speaking of beverages in the UK...
I was unfortunate enough to have one of the new non-pyramid PG Tips bags just now. Does anyone over there actually like the new blend? Any suggestions for a brand that's similar to the old PG Tips (that I'll be able to find in the US either locally or on Amazon)? I've seen Builders available locally, and saw some recommendations for Yorkshire .
#programmers-off-topic
1 messages · Page 28 of 1
Is this about tea?
yes
I’m not picky enough to have good advice, unfortunately
I buy loose leaf online from taiwan sometimes, but it sounds like you want tea bags?
yeah, loose-leaf is more work than I want to do in the morning before I'm caffeinated. (the cleaning up part where it inevitably sticks to whatever straining mechanism you're using)
Yorkshire is definitely a solid default option!
And this is about the easiest to clean loose leaf brewing device I've ever had:
I have a soft spot for trader Joe's English breakfast
I primarily drink Chinese loose leaf green tea
And we don't use a strainer
We just let the tea leaves settle to the bottom
One of my brothers calls himself a tea snob - he only likes loose leaf. (He imports a bunch of different kinds)
And then just occasionally drink a leaf
(He has dozens of different kinds)
(And knows the optimal brewing temperature for each?)
(I guess?)
I'm a sucker for good Chinese green tea - have a bag of gunpowder and Jasmine pearls
My rule for Chinese green tea is that if I can read the label i don't want it
(Kidding)
i like the leaf water they serve at this 1 buddhist temple in my hometown
no idea what brand maybe they just yoinked it off the mountain
I feel like my first-thing-in-the-morning tea brewing methods would be disrespectful to any decent green tea. And I also prefer black tea, but dumping boiling water on the green tea wouldn't be doing it any favors.
I definitely also just let the leaves settle to the bottom
It works pretty well for the black tea I got
I drank some of this this morning and I liked it but as I mentioned I’m not that picky
Bergamot oil... so essentially Earl Grey?
Maybe? I’m sort of a heathen so I don’t really know what earl grey is made of exactly
Also this was hotel tea from the hotel my parents stayed in last week
But it was a nice hotel so this seems like good tea?
bergamot oil is the defining characteristic of Earl Grey
https://en.wikipedia.org/wiki/Earl_Grey_tea
I mostly drink plain black tea when given a choice so i don’t drink much earl grey
I thought earl grey was plain black tea so I am also a heathen
oh they just mean to regular display elements
We've had vertical centering since Flexbox started being supported in all browsers circa 2016 or so, but okay...
Shows how out of touch I am with front end web development
I'll probably still be using flex and grid absolutely everywhere regardless for the other reasons
I guess a lot of cough web devs found Flexbox too difficult, so they tried to make it simpler.
Well, the article does acknowledge most of that, to be fair. Just kind of a clickbait title.
This is so cool lmao. I should lurk here more often 
(psst, this is the wrong channel. You want #making-mods-general)
OH
Thank 😅
Has anyone used Better Junimos MOD?
thanks
I think I got it to match the style of the other two logos fairly well.
not only do i have a different zigbee dongle than I thought i did, but I then bought a second wrong one because I thought the first was corrupted
third time's the charm

I tried some dandelion & burdock and my family's review was "this is like weird root beer..." It was interesting, but I probably won't buy any more. We also tried Irn Bru, and it got similar reviews but with a slightly different flavor. One thing that seems weird is that all the sodas here have artificial sugars in them, I assume due to some kind of regulation about sugar content.
Huh
Weird root beer is fair! Like a vaguely floral root beer I'd describe it?
Also: https://www.gov.uk/guidance/check-if-your-drink-is-liable-for-the-soft-drinks-industry-levy
Interesting…seems like most manufacturers chose to use sugar replacements rather than pay the levy
(as someone who worked in an office of like, 4-5 people max and it was incredibly hostile, how actually hostile is it for women in devops?)
my sister never seems to have had a problem but maybe that's luck
there pretty much are no women in the development department where I work though so no personal experience...
you are gonna be outnumbered wherever you go but most people arent raging misogynists and just want you to get your code changes in on time
I think you might get a shitty joke every once in a while due to not being a guy...
we used to have a female product owner and it did always feel a little... different with how some people acted around them even when it wasn't necessarily toxic in any way
I feel like some guys just don't know how to talk around women somehow even though the answer is generally "the exact same as you would otherwise"
yeah that's fair, i didn't want my (1) toxic office environment to blot my course of wanting to go into security infrastructure but i also wanted a confirmation
as long as you are enjoy doing the code, you can just get up and leave if the work place sucks
(i will never again be a tier 1 devop for a workout company ever again)
that part far more important than little things like gender 
I work in retail software. It might be about as drab as a it gets
i'm fighting between "continue school because gamedev was far more interesting" and, "get a job in security because it pays the big bucks"
I am still the youngest person in the development department by like 8 years
well game development environment aren't known to be less toxic at least...
oh i meant more in terms of like, small dev or even solo opting because i just have to have something to work on? (i kinda have a cushy life right now and it won't actually be all that important if i make my own money or not
)
lucky
if u like school and can stay in school then might as well 
i did not like the school so i got out asap
honestly only reason why i opted to security was, "get that first salary check and pay off loans in one go"
i do like it, minus the math, i'm dumb as heck
but this is my last semester of math i think? i already know that i have to deal with actual matricies in code but that'll come when it comes 
in game development yeah
won't find many matrices in most other software development fields
that's another field entirely
"make my life easier, you do devops, let me tell the calculator in english"
yeah i know
shakes fist
i definitely do not want to work for an actual game company 
i don't have one of those ~i'mma make it big as an indie dev~ thoughts though, it's more along the lines of, "i need something to focus all of this energy into where i won't get interrupted by coworkers" kinda idea, which defeats the purpose of working in security, if it weren't for the fact that 1 professor fueled that fire by making us program a safecracker my very first semester
i am forever changed
CAD is fun but very little like programming, as someone who does a bit of both
So my personal github has portions of my IRL name on it, but when putting mods up, I have to include the github and I don't know if I want to dox myself like that. Do I make a separate github account for mods? Or do people use their screennames for interviews and stuff?
my github is on my resume 
I have yet to use it for professional purposes so it's just been slowly building up a portfolio so I don't know how people usually use it in terms of which part of their online persona to show.
My GitHub username was made by a 12 year old me and I use it to this day
But you should do what feels most comfortable to you (including if you want your personal and professional stuff separate)
Ok, I will swap it to my username.
I use a screen name for my github though it's not the same name I use for anything else really
never used it on my resume though
I don't think my current employer would know what github is
My current employer doesn't care because SQL writing is not my primary responsibility, but my dream job prospects would want it. But all I have on their now is my stardew stuff, some R apps that I need to refactor, and Euler Project examples so not huge.
It's interesting because my mod stuff is under a different github
the only project i have that genuinely has anything of interest in it is privated lmao
I might be one of the few people who likes sql and doesn't understand all these strange attempts at trying to replace it
yes tables r great
The meme dream is that a prospective employer looks at my github and says "oh wow you made X mod? I play that one!" and hires me on the spot.
