#42.12.0 Unstable Released

1 messages · Page 2 of 1

hidden sluice
#

rarely*

wet haven
#

oh my gosh these break now?

spiral canyon
#

yes

wet haven
#

doomed

hidden sluice
spiral canyon
hidden sluice
#

the zombies are coming for you

spiral canyon
#

they have 3 stages where they first climb over it than they totally break it down and flood in

wet haven
#

yea I have seen it happen with normal chainlinks but not these

hidden sluice
wet haven
#

it's how I was grinding firearms on my last save.

#

wanted to test to see if the zombies pushed under the fence when they slid under the barricade like they did in 42.10 - but little to my surprise they busted it down lol

boreal abyss
# wet haven

Cant wait the day they add the breaking fence they show months ago

fickle topaz
#

Almost to the 1 year anniversary of build 42.

spiral canyon
#

he literally posted a picture of him seeing it happen

pulsar stratus
wet haven
#

In fact the normal chain link has been breakable since 42.6

#

Guess I missed it when I was reading 32.12 changes 😅

wet haven
#

terrifying stressed I do think these ones need to be stronger though

#

and interesting that these ones are currently not apart of the change and I figured they would be but not the ones above

fickle topaz
#

I wonder if prison fences are destructble to zombies.

wet haven
#

I can check

#

they are the same as the ones above

#

so they would not be able to break them down

fickle topaz
#

military base near rosewood could also test those fences.

#

its only metal fences that are being affected and not the wooden ones.

wet haven
worthy dagger
#

only 3 years till full release

#

wish I had a 2 day work week too

fickle topaz
#

would be nice to climb a prison fence and use a sheet or blanket to protect against he barb wire

spiral canyon
#

they used to be unbreakable up until very recently

fickle topaz
#

build 42 made tall fence bases no longer useful.

wet haven
pulsar stratus
#

Nowhere is safe soon. Except some countryside locations.

Still demanding justice for stone/metal walls, if erected by professionals, they should not be able to be damaged by zeds rapping their knuckles against them!

#

Sandbox settings exist but they count for all kinds of player constructions, not specific ones.

tranquil matrix
dusk trench
#

No but the patches becoming smaller means B42 is more stable and feature complete. I said B42 multiplayer team is cooking considering they have been working in background for a while.

plucky stag
#

We just haven't had a blog post for 10 months now so we don't have an idea of how things are developing. Makes sense, they're busy and people get a little to ravenous with info.

tranquil matrix
#

I mean, theres patch notes

pulsar stratus
tranquil matrix
#

And what major features are still missing

pulsar stratus
#

bows, brewing, food preservation improvements

#

at very least those

tranquil matrix
#

bows im aware of

dusk trench
#

I don’t remember brewing ever being talked about

#

also these are minor features not major

#

I would say

tranquil matrix
#

I think they have talked about fluids

dusk trench
#

yeah

tranquil matrix
#

Food pres would be lovely tbf

pulsar stratus
#

a new weapon type that requires animations, a whole skill

#

not quite minor feature, that

#

whole primitive survival has to be completed, too

dusk trench
#

a new weapon and some animations wouldn’t be that bad, they already have the framework for ranged weapons

#

yes primitive survival does need to be more complete tho

wet haven
#

Wilderness survival loop is still missing a few things to be fully self sustainable still no? Not game breaking but it was one of the things they have pushed for

pulsar stratus
#

Premise of the statement was that "patches smaller because B42 is feature complete", and that is not true, this current patch just took longer for reasons stated above

tranquil matrix
#

I think bows might be delayed cuz they have to figure out animations and stuff

pulsar stratus
#

How you gonna hunt animals in the wilderness without ranged weapons?

wet haven
#

I would love me some spear hunting tbh

#

Throwing them would be so cool

pulsar stratus
#

throwable spears are very acceptable workaround if bows delayed

wet haven
#

And I want bows 😄

#

In fact, that should be done anyway as a pathway to food prior to getting bows up and running

#

But the trade-off would be you are closer and more likely to scare your target off or something

pulsar stratus
#

also something something advanced occupations

wet haven
boreal abyss
#

they suppose to revamp the heal systeme to be more complex cant wait to see what they gonna do imagine you get all part of the exo bone,organe,tissu ect when you get injured

teal anvil
#

are spears viable or not

velvet estuary
#

Just realised that vehicles are much less likely to take damage from zeds than in B41. Very welcome change!

sweet dock
hidden sluice
#

There are plenty sizable features missing still, keep your expectations low

trail goblet
sullen maple
#

burger flipper of the apocalypse

hidden sluice
sullen maple
#

did b42 add metal spears

hidden sluice
#

They have good reach and with decent strenght and maintenance pretty deadly

hidden sluice
sullen maple
#

yayayayayayayay

#

o is the UI gonna get reverted

hidden sluice
#

As well as stone and bone spears

sullen maple
#

primate behavior

hidden sluice
#

Well if you ask me, using anything other than the simpler spears isnt worth it anyway currently, because they all do similar damage and break similarly quickly

#

They havent balanced that yet, nor have they adequately buffed welded and blacksmithed weapons

sullen maple
#

Oh thats lame! i wanted to make a kickass spear like from the scrap weapons mod.

royal wind
#

soo.. still no multiplayer?

sullen maple
#

surely once stable drops

hidden sluice
sullen maple
#

Open the game and check!

hidden sluice
#

I had so many knapped stone blades, twine/duct tape and sticks in my previous save that i could make like 20 spears

#

It was beautiful

#

To be honest i started making all sorts of stuff

#

By the way, leather aprons are worth it. They look sick and add a lot of protection to most of your bodyparts

#

But i digress from the topic
What did we like the most about this patch?

sullen maple
#

im an imposter..

#

i havent played b42 at alllll

hidden sluice
#

Me neither :C

#

The way i play is that i usually put 100 hours into the game then quit and wait 4-5 patches

sullen maple
#

i just wait until they release stable version at the end of the year.

#

its gonna be a big learning curve yet again

#

exciting really

hidden sluice
#

You think it is that soon? Ahahah

#

Have fun

keen heron
royal wind
#

Only me who have game stutters when shoting shotgun?

elder junco
royal wind
elder junco
#

It's quite possible your mod is having the issue. If you can test without mods it will tell you if the problem is with your mod or the game itself.

royal wind
#

no mods

elder junco
#

I've definitely not seen any complaints like this. I would recommend making a support ticket in the #1019767076094758924 channel. Would be a good idea to include the video there as well.

sudden night
#

i then not protected anymore

#

can they destroy the fences now?

trail goblet
#

Most of them I assume now, haven’t played the last couple patches

sudden night
#

oh noo

#

ill build stone walls

#

those evil zombies, they got stronger somehow, they was not able to break fences before

lunar venture
# royal wind

Had same issue, twice already, i think it's combined with ragdoll system, when i hit with melee weapon corpse of zed get ragdoll system triggered (dont ask me how), and it stutter

vast gyro
#

so is it now only shotguns heavily buffed or every weapon overall?

elder junco
vast gyro
#

Does lighting now works with rooms i'm not in as it worked in b41?

