#Hit
1 messages · Page 3 of 1
But yeah i mark them with fod as u said and let my teammate deal damage to them and when they try to run i go for the kill. I try to stay hidden as much as possible
As I've said many times before, it's a versatile ult, you can do basically anything, run away, engage, use it as a cover to takedown tower/bosses, anything
It just depends on how you wanna use it
If you're at a level where you can consistenly apply fod/using stealth rush attack, without relying too much on s1, that's the point where you can play an aggressive hit
What are the priorities for hit's skills?
1-3-2
Upgrade ult whenever it's available ofc
That's what i do and i die like 2 times in the whole game and i get minimum 7 kills with 6+ assists
I always find myself blessed with cloud cover when i play him
So its easy to just sneak on enemies and just annoy them like a mosquito
Then you're done with your tutorial journey, you already know the ways to navigate with this character and hoping that you'll improve to a point that you're now giving us new knowledge about the character
The game begins when your Hit knows where to go at what point
And the everlasting issue with playing Hit. That your teammate knows you're not a normal tech character and expect you to stick around forever in lane battles
I hate we can't attach images in here... Sheeeeet!
Ty
I always tell my friends when we are playing that my playstyle with him is Hit and Run
Cuz im very squishy
I'm madly in love with hit but is he worth it? And how do I play him when I get him (9 levels away)
Usually with Hit you want to dart in and out of attacking, either from using your stealth ability or from clouds and bushes - though with the latter it tends to be unlikely as most players don't get close enough to attack with anything but Deathblow past the early game.
A solid combo for example is S3 > S1 > S2.
S3 is your stealth and grants you invisibility, S1 is your ranged attack which has the special effect of NOT breaking your stealth when you use it, and if you use S2 whilst stealthed or hidden it applies a Stagger on the enemy.
So you get close with your S3, hit them with the S1, and then follow up with the S2 for some multi-proccing of your passive and a decent chunk of damage in one combo.
You usually want to save your ult to throw it in a teamfight or to hit someone whose over-extended as it has the special effect of having you enter stealth / invisibility passively when you're not in an enemy's vision radius, allowing you to get all of your bonus effects from attacking from stealth again.
As a hit player please do not go top route with me piccolo players that will make us instantly lose
feels like this is a message for #1382551457248837672 chat more than Hit chat
Best Divine Cards for Hit?
Is there any good hit content creators?
Thank you so much imma ss this to try follow the rules given as I normally play zamasu, gamma and frieza 🙏
if works if you are obstructed, it means if you do your job properly you are the one engaging... and you should be doing the entire cobo before getting any hit back. I'd take that card on other techs but not on him
Switf/Snowball>Prepare to Die/Solid Barrier>LBJ. TIP: just learn cards, they are like lol items and you don't want to go with the same route always
I don't see people talk about Backstab enough as an option.
Because double dash is way too good to pass up
It gets even better if you can maximize the use of lightning swift with double dash
I'll keep that in-mind...thanks!
And has a cool synergy with Hit's ult
If you can manage to reset the passive during it with more than 1 dash
Not easy to do though. Requires predicting the opponent's path but usually people go back to their towers so you can dash first, go back to their line of vision = passive reset
Dude has serious damage if you can land many passive resets in a fight
As much as backstab being good in itself, it's not for hit just because he's always hiding and backstab needs to proc if you've landed a skill once they've seen you or in the first 3 seconds they've seen you so yea
I played against a caulifla yesterday and noticed how hard she counters Hit, she applies provoked, so if you try to S3 away, you'll instead S3 towards her 😩
You can bypass it tho, just go out of her range, your skill range, and you'll be hitting her partner every time (in the early game that is)
Unless it's in late game in which for me, she's just praying to be slayed ngl
Fighting a tank is pretty fun with hit
For me at least
Basically hit vs vegeta moment
if you are doing 3 full rotations becvause you have backstab and you can't kill the enemy, you did bad early and you are too behind. You are not a bruiser, and vanish S3 is not always enough to escape
I feel like without double dash you get picked too easily
So Kale during ultimate can do nothing but scream against Hit?
like everyone screams against kale ult, someone has to pay
Just walk away vs kale
I mean, she can't use anything but rush attacks
How is she gonna get you out of stealth
Or can she see you? Doubt it
Late game it just disapears in team fights. Her ranged dmg is nutty tho
Is it possible to specifically target someone with stealth rush attack, because I feel like it just picks a random target, or maybe just the closest target?
Since we can't attach images here because god knows why, here's the answer
#✨game-moments message
The above icon in the 2nd image only appears when the highlighted option in the settings is turned on
As for who gets targeted without it, depends on your settings
How do you counter hit
Thanks for this 🙏
Honestly? You gotta treat him like any other stealth character in any moba
Evelyn, Natalia, Prince of Lanling, etc
Going off alone is bad business. Going all 3 red cards and no defense is a bad idea.
Going off alone with 60/50% of health is also a bad idea
You should expect him to pop out of nowhere at any given time
Hit's 2 weaknesses are his own teammate in lane not knowing how he plays (Hit can't babysit people like 17, Gohan, Krillin or Buu can) meaning they may overextend in battles and Hit doesn't like that. Putting pressure on Hit at the early game is better. As soon as tower 1 falls, it's hell for Hit's enemies because it's unpredictable where he'll be and he's almost impossible to catch due to skill 3
Weakness 2 = Enemy is going in pairs
He's basically a jungler in a game with no jungle. Hit thrives against disorganized enemies (so vs premades, he's slightly weaker)
There's a part of me that tells me that the devs will nerf Hit's stealth somehow. It's just a hunch
But you can't prove it yet
The thing is, since skill 3 is a dash + stealth, it's extremely hard to get him out of stealth
Since his skill 3 reduces its cooldown with the passive, you have like 3 seconds or so to kill him when he appears after he does the combo on you
So i half expect them to either remove the dash from his s3 or something else
That's why i recommend putting pressure in the early game when you know where he'll be
Easier said than done but that's how it goes
Btw Shu, the dog helper, iirc, can spot Hit while invisible
Krillin marking him with the mines too. It's an invisible vs invisible match
As for Hit's ultimate, it can hurt A LOT if he can get several passive resets (like Rengar in LoL)
Hit is the main reason why squishy DPS and Tech these days taking Solid Barrier as soon as they get one

Krillin is his only nemesis, but you rarely see people using him
You don't unless you're using the dog Shu or you get lucky with Krillin's mines
So is there like an amount of time required to cloak
He basically uses skill 3 and you're outta luck. The exact duration of the stealth depends on the level of the skill 3
At max levels it gets ridiculous
You're gonna get your tower backdoored and nothing can be done about it
Is the CD long on skill 3?
Because I wanna know how I can help top lane out against Hit in the future
Depends on if he gets the passive.
Normally it's 7 or 8 seconds
Every time Hit triggers his passive, he gets 3 seconds less of cooldown
A good Hit will keep applying the passive so you'll have to get used to losing a lot of life
So that's like 5 seconds of damage
I'm sure my DPS Mains could kill hit within that time limit
I mentioned more or less Hit's weaknesses above
It ain't easy
Eventually, he'll get free gekishin bursts because the towers can't see him coming
You'll have to accept that fact
If Hit holds out a while being invisible before doing the s1 -> rush attack combo, you have less than 3 seconds to kill him
you wont
As soon as Hit reaches skill 3 level 2, it gets worse
Hit is gonna play the coward game because he can't stay long in battles. That's the weakness he mostly suffers in lane
So ranged attackers with large AOEs would be better against him if he tries to hit and run
Somebody need to be on guard duty against Hit late game
Because getting back door isn't funny
Unless you frieza so you can just sit back
Even with Frieza he can risk himself dying free for the sake of backdooring
I got too much dealing with ballsy ppl like that so it's kinda torturous
You're not gonna avoid Hit getting at least 2 gekishin bursts
It's what he does best
^
The best bet is Frieza but even he couldn't handle Hit spam bursts if Hit wants to
Unless I have Shu set in advancd
Honestly, Freezer is better off doing something else with his life rather than tower hugging
But even then it's a moment reprieve, your team have to kill all gods before Hit does
I tried
It costs me 2 gods because my team too slow to settle things (which is common against good ppl)
So on solo que I just had to put myself guard duty
Hmm I've been bullying a backdooring hit without any problem, just put zarbon or dodoria to the gek spot(not on top but their radius reaches them), then use either that's left for the teamfight
Every Hit I fought always turn around and hit Zarbon before getting in

I hate this game
Can I get more matchup against dumb Hit players
Are those Hit players using Solid barrier?
