While playing B42 MP unstable on my hosted server, I am seeing a lot of exceptions being thrown with standard gameplay. Currently using Pterodactyl on a dedicated host to run the game server, and I am seeing this error spammed constantly while playing.
Not using any mods at all right now, entirely vanilla on the unstable branch.
Any insight as to what the cause may be, and/or ideas for how to fix it would be greatly appreciated! Sometimes it's constantly spamming, sometimes theres a break for a bit. But it happens many times per hour while players are on.
This same stack trace keeps being spammed in the logs:
ERROR: General f:25151, t:1765504661215, st:2,441,156,504> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException at ContainerID.set(ContainerID.java:146).
Stack trace:
zombie.network.fields.ContainerID.set(ContainerID.java:146)
zombie.network.packets.ItemStatsPacket.setData(ItemStatsPacket.java:115)
zombie.network.packets.INetworkPacket.sendToAll(INetworkPacket.java:254)
zombie.network.packets.INetworkPacket.sendToAll(INetworkPacket.java:238)
zombie.network.GameServer.sendItemStats(GameServer.java:3249)
zombie.inventory.types.Food.updateAge(Food.java:737)
zombie.inventory.types.Food.updateAge(Food.java:664)
zombie.inventory.types.Food.updateRotting(Food.java:633)
zombie.inventory.types.Food.update(Food.java:507)
zombie.iso.IsoCell.ProcessItems(IsoCell.java:2591)
zombie.iso.IsoCell.updateInternal(IsoCell.java:4888)
zombie.iso.IsoCell.update(IsoCell.java:4856)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3268)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3360)
zombie.iso.IsoWorld.update(IsoWorld.java:3293)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1475)
zombie.gameStates.IngameState.update(IngameState.java:1296)
zombie.network.GameServer.main(GameServer.java:1011)
ERROR: General f:25202, t:1765504666313, st:2,441,161,603> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException at ContainerID.set(ContainerID.java:146).
Stack trace:
zombie.network.fields.ContainerID.set(ContainerID.java:146)
zombie.network.packets.ItemStatsPacket.setData(ItemStatsPacket.java:115)
zombie.network.packets.INetworkPacket.sendToAll(INetworkPacket.java:254)
zombie.network.packets.INetworkPacket.sendToAll(INetworkPacket.java:238)
zombie.network.GameServer.sendItemStats(GameServer.java:3249)
zombie.inventory.types.Food.updateAge(Food.java:737)
zombie.inventory.types.Food.updateAge(Food.java:664)
zombie.inventory.types.Food.updateRotting(Food.java:633)
zombie.inventory.types.Food.update(Food.java:507)
zombie.iso.IsoCell.ProcessItems(IsoCell.java:2591)
zombie.iso.IsoCell.updateInternal(IsoCell.java:4888)
zombie.iso.IsoCell.update(IsoCell.java:4856)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3268)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3360)
zombie.iso.IsoWorld.update(IsoWorld.java:3293)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1475)
zombie.gameStates.IngameState.update(IngameState.java:1296)
zombie.network.GameServer.main(GameServer.java:1011)