#42.7.0 Unstable Released

1 messages Β· Page 3 of 1

stone echo
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squid especially i wish was actually possible to come across before it spoils- primary spawn is meat shelves in grocery stores, which are not refrigerated for some reason

untold latch
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I mean...that's more of a "flavour/ambience" item than anything. It's not like there's scarcity of food items in the game. It serves very little "mechanical" purpose

stone echo
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fair, i guess, i just like having the early game food variety

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helps break up the cabbage (271) in my freezers

untold latch
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I get that. Would not be the end of the world if half of the ketchup in spiffo's would be swapped by that box eheh

stone echo
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i've noticed restaurants spawn weirdly low amounts of food honestly

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i've never actually found a pizza in a pizza whirled

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save for the slices sitting on tables that are rotten by day three

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just going through residential neighbourhoods consolidating fridges is by far a better way to get food than breaking into the local spiffo's

untold latch
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Honestly, I am of the opinion that food in the game is always too much... but that's just the hardcore player in me. Food items should be low, in my view. Otherwise, it defeats the purpose of 1. Half of the foraging 2. Farming. 3. Hunting 4. Animal Care and 5. Fishing.

5 systems around food. No need to have plenty food around at all.

stone echo
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oh i half agree- for preserved food, yes

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but i think it's okay if fresh food is super common since you can't save it all, yknow?

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low food count would also be a little better if calorie values weren't near-universally way too low too; most restaurants are lucky to spawn a day's worth of calories inside

untold latch
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That's not true... Spiffos have a dozen ketchup inside. That's more than 24k calories

stone echo
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okay, yes, spiffo's is an exception thanks to the ketchup, but most other restaurants don't

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also it being entirely in ketchup is still weird, heh

untold latch
stone echo
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spiffo's is probably fine honestly, it's other restaurants that i tend to take more issue with

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pile o crepe and generic diner/burger places seems to be particularly egregious with how little they actually spawn

untold latch
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guess they wanted to get across the "ransacked" vibe

stone echo
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that'd make sense if there weren't also pre-looted buildings, which implies that we're the first one looting these buildings

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also locked doors, intact windows

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really my main issue with it is that there's a few restaurant types that have very few across the map- chinese restaurants have like two locations total outside of louisville, same with mexican

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so if you decide to go out of your way to get some uncommon ingredients, you're unlikely to actually find much of value

untold latch
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yeah... If you zoom out, the whole map is empty. And towns are very "diluted" if you pass me the term

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Compare any vanilla map with a Raven Creek, or a Trelai, or a Pitstop. Those modded maps are way denser.

stone echo
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haven't ever used modded cities myself, honestly

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i will say that the new towns are way better than some of the old ones

untold latch
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You'd notice the difference in density.

stone echo
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compare riverside to irvington- irvington genuinely feels like a real town in kentucky, as someone who's been there quite a few times

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and riverside shows its age the most out of any town in the game

round knot
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Makes me think, I've never seen a takeaway before in PZ

stone echo
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yeah, they basically only spawn in office fridges

untold latch
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Very few points of interest. Very low density of buildings, not realistic container density, too spread out. Those are all vanilla towns in b41. Modded maps arent like that

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They feel actual sprawling cities. Only town that approaches that is LV in vanilla.

round knot
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like a takeaway resturant, like chinese or indian

stone echo
round knot
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do you guys have that in America? non chain ethnic takeaways?

stone echo
stone echo
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happy wok and whatnot

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though that is a chain actually

untold latch
stone echo
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it's such a huge feat of map development honestly; a few interiors are a bit barren but it's still super impressive that there's that much there

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recently broke 1k hours myself

untold latch
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it only feels impressive if all you saw is riverside eheh

stone echo
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fair, fair, suppose i ought to check em out sometime

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i do hope the old towns beside muldraugh get some love sooner or later

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muldraugh's revamp is super nice; it'd be great to see that level of quality in rosewood, riverside, etc

stone epoch
untold latch
stone echo
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have they? i've not noticed much difference there myself, at least not to the extent of muldraugh

untold latch
stone echo
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riverside pd is still smaller than my local small-town pd with a single police car

untold latch
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Like...Riverside didn't have a drive in

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or a car junkyard

stone echo
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no the junkyard was 100% there in b41

untold latch
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Those are B42 additions. And in the town proper there's also some minor differences

stone echo
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you do mean riverside and not rosewood, right? rosewood had the drive-in in b41 and i thiiiink there was a junkyard too

untold latch
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I mean riverside

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The drive in is new. Junkyard too, but maybe it was there and I'm trippin

stone echo
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hm, didn't see the riverside drive in in my most recent visit but i supposd i missed it

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junkyard was definitely there in b41 though; i remember pulling a car out of there in mp

untold latch
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all right, I was tripping πŸ™‚

stone echo
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honestly my biggest issue with the current map is just... how far out of the way the new towns are? there's a ton of cool base locations but it sucks basing right on the far edge of the map because it makes things like louisville an insanely long drive

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not really a fixable problem, though. i'm just tired of setting up shop in the west point/muldraugh area, heh

untold latch
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yeah the map is big

stone echo
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a playthrough or two ago i based up in a farmhouse west of irvington and stars was it awful driving to any other town

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irvington is cool but has by far the worst connections out of any of the towns

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east where you have to drive along endless boring, forested roads and cut through riverside or north where you have to pass through the super-infested speedway road and choose whether to go further north to ekron or go through a maze of tiny dirt/gravel roads east towards echo creek

untold latch
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suffers the issue of the rest of the map. With the added downside that is on a corner. Map is empty. Modders will come to the rescue

stone echo
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kinda but like, brandenburg is on the main highway and ekron has some decent connections to get there, irvington really lacks a 'main road' to get there

untold latch
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Irvington is surrounded by farmland for miles.

stone echo
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where was the riverside drive in, by the way? i'm not seeing it on the b42 map

untold latch
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Aaaaal empty

untold latch
stone echo
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ahh, thought that might be it

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yeah, rosewood had the drive-in in b41 as well

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really i just wish irvington had a road here-ish

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such a pain having to divert all the way around towards rosewood to get there

untold latch
stone echo
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plans? how so?

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fort knox should be farther east than that if that's what you mean

untold latch
stone echo
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oh huh, where's this from? i don't remember seeing it anywhere

untold latch
stone echo
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ohhhh right right i remember, back when they were talking about the map expansion

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interesting that there's a town to the east that didn't make the cut; that'd be great for balancing out the map a little

untold latch
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So ye we miss a couple things map wise. A refresh for existing is not out of question

stone echo
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it's very west-loaded for everything other than louisville

untold latch
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I hope we'll have it eventually

stone echo
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for sure for sure, i kinda figured we have all the major towns they plan on adding besides fort knox itself

untold latch
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two towns a powerplant a a "mountains" area, which is interesting!

stone echo
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good to be proven wrong

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i do wonder how mountains will work in this game

untold latch
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No clue but the framework is there. Just like skyscrapers, but wider and made of dirt I guess ahah

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I am hoping for change in temperature and mountain fauna...A bear...?

stone echo
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bear in mind........

