#Hit

1 messages · Page 3 of 1

sage kite
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I'm also confused tho, what are you replying to, or are you adding some information to improve your playstyle or smth?

clear sedge
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But yeah i mark them with fod as u said and let my teammate deal damage to them and when they try to run i go for the kill. I try to stay hidden as much as possible

sage kite
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As I've said many times before, it's a versatile ult, you can do basically anything, run away, engage, use it as a cover to takedown tower/bosses, anything

It just depends on how you wanna use it

sage kite
cedar wren
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What are the priorities for hit's skills?

sage kite
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Upgrade ult whenever it's available ofc

clear sedge
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I always find myself blessed with cloud cover when i play him

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So its easy to just sneak on enemies and just annoy them like a mosquito

sage kite
keen socket
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The game begins when your Hit knows where to go at what point

And the everlasting issue with playing Hit. That your teammate knows you're not a normal tech character and expect you to stick around forever in lane battles

I hate we can't attach images in here... Sheeeeet!

clear sedge
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Cuz im very squishy

solar patio
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I'm madly in love with hit but is he worth it? And how do I play him when I get him (9 levels away)

upbeat glacier
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Ye hes work

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Worth

stray tulip
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A solid combo for example is S3 > S1 > S2.

S3 is your stealth and grants you invisibility, S1 is your ranged attack which has the special effect of NOT breaking your stealth when you use it, and if you use S2 whilst stealthed or hidden it applies a Stagger on the enemy.

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So you get close with your S3, hit them with the S1, and then follow up with the S2 for some multi-proccing of your passive and a decent chunk of damage in one combo.

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You usually want to save your ult to throw it in a teamfight or to hit someone whose over-extended as it has the special effect of having you enter stealth / invisibility passively when you're not in an enemy's vision radius, allowing you to get all of your bonus effects from attacking from stealth again.

proven tinsel
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As a hit player please do not go top route with me piccolo players that will make us instantly lose

barren moon
keen harbor
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Best Divine Cards for Hit?

upbeat glacier
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Is there any good hit content creators?

solar patio
carmine orchid
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if works if you are obstructed, it means if you do your job properly you are the one engaging... and you should be doing the entire cobo before getting any hit back. I'd take that card on other techs but not on him

carmine orchid
keen harbor
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I don't see people talk about Backstab enough as an option.

keen socket
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It gets even better if you can maximize the use of lightning swift with double dash

keen harbor
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I'll keep that in-mind...thanks!

keen socket
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And has a cool synergy with Hit's ult
If you can manage to reset the passive during it with more than 1 dash
Not easy to do though. Requires predicting the opponent's path but usually people go back to their towers so you can dash first, go back to their line of vision = passive reset

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Dude has serious damage if you can land many passive resets in a fight

sage kite
severe venture
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I played against a caulifla yesterday and noticed how hard she counters Hit, she applies provoked, so if you try to S3 away, you'll instead S3 towards her 😩

sage kite
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Fighting a tank is pretty fun with hit

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For me at least

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Basically hit vs vegeta moment

carmine orchid
upbeat glacier
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I feel like without double dash you get picked too easily

keen socket
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So Kale during ultimate can do nothing but scream against Hit?

carmine orchid
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like everyone screams against kale ult, someone has to pay

upbeat glacier
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Just walk away vs kale

keen socket
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Or can she see you? Doubt it

upbeat glacier
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Late game it just disapears in team fights. Her ranged dmg is nutty tho

severe venture
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Is it possible to specifically target someone with stealth rush attack, because I feel like it just picks a random target, or maybe just the closest target?

keen socket
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The above icon in the 2nd image only appears when the highlighted option in the settings is turned on

As for who gets targeted without it, depends on your settings

latent needle
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How do you counter hit

keen socket
# latent needle How do you counter hit

Honestly? You gotta treat him like any other stealth character in any moba
Evelyn, Natalia, Prince of Lanling, etc

Going off alone is bad business. Going all 3 red cards and no defense is a bad idea.

Going off alone with 60/50% of health is also a bad idea

You should expect him to pop out of nowhere at any given time

Hit's 2 weaknesses are his own teammate in lane not knowing how he plays (Hit can't babysit people like 17, Gohan, Krillin or Buu can) meaning they may overextend in battles and Hit doesn't like that. Putting pressure on Hit at the early game is better. As soon as tower 1 falls, it's hell for Hit's enemies because it's unpredictable where he'll be and he's almost impossible to catch due to skill 3

Weakness 2 = Enemy is going in pairs

He's basically a jungler in a game with no jungle. Hit thrives against disorganized enemies (so vs premades, he's slightly weaker)

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There's a part of me that tells me that the devs will nerf Hit's stealth somehow. It's just a hunch

keen socket
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The thing is, since skill 3 is a dash + stealth, it's extremely hard to get him out of stealth

Since his skill 3 reduces its cooldown with the passive, you have like 3 seconds or so to kill him when he appears after he does the combo on you

So i half expect them to either remove the dash from his s3 or something else

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That's why i recommend putting pressure in the early game when you know where he'll be

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Easier said than done but that's how it goes

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Btw Shu, the dog helper, iirc, can spot Hit while invisible

Krillin marking him with the mines too. It's an invisible vs invisible match

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As for Hit's ultimate, it can hurt A LOT if he can get several passive resets (like Rengar in LoL)

pastel forge
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Hit is the main reason why squishy DPS and Tech these days taking Solid Barrier as soon as they get one

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Krillin is his only nemesis, but you rarely see people using him

rigid plaza
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I am genuinely confused on how his cloak works

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How does one counter it

keen socket
rigid plaza
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So is there like an amount of time required to cloak

keen socket
rigid plaza
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Is the CD long on skill 3?

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Because I wanna know how I can help top lane out against Hit in the future

keen socket
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Depends on if he gets the passive.

Normally it's 7 or 8 seconds

Every time Hit triggers his passive, he gets 3 seconds less of cooldown

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A good Hit will keep applying the passive so you'll have to get used to losing a lot of life

rigid plaza
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So that's like 5 seconds of damage

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I'm sure my DPS Mains could kill hit within that time limit

keen socket
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I mentioned more or less Hit's weaknesses above
It ain't easy

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Eventually, he'll get free gekishin bursts because the towers can't see him coming

You'll have to accept that fact

rigid plaza
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Kale and Dabura got it

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They can do it!

keen socket
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As soon as Hit reaches skill 3 level 2, it gets worse

rigid plaza
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Right, he stuns on surprise attack

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So I'd have to get stone spit extremely fast

keen socket
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Hit is gonna play the coward game because he can't stay long in battles. That's the weakness he mostly suffers in lane

rigid plaza
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So ranged attackers with large AOEs would be better against him if he tries to hit and run

pastel forge
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Somebody need to be on guard duty against Hit late game

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Because getting back door isn't funny

sage kite
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Unless you frieza so you can just sit back

pastel forge
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Even with Frieza he can risk himself dying free for the sake of backdooring

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I got too much dealing with ballsy ppl like that so it's kinda torturous

keen socket
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You're not gonna avoid Hit getting at least 2 gekishin bursts
It's what he does best

pastel forge
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^

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The best bet is Frieza but even he couldn't handle Hit spam bursts if Hit wants to

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Unless I have Shu set in advancd

keen socket
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Honestly, Freezer is better off doing something else with his life rather than tower hugging

pastel forge
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But even then it's a moment reprieve, your team have to kill all gods before Hit does

pastel forge
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It costs me 2 gods because my team too slow to settle things (which is common against good ppl)

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So on solo que I just had to put myself guard duty

sage kite
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Hmm I've been bullying a backdooring hit without any problem, just put zarbon or dodoria to the gek spot(not on top but their radius reaches them), then use either that's left for the teamfight

pastel forge
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Every Hit I fought always turn around and hit Zarbon before getting in

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I hate this game

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Can I get more matchup against dumb Hit players

pastel forge
autumn relic
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trying to play hit in the current meta is aids

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seriously feels like I just can't play the game ever but when it's a enemy hit im fighting they ALWAYS are playing nearly perfectly

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and it's like what the hell am i supposed to do as hit when i try and flank

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just to get hit by a stupid aoe i couldn't react to and then get 1 shot by ssj goku

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especially early game cus like

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maaaaaan some hits make early game annoying but other times early game is insanely hard to get through as hit

sage kite
pastel forge
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That explains how you toast them as soon as Hit gets into Zarbon range Krillin

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If you use defensive step and solid barrier

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You can reduce Zarbon's damage to significant extend

sage kite
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But then again, your job is to not take zarbon/dodoria out, that's your damage partner's role

sage kite
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You can steal some npcs to get ahead but a god takedown or a kill is out of the window if the enemy plays it safe

