#42.10.0 UNSTABLE Released
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Facts
No?
i do
even plungers? and rolling pins?
Carving spears to farm xp
i do that sometimes
but i more often than not just bind spearheads
rather than use simple wooden spears
screwdriver spear my beloved
theres a lotta guns that would be cool in vanilla
yes
i want more military grade weaponry
like i dunno, military axes? smgs? actually good sniper rifles?
all we have in that regard is like three shitty ones with super low bullet capacity
would be nice for grenades to exist, too
super rare loot spawning around military areas ingame
yea would be really cool to see more mil stuff i mean id love to see more military story events like the police road block but its the miliatary things like that
maybe even a military transport on the side of the road
ooo maybe a chance for a school to be a shelter zone or whatever would be cool
i think they fit the time period and not something too fancy shmancy
apparently a M24 sniper rifle is too much to ask for
š
I want something that doesn't just look like it's a civilian hunting rifle
lol add a dragunov
is that meant to be a joke
no lol i like that gun
i agree its nice but it'd be a bit silly to start getting non-US weapons when the existing domestic firearm lineup is so limited
i want the colt single action army added
HEY it could be possible in the military checkpoints
I mean... This could be a bit controversial, but that's work that modders cover pretty well already. Same goes with vehicles. It's wiser for Devs to focus on things modders can't do a very good job at
Of course it would be nice to have Vanilla variety for both firearms and vehicles. But as we discussed already, the scope of the game is so big that I welcome very much letting this to talented modders. Devs have bigger fishes to fry...
mods have a tendency to break things, and often do not have the same visual/polish standards as vanilla content does
i dont like mods, i want things to be in the base game, "modders can do this already" shouldnt be a valid excuse
Well, that's just untrue. I ran a server with 250+ mods. Ran like a charm. You just need to have a server host that knows how to deal with it, and quality mods. As for visuals... you're right, in the sense that often modded content surpasses vanilla. I'm thinking specifically about KI vehicles, which are very high Res and fully animated
And can be armoured to...
i dont care if visually it surpasses vanilla, my issue with it is the inconsistency
yah this is why i stopped using a lot of them over the years after running mp servers when 41 came out , id really like to avoid mods in the future and so far 42 is doing just that
the majority of content mods in PZ just stand out from vanilla
it really breaks the overall feel for me
yeah , a lot of the time pretty unbalanced too , which again thats fine for players who want that and i love mods being available to players
true... forgot to mention that

Meh... really depends on your mod selection. I for instance don't use KI vehicles but I do use PZK which is a vanilla friendly vehicle pack
in any case mods are a optional thing and a game shouldn't rely on them, however much they can complement the vanilla experience
the current firearm variety in vanilla is just not good and you can't argue otherwise
It's not like there's only one firearms mod. I recall at least 5. Some have balance in mind, other variety, some both, some none. Again, depends on what you pick. And you do have quite some choice. But coming back to the initial point... Devs have bigger things to focus on. And that's just undeniable
right now yes, but do not ignore that the existing lineup of the guns remains underwhelming, they can do better and add more eventually
Oh absolutely š
I'm just saying that I fully understand it to be at the bottom of the list because mods cover that exceptionally well
I would rather them give small updates every now and then over the period of 20 to 30 years, than for them to go full tilt on big updates only to shut down and close down after a few years.
i think they should add more firearms but not too op maybe more civilian guns
š just because the military has it doesnt mean its op
theyre goddamn firearms, im not asking for light machine guns or antimaterial rifles
im asking for stuff along the lines of a remington 700 rifle or a MP5 submachinegun
i want each firearm category to have more variety, except maybe handguns, we already have plenty
yah i would like more non military types
i think the m16 is pretty powerful and great as a rifle if you can find em , i found two on one save just on some random zombie
I also think the m16 should remain as rare fs
I like that it seems unweildly its fitting in the case that you are not trained to use a full auto weapon
yah same , i think its fine how it is now , but when i first played with that gun when 42 first came out i can see why iuts rare even with 0 aiming it was strong in my eyes lolk
whenever I have ever found one mainly in b41 I use single fire
its a pretty decent weapon that way
We indeed can make salad in clay bowls but we cannot make fruit salad that the thing i noticed (i tried it on beta 42.10.0 on my CDDA save with a fired clay bowl and foraged berries) ps : can u pls fix that in the next update i want to eat well in CDDA š
You said u didn't tho
So when you knock a zombie down there is a split second where it doesn't register as on the ground so if you are using auto target and try to do a ground attack it will do a shove, nearly lost a character to that last night.
I am sure it has been reported before
Though I do not see it
Targeting when zombie is down has been bugged since forever (42.6 I wanna say, but maybe earlier). So much so that I had to switch to manual targeting to be safe

so that is the thing that is supposed to be fixed but hasn't? I didn't notice anything this bad till this/last build but I took a small break and was doing just small goof around things in game
yes very true
also lost new char to that turning bug

the hitbox is broken in 42.10
the targeting fails when there are zeds on the ground and zeds standing up, if you target the incomming zed it will sometimes target the one on the ground
even though it outlines the incomming zombie
more on the matter, when stomping there was this bug back in 41 and it's still persists today exactly what you described
shoving instead of stomping when therr are zeds nearby
the char shoves the one on the ground instead of stomping
I remember that one
this is different then that, this is shoving instead of swinging
this is now more striking evidently in heavy combat
for sure
and if you get stunned while a zombie lunges you do a twisty piruette
it's similar to the previous bug...they may have fixed it and brake it again
and die
for sure
the animal apocalypse is still happening
previous bug had to do with crawlers, mostly. This is different...
that shoving bug dates way back to 40 I believe
you tested this lately?
it was a way of warning the player there are still zombies arouns
yes it's easy to notice it
try to stomp a zombie while others are near
you will notice a push / shove animation even if there are no zeds close to you
I switched to manual targeting some time ago
doesn't matter which targeting is active
yikes, thats annoyin...havent paid attention to that somehow
this is so consistent that it makes me want to go back to short term runs
this is best example of how he shoved instead of stomping that one
it's consistent over decades now
not like every fifth zombie though
I think in previous builds I ran into this maybe 2-3 times total?
in 41 it was the essential radar
never multiple times in an in game day
always that happened when there were zeds around in close proximity but you didn't noticed them
how close? cause these are open areas and I do spins all the time
Hard to pin-point the proximity area but let's say around a house if you're in the backyard stomping a zombie and another is inside, that will happen
Nope
why to make a bandana with a rag i need needle and thread? quite dumb
theres a severe lack of dumpsters and trash cans in muldraugh pls fix this its weird that alot of buildings just lack any waste management
like they have fully gated off back areas where a dumpster should be but there isn't one.
and some buildings just lack trashcans
lockpicking in b43 is gonna go so hard.
im 99% sure lockpicking will be the next skill added to pz
hairpins would open up like 50 new hairstyles and allow for lockpicking
they could even add a lockpick to the multitool
and a lockpick tool found in police station evidence lockers
Unlike bioshock where you got to hack a safe to open it.
chopsticks should be added to the game too so u can add asian resteraunts and a few new hairstyles
Chop sticks for an eating animation on some food items like ramen or sushi.
cupped noodles in gas stations
put into a sauce pan with boiling water add flavor packets
instant ramen could also be a rarer variant
that u just pour hot water into it and u get instant ramen
funny how the ramen food icon is already opened lol
so many tiny things they could add to b42 to make it truly awesome sauce
can you barb wire your baseball bats yet in b42.