trying to play hit in the current meta is aids
seriously feels like I just can't play the game ever but when it's a enemy hit im fighting they ALWAYS are playing nearly perfectly
and it's like what the hell am i supposed to do as hit when i try and flank
just to get hit by a stupid aoe i couldn't react to and then get 1 shot by ssj goku
especially early game cus like
maaaaaan some hits make early game annoying but other times early game is insanely hard to get through as hit
Nah which benefits me more, and even if they do, they can only run from it
That explains how you toast them as soon as Hit gets into Zarbon range 
If you use defensive step and solid barrier
You can reduce Zarbon's damage to significant extend
Would rather have lbj than defensive step, unless you plan on playing a tanky hit with strategic escape to just be similar to frieza, the runaway play but you're still not removing zarbon from the equation no matter how you put it
But then again, your job is to not take zarbon/dodoria out, that's your damage partner's role
If they play too safe, you ain't getting an edge as hit, you might as well just wait for obj/bosses and all hell breaks loose, then use that opportunity to shine in whatever way you can
You can steal some npcs to get ahead but a god takedown or a kill is out of the window if the enemy plays it safe
Then you might as well rotate to the other lane to support and get an advantage ykwim
figures
It's a specific late game change
He, run LBJ before changing out
Because he personally hate me
Yes I'm aware, but unless you have lots of divine card points, you can't do that whenever you see fit, so unless their lineup is a burst damage comp, just lbj as much as possible and change either tier 1/2 because those are the more important cards than what tier 3 has in store
Tier 2 is where your most important cards will be coming from because you can use basically everything regardless of your role and still do a good job
Late to this comment but I would not be surprised if they changed it so the cooldown on Dimensional Infiltration was either raised much higher or changed so that it only starts AFTER he exits stealth.
Right now he can easily abuse that ability to stay stealthed practically 24/7
Indeed, i half expect some nerf eventually, as much as i would hate it
There are no wards or nothing, etc
Shu can't be deployed infinitely
I hate Mobile Legends' Natalia well enough so 
We'll all end up using Freezer at that point haha
6/7 more levels until i unlock him... Aghhh
I think IMHO if they changed it to the cooldown not starting until he exits stealth it'd be fair enough since he can stack abilities to lower it's cooldown beforehand given how that mechanic works
If he messes up his combo then he gets no cooldown reset so enemies have a decent window of time to actually punish him
Stopped feeding on hit went A4 to S on Frieza solo q and only dropped 2 games which was cell jr snowball
Ngl if they decided to nerf hit, I'm thinking more of lesser fod passive duration or removing the additional mini damage from his stealth ra (cuz the big damage from era/sra is the whole thing anyway not the smaller ones)
Considering everyone's got major and almost unavoidable aoe skills at mid-late game, it's somewhat understandable for me to keep his full stealth uptime since it's his only non-damage major thing outside of his ult or max s1 (aside from being a player awareness check)
I could even accept removing his stealth during gek burst (since that's what makes ppl annoy the most against hit) so yea
does hit have a higher chance of being put into lobbies with afk ppl
No, that's the usual
🐒 who don't know how to lane + AFKs, be it because they ragequit or due to game crashing, is the bane of our existence
Hey, I want to know some optimal divine card builds with hit. Which cards should I choose ?
it depends on what you want to do with him, do you want to get kills and give your team the number advantage? go snowball. do you want to sneak towers? gakishin high and so on
the agreed best card for him on third is backstab tho
Hit? With backstab???? Why?
Losing the double vanish could be a disaster, honestly
Lower cd if they hit his skills (which is basically only s2 that's benefitting it if you're using him at a high level)
Hit likes to be at stealth but backstab needs you to appear/be seen first then hit a skill so it activates the cd reduction
I know how it works but i mean, compared to the double vanish? Not a good trade
Especially if using snowball
Double vanish saves your buns
I mean there's only one reason for it, "combo"

But the normal combo in training ain't even gonna land most of the time so you have to do it differently
It would be funny if backstab triggered with skill 3 and the passive to get 2 stealths immediately but no. Doesn't work
Gekishin high at least works with all skills which is cool if you wanna go for the tower taking route (which is part of Hit's style)
Uhh s3 is only the dash part so it can't trigger backstab, but I get what you mean
Assuming the enemies are dumb, Hit with Gekishin High demolishes towers at 2x the speed anyone without it does
Kinda funny Hit is visible during the gekishin charge but you still have the stealth buff applied afterwards if you were invisible when using gekishin bursts
I doubt the combo is even worth trying to constantly do the insta s2 stun is pretty good
I do the "combo" just not like a normal one where you need to be fast asf combo
Which is also what ppl expected of hit
Ye i think you could prob just s2 into s1 and blink away s3 again. Late game can use backstep more cds. Lvl 2 s2 fast is safe double stun 2 people
I think i found a new strat with Hit and the divine cards
But then you'll lose the dmg bonus of s1 if your combo is what I think it is
Depends you hit guaranteed dmg and they stunned for few secs you can rush them a bit for guaranteed dmg. You also guarantee the s1. The s1 can be missed but for sure s1 into rush or s2 is more dmg.
Can you show me your combo, I'm confused by your wording
Or lay out the whole combo route cuz iirc you want to start with s2
Like late game you prob shouldnt be trying to combo
Just s1 s2 or s2 into s1
The s2 will stun their team next to them
And early game you shouldnt really win lane vs good players
Nah I'm interested in s2 first and I wanna see smth (the combo footage)
You just invis into s2
I know... But that's not what I'm bothered with
You didn't say blink back tho
Also with backstab since iirc you said that too
You can do either bro s2 s1 point blank and keep rushing
Backstab you might as well never try classic combo only s3 s2 into s1 or blink s1 guaranteed dmg and insta reset and they already got fear so you can enhance s2 s1
I've posted his diff combos before I just wanna look at how you do yours
I havent played hit for days. I only will be playing frieza until he gets changed. Way better than hit currently imo. But I watched few top s hits they didnt really do combo much just guaranteed dmg and focused on macro (farming)
Just had some ideas/theories bro @sage kite
Also they level all skills then put a 2nd point into s2 at level 4 for the stun then max skill 3. You can to s3 longer so you can do invis after coming out of it. S3 s2 s1 or dash s1 then you are safe. Can insta s3 after too if you time right.
Problem with using backstab is that you can only stun once
In order to receive backstab cdr, you need to use s1 or s2 while visible
And Hit is the last character you want to have visible since both skills work better while invisible
Losing the double vanish is way too much. The 2nd vanish may help while you recover skill 3 and you can dash stealth away safely (which keeps your snowball intact)
The ONLY card that's up to debate having it is Gekishin high. That thing makes you take towers at twice the speed
I thought you're still talking abt tier 3 tech card then you pulled gek high
But yea
The funny thing is
Backstab s2 to s1 won't reduce the cd for s1 but s1 to s2 does lmao
(yeah i mean considering losing snowball to Gekishin high)
Gekishin high REALLY punishes bad players on their bad tower defense habits
Gekishin loses its impact if the towers are guarded at "all times" since the most you can get is 1 hit
And the last tower is usually nigh impossible to use Gekishin high for obvious reasons
Oh you prefer snowball, I just use strat escape always
Yeah hence why i use double vanish too. By default it's really good but even more when you can keep the snowball effects since you're less likely to die
Some consider solid barrier too, not my thing honestly
#✨game-moments message
Lil bro tried to run gek high and solid barrier
I've seen weird combinations but dear lord that one
If i take Gekishin, i obviously sacrifice the damage but I make it my work to camp towers
But solid? Hell nah
Gek high useless if they enemy plays super safe so like they could've chosen another card and like we've always reiterate, it's only effective against players with no map awareness
Btw the auto divine cards pick
Are they fixed? Obviously I don't use them but i wouldn't be surprised if this is what happened here
I'll try in training
But I highly doubt
I'm quite sure i saw weird picks with auto divine cards
Training seems to just give the lightning step(?), solid barrier, then backstab
I love how playing in the Gekishin training arena forces the game into auto picking divine cards
Why? No idea but that sums up the state of the game
Yeah told you xd damn game doesn't even know how to play itself
No that's their default to everyone if they auto
That's what suits them and it's applied before patch/season
Nonno i mean the TRAINING arena
Normal training arena = manual pick for divine cards
Gekishin TRAINING arena = auto pick for divine
🤦♂️ devs
Which what suits for each character
Which is also diff for each char, some have the same combos
Yeah you'll do wonders with solid barrier backstab Hit 😂
But then again you can just change it since it's just training mode
There's a lot missing in training mode in general
Which is why I'm waiting for custom battles to come out
To do my own testing
Also, while testing, the normal training arena bot NEVER uses skills (can't practice laning 1vs1)
But in gekishin training arena, they do use skills AND transform but it's not perfect. Sometimes they don't use skills
They transform in normal too but just rush attacks
The mysterious part is the instakill crap i post most of the time
Some say it's a hidden trick that the devs forgot/don't want to remove
It's 100% impossible killing someone in 1 hit is not an exploit or a VERY BADLY designed mechanic
The one with Piccolo is even worse
He instakills Uub from FAR AWAY with a rush attack
"Hidden trick" my butt
I highly doubt it's hacking
There's a possible chance there is a way to do it
I've yet to see.. anwyays!
