#42.7.0 Unstable Released
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I mean...that's more of a "flavour/ambience" item than anything. It's not like there's scarcity of food items in the game. It serves very little "mechanical" purpose
fair, i guess, i just like having the early game food variety
helps break up the cabbage (271) in my freezers
I get that. Would not be the end of the world if half of the ketchup in spiffo's would be swapped by that box eheh
i've noticed restaurants spawn weirdly low amounts of food honestly
i've never actually found a pizza in a pizza whirled
save for the slices sitting on tables that are rotten by day three
just going through residential neighbourhoods consolidating fridges is by far a better way to get food than breaking into the local spiffo's
Honestly, I am of the opinion that food in the game is always too much... but that's just the hardcore player in me. Food items should be low, in my view. Otherwise, it defeats the purpose of 1. Half of the foraging 2. Farming. 3. Hunting 4. Animal Care and 5. Fishing.
5 systems around food. No need to have plenty food around at all.
oh i half agree- for preserved food, yes
but i think it's okay if fresh food is super common since you can't save it all, yknow?
low food count would also be a little better if calorie values weren't near-universally way too low too; most restaurants are lucky to spawn a day's worth of calories inside
That's not true... Spiffos have a dozen ketchup inside. That's more than 24k calories
okay, yes, spiffo's is an exception thanks to the ketchup, but most other restaurants don't
also it being entirely in ketchup is still weird, heh
oh 1000%
spiffo's is probably fine honestly, it's other restaurants that i tend to take more issue with
pile o crepe and generic diner/burger places seems to be particularly egregious with how little they actually spawn
guess they wanted to get across the "ransacked" vibe
that'd make sense if there weren't also pre-looted buildings, which implies that we're the first one looting these buildings
also locked doors, intact windows
really my main issue with it is that there's a few restaurant types that have very few across the map- chinese restaurants have like two locations total outside of louisville, same with mexican
so if you decide to go out of your way to get some uncommon ingredients, you're unlikely to actually find much of value
yeah... If you zoom out, the whole map is empty. And towns are very "diluted" if you pass me the term
Compare any vanilla map with a Raven Creek, or a Trelai, or a Pitstop. Those modded maps are way denser.
haven't ever used modded cities myself, honestly
i will say that the new towns are way better than some of the old ones
You'd notice the difference in density.
compare riverside to irvington- irvington genuinely feels like a real town in kentucky, as someone who's been there quite a few times
and riverside shows its age the most out of any town in the game
Makes me think, I've never seen a takeaway before in PZ
yeah, they basically only spawn in office fridges
Very few points of interest. Very low density of buildings, not realistic container density, too spread out. Those are all vanilla towns in b41. Modded maps arent like that
They feel actual sprawling cities. Only town that approaches that is LV in vanilla.
like a takeaway resturant, like chinese or indian
there's a wok and rolls in the mall but that's about the only one that comes to mind
do you guys have that in America? non chain ethnic takeaways?
honestly? i've yet to explore louisville properly; i've made a few tiny expeditions and driven around the big areas a bit but it's so huge and impressive
for sure, there's a bunch around though they've been dying out a bit as of late
happy wok and whatnot
though that is a chain actually
dw, I have 2.5k hours and I must admit that barely been there
it's such a huge feat of map development honestly; a few interiors are a bit barren but it's still super impressive that there's that much there
recently broke 1k hours myself
modders do it too.
it only feels impressive if all you saw is riverside eheh
fair, fair, suppose i ought to check em out sometime
i do hope the old towns beside muldraugh get some love sooner or later
muldraugh's revamp is super nice; it'd be great to see that level of quality in rosewood, riverside, etc
they are kind of barren in some parts but they all still feel like real buildings... which is yeah super impressive
some of it could be excused via lore as well since I noticed some of the emptiest buildings are either larger buildings (more spread out) or they are in low income areas
I am pretty sure that they touched on Riverside and Rosewood already. I noticed quite a few differences compared to B41. They would definitely need more love regardless
have they? i've not noticed much difference there myself, at least not to the extent of muldraugh
Nothing major. But there's differences
riverside pd is still smaller than my local small-town pd with a single police car
no the junkyard was 100% there in b41
Those are B42 additions. And in the town proper there's also some minor differences
you do mean riverside and not rosewood, right? rosewood had the drive-in in b41 and i thiiiink there was a junkyard too
I mean riverside
The drive in is new. Junkyard too, but maybe it was there and I'm trippin
hm, didn't see the riverside drive in in my most recent visit but i supposd i missed it
junkyard was definitely there in b41 though; i remember pulling a car out of there in mp
all right, I was tripping π
honestly my biggest issue with the current map is just... how far out of the way the new towns are? there's a ton of cool base locations but it sucks basing right on the far edge of the map because it makes things like louisville an insanely long drive
not really a fixable problem, though. i'm just tired of setting up shop in the west point/muldraugh area, heh
yeah the map is big
a playthrough or two ago i based up in a farmhouse west of irvington and stars was it awful driving to any other town
irvington is cool but has by far the worst connections out of any of the towns
east where you have to drive along endless boring, forested roads and cut through riverside or north where you have to pass through the super-infested speedway road and choose whether to go further north to ekron or go through a maze of tiny dirt/gravel roads east towards echo creek
suffers the issue of the rest of the map. With the added downside that is on a corner. Map is empty. Modders will come to the rescue
kinda but like, brandenburg is on the main highway and ekron has some decent connections to get there, irvington really lacks a 'main road' to get there
Irvington is surrounded by farmland for miles.
where was the riverside drive in, by the way? i'm not seeing it on the b42 map
Aaaaal empty
I was tripping, I was thinking of rosewood. My bad
ahh, thought that might be it
yeah, rosewood had the drive-in in b41 as well
really i just wish irvington had a road here-ish
such a pain having to divert all the way around towards rosewood to get there
There's plans for that area. But nothing incredibly exciting
oh huh, where's this from? i don't remember seeing it anywhere
From a Thursdoid I think
ohhhh right right i remember, back when they were talking about the map expansion
interesting that there's a town to the east that didn't make the cut; that'd be great for balancing out the map a little
So ye we miss a couple things map wise. A refresh for existing is not out of question
it's very west-loaded for everything other than louisville
I hope we'll have it eventually
for sure for sure, i kinda figured we have all the major towns they plan on adding besides fort knox itself
two towns a powerplant a a "mountains" area, which is interesting!
