#42.10.0 UNSTABLE Released

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abstract terrace
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i make weapons out of everything

earnest heron
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Facts

knotty musk
abstract terrace
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i do

forest rune
abstract terrace
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no i mean crafting-wise

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toothbrushes can be made into weapons, so i use them

forest rune
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ahh toothbrush shivs

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very creative

abstract terrace
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its just free weapon xp

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plus i save resources for later

keen wharf
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Carving spears to farm xp

abstract terrace
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i do that sometimes

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but i more often than not just bind spearheads

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rather than use simple wooden spears

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screwdriver spear my beloved

ionic rover
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theres a lotta guns that would be cool in vanilla

abstract terrace
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yes

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i want more military grade weaponry

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like i dunno, military axes? smgs? actually good sniper rifles?

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all we have in that regard is like three shitty ones with super low bullet capacity

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would be nice for grenades to exist, too

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super rare loot spawning around military areas ingame

ionic rover
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yea would be really cool to see more mil stuff i mean id love to see more military story events like the police road block but its the miliatary things like that

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maybe even a military transport on the side of the road

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ooo maybe a chance for a school to be a shelter zone or whatever would be cool

warm python
abstract terrace
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apparently a M24 sniper rifle is too much to ask for

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šŸ™„

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I want something that doesn't just look like it's a civilian hunting rifle

warm python
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lol add a dragunov

abstract terrace
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is that meant to be a joke

warm python
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no lol i like that gun

abstract terrace
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i agree its nice but it'd be a bit silly to start getting non-US weapons when the existing domestic firearm lineup is so limited

robust garden
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i want the colt single action army added

warm python
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HEY it could be possible in the military checkpoints

simple nova
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I mean... This could be a bit controversial, but that's work that modders cover pretty well already. Same goes with vehicles. It's wiser for Devs to focus on things modders can't do a very good job at

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Of course it would be nice to have Vanilla variety for both firearms and vehicles. But as we discussed already, the scope of the game is so big that I welcome very much letting this to talented modders. Devs have bigger fishes to fry...

abstract terrace
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mods have a tendency to break things, and often do not have the same visual/polish standards as vanilla content does

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i dont like mods, i want things to be in the base game, "modders can do this already" shouldnt be a valid excuse

simple nova
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And can be armoured to...

abstract terrace
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i dont care if visually it surpasses vanilla, my issue with it is the inconsistency

warm python
abstract terrace
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the majority of content mods in PZ just stand out from vanilla

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it really breaks the overall feel for me

warm python
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yeah , a lot of the time pretty unbalanced too , which again thats fine for players who want that and i love mods being available to players

abstract terrace
simple nova
abstract terrace
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in any case mods are a optional thing and a game shouldn't rely on them, however much they can complement the vanilla experience

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the current firearm variety in vanilla is just not good and you can't argue otherwise

simple nova
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It's not like there's only one firearms mod. I recall at least 5. Some have balance in mind, other variety, some both, some none. Again, depends on what you pick. And you do have quite some choice. But coming back to the initial point... Devs have bigger things to focus on. And that's just undeniable

abstract terrace
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right now yes, but do not ignore that the existing lineup of the guns remains underwhelming, they can do better and add more eventually

simple nova
livid belfry
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I would rather them give small updates every now and then over the period of 20 to 30 years, than for them to go full tilt on big updates only to shut down and close down after a few years.

forest rune
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i think they should add more firearms but not too op maybe more civilian guns

abstract terrace
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šŸ’€ just because the military has it doesnt mean its op
theyre goddamn firearms, im not asking for light machine guns or antimaterial rifles

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im asking for stuff along the lines of a remington 700 rifle or a MP5 submachinegun

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i want each firearm category to have more variety, except maybe handguns, we already have plenty

warm python
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i think the m16 is pretty powerful and great as a rifle if you can find em , i found two on one save just on some random zombie

forest rune
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I like that it seems unweildly its fitting in the case that you are not trained to use a full auto weapon

warm python
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yah same , i think its fine how it is now , but when i first played with that gun when 42 first came out i can see why iuts rare even with 0 aiming it was strong in my eyes lolk

forest rune
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whenever I have ever found one mainly in b41 I use single fire

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its a pretty decent weapon that way

snow relic
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We indeed can make salad in clay bowls but we cannot make fruit salad that the thing i noticed (i tried it on beta 42.10.0 on my CDDA save with a fired clay bowl and foraged berries) ps : can u pls fix that in the next update i want to eat well in CDDA šŸ˜ž

soft schooner
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So when you knock a zombie down there is a split second where it doesn't register as on the ground so if you are using auto target and try to do a ground attack it will do a shove, nearly lost a character to that last night.

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I am sure it has been reported before

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Though I do not see it

simple nova
soft schooner
soft schooner
buoyant shoal
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also lost new char to that turning bug

buoyant shoal
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the hitbox is broken in 42.10

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the targeting fails when there are zeds on the ground and zeds standing up, if you target the incomming zed it will sometimes target the one on the ground

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even though it outlines the incomming zombie

soft schooner
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damn

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not good!

buoyant shoal
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more on the matter, when stomping there was this bug back in 41 and it's still persists today exactly what you described

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shoving instead of stomping when therr are zeds nearby

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the char shoves the one on the ground instead of stomping

soft schooner
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I remember that one

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this is different then that, this is shoving instead of swinging

buoyant shoal
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this is now more striking evidently in heavy combat

soft schooner
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for sure

buoyant shoal
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and if you get stunned while a zombie lunges you do a twisty piruette

simple nova
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it's similar to the previous bug...they may have fixed it and brake it again

buoyant shoal
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and die

soft schooner
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for sure

buoyant shoal
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the animal apocalypse is still happening

simple nova
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previous bug had to do with crawlers, mostly. This is different...

buoyant shoal
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that shoving bug dates way back to 40 I believe

simple nova
buoyant shoal
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it was a way of warning the player there are still zombies arouns

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yes it's easy to notice it

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try to stomp a zombie while others are near

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you will notice a push / shove animation even if there are no zeds close to you

simple nova
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I switched to manual targeting some time ago

buoyant shoal
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doesn't matter which targeting is active

simple nova
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yikes, thats annoyin...havent paid attention to that somehow

buoyant shoal
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even more now there's a shoving instead of swinging the weapon

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........

soft schooner
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this is so consistent that it makes me want to go back to short term runs

buoyant shoal
# soft schooner

this is best example of how he shoved instead of stomping that one

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it's consistent over decades now

soft schooner
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not like every fifth zombie though

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I think in previous builds I ran into this maybe 2-3 times total?

buoyant shoal
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in 41 it was the essential radar

soft schooner
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never multiple times in an in game day

buoyant shoal
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always that happened when there were zeds around in close proximity but you didn't noticed them

soft schooner
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how close? cause these are open areas and I do spins all the time

buoyant shoal
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Hard to pin-point the proximity area but let's say around a house if you're in the backyard stomping a zombie and another is inside, that will happen

abstract terrace
plush sable
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why to make a bandana with a rag i need needle and thread? quite dumb

robust garden
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theres a severe lack of dumpsters and trash cans in muldraugh pls fix this its weird that alot of buildings just lack any waste management

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like they have fully gated off back areas where a dumpster should be but there isn't one.