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would be nice to have a colder, snowier area where you might actually have to use some of that winter gear that's in the game

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as is you can pretty easily get through january with a t-shirt and maybe a hoodie if you really need it

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interesting that 'guston' seems to be right where the schrodinger's steel mill is now

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schrodinger's in that it is simultaneously abandoned for decades (covered in ivy, no loot in basically the entire thing) and currently in operation (has new-looking flyers advertising jobs and about a million zombies wearing welder's masks and coveralls on-site)

untold latch
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unless guston is the name of a town

stone echo
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it's a real town, ish

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location accurate and all

untold latch
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yeah looking at the map...village more than anything

stone echo
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maybe they kinda merged it with echo creek?

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thanks for grabbing that image though, this is super interesting

untold latch
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Riverside got some minor change. That's it

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layout is unchanged

stone echo
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i hope they actually add that better connecting road to irvington, heh, it sucks having this be the best way to get there

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yeah, looks like mostly roof details

untold latch
untold latch
stone echo
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yeah, i guess they just don't want to cut too close to the military research facility?

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there is technically a closer road cutting through echo creek i missed but still

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...wait.

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i am blind.

untold latch
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ahah

stone echo
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still, odd that it's a collection of side roads with no real 'main road' to get there

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there's the one south of march ridge but it is so far out of the way

untold latch
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Yeah... Honestly, I really want to think that there's something major coming in that area. Otherwise all that emppty space makes absolutely no sense

stone echo
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plus literally every other major town is connected to the highway directly i think

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yeah, hopefully that spot gets filled out a little bit

untold latch
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I was was a mapper, I'd know where to build

stone echo
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and even then it kinda-sorta is

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true true, just wanna try to avoid building places where the devs might build later

heavy meteor
stone echo
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it's a smaller road but kinda sorta still the highway i think

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if nothing else, it's a straight shot off the highway as opposed to irvington's cutting through gravel roads

heavy meteor
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What ya talking about guys?

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Seems interesting

stone echo
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irvington's poor road connections to the rest of the map, at current

heavy meteor
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Hmm

stone echo
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it's my favourite newly-added town in b42 but a pain to drive to

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every other major town is connected directly to the highway, or riverside where it's still kinda connected

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fallas lake does not count as a major town

heavy meteor
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Well, I agree that the b42 areas have a little bit poor road system

heavy meteor
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But I think it's because they made that part of the map much more realistic

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New towns make sense now, not like Rosewood

stone echo
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the new towns are good, yeah, but they're also a place you'll wind up naturally by just driving along major roads

stone echo
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brandenburg is at the end of the highway, following the double-road south of there or going west from echo creek past the steel mill brings you to ekron, but you're not likely to find irvington without specifically trying to navigate there

heavy meteor
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Yup

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I had a fun time driving to ekron from Echo creek for the first time lol

untold latch
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I maintain that vanilla maps, old or new are too spread out

stone echo
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accurate for kentucky, in fairness

untold latch
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Look at this modded map. That feels like a real town

stone echo
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fair, i just kinda assume they shrink them for the sake of gamification and all that

heavy meteor
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It's dope

stone echo
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otherwise louisville would probably be the size of the entire map we have now

untold latch
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I can play very well in that modded town, no need to shrink them to be playable. To the contrary actually

heavy meteor
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I hope that the devs will do something to that highway next to March ridge that hasn't been updated in 10 years

stone echo
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yeah, i suppose they're just trying to avoid people staying in their spawn towns forever- like with current louisville, once you enter you absolutely do not need to ever leave again

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and if towns were accurately-sized, it's be a similar thing happening with them

stone echo
heavy meteor
stone echo
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i haven't been to fort knox itself but i've been to a different military base in kentucky, and it's an interestingly-different layout for a town really

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very few actual houses but a lot of barrack-type housing, still has restaurants and grocery stores and whatnot inside, duty-free stores, and the obvious military facilities

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really, i want to see the bullion depository in zomboid myself

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fun fact about the depository, actually! in 93, it was actively turning all the opium stored inside into morphine- wonder if that'll make it into the game, heh

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and when i say all the opium inside. it had something like 69,000 pounds of opium inside.

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i know logically there's no real way to open the vault (100 hour timelock, requires multiple codes known by individual staff members there, etc) but given endless time and all the tools you could find in kentucky, with no police or military to stop you, i imagine you could break in eventually

stone echo
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fort knox is cool :)

heavy meteor
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Hell yeah

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Why didn't we get it tho πŸ˜•

stone echo
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hey, according to an image in one of the thursdoids, it's planned for b43

stone echo
heavy meteor
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Oh that's cool

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I wonder where will the map expand in b43

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Like which direction

stone echo
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honestly, i don't think it needs to? there's plenty of open space

heavy meteor
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Kinda fair

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I wonder which build would be the final one πŸ€”

stone echo
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i am curious if we'll ever be able to access the indiana portion of louisville

stone echo
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breaks the rule of it being 'in kentucky' and all but you can technically access indiana in the current build of the game anyways by bridging the ohio river

heavy meteor
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Cool as heck

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I want to find out as to what has happened in the burnt town....

stone echo
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i thought the military just arson'd it to set up the exclusion zone?

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it's right on the border of it and all

heavy meteor
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The wiki states that it was burnt prior to the outbreak

stone echo
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is there a source on that claim? wiki is uhhh unreliable at the best of times

heavy meteor
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Well, I only saw it at wiki

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I mean, realistically we should get a newspaper or sum about that

stone echo
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maybe, depends on if news about the burning got to the media before everyone started focusing on the zombies

heavy meteor
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True

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Maybe it was burnt on 4th of July?

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Because of fireworks or something

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And by that time, the first infected were already there

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Soo...

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Yeah

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I really wanna know when and how the hell did ekron/irvington and brandenburg fell

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I mean, they are pretty far away from the OG exclusion zone that is not even a thing in game lol

humble onyx
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I've forgotten, does the latest thursdoid come at the end of a month or near at the beginning of a month?

coral oasis
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ehh at some point it will

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people complain about it

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you're not alone in this

reef hill
candid orbit
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My opinion: Until Multiplayer update comes out, I don't believe the blogs will return.