No clue but the framework is there. Just like skyscrapers, but wider and made of dirt I guess ahah
I am hoping for change in temperature and mountain fauna...A bear...?
bear in mind........
would be nice to have a colder, snowier area where you might actually have to use some of that winter gear that's in the game
as is you can pretty easily get through january with a t-shirt and maybe a hoodie if you really need it
interesting that 'guston' seems to be right where the schrodinger's steel mill is now
schrodinger's in that it is simultaneously abandoned for decades (covered in ivy, no loot in basically the entire thing) and currently in operation (has new-looking flyers advertising jobs and about a million zombies wearing welder's masks and coveralls on-site)
possibly guston is the steel mill, just an internal name
unless guston is the name of a town
yeah looking at the map...village more than anything
maybe they kinda merged it with echo creek?
thanks for grabbing that image though, this is super interesting
i hope they actually add that better connecting road to irvington, heh, it sucks having this be the best way to get there
yeah, looks like mostly roof details
No worries, I stored it for the occasion π
yup... it's not like there's no room
yeah, i guess they just don't want to cut too close to the military research facility?
there is technically a closer road cutting through echo creek i missed but still
...wait.
i am blind.
ahah
still, odd that it's a collection of side roads with no real 'main road' to get there
there's the one south of march ridge but it is so far out of the way
Yeah... Honestly, I really want to think that there's something major coming in that area. Otherwise all that emppty space makes absolutely no sense
plus literally every other major town is connected to the highway directly i think
yeah, hopefully that spot gets filled out a little bit
I was was a mapper, I'd know where to build
forgot about riverside, that one isn't. but don't worry because everyone else also forgot about riverside.
and even then it kinda-sorta is
true true, just wanna try to avoid building places where the devs might build later
brother
it's a smaller road but kinda sorta still the highway i think
if nothing else, it's a straight shot off the highway as opposed to irvington's cutting through gravel roads
irvington's poor road connections to the rest of the map, at current
Hmm
it's my favourite newly-added town in b42 but a pain to drive to
every other major town is connected directly to the highway, or riverside where it's still kinda connected
fallas lake does not count as a major town
Well, I agree that the b42 areas have a little bit poor road system
True
But I think it's because they made that part of the map much more realistic
New towns make sense now, not like Rosewood
the new towns are good, yeah, but they're also a place you'll wind up naturally by just driving along major roads
True
brandenburg is at the end of the highway, following the double-road south of there or going west from echo creek past the steel mill brings you to ekron, but you're not likely to find irvington without specifically trying to navigate there
I maintain that vanilla maps, old or new are too spread out
accurate for kentucky, in fairness
Look at this modded map. That feels like a real town
fair, i just kinda assume they shrink them for the sake of gamification and all that
Oh yeah
It's dope
otherwise louisville would probably be the size of the entire map we have now
Probably
Lol
I can play very well in that modded town, no need to shrink them to be playable. To the contrary actually
I hope that the devs will do something to that highway next to March ridge that hasn't been updated in 10 years
yeah, i suppose they're just trying to avoid people staying in their spawn towns forever- like with current louisville, once you enter you absolutely do not need to ever leave again
and if towns were accurately-sized, it's be a similar thing happening with them
that's where fort knox is supposed to be in the future, i think
Gimme fort knox π‘
i haven't been to fort knox itself but i've been to a different military base in kentucky, and it's an interestingly-different layout for a town really
very few actual houses but a lot of barrack-type housing, still has restaurants and grocery stores and whatnot inside, duty-free stores, and the obvious military facilities
really, i want to see the bullion depository in zomboid myself
fun fact about the depository, actually! in 93, it was actively turning all the opium stored inside into morphine- wonder if that'll make it into the game, heh
and when i say all the opium inside. it had something like 69,000 pounds of opium inside.
i know logically there's no real way to open the vault (100 hour timelock, requires multiple codes known by individual staff members there, etc) but given endless time and all the tools you could find in kentucky, with no police or military to stop you, i imagine you could break in eventually
Crazy stuff lol
fort knox is cool :)
hey, according to an image in one of the thursdoids, it's planned for b43
up here
honestly, i don't think it needs to? there's plenty of open space
i am curious if we'll ever be able to access the indiana portion of louisville
Hmm, would be awesome
breaks the rule of it being 'in kentucky' and all but you can technically access indiana in the current build of the game anyways by bridging the ohio river
i thought the military just arson'd it to set up the exclusion zone?
it's right on the border of it and all
The wiki states that it was burnt prior to the outbreak
is there a source on that claim? wiki is uhhh unreliable at the best of times
Well, I only saw it at wiki
I mean, realistically we should get a newspaper or sum about that
maybe, depends on if news about the burning got to the media before everyone started focusing on the zombies
True
Maybe it was burnt on 4th of July?
Because of fireworks or something
And by that time, the first infected were already there
Soo...
Yeah
I really wanna know when and how the hell did ekron/irvington and brandenburg fell
I mean, they are pretty far away from the OG exclusion zone that is not even a thing in game lol
I've forgotten, does the latest thursdoid come at the end of a month or near at the beginning of a month?
Normally it is last Thursday of every month - the blogs are on hiatus as the devs are busy busy though
My opinion: Until Multiplayer update comes out, I don't believe the blogs will return.
I think the Nintendo Switch 2 comes out before Multiplayer Update.
considering just how much they rewrite on the multiserver front how they handle server side authority, i can kinda understand why they wanna want to release it only when they are absolutely sure its ready
some parts of the community dont quite seem to understand the label unstable
Yeah, that's the one.
i do would love some more blogs on tech ramblings with the new update
loved the few very technical blogs we got more aimed at modders
I've seen the cookie jar, super rare but it does spawn
Put all my cookies and sweets in there π
yeah, did a littl research and it's apparently a 0.1% spawn
which is fair, just odd that the takeout container is equally as rare and only spawns in fridges
out of curiosity, did it spawn with cookies inside?
wow smh my head not having a perfect memory of playing project zomboid, not a real fan π
that bear besides the cookie jar also seems to be yet another cookie jar
but the spawn rate for it insane
Iβve had takeout containers spawn and I think money boxes but I canβt think of anything else
kindly go explode
project zomboid's big thing is that it is absolutely huge with its content
but that also means i cannot remember everything

yeah i did notice, fixed it here because i am blind π
patch today or not today ?
anybody's guess... My gut says tomorrow
bless your gut
I can also imagine that we get 42.8 not this week but next week since easter holidays always means vacation time for lots of people
some of them have been active during the holidays cauz the internal builds were updated during that time
it all depends on what they have got going for the next patch and when it's ready well it's ready
I always prefer a patch that is considered ready over a half-baked and rushed patch π€·
Labor Day is closer to me on May 1. It's a much more significant day for the world than many people think.)))
mostly no one wants that, the longer it takes the better, they'll maybe add some more content
machines, brewing, etc
On everyone's soul (yes, EVERYONE) it comes out today
If it doesnβt come out today it will come out ||1 may || 
bring back mp
W take π
Muldraugh's revamp is π―/10 visually, meanwhile realism is completely out of the window with it, not that it was much better previously, but at least it didn't seem like this small town has the police department the size of IRL Louisville
Devs never confirmed any mountains though, the image that has "mountains" marked on it as an area is basically a fan-made interpretation of what is underneath the added labels/markings
Skyscrapers have nothing to do with hills, let alone mountains. No framework is in place that would facilitate ground elevation, i.e. being able to spawn vegetation, wildlife, zombies and vehicles above (or underneath) the ground
you know there are facilities with basements and tunnels that have zombies underneath....
