I'm practicing on 3d approach of tiles making. This can be applied to a wider range of tasks, though
The goal - to make all the process more procedural - like, manual work - just to tweak some sliders.
Currently, all the textures are procedural (with generative seed).
Now, I'm implementing different render layers such as depth, shadow, normal etc
That's a bit more than necessary, but I'm wondering if it's possible to lit the 2d tiles by dynamic light sources.(in the future, i mean 🌝)
I’m inspired by this amazing work (made for Unity engine, as I understand)
https://www.artstation.com/artwork/x3xagr
Link to the Git repo of the project:
🔗https://github.com/Svi-ra/PZ-Tiles-renderer.git