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and some buildings just lack trashcans

keen wharf
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Agreed

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We need some emergency case with a fire axe or even some fire extinguisher.

robust garden
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im 99% sure lockpicking will be the next skill added to pz

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hairpins would open up like 50 new hairstyles and allow for lockpicking

robust garden
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they could even add a lockpick to the multitool

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and a lockpick tool found in police station evidence lockers

keen wharf
keen wharf
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Unlike bioshock where you got to hack a safe to open it.

robust garden
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chopsticks should be added to the game too so u can add asian resteraunts and a few new hairstyles

keen wharf
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Chop sticks for an eating animation on some food items like ramen or sushi.

robust garden
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cupped noodles in gas stations

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put into a sauce pan with boiling water add flavor packets

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instant ramen could also be a rarer variant

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that u just pour hot water into it and u get instant ramen

keen wharf
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funny how the ramen food icon is already opened lol

robust garden
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so many tiny things they could add to b42 to make it truly awesome sauce

robust garden
keen wharf
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More road signs to add more level of immersion.

robust garden
warm python
keen wharf
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Kangaroo in USA lol

robust garden
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what happened to the multiplayer acknowledgement post.

keen wharf
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Someday we will get MP

robust garden
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there was a post talking about mp

warm python
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and kangeroos?!

robust garden
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i cant find it anymore

keen wharf
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Single player first multiplayer later patches

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Handicap parking spots for more immersion.

soft schooner
# robust garden i cant find it anymore

We don't give ETAs because they lead to far more frustration and disappointment, and we want to make sure we take the time to get things right rather than push out an update that doesn't live up to our standards - or your expectations. Multiplayer is still under active development alongside single player content, but isn't ready yet due to major...

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This one?

acoustic dust
simple nova
soft schooner
acoustic dust
soft schooner
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Car accident?

simple nova
acoustic dust
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yes car accident

soft schooner
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Placeholder is making people really good at avoiding damage though šŸ˜†

acoustic dust
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which of course is bonkers dumb, I hit a stop sign at 50mph and my back is broke? in real life the stopsign would just get flatted

simple nova
soft schooner
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Agreed, could take it out entirely and no one would notice really

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Definitely needs a rework

simple nova
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perfect content to come hands in hands with NPC. That's my hope

soft schooner
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Would make sense

icy barn
soft schooner
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Thank you, felt like I am going crazy lol

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I shall make a bug report on it in a bit

icy barn
soft schooner
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spiffo ā¤ļø

keen wharf
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We need better injuries and illness system.

earnest heron
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One day I was wondering—what if I caught the flu or some infection and didn’t have any meds? Hell, sometimes you don’t even know which antibiotics to use for what. If you think about it in terms of a zombie apocalypse… I’d be dead for sure.

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That’s exactly why I think surviving an apocalypse like that would basically be a miracle—and it makes total sense that the game says, ā€œThis is how you died.ā€

simple nova
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again, here mods do some work... But this is important work to be adressed by TIS

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I'm very ok by mods to take to brunt of the work for vehicles or guns variety... but for core mechanics such as this, it bothers me

earnest heron
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Yeah, I totally get what you mean — but I really believe the game will keep improving, especially those core systems. Considering they’re aiming to make wilderness survival fully viable, I don’t think anything will be left half-baked in the long run.
Just because some mechanics aren’t fully functional yet doesn’t mean they won’t be fixed or added eventually.
I think we’re on a long road toward the goal, and the closer we get, the clearer the destination becomes.

simple nova
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I'm sure they will be adressed...

Like, you mention wilderness. Imagine how first aid + foraging can let you use herbs to produce complex primitive medicine... Possibilities are endless

earnest heron
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That kind of thing could really transform foraging and first aid into a completely new layer of survival gameplay.
Ideas like that are exactly what get me hyped for the future of the game — there’s still so much depth waiting to be unlocked.

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If you combine those core mechanics that TIS plans to introduce with the creativity of modders and the community, we could end up with the best survival game ever made.
Take foraging, for example — imagine it expanded by mods into multiple layers of complexity. Now apply that to a few other systems too.
The sheer amount of possibilities is just brain-melting.

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I honestly don’t think any other game focuses on building such a meaningful survival experience like PZ does.
It’s not just a game where you die because you ran out of food or something killed you.
Once, I actually died because I tried to defrost a can of food in the microwave — it exploded, started a fire, and I burned to death while trying to save my house.
That’s the kind of brutal, hilarious realism that makes this game special.

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To wrap up my long rant — I don’t think I’ll ever stop loving this game, simply because it never got stuck in place.
It’s still actively being developed, and in my opinion, that’s exactly what keeps the hype alive.

earnest heron
simple nova
knotty musk
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Like what da flip

abstract terrace
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i dont even know what youre talking about

soft schooner
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I'd expect an increase when 42 launches

soft schooner
fresh fog
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yeah it was only twice in like 14 years

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so far away from a bunch of times

fresh fog
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it's just a pair of times

simple nova
soft schooner
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I am not saying they shouldn't

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I am just saying they have in the past

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And to expect it in the future

fresh fog
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I don't see them increasing it for 42

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Let's place bets

soft schooner
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The thing is they have to be careful with the price, it is already hard to sell friends on the game when they look at it

soft schooner
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šŸ˜…

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The ones I have convinced have mostly loved the game, they are all just waiting for mp

simple nova
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awww I'm so jealous

soft schooner
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A few bounced off of it, which sucks

simple nova
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I had to become a public server host and get good at it to manage to play with someone in a server I enjoy lul

soft schooner
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Ahh dang

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I don't think I have the energy to deal with public hosting lol

simple nova
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it's fun, but yes it is draining if you don't know what you're doing

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I'm passed that now

soft schooner
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šŸ’Ŗ heck yea

simple nova
soft schooner
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Ohhh that is understandable

earnest heron
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I showed the game to one of my friends, and at first he was skeptical. But once I explained how the game works, we started playing a lot, and he said he loves it. We even had several save files going at one point and had a great time.
However, I think it kind of scares people off a bit? I’m not sure why, but it takes a lot of explaining to get someone into it haha.

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They should do something to better encourage the player. Show them the best graphical scenes and demonstrate the vast range of possibilities.

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I hope that when build 42 comes out, they’ll also do that.

simple nova
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They should market it more like a "The Sims" in the apocalypse. That would definitely help.

earnest heron
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Either way, players who aren’t into that kind of gameplay won’t be convinced anyway. They’d rather spend hours playing CS or LoL on the same map for years. In my opinion, Zomboid is way more creative.