Tarkov Equipment UI should be in the base game fr, way easier to manage clothing
It's planned to be added alongside military NPCs, as per a super old blog post or whatever it was. You can find it through the PZ Wiki
Louisville does not extend into Indiana, not in 1993, not now
An annotated map shows fires and dead people (possibly soon-to-be reanimated), so likely happened when the exclusion zone was breached
ooh, I never knew that
Do we even have a name for this town?
Honestly, we don't exactly know where the exclusion zone starts/ends. In fact, the initial exclusion zone (as of the start of the game) was smaller than the one established a bit later (like 1 or 2 days into the game). No boundary is known at all as regards the southern/eastern/western areas, only northern (aka Louisville and its boundary camp and associated fencing)
We do know Fort Knox is in the exclusion zone, but how much further the exclusion extends is never disclosed
Yup, that kind of sucks
Those are buildings, not ground elevation
None that I know of
I just like those little lore things, but I get that adding fences and checkpoints on the whole map might be a bit..strange thing
Basically a ghost town not even on the map
π¦
True, I wish we could get A LOT more info on it
Exactly they should have had some smaller blockroad closing westpoint and muldraugh
100%, they said that there were hundreds of soldiers in the area...the question is: Where the hell were they actually lol
It wouldn't be strange at all, just add some small military roadblocks (like a single jeep/Humvee and a road barrier on all roads). This would actually align with the TV/radio lore, as people on the radio in particular reported the military "blocking even the small country road" (the one to the east of West Point bridge)
It was super nice to have those roadblock full of blood and destroyed
First, we need to get more army stuff like cars lmao
Also LV is kinda too clear to be a city where a battle took over
I always said that to my friends when we were there
I hope they gonna add some more lore buildings road blocks, mess in LV, labs in the area
But I agree that it would be cool, just some small checkpoints, similar to those from dying light, the following. And probably like a 2 times bigger ones outside of each bigger town
Hope so
Yeah lol
There are some mods for41 give you the idea of them but still it should be vanilla
Ngl I would love super in-depth military stuff in PZ, like different ALICE LBV configurations for COs, NCOs, riflemen, grenadiers, machine gunners, etc. etc., but first greater equipment variety would be needed - binoculars for COs/NCOs, grenade launchers (particularly the underbarrel ones for M16 rifles), actual machine guns (like M240 or M249). And I know this stuff isn't happening π
"There's a tank in front of my house in Louisville!"
Meanwhile players wondering where the hell did the tank go once the player in question is in front of that very house
There isn't even an armored vehicle depot anywhere nearby, so they couldn't park the tank anywhere anyway
the tanks were never actually there, it's all in your head
Not even a light vehicle depot, nothing
the military is fake
And the armory? Literally a tent with a garage door that has no key for it on the map
Yup
Clearly the quartermaster run off as soon as he was ordered to close the door for the night...
Finally folk who agree on this topic lol
Now we know why the infected soldiers don't have rifles or ammo on them π€£
Lmao π€£
The armory was closed, so were the soldiers' weapons
We should see WAY more zombie soldiers, also just randomly chilling in towns
Not only big quarrantine areas, as far as I know they actually went into those towns and not only built a Invisible fence around them lol
Fight the undead hordes with your uniforms - especially use your civilian, non-regulation t-shirts that are omnipresent! Also don't forget to unblouse your trousers, tuck your shirts, and wear winter jackets in the middle of summer! Just don't tell the higher ups what our General did to us...
The state of the US Army in PZ is horrible
Terrifying even
Horrible even
Man, I gotta drop my mapping project and add some checkpoints
I'm waiting for a B42 map export so that I can add static police roadblocks to some of the traffic jams
It's stupid how some of them face only one direction without any visible obstacle that would have stopped them
As well as upgrade march ridge
Lmao
In line with the lore should be only blocks closing wp and muld like a block on yhe intersection in south muld will explain the destroyed cars
Like the traffic jam on West Point bridge - why'd they stop on that bridge? The road was clear... all they had to do was drive forward
But not in every single town
The only blockade in front of them was the border camp, where ANOTHER traffic jam was situated. But at least that one can be explained by the barriers/fence at the camp
In every town doesn't have so much sense and will be super easy find mil equipment
Just Muld, west point and brandenburg for me
Irvington should have a abandoned convoy
By lore should be only muld and wp and yes maybe some abandoned trucks
Maybe they expanded their checkpoint stuff
Yeah, that's another place where a static roadblock should be placed. There are 2 other places where I'd want to place roadblocks:
- the highway intersection south of Muldraugh
- a bit to the north of Muldraugh PD where regular cars spawn (for some reason), probably I'd turn them into a traffic jam instead of adding a road block there tho
Maybe at the small army barracks around the map
The bridge between wp and LV
This one for sure
Maybe if we make a suggestion post and put a lot of like they will keep it in consideration
Also forgot about Louisville's northern bridge - instead of only traffic jams there, just before the roadblock/fencing a few police cars should spawn (and police zombies ofc)
Especially now that they are still finishing the map
Exactly the bridge should be destroyed
And blocked
Yeah, they had helicopters inside the exclusion zone too, as per news broadcasts reporting on them leaving the zone about 9 days into the game
Also the bridge of Brandenburg should be destroyed
9?! That's longer than I've thought
Lore states it's destroyed already too, but it's actually only fenced in actual gameplay.
For clarity, I'm talking about the one that's inside Louisville, at the norther far-end of the playable map
I think it already is
Maybe 7, idk
They left...
... zomboids
For this i think they will never do it there is already expanded helicopter event
Maybe maybe
At least we got them
To be honest for me, they should have pay more attention on the map, More destroyed LV, check points, I don't understand how and why they skipped it
They made a huge Muldraugh, very nice, but all the rest is kinda abandoned
I wish PZ was set in like 2013 π₯²
So much cool stuff in regards to vehicles and military equipment would be within the game's default scope, and thus more modders would pick this stuff up (instead of all the 1990s cars; I mean, they're cool, don't get me wrong, but personally I prefer 2010s stuff much more)
The army barracks also seems like camping grounds
Muldraugh has the single biggest police station on the map right now
Meanwhile irl the Muldraugh Police Department can't even afford a tiny shack of their own, instead basing itself in a combined school-city hall-police department building
It's understandable is the town they started pz i think is just a love affair
What i say is" ok u made muldraugh beautiful, don't leave the others alone
I think more love would be shown if the town was recreated 1:1, right now it's only the overall layout and name that's shared with irl
Other towns, including the behemoth that is Louisville, definitely should get a touch up
Lv should be like racoons city in RE
It should get nuked? π
Between munched by zeds and nuked.....a mess of blodd and guts
I gotta go people, I'll be back In an hour or so
See ya
πͺ
Doesn't fit PZ's lore though
See ya
The virus is airborne, and most of the infected you see never even saw a zombie in person before - or after - contracting the airborne virus
Why not the channel they made in the ds they were talong about people fighting the zed advance with military groups
That was at the checkpoint/exclusion zone fence
No no if u read the ds channel about the 30 anniversary it say it clearly
So basically people fending off the hordes heading for Louisville... meanwhile the population of Louisville turned into zombies
Yes I remember that
Groups of people with some military leftover trying to fight back the zombies, and fall for the sickness
Exactly i'm not asking warthogs destroying LV or f18 with napalm
Also no mention of anyone in those groups turning into zombies
But at least more blood and destroyed buildings
The hours align with "it all happened in the boundary camp"
But still don't u find LV to clean?
