#42.7.0 Unstable Released
1 messages · Page 2 of 1
though honestly? i wouldn't mind some lighter, less movement-restricting armours like chainmail or the like- leather's kinda there right now but only covers a few parts
That's the one thing i kinda disliked about the new armors and such. I honestly just find myself running around covered magazines rather than metal armor.
the cons of armor should primarily be weight/mobility reduction/both
discomfort should be a very minor debuff for all armor pieces and should mainly come from your character being bloody/dirty imo
does not that sound better??
They may provide the same defense against scratches and bite, but they surely not last for the same amount of time/attack. Not to mention magazine armor in a rain will automatically be broken.
i mean, so what if they break from an attack or from the rain? they're just magazines and duct tape which are both dirt cheap and super easy to make. there should be better advantages to custom-built plate armour instead of just 'it lasts longer'
Last a lot longer is already a good advantage 
not when magazine armour is insanely easy to replace because, as i said, it's literally just magazines and duct tape
vs plate armour which needs
- a high-level forge
- a supply of metal
- a lot of tools
- miscellaneous resources
- high metalworking and tailoring skill
When a messy fight happens, it isn't like you can just walk out and replace your broken magazine armor with a new one
it kinda is, though
magazines can be found everywhere and duct tape is in just about every car, storage closet, and basement
Except tailoring skill I will say another things are wrong. I as a metalworking player even I don't make metal armor I can fulfill all those requirements easily
i... don't know what you mean, that was a little word salad-y
It's simple, if you never tried metalworking at all, all those requirements you mentioned are of course hard to fulfill
ah! well yeah, that's kind of the point- i have personally done a full-metalworking-levels run and it was for the weapons, not the armour
it's just not worth all the investment for that high-level armour with how little of an upgrade it is over magazines; it might be worth making if you're metalworking anyways but i'd never level the skill just for armour
if i remember correctly, magazine armour weighs less, too
Let's just say there are similar arguments like this. Like forging weapons is a waste of time when you can pick up branches and turn them into short bat
For me foraging weapons and armor is just fun
no but see the difference is a forged sword generally performs better than a basic short bat would, right? vs armour where a forged set of armour is barely better than magazine armour
i do like the forging system, i just think there's not enough incentive for me to ever want to armour up in any circumstance
Well maybe they should nerf other armors then
honestly? yeah magazine armour could probably do with a nerf
what is it, like 80 bite 90 scratch or something?
yep it is, that's more than the bulletproof vest
I will say, if there's one improvement I want to see for metal armor, I want a complete block of being dragged down 
maybe, though if you're surrounded by that many zombies anyways you're not doing great regardless
that could be a nice buff actually? the more total pieces of armour you wear, the more zombies are needed to perform a drag-down on you
gives an actual reason to wear leg armour even though zombies never attack legs outside of crawlers that don't matter
the more i think about it the more i like that idea actually- you wear light armour, say just gloves, vambraces, and a neck guard to protect against a surprise hit you didn't see coming, and you wear a full suit if you expect to be facing a horde- and since the main threat you expect to face with hordes is drag-down vs the random neck laceration of a stray zombie, you're incentivised to actually put on more armour than you normally would for big fights
okay hold on, let me write out this idea fully
- The default number of zombies required to perform a drag-down is 3.
- For every 2 pieces of worn limb/groin/neck armour worn, the required number is increased by 1.
- For every chestpiece/helmet worn, the required number is increased by 1.
- This does not apply to light armour- ie, magazine armour will not guard you against drag-down. Probably not leather either.
- With a full suit of armour, covering the entire body, you are protected against drag-down unless you are surrounded by 10 or more zombies. 10.5 if gloves count, though I'd imagine that still rounds down.
being surrounded by 10 zombies can still happen but you have to make some pretty critical mistakes to wind up in that position, in which case i think it's absolutely fair that you get the instakill drag-down
they'd probably have to do something about the stunlock zombie animations if that was actually going to matter though... like 5+ zombies attacking you at once and you're not going to be allowed to move anyways
can we dried fruit ?