I've yet to experience it but the god thing, I've done that like once or twice accidentally
Yes it's the damn stupid chip damage thing
I tried to do it without bots but nope
They should remove the chip thing
It's really ridiculous to force your way like that
Towers fall down easily enough
Honestly i wouldn't find it weird if there was a PIXEL PERFECT spot where the god can't damage you
At this point, i'm expecting anything
Hellooo
Guys can I ask whats the opinion about hit rn
cuz I started playing and I have the chance between him and 18 or Cell
And tbh k like them all but I dont wanna pick wrong if the character its the worst or some like that
Cell is a weak tank early on then he's a different thing after transforming
18 is a very good damage character, not much to say
Hit is a very unique tech character. Like i always say, he's a jungler in a game with no jungle
The "hardest" (what "hard" means depends on the person) of all 3 is Hit
He can't babysit people like other tech characters
He can't overextend in fights and this is a disaster if your teammate doesn't understand this part
He's really bad securing bosses because passive doesn't work on them or any non-player non-controlled character
Damn
Just analyze what kind of styles you prefer and choose accordingly
do not follow tier lists. All 3 characters are good
The ONLY characters that are very hard to get results with vs SERIOUS PLAYERS are
and
but this is not what we're discussing here
Take your time, the rewards stay unlocked until you decide
It's VERY HARD TO GET THE 2ND RARITY I CHARACTER AS F2P!!!!
Tbh hit looks very good to me but I feel the game rn doesnt fit him like I would like...
True true
And I like Cell a lot but the tierlists and other communities talking bad about him made me a bit insecure about the character
"Bad/difficult" early on
Quite good later
Cooler is overall better
18 I think its very solid to me but I don't like her to friend justo for design
Mmmm thats good to know
Because I have him but I wasnt playing tank so I didnt knew it
Then again, like i mentioned, only
and
have serious issues winning something so as far as the roster goes, they're okay
Goku ssj1 is still top 1 busted character, no doubt
I love playing junglers so Hit is more fitting to me so here we are
Otherwise i would've picked 18
Thats what I have planned
Well I will try Hit tbh I like what you say about him
Thanks for your help so much
👊💛
Which cards you recommend on him? Idk rn
Hit is mostly a damage character and since he can disengage easily from fights with skill 3's dash and stealth, you can go snowball easily
2nd card prepare to die and 3rd i would say limit breaking jump due to double vanish being quite good for saving your life
depending on how the enemy plays, Gekishin high is a good secondary choice. If they don't pay too much attention to towers, gekishin high (can and should be swapped when fighting the last tower)
There's some who use solid barrier (green 2) but I fail to understand why but that's how i see it
You'll find some info above in the previous messages should you be interested. Having opinions just from me won't help. I just have years of MOBA experience, that's all. I hardly have any time to play nowadays but i know how these games work
Can you go full 3 red cards with Hit? Yes
Should you? Well, i wouldn't
Having double dash keeps you alive -> keeps your snowball card buff in effect
Skill lvl order for Hit?
i can't justify prepare to die the more high rank i play, solid barrier is too good on him and saves snowball stacks/allows tower ratting. I'd go second red if my enemy is composed by literal monkey anyday tho
S1>S3>S2, skip level 7 point allocation, max S1 and get ult at 8
It's kinda fun how Hit can cause an really high Paranoia on the enemy team when he is invisible 24/7, in some matches i practically nulled one of their team mates because i backcapping the God was such a menace that someone simply stayed there guarding it, even if i was doing other completely different thing, and that helped a lot in the team fight
He is definitely the most annoying character, but it is what make me like him
His timeskip is unbeatable
Whenever there is a Hit, yeah, someone has to stay back otherwise the game will be short if Hit is free to have his way with the GoDs
Hey, i just had a bug that left me perma marked the entire match, idk why tho... (The enemy team had a dabura, gohan, uub, and zamasu, but i only ever fought against the dabura and gohan)
Anyone know all the hero abilities that give enemies the marked condition?
Krillin and Shu the helper iirc
The shu thing is not even explained ingame afaik
Devs too lazy to explain everything
It gives the marked state
It reads like he does the same stuff as the farmee
Yeah but the text is literally a copypaste of the farmer's which is wrong
Lazy devs
Yup, their gohan had shu the helper
What does he do then? marked state plus what is mentioned?
Shu gives marked state
Farmer gives slowed state plus minus defence if opponent is hit
Didn't try further tests, honestly
The game's training mode makes me very angry with the lack of features
Normally I'd test EVERYTHING this game has but can't
Nvm the 🔒 characters...
Well... I'll just say to watchout for enemy shu helpers, idk what happened but something glitched out and i was permanently marked on the map for the whole game
Nothing could get rid of it, i tried killing gohan, killing the GoD, tping back to spawn, nothing
Nah, your situation was unique
Desync issues can cause weird sheet for your game
I saw one video where a Desync caused that the player's team couldn't damage the dragon shell
Not joking
Such stuff is VERY RARE
Hmm, i hope so
There's also the invisibility glitch (No Hit involved here)
But it's extremely rare
The real issue is the error 0 crash due to host leaving the match
Reason why people abuse it
I've had something similar happen but with hit, but it wasn't actually invis. just the hud was as if i was permanently invis
On another note, is hit a character you can hard carry games with? Or is he kind forced to help and aid the team in fights or in capping the point?
Hit is mediocre at farming and doing objectives
So no, gotcha
So... Is it just me, or is there a bug where sometimes Hit's 3 doesn't properly make you invisible now?
You can perform good if you are good and kill people but frieza feels easier to carry games. Better defense, rotation, objective killing, farming and backdooring.
I thought it was just a fps or latency bug. Happens to me on the switch and enemies don't show a mark when they are marked.
You are invisible but it shows you aren't
Hit physically turns 'invisible' by becoming transparent, but it appears you are still visible to the enemy?
I usually rely on the screen going darker as a sign that I'm hidden, and for some reason that didn't happen while I used 3.
Is there an in-game option to record you match? Just so that I'll be able to double check that I am not hallucinating.
I get the same thing happening to me and I’m on mobile, I’ll try screen recording my games later and show it to you
On another note (again lol), is piccolo bugged? Whenever I hit him and apply fear of death his auto aim rush attack tracks me from miles away. He shouldn’t be seeing me at all from my POV of his FOV and is yet still able to track me down
I know piccolo has insane range, but doesn’t fear of death shorten a hero’s range of what the can see and attack?
Now that, is something I noticed with rush attacks in general. If you try to use your 3rd skill while a rush attack is still in motion to hit you, you'll get hit and go off invisibility.
Just look at the map if they can see you while "invisible "
When you see your icon has yellow border blinking in circle means they can see you
True, use vanishing step then s3,.
That's the only way
Can someone explain how to fight frieza as Hit? Zarbon and dodoria detecting me when I'm in stealth is both annoying and kinda unbalanced
Fighting another tech with Shu is Hit’s biggest weakness.
You normally need to bait out the Zarbon and Dodoria or Shu and retreat to the point.
Once that’s done you normally need to snipe blindness and, as Frieza is squishy, have the dps finish him off
Frieza’s goons are only active as long as he is still alive
Move around.
It is important to remember that the goal of the game isn't getting enemy kills, but also farming to increase your level and do objectives.
Can't harm Frieza yet? Bide your time, do other stuff. Sooner or later Frieza will make a move you can punish them for.
Leave the Dodoria clearing to your damage dealer if need be - Hit doesn't have a reliable way to clear Dodoria on his own.
Except the damage acts like a bot and does nothing to kill Dodoria, except feed 
A common sentiment I feel with hit and maybe just most technical characters, is that there’s a point where it becomes really really hard, maybe impossible, to hard carry your team to win games.
