#God of Destruction Toppo
1706 messages Ā· Page 2 of 2 (latest)
The star thing where if you get it you get reduce cooldown
You get it from attacking towers
Oh Yh, it feels like I rarely get that divine card
But if your able to use your moves as intended in their towers (they have to be in your range or you swamp to the gekishin burst move)
Then a lot more decision making will be involved no?
Yes itās situational but in a situation like that you can do a game changing move
Wait why would cell use Gekishin high on the first card?
His ult turns into a cage
Imagine you trap one person with you as you go and burst the tower
Now the enemy just has to watch as a tank tanks their solo teammate attack as they burst their tower
Very situational but if it works then it game changer
Oh so youāre saying they should revamp the gekishin card to be able to choose between attacking the enemy tower or using your skills on the enemy while youāre on their tower
Ah I get it. That could be an interesting strategy but I donāt think I would take gekishin high for a tank as the first card
Would be nice to have that choice in mind š
Can Helps close range dps like 18 when diving tower with their teammates
For a technical, 100% would make a difference
I see what you mean
Gives choices and let characters be more surprising with the right cards and in the right environment
Makes it easier to apply pressure on the enemy while still being able to damage tower
Beside needing to revamp the 2nd row of blue cards
Few improvements with the cards could make the game peak
DEVS! I HOPE YOURE NOTING THIS DOWN!
š
Nah deadass tho
I want this game to succeed
Ever since this game released, I deleted dragon ball legends
Iām so done with that game
Iāve been playing dbl for like over 6 years. I started when the first green ssj3 came out
At this point, Iām so tired of that game
So many issues
Hopefully this game isnāt as bad in the long run
Hopefullyš š
As long as I got Dokkan
I am satisfied atp
Dropped legends post part 1 of festival 2024
Been playing for 5 and enjoyed it but god is it buns š
best build for toppo ??
In my opinion itās snowball, barrier & limit breaking jump
Running Buu and Toppo same lane is really strong
these combos are insane
i love it
@lament valley @chilly venture idk how y'all do it
been playing legends since august 2018, and yet i still stick around with this game
legends fest MIGHT be the last straw, but that also depends on the genkidama stream for january
Let Toppo take the hits for his counter and then stun them with Gotenks s1 so they donāt escape
Itās awesome
Can't imagine anything hype beside existing ideas they SHOULD'VE already added by now
Yeah, I think itās fair to say anyone that get stunned around him is basically done for
imo so far buu seem to be his best partner
with the healing and debuffing alongside turning them into candy
which allows toppo to build up stacks freely
been seeing gimmicks where he is paired with baby to aid in his defense
You just need a character with debuff minus speed
And they would work well with Toppo tbh
Which buu gives with his S1
Which Gotenks gives with his s3
The skills you are going to be spamming most with in combat
Doesn't last long enough imo tbh
yea i;m with you on this
still waiting on those precious manga characters
speaking of, toppo makes me yearn for UE vegeta even more
Ay the Gacha games added manga stuff along side one piece going on break?
Might be a sign
mhmmmm
and it's not like the games don;t want to add these forms
look at how xv2 handled usv vegeta and golden frieza
Toppo and Baby work really well together
Probably. Simply because he can heal and slow down enemies
Not to mention he can still attack basically anyone while behind Toppo
So hes not in too much danger of dying too fast, and Toppo can suck up all the attacks to try and get a S3 off
So what to maximize on Toppo's skill?
Like what do I lvl up first and what cards do I use?
S2 > S3 > S1 > ULT, Cycle between S2/S3 and ULT afterwards
Snowball/Build up, Giant Slayer/Solid barrier and LBJ imo
Snowball/Solid Barrier/Limit Breaking Jump
Max S2 first
then S3
I'd max ult before S1
cause S1 is fine at LV. 2
open up fights with S1
rush attack, then S2
then u can pick either one because ur damage will ramp up from there
When ur using S1 u can also use it to close distance, so use it while ur getting close enough to land it
as opposed to just walking up and using it
S2 u can use when they running at u while ur tryna escape w/ rush attacks
How are you supposed to play around Toppo's reflective shield if your hero does prolonged damage over time?
For example, as a Vegeta. Do I just hold my S2 or S1 until I've seen him use his reflective shield? It seems unfun to play against
seems goku is also not a great matchup for toppo
yes toppo can counter his kamehameha
but it s a lot less predictable with the way he quickly fires it and his s2 + kaioken can stun him
and stuns are the worst for his counter
Do stuns cancel the retaliation?