Crank up randomized building stories in Sandbox, at least you'll get some more burned out houses and/or barricaded ones
I expect so clean muld and wp, cause of the evacuation but not LV
It's definitely too clean, yes. I only disagree in adding blood and signs of combat to it
I don't mean a full blood's bath
A bit like small areas got in battles
Litter etc. should be a thing, but not significant signs of any kind of battle as NONE happened before the player gets there (or other survivors once B43 is released)
That would fit for the boundary camp 100%
And bodies
This is gonna be now with the looted buoldings mechanic
Another thing i would appreciate is to see the baseball stadium used as military camp
The problem with the sandbox is that if u add more building stories u gonna have it everywhere, they should zoning those a bit more
Like for the cars if i had more of cars stories i will found tens if ambulances finishing to have more medical stuffs than an hospital
check the next day
RIP π
The convo's over already
fuck
So I don't think you missed on much
π
I think it would be helpful if in the crafting menu for things like armor and weapons, to display the item tooltip when you hover over the output of the craft.
I think it should have a toggle that only shows the craftable items you can do with your current levels.
And set that to be enabled by default.
Good progress so far
everywhere is a bit too clean
game needs more enviromental story telling in general but ig its not a top issue with the game
example of something similar would be the crashed train in Irvington, if the game had more stuff scattered around it would make things a bit more interesting cus the current randomized story zones can sometimes feel a bit cheap
For me is a big issue cause it's kinda kill the atmosphere, I don't really care about all the primitive/wilderness stuffs.....
primitive/wilderness is this decades cars
Decades cars?
what would you suggest to see in the game?
Just wanted to inform you fellas that 42.8 is today. Trust me bros.
Lemmy just emailed me to tell you guys Dissonant is lying
Being a zombie apocalypse, with realistic elements i would like to see more survival, weather events affect the player, like crops and other, more small features like instead of havinf already cutted logs, full logs to be use for construction, more reasons for scavenging, magazines etc.....personally i find the game very easy, zombies should be more threatening, with formation of hordes and being attracted by the sound of character's base, i like the crafted weapons and armours, pottery should be more usefull till now it's kinda useless, i mean being able to craft gardening pots for indoor farming, more lore trlated locations, maybe a bit extra lore, to make it even more deep with the different theories, i have a very long list, i tried a run in the wilderness, even with a bow mod, without and with zombies, i kinda stopped after 3 months in game, at the moment for me the wilderness have sense in a rp multiplayer context, just this, but is just a personal opinion
But sure i love the fact of primitive things, in a rp it can make me think to cretae a group like the seraphites, but personally not for zero zombie run in the middle of a forest
Considering still missin many elements for a full survival in wilderness like preserving food for long terms
The hell this dude is yapping about
Ceramic pots, indors farming, bows and food preservation are valid themes but other than that it's just your lack of motivation to play. I think you just got bored of playing it
Nope.... I'm actually make a new run till next update, i posed some limits like for my vehicle I'll take pieces only from same car model, etc and i made it very difficult i found it challenging, my problem is i come from games like TLD so i need a real challenge in survival and more realistic as possible, and i find really nice i had a vanilla run in 41 were i survived ten years, i have 4000 h most of them sp, i play only hardcore rp. I just find a bit out of theme the wilderness survival but it's just my opinion.....
And considering the lore there is absolutely need of more lore locations, something that actually make i feel that something happened, like this seems like all the humans just disappeared leaving everything clean...
Everything tbh does seem too clean there is no real destruction besides the cool Louisville quarantine area burned down, I like the environmental story telling of things like that and I think we definitely need more of it
Dude, maybe try touching grass once in a while
Also tf is TLD
The long dark
Itβs a survival game that has nothing to do with project zomboid
i think u r just bored
no
touch grass then
)
ππππ i have 3 dogs so i touch a lot of grass
You could have 3 cats and still touch grass lol
Just happen i have dogs...π
π«‘
My apologies then, but still 4000 is some insane numbers
I know people with like 7000 h, o don't want to reach those numbers π
A Tropical storm blows through the area and there's no wrecked furniture, blown out windows, destroyed roofs, trees toppled over
Even the Erosion is really tame
Cracks and tears in walls but they will never collapse
Roofs that never break even 10 years later
No potholes forming on the road from a lack of maintenance or collapsing underground systems
No flooding of any kind, ever
getting cars to be fun and playable pretty much ate up 50% of dev time. Multiple major engine rewrites. Massive implacts on other promised gameplay features (NPC's). Even now after so much time and effort there are still arguably significant gaps in the feature. And all that effort for a feature that actively works against some of the core gameplay loops. Cars mean you actively have to engage much less with other core systems like combat, stealth, item weight. Having a car turns a tense game of what is worth carrying to one where you can just carry all your loot with you. Having a car trivializes the challenge of other systems. It makes all the content in the game feel much smaller, meaning the devs have to make even more content and create long boring gaps of nothingness between to make it not feel empty. And there is the realism compromises.
If they had just said "zombie virus makes gas explode" then they could have saved years of work and gotten way more impactful and polished features out the door way sooner.
I'm more than happy to have more realism than just making superhuman zeds and ignoring reality for the sake of "game must be hard, harder, hardest ever" ideology
can't have a post-apocalyptic nu-medieval rebuilding society if every day is about being hunted by superzombies relentlessly
same, plus a lot of what ends up happening in zombie apocalypse stories is other groups of survivors become just as large of a threat as the zombies are, if not even larger.
once they eventually add NPCs it would be really cool if that happened in zomboid too, like zombies are still numerous and highly threatening but as you adjust and learn to deal with them, it's the survivor NPCs that become the biggest threat
Me too i don't like the idea of super/special zombie, i think zombies will became, with time, just another predator, that human get used, the real danger should come from survival in the first moment and after setted up from npc not zombies
As players and NPC survivors learn to cope with the undead, zombies should dwindle in numbers significantly, to the point that they become basically a background to inter-group/inter-survivor interactions
exactly, I would love that
as the years go by it just becomes post apocalypse stardew
Something like 28 Weeks Later perhaps
The society is rebuilding, but a reintroduction of zombies on a larger scale is a threat
Ofc that threat would be non-existent with instant zombification etc.
But on the default settings it would be somewhat of a threat... but then, shambler zombies are basically a non-issue
No .8, Indie stone going for the fingers-up-ass WR
They be cooking something big
yes MP
For once that makes sense
MP would be very anticipated big thing
Ensuring least bugged version of it
Can only sleep and hope to wake up for big news
Just embrace the time it takes.
My guess is 42.8 on the 5th or 6th of May with unstable MP 
not to be a hater but multiplayer is very unlikely to come before all of b42's major systems (ie bowyery, brewing, advanced machinery, etc) are implemented </3

I think there is still stuff to come before MP
like we discussed brewing, archery, machines, etc
this, sry didn't see it
Will be no MP before machinery, and machinery won't come with MP at the same time.
Will be MP + everything else I think in .8
And .9-.10 will be MP
still some are lacking like glassmaking, very few items you can craft with it
yeah, i do wonder what they'll add to glassmaking besides the obvious of more windows, maybe car windows, and the milk bottles you can find on occasion
Glass arrowheads
max 2-3 items are useful and i think there are a total of 5 items
there is actually a broken glass spearhead which is neat

i do think they ought to find a solution for 'remove glass' on those full-windows so they aren't still visually spikey
really 'removing glass' on those tiles should just remove the window entirely and make them walkable i think
maybe some decorative some bottles, glass panes for a greenhouse maybe
greenhouses do seem like the most practical application, yeah
maybe
grow stuff even in winter, heck, maybe even it gives a way to farm the more exotic produce (ie mangoes, pineapples)
skylights would be good if they, yknow, actually worked for light propagation
Glass dust to blind zombies
really the only practical things glassmaking theoretically has with current recipes is making windows (which is buggy and only works in player-built windowframes, jars for food preservation, and i suppose glass bottles would be good for storing a lot of individual kinds of liquid as opposed to the amphora which is moreso mass storage of one liquid
really though, i can't think of many liquids you'd want to store? at least in terms of ones that you would produce without looting
water, milk... i suppose alcohol once we can make that?
Chemicals
i mean i don't know what chemicals we'd be synthesizing in a circumstance where you have to create your own glass bottles instead of looting them
oh, animal blood as well
hm... odd that cooking oils aren't a liquid now that i think about it
Crafting scopes for guns would be cool
speaking of, i really hope we get a way to render animal fat down into oil, lard, and whatnot- vegetable seed oil being the only way to get it is a little rough
true, true, though i'd imagine it's way easier to just loot a scope
binoculars or something that let you pan the camera farther away would be neat
Whenever I use seed oils I see my character get slightly less manly and right wing
He's joe rogan after all
Damn vegan oil takin away our rights 
If there's no death involved it's not manly enough
I wanna be able to cook everything in beef tallow and nothing else
yo devs fix ur game Bru what is tsπ
Lmao
b43 leak lookin fire
Cope will kil you
Id love having just glassware. Like, glasses, and plates maybe. A vase where you can put flowers in for base decor or eventually if you get higher levels stuff like lenses for, idk, glasses, rudimentary western style scopes
And on a medical / chemical expansion then you could obviously also make Al/chemical beakers and vials and stuff
yall ever just stop to think. why is there a crowbar floating on my back or how are these tools floating on the side of my belt

I wouldn't mind that...
Is there MP yet?
Damn guess Iβm not playing it yet
Wdym MP already here
Tbh weapons that don't have physical means (f.e. slings) of being attached to your body shouldn't be able to be attached to the "back" - instead, something like attaching them to a backpack should be introduced. At least that would make more sense than the current state of things. I mean, irl your back wouldn't be able to have a baseball bat glued to it with pure willpower, like it happens in PZ (same as you wouldn't be able to shove 10 rifles up your ass while naked)
You just need to be extra special
will bayonets ever be able to be used?
The weapons stay attached through the pure strength of their back muscles
also the chainsaws
Technically there exists a model of an M16 with a bayonet attached to it, but it's not used in the game and has no functionality to it
I thought theyd only go on the hunting rifles?
Hunting rifles aren't supposed to have bayonets lol
What even is the MSR supposed to be to begin with
no idea, it does horrible damage to be a rifle
No update today ? 
The longer 42.8 takes to drop, the higher the chance to see a major feature. Happy to wait a tad longer if that's the case!
are we allowed to start asking pat if it's update day every day again yet
Yes. But he's allowed to ignore you
sounds like a deal to me :)
anyways yeah, good luck hope the update's going well on the dev end too
sounds like we get the update today
It is called the Wonder Woman attachment system.
lol
let them cook it otherwise you're gonna complain again metalworking is not fixed π
blacksmithing > metalworking
whatever you wanna call it, actually b41 metalworking is now welding
honestly i don't quite understand why they changed it like that- i can see renaming it to welding, but naming the smithing skill the old name of a skill you changed the name of in the same update seems like it has no purpose other than confusion, hah
metalworking is only smithing, right? i can't think of any non-smithing uses of it at current
mostly yes
building stuff from metal that uses propane is welding
if you barricade, build metal fences you get welding xp
also scrap weapons, armor
if you forge metal armor you get metalworking xp
thats future content along with the gunlight attachment
no eta on when that stuff will be added
ah ty
well everything you will forge from chunks, bars, quarters, etc will grant metalworking xp
what if i smelt tools to get chunks of iron ?
also some sawing of items
I didn't get any xp
yeah, no xp from smelting stuff into metal at current
oh ok
after crafting nails from chunks I got
but it does not require any level in metalworking nor welding right ?
some recipes for splitting/reconstituting metal bars and whatnot do but general rule, if you craft it at a forge it likely gives xp but if you craft it at a furnace it probably doesn't
smelting metal has no skill requirement
how did you get this level ?
does it require advanced tool ?
there's a couple of level 0 recipes
can i do it with primitive ?
no
uhm ok
i thiiink you still get gatekept from primitive start, i forget which tool it is though
from 0 you can't lvl up metalworking without looting tongs and a punch
oh
or small chisel
i never found any tong, only vise grip
they work
really ?
tongs are best found in fireplaces in rich homes
yes
vise grips work for some recipes but not all
as a replacement of tong ?
yes
ok i will try
yep, i haven't noticed a pattern in which recipes allow it though
also the heading tool is required in a lot of craft isn't it ?
mostly armour i think?
those tools are breakable when used in crafting ?