And I love SQL, it's great for what it does and very simple to write and troubleshoot compared to some others.
I understand the value of document stores, nosql etc btw I mean the (usually) cloud services that build their own funky little querying language which they then translate into sql for you
"Mongo DB is webscale"
oh gods that video is 13 years old
Ok I really liked PSQuery, the Scratch-level tool where you didn't have to know SQL, just logic, click the fields you wanted and do your joins through a dropdown and it would write it for you. That's how I got started.
we do use mongodb at work technically but only for what is essentially big json blobs that can vary a lot in their contents
would love to have access to actual relational db at work 
there's a million libraries out there that try to do the sql writing for you which I almost always end up being annoyed by at some point
it can be fine for months
they're a good way to do things though if you just don't know SQL
but a pretty significant part of my current job involves Stored Procedures still so I write a lot of actual SQL code
PSQuery was good because we also had a PL SQL option you could paste your stuff into and have a no-timeout run option and write more complex stuff. If it was just PSQuery it would get frustrating with how limiting it can be.
yeah almost all ORMs include some kind of escape hatch where it allows you to write raw sql
it's a necessity
One query I have in one of my personal projects rn would be either impossible or drastically slower when constrained to some ORM cause it does a lot of funky stuff
R is funny because it's essentially a bunch of relational databases in a trenchcoat so the dplyr addon got made to do SQL on all of it.
I have used R though that felt less like programming and more just like stringing a bunch of equations together
call some function to do k-means clustering
I am not a data analyst/scientist though. I'd assume the actual profession goes a fair bit further
was a very easy course tbh cause it was mostly done by math students for whom it was essentially an introduction to programming
The R courses I've been in have been much less programming, geared towards non-programmer science types, which is great because it's an easy A but not great because I can't get as fancy or get pushed.
Feel like I'm coming at it from the opposite side, a technical person dipping into biology.
I did have 1 course on writing simulation software though which was primarily taken by math and physics students that was anything but easy
I had no idea what was even going on anymore by the second lecture
I ended up just not even doing the midterm and quitting
like 10 minutes into the first lecture he was explaining funky matrices that we could apparently pull an insane amount of information out of
as someone who barely understands basic linear algebra I was not in the right course
GitHub makes it somewhat annoying to have 2 accounts, on purpose. Not impossible but I got fed up and merged everything (though none of my professional work is public)
my professional work is in azure devops repos
that are very much private
I don't think they're even legally allowed to make it public
I also don't want them to cause it would not help my resume
nightmarish codebases other than 1
I mostly worked in asp.net webforms today
I wouldn't wish webforms on my worst enemies
current job doesn't use github for work and I can't put any of my SQL since it's owned by the company so that's annoying. Otherwise I guess I don't care if a company sees that I have personal projects for games and dumb math problems.
if they do care and think that's a negative that's probably not a great place to work anyway
https://projecteuler.net/about if you get bored and want to code some math and loops.
A website dedicated to the fascinating world of mathematics and programming
My work would be fine with it; my only concern would be the vast internet connected on this end
I know project euler... it's often recommended to people who like advent of code(like me) but are more mathy
But I think it will be fine either way
I’ve seen project Euler as well, never got into it
I have a decent amount of math in my life so it isn’t going to scratch any itches for me, but I have friends who got really into it
There's some people who do the problems in assembly which is very funny, but most go for C or python.
I try to avoid math when I can. Ignoring like... financial math cause that's a significant part of my job but that's really mostly just regular multiplication/addition etc just with an added layer of constantly dealing with the dreaded thing that is rounding errors
I do pretty straightforward stuff for work, though it occasionally comes in handy to know a lot of math. Mostly I do math as a hobby.
Teaching kiddos
To me it's an easy way to build a portfolio of "here's how I do some functions, what my code looks like, how elegant/messy I get" without having an actual project to show off.
I have a bunch of public advent of code repos which I suppose serve a similar purpose if anyone looked at them
my hobby stuff rn is building a website that allows me to organize and view the files that are on my home server
If I decide to take a hard left into CS I suppose my mod code serves that purpose
In a few cases I built custom functions because I just didn't know a function existed that did what I wanted so there's a "first draft" and "refined" set.
i want to find some excuse to write a interpreter again 
I have not written anything like that since uni
even then the closest was a c# to some stack machine code compiler
an extremely simplified version of C# I should say
C# if you pretended there was nothing more to the language after the tutorial "what is an array"
my reason last time was "i gotta replace this horrible exec if im gonna expose this to public api"
Driving in the UK is like roundabout exposure therapy
compared to the US I assume
roundabouts are absolutely everywhere in the netherlands
not quite everywhere in Poland, but a lot of them
just my 8 minute bike ride to high school back in my home town had 3 different roundabouts
though it's 2 now I think cause one of the roads was completely changed making a roundabout useless
Yep lol
The roundabouts are very stressful because all my instincts about them are the wrong handedness
any crossing in the UK is a dangerous nightmare for me
driving on the left side of the road...
The left side thing is fine on the highway, and it’s fine on smaller roads, but the roundabouts are really stressful
for me it's all from the perspective of a pedestrian/cyclist cause I don't drive
I love roundabouts
roundabouts are slowly becoming quite popular here. 10 years ago they were very rare, but they're now all over
i drive through I think three on my way to work now
The most stressful part is that the locals get really pissed off if we try to go slowly
People will honk and swerve around us when we carefully pull into the roundabout and take our time looking around
So it feels like we’re careening around these mazes from hell
i mean, yeah its probably frowned upon to stop in the roundabout
how is the roundabout even large enough to swerve around you
I have not experienced a whole lot of roundabouts with more than 1 lane
No, this is on the on-ramps
Not in the roundabout
The on-ramps often have two lanes though sometimes uh people just imagine an extra
the secret 3rd lane
An extra when there’s only one lol
I guess we do have a bunch of 2 lane ones though the two lanes serve different purposes
we have some two lane roundabouts, but the right lane is for if you actually want to go right, then the left lane if you want to go out one of the other exits
yeah
my hometown has what people called the "botonde" aka the bone roundabout cause it's essentially a bone shaped roundabout with a circle on each side of the highway it serves as the entry/exit point for
I love roundabouts
apparently it's called a bowtie in english
I hate cloverleaves
I like botonde more
a more accurate drawing on the dutch wiki page
I like it though drivers were very confused when it was first installed
I think it was just a regular intersection on both sides with traffic lights before that
the only time I've ever seen congestion there since the roundabout was one time when the highway it connects only had 1 lane due to repairs
I think the thing about roundabouts is also that usually I can’t see where I need to be going until it’s right on me
If it’s an intersection, I can usually see in all directions
So navigating roundabouts involves a lot of really fast reaction times
without satnav I remember them being pretty rough
Even with navigation apps, they say shit like “take the 4th exit” and never say things like a) how many exits are there total b) what’s the landmark to look out for
So often I’m frantically counting exits as I drive
Where I used to live in Boston, the options for roundabout exits are like 3 to 6 exits, so the 3rd exit might be a right turn or it might be nearly straight across
And of course the words the navigation apps say generally have little to do with the physical signs visible
I think my dad's satnav gives a general direction with the instruction
6 exits is rough though
that's a hefty roundabout
We just went through one here in the UK that had 6
Though maybe some of those weren’t real exits
The map had 6 spikes sticking out for sure though
they're only exits for the imaginary 3rd lane
There’s stuff like this everywhere here
That's kind of like saying "discover dog doo in this here dumpster bin".