Yes
I know this might be common sense to some, but I didn't 100% figure this out until yesterday
His counter still triggers even if they don't have a Mark
Well yeah, S1 and S3 only build up marks, S2 does too but also does extra damage to marked enemies and his ult does too
But only S2 and Ult benefit from more marks as they do more damage per mark
I used to think it only triggered on those who were marked
The current build I'm using and it seems to work is; Build Up, Steel Skin, Wicked Warrior and focus on S2 and S3, I really only use S1 for mark build up and I don't need the range since I'm very offensive heavy with him and push a lot
Why steel skin over barrier?
I play pretty aggressively with Toppo so I never really give myself enough time for it to trigger
How does toppo's counter work, exactly?
Is it like if you activate it and the enemy hits you and is in range at the end of the activation period then it shoots a blast of damage back at them?
But is there a cap to it? Like if they do too much damage to you then it gets deactivated? Or can you pretty much one shot ppl that tried to burst you down?
@cosmic creek so essentially it works like Cell regen so the more damage you take the more damage it'll do and I'm not sure if there's a cap, there might be but essentially you get an aura when you activate the counter and the more damage you take the bigger that aura will become
i believe there is a cap cause it doesn't work against the whole team since too much damage is being taken
If it is a cap I think it's the hp you gain since when you activate the counter you get temporary ho that's orange so it probably does that amount of damage
So essentially: the amount of temporary hp = damage cap
Since that makes the most sense imo
Because it does look like it can do that amount of damage if used well
So the mega-knight of sqaudra 
kinda lmao
The biggest buff he needs is HP but other than that I think he's pretty good
He doesnāt even need a buff really. Heās a perfectly balanced character imo.
Give him too much health and heāll never be able to lose a 1v1 at same level.
Too much damage and he will never lose a 1v1 period
Heās as bad as Bojack
Not at all.
If you think that, you just suck with him. I'll be honest
He is beyond easy to use, beyond easy to get kills with
š„¹ ur trash
Beyond easy to snowball with and apply map-wide pressure with
Assuming you're swapping lanes when needed of course ^
Right now im A4
im going through each rank getting it to A4
ur still in midladder ofc u think hes good
You just called a character who can almost guarantee 2 kills in a team fight as bad as Bojack
:I
I have friends in S who are saying the same thing, so that is irrelevant as hell
bojack can also gurantee 2 kills in a teamfight š„¹
if ur good at the game
anyone can
Ah I see, ur just a troll & delusional. Got it.
I have top 100 players saying that hes trash so ur irrelevant ash
š¤£
Should have picked that up when u said the 2nd highest rank in the game is mid ladder
holy crap
do u not know
the game really starts at S rank/A1
ā¤ļøāš©¹
ignorance is bliss ig

if youve never hit A1 before youd never know
#āØgame-moments message
this convo made me want to play a match with Toppo
2400 game btw
Enemy was all S rank
š āif yOU tHiNK tOPpO iS bAD YoU are JuST baD at ToPPo!1!1!1!1!ā
I get it, youāre not smart. I said if you think Toppo is as bad as Bojack.
If you want to quote me, do it right.
Totally the same thing.
even tho you say heās bad do you know anything about him? Im still learning him
Are we deadass
Read the convo
He has a pretty okay boss confirm if you build up stacks into ult, use counter vs things that opponents can't properly stop like ssj3 goku's kamehameha
Counter can be good but it's also very predictable, you can use it to deny kais, just pop onto the kai low HP and pop counter, then they have to decide to either take it with counter damage or lose it
Try not to be too predictable with your counter, your S2 is your priority in getting max asap, he's a pretty okay bruiser and 1v1 champ, but be careful in teamfights, don't be the first to go in and realize your counter won't be effective here because they can burst through it
Early game he's really good, slowly falls off more, but he's a balanced dps if you ask me, his S1 is probably his worst so max it out last because I believe it doesn't really end up doing that more dps comparatively to the rest of your kit
btw you didnāt say anything about cards or skills to use im only A4 which is mid ladder yea? Answer the question.
okay understandable. I do use build up, but i get stuck on the last to. I either end up building to squishy and canāt get in and out or i build to tanky and lose a lot of damage. I only have 3 days of experience so that would help a lot.
It can also depend on how the game goes, if you notice yourself getting kills early and your lane is somewhat easy, i'd pick snowball as first card, but if not go with build up. Solid barrier is always a good second choice and third one i usually go for limit breaking jump since toppo doesn't have any proper escapes
You don't lose that much damage in comparison, he's still very strong when you go tanky, if you do a lot of dps but get deleted in an instant you do less dps lol
All i see
trunks is still opšš
When did I need to say anything about what skills or cards to use lmao
You didnāt ask me explicitly, the convo wasnāt about specifics
I can go into how trash his kit is if you want tho lmao

It's hard to be nice and decent isn't it
bro just said "answer the question" like he was tuff š who tf are u lmao
What comes around, goes around lol, anyway if you're happy acting this way have at it

btw all YOU had to do was read. āeven tho you say heās bad do you know anything about him? Im still learning him.ā This mean that i am curious if you know the character, and also means that i am ASKING YOU not directly but still ASKING if you could help me with a character that I am not familiar with .