technically yes but they last for quite a long while
make a spare once you unlock the recipes but don't overly worry about it
tongs no
no, tongs can break
i've had them wear down while crafting
they take quite a while though
It never happened to me
cause tongs don't have durability in the tooltip
yeah, weirdly it only shows up after they get damaged
I've used them quite a lot and they were fine and yes not durability in tooltip
i'd grab a screenshot but i got got in my savefile lately by hearing radius for some reason not working in the dark </3
crafting nails require heading tool
check heading tool
yes also the iron bar quarter need an iron tong
can't craft it
yes that too ;)))
so the vise grip is useless for the nails
cause you need the tong anyway
also the pottery wheel require nails π
ehh details ;))
that should be easier to make later on with maybe a new craft recipe for sacks
you should be able to put sand into a bucket
it makes sense right ?
the bucket is not hard to craft
why ?
this will be balanced because the sack is kinda locking out progression
you need a sack to take sand
and a shovel
also clay
Yes, but i mean, they should change it so that we can use a bucket
you can forage for clay with stones focus near roads
iron ore spawns should be balanced in the procedural lands cauz it spawns so low
I didn't find any with foraging 10
Theoretically, there's an almost infinite source of iron thanks to the tools planted in the bodies of zombies, isn't there?
with smelting
depends on settings
default settings
you need a lot of small stuff and not all of them can be smelted
a lot of them can
yes but apart from kettles, etc
check how mane spoons and fork you will need cauz it's not 1
you need 10 nails to extract iron piece from them
fyi
So 10 forks is a box of nails yeah that actually really good
Dude whereβs the multiplayer, come on Indie Stone what are you guys doooing
they ran away with MP patch so we don't get custody of their beloved child
My mother ran away before I was born
it happens if you are a chicken
π
starting to dread the next patch
bound to have shit tons of complaints if its not MP, and shit tons of complaints if its not a patch with size appropriate to the waiting time for it (randomly chosen expectations per complainer)
I too find myself wondering what possibly could it contain, whether it'll actually introduce enough major systems so I could start a save that doesn't get ruined by further big ass patches
just a personal dread cus I keep replying to many complainers lol
pointless
They should be glad I'm not on the dev team, I'd figure out a way to temporarily ban them until 6 months after MP releases 
it was just a month, tho?
a month with a week less, too
there was this little event called easter that quite a few countries still celebrate and have as public holidays
did you know that you can get high off of gasoline and its considered as an inhalant
I imagine said complainers wouldn't think that far through it though
People get used to by-weekly patches faaaar too easily π
Let me tell you, there's a 99% chance that next patch is NOT MP, as we still miss quite a few major systems (Bowery and machining comes to mind). My realistic hope is that we will see some minor map changes/addition, as well as a more fleshed out crafting system. My secret hope is to see bowery land...but even that I'd find a very demanding expectation to have now
i didnt know but i'm not surprised by it either
people can get high from glue
yeah.. also wait till you hear about getting high off of felt tip sharpies π
yes, seems very good
I have tried that on .2.0 and it was different
it required 10 spoons or something like that to make a chunk
we have it, they gave it to us earlier this week and told us to charge 50 EU to anyone who wants it
as I said It before, the longer we wait the better
they're making me start a proper Vintage Story run, and I love it, pls no MP or patch until B42 is fully ready
hehe
I remember back in 41 unstable builds just kept coming for 2 years on
and when we all believed they were stuck in development hell, 41 stable released
let's all engage in a little thought experiment:
imagine B42 multiplayer as a stack of pancakes you've been lovingly dousing in syrup
Case in point:
your going to blow b42 up with your mind?
no no, it's just a metaphor
everytime someone asks "mp when", nasko blows up the pancakes, aka: delays MP for another week π
lol

What if i want waffles instead


It'll take at least half a year until MP releases because the release of MP is now seen as the soft relaunch of the game. Personally, I dislike this practice. However from a business point of view, it makes sense. As the generated hype causes the most new and returning players when it happens.
And it's understandable why TIS wants to avoid any potential swarm of bugs, issues and complaints when they soft relaunch their product
Hence why they want the majority of new items and mechanics well included, implemented and mostly bug free before they go ahead with it
does anyone know if satchels are wearable with SCBA tank? I feel like itd make sense to atleast allow satchels
throwing this in here as well, a little visual representation of how i imagine a potential evolved recipe cooking ui looking :)
Surely UI wizard-modders as Rocco would be able to pull this off easily
addendum thoughts:
- click + drag into boxes or click box and select, like how the liquid system works
- the entire ingredient is always used outside of some outstanding cases where it clearly should not happen, ie the bags of dried beans
- 'favourite recipes' can include your own favourited recipes, or recipe cards you find in the world- these could include the 'easter egg' foods like the portal cake, and also maybe give a slight buff to calories + happiness when eaten :)
waiting for b42 mp day 135:
that really good
Dont worry, you'll be able to get to 69420 days ;)


that's pretty cool, I would also like for the menu to show potential ingredients I can add even if they are frozen, currently if I stand near a fridge if won't show ingredients that are frozen which is annoying so I have to guess what ingredients I can use and then heat them before finding out if I can add them.
why did you cook this hard
that's a pretty good concept
something that you could perhaps post on the forums or something
guarantee the devs will at the very least make note of it
Fresh baked stuff should already give a happiness bonus
Cook harder, all of you.
Oh yeah, GTA6 got delayed 1 year from now.
they waitin until other companies hike up prices of games so they can have their 100 USD/euro base game
Didn't Nintendo already start that chain
apparently Xbox also hiked up old console prices and new starting price of their games
anyway....I heard indie games are 10 times better
happily playing good games, which often do not cost a kidney
If you wait a year they go on sale anyway
Why steam is the best gaming company
Indies are the way to go
I kind of imagine GTA VI may be what breaks the camels back if people dont like it and if it does cost a lot as is rumored
i wish they didnt remove workstation UI's because this way you could make stuff like this waaay easier
like in the leadup to B42 we had these uis for kilns and drink dispenser machines and whatnot
i want those back
yeah, still seems nuts that they decided against that
Apparently the playtesters didnt like it, to which id say, uhhhhhhh, L take of gianormous proportions
i mean surely it can't be worse than the current crafting ui, heh
The UI's were great
and as said above having them would make it easier to learn how to do or enable smoother to do more custom UI like them
now we got nothing in their stead >:(
π
The same reason we dont have animated title screens now
because people freaked out that it could be AI made
to which they removed the title and loading screens entirely
number 1 wish for the ui is 'please just let me click and drag items into boxes'
eh, the loading screens were bad either way, and i didn't see anyone complaining about the title screen
reasonable for tis to suspect ai if it came from the same guy, though
i think the loading screens didn't fit the vibes of the game anyways lol, way too goofy for the tone
Idk man, if people complain that something could be made with ai, why would you take it down if itβs not made with ai
i think the reasoning was not wanting that specific complaint to overshadow b42's release which, fair
i do think it's best to keep the loading screens gone, but as far as i could tell the title screen didn't have the ai-image-vibes the load screens did? i can't say for certain but i think that part specifically was well-liked
nah, they're waiting for b42 hype to die down a bit then they're going to release it to build up hype, we know how this works
The AI bit may be here nor there, i wont comment on that- nor is it important to the point, which is that when they removed those title / loading screens? They REMOVED the ability to easily set CUSTOM ANIMATED GIFS FOR TITLE / LOADING SCREENS ENTIRELY.
It had a full custom function coded into the game to play gifs in your screens which people could have swapped out for custom titles and movie files! Thats just Gone now and TIS didnt bother to even leave as much as the SHELL of that feature behind for modders to use???
oh, wasn't even aware of that, eesh
now how will my loading screen play the entirety of morbius compressed to an acceptable size π
we could have had the TLOU loading screen
or the entire spongebob movie in a compressed mp4
but now we have nothing, not even placeholders
they could have just deleted the art pictures / mp4's with a static set of black screens and an .mov of the old title screen
but nah, just, cut it entirely

wtflip man
that is an interesting question to which we probably may not get an answer here
yo this is good
thanks, i think it'd be a huge upgrade compared to the one million right clicks method we have right now :)
like. what a lovely ui this is. surely this could not be improved in any way.
Zomboid core
We do have a food/cooking rework planned for future builds π
We should have a whole build to cooking related stuff
build 49 trust
build 49, my grandchildren will be playing. hopefully
ooh, fantastic to hear! hopefully nutrition values get patched up alongside that :)
They couldβve used a compilation of all the little map previews they have in the town selection screen
Maybe it could preview life before the apocalypse
I hope nutrition values get patched up a little bit before that >.> (by "builds" i'm thinking b43 and beyond, i hope to god some numbers can get changed before then lol)
that would actually be really cool
When update
When I feel like it
the date goes up to May 3 in 25 minutes (itβll vary with your time zone)
which year?
dear god how long have i slept
lol, why is Nails in French but the rest aren't?
that's how bad TIS is at translations ?
install mod manual gearbox for pull easy because torque
waiting for b42 mp day 136:
keep waiting it ain't gonna be here for a while
People are so "OMG AI made this! remove it!"
Meanwhile 90% of those people: uses AI to do 75% of everyday work at school/job/university/whatever
I may be wrong in the percentage, but the point stands: a majority of people nowadays use AI to do stuff for them that they then get rewarded for handing in as their own
Was it the case with Zomboid? I don't know. Were the loading screens cool? YES. So who cares who or what created them?
People complained the other way around - title screen is AI-made, the rest are "made by something or someone, we don't care"
I mean, I agree with the likely hypocrisy, but I also agree with ai being avoided.
Was it ever confirmed if it was ai?
... and so because of the advanced image we are stuck with old art and no hope of getting anything new anytime soon
I'm 100% into avoiding AI, but one has to understand how to use AI to do something that can't really be done otherwise without spending many, many hours on it just to be like "oh! right! I missed 1 LETTER NOBODY MENTIONED ON THE INTERNET"
I don't think the art's creator was confirmed. It was only said that it's being "investigated" and that was the last thing I know about this subject.
RIP functionality I wasn't even aware existed at some point until now
Seems like TIS overreacting at this point
Absolutely! It's a tricky balance at the moment considering how quick to react the media is on the subject.
I feel like the other thing for alot of stuff like this (like in regards to decisions made behind the scenes and also the questioning the reasons why certain decisions are made) is simply we dont know. I mean, that's really the case for alot of questions regarding production of a game/show/etc. The joys of jumping to conclusions on the internet
Like, I can understand removing the loading and title screens entirely, but removing the framework behind them? That's overkill and doesn't even have anything to do with "cleansing" AI work from the game
If only TIS held a general vote among the community on whether the new title/loading screen art is to stay or be gone forever π₯² . Sadly, we're not devs so we can only wish
It looks so good
This is amazing
Speaking of the title and loading screens, has anyone made a mod which adds the images back in? I think I heard from someone that the images are still in the games code but are not being used.
The images are NOT - I repeat, NOT - in the game's files, and as was pointed out above, the relevant code was nuked.
A notable community member with the name of Unjammer/Alree did try collecting the screens, but I'm not sure if he succeeded in gathering them all
Man that comment was so old, also I donβt think you understood what the problem was XD I would hitch up a vehicle and it would slowly slide away on its own lmfao. Leave it for the night and it would be stuck on a fence across the street
i genuinely want to find and brutally kill every single person who complained like a butthurt baby over it.
I LIKED the new screens, FINALLY we had something new
but noooo, the world would end if they kept it in. So now we have fuck all
people need to learn to keep their mouth shut
If people asked about it being AI instead of being all-in for "OMG AI ART", we might have still had them... But no...
Merely alleged AI art
Basically nothing about the loading screens pointed at them being AI-made
And the main menu art looked good regardless of who or what created it
for me the art looked so off
that accompanied by the inconsistent details akin to something only seen in ai art made me dislike it
the issue is how seemingly butthurt people were about it
if we all just inquired about it and maybe were a bit more civil they couldve given us a toggleable setting to let the loading screens stay ingame or something
unless theres a workshop mod that brings them back it's just completely fucked forever
Everytime someone says B42 combat is difficult im just gonna whip out this picture
nothing beats the old konga line strat

its just slightly longer now
At the time of release there was such big backlash (to the point where it was dominating all chats+reddit TIS ended up flagging the word AI, which would get you timed out) I think most would have voted against
- Fuck ai art
- Even if they werenβt ai I didnβt really like them
Also, if they havenβt said explicitly that itβs not made with ai, itβs probably ai. It would be so easy to clear up lol
Any AI pictures is just a collage of stolen art. And if a company is fine with not paying artists for their fair work then I'm totally chill with not paying for that company's products
the art was fine, the backlash was not
If I'm not mistaken TIS said they hired a guy to draw it, but he screwed them ower and used AI to generate it
aw man that's depressing
Doesn't matter if it looked fine or not. AI art is bad because it's using people's work without their consent. It's bad the same way as piracy is bad
Kind of, they said they contracted him - and that they had worked with him before (he made Bob on the car back in the day) but they never publicly confirmed it to be AI
Either way pretty sad
I do not think piracy is bad in absolute terms
And propagating piracy while being a gamedev company is kinda ironic, ain't it?
