#Hit
1 messages · Page 2 of 1
- krillin
any class that can spam blasts in front
just wait for him to pop stun or anything.... aim in that direction, shoot . cant stealth
what does stacking fear of death do? do they get more slow?
whats with the fov not showing... is annoying
is that a bug or what?
keep using s1 and hitting and the player does not get the small circle
I already answered your question about the "stack" on fear of death and you still asked that, same with the fov against 2 enemies, and you still asked that
@tired pecan why?
If you're against a single enemy and you can't apply fod to them, then it's not on hit that's on you
No because uh
It was only me and I snuck behind a frieza while invisible, the zarbon knew I was there somehow and shot me
Zarbon ain't your normal npc
He's still an NPC 😭 nerf him
also I think Dodoria needs less HP because thats just cancer
sometimes stealth goes full cringe mode and needs some time to activate
click stealth a guy randomly rush attacks you
^
its especially annoying when you're in close combat and getting hit by a rush attack
you dash
but somehow the rush that you dashed away from hit you and took away your stealth
dont hate me
Bro every character needs a character they are week against. Hit is week vs frieza. Only thing is most friezas are bad so that's a positive for you hit players
The fact that hit can hit towers while invisible should never be a thing. And there's only 2 characters that can stop you guys from doing that.
Krilln and frieza
Any Hit mains feel as if Hit should've gotten a transformation?
He had one in xenoverse 2 called "Pure Progress"
I thought it was pretty cool
i think im moving on...hit asks for too much and gives too little
feels like im playing a completely different game
kinda same for me, he's rewarding but very VERY situational. If your opponent is with a teammate he doesn't even stagger or reduce vision
Kinda disappointing because he's ny favorite character in the entire series
and yes, I remember that. I mained him for the longest
You're basically agreeing with me instead of what you think in you're head on what you're saying to me
We've had this discussion before and y'all just tryna reignite an already finished conversation
"You hit players" funny.
You Hit players lol
I'm not a hit player
At the end of the day, you're still agreeing with me tho
Only thing good about him is that he can take towers down while invis. Otherwise he's trash
Hit?
If you're talking about Hit you just don't know how to play him
I never ran into one that's a problem but I'm a freza player. Soooo that's probably why
Recently beat a decent frieza
Just beat another 0 death frieza
By 0 death I meant the frieza has 0 death and lost
His teammates were the issue and I capitalized on that
He could've beaten us single handedly with just tower taking play
But because he likes to go in the backseat of his minions, we just capitalize on bosses so yea
They just don't know how to slow down enemies,
Reset skills every combo.
Don't mind them
Once they reached rank A tech, they'll be addicted to play hit
As a Hit player, he definitely ain't trash. He's as annoying as Sableye while being more competant than Sableye
I unlocked Hit yesterday and got MVP with him in my second match. I'm on the lower ranks still but at that rank people just doesn't seem to be aware that he can be already hiding in the bushes at 35 seconds of the game start. Do players on higher ranks already try to be cautious there?
You just need to fight a Hit once and you'll forever be paranoid
I feel my opponents got that feeling already xd
Hit is very fragile tho
Most of the time I always go with the 3 technical cards but I might change some things up
full offense can work when you got a good Hit and our confident in you're run.
With the partners I have I really have to carry
Nobody stays behind to protect the gods at D rank
They always just push
You mean their playing the game like a DB fan
use the server for squadding up might help
I do, but you barely land combos with how many restrictions there are on his passive
Probably do that yeah
If there's a teammate near them, no passive even if you land the skill to reduce their vision. If they're near a teammate, no stagger on his skill 2 no matter what.
Plus Frieza kinda counters Hit if they just camp next to dodoria or zarbon since they literally know where you are while you're invisible
Yeah
and can interrupt you
Too many times there's been a random zarbon that shot me while my 3 was active
I'm actually thinking limit break jump might be ridiculous with his ult, as in that card was made for his ult specifically
I'll be cautious of that
I'm alternating between that and backstab
Not sure which one I prefer
I mostly use limit breaking jump since if they're competent and have a teammate next to them you can't be out of their FOV
I honestly think his lvl 1 S1 needs more range, it's not even long enough to hit someone outside of their FOV if there are no bushes around
I used super snowball, giant slayer and limit breaking jump in the last 2 matches
That's what I was thinking. The damage you lack from not going red, I'm going to assume his stealth will more than make up for it, especially if you pick off squishies / low health
Definitely, I'd like if he was more of a sniper, something like Inteleon who coincidently also uses stealth
I might just stop playing Hit unless they buff his passive 😭 he is quite literally useless if they have a teammate anywhere near them, either buff his S1 or nerf the default FOV range because it's insane how many moves get shut down since they're with a teammate
He's my favorite character in all of dragon ball but he's just too situational to actually feel good to play with
He should be effective against 2 players early game if your teammate does minor work
I mean, I wouldn't say he's useless lol, Hit is still very good, he's just probably the hardest character. He's also probably the best at sneaky GoD breaks (I just won a game because I was able to sneak passed two fights and break GoDs)
Giving hit the highest difficulty scale is accurate tho
Yeah, also they should change how zarbon and dodoria can detect Hit while he's invisible
I would like his S1 to be a little longer, though, something like Inteleon would really, be perfect. It probably wouldn't break him, but it would also give the enemy something else to think about with Hit.
yeah, or like I said
decrease the default FOV range
Hold on I'm gonna go into training to see how big it is
I have no idea who Inteleon is
I'm assuming LoL
He's in Pokemon Unite, another stealth / assassin hero, but he's an actual sniper
reasonably later
probably why I haven't heard of them
Kinda got me wanting to watch Pokemon, but I don't wanna learn about the 80 million pokemon
Hit feels to situational and asks for too much imo, just not being able to use my passive if they have a teammate near feels so sucky, cant stagger and sometimes even when I teleport away with my 3 I still get hit and I die for it
There is a stagger, it might just be chaotic for you to even notice it
I've said it before, the vision doesn't matter, as long as you attack from the outside of the marked enemy's fov (if you have the range ingrained to your brain), they'll still be damaged like how you would in a 1v1 encounter
I'm watching the anime, at the gen 9 anime now
Maybe I'm not noticing it, but I swear it looks like they're moving when I attack them because their FOV is increased when they're next to a teammate
Ah, I've watched some of the OG and I watched the first movie back when I had a VHS 💀
Unfortunate but I'm probably gonna drop Hit, at least for now. Got a character to recommend?
Role dependent
I played cooler like twice or three times only and oh boy
I got the gold mark
I could definitely use him, I'm thinking him/gohan/baby
Only reason I have a hard time is because my teammates decide to run away as soon as I possess them
Ff
With cooler I just don't know what to level up first
and don't know when to level up his supernova
I need to more levels to unlock Trunks/17/Gammas and I only have 400 zeni
So what do yall prioritize when upgrading skills. Trying to learn hit and kinda struggling in 2v2 scenarios
His 3 and 1 for me
He's kinda annoying to use for me since a lot of his passive is shutdown when enemies fight together
Max s1 first, use bush,.
If it hits, that one will run,. Then use s3, s2 to kill tech.
Free hit if fov hit both with s1
Fod I mean
I see
Max 3 first...
So thats why... you can only debuff on alone players?
No need to max s3, if you can do combo reset skills
And what about cards
Been a lil risky with snowball,prepare to die and either limit breaking jump, backstab, and pursuer but idkkkkk snowball feels like a coin flip
I dod gekishinn burst card and sneaky break gods
3 seconds the enemy doesnt protect god you destroy
In rank A, one player stay to guard god
Yup, at least for me.