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Then you might as well rotate to the other lane to support and get an advantage ykwim

autumn relic
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figures

pastel forge
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He, run LBJ before changing out

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Because he personally hate me

sage kite
# pastel forge It's a specific late game change

Yes I'm aware, but unless you have lots of divine card points, you can't do that whenever you see fit, so unless their lineup is a burst damage comp, just lbj as much as possible and change either tier 1/2 because those are the more important cards than what tier 3 has in store

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Tier 2 is where your most important cards will be coming from because you can use basically everything regardless of your role and still do a good job

stray tulip
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Right now he can easily abuse that ability to stay stealthed practically 24/7

keen socket
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Indeed, i half expect some nerf eventually, as much as i would hate it

There are no wards or nothing, etc

Shu can't be deployed infinitely

I hate Mobile Legends' Natalia well enough so Buu

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We'll all end up using Freezer at that point haha
6/7 more levels until i unlock him... Aghhh

stray tulip
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I think IMHO if they changed it to the cooldown not starting until he exits stealth it'd be fair enough since he can stack abilities to lower it's cooldown beforehand given how that mechanic works

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If he messes up his combo then he gets no cooldown reset so enemies have a decent window of time to actually punish him

upbeat glacier
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Stopped feeding on hit went A4 to S on Frieza solo q and only dropped 2 games which was cell jr snowball

sage kite
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Ngl if they decided to nerf hit, I'm thinking more of lesser fod passive duration or removing the additional mini damage from his stealth ra (cuz the big damage from era/sra is the whole thing anyway not the smaller ones)

Considering everyone's got major and almost unavoidable aoe skills at mid-late game, it's somewhat understandable for me to keep his full stealth uptime since it's his only non-damage major thing outside of his ult or max s1 (aside from being a player awareness check)

I could even accept removing his stealth during gek burst (since that's what makes ppl annoy the most against hit) so yea

silver valley
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does hit have a higher chance of being put into lobbies with afk ppl

keen socket
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No, that's the usual

🐒 who don't know how to lane + AFKs, be it because they ragequit or due to game crashing, is the bane of our existence

valid quail
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Hey, I want to know some optimal divine card builds with hit. Which cards should I choose ?

viral cave
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it depends on what you want to do with him, do you want to get kills and give your team the number advantage? go snowball. do you want to sneak towers? gakishin high and so on

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the agreed best card for him on third is backstab tho

keen socket
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Hit? With backstab???? Why?

Losing the double vanish could be a disaster, honestly

sage kite
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Hit likes to be at stealth but backstab needs you to appear/be seen first then hit a skill so it activates the cd reduction

keen socket
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I know how it works but i mean, compared to the double vanish? Not a good trade

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Especially if using snowball
Double vanish saves your buns

sage kite
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But the normal combo in training ain't even gonna land most of the time so you have to do it differently

keen socket
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It would be funny if backstab triggered with skill 3 and the passive to get 2 stealths immediately but no. Doesn't work

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Gekishin high at least works with all skills which is cool if you wanna go for the tower taking route (which is part of Hit's style)

sage kite
keen socket
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Assuming the enemies are dumb, Hit with Gekishin High demolishes towers at 2x the speed anyone without it does

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Kinda funny Hit is visible during the gekishin charge but you still have the stealth buff applied afterwards if you were invisible when using gekishin bursts

upbeat glacier
sage kite
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I do the "combo" just not like a normal one where you need to be fast asf combo

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Which is also what ppl expected of hit

upbeat glacier
clear sedge
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I think i found a new strat with Hit and the divine cards

sage kite
upbeat glacier
sage kite
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Or lay out the whole combo route cuz iirc you want to start with s2

upbeat glacier
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Like late game you prob shouldnt be trying to combo

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Just s1 s2 or s2 into s1

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The s2 will stun their team next to them

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And early game you shouldnt really win lane vs good players

sage kite
upbeat glacier
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You just invis into s2

sage kite
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Then s1 yes?

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Then s3

upbeat glacier
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Its just insta stun

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Ye you can blink back and s1

sage kite
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I know... But that's not what I'm bothered with

sage kite
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Also with backstab since iirc you said that too

upbeat glacier
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You can do either bro s2 s1 point blank and keep rushing

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Backstab you might as well never try classic combo only s3 s2 into s1 or blink s1 guaranteed dmg and insta reset and they already got fear so you can enhance s2 s1

sage kite
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I've posted his diff combos before I just wanna look at how you do yours

upbeat glacier
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I havent played hit for days. I only will be playing frieza until he gets changed. Way better than hit currently imo. But I watched few top s hits they didnt really do combo much just guaranteed dmg and focused on macro (farming)

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Just had some ideas/theories bro @sage kite

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Also they level all skills then put a 2nd point into s2 at level 4 for the stun then max skill 3. You can to s3 longer so you can do invis after coming out of it. S3 s2 s1 or dash s1 then you are safe. Can insta s3 after too if you time right.

keen socket
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Problem with using backstab is that you can only stun once
In order to receive backstab cdr, you need to use s1 or s2 while visible
And Hit is the last character you want to have visible since both skills work better while invisible

Losing the double vanish is way too much. The 2nd vanish may help while you recover skill 3 and you can dash stealth away safely (which keeps your snowball intact)

The ONLY card that's up to debate having it is Gekishin high. That thing makes you take towers at twice the speed

sage kite
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I thought you're still talking abt tier 3 tech card then you pulled gek high

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But yea

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The funny thing is

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Backstab s2 to s1 won't reduce the cd for s1 but s1 to s2 does lmao

keen socket
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Gekishin loses its impact if the towers are guarded at "all times" since the most you can get is 1 hit

And the last tower is usually nigh impossible to use Gekishin high for obvious reasons

sage kite
keen socket
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Yeah hence why i use double vanish too. By default it's really good but even more when you can keep the snowball effects since you're less likely to die

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Some consider solid barrier too, not my thing honestly

sage kite
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Yea me too, cuz tech are normally squishy so yea

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No use in getting a def card

sage kite
keen socket
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If i take Gekishin, i obviously sacrifice the damage but I make it my work to camp towers
But solid? Hell nah

sage kite
keen socket
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Btw the auto divine cards pick
Are they fixed? Obviously I don't use them but i wouldn't be surprised if this is what happened here

sage kite
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But I highly doubt

keen socket
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I'm quite sure i saw weird picks with auto divine cards

sage kite
keen socket
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I love how playing in the Gekishin training arena forces the game into auto picking divine cards
Why? No idea but that sums up the state of the game

keen socket
sage kite
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That's what suits them and it's applied before patch/season

keen socket
sage kite
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Yea I know

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Gek arena autos

keen socket
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🤦‍♂️ devs

sage kite
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Which what suits for each character

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Which is also diff for each char, some have the same combos

keen socket
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Yeah you'll do wonders with solid barrier backstab Hit 😂

sage kite
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But then again you can just change it since it's just training mode

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There's a lot missing in training mode in general

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Which is why I'm waiting for custom battles to come out

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To do my own testing

keen socket
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Also, while testing, the normal training arena bot NEVER uses skills (can't practice laning 1vs1)

But in gekishin training arena, they do use skills AND transform but it's not perfect. Sometimes they don't use skills

sage kite
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They transform in normal too but just rush attacks

keen socket
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The mysterious part is the instakill crap i post most of the time

Some say it's a hidden trick that the devs forgot/don't want to remove

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It's 100% impossible killing someone in 1 hit is not an exploit or a VERY BADLY designed mechanic

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The one with Piccolo is even worse
He instakills Uub from FAR AWAY with a rush attack

sage kite
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"Hidden trick" my butt

keen socket
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I highly doubt it's hacking
There's a possible chance there is a way to do it
I've yet to see.. anwyays!

sage kite
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I've yet to experience it but the god thing, I've done that like once or twice accidentally

keen socket
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Yes it's the damn stupid chip damage thing
I tried to do it without bots but nope
They should remove the chip thing
It's really ridiculous to force your way like that
Towers fall down easily enough

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Honestly i wouldn't find it weird if there was a PIXEL PERFECT spot where the god can't damage you

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At this point, i'm expecting anything

jolly minnow
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Hellooo

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Guys can I ask whats the opinion about hit rn

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cuz I started playing and I have the chance between him and 18 or Cell

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And tbh k like them all but I dont wanna pick wrong if the character its the worst or some like that

keen socket
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Cell is a weak tank early on then he's a different thing after transforming
18 is a very good damage character, not much to say
Hit is a very unique tech character. Like i always say, he's a jungler in a game with no jungle

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The "hardest" (what "hard" means depends on the person) of all 3 is Hit