not as far as i've found, no 😔
honestly i'm really looking forwards to when they add food preservation; i super enjoy stocking up for the winter and whatnot but it'd be nice to have non-freezer alternatives
more options for growing fruit would be good too; right now it's just strawberries i think? teeeechnically tomatoes and i think bell peppers are fruits as well but, yknow
ah no, watermelons as well
Pemmican
Super easy to make and they can last up to 10 years irl if you store it somewhere cool
yeah, pemmican is the obvious choice- on top of that there's jerky, dried fruits like you mentioned
i know you can jar meat too, albeit in a different way to the current jarred vegetables
even if i think the current 'jarred vegetables' are technically pickles, heh
honestly, can't you turn stuff into alcohol to preserve it too? fruit into wine and then it lasts longer
hmm... i wonder what a renewable way to get salt would be; that tends to be important in preservation
i'd love if there were some scavengable ways to preserve food too- food dehydrators or the like, though i'm not sure if consumer-sized dehydrators were around in the 90s
ah, jam would be a good preserving method!
can't dry out fruits now
you can build a plant drying rack and check more options there but I believe only vegetables and herbs are good to try out
does anyone else have floating curtains outside their base and maybe know why
When New update
Mapping bug or it happens when you add curtains?
I didn’t place any curtains I just walked outside my base recently and I see floating curtains
I can’t pick them up either
new unmodded save? do you have repro steps?
I had this once, it went away on it's own weirdly. No idea what did it, and save was modded so its of no use, but.. interesting.
what’s a repro step
Reproduction
my save is completely vanilla all I have added was a moodle mod texture pack recently
How can we replicate this bug, can you create a new save without any mods, even moodle mods and capture a clip with how-to steps
like make a new vanilla save and go to my base location?
Well, I need to know how to get these bugged curtains, but in vanilla game, so you have to unsub from all mods.
Point is, if you cant determine or recall what steps you took to cause the behaviour, the report is of little help
being subbed enables them?
I didn’t do anything I just walked outside recently and they’re floating there
I felt the same way dont get me wrong. But that doesnt mean i didnt do something to cause it haha. Just no f*cking clue what
So I need to go to workshop unsub from all mods make a new run in debug and go to base? Sorry I’ve never done something like that so idk if that’s all
Hmm, unless you and I just happened to be at the same place, that means its not some kind of map placement issue surely. Unfortunately i cant remember where the heck it happened
All you can do is go vanilla and keep playing and if it happens again try remember the last few things you did down to the smallest detail
Probs wouldnt hurt to go there though
ok I will try vanilla debug run and see if curtains are there
my base is the farmhouse right across the road from ekron
Interesting, i think ive been there once and probably never based there so that hugely reduces the chances that we were in the same place experiencing this bug.
That tells us something i guess
would a moodle texture mod cause it? idk that seems kinda random
Ive never used any
We need coordinates
coordinates of my base?
Yes, where you have bugged curtains
Screenshot would be helpful to know how it looks as well
(X: 1554, Y: 9945) I used b42 map site coords should be here
ill get screenshot one sec
its just floating there menacingly
there are lots of pink curtains inside the house upstairs and downstairs, idk if one duplicated or something maybe
should I report it in the bug report? i didnt want to without asking because im not sure if its reallly a bug
Didn't know PZ already dropped the schizophrenia update
no that sounds fucking awful lmao
because youre dirty and bloody nearly all the time passively
yall cant appreciate a fairly balanced armor system
and it shows
i say hooray and praises sung to the PZ team on making Armor finally something that isnt the end-all be-all
as long as it protects from lethal wounds in a game where you have permadeath
"oh no i now have to dress like this- !"
"instead of this!"
OH THE HUMANITYYYYYYY
hey I am fine with the debuffs armor offers, but if it only offers debuffs for no protective gain
thankfully at least tincan armor does have great protection
wasnt there also the hidden bonus that armor like, attracts attacks
dont think so
because i could definitely tell when i used to wear like, kneepads and elbow pads- they would consistently get damaged first before i would
the only reason people are 100 dirty and 100 bloody all the time is because there is not a lot of incentive to stay clean
armor is not balanced as it is currently, your character starts crying and pissing when youve got more than 2 minor armor pieces on you
armor should have a discomfort debuff, but nowhere as severe as right now
nah i disagree, i like the severity.
maybe taking it down a notch for elbow and kneepads? yeah sure, im down. But i like it as is.
