The name Too Many Bows I have tested this in singleplayer and in multiplayer in a different pack.
Link https://www.curseforge.com/minecraft/mc-mods/too-many-bows
Description: adds in 34 bows with different abilities like freezing targets in place and such.
#More bows
17 messages · Page 1 of 1 (latest)
Do these scale with rpg attributes?
yes with certain mods like mine and slash I'm not sure about prominences
I feel like we kinda have too many bows cause of the mc dungeons mod
I personally would recommend less saturation of weapons as well as balancing bows first before we can do anything else with bows currently
I agree. I think it's better to have fewer weapons, well structured and balanced with a more linear upgrade path where each weapon upgrade has its purpose or specialty and is actually better than the previous one, than to have lots of weapons that are practically the same. The tendency is always to go for the best, or upgrade to something better than what the player already has, which means that many weapons with similar stats will simply be ignored and considered “repeated junk.”
im already working on removing armor and weapon bloat, if this was a fully integrated bow mod i would have considered it but this serves no purpose other than cool looking models
💪
pls no
wdym pls no
lol
things are gonna be removed, we do not need 50 knight looking armors that do the same thing
agreed
I’d actually rather have the armor bloat just for aesthetic variations if anything
transmogrification?
Ye
Is there a way to import textures for the style instead of importing everything else? Or something related to the transmogrification mod?