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Like i don’t have 3k hours on cs haha

soft schooner
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yee it scares them off a few ways I think, feedback I have had from friends is initially controls are confusing to get used to (they actually caused one friend to stop playing, which is a shame because I am sure she will really love the animals and the non-combat stuff being added in 42). The lack of clear objectives is difficult for a lot of new players, especially ones that have never played a sandbox game. The other big one is the not understand the vast amount of systems and feeling overwhelmed

earnest heron
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I totally agree with Ecn – I had the same experience. Explaining how the inventory works, how to craft, move around, or even just what to do takes a good chunk of time. The game throws a ton of systems and info at you all at once, and it’s easy to get overwhelmed. If someone hasn’t played sandbox games before, they can bounce off real quick.

soft schooner
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šŸ’Æ

simple nova
earnest heron
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Either way, I’ve never followed any other game with this much interest haha. I’m from Poland and I’m waiting for Build 42 to fully release with all the content and translations. Funny enough, I was just talking about it with a friend today and he said we’re gonna play it until our eyes burn out haha.

soft schooner
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Had one friend who didn't like the camera angle, and didn't realize how complex it was - once I showed him he fell in love. Had another friend who I bought the game for in 2014 and didn't play it, in november of last year he saw one of his streamers play it and then he wanted to play it finally so we did and it was great.

simple nova
simple nova
earnest heron
soft schooner
earnest heron
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More hands on deck means even more cool stuff coming in future builds.

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At the beginning it was just 3 people and a small little project.

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Honestly, I prefer chatting here than in general. Feels like there are more chill and positive people around, and it’s nice being able to have longer discussions like this haha.

simple nova
earnest heron
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Yeeeaah

soft schooner
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it definitely doesn't stay on topic sometimes lol but we chilling

dusky canyon
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šŸ„€

violet sail
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does firing guns actually give hearing damage without ear protectors or was that not implemented

abstract terrace
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i dont think that exists

violet sail
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oh there are mods for b42?

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for some reason i assumed they couldnt mod while it was unstable

soft schooner
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Other then that you are good to go with them - there is also a lot of things that were mods in B41 that are just build in now which is lovely

violet sail
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fuel side indicator šŸ˜

dusky canyon
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"14. Do not submit bug reports whilst using mods."

marsh flame
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Unless I'm going crazy

violet sail
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added in b42

marsh flame
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Ah, my bad misread, sorry about that

violet sail
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nws

near sky
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Migrating hordes when?

simple nova
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That's the kind of mod that is a very good, grounded and realistic idea but when it comes into effect you hate is in your save...

simple nova
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One thing that should be discussed is actual procedural generation... It is still pretty barebone from what I saw

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No structures, very few ponds and most importantly no sand spawning ever. Not even along the Ohio River....

Which makes longterm procedural land playthroughs impossible and kinda boring...

grand lantern
simple nova
dusky canyon
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Some rivers are only crossable 10 kms down the line lol

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Imagine if you could just cross it

simple nova
dusky canyon
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Or the fact that there are islands with structures that you can't access

dusky canyon
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The map itself is what you see ingame, procedurals are outside the 'border' of the 'playable area' (forests, cities, roads, etc...)

simple nova
dusky canyon
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You'd still find an invisible wall

simple nova
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sure would... Again, I see a lot of wasted potential in procedural generation if that's the only reason for it to be there

violet sail
# near sky Migrating hordes when?

Zombies already migrate from high-population cells to low-population cells (aka cells where you've killed a lot of zombies), and from what I understand they often migrate as hordes.
It's something that can be modified in sandbox settings iirc

robust garden
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that run out of loot overtime and dont have loot respawn

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now u can genuinely clear knox county of zeds and still get zed loot and animal loot even years later

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meaning loot respawn - off and zombie respawn - off is now viable for multiplayer

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as new zombies will infinitely spawn in the procederual generated area

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and so will animals

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it also means there is technically infinite ammo and guns and other assorted goodies

abstract terrace
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who the FUCK just leaves an chainmail glove in a trash bin like that minionlaugh

robust garden
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nah but fr what is that loot generation

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cafeteria with a chainmail glove

abstract terrace
robust garden
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makes no sense other than if its a placeholder for bowling gloves

abstract terrace
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im talking about the area im in

robust garden
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yeah

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i meant maybe its spawn area being a bowling place is cuz its a placeholder for the bowling glove type

abstract terrace
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doubt

robust garden
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they love to add gloves to pz

abstract terrace
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they wouldnt give us such a powerful item as a placeholder

robust garden
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it is the unstable

abstract terrace
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nah i probably just got lucky with the trashbin loot rng

robust garden
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waterskins should be much less common

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with low thirst trait and a waterskin u can survive days without refilling it at this point

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i find them on cowboy zombies just wandering the city

dusky canyon
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you can find it (them) at fishing shops

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(or butchers)

abstract terrace
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thats still weird though

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its a chainmail glove

dusky canyon
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no?

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it's a chainmail glove which protects you against slashing movements, i.e. you won't cut your fingers off.

still badge
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very pop in butcher shops

robust garden
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heyyyy zomboid devs my favorite fake kentucky livers

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can u pleaaaaaaaaase give the guitar items a MIDI player function

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the immersive melodies minecraft mod does it that way

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it would allow us to just download the songs and play them in game without any mods

soft schooner
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Someone had a mod for that but it was broken the last time I tried to use it in Nov '24

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Cool idea though

robust garden
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i also hope the devs add more sitting animations to the basic sit on floor option

covert dew
robust garden
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i want to be able to sit crisscross or to just lay on the floor

soft schooner
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Would be pretty awesome

robust garden
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the game has so many instruments in it

warm python
abstract terrace
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interesting

soft schooner
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My brother uses chainmail glove when doing prep cooking in restaurants as well

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Let's you go a lot faster with your cutting

earnest heron
grand lantern
soft schooner
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spiffo šŸŽ‰

dusky canyon
simple nova
dusky canyon
simple nova
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That would be cool but I don't see that working super well as gameplay threat (albeit it would work well as fine leather source)

quiet hemlock
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Idk cities and urban exploring is way more enjoyable than going to the forest

lime shuttle
simple nova
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Yes. Would be cool to have a reason (any reason) to go to the wilderness other than doing a primitive challenge. Like I dunno, gather supplies to tailor yourself a nice Moose Hide Satchel, a Wolf Pelt for winter, a Bear rug for your base...

Also as a way to balance things out between city dwellers and wilderness people. Get some uniques to the latter. Make the procedural experience something worthwhile... more than empty land with no end...

warm python
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i want a pupper hat!!

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but not from a dog lol mind you

soft schooner
dusky canyon
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Hey, wanted to ask the devs if custom room logic will be moddable in the future (or plans for implementation).

Basically, right now, interior mods teleport you to an offmap room / cell. It's a bit janky and requires specific map setups. What if you had simulated rooms at the location of the entity (tent, vehicle, etc...), that'd be pretty plug n' play between versions.

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Like a TARDIS, really. (A nested '3d' environment inside of the entity.)