š theres no way ur still dragging ts
you were not clear on communication there brochacho how tf am I supposed to know that u wanted help from me
here you go pookiebear
cards
snowball/buildup, barrier, lbj
if you are learning him (if you are bad)
or
buildup, prepare to die, pursuer
s2 max > s3 > ult/s1
start of game ignore s1 go s2 then s3 then s3 level 2 then ult
level 2 counter obliterates at the early levels if you can hit it
why is he trash:
About his DoT:
His DoT only stacks to 4 so it doesnt rlly do that much dmg
Doesnt really give him enough speed to chase and it relies on vision
S1 might just be the worst skill in the game, it does little to no damage basically only used to apply mark of destruction
and it gets nothing from levels besides range which lets be honest sucks + the range makes his blasts spread more which makes it harder to hit (it was already hard to hit unless u are at point blank range and atp idek what the enemy is doing)
S2 just gets a range increase and barely any damage increase
S3 gets countered by everything (and everyone with more than 5 braincells) which is ironic since its the counter
its only really great/useful early game
which is really sad I very much enjoy his s3
it just has...
Short duration
Small range
Gets countered by any form of vision denial
gets countered by stuns
Gets countered by VANISHING!!!!
Gets countered by Barrier
you can legit name 90% of the entire cast and they just either ignore him or counter him
Ult doesnt benefit AT ALL from levels which just makes it so trash lmao
the initial hits of the ult have more range but the important hit (the core) stays almost the same size on all 3 levels
Weird that they made hakai a multihit
So not only does he NOT benefit as much as other heroes from levels,
but he can also be bursted easily by either A: Baiting out S3- B: stunning him out of S3 or C: just having someone with rush attack base skills (like gammas who are rn btw top tier dps both in burning boss and just overall teamfighting) just - run him down through that S3 because they dgaf since it doesnt reduce rush based damage at all
Buff Toppo.
I hope you like the wall of text
this is not specifically targeted to you youre not that special
I hope this channel ejoys it
Alright bud you forgetting i literally have 2 days of experience, and of course i like wall of text. Shows you care that much to type that much.
Youāre good boyš
"youre forgetting" WHO ARE YOU š
I honestly just copypasted my thoughts from another place
.
bluddington thinks hes tuff
Very strange to type this much in Toppo thread for someone that thinks heās as bad as Bojack
dude what is even your argument atp irrelevant ahh
I like toppo
I enjoy toppo
do I still think hes bad and as bad as bojack yes!
or is your brain so small you cant understand that you can like a character and say hes bad aswell
š¤”
āatpā
That is the only statement I made, and it wasnāt an argument
I get it, you want to feel more important than you are
However not every comment made on discord is about arguing with you, unfortunately for you.
blud thinking hes the main character
delving into the psyche ahh
and no that was not the only statement you made we lit had a convo or do you have short term memory cause that tracks too
crazy how you think it wasnt an argument tho but as I said before
ignorance is bliss
He does need a better Ult and his Skill 1 should stack more than it does resulting in more DoT
His ult should be single hit imo
Toppo really is a jack of all trades and master of none š
Burst damage with the counter yet main gimmick is DOT
Wants the fight to last longer yet doesnāt have the defense to support it
Wants to be a boss killer yet takes a lot longer then the other boss killers (Frieza and base Goku)
Gains speed to chase down enemies yet most can scurry to safety (Congrats you match buu in speed)
wow they really released this guy and then bombshell s2 characters
this guy is gonna be one of the most forgetten characters which is really a shame I love him a lot
but not more than SSj4 VEGETA AND Z BROLYYYYYY
WAIT.
S2 boosts
modifier
might make toppo relevant
Might switch up the dps rotation a bit since all the top dps S2 arenāt that good (Beside Nameku ofc)
ye
But ofc that just makes him a situational character at best
Yup. It really hurts characters like SSJ3, but for Toppo, his S2 is better than S1
toppo gonna love movement speed and s2 boost divine draw
As it should
We really getting shadow buffed Toppo
Solid barrier or giant slayer?
What is the best tank to work with you toppos
Nah frfr
And Iām all here for it
Cooler or baby, the rest arenāt that good or hinders him
Understood
Iāve just been playing baby personally
Just had a thought. Is Toppo, like stoopid against any AoE attacks / team fights? because to counter is S3 you just stop attack, but if you keep close to a teammate their attacks are still going to charge his S3?