I mean
For what it's worth re: resume, stardew mods is apparently a big part of how I got my current job
(Finishes the thought 40 minutes later.)
"Could copilot make SharePoint worse?"
Or are we already at the singularity
but u can just put stardew valley dev on resume 
When it comes to SharePoint and anything else in that ecosystem, we're definitely at A singularity, though I don't think it's the singularity Mr. Kurzweil was thinking of.
Focus, for a site meant for sharing files, it often takes me two or three tries to upload something
I found that whatever government version we were using didn’t have a progress bar for uploads
Uploading anything bigger than about 2GB would just silently fail
Just two or three tries? You must have had a professional installation done.
@pliant snow I am happy to report that switching to an SI Labs based zigbee dongle works out of the box with my motion sensor/buttons are still working. Didn't even need to upgrade the firmware
Texas Instruments? More like Texas NotWorkingStruments 
I am also happy to report that I too received my replacement dongle today and it is working much better than the old one, although i did have to clear out my config and repair everything, else it was crashing at launch
Wow same and same
We were probably touching our dongles at the same time
Is that too much? You decide
Living my zigbee dreams rn
Dare I upgrade the firmware????
Dun dun
Theres some ember driver that may or may not be recommended that required a firmware upgrade, so i figured why not
in other spicy news, I have discovered that protonmail non-sieve filters which move messages to spam and then mark them as read have a bug where they don't mark them as read
i have informed support
its so nice to press a button and have the zigbee respond instantly...
such luxury..
yeah! 😄
I got ikea zigbee switches, and zigbee bulbs for the one spot I can't put a switch, removing all of my old wifi devices
it's nice
I've got
lets see now
17 zigbee items connected to the server now
9 light switches, 4 plugs, 2 ikea buttons, a motion sensor, and an air quality sensor
i do have more plugs im not using atm tho
https://www.amazon.com/dp/B08Q4F43HT
They're not cheap, and I think they've actually raised the price since I bought them (or they were on sale)
yeah thats more expensive and says its used, im not sure thats quite the same listing
📝
I will move to switches when I own a house, or desire to mess with electrical wiring
im just renting here but I put them in. It's about the extent of my knowledge lol
the plugs are really nice though, and then you can control lamps and whatever while still being trivial to install
yeah
i've made other illegal modifications but i'd rather not break anything electrical; also much cheaper
I wonder if there's a good outdoor light sensor, it would be neat to have the lights come on at a certain darkness level
the best one was replacing the shower head with my own; so much better
im so tempted to swap out the thermostat but I don't trust myself with that and I haven't seen one i like
There surely is, hmmm now I want to do this rather than using the sunset state, as sunset doesn't equate to brightness well
Mine just come on at a certain time of day, I don't even have sunset state lol
thank you for ushering me into this beautiful zigbee world
I just want powerline ethernet bulbs that run on the lighting circuit. Is that too much to ask!?
yes
I want to murder SharePoint
On top of being bad it is a resource hog
(I'm literally not even doing anything with SharePoint rn. It's just making my laptop's fan run like it is trying to take off.)
Someone please tell me why Microsoft made two versions of everything
What is this "outlook (new)"
Skype flashback intensifies
new coke
I don't understand office
I tried so hard to install office 2019 on my mom's pc but Microsoft kept yelling at me about office 365
Microsoft's strategy for Outlook is too much for the mortal mind to comprehend
I'm still not sure if I did it right
(aside from the mortal minds that worked on Google's chat apps)
my mom's pc had some company version of office installed and every attempt at trying to install 2019 would break or just do nothing cause of it
my mom's retired so it didn't even work anymore
I tried to remove it but even that was an arduous task cause it somehow just kinda came back when I'd install 2019
I eventually found out there was some random other application office for businesses or something that I had to uninstall first
what does ur mom need office for 
word for the work the does for the local bridge club she is part of
excel cause she makes spreadsheets for the games she plays
she was a math professor
yes
(I wrote 5e-6 in a cell and tried to drag it down to duplicate that value in multiple cells
It went "5e-6,1,2,3")
lmao
Hey, is there any documentation about the multiplayer network protocol from this game?
you want #making-mods-general , but the answer is "no go look at them decompiles"
Vscode in the browser is surprisingly weak
(I'm being lazy. I should just pull the repo. But I was like two quick changes....fifteen minutes ago.)
One thing I miss from visual studio
Sure it was a hog and kept crashing, but the refactoring was amazing
Meanwhile I'm like "okay, VSC in browser, plz rename a variable?"
Me chaining together null-coalescing & safe navigation operators like I'm some kind of fancy Morse code enthusiast
var containerPairs = (Game1.currentLocation?.Objects?.Pairs ?? Enumerable.Empty<KeyValuePair<Vector2, StardewValley.Object>>())
And if/when you figure it out, the community would love you for writing said documentation
i didnt figure it out bc it's a bunch of reflection shenanigans 
using it is not that hard though, there are a bunch of Net<Type> fields and u pick the one u want
I find it unhelpful for python
Is there a plug in to make me less mad
Doesn't it do a lot of the grunt work for us? I'm about to do some inventory/storage manipulation and I really hope I don't have to manually push anything over the network
Sometimes I want to do basic bitch shit like "please take this if statement and invert it" and make the computer do it
And it won't.
Y'all are on topic
Shoo.
Jerk computer. That is some kind of- phobic, I'm sure of it
Oh, um, hey, how about that duck-typing
everything in vscode happens through the extensions
(I can be on topic)
no u
I installed one!