as it should be
the pads being the only thing you can consistently wear is the one item where it makes sense
everything else? ERRR punish.
i sure wonder how police officers or army troops didnt shoot themselves due to discomfort-related depression during the first 2 days of their job
Its trying to be a realistic armor system, and in the context of the zombie apocalypse it works
Its not traditional game armor that just increases defense without any side effects, its a 'pros and negatives' situation
So yeah, when fighting zombies heavy armor is probably not worth it. PvP would be another story though
ah yes- the usual "but but but" of folks who never had to wear that kinda gear for longer than 10 minutes
It fucking sucks wearing that shit for hours
and im saying this out of personal experience
Which btw, doesnt negate the fact it sucks, cause it always sucks. You just get used to it sucking over time. Not like it wont suddenly make your back hurt less or the rash disappear
im not denying that it sucks. It however wont make you all sobby and depressed unless you already had a bad day/week to begin with. I would very much rather get additional mobility/pain (yes, something like soreness) debuffs than whatever the hell it is currently
that, or discomfort as a whole needs tweaks
warped flow of time is a thing, you can realistically loot someones house in minutes real time, but in game it can take an hour or longer. Or walking to a neighbouring house can take an hour, yet in real life...
If you make day length 2 hours it feels like you can do 5x more in a day. Me and two of my friends went on a loot run that would normally take the whole day but it only took 2-3 in-game hours
Armor should slow you down a lot
You aren't a fantasy character with 20 strength, you are a dork
At least I am
Was there ever a need for a fixed camera mode?
Current: Player camera follows the character and the mouse when aiming.
Feature: A toggle to fix the camera to a location, and not pan the camera until the toggle is disabled.
but armour should be worth wearing if you intend to be in a big fight, no? like sure, maybe you should be discouraged from wearing armour everywhere, but if that system is in place then:
- give me a way to quickly remove/wear all armour because it is insanely annoying clicking each individual piece every time
- give me any reason to wear armour at all- and no, multiplayer doesn't count. multiplayer might be why you want the bulletproof armour, but metal armour is very clearly meant to be anti-zombie and this is first and foremost a singleplayer game
- also i will ask... is it fun having to constantly juggle armour? there's a reason most games don't have you do it, and it's player convenience- it gets stale really quick constantly changing in and out of armour
i wear it for the looks most of the time
i just turn discomfort down a little
i usually put on the good armor when im going to clear a place that i want or something similar and wear the ones with less discomfort 24/7 but honestly most of the time i kind of just ignore the discomfort from armors lol
"deal with it"
yeah, i also disable discomfort because it's an annoyance mechanic more than anything fun for me
i've tried playthroughs with it on and it's just not fun juggling like a dozen different individual armour pieces
i just turn it down, im trying to find a sweet spot for me , i dont mind the discomfort considering some of the armor i have come across lol a lot is pretty op
some of it's good but so much of it is just... pointless, yknow? some little bits of armour are usually worth having, but a full suit just never is
plenty of real life clothing would simply not break from a human bite either...so a lot of clothing would just not end up in a bite wound on you. Would be funny to see actual experimentation on human bite strenght because after all, I imagine zeds do not really restrain their strenght.
tbh most clothing in-game should be far more durable, but then we get the endless shitfest that is "how difficult PZ should be"
hell I could go out with my normal winter clothing and there's no way in hell any human could wound me with their teeth through it
But also remember these aren't humans, these are zombies
They have no regard for pain
yeah they can bite without caring about ruining their mouth, but is it enough realistically
I think for the sake of the gameplay yes
yeh, gotta have some actual threat from a single zed
would just prefer that I don't need a full platemail suit to guarantee protection
careful gameplay of course should be the best mitigation, but a random bite through thick clothing is meh
adamantium teeth
if you are walk-to-ing you cant use the F keybind to toggle a flashlight and i dont like that
apparently you need a bar half to craft a metalworking chisel but you need the chisel to cut the bar in two halves
Guys what’s up with milk not being able to be put into tea is this normal and also is it the same with coffee
I swear in build 41 you was able to put milk into tea and coffee?
The devs just want you to down that tea in all its bitter goodness
So no milk to mask the taste
Id prefer that one zombie given proper clothing is a joke, but one zombie near a horde is a death sentence. A zombie should be able under the right circumstances to slow you down for its friends to catch up but alone be more of an annoyance than a threat most time.