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One benefit might be that it's lua-based instead of just teleporting back and forth.

near sky
violet sail
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Except for when they migrate as a horde

near sky
violet sail
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Well I guess I wouldn't know

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But it seems like it could happen

near sky
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Migration is very misunderstand but its most noticeable in cells that are already active. So where the player is basically, and a cell is only maybe 1.5x the size of the screen fully zoomed out. So you'll never come across the situation where you're walking in an area you've already cleared out or that has a low z population and suddenly a huge horde shambles through

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It would have to be a new mechanic

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Probably somewhat based on the current implementation of animals migrating

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Where it happens even if the player isn't in the cell

spare granite
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MP will be Tom…

simple nova
# soft schooner No moose in Kentucky, but I like your thought process giving people reason to g...

Yep, I can see wilderness uniques integrating also other aspects of the game

like, you know...unique rare plants to craft quality medicine at high first aid/foraging skill (magic shrooms?!), higher rate of items present anyway, unique raw materials to craft rugs as I mentioned, or in a case of beekeeping being implemented, higher beehive spawns etc...

To give uniques to forests makes also sense from a MP stand point as people in the wild would have something special to barter with city-dwellers

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In short...make wilderness special. Something worthwhile

earnest heron
soft schooner
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🄹

earnest heron
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I tried to survive in the wilderness, but if I hadn’t brought any tins with me, I would’ve definitely died. I had no way to boil water.

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It’s f*cking hard out there

nocturne sonnet
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why theres a limit to fire?

earnest heron
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I think it’s because you can’t fit more into a firepit made of just a few stones.

nocturne sonnet
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I'm talking about the spreading fire

earnest heron
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On the other hand, you might throw in fuel for 100 hours, and then the rain comes and resets your burn time to zero.

earnest heron
nocturne sonnet
stable wraith
dense aspen
simple nova
buoyant shoal
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nails are the only thing left preventing a full wilderness play

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rest can be found foraging or crafting

robust garden
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make the fire sprite more orange the color change it has is jarring

livid belfry
robust garden
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for like 0.5 seconds but its noticable and usable

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pretty sure its a bug?

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i used it while reading to check my surroundings without canceling the action at all

simple nova
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If you just chat with a dev, it will be lost in the ether.

earnest heron
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I also think that animals which were previously domesticated could become more aggressive. I’m mainly talking about dogs here, as due to the zombies, they might start seeing the human silhouette as a threat.

keen wharf
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Titmouse is an excellent bird

warm python
keen wharf
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We need some small birds species as AI animals rather than just background noises.

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Robins, titmouse cardinals, jay ,crows ect

warm python
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crows would be funny for crops

keen wharf
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Crows eating my corn and having a scarecrow to scare them away.

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Chicken hawks to pray on your chickens.

livid belfry
robust garden
#

thing i've heard alot lately is that the sneaking skill and lightfooted skill could be fused together into one skill and nobody would complain

simple nova
robust garden
#

but lightfooted and sneaking are very similiar and could just be fused

simple nova
#

Also Masonry... Very weak in terms of it's usefulness as a stand-alone skill

robust garden
#

the skill menu will be extremely bloated by the time b43 comes around

#

i think there needs to be changes for sure.

simple nova
#

There's definitely more skills coming too. I want to see lockpicking, maybe some sort of social skill too when it comes with NPCs who knows. Hence some weak skills be better merged than standalone

#

What's the point of a 10 level skill if by level 4 you unlocked 90% of what you can obtain through it?

abstract terrace
#

yes i also want to see lockpicking

#

and crowbars being able to pry (atleast wooden) doors open

#

like holy fucking shit its not that hard

simple nova
warm python
#

if they added something like that they would probably have to make it so it damages door or something which again why not just break the door or something

#

also if you play with pre looted set on very high most doors are already broken

abstract terrace
#

its a crowbar, it'd save me time, energy and most likely also some durability to use it as intended

#

the only tools you should use to swing at stuff to make a path are two handed axes and sledgehammers/mauls

warm python
#

lol i wonder if you can just fence a pig infront of a door and have it break the door

earnest heron
#

Tbh everyone wants something from them haha

#

Expectations are high

simple nova
#

They just need to keep hiring as they've been doing though. Because the task ahead is still monumental

#

Although... I am a bit appalled by the fact that the big things they did are somewhat half baked. Good, but not set in stone yet. As the procedural generation or the skill sets discussed above

#

But overall so far, they're cooking! Game changing at nice pace, there is momentum which is awesome to see

earnest heron
#

On the other hand, the developers work closely with the players, and you can’t say they don’t care about the players’ opinions. I like to look at such half-baked mechanics as a draft. They’ve already implemented quite a lot of things from mods and are actively listening to the community. That’s why I sometimes understand their frustrations.

warm python
#

yah its cool seeing things from the mod creators they hired jefflove

earnest heron
#

It’s just that everyone floods them with their own opinions, and sometimes it’s hard to extract a clear stance on a given topic.

simple nova
#

they're a great team and overall doing very well. They have the player in mind in all they do... we should have more studios like them.

But yeah, they're not perfect and I have some things I am not on board with 100%. Which is normal, and healthy

worn vale
#

anyone know why it doesnt give me the coloured map option?

earnest heron
#

But it’s all just out of passion, okay? Haha.

simple nova
robust garden
#

Theres a mod letting u toggle it in the main unstable

#

Use it until the devs fully implement it

worn vale
#

okay ty

earnest heron
simple nova
earnest heron
#

Actually, you’re right — a bit of concern is completely understandable here.

simple nova
#

but time will tell... Maybe they really just take time and they will do the same as they did to Fishing...

#

Fishing was changed in a positive way. Still unsure of the need of 10 levels for it...but it's a good example

earnest heron
#

Not sure if it really needs all 10 levels, but hey — consistency, I guess šŸ˜…

#

I guess it’s probably just because most skills have 10 levels by default, so they kinda threw it in like that lol

simple nova
earnest heron
simple nova
#

Masonry is worrying. Tracking is deep as a puddle. Glassmaking has less useful recipes I can think of than levels

#

we shall see. For now, I'm happy with how B42 is shaping up overall. There's momentum and good changes/addition regularly. Cant ask for more

earnest heron
#

Yeah, you’re making some really good points here.

simple nova
buoyant shoal
#

currently kinda useless

#

tracking again has limited use now

simple nova
#

For a skill that is too weak to justify its own existence.

abstract terrace
#

its work in progress chill

#

some skills will conceptually remain limited though, like knapping

#

At least i'd imagine so

simple nova
#

I'm just commenting on the current unstable build, that's all

soft schooner
buoyant shoal
#

:))))

buoyant shoal
#

ECN check those small service buildings on the side of the road

#

they seem to always spawn electrical books

soft schooner
buoyant shoal
#

the little fenced ones that resemble some electrical station

soft schooner
#

been on the look out for vans too

buoyant shoal
#

vans or OP atm

soft schooner
#

spawned in muldraugh, checked out the bookstore and stuff there, went to rosewood nothing there so far lol

buoyant shoal
#

they spawn wayyy to many stuff inside

soft schooner
#

still need to check the school in rosewood

buoyant shoal
#

useless, been there

#

nice basement btw

soft schooner
#

oo

buoyant shoal
#

yeah, also check for the bowling alley basement in rosewood

#

such a nice piece of work from the devs

soft schooner
#

oh sounds good I shall keep an eye out

#

spent so much time there in b41 so I haven't been spending too much time there in 42

#

awesome they keep adding details

buoyant shoal
#

I've been doing some events in b41 MP recently

#

ricks hosted 2 last weekend and it was a pain going back to b41

soft schooner
#

the worst part is remember to swap options files

buoyant shoal
#

yeah, I've fukced that part up and ended having b41 options in b42

buoyant shoal
#

I have and it's useless

robust garden
#

ngl the devs really should make the "better satchel" mod part of the base game

#

it just makes the satchel a later game upgrade to the fannypacks

#

allowing u to wear it with a backpack and funnily enough it has 0 clipping

#

it looks good.

robust garden
#

brave and fear of blood should not be allowed to be taken together

still badge
#

real

robust garden
#

smoker and athletic contradict themselves

#

fear of blood and brave do too

#

give fear of blood an actual reason to exist and make it the opposite of the brave trait

earnest heron
#

Is it possible to become desensitized to the fear of zombies if you kill, say, 2,000 of them without mods?