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I think the Nintendo Switch 2 comes out before Multiplayer Update.

eternal field
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considering just how much they rewrite on the multiserver front how they handle server side authority, i can kinda understand why they wanna want to release it only when they are absolutely sure its ready

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some parts of the community dont quite seem to understand the label unstable

candid orbit
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Yeah, that's the one.

eternal field
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i do would love some more blogs on tech ramblings with the new update

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loved the few very technical blogs we got more aimed at modders

north mica
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I've seen the cookie jar, super rare but it does spawn

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Put all my cookies and sweets in there πŸ˜‹

stone echo
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yeah, did a littl research and it's apparently a 0.1% spawn

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which is fair, just odd that the takeout container is equally as rare and only spawns in fridges

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out of curiosity, did it spawn with cookies inside?

north mica
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I don't remember

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It was months since i played

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And even longer since i found it

stone echo
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wow smh my head not having a perfect memory of playing project zomboid, not a real fan πŸ˜”

eternal field
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that bear besides the cookie jar also seems to be yet another cookie jar

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but the spawn rate for it insane

vast willow
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I’ve had takeout containers spawn and I think money boxes but I can’t think of anything else

north mica
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project zomboid's big thing is that it is absolutely huge with its content

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but that also means i cannot remember everything

stone echo
coral oasis
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patch today or not today ?

untold latch
coral oasis
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bless your gut

wind wigeon
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I can also imagine that we get 42.8 not this week but next week since easter holidays always means vacation time for lots of people

coral oasis
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some of them have been active during the holidays cauz the internal builds were updated during that time

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it all depends on what they have got going for the next patch and when it's ready well it's ready

wind wigeon
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I always prefer a patch that is considered ready over a half-baked and rushed patch 🀷

wide trail
coral oasis
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machines, brewing, etc

dense aspen
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On everyone's soul (yes, EVERYONE) it comes out today

spiral hornet
limpid sail
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bring back mp

twin thorn
twin thorn
twin thorn
coral oasis
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you know there are facilities with basements and tunnels that have zombies underneath....

limber tundra
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Tarkov Equipment UI should be in the base game fr, way easier to manage clothing

twin thorn
twin thorn
twin thorn
heavy meteor
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Do we even have a name for this town?

twin thorn
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We do know Fort Knox is in the exclusion zone, but how much further the exclusion extends is never disclosed

twin thorn
twin thorn
heavy meteor
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I just like those little lore things, but I get that adding fences and checkpoints on the whole map might be a bit..strange thing

twin thorn
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Basically a ghost town not even on the map

heavy meteor
heavy meteor
nocturne marten
heavy meteor
twin thorn
nocturne marten
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It was super nice to have those roadblock full of blood and destroyed

heavy meteor
nocturne marten
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Also LV is kinda too clear to be a city where a battle took over

heavy meteor
nocturne marten
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I hope they gonna add some more lore buildings road blocks, mess in LV, labs in the area

heavy meteor
nocturne marten
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There are some mods for41 give you the idea of them but still it should be vanilla

twin thorn
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Ngl I would love super in-depth military stuff in PZ, like different ALICE LBV configurations for COs, NCOs, riflemen, grenadiers, machine gunners, etc. etc., but first greater equipment variety would be needed - binoculars for COs/NCOs, grenade launchers (particularly the underbarrel ones for M16 rifles), actual machine guns (like M240 or M249). And I know this stuff isn't happening πŸ˜”

twin thorn
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There isn't even an armored vehicle depot anywhere nearby, so they couldn't park the tank anywhere anyway

heavy meteor
twin thorn
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Not even a light vehicle depot, nothing

heavy meteor
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the military is fake

twin thorn
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And the armory? Literally a tent with a garage door that has no key for it on the map

heavy meteor
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Yup

twin thorn
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Clearly the quartermaster run off as soon as he was ordered to close the door for the night...

heavy meteor
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Finally folk who agree on this topic lol

twin thorn
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Now we know why the infected soldiers don't have rifles or ammo on them 🀣

heavy meteor
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Lmao 🀣

twin thorn
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The armory was closed, so were the soldiers' weapons

heavy meteor
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We should see WAY more zombie soldiers, also just randomly chilling in towns

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Not only big quarrantine areas, as far as I know they actually went into those towns and not only built a Invisible fence around them lol

twin thorn
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Fight the undead hordes with your uniforms - especially use your civilian, non-regulation t-shirts that are omnipresent! Also don't forget to unblouse your trousers, tuck your shirts, and wear winter jackets in the middle of summer! Just don't tell the higher ups what our General did to us...

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The state of the US Army in PZ is horrible

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Terrifying even

heavy meteor
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Horrible even

twin thorn
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All regulations gor rid of even

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got*

heavy meteor
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Man, I gotta drop my mapping project and add some checkpoints

twin thorn
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I'm waiting for a B42 map export so that I can add static police roadblocks to some of the traffic jams

heavy meteor
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Same

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I plan to add some stuff

twin thorn
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It's stupid how some of them face only one direction without any visible obstacle that would have stopped them

heavy meteor
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As well as upgrade march ridge

nocturne marten
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In line with the lore should be only blocks closing wp and muld like a block on yhe intersection in south muld will explain the destroyed cars

twin thorn
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Like the traffic jam on West Point bridge - why'd they stop on that bridge? The road was clear... all they had to do was drive forward

nocturne marten
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But not in every single town

twin thorn
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The only blockade in front of them was the border camp, where ANOTHER traffic jam was situated. But at least that one can be explained by the barriers/fence at the camp

nocturne marten
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In every town doesn't have so much sense and will be super easy find mil equipment

heavy meteor
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Just Muld, west point and brandenburg for me

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Irvington should have a abandoned convoy

nocturne marten
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By lore should be only muld and wp and yes maybe some abandoned trucks

heavy meteor
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Maybe they expanded their checkpoint stuff

twin thorn
nocturne marten
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Maybe at the small army barracks around the map

nocturne marten
heavy meteor
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This one for sure

nocturne marten
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Maybe if we make a suggestion post and put a lot of like they will keep it in consideration

twin thorn
nocturne marten
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Especially now that they are still finishing the map

nocturne marten
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And blocked

twin thorn
nocturne marten
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Also the bridge of Brandenburg should be destroyed

heavy meteor
twin thorn
heavy meteor
twin thorn
heavy meteor
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Cool

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BUTT, that mean that they should leave something behind

twin thorn
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They left...
... zomboids

nocturne marten
heavy meteor
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Maybe maybe

heavy meteor
nocturne marten
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To be honest for me, they should have pay more attention on the map, More destroyed LV, check points, I don't understand how and why they skipped it

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They made a huge Muldraugh, very nice, but all the rest is kinda abandoned

twin thorn
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I wish PZ was set in like 2013 πŸ₯²
So much cool stuff in regards to vehicles and military equipment would be within the game's default scope, and thus more modders would pick this stuff up (instead of all the 1990s cars; I mean, they're cool, don't get me wrong, but personally I prefer 2010s stuff much more)

nocturne marten
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The army barracks also seems like camping grounds

twin thorn
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Meanwhile irl the Muldraugh Police Department can't even afford a tiny shack of their own, instead basing itself in a combined school-city hall-police department building

nocturne marten
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What i say is" ok u made muldraugh beautiful, don't leave the others alone

twin thorn
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I think more love would be shown if the town was recreated 1:1, right now it's only the overall layout and name that's shared with irl

twin thorn
nocturne marten
twin thorn
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It should get nuked? πŸ˜‚

nocturne marten
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Between munched by zeds and nuked.....a mess of blodd and guts

heavy meteor
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I gotta go people, I'll be back In an hour or so

nocturne marten
twin thorn
heavy meteor
#

See ya

twin thorn
#

The virus is airborne, and most of the infected you see never even saw a zombie in person before - or after - contracting the airborne virus

nocturne marten
twin thorn
nocturne marten
twin thorn
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So basically people fending off the hordes heading for Louisville... meanwhile the population of Louisville turned into zombies

nocturne marten
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Groups of people with some military leftover trying to fight back the zombies, and fall for the sickness

nocturne marten
twin thorn
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Also no mention of anyone in those groups turning into zombies

nocturne marten
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But at least more blood and destroyed buildings

twin thorn
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The hours align with "it all happened in the boundary camp"

nocturne marten
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But still don't u find LV to clean?

