working on a subclass idea
Paramedic
Pros: Can carry two downed teammates with only a 1.5x weight penalty (the weight of one and a half Scouts), passively heals status effects of downed teammates while carrying, increased running and climbing speed while teammates are downed, teammate healing effectiveness increased
Cons: Fall damage moderately increased, self-healing effectiveness reduced, Scoutmaster aggressiveness increased, gains a point of Sleepiness for every two points of status removed from teammates, gains Curse if teammate dies, always takes lowest priority for Scout Effigy```
(I gotta do the shading and highlights)






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