#Baby (Young Body)
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I think the thing is referring to S2ās reduction of possession?
What Iām confused by though is why the number gets lower the further it goes
No, his shockwave attack
I imagine the cool down reduction gets lower at higher levels since level 3 makes baby rapid fire the waves
could you imagine if the maxed out shockwave was one second per hit? You'd be guaranteed to have possession off CD immediately lol
Facts
I just tried out baby and his S2 CD reduction is noticeably better
indeed
Ngl if they want us to constantly jump in and out of allies bodies with him i feel like he needs more early game HP to properly achieve that
Yes
Does s2 reduce cd per hit for each enemy it's hitting or it's the same as long as there's 1 enemy?
Baby buffs after 20 million eons š¹
It's definitely per enemy
I am a top 500 Baby now woo
Per enemy hitting 2-3 people with it at a time makes your S3 come back fast
Super Start Skill Two kinda good ngl
Large aoe move that inflicts movement down so that my teammates can take them down is so peak
I'm ngl... Baby was hella fun just now. He's not bad. Usually play Cooler.
Uuuuntil this last game. Dear lord i got pushed around by zamasu
zamasu is a hero you just dont do extended fights
Baby is my most consistent tank now. The way he can control the gods area is so valuable
some times i wish we could type in game.
these ppl running at the first signs of a fight is frustrating
I have ā COME LETS GOā ringing in my head as baby telling my team to go inš
it was a SSJ Goku too. I cant tell you how many times last game we could have won the 2v2s if he had just stayed.
I was the top 436th baby player but I didn't play squadra for 2 days and slipped down to 1067
what does everybody think of a buff for baby where on max out possession he puts a tuffle parasite in an enemy and teammates so when they die they get back up as a bot player to fight for you or the teammate gets level 1 ally possession until they are killed?
What tr fuh
okay i think snowball, solid barrier and guardian angel is babies best build this season
i have that for when i am not possessing
Considering how he lacks resistance, you don't want to have a card that makes you take damages for your team
It's not for dmg it's for survival
Still compared to other tanks itās not a lot
i always run super snowball, giant slayer, pursuer
honestly baby has so much free hp from possessions and his tank passive, in A/S-rank you just have to be dodging the bursts rather than investing in tank imho
I will say baby is pretty good especially with the heals
The more you use it, the more damages it does
And it does more damages the closer the enemies are from the center
wait does that stack forever?
just up to four times
None of the tanks ults do a lot of damage.
i tested it in training and it only stacked once?
Does it show a number or you only saw an increase of damage once?
nvm the game gave me default divine cards and was acting glitchy when i changed thats a nice increase going from around 2k damage to 5.6k damage on the final increase i wish it gave a icon on the stacks tho but when are you ever gonna hit like 5 baby ults that each take 40 whole seconds to comeback?
Your supposed to ult immediately in a fight most of the time with baby. He has one of the lower cooldown ults
what are some tips for baby and what should i prioritise while levelling
I normally don't use his ult, but mostly use his ult for bosses when they are close to death. Or if I'm in team fights.
His ult just like every tank is situational
the ult does basically nothing to bosses it's only good against players
Really? I have killed bosses with his ult. Unless you are referring to the bosses having half health then yeah, but it's only when they are almost dead like low health when I do it. Saying it does nothing to them I disagree.
How is Baby so bad with ranged unit but good with melee units?
I met the stupid matches
It's lot of ranged
And IM THE ONLY USING MY LOVE HIT!!!
he has a higher resistance to strikes than energy
and most ranged are energy
I seee
All-Red cards felt pretty strong btw
baby players
whats the maxing pririty right now
iv been thinking its , skill 3 max then leave skill 2 and lv 2 and max skill 1
s2 & s3 > ult > s1
I get s1 at lvl 10
Rly?
So how the hell do you game lmao
Isnāt the push back the best part
And the lv 3 s2
his possession is his best move
It just adds a little more damage doesnāt it ?
Isnāt it better to keep s2 at lv 2
it increase ally life for each blast that hits and you can't leave until you reach full life which takes like 1 second so not only are you doing damage your healing a ally, damaging a enemy but also gaining a free restore
Skill 2 not 3
Skill 2 is the aoe slow and damage
skill 2 is basically to cooldown possession it does good damage and slows but serves only one job to get back in a body
Yeah thatās what I mean
So thatās why Iām suprised when delta says to max it out instead of s1
bigger aoe and more damage than s1. more ticks of damage which translates into more cd reduction for s3. Also the slow is nice sometimes i guess
S1 used to be best but rn baby's whole thing is possessing as much as possible to keep his melee dps healthy and in the fight. s2 also helps keep the enemy from running away so they can secure kills and such
the only thing you should ever super star is skill 3 all other is trolling skill 1 is only good at level 3 maybe 2
So we thinking S2 over S1 this season? Interesting Iāll give it a try
you never took S1 over S2 or S3???
infact starting this season i put my first 2 points into S3 match start then 2 into S2 then ult then S1 with snowball steel skin and guardian angel
I always did
Ok
Imo
Crazy talk
Isnāt s2 super start better?
The aoe damage is nice and the additional cooldown reduction on possession makes you able to posses a lot more often
this is the same card build as me tho. trying it out since build up got butchered
I choose super start S2/S3 depending on who my enemies/allies are
If my enemies are more fragile or won't be insane until later on I max S2 since lv2 possession should be enough to get us by until I hit lv8 and even then I can make up for it by being able to apply more lifesteal overall
However if the enemy duo would turn me and my ally into a couple of stains and a memory I max out S3 since even if we can't kill an early game duo like vegito/ssj4 vegeta they'll at least won't be able to kill us for XP/snowball stacks
I also take in consideration if my ally wants to be in the heart of the fight or if they're more of a ranged/assassin character
okay spopovich is amazing for building up revenge blast stacks especially if they are running away from you after using vanishing step
honestly, dps baby might as well be his best build, focusing on his s2 and then his s3 for damage. it also helps his super attack has a low cooldown
snowball + prepare to die or giant slayer (i prefer PtD) + pursuer for the speed boost and extra dmg even if it's small
the build comes alive when u hit lvl 8 and skill 2 is max level, then it turns into an aoe that slows down everyone and you follow it up with possession which maxed out also does good dmg with this build
Dps baby has been the way for a while
But I prefer snowball giant slayer and wicked warrior for the possession
ally or enemy possession?
ally
This was my thought process as well
Just maximizing the health given to my teammate through possession
Im the 161 ranked baby wooo
For me 1 and 3
idk if its better, but i do 3 and 2
just so i can get possession fsater
its definitely 3>2>ult>1
s2 just does more than s1 in multiple ways rn
baby is becoming more and more gimmicky and he only functions by abusing possession, so getting that cooldown reduction with the s2 as well as the added bonus of heavy slow and massive aoe is very useful
What would u use for his divine cards? Rn im just been experimenting with either a full defence build or a defence build with giant slayer
Gotta love when im being jumped by the enemies and all my teammates are too far away grinding to come help me so i can hop on them
i use triple reds so possession can heal more
teammates be shocked when they leave you alone against broly and ssj4 vegeta
If i have a broly on my team im straight up using baby
Broly+baby so good
frfr, the heal is so good
And then broly goes top lane leaving me with Vegito...
vegito isnt the worst teammat eto have tho no?