#

I think it makes sense. If you’ve been bashing zombies over the head with a baton for a few months, it probably becomes more of a daily routine. Your hands shouldn’t be shaking like they did when you faced your first zombie.

soft schooner
robust garden
#

and it wont be as effective

soft schooner
#

Donno if they will ever do dynamic traits

#

Yup yup

abstract terrace
weary lake
#

Are there any mods that make zombies actually throw hands? Like, not just grabbing, but punching or smth?

#

It's kinda lame to have zombies to be so harmless

#

You can just push them with no reprocatuons

#

And i get it, it's by design, since it's a top down game.

robust garden
#

make wound infections actually lethal

weary lake
#

Not lethal

robust garden
#

irl if u get a shard of glass lodged in u and it gets infected ur gonna die without proper medication.

weary lake
#

Just annoying

robust garden
#

its zomboid it should be lethal

weary lake
#

It should push you to the edge, not throw you over it.

robust garden
#

colds and fevers can kill u

#

so why cant an infected wound

weary lake
#

I mean yeah

robust garden
#

would give u a reason to ACTUALLY hold onto alcohol wipes and bottles

#

and keep ur bandages clean.

#

would also make the first aid skill actually worth it cuz in multiplayer if ur shot by a bullet and that deepwound gets infected it should mean certain death without a proper firstaid procedure

#

removing the bullet with sterilized tools

#

and sewing the wound shut and disinfecting it

#

and using clean bandages.

robust garden
#

unclean tools should cause a wound to get worse

#

its not a firstaid rework its just changing how infection and being unclean effects u

#

firstaid rework would have to be much more detailed

ionic rover
#

Id like it to kill you but I mean sandbox settings are a thing so best of both worlds

split idol
#

Also I think there are mods out there that make medical a bit more punishing

#

Immersive Medicine Revised is one option. Adds blood types and transfusions, expands the places you can get wounded (rather than the arm or hand, it's split into hands, forearms, upper arms, same for the legs), heart rate and blood pressure, stuff like that

#
Expanded medicine system: treatment requires the correct choice of approach and equipment.
Professions and traits: new specializations and traits.
Surgery: new injuries and treatment methods through surgical interventions. — in development
Chemistry: the ability to create drugs and chemicals for treatment and survival. — in development```
small hinge
#

I feel like the injury system doesnt need much expansion from where it's at. It's illness thats missing

livid belfry
small hinge
#

Obviously haha, gotta be able to treat the illnesses yeah

#

And i suppose more treatments for injuries too yea

abstract terrace
#

infections definitely need to be made lethal
types of wounds have to be rebalanced and expanded upon, because an abrasion can be a minor or a major one, same with cuts, burns..., blunt trauma
I'd definitely be in stinging pain from scratching my knees on the ground, but i wouldnt be spasming from the sheer strenght of that pain

#

also i guarantee you that even from fairly strong pain you'd still be able to fall asleep

#

the second stage of the pain moodle ingame doesnt let you sleep unless you're completely exhausted which to me is a bit silly

#

all of this needs a rework

small hinge
abstract terrace
#

i agree with the expansion part too, though

#

im just saying that we need to go further than just more illnesses

#

because the current amount of "content" in the medical system doesn't allow for a lot of room to tweak things reasonably and make them work well

grim gust
#

Is it just me or why cant I cross that bridge? If I right click there it gives me the same tooltips as if clicking on normal water tiles. Is this a new bug or what is up with that?

quiet hemlock
#

Your character has a fear or bridges

keen wharf
#

weird

brave shadow
#

Guys is it me or the default fuel consumption multiplier is too much low, like if we be a bit realistic irl the cars fuel consumption is waaay to much if u drive a car daily in comparison to the game, but about the generator’s i think its a good value for their fuel consumption

#

Just wanted to see if u guys also change the value when playing, i thought now that they change default settings they maybe get a feedback on that matter too

abstract terrace
#

i think default fuel consumption is fine given how often you'll be driving later in your save

#

it is reasonable

robust garden
#

Roadkill sized animals should not in any world be able to damage the wind shield or the front of the vehicle instead make them cause tire damage

#

Deer should cause all 3.

#

I mean if u hit a rabbit irl with ur car

#

I doubt the windshield will cave in and break

keen wharf
#

runs over a rabbit or a rodent if causes damage to the hood , windshield and headlights logic

#

ran over some rats and it destroyed most of my hood.

robust garden
#

Its genuinely the most aggrivating thing in b42

#

In b41 u could avoid vehicle damage by being a good driver but in b42 if u hit a microscopic particle ur vehicle explodes

keen wharf
#

driving whiles there is puddles on the ground and cant see the rabbits and rodents on the roads.

abstract terrace
#

"leather" as a crafting resource should be an amount, not a static item

#

youre telling me i cant gather any dirty leather without using a hook? yeah right

#

none of the resource gains should be gatekept by the meat hook structure, all it should do is merely give you much more of what you're harvesting

simple nova
livid belfry
robust garden
#

add the colt python to project zomboid

#

name it the "Cult Revolver" or sum

#

rarest handgun in game would be the equivelent to the m16 but for sidearms and will have the ability to use two ammo types

#

spawns in the police station evidence locker room very rarely but is more common to be found in military checkpoints

buoyant shoal
#

@soft schooner that Reddit post ;)))

#

the moment I saw the coffee pic I knew it was you šŸ˜‰

weary lake
#

It drives me crazy that we have both .223 and 5.56mm, and yet they ARENT INTERCHANGEABLE

#

Like, it's literally the same ammo type

#

You should be able to put .223 into yo m16

#

And wise versa with that bolt action gun

#

It doesn't make sense that you cannot

fresh night
#

i dont think you can use 556 in a 223 gun

#

you can use 223 in a 556 gun but not the other way

weary lake
#

It will degrade faster

#

But still give you a few shots

soft schooner
#

figured I might as well collect that sweat karama

violet sail
#

does your clothing affect your run speed now or has that not been added yet

robust garden
#

also snow does too so goodluck playing sprinters in winter

#

you basically fall into the snow trying to run and can even slip

#

heavy clothing = early death

violet sail
robust garden
#

well it does now

#

shoes also effect it

#

you run slower in boots and much slower in heels

#

but u are speed in sneakers

#

boots for durability + damage

sneakers for running

versed zodiac
#

Is it safe to ask... "mp when?" šŸ˜‚

marsh flame
#

No, a TIS kill team will be dispatched to your house momentarily

simple storm
#

How rude I live here!!!

violet sail
#

for me, boots + firefighter pants felt the saem as sneakers + normal pants

ionic elm
#

anyone know why my cow has been in the "about to give birth stage" for like an in game week?

proper niche
#

This barn is on the minimap and on the graveyard map and even on the site with the 42 build map, but it's not in the game.

