#Goku Black – The Divine Reaper

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glad raft
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Goku Black – The Divine Reaper

Role: Mid Lane Assassin / Bruiser
Resource: Mana (styled as Ki)
Damage Type: Hybrid (Physical + Magic)
Difficulty: Medium-High

Passive – Divine Retribution

When Goku Black damages an enemy champion with an ability, he gains a stack of Retribution (max 3). On reaching 3 stacks, his next basic attack becomes a scythe strike, cleaving in an arc and dealing bonus magic damage, scaling with AP and missing HP.

Bonus Effect: If the target is below 25% HP, the scythe strike executes non epic monsters and minions.

Q – Fierce God Strike

A swift sword thrust that deals damage in a line, piercing through all enemies hit.

If it hits a champion, Goku Black blinks behind them and delivers a follow up slash (can only trigger every 12 seconds per champion).

Second strike deals increased damage and applies on-hit effects.

Scaling: AD + AP
Cooldown: 10/9/8/7/6
Mana: 40/45/50/55/60

W – Shadow Warp

Goku Black targets a location and vanishes in a black mist, reappearing after 0.75s.

Upon reappearing, he slashes in an arc, damaging and slowing enemies hit.

Can be reactivated within 3s to dash back to the original location.

Cooldown: 18/17/16/15/14
Mana: 60
Utility: Great for flanking or juking, pure Goku Black style.

E – Black Blade Manifestation

Goku Black conjures a large energy blade that empowers his next 3 basic attacks:

Attacks deal bonus hybrid damage,

Each strike reduces enemy healing,

Final strike roots the target briefly if all three hit the same champion.

Cooldown: 14
Mana: 40

R – Scythe of Divine Ruin

Unleashes his signature energy scythe, growing larger the lower the enemy’s HP.

Goku Black swings in a wide circle, dealing massive damage and marking enemies hit.

For 6 seconds, marked targets leave behind a shadow clone when they use a dash, blink, or movement ability — Goku Black can teleport to the clone once per target (like Zed R + Pyke hybrid).

Enemies marked are Reaped if they fall below a certain HP threshold (like Pyke’s execute).

Scaling: Heavy AP + some AD
Cooldown: 120/100/80
Mana: 100
Execute Threshold: 10–20% HP based on R rank

wild ermine
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mid lane? mana?

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5 different cooldowns/mana on q and w?

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we don't do that here xd

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by that i mean, the big differences between this game and league are

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2 2vs2 lanes
no character has mana, so it's just cooldown based
all abilities can be upgraded twice and the difference between a maxed out ability and one level 1 is massive
there's no real ap or ad it's either rush attack damage or skill damage
there's only 3 roles so assasins qualify as damage, but i can see pyke being qualified as technical since he's a support and having a kit more centered around it.

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i like the Q but it could be changed to his signature god slicer dance, where he dashes throwing ki blasts and he stops at the first character since he's an assasin, to make him have good single target burst rather than aoe damage just because.

glad raft
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True I didnt play the plat test so didn't know the difference in league

wild ermine