#Future Gohan - The Lone Warrior
116 messages · Page 1 of 1 (latest)
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Updated Skill 1
Holy moly sounds overpowered
Toshi’s understudy frfr
I like it
How long are you thinking for the cooldowns?
And how much will the extra Defense cap out at?
@serene plover C’mere boy I’m intrigued
Probably some high cooldowns
Especially his first skill
Yeah it sounds like Bardock s1 and Gohan s2 had a jacked out kid
If this ever becomes a thing then the damage will be INSANE
Rush attack might have to be his highest damage ability cause his versatility/ability range is crazy
I’m thinking like maybe the cooldown is as long as SSJ4 Vegeta’s barrier move
He’s definitely gonna have high cooldowns tho
His rush attack will be damaging enough
Juiced up SSJ4 barrier legit, does this go 360 in a circle? Android 17 style?
Yea it’s this barrier
Okay I see
Super Attack
Imo barrier skill is a bit overtuned
All Defense and HP up to allies is INSANE alongside no energy attack and no on structure for him
I can just make it strike def up
Ehh that’s the only thing that’ll hit you anyways considering the no energy damage
What if it’s like a smaller barrier just for him but it still blocks all energy and has no obstruction so he can act as a single shield for allies?
He didn’t have allies to really fight alongside on the future so I think it fits
So like a moving, smaller range Caulifla s3
I did it
Check the info
It’s still the same but it’s only for him
And he’s basically unkillable while the barrier is up
Nice slightly less powerful but still crazy “get off me” skill lmao
He’s already got his skill 3 as a get off me move too
He’s never dying… my goat would never fail to protect the future
Do you like the description I gave him btw
Mmm I wouldn’t say he punishes attacking him since his skills don’t do extra things if you’re closer or anything like that (ignoring skill 1 which is just a menace to everyone doing anything)
Definitely an anchor though he just won’t die
Lmao overtune his kit more make him do extra damage if you’re closer on s3
Gohanslop 
Ok I did that and also made it knock back farther the closer they are
Baller I do not want to fight this Gohan EVER in my life ‼️ 
That’s how you know you made a good Gohan 
It also just makes sense the closer you are the more damage you should do
How big of an aoe are we talking for s3
Not that big
Updated Passive and Skill 2:
Old Passive
Lone Warrior
A self-strengthening ability.
Strike DEF gradually increases while in battle.
Strike DEF increases more quickly the more enemy heroes in battle & the less HP you have.
New Passive
Last Stand
A self-strengthening ability.
All DEF gradually increases while in battle.
All DEF increases more quickly the more enemy heroes in battle & the less HP you have.
Old Skill 2:
Tenma Defense
Create a small barrier around yourself, applying HP and All Defense Up to yourself.
Can move while the barrier is active, and it will block flying energy attacks (AoE attacks, etc. included), apply No Obstruction.
Obtains a greater amount of extra HP the higher your maximum total HP is.
Re-entering the command shortens the cooldown for this skill.
New Skill 2:
Tenma Defense
Create a small barrier around yourself, applying HP to yourself.
Can move while the barrier is active, and it will block flying energy attacks (AoE attacks, etc. included), apply No Obstruction.
Obtains a greater amount of extra HP the more enemies are in battle.
Re-entering the command shortens the cooldown for this skill.
@zealous hound
Give my boy his flip from Xenoverse on his ult
Other than that, the kit looks pretty solid
He can use his vanish gauge to proc the backflip animation like Kefla does with all of her supers or something
I added it, no vanish, just added it
Updated Rush attack:
Old Rush Attack:
Rush Attack
A physical attack that gradually increases Strike DMG during the attack.
New Rush Attack Concept:
Rush Attack
A physical attack that gradually increases Strike DMG during the attack.
Strike DMG increases more quickly the more enemy heroes in battle.
Once Strike DMG has increased, restore a small amount of shield per attack.
In case no one saw it, this is what his moves look like.
Skill 1
Skill 2
Skill 3
Super Attack
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Future Gohan - The Lone Warrior
Made updates + cooldown times, check the comment below this one
Future Gohan’s Kit
@lucid storm
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Fine idea, I feel like he's just powercrept ss1 vegeta, that's my only concern.
He’s supposed to get better the more enemy heroes are in battle, so when he fights against four he basically becomes unkillable
Yes, that ss1's vegetas desgin
Ranged tank that transforms to be bulkier
With a move that encourages you to fight multiple enemies at a time
This is ss1 vegeta from the beta with adjustments
SSJ1 vegeta but what he should’ve been
Any feedback’s
Either skill 1 or 2 should have the slowdown adjusted. Skill one should have it's damage lowered (shouldn't be distance dependant) but have a lower CD (5-6 secs) skill 2 shouldn't stagger or should have an 8s CD (burst rush with free stagger should have a long CD). Tenma defense is fine, maybe a cooldown decrease for the lower lvl variants
Instead of the form being a normal level form, it should be a bar that fills up when recieving attacks, with the rate increasing when more enemies are nearby, it'll decrease with death but not reset. That way a Gohan doing his job will get rewarded with an early form.
This is very subjective tho lol, I'm sure others would want him to be different
Gohan seems to be centered around around shoving slowing enemies, so I'd have the ult be flip into a beam that does true dmg but pushes away, meaning it scares the enemy, but doesn't prompt gohan to overextend and risk losing form bar
How much should the bar decrease by
And how fast would it increase?
0.05 a basic melee
3% a super atk
30% decrease on death
Did you see the animations btw
0.05 is crazy
(Ki supers cap at 2%)
Did you mean 0.5?
Basic melee chars atk like 3 times a second
Although it DOES need adjust
0.25
That's like 1% a second
Ok
I’ll make some adjustments
Like 15% a minute
The animations?
Ye the moves
This
Skill 2 is his biggest form of dmg and kill confirm
And the senko ki blast move is supposed to be a “Get off me” move
Last Stand
An ability that increases resilience based on number of enemy heroes engaged in battle.
The Resilience Bar will slowly fill while engaged in battle and out of battle, and slowly increases all ATK and DEF.
Resilience Bar increases more quickly the more enemy heroes engaged in battle.
ATK and DEF increase depends on how many enemy heroes engaged in battle & your HP.
Oh the skills yeah
Just feels like too much slowdown is all
I think senko ki blast should have it but not the throw
Deal
Thank you for the feedback
Np
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Future Gohan’s Kit