I don't comment on the morality of using AI, for me that art was irrelevant, I was curious about other stuff like mechanics, content, etc
I didn't care much about it
My work is probably stolen because of AI but since i'm not doing "art", i guess no one care
piracy is stealing
!heli
]

error
honestly the loading screens looked awful in my opinion- they were way too cartoonish for zomboid's tone and, whether they were ai or not, they had a really off-feeling sheen to them. the main menu screen looked fine but it's been a little while so i don't entirely remember it.
it's weird because that initial hospital one in st. peregrine they showed in one of the thursdoids still had that weird sheen, but it lacked the awful cartoony look of the three that actually made it into the game
!dance
!dance
I liked the concepts like the one in the lore where they see the first zombie walking in West Point, but I do agree the style just felt off
oh yeah conceptually, cool ideas for what the art pieces should be, but execution was just not it
it would be cool if we see them return with a slightly different style approach
yeah, hire a new artist or something
Whatβs the best west to level masonry besides breaking down large rocks
From level 0
i think once you hit level 2 you can start making basic walls with it
carve stone bricks
once you hit level 1 at least, until then it's basically just breaking down rocks and using pickaxes on rocks in the world
I do still wonder if it's still possible to customize the loading screen despite the code being nuked.
I don't think I've seen this art somehow, does anyone have a link to it?
I have pictures; it got removed very quickly after release due to backlash for possible AI
heres the one I refered to earlier in the lore
and heres the other one I have
i assume it was the easiest and quickest way to just remove the logic that shows the image as a hot fix until stuff has been cleared up
I would assume towards full release they might reintroduce the code, with either changed art work or a clearer idea whats up with that artwork
AI or not, these didn't fit the aesthetic of the game one bit. They don't belong to the overall style of pz at all. That's the main issue with those images
yea I agree, they dont fit whatsoever, I really hope we get something similar inna better style sometime
Should get Unconid to redo them
waiting for b42 mp day 137:
definetely AI
I am not sure about that. And to me it's irrelevant. That art feels like a foreign object in the overall PZ style. That is what really matters (to me))
If it wasn't for Spiffo's and Fossoil logos, I would never be able to just look at the images and go
"Oh, yeah that is Project Zomboid".
Δ± agree
looks ai to you, doesnt really look ai to me, and that's enough to me. The decision to get rid of the loading screens shouldnt have been so definitive and one-sided, at least they couldve made it a toggleable setting which is turned off by default. Everybody ends up happy
i hope that once new (new new) loading screen art comes, it has the same visual style as the posters/promo pictures ingame
lowpoly characters, with some nice lighting to finish the looks
im not a fan of the old art
not exactly remarkable either
not in the way it used to be possible. No.
Loading screen has any and all logic missing from it, its now hardcoded to be black screen only
the main menu is now the same ancient png again instead of a movie file
( as if people can still tell at this point )
All they had to do was go over with a textured brush to break up the shiny ai look.
Hopefully someone tells them to do it so we can have the new loading screens back.
Even tho they are releasing more crafting recipes, leveling in single player is still in a very weird spot
Has any dev confirmed, the focus of the b42 system is strictly multiplayer? because it seems that way
It feels more like "specialize in a certain thing, and the other things, some other player will specialize in and you two work together"
but for single player is more like "well, im not a blacksmith, im not leveling this shit in any way lol"
as far remember they mention the fact that will be added a "affinity" system were a player will find very very difficult levelling all the skills, to push the specialization in mp and the use of npc when 43 will drop
I'm gonna guess the affinity part will be a toggle in sandbox since not everyone enjoys MP
unless, of course, the NPCs will be smart enough to get shit done crafting wise...
in MP you will have an advantage to choose a proffesion and leveling those skills
in SP it's not necessary to level every skill depends mostly on what type of run you're doing
well its not necessary to even level anything at all, but people want to
tbh I would easily see myself getting everything to max skill in SP as part of a mega long run
also take into account the time you usually survive, if it's not more than 1 month they aren't worth it
that's their choice and they should live with it
if I could not survive longer than 1 month I probably would be very sad
I just have gotten bored around 4 months part in B41
most don't and they want to have everything from the start that's when they complain
well that doesn't hold as an argument really, sandbox is there so you can edit the gameplay as you wish
no reason to not include toggling off affinity system
metalworking is a late game skill
it requires mats and tools and up until you get stuff runnig takes a while
doesn't mean a single player run can't get that far
you have infinite time in a sandbox game, infinite time to learn all the skills
they just don't see it that way
most of the stuff added in 42 is.focusing on late game
Npcs can improve the game a ton and I can't wait
NPCs will be so smart they'll change sandbox settings for their own benefit.
Can the NPC's please be smart enough to break free from their own programming and create a global robot revolution?
when new oatch>
when its done
π¦
We might never get anything new tho... Considering that even just suspicion of the art being AI-made led to the community going crazy over it, I can't imagine devs would want to make another attempt at it anytime soon
if thats the case, then its a shame the devs arent more firm on their personal decisions
the community simply cannot dictate everything in development because otherwise it would be a whole lot of clusterfuck shit
oatch
No patch

If horses do get added in, then we'll have a true wild west game
still no new patch? Indie stone studios at gunpoint from the elite to not release a new patch
they cannot but their opinions and complaints are important for the devs
and when there is a huge backlash they cannot ignore that
Guessing, it's probably next week
or this week if you're in a different time zone
that will change the game dramatically like cars in b39
the gameplay loop to be more precise
!heli
!rj
:)))))))))
that left RJ eye got its share of petting :))
up to that point when it's red and oozing
!hana
die? no. Dih? ye.
@solid osprey 
Haven't checked in in a few months... how's the crafting today?
I haven't done much with it lately... From what I have heard it is in mostly a good place, but there is still a few bottlenecks.
Got a simple forge and furnace set up finally
Nearly two months in. But itβs nice to feel like thereβs some end game progression now
So far the worst part is not getting metalworking experience for making things in the forge
Furnace**
I would recommend using the xp shower mod, shows how much xp you get from crafting things.
Makes it alot easier
did u get leg muscle strain after that much
yknow, i noticed a ton of flower gardens around the map that all have this specific pattern to em- i wonder if the trans flag resemblance is intentional? be a cute touch if it is i think :) π³οΈββ§οΈ
metalworking is still bottlenecked behind the punch or small chisel set, glassmaking needs more attention and love because there are only 2-3 items which are relevant to craft with that, carving is ok, tailoring the same, knapping could use some boost
pottery is ok-ish atm, welding same as glassmaking needs more love
this is for .7.0
Meh, maybe you are over thinking it.
Naw
I don't see it tbh :I
Looks like a normal stone bordered pink flower patch to me
Seeing as though they crushed a lot of things in updates weeks apart I wonder what a month+ worth of stuff will come in 42.8
I'd say it has more of an alien creation look to it
its not that deep
π
waiting for b42 mp day 138:
But also easter holidays within that time
probably
Probably just pink flowers but hell yeah possible trans representation
honestly think its a coincidence
can tell the patch being MIA brings people to wild topics
like me finally being past my GPU issues, just installed a new 5080, can't wait to test it one day with PZ
I forgot to re-download the mod that allows that stuff, good reminder
Today I dreamed that the next update will have multiplayer... Maybe this is a sign?
Have you checked which month was it in the dream? π
Noπ₯Ή
July 9th trust
I dreamed I had a girlfriend
And neither of these have come true

Its definitely coming dont worry