I approve of this
milk has no place anywhere near tea
wat!?!
so, is there a use to crafting iron into ingots rather than bars? almost all of the recipes seem to only work from bars and ingots don't seem to really be any more weight-efficient for storage or anything
Coffee tho
When you put it like that it sounds OP. But like, consider maybe that each time you're attacked it gets weaker and will eventually end up with holes. I think thatd be better than a pristine leather jacket being able to be immediately bitten through cause of the way the rng is tooled
Liquids are in such a weird state rn I hope this isn’t intentional
any mods that let you play the drumset?
i wonder
will they ever use the new projectile system maybe to improve throwing?
currently throwing items is so painfully clunky i never use thrown... anythings because of it
Thats the idea, yeah
still no new patch? Games gone
just checked and the game is still there
Only the Days are Gone
Nvm now just entirely tea and coffee cannot be made what the heck
Even loaded vanilla and spawned in teabags to make sure it wasn’t mod conflictions
The joy of unstable✨
Is wilderness survival less grindy with this update?
this particular patch, easier, but not fully possible for all things
What specific mug are you trying to use?
Regular Mug, no teacup or glass cups just the coffee mug
I’ve not tried making beverages in either besides the regular one
this but in PZ
B43, the only remainder of the bridge in west point / doe valley is just a beam
Ok, what are the steps? Do you have it full of water and then try to add coffee?
Creepy. What's it from?
last of us part 2
ive had a fractured shin for 12 days, even with a splint :(
Slow healer and month healing time is 5/5
Every lumbering step makes you want to burn the world
what is 5/5 ?
5 out of 5, best rated experience of playing solo and having a leg fracture for a month
JESUS
That was b41 and me in LV mall
Thankfully I had killed the 2k zeds already who were inside so I was just looting
I’ve tried every way I can think of honestly
Srry if I didn’t describe it better
I remember always putting water in the cup then creating beverage via context menu either coffee or tea but that doesn’t seem to be the case anymore did it get moved to the craft/cooking menu or smth
No, fill the mug with water then right click it
That’s the context menu but it doesn’t appear as an option
If it helps I’m also in latest version Build 42.7.0 with no mods enabled so tbh it’s pretty confusing
Where is the water from?
Tap/sink
From main water supply not plumbed rain collectors either
You should totally be able to make coffee or tea in that case
ive even restarted the game to see if it was that and still nope
Why pipobombs are so useless? At the very least, make them knock zombies out and break their legs. Maybe even kill at point blank range.
You can find comfrey to heal fractures faster, and when you train FA your wounds heal faster, like 2-3 days for bone fracture if you are lvl 10
New unmodded save?
Can you create a new save just now and record a video with the issue?
im not currently on pz but honestly i should have already clipped it when i was testing earlier
ngl i dig that idea
Yeee
propane bombs from extra bombs mod are the closest thing
more explosive stuff for engineer would be pretty cool tbh i hope we get more explosives like maybe handgrenades
Those are too op, i would say
pipe bombs set stuff on fire dont they?
Maybe some breaching charges to break doors and walls
I think they do
engineer dont need no sledgehammer boom!
tbh i think hand grenades being found rarely in military camp would be good especially if it doesnt set stuff on fire
would be the most generally usable explosive
Could be
it just feels strange having a military camp full of automatic weapons and ammo and there is seemingly no grenades or anything not even smoke grenades, i could understand there being no heavy weapons or grenade launchers etc but handgrenades?
did the handgrenade police come through and take everything before the louisville checkpoint got abandoned lol
having mods already add stuff like that is such a w, project zomboids modding community is genuinely the best
Off topic yapping
They are powerful, but considering how much useful propane and stuff you're expending on it, it seems pretty fair. If you've gone to the trouble to gather up a horde of zombies to use it on.. done all the prep and everything has gone to plan, you deserve it.
Technically every soldier should have 1 or 2 of these... Or if not, there should be plenty in storage crates (maybe a special "explosives crate")
Yeah, it does feel strange to have so many auto weapons in 1993, back when the US military was stuck with semi-auto versions of the M16
On that note, I still wonder why the game's set in 1993 Kentucky to begin with
Throwables generally need a ... Complete rework dare I say
So I think the answer to your question is: ancient code
It's crazy how Indie Stone revamps so much in build 42 but not this...
