#Project DayZ (B42)

1 messages · Page 1 of 1 (latest)

past heath
past heath
gusty prism
#

Neat!

arctic agate
#

whats a damn nice idea 😄

past heath
past heath
lament lintel
past heath
#

I'll put it on the workshop for everyone ofc

#

I have also commisiond custom DayZ gun mod

lament lintel
#

Well my steam points goes to you when it does it’s a dream come true to experience dayz in zomboid

past heath
#

i wish it could be faster, but it is 2500 cells

past heath
#

Slowerly but surly mapping out the roads to perfection, so far from West Military Tents to Cherno

past heath
#

everything re scaled and touched up perfectly with 1-1 road placement so far

thick wigeon
old ravine
#

love this idea

past heath
past heath
thick wigeon
past heath
#

yesterday I finished 40% of the roads, will do the rest today, then work on dirt paths, and day after start placing buildings in towns

#

just making sure every road is exactly in the right place gives me autimsn, I wish it could be faster

past heath
thick wigeon
#

It would be really cool if you released it. We could even make add-ons to expand it. Because this is just southern Zagoria, while Chernarus is much larger.

past heath
# thick wigeon It would be really cool if you released it. We could even make add-ons to expand...

It will be a standaalone Map, as Dedicated Servers cannot handel 1600 PZ cells + 2500 extra Cells when most modded maps range in the hundreds, not thousands of cell counts. So it's Standalone so people can actualy play it, and say a random guy from 3rd world country can play it too, so people do not need NASA pc's. I will be making Liviona and Namalsk over the next 2 years though. There have been 5 Project DayZ's that have been abandoned well before even this stage. I will not allow Redistribution of my work with mofidied versions without explicit permission

#

However I will obviously let anyone download/ use it

#

due to technical limitations it will be standalone and will not be able to have more cells added, otherwise I'd of connected it to kentucky

#

also making 150 buildings in 4 directions, so 600 buildings, takes alot of time. I'd hate for people to be re using my assets for free

thick wigeon
#

Well, it's understandable that everyone decides for themselves whether their work will be editable or not. But it's a shame it won't be able to be expanded to the required size of Chernarus.

#

In any case, good luck, because it would take a lot of time to make such a map on your own.

past heath
#

it will be out in a month

#

and the gun mod next week

#

this is ascreenshot I used to show a player keybind options for change /hold yesterday of my personal project, I assure you Project DayZ will be playable soon

thick wigeon
past heath
#

with 16GB ram and the BEST CPU our server has struggles on map generation for this size

#

what is the hardware you use?

#

as I did want to add it to kentucky, if you can figure out ways for it to run, then i'd be open to exspansions

#

the last thing I'll say is OG grapeseed used to blow up servers just from all the trash tiles/ decoration and that was 2 cells, so you get what I mean

#

if you find a way I'm all ears

thick wigeon
#

We have a server with 64 gigabytes of RAM and I think the server can handle its load, another question is how the game engine will behave, although before this there was a successful but abandoned experiment with a huge map that worked quite well but had a lot of empty spaces due to its size

#

And we don’t have to worry about the capacity, we have a friend with a good data center that provides us with computing power.

#

Essentially, you need to load a card in place of the centerpiece. It's enough to specify the cell the card replaces, if my memory serves me right. I may have also heard about attaching additional cells to a separate card, but I could be mistaken about that.

past heath
# thick wigeon Essentially, you need to load a card in place of the centerpiece. It's enough to...

This is really interesting and informal and I appreciate you taking the time to actualy write that out and explain cohesively, in that case I'd be open to allowing people to make extensions to it indeed, feel free to DM me or keep posted on the Map. I would be open to it 100% if it's playable, however I do think if we take your suggestion It'd still be standalone, so that way it has more then enough RAM for others to add their own extensions

