#Build 42.17.0 UNSTABLE Released
1 messages · Page 2 of 1
does a leash work as well or is it purely cosmetic?
i will need a trailer cause thr cow is too far from my base
do I need a rope to lead them into the trailer?
i dont think so
besides not like rope is a rare item
kk ty
I'm hungry for another blog 
Im hungry for those who ask for a blog
Hi, I'm currently experiencing "map chunks not loading" issue on MP Host, what mod exactly caused the issue on your side ? Tx
I’m on vanilla, also hosting, same issue
hi hungry for those who ask for a blog, im white onion
Hello, roughly how much faster do you read when sitting?
Thank you!
WHAT!?!?!?!
how long has this been a thing
I think it was in build 42.13 that a guy found that in the code
:O
Although, I think he mentioned that it was with the reading glasses
Yes, it is reading glasses only. I was unaware of the reading bonus for sitting -- is that any sitting, or sitting in a proper piece of furniture?
"Character now recieves a reading speed boost when sitting."
I guess sitting normally is fine
now they gotta give an unhappiness/stress/panic reduction when having a Spiffo plush in your inventory
Bravery buff if The Glorious Spiffo statue is in your viewcone
it was a vanilla bug
when will dying clothes be fixed? I want to add color to sheet bags and labcoats!
red labcoat = redcoats
almost two months in exxtinction
afaik, this would be a feature request, not a bugfix. I can't recall ever being able to dye bags or labcoats.
need proper redcoats so one can RP a british reclamation effort
we need to be able to dump some Hot/Cold Cuppa into all bodies of water
how do i get a cow in my base without it destroying everything ive ever placed lol
put the cow in a boat, attach a lead to the boat, move it to where you want, then remove the lead and destroy the boat
boat?????????
lol I'm just messing with you. Have you tried an animal trailer? One guaranteed spawn in Irvington iirc
or lure it with some food so it pathfinds where you want it to
🧡
🤎 
💚 
🤍 
I might have to make a report
but can someone please tell me if this was a bullshit move by the zombie that hit me
Will the indie game store add options to tune down the lighting system in settings once stable is out? I can't drive with my headlights on without straining my old as hell CPU
i hit the zombie on the floor, which was a crawler, but it did not register
is there some sort of Iframe issue with crawlers that anyone knows about?
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Launch the game into debug mode or any other mode 2. If in debug spawn crawler zombies and slow shamblers 3. Do combat, with ground attacks as well Witness my video below and you'll get these w...
Thank you for your answer, and did you fix it ?
no because its a vanilla bug, it would be up to the devs
ooof that's nasty
yeah its honestly playthrough ending and i caught it testing outside my save as well
I'm sorry 🙁
Weapon attack cones are from the center of the player, not the hand with the weapon, so just keep that in mind (especially with crawlers since they're harder to hit).
They're probably not fixing that tbh
I might just be an idiot, but reading the debate about Z's going under cars, with and/or without wheels, etc
Just make Zombies climb over cars, and objects... Like... it's relatively simple logic, it requires a bit of climbing animations which is absolutely doable. And solves tons of 'balance' issues while being able to be translated to many aspects of the game to remain consistent.
(Over unbreakable objects, etc)
And it keeps up with their initial vision of zombie's simply being a horde of danger that just keeps moving.
You can literally use that same logic to fix almost any abuse tactic players make use of down the track. Like, I don't even know why it's a debate.
"relatively simple logic" 
this happened to me today
luckily i was able to stomp fast
they'll jusr naturally collapse. they've always died after a few seconds when it happens to me
my player keeps overheating and getting super tired, is there a fix for this?