Although, i will not complain rn
Stuff that we are getting is peak
Probably just overlooked
Probably
I imagine it's somewhere behind the rung of priorities that bows are
if it wasnt obvious they have a priority list for what is to be worked on
and there is a LOT, clearly
throwables, fire, medical system, yadda yadda
but for now, the priority is to expand on the crafting
the game needs it, i approve
Yes, but they kinda do everything
Expansion and revamp of an existing map
Traits
Graphics
Lore
some things are bound to be worked on in tandem
as players we know very little of their actual development processes
not really any use thinking too much about it

did they ever fix the loot in march ridge apartments?
Bet the devs are cooking up something big (No, not the mp stable release), bet it's more breakable tall fences or working devices
i gotchu
Uhh... I meant more like official development and not from a mod, but whatever.
Aren't tall fences already gotten breakable?
No it's only the tall chain link fences for now.
Holdup, haven't 42.7 added this?
Never saw anything about new breakable fences
Zombies don't even gather on those fences, so can't be from zombie-induced damage
Whether the damage itself is official or not - I don't know
chainlink fences only
They do when they hear sound or see player jumping over
Bruh, you saw the picture.
with th 42.7 also the wooden fences can be break
MP next week I'm calling it
You're calling the wrong number then
Oooh so it's tomorrow? ||/s||
Lmao
This is how you get infomation from them
the mistery behind every nasko post / comment is always astonishing
i reckon its bows.
they probably need a good bit what with animation work and whatnot...
even just the groundwork will take alot i imagine
although its probably just wishful thinking on my part
Bruh
Hey now I put that /s in there for a reason

working devices?
Like saw cutters, drink machines, water pump generators, like in one of the teaser videos.
ahh similar to functional appliances
like coffee machines and stuff?
I mean, yeah
damn thats cool i hope they add that to vanilla
having to use a mod to use a coffee machine and other stuff has grown old
the coffee machine has it's own UI now
damn wth
I think he is talking about machines in general
yeah
like table saws n stuff
they mentioned
yes those
imagine solar panels
they will be added at some point I believe
not the solar panel, you need a mod for that
there is no solar panels in 1993?
no mentions of solar panels in blogs or vids
dang tbh i wouldnt care for solar panels if u can get water pumps
for easy plumbing of water
would be fire
well it would be water but yk
there were solar panels back then, but it was very uncommon for people to have them like nowadays
does make sense for them to not rlly be around
u right
there is a mod to add them
its b41 tho right
42 also
dang i didnt there was a build 42 solar panel mod
don't know
autotsar has working generator trailer so ill probs have to spawn stuff in and check
it seems to have bugs tho like generator going into ground
https://steamcommunity.com/sharedfiles/filedetails/?id=3413150945 I think this mod added that?
Naw, tall wood fences breaking was added in 42.7
Just not present in the patch notes
as far as walls this only covers fences when driving into them
for this mod
but doesnt affect walls
that will be added by the devs, maybe with the plumbing rework
rip nowhere is safe now that the walls become breakable
Just be quiet dawg

yeah atleast they added stealth
we gettin some patch juice today?
Impatient ahh
"impatient" I believe is the correct term
It sounds like there's an N there but it's actually not
and yes, because I haven't touched it seriously since 42.2.0








!dance
!dance
!dance
!dance
My God you're dancing him to death
!dance
!dance
!nodance
!dance
!dance
!dance
Spiffo lost all weight today, now has severe muscle strain
lol
bot doesn't read the command if other words / punctations are typed before 🙂
!dance
!dance
!dance
!dance


!heli
today is the day ?
I miss thursdoids
Yup!
