#Ram not allocating properly?
1 messages · Page 1 of 1 (latest)
@modest stratus could be the configuration of the Xms if you changed the servers StartServer.bat files.
those two were from the steam launch params, I havent messed with the server.bat, only the ProjectZomboid64.json and ProjectZomboid64.bat
revert ur .json and .bat and see if it starts normally
also , make sure you aren't missing the , comma after the ending of the ",
Thats fine in the json on my end
that dash seems in the wrong spot no?
aha, it is
clear it and let me know if it works. Also validating files will revert back .json and .batch if u run into this again.
I actually am currently re-validating so I can make sure I didnt mess anything else up rn, then ill change those back and see
revalidate, start first, make sure it runs with no erros, then change ram afterwards to make sure its nothing else.
I can try without mods but I am almost certain that will run cause base game doesnt need that much ram and I dont see any other errors besides the mod id thing
it didnt start again?
this is with unedited files after calidation
the game itself starts, but loading or starting a new world does this every time
I tried loading a converted save, and making a new solo session and both resulted in the same thing
it does it on the loading into world part as I can make my character, customize settings, choose spawn location etc.
function: doTraits -- file: 2ProfessionFramework.lua line # 311 | MOD: Profession Framework Hephas Edition
remove this mod and try again
function: newcontainersNC_ExtraBodyLocations.lua -- file: newcontainersNC_ExtraBodyLocations.lua line # 11 | MOD: UNOFFICIAL Fools New Containers B42.13
and this one
function: RYButchering_recipecode.lua -- file: RYButchering_recipecode.lua line # 7 | MOD: Rebalanced Yields: Butchering
These mods are throwing errors before world starts more than likely = to the reason no start or world crash at end of this file.
They were enabled on world creation the first time (on 42.13) but I disabled them as they threw errors, they shouldnt be enabled again but I can try and see if they enabled and/or start a new world and make sure 100% that they arent active
based off this log, it seems those 3 are actively starting
Ill try a new world with those disabled and see what comes up
barely even loaded and it immediately gave me an error to desktop lol
Send log again ill read it
im gonna fully remove those mods aswell as they are broken for current version anyhow
function: doTraits -- file: 2ProfessionFramework.lua line # 311 | MOD: Profession Framework Hephas Edition
function: IceCreamTruckFreezer.lua -- file: IceCreamTruckFreezer.lua line # 9 | MOD: [B42] Skizot's Refrigerated Ice Cream Truck - Freezer Version
function: setLadderClimbingFlags -- file: Ladders.lua line # 257 | MOD: Ladders!? (v0.0.13)
Those threw errors and world crashed before loading.
the profession trait mod wasnt even loaded that time, im gonna fully unsub to those and see after that
send log
the one I sent you was the last one, I was removing the mods completely real quick before starting up another one
Oh okay sorry let me know.
function: setLadderClimbingFlags -- file: Ladders.lua line # 257 | MOD: Ladders!? (v0.0.13)
Last error i see
remove that and then see if you get going
I forgot about that one too lol alright one moment
the last file you sent me got further then before with removals. So ladders should do trick.
As crazy as this might sound, I want to say I got an error like this once, and just restarted my computer but im looking for the files that match it.
I just tried making a solo game again but this time with not one mod enabled for that session and it still threw it, I can however try a PC restart
Yeah try a reset tho i found the convo that had to do with multiple servers running at same time this doesnt look like the case. But im still skimming your file to see anything but no mods and errors sounds like a simple computer reset.
Alright ill restart and see what happens
I noticed something about your map now; "can't find map objects file: and it list 4 cities"
How do you have your sever.spawnregions.lua as?
Im not sure, it shouldnt have even been touched
check the file and in game to make sure you have maps properly set cause when I match that error to my server files i dont see missing map locations .
should look like this in file ;
Currently trying again (with mods) in game the maps all appear proper, where is that file located?
if youre running a server whatever drive u have it installed in so ; C: Users >owner (or computer name) > Zomboid > Server "spawnregions.lua"
Ive just been going through base singleplayer to test, so im not sure where it would be
game still gave me an error again, im honestly not sure what its doing anymore, the ram problem was fixed earlier though
You already verified game integ, hmm, what if you switched back to outdated beta and try loading would it give u same error?
I can try rolling back
Cause it just looks like a map issue, did u try removing all those maps and just doing mudraugh?
earlier when I ran with no mods it should've worked which is odd because the console I sent you was the unmodded one or should've been but I see that some mods still load or act as if they are in the session when I didnt have any enabled
the last one u sent had mods in it
Might be an issue with the new version, rolled back and my game started just fine with all the same mods
roll back and try starting, if it kills it again then it could be a mod thats just not throwing an error, but make sure if u revert back and u start a solo play its unmodded to see if any errors pop cause all these logs had mods.
I will say Neat Crafting Mod, bricked one of my servers before and i removed it and never used it again .
Thats what im saying now though, I am currently on the outdated unstable and it launched in fully and works WITH all my mods loaded, (minus the ones I got rid of earlier) also the Neat crafting mod is on my main menu but in game its disabled per-save as it throws an error and makes it so you cant open the crafting menu
I should fully remove that one too as im not gonna use it anyways either
revert back maybe a miracle happens 😄
but yeah OutdatedUnstable = Works W/Mods but the newest version of unstable does not for some reason lol and maybe
This is the WORKING console log I believe
did the server just stop there is no errors on this like before
Server launched fine, I exited normally using the menu, no in-game errors popped up and Error Magnifier didnt pick any up either
Is this new version now? or outdated beta
Okay switch back lets see
error again
maybe its something with there update as rolling back is fine otherwise
which means I might need to roll back for a bit till whatever this is gets fixed
its gotta be a mod at this point but the question is which,
its either a mod or something with the update but yeah maybe one of the mods is incompatible and not throwing a proper error for me and you to see
The only red flag mod is the Neat Crafting mod but you have many others but mostly anything that creates functionality can cause an issue, i use some of the mods on ur list so i know they dont have issues
ima remove it now and see
K5 cars are good no issues with those
I did a 1 by 1 removal back when 42.13 dropped. its worth it sometimes but sometimes its a bitch depending on mod amount
I have so many mods ;-; well not as bad as what I had in build 40-41
but still alot ;-;
start a fresh world no mods, and send me log
I need to sleep soon for work, so ill probably just leave it for now and pick it up again later, but I do thank you for trying to help me figure it out, and you did help me figure out the ram issue earlier, dunno what that was all about
one - or key can throw it off. Ill look into your files more to see if i notice anything weird.
Alright well thank you, maybe by tomorrow when I get up someone else might chime in too and see if they noticed anything
New fix got pushed today update and let me know if it fixes