#

I mean they black out now

hidden sluice
#

What do you mean

sudden night
#

i have found unkillable Zombie o:
can this be a bug?
i fighting it for 10 Minutes already
it dont look special but it not die, i do not know what to do

#

it dont go away and i can not kill it

#

okay the zombie have die now, this was a biiiig fight O.O
i have drive with car over it many times

#

this must have be a boss zombie

hushed onyx
#

What bugs I found in two days of playing build 42.12

  • On the stairs, the sound of everything you do will be doubled.
  • It is impossible to unpack and cook macaroni and cheese.
  • After minimizing the game using the Windows button, the music in the game disappears.
  • In some cases, the snow on the road looks strange and strange stripes are visible.
  • When trying to drink a juice pack from the ground, an error pops up.
    The text was translated with the help of Gemini and may contain spelling errors.
elder junco
#

!bugreport

tidal sundialBOT
hushed onyx
#

I just shared the problems I found.

elder junco
#

Sharing them here means they likely won't get looked into. We have an official process as it allows the team to collect the necessary information needed to investigate problems. When it's shared here it's not actionable.

#

We have bug reporting guides in each forum that discuss what's needed, and placing them on the forums ensures they don't get lost

hushed onyx
woeful gust
#

I have a favorite background music in Zomboid

fallen nebula
elder junco
#

Added bug report guide link to the command too

#

!bugreport

tidal sundialBOT
fallen nebula
sudden night
#

I have found big Bug

#

can anybody please help me to put it in the bug list

#

is very big bug

#

but idk how to tell it, i mean, like they say they have official process for bugs

#

and i i tell about the bug here then it can get lost

woeful gust
#

i am the real Project Zomboid

sudden night
sudden night
#

ill just tell here what happen

#

ill tell now

fallen nebula
# sudden night yes this, i must read

Whether you share it on the steam forums, on the official TIS forums, or even in the #1019767076094758924 (hope Beard won't mind), we need the following information;

Which version of PZ? (says in the bottom right of the game)
Do you have any mods turned on? (please list which ones)
Is this happening in a brand new save, or a save you started on an older version?

Finally, and arguably most important;

What steps can ANYONE follow in order to experience the same issue

sudden night
elder junco
sudden night
#

do i make new threat?
or put it in one of the existing threats?

woeful gust
#

I just discovered my favorite soundtrack, it's called Pressing On

fallen nebula
tranquil matrix
sudden night
elder junco
#

videos help as well if you have them

plucky leaf
#

I got the music bug too, no idea how it started but the music only plays for a split second when going from minimized to maximized

sudden night
elder junco
#

It's fine if you don't have them, but they do help a lot if you do.

boreal abyss
#

i am this old lmao

sudden night
compact hill
sudden night
#

oh no i in trouble now?

sudden night
hidden sluice
#

you need to create an account, which i understand if you dont want to do

#

this modern world requires us to have hundreds of accounts and i find it quite irritating

elder junco
hidden sluice
#

thats genuinely a more convenient way to do it actuallly

#

do the people check on there as much as your forums?

compact hill
#

Our QA monitor all our forums

misty ridge
vast gyro
#

is this supposed to even happen?

#

it's like in b41

#

and it's also bugged a little.

faint garden
#

someone else is having problems with shapern weapons? like i use a whetstone to sharp it and it just gives me the xp of maintence like it goes everything ok, but the weapon doesnt change nothing, other thing is that i can infinite sharpen that weapon, just receiving the xp and with the same stone

hushed onyx
#

What was the 150 megabyte update in the game today? What did it change?

fallen nebula
#

Your mods probably updated

hoary scarab
#

cause getting all the things from a vending machine without even breaking it and not paying anything makes no sense

plucky leaf
#

Man I haven't done serious run since before days were made 90 mins, you can get so much more done!

spiral canyon
#

stop complaining abt ur b42 saves corrupting if its vanilla its because its unstable and the mods made for b42 are also unstable

hushed onyx
wet haven
hidden sluice
#

bruh

#

they better implement it at some point for real

wet haven
#

I hope so, I loved it

fluid oak
#

HOLY Crap.... this is like, half my wishlist, and im not done reading

wet haven
#

If not a modder could do it

river loom
#

Why is the XMS part of the PrijectZomboid64.json gone?

#

Just looked at some guides on how to allocate more RAM and realized that got removed

velvet estuary
river loom
#

Then I must be blind or something

velvet estuary
#

You're probably looking in the wrong place

is in \SteamLibrary\steamapps\common\ProjectZomboid

river loom
#

right under the .exe file

velvet estuary
wet haven
#

You can also do it in a shortcut target so you don't have to redo it every time

river loom
river loom
wet haven
velvet estuary
river loom
wet haven
river loom
#

So it's just the Xms... part right? Like the path doesn't get put in

wet haven
#

yea should already be in there just gotta add the -xms -xmx

river loom
#

got it, thx

wet haven
#

then if you are really fancy and you use debug often you have a separate shortcut setup the sameway but with -debug

#

and then you never have to type that in

boreal abyss
#

Normal that the hurricanes lantern cannot be light from the groupe to light the zone? I can only light it in m'y hand and when i place it the light turn off...

brittle hull
#

What kind of mods do yall recommend for a solo game during these patches?
Like what is yall's must haves?

errant pagoda
#

@elder junco is it possible that we get a HD version of this little cinematic?

wet haven
#

my must have is no mods for my main playthrough during unstable so that I can report bugs

spiral canyon
#

are splints visable on players in b42

hushed onyx
#

Currently, build 42.12 uses one nail for window and door barricades, although logically and realistically 4 should be used.

crude vapor
#

please add idle poses for character customization!
i also want to be able to change menu designs to be rounded or blocky (normal), change backgrounds to pink or white or blue or something instead of black, etc!

river loom
#

Sooooo... idk what that was but I was just fighting zombies with a pistol and suddenly my game got a stroke and basically nuked itself

#

I do use quite a few mods tho so good chance one of them did that. Tho it did happen specifically once I started to use the pistol

wet haven
#

I imagine any mods to do with firearms might need updating

crude vapor
#

i feel like diff menu and ui options just a few would be nice

#

i do like the b42 menu screen and this a lot tho

#

https://www.reddit.com/r/projectzomboid/comments/17snamk/im_recreating_the_ui_from_pz_just_for_fun_now_im/
personally this is also very nice! and i would love to see how a style like this could be implemented in the customization screen. personally i think a customization style like the sims where the character is in a small scene maybe a room or something is very nice, and people could use mods to replace the room

Reddit

Explore this post and more from the projectzomboid community

tidal sundialBOT
river loom
wet haven
#

then I have no idea haha

woeful gust
#

Guys, be careful when pushing zombies, there is a bug where the push may not count and the zombie bites you, this happens to me more often than you think

elder junco
brittle hull
#

I'm not used to the ragdoll physics so trying to knock over a zombie is way hard to tell if you succeded... It takes a lot longer for them to fall I've noticed.

woeful gust
elder junco
#

We are aware of reports of it, but have been unable to narrow it down, which is why we need reliable steps to reproduce

woeful gust
#

What do you mean by reliable measurements? videos?

elder junco
#

I mean can make it happen reliably. When we try to make it happen, it doesn't.

woeful gust
#

Okay, I'll go into debug mode and see how this bug happens, I'll give you the instructions soon.

woeful gust
#

just happened to me in testing

#

and apparently I saw the cause

#

it happened again

#

I will test about 20 more times, if it happens most of the time, then I have found the cause

boreal abyss
woeful gust
#

I'll try to record, my PC has to be able to handle it

#

I've also identified some bugs in the push animation (but it might just be my PC's problem)

#

My test report:

The bug doesn't seem to have a fixed cause, but I have some evidence.