Otherwise you’re pretty much reliant on the fact that you find a good team, through matchmaking, that actually helps you. And that’s in of itself is really hard to find
The thing is, you don't most of the time, you leave that to your attacker but if you still want to do it, then just go behind zarbon cuz he's the main threat anyway, dodoria can be ignored unless he's placed on a god and you're trying to gek burst
Just implant a scare on frieza so that he's stuck on his lane while you're rotating to the other lane for support, he's nothing without his super attack/summons anyway
I’m getting confused the minion that shoots lasers is the annoying one lol. Idk which one that is but that one is the most annoying minion to deal especially when it’s camping the entirety of the point
It makes me completely useless top lane, so I have to wait for my teammate to do something. But that something never happens. I’ve had times where I can kill off the enemy dps, but frieza one hp but not dead, and mr “shooting annoying lasers” alive and well. And I can’t attack the GoD in time because he’s there stopping me. Can’t kill him either cuz he’s too tanky for hit. So it’s an infinite loop of being stuck doing nothing every game, but I can’t leave to support bottom lane bcz I have to defend immediately afterwards
But why do they attack Hit when he's in stealth anyway?? It's not their scouters because of so then the Nappa boss would be able to see me
It's most likely shu/other markers or when you're doing gek burst(it makes you targetable)
Other than that, it's just a bug that's ruining games (I've been there before)
I just got hit
What’s the priority for skills
And how to get kills with him
Or be good generally
And what cards
I go 1,3,2 at start. Then I max super attack, 1, 2, 3. In that order.
you really want to max 3 before too, 2 barely gets anything with upgrades, but stealth time increases drastically. S1 3 2 ult
I usually max ult before two
The Aoe behind the target isn’t all too helpful for me
Plus the extra range for ult is really great for late game teamfights
Allows me to pop it in a safe spot and cover a large Aoe
Skill priority: 1 - 3 - 2 - Ult
Upgrade priority: 3 - 1 - Ult - 2 (2 and Ult are interchangeable)
Cards:
1 - Assassin: Snowball, Solid Barrier/Prepare to die, Limit Breaker Jump or Back Stab
2 - Tower Rat: Gekishin High, Solid Barrier and Limit Breaker Jump
3 - Hybrid(my favorite): Gekishin High, Prepare to die and Backstab/Limit Breaker Jump
Tips:
1 - Hit is a really good Assassin, he can get weakened targets easily but he is not too good against high health targets in a 1v1, and much less in team fights in general
2 - When you get s3 Max, you become the absolute tower rat, abuse your stealth and punish enemies as much as possible for leaving their Gods unnatended chipping them away
3 - DO NOT ENGANGE IN TEAM FIGHTS (it's really important understand that, the best that you can do is stay invisible behind the enemy team to clean up any low health targets, or damage the point if the battle is not going exactly in it)
Thanks bro
It’s taking a bit to get used to him
Though i ran all tests on Caulifla, i found some weird sheet regarding the divine cards and their calculation which apply to any character, regardless
It's okay, he is very unique
everytime someone types backstab Hit i cringe ngl
Am I alone that faces this weird issue with using skill 3?
Sometimes It wont let me go that certain direction or in this case away from the enemy.
This is just an example. Other times it has costed me my life
I'm almost 99% sure it's due to Caulifla's provoke debuff that redirects all skills to her, reason why she's so good
You'll notice the purple + icon debuff on you after getting struck by her skill 1, the triple kick (her ultimate also causes the debuff)
The helper Rildo applies a different kind of stuff, the "wrath" debuff, which applies to rush attacks iirc
Wow, looking at my other clips I saved; you're correct.
In-fact every time I used skill 3 to get away. It teleports me closer to Caulifla & removes said status effect.
whats wrong with backstab Hit?
You deal the most damage during stealth/stealth against marked enemies, backstab needs you to be seen by the enemy in the first 3s then land a skill just to trigger that cooldown reduction of 1 skill
The difference in damage is huge when for example using skill 1 on an enemy that's marked and during stealth compared point blank
it always triggers on vital point strike because it makes you visible first
Yes, but ideally, people also want s1 cd to be reduced because they're going close to them but not triggering backstab, it's always the risky skill/skill 2
Against a good enemy comp with shu/rillo/botamo helpers or vision markers/aoe monsters, you'll struggle to even deal the proper damage from a proper distance except for skill 1, and risking yourself even more by getting a simple stun up close from skill 2
Which is why I recommend lbj most of the time because it's also a versatile card
Snowball, flex, lbj
Shu, farmer
Don't bother (focus on applying fod)
1-3-2
Hmm
Bet
Flex?
Flexible
-anything can work, flexible to any situation
Anything you want
And wdym by applying fod
Passive
Since you a damage main, then yea
Go all red ig
How do i do the most damage with hit
Cards
Playstyle
Skill order
Had a really good game earlier with 9 kills and 4 assists
i think we should really pin this things because noone is able to scroll the channels lol
cards you read them, is like LoL items and you need to learn them, plus is literally the comment above
skill order S1 S3 S2. Level 7 skip point allocation, level 8 max skill 1 and second point on ult gg
Yup
I know how to play the game dawg
I just want to know what’s the best possible build and best possible skill use to do damage
you know how to play the game, but you can't read "is the comment above yours"
You don’t know how to read
I asked what’s the combo
The best possible way to damage
And your reply is
Level up 1 3 2 ultimate
💀
it could be combo cards
still, every tool he has has effects when using his passive or not
basic skills without buff or stealth are just plain bad
rush attack is bad
you use all your kit in stealth BUT you can start with s2 if you need immediate stun
which is not happening unles you are duo with a baseku
Stun is useless unless you have crazy burst damage ally like trunks
hitting someone outside the vision range couints as stealth
Or base goku yeah
You’re explaining to me how hit works I know how he works that still wasn’t my question
the hits will s2 first 99% of the time
ye i mean that's the combo?
stealth, skill, basic, back/stealth s2?
what is time skip? 1+2???????
you probably start skill 3 unless bush
1+2 is skill. 1 and skill 2
so you can s1 basic, vanish or move back, s2, then you have s3 again
is not like he has combos
Thanks
Stealth 1 2 stealth 1 2
he has tools but is not like "you always do this"
Pretty fast one
Yeah
No
ok so i can't really make an example, she has 50% secure on kaios at level 3 so you basically steal all npcs and go back close to tower. You get level 5 first, gg
Man it's funny when ppl ask abt combos when in reality, they'll just basically go unga bunga when things get slightly off, like wdym the fast asf combo that you practiced for hours doesn't land on your enemy (excluding the lag issue)
Just don't think about the combo and instead focus on applying fod to your enemies, the name of the game here is stealth and fod not combo
Thing is that with hit the enemy has nowhere to go
The amount of times I’ve killed tanks because they’re stupid 💔
A rank too
Like dawg
How are you cooler getting melted by hit
Cell is also similar ish
To hit
He has two moves that constantly chain together
I just called it a combo cus it’s easier to call it so
Because low ranks
One word, stupid.
Coordinated teams aren't gonna be simple enough to have both of them be applied by fod, they'll let one of the be a sacrifice to fod but still having that vision protection from their partner
When people ask about combos, most of the time they meant the actual traditional combos like in fighting games, but it's obv not the case with hit, sure you can link s3-s1-s2 but that's the most of the combo that you'll do and other players that are new to hit
Ig it's a mentality thing where newer players think that hit needs his combo and full red cards to do the damage, compared to me that's just analyzing and giving them "fear of death" that will throw them off guard and basically playing the whole game like it's a chess or like an assassin
I could run a full blue and still be mvp even without using a single gek burst ykwim, you don't need full red cards just to "deal the most damage" on a technical character
And you don't need to be fixated on combos when you can just give them "fear of death"
Now where is my hit emote
True
what your play style and card? and skill upgrade priority
A2 is low rank?
I don’t do red cards
I got for blue usually
He ain’t a dps
But it’s always fun killing people
There are ppl who are even s rank and still play badly, they just mention low ranks cuz obvly, newer players
Kinda Is ngl, especially After Blue card for tech cuz i aint a dps sorry
What is you saying dawg 😭
I cannot understand a thing
Yeah
there is people at 7k with 0 macro, beeing A or S doesn't mean much. Untill A is mostly bot matches, and if i win you get my same points even if you do 0 and i completely stomp teh game
which makes a lot of people climb for no reason
HIt reminds me of teamfortress 2 spy, he the weakness because his skills relies on incompetence of enemies
#1412281016739037236 message
It's kinda hard to explain my playstyle because I adjust based on the situation, if we have the edge against them in the early game, I basically camp and wait for them so that my attack partner can farm smoothly (then we'll switch roles if it's clear), then continue the snowball from there whether if it's taking down gods or bosses (kills are inevitable so I won't mention them)
If they have the advantage, we'll just play safe and wait for that slimmer of error on their part and grab that opportunity, whether they're fixated on more kills/bosses-opportunity for god takedown, taking down gods-stall and hopefully your teammates compensates on their part, but then again if they got triple ko (there's no helping that ykwim but there's still things to do if it helps)
Strat escape, flex, lbj
1-3-2 (ult-if it's available)
hit is meant to be paranoid, imagine 3 people stacking on theirs tower because they paranoid of you, you can use that advantage to go helps your teammate
3 people stacking on a tower is already gg ngl
i have that on my match, still lost
Pretty sure bots don’t use skills
so you don't camp them 24/7 becuase you know if you level behind it bad
Exactly, you a tech main so you should also understand their roles the most
He's quirky in his own way but in now way taking the spotlight like an attacker/tank
bots play much better than many humans, but you recognize them because there are specific patterns you can exploit and are definitely "not human" behaviors
(BUT for some reason they completely forget to give them any tower defence ability)
who your helper
every tech should use Shu or you are trolling, unless frieza
I don’t think this is true
well you can think what you want
Ofc you still need to farm, the camping part is to make them wary of you so your teammate can get ahead, and when they're ahead, it'll give you an opportunity to farm for yourself and catch up
Shu all the way, there's no other helper near him
meant to paranoid and picking off low hp enemies
I’ve had matches where I’ve played terribly
not gonna make a 30 min video or post again exposing bot scripts...