Anybody that attacks him will get the damage off, but the issue is if they do enough damage to you, they'll hit you out of the counter, meaning you don't do anything and that's more than likely going to happen in a teamfight
Wait, he can get knocked out of the counter? Damn
I am not 100% sure but I believe if you manage to get rid of that extra HP he gets, he gets out of it
Nah he still stays in the counter, but heās just more likely to die
I think youāre thinking about kale
I could've sworn you get kicked out of it, but I could be wrong then
Not at all.
He can get stunned while countering
thanks for the toppo guide now im A1 on dmg
yes he can
Np
Bad take, he's good
That's like one of the things that's bad about him
But I get it, it's for balancing sake
read what I posted
why is he good in your opinion
There's a lot to read
No like
There's a lot of messages to go through
So what specifically
Do you want me to read
.
Well for starters I've never done bad with him and I've always been able to 1v2 with him with considerable ease of course I don't okay often so I'm not a high rank but I've been having a good time with him
That's all fair points
The whole vision thing is definitely very annoying
Like again
I understand why they did what they did
But they don't understand that it makes him kind of bad in certain aspects
I would like them to buff his s3 so it either A. It can't get stunned or shutdowned so easily or B. It can hit as long as they're in range
Heās like b tier at best
To say heās like pre buffed bojack is kinda crazy gang
I would say the hit matchup is TERRIBLE
Best cards for toppo post update?
Defensive toppo is damn near necessary with all the defense card getting buffed
Defense step is kinda goated on him ngl
So snowball, barrier and like defensive step
Okay letās make it c tier, I see it nowš
Climbing in. B 2 rn and ooh boy itās getting ROUGH
Imo it feels like he shouldāve been a tank, these moves feel like they should be giving you more health
Sucks cuz like when broly comes out Iāll prolly never touch toppo again
Is Super Starting Toppos Skill 3 an optimal move?
If they're pretty aggressive, yea
Probably Skill 2 in a void
No because unless youre playing VS bad ppl its too predictable. S2 is guaranteed big aoe
Just make the counter invincible ffs he shouldnāt lose the stance from stagger at all
Ultimate Gohan is going to be his worst nightmare lol since staggers or similar effects seem to becoming more common
Yea itās GGās
He's good but not THAT good
He's in the middle
Which is why we main him 
they should buff his counter making it unstoppable
Idk about completely unstoppable but it shouldnt be stopped by EVERYTHING
There is 0 reason a counter should be able to be interrupted, let's be serious here
Imagine any other fighting game where a counter gets stopped by anything but a grab
not every stun in the game
You just proved my point, it doesn't have to counter literally everything and a fighting game isn't a fair comparison as it follows different rules
A counter should not make you completely immune to everything and being unable to be kicked out because that way you could just pop it during a teamfight / boss fight and gg
It needs SOME way to be stopped, not as easy as it is now
A grab.
Not every single stagger / stun in the game
š š š
My man I said multiple times I said it should have some ways to be countered, but not by EVERY single stun or stagger in the game
No Iām pointing out that Iām agreeing with u lmao
o Oops
I've had some effect on withholding the counter until mid match (never using it at all before) and it seems it can catch people off guard since they assume you don't really use it
Idk if a fluke or not but it happened quite a few times now
Obv but that's just because justice flash is pitiful lol
So since there might be a chance of Toppo getting buffed when Broly comes
What do yall want to see him be better?
Which divine cards you tske with toppo?
Im doing snowball, solid barrier and puesuer
Same thing but I got buildup instead of snowball
I might try that
I feel that I die too easily on tramfights
Still probably my fault, im new with him
Build Up, Giant Slayer, and Pursuer has been my go to Toppo build
I just got him
its a really dumb idea to start fights off with s2 right?
I mean depends on the context of the situation but i wouldnt say its bad, but are you talking about teamfights or like 2v2 or 1v1 or whats the context? because S1 isnt great and going in using s3 is super predictable
I do not play toppo, but I assume youāre gonna want to start fights off with a s1 or two to build destruction stacks and then use s2, as it does damage based off destruction stacks
In theory you'd say this yes but the damage from s1 is so bad that you're better off doing S2 instantly and still get more damage like that as you still apply marks during the spin
At most i'd put 1 point in s1 for that stack but never more, so you can play around a little like that but the boost is not as significant as you'd think
His damage comes from the dot damage so boosting your spin is just kinda whatever
Hmmmmm I see
The thing I said first was mainly to complain about a toppo I had on my team
hey yall
Hola
We need a buff
I found out yesterday that I'm a top 300 Toppo
Vegito coming soon
What do you guys think is going to happen in the matchup
I personally think it might be good . Him spamming aoe just makes him easier to counter and since he has to go in itās all the easier to shred him
toppo players
hows the new season rn
and cards going into this new season
build up nerfed and your squishy
@zenith silo hey tuffles , how is toppo now
whats the strategy
cards i mean
build up got heavily changed
Have not played him this season yet.
i can get into a game rq tho
He's still pretty fun when you're being like a bandicoot.