twin thorn
nocturne marten
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I expect so clean muld and wp, cause of the evacuation but not LV

twin thorn
nocturne marten
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A bit like small areas got in battles

twin thorn
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Litter etc. should be a thing, but not significant signs of any kind of battle as NONE happened before the player gets there (or other survivors once B43 is released)

twin thorn
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And bodies

nocturne marten
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Another thing i would appreciate is to see the baseball stadium used as military camp

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The problem with the sandbox is that if u add more building stories u gonna have it everywhere, they should zoning those a bit more

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Like for the cars if i had more of cars stories i will found tens if ambulances finishing to have more medical stuffs than an hospital

sterile karma
twin thorn
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RIP πŸ’€

heavy meteor
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So

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turns out, it took longer than an hour lol

twin thorn
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The convo's over already

heavy meteor
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fuck

twin thorn
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So I don't think you missed on much

heavy meteor
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πŸ˜”

sharp belfry
#

I think it would be helpful if in the crafting menu for things like armor and weapons, to display the item tooltip when you hover over the output of the craft.

candid orbit
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I think it should have a toggle that only shows the craftable items you can do with your current levels.

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And set that to be enabled by default.

pine holly
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Good progress so far

vast willow
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game needs more enviromental story telling in general but ig its not a top issue with the game

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example of something similar would be the crashed train in Irvington, if the game had more stuff scattered around it would make things a bit more interesting cus the current randomized story zones can sometimes feel a bit cheap

nocturne marten
nimble topaz
nocturne marten
vast willow
ancient scaffold
#

Just wanted to inform you fellas that 42.8 is today. Trust me bros.

wise junco
#

Lemmy just emailed me to tell you guys Dissonant is lying

ancient scaffold
nocturne marten
# vast willow what would you suggest to see in the game?

Being a zombie apocalypse, with realistic elements i would like to see more survival, weather events affect the player, like crops and other, more small features like instead of havinf already cutted logs, full logs to be use for construction, more reasons for scavenging, magazines etc.....personally i find the game very easy, zombies should be more threatening, with formation of hordes and being attracted by the sound of character's base, i like the crafted weapons and armours, pottery should be more usefull till now it's kinda useless, i mean being able to craft gardening pots for indoor farming, more lore trlated locations, maybe a bit extra lore, to make it even more deep with the different theories, i have a very long list, i tried a run in the wilderness, even with a bow mod, without and with zombies, i kinda stopped after 3 months in game, at the moment for me the wilderness have sense in a rp multiplayer context, just this, but is just a personal opinion

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But sure i love the fact of primitive things, in a rp it can make me think to cretae a group like the seraphites, but personally not for zero zombie run in the middle of a forest

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Considering still missin many elements for a full survival in wilderness like preserving food for long terms

wooden locust
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The hell this dude is yapping about

ebon pivot
nocturne marten
# ebon pivot Ceramic pots, indors farming, bows and food preservation are valid themes but ot...

Nope.... I'm actually make a new run till next update, i posed some limits like for my vehicle I'll take pieces only from same car model, etc and i made it very difficult i found it challenging, my problem is i come from games like TLD so i need a real challenge in survival and more realistic as possible, and i find really nice i had a vanilla run in 41 were i survived ten years, i have 4000 h most of them sp, i play only hardcore rp. I just find a bit out of theme the wilderness survival but it's just my opinion.....

nocturne marten
vast willow
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Everything tbh does seem too clean there is no real destruction besides the cool Louisville quarantine area burned down, I like the environmental story telling of things like that and I think we definitely need more of it

ebon pivot
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Also tf is TLD

vast willow
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It’s a survival game that has nothing to do with project zomboid

hallow vale
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i think u r just bored

no

touch grass then

ebon pivot
#

)

nocturne marten
vast willow
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You could have 3 cats and still touch grass lol

nocturne marten
vast willow
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Walking 3 dogs is crazy

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Anyone who does that has my respect

nocturne marten
ebon pivot
nocturne marten
sterile karma
nimble topaz
# nocturne marten Decades cars?

getting cars to be fun and playable pretty much ate up 50% of dev time. Multiple major engine rewrites. Massive implacts on other promised gameplay features (NPC's). Even now after so much time and effort there are still arguably significant gaps in the feature. And all that effort for a feature that actively works against some of the core gameplay loops. Cars mean you actively have to engage much less with other core systems like combat, stealth, item weight. Having a car turns a tense game of what is worth carrying to one where you can just carry all your loot with you. Having a car trivializes the challenge of other systems. It makes all the content in the game feel much smaller, meaning the devs have to make even more content and create long boring gaps of nothingness between to make it not feel empty. And there is the realism compromises.

If they had just said "zombie virus makes gas explode" then they could have saved years of work and gotten way more impactful and polished features out the door way sooner.

shy helm
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I'm more than happy to have more realism than just making superhuman zeds and ignoring reality for the sake of "game must be hard, harder, hardest ever" ideology

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can't have a post-apocalyptic nu-medieval rebuilding society if every day is about being hunted by superzombies relentlessly

gusty ginkgo
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same, plus a lot of what ends up happening in zombie apocalypse stories is other groups of survivors become just as large of a threat as the zombies are, if not even larger.

once they eventually add NPCs it would be really cool if that happened in zomboid too, like zombies are still numerous and highly threatening but as you adjust and learn to deal with them, it's the survivor NPCs that become the biggest threat

nocturne marten
twin thorn
gusty ginkgo
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as the years go by it just becomes post apocalypse stardew

twin thorn
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Something like 28 Weeks Later perhaps

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The society is rebuilding, but a reintroduction of zombies on a larger scale is a threat

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Ofc that threat would be non-existent with instant zombification etc.

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But on the default settings it would be somewhat of a threat... but then, shambler zombies are basically a non-issue

round knot
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No .8, Indie stone going for the fingers-up-ass WR

shy helm
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They be cooking something big

toxic current
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yes MP

shy helm
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For once that makes sense

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MP would be very anticipated big thing

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Ensuring least bugged version of it

toxic current
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haven't played Build 42 yet im waiting for MP

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cant do that any longer

shy helm
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Can only sleep and hope to wake up for big news

wooden locust
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Just embrace the time it takes.

wind wigeon
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My guess is 42.8 on the 5th or 6th of May with unstable MP map_heart

stone echo
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not to be a hater but multiplayer is very unlikely to come before all of b42's major systems (ie bowyery, brewing, advanced machinery, etc) are implemented </3

wind wigeon
coral oasis
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like we discussed brewing, archery, machines, etc

stone echo
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we are haters in arms

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stealing away multiplayer from every zomboider

reef hill
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Yea there is plenty to fix before then, but they have been making progress

round knot
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Will be no MP before machinery, and machinery won't come with MP at the same time.