I'm not wearing high insulation clothing
Can you report if this was from a crawler as well
it was from a zombie who leaped from the fence, im 100% sure i hit him in the head the first time, luckily there werent any other zombies around so i just stumbled back a bit
happened only once today
Noted
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Launch the game into debug mode or any other mode 2. Get a bottle that is empty or container that holds liquid 3. Go to any source of tainted water ( rivers, lakes, rain water, ect) 4. Collect ...
found another bug
bro is the main bug reporter💀 keep up the good work
lmfao
i love finding bugs , its something i did for my last job i was at and was pretty good at it
i sometimes find them too but im lazy to write a report cause i figured someone else will do it anyway
and then it took them 4 updates to remove short blunt from chef occupation and put back the short blade
😭
Here's an oversight, there's a 28 character limit on renaming items, but half the items/combos in the game pass this name limit by default. 
I never knew there was a limit
did they ever fix rain barrels never filling up when away from base
i know generators have the same issue if they arent in your area they dont run out of gas
due to bug
wait this is a thing???????????????
this explains why we have no water lol
this was a bug in the past
not sure if fixed, TLDR if it rains stay in ur base
still investigating
wait do you have a new pfp
yeah i cant decide what i want lmao
spiffo goes hard
damn alright :(\
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Launch the game into debug mode or any other mode 2. Acquire a flashlight of any kind 3. Make it nighttime, preferably pitch black nights with 0 power on in the world 4. Turn on flashlight on s...
anotha one
im on a roll tonight
found another bug
maybe not 👁️
for oncce validating my files fixed something
this is how you survived
One to one from a zombie show script, nice escape 
I'd be surprised if this was a bug and not just a limitation
could be a mix of both honestly
Also be sure to mention that sunlight shining in from a second story window does not illuminate the first floor of a building, making it pitch black inside.
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Launch the game into debug mode or any other mode 2. If in debug spawn crawler zombies and slow shamblers 3. Do combat, with ground attacks as well Witness my video below and you'll get these w...
another update, this happens to any zombie that is on the ground, crawler, lunger, or even just idle on the ground when you push them and ground attack
More people die from missing a crawler hit than sprinters 
guys I have a question does the phrase +10% grapple effectiveness in the brave attribute exist in the veteran profession?
So, when I choose the veteran profession, do I automatically get the brave trait as well? because the desensitized trait doesn't mention +10% grapple effectiveness.
ngl i have 700 hours i dont know what even grapple effectiveness means, can some kind soul explain
you are 10% more efficient at grappling, no need to thank me
I think its the chance to push away a zombie that grabs you from the front.
In b41 higher melee skill and higher strength increased the chances of that.
well this made me shit myself
Seems its a seperate stat now in b24.
i see
Any Mac players here? I'm wondering how the file directory looks like on Mac
The files are in the Home/Zomboid folder on a Mac.
Even for the actual game files?
I'm just wondering if Mac follows the pattern that Linux has where in the Steam 'common' directory, it goes from ProjectZomboid to projectzomboid (because of the shell script)
Wheras in Windows it doesnt need that 'projectzomboid' subfolder
can we have more crustables for buildings
Why do I instantly recognize this as the WaterWorld attraction from Universal Studios Hollywood
But I've never been to Universal Studios -- where did I learn this, and why does my brain choose to retain this information, when I KNOW I've forgotten more important things.
😆
I thought it's from Universal Studios Osaka.
Which, I've been there, and I don't want to ride another roller coaster again.
the part where they catch that fish made eating fish look so damn good
Maybe WaterWorld really left a mark
... that would be stomping, right?
i mean .. they DID have them plugged in in showrooms for a few reasons, and there was often one that was the employee fridge.
never seen that, weird
from a realism perspective, it is two different steps being done to two different sides of the skin
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game mode in sandbox and make sure alarms for homes are very often 2. Trigger alarm via debug or enable fog weather 3. Drive around in any vehicle at full speed 4. Bug is produced, st...
yipppeeeee, had a confirm report from another user
wait for somebody to justify this bug as realism
lmfao
here is the current state of my male living space. I'm not even gonna stay in this place for very long, just until I finish clearing the police station and getting welding up in the junkyard. Then I'll make an even goofier abode in West Point or maybe Louisville.
West Muldraugh Farmhouse Double Garage
I really hate the fact that blacksmith workshop doesn't have every angle possible
Wouldn't be so bad if that stupid quenching bucket were in a different spot
Or even better if you could just walk through it
Map exploration data not saving on MP/dedicated is known?