But the build up nerf might ruin his counter
Hello,I got toppo today.
What cards are good for him?
"Too Easy!", Steel Skin and Wicked warrior.
But that's just what I've been using ever since the build up nerf
Do NOT use too easy
āToo easyāš„
Oh yeah, forgot the explanation mark, thanks for catching that!
build up might have gotten a nerf but too easy is still a throw card
Is it? I was trying toppo out with too easy and it saved me a lot of times
Its good
To easy, giant sayler and green vanish step
Better go full green to easy, barrier and vanish step
At least Abe said so in last videoš¤·āāļø
its a suprise check imo
Genuinely why does toppo have such garbage defense?
hypothetically could guardian angel proc his counter
Yes ssj4 canāt bully him
But uub hard counters him harder
So we still in the gutter sadly
No sorry
oh thatās unfortunate
good thing i never grabbed it tho i didnāt wanna try till it was confirmed
I havenāt actually tested it but Iām pretty sure it wonāt work cause itās passive like damage
I think itās counted like toppos dot mechanic where it canāt trigger counters
TOPPO BROS
WE WON
Told we need buff and they did it
How yall make him work rn
struggling a bit to run down targets cause of how slow he his and high cooldowns
Toppo enjoyers . Whatās the counter play to uub rn?
Toppo players
Been thinking of ways to make toppo more consistent
And iv been thinking how his weakness of having bad engagements
We. Trying to play him more like a body guard type of semi tank for your squishy dps
A lot easier to hit counter when they are trying to hit someone else
@blissful sinew hey what do you think of prepare to die on toppo ?
Been trying it a bit
Sup.
I run prepare to die on toppo a lot,because usually people just dont stop swinging at my counter so they are left at low hp
Prepare to die is good on characters who cant really close the gap,id say.
exactly
No obstruction on toppo's skill 3 kinda slaps
Yeah that feels like something he should have had as a baseline.
Still dudes on YT in tierlists put him low like B where sometimes they have
Z,S,A,B,C and D
he feels like a Bteir
i cant deny that
no obstruction is good , it changed the ss4 matchup a lot ( you dont get hard bullied)
bardock is running the game rn but when ss4 gets back in play he will be valued higher
sadly though
Thats nice true
Havent try ubb after buff yet
if his counter didnt have a max distance sure but iv played uub all night and its so broken
broken
skill 2 has the entire 6 second of no cc
What card to use?
snowball , sheild and either triple jump or wicked warrior
triple jump mostly to kite out herous like vegito
Oh aggresive i would goo too easy, ginat slayer and defence step good i askedš
Abe,one of the best GS players,put him in the same tier as low tiers like 18,and cell
For the seasoned Toppo users, what cards do you recommend? What order should i max skills? About to unlock Toppo and I usually see the ops using him with good success. Wanna use him right and looking to lean on the experts
I don't agree with his take,btw.
I can help out
So for super early lane take skill 1 and 2 for farming
Skill 1 is what you use to make enemies and rly your only skill shot you have to hit cause that extra mark it gives the enemies is helpful
An important thing you need to know
When you hit a mob with your passive and rush attack them
Your cooldowns reduce faster
Slightly not huge but it helps
Max skills are weird for toppo
Skill 2 is your first max
But after I recommend leveling your skill 1 to lv 2 at least cause the extra range is needed
After that just max out skill 3 and then ult .
This can be switched if your team is relying on your secure as well on bosses
To simplify
Skill 2 maxed ~> skill 1 lv 2 ~> skill 3~> ult ~> skill 1 lv 3
Cards is basically
Too easy
Prepare to die
And double jump/ or defense step if your facing large asf ults like vegito / Goku
Youāre probably asking why prepare to die .
Well it works well cause toppo can already shred someone with passive easily
Sadly he has a rough time finishing kills
Itās a good 1v1 card for herous like toppo . Your job is to act like the body guard / 1v1 merchant
Now you would think it makes his tank shredding bad but you still shred them easily
Cause stacking passive is easy on tanks
Though ask others cause you will get better ideas .