Again?
Send whatevee you made I wanna see
like the fact you all ask for skill priority in a channel that has skill priority every 3 comments
open a qp match
watch how the enemy reacts on your skillshot, on your pings, and how they ping zenos
What does this have to do with bots
lol
do an other qp, and an other, you either got the same guy on accounth 20th or you start noticing patterns
Then again you’re not entitled to reply
i wish we pin
i'm not sending you things after you could not scroll up once sorry
you can use search function with my name and "bots" in discord
😭
I think you’ve hust played enough to face almost every person in A-S rank
I don’t doubt you got like 200 hours
Like what mitz said, you'll definitely know a bot if you've played with them for long enough, they can be pretty good or pretty bad but their movements are obv
It's those moments where you know they're bots but you can't prove it too clearly cuz the counterargument will be it's either they're new to the game or playing badly
dunno who can actually pin in these channels tho
I think yall are hyperfixating
how to spot a bot in 3 seconds: they insta vanish your skillshots or strafe to the side the moment you click a button, and stop any rush attack.
If you use chat functions or ping, they will use the response "ok got ya" that no human even uses at the same time, on top of not rotating.
Every bot goes giga aggro on any zeno tower and pings it 5 s before zeno touches it, every time, same ping location.
Bots can't defent at all, meaning enemy bot goes giga aggro on the other lane and get full tower in a 2v2
i can go on but this is enough, then you make a smurf, and its the same untill b rank, then is 50 50 untill a rank
no its just boring there is 0 playerbase already
also, is not fun to stomp bots, and also is not fun to soloq into abe every 2 matches in s ranks
Idk man 5k players plus crossplay isn’t bad
On steam
3k at 3am America time wdym
and people is so bad do you even think they have the mental power to changefrom standard mode to quick mode? you are overvaluying moba players
i didn't even check america, still like 10% of american players of 30 days ago
well i been addicted to moba for 7 years so i'm definitely better thann ormies
cause like asia play moba
They have a set coding for each scenario but 50/50 in execution
I'll find my clip where both teams have their dragon shell exposed, my bots broke the shell first (2 of them actually, no one defending), but they just went back instead because they need the actual player to get the dragon ball while our dragon shell is also exposed (not destroyed), until it was destroyed and they won the game
Like I said, you'll eventually know if they're bots or not
no dev communication, no balance addressing, WHO KNOWS character releases, 5 random color prizes for 20 days grind, dc bugs half the matches, no soloq, no tournament
i sometimes saw people prioritize one skills that they don't upgrade another one, i think that bad idea
oh yeah
and half the effects on cards do complete opposite, shu puts mark and is not even mentioned lol
I said America considering it has arguably the biggest player base
depends
like Kale i don't take S2 ever untill 10 where i'm forced
hit you want S1 first at level 8 maxed
you always have 1 better skill on characters, some has just incredibly bad ones on top
idk why fod doesn't proc hwne i instant deathblow after VPS
if i do deathblow after VPS too fast it doesn't proc more for some reason
@sage kite does this ever happens
I wanna play hit but i feel like 200 ms lag isnt helping with the invisibility or the skill 1
when you invinsible then do vps and go outside range and do deathblow it doesn't proc more fod
don't care here lol
You could've just not reply to him but okay
Can you show a footage in training mode? I can't open the app rn
it will be a pain ngl, aiming s1 from out off vision
wdym skip point
Then send it in #✨game-moments
#✨game-moments message
Here the bot clip tho
Show me a footage so I can see it clearly
so you don't upgrade point at level 7?
yes
the why is:
at what level can you upgrade skills to max rank?
What do you usually upgrade at level 8?
Yeah s1
Can i ask if fod proc have cooldown between each proc?
no cd
Seriously? Then why when it doesnt proc for me :/
I goes invinsible then vps and goes out of purple range and s1 and it doesnt proc
you are definitely visible at that point
if a single guy sees you, you can't fod the one with the passive on, also shu marks you
The purple ring is their vision
I've asked you twice to provide footage that it doesn't proc in training mode and still nothing
Yeah hit definitely worse than freeza
How are you gonna takes advantage of paranoid when enemis just knows what to do. Freeza always camp tower. And can speed to teammate easily like wtf am i suppsoed to do
I think i understand it wrong. I thought Fod is stackable from description. It barely just any other skills land or rush attack land on enemies with fod will reduce cd
So it not about landing as much as you can in a second but rather sustain the fod
Damn i did not know vegeta completely shuts down hit
Wait what
Yea atleast my hit 
What happened to u
Oh you got captured by buu
What happened to your hit
Kinda weird how sometimes you not invinsible when you doing burst even after you do invisible
Wait, even if we use infiltration with Hit, isn't Hit still susceptible to attacks?
Technically it's stackable but just think of fod as a mark
You apply a mark of fod, and that enables you to deal more damage on stealth attacks and increased slow debuff
Read the descriptions. It says you will go back to stealth state if you didn't do anything other than movement.
More like the opposite
When i'm playing hit, i know i'm not exactly the guy you go to confirm a kill on one of the bosses right? So... is it a good idea to abandon my team to sneak around and destroy the enemy GoD in exchange for possibly losing an andrioid 16 or a nappa?
I know its bad that i let my team fight a 3v4 and I could be providing a lot of help if i was there to make it a 4v4... But is it so big a loss to let the enemy take a nappa or 16 down if it means i can down one of their GoDs in exchange?
When I played hit, he has god awful farming. So best bet is to split push or try kill or distract people at the boss.
Hit's S1 has some crazy range and can pierce walls, so I usually try to wait for boss snipes while trying to support the teamfight when I get an opportunity
If Enemy has Piccolo, forget about taking bosses. There are other examples (Goku) but that's what it is
Sometimes you just swap priorities
Yeah one of my games the enemy had piccolo, so I chose to take down two of their GoDs while they went to attack the boss
But my teammate kept spamming the pings specifically at me for not targeting the boss with them… wasn’t sure if I was throwing or not for that lol
If there's a piccolo try using S2 to cancel his charge, can make a huge difference in the boss steal
Piccolo needs support to do bosses... so many games i be on piccolo and my team dont rotate.
Awesome, will try that out later
Have you notice this other issue happening to you as well? I am dumbfounded. Uploading video one sec
The game thinks I'm permanently stuck in invisibility
It lasted till I died.
Thankfully we won that game though.
Backstab is fun on hit whatttttt
No backstab slander please
#✨game-moments message
I've been getting that glitch/bug a lot too. I thought it was just desync but it's happened way too many times now for that
It's really annoying and pretty much costs me games every time it happens
It seems having the marked status effect can also last forever
Did you not see what I just replied to you?
If you're refering to me. Yes I did see what you replied. I am also stating that the 'Marked' status effect seems to also have this issue as well (lasting forever just like being invisible forever).
Yeah, those are both two bugs I’ve been getting as hit. The marked status is quite annoying tho I’m curious if that’s only on my side
Like, if you show up marked on enemy teams maps or it’s just your own POV that does that. Cuz the infinite “invisibility” is only on your POV, enemies can still see you iirc
There's a marked status from shu bug (which is what you're trying to say that is certainly not the case in your video) and there's the actual hit stealth bug (that's the actual bug that you've encountered and what I've been tryna say)
From my anecdotal playthrough of a match that I should of clipped. (My geforce experience is buggy af)
The enemies knew I was hiding in a bush and I couldn't "stealth punch" any of them that was coming close to my rush attack reticle.
What hit stealth bug does
.
What cards yall running on hit.
He feels so terrible to use
How so
spoiler: you can't really pick the hardest character in a game and hope to do well straight up
you need training mode to figure out how the kit interacts, how much time your stealth needs to proc in combat, and probably you need to smack bots in qp a lot
you need to be very decent to do what other champions can do with their brain shut, but if mastered he is really oppressive
cards are always the same for 99% of the cast: flex>solid barrier>LBJ most of the time
Ok yea some what got the cards rigjt
Yea Im been trying him out it just feels like he plays more of an annoyance
you can't go in like any other character, you are not a brawler and your rush attacks is very bad, on top of beein squishy. You need to rely on cooldown cycling and just apply passive. Skills in stealth do much more damage than just spamming them and a blinded enemy is a minion for a long time. Your ultimate in a teamfight is a full map 10s blind which is kidna cracked
i suggest labbing ult expecially to see how free stealth procs
Gotenks seems like such an insane counter to hit
What's your rank guys?
Hit main only
Dropped back to S after playing with a stack 🤣
I mean Tech role rank, hit main,. there's no SS bro..