More road signs to add more level of immersion.
and make the "more destructable objects mod" part of the base game
lol
Kangaroo in USA lol
what happened to the multiplayer acknowledgement post.
Someday we will get MP
there was a post talking about mp
and kangeroos?!
i cant find it anymore
Single player first multiplayer later patches
Handicap parking spots for more immersion.
We don't give ETAs because they lead to far more frustration and disappointment, and we want to make sure we take the time to get things right rather than push out an update that doesn't live up to our standards - or your expectations. Multiplayer is still under active development alongside single player content, but isn't ready yet due to major...
This one?
oops
plausible and very cool if it happens.
But my hot take is that the most important new skill to add is actually... FIRST AID
A version of it that matters, that is.

hard agree. Having the first aid strategy be "don't get injured" doesn't really have much impact on the game
Car accident?
its just an obvious place holder for now...
yes car accident
Placeholder is making people really good at avoiding damage though š
which of course is bonkers dumb, I hit a stop sign at 50mph and my back is broke? in real life the stopsign would just get flatted
it's a glorified HP bar, and a mechanic deep as a puddle. As it stand first aid doesn't help in almost nothing, and is a skill that right now could do with only 3 levels, not 10
Agreed, could take it out entirely and no one would notice really
Definitely needs a rework
perfect content to come hands in hands with NPC. That's my hope
Would make sense
this dont happing before, I notice this too
!
Thank you, felt like I am going crazy lol
I shall make a bug report on it in a bit
your video is a good demo to understand the bug for the devs
ā¤ļø
We need better injuries and illness system.
One day I was wonderingāwhat if I caught the flu or some infection and didnāt have any meds? Hell, sometimes you donāt even know which antibiotics to use for what. If you think about it in terms of a zombie apocalypse⦠Iād be dead for sure.
Thatās exactly why I think surviving an apocalypse like that would basically be a miracleāand it makes total sense that the game says, āThis is how you died.ā
there is that, and there's also the complete irrelevance of non-zombification wounds, and zero impact from hygene in general
again, here mods do some work... But this is important work to be adressed by TIS
I'm very ok by mods to take to brunt of the work for vehicles or guns variety... but for core mechanics such as this, it bothers me
Yeah, I totally get what you mean ā but I really believe the game will keep improving, especially those core systems. Considering theyāre aiming to make wilderness survival fully viable, I donāt think anything will be left half-baked in the long run.
Just because some mechanics arenāt fully functional yet doesnāt mean they wonāt be fixed or added eventually.
I think weāre on a long road toward the goal, and the closer we get, the clearer the destination becomes.
I'm sure they will be adressed...
Like, you mention wilderness. Imagine how first aid + foraging can let you use herbs to produce complex primitive medicine... Possibilities are endless
That kind of thing could really transform foraging and first aid into a completely new layer of survival gameplay.
Ideas like that are exactly what get me hyped for the future of the game ā thereās still so much depth waiting to be unlocked.
If you combine those core mechanics that TIS plans to introduce with the creativity of modders and the community, we could end up with the best survival game ever made.
Take foraging, for example ā imagine it expanded by mods into multiple layers of complexity. Now apply that to a few other systems too.
The sheer amount of possibilities is just brain-melting.
I honestly donāt think any other game focuses on building such a meaningful survival experience like PZ does.
Itās not just a game where you die because you ran out of food or something killed you.
Once, I actually died because I tried to defrost a can of food in the microwave ā it exploded, started a fire, and I burned to death while trying to save my house.
Thatās the kind of brutal, hilarious realism that makes this game special.
To wrap up my long rant ā I donāt think Iāll ever stop loving this game, simply because it never got stuck in place.
Itās still actively being developed, and in my opinion, thatās exactly what keeps the hype alive.
I havenāt tried it yet, but the idea of weaponizing canned soup and a microwave is just too good.
we are in luck in that regard as TIS sees PZ as it's life long passion project. I honestly believe they should raise their price tag. any other studio would have done so multiple times or paywall content behind DLCs. Here we're witnessing the game going forward relentlessly, and with still an early access tag on it.
i dont even know what youre talking about
they have raised their price tag a bunch of times
I'd expect an increase when 42 launches
Did they?
started at $16.99CAD in 2013, currently $25.99 CAD
https://i.imgur.com/nHsyzg5.png when I purchased it it was 5 pounds
it's just a pair of times
that's 12 years ago...if you factor in inflation it basically didn't move. Can't say the same on the actual value of the sim...
I am not saying they shouldn't
I am just saying they have in the past
And to expect it in the future
The thing is they have to be careful with the price, it is already hard to sell friends on the game when they look at it
true... I gave up on that
š
The ones I have convinced have mostly loved the game, they are all just waiting for mp
awww I'm so jealous
A few bounced off of it, which sucks
I had to become a public server host and get good at it to manage to play with someone in a server I enjoy lul
it's fun, but yes it is draining if you don't know what you're doing
I'm passed that now
šŖ heck yea
the issue was also that most public servers are not to my taste (too easy), hence I felt hard pressed
Ohhh that is understandable
I showed the game to one of my friends, and at first he was skeptical. But once I explained how the game works, we started playing a lot, and he said he loves it. We even had several save files going at one point and had a great time.
However, I think it kind of scares people off a bit? Iām not sure why, but it takes a lot of explaining to get someone into it haha.
They should do something to better encourage the player. Show them the best graphical scenes and demonstrate the vast range of possibilities.
I hope that when build 42 comes out, theyāll also do that.
They should market it more like a "The Sims" in the apocalypse. That would definitely help.
Either way, players who arenāt into that kind of gameplay wonāt be convinced anyway. Theyād rather spend hours playing CS or LoL on the same map for years. In my opinion, Zomboid is way more creative.
Like i donāt have 3k hours on cs haha
yee it scares them off a few ways I think, feedback I have had from friends is initially controls are confusing to get used to (they actually caused one friend to stop playing, which is a shame because I am sure she will really love the animals and the non-combat stuff being added in 42). The lack of clear objectives is difficult for a lot of new players, especially ones that have never played a sandbox game. The other big one is the not understand the vast amount of systems and feeling overwhelmed
I totally agree with Ecn ā I had the same experience. Explaining how the inventory works, how to craft, move around, or even just what to do takes a good chunk of time. The game throws a ton of systems and info at you all at once, and itās easy to get overwhelmed. If someone hasnāt played sandbox games before, they can bounce off real quick.
šÆ
Well, in that sense it's not getting better with B42 crafting overhaul
Either way, Iāve never followed any other game with this much interest haha. Iām from Poland and Iām waiting for Build 42 to fully release with all the content and translations. Funny enough, I was just talking about it with a friend today and he said weāre gonna play it until our eyes burn out haha.
Yeeeeah
Had one friend who didn't like the camera angle, and didn't realize how complex it was - once I showed him he fell in love. Had another friend who I bought the game for in 2014 and didn't play it, in november of last year he saw one of his streamers play it and then he wanted to play it finally so we did and it was great.
game of my life. First and only game for which I actively chat on official discord, host servers etc.
yep...that's it with this game. Hard to sell, but once you're in you never look back
Thatās so true. Thankfully there are YouTubers and streamers who really helped the game blow up. It makes me genuinely happy when I see Zomboid videos hitting over a million views.
trueee
ā¤ļø
Yeah 100%
Yeaa! It has been super exciting watching this game grow over the years
Same here
More hands on deck means even more cool stuff coming in future builds.
At the beginning it was just 3 people and a small little project.
Honestly, I prefer chatting here than in general. Feels like there are more chill and positive people around, and itās nice being able to have longer discussions like this haha.
here is slower paced. But it's supposed to be a focused discussion on the actual latest release eheh
Yeeeaah
it definitely doesn't stay on topic sometimes lol but we chilling
Never forget when I went into a fire department's equipment storage room and all they had were rock music tools (guitars, etc...)
š„
does firing guns actually give hearing damage without ear protectors or was that not implemented
i dont think that exists
Not without a mod (obligatory "there is a mod for that")
oh there are mods for b42?
for some reason i assumed they couldnt mod while it was unstable
Yee just don't submit a bug report from a save that is using mods
Other then that you are good to go with them - there is also a lot of things that were mods in B41 that are just build in now which is lovely
fuel side indicator š
Literally 1984
"14. Do not submit bug reports whilst using mods."
I think that's already a thing in vanilla now
Unless I'm going crazy
it is, that's why i used the heart eyes emoji
cause im a big fan of it
added in b42
Ah, my bad misread, sorry about that
nws
Migrating hordes when?
Hell fucking yeah
That's the kind of mod that is a very good, grounded and realistic idea but when it comes into effect you hate is in your save...
One thing that should be discussed is actual procedural generation... It is still pretty barebone from what I saw
No structures, very few ponds and most importantly no sand spawning ever. Not even along the Ohio River....
Which makes longterm procedural land playthroughs impossible and kinda boring...
Blogs were very clear that procedural maps would not include structures
Oh well, fair enough I clearly missed that information. Shame...š
not yet
I don't really care about procedurals, I want to get swimming and waterborne vehicles first (manual and automatic)
Some rivers are only crossable 10 kms down the line lol
Imagine if you could just cross it
everyone cares about different things I guess. It's a main B42 new feature, and it hasn't been worked on much, nor discussed for a while. Hence me bringing it up
Or the fact that there are islands with structures that you can't access
I think procedural generation was implemented so that players wouldn't face a literal invisible wall at the map border
The map itself is what you see ingame, procedurals are outside the 'border' of the 'playable area' (forests, cities, roads, etc...)
It's a lot of work for little gain if that's was the only reason. Adding a couple extra blank chunks at the border would have sufficed if that was the only intent
You'd still find an invisible wall
sure would... Again, I see a lot of wasted potential in procedural generation if that's the only reason for it to be there
Zombies already migrate from high-population cells to low-population cells (aka cells where you've killed a lot of zombies), and from what I understand they often migrate as hordes.
It's something that can be modified in sandbox settings iirc
its mostly for servers
that run out of loot overtime and dont have loot respawn
now u can genuinely clear knox county of zeds and still get zed loot and animal loot even years later
meaning loot respawn - off and zombie respawn - off is now viable for multiplayer
as new zombies will infinitely spawn in the procederual generated area
and so will animals
it also means there is technically infinite ammo and guns and other assorted goodies
who the FUCK just leaves an chainmail glove in a trash bin like that 
les jus say he was str8 up jorkin it
nah but fr what is that loot generation
cafeteria with a chainmail glove
its a underground bowling place
ohhh its a bowling glove?
makes no sense other than if its a placeholder for bowling gloves
yeah
i meant maybe its spawn area being a bowling place is cuz its a placeholder for the bowling glove type
doubt
they love to add gloves to pz
they wouldnt give us such a powerful item as a placeholder
it is the unstable
nah i probably just got lucky with the trashbin loot rng
waterskins should be much less common
with low thirst trait and a waterskin u can survive days without refilling it at this point
i find them on cowboy zombies just wandering the city
?
you can find it (them) at fishing shops
(or butchers)
no?
it's a chainmail glove which protects you against slashing movements, i.e. you won't cut your fingers off.
very pop in butcher shops
heyyyy zomboid devs my favorite fake kentucky livers
can u pleaaaaaaaaase give the guitar items a MIDI player function
the immersive melodies minecraft mod does it that way
it would allow us to just download the songs and play them in game without any mods
Someone had a mod for that but it was broken the last time I tried to use it in Nov '24
Cool idea though
imagine the campfire sing alongs we could do with a midi player guitar function
i also hope the devs add more sitting animations to the basic sit on floor option
chainmail gloves are commonly used in some food prep settings, because they're cut proof. used by people that are doing a large amount of heavy duty chopping.
i want to be able to sit crisscross or to just lay on the floor
Buddy of mine plays live music at weddings and I wanted him to be able to jam out in zomboid
Would be pretty awesome
the game has so many instruments in it
we would use similar ones for cutting certain ocean fish when i lived in alaska because theyre skin is so tough sometimes you need pliers to remove the skin
interesting
My brother uses chainmail glove when doing prep cooking in restaurants as well
Let's you go a lot faster with your cutting
Iād like to play a game completely in the wilderness, with no buildings ā just lakes, forests, and clearings. Would that be possible? Iād love to see what gameplay would look like in total backcountry isolation.
A lot of players have been requesting that, and we have been making changes to crafting to support that kind of challenge
š
Love it š„°
"To increase realism we have brought survival experts with a combined 200 years of experience of living in the Kentucky wilderness. You will learn how to hunt, eat and live like a Kentuckian native."
well... Bears are in Kentucky wilderness. Looking forward to that!
there's also the occasional (highly unlikely) alligator š
That would be cool but I don't see that working super well as gameplay threat (albeit it would work well as fine leather source)
Idk cities and urban exploring is way more enjoyable than going to the forest
Would the said wilderness maps contain animals that you can domesticate? if needs to be, wilder variants like wild boars...probably could not cover all animals such as milk producing ones but...
Yes. Would be cool to have a reason (any reason) to go to the wilderness other than doing a primitive challenge. Like I dunno, gather supplies to tailor yourself a nice Moose Hide Satchel, a Wolf Pelt for winter, a Bear rug for your base...
Also as a way to balance things out between city dwellers and wilderness people. Get some uniques to the latter. Make the procedural experience something worthwhile... more than empty land with no end...
i want a wolf hat
No moose in Kentucky, but I like your thought process giving people reason to go into the forest is always a good thing
Hey, wanted to ask the devs if custom room logic will be moddable in the future (or plans for implementation).
Basically, right now, interior mods teleport you to an offmap room / cell. It's a bit janky and requires specific map setups. What if you had simulated rooms at the location of the entity (tent, vehicle, etc...), that'd be pretty plug n' play between versions.
Like a TARDIS, really. (A nested '3d' environment inside of the entity.)
One benefit might be that it's lua-based instead of just teleporting back and forth.
That's not a migrating horde though
Except for when they migrate as a horde
That doesn't happen though
Migration is very misunderstand but its most noticeable in cells that are already active. So where the player is basically, and a cell is only maybe 1.5x the size of the screen fully zoomed out. So you'll never come across the situation where you're walking in an area you've already cleared out or that has a low z population and suddenly a huge horde shambles through
It would have to be a new mechanic
Probably somewhat based on the current implementation of animals migrating
Where it happens even if the player isn't in the cell
MP will be Tomā¦
Yep, I can see wilderness uniques integrating also other aspects of the game
like, you know...unique rare plants to craft quality medicine at high first aid/foraging skill (magic shrooms?!), higher rate of items present anyway, unique raw materials to craft rugs as I mentioned, or in a case of beekeeping being implemented, higher beehive spawns etc...
To give uniques to forests makes also sense from a MP stand point as people in the wild would have something special to barter with city-dwellers
In short...make wilderness special. Something worthwhile
That would be awesome
š„¹
I tried to survive in the wilderness, but if I hadnāt brought any tins with me, I wouldāve definitely died. I had no way to boil water.
Itās f*cking hard out there
why theres a limit to fire?
I think itās because you canāt fit more into a firepit made of just a few stones.
I'm talking about the spreading fire
On the other hand, you might throw in fuel for 100 hours, and then the rain comes and resets your burn time to zero.
Oh, okay haha
I'd like for it to have small caves, some of which should even go down to a small second floor
WE NEED TO FIND TOM, FOR MP!!!!
Caves would be awesome and would pair very well with the new underground mapping feature
it is possible today but you need to spawn yourself outside of the main map with debug and spawn 4 nails to get going
nails are the only thing left preventing a full wilderness play
rest can be found foraging or crafting
ah i can see the 3 easiest ways to make fire look better now
make the fire sprite more orange the color change it has is jarring
Awesome. Hopefully, with NPC animals, we can also have challenges where NPC animals are either friendly / companion to us, or be hostile to us. š
when you open the "discovered recipes and media tab" and click on a specific one like "magazines" it temporarily increases ur view cone
for like 0.5 seconds but its noticable and usable
pretty sure its a bug?
i used it while reading to check my surroundings without canceling the action at all
If you discover a bug test it in vanilla, record it and post it in the forum following the template (bug report section of the forum)
If you just chat with a dev, it will be lost in the ether.
Maybe with the new builds and NPCs theyāll also introduce different variants of animals. For now, I donāt think itās important, but it would definitely be interesting.
I also think that animals which were previously domesticated could become more aggressive. Iām mainly talking about dogs here, as due to the zombies, they might start seeing the human silhouette as a threat.
i want a tufted titmouse
hell yah lol , one of my favorite birbs
We need some small birds species as AI animals rather than just background noises.
Robins, titmouse cardinals, jay ,crows ect
crows would be funny for crops
Crows eating my corn and having a scarecrow to scare them away.
Chicken hawks to pray on your chickens.
Tits are really great.
thing i've heard alot lately is that the sneaking skill and lightfooted skill could be fused together into one skill and nobody would complain
less skills but more meaningful is not a bad game design choice. Same can be applied to Carving and Carpentry...
Carving could also be combined with Knapping an renamed something like "Basic Crafting"
A lot of skills have not enough meat on to stand by their own (yet)
i disagree when it comes to crafting based skills
but lightfooted and sneaking are very similiar and could just be fused
Also Masonry... Very weak in terms of it's usefulness as a stand-alone skill
the skill menu will be extremely bloated by the time b43 comes around
i think there needs to be changes for sure.
There's definitely more skills coming too. I want to see lockpicking, maybe some sort of social skill too when it comes with NPCs who knows. Hence some weak skills be better merged than standalone
What's the point of a 10 level skill if by level 4 you unlocked 90% of what you can obtain through it?
yes i also want to see lockpicking
and crowbars being able to pry (atleast wooden) doors open
like holy fucking shit its not that hard
Thing is, is not a matter of difficulty. Is a matter of priorities.
Devs have a lot on their plate
why when you can just go in a window?
if they added something like that they would probably have to make it so it damages door or something which again why not just break the door or something
also if you play with pre looted set on very high most doors are already broken
because i dont want to swing at the door 10 times like a caveman with a stick
its a crowbar, it'd save me time, energy and most likely also some durability to use it as intended
the only tools you should use to swing at stuff to make a path are two handed axes and sledgehammers/mauls
lol i wonder if you can just fence a pig infront of a door and have it break the door
Yes.
Tbh everyone wants something from them haha
Expectations are high
Its actually great how they manage to get their passion project become the passion project of so many. It's the secret sauce
They just need to keep hiring as they've been doing though. Because the task ahead is still monumental
Although... I am a bit appalled by the fact that the big things they did are somewhat half baked. Good, but not set in stone yet. As the procedural generation or the skill sets discussed above
But overall so far, they're cooking! Game changing at nice pace, there is momentum which is awesome to see
On the other hand, the developers work closely with the players, and you canāt say they donāt care about the playersā opinions. I like to look at such half-baked mechanics as a draft. Theyāve already implemented quite a lot of things from mods and are actively listening to the community. Thatās why I sometimes understand their frustrations.
yah its cool seeing things from the mod creators they hired 
Itās just that everyone floods them with their own opinions, and sometimes itās hard to extract a clear stance on a given topic.
they're a great team and overall doing very well. They have the player in mind in all they do... we should have more studios like them.
But yeah, they're not perfect and I have some things I am not on board with 100%. Which is normal, and healthy
anyone know why it doesnt give me the coloured map option?
If the players were fully satisfied, I think the game would be finished by now haha. I wonāt be a hypocrite ā Iāll admit that I myself flood them with a lot of my own opinions and expectations for the project.
But itās all just out of passion, okay? Haha.
Not how it works, sadly. Many games release out of early access independently of users satisfaction. Again, PZ in the hands of another developer would have been out of early access in B41, get praises for the work and being maintained while the bulk of the team moves to new project to get fresh cash
I completely agree
Its only for debug mode rn
Theres a mod letting u toggle it in the main unstable
Use it until the devs fully implement it
ah okay is it this one? https://steamcommunity.com/sharedfiles/filedetails/?id=3517352021
Yes
okay ty
They always deliver what needs to be done. Let them cook.
But honestly, a project like this takes a massive amount of time and energy ā and I sometimes need to cool down my own excitement because I forget just how demanding it really is.
mehhh... I dunno about that. I fear a lot of new skills suffering the same fate as First Aid, or the good ol' Trapping
Actually, youāre right ā a bit of concern is completely understandable here.
but time will tell... Maybe they really just take time and they will do the same as they did to Fishing...
Fishing was changed in a positive way. Still unsure of the need of 10 levels for it...but it's a good example
Not sure if it really needs all 10 levels, but hey ā consistency, I guess š
I guess itās probably just because most skills have 10 levels by default, so they kinda threw it in like that lol
Most levels for most skills are there to drag the progression... Does it need to be this way? I think it does not. Give one unique recipe to each level. Just one... Infinitely better
I actually agree with that ā sometimes it feels even more exaggerated than in real life. Not every skill has that much depth to justify so many levels.
Masonry is worrying. Tracking is deep as a puddle. Glassmaking has less useful recipes I can think of than levels
we shall see. For now, I'm happy with how B42 is shaping up overall. There's momentum and good changes/addition regularly. Cant ask for more
Yeah, youāre making some really good points here.
yeah it's very easy to be an armchair game designer lol
š
glassmaking needs to be filled with more items
currently kinda useless
tracking again has limited use now
Thing is, there's so many useful glass items you can have (car and home window). The rest is either decor or items to grind XP
For a skill that is too weak to justify its own existence.
its work in progress chill
some skills will conceptually remain limited though, like knapping
At least i'd imagine so
Oh yeah I'm chill, I am sure Devs are cooking
I'm just commenting on the current unstable build, that's all
I ended up finding how to generators before I found electrical 1 (still not found) still time around lol.

:))))
ECN check those small service buildings on the side of the road
they seem to always spawn electrical books
totally have been! haha
the little fenced ones that resemble some electrical station
been on the look out for vans too
vans or OP atm
spawned in muldraugh, checked out the bookstore and stuff there, went to rosewood nothing there so far lol
they spawn wayyy to many stuff inside
still need to check the school in rosewood
oo
yeah, also check for the bowling alley basement in rosewood
such a nice piece of work from the devs
oh sounds good I shall keep an eye out
spent so much time there in b41 so I haven't been spending too much time there in 42
awesome they keep adding details
I've been doing some events in b41 MP recently
ricks hosted 2 last weekend and it was a pain going back to b41
yeah, I've fukced that part up and ended having b41 options in b42
there are, they will add them over time, now is pointless to grind that skill
I have and it's useless
ngl the devs really should make the "better satchel" mod part of the base game
it just makes the satchel a later game upgrade to the fannypacks
allowing u to wear it with a backpack and funnily enough it has 0 clipping
it looks good.
brave and fear of blood should not be allowed to be taken together
real
smoker and athletic contradict themselves
fear of blood and brave do too
give fear of blood an actual reason to exist and make it the opposite of the brave trait
Is it possible to become desensitized to the fear of zombies if you kill, say, 2,000 of them without mods?
I think it makes sense. If youāve been bashing zombies over the head with a baton for a few months, it probably becomes more of a daily routine. Your hands shouldnāt be shaking like they did when you faced your first zombie.
no.
Your panic does decrease as time/zombie slaying happens, but will never gain the trait
and it wont be as effective
you panic less and less overtime, but there's a limit, a limit that i do not know anything about other than its existence
Are there any mods that make zombies actually throw hands? Like, not just grabbing, but punching or smth?
It's kinda lame to have zombies to be so harmless
You can just push them with no reprocatuons
And i get it, it's by design, since it's a top down game.
make wound infections actually lethal
Not lethal
irl if u get a shard of glass lodged in u and it gets infected ur gonna die without proper medication.
Just annoying
its zomboid it should be lethal
It should push you to the edge, not throw you over it.
I mean yeah
would give u a reason to ACTUALLY hold onto alcohol wipes and bottles
and keep ur bandages clean.
would also make the first aid skill actually worth it cuz in multiplayer if ur shot by a bullet and that deepwound gets infected it should mean certain death without a proper firstaid procedure
removing the bullet with sterilized tools
and sewing the wound shut and disinfecting it
and using clean bandages.
two options:
heat sterilization
medical alcohol soaks
unclean tools should cause a wound to get worse
its not a firstaid rework its just changing how infection and being unclean effects u
firstaid rework would have to be much more detailed
Id like it to kill you but I mean sandbox settings are a thing so best of both worlds
You don't?
Also I think there are mods out there that make medical a bit more punishing
Immersive Medicine Revised is one option. Adds blood types and transfusions, expands the places you can get wounded (rather than the arm or hand, it's split into hands, forearms, upper arms, same for the legs), heart rate and blood pressure, stuff like that
Expanded medicine system: treatment requires the correct choice of approach and equipment.
Professions and traits: new specializations and traits.
Surgery: new injuries and treatment methods through surgical interventions. ā in development
Chemistry: the ability to create drugs and chemicals for treatment and survival. ā in development```
I feel like the injury system doesnt need much expansion from where it's at. It's illness thats missing
And more medications and treatments.
Obviously haha, gotta be able to treat the illnesses yeah
And i suppose more treatments for injuries too yea
dying from a neck/head scratch and losing excess amounts of blood, ookkaaaaayyyy
or your character being in total agony from 3 mere scratches and/or muscle soreness
infections definitely need to be made lethal
types of wounds have to be rebalanced and expanded upon, because an abrasion can be a minor or a major one, same with cuts, burns..., blunt trauma
I'd definitely be in stinging pain from scratching my knees on the ground, but i wouldnt be spasming from the sheer strenght of that pain
also i guarantee you that even from fairly strong pain you'd still be able to fall asleep
the second stage of the pain moodle ingame doesnt let you sleep unless you're completely exhausted which to me is a bit silly
all of this needs a rework
Well sure but id consider that a refinement rather than an expansion
i agree with the expansion part too, though
im just saying that we need to go further than just more illnesses
because the current amount of "content" in the medical system doesn't allow for a lot of room to tweak things reasonably and make them work well
Is it just me or why cant I cross that bridge? If I right click there it gives me the same tooltips as if clicking on normal water tiles. Is this a new bug or what is up with that?
Your character has a fear or bridges
weird
Guys is it me or the default fuel consumption multiplier is too much low, like if we be a bit realistic irl the cars fuel consumption is waaay to much if u drive a car daily in comparison to the game, but about the generatorās i think its a good value for their fuel consumption
Just wanted to see if u guys also change the value when playing, i thought now that they change default settings they maybe get a feedback on that matter too
i think default fuel consumption is fine given how often you'll be driving later in your save
it is reasonable
Roadkill sized animals should not in any world be able to damage the wind shield or the front of the vehicle instead make them cause tire damage
Deer should cause all 3.
I mean if u hit a rabbit irl with ur car
I doubt the windshield will cave in and break
runs over a rabbit or a rodent if causes damage to the hood , windshield and headlights logic
ran over some rats and it destroyed most of my hood.
Its genuinely the most aggrivating thing in b42
In b41 u could avoid vehicle damage by being a good driver but in b42 if u hit a microscopic particle ur vehicle explodes
driving whiles there is puddles on the ground and cant see the rabbits and rodents on the roads.
"leather" as a crafting resource should be an amount, not a static item
youre telling me i cant gather any dirty leather without using a hook? yeah right
none of the resource gains should be gatekept by the meat hook structure, all it should do is merely give you much more of what you're harvesting
I agree. In B41 fuel consumption was so low I had to crack it up significantly to see an impact. Now it's way better. I personally still like it a bit higher than vanilla, but that's just me
Please go to the official forums and report this as a bug. It might be the bridge tiles aren't using the same properties and got mixed up with the water tiles.
add the colt python to project zomboid
name it the "Cult Revolver" or sum
rarest handgun in game would be the equivelent to the m16 but for sidearms and will have the ability to use two ammo types
spawns in the police station evidence locker room very rarely but is more common to be found in military checkpoints
@soft schooner that Reddit post ;)))
the moment I saw the coffee pic I knew it was you š
It drives me crazy that we have both .223 and 5.56mm, and yet they ARENT INTERCHANGEABLE
Like, it's literally the same ammo type
You should be able to put .223 into yo m16
And wise versa with that bolt action gun
It doesn't make sense that you cannot
i dont think you can use 556 in a 223 gun
you can use 223 in a 556 gun but not the other way
You can, just not for long
It will degrade faster
But still give you a few shots
š¤£
figured I might as well collect that sweat karama
does your clothing affect your run speed now or has that not been added yet
always has
also snow does too so goodluck playing sprinters in winter
you basically fall into the snow trying to run and can even slip
heavy clothing = early death
in build 41 it didnt
it says it does but it doesnt
well it does now
shoes also effect it
you run slower in boots and much slower in heels
but u are speed in sneakers
boots for durability + damage
sneakers for running
Is it safe to ask... "mp when?" š
No, a TIS kill team will be dispatched to your house momentarily
How rude I live here!!!
honestly i couldnt tell the difference
for me, boots + firefighter pants felt the saem as sneakers + normal pants
anyone know why my cow has been in the "about to give birth stage" for like an in game week?
This barn is on the minimap and on the graveyard map and even on the site with the 42 build map, but it's not in the game.
This is West Point.
poverty lane lol
poor people street
Way to go is to note the coordinates and post them along with screenie of B42 map and in game. In the forum
https://theindiestone.com/forums/index.php?/forum/85-bug-reports/
Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.
I can't do this.
I think this looks promising for Project Zomboid. https://www.youtube.com/watch?v=mqu2AlxdUH8&ab_channel=BUBBLE
Maybe we can add more recipes for soap in Build 42? Since we're onto crafting/building and stuffs..............
If you respawned after the apocalypse, how would you make soap? In this video, weāll explain step by step the easiest way to do itāusing whatās left of the world around you!
Please for the love of zomboid, indie stone add an option to equip the flashlight to ur belt as a hotkey
I hate having to go into my backpack just to equip it every single time i need it
Im not talking like (use flashlight while its on ur belt) im talking as an equip hotkey
Like a holster is for guns.
F
Also I paid my respects
@soft schooner have you tried livin in the procedural lands?
beyond the borders?
I don't know how true this is but was browsing reddit (yuck!) out of boredom on me phone and in the PZ subreddit some people said devs are going to go away with right-click interactions in favor of making the game work better via console support
I would assume they referred to things like barricading with right click, not necessarily the "climb through window" mobility things
If true, please don't. If not true, fuck reddit.
cuz they already added tainted gasoline
diesel would just complicate things
i mean unless they add semi's and bigger trucks
tbh a huge diesel flatbed pickup would be nice
gasoline and diesel technically expire irl
in game currently it doesn't expire yet
like old fuel?
irl gas has an expiration date of like a few months
in an irl apocalypse like pz's we'd be out of cars in less than a year
so you mean its old fuel
pz hasn't fully implemented gas expiration yet
but they did add tainted fuel so maybe someday we'll get expiration on gas
they actually reworked syphoning in b42
now requiring a hose etc
hopefully there will custom engine that homemade
cars are getting a rework soon fully
animated vehicles and actual parts
i wonder why tractor wont get added in pz it would be cool for farm
u can indeed make homemade vehicle modifications too
very good for food
and transport but too much drink alot fuel
intresting
u can see the engine n stuff
pretty sure they hired a mod creator for the vehicle update
cuz the vehicle armor looks like the mod from b41
maybe
it'd be difficult for them to add with the current vehicle code i bet
pretty sure thats why its getting a rework
we could totally get semi's in b43
HOPEFULLY TOWING GETS A FULL MAKEOVER SOON
it could be
most tractor use hydraulic for working hitch turn down or up
used for plow or smth
and many parts need be added that u need clean
air filter and carburetor/injection and change old oil to new oil and more
Wasn't there a new flashlight added to Build 42, where you can do this?
its different
Oh
theres 3 flashlights in game
angled flashlight attaches to military webbing (end game item)
Yeah, that one
flashlight can be used with a pistol for tactical aiming in the dark
and heavy flashlight which is just a longer battery
and bigger
I thought this angled flashlight is the one you need?
If it doesn't, oh well.
irl u can easily put a normal flashlight on ur belt tho idk why pz doesnt let u
finding an angled flashlight is much harder
it only spawns on military zeds and in law enforcement areas
True, but from the community, they wanted it there because they claimed "you're not going to be using flashlights for long in practice anyway."
flashlights in pz are needed once ur a year in
Yeah
0 power or water looting buildings in pitch dark is dangerous
And this is why we prefer getting infinite gasoline. Gasoline => Generator => Power => Battery Charger => Flashlight with Rechargeable Battery
Oh right, batteries in vanilla is non-rechargeable...
Do batteries spawn with zombies?
u can find batteries in like every single lootpool
bandit zeds spawn with them in backpacks sometimes
I haven't yet, I hear there is no bodies of water out there so it seems like survival would be near non existent
and the pictures provided are all official WIP implementations?
or are you just showing mods
Yes
No.
thats super cool, do we have any more?
no cuz they deleted the blog
even the ones youve already shown are new to me
but u can test them in game urself
how lame -_-
Go into debug mode u get access to 5 wip features
Reworked cars-chainsaws-
Reworked Map
Pyramid rendering with color and road names and fully new visual style
Chainsaws arent functional yet
Rework cars are 40% done
didnt know debug has that
Debug is like unstable 2
Project zomboid b42 super unstable
Debug also has a few things to do with animals
Limb dismemberment is also coming eventually
And dogs horses and cats (confirmed on twitter and in a blog by the indie stone)
me when the opps keep dissing me so i just chew their arms off
There are but very rare
I am living out there far far away
but with some tweaks to sandbox like spawning in some deer to hunt and added also some dirt and sand tiles close to spawn point
you need to start out with 4 nails, a burlap piece and a copper kettle to boil water
from that point it's pure wilderness
8 days in now
wildly intense out there ;))
for hunting you must use the crossbow mod I think pallontras
that is awesome
hoping they get it closer to fully sustainable out there right off the bat
rather than having to spawn things in
š„
will zombie population in echo creek ever get fixed? I don't think it's supposed to be like that
Hey guys if you had to guess when build 42 will officially release and not be in unstable?
a year or two from now
for reference - build 41 was in unstable for 3 years
Oh wow I didnt know build 41 was unstable for that long but I appreciate it thank you
that said, the studio grew significantly since then. Lot's more people working on the game now.
So, the point stands, it will take time. But hopefully not 3 years
that's 42.9 as it shows in the screen...
it's the same in 42.10
Also, everything can be made sense of. You can either say it's not supposed to be like that because is a small town, or it is supposed to be like that because people from urban areas seek shelter in rural places.
The only issue I have with that population in that rural town is gameplay related, especially as it's a spawn town. Lore wise could make sense
why would they introduce something like that? echo creek was the quitest spawn of all ever since 42.0
Counterpoint, westpoint got very much quieter
no wells nearby 
you dont need a well early game
I need a well early game
or at least somewhere remote with farming potential
you don't necessarily need to spawn in that hypothetical place. You can travel to it.
See, you answered your own question
Echo creek is a sweet little place, you gotta earn the right to inhabit it
well actually the farm next door from echo creek is the best place to be and not much zombies are there
but I guess I can travel there from rosewood
there you go...they don't need to change anything then eheh
human ingenuity is a beautiful thing
but still
guns unlimited would make for a much better shelter
hence the population there
and it's a 1 minute drive from echo creek so
don't get me wrong. The pop you showcase puzzles me too, and I think that given how zed spawn have been reworked its not supposed to be like that
But I can see how to justify it. I can live with that, especially knowing that former hell-holes such as WP are now less much so
well tbh yes west point has much more breathing room now
Imagine slowly losing your loot and thinking you're going insane. But it's just a hole in your bag
I hope that we will see actual person if the wind shield will be broken
soon is a stretch
the devlog is pretty old iirc
When is zomboid getting a supporter pack so I can give more money
Wasn't there a 4 player bundle pack, so you can buy 4 copies of the game and gift 3 of them to your friends?
Well, instead of that, buy 4 individual copies of Project Zomboid, so you are paying the full amount of $20 x 4, which is enough to support the devs.
That alone will support the devs for at least a couple of days worth of support. If you can get together more people to buy the individual copies, they will add up immensely.
Spiffo 3.0 plush when?
Anyone else having issues trying to light a campfire???
make sure you got kindling
you need a piece of something flammable to start it, even when youve already added fuel to the campfire
so for example you need a disposable lighter + wood splinters to light it up
or matches + napkins
twigs
scrap wood
yeah, i tried with a rag but. so far no luck
I do not know what you're doing wrong
They should do something to make it possible to voluntarily donate some money to the project. I think there would be a few people who would support the project.
There is already an hot key for that
Someone suggested this elsewhere and it was said TIS definitely doesn't need more money and just purchasing the game is enough. And that you can always leave a review and word of mouth about the game to others if you feel like it.
Very much correct, and if you did want to add additional support we'd much rather it be by gifting a copy of the game to someone who doesn't have it than just a donation of cash.
yes this is what I am hoping for, I needed to spawn close to a body of water or create one myself with the brush tool
also sand needs to be added with the brush tool, tiles don't exist
and I've added iron ore tiles that can be extracted otherwise no iron.is to be found
also animals don't spawn there, they either venture from the Kentucky map or don't exist
blending is very nice out there it's now beautiful to the eye and spawns affinity tiles like no other
the affinity tiles work perfectly
kudos TIS
the bushes you'd expect to find insects and other fruits or plants do actually spawn them
there is enough shit to be found on the ground I had to decrease foraging multiplier to 0,5
the ore tiles also spawn different types of stones as well like the flint deposits spawn flint nodules and flint flakes, it's awsome the way the have tuned this
Knapping by far is the most tedious skill to grind, it needs more low lvl recipes otherwise you're stuck with knapping flint nodules into flakes and flakes into stone blades
stone blades + spears = ultimate zombie killing weapon as for primitive runs
1 shots most of them even with high muscle strain
knapping is like tailoring grind but on steriods
tailoring is ok even in full wilderness, just start with +1, pick thread and craft briefs footraps etc
once you get you're first scissors you can shorten different clothes for XP
there is also a mod to craft burlap using grass thread and twine resemblance of early human techniques doesn't break lore or immersion
with a burlap piece you get even more options
tailoring is filled really nicely as of 42.10
with plenty of items to craft now
its the leather items you technically can't craft cauz there are no animals spawning in the procedural lands, I've added groups of deer nearby that seem to follow same logic with pathing around but very hard to hunt in deep forest
and for hunting use the crossbow mod since there are no ranged bows.....

yeah ECN you would love it out there
zombies appearing behind trees
no weapons just branches and sticks
purrfect
yea I will have to try a run soon š
That sounds awesome
also hard
I remember reading something about bows before do you or does anyone know if they're still planned for 42? I would love to live out a 28 years later run someday lmao
yes Bowery is in the plans for b42. Just needs a lot of work to implement
Makes sense, thank you
Yeah. Something similar happened to me. But it's because the map receives some changes in certain patches.
In this case, the virtual map is on 42.8.
If your world started before that version, it's possible that certain things won't appear on the map.
If not, then it's a bug.
I created a world already on 42.10, even on the minimap you can see this barn, but it's not in the game, I'll wait for the update
Indie stone please add barricades back to the right click menu
Its not a big deal idk why people want it back ur not gonna be barricading all that often
Its only 2 extra clicks now
That isnt really a thing in zomboid
If theres thaaat many zeds ur cooked to begin with
U cant escape out the back door and how would u kill the zeds behind the barracades
You could rest before the zeds break the barricades i guess xd
I think it should just be in the right click menu
U can with spears but its unlikely u kill em all before ur spear breaks
it doesnt need to be anymore
The reason they made it no longer a right click is to keep all construction in one menu
Imagine looking for barricades in the construction menu as a new player and them not being there
One of the big reasons as well is that as we add more and more to the game the context menus start to cause problems with UX/UI design, and code maintainability suffers (which slows down development and is prone to bugs).
We're aware that the current system definitely needs improvement, and that's a high priority for the team, but there is a long-term plan to get away from right-click context menus that will ultimately improve the experience overall once it's fully implemented.
š
Does the zomboid dev team still plan on adding amputation to the game
I doubt that this is within the scope of this build TBH... First aid overhaul belongs to B43 I suspect
It's something that is considered and continues to be considered, but it's currently a lower priority than other things.
š

https://steamcommunity.com/sharedfiles/filedetails/?id=3522680786&searchtext=
Stuff like this should be vanilla
𤮠minigame
In my opinion, there are a few serious issues with amputation:
1. If youāre missing a leg or an arm, creating a properly functioning prosthetic is a real challenge. With a mod, you can just slap on an arm and it behaves like a normal one, which is basically impossibleāespecially considering the game is set in 1993.
2. Amputation isnāt easy at all. If you cut in the wrong spot, youāll bleed out and die pretty quickly.
3. If you had to amputate a limb yourself, youād probably pass out during the process and bleed to death.
4. Realistically, only another character could do itāeither another player or an NPC with a high First Aid skill.
5. And what if your character loses a leg, for example? Would they hop around without a prosthetic? And if they lose an arm? Most actions would become extremely difficult or outright impossible.
It sounds cool and exciting, and I get the appealābut considering Zomboidās focus on realism, itās insanely complex and hard to pull off right.
add torso pain as a possible variant of sleeping on an uncomfortable bed/chair
lets say u sleep on a wooden chair
u get torso pain + neck pain
zomboid has alot of new animation tools they could use for basic amputation
peg leg for leg just slightly different walkin anim
if ur arm is cut off just let u throw on a knife hand like rick grimes
nothing too fancy.
prosthetic limbs have existed for hundreds of years
Yeah, but then youād have to adapt the entire game for a player who successfully went through an amputation. You canāt drive without legs or hammer in boards using just one hand.
it's hard to actually draw a line between realism in zomboid and realism IRL bc well....you know... zombies.....
no u dont
Just add a skill level for one handed skills
U can fire a gun with one hand just not a two handed gun
Only remove the option of two handed things if u lose a hand
Yeah, I get it ā it could definitely be a cool mechanic if the devs ever decide to actually implement it. But I feel like it might be way more complicated than it seems at first glance. Just saying.
Iād honestly love to see how it would look, and Iām always a fan of cramming as much stuff into this game as possible haha.
like muscle strain which was very nice to somehow work combined with muscle fatigue, after straining the muscle, lactic acid builds up and it becomes fatigued
this is how muscle straining works IRL
Youāre right here, that actually works pretty well.
I'm sure they will find the best way to implement such mechanics if they decide it needs to be in the vanilla game
If they actually manage to implement that into the game, my eyes might just pop out š
But honestly, we know passionate people are working on this game, so you really canāt rule anything out just because itās hard to do.
I was just saying it might be hard to pull off, but I donāt really know anything about game development, so⦠yeah š
fix being able to shoot behind urself it makes guns actually a lil op the m14 is practically a point n click horde destroyer
What can you do? Game has multi-faceted things the devs have planned at a higher priority.
I'm just glad that the devs are prioritizing what needed to be prioritized.
dismemberment should be the highest priority 
an idea to make project zomboid less laggy
if multiple zeds are killed in one tile they should all become a single texture that is just group of zombie corpses
This would help especially with low end game pc's that struggle to handle larger amounts of data etc
Also rendering further away tree textures in lower resolution
So like potato potato? If we talk video game slang
I mean pz isnt a heavy hardware required game but with high pop settings the corpses can cause lag
Imo I have managed to crash pz after using debug commands to spawn over 500 on my old laptop... that was a few years ago though, I dont have the laptop anymore to test it
nice base
Too early for that bud
This is true, but its nonetheless remains impressive that you can have hundreds of zombies onscreen and still be able to play
so they have been listening to the blacksmithing feedback and have squished that 2 spoons > 2 chunk repeat exploit :))
you need 10 spoons for 1 chunk hahahhahaha
the little swines have fixed that
stainless steel, except for magicians, they are gallium
I may have given away the exploit talking here about it
they definitely fixed that ;))
next time I'll keep it quiet
there is no way to advance to steel from iron
and there is a horrible bug smelting crushed iron will yeld a large crucible with steel ;))))
no way to cast a steel ingot at the simple furnace you need the lvl 3 one
and why does the hatchet head require steel chunk pierced and the axe head iron / steel chunk pierced ?
@spare nacelle you aware of this ?
he asked what they are made of (most commonly), Vintage Story taught me well how massive gap there is in making iron blooms and steel
the forged ones are iron made
sry idk what are you talking about
ok, so what do i need to keep going in wilderness? I mean can i find any kind of steel somehow? lol
I'm trying my run and i have been alive for a week now but i only manage to survive, make a bucket of cement and build an amphora
I took only 3 cans so i can boil water
Somebody told that u need only 4 nails but i see you need a whole bunch of them. Am I wrong?
you need nails to build a pottery wheel to sculpt a crucible to smelt iron stuff
and a burlap piece to sew a sack
have you got that nice little flowchart from retanaru with all crafting requirements by any chance?
This is so hard to just survive and i did not kill any zombie yet haha
nope
no worries š
take care that is 42.8
and some of the recipes have been reworked in the last patches
also if you are doing no loot, wire cannot be crafted
Iām not even sure if it makes sense to jump into playing in this style so early.
I really hope the devs add a proper mode where itās just wilderness and everything is set up in a way that allows you to craft most of the essential stuff.
Some people also mentioned that animals on procedurally generated maps either donāt spawn at all or behave very strangely ā is that true?
I think we just need to wait until itās really finished, because right now my head is overheating from all of this ā especially since I donāt understand everything in English, and the game is only partially translated into Polish.
yep animals in procedural lad do not spawn
Ever since they added the possibility to survive in the wilderness, I canāt think about anything else ā itās super exciting to me haha.
My dream is to one day do a run where I can start with nothing, deep in the wilderness, with a high zombie population ā and do it all together with my friends.
Honestly, I think thatās the toughest challenge you can go for in Zomboid ā unless you throw in sprinters that open doors, haha.
living long enough for wildlife to take over the abandoned buildings and seeing deer present in the towns and cities
You would have to crawl around everywhere if you lost a leg
Or maybe you could use a walking stick
Quick question, what does the dome kiln craft?
its just another structure that can make charcoal
making a charcoal pit or a charcoal burning barrel works just as good
Aiteron, maker of better lockpicking mod (many mini games) was hired by TIGS and went on to make the fishing minigame. So likelihood is you are going to be seeing more mini games built into PZ.
I think chuck did a good job with this the tailoring mod tbh
nope, you can do that run today just add in your inventory using -debug the following: 4 nails 1 burlap piece and some wire
you can base off the border of the procedural lands and animals will venture in from the Kentucky area
problem is iron ore, it's broken
I've forage for it with foraging 8 and no chance
either add some ore tiles or no iron
Okay, thanks! :))
coke
you can't make coke without the dome kiln
if you're going for steel you need the dome kiln
........
shrug
i had a guy check the differences between a barrel and a dome kiln and they seem to have the same uses
so perhaps coke production is exclusive to the dome kiln but you can still make charcoal in it
they both make charcoal but coke requires the kiln
some steel recipes require coke not regular charcoal
without the kiln you can't get coke and access those recipes
To be fair, I like the fishing minigame. Because it feels like fishing. But when I see stardewesque or Tetris mini games I cry inside. To me, those are incredibly unimmersive
When you kill zombies do they ragdoll? I remember doing so and it was so cool
with firearms and vehicles
I hate about bats and axes? Those were my fav
no melee
.13 is MP by the way
probly in 42.11
I donāt Think so
But we will see
I think they can bomb something unexpected once again
possible, but perhaps not
i need/want you to be right.
Believe hard enough and it could come true
If not you'll be slightly disappointed before latching onto the next speculated release
i see nothing wrong with that logic
im 40+ days into my save and i already started farming and producing metal tools
this is peak
If it's time for some fun speculations, my bet is on a major feature that we kind of expect. Or at least the header of the 42.10 kinda implied. If we don't see 42.11 this week especially
That is fair š
!rj
damn, shoving accidentally a ragdoll while is on the floor actually froze my character for a good 3 seconds. Death sentence
Theres 2 major bugs in this patch
With ragdolls disabled sometimes the zeds will still get ragdolled
And shoving ground zombies instead of shooting them when aiming downwards
Didn't this one start in .8 or .9?
Yeah
Is sleep not effecting the vision cone in b42 an intended feature
the flashlight on a pole structure also sometime produces light even when turned off, and the backpack sprayer has a duplicating bug when you're unstowing it while it's equipped
!dance
!dance
How is 42.10 treating everyone?
ran into some little bugs yesteday, already reported them
Like what š¤
had one item duplicate itself and a wooden light pole remain active even when turned off
still no mp?