#Corinthus

1 messages · Page 1 of 1 (latest)

raw dagger
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Augustus: Population 7018, Prosperity 100, Culture 100, Peace 100.
This is a modified version of the Corinthus map that allows Augustus Monuments. A lot of fun to try to squeeze everything in. I'm especially happy with how this map has no aqueducts, all fountains and baths are fed by two reservoirs and the Neptune Grand Temple. No space for aqueducts on a map this small!!! Sadly, i couldn't fit the Hippodrome. Maybe next time i play this map i'll try to squeeze it in somehow.

hollow quest
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i see u have a 9x9 luxury palace block, how did u manage to fit services there? i would put roads everywhere but i feel that would confuse the walkers and risk them devolving due to the walkers getting lost and not delivering services

frigid phoenix
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That luxury palace block is larger than 9x9 though. It looks like it’s 16x11

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And one big loop with roadblocks, so walkers can’t escape from it

hollow quest
hasty lynx
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That looks seriously cool

raw dagger
hollow quest
raw dagger
hollow quest
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i thought having a loop around all of them would get the walkers inside confused

raw dagger
hollow quest
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yep, i understand it now

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thanks for the explanation!

raw dagger
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np! It was a fun block to construct in such a tight space. 9 palaces is a little low for a palace block for me, but its what I thought I could support in the space.

hollow quest
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i think these would definitely be high risk of devolving :)

raw dagger
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oh yeah, too many intersections. I've considered blocks like that, but it'd need very particular road blocks to let things into the loop and keep them from walking too far out of it.

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a single loop is always easier to plan than anything with intersections

hollow quest
raw dagger
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You can do it, especially with destination walkers that move from one building to another, like the chariots or actors, or with the Pantheon. You can get those to cover multiple blocks if you set them up properly, save a lot of employment.

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and space for more houses.

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Those techniques tend to function best in areas with lots of space, where you can plan multiple simulatenous blocks.

hollow quest
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i see, thanks for the tip!

hasty lynx
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The new "preview walker paths" should help with intersections

hollow quest
hasty lynx
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Only on unstable

nocturne folio
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This is probably the most "realistic looking" city layout I've seen in Caesar 3 so far! I'm still learning and I hope my cities look as good and are as functional as yours one day!

raw dagger
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ty!

lusty vault
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@raw dagger Would you be willing to share your .svx file with us please? I'm fascinated by how you've achieved this. I can't get past building in reusable housing/services modules 😜

raw dagger
lusty vault
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What's that pyramid-type building behind the senate? I'm running my own build from the latest source code and the latest assets but I can't get one of those.