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He can't babysit people like other tech characters
He can't overextend in fights and this is a disaster if your teammate doesn't understand this part
He's really bad securing bosses because passive doesn't work on them or any non-player non-controlled character

jolly minnow
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Damn

keen socket
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Just analyze what kind of styles you prefer and choose accordingly
do not follow tier lists. All 3 characters are good

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The ONLY characters that are very hard to get results with vs SERIOUS PLAYERS are Buu and Bojack but this is not what we're discussing here

jolly minnow
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Okkkkk

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Well that helps me a lot dude tysm

keen socket
jolly minnow
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Tbh hit looks very good to me but I feel the game rn doesnt fit him like I would like...

jolly minnow
keen socket
jolly minnow
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18 I think its very solid to me but I don't like her to friend justo for design

jolly minnow
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Because I have him but I wasnt playing tank so I didnt knew it

keen socket
# jolly minnow Mmmm thats good to know

Then again, like i mentioned, only Buu and Bojack have serious issues winning something so as far as the roster goes, they're okay

Goku ssj1 is still top 1 busted character, no doubt

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I love playing junglers so Hit is more fitting to me so here we are
Otherwise i would've picked 18

jolly minnow
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Thats what I have planned

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Well I will try Hit tbh I like what you say about him

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Thanks for your help so much

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👊💛

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Which cards you recommend on him? Idk rn

keen socket
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Hit is mostly a damage character and since he can disengage easily from fights with skill 3's dash and stealth, you can go snowball easily
2nd card prepare to die and 3rd i would say limit breaking jump due to double vanish being quite good for saving your life

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depending on how the enemy plays, Gekishin high is a good secondary choice. If they don't pay too much attention to towers, gekishin high (can and should be swapped when fighting the last tower)

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There's some who use solid barrier (green 2) but I fail to understand why but that's how i see it

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You'll find some info above in the previous messages should you be interested. Having opinions just from me won't help. I just have years of MOBA experience, that's all. I hardly have any time to play nowadays but i know how these games work

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Can you go full 3 red cards with Hit? Yes
Should you? Well, i wouldn't
Having double dash keeps you alive -> keeps your snowball card buff in effect

jolly minnow
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Ok I understand

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Thats a good explanation

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Thanks again

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👊

idle tree
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Skill lvl order for Hit?

carmine orchid
carmine orchid
reef sigil
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It's kinda fun how Hit can cause an really high Paranoia on the enemy team when he is invisible 24/7, in some matches i practically nulled one of their team mates because i backcapping the God was such a menace that someone simply stayed there guarding it, even if i was doing other completely different thing, and that helped a lot in the team fight

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He is definitely the most annoying character, but it is what make me like him

sharp pine
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His timeskip is unbeatable

calm needle
reef dagger
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Hey, i just had a bug that left me perma marked the entire match, idk why tho... (The enemy team had a dabura, gohan, uub, and zamasu, but i only ever fought against the dabura and gohan)

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Anyone know all the hero abilities that give enemies the marked condition?

keen socket
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The shu thing is not even explained ingame afaik
Devs too lazy to explain everything

stray trench
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It gives the marked state

keen socket
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It reads like he does the same stuff as the farmee

keen socket
reef dagger
reef dagger
stray trench
keen socket
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Didn't try further tests, honestly
The game's training mode makes me very angry with the lack of features

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Normally I'd test EVERYTHING this game has but can't

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Nvm the 🔒 characters...

reef dagger
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Nothing could get rid of it, i tried killing gohan, killing the GoD, tping back to spawn, nothing

keen socket
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Such stuff is VERY RARE

reef dagger
keen socket
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But it's extremely rare
The real issue is the error 0 crash due to host leaving the match

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Reason why people abuse it

reef dagger
reef dagger
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On another note, is hit a character you can hard carry games with? Or is he kind forced to help and aid the team in fights or in capping the point?

upbeat glacier
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Hit is mediocre at farming and doing objectives

reef dagger
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So no, gotcha

lilac thistle
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So... Is it just me, or is there a bug where sometimes Hit's 3 doesn't properly make you invisible now?

upbeat glacier
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You can perform good if you are good and kill people but frieza feels easier to carry games. Better defense, rotation, objective killing, farming and backdooring.

upbeat glacier
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You are invisible but it shows you aren't

lilac thistle
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Hit physically turns 'invisible' by becoming transparent, but it appears you are still visible to the enemy?

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I usually rely on the screen going darker as a sign that I'm hidden, and for some reason that didn't happen while I used 3.

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Is there an in-game option to record you match? Just so that I'll be able to double check that I am not hallucinating.

reef dagger
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On another note (again lol), is piccolo bugged? Whenever I hit him and apply fear of death his auto aim rush attack tracks me from miles away. He shouldn’t be seeing me at all from my POV of his FOV and is yet still able to track me down

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I know piccolo has insane range, but doesn’t fear of death shorten a hero’s range of what the can see and attack?

lilac thistle
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Now that, is something I noticed with rush attacks in general. If you try to use your 3rd skill while a rush attack is still in motion to hit you, you'll get hit and go off invisibility.

sand gorge
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Just look at the map if they can see you while "invisible "
When you see your icon has yellow border blinking in circle means they can see you

sand gorge
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That's the only way

tight viper
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Can someone explain how to fight frieza as Hit? Zarbon and dodoria detecting me when I'm in stealth is both annoying and kinda unbalanced

stray trench
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Fighting another tech with Shu is Hit’s biggest weakness.
You normally need to bait out the Zarbon and Dodoria or Shu and retreat to the point.
Once that’s done you normally need to snipe blindness and, as Frieza is squishy, have the dps finish him off

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Frieza’s goons are only active as long as he is still alive

lilac thistle
# tight viper Can someone explain how to fight frieza as Hit? Zarbon and dodoria detecting me ...

Move around.
It is important to remember that the goal of the game isn't getting enemy kills, but also farming to increase your level and do objectives.
Can't harm Frieza yet? Bide your time, do other stuff. Sooner or later Frieza will make a move you can punish them for.

Leave the Dodoria clearing to your damage dealer if need be - Hit doesn't have a reliable way to clear Dodoria on his own.

reef dagger
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A common sentiment I feel with hit and maybe just most technical characters, is that there’s a point where it becomes really really hard, maybe impossible, to hard carry your team to win games.

Otherwise you’re pretty much reliant on the fact that you find a good team, through matchmaking, that actually helps you. And that’s in of itself is really hard to find

sage kite
# tight viper Can someone explain how to fight frieza as Hit? Zarbon and dodoria detecting me ...

The thing is, you don't most of the time, you leave that to your attacker but if you still want to do it, then just go behind zarbon cuz he's the main threat anyway, dodoria can be ignored unless he's placed on a god and you're trying to gek burst

Just implant a scare on frieza so that he's stuck on his lane while you're rotating to the other lane for support, he's nothing without his super attack/summons anyway

reef dagger
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I’m getting confused the minion that shoots lasers is the annoying one lol. Idk which one that is but that one is the most annoying minion to deal especially when it’s camping the entirety of the point

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It makes me completely useless top lane, so I have to wait for my teammate to do something. But that something never happens. I’ve had times where I can kill off the enemy dps, but frieza one hp but not dead, and mr “shooting annoying lasers” alive and well. And I can’t attack the GoD in time because he’s there stopping me. Can’t kill him either cuz he’s too tanky for hit. So it’s an infinite loop of being stuck doing nothing every game, but I can’t leave to support bottom lane bcz I have to defend immediately afterwards

tight viper
#

But why do they attack Hit when he's in stealth anyway?? It's not their scouters because of so then the Nappa boss would be able to see me

sage kite
jaunty canopy
#

This character is a war criminal

#

Still very fun to play though

tulip heron
#

I just got hit

#

What’s the priority for skills

#

And how to get kills with him

#

Or be good generally

#

And what cards

lilac thistle
#

I go 1,3,2 at start. Then I max super attack, 1, 2, 3. In that order.

carmine orchid
#

you really want to max 3 before too, 2 barely gets anything with upgrades, but stealth time increases drastically. S1 3 2 ult

jaunty canopy
#

I usually max ult before two

#

The Aoe behind the target isn’t all too helpful for me

#

Plus the extra range for ult is really great for late game teamfights

#

Allows me to pop it in a safe spot and cover a large Aoe

tulip heron
#

What do I get when I have superstars

#

Super start

reef sigil
# tulip heron Or be good generally

Skill priority: 1 - 3 - 2 - Ult
Upgrade priority: 3 - 1 - Ult - 2 (2 and Ult are interchangeable)
Cards:
1 - Assassin: Snowball, Solid Barrier/Prepare to die, Limit Breaker Jump or Back Stab
2 - Tower Rat: Gekishin High, Solid Barrier and Limit Breaker Jump
3 - Hybrid(my favorite): Gekishin High, Prepare to die and Backstab/Limit Breaker Jump

Tips:

1 - Hit is a really good Assassin, he can get weakened targets easily but he is not too good against high health targets in a 1v1, and much less in team fights in general

2 - When you get s3 Max, you become the absolute tower rat, abuse your stealth and punish enemies as much as possible for leaving their Gods unnatended chipping them away

3 - DO NOT ENGANGE IN TEAM FIGHTS (it's really important understand that, the best that you can do is stay invisible behind the enemy team to clean up any low health targets, or damage the point if the battle is not going exactly in it)

tulip heron
#

It’s taking a bit to get used to him

keen socket
#

Though i ran all tests on Caulifla, i found some weird sheet regarding the divine cards and their calculation which apply to any character, regardless

reef sigil
carmine orchid
#

everytime someone types backstab Hit i cringe ngl

agile lynx
#

Am I alone that faces this weird issue with using skill 3?