It happened to me 4 times in total during testing.

Most of the time it happened while I was standing still, with only one occurrence when I moved sideways. I'm still investigating further, but I think it must be something related to the hitbox.

#

In the tests I tried to use as many pushes as possible, but apparently the response was just the opposite, it was with fewer pushes (1-2) that it happened

#

In the test, I took away my character's strength and put in the weak and feeble trait.

#

I hope they help you guys at TIS

#

Oh, I forgot to mention, there seems to be some kind of NO-CLIP going on with the zombies, I ran into a zombie, and in some tests I went through it as if nothing had happened

woeful gust
#

did I help with anything?

trail goblet
#

Bug reports are probably best using the official method, they’ll likely get lost here

rich arch
#

someone probably mentioned this already, but the soundtrack's busted, lmao

#

I had two tracks play on top of each other once, and like three times where the combat music didn't trigger so far.

gleaming meteor
woeful gust
boreal abyss
#

lmao doing that burn my good damn house the wind blow the fire to the wall

vast sundial
#

is it possible to do a full primitive run without finding certain tools? last time i checked you need club hammers for mining or was this patched so that primitive hammers can be used.

elder junco
# woeful gust did I help with anything?

The fact that it's happening to you so readily is helpful, but our team still hasn't been able to replicate the issue on a fresh save with no mods installed. Videos help, though we have had a few already so we know for certain people are having the issue, we are just struggling to narrow down why they are having the issue since we can't seem to make it happen ourselves.

spiral canyon
#

Torso and head overlapping causing headshots to be impossible

elder junco
#

I'm not aware of that one personally, but it doesn't mean the team isn't (QA handle the bugs, I'm just popping up to guide the community on the ones that are giving us a lot of trouble). I'd recommend filing a bug report. Worst case scenario we get a duplicate report.

#

!bugreport

tidal sundialBOT
spiral canyon
#

Its already been solved by the community too

elder junco
#

Please don't assume someone else will report it, generally they don't.

spiral canyon
#

Anyways when u go to aim at the head hitbox

elder junco
#

reports here will get lost.

spiral canyon
#

im not at my pc so i cant make a forum post ill just hope they know abt this bug by now

elder junco
#

If you want it fixed, I'd recommend making a bug report when you're able.

spiral canyon
#

Im pretty sure i know how they could fix it

#

Making the head hitbox have a special property so it takes priority over the torso hitbox

primal cloak
#

any updates on multiplayer ?

spiral canyon
river loom
spiral canyon
#

Currently getting a 3x damage boost from headshots is impossible

#

I mean its possible but not going to happen 90% of the time

#

Because when zombies are standing still or even slightly overlapping the hitbox of their head with their torso it causes the shot to instead hit the torso

#

Even if the head hitbox is infront of the torso hitbox

river loom
#

I have no other major vanilla changing mods so this is likely an actual vanilla bug

hidden sluice
#

If you have any mod, any mod at all, assume its the reason for the bug. Bug reports are useless if theyre with mods enabled

river loom
river loom
hidden sluice
#

Theyre unpredictable

#

Its better to get rid of them entirely, it saves trouble

river loom
#

sadge

hidden sluice
#

And, when on the forums, they'll generally want you to try to reproduce the bug without mods anyway

river loom
#

Oh, I think I found it. Yeah it was a mod. I'm certain it's sponges (spongees?) character mod

#

Nevermind then

elder junco
#

!bugreport

tidal sundialBOT
river loom
#

Just FYI I'm a bit stupid, it was Tomb's actually Spongies works fine

hidden sluice
#

lol

languid ivy
#

guys crafty or fast learner?

#

which one is better

steel oyster
#

Multiplayer when

silent tundra
royal wadi
#

I have just finished watching a stream testing the new update , i think for me in order to not hate the game i love is to wait again for the next patch , its unstable i know but i recommend for people who only play the game to have fun but not to test for bugs , just wait for next patch

gleaming meteor
hidden sluice
#

so it is more specialised

#

your choice

errant pagoda
#

Do win+g

#

There is a ability to record on there

warm shuttle
#

Does anyone know how to get fert. eggs to hatch?

granite grail
#

anyone not being able to repair cars and just getting errors

woeful gust
#

hello

wet nymph
granite grail
wet nymph
granite grail
wet nymph
#

!report

tidal sundialBOT
# wet nymph !report
<:error:1362685517959008287> Command is only available as slash command

Please execute report as slash command.

granite grail
#

it seems to only happen after a few days in a playthrough

wet nymph
#

!Bugreport

tidal sundialBOT
forest canopy
#

nah u cant go out like this u definitely get sweat tired and hot plus the movement nerfs these clothing give you

forest canopy
hoary scarab
fickle topaz
#

!heli

jade pike
#

!dance

pearl frost
#

Do you think they will end this build by december? Like a full year?

#

Because i can't see it... The delay will be like 6 more months

#

mby more

wet haven
#

!rj

fickle topaz
#

!hana

bitter moss
woeful gust
#

rs

tranquil matrix
#

I forget are days 90 min in apocalypse difficulty now

sullen maple
#

real time days are something

tranquil matrix
#

God I would never want to play lkke that lol

#

How does muscle strain and all that go with the extra time

#

Actually farming js probably harder with thst time

#

Actually more thinking on it, what IS the reason for longer days

hidden sluice
#

More time to do stuff

#

You dont feel like youre being rushed as much

#

I like 2 hour days

#

2 hour days + slower thirst and hunger drain

forest canopy
#

5 minutes days

hidden sluice
#

so aslong as i eat 1 large meal in the morning im good

#

you see, i dislike <90 minute days a lot because your character is constantly yapping about being thirsty, hungry, or tired

#

there simply isnt that much time for things inbetween

wet haven
#

I have always been tempted to try it for the memes

gleaming meteor
spiral canyon
#

24 hours is just 24 hours

wet haven
gleaming meteor
wet haven
gleaming meteor
#

Def try itbhahah

wet haven
#

I remember playing DayZ servers when it was just the mod and most of them were 24 hour at the time, was pretty wild

#

I was doing a little debug pushing of zombies and recorded it - had quite a number of zombies ignore the push and go for the nom. I shall cut down the footage and upload it

hoary scarab
#

Is it okay for the game to stutter like crazy when starting and loading new areas?

gritty mesa
#

Project bugzoid.

pulsar stratus
#

unstable is unstable

wet haven
hoary scarab
velvet estuary
wet haven
sullen maple
#

instant death from bodily neglect

velvet estuary
sullen maple
#

maybe if the bodypart were slightly highlighted by the cursor

lunar venture
lunar venture
velvet estuary
velvet estuary
sullen maple
#

im guessing the isometic view doesnt help either

#

wrong angle and u miss

velvet estuary
spiral canyon
#

where u go for the one shot K.O stab to the head and they just ignore it and biteu

wet haven
lunar venture
#

Yeah thats true, but meanwhile TIS is releasing tones of content and fixes, i can imagine that sometimes one change can make other places of code work differently. They now TIS dont even know how to make that bug happen to try to solve it. next patches will fix it for sure

wet haven
spiral canyon
#

cuz of stealth kill

velvet estuary
sullen maple
#

the multiplayer.. it releases by the end of the year, or so says my orb

sullen maple
#

i wonder how b42 pvp will work.