Can you do me a favor
Use ulti to debuff all, then you can 1v1 your target
The other will just run since they can't see you
Can you screen record a game and send it to me? I need to see how you play
Dunno if I'm making a mistake or if I'm just getting downright screwed over
You want to see combo reset skills?
Sure, well I also just wanna see you play a game. It feels like I'm playing a nerfed Hit, even when I'm outside of their circle I'll use my 2 and it won't stagger
The cd doesn't matter, what matters is the full uptime duration
level 2 S2 to stagger
Because you're using s2 wrong, put fod first then s2
You'll see the mark on target, icon of hit
Yeah but I do s3, s1, attack, dash back, s2 back into s3 and repeat
bht when I dash out of their circle and s2 it just decides not to stagger
How am I using it wrong when I haven't said how I do my combos what?
Crazy assumption
Because you have to put fod first
Passive skill first before skills
Mean rush atk
Bush rush atk, or s3 rush atk
Gets?
Then you can do your own combo
Then when do you use s2 Stagger?
I never said how I do my combos and I'm doing it "wrong"?
You want to know why s2 stagger because you use s2 without passive
Holy assumption, LIKE I SAID EVERYBODY KNOWS THAT GODDAMN
Either you use s3 then s2 or s1 then s2,. It's both wrong
The is bush and rush atk
The key
Just hold your rush in ur GOD zone when u know there’s a Hit on the team. Thats just good IQ is it not
Cause I’ve definitely been stopped by Majin Buu before lol
From my experience if you get the super snowball then you need that 3 maxed out. He is very fragile and you need all the tools to escape and not lose your stacks
Deathblow has an okay range on higher levels and it can catch players who are low on health and runs away without you needing to get too close
I've just won so many games by sneaky breaks alone. If a Hit is on the team someone really should probably hang back near a GoD
Yeah, you have to play UBER safe with snowball
Today in all of my games I had to stay back at the gods actually because everyone else pushed xd
Hit the GOD protecting Assasin with 4 stacks of snowball, slayer and backstab
Defending with Hit is impressive. Fortunately, he makes the enemy team cautious just by existing
not when clouds are up...
they just spam ults into the clouds
and then go for a burst
btw I'm a bit confused at how exactly gekishin burst works
you deal damage to the god even if you are charging and get interupted?
either that or I hit my opponents too late and they got the invincibility shield already and I couldn't notice
Is it me or is Bojack a nightmare to fight
didn't face one head to head
I can see his mines being a little irritating since they'll break Hit's stealth
I've being tending to grab the level 2 skill 1 since skill 2 stays at the base level, for the most part right at the start of a match. I'm wondering if I'm gimping myself if I do this with other characters though. My thought process is that while most people will have more skills since they'll be taking their base skills first, it might give me a slight damage advantage?
not really
it doesnt not always happens, sometimes they chase you
they start throwing blasts and detect you
never try to fight back, just s1 or rush hit invisible, GO BACK, try to stun of hes fov, then go back, hide again etc
i think my worst mistake was trying to fight back enemies
try to stay near bushes, or try to bring enemy near bushes . so you can loop over and over in and out of bushes
also if enemy coming to bushes , try to hold down attack to attack him as soon as in range, or he will enter bushes and will see you
You have to backstab the enemy, auto aim basically ATK front, no target.
S3 can do that
question for hit players. how the hell do you properly fight hit
AoE is your friend. Or play Frieza
i am playing freeza. the question remains
do dodoria and zarbon detect him through stealth or something? i don't see why freeza would be advantageous otherwise
I, actually never noticed. I just know I despise that pale lizard
Managed to turn around an unwinnable match with hit
Solo defended our last god atleast 4 times
But somehow didn't get mvp
I actually don't know how mvp works. I've gotten Hit mvps when I probably shouldn't have.
Brrooo 1 point till c1
I'm Stuck at tech rank A hit,. I want to reach rank S but the season 0 will end soon
Have you just tried to focus on breaking GoDs? That might be able to push your team over the line
There's atleast 1 enemy guarding gods,.
Their strategy guarding the gods is to give signal to others,.
Promote then demote again

One last rank to S
But ended up demote
Are you guys finding more or less bots in A rank?
I'm only in C with 1 role tf you mean A rank xD
You can spot bots based on their divine cards
Also I had a weird match
The whole enemy team went on the top lane
At the start
How so?
I only know attacker atm, lightning swift, art of decoy, and wicked warrior
I've posted pics of wins/losses with those bots
bumrushing honestly doesn't seem like a half bad strat. As the old adege says: "Monkeys, together. Strong"
HOOOOHOOHOHOHO
Regardless of which attacker is playing, that will be their cards and they'll never change it
Maybe bots when you met 2 goku
We can't share gifs? That's a shame...
Frieza laughing at monkeys
Okay?
Can anyone tell me if I should get the hit or the cell?
I really want the hit, but seeing my teammates playing it didn't seem like a good character
Do you play technical a lot
We just recommend cell or 18 because unless you're gonna commit taking the time to learn about hit and all that, take the easier route of using tank/damage characters
I need someone to record their Hit game
I can send it to you using send anywhere if you want
mind sending it in dms?
How can I send it in dms when you can only send like 20mb or smth
ah yeah forgot about that
Unless nitro
Well how do you wanna send it?
.
I've already said it smh
Funny I never heard of that 🤣 I'll get it
I thought you meant you'll send it anywhere
Aight hold on I'm in a middle of a match
alright
they should change the visuals, make it to where the person you blindeds FOV overlaps their teammate so you know how big the circle is
I just dmed you
skill level prio for hit?
3 and 1
thanks
Which dps character do you like playing along with
I had good Goku and Boujack teammates
anything not too squishy tbh
had success with dabura teammates too despite dabura not being that tanky
Goku and bojak I feel is best
Piccolo worst
Oh yeah Dabura with petrification makes for consistent kills from stealth
Got destroyed by hit he's actually sleeper busted if you know how to use him
He lowkey might be s tier
I can’t get anything done with Daima Goku partner lolol no shade to people who main him
Feels like a throw pick sometimes
hit feels like a weaker picolo
except the stun, which in picolo is a slow
is not how u use it, this character NEEDS A BUFF
any player with a good skill level with hit could do much better with any other character
you cant do anything more than sniping in teamfights, fear only works when enemies are not together
I disagree personally, unless Hit was to be changed up to be more vulnerable as a compromise. A good Hit who keeps an eye on his Dimensional Infiltration cooldown is one that will almost never die unless they overextend and make a mistake, which makes for far too frustrating an opponent.
Group fights def my biggest struggle but I just be Savin it for them so idk
Def feel more passive in big fights feel like I be letting team die, but if played right I cook
against groups honestly just throw ult to help, use shu helper because big aoe support, and keep throwing skill 1s from far
if you're using snowball you may get some assists/kills just by spamming skills from far especially if running backstab
😅
false
Hit is good your just trash
Nah im kidding to play Hit you have to be good at running and knowing when to attack
so you want to max your S3 and S1 first then ult
With Hit you can then do a lot of fancy stuff like basically soloing enemies. Defend increrdibly well and get a lot of kills
does he do that kinda dmg ? to solo ?
i didnt see many hit players yet but he doesnt seem much strong
I don’t really find myself ulting much
I usually save it for backcapping lmao
Definitely useful for teamfights but I feel like it’s level 1/2 range is solid enough
He can but you do have to use him effectively and be able to use stealth to your advantage. I think he has a pretty high skill ceiling compared to the rest of the cast.