Sometimes It wont let me go that certain direction or in this case away from the enemy.

#

This is just an example. Other times it has costed me my life

keen socket
#

You'll notice the purple + icon debuff on you after getting struck by her skill 1, the triple kick (her ultimate also causes the debuff)

#

The helper Rildo applies a different kind of stuff, the "wrath" debuff, which applies to rush attacks iirc

agile lynx
#

Wow, looking at my other clips I saved; you're correct.

In-fact every time I used skill 3 to get away. It teleports me closer to Caulifla & removes said status effect.

strange spindle
sage kite
# strange spindle whats wrong with backstab Hit?

You deal the most damage during stealth/stealth against marked enemies, backstab needs you to be seen by the enemy in the first 3s then land a skill just to trigger that cooldown reduction of 1 skill

#

The difference in damage is huge when for example using skill 1 on an enemy that's marked and during stealth compared point blank

strange spindle
#

it always triggers on vital point strike because it makes you visible first

sage kite
#

Yes, but ideally, people also want s1 cd to be reduced because they're going close to them but not triggering backstab, it's always the risky skill/skill 2

#

Against a good enemy comp with shu/rillo/botamo helpers or vision markers/aoe monsters, you'll struggle to even deal the proper damage from a proper distance except for skill 1, and risking yourself even more by getting a simple stun up close from skill 2

Which is why I recommend lbj most of the time because it's also a versatile card

slender tendon
#

What divine cards, which helper, what combo

#

And what should I max out first

sage kite
#

Snowball, flex, lbj
Shu, farmer
Don't bother (focus on applying fod)
1-3-2

sage kite
#

Flexible
-anything can work, flexible to any situation

slender tendon
#

Oh

#

Prepare to die as second?

sage kite
#

Anything you want

slender tendon
sage kite
#

Passive

slender tendon
#

Oh

#

Alr

sage kite
#

Go all red ig

slender tendon
#

Ill try snowball, ptd, and lbj

#

Ty man

tulip heron
#

How do i do the most damage with hit

#

Cards

#

Playstyle

#

Skill order

#

Had a really good game earlier with 9 kills and 4 assists

carmine orchid
#

i think we should really pin this things because noone is able to scroll the channels lol

#

cards you read them, is like LoL items and you need to learn them, plus is literally the comment above

#

skill order S1 S3 S2. Level 7 skip point allocation, level 8 max skill 1 and second point on ult gg

tulip heron
#

I just want to know what’s the best possible build and best possible skill use to do damage

carmine orchid
#

you know how to play the game, but you can't read "is the comment above yours"

tulip heron
#

I asked what’s the combo

#

The best possible way to damage

#

And your reply is

#

Level up 1 3 2 ultimate

#

💀

carmine orchid
#

it could be combo cards

tulip heron
#

No card combo

#

Skill combo

carmine orchid
#

still, every tool he has has effects when using his passive or not

#

basic skills without buff or stealth are just plain bad

#

rush attack is bad

#

you use all your kit in stealth BUT you can start with s2 if you need immediate stun

#

which is not happening unles you are duo with a baseku

tulip heron
#

Stun is useless unless you have crazy burst damage ally like trunks

carmine orchid
#

hitting someone outside the vision range couints as stealth

tulip heron
#

Or base goku yeah

carmine orchid
#

trust me

#

after 7k points

tulip heron
#

You’re explaining to me how hit works I know how he works that still wasn’t my question

carmine orchid
#

the hits will s2 first 99% of the time

#

ye i mean that's the combo?

#

stealth, skill, basic, back/stealth s2?

tulip heron
#

The combo I do is

#

Stealth skill 1

#

Time skip

#

1 + 2

#

Run a bit

#

3

carmine orchid
#

what is time skip? 1+2???????

tulip heron
#

1+2

#

Time skip is 3

#

Skill 3

carmine orchid
#

you probably start skill 3 unless bush

tulip heron
#

1+2 is skill. 1 and skill 2

carmine orchid
#

and you don't reset it in the first interaction

#

you need 2

tulip heron
#

I just do any stealth

#

If I can find cloud

#

I prioritize that

carmine orchid
#

so you can s1 basic, vanish or move back, s2, then you have s3 again

tulip heron
#

Yeah

#

That’s what I meant

carmine orchid
#

is not like he has combos

tulip heron
#

Thanks

tulip heron
carmine orchid
#

he has tools but is not like "you always do this"

tulip heron
#

Pretty fast one

carmine orchid
#

kale has "combos"

#

ye

tulip heron
#

Ion like kale idk how to play her Thag well

#

Ranged characters are not for m r

#

Me

carmine orchid
#

S3 S1

#

skip s2 entirely

#

done

#

do you play LoL?

tulip heron
#

No

tulip heron
#

1 3 4

carmine orchid
#

ok so i can't really make an example, she has 50% secure on kaios at level 3 so you basically steal all npcs and go back close to tower. You get level 5 first, gg

sage kite
#

Man it's funny when ppl ask abt combos when in reality, they'll just basically go unga bunga when things get slightly off, like wdym the fast asf combo that you practiced for hours doesn't land on your enemy (excluding the lag issue)

Just don't think about the combo and instead focus on applying fod to your enemies, the name of the game here is stealth and fod not combo

tulip heron
#

The amount of times I’ve killed tanks because they’re stupid 💔

#

A rank too

#

Like dawg

#

How are you cooler getting melted by hit

#

Cell is also similar ish

#

To hit

#

He has two moves that constantly chain together

#

I just called it a combo cus it’s easier to call it so

carmine orchid
#

Because low ranks

sage kite
# tulip heron The amount of times I’ve killed tanks because they’re stupid 💔

One word, stupid.

Coordinated teams aren't gonna be simple enough to have both of them be applied by fod, they'll let one of the be a sacrifice to fod but still having that vision protection from their partner

When people ask about combos, most of the time they meant the actual traditional combos like in fighting games, but it's obv not the case with hit, sure you can link s3-s1-s2 but that's the most of the combo that you'll do and other players that are new to hit

Ig it's a mentality thing where newer players think that hit needs his combo and full red cards to do the damage, compared to me that's just analyzing and giving them "fear of death" that will throw them off guard and basically playing the whole game like it's a chess or like an assassin

#

I could run a full blue and still be mvp even without using a single gek burst ykwim, you don't need full red cards just to "deal the most damage" on a technical character

And you don't need to be fixated on combos when you can just give them "fear of death"

#

Now where is my hit emoteKrillin

vague pine
tulip heron
tulip heron
#

I got for blue usually

#

He ain’t a dps

#

But it’s always fun killing people

sage kite
carmine orchid
tulip heron
#

I cannot understand a thing

carmine orchid
#

there is people at 7k with 0 macro, beeing A or S doesn't mean much. Untill A is mostly bot matches, and if i win you get my same points even if you do 0 and i completely stomp teh game

#

which makes a lot of people climb for no reason

vague pine
carmine orchid
sage kite
# vague pine what your play style and card? and skill upgrade priority

It's kinda hard to explain my playstyle because I adjust based on the situation, if we have the edge against them in the early game, I basically camp and wait for them so that my attack partner can farm smoothly (then we'll switch roles if it's clear), then continue the snowball from there whether if it's taking down gods or bosses (kills are inevitable so I won't mention them)

If they have the advantage, we'll just play safe and wait for that slimmer of error on their part and grab that opportunity, whether they're fixated on more kills/bosses-opportunity for god takedown, taking down gods-stall and hopefully your teammates compensates on their part, but then again if they got triple ko (there's no helping that ykwim but there's still things to do if it helps)