#

This is West Point.

forest rune
keen wharf
#

poor people street

simple nova
abstract terrace
#

how so

#

every B42 player can do it

livid belfry
robust garden
#

Please for the love of zomboid, indie stone add an option to equip the flashlight to ur belt as a hotkey

#

I hate having to go into my backpack just to equip it every single time i need it

#

Im not talking like (use flashlight while its on ur belt) im talking as an equip hotkey

#

Like a holster is for guns.

buoyant shoal
#

F

#

Also I paid my respects

#

@soft schooner have you tried livin in the procedural lands?

#

beyond the borders?

lime shuttle
#

I don't know how true this is but was browsing reddit (yuck!) out of boredom on me phone and in the PZ subreddit some people said devs are going to go away with right-click interactions in favor of making the game work better via console support

#

I would assume they referred to things like barricading with right click, not necessarily the "climb through window" mobility things

#

If true, please don't. If not true, fuck reddit.

buoyant sandal
#

i wonder why dev dont add diesel engine

#

diesel are more heavy than gasoline

robust garden
#

diesel would just complicate things

#

i mean unless they add semi's and bigger trucks

#

tbh a huge diesel flatbed pickup would be nice

buoyant sandal
#

well diesel is more torque but less speed

#

gasoline is less torque and fast

robust garden
#

gasoline and diesel technically expire irl

#

in game currently it doesn't expire yet

buoyant sandal
#

like old fuel?

robust garden
#

irl gas has an expiration date of like a few months

#

in an irl apocalypse like pz's we'd be out of cars in less than a year

buoyant sandal
#

so you mean its old fuel

robust garden
#

pz hasn't fully implemented gas expiration yet

#

but they did add tainted fuel so maybe someday we'll get expiration on gas

#

they actually reworked syphoning in b42

#

now requiring a hose etc

buoyant sandal
#

hopefully there will custom engine that homemade

robust garden
#

cars are getting a rework soon fully

buoyant sandal
#

like homemade vehicle

#

also

robust garden
#

animated vehicles and actual parts

buoyant sandal
#

i wonder why tractor wont get added in pz it would be cool for farm

robust garden
#

u can indeed make homemade vehicle modifications too

buoyant sandal
#

and transport but too much drink alot fuel

buoyant sandal
robust garden
#

u can see the engine n stuff

buoyant sandal
#

yes i can see

#

also imagine turbo get added

robust garden
#

pretty sure they hired a mod creator for the vehicle update

#

cuz the vehicle armor looks like the mod from b41

buoyant sandal
#

maybe

robust garden
#

u can test the vehicle update in debug mode

#

but it isn't anywhere near done....

buoyant sandal
#

i hope pz will add tractor

#

and harvester too

robust garden
#

it'd be difficult for them to add with the current vehicle code i bet

#

pretty sure thats why its getting a rework

#

we could totally get semi's in b43

#

HOPEFULLY TOWING GETS A FULL MAKEOVER SOON

buoyant sandal
#

most tractor use hydraulic for working hitch turn down or up

#

used for plow or smth

#

and many parts need be added that u need clean

#

air filter and carburetor/injection and change old oil to new oil and more

livid belfry
livid belfry
#

Oh

robust garden
#

theres 3 flashlights in game

#

angled flashlight attaches to military webbing (end game item)

livid belfry
#

Yeah, that one

robust garden
#

flashlight can be used with a pistol for tactical aiming in the dark

#

and heavy flashlight which is just a longer battery

#

and bigger

livid belfry
#

If it doesn't, oh well.

robust garden
#

irl u can easily put a normal flashlight on ur belt tho idk why pz doesnt let u

#

finding an angled flashlight is much harder

#

it only spawns on military zeds and in law enforcement areas

livid belfry
#

True, but from the community, they wanted it there because they claimed "you're not going to be using flashlights for long in practice anyway."

robust garden
#

flashlights in pz are needed once ur a year in

livid belfry
#

Yeah

robust garden
#

0 power or water looting buildings in pitch dark is dangerous

livid belfry
#

And this is why we prefer getting infinite gasoline. Gasoline => Generator => Power => Battery Charger => Flashlight with Rechargeable Battery

#

Oh right, batteries in vanilla is non-rechargeable...

#

Do batteries spawn with zombies?

robust garden
#

bandit zeds spawn with them in backpacks sometimes

soft schooner
abstract terrace
#

or are you just showing mods

robust garden
abstract terrace
#

thats super cool, do we have any more?

robust garden
#

no cuz they deleted the blog

abstract terrace
#

even the ones youve already shown are new to me

robust garden
#

but u can test them in game urself

abstract terrace
robust garden
#

Go into debug mode u get access to 5 wip features

#

Reworked cars-chainsaws-

#

Reworked Map

robust garden
robust garden
#

Rework cars are 40% done

abstract terrace
#

didnt know debug has that

robust garden
#

Debug is like unstable 2

#

Project zomboid b42 super unstable

#

Debug also has a few things to do with animals

#

Limb dismemberment is also coming eventually

#

And dogs horses and cats (confirmed on twitter and in a blog by the indie stone)

abstract terrace
#

me when the opps keep dissing me so i just chew their arms off

buoyant shoal
#

I am living out there far far away

#

but with some tweaks to sandbox like spawning in some deer to hunt and added also some dirt and sand tiles close to spawn point

#

you need to start out with 4 nails, a burlap piece and a copper kettle to boil water

#

from that point it's pure wilderness

#

8 days in now

#

wildly intense out there ;))

#

for hunting you must use the crossbow mod I think pallontras

soft schooner
#

that is awesome

#

hoping they get it closer to fully sustainable out there right off the bat

#

rather than having to spawn things in

soft schooner
robust garden
#

dismemberment visuals are lookin fire

#

i cant wait for this to be implemented

sweet bone
#

will zombie population in echo creek ever get fixed? I don't think it's supposed to be like that

junior garnet
#

Hey guys if you had to guess when build 42 will officially release and not be in unstable?

sweet bone
#

for reference - build 41 was in unstable for 3 years

junior garnet
#

Oh wow I didnt know build 41 was unstable for that long but I appreciate it thank you

simple nova
#

So, the point stands, it will take time. But hopefully not 3 years

simple nova
sweet bone
simple nova
#

Also, everything can be made sense of. You can either say it's not supposed to be like that because is a small town, or it is supposed to be like that because people from urban areas seek shelter in rural places.