I don't have to install one... I don't write python code
The Microsoft one
i barely need to, but i still keep one installed at work, yet all it mainly does is crash and yell at me
even tho i dont have python code open
lsp? more like no you pee
nup
incredible joke thank you
you're welcome
i think pylance is alright
green beans pin it thanks
my problems come entirely from stupid vendor specific python interpretors
my problems come from the python as a language itself
my problems come from capitalism

mine are mostly my own doing
I introduced the world to capitalism
Is capitalism responsible for the bad workaround I just wrote for an issue I didn't feel like dealing with rn?
glad it's not my fault
psst...hey guyz 👋 can you peeps tell me where to learn the standard version of Java..i need it for a class 
I'm not even sure what the standard version of Java is
knowing corporate environments they're rocking Java 8 or something still
been interesting watching my colleagues become increasingly annoyed by each other
passive aggressive messages in public slack channels
Lacking any additional context, I think we have to assume Java 1.0 is the standard version of Java.
the only thing we do know is that the standard version of java isn't the one oracle wants you to use
it's always fun how oracle java says 1.x, but openjdk just says x
why does oracle even have a different java
wow
apparently java 8 is in fact still supports as an LTS release
maybe I was right
despite java being at 22 at this point
oh there lies my answer too
oracle still provides support for java 8
which you gotta pay for
i think oracle has the once java, and all the rest of us are using the different one lol
gotta love programming languages with competing versions that aren't fully compatible with each other
which other languages have that
python I suppose has a billion variants but there's only one main one right, ignoring python 2
yeah i think only the main interpreter is the canonical one
C/C++ has at least 3 very popular compilers
gcc, clang and... what's the last one
oh right
I forget that exists
javascript has a lot of implementations but they all have to follow essentially the same spec
yeah they're supposed to follow the same specs, how much they actually do in practice is the question
and with a lot I mean 3
oh it's definitely a mess
much like css
css used to be worse though
Don't miss the days of -moz-* and -webkit-* (and etc.)
I guess javascript is the only language I personally use that has multiple competing implementations
I still used a -webkit thing once which for some reason fixed a layout despite being in chrome
I don't question it
already?
there's one in gcc iirc
haskell has a few though I think pretty much everyone uses ghc
lua has its nonsense
this is actually a significantly more common thing than I thought
they're working on a Rust one for gcc too i think
its basically just C# that doesnt lol
elixir also only has 1 implementation...
developed pretty much entirely by jose valim
who somehow next to that is a major contributor to like a billion other repos
people who push out several commits every single day of the week for several different projects scare me
people who just have a green contribution graph
the graph at my job wouldn't even be all green
does anyone use it tho
it asks on Arch which i want when I need to install something for Go, but I'm not sure even I use it lol
I'd assume it's a package you have to build first so you'd need go to do it
it's never asked me
I think it asks for AUR stuff maybe
lets see
oh nvm it doesnt ask
idk why i saw it
ian lance taylor hacked into your computer and asked you pretty please use gccgo
was able to hack into your pc but didn't just install gccgo himself
he's nice about it
literally no idea, also compilers are so complicated it'd be very hard to label it as just bad
iirc, it was the original compiler before they started compiling go with go
nowadays there isn't much reason to use it
support the underdog
the language compiler bootstrap process is very interesting
when starting from scratch they do something like compile go version x using gccgo, use go version x to compile recompile go version x, then use that to compile the target version
or something like that, I don't remember the exact steps
x used to be 1.4 or something ancient for the longest while, but I think it's now 1.17/something pretty new
I'll compile go by hand
One instuction at a time
see you in 60 years once you're done with fmt.Println("hello world")
the real problem is you have to compile the entire runtime, and that bad boy isn't small
writing some machine code that functionally achieves the same thing would be a lot simpler
yes
would it
presumably printing something to stdout isn't the most difficult thing in the universe in machine code
I mean it'd still suck
I remember needing to write machine code by hand in school and I think printing to stdout was basically just storing the string in your program and then calling the right syscall
but better than an entire runtime
it would be orders of magnitude easier than an entire runtime, yeah
how does the machine code know which text encoding to use...
ive written game boy machine code by hand, but nothing actually practical
I have not written machine code by hand
I assume it's using whatver your locale is
it's fun as a treat but not practical
does the kernel even know what unicode is
unrelated, the linux kernel produces 60 CVEs per week
I found out one of the major annoyances of the LSP spec is that microsoft made it so it uses UTF-16 encoded strings
i've heard complaints on mastodon that they're too lax on what counts as a CVE, but that's still a lot
some of the CVEs I've dealt with at work have been non-issues
there are currently around 1000 known memory safety problems in the kernel too, you can see them all on a fuzzing test dashboard somewhere
very exciting
download more ram
download more ram
yes
we set C# to treat most warnings as errors and every once in a while some CVE breaks our compilation cause the c# compiler checks for them and shows them as warnings
I've written some powerpc by hand for a mod for Kirby Air Ride. (And the obligatory MIPS during my college attempt)
gotta dip, i leave you all with this
kirby air ride
kirby air ride, Gods gift to us mortals
good luck cat
the second best glider

(It's actually pretty bad competitively, but it's my favorite)
(Yes there's competitive KAR)
oh i dont doubt it
i was in a kirby mod server for a time that was basically just KAR focused
I wonder if it's the same one I'm in right now
it used to have a pic of kirby in a cannon i think
Apparently it is, I see messages from past-you in the search
hehehehe
They hold tournaments with cash prizes occasionally now
i should rejoin, see whats new
kirby air ride 2
pretend i didnt abandon my project 10 years ago
I WISH
But that's why I have my KAR project that's totally gonna get somewhere
oh its just a kirby air ride server officially now
Yepppp. Some of the other modding channels are still there
I don't know how active they are, I have them muted
(And also the entire netplay/competitive section)
There was someone working on it
I haven't heard progress in a while though
I did make a gecko code so you can swap stages with the press of a button... but that requires someone to make a second stage
what have these modders been doing for the last 20 years if not making more city trial
horse armor
A lot of the more knowledgeable people aren't there anymore from what I understand. Some of the code for the "hack pack" is just... lost, only found in the patched ROM now
I found the .dat files for the new stages but I couldn't find a video of it
Maybe I can get it running really quick
So is Kittycatcasey Ride meant to be compatible with existing KAR mods?
Or more like a fan game/spiritual sequel
Casey Air Ride... CAR.
Also apparently I don't have KAR set up on this computer? 
I have to install nodejs to make a vscode extension? Eww
I guess it makes sense though
It's electron and javascript so does make sense
Deno/Bun time?
make your own Javascript runtime
"Next calibration date: Dec 31 1970"
NI annoys me
I don't see the problem. They're just informing you that, should you ever travel back in time, you'll need to recalibrate the device.
Anyone had experience with System.CommandLine?
didn’t know it existed
Ah, seems to be in a funky state right now, probably not a good time to get into it. https://github.com/dotnet/command-line-api/issues/2338
wouldn’t be a dotnet library without being in a funky state
i've been using it in my mod loader for Cobalt Core
The documentation for this unrelated thing is an example xml file
Having seen the page and video I just saw, I think it's best to wait and just use something else like Spectre for now. But I'm curious anyway, how's your experience been with it? And are you using the "full" API or the DragonFruit thing?
never heard of DragonFruit before
i assume i could have done this better, the lib has some kind of model mapping built-in, but i didn't use it
It's part of that library, seems to be the simplified version that lets you write a Main method with typed arguments but only supports one command.
So, probably actually good for your use case. Not so good for what I'm trying to do.
i did start work on Nickel before that issue you linked was posted, though
I only found it by accident myself, was literally on the nuget confirmation screen when I dug it up.