I have not been having great experiences with vegito players lately
Heck even some broly ones
They dont know that once i hop inside them they just gotta Attack them and their damage boost will do the rest š
some of them just run away the moment you hop in them
funny enough iv seeen good success with toppo
Broly's damage boost+ defense boost + baby's healing
Thats broken fr
he just doesnt die
Fr
Wait higher damage output = higher life steal then?
Damn i didnt know dat
I always thought when he went into possession his life steal was at a fixed amount
Ima try going full red baby sometimes then
if im not mistaken, yeah
snowball either steel skin/solid barrier and guardian angel works for me
full red cards
again, baby is currently a possession merchant so you just want to maximise his healing on s3, which scales with dmg
so snowball + giant slayer + wicked warrior
Mhm
Giant slayer is only good if you're able to stick to a single target, which is inherently worse on ranged characters throughout design.
Especially if you're trying to regenerate
thats not how giant slayer works at all
it gives the damage buff permanently until combat ends
against anyone
all you need is the initial proc
It requires 3 attacks to the target to begin, and ends. If I was wrong about it ending when you changed the target, that's a little different. Prepare to die would only give you immediate access to your extra damage over the course of the fight being that way when you possess a teammate.
However, it only working on one target at a time would make it a no thought decision
I've only been taking giant slayer to tankbust on melee
like cell beating the other tank
worst tooltips in the game. I'd need to put it in the training arena
other than that, 80% on the end of a fight vs 50% whenever
-
Giant Slayer: 20% increase, the effect lingers for a lot, meaning if a full fight is basically 20% always guaranteed. Remember that Prepare to Die is guaranteed to proc at some point, Giant slayer may be inconsistant. The effect never stops if you keep fighting!!! you want this on champs like Goku/Kale that wants to get their burst to do the most damage. The 20% falls off if you get out of combat with the guy for some seconds, meaning in a 100 0 fight you always have the boost.
-
Prepare to die: 15% increase below 50%. goes up to 25% after 2 seconds on the same target. Works best with characters like hit that needs to take their time to setup
-
Wicked Warrior is a 28% increase ONLY to rush attack damage
this looks wrong vs max health adjusted damage
15% for being guaranteed in any fight that turns into 25% on giant slayer's proc
again
how fast does combat ends
THISSS
@weary goblet thankyou so much
people need to realise stacking multiple of gianslayer on the team does absolutely nothing
atmost tank herous who fight in melee for long can make use of it but herous like kale who go in and out dont
3 seconds of not hitting anybody at all
with baby you're just gonna sit there holding rush attack
Anybody at all?
So your saying if I proc gaint slayer on someone and then move to a different target and switch back to the original
Would the scaling damage have been ticking while I was hitting someone else?
its very simple
hit somebody above 80% hp
and you get a 20% damage boost
not just against that person
but to all attacks against anyone
damage buff only ends once you go without hitting an opponent for ~3 seconds
ask any top player and they will tell you that prepare to die is not useful on a single character in the current meta, since nobody survives long enough for the proc to even be useful
also the fact that ptd is running a constant check so the second you disengage or attack another person you lose the attack boost
yeah giant slayer better every day
idk about that
your serious cause that just seems stupid asf baalnce wise in general
my brother in christ go to literally any top players stream and ask them if its ever worth using prepare to die over giant slayer
idc about top streamers words
i like thinking
and finding stuff out
and using my brain to sort builds
well ive already told you which is better
streamers can be wrong
nobody uses prepare to die for a reason
thats not my point, my point is every top player agrees
doesnt have to be a streamer
ask any top player at all
thats still not a reason i shoudl just turn my head off and listen
i mean for example , on a hero like baby it makes sense to run gaint slayer cause your most of the time opening with skill 1
but i play toppo
I dont like just listening to meta without experimenting
yall reasons is
cause top players use it
maybe i am being combative but i like it
no my reason is that ive tested meta cards in training and its very obvious that what ive found and what the best players have found are the same
thats not called turning your brain off and listening, thats called taking a hint
Top players never used 17 and now they are realising he is actually good
because he got buffed? and because the meta changed with other character buffs/nerfs to better suit him?
theres a reason a meta even exists in the first place
theres characters who are undisputably good, and those who are undisputably bad
this isnt something that a random person makes up and everyone else listens to blindly
theres also a reason the players who understand this meta are top players
because they dont try to use sub-optimal characters or strategies to win
Giant slayer is overall better. it works for toppo too but honestly he likes green cards better anyways since he's DoT rather than explosive damage. Giant slayer if you hit the enemy at all above 80% will give you a passive 20% damage buff from that point onwards. Prepare to die is a 13% increase in damage under 50% hp, then after 2 seconds it goes to around 20%. One is active the entire fight, one is weaker later in the fight, then finally becomes even with the better one after 2 seconds
yes but toppo doesnt open and keep pressure like that in a fight
that, along with the fact that since the release of the game its been clear that fights just dont last very long. youre never going to need ptd because if theyre at the hp range where it becomes useful, its likely youre already going to kill them
that doesnt work
toppo prefers defense cards anyways, prepare to die is probably one of the worst 2nd cards he can use besides something like art of decoy
He quite literally does, he has a larger health bar to help him stay in fights for a bit. His s3 can also count as a sustain move because you're getting overhealth that doesn't eat into main health
Toppo doesnt have the movespeed / slows to keep the fight going for giantslayer to keep his procs
steel skin is only decent vs uub probably
yes he literally does???
Tru tho. All those tanky dps want green cards
are you?
thats what his entire kit does, what are you talking about?
how?
He has it like built into his passive
his skill 1?
his passive?