Multiplayer AND NPCs being released in today's build, build 42.71
I knew it
it came to me in a dream. raccoons are officially the first raider NPC faction
they'll turn your trash bins upside down 
would be nice for pests to become well pests lol
i ahve raccoons that come to my house and eat my birdseed and cat food i lay out for the stray and its funny listening to them argue with one another
That would be sick
I wouldn’t mind raccoons scattering items out of trash cans tbh
yah
you think after all this dancing, a patch will drop just like rain, but alas, only the rain had come
new command for the kids to spam
lmao yeah
the spiffo-patch rain dance
me too and not for the dev feature updates
it was nice to hear from them
they talk plenty in patch notes, but that's technical stuff
hey is there still a max limit of 100kg or did they lift it?
dude it's literally pouring now outside with thunder and all that
funny that lol its like cloudy n stuff here too
yeee 🙂
probably gonna do one when mp will be out
!dance


!dance
!dance
!heli
!heli

havent been in the loop for some time have they mentioned anything about controller support for shooting yet?
had a thought that i haven't tested yet- some of the thursdoids mentioned an ability to make indestructible stone/brick walls, right? is that present in b42? i've not gotten around to making the masonry structures yet due to the sheer quantity of wood around
i sure hope the brick and stone walls are indestructable.. or close to it. otherwise that's a lot of effort for not much imo
definitely, thats one piece of realism I'd really really prefer to have without increasing all player wall construction HP
they say they keep out the horde in their description
so I guess they can't be destroyed
okay but.... what does that mean. what size is a horde
there has to be a type of wall.they can't destroy
they don't attack it
that's good news
well last patch they always pathfind away around the wall when they were after me
i would hate for stone and brick walls to be the same as wooden ones.... where a single zombie can smash through it with it's skull in a matter of hours
masonry is an instant success
makes no sense to be the same as.wooden.ones
a lot of things in zomboid make no sense, that doesn't stop it from happening
why add them in to begin with
those things make no sense today cauz of missing features
no one would use them if zombies can destroy them easily
Do I have zombie corpses frozen in such poses?
window crawler corpses be funny
wasn't this already posted here a day or 2 ago?
getting weird deja vu vibes
I didn't follow the chat so I can't say.
Stable build this or next week?
we got chance yet?
major features including bows and associated skills, primitive food preservation, industrial machines and piping rework
I dont think i have never heard of bows or piping any kind of? Primitive food preservation is kinda in the game already and idk what is industrial machines? Where they say about these
then you didn't read the thursdoids for a year or two, also primitive food preservation is not in game, pickling veggies is not it
unfortunately I don't have the exact article to link atm since they kept coming for a long while since B42 unstable was waited
Well idk where they say this exact stuffs are coming before stable build but if you look at 2024 post where they have listed unstable plans.. All plans for launch is completed. Even some for Later plans is completed. MP some proffs stuff are only ones left on the list.
https://pzwiki.net/wiki/Build_42 check out confirmed features
I mean I assume stable means "complete" build 42, any addition after that is just minor changes as far as I remember from build 41
MP comes before stable, that was said
perhaps you'll get a red name commenting about this at some point if they have a definitive answer
I precognition that there will be a patch today nyohoho
Yep
on a wednesday?
in this economy?
On April 23?
Guys
masonry is now mining you can level it up just by pickaxing the ores
it's still bugged in the way that even if you have a pickaxe in inventory it will use a ball-peen hammer, but if you have only the hammer it won't work
Must be a sign
When it's done™️.
Part of me wishes multiplayer was out already, but it's gonna be worth the wait. Hopefully after every b42 feature gets play-tested, polished, and reintroduced. 
so
the brick and stone walls can be destroyed by zombies
wayyyy tooo easy
basic they are now useless
what's the point game devs for those descriptions regarding walls' usage ?
Imma be over-optimistic and guess "feature not tuned or finished", but am hoping for at least some sandbox settings at very least to make stone/brick constructions invulnerable to zombie damage
Naaaaah
Oh it gonna be really bad when it comes out. Bugs they fixed in single player will be there in MP
But it won't break single player as much I think
Gotta keep your hope low >:)
I'm actually curious what would happen if i pick up a chicken while my other friend try to pick it up
Will that cause another chicken ram bomb?
it gonna be that chicken that survived without a head
you’ll mess up the space-time-chicken continuum. A portal will open up and a bunch of chickens from other games will start pouring out
where , can you post pic?