Though I'm sure the beta is fine if it's working for you. I'm just less keen on it now, like buying a new car one week before the next year's models come out.
oh yeah, agreed
Visual Studio extensions have to be written in .net Framework? Sad
I don’t think I’m even using any visual studio extensions other than the vim one and resharper
oh and our company wants us to start using sonarcube which I’m dreading
can’t wait to be told a method has too high a complexity cause it has a nested if statement
split everything into meaningless small methods that serve no purpose other than to be called from a specific other method
I'm the weirdo that never liked ReSharper.
There seem to be some stock extensions already installed with VS. Test adapters, MSIX stuff, Live Share, etc.
How could VS extensions not use .NET Framework? I mean, what else would they be?
anyone used docfx before? for C# doc generation
do i need to do something special to have it build with net 6 jk it doesnt want to build for net8 eithre
.Net Core :((((
I like the refactoring tools it comes with but I do not like how it slows visual studio down to a crawl
vs is already miserable enough without it on large projects
at least they recently introduced asynchronous typing so resharper doesn’t block you from typing anymore
Yeah and that has sort of been my experience with all or at least most JetBrains products; slow, slow, slow.
Probably comes off as elitist re: ReSharper and isn't intended that way, I just found I never really got much use out of the particular kinds of refactorings it did, and it comes at a cost both in terms of both price and performance.
I give up on this VS extension, I can't get the syntax highlighting or the language server to work
I'll just use vscode for content editing
minirant: mind boggling that whitespace ignore isn't the default settings for GitHub diff (ok maybe there's an argument for it not being default, but still it's 2024, we all have autoformatters) is hidden behind a tiny checkbox/button
we had some funky situation for a while where some developers at work had the editor set to CRLF line endings and others LF line endings
and we’d constantly get warnings that files were formatted using one of the other
without whitespace ignore we might’ve actually figured out who was doing it…
By default git normalizes to lf though
Even if they were inconsistent you wouldn't see it in the repository unless they deliberately disabled that for some reason
idk tbh
it’s visual studio + azure devops
all I remember is that it was an issue
and then went away
When we make a new repo at work we add a .gitattributes that makes it so Git treats all files like binary so that line endings aren't messed with. We have far too much of a variety of platforms and frameworks and thing that we support for clients to have it mess with any files. Too many instances of it breaking files because we didn't go and explicitly define that file or file extension as being a binary file so that it wouldn't mess with it.
Something like * -text last I looked
And MSBuild extensions/custom tasks needs to use .NET Standard 2.0, I believe?
Yeah
Was thinking about making a 1 to 1 version of stardew in VR once I get enough for another computer. But I wonder how I can make it legal ya know. Like making it so your required to have stardew to play it but idk how I would approach that idea. Anyone got any ideas?
If you know of any solutions that would be awesome.
the only legally recognized way would be to get contractual agreement from CA that you can create and publish it
I was thinking of a more less direct approach. Theses these guys that make VR ports for older games like doom and half life. And what you do is you have to buy the game and put the games contents to be albe to play it. I was wondering how I can do that with my 1 to 1 creation. That way you have to buy the game. And there ain't no way of booting the game without stardew. Plus I don't have to go though hoops with CA for months just to get started.
I was more wondering how I can do that
Doom has an open license, so the source code has been made accessible to everyone, so that's perfectly legal to do. I'm not sure about Half Life. What do you envision the game will look like? Do you want to remake the entire game using 3D assets, or some sort of pseudo-3D effect like a 3DS? The former would basically require you to remake the entire game from scratch, while the latter is also a huge amount of work, but more doable. Games like Doom have the advantage because they're already in 3D, so they can be adapted to VR more readily
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game *developed and published by Valve. *
unless you mean another half life in VR game?
maybe you can do what portmaster ppl did?
so you are required to have the game files from a legal place
i am struggle to imagine stardew in VR though 
It is a huge amount of time for sure. Remaking the entire game. Taking the original assets and remaking them in 3D. I know this is gonna take a while but with my blender and godot knowledge. I can do it. It's more of a dream idea I wanna chip at.
Portmaster is just running the linux version of the game isn't it, it's not even using an open engine or anything
Half life as in the og half life
it's got a bit of harmony iirc
over the original game
Why not make your own game then? It can be heavily inspired by SDV, but after all that work and effort, it seems better to have something you'd completely own and could profit off of rather than something that will be legally dubious
Ok I'll look into it. Oh I know it will my friend but as long as I don't stress myself put I'll get though it.
yea if you are remake game in 3D and using none of the og game's asset then just make your own story-of-seasons-like
I could but I really want it to be 1 to 1.
stardew doesnt have any claim to that genre 
I think you'll receive a Cease and Desist from the good people at ConcernedApe LLC at some point then
Time to update to the iOS beta
what could go wrong
I think it's a little diffrent if you need to buy the game. But it's definitely still possible for that to happen absolutely. And if it does well others don't need to have it and I can enjoy it for myself.
I'm mostly making it more for me anyway. I just want people to enjoy it aswell. But if CA get in the way then whatever
It's mine to keep.
I'll look into that thank you.
Wow that actually might be the solution. Thanks again chu/e
There's a fan made HL2 VR mod on Steam
vaguely speaking it depends on the rights holder, but if you make it free, requires the original game to work, and doesn't pass it as your own work, most rights holder don't care
there's VR mods for Skyrim HL2 (as mentioned), and dozens of other games
ah
Wait I'm psure skyrim vr is official
oh woops it is
I tried it in the past, but then almost frew up during the boat segment. And I have pretty sturdy VR legs (like "rocket jump in VR" kind of legs)
I heard they made it better, but I haven't tried
I worked on that once as a mod, it was fun. I couldn't get the eyes working properly since I was doing it with openvr directly and didn't really know what I was doing
The 3D part was manageable besides assets
I could never VR I get motion sick with shaky cam movies sometimes
I'd like to try VR someday
but without having to spend any money on it
the VR trial headsets at electronics stores always seem to be broken
Do u have those VR arcade things
idk if we have arcades anywhere in general

there's definitely no arcade in my city
There's a few around where I live but I never gone into one
I think you just pay some amount of money and they let you play beat saber for couple hours
there seems to be a "VR amusement center" but they seem to focus entirely on parties
children's bday parties specifically
there does seem to be 1 normal arcade but the photos are all of gambling machines?
stuff like cranes and the things you drop coins into that would then shift other coins
there's apparently a Warhammer 40k club
there's a VR escape room?
VR pachinko 
but you're the ball
Rolling motion and all
That's what I figured but I ain't a lawyer so I just took it for a grain of salt.
As a mod huh. Interesting
I'm sorry about your eyes man.
Without knowing details, it's not necessarily the game's fault; the most common cause of motion sickness in VR is actually low FPS. 60 isn't good enough for VR, you need 90; and since each eye is separate, it means you need beefy enough hardware to actually run at 180 fps. Unless you can consistently hit that, then the head tracking isn't accurate and barfing ensues.
What I really want to try personally is any inside-out tracking VR headset, because I might have been spoiled by only ever having used the Vive and Index.
Similar, my first forays were with Vive and Rift. Wasn't that thrilled with either, mind you, it's the sort of thing that's really exciting for about 5 minutes until it dawns on you that you're thrashing around in a room wearing a dorky headset.
