#Insane Zombies Everywhere?

40 messages · Page 1 of 1 (latest)

mental jay
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So I forgot to reduce my pop after the zombie bug from 42.13
42.13.1 is just insane pop it feels.

I reduced pop back to normal settings and reloadedoptions but it just feels like there is 30000 zombies in every town we go..

Is anyone else seeing this?

opaque forge
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We just started new server and theres tons of zombies everywhere. Last week there wasnt zombies like this, also they migrate like crazy

lunar flax
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What zombie settings are you using exactly? Any changes from the default values?

tiny musk
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Im using default, high, on dedicated. 40 day 1.5 peak. .75 start pop.

I can say there was a ton of Zs but I hoped it'd be like that. Me and another dude barely made it out of muld, partly because he didnt know when to run. I really enjoyed it and dont feel its broken lol.

As for the zombies moving a lot.... yeah noticed They were way more active than im used to which I also really loved. It kept us moving and scanning for a safe way to sneak by.

Honestly 10/10. The feeling of despair, im boned, only to make out by the skin of my teeth.

mental jay
mental jay
tiny musk
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Oh ok, this lines up but I will say they were moving like crazy and we weren't fighting.

I also did fight a horde outside a house. They were migrating and coming into us, but some walked right by. There were a bunch that followed us we had to fight and then the horde was just too big and we were tired.

When I get on tonight ill go admin and see if I replicate this too, because im not sure I had the same experience.

lunar flax
tiny musk
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ah. you know. They did track and follow us through an entire forest. I was amazed. Good to know thats a bug haha. certainly kept things interesting.

steel prairie
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Has anyone tried to mess with turning off zombie migration or rally group sizes in sandbox settings and found that fixed it? It was incredibly difficult to play on a server with friends last night because of this issue.

willow river
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I found the probable cause of the error:
I was using G1GC in the server settings, but I needed ZGC.

#

after the change everything went back to normal.

mental jay
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G1GC?

willow river
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yeah "-XX:+UseG1GC",

mental jay
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I have the vanilla script that was pushed via steamcmd....
do you have a link to the wiki that says what should be changed?

steel prairie
lunar flax
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ZGC is already the default though, why would anyone switch to G1GC

strange geode
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is there any chance you guys are using indifferent broccoli server host?

steel prairie
strange geode
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driving me bonkers!!!!!!!!!!

steel prairie
topaz yarrow
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I did a completely fresh install, deleting everything in /steamapps/common/ProjectZomboid and everything in /users/username/Zomboid, and played for a few hours in a locally hosted multiplayer game by myself, and experienced zero issues with weirdly migrating/wandering zombies.

However, as soon as I had friends join me, the problem reappeared. They are now fully reinstalling the game to see if that fixes it.

strange geode
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i don't want to speak too soon. but doing what mixu suggested seemed to have fixed the problem. i dont know how or why, but it did. i've been playing multiplayer for 3 hours now and the issue has not reproduced panic

#

normally the issue always comes back within 20 mins of a restart, its been hours. maybe just good luck or maybe that really did fix it

strange geode
strange geode
topaz yarrow
steel prairie
strange geode
strange geode
strange geode
lunar flax
strange geode
cinder mango
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Anyone else have luck trying that whole G1GC thing change? Can see it shouldn't work but someone confirming it did, which is more than usual when looking around for a solution for this issue.

topaz yarrow
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The only other thing I can think to try is replacing the jre64 and projectzomboid.jar files with ones from someone who claims they don't have the problem

mental jay
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I'm thinking the G1GC vs ZGC was just a placebo effect for them.
After I reduced the pop some and change their hearing mine have been manageable.

cinder mango