He's essentially got purseur but without the damage buff
which dps fights him that his passive comes down to the win
"an ability that buffs movement speed"
have you actually played toppo?
the skill 1
"applies movement speed up to self when moving towards an enemy with mark of destruction"
the width is useless
"the effect is greater the more mark of destruction stacks there are"
most people easily sidestep it without a question
the extra range doesnt come into play often cause again , its the most slim skill in the game
maybe second to trunks skill 1
i know the description
yeah that's why you upgrade his s2 and honestly s3 now too
have you played him.
literally yes
hes my second most used character
yes you do
yes you do
and your forced to run into them to even reduce your cooldwons
yeah youre clearly B rank š
C maybe
and?
which means you get movement speed up
Counter, rush attack, (maybe) ult, but let DoT do its thing since it's doing damage when your move is on cd
to extend the makrs
now that they have constant bleed + you have movement speed up
yes ofc
open with your best skill
when they can leave
and im B?
Counter is definitely better now. But it's always been s2
How long does it last
no no answer my question
its your fight winning move
its what you play around
NO it is not
Counter is decent, and if you get a really good counter it does a lot of damage combined with the DoT stacks that your other moves have
the spin is his best skill and its not even close
i said your counter is how your gonna get the kill in a 1v1 or teamfight most times and its how you live
no it is not???
but s2 is better, consistent for fights, farm, stacks, teamfights, and all
do you not understand me
and i agree
its good for farming
s3 is NOT how you will get the kill
consistent in fights is a downgrade cause try spinning and getting a skill on a hero like uub
and see where that gets you
toppo cant rush in
idk who told you that
he needs to rush attack to get the cooldown reduction
and again opening fight with spin means you now dont have any skill for the next 10 seconds cause unless your D RANK
they back off
and walk away
and your left with
no cooldwon and they have theirs
stacks fall off fast even within 4 seconds
toppo wants defensive cards so he can get in in the first place. He's a dps meant to get in and apply his stacks/DoT and maybe even get a counter off. All his moves are close range so he's required to get in
He's not exactly a frontliner but he gets pretty close to it
before you continue please tell me what rank you arwe
how tf does that matter if what im saying is right
but if your too stupid
S RANK
All these things you mention just seem to be problems with the character himself not how you use the moves LOL
and im trying to sort out those problems
thats why im thomking of ways to use him to become more consistent
instead of listenting to mr streamer say
omg toppo is bad dont use him for 20 times
idc about that
who tf checks that
@opal scroll like he has issues , im trying to think of ways to change those issues
streamers dont have answers
S rank literally does not matter
your care too much
and yet it was the base limit and you have it on your profile
your the one who asked for rank
idc about it
@little valve who plays toppo?
tell me
gotta make your own way to play
you can mitigate them sure
but he will never be fixed
or switching around cards
you only play meta cause its easy pickings
and you can brain off let the char carry you
i have to think and optimize
( a littl over exageration but im having fun with this lmao)
and if the meta build isnt helping what do you do?
the meta build is literally his best build
keep doing the same thing ovr and over praying you get a win?
THATS why its the meta
not always
whast baby build rn?
a simple example , if your facing picolo you swap to sheild right?
if your facing uub
you go steel skin to reduce his rush attack damage
things like that
exaplain?
thats why you run full red with baby
alright well im busy actually playing the game with actual cards and actual characters
so imma head out
thats not character mastery
but yeah
good luck
im pretty sure like the only person you wanna use prepare to die is like trunks
your the goat
if you got in close enough to hit spin they will never leave your rush attack range because a single mark of destruction will increase your movement speed enough that you hitting them keeps you in lock step with them and out of flight mode and if the speed increase not enough somehow literally do Destructive Flash point blank and go back to rush attack.
if you are actually S rank you can do spin and flash 5 times on a single target if they are dumb enough to try and fight back pop counter in there face and pop them.
not even
why on earth would you use ptd when his s1 is likely killing from half hp anyways
While yes
In a 1v1 that is the case
I wonāt deny toppo 1v1 is decent and good and he has decent chase ( canāt keep up with the actual escape cooldowns )
Teamfights is what I mean and struggle with
Large hitbox and kind of predictable
idk, i just did it for extra insurance against tanks
Super start or overall?
If it's super start I only do it if I know i can get away with it
Overall it's my 2nd skill to max out
Also this person made a great (yet obvious) point here https://www.reddit.com/r/DBGekishinSquadra/comments/1qtyp6s/no_theyre_not_throwing_by_picking_baby_you_are/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button
Remember to A.S.Y.B
Always Stick by Your Baby
Especially if you want to be in the heart of the battle like broly or vegito
thats by far his strongest move and it lowers CD
s2>S3>ult s1
Edit: According to testing done by u/mousegold the healing is only based on damage for the damage dealt by the hero being possessed, not from baby's damage. In that case, the best cards IMO would be strategic escape, the art of decoy, and either LBJ or guardian angel.
Just now seeing his edit
I don't think this is actually true
Cause I 100% feel like I heal more when I pick snowball
eh, i use s3>s2 but both should really be fine
i actually tested it on training and it's actually true, i tried full red cards, same level, and it did most of the time 1620 of healing, then i changed into full blue cards and it did the same healing, 1620
Hmm thatās so dumb mannn
yeah, i still think baby needs buffs
Wait even tho guardian angel doesn't work mid possession isn't it still good for baby since the lower your HP is the longer your S3 lasts
The problem is when ur alone lol
Ur getting jumped by the whole enemy team and u cant posess cuz ur teammates are far away grinding
never be alone lol i that is always my main cause of death the second most is teammates never being close enough to do possession
which brings me to the second point; always stay close enough to possess them
If youāre alone GA wonāt proc anyway
Baby is one of the squishiest tanks and you want him to take even more damage in the heat of the moment? you get like 2 seconds of survival already with him taking damage solo. Plus guardian angel doesn't scale with your defense. If your teammates get melted it doesn't care about whatever defensive stuff you've got it'll just murder you too
hey guys, which cards do you guys use?
i use the one the top 1 recommends, snowball/barrier/defensive step
snowball, giant slayer and wicked warrior since it buffs dmg from possession as it counts as a rush attack
Whoever clarified that his healing for possession equals his rush damage
I just massed healed my vegito with a full red loadout against 3 ppl
I see the method now

This is legit how he was that whole fight
A tip for some of y'all who play as baby or when he's your ally
If possible let him take the first wave of damage while staying somewhere in possession range
The lower his HP is the longer he can possess an ally with S3 before he has to hop out which will get your longer durations lifesteal of on characters like vegito/broly/the gammas
When I play against another Baby and we both parasitize our allies, I feel like I'm in a mecha battle.
Lol fr
as Top 1k
my cards are Snowball, Prepare, Guardian. the lower your health when you possess the longer your possession, and to make the most out of your Possess you need more dps, and with the 2 dmg cards you can hold your own for a while.
for Super Start, Super Skill 2 and get Possess to level2 before the first fight.
without Super Start i go Skill2, Skill 3, Skill 3, Skill 1, ult, Skill 2, Skill 2, ult, Skill 1, Skill 1, ult, Skill 3 (i didnt count the levels specifically but follow this general upgrade path)
and most importantly, ROTATE FOR THE BOSSES!