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Will be MP + everything else I think in .8

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And .9-.10 will be MP

coral oasis
stone echo
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yeah, i do wonder what they'll add to glassmaking besides the obvious of more windows, maybe car windows, and the milk bottles you can find on occasion

dense aspen
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Glass arrowheads

coral oasis
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max 2-3 items are useful and i think there are a total of 5 items

stone echo
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there is actually a broken glass spearhead which is neat

dense aspen
stone echo
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i do think they ought to find a solution for 'remove glass' on those full-windows so they aren't still visually spikey

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really 'removing glass' on those tiles should just remove the window entirely and make them walkable i think

coral oasis
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maybe some decorative some bottles, glass panes for a greenhouse maybe

stone echo
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greenhouses do seem like the most practical application, yeah

coral oasis
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maybe

stone echo
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grow stuff even in winter, heck, maybe even it gives a way to farm the more exotic produce (ie mangoes, pineapples)

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skylights would be good if they, yknow, actually worked for light propagation

dense aspen
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Glass dust to blind zombies

stone echo
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really the only practical things glassmaking theoretically has with current recipes is making windows (which is buggy and only works in player-built windowframes, jars for food preservation, and i suppose glass bottles would be good for storing a lot of individual kinds of liquid as opposed to the amphora which is moreso mass storage of one liquid

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really though, i can't think of many liquids you'd want to store? at least in terms of ones that you would produce without looting

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water, milk... i suppose alcohol once we can make that?

dense aspen
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Chemicals

stone echo
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i mean i don't know what chemicals we'd be synthesizing in a circumstance where you have to create your own glass bottles instead of looting them

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oh, animal blood as well

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hm... odd that cooking oils aren't a liquid now that i think about it

dense aspen
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Crafting scopes for guns would be cool

stone echo
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speaking of, i really hope we get a way to render animal fat down into oil, lard, and whatnot- vegetable seed oil being the only way to get it is a little rough

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true, true, though i'd imagine it's way easier to just loot a scope

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binoculars or something that let you pan the camera farther away would be neat

round knot
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He's joe rogan after all

cedar tapir
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If there's no death involved it's not manly enough

gaunt imp
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I wanna be able to cook everything in beef tallow and nothing else

meager cliff
heavy meteor
cunning delta
sterile karma
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And on a medical / chemical expansion then you could obviously also make Al/chemical beakers and vials and stuff

vast willow
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yall ever just stop to think. why is there a crowbar floating on my back or how are these tools floating on the side of my belt

wise junco
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Telekinesis

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Nuff said

vast willow
cunning delta
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dont give any idea

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next we will need a sling to put weapons on our back

twin thorn
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I wouldn't mind that...

cunning delta
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yea now that I think about it thats not a bad idea lol

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would be pretty cool

mellow totem
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Is there MP yet?

mellow totem
wise junco
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Wdym MP already here

twin thorn
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Tbh weapons that don't have physical means (f.e. slings) of being attached to your body shouldn't be able to be attached to the "back" - instead, something like attaching them to a backpack should be introduced. At least that would make more sense than the current state of things. I mean, irl your back wouldn't be able to have a baseball bat glued to it with pure willpower, like it happens in PZ (same as you wouldn't be able to shove 10 rifles up your ass while naked)

wise junco
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You just need to be extra special

cunning delta
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will bayonets ever be able to be used?

cunning delta
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also the chainsaws

twin thorn
cunning delta
twin thorn
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Hunting rifles aren't supposed to have bayonets lol

cunning delta
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oh wait no

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I was meaning the MSR

twin thorn
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What even is the MSR supposed to be to begin with

cunning delta
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no idea, it does horrible damage to be a rifle

kindred socket
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I ate the mp

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We outta mp

buoyant widget
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No update today ? unhappy

untold latch
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The longer 42.8 takes to drop, the higher the chance to see a major feature. Happy to wait a tad longer if that's the case!

stone echo
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are we allowed to start asking pat if it's update day every day again yet

wise junco
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With all these questions it's more like

solid osprey
stone echo
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sounds like a deal to me :)

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anyways yeah, good luck hope the update's going well on the dev end too

buoyant widget
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sounds like we get the update today

solid osprey
strong wedge
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lol

coral oasis
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let them cook it otherwise you're gonna complain again metalworking is not fixed πŸ˜‰

buoyant widget
coral oasis
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whatever you wanna call it, actually b41 metalworking is now welding

stone echo
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honestly i don't quite understand why they changed it like that- i can see renaming it to welding, but naming the smithing skill the old name of a skill you changed the name of in the same update seems like it has no purpose other than confusion, hah

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metalworking is only smithing, right? i can't think of any non-smithing uses of it at current

buoyant widget
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wait

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is metalworking blacksmithing now ?

coral oasis
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building stuff from metal that uses propane is welding

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if you barricade, build metal fences you get welding xp

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also scrap weapons, armor

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if you forge metal armor you get metalworking xp

vast willow
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no eta on when that stuff will be added

buoyant widget
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it's not really intuitive

coral oasis
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well everything you will forge from chunks, bars, quarters, etc will grant metalworking xp

buoyant widget
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what if i smelt tools to get chunks of iron ?

coral oasis
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also some sawing of items

coral oasis
stone echo
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yeah, no xp from smelting stuff into metal at current

buoyant widget
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oh ok

coral oasis
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after crafting nails from chunks I got

buoyant widget
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but it does not require any level in metalworking nor welding right ?

stone echo
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some recipes for splitting/reconstituting metal bars and whatnot do but general rule, if you craft it at a forge it likely gives xp but if you craft it at a furnace it probably doesn't

coral oasis
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lvl 1

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for nails

stone echo
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smelting metal has no skill requirement

buoyant widget
coral oasis
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forge key rings

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or get the trait

buoyant widget
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does it require advanced tool ?

stone echo
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there's a couple of level 0 recipes

buoyant widget
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can i do it with primitive ?

coral oasis
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no

buoyant widget
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uhm ok

stone echo
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i thiiink you still get gatekept from primitive start, i forget which tool it is though

coral oasis
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from 0 you can't lvl up metalworking without looting tongs and a punch

coral oasis
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or small chisel

buoyant widget
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i never found any tong, only vise grip

coral oasis
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they work

buoyant widget
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really ?

stone echo
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tongs are best found in fireplaces in rich homes

coral oasis
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yes

stone echo
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vise grips work for some recipes but not all

coral oasis
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use them to craft tongs and a heading tool

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also a drawplate for making wire

buoyant widget
coral oasis
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yes

buoyant widget
#

ok i will try

stone echo
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yep, i haven't noticed a pattern in which recipes allow it though

buoyant widget
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also the heading tool is required in a lot of craft isn't it ?

stone echo
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mostly armour i think?

buoyant widget
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those tools are breakable when used in crafting ?