Yes
is this like the highlighted areas youve visited or?
what a flex lmao
Yes
It's gone after each relog and I was very worried I somehow messed up the server safe after putting in 8 hours 
its not gone after each for me but it happens occasionally that it isnt showing it fully
like sections ive travelled to are disappearing
Omg, dude, read the newest blog, it's finally time!!! 😭
Test... looks like images are removed if they are teasers.
Huh
huh
Yeah, I can't upload images for some reason. But basically, the blog post showed a teaser where wolves will be part of Project Zomboid in the near future. (I think???)
Not that I’m aware of?
it wasnt them removing anything, discord has been having issues the last 2 hours, their API crapped itself
oh look its your distant family!
also dammit, literally just started a mp run and a new update is announced 
indeed, N3na3! They are there to protect Spiffo
Bless their soul.
Ah
Just artwork — no plans to add wolves afaik
any plans to add orange raccoon variants?
Isn't that already ingame? im in debug at the moment let me see if I can spawn an orange racoon
.... oh
hahah
imma be honest, I'm glad not having to expect getting mauled in the forest
i still got trauma from icarus
Naaah, adding wolves would be a great addition, as well as other types of wild animals for the forest. It would add a new level of challenge and new ways to play. It's boring just killing zombies and not encountering any other threats, haha. Of course, this is fine for experienced players, so it could be adjusted in sandbox mode to suit less experienced players.
Animals are actually fairly possible to implement with custom behaviors, so I could see someone making a good one soon
There are a few that are floating around but they look very low quality, so Im hoping someone can pick up the torch
I feel like it'd also help lategame a bit more ngl, like you said It's boring only really having to worry about zombies
i don't know if it was mentioned before, but throwing corpses off windows is broken right now, and i also think that XP gains broke as well
!bugreport
Your report on Discord might end up being lost to the void. Please report bugs on our forums or Steam:
https://theindiestone.com/forums/index.php?/forum/85-bug-reports/
https://steamcommunity.com/app/108600/discussions/6/
Please be sure to follow our Bug Reporting Guide to ensure the team receive all necessary information to investigate your issue. https://theindiestone.com/forums/index.php?/topic/43261-bug-reporting-guide-updated-05082025/
Might be able to sneak it in a report before .18 - but I imagine that will be Monday so
Not likely unless it is already known
so I'm having a bit of a weird one, that could be the result of mods, but the recycle gold/silver jewelry recipes, only after a relog do i get the gems in MP
would be kind if someone playing on a vanilla server could do a quick check when they have a chance to see if that is indeed a mod issue or not, i am slightly too lazy to spin a extra server up for that
i experience it as well. what mods u using? curious if we have some of the same ones
I'm at about 100 currently 
could you export yours as a workshop collection?
on your subscription page you can do that really quickly
collection should be called CROC Server
yeah, just looked at it we only got a few car mods in common, the damn library, draw on map, hoarders delight and the few UI mods
i think this might be a vanilla issue
I'm gonna spin up a vanilla only server this evening to check
bet
I’ve made a report on this already :D some time ago https://theindiestone.com/forums/index.php?/topic/94501-42170-bug-corpse-throw-animation-failure-through-windows/#comment-468637
Version: [42.17.0] Mode: [Singleplayer/debug mode] Mods: [None] Save: [New Save] Reproduction steps: 1. Load up a new save of any game mode of your choice, via debug or normal gameplay 2. Organically play the game, and when you have a playtest area, try throwing corpses outside of windows 3. Noti...
I've also sometimes had issues picking up corpses
But I didn't bother testing it without mods
Purrrfection
neko ecn
i also cant throw corpses out of windows, it just does the zombie fall animation back onto the floor
Record a GIF of it (using Gifcam.exe if on Windows, or Snap if on Linux) and report the bug on the forums.
makeup gets stuck inside ur inventory when used in multiplayer
!bugreport