Do not Skill 2 on Jackie Chun, he WILL delete you
@topaz gyro how are you doing this season with kefla shrediing everyone to bits
also
iv been testing him
i think kefla actually oneshots him with her skill 2 and passive with pursuer proc
or just her ult
they can be pretty decent together since kefla can just vanish or move around rly fast, as long as baby has built up snowball and he can heal her, her having low hp actually helps since she benefits more from his healing % wise
yeah but in the matchup
you cant even interact with her
enemy kefla i mean
ahhh against her you mean, yeah no you're kinda cooked, your best bet is trying to stay away from her or dealing some damage with s2 to slow her down so people can finish her off
and tbh the s2 maxed out could actually bring her down if timed well
cant she vanish out?
i mean yeah, but she's still gonna be slow against a big area if you get her close
She is also squishy naturally
whats the helper you guys use?
Spooovich
i think spovovich
rildo
yeaaah
what does spopovitch do
you need it to keep people with you
basically pulls a single target towards your location
oh so similar to rildo
yeah but a lot longer radius
I like to Spopo, into Skill1 to push really far into my side
You can also steal people from tower
If they are near dead, steal em and skull one them away from their tower
will prob try it out over rildo then, thx
this build though
i might swap guardian for defense step
cause her ult
god its a nuke
totally nerfed him just to make ssj bardock op T_T
no matter where you are the defense is needed
Of course, cards depend on the situation
But I like angel since itās a soft buff to possess
The faster you get to low health the faster you get to a longer possession
And you get essentially two health bars of value and bonus tankiness for your nearby team
It doesnāt directly do anything for possess but possess gets better the lower your health
So if you take damage from the rest of the team you get to max your value as a tank
And I still need to test it, but the cards stay on if you are possessing, so Angel MAY stay on when you are possessing
I DO NOT KNOW FOR SURE
DO NOT QUOTE ME ON THAT
As far as how I play him, I donāt care for mitigation, I have 3 health bars of longevity in any given fight if I have a friend
And a bonus health ult, and a free health bar if I get a finisher
The idea of āreducing incoming numberā matters less then getting my hard health number resets
If you are playing him right, they have to ākill youā 2-3 times in one fight
Well well the tuffle prince is the free hero this week
am i crazy or did they double the range of skill 1 level 1?
I think both of you are right
Our boy has been shadow buffed
Or this happened on accident
buff ideas; When you use Possession (Allies) and your own HP is full increase Steal Life to 50%
max level Possession (Allies) / Cover Fire will now target all enemies in range.
Finger Blitz Barrage can restore armor on enemy hit and you can also use it during Possession (Allies) at 50% damage, Finger Blitz Barrage will now do more damage the closer the enemy is.
Rush Attack will now be changed to be hold and release to instead cover fire barrages, The range increase after Possession will now last longer.
also Revenge Blast will now display a icon and number to show how many times you have hit a enemy with it
Couple of ideas I had
S3 Possession (Allies)
Slightly reduce self healing when in an allies body (the skill doesn't start it's 7 seconds time period until you heal to full in an allies body)
Increase skill duration from 7 seconds to 8 seconds
If an ally gets a finisher while the under effect of Possession (Allies) you get a prompt to allow you to jump into the defeated enemy hero's body
been playing baby since for ever but i rarely get in enemy heros bodys like is theres something wrong am doing
beacuse you need to kill them with finsher right
rarely happnes with baby
no his passive is just that bad you don't even have a 100% finisher chance either
oh thx for the info i tought i was that bad at landing it
The passive is useless imo
If they made it so you keep the body as in like extra hp until you got knocked out of it that would've been better
But legit you get the body 3 seconds in and then you lose it because they respawn
or if the bodies stay on the floor for their death timer and you can choose to jump in for a specific amount of time irrespective of their respawn status.
pretty much anything would be better lol
I think it'd be cool if he could use the shockwave while possessing an ally, which would increase the duration per hit. It's weird that he loses so much of his kit by using another skill
Agreed, being able to use the skills, from inside the body would make it way better
Plus that would be insane with chase down characters like dabura or mainly broly
Skill 3: Possession (Allies) / Cover Fire level 3
Possession duration time increased to 30 seconds
you can now use individual skills when you hit level 3 for them,
a single Cover Fire use now consumes 1 second
Skill 1 during Possession (Allies) consumes 5 seconds
Skill 2 during Possession (Allies) now pauses duration time
Skill 1 during Possession (Allies) is altered to now charge and release a Energy wave (like zarbon) this Energy Wave causes Bleed Continuous Damage and deals more the damage the more you move around and can stack.
honestly i'm fine with the way possession works tho, just build dps and at lvl 3 your teammate is immortal unless it's a 1v3
that's the problem Baby is suppose to make a single person immortal and unstoppable to make up for making 4 v 4 an 3 v 4 and if they can't survive that situation then he failed at his sole purpose
i do Skill 2 Super Start with Skill 3 at lvl 2 for the first fight
building dps doesnt increase his healing from s3 btw
This is absolutely busted lol
This is my big issue tbh. Cause it absolutely should.
I think Baby would be leaps and bounds better if it did
i swear the consensus some weeks/months ago was that it did, odd - either way building him with dps is still prob the best move since he can end up doing decent dmg and he can tank well with possession healing in mind
If they ever do this to baby and I have to relearn how to play him I wouldn't be mad
defensive is just better because it allows you to stay alive long enough in order to possess multiple times in one fight
if you really wanna deal damage ig use snowball + barrier + lbj/defense step
i go full dmg and it works decent, it rly helps with his s2 and s3 dmg
more often than not i lose bc my teammates just don't know how to play with baby, that or the bots i get paired up with from time to time literally aren't programmed to fight with baby possession
A mix of damage and defense cards on baby is also good, it lets his S3 heal more (cause the healing is damage based) and it also lets him live a little longer than normal
so is his healing dmg based or not T_T i'm getting mixed answers, i could've sworn it was dmg based
No its damage based
Figured that out after a while of playing him
ok cool, then yeah i personally go full dmg but i could mayhaps give him solid barrier to help tank the first few seconds better
Solid barrier or steel skin both work
If you want to go full damage then Snowball is a must have
Then I would normally go barrier and pursuer
i do go snowball, giant slayer and wicked warrior for the rush attack buff on s3
People tested In training mode and he doesn't deal more damage with damage cards if I remember correctly
its not
test it in training mode, i have and others have
Did they change it? Cause it used to be
the damage increases with red cards but the healing is always like 1620 iirc
no, its always been like this
its just a myth people spread and people believed it
I'm not schizo it used to be damage based š
you have to be careful with a kit like Baby, he is really easy to make him the strongest character in the game
just a few buffs to make him good solo will completely upend the Tank balance
that has to be a bug because it says 25% percent lifesteal in the patch notes
probably
Chudlings,how to baby?