#

will the stunlock still happen or will they add adrenaline

wet haven
#

Likely unchanged unless they actually start balancing for pvp but I don't see that happening any time soon. But who knows maybe the team working on MP are also working towards that as well?

forest canopy
wet nymph
fading crow
#

for me, I have worse performance with no mods in 42.12 then a full modded 42.11. Would be awesome if you make 42.11 available in the betas

hidden sluice
#

Or just deal with it loooooolllllll xdddddddddd d d d d

tribal musk
#

Are we still getting more improvements to fall damage calculations? You can still get fractures at full condition with no moodles or health issues from a less than single floor drop.

hidden sluice
#

The chance lowers the closer youre to the ground, doesnt mean you CANNOT get a broken leg at all, though, iirc

steady osprey
#

like you can survive insane drops by just being naked with absolutely nothing

#

but being a little over encoumbered can break your leg from 1 floor

tribal musk
tribal musk
#

Imagine literally nothing wrong with your character

steady osprey
#

thats kinda what i was trying to say, moodles have basically no effect compared to the weight you are carrying

tribal musk
#

It's very hard to tell what's on purpose and what's not for this specific balancing

velvet estuary
vast sundial
#

i have not tried using guns yet, but how are they if your using controllers? is the mechanic different ?

potent mist
#

To AmazingSully,

There is a push to assist you in replicating the "pushing zombies bug". Hopefully, it will be of help.

#

Reddit community doing work!

hidden sluice
wet haven
wet haven
#

S is smallest, X is maximum

quiet fable
#

so multiplayer by end of year confirmed for 42 or no?

wet haven
#

No

hidden sluice
#

What dictates the usage of the smallest and highest value?

wet haven
#

Yup

#

That is exactly it 😁

hidden sluice
#

What

#

Well if theres a value for max RAM allocation then what use do i have for the minimum amount?

#

None

#

I could set both to 6000

wet haven
#

Someone up the thread mentioned it is used on start up

#

That is all I know

#

I know it was something that had to be set in Minecraft, especially for modded back in the day. And that it helps now in PZ

wintry apex
#

Easter Egg: When driving the red nascar vehicle, ensure your microphone is set to the correct input and say “KACHOW” the game will listen for the command and the speed of your vehicle will be uncapped from 120 mph to 500.

WARNING. THIS MAY CRASH YOUR GAME WITH HOW LIGHTNING YOU ARE QUEEN.

sullen maple
#

will we die from crashing at 500 mph

wintry apex
obtuse grail
#

Has the dev team considered adding negative traits where you learn recipies in certain skill trees at a higher required level?

potent mist
#

The same drips in Project Zomboid, if I repair the holes with duct tapes. I can't tell if they're Balenciaga or hobo fashion anymore.

steady osprey
sullen maple
#

tailoring 8 ^

hexed pagoda
#

nobody is really talking about it but the way they categorized explosives by damage and fire risk makes me hope its setting up for more explosives to be added later 🙏

sullen maple
#

pipebombs are so troll in pvp

fluid oak
fluid oak
#

Fixed movie rental room Spawn

why is that s a capital?

gleaming meteor
gritty imp
primal cloak
#

@elder junco for 1 time i will not ask for MP, instead i have another issue,

primal cloak
#

if u manage to survive 1-2 months trees will cover the whole map is this intended or subject to change

spiral canyon
#

and are u on vanilla

primal cloak
#

y

#

file does not exist since the update

woeful gust
#

Grrrrrrrrrrr

mighty bolt
#

When multiplayer

wet haven
pulsar stratus
fickle topaz
#

some day

warped jungle
#

before you know it, the devs will be yelling "don't make me turn this car around!"

balmy depot
#

2027

#

2026*

warm shuttle
#

How do you get eggs to hatch? Are there certain conditions that are in the game to promote them hatching (incubation etc.)?

fickle topaz
#

GTA 6 will release before multiplayer for build 42 lol

gleaming meteor
#

ghost plz lol

tranquil matrix
#

I mean at the current rate that wouldn't surprise me

#

I do hope for a more stable version soon

#

Im dying to play it

#

But I dont wanna start over

#

But if the devs are financially able to take the time they need to finish it then im good

#

At least we get communication and updates every couple months.

fickle topaz
#

until we get some bows to hunt animals once you exhaust all the ammunition looted on the map.

sullen maple
#

noo..

#

we need to be able to craft gunpowder, craft casings. craft bullets

#

craft magazines, craft guns, madmax style !

tranquil matrix
#

Bows are a big one for me

pulsar stratus
fickle topaz
#

crossbows and other types of bows are something I would love to see and add more proper stealth to the game.

#

not sure if bows will have ragdolls.

#

at least the good thing about bows is the arrows and bolts can be reused rather than being lost.

sullen maple
#

such possibility

#

such endless

radiant shoal
#

Sorry if this is the wrong channel to ask, but is TIS still split into 2 teams (or 3 if you count the mp team)? Reading an old blogpost they indicated there was a split, with some working on b42, and others on b43/npc mechanics in general, but since it was a while ago I just got curious if anyone knew.

fickle topaz
#

razor tip arrows for hunting.

wet haven
#

As far as we know/last heard. It is possible at this point some people from B42 have transfered over to 43

sullen maple
#

u wonder if there is a project zomboid 2

radiant shoal
# wet haven Yes

Thanks for the reply, I really appreciate it. Makes sense. I'm a newgen as I joined after b41 stable so I wasn't paying attention to the blogs at the time.

radiant shoal
hollow spire
wet nymph
# radiant shoal Sorry if this is the wrong channel to ask, but is TIS still split into 2 teams (...

There are multiple teams including external contracted teams (Such as TEA, Tanglewood Games, Formosa Interactive) that work on different systems. The NPC team built the foundation for NPCs and implemented it into B42 alongside basic Animals, while continuing to work on the system for full implementation in B43. There is also a branch for MP which is being worked on alongside B42. A branch for mapping, etc.

rich arch
#

me personally, I'd like to extend gratitude towards the mapping branch. specifically to whoever's in charge of designing buildings.

#

some of the new houses are just (mwah)

mighty bolt
pearl frost
#

It’s gonna take a lot of time. I don’t believe that they will make NPCs before 2030. Just my thoughts

#

And maybe the 42 build will be stable after GTA VI for consoles

#

But anyway they are updating their game and it’s good

#

I will totally play this even if there will be a lot of new games

lunar venture
hoary scarab
radiant shoal
# wet nymph There are multiple teams including external contracted teams (Such as TEA, Tangl...