Still rank S in global
there is ss just in leaderboards, sadly 0 rewards, is mostly tied to top 100 that is gonna be 9k+ points by the end of the season, no worth at all
Which divine cards do yall pick for hit? And which skills should i level first before anything else
I usually run Snowball, Prepare to Die, Backstab (triggers on stealth S2 hits)
I usually get S1 unlocked first, then do S3>S1>Super>S2 for upgrade priority
your enhanced rush and S2 have very similar damage so they're interchangeable imo
You max out S3 First?
Yeah, it lets you stay invis perpetually
then even if you can't commit for any kills, you can keep dealing poke with S1 and keeping the enemy half blind
and only jump in for rush or S2 when someone's out of position, close to dying, or charging a dangerous skill
Oh yea it made a huge difference
I might sacrifice a level to get s1 for more range in early game
oh hey that's my build with hit also
i've also experimented with double vanish for the third slot
Is there a point to upgrading his Ult?
Yes huge range difference. Max ult will pretty much hit everyone
Damn, and the range is already massive at level 1 lol
Yea Max will cover the whole map
S3 "perpetually" in early stages Is a skill issue, you can play around with bushes and short lane width. Is not gonna help you at all and you are completely gutting your kill potential. S1 maxed at 8 Is Just too valuable, on top of backstab beeing useless in High level matches. If you engaged, your stealth Is not instant and i can see where you dashed and just aoe there
So in high level plays what do you recommend
Flex/snowball solid lbj. He Is too squishy to survive anything without solid, and his gameplay allows solid to be basically perma up. You can't guarantee disengages without double vanish, even with S3
Also solid allows to keep snowball stacks much easier
hit can't do much stuff
You can't do much stuff with Hit*
In low elo I will run Snowball (Its a must for carry) and Prepare to Die but solid will work if they have hella burst. I prefer double vanish
Hit feel useless as hell even constantly applies fod @sage kite
He Is not meant to be for everyone ngl
That's where your damage comes from so unless you're playing god takedown, you're not gonna do anything with hit
Yeah goodluck trying to hit tower while invinsible yet they somehow knows i was there
Unless that a bot behavior
They can just mash rush on towers so you'll def be exposed and be hit by it, they don't need to know if you're there or not
And that's the thing
They're sacrificing tower for another thing like boss or farming npcs
Everyone's sacrificing smth
Because of hit, although it can be the same for everybody else
But that's more of a skill issue than hit related
You are visible doing burst, Is not like he does free damage because you have stealth. You do towers when you can, they are not free
Even if you see yourself with stealth status, you are still visible
Then frieza came to boss and last shot the objective. Just happens
Immagine having someone saving ults to prevent those things 🤣
Killing people and number 1 best use for him, doing towers unless someone is there 24/7 ain't good enough?
He just sucks at bosses, is all
Game is about towers, not farming fiesta
Even if Hit doesn't get to kill someone (tanks) you do the basic combo without ult and enemy can't counter you. You disappear again (skill 3 at lvl2 is already a menace) so they gotta play in other ways
Hit's role ain't about trying to steal bosses from
or 
Just steal their eyes and Hope your team abuse it
C4
Bet
it feels like people just rush attack the correct way even if i do mark them, making my invis null. am i just moving too predictably?
like
i just cant fight piccolos
dont even get me started on frieza's minions seeing me during invis too

They can't see you
They hurt you (or anything else) during the dash you do in s3 which caused it to be removed
Try not to (ab)use the skill 3 against beam rush attacks or attacks that auto lock on you or they'll hurt you while doing the stealth dash = Skill 3 wasted
Same logic applies if you're hurt with melee rush attacks or skills (like Kale's ultimate... Depending when you use Hit's s3, she gets you out of stealth and you're dead)
mm
that makes more sense
so each time i use s3 and seemingly instantly lose my stealth its cause they caught me during the dash
Yeah, if ANYTHING caught you when you're stealth, ggwp
Auto lock attacks like rush attacks are the main culprit
This is why limit breaking jump is highly recommended with Hit
Yeah backstab can reduce skill 2's cooldown but you're relying on not being hit (no pun intended)
ive never considered ever using any 3rd card besides lbj
why would i ever use anything else
Well, the reduced cooldown for s2 is cool but i ain't gonna risk it
The ever present dilemma with Hit is
Snowball or Gekishin High
Both are cool with him
Carry vs Objective I feel like thats simple. Max stack snowball feels better than Gek but anything lower gek becomes moreusefull
that's why i always take LBJ because i can take distance before S3
If you go backstab you can s2 into vanish s3 again. But lbj is safer
@carmine orchid do you enjoy playing tank? I feel like its the worst role
nope, just in 4 stack
why tf hit auto rush attack goes towards zabon and dodoria instead of freezq
this is stupid
@sage kite what your game setting to be best hit
that's your aim settings, every character would do the same unless you play kbm
also i think Frieza minions are not really treated as NPCs, not sure
Don't do semi-aim? The thing where you just rush infinitely at the press of the rush attack
Because when you're weaving in and out of bushes, you wouldn't want to keep rushing and don't even trigger stealth state
i mean the rush attack
i tried rush attack friza but it goes to minion instead
Oh you gotta manual aim then
I really don't mind either way abt the rush since I take out either of them, I still win
Take out frieza, cool, take out zarbon, there goes his main damage dealer, cool again
i hit zarbon and i die
i was assasin
Not from behind...
Like I said he's not a straightforward char, you'll need to analyze things before doing it and assess the risks, if it's too much, don't and just poke from somewhere safe, if you can get them, then go for it ig
i'd say Frieza VS Hit is a skill matchup, the better one wins
So what's the best Divine Card Combo?
I like fighting Frieza as Hit lol
Outside of the minions always knowing where I am, it's really fun to scare people!
Super Snowball / Gekishin High
Solid Barrier (since Hit is mostly a hit and run character)
Backstab / Limit Breaking Jump (some people prefer backstab but i prefer 2 dashes)
You COULD use Prepare To Die if you're willing to accept the risks (getting bursted to the 🪦 by Goku, for example)
I'm glad to know that I predicted Backstab was important! I've been taking it on mots of my Hit treks.
Its extremely risky and probably not worth it unless low elo
why the hell does he makes u go blind?
he shoulda be inivis himself
thats it
is he throwing dirt on my eyes? and thats why im as blind a a god dam mole?
“Fear” idk
That's where Hit's hands are in his pocket.
He's always got pocket sand to throw atp eople.
Does Art of Decoy combo with Hit's invisibility?
I don't know
but the best card for Hit has to be Backstab
the card was made SPECIFICALLY for him
Every time you land a skill on an enemy while they can't see you, the cooldown goes down incredibly
so if you sneak up with Dimensional Infiltration and use Level 2 Vital Point Attack you can just loop them
since you blind the opponent and the cooldown for Vital Point is much shorter
and at Level 2 it's range is greater than their blinded FOV
so you stun them, back off, stun them, back off, throw in another skill, stun, back off, ect.
if you remove blind on his kit he would probably the worse character in the game, even if you leave it on his ult only
true
I think that in the hands of a capable player he's high-A tier
he and gohan in team play are the best by far, but those 2 can't really coordinate in soloq and i'd say Hit>Gohan in that case by a small margin
the moment you start facing the top players in premade with a good hit you will be like "oh ok this is disgusting"
S-tier*
You should try a Hit + Dabura pair. My last match, I kid you not I felt TERRIBLE between Hit's constant stuns and Dabura's spit. They might actually be the most toxic partners.
if the enemy engaged dabura and feeds him before 5 i mean... dabura is going to melt vs baseku hit
Not really. He's just too low on health and damage, so in situations that aren't 1v1 he loses a bit on strength
he isn't low on health
the fact is he is the first engaging and has the chance to disengage before you can even think of damaging him, and solid barrier makes him basically unkillable
even if they skip the first auto to S3 S2 you into vanish back S1 S3 again is X damage on you and 0 on him and you can't do much to avoid
No, backstab activates after you're being seen, any skill dealt to the enemy within 3 seconds will reduce the cooldown
Vital point attack makes hit appear first then deal the stun when in stealth mode, so it activates
Do that with skill 1 while in stealth and it will not trigger backstab
if you get backstab you probably want strategic escape to have some way out most of the time, but you can kinda spam s3>s2 with backstab on repeat. Less damage but surely very good if your team follows
Backstab is the s3 s2 perma stun strat
which is kinda nuts
Well, as I've said back then,. If you're using
s3 then s2
Or
S3 then s1
Both wrong,. Figure it out yourself 😂
Isnt strat escape better to get out of sight and proc more
Although i haven't tested it, Super Snowball offers way too much damage to skip it
Gekishin is my 2nd option because the dude basically destroys tower way too fast if left unattended for a few seconds (recommended to change Gekishin High when 1 tower remains!)
Snowball also synergizes with both Solid and Limit Breaking Jump for maximum survivability
You could replace Solid with Prepare To Die for twice the pain
Am I the only one, who can forget using a helper throughout a whole match?