Take damage for friend, jump in friend if either of you get close to half, use shockwave to shorten cooldown
Don't forget to pick the ultimate over the blast REMEMBER TO ALWAYS LAND ULT otherwise you lose ult stacks which increase the damage of it and when your fully stack you do good chunk of around 70% to 75% of the entire enemy team.
Important note using S3 does not give you i-frames during the animation of you hopping in someone's body so don't get too overconfident with it
Which is stupid
which is why rildo is a good helper for baby, otherwise his ult is incredibly easy to dodge
i like spopovich better lets me grab enemies for the extremely rare solo finisher and to pull into mid ult while they are thinking i am an idiot for doing ult with nobody around me
Btw his passive is useless right
yes lol it's only good late game even then they have less health then frieza so it's only good for using there ult on the bosses or the enemy team
the enemy possession is, mostly. if you can figure out how to get it reliably, its a free extra health bar even if they nuke your new body immediately
Having the extra rush range after exiting is good for picking off runners
His rush attack damage is really REALLY bad so you have to be in your original range because it never last long enough 
i reported a bug on baby with red cards lifesteal on cover fire is not applying correctly please upvote
bruh, super cooldown Skill 2 will make Baby immortal
I hope this isnt their excuse for not buffing baby
I mean kefla was borderline immortal with all of her vanish shenanigans
They actually nerfed his ult???
They buffed it's base damage,but nerfed how much it increases subsequently
that cover fire slow is actually sickening you WILL fight baby possession target it actually feels like you are in mud
It's not that great you have to normal hit them can't use skills or anything
This baby buff seems fake, but I will hold my judgements.
Except the slow down
Slowdown is amazing (presumably)
Yeah I was fighting a baby as a zamasu they hopped into their ally while we were fighting...
And All of a sudden I realized that I could barely move when i wanted to run away
So its noticeable then. Good good
They'll do anything but give him that healing boost in possession
Let me know how S2 & Possession feel with the new S2 Cooldown Reduce.
I'll be at work
infinite upkeep basically skill 2 comes back in 5s so you do the move entire move jump into a teammate then jump out and do it all over again
feels ggreat
Good good goood
Good good goood
maxing out skill 2 first is more dmg
skill 1 is his worse skill tbh
Skill 1 level 2 is more than enough until max level
Do people play build up. Prepare to die. Wicked warrior for max potential to posess because it too good to pass that passive
no because i need my hp low enough that i spend more time in a teammates body to worry about that
Do we ever be able to find a consistantly way to posesss enemies
How you play baby
Snowball to force them to pay attention to me and off my teammates,
Steel Skin to reduce damage so i don't explode on the spot and Guardian Angel so my teammates get 25% damage reduction and last long enough for me to give them lifesteal plus 2 greens improves all defense for me
i'm 99% sure finishers are just random
They really shouldn't be for characters like baby
agreed. It's stupid. He might as well not have a passive
Buff baby passive
It only works out when you're winning
Which is useless
passive is not good... just an extra life thats all
They really need to rework the passive
100 percent agree but how will they do it tho
make his possession turn the finished enemy into a friendly bot that follows you around until they respawn
do you still have to land the finisher
they'd somehow have to make finishers more consistent in general. Either way, the passive is flawed due to their randomness
Either that or any type of ko your do triggers you passive
Until baby gets an actually usable passive, i unfortunately don't see him competing with the higher tier tanks at all :(
have him take over a fallen hero body so he can actually use his finisher on it
have baby possession last the full 24 seconds instead of 5s when he's full hp but cover fire now consumes 0.5 seconds
In my time with him, and I might be biased because he is my favorite tank, they have to be very careful with any changes because his passive being bad is the only thing stopping him from being in the top 3 tanks
not really the enemy possession body had lower hp then frieza i think so it was only worth it to use there ult on boss
The fact it has lower hp doesn't change the issue
Whenever he comes out, he is full healed
During the network test it was easy to abuse to just go on rampage and kill everyone alone
It was a lot easier to trigger
I guess they nerfed it somehow
Baby is my favorite tank as well I wish he was better
He's the main reason why I stopped being a 1/2 trick and learned how to play other characters
Imagine taking over an enemy and then schooling their team better then they were beating you
Starting a daily quest wish me luck in my endeavors
#š¬submitted-game-feedback message
It's the fact everyone is using skills that makes it hard to proc
If you finish up someone with rush attacks, you're guaranteed to possess them.
Nope I actually killed someone with a rush attack once or twice but it didn't turn into a finisher
How long did you use rush attacks on them ? If someone else was hitting them with skills, it's unlikely to give you the last hit.
But as long as you kill someone with a rush attack, it should proc a finisher, which activate the passive
I've just played a match, and it proced every single time
The trick is to click your rush attack button, do not stay pressed on it
Consider it like Dabura petrification. If you just press the rush attack in continue, it won't trigger it as it's a different action
You just gotta spam click it instead when they are getting low
you have spam click for it to work for you? i just hold the button and finisher automatically triggers for me
Well, when you hold it can finish enemies without triggering a finisher
While clicking it multiple times guarantee a finisher
Ykw? I think along with slightly higher HP buff baby needs some form of damage reduction when an ally is nearby and that he should give like 15% DR when he possesses an ally with his S3
I know he's not supposed to be a traditional tank but he really needs something more to make up for the fact that he's not a traditional tank...especially with how fast he and his allies can be bursted down in late-end game when he tries to possess someone with S3
what can baby do aginst ssjgod vegeta
Nothing
Scream
Hide inside teamamte lol
Wonāt work, the teammate would die
Either that or there isnāt any teammates near you
Whatās the level order for baby
Also is build up, giant slayer, and defense step good?