oh gosh that was way up there lol
really, i'd love a sandbox setting that disallows zombies attacking player-built walls and nothing else- fences, doors, windows, all fair game but lets walls follow the same rules as prebuilt ones
As far as I remember there is a setting for preventing Zombies to deal damage to player constructions
i'm aware, what i'm saying should be present is a setting that allows them to attack doors and windows but not walls
same rules as prebuilt houses
all i want is for wooden walls to follow the same rules as wooden fences, meaning you'd need a certian number of zombies banging on it before it starts taking damage
Think either machines are being worked for 42.8.0 or bows and food preservation?
if you look at the description regarding the stone wall it's meant to keep the horde out
keeps me from shouting at them on their socials tbh
so sad, they basically made them irrelevant now that zombies can destroy them, I can agree with the wired metal ones, but brick and stone walls should be indestructible given the skill and amount of mats they require
i'm pretty sure that's just the default description for all walls, isn't it?
no no, only the stone ones
and what's the point to build them anyway when you can stick to the usual wooden ones
oh huh you're right, i swear i remember seeing the phrase keeps out the horde for something or other in b41
from that wording one can presume that they will be the ultimate base barricades that no horde can destroy
also yeah, as much as i conceptually like welding it's comedically worthless beyond like level 2 due to the buildables all being bad and insanely expensive to produce, xp gain being super slow, and the weapons being underwhelming as well as too high-level skill for what's meant to be 'worth blacksmithing'
mainly the buildables relevant here
apparently zombie strength is god-like
but at least masonry bricks are easier to mass produce than metal
yes but now they are irrelevant
why anyone would use that feature
useless if it can be destroyed
after grinding the skill and looting the mats you end up dead cauz they are worthless now and zombies will destroy them
really, i said it earlier and i stand by it- zombies should only be able to break through doors and windows; yes you can block off areas that you can still enter by climbing over the walls, but we've already got sheet ropes and stair removal so it's not that absurd
maybe low-level carpentry walls too, i suppose
I was wrong, I went by the ideea of that description
and assumed they were indestructible
i do like what they've been doing with the tall fences- zombies can't damage them at all until there's a few dozen of them, right? i think that's a good balance between 'a single zombie won't singlehandedly destroy your home' and 'a horde of zombies is a threat you can't just jump a wall to escape forever' and i'd love to see them implement that with other buildables/barricades as well
also maybe fix the anxiety stacking from multiple zombies bonking, heh
I hope, I think it's tied to that fence multiplier but the value can't be 0,00 its minimum is 0,01 so that means that the fence will take some damage, minimal but still
and this can't be the case for the brick and stone ones.....please TIS it just can't....
In the thursdoid Cellar door-doid they talk about a type of wall "that zombies do not simply attempt to walk through and bash their heads on until they fall over."
So maybe before the stable release they will change it.
let's hope so bc they are simply irrelevant now if they can be destroyed, too much time and effort to get brick and stone walls up only to see them go down when zombies smash them
bad news, start the hate, they can be destroyed and very easy from what I've tested recently with debug and masonry 10
-_-
I like the "barricades hurt zombies" mod for this type of thing
I have it and it's very nice but I'm still hoping it's an error or bug or bad design that will be balanced
When you are looking at kitten space academy dev updates and you see zomboid panic moodles
fellow space nerds
Honestly? I don't think the "into the Alexandria years" goal is complete until you have Archery / Crossbows per vanilla Integration
Because without those, well how are you going to hunt a few rough years into the apocalypse with ammo just... Used up?
You'd be surprised how much overlap there is between KSP, KSA, PZ, and Rimworld in terms of playerbase
Honorable mention to Starsector as well
I am a lover of all of these 🙂
never tried starsector though
which basement is this?
also wonder how did u get chased by that many lol
Credits go to Zach Beever and Armin Hass.
Music does not belong to me. A Playlist with all the updated soundtrack: https://youtube.com/playlist?list=PLHO78wKIBPhWhcMO-L_e5Hqbh-TBDkAH-&feature=shared
0:00 Low
2:10 Mid
4:21 High
Project Zomboid game by The Indie Stone. Song composed by Zach Beever.