Strat escape, flex, lbj
1-3-2 (ult-if it's available)

vague pine
#

hit is meant to be paranoid, imagine 3 people stacking on theirs tower because they paranoid of you, you can use that advantage to go helps your teammate

carmine orchid
#

3 people stacking on a tower is already gg ngl

vague pine
#

i have that on my match, still lost

tulip heron
vague pine
sage kite
carmine orchid
# tulip heron Pretty sure bots don’t use skills

bots play much better than many humans, but you recognize them because there are specific patterns you can exploit and are definitely "not human" behaviors
(BUT for some reason they completely forget to give them any tower defence ability)

carmine orchid
#

every tech should use Shu or you are trolling, unless frieza

carmine orchid
#

well you can think what you want

sage kite
vague pine
tulip heron
#

I’ve had matches where I’ve played terribly

carmine orchid
#

not gonna make a 30 min video or post again exposing bot scripts...

tulip heron
#

Send whatevee you made I wanna see

carmine orchid
#

like the fact you all ask for skill priority in a channel that has skill priority every 3 comments

#

open a qp match

#

watch how the enemy reacts on your skillshot, on your pings, and how they ping zenos

tulip heron
#

lol

carmine orchid
#

do an other qp, and an other, you either got the same guy on accounth 20th or you start noticing patterns

tulip heron
#

Then again you’re not entitled to reply

vague pine
#

i wish we pin

carmine orchid
#

you can use search function with my name and "bots" in discord

tulip heron
#

😭

#

I think you’ve hust played enough to face almost every person in A-S rank

#

I don’t doubt you got like 200 hours

sage kite
#

Like what mitz said, you'll definitely know a bot if you've played with them for long enough, they can be pretty good or pretty bad but their movements are obv

It's those moments where you know they're bots but you can't prove it too clearly cuz the counterargument will be it's either they're new to the game or playing badly

carmine orchid
#

dunno who can actually pin in these channels tho

tulip heron
carmine orchid
#

how to spot a bot in 3 seconds: they insta vanish your skillshots or strafe to the side the moment you click a button, and stop any rush attack.
If you use chat functions or ping, they will use the response "ok got ya" that no human even uses at the same time, on top of not rotating.
Every bot goes giga aggro on any zeno tower and pings it 5 s before zeno touches it, every time, same ping location.
Bots can't defent at all, meaning enemy bot goes giga aggro on the other lane and get full tower in a 2v2

#

i can go on but this is enough, then you make a smurf, and its the same untill b rank, then is 50 50 untill a rank

#

no its just boring there is 0 playerbase already

#

also, is not fun to stomp bots, and also is not fun to soloq into abe every 2 matches in s ranks

tulip heron
#

On steam

carmine orchid
#

man what

#

it went from 13k to 1.6k in 30 days

tulip heron
#

3k at 3am America time wdym

carmine orchid
#

and people is so bad do you even think they have the mental power to changefrom standard mode to quick mode? you are overvaluying moba players

#

i didn't even check america, still like 10% of american players of 30 days ago

vague pine
#

well i been addicted to moba for 7 years so i'm definitely better thann ormies

#

cause like asia play moba

sage kite
# tulip heron I think yall are hyperfixating

They have a set coding for each scenario but 50/50 in execution

I'll find my clip where both teams have their dragon shell exposed, my bots broke the shell first (2 of them actually, no one defending), but they just went back instead because they need the actual player to get the dragon ball while our dragon shell is also exposed (not destroyed), until it was destroyed and they won the game

Like I said, you'll eventually know if they're bots or not

carmine orchid
#

no dev communication, no balance addressing, WHO KNOWS character releases, 5 random color prizes for 20 days grind, dc bugs half the matches, no soloq, no tournament

vague pine
carmine orchid
#

they put

#

an effing 50 pages game guide in the game

#

AND NO NUMBER IN IT

vague pine
#

oh yeah

carmine orchid
#

and half the effects on cards do complete opposite, shu puts mark and is not even mentioned lol

tulip heron
carmine orchid
#

like Kale i don't take S2 ever untill 10 where i'm forced

#

hit you want S1 first at level 8 maxed

#

you always have 1 better skill on characters, some has just incredibly bad ones on top

vague pine
#

idk why fod doesn't proc hwne i instant deathblow after VPS

#

if i do deathblow after VPS too fast it doesn't proc more for some reason

#

@sage kite does this ever happens

gritty stag
#

I wanna play hit but i feel like 200 ms lag isnt helping with the invisibility or the skill 1

vague pine
#

when you invinsible then do vps and go outside range and do deathblow it doesn't proc more fod

sage kite
#

You could've just not reply to him but okay

Can you show a footage in training mode? I can't open the app rn

gritty stag
carmine orchid
sage kite
sage kite
sage kite
carmine orchid
#

skip points at level 7

#

try it

vague pine
carmine orchid
#

yes

#

the why is:
at what level can you upgrade skills to max rank?
What do you usually upgrade at level 8?

vague pine
#

Yeah s1

vague pine
carmine orchid
#

nope

#

at level 8 you put ultimate

vague pine
#

I goes invinsible then vps and goes out of purple range and s1 and it doesnt proc

carmine orchid
#

you are definitely visible at that point

vague pine
#

You saying theirs view is bigger than purple ring

#

Smh

#

I was playing in yellow ping

carmine orchid
#

if a single guy sees you, you can't fod the one with the passive on, also shu marks you

sage kite
#

I've asked you twice to provide footage that it doesn't proc in training mode and still nothing

vague pine
#

It only happens in game

#

Maybe it ping

#

Like in my view i already out of range

vague pine
#

Yeah hit definitely worse than freeza

vague pine
vague pine
#

So it not about landing as much as you can in a second but rather sustain the fod

gritty stag
#

Damn i did not know vegeta completely shuts down hit

crisp sparrow
gritty stag
crisp sparrow
gritty stag
#

He got infinite rings to throw

crisp sparrow
gritty stag
#

Who are you talking to my guy

#

Vegeta is not buu

crisp sparrow
gritty stag
#

This feels like a therapy session

vague pine
crisp sparrow
sage kite
sage kite
sage kite
reef dagger
#

When i'm playing hit, i know i'm not exactly the guy you go to confirm a kill on one of the bosses right? So... is it a good idea to abandon my team to sneak around and destroy the enemy GoD in exchange for possibly losing an andrioid 16 or a nappa?

#

I know its bad that i let my team fight a 3v4 and I could be providing a lot of help if i was there to make it a 4v4... But is it so big a loss to let the enemy take a nappa or 16 down if it means i can down one of their GoDs in exchange?

upbeat glacier
thick grove
#

Hit's S1 has some crazy range and can pierce walls, so I usually try to wait for boss snipes while trying to support the teamfight when I get an opportunity

keen socket
reef dagger
#

But my teammate kept spamming the pings specifically at me for not targeting the boss with them… wasn’t sure if I was throwing or not for that lol

thick grove
#

If there's a piccolo try using S2 to cancel his charge, can make a huge difference in the boss steal

upbeat glacier
#

Piccolo needs support to do bosses... so many games i be on piccolo and my team dont rotate.

reef dagger
agile lynx
#

It lasted till I died.

#

Thankfully we won that game though.

hasty rose
#

No backstab slander please

reef dagger
#

It's really annoying and pretty much costs me games every time it happens

agile lynx
#

It seems having the marked status effect can also last forever

sage kite
#

Did you not see what I just replied to you?

agile lynx
#

If you're refering to me. Yes I did see what you replied. I am also stating that the 'Marked' status effect seems to also have this issue as well (lasting forever just like being invisible forever).

reef dagger
#

Yeah, those are both two bugs I’ve been getting as hit. The marked status is quite annoying tho I’m curious if that’s only on my side

#

Like, if you show up marked on enemy teams maps or it’s just your own POV that does that. Cuz the infinite “invisibility” is only on your POV, enemies can still see you iirc

sage kite
agile lynx
hollow wedge
#

What cards yall running on hit.
He feels so terrible to use

sage kite
#

How so

hollow wedge
#

Idk i just feel useless

#

My winrate dropped from 70 to 20

carmine orchid
#

spoiler: you can't really pick the hardest character in a game and hope to do well straight up

#

you need training mode to figure out how the kit interacts, how much time your stealth needs to proc in combat, and probably you need to smack bots in qp a lot

#

you need to be very decent to do what other champions can do with their brain shut, but if mastered he is really oppressive

#

cards are always the same for 99% of the cast: flex>solid barrier>LBJ most of the time

hollow wedge
#

Yea Im been trying him out it just feels like he plays more of an annoyance

carmine orchid
#

you can't go in like any other character, you are not a brawler and your rush attacks is very bad, on top of beein squishy. You need to rely on cooldown cycling and just apply passive. Skills in stealth do much more damage than just spamming them and a blinded enemy is a minion for a long time. Your ultimate in a teamfight is a full map 10s blind which is kidna cracked

