#Dedicated Server ignoring WaterShut and ElecShut values.

1 messages · Page 1 of 1 (latest)

finite pewter
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Title.

Playing on a Dedicated Server, 42.13.1, and the Water and Electricity just shut off after 2 weeks in-game.

Server config is only supposed to allow this to happen between 2-6 months. Pics for proof.

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Further question for anyone who may know; what else needs to be changed in order to COMPLETELY reset the server? I have deleted the ⁨\Saves\⁩ folder and changed the ResetID, but players will still retain revealed map knowledge from their last character, as long as it is on the same "account".

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Is changing ServerPlayerID necessary to do a full reset?

unkempt spoke
unkempt spoke
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Meaning players have to press the question mark to manually reset it

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You can also try using ServerPlayerID, but I do not think it interacts with the map knowledge

finite pewter
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Thank you for these answers! I wonder why WaterShut and ElecShut even exist if WaterShutModifier and ElecShutModifier just overwrite them in MP

unkempt spoke
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Which is why it shows up in the list still, though it should be removed to avoid confusion honestly

dapper drift
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@finite pewter Can you check if you retain map knowledge even after deleting the database file inside the ''db'' folder? Also, could you share what your Map = { } section looks like in the SandboxVars.lua file within the Server folder? Just Ctrl + f for ''Map = {''

finite pewter
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My Map section of my sandboxvars.lua file: