#42.7.0 Unstable Released

1 messages Β· Page 4 of 1

velvet hemlock
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well well well

north mica
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copium

gaunt imp
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Multiplayer will release sometime between tomorrow and when the sun explodes

limpid sail
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mp will release when Δ± find girlfriend

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make sense

stone echo
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damb πŸ˜” πŸ˜” πŸ˜”

limpid sail
lavish shore
floral hearth
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hello, someone know why since B42 we don't have thurstoid anymore or some news from the devs ?

glacial badger
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thursdoids have been replaced with patch notes

coral oasis
floral hearth
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ok ty, i just miss those monthly news

coral oasis
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I too, but now they are focused on unstable

limpid sail
lavish shore
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xD

royal urchin
cedar tapir
lapis otter
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@stone echo ty!

Think i might drop reluctant fighter and speed demon and pick up slow metabolism again.

stone echo
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nice, nice, seems like a mostly good build- i'd definitely drop stout and take fit instead, though. str 6 from lumberjack already gets you to the breakpoint to get the stout trait for free, and the next breakpoint is at 9 which you still don't reach with this built

lapis otter
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i didn't even realize that thank you

stone echo
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fitness is good to have, especially with heavy weapons like axes :)

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i'd personally drop outdoorsman and whittler for gymnast or something but that's more personal preference than anything else, nimble is a little less important in b42 than it was in b41

lapis otter
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ive had terrible luck finding the weapon recipes i want thats the reason i go whittler lol

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i guess 6 carving to get the sharpen bone recipe isn't that bad tho.

stone echo
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can you not research craft that one?

lapis otter
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wiki shows this

stone echo
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yeah, it's kinda hard to find info on research craft stuff admittedly

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you might have to find an axe to research that craft anyways so fair enough taking that

lapis otter
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i use occupation starter items mod so i spawn with a hatchet. we shall find out haha

stone echo
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hi throwing these in here too because i lied about not wanting to talk about profession balancing. please look at the vanilla balancing. i don't want to brag overly but like, cmon, it's at least better than vanilla is

reef hill
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I have been teaching a friend how to Zomboid, and oh my gosh going back to B41 is wild

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Feels like a tech demo compared to 42

eternal field
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a friend of mine is currently waiting for the full release of b42 before they start to play, mainly because they are the homesteader kind, so it'll probably end in a stardew valley with a touch of zombies on the side

wind wigeon
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!dance

strong wedge
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!dance

untold latch
stone echo
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yeah, honestly, a lot of the professions are really good- the idea was that since you can only take one, there's an actual reason to take most of the professions instead of unemployed + the relevant trait being superior for more than half of the professions

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vanilla profession balance is, frankly, terrible. gestures at welder and electrician and chef and etc.

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i also valued weapon skills higher than crafting skills, and useful crafting skills that are hard to level above others

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for mechanic specifically, you don't get a combat skill- maintenance is good, but you have no weapon points. ergo, it's a cheaper profession, making it slightly easier to take a weapon trait to accomodate

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i'd be happy to explain my reasoning for any of these professions; i actually wrote down my thoughts on all of them in code comments :)

untold latch
stone echo
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yeah, i agree, but iiiii don't know how to mod in entirely new traits with effects beyond skill levels/crafting recipes </3

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also i think unemployed is fine as is, honestly, it's just a bunch of professions that needs buffs

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i did try to nerf the busted ones here (lumberjack especially)

untold latch
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like...you see, bulglar is a good example. He doesn't need much of a correction, because it has it's own unique ability

stone echo
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burglar does have it, yeah, but... it's a reaaaaally overrated ability.

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like it's good. but it's not -6 point start good.

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burglar's only positive traits are hotwiring and nimble points, yknow?

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at least until stealth is in a good state

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keep in mind that burglar is, in essence, a 14-point trait because the default no-profession option is 8 points

untold latch
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yeah so...this is what makes it tricky. The worth of it really depends on your starting setting. Like, if you play with Worse vehicle condition (like me), bulglar is kinda worth 6 points

stone echo
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not even 6 points, it's 14 which is really hard to justify in most settings

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true, true, but i try to balance around vanilla apocalypse

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that's the standard gamemode and all, yknow?

untold latch
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absolutely

stone echo
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are there any in particular you think look egregiously overpowered in that list? i am always looking for feedback on balance, i just wanted to make it actually viable to take any profession, heh

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park ranger is the one i'm most unsure on, honestly- it's an expensive one but gives a huge spread of skills. still, though, as an axe profession you don't get lumberjack's attack speed buff or fire officer's general increase to physical ability

untold latch
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Hang on I am having a proper look

stone echo
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ah! you did mention fitness instructor- my reason for buffing that one was that, in vanilla, taking unemployed + athletic + runner gives you basically all of the benefits of fitness instructor + a level of fitness (and all the benefits of the athletic trait) for 2 points fewer

untold latch
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Ok, I see what you did. You basically added point to professions with no combat stuff, which is a good rationale.

Bow that I had a closer look...they are mostly fine. I have a tiny issue with park ranger (too much stuff) and engineer

stone echo
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yeah, exactly, that's what i was going for

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i'd be happy to hear thoughts on those two though!

untold latch
stone echo
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my thoughts with engineer was for it to be a 'you can do a little bit of every crafting skill, but you have no combat skills' but now that you mention it it might be a touch cheap for what it is

untold latch
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7 XP multipliers for park ranger plus a weapon recipe is a lot. Sure there's no combat there but still

stone echo
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it does get axe, actually, so yeah you might be right

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i did make it more expensive than most? but maybe not enough

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keep in mind that a lot of park ranger's multiplier skills are... kinda worthless/super easy to level without a multiplier?

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tracking does very little at current, foraging is the easiest skill to level in the game, fishing doesn't even really need levels to be good

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but yeah, a level of axe and a level of aiming is maybe a bit much...

untold latch
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πŸ€” yeah foraging is busted

untold latch
stone echo
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you think that one's the better one to go between it and aiming, then?

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there are already two other axe-centric professions, i suppose

untold latch
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I do, because it's more impactful in ealy game

stone echo
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i'll play around with that for sure then, probably nerf it a touch

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what about engineer?

untold latch
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what's the rational of it being a blacksmith at all?

stone echo
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i was trying to keep in mind 'hey most of these skills are kinda useless' because electrical is a nothing skill, mechanics is... fine at best, welding is also kind of awful

untold latch
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I saw that intent with doctor and nurse, yeah ahah

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To me, engineer is -2/3 points without metalworking perk

stone echo
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engineer having that point in blacksmith is maybe not totally logical? but like, vanilla engineer has a point in carpentry which is a little off anyways, heh

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hm... i dunno about both, i could see one or the other but -2 for a suite of dubiously-useful crafting skills seems a bit much

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a big benefit i kept in mind is that engineer can get hotwiring very quickly by swapping out a few lightbulbs, but doesn't inherently start with it like burglar

untold latch
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Also, blacksmith itself... you added short blunt but yet you discounted it 6 points, which is a big sale!

stone echo
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blacksmith is so expensive for a worse version of the trait in vanilla

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i might've overcorrected a bit though

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my bias against short blunt shows again

untold latch
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yeah, I get it. It;s mostly fine but yep, you erred in the opposite direction.

stone echo
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i was kinda comparing to carpenter for that one- 1 point weapon, 1 point maintenance, other misc crafting skill

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but other ones seem to cost -2 for a similar benefit, so i might bump those two down a touch

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or... hm.

untold latch
stone echo
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no, other ones don't cost -2, i remember now- i think my thought process was 'a weapon skill + maintenance point is essentially the baseline of every character. therefore, 0 points should be balanced around a weapon point + maintenance point'

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and you sacrifice those for 8 points by taking unemployed

untold latch
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yeah its crazy how you can't do shit with 1 maintenance eheh

stone echo
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there's a reason they added maintenance to a ton of random professions a few updates ago, including lumberjack which absolutely did not need a buff by the stars devs why

untold latch
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but still brother, level 4 metalworking, plus plenty of recipes unlocked

stone echo
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yeah, but you can't even use metalworking early on

untold latch
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Theres an argument that you should consider as "combat" also the ability to craft weapons, in a way

stone echo
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at best you charge straight for mccoy estate with a welding torch, mask, and tank to dismantly some car wrecks and start making large knives to level

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and mccoy estate is so ridiculous that balancing around it feels a touch silly

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blacksmith actually has a +4 metalworking in vanilla too, which i took as a cue to buff most of the other 'one crafting skill' professions up to +4s as well

untold latch
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yeah I know. I dislike it in vanilla too ahah

But yeah you added short blunt

stone echo
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i think blacksmith doesget a lot of power should you manage to set up a forge, but isn't nearly as strong early on as some other professions

untold latch
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I a way, i'd be happier to see short blunt +2 and -2 points

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points are very important. kinda make or brakes the balance because they purchase additional XP multipliers. And it's not like there's no combat traits to choose from....

stone echo
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out of curiosity, why does blacksmith present an issue but not carpenter? carpenter can do a very similar thing, just with carving instead of smithing

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carving doesn't even need a forge

stone echo
untold latch
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you took a point out from carpenter, you added 6 to blacksmith

stone echo
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yeah, because i felt carpenter was a touch strong in vanilla and blacksmith was genuinely worthless at its cost

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very important to remember the for the point costs i'm adjusting. so many of them in vanilla are, to put it lightly, genuinely mind-bogglingly awful

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electrician is a -4 in vanilla and gives nothing of value

untold latch
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also, I wouldn't be surprised to see +1 strengh in blacksmith, if that helps

stone echo
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hm... suppose that wouldn't be a bad swap, honestly? no specific weapon skill, but you're a little stronger with anything- and since you're a smith, you can rush to high-level long blades

untold latch
stone echo
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leans even more into the 'weak early game, huge power boost once you set up a forge' thing

untold latch
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yeah πŸ˜‰

stone echo
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i like that idea a lot, actually. swap short blunt for a strength level. gets you stout for free too which is really nice

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assuming you don't take something reducing strength anyways

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i will absolutely mark that down on the to-do list, excellent idea

untold latch
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but that's a skill issue in that case ahah

untold latch
stone echo
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oh no no no trust me i love the debate

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i am super obsessive over zomboid profession/trait balance for no reason and i love talking about it

untold latch
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yeah I know, I see you yapping about it since over a month πŸ˜…

stone echo
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suppose i should ask as well... do any of them seem underpowered? a lot of them are meant to be very light professions, essentially unemployed + a skill level or two in something for a slight discount in exchange for your profession slot

stone echo
untold latch
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Repairman took a big hit

stone echo
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it did, but it's also way cheaper

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i always thought it weird and wasn't sure what it was actually meant to be- as is, it's kiiinda engineer-lite?

untold latch
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oh no...I just saw angler having +1 spear (which is OP) and extra 2 points

stone echo
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okay. yes. angler does have a spear level but has nothing else useful.

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spears are good, yes, but cmon. no books, no trait, no profession in vanilla? i figured trading your profession slot and eight trait points for that level is a worthy cost, especially with how much of a pain producing spears is at current

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unlike the other 0-point professions, it doesn't get a maintenance level alongside it- that's super important for spears, so you're probably going to need to take handy or smith trait to get that

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which puts you down to -6 at the cheapest already

untold latch
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ahah sounds like you had deep thoughts about it

stone echo
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again.
<- very normal.

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i wanted a way to spec into spears without just doing the steam workshop special of 'gladiator profession where you kill everything for four points'

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instead of spears essentially being something you tack on to other builds

untold latch
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why mechanic went from -4 to +2 again? You took off shorut blunt but added maintenance

stone echo
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no weapon skill, mechanics is dubiously useful at the best of times

untold latch
stone echo
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valid valid

untold latch
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we're taking over tha a chat

stone echo
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for a very worthy discussion i should think :)

untold latch
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again, I'd rather see mechanic with +1 mainancance AND short blunt, but less points

stone echo
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ehh, mechanic having short blunt levels in general doesn't make sense to me, and there's already multiple other professions that spec into short blunt

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carpenter is already a +1 maint +1 short blunt as well

untold latch
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fair

stone echo
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i wanted mechanic to be kind of welder but to the left- more focused on cars than on welding, plus a point of maintenance but also a touch more expensive

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fun fact by the way: in vanilla, the welder profession doesn't even start off with scrap metal weapon recipes

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because in the files, scrap metal weapons are for some reason put in the blacksmithing folder

untold latch
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I guess that it bothers me because in my hosting sessions mechanics is a crucial skill. So its my personal bias. But also, I don't see the point of going +4 when you got a multiplier in place anyways

stone echo
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suppose that's different play experience? i tend to drive pretty carefully and just swap cars during loot runs as needed, mechanics tends to be more of a bonus than anything crucial

untold latch
stone echo
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true, the less cars there are the more valuable mechanic becomes

untold latch
stone echo
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oh?

untold latch
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but we're taking a tangent

stone echo
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ah, feel free to talk about it if you'd like but fair enough if you want to skip over it

untold latch
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well, it's a different one in B42, but does the same thing pretty much

stone echo
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oooh, cool, that's neat

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more incentive to scrap together a junker instead of just waiting to find a 'survivor car'

untold latch
stone echo
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nonbinary they/them, but i can totally see the appeal

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still though! balancing around vanilla apocalypse and all

untold latch
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oh my bad πŸ˜‰

stone echo
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no worries no worries!

untold latch
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I'm not seeing any professsion grossly underpowered. You balanced it well with point rewards

stone echo
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doing better than indie stone is in that regard then, and that's what i was going for :)

untold latch
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neat, looking forward to see the mod in the workshop then

stone echo
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obligatory comment making fun of welder again here

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oh! it's already out, actually

untold latch
stone echo
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i'll update it a little with some of the suggested changes soon-ish, the picture above shows the current values

reef hill
untold latch
stone echo
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it's on the forum post!

reef hill
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Woops sorry no idea how you got tagged grimmsly

untold latch
stone echo
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caught in the crossfire πŸ˜”

reef hill
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πŸ˜†

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😘

eternal field
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that was actually one hell of a impressive misping, on a reply no less

reef hill
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Yea I have no idea lol

untold latch
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who knows, maybe I will use your mod when I'm back hosting multiplayer πŸ˜‰

I like the rational, well done

reef hill
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Discord on phone is weird to me

stone echo
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it's okay i subsist on pings and tang drink mix

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tasty

coral oasis
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ECN fat-fingered the keyboard?

eternal field
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my current monthlyℒ️ gameplay loop currently exists of starting in echo creek, find some halfway decent kitchen tool to beat things up with and take over the chicken farm

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sauce pan is the peak early weapon and nobody is going to tell me otherwise, a frying pan will do a shame they arent proper cast iron

stone echo
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thinking i might make a trait rebalance to go alongside that one, though that'll be more complicated if i wind up touching anything other than point costs for the ones that aren't just skill points

reef hill
stone echo
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also i want to wait for 42.8 in case the devs actually rebalance character creation. pffff.

reef hill
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47.8? Dang that'll be a while

untold latch
reef hill
stone echo
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numbers πŸ˜”

coral oasis
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42.888888888888

reef hill
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Repeating of course

coral oasis
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fat-fingered myself.....

eternal field
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been there, done that

reef hill
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Ohh I did do this

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By accident, woops

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Now we know!

eternal field
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the space to tap for mention is very generous, especially if you dont have a phone the size of a laptop, i still demand for it to be toggable

eternal field
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kind of a nightmare to balance for singleplayer and multiplayer

stone echo
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oh yeah, i figure, it's a joke and not any actual jab towards the devs or anything

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still though. cmon guys. you can buff blacksmith/welder/electrician a little bit.

eternal field
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inb4 we get full electricity in the buildings to rewire as we see fit

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I'll burn so many houses down with shabby wiring, noting of kentucky will be left, lol

stone echo
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electrical being a useful skill? impossible. put them to death.

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genuinely though, i'd love to see a rework of generators- level 0 and you can directly plug in a device, slightly level lets you power-bar split to multiple devices, medium level lets you splice into small buildings, high level gives you finer control over it and maybe lets you upgrade your generator a bit

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bigger gas tank especially, so you can be away from base for longer

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not necessarily slower drain- just a larger storage tank

eternal field
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i am pretty sure i've read something along those lines before regarding the crafting update, same with semi-automation

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where they showed it for making some juice

stone echo
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yeah, i just hope it's not going to be another situation where the electrical skill is superfluous to actually generating electricity

eternal field
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i dont think thats currently fully impleneted, atleast i couldnt get the pieces for automation to work, but I'm not a particular good modder

stone echo
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it'd be super cool for going from a few powered devices to powering a whole building to be a big progression step

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really, i like the idea of skills diverging between 'preserve the scraps of the old world' (mechanics, electrical, welding, etc) and 'forge your way into a new one' (farming, carpentry, masonry, metalworking)

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at current, it really leans towards the latter while the former is... fine. generators are really good obviously but like, man does every single scrap weapon save for the knife kinda suck.

eternal field
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they did say they wanted to be a tad like minecraft in the regard of what the new crafting system should achieve

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that you effectively have a platform where people can create some crazy mods around, be it nuclear power, or just automation

stone echo
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yeah, i am curious to see how well it lives up to expectations

eternal field
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I for one am hopeful because having "turn on and walk away" recipes in the vein of Rust, or 7 Days To Die would be pretty neat

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something like a Apiary "crafting table" that you can just set up and it "crafts" in the background while you go bully your neighbours or look for that elusive carton full of nails

stone echo
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yeah, especially for the animal skin drying and whatnot that should probably be less instantaneous than they are right now

eternal field
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i am pretty sure they were planned to take time, if i still recall it correctly there are multiple tiles for the drying rack in the files

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there's also some highly detailed tiles that currently dont appear to have any functions, that wouldn't make sense to be that detailed otherwise

stone echo
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i know there's a folder in the files that shows a bunch of currently-disabled crafting stations

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the drill press thing, the makeshift blower forge, a key duplicator... a bunch of others i'm not remembering too

eternal field
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in 42.0 there were also some test files for crafting stations with tanks and some examplary automations

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not sure if they are still there, but I tried to play around with them getting them to run and wasnt able to, some of the unique UI stuff, too (like the vending machine)

stone echo
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oh neat, didn't see those in my game-file-digging

eternal field
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I'm not sure how much sharing is allowed for digging in the game files

stone echo
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pretty sure there's no rules against it? it's in the game, after all

eternal field
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in the recipe/entities folder there's still some dbg txt's where some of the devs played around with automation

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and new furnace types, from what little i understand

stone echo
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oooh, interesting

eternal field
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if that is a glimpse into the future what the crafting system helds in store the coming months, I'm more than a little excited to see the full implementation

coral oasis
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I want to smelt myself in those furnaces

twin thorn
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The only real barrier is if someone wants to gatekeep stuff they found in the files

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But devs certainly don't gatekeep stuff - they just throw it in, take it out, repeat. Never a word about what finds its way into the files

coral oasis
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so they are basically there but not enabled

eternal field
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kinda, yes?

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from what i see those parts just dont work at all

coral oasis
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they are missing scripts maybe.

eternal field
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i assume there's some missing (or just not exposed) part in java that makes things work as they should

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My lua is extremely rusty so i havent looked too much into how much of it is already usable

bronze rain
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!dance

heavy meteor
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!dance

brisk hornet
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!dance

wind wigeon
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!dance

north mica
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me when i want to get back into PZ but i damn well know that there is going to be a patch soon that will just completely wreck any of the progress i make

cunning delta
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I feel the exact same way, I want to continue my save but not tryna play for a day or two then total annihilation

rancid karma
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I'm really defensive of developers on average due to being in the software industry, but I don't think its crazy to expect/desire some kind of dev diary about what's up. Its been like a month+ since we heard anything from indie stone devs

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I'd like to get an idea of the progress and the current focus

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If not the progress then at least the current direction

brisk hornet
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!dance

humble onyx
north mica
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far from it

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but its indeed a bit abrupt that theyve suddenly interrupted that consistent frequency of a patch every 1-2 weeks

humble onyx
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Thought it was every month

blazing sandal
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Maybe some went on vacation. Or who knows. It’ll come out when it comes out.

north mica
humble onyx
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Maybe something else?

north mica
shy helm
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the great unstable patch drought, need to perform a rain patch-dance

north mica
blazing sandal
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We may never have a patch again…

humble onyx
# north mica yeah, they arent now, whats your point

What I'm saying is that, if they're taking a long time to release something, be it information or heck, even the stable release (hypothetically), whatever is happening, it's gonna be big... unless they're taking a well deserved break.

shy helm
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well, other than over fences...or out of windows

north mica
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so i'd keep my reservations about it

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Chances are they're working a bit longer so they can put out a big patch, yes, but they couldve atleast made a short dev diary for it if they've brought themselves that far

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not a fan of not knowing what's next, especially when the assumed period inbetween patches has now been broken (for quite some time now)

untold latch
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I'm Gona repeat myself...Slowing down pace of updates is a good news. It means that Devs are mostly happy with the foundations and can start focusing on adding more systems. It's not like development stopped. There's several updates per day in the internal branch Last one, just 20 minutes or so ago

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And I'm fine with the silence too honestly. They would spend time to do PR on something that is still WIP and obsolete news in a matter of days, rather than spend that time just make the game better

candid orbit
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I just wanted to be a fly on the wall, watching over their bug tracker. Can't say anything, won't say anything.

toxic current
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At this Point Multiplayer has to come out latest at 42.9

blazing sandal
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what about 42.999

spiral hornet
sullen otter
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it's better this way too, I guess. very long development times really exhaust the team, as they've said

latent tulip
terse cove
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I don't necessarily agree bc I think it's fine since 42 patches are coming out

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I certainly miss the blogs but if they'll be paused until 42 is stable then that's alright by me

latent tulip
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Yeah i also miss the blog and I definitely think they need to be active if they disappear for more then a month and a half. Even just saying that we are working on the next patch would be fine for me. But I think the monthly large updates are fine for me

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One thing i do wish they would openly talk about is when they would like to add MP. Since it been a while. Not saying they it need to be In the next patch but i'm curious if they want to add everything they wanted to add in b42 before adding MP or are they trying to get it stable enough that it would work fine?

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Just saying MP will be added in the unstable branch down the line doesn't really explains if they mean half way of adding things they wanted in b42 or we added everything and now we doing bug fixes before we throw it in the stable branch.

dense aspen
stone echo
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i do think a 'we would like to have these things implemented in the game before we even consider readding multiplayer' wouldn't be remiss

latent tulip
# dense aspen

Yeah I meant if they could explain a bit more of when they plan to. I get later but when I saw that I saw it as a todo list that you go down but we got breakable metal fences then raccoons. So a bit of clarification would be nice

vast willow
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Is there no way to attach motion sensors to gates in B42?

latent tulip
vast willow
latent tulip
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Let me see if i can find it

vast willow
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I used that mod too lol

latent tulip
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What do they even mean when they say "improved hunting"

vast willow
compact pendant
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Hunting, but improved

latent tulip
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My god i got a indie stone dev to respond to me let's go. It really doesn't explains how they want to improve it but I take it i guess. Lol

vast willow
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I could think of ways they could improve tracking but we will wait and see what they have in store

latent tulip
vast willow
latent tulip
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Lol I haven't tried tracking yet i been just vibing with the crafting and fishing

vast willow
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Hunting and tracking atm feel disconnected

latent tulip
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The fishing mini game is the best. I recently went back to b41 so me and two of my friends and play pz and fishing isn't the same :(

vast willow
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Great it’s in the game but depending on how it’s improved upon we shall see

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Either way it’s a W feature

latent tulip
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I don't really hunt, I live in the country side of the game and just driving down the road get me like 5 dead rabbits even when i'm trying my best to get dodge those guys

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Animals itself was a W feature. It makes the game feel more alive.

#

Oh they might add deers that actually will randomly spawn in the map vs the set location at the moment.

vast willow
latent tulip
#

Deers need to be able to jump over fences i can 100% lure them into a trap at the moment

vast willow
#

It’s actually worth going out to secluded locations to get away from majority of zombie respawns

#

Dark wallow lake is really slept on so far

latent tulip
#

Fr it is I really enjoy games that allows me to build up from nothing

vast willow
#

There’s literally an island with a house u have to build to

#

It’s so secluded and annoying to reach not to mention carpentry requirement

#

But it’s by far the safest location in the game

latent tulip
latent tulip
#

I found a manor near Brandenburg and it so large that I plan to change some of the guest rooms into selected workshops so one would be blacksmith another tailoring and etc

#

It near by the woods with a small pond and got some good hunting ground just far out there

#

There is a large horde that can spawn there but it not that bad and you can easily deal with it.

vast willow
#

Idk Lmme know if ur able to make blacksmithing stuff indoors

#

Not tried yet

#

Only outdoors

latent tulip
#

Have you tried building in a gated community like the one in riverside or muldraugh and coverting some of the residential building into barns for cows, pigs and sheeps.

#

Also I saw someone else building there blscksmithing stuff indoors so I'm guessing you can

vast willow
latent tulip
#

I didn't get any proformance issues. But I only had like 2 cows

twin wind
#

guys listen

#

theyve been releasing patches every 1-2 weeks

latent tulip
#

You can also easily covert the second floor into a storage/ workshop for leather, wool, and milk. That was my plan until the update that added breakable fences came out

vast willow
twin wind
#

and this thursday its gonna be a month since last patch

#

maybe they stopped releasing patches to release the whole thing

#

or..theyre stuck on something

vast willow
#

Not developing

#

But just generally playing the game and gathering some form of constructive feedback

latent tulip
#

We probably going to get a big patch this week or next week

twin wind
#

thats what im saying. this next patch might be multiplayer. or just a big batch of new stuff that was promised like bows

vast willow
#

It’s being released in pinches so we can play it and slowly build on so it doesn’t become too unstable yk

#

If they released the whole ass thing there would be glaring issues

twin wind
#

honestly when I first seen that they will add bows i was thinking they might be broken but cause of the new zombie dispersion its gonna be fine

dense aspen
#

tbh i assumed they had a break week

twin wind
#

plus theyre reworking zombie AI arent they

twin wind
latent tulip
vast willow
#

Build 43 is gonna be fire

#

Stage 1 npcs still hopefully

latent tulip
vast willow
#

Build 42 has been cool and all but npcs will entirely change the game forever

#

Build 43 if it’s still intended for stage 1 npcs will be one of the biggest updates for project zomboid

twin wind
#

lets start the 'when beta43?" spam

latent tulip
vast willow
dense aspen
#

imagine youre 4 months in and a high level npc bandit just snipes you from a distance

latent tulip
#

But they do have a another team just working on b43 right?

vast willow
candid orbit
vast willow
#

Think august of this year

latent tulip
#

When they do b43 I hope they added solar panels, or a way to make bifuel for cars and gennys

latent tulip
vast willow
#

Solar panels are unrealistic cus of the rarity I’m sure

candid orbit
vast willow
#

1993 ppl didn’t really care about green energy that much

candid orbit
#

But if you have a biofuel that multiple people can do together, then it will be fun to try.

latent tulip
stone echo
vast willow
stone echo
#

stops there from being an entire skill that's just 'foraging but to the left'

vast willow
#

As for trapping that’s more of a separate skill

latent tulip
vast willow
#

Since there’s so many ways to trap that they could add

stone echo
#

but logically, you'd put traps along known animal routes, right? which you find via tracking

vast willow
latent tulip
#

Does tracking just show animal routes?

vast willow
stone echo
#

yeah tracking is somewhat of a different skill in reality, but tracking doesn't really have enough to it to justify a ten-level skill

vast willow
#

I’m gonna try test tho

stone echo
#

same feeling as i have with knapping, if there's not enough to justify a whole skill, merge it with something close enough

north mica
#

i would want knapping to remain standalone

latent tulip
stone echo
#

an entire skill for sharpening rocks is wholly uneccesary, merge it with masonry and call it stoneworking

north mica
#

solution: make it easier to grind (which they've already done, and can do more if necessary

#

unlike trapping vs tracking it makes less logical sense to merge it with something else

stone echo
#

but that's still uneccesary bloat

north mica
#

i dont see it as such

stone echo
#

also like. masonry is learning how to carve stone. knapping is learning how to carve stone also.

north mica
#

i think this specific case will remain highly subjective

stone echo
#

also why would you ever bother grinding knapping, yknow? it gives zero advantages because stone blades are worse than metal ones, and even the primitive forge can make simple metal blades

#

which you can get access to by knapping a knife and a chisel and then you're good

#

no need to ever touch the skill again

north mica
#

knapping is by miles more accessible and easier to produce massive amounts of products with

#

no one will argue with you that stone blades are better than metal.

stone echo
#

but there's no situation in which knapping would logically be used save for a couple of basic tools on the path to the primitive forge

#

remember, primitive forge only takes a bunch of rocks to make

#

i've mentioned it before but it's extremely telling that knapping has multiple reskinned masonry recipes exclusively for levelling the skill

north mica
#

knapping is small-scale masonry

stone echo
#

masonry, yes, but you can start making blades with very low metalworking levels

stone echo
north mica
#

you dont use chisels for knapping

#

masonry is a whole other profession

stone echo
#

there's not a metalworking skill and then also separately a bladecrafting skill

#

they're merged, even though there's somewhat of a different skillset

north mica
#

masonry = working big rocks with tools
knapping = the art of smashing 2 rocks together to make something sharp, usually as part of something larger

stone echo
#

and surely you can see how those could easily fall under the same umbrella of stoneworking

#

manipulating rocks into tools and building supplies

north mica
#

a mason will likely not know how to knap, because knapping is more of a survivalist/primitive skill that would be considered very rare in the modern population, save for people who are in some special outdoors clubs

stone echo
#

i think a crucial question for any skill is 'why will a player use this skill' and knapping just has almost none, long-term

north mica
#

does everything need to be longterm?

stone echo
north mica
#

I think knapping is great for early to midgame, its what ive used the most when it comes to making weapons

stone echo
north mica
stone echo
#

who's ever going to grind for knapping 7 to make a long stone blade?

stone echo
#

knapping has no reason to exist above like level 2 is my point, i suppose

#

it doesn't have the complexity to justify 10 levels which is why i feel it should be merged

#

gameplay over pure realism, in this case

glacial badger
#

remove knapping skill and put all it's recipies into a magazine or something

#

because yea, something that is only useful early game doesn't need 10 levels to grind out

north mica
glacial badger
north mica
#

i have said this at the start of the conversation, you can just increase the xp gains for knapping to fix this problem you guys are having

stone echo
#

skill system could also be reworked to justify smaller, shorter skills, but under the current one it sucks

north mica
#

either by yourself or that the devs do it

stone echo
#

i mean the issue isn't 'getting knapping xp is too hard', the issue is 'there's no reason for me to want to level up knapping'

#

because again, it's just a worse version of bone carving, or welding, or metalworking

#

it just doesn't do enough to justify its own existence

north mica
#

What i like is the suggestion that different skills could have less/more skill levels depending on how many crafting recipes they have/how complex the skill is

stone echo
#

that's exactly my point, though. with the ease of access of the other options, why would anyone ever use knapping?

glacial badger
#

knapping would have like 2 levels in that case

north mica
#

Because knapping is much easier and doesnt eat nearly as much resources

stone echo
#

even on a wilderness map, you can set up a primitive forge very quickly

north mica
stone echo
#

then you choose between grinding metalworking or grinding knapping, and one is objectively superior

glacial badger
north mica
stone echo
#

clearly a full suite of useful recipes

twin thorn
glacial badger
#

2 levels. no sharp rock. sharp rock. big sharp rock

stone echo
#

and if we're down to 2 levels, okay, that's not enough content to justify a skill. hence, for the sake of gameplay, nix the skill and merge it with a similar one to bring a little more meat into a proper skill

#

it's like how carpentry is good for more than just building wooden houses

#

and sure, maybe i knap a couple of stone knives very early on, but once again: what about the high level stuff? why are those there? they just won't be used

north mica
#

carpentry is good for that because wood is far more versatile than stone

stone echo
#

and yet wood has the same number of skills as stone

glacial badger
#

if that's the case maybe knapping doesn't need to be it's own skill because it's not as versatile

stone echo
#

carpentry, and carving is arguably only half wood-centric because bonecarving

north mica
#

why does everything need to be versatile

#

what is this urge to making everything viable all the time?

#

can you weaponise farming?

stone echo
#

they call it 'game balancing'

glacial badger
#

because we don't want boring and useless skills..... ????

stone echo
#

garden fork

#

i jest but like.

#

farming has its own distinct, long-term use. knapping doesn't.

#

welding, even primarily as a 'worse metalworking' skill, has a long term use- getting metal resources for smithing and vehicle repair

#

knapping is the only one that just gets entirely replaced with zero reason to use it

#

masonry does make stronger, superior buildings to carpentry, but carpentry is used for molds, furniture, and all manner of other useful things so it's also not entirely superceded

#

knapping could stay if it had its own distinct use, but the issue is that i cannot think of one- there's only so much you can do with 'sharpen rock'

north mica
#

Naturally you'd eventually move on from either wood-carving/bone-carving/knapping to metalworking/welding towards the later midgame / lategame in terms of weaponry-making, no?

I agree knapping isnt the most optimal option for lategame but that doesnt make it useless, i personally have spent definitely a good 80 hours playing B42 on a singular multiple-month save and knapping has been very useful for me to make loads of spears at a very cheap expense, with effectivity higher than simply sharpening a wood stick

#

PZ is a slow-burn of a game and i dont see why a skill only being viable during the early game to midgame is bad

stone echo
north mica
#

but that is due to the nature of the concept of carving itself, some things are simply going to be more universal than others, you cannot change that

stone echo
stone echo
#

look at rimworld, for example- there's just one 'crafting' skill because it would be super tedious in that game to have separate skills for different kinds of crafting

north mica
stone echo
#

zomboid is different, but it's still tedious if you over-divide the skills

stone echo
glacial badger
solid osprey
stone echo
#

metal just isn't hard to come by, yknow? and even on a theoretical wilderness map, the plan is to put iron ore nodes out on the map, presumably harvestable via stone hammer + stone chisel

north mica
glacial badger
stone echo
north mica
glacial badger
stone echo
#

fair enough if that's what you meant but, like, again. the number of knapped blades you'd need to make (especially without a book! and if you have access to the books you straight up will not need to knap ever!) means there's no practical scenario in which you level knapping to the higher levels

north mica
teal mortar
#

We are getting a huge patch it seems

#

Been almost a whole month

stone echo
#

i don't agree, honestly- sure you can make basic tools faster, but the small knife recipe is only level 3 metalworking and you can research craft your existing stone knife to get the recipe

#

and i think the 'simple metal blade' is level 2, even

glacial badger
#

if knapping got put into an "outdoorsman" "survivaly" skill along with... idk. other misc skills. or carving or something. that'd be fine by me.

stone echo
#

the first levels of metalworking are fairly easy to do, and you don't even wind up wasting metal since most metal items can be melted back down into the consituent metal

#

and even then... sure, i can knap. but carving bones also makes simple tools and weapons that are better than the knapped ones.

north mica
#

the benefits of being a hunter man

or just getting lucky with foraging

stone echo
#

bones are pretty common when foraging, in my experience

#

with low zombie population in forests you can pretty much sustain bone weapons just by foraging

untold latch
stone echo
#

i mean... yeah, fair, but that doesn't make it a good thing, heh

#

and it's weird that knapping inverts the usual by putting everything useful at the early levels

#

you could maybe, maybe make a point for the large stone axe being better for woodchopping since axes take a while to get via smithing, but that's very mild at best since crude stone axes function just fine

north mica
#

if you really think about it, it wouldnt be that hard to learn the basics of knapping to make a simple blade, however shitty in quality it may be

stone echo
#

wish they'd do that for other skills </3

north mica
#

yes, because electrical for example requires just as much brains as smashing a rock against another

glacial badger
#

man that definitly missed the point

stone echo
#

i mean with the, like, three things electrical can do right now....
i jest but moreso it was about metalworking/carving hard-gating recipes instead of soft-gating them

#

let me make a crappy, fragile sword at low levels instead of only being able to make a quality iron sword at level 8 </3

#

let me make a baseball bat that snaps after a few swings with low level carving. make me want to level the skill because i can do the things, but the things suck

north mica
# glacial badger man that definitly missed the point

i know what point you guys are trying to make, but i think you are trying to balance everything as much as possible perhaps at the cost of it no longer seeming realistic, which is something i'd be very careful around, because silly, inconsistent skill recipe layouts will certainly leave a sour taste

stone echo
#

insert gabe newell quote on realism here, but yeah, fair enough

#

i'd rather it be fun than realistic

north mica
#

last time checked PZ was aiming to be pretty realistic unfortunately
I dont think they'd be doing it as a great cost of personal enjoyment (and to me the currently wonky crafting isnt taking away a lot of it, however much of an inconvenience it is)

#

i definitely dont think its anywhere near perfect but is is workable

glacial badger
#

i would love pz going for realism if they actually went for realism instead of cherry picking what they want realistic and what they want to make zero sense at all

stone echo
#

for a crappy sword that breaks after a few swings? say, level... four? five?

stone echo
#

cow with less calories than half of a rabbit

nocturne marten
glacial badger
north mica
#

Isn't that a waste?

untold latch
stone echo
#

no, actually. but from a new player perspective, you think 'i want to make a sword' and you make one, but it's a crappy sword because it's your first time making a sword. ergo, you want to level the skill to make a better sword

untold latch
#

I'd prefer having 5 levels taking as long but each one of them being meaningful rather than just a filler. Masonry as of now has, what, unlocked all that really matters at level 2-3? Then why would the skill go up to level 10 if there's no use for it and I don't really have any mean to verify that in game, because I may just not know the recipe? The whole skill system would need rethinking

stone echo
#

yes, effectively the level to make the same quality sword as now is the same- but you can make worse ones at lower levels along the way.

north mica
glacial badger
north mica
stone echo
north mica
#

PZ already partially does it, where some crafted items (such as knapped blades) do not have full durability at the start, aka you technically unlock them at a specific skil level but to actually "master" them, you have to level up another few times

stone echo
#

for the most part, items with condition are the ones that actually matter

north mica
#

which is a bit backwards maybe

nocturne marten
stone echo
#

yeah, which is why it's weird that metalworking doesn't use that system

#

carving uses the system for some items (handles) but not others (short/long bats)

#

feels weird and inconsistent

north mica
#

so this is more of a inconsistency problem

north mica
stone echo
#

for sure for sure, there should be a 'level to try crafting' and a 'level to master crafting' for most recipes

north mica
#

i'm saying "majority" because some items like tool heads will not have the durability stat, so you'd inevitably still have to lock them behind some level

stone echo
#

tool heads do have a durability stat, though?

#

like hammer heads and whatnot, right?

nocturne marten
#

yes but not for working use only for killing zeds

north mica
stone echo
north mica
#

that is not what i meant

nocturne marten
#

i have an hammer for the last 10 months in game

stone echo
north mica
#

you have a handle, you have a head. When not assembled, the head is unusable by the character. It also has no durability

nocturne marten
#

not a single point of condition went down

stone echo
nocturne marten
#

walls?

stone echo
#

hammers don't lose condition from carpentry for example

nocturne marten
#

so only for blacksmitingh?

stone echo
#

nope, buildables don't damage tools as far as i'm aware- only crafting, ie using a smithing hammer when metalworking

glacial badger
#

they def lose condition making walls... i swear they do. right??

stone echo
#

knives in carving as well and a few others

glacial badger
#

i stg i remember having a hammer break while making fences

stone echo
#

do they? i don't recall that ever happening

#

i could very well be mistaken

nocturne marten
#

me too

north mica
#

if youre making walls from scratch, even the planks, your saw will lose cnodition quicker than your hammer

nocturne marten
#

i ve builrt a castle and nothing

glacial badger
#

good i'm not crazy XD

stone echo
#

saw, yes, hammer, no

north mica
#

but the hammer def loses some durability, albeit at a very slow rate

stone echo
#

hm, maybe i just haven't noticed, then

nocturne marten
#

i'll try again

north mica
#

tools like these generally last a long time

stone echo
#

still, tools do degrade over time even without zombie smashing

north mica
#

Yes, just in the span of ingame couple weeks, not days

stone echo
#

and tool heads do degrade separately from the handle

nocturne marten
#

ok i'll try again

stone echo
#

like axes it's super prominent- chop a few trees, then disassemble it once head condition goes down. the axe head remains damaged

north mica
#

i am unsure if most of the tools have both handle / head stats though

stone echo
#

some probably don't, yeah

#

most of the ones with detachable heads do at least

north mica
#

i want electrical to give me the ability to re-invent internet after the fall of civilisation and make myself the new ceo of google

#

I'll call it... zoidgle

stone echo
#

didn't they mention computers potentially getting an interface at some point? be cool to be able to find like, floppy discs with very basic games or useful information on them around ala vhs tapes

nocturne marten
#

but u need satellites no?

stone echo
#

give a little more reason to look through electronics stores

north mica
stone echo
#

electricity grids, unfortunately, somewhat are

north mica
#

i can fix her

#

the earth, that is

#

as far as i know internet only is a thing right now because of the existence of other electrical devices that are able to share data with one another

#

and what isnt immediately stored/shared on pcs, phones and so on, still gets stored in big server rooms, so as long as any of that exists, even a single device, internet should technically be achievable i think

#

just need the means necessary for two or more devices to connect over a distance and share data with eachother

#

tada, internet

stone echo
#

yeah, theoretically if sandbox settings keeping the power on indefinitely were on, internet could likely survive

#

though internet was obviously pretty limited in 93

nocturne marten
#

interesting i didn't know it

north mica
#

what i meant to say that internet itself is a concept

Lets say you had one small server room somewhere, and maybe a couple of pcs scattered across a city, and all of them were connected. you may not have much content on all that, but you could still consider that internet

stone echo
#

true true, fair point there

north mica
#

internet in 2005 was about as much of a internet as it is now in 2025

#

it just keeps scaling more

stone echo
#

and becoming more and more corporatised </3

#

but yeah, computer interface in zomboid would be very cool i think

#

probably no internet in general though, heh

craggy cobalt
#

im ready for the next unstable release. been itching to play.

north mica
#

i think this is just difficult to imagine because the internet as we know it only exists due to all the large companies that run the servers for your internet browsers, the social media, all that stuff

#

no internet browsers probably would mean that you have to input the exact domain address into the address bar to be even able to connect to a site

#

no more search results, nothing

#

but remember that a site still needs to either be run off of a computer or a server

nocturne marten
untold latch
#

The internet was seen as "true freedom" land back then... Well, that was naive, with hindsight. And give the current societal organization the fate of the internet as we know it doesn't surprises me one bit. To paraphrase a bit, it's easier to think of a world without the internet than of a different internet. Sad. Apologies for the tangent there eheh

north mica
nocturne marten
#

ok...wow i just discovered now i was thinking was about satellites

north mica
#

satellites help with the transmission of data, so in a way they are part of the internet

#

just not necessary, you can do the same thing on the ground

nocturne marten
#

so if we have two computers and a server we can actually create a basic internet

#

interesting

north mica
#

i guess you could also have each pc act as a mini server while also remaining a PC a consumer could use

nocturne marten
#

cool

north mica
#

basically spreading the workload between the devices, however practical or nonpractical that may be

#

by the way, something fun i found out, a LAN (local area network) connection doesn't count as internet, and a LAN connection doesnt even need to be connected to any to classify as one. It's a computer networks that interconnects devices within a small area such as a house

however, the internet technically is the largest WAN (wide-area-network) out there, but other WANs exist, typically for private businesses

#

i went very offtopic but it was fun while it lasted

nocturne marten
#

that for sure bau it's really interesting

#

coming back to pz i hope theyhave plans for the new system of the gas protection i mean those air tanks and filters have a very large possibilities

hidden urchin
#

42.8 when? πŸ‘€

candid orbit
wintry lichen
#

still no multiplayer, L update

teal mortar
#

Any minute nowww

gaunt imp
#

Any second now

grizzled oasis
teal mortar
#

Any microsecond now

wintry lichen
# grizzled oasis L Opinion

nah, im waiting with my friends 3 months for some farming chickens and baking bread, i do not want more smithing updates

vernal topaz
#

42.8 in 3…2…1… launch!

ancient scaffold
#

eyo we got the second trailer of gta6 before 42.8

next cargo
#

Fix costume resolution, because always 2k with full or borderless

stone echo
#

yknow, i haven't checked recently- are clothing meshes still kinda borked with female characters? i know that in b41 tank tops and whatnot were really screwy

glacial badger
#

man XD i've been waiting for weeks to play zomboid again because in my head, the moment i start a new save, the update's going to drop and corrupt it

candid orbit
solid osprey
#

I remember someone saying we'd get Half Life 3 before B42 🀣

kindred socket
#

Well?

reef hill
#

we have 42.7.0 so jokes on them

eternal field
eternal field
next cargo
#

Wow update come out in 2025

leaden nebula
#

Y’all are actually just talking about random nonsense in the patch notes

#

Alright

gaunt imp
stone echo
#

proposal: b42.8 tomorrow morning or we start shooting laser beams at random server members

coral oasis
#

let them cook it nicely

#

otherwise ya'll rant here poems cauz of bugs or other annoyances

coral oasis
coral oasis
#

!haha

limpid sail
#

they should add wolfes and bears

heavy meteor
#

!dance

strong wedge
#

!dance

heavy meteor
#

!dance

wise token
#

I miss thursdoids

coral oasis
#

!heli

coral oasis
#

perfect

ancient scaffold
#

Today is the one month anniversary of the last update, may the power of friendship prevent us from collectively losing our minds.

wise junco
#

One month no patch?

#

Alright, dead game

toxic current
#

MP coming today

north mica
#

keep dreaming

cunning delta
#

MP coming in 37 days 4 hours and 20 minutes

grizzled oasis
cunning delta
shy helm
compact pendant
#

Wdym "we"

#

CONSOLE PLAYERS??

shy helm
#

we'll have full release 1.0 PZ before GTA 6 on PC for sure

compact pendant
#

Hope not

shy helm
#

at least there's a planned rough roadmap to go with, some people might say the current Indie Stone members will start dying of old age before PZ is finished

dense aspen
#

The wait will be worth it tho

shy helm
#

I'm more of an optimist in this case, PZ will fill the void of actually good games getting content for the next decade at very least

cunning delta
#

the next generation of indie stone devs will finish the game in 2077

zinc leaf
#

It's dropping tomorrow

heavy meteor
#

!dance

wise junco
spiral hornet
#

Tonightℒ️ded

buoyant widget
#

Tonow

north mica
#

if we get patch tomorrow

#

i will kiss and marry spiffo

heavy meteor
#

bet

kindred socket
#

Nah deltarune is coming out tommorow

teal mortar
#

Spiffo please bless the patch so we can get release soon

candid orbit
round knot
#

Genuinely what is taking so long πŸ’”

gaunt imp
#

Bug fixes probably πŸ₯€

south lagoon
#

it draws near brothers and sisters

strong wedge
sharp belfry
#

In places where there is a visible rock or branch/stick/log that you can now right click and pick up, I think those things should also show up in the foraging search mode. Just so I don't have to right click on that spot to realize that I can interact with the tile. And since those things did show up in foraging before.

coral oasis
#

I am happy it's taking longer, time for more content not just fixes, they are needed as well, but so is the other stuff

toxic current
#

yep MP coming this month

jagged light
untold latch
#

brewing is coming this month, IMHO.

but yeah, your guess is as good as mine

sinful oxide
#

Will the crafting benches for say drying racks be a bit more realistic in future at all? I feel it's a bit cheaty to just flashdry loads of herbs and produce in less than an hour in game. Sos if this is in wrong section of channel.

next cargo
#

6 hours before release

stone echo
#

update drops in fourteen minutes and three seconds trust

eternal field
eternal field
#

i assume they cut that for the time being to get unstable out the door and reimplement it as time goes on and the crafting system is more polished

candid orbit
#

So just wait.

#

If devs can chime in and disapprove the "350 changes" claim (or has upped it to 400+), please feel free. I would love to be wrong.

limpid sail
#

Δ±t better be good

buoyant widget
#

This month -> 42.8 + Rimworld DLC

wise junco
#

Rimworld getting a new DLC?

cunning delta
wise junco
#

I mean, just commit some genocide on Stellaris while waiting for 42.8

#

Biogenesis added another way for me to be an all-consuming eldritch god

cunning delta
#

whats stellaris

next cargo
#

Come ob

buoyant widget
cunning delta
#

what is the DLC gonna be about

buoyant widget
#

We don't know

wise junco
#

Ludeon only announces DLC 1 month before they release

cunning delta
#

it seems like a lot of PZ players also play rimworld

#

2 goated games

wise junco
#

No announcement, no DLC anytime soon

cunning delta
#

im CEO of ludeon, DLC is dropping tommorow

buoyant widget
eternal field
#

Also, hows the gold smelting, anyone collecting gold yet?

candid orbit
#

Nah, I am a PZ player who plays Ostranauts.

#

And Shapez 2

#

And Timberborn, with a big update coming tomorrow.

wise junco
#

It's like saying Half-Life 3 is coming out soon because it's registered in SteamDB

buoyant widget
#

Stop being a smart ass, okay? Tia has already spoken about the new intentions behind the next DLC.

wise junco
#

They haven't announced anything but sound off if you think it's releasing anytime this year I guess

buoyant widget
#

I don't even know why I brought it up. Just wait, then when it comes out we can yell β€œSurprise!” together if you want.

next cargo
#

Check steam ....

ivory bobcat
#

considering how build 41 went stable at 41.77

royal urchin
#

mp coming out today trust me

ivory bobcat
#

i have hope for the 42.8 containing multiplayer

candid orbit
#

Just play Build 41 multiplayer.

ivory bobcat
#

so im holding off

candid orbit
ivory bobcat
dense aspen
#

tbh i would be surprised seeing mp before stuff like bows

candid orbit
#

I thought bows and arrows were pushed to Build 43.

dense aspen
#

fr?

wise junco
#

Release MP tomorrow and ignore all bug reports about duplication glitches and void collisions

dense aspen
#

never heard of devs saying bows wont be coming in 42

crisp sparrow
#

Idc about bows ngl, let’s get b42 mp asap

candid orbit
crisp sparrow
#

People gonna use bow’s for a whole two in game days before just grabbing a gun anyway

dense aspen
#

if i could choose id delay mp by a couple more months just to get bows

candid orbit
candid orbit
crisp sparrow
#

./s

wise junco
#

Archery is inevitable. 50% or more of the groundwork is already there. Fletching arrows is basically just a combination of carving and knapping

sinful oxide
wise junco
#

Just prepare for bows and arrows being locked behind some ridiculous and arbitrary requirements like how fleshing tool was on release

stone echo
eternal field
strong wedge
#

shame they haven’t added the Spiffo Jarring table yet

eternal field
#

What a horrible day to read

reef hill
eternal field
strong wedge
reef hill
#

In TIGS we trust

rancid karma
#

I'm a star, I'm on top, somebody bring me some ham

reef hill
stone echo
#

project zomboid first released as a tech demo on may 28th, ergo multiplayer comes out on that day. trust. definitely true and real.

reef hill
coral oasis
#

they are a part of that and are mandatory for that type of play

ebon pivot
#

True, otherwise all of their fancy crafts with leather are useless because there's simply no way to hunt

cunning delta
limpid sail
reef hill
#

I agree that B42 is better in everyway, but I swapped back to teach a friend how to play recently and it was definitely not unplayable, still fun with friends πŸ™‚

next cargo
#

Check steam

cunning delta
#

Does anyone know if zomboid will ever get steam achievements

reef hill
#

many years ago I seem to recall them saying that achievements was gonna probably be a 1.0 release and onward, but obviously that could change

coral oasis
#

throw rocks at zombies

stone echo
coral oasis
#

or at windows

#

divert their attention while sneaking away

reef hill
#

even being able to throw a popcan or something would be sick

coral oasis
#

there is an reddit post or comment dates from Dec regarding the aiming system and why now this will be possible

#

maybe it will be added later

coral oasis
#

very good point, no way to hunt only forage or trapping, renders tracking useless

dense aspen
#

I wonder if theyll add grapple tech to bigger heavier objects

north mica
#

i think grapple tech for now is just in a very basic state

#

they wanted to properly implement it first, and later they'll expand upon it

latent tulip
#

Wow it technically been a month since last patch so this one is probably gonna be big/ kill our saves lol

candid orbit
#

May and June are pack full of gaming conferences for them to attend to, so maybe we should expect an update patch in July?

untold latch
#

Conferences doesn't mean work grinding to a halt. In my field it's also conference season, that doesn't mean that I stop working on my own project πŸ˜…

stone echo
#

man, i'll admit that at this point, i'm going to be sorely disappointed if the update turns out to just be bugfixes and balance changes

#

i doubt it will be but still

ivory bobcat
#

what

#

it isnt

#

its a crafting overhall

shy helm
#

means next patch to the build 42

#

42.8.0

ivory bobcat
#

it will probably be bugfixes and balancing then

#

most of the actual content is already here

shy helm
#

except industrial machine operating, piping rework, bows, food preservation

#

plenty of major features comin before its done

stone echo
#

yeah, one of those is what i'm really hoping for

#

i think the only thing they've put on their bluesky in the past few weeks is... more tarp clothing, i think?

#

ah right, cow-patterned clothing as well so we're probably getting material-dependent textures for crafted items

plain moon
#

Let’s gooooooooooo

remote lily
#

imagine a PZ world where this guy would be your first human npc interaction:

next cargo
#

Tomorrow

north mica
#

tomorrow

glacial badger
#

Today

next cargo
#

Next day

coral oasis
#

never

glacial badger
#

Now

proud kite
#

whatever

cunning delta
#

What if The Indie Game Store hired us all as unpaid interns and we finished b42 by tommorow

empty knot
#

we get even more bugs if they did lol

strong wedge
cunning delta
#

Trust

coral oasis
#

I didn't say we won't just it will be ruined when done

cunning delta
#

They should take the shotgun model and make it look like a bow so u can shoot multiple arrows

reef hill
coral oasis
#

Xena mode

#

also shurikens

glacial badger
#

Real talk tho, I want slings so badly

lime beacon
#

Wonder if the Devs add freeze time on debug mode?

dense aspen
north mica
#

true

vernal topaz
#

I've been gone for a month selling my house, now it is sold and I am back. Now B42.8 can release because I have free time again sorry for causing the delay guys

shy helm
gaunt valve
compact pendant
gaunt valve
shy helm
#

of course I can't see the future if Indie Stone makes PZ Remaster with all the old bugs reintroduced because they'd be using same code base

gaunt valve
north mica
#

modding support for a game is a good thing but i always find it to be laughable when theres a player-made bugfix put out weeks if not months earlier before its patched officially

compact pendant
#

Doesn't take much to look into why

gaunt valve
shy helm
gaunt valve
compact pendant
#

What are you guys even banging on about

shy helm
#

Never played OG Oblivion, but I have it in my Steam library. What comes to modding PZ, devs can't help it if players see far future intended PZ updates and decide that they wanna create a mod for it far, far early on, like the NPC mods

toxic current
north mica
#

unstable patch withdrawals

shy helm
#

Doesn't mean players perfected or progressed the game when modders have entirely free reign to do any feature at any given time as a mod

#

Also...some modders doing so good work that Indie Stone hired them. Looks like modding provides the game infinite replayability AND talented people to actually progress the game development

cunning delta
gaunt valve
shy helm
gaunt valve
compact pendant
#

fact that they sit on their hands and require unpaid modders to come up with new content and finish the game

#

I think you can just be disappointed with the pace or whatnot without making up shit

untold latch
#

I love how some people a getting free updates, with enough content for some studios to charge the playerbase several DLCs, and they lose their sh*it after a month of quiet develoment

gaunt valve
compact pendant
#

Much less spend your time provoking people with the good ole "cope harder" etc

gaunt valve
compact pendant
#

It's already a disingenuous argument from the get go. We're insanely proud of the game and its modding community. No need to sow dissent or try to push some odd narrative

grizzled oasis
compact pendant
#

You gotta have monster calves from all the jumping to conclusions

latent tulip
#

Wow I really.... like this umm cup of coffee

compact pendant
gaunt valve
#

Your hands must be numbing, sitting on them so much.
Ya'll just are slow af finishing a game. We're allowed to critize you.

Or will you turn off comments and responses here, as well?

compact pendant
#

lmao

gaunt valve
#

Can't have any bad opinions or you guys start banning people, so 🀷🏼

compact pendant
#

Apparently so

latent tulip
#

Dude chill atleast they updating the game

grizzled oasis
#

Broski just mad about his life and has to vent i guess

gaunt valve
#

Sorry to disrupt the echo chamber, everyone. I guess we should be happy an unfinished game is just strung along.

latent tulip
#

I played the stomping land they haven't abandoned this like they did

shy helm
gaunt valve
#

NasKo would you say I'm being disingenuous by expecting the game to be finished after almost a decade?

shy helm
#

well, you can stop supporting the developers and move on with your life, PZ too slow, so why play it?

compact pendant
compact pendant
#

I think it's pretty clear what exactly you said that was disingenuous

#

You might figure it out eventually, I'm just gonna move on with my day. Hope you enjoy yours.

gaunt valve
#

Literally coping becasue everyone has a half-assed argument for why we shouldn't expect it to be finished. It's sad everyone here is just cool with it.

shy helm
#

I paid like 15 euros for PZ back in 2017, and I've gotten 980 hours of gameplay out of it. Pretty good exchange for a game that already offered so much. And it still probably has a decade worth of content coming, talk about great money-to-gameplay ratio!

shy helm
#

of course you didn't ask, you can't see yourself being wrong

gaunt valve
#

Because it's not wrong to want the game to be finished.

shy helm
#

just shut down anyone taking part in your argument and its an easy win

gaunt valve
#

If you think I shut you down, you must be very very soft.

grizzled oasis
latent tulip
#

I mean you bought a early access game what were you expecting?

shy helm
latent tulip
#

Triple A game push half bake games out for 70 dollars and then fix it years later

gaunt valve
wise junco
#

If my boy is this mad about PZ, I can't wait to see him explode when he learns about Dwarf Fortress

shy helm
gaunt valve
#

Very exciting.

grizzled oasis
shy helm
latent tulip
cunning delta
hallow vale
#

my use of my time is simply superior

shy helm
hallow vale
#

I go on discord to complain about people being in an echochamber and everyone who isn't part of my own echochamber is simply coping hard

#

should make a reddit post about it

gaunt valve
#

Let's be clear, I do LOVE the game. I'm allowed to be frustrated with the development speed and I'm allowed to make the observation that a majority of the content and fixes came from modders, which I find pretty disappointing.
Making dumb comparisons to other games YOU play is just lazy.
The game is older, and not even out of early access, that is disappointing.
Again, I'm allowed to say and feel that.
The pathetic attempts at personal attacks just makes it abundantly clear none of you will argue in good faith about this.

shy helm
#

Gotcha, you think the speed of development is slow. Fair enough. Now will you allow other opinions or are people just coping who think differently?

hallow vale
grizzled oasis
#

Yes you are allowed to have that opinion as well as we are allowed to dislike your opionion.

gaunt valve
#

Why are ya'll so offended by the word coping? You're offering excuses for them, that's coping, that's OKAY.

hallow vale
#

nobody is saying you can't be disappointed or frustrated

#

that's what they meant when they said you are being disingenuous