You might feel motivated to use helpers if you know that shu the first helper for tech marks enemies, meaning invis hits gotta watchout
i personally run farmer cuz his shots do little damage but damage is damage so i take it
and the debuff is good
I often forget to use the helper. ESPECIALLY when I'm on Hit. He just has so much to think about that I completely forget about using the helper.
And then Krillin 😭
You have to track his mines constantly cause it will make you visible constantly
I'd rather that than that damn Pink Guy sitting on the enemy tower.
I decided to stop being stubborn because I've been doing doing S3 => S1 => S2, and finally started to do S2 => S2 which makes it easier to hit S1.
But, I have been curious. Does anyone know if level 3 S2 does anything, like, how is it different to level 1 is it just more damage?
Pink Guy?
You talking about Dab?
I am. It was also a Joji reference
Joji is back. Early game is so hard w this character.
I think it just makes u stay invis longer
im slow, But S2 I think hits for more and stuns longer if im not mistaken
make a cone behind s2 and stuns who is chaught behind, very niche, still s1>s3>s2 proprity
S1 has priority over S3?
Yea, I also used to believe in s3 prio even at super start cuz ofc full uptime on stealth (when I was starting with hit) until you realized, you don't need that long of a stealth duration in the early game (what's important is for you to trigger fod multiple times), especially when you can allocate it to his other prio skill first which is s1, then s3
Which is why we just recommend 1-3-2 as the skill upgrade, ult excluded ofc
Oh the cone stuns?
I thought it just dealt damage
when you say that do you mean max s1, then s2, then s3 or put 1 point into s1, 3 into s2, and 2 into s3?
The former
S1=Skill 1, s2=Skill 2, s3=Skill 3
And what klover said
Thats why its very niche, It does but hos many time will you land It?
Still, S3 Is not really necessary maxed First because It gives 0 value in a short lane, but maxed second Is the perfect time to abuse open lanes
Enemies shu destroy your invinsibility?
I feel like with how everyone run gotenk i think hit just having hard time
Being useful
He need a buff at this point
Ragebait
Arr you really hit number one
Reading skills those unknown
For real lmao
It does, but you have to be out of range from everyone on the enemy team
If an enmy can see you in their vision or on the map no fod procs even if you're out of range to one person
There is no point in quickly using skills as fast as possible right.
I mean... it depends, if you have 2-3 blue cards, proccing fear of death every time, and proccing backstab every time you use skill 2... i don't think you would run out of skills to use, they should come back off cooldown by the time you you need to use a skill again
Yes. It can counter hit's ultimate as-well. You cant do the "Stealth" variation of your rush attack or skills despite being constantly invisible.
so, each level i get i should be upgrading the consectuvie skill?
wait
nvm
i cantr ead
so on level 3 should i have 2 deathblow points?
im having a lot of trouble early and mid game
Saving for me
Hit need a buff in him passive because u need to mark enimies two times to work and im think this is too easy to enimies to flee
At lvl 3 I usually put one in skill 3 always and one in either skill 2 or 1 depends on your playstyle. I’ve been doing a bit more of skill 2 because I like the stun in fights
Skill 3 at the start is almost always just used as an extra dash or to finish of potential kills
After that… what klover said

You start with S1 and S3, then you get S2. You need all the kit to make him work, if you put 2 points in S1 First you are trolling.
Nah i think build up is good for hit
In a world where everyone running snowball. Build up is middle finger
Also how does art of decoy works
What getting obstructed means
I know it weird to have defense on hit
But i feel like in higher match where people is after you even if you invinsible it needed
Hit is just so bad
How are you dealing against good player
@carmine orchid why cant i play hit with tank card
Stupid visial clarity.
Sometimes when i invinsible and enemies still hit me i curious if they are bot or somethjng
Easiest block of my life
Lmao ok
But wouldn’t protective barrier do the job well enough?
Cuz as long as you’re playing hit well, that protective barrier should be up every time you engage into a fight
just wanted to hop in here and say thank god we get another character that counters hit 😭
The existence of frieza, hit and gotenks all being somehow in a cycle of countering each other is peak
I enjoy hit lol
Any good Hit youtube videos
?? Gotenks and Frieza counter Hit imo.. soo who does Hit counter?
Frieza I guess
Cause it definitely ain’t gotenks
Nah it aint frieza either, he has no killing power against NPCs so he can't even get rid of zarbon or dodoria. He can't sneak to the gods if they're there either plus zarbon applies movement speed down so I'm pretty sure you can see Hit during that
Gotenks does, idk the timing but the ghosts can track Hit after he goes invisible
That comment was saying Hit doesn’t counter Gotenks lol
Gotenks can't hit you anymore if you proc fod on him First 😘, which should be your priority vs... Anyone?
Still, he probably wins at level 3
What stopping him from be next to his teammate lol
Both having fod
i mean
hit kinda needs to pour everything for a kill
solid barrier could counter his whole plan
i mean
you'll still take damage
But you're
not gonna die
maybe
depends if the hit is smart or dumb
Hit has so much counterplay.
Especially now with gotenks
It can start with dps classes especially android 18 hugging hit with rush attack so hit has no breathing room to setup his status affect.
Aoe dmg especially cooler with how common tank players pick him can just save his passive then use skill 2 the aoe slow and pincer on cooler with teammates.
And for tech classes just use shu & stick with your teammate early game.
You may be discovering some scenarios where if you stray off alone for at most 8 seconds when you're either farming exp or attacking the boss npcs hit would solo ult you to confirm a kill
At that point unless you're a tank; you're screwed.
Hit is a character that requires a-lot of setup to confirm a kill. Harder than android 18 but less predictable than dabura
Hit also has "cooldown" for his "stealth" variation of his rush attack
He's best at picking off the weakest link for his snowball card like how trunks, 18 & other dive characters. But the autoaim rushattack like I typed earlier really screws him over.
Like the SSJ3 was just holding m1. I tried to teleport away and still get attacked & revealed. Now I'm a sitting duck. And the gotenks ghosts home in no matter what. If they see you. Turning invisible wont disable the aggro.
Can't overstate this enough. Just stay with the herd of your teammates. Especially when attacking boss npcs. Thats where hit shines best at. Which is: Get info, early pick & regroup. Making the enemy team second guess to retreat
Could go on & on maybe some other hit players I've played against could chime in.
Maybe vent against the said issue with autoaim lock on or caulifla's annoying passive.
Like if hit sees you with 20 broken bones, half hp or god forbid just farming exp alone. You're likely dead.
He's only going to attack you when its the most favorable for him.
Never played league of legends but I'm sure the same saying applies here with any assassin like character.
he is not really an assassin tho, for that we have baseku that also uses solid barrier 🤣 i'm also getting more and more strategic escape instead of snowball tho, because you can also proc it to chase (very niche) by flicking your back for a split second to get bonus movement towards the enemy.
the only other reason for not going snowball is that i also keep getting backstab now. If you apply FoD with S1, your S3 S2 combo with backstab is 2.6s cd, meaning you can chain stun an enemy forever. If i miss strategic escape and LBJ i'll be ganked every time, and the speed boost is completely dumb
Ult on bosses in completely broken, if they try to do it, they loose all infos and probably boss sight too, and you turn a boss into a boss + quadra most of the time
that could have been my problem yeah
soloq and lower ranks at that so no one is coordinated at all. I was playing 18 but the guy just comes out of nowhere and stuns me for like 4 seconds and just eats my life bar, blinding me to where i can't even rush attack him at all, and just always gets away. When I got close his teammates actually helped him (couldn't relate) It felt so impossible to kill him
Anyone knows what ssj3 goku does to me, that unables me to go stealth?
I get a ssj goku icon with a purple border above my head
That's the SSJ goku passive. If you frag an enemy near the goku player you'll have the "marked" status effect but only visible to goku. For about 10 seconds.
I see, thank you 🙏
Lyndon B. Johnson
That's a bad teleport then.
The teleport is far from a get out of jail free card
You have to pay attention to where you're teleporting
Really?! Man it's almost like homing attacks can still home where you're teleporting to.
Yeah gotta keep my head on a open swivel.
Especially when gotenks's kamikaze ghosts can still go after you even if you teleport & stay invisible.
i just got the character an lowkey want tips cause the idea of a stealthy support sounds cool
what are good options for first card?