#

The only issue I have with that population in that rural town is gameplay related, especially as it's a spawn town. Lore wise could make sense

sweet bone
simple nova
sweet bone
simple nova
#

you dont need a well early game

sweet bone
#

or at least somewhere remote with farming potential

simple nova
#

you don't necessarily need to spawn in that hypothetical place. You can travel to it.

See, you answered your own question

#

Echo creek is a sweet little place, you gotta earn the right to inhabit it

sweet bone
#

but I guess I can travel there from rosewood

simple nova
#

there you go...they don't need to change anything then eheh

#

human ingenuity is a beautiful thing

sweet bone
#

and it's a 1 minute drive from echo creek so

simple nova
#

don't get me wrong. The pop you showcase puzzles me too, and I think that given how zed spawn have been reworked its not supposed to be like that

#

But I can see how to justify it. I can live with that, especially knowing that former hell-holes such as WP are now less much so

sweet bone
robust garden
#

BRO THEY ADDED CONDITON TO BAGS

#

IT HAS HOLES IN IT???

robust garden
#

Imagine slowly losing your loot and thinking you're going insane. But it's just a hole in your bag

earnest heron
dusky canyon
#

the devlog is pretty old iirc

quiet hemlock
#

When is zomboid getting a supporter pack so I can give more money

livid belfry
#

That alone will support the devs for at least a couple of days worth of support. If you can get together more people to buy the individual copies, they will add up immensely.

lunar ivy
#

Spiffo 3.0 plush when?

atomic igloo
#

Anyone else having issues trying to light a campfire???

ashen compass
#

make sure you got kindling

abstract terrace
#

so for example you need a disposable lighter + wood splinters to light it up

#

or matches + napkins

#

twigs

#

scrap wood

atomic igloo
abstract terrace
#

I do not know what you're doing wrong

buoyant shoal
#

notched plank + tree branch

#

find more than 1 branch, it usually breaks

earnest heron
#

They should do something to make it possible to voluntarily donate some money to the project. I think there would be a few people who would support the project.

grim gust
lime shuttle
spare nacelle
buoyant shoal
#

also sand needs to be added with the brush tool, tiles don't exist

#

and I've added iron ore tiles that can be extracted otherwise no iron.is to be found

#

also animals don't spawn there, they either venture from the Kentucky map or don't exist

#

blending is very nice out there it's now beautiful to the eye and spawns affinity tiles like no other

#

the affinity tiles work perfectly

#

kudos TIS

#

the bushes you'd expect to find insects and other fruits or plants do actually spawn them

#

there is enough shit to be found on the ground I had to decrease foraging multiplier to 0,5

#

the ore tiles also spawn different types of stones as well like the flint deposits spawn flint nodules and flint flakes, it's awsome the way the have tuned this

#

Knapping by far is the most tedious skill to grind, it needs more low lvl recipes otherwise you're stuck with knapping flint nodules into flakes and flakes into stone blades

#

stone blades + spears = ultimate zombie killing weapon as for primitive runs

#

1 shots most of them even with high muscle strain

still badge
buoyant shoal
#

tailoring is ok even in full wilderness, just start with +1, pick thread and craft briefs footraps etc

#

once you get you're first scissors you can shorten different clothes for XP

#

there is also a mod to craft burlap using grass thread and twine resemblance of early human techniques doesn't break lore or immersion

#

with a burlap piece you get even more options

#

tailoring is filled really nicely as of 42.10

#

with plenty of items to craft now

#

its the leather items you technically can't craft cauz there are no animals spawning in the procedural lands, I've added groups of deer nearby that seem to follow same logic with pathing around but very hard to hunt in deep forest

#

and for hunting use the crossbow mod since there are no ranged bows.....

soft schooner
buoyant shoal
#

yeah ECN you would love it out there

#

zombies appearing behind trees

#

no weapons just branches and sticks

soft schooner
#

yea I will have to try a run soon šŸ˜„

earnest heron
buoyant shoal
#

also hard

sturdy sable
simple nova
sturdy sable
sick scarab
proper niche
normal schooner
#

Indie stone please add barricades back to the right click menu

robust garden
#

Its only 2 extra clicks now

normal schooner
#

What if you need to barricade something really quick

#

It could save a run

robust garden
#

That isnt really a thing in zomboid

#

If theres thaaat many zeds ur cooked to begin with

#

U cant escape out the back door and how would u kill the zeds behind the barracades

normal schooner
#

You could rest before the zeds break the barricades i guess xd

#

I think it should just be in the right click menu

robust garden
robust garden
#

The reason they made it no longer a right click is to keep all construction in one menu

#

Imagine looking for barricades in the construction menu as a new player and them not being there

spare nacelle
# robust garden The reason they made it no longer a right click is to keep all construction in o...

One of the big reasons as well is that as we add more and more to the game the context menus start to cause problems with UX/UI design, and code maintainability suffers (which slows down development and is prone to bugs).

We're aware that the current system definitely needs improvement, and that's a high priority for the team, but there is a long-term plan to get away from right-click context menus that will ultimately improve the experience overall once it's fully implemented.

robust garden
simple nova
#

I doubt that this is within the scope of this build TBH... First aid overhaul belongs to B43 I suspect

spare nacelle
robust garden
#

šŸ‘

buoyant shoal
#

that only cure mod outmemed them again ;))

#

like the balaclava reddit post

earnest heron
# spare nacelle It's something that is considered and continues to be considered, but it's curre...

In my opinion, there are a few serious issues with amputation:
1. If you’re missing a leg or an arm, creating a properly functioning prosthetic is a real challenge. With a mod, you can just slap on an arm and it behaves like a normal one, which is basically impossible—especially considering the game is set in 1993.
2. Amputation isn’t easy at all. If you cut in the wrong spot, you’ll bleed out and die pretty quickly.
3. If you had to amputate a limb yourself, you’d probably pass out during the process and bleed to death.
4. Realistically, only another character could do it—either another player or an NPC with a high First Aid skill.
5. And what if your character loses a leg, for example? Would they hop around without a prosthetic? And if they lose an arm? Most actions would become extremely difficult or outright impossible.

It sounds cool and exciting, and I get the appeal—but considering Zomboid’s focus on realism, it’s insanely complex and hard to pull off right.

robust garden
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add torso pain as a possible variant of sleeping on an uncomfortable bed/chair

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lets say u sleep on a wooden chair

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u get torso pain + neck pain

robust garden
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peg leg for leg just slightly different walkin anim

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if ur arm is cut off just let u throw on a knife hand like rick grimes

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nothing too fancy.