Most players havent unlocked the level 31 characters yet
Or want to play a difficult character like Hit
yeah when i saw the video reveal of hit he was one of my most wanted but then seeing him in game and people comments it take me the will to try..
We had this conversation before
He takes skill and when you use him to his full potential he’s very good
do you have videos playing of him to see how it works?
Every time I play Hit I understand why people complain about him more and more
Unless you have proper tech counters like frieza krillin buu, you're gonna struggle against hit
I'm not mentioning damage/tank chars that obv can just big aoe their way through hit
Buu doesnt really counter Hit
Thoughts on Hit's idle animation?
Not directly ofc
, buu can just heal themselves and with too easy card, they're just gonna tank what hit can do and with buu s1 having decent cd, he can check bushes efficiently on top of the escape s3 (not to mention if he has rillo that can also taunt you if they timed it correctly)
What divine cards do you all use?
Snowball Prepare to Die Backstab
^
Ye seemed best when i been playing him
For me i go with lightning swift, giant slayer, and instant transmission
The double vanish be clutching me alot
It also works well with your combos
I use that for my "Assasin" mode
Ssj3 Goku with 3-1 be like lol
Oh god
He will have instant kill on lows all match with IT Super kame
Why giant slayer vs the other red?
It just depends on the enemy lineup or your burst capability, if they're squishy, the other red but if they're tanky, giant slayer
It deals the most damage
Especially because ur main source of dmg is the 1
What rank are you guys? Any S hit players?
I'll always use the ult in the wide area but I wonder how would it be to ult from a bush/cloud and prevent enemies from actually getting you
i've got to A1 and i went solo and deranked 😂
giant slayer is 20% the entire fight if they are above 80%, but if they fight at 79 you never proc it
prepare goes grom 15% to 25% and you always proc it so
whats your best card builds u get there
there is not
snowball if you win the first engage, lightning swift otherwise, if you didn't kill and get levels the burst you get from it secures the lane. Its a fixed damage number you get after hitting a skill after a vanish, and vanish is part of your combo already
then if they are are always uga buga all inning go giant slayer, other wise prepare to die. If you stacked snowball consider solid barrier, is 75% global damage reduction for 2 seconds and you normally are the first attacking. Third is double vanish no question
if you take backstab you either troll or you can't play hit
if you want i'm streaming now
i had a super good kale and we owned the lane
@carmine orchid nice info bro. I only solo q lol. What do you do for hits combo do you auto or S2 first
auto if you need damage
S2 instant stun has its places if someone can guarantee it
if you want to auto s2 you have to know they are going to dash back 99% so most of the time you need to dash forward side preemptively
like, if someone is running at 50% hp and you have a goku following, you s2 and let him enjoy snowball stacks
Ok double blink force field feels nice
@carmine orchid how much dmg does prepare to die give or is force field prob always better?
15% activates once hitting below 50%, after 2 seconds it becomes 25%
if you are steamrolling or securing kills, you go for it, if they play good and you can't force kills you go solid barrier and play like a rat
It seems good man the shield you can hit people infront of their squad lll
why is backstab a troll pick
If you can do 6x rotations because of backstab, It means they are trolling or you are behind and do no damage.
If you are ahead 1 combo Is enough, if you have to fight for so long you are probably overextending.
He already resets stealth cd, and if you proc the passive correctly your cds Will be back already after 1 rotation.
Stealth Is not instant during combat, so if you have to retreat most of the time 1 Dash Is not enough and they Will know your stealth direction.
I mean try both, spam backstab and count the times people escaped/you could have run away with a Dash more.
Unless you have 0 moba experience, bonus flash/dashes are always kinda mandatory
It "may" be usable if you went solid barrier
how do I prevent getting out of stealth against characters that have aoe damage like vegeta or am in a team fight? I can't just lure one of the enemies to have a 1v1 or use hit's abilities to the maximum
just got him yesterday. So could you explain about the cd reduction
I read his kit but nothing related to that was given
Also can somebody tell me how to use his ult perfectly and under what conditions?
once you hit anything from stealth, both empowered autos and skill 1/2, you get 1/3rd of stealth cd back, you can try in training mode you get a portion as green
you don't instantly stealth when in combat, is more like 1s delayed so they normally now where you escaped unless you put blind on all of them
that's why you get double vanish, so you can have 3 dashes to escape these 2s full screen aoe dash mofos
also, you never go straight into the enemy, you have to "flank" so they won't randomly beam you. Also carefull of exploding NPCs mod, that breaks stealth too and so does "mark" and assists
You can literally see in the kit about cooldown reductions
Oh sorry my bad. I guess I forgot as I read it like 3 days ago to decide which one among the 3 tier 1 characters to get
So if i ever get super start, what skill should I prioritise. Deathblow?
ok thanks man
Since hit can't tank. Is it fine to use lightning swift, art of decoy and limit breaking ...?The 3rd card and 1st one synergises well
ok
LS is actually pretty good on him unless you are sure you are gonna stomp, at that point is snowball>prepare to die
I am only c4 on technical so I am using hit to rank up + he's too fun
Yeah, my divine cards would be lightning swift, giant slayer, and the double vanish card
Very good to chain up ur combos
I don't like GS on him be because o normally poke them lower enough before all inning, so the damage buff never last that long... Unless you ult them
They should have call them "DEPENDS Cards"
Is it possible to carry really bad people solo q as a supp? I seem to struggle when you get a bot dps. You can't farm enough or play good enough it seems.
You can at low elo
I legitmately don't know how hit does anything early unless the opponent walks into you and willingly lets you ambush them 50 times in a row
level 3 is kinda bad
steal npcs with skill 1
best you can do
Is wicked not worth it given how much we chase rush?
I ask because usually I can disengage just fine with single vanish and reapplied s3, and I like the additional pressure between cds
Did some more back reading and especially with lightning step but in general I see the value in double vanish nvm
I do wonder: for early before you get more levels on stealth to make its duration efficient to be a true combo, do you vanish step before your attacks for the immediate damage, or just let it go if you don’t get the kill?
Since the two second window seems a little narrow
Uhh no leveling up the stealth skill doesn't reduce the cd
It lengthens duration which opens up better plays
I know it lengthens the duration to make it a full uptime at max
I'm just correcting that leveling up the skill doesn't reduce the cd
You're increasing the duration, not reducing the cd
This tbh
That rage Hit skin is really going to tempt me for the BP
double s1 and steal mobs
I go S1>3>2, if you go S1 2 points you are dead weight untill level 6.
BUT, as many characters, if you don't put a point in anything at 7, you can max out S1 at level 8 plus level ult
Don't think so, we rush only if the kit Is off cd, not sure if It increases boosted auto damage have to test It. You get third card too late, if It was the first maybe
Do you get an extra point, or is it that the level eight allows you to pick the same move twice?
Also, are we maxing 1 before getting 3 to second stage?
Honestly, I do quite like double S1 at the start of the game
the point is that at 8 you get 1 point and you normally put it into ult, if you skip level 7 you can super + max 1, which would come at level 9. On characters like him and Kale s1 is mandatory
Why would you skip seven though?
Two through eight looks like
Skill 1, skill 3, skill 2, ult, skill 1, skill 1, ult, yes?
You can level skill one up twice in a row on manual so why skip 7?