We're not quite at that "full spectrum" SAO-tier VR that'll let you escape the uncanny valley.
Functions in CSS (well, Sass)? What https://sass-lang.com/documentation/at-rules/function/
correct
browsers don’t know what sass is
sass is compiled to css during your build process
Back in my day, we didn't have build processes for web /s
there’d still be functions but just stuff like calc and color-mix
for true functions in your css you gotta do the good old nasty feeling hack of injecting it with javascript with a bunch of eventlisteners
did have to do that recently for a layout for work
only way I could figure out how to make the layout they wanted to work was to insert a grid-row property through javascript
definitely done worse
much worse
thsi one at least felt pretty robust
built some infinite looping scrollable menu a few months ago too without help of third party libraries and that was a nightmare
calc is pretty awesome though, SASS has no way to do "100% minus 2 ems"
Governors website is secretly scss i compiled into css once then never touched the original again lol
we used scss for a few months till we all realized we never actually used scss features and were just writing regular css
scss was the only reason we had a dependency on node so we just took the css and deleted scss from the project
felt so good to remove
I've had the same thing a few times. I think 90% of what SCSS used to be really important for was just variables, and now regular old CSS has those.
So the only thing it adds is stuff like components, which often end up being more trouble than they're worth to maintain.
Nowadays we just throw a bunch of variables into a theme file, write vanilla CSS around it and call it a day.
yeah variables are pretty crucial
I thought I'd use tailwind for this project but I've felt no need for it
just using plain css
all I am actually using is component scoped css
but even that's coming to css proper kind of with @scoped
I tried Tailwind (via Skeleton) on one project and concluded it would be a net negative on future projects. I just do not like seeing a dozen "utility classes" tacked onto a single HTML element, with all the irritating fanboys insisting that "it's totally not the same as inline styles for <list of obscure and pointless technical reasons>". It took decades to get everyone on board with the principles behind specificity, and implementations of it, and Tailwind would have us just throw it all away, because "look how simple it is!"
So many things boil down to the same principle IMO: writing code is not hard. Reading code, and maintaining and scaling code, is hard. Tailwind and other utility frameworks make the easy part slightly easier and the hard parts much harder.
Haha
Teach me two color brioche decreases!
after modding for so long I wanted to goof off and try my own programming for the first time... I know it's not super impressive but as someone with ZERO coding experience I'm proud haha. also sorry for the grainy 2 fps video
gamemaker is a great place to get started if you can afford the heinous price tag! one of the best codeless tools out there
you can see in the window title bar that it's made with gamemaker
what is this, a window title bar for ants
it's got the drag and drop and a visual level editor. you very much can make full games with no code in game maker
I used the coding GML version which is like C# for dumb people
I first got into coding with drag and drop, then GML. but this was back in the gamemaker 7 & 8 days before yoyo went corporate and nuked the old site
like 2007ish maybe?
gamemaker is a great place to start and I would recommend it more often if it wasn't so fucking expensive and had a more versatile toolkit
Isn't it free now if you don't publish?
idk I bought studio and then gave up on it because it never progressed past being a horrible mishmash of unfinished systems. ALso I hated dealing with the file sandboxing
I use godot now
But yeah, I'm having a lot of fun :3 I didn't even try drag and drop, I figured it would be really limiting
it's pretty flexible! but GML is definitely better
I'd like to learn to program in unity or godot one day but I feel like that would be less fun hahahah
godot is loads of fun!
you can do c# with it, but it also has its own python-like scripting language that should feel relatively comfortable if you're used to GML
the only real learning curve is kind of wrapping your head around the whole node system, which is AMAZING once you get used to it, but really different from a lot of other engines
unity I have no experience with
Maybe I'll have to try it one day!
Woooo GM7 gang
Meanwhile for one of my games, I spent the past couple days writing a load-from-xml system (and a load-from-almost-css for styling)
(This one is in MonoGame, not Godot)
I have been debating trying to make a game with just mono but I think I would really miss godot's animation toolkit
I find the "multiple visitable locations that are always there" thing cumbersome with Godot, having to do the whole viewport thing
(The CSS was kinda lazy, I parsed it with two regexes)
yeah there's definitely stuff that godot is not well-suited for, and highly data-driven games is one of them
I think you can do it if you embrace the Resource system... but at the same time, then people have to get Godot and pack content themselves I think?
And if you want to make a plugin system where they can use your stuff during editing but package only theirs at the end, it's cumbersome (when I tried it before at least)
in theory I think you could load resources from json with newtonsoft, but you'd almost certainly be better off using godot's native serialization
I like newtonsoft better than Godot's json classes
But those are more designed for gdscript
....I came very close to asking why you didn't use serde
lol
I was gonna look at https://github.com/Godot-Languages-Support/godot-lang-support but it's not updated for 4
It still has VisualScript
This throws me back, I used AngelScript ages ago
(For yet another moddable game project that never went anywhere)
it's surprisingly difficult to make a good modding engine, even if it's first party
I've got a set up that works decent for this project I wrote the UI loading stuff for. It works similar to SMAPI
Except I'm using zips instead of folders
(Probably should support folders for development time)
for a long time I've been wanting to write a custom serialization lib designed specifically for games, with graceful failure for missing types and minimal file sizes
I wrote a very basic CP-like ages ago for this (no tokens or anything, just basic actions - in json)
I'm tempted to switch to the thing I wrote for SpaceCore though
the idea was that the file stores a manifest of types and fields that it uses, mapped to indices, and then the data itself stores the reference index and size for the corresponding field and type (to reduce repetition and bloat, and allow skipping of unidentifiable types with no fallbacks) . Then on the game side, it would generate an intermediary foreign -> local index map from the manifest, and use a combination of delegate arrays and source-generated switch statements to handle the actual deserialization, to negate the need for reflection and dictionary lookups, while being able to handle types added at runtime
I wonder if there's something like Yarnspinner for Unity but for Godot 
it's enormously convoluted though and would require a ton of work to implement
there's several
if you're using the C# version, there's also an addon that integrates Ink with Godot
Ink looks interesting
I'd like a system that works well with, like, i18n type stuff though
Might need to write something custom
Ink seems very cool, the main downside to it is that all of your ink text gets compiled into a single json file, so you can't do deferred loading on large games
I modded the game Exocolonist for a while and I like that Crochet/yarnscript is basically exoscript
I've never heard of it, but I'm guessing it's a story-driven game?
Yup! It's similar to Disco Elysium kinda
Amazing game
Full name is I Was a Teenage Exocolonist
I like narrative games but I don't play them as often as I ought to
Night in the Woods my beloved <3
Yeah, I love a good story
Night in the Woods is lovely
I remember hearing about Project Fluent at one point (for i18n) and that seemed interesting, but dunno how I'd integrate it with any sort of dialogue system that currently exists (in a convenient way)
yeah it's kind of a tug-of-war problem
the more you put logic in code, the easier it is to translate, but the harder it is to actually write dialogue scripts
I have yet to see any system that neatly solves both
I'm thinking some sort of tool that you can write in a language normally, and it'll spit out a "script" with the text replaced with i18n key references
And then probably use the tool to fill in other translations too
yeah having an extra mediating layer like that is probably the best way of doing it
Not sure if I'd end up making it standalone or tied specifically into the game engine for better feature support
y tho
Why not
I mean, is there an audience of people who want to make games in Godot but really want to use Rust for it instead?