stone echo
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technically yes but they last for quite a long while

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make a spare once you unlock the recipes but don't overly worry about it

coral oasis
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tongs no

stone echo
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no, tongs can break

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i've had them wear down while crafting

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they take quite a while though

coral oasis
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It never happened to me

buoyant widget
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cause tongs don't have durability in the tooltip

stone echo
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yeah, weirdly it only shows up after they get damaged

coral oasis
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I've used them quite a lot and they were fine and yes not durability in tooltip

stone echo
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i'd grab a screenshot but i got got in my savefile lately by hearing radius for some reason not working in the dark </3

buoyant widget
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crafting nails require heading tool

coral oasis
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check heading tool

buoyant widget
coral oasis
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metalworking punch

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good luck looting

buoyant widget
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yes also the iron bar quarter need an iron tong

coral oasis
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can't craft it

coral oasis
buoyant widget
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so the vise grip is useless for the nails

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cause you need the tong anyway

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also the pottery wheel require nails πŸ™‚

coral oasis
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ehh details ;))

buoyant widget
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so adios wilderness

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we need primitive version of the primitive stations

coral oasis
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what have I just told you, can't go primitive

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that's what I'm hoping they fix in .8

buoyant widget
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also the bag is hard to craft

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although you can find hemp through foraging

coral oasis
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that should be easier to make later on with maybe a new craft recipe for sacks

buoyant widget
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you should be able to put sand into a bucket

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it makes sense right ?

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the bucket is not hard to craft

coral oasis
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no I don't think so

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you need a sack

buoyant widget
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why ?

coral oasis
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this will be balanced because the sack is kinda locking out progression

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you need a sack to take sand

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and a shovel

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also clay

buoyant widget
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Yes, but i mean, they should change it so that we can use a bucket

coral oasis
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you can forage for clay with stones focus near roads

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iron ore spawns should be balanced in the procedural lands cauz it spawns so low

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I didn't find any with foraging 10

buoyant widget
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Theoretically, there's an almost infinite source of iron thanks to the tools planted in the bodies of zombies, isn't there?

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with smelting

coral oasis
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depends on settings

buoyant widget
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default settings

coral oasis
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you need a lot of small stuff and not all of them can be smelted

buoyant widget
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a lot of them can

coral oasis
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yes but apart from kettles, etc

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check how mane spoons and fork you will need cauz it's not 1

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you need 10 nails to extract iron piece from them

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fyi

buoyant widget
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1 fork -> 10 nails

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I mean, that's a good ratio to me

latent tulip
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So 10 forks is a box of nails yeah that actually really good

crisp sparrow
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Dude where’s the multiplayer, come on Indie Stone what are you guys doooing

shy helm
reef hill
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My mother ran away before I was born

shy helm
reef hill
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πŸ”

shy helm
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starting to dread the next patch

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bound to have shit tons of complaints if its not MP, and shit tons of complaints if its not a patch with size appropriate to the waiting time for it (randomly chosen expectations per complainer)

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I too find myself wondering what possibly could it contain, whether it'll actually introduce enough major systems so I could start a save that doesn't get ruined by further big ass patches

wise junco
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People will always have something to complain about

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What is there to dread

shy helm
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pointless

cedar tapir
eternal field
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a month with a week less, too

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there was this little event called easter that quite a few countries still celebrate and have as public holidays

shell vessel
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did you know that you can get high off of gasoline and its considered as an inhalant

cedar tapir
untold latch
# shy helm bound to have shit tons of complaints if its not MP, and shit tons of complaints...

People get used to by-weekly patches faaaar too easily πŸ˜…

Let me tell you, there's a 99% chance that next patch is NOT MP, as we still miss quite a few major systems (Bowery and machining comes to mind). My realistic hope is that we will see some minor map changes/addition, as well as a more fleshed out crafting system. My secret hope is to see bowery land...but even that I'd find a very demanding expectation to have now

wise junco
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I ate all the MP

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Y'all ain't getting MP for a good long while

north mica
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people can get high from glue

shell vessel
coral oasis
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I have tried that on .2.0 and it was different

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it required 10 spoons or something like that to make a chunk

coral oasis
coral oasis
shy helm
coral oasis
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hehe

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I remember back in 41 unstable builds just kept coming for 2 years on

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and when we all believed they were stuck in development hell, 41 stable released

remote lily
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let's all engage in a little thought experiment:

imagine B42 multiplayer as a stack of pancakes you've been lovingly dousing in syrup

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Case in point:

cunning delta
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your going to blow b42 up with your mind?

remote lily
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no no, it's just a metaphor

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everytime someone asks "mp when", nasko blows up the pancakes, aka: delays MP for another week πŸ˜‚

cunning delta
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lol

dense aspen
remote lily
sterile karma
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And it's understandable why TIS wants to avoid any potential swarm of bugs, issues and complaints when they soft relaunch their product

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Hence why they want the majority of new items and mechanics well included, implemented and mostly bug free before they go ahead with it

cunning delta
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does anyone know if satchels are wearable with SCBA tank? I feel like itd make sense to atleast allow satchels

stone echo
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throwing this in here as well, a little visual representation of how i imagine a potential evolved recipe cooking ui looking :)

untold latch
stone echo
# stone echo throwing this in here as well, a little visual representation of how i imagine a...

addendum thoughts:

  • click + drag into boxes or click box and select, like how the liquid system works
  • the entire ingredient is always used outside of some outstanding cases where it clearly should not happen, ie the bags of dried beans
  • 'favourite recipes' can include your own favourited recipes, or recipe cards you find in the world- these could include the 'easter egg' foods like the portal cake, and also maybe give a slight buff to calories + happiness when eaten :)
limpid sail
#

waiting for b42 mp day 135:

cedar tapir
limpid sail
limpid sail
ancient scaffold
north mica
#

that's a pretty good concept

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something that you could perhaps post on the forums or something

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guarantee the devs will at the very least make note of it

twin thorn
candid orbit
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Cook harder, all of you.

candid orbit
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Oh yeah, GTA6 got delayed 1 year from now.

shy helm
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they waitin until other companies hike up prices of games so they can have their 100 USD/euro base game

wise junco
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Didn't Nintendo already start that chain

shy helm
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apparently Xbox also hiked up old console prices and new starting price of their games

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anyway....I heard indie games are 10 times better

wise junco
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Damn

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I mean, I kinda don't care. I already pirate most AAA games anyway

shy helm
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happily playing good games, which often do not cost a kidney

fringe haven
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If you wait a year they go on sale anyway

teal mortar
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Why steam is the best gaming company

gaunt imp
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Yes valve has never ever done anything wrong

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Glory to steam

mortal dagger
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Indies are the way to go

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I kind of imagine GTA VI may be what breaks the camels back if people dont like it and if it does cost a lot as is rumored

sterile karma
#

like in the leadup to B42 we had these uis for kilns and drink dispenser machines and whatnot

i want those back

stone echo
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yeah, still seems nuts that they decided against that

sterile karma
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Apparently the playtesters didnt like it, to which id say, uhhhhhhh, L take of gianormous proportions

stone echo
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i mean surely it can't be worse than the current crafting ui, heh

sterile karma
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The UI's were great