#

I will be dropping a Test version on the workshop that's very bare bones on the 10th, I expect it to be finished though at the end of the month

past heath
#

Gun MOD TM soon

past heath
#

All the roads Perfectly mapped out now

past heath
past heath
#

**Beach + Map progress **

past heath
#

** All Beach's done, working on train tracks, then last is rivers**

past heath
#

Train Tracks Finished

past heath
#

Time to place down the buildings & set up the animal, zombie, & foraging zones & paint tress🎉

past heath
past heath
#

working on vegetation

past heath
#

ADA 4x4 made by the Amazing Pen Pen Pirulin🤯

lament lintel
past heath
#

we're using a customized fog zone in a circle that we can change the color of + change it affecting health values for it

past heath
#

starting work on Kamenka Town

#

will remove river, was mistake, and tidy up roads then do houses and docks

past heath
#

Kamenka's layout finished

long skiff
#

🔥

past heath
#

some recent work

#

55% of all 160 Buildings done

past heath
#

DayZ Firearm Mod releasing tomorrow, sneak peak of some of the weapons

hard cargo
#

Will the Derringer be in the mod? 🙏

past heath
#

same for the Kolt & other weapons with their varient's

#

I forgot about the WOOD SVD though, so that will be in a future update and the Poly SVD will be the one in current

hard cargo
past heath
#

for now, enjoy the piano house

lament lintel
past heath
#

Medical Center

past heath
#

well me and the Gun Mod Dev have stayed up pretty late to bring mod out today, my bad we missed the deadline. Time zone difference be abit wild sometimes, mod will come out shortly, until then here's the Blaze

long skiff
past heath
# long skiff Awesome work, really appreciate the effort you’re putting in 🙌 keep it up! Just...

Thank you much appreciated homie, Yeah we do have a rough timeframe it just isn't 100%. The Map's Artist & Nature Designer/Co Mapper is currently in the process of updating their personal custom Tile pack to B42, it contains 1000+ Tiles and they need to update all of them even the ones we won't use to port it over

Now the map would have been done at the end of this Month- However due to needing to update the tile's I'd say near the End of February.

The Reason we NEED the tiles, is they make CURVED roads, they also have made all the Tree's & other nature assets from DayZ, aswell as that they have special Blends & Rules that make the Grass actualy look decent and real.

Here is the Tree's for a example, compare that to normal PZ tree's

#

the majority of the work will be spent in zoning for 2-3 weeks, setting up the zones, loot spawns, forgaging zones, animal spawns & the DayZ respawning system

#

we have made the majority of the buildings already and the whole map is shaped out already

#

I myself want to playthis too, so I will work harder to bring it faster, however we need to be patient for our Co mappers Tile Pack💪

#

rn trying to get ghille wrap to fit

past heath
lament lintel
#

Nothing like revisiting chernarus without campers

past heath
#

Working on rushing the push to steam for the Firearm mod Alpha, my guy is finishing up details now & will push to steam, just gotta wait verification so steam makes sure it's not a zip bomb

past heath
past heath
#

the [B42.13.2]Dayz Firearms Project - Alpha is *** LIVE*** & playable in ADMIN testing

You must have the Admin mode & Item List Viewer to spawn in the Items currently

Currently it is undergoing debugging & the last round of additions & Bug Fix's, however it's to a point we feel happy Publicly releasing it for testing.

Due to ongoing Active Development it is not suggested to add it to LONG TERM playthroughs and we suggest short term gameplay to avoid any Save Issues

We are happy to Release The [B42.13.2]Dayz Firearms Project - Alpha
https://steamcommunity.com/sharedfiles/filedetails/?id=3651494414

We hope you enjoy Survivors, most Credit goes to @penpenpirulin For his Amazing Gold Standard work

We will Iron out the bugs and finish it very soon, until then enjoy!

past heath
# lament lintel Oh I shall try it later

🍻 I hope you enjoy, hopefully by tomorrow we have the last of the Bugs ironed out + the items spawning naturally so admin menu isn't needed. Everything else works if you want to kill some z's with the DayZ weapons, the GUI for the guns is done by pressing (T)

long skiff
#

@past heath
Do you have a more precise ETA for when the map might be finished?
I’m planning to set up a PvP server using this map once it release
Thanks ❤️

past heath
# long skiff <@592539894933356560> Do you have a more precise ETA for when the map might be ...

yess I do, sorry I have been really Ill IRL so I have taken a break for a few weeks to recover for health issues.

I can say safely that it will be finished by May, currently the Veg + the Main map PNG's are finished.

We have 80/140 Buildings made, each in all 4 directions, so 80x4.

Also we have a Gun mod that's in revamp as dayz devs DMCA'd our gun mod.

I apologize about the wait, each of the buildings take about 8-10 hours per so a whole work day per building, sometimes if I'm really speedy I can get 2-3 buildings done a day at most, I am on break for the next 2 weeks so I would say Late May it will be out

#

i slid you a invite in dm's to the discord if you want future updates