@nocturne charm biggest lesson is do not chase kills
Pls donāt
Thatās why I took prepare to die
To help with confirming kills but donāt chase kills
Toppo is slow asf and large
If your out of position you will die
If the enemy dps is leaving with 1 hp then sadly you have to give it up
Thats a lot of detail. Appreciate it fam! Gonna give it a run later on tonight and see how she goes.
the toppo buffs will feed generations
@zenith silo yo dude hows toppo been treating you this season
recently iv been seeing people take skill 3 early lane instead of skill 1
and iv been thinking what you think cards are rn for toppo , prepare to die has been fine
but im still thinking between gaint slayer
since your like top 300 toppo how do you use ults in fights ? or do you soley save it for secures
also toppo enjoyers
do yall think its better to spin anytime the cooldown is up
or maybe hold it for the bonus damage when they have stacks on them
I have not gotten to play him this season unfortunately
I almost always run snowball on toppo
and Giant Slayer
You got right perks š
yeahhh
been facing that too
been trying to make him a lot
his ult isnt even a good secure due to the hp buff for second and third boss
your either
using it wrong
or your missing
No and no
you do a skill first that inflicts his DOT THEN you press his ult
I know the mark mechanic
No it doesnāt
wtf ? do you expect me to have a picture of me securing boss ?
dude
what cards do yall typically get nowadays on toppo?
Well the build is pretty standard
Easy , gaint slayer and defense step
Personally
I use a slightly different build
I use prepare to die over gaint slayer if I see miss kaylifa and uub on the enemy team
Reason simple
Im not gonna be able to rush attack them nearly as often to make gaint slayer worth it
So prepare to die is used to chunk them out with my skill 2 and counter
They are lower hp herous so the damage buff to help secure the kill is appreciated
@lucid sinew thatās the build rn
thanks for the tip
No worries
Be smart about your counter and itās not too bad
Hopefully our boy gets touched
š toppo no
Late but probably best to use it upon meet up right? Cause everyone opens fire on skills, so it should be wise to pop S3 upon meet up
Ehhhh . It depends cause itās very risky vs people who hold their skills .
Depends who youāre facing also . For example facing vegito
If you know he has ult is generally better to save it for after he ults to deter him from getting his reset or feed your counter
I feel you should wait till the fight progresses,because it is not unlikely for someone to wait before committing to a fight.
I been trying builds on ranked because i can truly see if they work against skilled people or not
And i've been losing so far...
then maybe your missing something
@cosmic crater what you struggling with on toppo
toppo is tanky yeah but you kind of have to get a good idea of when he can all in enemy tanks / dps and when its time for your to just do your basic skilll 1 into 2 combo and use counter to disengage
also
a thing you need to know on toppo
his ult comes out much faster than spirit bomb
especially lv 2 /3
you can very easily catch people with it if they are close and jumping you
its not a sure fire fight win . but take my advice with the mindset of its an option , follow your gut
I think we should all agree that toppo is not good to play
I wana play him again because I have fun with non meta characters in video games
Just canāt bro, I just canāt
Imo he can put in work
I started playing him against keflas when itās the vanish step divine draw, he kinda cooks ngl.
You js gotta time that counter cuz most good players will be patient for you to use it
That's the real problem
Yes and no
Sadly
Kefla has more than enough mobility to leave your counter ranger
Or just vanish the damage
Hellooo guys
Toppo players how yall enjoying the new season and ult buffs
Imo he doesnāt need ult buffs
Yeah
Cooler can mitigate the problem of opponents vanishing step away with death field
Hey,so I wanna play toppo in the new era,and I have no clue what his meta is rn.
Any advice?
He's not very good rn
@blissful sinew toppo consour here
rn imo toppo is mid .
he can be rly good and carry but you need to know how to manage your pressure and force them to hit your counter
Cards im using rn is build up / prepare to die or gaint slayer / and defense step or ltg
build up cause the extra defense earned is nice with how fast he farms
between gaint slayer and prepare to die it depends on your team comp and enemies
but rly i take prepare to die to help deal with his weakenss of having a hard time confirming kills
for the last card it rly depends on if im facing ults i cant dodge out of . like kefla ult and stuff its better to run defense step
For skill maxing its generally put a point in your spin as much as possible
second priority is skill 1 but leave it at lv 2 cause the range increase is needed . after that you max it last after everything else
after that you decide between ult max or skill 3 max . i personally use skill 3 max more for the extra range cause it is needed a lot late game to get damage with the counter .
General Tips
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Super start max skill 2 always , people say skill 3 max is better but its basically cheese that only works once . Skill 3 ( counter) gets more bonus hp on level and early game especially you do not need that much bonus hp to win . Skill 2 is your main damage source and its main weakness is its very low range early game forcing you to take highly aggressive risks .
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Toppo is on par with one of the strongest early game melee counters bot lane . IF you see heroes like bardock / zamasu , caulifa, you can rly easily run them down but again just cause you can doesnt mean you should , gauge your hp and with enough experience you get an idea on when you can run them down . Its mostly after a lot of games you get experience . Toppo rewards aggresive playstyle with how fast his cooldown come back.
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SAVE COUNTER : pls pls pls pls pls , dont throw counter at the enemy and expect to get massive value . Save it for when the enemy is forcible being aggresive , for example vs kefla when she presses her skill 3 for the movespeed and attack damage increase you can walk up and use counter as she cant control where she attacks and she is forced to choose between taking the damage or walking away . ( ofc she can vanish it but counter has mental pressure for people to back off) .
More examples are vs ults like vegito , we all know vegito players love to keep going in when ulting to get the reset , so popping counter for his massive aoe skills is always good to make sure he gets that guarenteed massive damage .
Anyways toppo rewards rly getting used to matchups and knowing if you can go for the all in / trade
he has the highest Hp in the dps role and more hp than some tanks - their armour . abuse that in lane to take a little more risk to secure farm . squishy dps have to do a lot more to kill you than others .
Been running him in S and gotting him almost through mastery 7 lmao . People call my dog water but he is just harder to pull off due to his counter inconsistency with vanish . thats something you cant out play sadly
Maybe toppo can counter godku's skill 2 for massive damage, it is a move that hits a lot of times.
It can
And yeah it does do a lot of damage to them . If toppo can do it close enough itās a good strat
Ofc the longer the game the longer range he has on it so it will be up to you to try and flank around to reach him
What cards does toppo use?
general cards are build up , gaint slayer and defese step / ltg
my own personal card swap is prepare to die when facing squishy ranged dps like kefla
reason being vs those type of dps with huh mobility , procing giant slayer wont matter much cause they can easily escape
Thanks I noticed he struggles with finishing people off so ptd is good here as for the last card which do you prefer more?
depends on who im fighting tbh . when facing hard to dodge ults like uub and kefla
I see ill try to experiment thank you
Thatās the best thing lmao . Iv seen people use strategic escape lmao
š stray escape is crazy lol
Toppo players
I wanna ask yall for advice in certain matchups
How do yall play into super saiyan goku
Rly been struggling in this matchup due to factors like his on kiaoken
And how fast his moves come out
Itās rly hard to predict when he is going to do his burst combo
Any advice is welcome
That's a tough one. I think the only way to combat it is to build toppo defensively
Unless you can anticipate the Goku jumping on you, you're playing in a reactionary way and toppo isn't great at that
Yeah itās annoying
I just canāt interact with him cause he is tanky enough to survive a short combo
And he has too Mobililty
Toppo/Dabura stocks are going up by fighting characters who actually want to fight close range (god vegeta)
Whatās the card build for toppo? Iāve been trying too easy, giant slayer and defence step like how I build broly, but I feel like there might be a better combo
Basically the same combo but just swap too easy for build up
You guys think Pursuer is good? cause it goes with his passive
Which skill should be prioritise more s2 or 3 ?
no it doesnt
his passive is independent of every thing
skill 2 personally cause extra aoe is a god send for chasning people down
basically the level order is
put a point in skill2 whenever possible
after that leave skill 1 at level 2
and then max skill 3 or ult depending on if your facing crazy mobility / need the boss secure
skill3 max changes are the range people can hit you to be affected by your counter + more counter hp so its a good second max vs herous like kaye / kefla or ss3 . people who have lots of damage and longer range
If people get stacks of his mark of destruction, he increases his speed going towards them, and pursuer does that by lading 2 skills immediately, so shouldnāt he get like double the speed boost to hunt his prey down
hmmm
yes and no
okay i had a brain blast idea to fix toppo transfer his counters energy defense up to applying Mark of Destruction so he gains more energy defense the more he applies it
no because it literally does the same thing us that slot for defense step
Well that would mean that mark of destruction would need to stack higher than 3
it stacks to 4 already but this would mean his energy defense would be insane during team fights
What do you mean by this exactly.
