#**Request**
1 messages · Page 1 of 1 (latest)
if you need to run a bunch of stuff from a bunch of different files this can get messy very fast. Simple event is much more advantageous
Sure, tho idk if that's necessary in the first place when it comes to designing a mod. What's your use case ?
I need per-client mod options on the server side so I want to send them via send command and mapped to each player
Why do you need client mod options which are sent to the server ?
Gathering info related