#

i suggest labbing ult expecially to see how free stealth procs

tulip heron
#

Gotenks seems like such an insane counter to hit

sand gorge
#

What's your rank guys?
Hit main only

upbeat glacier
#

Ss solo q only

#

Nintendo vs pc lol

carmine orchid
#

Dropped back to S after playing with a stack 🤣

sand gorge
#

Still rank S in global

upbeat glacier
#

S

#

Its free with frieza

carmine orchid
latent heron
#

Which divine cards do yall pick for hit? And which skills should i level first before anything else

thick grove
#

I usually run Snowball, Prepare to Die, Backstab (triggers on stealth S2 hits)
I usually get S1 unlocked first, then do S3>S1>Super>S2 for upgrade priority

#

your enhanced rush and S2 have very similar damage so they're interchangeable imo

thick grove
#

Yeah, it lets you stay invis perpetually

#

then even if you can't commit for any kills, you can keep dealing poke with S1 and keeping the enemy half blind

#

and only jump in for rush or S2 when someone's out of position, close to dying, or charging a dangerous skill

hollow wedge
#

Oh yea it made a huge difference

#

I might sacrifice a level to get s1 for more range in early game

plain onyx
#

i've also experimented with double vanish for the third slot

proven lichen
#

Is there a point to upgrading his Ult?

hollow wedge
proven lichen
#

Damn, and the range is already massive at level 1 lol

hollow wedge
#

Yea Max will cover the whole map

carmine orchid
#

S3 "perpetually" in early stages Is a skill issue, you can play around with bushes and short lane width. Is not gonna help you at all and you are completely gutting your kill potential. S1 maxed at 8 Is Just too valuable, on top of backstab beeing useless in High level matches. If you engaged, your stealth Is not instant and i can see where you dashed and just aoe there

marsh garden
carmine orchid
#

Flex/snowball solid lbj. He Is too squishy to survive anything without solid, and his gameplay allows solid to be basically perma up. You can't guarantee disengages without double vanish, even with S3

#

Also solid allows to keep snowball stacks much easier

vague pine
#

hit can't do much stuff

carmine orchid
hollow wedge
vague pine
#

Hit feel useless as hell even constantly applies fod @sage kite

carmine orchid
#

He Is not meant to be for everyone ngl

sage kite
#

That's where your damage comes from so unless you're playing god takedown, you're not gonna do anything with hit

vague pine
#

Unless that a bot behavior

sage kite
#

And that's the thing

#

They're sacrificing tower for another thing like boss or farming npcs

#

Everyone's sacrificing smth

#

Because of hit, although it can be the same for everybody else

#

But that's more of a skill issue than hit related

carmine orchid
#

Even if you see yourself with stealth status, you are still visible

vague pine
carmine orchid
#

Immagine having someone saving ults to prevent those things 🤣

keen socket
#

Game is about towers, not farming fiesta

#

Even if Hit doesn't get to kill someone (tanks) you do the basic combo without ult and enemy can't counter you. You disappear again (skill 3 at lvl2 is already a menace) so they gotta play in other ways

#

Hit's role ain't about trying to steal bosses from Piccolo or SSGoku

carmine orchid
#

Just steal their eyes and Hope your team abuse it

slender tendon
rustic creek
#

it feels like people just rush attack the correct way even if i do mark them, making my invis null. am i just moving too predictably?

#

like

#

i just cant fight piccolos

#

dont even get me started on frieza's minions seeing me during invis too

keen socket
# rustic creek dont even get me started on frieza's minions seeing me during invis too

They can't see you
They hurt you (or anything else) during the dash you do in s3 which caused it to be removed

Try not to (ab)use the skill 3 against beam rush attacks or attacks that auto lock on you or they'll hurt you while doing the stealth dash = Skill 3 wasted

Same logic applies if you're hurt with melee rush attacks or skills (like Kale's ultimate... Depending when you use Hit's s3, she gets you out of stealth and you're dead)

rustic creek
#

mm

#

that makes more sense

#

so each time i use s3 and seemingly instantly lose my stealth its cause they caught me during the dash

keen socket
#

Yeah, if ANYTHING caught you when you're stealth, ggwp

#

Auto lock attacks like rush attacks are the main culprit

#

This is why limit breaking jump is highly recommended with Hit
Yeah backstab can reduce skill 2's cooldown but you're relying on not being hit (no pun intended)

rustic creek
#

ive never considered ever using any 3rd card besides lbj

#

why would i ever use anything else

keen socket
#

Well, the reduced cooldown for s2 is cool but i ain't gonna risk it

#

The ever present dilemma with Hit is
Snowball or Gekishin High
Both are cool with him

hollow wedge
carmine orchid
upbeat glacier
#

If you go backstab you can s2 into vanish s3 again. But lbj is safer

upbeat glacier
#

@carmine orchid do you enjoy playing tank? I feel like its the worst role

carmine orchid
#

nope, just in 4 stack

upbeat glacier
#

Its horrible.solo q wtd

#

Wtf

vague pine
#

why tf hit auto rush attack goes towards zabon and dodoria instead of freezq

#

this is stupid

#

@sage kite what your game setting to be best hit

carmine orchid
#

that's your aim settings, every character would do the same unless you play kbm

#

also i think Frieza minions are not really treated as NPCs, not sure

sage kite
#

Because when you're weaving in and out of bushes, you wouldn't want to keep rushing and don't even trigger stealth state

vague pine
#

i tried rush attack friza but it goes to minion instead

sage kite
#

Oh you gotta manual aim then

#

I really don't mind either way abt the rush since I take out either of them, I still win

Take out frieza, cool, take out zarbon, there goes his main damage dealer, cool again

vague pine
#

i was assasin

sage kite
#

Like I said he's not a straightforward char, you'll need to analyze things before doing it and assess the risks, if it's too much, don't and just poke from somewhere safe, if you can get them, then go for it ig

carmine orchid
#

i'd say Frieza VS Hit is a skill matchup, the better one wins

dense sleet
#

So what's the best Divine Card Combo?

dense sleet
keen socket
# dense sleet So what's the best Divine Card Combo?

Super Snowball / Gekishin High

Solid Barrier (since Hit is mostly a hit and run character)

Backstab / Limit Breaking Jump (some people prefer backstab but i prefer 2 dashes)

You COULD use Prepare To Die if you're willing to accept the risks (getting bursted to the 🪦 by Goku, for example)

dense sleet
hollow wedge
dull sleet
#

why the hell does he makes u go blind?

#

he shoulda be inivis himself

#

thats it

#

is he throwing dirt on my eyes? and thats why im as blind a a god dam mole?

hollow wedge
#

“Fear” idk

dense sleet
#

That's where Hit's hands are in his pocket.

#

He's always got pocket sand to throw atp eople.

calm needle
#

Does Art of Decoy combo with Hit's invisibility?

empty urchin
#

but the best card for Hit has to be Backstab

#

the card was made SPECIFICALLY for him

#

Every time you land a skill on an enemy while they can't see you, the cooldown goes down incredibly

#

so if you sneak up with Dimensional Infiltration and use Level 2 Vital Point Attack you can just loop them

#

since you blind the opponent and the cooldown for Vital Point is much shorter

#

and at Level 2 it's range is greater than their blinded FOV

#

so you stun them, back off, stun them, back off, throw in another skill, stun, back off, ect.

carmine orchid
empty urchin
#

I think that in the hands of a capable player he's high-A tier

carmine orchid
#

he and gohan in team play are the best by far, but those 2 can't really coordinate in soloq and i'd say Hit>Gohan in that case by a small margin

#

the moment you start facing the top players in premade with a good hit you will be like "oh ok this is disgusting"

calm needle
carmine orchid
#

if the enemy engaged dabura and feeds him before 5 i mean... dabura is going to melt vs baseku hit

empty urchin
# calm needle S-tier*

Not really. He's just too low on health and damage, so in situations that aren't 1v1 he loses a bit on strength

carmine orchid
#

he isn't low on health

#

the fact is he is the first engaging and has the chance to disengage before you can even think of damaging him, and solid barrier makes him basically unkillable

#

even if they skip the first auto to S3 S2 you into vanish back S1 S3 again is X damage on you and 0 on him and you can't do much to avoid

sage kite
#

Vital point attack makes hit appear first then deal the stun when in stealth mode, so it activates

Do that with skill 1 while in stealth and it will not trigger backstab

carmine orchid
#

if you get backstab you probably want strategic escape to have some way out most of the time, but you can kinda spam s3>s2 with backstab on repeat. Less damage but surely very good if your team follows

upbeat glacier
#

Backstab is the s3 s2 perma stun strat

carmine orchid
#

which is kinda nuts

sand gorge
#

Well, as I've said back then,. If you're using
s3 then s2
Or
S3 then s1
Both wrong,. Figure it out yourself 😂

vague pine
keen socket
# vague pine Isnt strat escape better to get out of sight and proc more

Although i haven't tested it, Super Snowball offers way too much damage to skip it

Gekishin is my 2nd option because the dude basically destroys tower way too fast if left unattended for a few seconds (recommended to change Gekishin High when 1 tower remains!)