Thank you for the reply, I appreciate it a lot. In my rereading I was aware of the other studios (e.g. TEA, Formosa), but I was unsure whether they are "teams", "collaborators", or "hired help" for Zomboid. You seem to indicate they are more hired help/contractors; less actual sublets of TIS/collaborations. I was also under the impression that there was a more clear split in the b42 ai and b43 ai departments, as I thought the idea is that the ai/npcs for b42 are a far more primitive version of the b43 npc code, logic and game design, but I could very well be severely off the mark. I also didn't realise that mapping is just a separate branch, but that makes sense. All in all, thank you for the detailed response, you are another example of how good the zomboid community can be.

wet nymph
# radiant shoal Thank you for the reply, I appreciate it a lot. In my rereading I was aware of t...

They are hired help teams, but they work very closely with the actual in house teams. I would speculate they have predefined goals to complete (e.g. Sound rework by Formosa), compared to in house dev teams which have an overarching goal to implement a feature (e.g. Animals) as a goal, but not specifically the features that make that up. That allows creative expression from Devs and leads to what we have now which is incredibly in depth features like genetic makeup of animals with dominant and recessive traits.
We don't know what's really to come in terms of full AI. We know there is a more experimental animal AI on a dev branch that closer represents the AI we are more likely to get in B43. Whether this will be implemented as part of B42 is yet to be known. The team that worked on Animals (mostly RJ based on comments) is not the same team that works on AI, so theres some disconnect during the initial implementation of those. The bar the community has set for NPCs is extremely high, and i have no doubt TIS will want to exceed even that over 10 years after removing NPCs from the game.
And thanks, i do my best to better the community 😄

elder junco
#

That's a pretty spot on explanation

radiant shoal
radiant shoal
# wet nymph They are hired help teams, but they work very closely with the actual in house t...

In all seriousness, that has answered all the questions I had. You have been immeasurably helpful in understanding how TIS has managed to make such a good game. You are definetly on the spot for the bar being set high, but I can still remember the joy of the B42 unstable release. No other game has ever given me that hype before, so I think the hard working Spiffos in trench coats that are TIS will nail it.

hidden sluice
#

A lot of the questions are so silly though

#

You can find out plenty answers if you just hang around for a while

#

Worst thing is when people are gullible and believe everything a random fan of the game says

radiant shoal
hidden sluice
#

MP crybabies acting as if there can be any well-functioning multiplayer without a well functioning singleplayer

elder junco
hidden sluice
#

More FAQ could probably help
But you'll always find someone who wants the smallest details

#

No matter how important they actually are

elder junco
#

I'm not opposed to an FAQ actually, but that stuff requires constant maintenance, and will people actually be checking the FAQ?

radiant shoal
hidden sluice
#

I'm just talking about it in general dont worry

elder junco
#

Nope, ask questions if you have them. If people give you shit for it we'll hit them over the head

hidden sluice
#

I just see the thousands of questions this server goes through on the daily

elder junco
#

oh yes... I get the same questions CONSTANTLY

#

baseball bat... fite me

hidden sluice
#

Saves time

elder junco
#

Fair, or community members can

radiant shoal
wet nymph
hidden sluice
#

There have been many questions/misunderstandings about how many separate dev teams are involved in the development of the game, each team's responsibility, whether one area of that takes more priority over another, etc. Could start with that

elder junco
#

I mean on the Steam forums we have a pinned post titled "Build 42 Multiplayer/Stable - When Will it Release?"... and still we get maybe 4-5 "MP When?" posts per day

#

maybe that's high... 2-3

#

but having the pinned post has helped

radiant shoal
hidden sluice
elder junco
radiant shoal
hidden sluice
elder junco
hidden sluice
#

Smh

#

I guess that even from a observer's perspective it just bothers me

#

Id imagine FAQ would be ultimately better

radiant shoal
elder junco
#

no, I do get it... and it's something I'll consider/pitch

hidden sluice
#

Much appreciated

wet nymph
wet nymph
elder junco
wet nymph
elder junco
#

oh the Store page... yeah I don't have access to the store page, that's NasKo's territory

radiant shoal
elder junco
#

I don't want that kind of responsibility...

radiant shoal
elder junco
#

I do like the idea of prestige without added work...

radiant shoal
elder junco
#

oh I already get that

radiant shoal
elder junco
#

Red name = blame

radiant shoal
#

Literally no input on coding whatsoever

radiant shoal
elder junco
#

also the community manager is the one everyone yells at... that's like line 1 of the job description

radiant shoal
radiant shoal
#

It's just such a leap in logic.

elder junco
#

I mean the entire team shares any blame to be fair, and I think that's fine. If I do a poor job then feedback isn't getting to the coders/designers properly, and then they need to pick up the slack, which means they aren't as focused on the things they specialise in, etc. It's a big domino effect. That pretty much goes for any role within the company too.

wet nymph
elder junco
#

yeah Harber is a madman... volunteers for more work... who does that?

radiant shoal
radiant shoal
#

pinIconInsects?

wet nymph
radiant shoal
wet nymph
radiant shoal
woeful gust
#

Hi

wet nymph
radiant shoal
elder junco
#

QA is certainly an interesting field. I wouldn't call it "fun", but interesting/challenging for sure. If you like solving puzzles it's a great job

hidden sluice
#

Hey aslong as im getting paid

radiant shoal
hidden sluice
#

😂

celest lichen
#

"whats your profession?"
"profassionaly breaking stuff"
QA in a nutshell

near inlet
radiant shoal
near inlet
#

It's not just here though, it's everywhere when I look at Steam discussions

wet nymph
#

Yeah then comes the "Well nobody plays vanilla"...

#

Same people complain to us why we only cover vanilla systems on the wiki

celest lichen
#

because there's just too many mods to cover?

#

i mean you really dont need to be a rocket scientist to understand that, there is plenty of free wiki resources and in the worst case just slap a github together for your mod with a inbuilt wiki

radiant shoal
near inlet
#

Testing and playing are also distinct. Sometimes you need that eye on how well something actually plays vs just accepting "it works".

wet nymph
radiant shoal
near inlet
near inlet
#

So I just find something, if it's well reported and has no mods, reproduce it, and then log it. But I also can't count the amount of reports I've tested that say "no mods", and then I'm like "are you sure?"

"Yeah, I only have one mod that isn't related to this issue" and that's the mod causing the issue zombie tired

celest lichen
wet nymph
wet nymph
wet nymph
fading flume
#

new bug.. i have 5 fps.. i have 5000 mods but they dont cause it

celest lichen
near inlet
radiant shoal
near inlet
#

People expect magic and we're here just expecting the bare minimum you are sure this is a vanilla bug lol

radiant shoal
wet nymph
celest lichen
radiant shoal
elder junco
celest lichen
#

i am honestly just waiting for the automation code to be fully impleneted in lua so i can go make my zombie factory game Kek

radiant shoal
celest lichen
#

how bout gregtech with a taste of apocalypse now?

wet nymph
radiant shoal
radiant shoal
celest lichen
#

the few remnants in the script files i could not get to run

wet nymph
radiant shoal
radiant shoal
wet nymph
#

Shit i don't even have it bookmarked 😆

#

I figured B42map was short enough to remember

radiant shoal
radiant shoal
#

Muscle memory for zooming to bookmarks when I am in a new 2 week phase for a game

radiant shoal
radiant shoal
wet nymph
#

Thats my PZ character

radiant shoal
wet nymph
wet nymph
#

I also archive PZ versions particularly pre-steam versions that are lost to time

radiant shoal
elder junco
#

lmao

wet nymph
wet nymph
#

Missed some

radiant shoal
#

Have you tried any of the builds from like 2013? Are the npcs as magical as some claim they were?