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and as said above having them would make it easier to learn how to do or enable smoother to do more custom UI like them

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now we got nothing in their stead >:(

stone echo
#

πŸ˜”

sterile karma
#

The same reason we dont have animated title screens now

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because people freaked out that it could be AI made

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to which they removed the title and loading screens entirely

stone echo
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number 1 wish for the ui is 'please just let me click and drag items into boxes'

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eh, the loading screens were bad either way, and i didn't see anyone complaining about the title screen

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reasonable for tis to suspect ai if it came from the same guy, though

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i think the loading screens didn't fit the vibes of the game anyways lol, way too goofy for the tone

glacial badger
#

Idk man, if people complain that something could be made with ai, why would you take it down if it’s not made with ai

stone echo
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i think the reasoning was not wanting that specific complaint to overshadow b42's release which, fair

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i do think it's best to keep the loading screens gone, but as far as i could tell the title screen didn't have the ai-image-vibes the load screens did? i can't say for certain but i think that part specifically was well-liked

crisp sparrow
sterile karma
# stone echo eh, the loading screens were bad either way, and i didn't see anyone complaining...

The AI bit may be here nor there, i wont comment on that- nor is it important to the point, which is that when they removed those title / loading screens? They REMOVED the ability to easily set CUSTOM ANIMATED GIFS FOR TITLE / LOADING SCREENS ENTIRELY.

It had a full custom function coded into the game to play gifs in your screens which people could have swapped out for custom titles and movie files! Thats just Gone now and TIS didnt bother to even leave as much as the SHELL of that feature behind for modders to use???

stone echo
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oh, wasn't even aware of that, eesh

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now how will my loading screen play the entirety of morbius compressed to an acceptable size πŸ˜”

sterile karma
#

we could have had the TLOU loading screen

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or the entire spongebob movie in a compressed mp4

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but now we have nothing, not even placeholders

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they could have just deleted the art pictures / mp4's with a static set of black screens and an .mov of the old title screen

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but nah, just, cut it entirely

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wtflip man

shy helm
#

that is an interesting question to which we probably may not get an answer here

stone echo
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thanks, i think it'd be a huge upgrade compared to the one million right clicks method we have right now :)

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like. what a lovely ui this is. surely this could not be improved in any way.

north mica
#

Zomboid core

solid osprey
cunning delta
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We should have a whole build to cooking related stuff

gaunt imp
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build 49 trust

remote lily
#

build 49, my grandchildren will be playing. hopefully

stone echo
spiral tinsel
#

Maybe it could preview life before the apocalypse

glacial badger
gaunt imp
next cargo
#

When update

wise junco
#

When I feel like it

strong wedge
#

the date goes up to May 3 in 25 minutes (it’ll vary with your time zone)

strong wedge
#

we’ll transition to 4280 very soon

eternal field
#

dear god how long have i slept

coral oasis
#

that's how bad TIS is at translations ?

fast dagger
#

install mod manual gearbox for pull easy because torque

limpid sail
#

waiting for b42 mp day 136:

coral oasis
#

keep waiting it ain't gonna be here for a while

twin thorn
#

I may be wrong in the percentage, but the point stands: a majority of people nowadays use AI to do stuff for them that they then get rewarded for handing in as their own

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Was it the case with Zomboid? I don't know. Were the loading screens cool? YES. So who cares who or what created them?

twin thorn
cedar tapir
twin thorn
#

... and so because of the advanced image we are stuck with old art and no hope of getting anything new anytime soon

twin thorn
twin thorn
#

Seems like TIS overreacting at this point

cedar tapir
# twin thorn I'm 100% into avoiding AI, but one has to understand how to use AI to do somethi...

Absolutely! It's a tricky balance at the moment considering how quick to react the media is on the subject.

I feel like the other thing for alot of stuff like this (like in regards to decisions made behind the scenes and also the questioning the reasons why certain decisions are made) is simply we dont know. I mean, that's really the case for alot of questions regarding production of a game/show/etc. The joys of jumping to conclusions on the internet

twin thorn
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Like, I can understand removing the loading and title screens entirely, but removing the framework behind them? That's overkill and doesn't even have anything to do with "cleansing" AI work from the game

twin thorn
humble onyx
twin thorn
#

The images are NOT - I repeat, NOT - in the game's files, and as was pointed out above, the relevant code was nuked.

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A notable community member with the name of Unjammer/Alree did try collecting the screens, but I'm not sure if he succeeded in gathering them all

glacial badger
north mica
#

I LIKED the new screens, FINALLY we had something new

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but noooo, the world would end if they kept it in. So now we have fuck all

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people need to learn to keep their mouth shut

dense aspen
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im glad they got removed

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ai art is poison

twin thorn
#

If people asked about it being AI instead of being all-in for "OMG AI ART", we might have still had them... But no...

twin thorn
#

Basically nothing about the loading screens pointed at them being AI-made

#

And the main menu art looked good regardless of who or what created it

dense aspen
#

for me the art looked so off

#

that accompanied by the inconsistent details akin to something only seen in ai art made me dislike it

north mica
#

the issue is how seemingly butthurt people were about it

#

if we all just inquired about it and maybe were a bit more civil they couldve given us a toggleable setting to let the loading screens stay ingame or something

#

unless theres a workshop mod that brings them back it's just completely fucked forever

blazing sandal
#

workshop mod that allows you to use an ai art load screen

#

lol

sterile karma
#

Everytime someone says B42 combat is difficult im just gonna whip out this picture

#

nothing beats the old konga line strat

#

its just slightly longer now

reef hill
glacial badger
#
  1. Fuck ai art
  2. Even if they weren’t ai I didn’t really like them
#

Also, if they haven’t said explicitly that it’s not made with ai, it’s probably ai. It would be so easy to clear up lol

ebon pivot
#

Any AI pictures is just a collage of stolen art. And if a company is fine with not paying artists for their fair work then I'm totally chill with not paying for that company's products

coral oasis
#

the art was fine, the backlash was not

ebon pivot
ebon pivot
reef hill
#

Kind of, they said they contracted him - and that they had worked with him before (he made Bob on the car back in the day) but they never publicly confirmed it to be AI

#

Either way pretty sad

buoyant widget
ebon pivot
coral oasis
#

I don't comment on the morality of using AI, for me that art was irrelevant, I was curious about other stuff like mechanics, content, etc

#

I didn't care much about it

buoyant widget
#

My work is probably stolen because of AI but since i'm not doing "art", i guess no one care

coral oasis
#

piracy is stealing

reef hill
#

!heli

deep snowBOT
reef hill
coral oasis
#

error

stone echo
# coral oasis the art was fine, the backlash was not

honestly the loading screens looked awful in my opinion- they were way too cartoonish for zomboid's tone and, whether they were ai or not, they had a really off-feeling sheen to them. the main menu screen looked fine but it's been a little while so i don't entirely remember it.