S3 -> S2 -> ult -> S1
Skill one is the last priority? Man Iāve been playing baby wrong the whole time
its alright i guess
imo theres no one true baby build because hes just pretty underwhelming in multiple areas so theres a variety of ways you can build him to compensate for specific things
Thereās no best card build for baby?
it depends who you asked, im just saying that personally i think theres many viable builds and theres no one obvious best build
Ah ok
That sucks bc heās the only tank I find fun
Only other tank I have fun with is base Vegeta and only on super start so I ca have ki blasts every 2 seconds
the reason is that S2 and S3 synergize, when you do damage with S2 you lower the cd on S3 and S3 keeps you inside a teamate long enough for S2 to mostly refresh
S1 is mostly only for add clear or keeping an enemy from getting near you or running past you
it basically does nothing
The restriction of having to do a finisher limits it a lot
Also if you do kill someone you only get it for how long they ded
its not absolutely nothing but it may as well be
you also look like an ally to an enemy player if you dont attack anything
but again, with how fast the game is its really only good for a free health bar refresh
Spy tf2 type of deception
yes, or more recently, Loki in Rivals
but you are able to time your posessions right you essentially have forever health bars
that is his main strength
I'll put this knowledge to use
What about helpers
i tend to like Spopovich
since you are jumping into allies, Cabba isnt as good as with other tanks
since the nerf Rildo isnt worth the slot
maybe Icarus, since Baby doesnt have a movement ability
Spopovich combos well with S1 & 2 rather nicely since it pulls them to your position that means you can get behind them and push them away from their tower and slow them while they run
I never thought to use spopovich
Though it does make sense if you want to use your passive
that too.
also, Snowball is more than enough to make up for your lack in damage, for card 2 you should go Steel Skin and either green on card 3
possess doesnt keep your scaling damage from cards, so you are better off with just Snowball to get your S2 and Ult up to snuff, then get your defense up to make the most out of your multiple health bars
Cool
I figured out that it takes 10 ults to fully build up baby's ult damage
the recent patch flipped it, most of his ult damage is upfront now and gets slightly better over time
ah ok
i like guardian angel so my team mate stays healthy enough for me to jump in there body and they don't die instantly when i do that
Playing baby has made me realize how little situational awearness some temmates have
I was with a teammate in a 2v2 that we could've won, the moment I tried to possess them they ran off for no reason
leaving me to die
Yeah there are not many characters that FORCE you to learn base mechanics like positioning or resource management
Baby and Freeza are two of them.
10 days in my quest
#š¬submitted-game-feedback message
Maybe add he can jump into a defeated fighters body on the ground? And it's highlighted for him?
I have an idea for his Passive
when he kills or assists in a KO, the enemy body stays alive as a cell jr style npc/turret where they follow Baby around for the duration of their owners death timer + 10 seconds
not stationary towers like Zarbon or Dodoria.
That would make sense, but only for super baby and super baby 2
This is young body baby
He doesn't have a host, and his passive lets him have a host for a few seconds
Besides, I already like the idea of taking over the enemy and using it as your own instead of just having them as turrets minions
They just need to change the activation conditions and how long it lasts
lol, i wonder if Super Baby will be a Tank or Support
wait
Baby and Vegeta are both tanks nvm
Probably tanks bc of the trend of the same character being in one class
i was thinking of Freeza since my brain was on turrets
i want adult baby as a tech where he takes over mobs and have them follow him around
I wasn't saying your idea was bad, it just didn't make sense for a tanks and for baby canonically
Same, he probably would be tanks bc young baby is tank but still
i just thought it would be thematic for what the Baby "power fantasy" is
its why i am not happy about Kid Buu being a Tech
Kid Buu is not a technical "power fantasy"
he is a Attack power fantasy
Kid buu just has a wacky moveset, bro has everything in his bag
i wanna blow myself up with my Planet Burst reform and have infinite stamina
It makes sense that he's tech, ofc I don't like that but it makes more sense
That's what zamasu has
like, i want Zamasu Ult where he zeroes his own health
oh lol
like i wanna do the floor kick or Mystic Ball
i hope baby vegeta is a tank like cell where he goes around collecting evolution energy from mobs to transform 3 times and he split damage between all the mobs he tufflized
I wish there was an ester egg when you possess vegeta you get the same eyes and hair in ssj as the show
i want mobs he kills to be possessed and start walking down the nearest lane LoL style
make him an RTS hero
i want an RTS hero in a Moba so bad
Abathur in HoTS is the closest i have ever felt to it
Malzahar baby vegeta? i could see it
i just love Asymmetrical characters in games a lot
actually i mess with Malzahar baby ALOT after thinking about it
Bro wants baby from breakers
like, having a summoner in a Hero shooter is a dream of mine, like Ultron in Rivals should have been a summoner where he calls in Tank,DPS, support drones all over
as trash as breakers is, kinda
is that really so bad lol
I wish breakers was good bro, bandai ran it to the dirt
Love the concept of the game
bro, i have like 650 hours in Dead by Daylight, and like 200 in Evolve, Breakers was supposed to be FOR ME
Defense theme is such a banger bro
baby summons a group of tufflized mobs that split damage from allies onto themselves while helping fight the enemy team while he goes in with Variant Drive that can either be a 2 hit combo like ulthan or a kiai that pushes enemies away,
Reverse Shot that hits enemies or if it miss reverse directions to deal increased damage and stagger would be peak
like built in reverse Guardian Angel?
no the damage is spread out equally to all in range
no damage reduction
yeah like that
baby buffs lets go
also like does he heal the ally more or do you heal in the ally more
basically baby's possession heals him while he in an allies body and the damage his allies do combined with cover fire heals them
The skill doesn't start it's expiration timer until he fully heals in an allies body so the lower his HP by the time he uses his S3 the longer you'll stay in an ally
so now on top of all the time it has when you jump into an ally while close to death it'll now last for an extra 2 seconds
How is baby now btw after the buffs? I know he isn't meta but is he any close to being a real tank?
His S1 push looks insane at lv3
He feels much nicer to play
The reduction of his skill 2 CD is very noticeable despite being only a second shorter
I'm guessing his S3 also feels better now that it lasts for an extra 2 seconds and heals your ally more?
The ally healing feels super good. You have time to heal them, and are able to heal more within the same time. It can actually keep people alive now
That's great he's finally receiving proper help and I'm still working on him getting a proper passive along with buffs for 2 other tanks
#š¬submitted-game-feedback message
So with the buffs to baby's healing can you always get away with maxing out S2 on a super start now or is his S3 still the better option?
depndes on the match up
I still think skill 3 is the best to superstart
I'll do that, then double up on skill 2 for level 3
1 match in with baby and S3 feels a metric ton better then before
you always super start skill 2 because of how strong it is early game you don't need his energy blast before level 8
whats so good about s2 besides the dr? thought it was one of his worst abilities
damn thats good, but what about damage wise?
Got it, what about cards?