wet nymph
#

Yes, i can't figure out how to play 😄

#

It's quite obtuse

radiant shoal
#

Sorry, couldn't help myself.

wet nymph
radiant shoal
#

Well maybe a little still, but not like anything really crazy. Tried to play cdda and cbn, both on pc, and even mobile (ded ) and gave up due to the high levels of how the hell do I game in this game

near inlet
radiant shoal
# near inlet People claim they were magical? 😄

In my attempts to learn the TIS lore, some of the arguements complaining about npcs being in the game before and not now had I believe said the implementations were good and that they shouldn't have been removed

near inlet
#

Oof

radiant shoal
# near inlet Oof

Imo, you guys should be left to cook on that front. reading the 2022 blog posts, I have faith in you guys and gals

near inlet
#

No, I get that some people just want the word NPC to be implemented and would be happy, but yeah they were not good, and they weren't in it for long. You had three options at the bottom of the screen for your personality towards meeting them "angry, neutral, happy" and half the time it didn't work, or you'd just get shot at by some random dude. Got old quickly lol

#

Or team up with someone who would die in ten seconds

radiant shoal
radiant shoal
#

⏺️ ⏺️ ⏺️

#

blank 👆 blank

#

Pistol 💥

radiant shoal
#

Such is life

radiant shoal
lunar venture
tranquil matrix
#

Mods are based, but not for bug reports

plucky leaf
#

With ragdolls in the game we should be able to drop a banana peel that zombies will slip on and ragdoll

sullen maple
#

actually ya

#

soap and water across a flooring such as ceramic

#

everyone ragdolls including players

wet haven
wet haven
#

One of my favourite memories of the tech demo NPCs was starting a fresh run, right off the bat I was able to get a guy to join me, looted a few buildings and then ran into another one who seemed friendly, started trying to convince him to join us. As I did that my group member turned and blasted me, killing me one shot, and then the other NPC got blasted and then he walked off.

autumn trout
#

so i bought a friend of mine the game today- should i recommend he start with b41 or b42, yall think? b41's more stable and all but stars, b42 as of the current update is generally just leaps and bounds above b41 i think

wet haven
#

Honestly with the shove bug right now I would recommend B41

#

That bug would confuse, and anger a new player who is already going to be overwhelmed with things. Likely causing them to not have a good experience with the game and ultimately quitting.

#

Once that is resolved though? 🤌

forest canopy
#

true

#

this patch is for the zomboid players who like abusive relationshp

autumn trout
#

oh, yknow, i totally forgot that was a thing in new patch

#

do you think we'll get a hotfix or are we stuck with that for the next month

hidden sluice
#

and if your friend really gets into it? B42

#

B41 was enough to make me fall in love, but thats because i generally love the vibe, graphics, and gameplay of it, even with much less content compared to B42

#

there's nothing quite like it

autumn trout
#

mm, true, true, i did also connect with the game in b41

hidden sluice
#

everyone's different, i just know that if a newcomer doesn't have any good fun the first time they give the game a try, the chances of them sticking with it are tragically low

#

many B42 enjoyers are hardened veterans of the game, one gamebreaking bug wont ruin their week, lol

autumn trout
#

i'll probably like, lay out the options and let him choose? he's not the type to get frustrated at janky games which i'm trying to take into account

#

drakengard fan, which, uh. yknow.

gleaming meteor
autumn trout
#

shove bug

autumn trout
#

i'll admit i haven't actually experienced it myself but i've heard plenty of complaints about it

gleaming meteor
#

how do you trigger it, i havent seen it yet eithers

autumn trout
#

i thiiiink it's something about pushing at a particular distance?

wet haven
#

yea I am pretty sure it is a distance thing

gleaming meteor
#

thats weird , just pushing them causes it?

wet haven
#

yup

#

with or without a weapon, doesn't seem to matter

gleaming meteor
#

it wont work for me lol

#

halp

languid ivy
#

guys my game is turkish but you will understand with icon traits is this build good or bad ?

#

I uploaded with english

lapis perch
#

I have a question: if you kill some zombies, will the number of zombies reduce, or does it not matter how many you kill? For example, if I clear a town, will the zombies respawn the next day?

wet haven
# lapis perch I have a question: if you kill some zombies, will the number of zombies reduce, ...

there are a number of factors at play here 1) you are likely in the early days of the apocalypse so the world is still working towards max population. 2) if you are on default settings there are two different types of respawn mechanics but it takes quite a bit of time for them to kick in 3) if you are later into the apocalypse then you may be experiencing either in cell migration or out of cell migration where the zombies have been shuffled into the areas you have opened up

#

so short answer is yes respawns happen, but not the next day - likely either sounds or migration moved them

lapis perch
wet haven
steady osprey
wet haven
#

a cell is 256x256 tiles in B42 (300x300 in B41)

steady osprey
#

and that 3 day respawn time doesnt respawn every zombie, its just that after 3 days it will try to respawn 10% of the zombies that cell is trying to get to

lunar venture
wet haven
#

I have not experienced that one

wet haven
#

I would try windowed borderless

lunar venture
#

I dont know why, will try to reinstall obs then, maybe thats gonna help

#

Oh... Hmm okay, will try this one aswell. Thanks for suggestion

wet haven
celest lichen
#

OBS can be sketchy in how it hooks into games to record

#

so it might literally just crash the game, discord has the tendency to do the same in exclusive fullscrean for some games

random adder
#

Are Firearms still useless?
Does anyone have the same experience as me?
I mean, I use 100 shotgun bullets to kill just 40 zombies...

gleaming meteor
random adder
#

Maybe it is a ragdoll issue.
I should deactivate ragdoll

#

I shot once 3 time on the same zombie with a shotgun and he did not die.

radiant shoal
# wet haven One of my favourite memories of the tech demo NPCs was starting a fresh run, rig...

Sounds like a good time tbh.
In all seriousness, I hope the people making that point were joking, but they didn't seem very sarcastic in their writing. I've only seen the tech demo npcs in 1 or 2 yt videos, and honestly the devs made the right decision in removing them, considering what they are able to produce now, who knows what could have happened with the game if they had to maintain those npcs.

hexed jay
#

tfw you want to play the new zomboid update but it's too buggy ._.

#

but that's unstable for you!

sullen maple
#

INJECT BUGS INTO YOUR SKIN

#

sorry wrong chat

main sigil
#

has anyone had a bug with their items not being consumed when used for building? (like planks for barricades)

radiant shoal
wet haven
# radiant shoal Sounds like a good time tbh. In all seriousness, I hope the people making that ...

If you are ever interested I believe there is a post on the forums to some of the old builds, and a post from the lovely MadDan(TIS Employee) on how to get the builds to work https://theindiestone.com/forums/index.php?/topic/25690-old-versions/

#

You can experience the old NPCs in all their not so glory

wet haven
hexed jay
#

I can't be assed to play around that. Guess it's a skill issue to not be able to play the combat the way it's intended. Oh well, I'll wait for the next patch or until a mod fixes it.

wet haven
#

The shove bug, the gasoline pump sketchiness (which isn't the worst just makes me nervous)

hexed jay
#

what's the gas pump thing?

wet haven
#

You can't just walk away from a pump atm, you need to sprint or hit escape to cancel

hexed jay
#

oh that is dangerous

wet haven
#

So if you have a zombie come at you be prepared to dash away

hexed jay
#

I'm just worried it'll take another month before we get a patch that fixes these kinda critical issues

#

but I guess that's what vintage story is for!

wet haven
#

I think Sully said most people are back from their holiday vacation things. So we might see something, even just a hot fix sooner hopefully.