(Also I’m not convinced you actually need to level up ult past initial purchase but I’d love to be convinced otherwise, I’ve started running into people who don’t level it past base and I’m curious)
man i've just explained lol
if you skip 7 you end up at 8 with 2 skill points, and you cannot max a skill before 8. If you don't skip 7, you have to put a point into s3 and max s1 at level 9, on some character is just too massive
Kale skips s2 entirely too, does skip level 7 and gets ulkt and huge s1, same concept, unless you giga dislike hit ult but at that point better change character
if you put a skill on 7, you can either max or get ult at 8, not both
That’s the missing piece of info: I didn’t know you couldn’t max a skill before 8, thank you
Wait so do you not get his ult at 5?
Or do you mean point 2
man just try in training lol
S1 > S3 > S2 > S1 lvl 2 > Ult
That’s usually my early game pathing for level priority
Ult isn’t all too important aside from securing some kills or using it over Android 16
Do you find yourself needing the third point in stealth?
Im thinking about leaving ult at 1 and stealth at 2 until late to max out tower burst damage because level 2 stealth might be fluid enough to work with for practical use
Yeah after I get ult I usually prioritize his 1 and 3
Perma stealth is just very strong and max 1 helps a lot for damage routes
Like S1 > S2 will already get most squishies fairly low
And if you’re running backstab you will most likely have your S3 back up to proc a boosted rush attack
So by 9 you’re looking at max s1 and s3 with 1 level in the others?
Also, what are you liking for the early cards with backstab then?
I typically go for Snowball and Prepare to Die
Hit can pretty reliably get kills on top if coordinated well with a team so you just start snowballing with your burst damage
The vanish step red card is also helpful if you think it’s going to be a bit more difficult to get kills
I generally only use it late game if I lose my snowball stacks and just would rather get some immediate value
Never thought of it like that I grabbed that because of ease of use
Yeah Hit is very flexible depending on how you want to play
He already likes using vanish step often so it’s an extra benefit
Usually why I grab that
I poke and Vanish step away
Hide with S2 and get backstabb
You theoretically could also take the first Blue that lowers your cooldowns if you attack GoDs
I usually find myself tower busting so I think I’ll give that a go
I do that most games
I wouldn’t really recommend it unless you literally can’t get a kill with your team
And are focused on backcapping
I switch cards in game depending on how my team is playing
It’s a late game swap tech for me the way you do with step
If I need to back door hard I’ll swap it in
I still run reds and can backcap fine but ig if that’s what your main playstyle is then go for it
Max out 3 first while you’re at it
Early I play for kill advantage , but if we’re getting hard rolled or it’s going to be a 2v1 lane I go full backcap
Makes sense
S1 prio still makes sense though you can always farm to 9 to get your tools online
I’m a Sableye player from unite and hit is refreshing 😆
i cant ult is just too broken, if they go past middle screen one dies at least
i'm doing level 7 skip on like 80% of the cast, maxing priority skill at level 8 is such an advantage, especially because sometimes you reach second boss at 8 if you don't gigastomp
Tried a few matches with the improved move priority tweaks, backstab, and gekishen high since we lost early trades and that was a fun set of games 🤩 I’ve got my new way to play and it’s very effective
Died once in two matches, and not at all in two, and got three gods per game with respectable damage and kills, 3 or more with 5 or more assists and 150k+ damage on the back door build
lowkey i think gekishin high is giga troll unless the only use for your ult is to get towers. His cds already basically get to 1s when you use all of them on a tower. It works much better if you have frieza and, if you burst,your skils are on 20s cd.
Cds are too low and you can still do your job, if you could rotate 75 skills on a tower it means it was dead anyways
guys who do you think i should choose hit or cell from the star collection
@eternal sluice hit
My tier 1 card priority is snowball if the first exchange went well, lightning if it was even, and G High if we’re getting destroyed or it’s late game and I am pivoting to tower Zerg
ok at this point i can agree
Just unlocked hit, he's so fun 🤓
Am I not meant to be able to hit mobs in stealth?
No, the stealth enhanced rush attack is only for the characters, you can get out of stealth against npcs with skill 2 to keep attacking them
I like that you can only do it on players so it wont hit npcs in the way but it really makes grinding a pain
I find myself getting stuck in stealth sometimes, because there's nothing around 💀
As Hit do you prioritize S1 and S3? Its hard to know what S2 does do at higher levels...
S2 just gives then increases shockwave to the back of the enemy
When you hit them with s2
Prio skill 1 if you want to be more damage oriented but don't mind having limited stealth duration aside from camping in clouds/bush
Prio skill 3 if you want to be more stealthy and make your enemies paranoid but need to be up close and personal to do them combos
i think backstab was made for hit.
keep using it while i oneshot you ahaha
not backstab
I finally got Hit today! It took me forever to get to 31 because of not having much Zeni for upgrades 😮💨
Billy badass over here
I don’t really see why you wouldn’t want to run backstab
Let’s you basically just stay Perma invis in some cases when you’re in a fight
Just really consistent and makes his combos more fluid
i mean
do it
untill you get why you don't
at that point i''d get pursuer and do my job faster
I have to agree you dont really get that much value from backstab, if the enemy team has a bunch of aoe
At that point you aren’t getting much value out of Hit no?
Backstab literally just works perfectly with his game plan
Late game he just needs to play way more cautious with where he moves when invis
It doesn't really matter if the enemy has aoe or not, backstab triggers after you're being discovered so the stealth into s1 will not reduce your s1's CD but s2 will because you're appearing before them before you attack
Which is why backstab is a funny on some chars
The nature of the s2 open from hit lets backstab reset s1 and 3 combos faster
Meanwhile pursuit rewards lengthy engagements that hit doesn’t usually do 🤷🏿♂️
It’s not like either choice is bad but backstab is synergistic
S3 doesn't really benefit from backstab... S3 benefits from your passive
I worded myself poorly: by resetting s1 that touch faster you get to s1 s2 open reset s1 rush open cycle
It doesn’t affect s3 it affects the combo flow though since it has natural gaps
Guys what skill order?
I'm still confused by your wording
1-3-ult-2
if you need to rotate your kit 2 times you are already in a bad situation

and at that point you just click ult and do the same
this hero is a bit like akali from League
the moment they get you you can't use stealth to reset with backstab
which is useless
or a bit like katarina
at that moment you whished you had solid barrier or double vanish
I don’t plan my more often than 1 minute engages on a minute + cooldown
you get resets for doing certain stuff
just did 165k score now just by getting all towers for free with double vanish abusing 10s on solid
when to use ulti? before battle or during battle
i just nopticed even with ulti on they can catch you if you are melee range
Depends, it's a versatile ult
That's still applicable with s3
More specifically doing s3 after using enhanced rush
For that situation, immediately use s3 instead of waiting for your automatically stealth to activate because close range rush attack will remove that stealth no matter what
Don't vanish, it's still short to be avoidable
Unless your s3 is in the lower levels, you can just s3 far away
Dash distance and duration yes
i tought it was only duration
at max is basically infinite
yes
i think cd is less than actual duration
poerma invi
It's still the same
ok so - 1-3-ult and 2
Gekishin-Barrier-LBJ?