Dunno
PF is very good btw. But it is sorta designed more for professional translators than your typical random mod translator who might have some trouble with some of the ICUish syntax.
you might be surprised!
from what I understand though, the main reason is so people can write performance-intensive components in rust (like, say, a large-scale voxel engine) and then use gdscript for the lighter, less-critical scripting
you could also just use c/++ for that but shrug
Right, makes more sense if it's to make some small components in Rust and push them over WASM or something. I guess I had it backwards, thinking "use Godot engine but write all the code in Rust".
a few years back my fren wanted to make autochess in godot
you could do that too, but why on earth would you
That was the nature of my original question, yes.
i only got as far as implementing the grids and a* pathing before the project wilted from lack of activity
yeah sorry that was meant as rhetorical, I was agreeing with you
doesn't... godot already have a native nav system
Pathing is where indie games go to die.
does it 
It didn't use to
this was back in godot 3
Or it wasn't good I think?
oh maybe
they add it in 4 maybe?
i believe i had to use a extension
so it wasnt rly me making it 
no it was definitely in 3, but it might've been crappy. I didn't really look at it until 4.0
i think it had like, non grid based pathing
but we were making grid cus yknow, autochess
yeah
I had to look up autochess and after reading the description... I still have no idea what they're talking about.
basically it's a rts that plays itself
and your input is where your goblins stand before the autoing start
it started off as a dota2 mod
but the league version (teamfight tactics) is more popular atm
Yeah wiki didn't help much either. It's like trying to read a foreign language. Probably got something to do with the fact that I know nothing about deck builders or mobas.
the meat of the game is the meta portion of gambling for better units
you gotta become good at knowing what comp you ought to go for in a game
and when to go all in with ur money
i am not good at this shit
I used to play lots of Dota Underlords, but when Valve more or less pulled the plug so did I pull out
simply speaking, you basically build a deck of cards, every turn you pull a few 'cards' and place what you have in your hand on a board against the enemy's units, and they fight each other
How would you even use non-grid-based pathing on a grid-based game? One of the issues I very quickly ran into was that physics do not play nice with grids, and the only pathing I can think of that's not grid-based would be collision-based?
Well u can't, that's why I got a separate a* pathing extension
the grid is only for the initial placement, once the round starts the units then move freely, find the nearest enemy and beat each other up
Oh, the "it" was the engine, I get it
Thought your game was the "it" when I read the comment.
My game is non existent 
...the game you were working on, then.
I do think it'd be nice to revive it one day but 1) it's not my idea I was just help fren 2) it was going to need 9001 graphics
Is that some kind of art style or just a random number meaning "a lot of sprites/models and neither of us are artists"?
The latter yea, since autochess is mechanically not that hard after the initial AI and character entity stuff
But it's driven by having large pool of units
Right. And I guess they're supposed to be animated as well.
And also neither of us can music either
Solo indie game devs r modern renaissance wo/men tbh
I'm kinda hoping that if I can get everything but the art (engine, maps, AIs, music & sound, etc.) then the art will somehow fall into place. Probably too optimistic, but it's been known to happen.
Funny, we have a hundred artists (pixel and otherwise here) and a hundred devs who can't do art and none of them ever really want to collaborate. I wonder what stars have to collide for actual indie teams to form; it obviously happens because the games come out.
Going back to the dialogue stuff earlier but Yarn Spinner does look really interesting
I mean, I think there has to be a pretty high degree of trust/vision alignment for teams to work
that second one is the real killer
I didn't read any of the previous convo
This is the first line I see
It’s not impossible but generally telling two strangers “collaborate now!” gets you the kind of results that group work in school does
That's what I mean though, I never see it happen and yet it clearly does happen.
heads back out
there've been plenty of collaborations between artists and coders on here before
There was one time I started working on a game with some modders but it was around the time I got really depressed
I mean I’ve slipped both Atra and Casey small pieces of pixel art
So that didn't go anywhere
I have no clue what yarn spinner is but I'm assuming a wheel
But I can program so maybe that doesn’t count 😛
I've talked about it with another modder more recently but we're both working on other stuff right now
I will not be convinced otherwise
Definitely unusual for people to do both code and art.
(Maybe in theory also unusual for music, but I've actually seen that more often for some reason)
I think because it's easy to imagine a game based around visuals or mechanics, but less so around music and sound
And yeah of course I would never think of just telling two randos to collaborate, I'm just openly wondering why more of them don't form organically.
they're important components but not usually the centerpiece
(I don't know about the amount of art that goes into a video game but I sure can do the occasional vector graphic)
I think it's a volume thing tbh
I dunno, I think people don't give enough credit to the audio. I can scarcely imagine a game like Chrono Trigger or FFVI without the amazing compositions in them.
As for music, just about everyone I know plays at least one instrument
(I can play piano. And flute.)
Not meeeeeeeeee Oh wait, I play the (computer) keyboard, does that count? /s
Was art the centerpiece to those games, though?
audio can make or break a game but it's mostly invisible
It counts if you've somehow rigged it up like a MIDI keyboard.
Beyond just skills there needs to be a big leader person I feel 
same with game design, level design, and UX design
I think that making the kind of big intensive mod/game almost inevitably takes long enough that Life gets in the way
Not entirely inevitably!
But nearly so
A lot of modders here tend to stay in their lane and just do what they are capable of for modding
I can’t commit to any project with a timeline and goals because my life is too exhausting/chaotic
See, that's how I imagine it needing to work in most cases when members aren't aligned on vision, but it doesn't seem to be necessary in every case.
And many modders explicitly enjoy working without a deadline
Which is super fun and cathartic (for people with deadlines in their lives) but uh there’s a reason real projects have deadlines
I think a lot of us would be happy to find "occasional contributions" collaborators.
Especially since a lot of us don't have endless hours to invest in our own personal projects anyway.
🫂
Everything I’ve done for Atra and Casey has been because I had like, an hour free and their idea was fun
people enjoy the whizzing sound they make when they fly past?
Yeah but do u want to wrangle a dozen randos while still doing your own stuff 
for me, audio does make or break a game. sound design is such a huge part of how a game feels to play (responsiveness of controls is another do-or-die feature)
Mine have been whizzing a lot yeah…
Yeah, it really does. I've played so many modern RPGs and AAs and somehow they never feel right. And usually when I seriously think about what's lacking, it's the music and other audio.
The art is solid. The gameplay is decent. But the fun, the emotion, just isn't there.
I don't know, sudoku has great audio design.