I get that second card you choose between prepare to die and barrier, and third card you just go backstab or double vanish
but first card I'm not too sure on what's worth getting outside of snowball and maybe gekishin high
I find Strategic escape to be good, as a first pick sometimes
gekishin high doesn't really work on him, he already have giga low cooldowns, strategic or snowball are good choices. If you go backstab probably get strategic because you lack escape options
Despite understanding how incredibly strong backstab is on hit, I personally still prefer using Pursuer, with Snowball and Prepare to Die. Snowball, when using any other red card, is just too strong, since Snowball gives "Attack Up", while every other red card either boosts DMG, or deals flat dmg. If anyone doesn't know how math works, buffs of differing types multiply into each other, making the total increase much more substantial than if you just had all buffs of one type, i.e. 3 "All Attack Up" buffs would be much worse than 1 "All Attack Up" card, 1 damage boost card, and one card that does additional, on-proc DMG. There's 3 DMG Boost cards, 2 additional DMG proc cards, and only 1 Attack Up card. Using Snowball, Prepare to Die, and Pursuer, even if I'm not getting the CDR on the backstab, the damage increase is just so incredibly high that, if you're able to pick good engages, they just fall over. During late game, where the enemies start playing ultra defensive, and everyone's got a basically screen-wide ultimate, you've likely got enough card energy to swap out cards if needed, but in the early and mid game, I've found that maxing out on raw dmg seems to work best.
I mean technically true? But that's kinda like saying, It's not free, it requires two braincells instead of one! It's not hard at all, as long as you have at least more than one braincell at least
The moment you have no solid barrier i'll 100% focus you, plus pursuer Is 0 damage and you don't Need the Speed to chase people. Pick whatever you want, Is like saying "i pick mana items on lee sin and i've 70% winrate"
Placebo, there Is no damage increase. Is a flat number that Is giga low, you could use training for 2 minutes and figure It out yourself
I just play the GOD snipe route. Where I’m constantly just chip damaging enemies and when GODs are up, I try to sneak to them lmao
As Hit that is
ty
I'm thinking about trying Hit but I'm kinda uncertain about his plays,
Only thinking of Ranking up if I'm good with him that is
For a hero that lives on not being seen and not staying in combat, isn’t solid barrier a bit antithetical? Or is it mainly that the other cards on the tier don’t provide enough value? Cause extra burst on GS or stronger clean up on PtD seem useful for your engagement pattern….
LBJ vs backstab is a more robust debate because vanishing steps are double dipping offense and defense and chain stuns are also crazy value, red is just inferior t3 on paper
GH has unique interaction on hit because his cds are so low that either it’ll be entirely useless because of weave pattern or let you chain hits with no in between; where snowball and strategic both cover an issue he has (not enough damage or not enough retreat if your stealth gets interrupted/ wanting smoother rotation cycles)
The moment they touch you without solid you are dead
Especially because you have plenty of ways to force It going up even during engages It Is strong
GH Is meme on him, if you can burst 6 times on a tower they are giganoobs
Solid Barrier Is literally 1 or 2 tiers above any other card If you had to make a list (Abe did too and It Is above anything else)
I lowkey feel like limit breaking jump is a little bit better and more versatile because dodging attacks is always better than taking it
you can't always dodge things, and backstab is super good on him. Is a tradeoff: if you go backstab, you miss double vanish so you probably go strategic escape to compensate.
If you go snowball you probably don't want to rely on chain stun but you want to kill people right off the bat
I didn’t say you can always dodge things. I am saying that dodging is more reliable than eating hits
backstab is too good to pass on him most of the tim, and if you get it well... you can't dodge all hits
i agree on dodging hits, that's why i still think defensive step (25% constantly decreasing damage reduction on vanish) is incredibly worse than just dodging out nukes
I mean out of all the characters in the game right now, backstab does work the best on hit so I see the value there. You are saying that you can’t dodge all hits with double vanish which is true but one vanish + strategic + invisible is not more likely to be free than double vanish + invisible.
the fact is that you can reliably go out of FoD vision with strategic escape after an S2 without a dash
you can't without, they will get back before, hit you, and you can't instantly go in stealth, meaning you can't really chain S3 S2 efficiently
the speed boost is the only thing that saves you if, after a stun, they dash in your position, and you can save vanish not for the combo
it's the same reason why you can't kill a gohan after you stunned him, because that card makes him run away at mac 12 regardless
Yh but I’m talking about getting out of sticky situations
so many times i get jumped on hit and i'm just there walking normally because they intercepted stealth
it helps a ton, immagine stunning an ssj goku that has a full screen aoe dash, most of the time he will get you, if he does and you don't have strategic you can't run away anymore (you probably cannot vs him but is just as an example"
Yh gohan is naturally faster than almost every character
getting snowball and backstab is definitely unsafe unless you have a very good team that can save you
gohan most of the time picks strategic escape tho
for the same reason, and he still have a dash too so
no not really, as character are meant to not be seen all the time, proc solid barriers works best
Interesting enough snowball backstab is used on all of the top 10 hits that aren’t using a red t3
The variance is in solid barrier versus a damage tier 2, and that seems to be up to taste
the taste of enjoying getting oneshot
you can definitely go snowball backstab if you are playing with top player, if you are going soloq don't expect people to capitalise on you nor save you
Best to priority s3
I mean only real reason you need priority s1 is better range
But better rang for what. It took like level 8 fastest
D rank
Im A rank tech in asia server
I mean different playsthle
i also go full mana lee sin most of my games, is a playstyle
So, after driving him a bit, I see why someone would want all of his cards, because holy heck is he not good at anything but ambushes 😭
You want escape because you don’t have hands , you want snowball because you don’t have hands and want to have hands, you want barrier because you don’t have hands, you want giant slayer because you want to have hands, and you don’t want backstab because what’s the point of repeat stuns with no damage when wicked is right there to actually let you hurt something for once
Complaining mostly aside.
You almost want to skip s2 early just so you can have long enough s3s to actually do something akin to a combo, but with a decent lane partner you want the stuns to help them out. His farming speed is just sad so I understand snowball for that alone, and you have no objective presence outside of your super.
The super is reallllly important and good at least
If you’re actually going to depend on your partner, backstab, and maximizing s2. But if there’s even the slightest chance you’re gonna have to carry, prioritize your damage, though because of that I’m starting to be convinced about barrier.
you are a tech after all
long s3 is troll
you want all your kit at 4 100%
skipping s2 is like doing alt f4
then you max S1>S3>S2
and also snowball is not really helping you to farm, 24.8% of 0 is still 0.
You farm because you won the lane, you farm less than a Frieza but you make the enemy farm even less
wtf is this even
Your insistence on describing things as all or zero makes it difficult to take advice, even when I think your on to something, I will simply take the parts that are worth something and ignore the rest to the best of my ability
You don’t want to be seen and you can’t farm from stealth so damage increases are important not just for your interaction with heroes, but also make it to where you are continuing to power scale without being left in the open
its literal numbers
take bad cards noone cares tbh
you CANT farm from stealth
nor you need longer stealth in a lane with 2 meters lenght
your S1 range and damage literally doubles with levels
your S3 is just duration that you shouldn't not use
you should be using s3 properly, engage when needed and farm, if you stand 10s in stealth doing nothing you are loosing
you have bushes too
s3 is good maxed second because, at that point, the center is open and lanes are longer
again, do as you wish while loosing 2x damage and range for... no increase at all?
tag rank 1s in discord and ask them they will probably tell you teh same, again noone forces you to pick anything you can win with S1 only and not getting any point in the other skills
I don’t think you read what he wrote at all
Like…..at all
@slim flint you seem to somewhat know what you’re talking about, thoughts on strategic over snowball? Feels like you’re relegated to poking anyway
Honestly a toss up, your damage is kind of bad regardless compared to the more upfront techs, it’s probably one of those situations where you start out snowball if you’re not hard losing and switch later, otherwise grab the utility options.
Solid is in fact solid as others have said and backstab is great for 1v1s but wicked is good for farming. Issue is card 3 is after the farm phase, but if you have it and snowball you can actually kill things late since your poke gets worse relatively as the game progresses. You can’t keep up in farming and that doubly hurts your scaling, so you’re kind of the tower towel boy by the end outside of your super
If you’re not fighting heavy burst for some reason and you want to have fun you can run giant slayer or PtD for better poke but honestly the barrier defense is a nice blanket
same for you i guess, i literally talked about strategic over snowball...
dunno why 2 games D ranks are making guides now
Sounds consistent with my experience yeah, I lean into offense early and swap if we get tower stalled, he just feels stack/comms oriented how pre buff Buu used to, and even then those same stacks can get more out of gohan and Gotenks. Ah well.
I saw you in S stacks yesterday, you play a mean 17. (Ignore the d rank comment it’s funny you won’t update that)
Same to you and your Gotenks 😆
And yeah this is a dragon ball Discord I know better than to take most people seriously or be rude it’s all good
Rank checking is very overwatch
he asks for tips after "driving him a bit"
Proceed to refuse help and take his things as granted
logic
there is people with 100+ hours and tournaments around, get a single video of the last abe tournament and see any card they pick
your welcome, and noone gets max s3 first
(even tho 9/10 games are gohan)
did, you read the comment over yours?
I said you want more duration, not max
did i say you said it tho
You responded to me so it’s a fair ask
noone takes a second point before max s1
is just a meme in this
where any new entitled hit comes here and say S3 max first is better
and noone can read so
You can easily get 2 points in 3 before you max s1
an other reason to leave the block
Blocks someone
Responds to their comments
Logic