Do you mean changing the passive overall so that apy the mark with any of his other skills boosts his energy defense?
yes
If it did that , it would be nice for sure yeah
But toppo is kind of a . 1 target to the next type of fighter
Atleast thatās what i think
His skill 2 is big for sure donāt get me wrong but with his skill 1 very linear attack
He focuses on one target to get maximum damage/ cooldown reduction
So ngl I would be a buff to help his early game matchups vs ranged energy damage
It depends on how high the energy defense buff is
Imo toppo just needs quality of life and maybe a passive buff
He isnāt that bad
Just that he needs you to know how to pick your battles and understand limits
He is basically a more consistent dabura with a more stable power curve
allow him to turn during it idk why he can't but the energy defense on his stacks would allow him to stay in a fight when he approaches ranged fighters and not get melted
Nah even if they did
They would need to actually make his marks last longer without you rush attacking thr target
Rn marks fall off super fast within like 3 seconds I think maybe longer
That sounds fine like he gets 5% energy defense up per mark of destruction stack on the enemy heroes
It would be flimsy
Stacks fall off way too fast
And itās very hard to manage more than teir one mark on any other target than the one your focusing on killing
If they buffed stack duration
Amazing buff
Ty, Iāve tested it out but genuinely donāt see a different in his speed, he does need the defensive green
chat is this hero still made of paper?
he didn't get buffed so yes
was just checking if any toppo enthusiast had a gameplan that didnt look like 2/7
New tech just droppedā¦.
Prepare to die > Giant Slayer
Get low on purpose for better chance on landing counter
Explain, why does being low help with the counter?
The opponent most likely is directly on top of you using every thing in there kit too kill you including there vanish
Now imagine doing this with a Cellā¦
Free eats
š¶āļøāļø
Does Toppo kinda counter Broly's ult and pure Buu's scream?
Kid Buu's noisy chest drumming?
idk since he can cancel the skill early and then possibly dodge the counter
Broly's Gigantic Meteor?
Definitely since there's like a few seconds where he can't do anything during his ult you can probably just defense step into it hold the counter for a second or two then end it early while he's still in the middle of it
you can't end counter early
Damn idk how I gaslit myself into believing that
Ykw...that should be a buff toppo gets
Slightly Increase the temp HP
increase the duration of the stance and no obstruction from like 2 seconds to 4 seconds
and give him the ability to end it early like cell's regeneration to mess up vanish timings or to just send the counter damage to some other poor sap in range
lmao the fact this is true vs squishy people
yes and yes
Broly ult is just free eats but stay as the end range and not close to him
counter procs off hits not damage help
and most skills have damage fall off
Toppo has been buffed
I feel like dispite the buffs toppo will still be toppo
Sure his S1 is wider with every level and his cooldowns are faster but it won't mean anything if he gets immediately disintegrated
You also can't just start every combat with his counter then just try to restore the cooldown since it'll be predictable and while kid goku is currently doing his best to keep 3ku/godku in check they still exist and are insanely powerful
Heās still terrible
Even though on paper heās the complete counter to ranged characters
Ok so I played some toppo
He has the same issues,obv. Ss3 and godku blow him up,and outranging him is so easy,but compared to earlier where it felt like you had one good skill,now you actually have a toolkit,and you can really machine gun the s1 over and over and over
When heās the only character with direct energy defense btw.
Yes,we know,he's terrible
But i think saying " He sucks" and ending any convo is reductive
It's more interesting to make him work
And he actually is pretty cool now. The flow has improved.
the convo ends because there is nothing to talk about lol
no his moves flow better into each other but thats it
I think rn toppo is comparable to pre buff trunks
He now has a good flow of gameplay,but the obvious flaws still exist.
I think at this point toppo should just get energy defense up for like 1/1.5 seconds when he applies mark of destruction on enemy heroes
Yeah this would genuinely skyrocket him up a tier imo
Yeah I said that he should get energy defense by applying mark of destruction
The toppo man is here
buffs are imo not bad
they make his winning matchups even better and smooth out his bad
i doubt magority will get value from it though since i see toppo as kind of a matchup dependant , get expereince of limits hero
the s1 Buff is nice though
good luck other toppo players
would be nice asf
Would elder Kai be better with Toppo due to the buffs
Or still keep the damage buff helper
No
Toppo already has built-in elder kai take the damage buff
I tried elder Kai before you guys commented and yeah doesnāt feel great
you would only use elder Kai to refresh your skills on bosses but toppo already does that so it just does nothing
no and no tbh
imo
for melee dps like toppo nail or elder kia are the only good options
nail if my team already have a decent secure secondary dps like uub , picolo , kefla
if my team doesnt have that then ill pick president and save it for boss nukes
Or use it as a bootleg gekishin high on towers
that rush attack dps doesn't compare to king furry general damage boost
A circle youāre barely gonna sit in
????? you can't plop down the giant circle next to the boss and use your skills? skill issue tbh
How the hell itās a skill issue Im top 50 Toppo? I think I know what Iām talking about
Apparently too hard to spam s1 too stack 4 marks and ult and take boss -_-
so why are you talking about nail during boss damage?