Aight thanks for the tips
Usually run snowball for first card
2nd card varies on user preference
and last one I usually run guardian angel since it both lowers your hp instead of your teammates' (allowing possession's benefits to last longer), as well as keeping them in the fight longer before and after you run possession (basically helping to maintain a team fight in your favor). That said, there is also an argument to be made for defense step (like if you're getting caught but you don't got teammates nearby to help/hide in)
Ill experiment around i guess
Yeah, frankly the "best" cards can vary depending on the characters and playstyles of both friends and enemies, so just see which works for you
Like if the enemies aren't wiping the floor with you, you can probably get away with shredding their entire health bar using snowball and giant slayer (or securing kills with prepare to die, if you're able to get the hits in. Maybe via the covering fire or smthing)
While other times you may want to build more defensively so you don't die when, say, a SSJ Goku jumps on you (barrier for burst damage, steel skin for prolonged damage)
i prefer LBJ or Defense, since Baby doesnt really have a movement tool
Yeah, they are pretty great options (especially if you're finding yourself more alone than not).
But the way I see it, if your teammates are able to live long enough, they are your movement tool (via possession)
Tuffle supremacy!
#āØgame-moments message
I'm starting to play around with art of decoy and honestly...I don't think it's a bad option
Yes S3 gives more healing and fires more bullets at higher levels
My upgrade route if I have a good partner is
S3 -> S3 -> S2 -> S2 -> Ult -> skip until lv8 -> S3 & S2 -> Ult -> S1 -> Ult -> S1 -> S1
Especially if they're a God Vegeta/Tank counter but they normally can't stay in due to their HP when it gets low so Dabura/Toppo/Z Broly
I feel like you are throwing if you are not getting s1 early
It has such good dmg. You can steal kais from a far and save teammates from dying
maybe i wasnt around for this conversation, but what is the deal with everyone saying to not level up on 7?
what difference does it make?
Not leveling up a skill at lv7 let's you either max out 2 skills or max out 1 skill and level up your ult
no your throwing by actually getting S1 before level 8 it's not getting it unless you super start S2, Because all other skills do it's job better
So you leave getting kais to the other dps?
You will basically be skill less if you used both s2 and s3 for like 5-8 sec
Definitely, I prioritise it after S2
(Don't neglect skill 1 if you can though, it is surprisingly helpful for farming)

Baby is best Tank in the game, prove me wrong
I canāt
why?
Because he is the best tank
YEAHHHHHHHH
Check the baby rankings
why is no one playing baby or talking about him though?
its all about the flashy new characters getting in the spotlight
Because they wonāt except that baby is too good and tryās to ignore him
Good ult
BRO IS THE PERFECT TANK
exactly what i mean't by secure
instant damage for boss
secure boss
Sad they had to give baby a limit on how much stacks his ult getsš
Had to nerf the goat
either way he is still the goat
one time his ult killed the enemy cell who was the last one alive, he kept regenerating and running away so i just ulted and it killed him
got the team wipe and won
One time I ulted and killed 2 dps and got a full green cell to 20% ish health
GAH DAYUM
And that wasnāt even the one that put me on the leaderboard
FAHHHHH
because the player base don't know how to play him and when they do don't know what cards to use
well hes not the best tank if you got dumb team mates that escape while they have full health an your in them an theres only 1 oppent
It's easier to just win a good chunk of fights for free as god vegeta then to try to use your brain as baby
Thatās what Iāve been saying if his passive actually worked it would be in the top 5
I'm 25 days in getting that buffed or reworked and counting
#š¬submitted-game-feedback message
i know bro, i hit the react everytime i see it
It would be great if Baby could mark enemies with the 3, and if the enemy dies, automatically posses the body.
Wonder if his passive could be tweaked so it could be like the revive chamber mechanic (i.e. he just needs to stand in the vicinity of a KO'd character)
That or he can go into defeated enemy heroes but it shaves a few seconds of off how long he possesses their body (without making them revive faster of course)
Might actually be unusable
Top two tanks btw
He is not even top 5
Youāre just bad
He isn't good
With his buffs itās hard to suck with him
Anyone who cant play as baby is bad, prove me wrong
The only way you can be bad as Baby, is if your teammates are bad.
Best part about baby is that with the right character/player you can make them near immortal
Worst part is that you either need a friend or to find someone willing since you won't find that often in soloQ
Best solo q youāll find is a Goku that knows how to use baby to the full extent
9 times out of 10 in soloQ your DPS is going to rush into the god goku and god vegeta duo before you can take damage so your S3 possession can last longer die and then rage ping you like you're the problem
My bests random duos were Broly, Dabra, Kefla and Vegetto
Like bro I get that I have way less HP then other tanks but things can still go well if you let me absorb some of the damage for you in the beginning
And Toppo. but I didn't see much Toppos while playing
Welp those are his best partners
Characters who want to be up close or even in the heart of the fight but normally can't due to their HP
Super Vegito being the best in team fights because he does have the HP to back it up
While Dabura/Toppo/Broly can deal with god vegeta's while possessed with life steal
Well overconfident god vegeta's
I can usually keep them alive with the ki blast from the S3, it's insane how both enemies drain their HP while the ally keeps theirs with lifesteal
Baby would be a top tier tank if
He had or could actually use his passive mid-late game
If he had like 10-15% more HP
If he healed less during his S3 so the possession could last even longer
At this point I see Baby more like a Techincal than a Tank, I think it fits more
Specially because short distance DPS goes Top
The story of my plays history
Theoretically his passive on paper gives him great potential since every character you get better at your also technically get better as baby when the time comes for you to possess someone but of course early game it doesn't last long enough for you to do anything with it and in late game everyone is getting vaporized in a few skills/an ultimate making a finisher extremely hard to get
Yep, i felt OP when I posessed a Bardock and KOed a Kid Buu and a Mini Goku
worst tank btw
hello? super saiyan vegeta?
baby is worse
Sure
you can say what you want idc
Gulp
hes objectively a terrible tank lol
Youāre just terrible
It can be a good Tank.
-Possessed Bodies gives 2 healthbars to Baby, enduring almost x2
-Possessed allies tanks a lot and Baby still comes out with full health.
-Health gain is insane at Late Game if you know when to use skills.
It's up to use, and even it's bulky with the almost nonexistent Passive.
fs
Let's go! I'm 4 weeks in
#š¬submitted-game-feedback message
Do not give SSJegeta more defence
Bro has shield regen on 2 abilities, a pull for strong combos and a good damage ult that heals him for all his shields
I use Build up, (Giant Slayer/Steel Skin), Guardian Angel and die twice per game on average
his passive is useless depsite suppose to give him skills back to use that shield AND his shield regen either takes too long to trigger (skill 3) or barely gives shield regen per hit which is useless when your gang up on by 3 characters.