Snowball also synergizes with both Solid and Limit Breaking Jump for maximum survivability

You could replace Solid with Prepare To Die for twice the pain

severe venture
#

Am I the only one, who can forget using a helper throughout a whole match?

reef dagger
coral musk
#

i personally run farmer cuz his shots do little damage but damage is damage so i take it

#

and the debuff is good

calm needle
hollow wedge
calm needle
#

I decided to stop being stubborn because I've been doing doing S3 => S1 => S2, and finally started to do S2 => S2 which makes it easier to hit S1.

But, I have been curious. Does anyone know if level 3 S2 does anything, like, how is it different to level 1 is it just more damage?

hollow wedge
#

You talking about Dab?

calm needle
woven shard
#

Joji is back. Early game is so hard w this character.

tiny lance
#

im slow, But S2 I think hits for more and stuns longer if im not mistaken

carmine orchid
#

make a cone behind s2 and stuns who is chaught behind, very niche, still s1>s3>s2 proprity

sage kite
#

Yea, I also used to believe in s3 prio even at super start cuz ofc full uptime on stealth (when I was starting with hit) until you realized, you don't need that long of a stealth duration in the early game (what's important is for you to trigger fod multiple times), especially when you can allocate it to his other prio skill first which is s1, then s3

Which is why we just recommend 1-3-2 as the skill upgrade, ult excluded ofc

hollow wedge
#

I thought it just dealt damage

rustic creek
sage kite
carmine orchid
#

Still, S3 Is not really necessary maxed First because It gives 0 value in a short lane, but maxed second Is the perfect time to abuse open lanes

vague pine
#

Enemies shu destroy your invinsibility?

#

I feel like with how everyone run gotenk i think hit just having hard time

#

Being useful

#

He need a buff at this point

carmine orchid
#

Ragebait

vague pine
carmine orchid
#

Reading skills those unknown

reef dagger
vague pine
#

S1 hits doesnt prog fod even outside range

#

F this hit

reef dagger
#

If an enmy can see you in their vision or on the map no fod procs even if you're out of range to one person

vague pine
#

There is no point in quickly using skills as fast as possible right.

reef dagger
#

I mean... it depends, if you have 2-3 blue cards, proccing fear of death every time, and proccing backstab every time you use skill 2... i don't think you would run out of skills to use, they should come back off cooldown by the time you you need to use a skill again

agile lynx
rustic creek
#

wait

#

nvm

#

i cantr ead

#

so on level 3 should i have 2 deathblow points?

#

im having a lot of trouble early and mid game

compact lynx
#

Hit need a buff in him passive because u need to mark enimies two times to work and im think this is too easy to enimies to flee

reef dagger
#

Skill 3 at the start is almost always just used as an extra dash or to finish of potential kills

#

After that… what klover said

sand gorge
carmine orchid
#

You start with S1 and S3, then you get S2. You need all the kit to make him work, if you put 2 points in S1 First you are trolling.

vague pine
#

Nah i think build up is good for hit

#

In a world where everyone running snowball. Build up is middle finger

#

Also how does art of decoy works

#

What getting obstructed means

vague pine
#

I know it weird to have defense on hit

#

But i feel like in higher match where people is after you even if you invinsible it needed

#

Hit is just so bad

#

How are you dealing against good player

#

@carmine orchid why cant i play hit with tank card

vague pine
#

Sometimes when i invinsible and enemies still hit me i curious if they are bot or somethjng

carmine orchid
#

Easiest block of my life

vague pine
#

Lmao ok

reef dagger
#

Cuz as long as you’re playing hit well, that protective barrier should be up every time you engage into a fight

frail bridge
#

just wanted to hop in here and say thank god we get another character that counters hit 😭

leaden vector
#

The existence of frieza, hit and gotenks all being somehow in a cycle of countering each other is peak

vocal hound
#

I enjoy hit lol

marsh garden
#

Any good Hit youtube videos

tight viper
vocal hound
#

Cause it definitely ain’t gotenks

tight viper
# vocal hound *Frieza I guess*

Nah it aint frieza either, he has no killing power against NPCs so he can't even get rid of zarbon or dodoria. He can't sneak to the gods if they're there either plus zarbon applies movement speed down so I'm pretty sure you can see Hit during that

strange spindle
vocal hound
strange spindle
#

oh lol

#

sorry

#

dragon ball fan moment

carmine orchid
#

Gotenks can't hit you anymore if you proc fod on him First 😘, which should be your priority vs... Anyone?

#

Still, he probably wins at level 3

vague pine
sage kite
#

Both having fod

gray aspen
#

is there ANY counterplay to hit?

#

anything???

plain onyx
#

i mean

#

hit kinda needs to pour everything for a kill

#

solid barrier could counter his whole plan

#

i mean

#

you'll still take damage

#

But you're

#

not gonna die

#

maybe

#

depends if the hit is smart or dumb

agile lynx
#

Especially now with gotenks

#

It can start with dps classes especially android 18 hugging hit with rush attack so hit has no breathing room to setup his status affect.

Aoe dmg especially cooler with how common tank players pick him can just save his passive then use skill 2 the aoe slow and pincer on cooler with teammates.

And for tech classes just use shu & stick with your teammate early game.

#

You may be discovering some scenarios where if you stray off alone for at most 8 seconds when you're either farming exp or attacking the boss npcs hit would solo ult you to confirm a kill

#

At that point unless you're a tank; you're screwed.

agile lynx
#

Hit also has "cooldown" for his "stealth" variation of his rush attack

agile lynx
#

Like the SSJ3 was just holding m1. I tried to teleport away and still get attacked & revealed. Now I'm a sitting duck. And the gotenks ghosts home in no matter what. If they see you. Turning invisible wont disable the aggro.

#

Can't overstate this enough. Just stay with the herd of your teammates. Especially when attacking boss npcs. Thats where hit shines best at. Which is: Get info, early pick & regroup. Making the enemy team second guess to retreat

#

Could go on & on maybe some other hit players I've played against could chime in.

Maybe vent against the said issue with autoaim lock on or caulifla's annoying passive.

agile lynx
#

He's only going to attack you when its the most favorable for him.

#

Never played league of legends but I'm sure the same saying applies here with any assassin like character.

carmine orchid
#

the only other reason for not going snowball is that i also keep getting backstab now. If you apply FoD with S1, your S3 S2 combo with backstab is 2.6s cd, meaning you can chain stun an enemy forever. If i miss strategic escape and LBJ i'll be ganked every time, and the speed boost is completely dumb
Ult on bosses in completely broken, if they try to do it, they loose all infos and probably boss sight too, and you turn a boss into a boss + quadra most of the time

gray aspen
# agile lynx You may be discovering some scenarios where if you stray off alone for at most 8...

that could have been my problem yeah
soloq and lower ranks at that so no one is coordinated at all. I was playing 18 but the guy just comes out of nowhere and stuns me for like 4 seconds and just eats my life bar, blinding me to where i can't even rush attack him at all, and just always gets away. When I got close his teammates actually helped him (couldn't relate) It felt so impossible to kill him

severe venture
#

Anyone knows what ssj3 goku does to me, that unables me to go stealth?

severe venture
#

I get a ssj goku icon with a purple border above my head

agile lynx
#

That's the SSJ goku passive. If you frag an enemy near the goku player you'll have the "marked" status effect but only visible to goku. For about 10 seconds.

severe venture
#

I see, thank you 🙏

vocal hound
#

The teleport is far from a get out of jail free card

#

You have to pay attention to where you're teleporting

agile lynx
#

Really?! Man it's almost like homing attacks can still home where you're teleporting to.

#

Yeah gotta keep my head on a open swivel.

#

Especially when gotenks's kamikaze ghosts can still go after you even if you teleport & stay invisible.

opal crater
#

i just got the character an lowkey want tips cause the idea of a stealthy support sounds cool

slate inlet
#

what are good options for first card?

