#What MP Settings Cause Desync [Lag]

10 messages · Page 1 of 1 (latest)

shell carbon
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We run a MP server very powerful machine on B42 multiplayer with around 10-28 players playing any given time.

Lately, we've ran into some issues after playing around with server/sandbox settings where there's unplayable desync and lag.

We are running no mods and world saves are every 15 minutes.

Other settings:
Zombie pop multi: 1.0
Body removal: 300.0

proper pivot
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Are all the players grouped in a particular base? When they leave that base, does the lag stop?

shell carbon
proper pivot
shell carbon
proper pivot
#

And do they still experience the lag when they leave their base?

proper pivot
#

Seems like the same bug a few of us on here are having as well. haven’t found a fix other than moving bases unfortunately

proper pivot