#

As you said, there are other things to enjoy so not a big deal 😎

spiral canyon
#

i imagine we'll just get the next patch instead

hexed jay
wet haven
#

It's happened before

spiral canyon
hexed jay
#

not by project zomboid standards

spiral canyon
#

last time we got a hotfix it was within 1 day

hexed jay
#

apparently devs were on a vacation

spiral canyon
#

i doubt they'll release a hotfix and instead focus on making the next patch better.

hexed jay
#

it's been 5 days. That's not even half of the time it takes to release an average B42 update.

#

....but you're probably right that i should expect the worst and not be able to play for another month.

spiral canyon
#

it took 2 months last time

#

im hoping this patch takes 3 months so we get more features

hexed jay
#

3 months of the combat being unintendedly broken... yikes

spiral canyon
#

alot more than combat is broken right now

hexed jay
#

a lot of things I can work around

#

like if gas pumps are superglue, then ok I can plan around that. But if a zombie can bite me while I'm pushing him? no I can't work around that.

#

I don't expect a perfectly polished experience, really. But this legitimately breaks the game for me. I lost like 2 hours of progress to this bug and I guess it's my fault for putting 2 hours into a new release of B42 :v I'm not gonna get burned again, not until they fix it at least.

radiant shoal
radiant shoal
hexed jay
dapper zephyr
#

hello other chat do raccoons eat from dog bowls

wet haven
hexed jay
#

I'm cooked

wet haven
hidden sluice
#

Wait why are QA being paid and we bug reporters are not..... WAHtroll

#

10 cents per bug report policy

random adder
#

Indie Stones don't have enought money for all the bugs 😛

lunar venture
# hexed jay I don't expect a perfectly polished experience, really. But this legitimately br...

Well... When i see word "unstable" i just imagine that game is gonna be crashing and bugging. Don't wanna be mean, but I'm curious what you expect from a game that's devs call unstable release?

I have lost 2 days ago like one-two hours trying to force the game to work, and while i read forum i noticed that the thing crashing my game constantly is a medium drying rack that finally finished drying, but somehow its bugged and destroying the save (deleting entity file in save folder fixed it). I left a comment that workaround helped, and imo this helps to make the game playable

radiant shoal
wintry apex
#

Now that we have grapple tech and improved sneaking is there any plans to introduce executions to maintain stealth?
(Sneaking up behind an unaware zombie, one hit killing them and going into grapple tech if standing?)

I often find stealth is viable all the way up till you have a zombie in your building, then any combat alerts every single zed. (Or if you don’t trigger the one hit knife anim)

potent mist
#

Would appreciate new FAQs every time a new patch comes out. Things like, new mechanics introduction, common problems with new gameplay changes, etc.

#

So I don't have to ask, "help, zombies are not appearing as usual" and stuff.

#

The latest issue with generator fuel consumption is a great candidate for a FAQ section on troubleshooting high consumption rates.

hidden sluice
#

Yes

#

I agree

hexed abyss
#

pls add multiplayer

pulsar stratus
wet nymph
hexed abyss
hexed abyss
wet nymph
pulsar stratus
elder junco
# wet nymph It's important to note that not everyone at TIS is a dev even if they have a dev...

Everybody has a different definition of "dev" to be fair. Some think it's only coders, others include animators, designers, artists, writers, etc. I think if you're contributing to the game in any way there's an argument that you should be called a dev. It's a bit strange because in the non-game software dev space, positions like project managers aren't considered devs, but in gaming they would be by most people.

pulsar stratus
#

gone are the days when word definitions meant something - dev, developer - anyone who develops something

#

or perhaps the words are muddied, like "influencer"...I am not an influencer for farting in bed, influencing the different smell molecule composition of the proximity indoor air. But someone posting brainrot or even the AI youtube channels stealing scripts, videos from others are influencers

#

if anything, Sully develops the disappointment of those who expect great patch things. But also Sully develops the community feeling, that we peasants can talk straight to people who make our fave game

woeful gust
#

Hi

pulsar stratus
#

bot doesn't know to reply to "hi", only hellos and howdys

fallen nebula
pulsar stratus
#

howdy to you too, assumed canadian theharber

elder junco
pulsar stratus
#

I see red, red name means important person.

elder junco
#

oh I'm definitely not important

pulsar stratus
#

if they didn't have you, they would have someone else, and by god if that someone else would not rein in the expectations of people

#

but I get the feeling, I'd see myself too as someone new who has nothing to do with the already glorious past work

#

might take some reassuring and experience to feel as part of the crew

#

my wife tries to get me start learning coding/programming, but I'm very hesitant because what we finns know of coding and its memes, I don't see myself young enough to stay up late with coffee and just pushing code through like nothing else mattered

elder junco
# pulsar stratus my wife tries to get me start learning coding/programming, but I'm very hesitant...

As someone with a programming background, I do recommend people try to code regularly. I started at the age of 30. The only experience I had was a couple of C++ courses in university while I was getting my math degree. Job was in a language I didn't know, and I just went for it, got it, and it opened a lot of doors for me. It's obviously not for everyone, but if you're a person who likes to solve puzzles, I'd definitely recommend putting in the effort to learn. It's a great career, and improved the quality of my life significantly.

pulsar stratus
#

I wouldn't even know where to begin, I see these advertised services like boot.dev but it feels like they're more akin to Duolingo, paid services that do not really teach you much

fallen nebula
#

https://www.codecademy.com/learn/learn-lua
If you're starting from scratch & aren't sure where to get started, this could be a foot in the door -- once you understand the basics, all programming languages do the same thing (for the most part), just with different ways of being expressed.

Codecademy

Learn the basics of Lua, a general-purpose programming language used for building games, web apps, and developer tools.

pulsar stratus
#

Maybe I'd get decent enough by PZ full release to make mods for the game 😉

elder junco
#

Yeah, if you're self-learning it'll take a lot of determination and focus as a heads up, but worth it in my opinion. If you need more structure I'd look at auditing a course at a university. I wonder if Harvard/MIT have online courses, I think they do

#

mods are a great way to practice actually

fallen nebula
#

Then hop over to the Unofficial Modding Discord & follow some guides for adding a single item into the game --it's all downhill from there 😛

elder junco
pulsar stratus
#

gotta make those stone/metal walls immune to zed damage myself!

elder junco
#

worth noting... practice is the most important part of coding. So after getting the basics down from some online course, try to find a simple goal/target and build it

#

Calculators are a good one

#

And if you ever have questions just ask. Programmers can't turn away someone who asks them a programming question

#

it's encoded in our DNA

pulsar stratus
#

I'll keep all this stuff in mind, but seriously, at least make a sandbox setting for proper stone/metal walls taking no zed damage (maybe if built with high enough skill level)..........wink wink