Oh nvm I read it wrong
gekishin is bad
unless you can't do damage, all your team is 2 levels behind and you need to rat towers
1-3-2 at the start
you have 5s cd spells the moment you click the last the first is at 1s cd at worse so no reason
gekishin works on frieza because you save like 13 s cd on burst
you save 0.5s ahahah
So that at lvl 3, you have both a projectile and an escape
So I guess LS or Snowball then, but I feel like Snowball would just be better at that point lol since if you're good you shouldn't be getting swept as Hit
then at 4 2 ? and 5 ulti
Yes
and then in the order of 1 - 3 -ulti and 2
.
i think this week im getting better with hit
ye i think if you get snowball solid barrier to save stacks is pretty nice
sure if its an easy game you can get prepare to die on top
When playing in bush, just bob and weave so you can proc the passive quicker
i do that , i hold lmb
and walk towards the line
sometimes it does the rush super fast lol
I used to do that a lot until I realize Barrier was just safer
I’m a fan of the barrier tech
got a team with tech and 2 dps with solid and it was so hard, you basically either poke it or you loose 2 seconds in a teamfight
which is massive
probably more because your spells are in cd now
Bro i just got superpowers or no idea
i ruled with hit this match
7/1/2
enemy team just surrendered
snowball+barrier+pursuer
Doing this guy's combos feels so good
Like it's a certain joy that can't be replicated
What shpuld i be leveling for hit
PSA TO ALL HITS: PLEASE USE YOUR INVIS AND ATTACK THE OPPONENTS GODS
every match I get with a Hit is someone that doesn’t know they can do that
is not like that is a must, you use brain and get advantage where you can, if i have to attack god and make my team full die and loose a boss i'm trolling
Whenever I use Hit, I just attack the gods and it’s a guaranteed win. As long as you don’t do it when there’s a boss you’ll be fine
Cant do that vs good players lol
You gotta do everything
@carmine orchid bro im loving this char. When you just one shot people lol
Gunna get s on only hit
U cant rush attack npcs while in stealth as hit?
Yep. Intentional design
Unless the enemy team has like 10 brain cells and can piece together what Hit does and use AoEs around GoD to prevent any meaningful attacks
It's not easy in higher ranks when players are somewhat competent
I’m high B and have yet to lose with my strat but I’ll take your word for it
It's still the best strategy for Hit, I'm just saying it'll get harder once players figure out how to play around it
If I see some players camping the GoDs for defense then I know it won't work as well cause they probably figured me out
Below A is bots. Non human players.
😔
That aside. Whatsvsome reccomended ways to build hit. What moves shoulf i be leveling first or with super start etc
S1>S3>Ult=S2
Start with S1 and S3, get S2 at Lv4 and Ult at Lv5. From there max out S1.
Skip any skill Lvl Up on LV7 so you can Max S1 at Lv8 instead of later
At least that's what works for me
Im not being offensive they are actual non human bots they add
S1 then s3
Learn his combo timing. Land s1 while invis then rush then hit the S2
Big dmg
Whats the combo?
You triple stack his passive. Fear of death. Hit them with your skill 1 while invisible. Then rush. Then hit skill 2 with correct range.
And if they are a bit too stationary when trying to retreat...
S k i l l 1
It stacks?
His passive? Yes.
How the hecc
There's not really a "stack", more like just a mark which they really had a problem with most of the game's descriptions
Damage doesn't increase per fod and the movement speed debuff just resets each hit so it just feels like a stack
Unless this is either an oversight or they forgot to implement it properly
Im 100 perc sure its stackable and increases in dmg
The final hit S2 always hit hard
Hits during stealth hits hard
Which is why it's always encouraged to attack enemies durinf stealth once marked
Bro this char is so fun to perform well on.
Correction: Only the movement speed debuff is stackable but it's just a short window that you'll basically never even notice
Hey, how do you play hit against 3ku?
3ku?
super saiyan 3 goku
I just play him the same vs everyone
Honestly, hit is pretty good
You are stealthed. You hit S1, then stealth rush. Then S2. You can then disengage/reingage.
cuz his kamehameha has insane range and keeps knocking me out of invis, idk if i should be just avoiding him/keeping my distance or getting in close to combo him
The only thing I don’t like is when he goes into his invisible mode, you can’t use rush attacks at NPCs
i kinda prefer that, so it always auto targets players over npcs for the invis attack
Ye
annoying enough when s2 decides to target one
Fr!!!
During stealth, your only options are s1/2 that's basically it because he's more character oriented
Pretty sure you can tweak auto aim settings. I played around with it but i just left on lowest hp
OHHH
That makes sense, thanks
You can alleviate that with auto-aim... Or just aim it yourself atm
The last few days, I thought I was struggling to get my Bandai account to connect to the game, but it turns out I did it day one, so I was just worrying for nothin
This is what i was cinfused about.
Ye holding the skill and readjusting quickly solves this usually
Would using aim assist help too?
I play on switch I use aim assist
18 says stacks and visibly shows stacks. Hit said stacks but i couldnt find stacks anywhere on the screen
Same thing for gohans rush attack
That's what I was referring to with auto-aim... But if it helps you then good ig
I use auto aim, but there's another setting called aim assist. I wanted to know the difference, cuz that one is turned off for me
I'm on mobile btw
I'm on mobile too and I just manual aim
Oh sticky and slow. I have it on sticky. It like locks to target but you could use manual S2 is already aim bot like
Most important thing is landing the S1 in my opinion.
Actually how do you guys fight against frieza? Maybe not against frieza themselves but against his annoying *ss minions gaurding the GoD?
You do realise you can stay outside their zones, right?
No duh, and what do you do when frieza has it set up all over the GoD? Just shoot lasers chipping away at the minions health?
The pink guys range is annoying so it keeps pushing me away when I try killing it
And usually when there’s one last GoD left his minions are just sitting there camping, I’m pretty much hard countered by that and have to hope my team can get good picks in team fights
Kill his minions that's it
And hit can't really do that much
Only his 1
You don't, like what we've been saying, hit is an assassin and being unpredictable, fighting against frieza that's basically 3 in 1 character (while deployed), defeats the purpose of being an assassin
It's not your job to deal with his minions, your job is to make them feel helpless by whatever means necessary
^
An assassin gives them "fear of death"
Uhh
If you want a character to destroy frieza's minions then ig SSJ goku is right there lol
Focus on helping your team
What is the basic combo for hit assuming he has all his cooldowns?
Dimension Infiltration > Deathblow > Rush Attack > Vanish > Vital Point Strike
S3 > S1 > Rush Attack > Vanish > S2.
You want to be in stealth approaching enemies to hit them with Deathblow because it doesn't break your stealth, and then follow it up immediately with a Rush Attack which will be enhanced because of the stealth still.
Once your Rush Attack hits and the enemy's vision is further lowered you want to Vanish away from them and then lead in with a Vital Point Strike, which at Level 2 and 3 of the ability you should have enough range to hit them outside of their vision for the Stagger / Stun.
By the time you hit the Vital Point Strike your Dimensional Infiltration should be off cooldown again
Vital point strike doesn't increase in range leveling it up.
Yes it does not
Only s1/3 gives the range increase
S2 gives shockwave (and shockwave range increase)
Doesn't S2 not give a stun if you do it from stealth. Is S3 > S1 > S2 > Rush attack > vanish out as viable?
Ah my mistake then, I thought I saw it increase a tiny bit in range
S2 gives you a stun if you do it on an enemy who doesn't see you / hasn't discovered you.
So you can do it from stealth to get the stagger
Rank 2 gives aoe splash dmg. I prefer maxing s3 after s1
Im rank 7 hit battlescore from that 16min game yesterday lol
Usually I like to start out with S1 and S3, then put another point into S3 before focusing on S1
Ye honestly s3 max might be decent
That combo could work but it'd have to be -
S3 > S1 > S2 > Vanish > Rush Attack. Once you use S2 your stealth will break, it's only S1 specifically that doesn't break your stealth.
Wouldn't the vanish be better as an escape tool? Regardless, so the stun on S2 isn't a necessity for a dangerous Hit?