You're right
this chat feels like baby is considering to posses vegeta or not
If only we had image perms so we can have a gimmick of who to infect or not
i would infect Android 21, ifunowhtimean
my man
𫸠š«·
a bit of an "Ayo?!" moment but whatever internet, have your fun
how so?
do you want me to explain like a nerd but you can understand everything, or would you rather it be short but can barely understand
red pill, blue pill ahh scenario
i just like roasting myself idk why
"how wude" - Jarjar Binks
Hey I've been thinking on the off chance that baby does get his passive off in late-end game should he get like a small-medium restore on his cooldowns (excluding ultimate/super attack) so he isn't stuck with that character's long CDs?
It could be like the cooldown reduction divine draw where it's relative
The longer the CD the greater reduction it gives so his skills doesn't immediately refresh with low CD characters
i agree with this 100 percent
And so he can't immediately hop out of the enemies body and use Possession (Allies) again
there are so many fighters with ult resets now its not like it would be a big deal either way
Yeah but baby's ult does more damage the more you land it while only having like...a 50 seconds CD
i tought the damage only increse once
i tried it in training mode
or am i blind
Every person you hit it increases permanently until a certain point, think itās about somewhere between 6-10
Times
DON'T FORGET IT RESETS IF IT DOESN'T HIT A ENEMY HERO
i wish you had a icon to tell you if you have a stack
Us tuffles will have our revenge against the saiyans and other tanks once S3 CD Boost becomes a divine draw
S2 cooldown already does that
Yeah but you gotta max it out for it's real value imagine the early games with Super Start + S3 CD boost
You want 3ku to be able to IT even sooner?
It's gonna happen eventually since the squadra devs will lack that foresight like they did with hit originally
Then they nerfed him purely because of that instead of the divine draw instead of the other way around at first
They try so hard to make this game competitive but keep making "for the vibes" choices as well
They've lost the casual audience ages ago, but that's the audience they want
with how my teammates play, there are still plenty of casuals
Yeah even in S rank some people are questionnable
Especially since it's not hard to get S rank, you just need to play a lot
They didn't lose the casual audience, it's the huge majority of players
There are 10 times the steam number of players playing on mobile
Bonjour

maybe as a buff for baby passive he can do a finisher independent of the teammate body he is infecting leaving them with a burst of healing as he jumps into a enemy heroes body?
if that ever happnes us baby mains will never see our team mates in our lains ever again
like a swear everytime i super start S3 my teammate is nowhere to be seen for the whole game
we have this from skill 2 CD
every new char is a baby buff beacuse more bodys to steel or posses
soon they will see who the boss is.
Can't wait until baby becomes meta and wr get to use that quote unironically
new Healing AOE making us even stronger
now every Baby skill will heal instead of just possess
Kill people AND heal people at the same time
and all of Baby's abilities are massive aoe's
Baby + Broly/Vegito/etc combo is about to be more nuts then ever
if the nerf list hits the top tanks and Baby slips through he will be coming into this season strong
Squadra will know our peoples suffering
They all have a taste of our hatred!
so skill one is good like with the heal diven draw since it got low cd an massive range
and pushes enemies away from them too
Just put "i play for the day that Baby (Young Body) becomes a meta tank" in why I keep playing genkishin squadra
Someone should make a baby young body song
Itās gonna sound like that beat xqc made
hope the next patch gives our passive something
If not then I continue my daily streak in #š¬submitted-game-feedback
how embarassing is it for both Gods + SSJ1 & Kid Buu (the current meta team) to win every boss, get a 4k, and lose to Baby, SSJ3, Trunks and Hit?
What buffs?
YOOOOO
He is now better at cycling s2 & s3
And enemies cooldowns during possession are now ignored
1 thing i asked for is basically done!
Now to work on making the possession itself easier to pull off
that buff is insane wtf
Thankfully no one knows how to play baby so he will always look bad by the metrics they use to buff and nerf around
Thank you content creator tierlists and mainly SoloQ incompetence
Jesus christ lv1 energy explosion shaves off 2 seconds per hit now
And his S3 even lowers his ult cooldown!
It charges it up by like 30% without baby even having to take damage
#āØgame-moments message
Basically if we play baby decently then his skills are never on cooldown!
Dude, even looking at the patch notes videos they still say he is gonna suck
he's actually good now, you can start a fight with his ult, s2, possess and you get the s2 back and ult is mostly back
by then you'll have done good dmg and all that
hey its in out advantge that peaple think tha baby suck it means no nerfs
Yep people are still making the same mistake calling baby trash
Let's see them keep making it until it's too late
We're just lore accurate baby gaining power in the shadows until no one can stop us
WE'RE SO BACK
Makes haters OHKO with charged Revenge Blast
Can confirm if you managed to possess an enemy and immediately hop out of their body by trying to return to base your original skills will be off of cooldown as well
so thre is a possiblty of hopping in an ally then enemy then ally again
Yep chain possessions
baby feels 200 percent better
THE WHOLE UNIVERSE WILL BE TUFFLES
And people still believes he's trash
We're getting more buffs if the others don't catch on and if Asia doesn't go crazy since they have catch on
Oh they buffed the goat
so whats the best cards an skills for him now after the new patch or is it still the same old stuff
Pretty sure the same stuff
i use snowball, steel skin and guardian angel
I do too
I use ball, gs, guardian
I don't actaully notice guardian angel on him that much
I'm greedier. I go for snowball giant slayer, defense step
its not about taking less damage
its about stealing damage from teammates so your S3 gets stronger, faster
Yeah but I thought guardian angel doesn't work when your doing S3
its doesnt matter, you need to get to low health for S3 to be maximum effect
the easiest way to do that is to take part of the entire teams received damage
if the enemy team is smart, they will ignore baby, Guardian Angel mitigates the risk of that
what's the best cards on him?
been running snowball, prepare to die, wicked warrior for like 3 seasons now lol
oh yeah I guess guardian kinda fixes the issue where baby has a ton of hp left over while his teammate's dying
currently going s2, s3 and ignoring ult til s2 and s3 is maxed rn for skill priorities
is this fine or is there something better
S1 is p much never touched outside of just having it
yeah that's what I'm kinda doing
S2 and S3 focused and ult focused after S2/S3 is maxed
it may as well be a normal skill
I noticed lol it's so messed up
The best of the S3 buff is that it makes it better to actually possess your allies when they're starting to get mid/low HP instead of the other way around since it refreshes your S2/everything else so you can get your S3 back
idk why they gave him so much cooldown reduction
my path is usually
3, 2, 3, ult, 2, skip, 2+3, ult, 1, ult, ult, 1
damn outright just not grabbing s1?
why would i when S3 makes the ult a normal skill (cdr wise)
fair point
Mine is 3, 3, to try and force a win in the first lane fight 2, ult, 2, then n the rest as you did