#

I get that second card you choose between prepare to die and barrier, and third card you just go backstab or double vanish

#

but first card I'm not too sure on what's worth getting outside of snowball and maybe gekishin high

severe venture
#

I find Strategic escape to be good, as a first pick sometimes

carmine orchid
#

gekishin high doesn't really work on him, he already have giga low cooldowns, strategic or snowball are good choices. If you go backstab probably get strategic because you lack escape options

frail bridge
#

Despite understanding how incredibly strong backstab is on hit, I personally still prefer using Pursuer, with Snowball and Prepare to Die. Snowball, when using any other red card, is just too strong, since Snowball gives "Attack Up", while every other red card either boosts DMG, or deals flat dmg. If anyone doesn't know how math works, buffs of differing types multiply into each other, making the total increase much more substantial than if you just had all buffs of one type, i.e. 3 "All Attack Up" buffs would be much worse than 1 "All Attack Up" card, 1 damage boost card, and one card that does additional, on-proc DMG. There's 3 DMG Boost cards, 2 additional DMG proc cards, and only 1 Attack Up card. Using Snowball, Prepare to Die, and Pursuer, even if I'm not getting the CDR on the backstab, the damage increase is just so incredibly high that, if you're able to pick good engages, they just fall over. During late game, where the enemies start playing ultra defensive, and everyone's got a basically screen-wide ultimate, you've likely got enough card energy to swap out cards if needed, but in the early and mid game, I've found that maxing out on raw dmg seems to work best.

frail bridge
carmine orchid
#

The moment you have no solid barrier i'll 100% focus you, plus pursuer Is 0 damage and you don't Need the Speed to chase people. Pick whatever you want, Is like saying "i pick mana items on lee sin and i've 70% winrate"

carmine orchid
vocal hound
#

I just play the GOD snipe route. Where I’m constantly just chip damaging enemies and when GODs are up, I try to sneak to them lmao

#

As Hit that is

past sky
#

I'm thinking about trying Hit but I'm kinda uncertain about his plays,

Only thinking of Ranking up if I'm good with him that is

slim flint
#

For a hero that lives on not being seen and not staying in combat, isn’t solid barrier a bit antithetical? Or is it mainly that the other cards on the tier don’t provide enough value? Cause extra burst on GS or stronger clean up on PtD seem useful for your engagement pattern….

#

LBJ vs backstab is a more robust debate because vanishing steps are double dipping offense and defense and chain stuns are also crazy value, red is just inferior t3 on paper

GH has unique interaction on hit because his cds are so low that either it’ll be entirely useless because of weave pattern or let you chain hits with no in between; where snowball and strategic both cover an issue he has (not enough damage or not enough retreat if your stealth gets interrupted/ wanting smoother rotation cycles)

carmine orchid
#

The moment they touch you without solid you are dead

#

Especially because you have plenty of ways to force It going up even during engages It Is strong

#

GH Is meme on him, if you can burst 6 times on a tower they are giganoobs

#

Solid Barrier Is literally 1 or 2 tiers above any other card If you had to make a list (Abe did too and It Is above anything else)

jade umbra
carmine orchid
#

you can't always dodge things, and backstab is super good on him. Is a tradeoff: if you go backstab, you miss double vanish so you probably go strategic escape to compensate.
If you go snowball you probably don't want to rely on chain stun but you want to kill people right off the bat

jade umbra
carmine orchid
#

backstab is too good to pass on him most of the tim, and if you get it well... you can't dodge all hits

#

i agree on dodging hits, that's why i still think defensive step (25% constantly decreasing damage reduction on vanish) is incredibly worse than just dodging out nukes

jade umbra
carmine orchid
#

the fact is that you can reliably go out of FoD vision with strategic escape after an S2 without a dash

#

you can't without, they will get back before, hit you, and you can't instantly go in stealth, meaning you can't really chain S3 S2 efficiently

#

the speed boost is the only thing that saves you if, after a stun, they dash in your position, and you can save vanish not for the combo

#

it's the same reason why you can't kill a gohan after you stunned him, because that card makes him run away at mac 12 regardless

jade umbra
carmine orchid
#

so many times i get jumped on hit and i'm just there walking normally because they intercepted stealth

#

it helps a ton, immagine stunning an ssj goku that has a full screen aoe dash, most of the time he will get you, if he does and you don't have strategic you can't run away anymore (you probably cannot vs him but is just as an example"

jade umbra
carmine orchid
#

getting snowball and backstab is definitely unsafe unless you have a very good team that can save you

#

gohan most of the time picks strategic escape tho

#

for the same reason, and he still have a dash too so

vague pine
slim flint
#

The variance is in solid barrier versus a damage tier 2, and that seems to be up to taste

carmine orchid
#

the taste of enjoying getting oneshot

#

you can definitely go snowball backstab if you are playing with top player, if you are going soloq don't expect people to capitalise on you nor save you

vague pine
#

Best to priority s3

#

I mean only real reason you need priority s1 is better range

#

But better rang for what. It took like level 8 fastest

carmine orchid
#

D rank

vague pine
#

Im A rank tech in asia server

carmine orchid
#

tag zoro and ask him

#

that's why everyone uses Asia to get free points

vague pine
#

I mean different playsthle

carmine orchid
#

i also go full mana lee sin most of my games, is a playstyle

slim flint
#

So, after driving him a bit, I see why someone would want all of his cards, because holy heck is he not good at anything but ambushes 😭

#

You want escape because you don’t have hands , you want snowball because you don’t have hands and want to have hands, you want barrier because you don’t have hands, you want giant slayer because you want to have hands, and you don’t want backstab because what’s the point of repeat stuns with no damage when wicked is right there to actually let you hurt something for once

#

Complaining mostly aside.

You almost want to skip s2 early just so you can have long enough s3s to actually do something akin to a combo, but with a decent lane partner you want the stuns to help them out. His farming speed is just sad so I understand snowball for that alone, and you have no objective presence outside of your super.

The super is reallllly important and good at least

slim flint
#

If you’re actually going to depend on your partner, backstab, and maximizing s2. But if there’s even the slightest chance you’re gonna have to carry, prioritize your damage, though because of that I’m starting to be convinced about barrier.

carmine orchid
#

you are a tech after all

#

long s3 is troll

#

you want all your kit at 4 100%

#

skipping s2 is like doing alt f4

#

then you max S1>S3>S2

#

and also snowball is not really helping you to farm, 24.8% of 0 is still 0.
You farm because you won the lane, you farm less than a Frieza but you make the enemy farm even less

slim flint
#

You don’t want to be seen and you can’t farm from stealth so damage increases are important not just for your interaction with heroes, but also make it to where you are continuing to power scale without being left in the open

carmine orchid
#

its literal numbers

#

take bad cards noone cares tbh

#

you CANT farm from stealth

#

nor you need longer stealth in a lane with 2 meters lenght

#

your S1 range and damage literally doubles with levels

#

your S3 is just duration that you shouldn't not use

#

you should be using s3 properly, engage when needed and farm, if you stand 10s in stealth doing nothing you are loosing

#

you have bushes too

#

s3 is good maxed second because, at that point, the center is open and lanes are longer

#

again, do as you wish while loosing 2x damage and range for... no increase at all?

#

tag rank 1s in discord and ask them they will probably tell you teh same, again noone forces you to pick anything you can win with S1 only and not getting any point in the other skills

hollow pebble
#

I don’t think you read what he wrote at all

#

Like…..at all

#

@slim flint you seem to somewhat know what you’re talking about, thoughts on strategic over snowball? Feels like you’re relegated to poking anyway

slim flint
# hollow pebble <@214431249677156352> you seem to somewhat know what you’re talking about, thoug...

Honestly a toss up, your damage is kind of bad regardless compared to the more upfront techs, it’s probably one of those situations where you start out snowball if you’re not hard losing and switch later, otherwise grab the utility options.

Solid is in fact solid as others have said and backstab is great for 1v1s but wicked is good for farming. Issue is card 3 is after the farm phase, but if you have it and snowball you can actually kill things late since your poke gets worse relatively as the game progresses. You can’t keep up in farming and that doubly hurts your scaling, so you’re kind of the tower towel boy by the end outside of your super

slim flint
#

If you’re not fighting heavy burst for some reason and you want to have fun you can run giant slayer or PtD for better poke but honestly the barrier defense is a nice blanket

carmine orchid
#

dunno why 2 games D ranks are making guides now

hollow pebble
slim flint
carmine orchid
#

he asks for tips after "driving him a bit"
Proceed to refuse help and take his things as granted

#

logic

#

there is people with 100+ hours and tournaments around, get a single video of the last abe tournament and see any card they pick

#

your welcome, and noone gets max s3 first

#

(even tho 9/10 games are gohan)

slim flint
#

Do…you read?

#

When did anyone say max s3 first

carmine orchid
#

did, you read the comment over yours?

slim flint
#

I said you want more duration, not max

carmine orchid
#

did i say you said it tho

slim flint
#

You responded to me so it’s a fair ask

carmine orchid
#

noone takes a second point before max s1

#

is just a meme in this

#

where any new entitled hit comes here and say S3 max first is better

#

and noone can read so

slim flint
#

You can easily get 2 points in 3 before you max s1

carmine orchid
#

an other reason to leave the block

slim flint
#

Blocks someone
Responds to their comments

Logic