This combo is assuming you're going all in for a full fast rotation. You could save your Vanish for an escape since you could possibly walk out of the enemy's reduced vision, but the Vanish is assuming that they'll be trying to keep you in their vision so you use it for a quick back-up before going in with the rush attack.
But usually what should be the case is that by the time you Rush Attack in you should have your Dimensional Infiltration off of cooldown as your true escape tool as you've proc'ed Fear of Death multiple times and reduced it's cooldown enough that it should either be ready or be like a second off from being ready by the time the combo finishes.
As for the stun I'd say it kinda depends on the situation and something you use on the fly.
Do you think you could do more damage with the stun or get out safely with it over a Rush Attack? Use it.
Do you think the stun could allow a teammate to collapse on the guy you're attacking? Use it.
Is the enemy using / charging some kind of long attack? Stun for the interrupt.
Good to know thanks!
So I can start combo with infiltration or being in grass/clouds?
Infiltration is easier, but grass and clouds will hide you if the enemy is close enough and they don't touch you otherwise they'll break your stealth.
To add to this
Since enemy will have debuff on after rush attack the S2 while cast outside of enemy vision will do like twice the DMG
Not sure why but tested on training mode and it work during this condition
You can either use vanish to get out of enemy since his new vision during debuff is similar to vanish range and then come back with S2
It will stagger the enemy and do double the DMG
Stagger since enemy has small vision due to debuff
And also hella confuse enemy and will make you look like a PRO
Part of Hit's passive is that enemies under Fear of Death take additional damage on top of the Movement Slow and reduced vision
you can also mitigate potential dangers by running LBJ for double vanish
But only from his S2 he gets more dmg on debuffed enemy
And its quite noticable change
Currently I like to run Snowball-Barrier-LBJ but PtD instead of barrier seems to work well for a lot of people as well for a more offensive version
Fear of Death
Apply a debuff that shrinks the target's field of view. Fear of Death will be applied when attacking an enemy hero who has not spotted you.
Stacking Fear of Death will apply Movement Speed Down to the enemy and they will receive additional DMG, while the cooldown for Dimensional Infiltration will also be shortened.
I'll take your word for it just the description doesn't mention S2 specifically
652 level 1 S2 on enemy without fear of death
1730 with fear of death AND CASTED OUTSIDE ENEMY VISION
Rush attack and skill 1 not affected
The passive is badly written, should be written there its for S2 only
Might be the typical Bandai translation machine not translating properly
They have a bad habit of using machine translations that don't tell the whole story
To summarize only way you get more damage from the passive is by casting S2 while enemy has the debuff and you cast it outside enemy vision
Its very situational and needs practice
Easy to hit enemy like that on training but during fight with all the heat...
For sure his ult helps with that tho
It's his passive...
Every attack gets an additional damage
"They will receive additional damage"
Its not
Use training mode
Its so easy to find out its not
It even might be written good
I mean "they will recieve additional damage" from the rush attack which apply the debuff
So not a lie for sure
Also the last sentence of the skill2 description in english version is not ended with the dot, maybe there was meant to be info about casting it outside the vision with the debuff applied for more dmg but the translation went bad
I assure you it is, we've talked abt this before y'all brought it up
They don't explain the things that well but it's fod giving you additional damage if you attack enemies while they're "marked" with fod
There's a reason why you can only deal that damage while the enemy has fod mark
But i get same DMG numbers with rush attack and skill 1
I see them on the screen
They are the same
So what's going on
Wish i could post screens here
I am posting one
What i learnt that indeed S1 is doing more dmg on enemies with the debuff but same as everything has to be casted outside of enemy vision
So bascially hit has no point to use regular attack
Well, thanks @sage kite ❤️
No problem, it's our duty to teach more players about hit so if y'all have any questions, just ask those who are frequently here like me
Outside of farming, yes or securing kills when at close range/already used enhanced basic attack
It should be: enemy gets bonus damage and ms down WHEN YOU hit them with spells from out of vision. Also with auto from stealth tho
It should be but like a lot of ability descriptions it doesn't say that
Honestly its kind of embarrassing how little information everything has
If we're being technical, the "stacking" mechanic is there but needs more explanation
Basically:
1st stack is the fod(movement speed and fov debuff) while the 2nd stack is the additional damage
This should be pinned or smth the next time someone asks abt hit's passive
@astral panther pin please
Mhm
I tagged bot
Ggwp
We've just conclude this before as a mark because we didn't have anything to make it like a "stacking" mechanic and instead refreshing the mark but then I just racked up my brains and this should be the only solution/explanation to it
Refreshing the mark before it expires is good statement
Uhh that's just our hypothesis at the time
I mean if your team is snowballing sure
That's what they should be picking...
@carmine orchid what you think about 3 red
Personally I like the GoD card for some backdoor shenanigans if I think a match isn't gonna go well fighting-wise.
He'll say/think what I say/think ngl
Thats probably good lol when you get some feeding underleveled people
But usually you dont die at start when you pick first card
Unless its cell jr and you lose it straight away ig
That's what tech like frieza/hit should be doing at the side yes
They can be independent but with limits ofc (now that we have ssj3 goku just tp-ing out of nowhere)
How much dmg do you lose going all 3 blue? Or 2 blue 1 green
I do think SS3 Goku shouldn't be able to IT based on GoD vision alone
Snowball is what 26% dmg whats the base dmg 1 red gives you?
286k dmg with hit
Stil not sure how to make 500k for portrait milestone lol
286k score or dmg
And that's with 160k performance at the end
Dmg
If you can consistently proc fod with everything in his kit, you won't even need a red card
I think someone said before snowball at max stacks was like 15% increase
Its 24% at max
Pretty sure someonr said its 26
That sounds more believable
The upgrade is per stack
Pretty sure its damage per stack going up to a max
6, 12, 18, 24?
IMHO I think they should increase the stacks but spread the damage out more lowly between each stack, but thats veering off more into biased opinions on game balance
Once y'all have reached a certain level with hit, you're either gonna use only 1 red card or all blue
That's how good he is at supporting and dealing damage to an enemy
All characters must be free, remove the gacha system through capsules and make all those items and skins purchasable, this would please players much more, if all the characters that appear are only through gems I fear the game will lose many players
15% excluding any card effects, 5% for each card but you get 15% cd reduction
Hit Is not a full Blue card guy tho
how do you combo with hit?
Ig you must be lost because this is a hit channel
basically 3 1 2 is the correct order ?
We only play hit here 🤣
Whats ra?
Rush attack
Man I cant wait to get home and play hit on more than 30fps and without some zog internet lol
Hits ability to swap from solid stealth melee to “oh shi-Hit my teams throwing back door time”
Is so nice
Is nice
Sorry if it was asked already, but what are Hit's usual card setup?
I would expect Strategic Escape and backstab to be among them, but what about the second card?
I think going all blue increases running speed right?
I like to go all dmg then the third card being the double vanish card
What's the purple circle underneath enemies? is that their detection radius?
I'm pretty sure it's "Fear of Death" being applied to that enemy
Is there even a detection radius? Not even the towers can see him, unlike 99% of MOBAs towers
Dude ain't Natalia or Prince of Lanling
The large purple circle around enemies is their vision radius where they can see you.
Hmm I'll test tomorrow, just unlocked him today
Basically the way it works is that if you're not stealthed or hidden in a bush or cloud they can see you if you're in that radius, and you won't get your bonus effects like the lunging Rush Attack or the Stagger on your S2 nor proc Fear of Death.
Once you get Fear of Death on them their vision reduces to a much smaller radius which lets you back out of their vision to get the bonus effects from attacking when undetected / unseen.