#

it's weird because that initial hospital one in st. peregrine they showed in one of the thursdoids still had that weird sheen, but it lacked the awful cartoony look of the three that actually made it into the game

wise junco
#

!dance

strong wedge
#

!dance

cunning delta
stone echo
#

oh yeah conceptually, cool ideas for what the art pieces should be, but execution was just not it

cunning delta
#

it would be cool if we see them return with a slightly different style approach

stone echo
#

yeah, hire a new artist or something

lucid sentinel
#

What’s the best west to level masonry besides breaking down large rocks

#

From level 0

cunning delta
#

i think once you hit level 2 you can start making basic walls with it

stone echo
#

once you hit level 1 at least, until then it's basically just breaking down rocks and using pickaxes on rocks in the world

humble onyx
#

I do still wonder if it's still possible to customize the loading screen despite the code being nuked.

cedar tapir
#

I don't think I've seen this art somehow, does anyone have a link to it?

cunning delta
#

I have pictures; it got removed very quickly after release due to backlash for possible AI

#

heres the one I refered to earlier in the lore

#

and heres the other one I have

eternal field
#

I would assume towards full release they might reintroduce the code, with either changed art work or a clearer idea whats up with that artwork

untold latch
#

AI or not, these didn't fit the aesthetic of the game one bit. They don't belong to the overall style of pz at all. That's the main issue with those images

cunning delta
#

yea I agree, they dont fit whatsoever, I really hope we get something similar inna better style sometime

reef hill
#

Should get Unconid to redo them

limpid sail
#

waiting for b42 mp day 137:

untold latch
# limpid sail definetely AI

I am not sure about that. And to me it's irrelevant. That art feels like a foreign object in the overall PZ style. That is what really matters (to me))

#

If it wasn't for Spiffo's and Fossoil logos, I would never be able to just look at the images and go
"Oh, yeah that is Project Zomboid".

limpid sail
#

Δ± agree

north mica
#

i hope that once new (new new) loading screen art comes, it has the same visual style as the posters/promo pictures ingame

#

lowpoly characters, with some nice lighting to finish the looks

#

im not a fan of the old art

#

not exactly remarkable either

sterile karma
#

Loading screen has any and all logic missing from it, its now hardcoded to be black screen only

the main menu is now the same ancient png again instead of a movie file

sterile karma
old wasp
#

All they had to do was go over with a textured brush to break up the shiny ai look.

#

Hopefully someone tells them to do it so we can have the new loading screens back.

balmy loom
#

Even tho they are releasing more crafting recipes, leveling in single player is still in a very weird spot

#

Has any dev confirmed, the focus of the b42 system is strictly multiplayer? because it seems that way

#

It feels more like "specialize in a certain thing, and the other things, some other player will specialize in and you two work together"

#

but for single player is more like "well, im not a blacksmith, im not leveling this shit in any way lol"

nocturne marten
shy helm
#

I'm gonna guess the affinity part will be a toggle in sandbox since not everyone enjoys MP

#

unless, of course, the NPCs will be smart enough to get shit done crafting wise...

coral oasis
#

in MP you will have an advantage to choose a proffesion and leveling those skills

#

in SP it's not necessary to level every skill depends mostly on what type of run you're doing

shy helm
#

well its not necessary to even level anything at all, but people want to

#

tbh I would easily see myself getting everything to max skill in SP as part of a mega long run

coral oasis
#

also take into account the time you usually survive, if it's not more than 1 month they aren't worth it

coral oasis
shy helm
#

if I could not survive longer than 1 month I probably would be very sad

#

I just have gotten bored around 4 months part in B41

coral oasis
#

most don't and they want to have everything from the start that's when they complain

shy helm
#

well that doesn't hold as an argument really, sandbox is there so you can edit the gameplay as you wish

#

no reason to not include toggling off affinity system

coral oasis
#

metalworking is a late game skill

#

it requires mats and tools and up until you get stuff runnig takes a while

shy helm
#

doesn't mean a single player run can't get that far

#

you have infinite time in a sandbox game, infinite time to learn all the skills

coral oasis
#

they just don't see it that way

#

most of the stuff added in 42 is.focusing on late game

teal mortar
#

Npcs can improve the game a ton and I can't wait

solid osprey
sinful ingot
#

Can the NPC's please be smart enough to break free from their own programming and create a global robot revolution?

twin wind
#

when new oatch>

agile light
twin wind
#

😦

twin thorn
north mica
#

if thats the case, then its a shame the devs arent more firm on their personal decisions

#

the community simply cannot dictate everything in development because otherwise it would be a whole lot of clusterfuck shit

dense aspen
#

oatch

wise junco
#

No patch

dense aspen
humble onyx
#

If horses do get added in, then we'll have a true wild west game

round knot
#

still no new patch? Indie stone studios at gunpoint from the elite to not release a new patch

coral oasis
#

and when there is a huge backlash they cannot ignore that

coral oasis
#

or this week if you're in a different time zone

coral oasis
#

the gameplay loop to be more precise

#

!heli

reef hill
#

!rj

coral oasis
#

:)))))))))

#

that left RJ eye got its share of petting :))

#

up to that point when it's red and oozing

dense iron
#

!hana

spiral tinsel
rancid karma
#

Haven't checked in in a few months... how's the crafting today?

reef hill
lucid sentinel
#

Got a simple forge and furnace set up finally

#

Nearly two months in. But it’s nice to feel like there’s some end game progression now

#

So far the worst part is not getting metalworking experience for making things in the forge

#

Furnace**

humble onyx
#

I would recommend using the xp shower mod, shows how much xp you get from crafting things.

#

Makes it alot easier

empty knot
stone echo
#

yknow, i noticed a ton of flower gardens around the map that all have this specific pattern to em- i wonder if the trans flag resemblance is intentional? be a cute touch if it is i think :) πŸ³οΈβ€βš§οΈ

coral oasis
#

pottery is ok-ish atm, welding same as glassmaking needs more love

#

this is for .7.0

wooden locust
sterile karma
sterile karma
#

Looks like a normal stone bordered pink flower patch to me

dire quest
#

Seeing as though they crushed a lot of things in updates weeks apart I wonder what a month+ worth of stuff will come in 42.8

twin thorn
limpid sail
#

waiting for b42 mp day 138:

wind wigeon
limpid sail
#

probably

gaunt imp
north mica
#

honestly think its a coincidence

shy helm
#

can tell the patch being MIA brings people to wild topics

#

like me finally being past my GPU issues, just installed a new 5080, can't wait to test it one day with PZ

gaunt imp
#

I wanna be able to lay down in beds next patch

#

That’s the one and only thing I want

shy helm
#

I forgot to re-download the mod that allows that stuff, good reminder

fossil ether
#

Today I dreamed that the next update will have multiplayer... Maybe this is a sign?

untold latch
gaunt imp
#

July 9th trust

kindred socket
#

And neither of these have come true

north mica
#

i dreamed i finally got into a relationship

dense aspen
royal urchin
#

B42 MP THIS MONTH I know it…

grizzled pike
#

tired Its definitely coming dont worry