Anyhow I look forward to making enough money to retire in 20yrs and then making one of those excel sheet trade route simulation games I am fond of 
lol, so can I count on you to test my mod when it's done?
I mean for the most part I'm down to do c# stuff for people as long as it's not something crazy in-depth, I just feel like usually either you get someone who's never done any modding being like "yeah can you make a mod that makes it so I can hire NPC farmers who do farming for me" or it's just other c# people throwing around ideas for things they want to do themselves.
I rarely hear anyone saying "yeah I have the art and json for this but I need a bit of c# for it to work"
Yes I'll turn off chests anywhere in favor of your mod 
I rarely hear anyone saying "yeah I have the art and json for this but I need a bit of c# for it to work"
That seems weird, doesn't it?
That's just a testament to how good content patcher is 
Although now that I think of it, there are a lot of people who kind of tiptoe around that, just saying "I don't want to learn C#" but stop short of asking for help.
oh absolutely. what I mean by it being invisible is that it's not something most people are thinking about, unless it's something truly exceptional
maybe next time we have a modjam it should be a teams-only one
get people to group up and try new things for fun
Wow why are you forcing me to experience college group work trauma
(But it's easier to do stuff solo)
In completely unrelated news, I now have a shower curtain!! And it’s sparkly!!
I got the rainbow sparkly one
I suppose I should pay more attention to the quid-pro-quo. Programmers like myself should be more proactive in reaching out to the ones making really good art but not getting anywhere with their own ideas.
it is easier to do things solo, but it's also very rewarding to get outside your comfort zone and collaborate with other people
More seriously mod jam would have to last longer than usual if collab I feel
(I don't know anything about these modjams, but sounds like a good idea to me.)
Yeah, I've enjoyed working on S&S with Desty
How long were they before?
bakeoff was a hot mess but it was a lot of fun to make
I can't remember how long the one I won was
(I don't have contest winner role because I left the server for a bit)
That's the one I made Surfing Festival for
yeah for sure. like a week minimum
Cute!!!!
I need to get a pretty shower curtain, my current one is just white
Can't you ask for it back?
Would you want ppl to sign up as groups or randomly pair ppl off 
man I need one of those
mine is just plain blue
Ah, here's where I won: #bulletin-board message
I got the target $10 one
sign up as groups definitely. random pairs sounds like a bad time waiting to happen.
I think you could have like a looking-for-group thread though
@ atra good idea, I should do that eventually
If you want opaque shower curtain, then you’ll have to find something nicer probably but I’m very pleased for $10
Doesn't the fancypants 1.6 badge override all others anyway? Nobody would see your contest-winnership.
counterpoint: allow people to sign up to be assigned to a group (randomly or by staff). it might be fun to find yourself on a team and have to do something outside your wheelhouse
true!
I think both having a thread for finding people and “I’m feeling lucky” could be nice
What if you get a team with people you don't get along with 😛
Then you got the full college experience
Then you weren’t feeling lucky enough
i would have that be separate from the choose-your-own-teams category, though
Random group assignment can have people dropping out when the work is voluntary, if they're really opposed to the direction of the project.
Theorizing another jam?
Not saying it would happen often, but personally I prefer the idea of people being able to either choose teams or choose ideas.
In theory the jam thing is something that i think would be nice to do again (and indefinitely onwards)
yeah the idea is a teams-only modjam
In practice, ask me in 3 weeks how the new job is going
Maybe 4 weeks
How many weeks does it take to develop habits?
One way to get semi-randomized teams without ending up in "conscience issues" could be to have the projects and team sizes listed but anonymize the members during signup.
You'll be great!!!!!
Positive or negative?
I remember reading that bad habits can form in less than a week, good habits take about 6-8.
By averaging, we can see that neutral habits form in 3-4 weeks
Though "bad" and "good" are obviously relative, I suppose "good" is really a label for "something you want to do but aren't already predisposed to doing".
Nah, certain parts of my new job kick in next week
Yeah it'll be fine u r a Dr. after all 
As long as we're being math nerds, I feel obligated to point out that there are probably many more bad habits than good habits, making the average much shorter.
I think it should be a function of the goodness/badness of the habit
It might not be linear, but since I’m an engineer everything is linear
Hmm... so there are more bad habits, but their badness is of less magnitude than the goodness of the rarer good habits?
Plausible. I think I'm gonna have to bust out the ol' spreadsheet.
No, what I mean is that any given habit has a time T(goodness of habit) to form
So a hypothetical true neutral habit takes 3-4 weeks
A slightly good but not very good one would take 4-6 weeks
A slightly bad one 1-2 weeks
So a truly self-destructive habit could form in mere seconds.
There might be some philosophical issues at that end, yeah
In particular, any infinitely bad habits we all already have
If we’ve done them at all, I guess
Maybe it’s broadly linear if you assume the badness of a habit is strictly bounded
The fact that habit requires doing a thing at least once could do a lot of work
There's certainly only so much badness you can do to yourself... but what about habits that are bad for other people too? Or good, for that matter. Could be several orders of magnitude apart.
Yeah, the lack of an objective measurement of goodness is an issue
(We can argue that getting back into a habit is easier than starting one.)
Although I've given up on "only two cups of coffee/day" lol
Definitely is easier to return to a habit than form a new one.
Strangely, I've honestly never felt the need for more than one cup. I can't function without that one, but add another and it just feels tweaky.
One of my coworkers saw my instant coffee IN brewed coffee trick and asked if I ever got evaluated for adhd
No. I just survive off caffeine
So much coffee
That sounds fascinating but a little horrifying
^
I’ve done tea and coffee
I've never had coffee
That also sounds a little horrifying, gotta say.
.....huh
This was because the work coffee machine at the time would have too much caffeine for me to have more than one cup, but it would dispense half a cup
Yeah that sounds like it would taste weird
Half a cup is kind of sad, so I would augment with hot water
The hot water/coffee mixture is way too watery, so I fixed that by brewing tea with it
Black tea and coffee go totally fine together
Lemon ginger tea and coffee definitely do not, as my (now) fiancé found out
See I do that by accident every like third month
And I don't like earl grey in my coffee
(We weren’t dating at the time, but he heard “coffee-tea” and decided he had to try the abomination without stopping to listen to the instructions)
Now I have to try this
As someone who has his own grinder, this talk is all utter heresy.
when i'm at home and can be fussy about my coffee, i have two a day. on the road, anything goes and i will drink coffee at almost any opportunity
When I started grad school, I bought coffee filters because I knew you needed them, but I didn’t have a coffee machine
So I used hair ties to hold the coffee filters in a mug
And then made coffee that way
w h a t
You can do that. That's all a drip coffeemaker really does anyway.
Which is somewhere in between horrifying jank and single cup brewing snobbery
You just have to pour very slowly.
I think hair ties are particularly nonstandard
(Off-current-offtopic: Yarn compiles into a form that wouldn't be great for modding, so I'd probably want to compile at runtime
)
Well yeah, but I assume the hair ties didn't contact the coffee.
I didn’t pour slowly, I let it steep for a bit and then removed everything