Yeah yeah i understand the whole thing. I was interested in how he's detected
Like the prince of Lanling from Honor of Kings that makes a !!!! symbol appear in the top of an enemy's head telling you he's near
No such thing here
Or him being invisible to TOWERS xd
Yeah currently the only counter to Hit's stealth is the Shu helper who can see him when he enters and exits his radius
Or at least the only actual counter that isn't just blind-firing where you think he'll be
Krillin passive, dodoria (there's some coding that makes him detect hit compared to zarbon, aside from the situation where you're doing gek burst), goku passive, yea
I assume with Dodoria it's probably some simple coding where anything hostile in his radius causes him to attack.
maybe its a skill diff but whenever im on hit it just feels like all my teammates just
they're horrible and hit cant make up for the gap
Then it's a team issue not a character issue
im saying it in the way of asking is there something im missing as hit
should the character be able to pick up the slack left from the team
or what
Technical characters aren't just gonna carry the team...
If they're slacking, try to fight in another way like taking down GoDs but if that doesn't work, then it's basically ggs
If you can still support them for the kills in any way, then go for it ig
whats the general like strategy to max out hit's damage
when he's going for someone
hit is weird, it's hard to play effectively 🙁
combo iug
Max damage combo should be S1 from stealth>RA>vanish/move out>S2
Then S3 Is reset, you can keep base rushes After s2, reset the combo or Just run away. His job Is not to 100 0 but you setup for a lethal. Ultimate on extended people Is 100 0 guaranteed most of the time
Hit is an expert level technical character, you don't fight like goku, you move like an assassin, you only show up when you need to and giving the enemies a fear of death
What is weird is he is a mix between utility and assassin, he doesnt have assassin damage, trunks feels more like assassin to me
But I suck with Hit, that could explain why, I never see one being top damage though
Hit feels like a mosquito, highly annoying but low damage
Which is why he's a technical character...
You don't solo kill 1v4 or smth just because his lore is an assassin
If we're taking that mentality about db characters in a MOBA setting, then everybody should be damage then
Well, not dende!
Is dende a playable character?
No but could be
I'm just saying not making hit a pure damage dealer is a waste
because not many db characters are assassins
supports could be whis, bulma or mai, they're not in the game but could be in the future
Don't try to use those types of argument, it's just making you look desperate or smth
Just play a modded db moba or smth like fighterz where everyone can just solo damage and stuff
We're just satisfied with hit being a technical character
If you don't like his playstyle, just pick another character
just an opinion lol
An opinion that's been spammed in this thread for many times "lol"
Do you really think I read the whole thread?
Why so salty?
And if it was spammed, there is a good reason
Sigh
Now I'm the salty one? Okay
Well yeah you are passive agressive while I'm just voicing an opinion
Hit could have been the Zed of this game, is just what I say
I wasn't even aggressive till you kept insisting?
That's your decision, I'm gonna do mine, I'm gonna keep talking here to assists other players into playing hit like the others in this thread
Reread yourself and reflect on how you are agressive to people
Uhh no... Your denial is what you should reflect on
Because you're lucky I'm the only one here because everybody will recommend 100% to pick cell or 18 once you reach that level unless you're committed to playing a technical character like hit
Bro thought he slick mentioning dende
i mean you can't take a guy with a cornstar picture seriously
sure, if dismissing someone entirely for a profile picture isn't pure stupidity I don't know what is, weird gatekeeper mentality too
Bro only said that at the end when we've been counterargumenting the right way
You don't know how to accept things as they are right now
is just my opinion, i didn't call you stupid and i just enjoy the drama, and definitely i'm not stupid ahaha
btw any tech is an assassin per se, A17 can be super greedy with triple dash stun or double balls, krillin can chase you while spamming bombs at your position
Like mitzuji said "opinion" amirite
nor HIT could be a dps, he doesn't do their level of damage nor is made to be in the fight, i don't see the chance to have support + hit beeing viable against dps tank
immagine HIT with Goku skill values bruh
Those opinions have been day 1 opinions like we already know the complaints and we don't even care about it anymore
It's either git gud in learning him or we'll be laughing at you for wasting your tier 4(?) character selection into someone you won't even play and try to learn but rather COMPLAIN THE WAY THEY ARE RN
hit is probably the best designed character in the game right now so they could make it yellow piss new role "Donut Maker", doesn't matter you still can play it and the gameplay is fire
nor every character is made for everyone and this is true in every game
Considering bro's argument, ofc "Hit's an assassin, I want him to one-shot people and not get hit because I'm a good "Damage" character and player"
if you can't oneshot people past level 5 it's a skill issue on his side tho
He can't... But the concept of making them helpless to death is def there
i mean if they use vanish and they are past middle screen be sure you are getting ulted into oblivion

Eh, I wouldn't go that far. I think Hit in general has a certain design flaw when it comes to fighting him given his near permanent invisibility at a certain point in the match
Like it's fun to play sure but its frustrating as heck to play against, and the fact that GoDs don't detect him through invisibility is just poor design
Any other stealth character in MOBAs always has something akin to that where their stealth gets broken / ruined within an objective's range outside of neutral objectives
ye but you need to abuse his level 3, what i meant is how he feels special and very different to play as. But if you are behind and they have a good hit your are gonna suffer
but: ranged rush attacks will lock onto him if he uses S3 from melee range, meaning no more stealth. Krillin """hard counters"""" him, because mark makes him visible for a long time. If he stealths from when in combat, it is not instant but needs like 0.5/1s to activate, meaning any big aoe dash in that direction will reveal him. Also, exploding npc mod remobes his stealth. Search assist remove Hit from an objective location entirely, can't ult can't stealth can't use bushes, that is actually a design flaw imo.
Remember, the objective is to take towers, not do a killing fiesta
You could be 20/0 and still lose because one or two characters from the enemy team is taking your towers
As much as i would love for Hit to be the Prince of Lanling from HOK or Natalia from ML, he ain't so one has to adapt to this game's meta
How does hit’s fear of death proc on enemies? It’s always when you’re out of range from enemy sight right? Meaning you’re either in a bush/cloud or in stealth and you land an attack… so does it proc if you’re outside of range and land a “cross-map” lvl 3 laser too?
Even without being in stealth or a bush/cloud?
So long as you aren't visible to them it can proc, so if you hit them from outside their vision radius it'll count for Fear of Death
Even if you aren't actually hidden or stealthed
you can snipe them with maxed S1 from space (is not full map but like 1 and an half screen) and still proc FoD. That's why i can't play him on controller anymore because i need to aim
but do i need to be stealthed from all players on the enemy team too?
yes
ohhhhh, that explains it
as you get vision by your team, so do they
So frieza's lil minions also get increased vision too, but i know the circle of vision they have seems to be quite buggy. Like frieza calls back their minions and the circle remains, does that "faded" circle influence detection?
No, that's just a visual glitch on the game's side, it doesn't really affect you
If it does, then we'll just have to report it as a bug but afaic, it doesn't reveal you
So from further testing things in training, yeah, best use for hit is to do the stealth, s1, basic attack, s2, get out unless enemy is about to die
As for cards, i guess it's a mixture of either 3 reds or 2 reds and the double dash blue card as an emergency, maybe 🤔
Will have to test more
Also, have yet to see which order to level up skills
I REALLY HATE that the game doesn't tell you what each level up skill does IN NUMBERS... so annoying
S1 S3 S2 ult when possible
skip level 7 point so you get max ray at level 8 plus ult
s2 upgrade is meh, s3 upgrade is nearly doubling duration x level, 3 cards is too much you let the dps do the dps, is normally double vanish for either engage potential and escape, you also use vanishes in optimized combos so at least you have 1 to escape. Also, solid barrier on him is actually broken
you do your stuff and then they may scratch you
Snowball/lightning
prepare to die
Backstab/limit breaking jump
Been working for me
I think I shoulda picked cell. I'm not good enough at video games for this hero 💀
Is backstab the better 3rd card or LBJ
#KILLALLHITS
So is it possible to run full blue divine cards?