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prosthetic limbs have existed for hundreds of years

earnest heron
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Yeah, but then you’d have to adapt the entire game for a player who successfully went through an amputation. You can’t drive without legs or hammer in boards using just one hand.

buoyant shoal
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it's hard to actually draw a line between realism in zomboid and realism IRL bc well....you know... zombies.....

robust garden
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Just add a skill level for one handed skills

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U can fire a gun with one hand just not a two handed gun

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Only remove the option of two handed things if u lose a hand

earnest heron
buoyant shoal
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like muscle strain which was very nice to somehow work combined with muscle fatigue, after straining the muscle, lactic acid builds up and it becomes fatigued

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this is how muscle straining works IRL

earnest heron
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You’re right here, that actually works pretty well.

buoyant shoal
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I'm sure they will find the best way to implement such mechanics if they decide it needs to be in the vanilla game

earnest heron
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If they actually manage to implement that into the game, my eyes might just pop out šŸ˜„
But honestly, we know passionate people are working on this game, so you really can’t rule anything out just because it’s hard to do.

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I was just saying it might be hard to pull off, but I don’t really know anything about game development, so… yeah šŸ˜…

robust garden
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fix being able to shoot behind urself it makes guns actually a lil op the m14 is practically a point n click horde destroyer

livid belfry
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I'm just glad that the devs are prioritizing what needed to be prioritized.

fresh night
robust garden
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an idea to make project zomboid less laggy

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if multiple zeds are killed in one tile they should all become a single texture that is just group of zombie corpses

spring flame
robust garden
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Also rendering further away tree textures in lower resolution

spring flame
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So like potato potato? If we talk video game slang

robust garden
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I mean pz isnt a heavy hardware required game but with high pop settings the corpses can cause lag

spring flame
robust garden
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clipping with rifles on big bags is still an issue?

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ik thats a shotgun but still

keen wharf
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nice base

worthy olive
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Multiplayer next?

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Pretty please??

abstract terrace
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Too early for that bud

abstract terrace
buoyant shoal
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so they have been listening to the blacksmithing feedback and have squished that 2 spoons > 2 chunk repeat exploit :))

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you need 10 spoons for 1 chunk hahahhahaha

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the little swines have fixed that

quiet hemlock
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10 spoons for metal?

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What kind of metal are spoons anywya

lime shuttle
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stainless steel, except for magicians, they are gallium

buoyant shoal
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I may have given away the exploit talking here about it

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they definitely fixed that ;))

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next time I'll keep it quiet

buoyant shoal
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and there is a horrible bug smelting crushed iron will yeld a large crucible with steel ;))))

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no way to cast a steel ingot at the simple furnace you need the lvl 3 one

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and why does the hatchet head require steel chunk pierced and the axe head iron / steel chunk pierced ?

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@spare nacelle you aware of this ?

lime shuttle
buoyant shoal
buoyant shoal
earnest heron
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ok, so what do i need to keep going in wilderness? I mean can i find any kind of steel somehow? lol

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I'm trying my run and i have been alive for a week now but i only manage to survive, make a bucket of cement and build an amphora

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I took only 3 cans so i can boil water

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Somebody told that u need only 4 nails but i see you need a whole bunch of them. Am I wrong?

buoyant shoal
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you need nails to build a pottery wheel to sculpt a crucible to smelt iron stuff

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and a burlap piece to sew a sack

simple nova
earnest heron
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This is so hard to just survive and i did not kill any zombie yet haha

buoyant shoal
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nope

simple nova
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Found it!

earnest heron
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Holyyy

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That will help, thanks

simple nova
buoyant shoal
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take care that is 42.8

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and some of the recipes have been reworked in the last patches

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also if you are doing no loot, wire cannot be crafted

earnest heron
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I’m not even sure if it makes sense to jump into playing in this style so early.
I really hope the devs add a proper mode where it’s just wilderness and everything is set up in a way that allows you to craft most of the essential stuff.
Some people also mentioned that animals on procedurally generated maps either don’t spawn at all or behave very strangely — is that true?

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I think we just need to wait until it’s really finished, because right now my head is overheating from all of this — especially since I don’t understand everything in English, and the game is only partially translated into Polish.

simple nova
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yep animals in procedural lad do not spawn

earnest heron
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Ever since they added the possibility to survive in the wilderness, I can’t think about anything else — it’s super exciting to me haha.

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My dream is to one day do a run where I can start with nothing, deep in the wilderness, with a high zombie population — and do it all together with my friends.

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Honestly, I think that’s the toughest challenge you can go for in Zomboid — unless you throw in sprinters that open doors, haha.

keen wharf
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living long enough for wildlife to take over the abandoned buildings and seeing deer present in the towns and cities

normal schooner
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Or maybe you could use a walking stick

sleek bane
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Quick question, what does the dome kiln craft?

abstract terrace
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making a charcoal pit or a charcoal burning barrel works just as good

soft schooner
# wheat condor 🤮 minigame

Aiteron, maker of better lockpicking mod (many mini games) was hired by TIGS and went on to make the fishing minigame. So likelihood is you are going to be seeing more mini games built into PZ.

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I think chuck did a good job with this the tailoring mod tbh

buoyant shoal
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you can base off the border of the procedural lands and animals will venture in from the Kentucky area

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problem is iron ore, it's broken

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I've forage for it with foraging 8 and no chance

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either add some ore tiles or no iron

earnest heron
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Okay, thanks! :))

buoyant shoal
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you can't make coke without the dome kiln

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if you're going for steel you need the dome kiln

abstract terrace
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shrug

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i had a guy check the differences between a barrel and a dome kiln and they seem to have the same uses

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so perhaps coke production is exclusive to the dome kiln but you can still make charcoal in it

buoyant shoal
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they both make charcoal but coke requires the kiln

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some steel recipes require coke not regular charcoal

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without the kiln you can't get coke and access those recipes

wheat condor
empty apex
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When you kill zombies do they ragdoll? I remember doing so and it was so cool

abstract terrace
empty apex
abstract terrace
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no melee

rocky gorge
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.13 is MP by the way

nocturne sonnet
earnest heron
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But we will see

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I think they can bomb something unexpected once again

abstract terrace
atomic igloo
rocky gorge
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Believe hard enough and it could come true

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If not you'll be slightly disappointed before latching onto the next speculated release

atomic igloo
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i see nothing wrong with that logic

abstract terrace
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im 40+ days into my save and i already started farming and producing metal tools

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this is peak

simple nova
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If it's time for some fun speculations, my bet is on a major feature that we kind of expect. Or at least the header of the 42.10 kinda implied. If we don't see 42.11 this week especially

soft schooner
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!rj

simple nova
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damn, shoving accidentally a ragdoll while is on the floor actually froze my character for a good 3 seconds. Death sentence

robust garden
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Theres 2 major bugs in this patch

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With ragdolls disabled sometimes the zeds will still get ragdolled

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And shoving ground zombies instead of shooting them when aiming downwards

soft schooner
robust garden
robust garden
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Is sleep not effecting the vision cone in b42 an intended feature

abstract terrace
buoyant shoal
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!dance

versed steeple
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!dance

still badge
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How is 42.10 treating everyone?

abstract terrace
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ran into some little bugs yesteday, already reported them

still badge
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Like what šŸ¤”

abstract terrace
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had one item duplicate itself and a wooden light pole remain active even when turned off

still badge
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I’ll keep an eye out when I start playing

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Might do my first ever primitive run

hardy kernel
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still no mp?