#

!suggestions

tidal sundialBOT
celest lichen
pulsar stratus
celest lichen
#

yknow... that would actually be pretty cool

#

just not very practical, nothing to dig out sadly

#

i think there's still the compression garbage truck on the mod hub with which you can create zombie cubes

#

questionable morality, but working as a wall...

pulsar stratus
#

well, having trucks to begin with would please many players...I like looting, but Kentucky for an american state lacks a lot of industrial machinery and vehicles! What, did all the industrial workers flee with tractors, trucks, combine harvesters etc?

celest lichen
#

there was a mod that made working farming vehicles in b41

pulsar stratus
#

mods always there but I need TIS approval to use such life-altering things, ergo I always prefer the game itself to have stuff to ensure its counted as balanced

celest lichen
#

eh, you could probably tweak it to be loud as hell (if i remember it was already pretty loud) so using that thing anywhere but the country side was a death sentence

#

i imagine its even worse in b42, considering, yknow arms spaghetti

pulsar stratus
#

more realistic stuff pls, not just the bad realism, but also good realism (I totally did not read this same sentence from PZ reddit)

wet nymph
forest canopy
hexed abyss
celest lichen
#

and as a honorable mention: whoever is behind the Rhino javascript engine for Java is evil

plucky leaf
#

Am I crazy or do keys keep appearing on the ground AFTER I visit an area and come back? Im like 99.99% sure this happens. Almost every time I go past lectromax there are 2-7 vans with maybe 1 key, and when I come back there are more on the ground.

gleaming meteor
#

i havent noticed anything , but ill keep eye out

plucky leaf
#

I've been seeing it throughout B42 but figured it was something that would get fixed, but its never been mentioned. No mods.

#

Could be intended though, keys falling out of zombies pockets lol. I also wondered if there are 'forage findable' keys that somehow appear when you leave

#

Its so reliable im sure I could get a video

dapper zephyr
#

Does anyone here have extensive knowledge about Prorjct bomboid raccoons

hidden sluice
#

project bomboclat

#

all i know is that they are ingame, you can kill them, and make a hat out of them

#

they appear to be quite common even in urban towns after a longer while

woeful gust
#

Does anyone have a mod to fix the pushing bug?

#

In B42.12

#

Or will I have to wait for the next update?

dapper zephyr
hidden sluice
#

what a waste of perfectly good tuna...

dapper zephyr
#

I was trying to catch a kitten unhappy

#

But raccoons are cool too

#

I just need to know if I can leave her kibble in a dog bowl and she’ll eat it

hidden sluice
dapper zephyr
glacial lintel
#

Where mammoth?

#

My cave tribe need meat

#

Where Pat Bren with mammmoth?

austere depot
glacial lintel
#

Peak

fickle topaz
#

stocking up those fridges with food on day one of the zombie outbreak

hidden sluice
#

the one i had wasnt enough

glacial lintel
#

If the devs have not used my money to be thrown into the woods to hunt and kill wild animals with their bare hands to better understand and simulate survival mechanics, I want a refund.

#

I've faith that these people can give me the best simulation of going outside on the market.

glacial lintel
#

You cannot convince me that this man does not have the power to build a new world on the ashes of the old. Such lies will be dealt with harshly by my tribe of illiterate survivalists with wooden clubs.

#

Pat will run out of pencils, paper and ink, forced to chisel cuneiform into clay tablets in the corner of the village, shunned as the only literate member of the tribe. Go without the false trappings of technology, and realise that sooner or later, when the last drop of your precious gasoline runs out, there will be a return to monke

pulsar stratus
#

Fellow caveman enthusiasist is back

#

The vigil is stronk, awaiting the age of zug zug

glacial lintel
#

🪨

hushed onyx
#

Why does my FPS start to drop to 40-30 after 1-2 months of survival when driving a car? I hope this will only happen in an unstable build

steady osprey
forest canopy
glacial lintel
spiral canyon
#

make eating raw eggs cause sickness and eventually death without proper medicine

#

watching streamers eat raw eggs during gameplay with barely any consequences is weird

elder junco
#

I don't think raw eggs generally make you sick. It's something like 1 in 20k eggs are believed to have salmonella. The issue is if you do get one of those 1 in 20k that you get REALLY sick.

plucky leaf
#

Aw man... I crashed from a power outage, and when Ioaded the game it was Jan 1 hahaa

plucky leaf
#

Yep fresh save no mods

elder junco
#

thanks... I thought it was still an issue, but couldn't get confirmation on fresh save no mods

#

and "power outage" can be hard to replicate in testing lol

plucky leaf
#

LOL yeah it was a complete cutoff out of nowhere

#

let me know if there is anything I can do, happy to send the save or w/e

#

RIP Steve, I hardly knew ye and you had a cool car

elder junco
gleaming meteor
wet haven
#

From my understanding it isn't even the raw egg in most cases as it is contaminated shell

gleaming meteor
#

chocolate mousse!

wet haven
#

🤤

#

I have not had one in so long

gleaming meteor
#

so delish

glacial lintel
#

Chocolate mousse? Disgusting.
Chocolate moose? King shit.

#

Need something meatier than cocoa foam

spiral canyon
spiral canyon
# elder junco Fresh save, no mods?

There's a bit of info on the lower right side of the screen (with build number and shi like that). I suggest adding annotation there that would say if current game have mods enabled or not

plucky leaf
spiral canyon
#

Yep

#

Could save a lot of time for devs working with bug reports

elder junco
gleaming meteor
#

creme brulee!!

wet haven
#

🥹

gleaming meteor
#

thats my favorite dessert evers

gleaming meteor
wet haven
#

I should make this

hoary scarab
elder junco
glacial lintel
spiral canyon
#

Lol, it made me remember a cartoon about Timon and Pumba where they ate all sorts of crap from under the rocks and logs

glacial lintel
#

Documentary, not a cartoon

stiff tundra
wet nymph
#

So long as you're aware of the jankyness of VMs

plucky leaf
#

Where I live it happens often for some reason, I’ll be the sacrifice

solid inlet
#

build 43 when?

pearl frost
#

I hate when you try to escape trough window and you just open the curtains and die

#

This is so annoying I died like 5 times in this game that way

#

This is better to right click the window but when you open the doors and see like 20 zombies you just freaking out

radiant shoal
#

I swear that the curtains don't get in the way if you hold it long enough.

velvet hamlet
#

Is this bug? after this update i cannot rip clothes even though i got scissors and knifes etc

velvet hamlet
#

I just checked. I havent seen hotfix or changes to that i cannot rip worn clothes anymore?

wet nymph
wet nymph
velvet hamlet
#

i see in crafting menu it says cant use worn clothes. o.O this is new thing, no wonder it doesnt let me rip everything i see

wet nymph
#

Should only be your worn clothes afaik

velvet hamlet
#

Way harder to find clothes to rip after this change

lunar venture
lunar venture
uneven dirge
#

Come on Indiestone, just give us the broken version of multiplayer in its own branch T.T

restive briar
#

👆 🔥

pulsar stratus
#

Annoyment caused by MP whens is lower than PR damage caused by "MP is broken, fix your shit, Indie Stone is shit!!!"

#

People already have long behaved as if B42 is officially released. Broken MP on a yet another separated branch...