Yes, I've been there before and still went mvp (the match was in A rank), not to brag it but I'm just saying you can
His whole damage is in fod and it has enough damage/utility that you don't need a red card
I could also show proof if you need one (although it's hard to believe it's an A rank match)
What did u use?
Gek high, art of decoy, and lbj
What was ur upgrade priority?
But you can run def cards too
I second the use of gekishin high!
3>1>3?
So if I don’t want art of decoy. I could use solid barrier?
That's my old way, but not anymore, prioritize 1>3>2
Yes yes, like I said his damage is already good if you abuse fod that you can just not choose any red card
Is there a dps that’s similar or close gamestyle to hit?
Hit is very unique in that regard, luckily, otherwise playing support babysitting gets boring
Just pray your teammate knows Hit is not meant for prolonged fights. Poke and away you go
Whats obscured vission on the ult? Is it just those after images of hit running around?
Iirc, obscured vision reduces the enemy's vision to a very small area (which means you can trigger fear of death if i'm correct if done a few steps away from the enemy)
The afterimages of hit are merely visual effects from the ultimate, mimicking the anime and stuff
Someone please correct me if i'm wrong
Obscured vision is the reduction of the field of vision in general, in hit's case, it's caused by his passive Fear of Death, on the hit player's side, you'll see a purple circle around the enemy and that indicates how far they can see in their perspective, mark them with your Fear of Death passive and you will see that purple circle shrink
On the player side that's fighting against hit, you will (afaik) not see the after images of hit and are just visual representation on the hit player's side of the game
your right and ive just learned its best to use it far away otherwise the opponent will just spot you when you pop it
Ic
"Obscure vision" is not specific to Hit, characters like krillin can apply obscure vision too
3-1-ra-2
Ah I see
I don’t get how to combo with the ult tho
I don’t understand it. So I only use it as an escape
You don't, it's a setup not a combo-extender.
The ult is a versatile skill and you can use it in various ways, may it be defensive or offensive
Unless you mean after using the ult
Yea i was just confused since description for his ult says fear of death, obscure so i thought whats the difference
Unless you mean after the ult, then you can freely choose what combo to do instead of what I think you're implying on how to combo into his ult after the combo I just said above
i dont think im playing this character right
ive just been using s3 out of sight and then s2 to stun
and then just running away
but nothing really happens
If you want to commit playing hit, then you're in the right place
What to do during the ult
S3, s1, rush attack, s2
I just said that
We'll have to spam it 😂
Also, no need if in bush though that's a wee bit harder to do
that makes sense
Like I said, it's a versatile ult
You can do anything you want with the situation
You want to run away and make them confused on where to hit? Sure. You want to attack them from all sides? Sure. You want to steal towers while they're confused? Sure.
It's a versatile ult
he seems pretty teammate reliant, right?
Dont you have to use s2 after s3 or from a bush tho? After rush stagger doesn't work right? Being discovered already
Nah seems to be doing his own thing to me
The only thing you need to rely on from your teammate is them knowing hit can't jump on people and kill 100% to 🪦
If you do it outside of fov/the purple circle, it's still counted as being in stealth and triggers the stagger
It seems we have miscalculated, so 3-1-ra-vanish back-2
how would you pull off s2 from that far away
May I present to you all about his combo video?
@rustic creek @gritty stag
Ok that makes sense now cuz u dont lose stealth from s1
Sure
Just be sure to check #✨game-moments after being pinged there
You can check it out in training
I hoped that video gives another insight on his combo routes
Pull up your questions here instead if y'all have one
@gritty stag @rustic creek
can you drop that vid at like .5x speed
Yea so u used s3 ra s1 dodge s2 ra ig
To get s3 cooldown huh
Yes yes, but in a realistic match, you won't be able to land that
So I'm just planting the idea of abusing the fod passive because as you can see, even with just a blue card at lvl5, the damage is pretty good already
I used 3-ra-vanish back(to be outside of fov range/the purple circle)-1-2-ult (it's situational I just flexed on them but I don't recommend unless the enemy is less than half hp)-whatever skill or attacks you want
If y'all want again, I could show an in-game footage about an early aggressive hit?
@gritty stag @rustic creek
(gekishin high 😘)
it’s extremely late for me so i won’t respond but yeah absolutely i’d like to see in game footage
Aight ill just go rank up with hit since i dont use tech at all still at e rank 
yeah i just cant comprehend a gameplan here
feels like i always get 2v1ed, but that's most likely just overextending
Hit can't play babysitter like the other techs, hence the difficulty
It's mostly a hit and run thing
The 2nd issue is when the 1st tower falls
That's when you need to start deciding what to do all over the map
You play gohan and all you do is stick around, like Buu. There's 0 decision making in here
ugh i feel like im always underleveled
I feel like it deserves to be ERASED FROM THE GAME
You don't want to just wait for the enemy to pop up, just farm then assess if you need to watch from the bush or keep farming
whats the optimal support/helper for Hit?
I've been using Shu myself but Farmer would probably be helpful too. I just think Shu's whole thing being a more "instant" effect rather than Farmer having to shoot people helps Hit a bit more often
this is what i thought as well, but wanted some other input - thanks
Personally I use shu just because his mark duration is insane even if it's not applying damage like farmer, it also helps me offensively and defensively
Offensively when I want to know if someone's hiding near a boss location because those marked seconds means everything when it comes to boss takedown, as a hit, I can just annoy them to either low hp or death and help my team take the boss and other objectives
Defensively when we're defending a tower but we don't know where they're coming from so I place them in the most likely place they'll go so we'll know who's going to the top/bottom lane
Does Hit have visual effect when he's moving towards you in stealth state?
Sometimes I see his shadow on my point of view but idk whether it's when he's using his skill or passive trigger
No, you only see a split second of his last afterimage after using his skill 3 (the white hit thingy)
Because if you can see hit near you, that defeats his stealth state purpose
What are the best Divine cards to use on hit?
Considering you play damage, snowball, prepare to die, backstab
What about skill upgrade? I usually go 3,1,2
Considering you're playing damage yet again, 1-3-2
You need that long range damage from s1
Then a decent uptime on 3
Leave 2 because even at lvl 1, it's alr doing its job
i like snowball solid barrier lbj
I play him as a support just to assist the dps on the lane with me
Then you should be using gek high/strat escape, prepare to die/steel skin(?)/solid barrier, then lbj
If the enemy lineup is composed of pretty tanky chars, you can giant slayer instead but leave the full hp engagement to your dps and focus on cleanup
Is stragetic escape good for doing combos? Did anyone try it for hitting his skill 2?
Some idea I had
No... It's exactly what you need as a tech, an escape boost
Donut nation rise up
I usually go for the stun from afar with skill 1 while in stealth mode and i go for skill 2 when they trying to run
My only problem is his ult i don't know how to use it properly
I'm confused, how are you stunning with s1?
Or are you using that as a setup for s2 by marking them with fod using s1 from afar?
The wording confused me
Yeah
It was a mistypo on my end sorry