Although
I think the new "medium" part lost something compared to the old one
!dance
!dance
When update
!rj
rj is a good boy
no
Based
I like that gif witj rj, I like how he's petted on the left eye and glasses
🤣
:))
updating the hell out of those internal builds are we? the boys sweating and coding there
yeah seems something like that 😂
.8 will hit tonight, they're just letting everyone take a final look so all the teams are happy with the build
if you go to https://b42map.com/ it's this seemingly random building at grid 16,24 chunk 513,790. It has a long spooky basement below leading somewhere, I never got to find out and don't want to look it up to avoid spoilers 🥲
the building is well barricaded which caught my attention as I was driving by (my base was not far north of there)
It leads to ||wouldn't you like to know||

Billy you seem to have a prophetic aura, let's hope it matches up to expectations :p
Anyone's a prophet when you guess enough
Tell me how the "zombie population affects loot" parameter works. As I understand it, there will be more loot in places where there are a lot of zombies or vice versa, where there are a lot of zombies, more loot will appear
the latter probably, assuming the zeds spawned there, not wandered at some point of the game via migration
so population heat map based loot generation
the sandbox multiplier implies that loot is tied to the number of zombies per cell, if that sandbox setting is set to 0 it won't affect anything, loot will spawn regardless of zombie pop
Nope.
You can never get a yes out of a PZ dev, but you can definitely get a no
A no is always a yes somewhere in the world at any given time 
Statistically a hell of a lot more things don't happen than do happen
Rule of the universe
Statistically, 1 answer is better than 0
Statistically you got 1, no
According to physics, starting from some specific initial state, any given state that is allowed by the fundamental laws will be reached given an ample finite time
So your statistics is wrong
According to physics average energy density will, over a cosmically short amount of time, be crippled so that in time all reactions and changes of state will end
If we had infinity, yes, there would be a case or infinite cases of a PZ dev saying yes, but the laws of physics as we understand them tell us no thing is truly infinite
There are more billions between now and heat death than between the big bang till now so I'd wager there will be more combinations of yes than no
Hard disagree. If you check the universe for a PZ dev saying "yes" every second until the heat death of the universe, logic says you'll get an overwhelmingly larger amount of "no" than "yes"
Statistically monkeys on a typewriter wouldn't come up with the works of Shakespeare given till the end of the universe
A habitable planet, life on that planet, technologically advanced species, videogames, a game called "PZ", and a developer of that game saying "yes" is unrealistic given a liberal 100 trillion years I feel
🤓
I kid, this stuff is fascinating. But it’s hilarious that it’s being discussed here XD
we down to physics now? what's B0 in an electromagnetic field?
the direction
i cant remember, must've slept during that part in class
strength of a field is measured in Gauss or Tesla
aka magnitude
Earth's magnetic field is expressed in Gauss while MRI magnetic fields are expressed in Tesla
No patch still even its been over 2 weeks since last one?? Yep, bows and MP incoming.
Somethin' big is a-brewing
Filcher is messing with you, just like I would if I was in his place 😉
mp, bows, horses, dogs, machinery and car upgrades incoming 💯, perhaps even NPCs if the devs stop being lazy
full release of PZ with all the features ever promised or seen in dreams
lazy is something from the past
I dont think they are lazy
not now not since the team grew
finally going to go past early access
They probably post a new patch on the 13th or something
I'm just joking btw
the pace of these patches is amazing if you think of 41's beta
guess I'm lucky I started playing after 41 stable
so I am glad they are no longer a handful of devs and have grown into a nice studio
I would be completely fine if we only got patches each month.
year 2017, no idea what build was there
and those graphics.....the 2D survivors and zombies, a real indie feeling like I was gonna press jump and Mario jumps over the fence
I remember when cars came in that was probably when it first pop up on my recommend
But i never got the game until multiplayer came out in beta
Didn't they add cars in b39
yes but not in first iteration
I see i see :3 how long did b41 stayed in beta?
I don't remember but it doesn't seem that long
2 mfking years...
it was long
and saves broke etc new save almost everytime it was bad
glad that's over
and very glad it's not the same for 42
I feel like this time around it will be much, much shorter. I think we'll get the last version of stable 42 by the end of 2025
most of the stuff seem to be already there. just, machinery, bows, some more expansion to crafting. that's it, I think
Have to remember b41 was a complete and utter overhaul, like pretty much the game from the ground up, that's why it was in unstable for 2 years
B42 is more addition based, rather than reworking and rebuilding
will there be water pumps in .8? or is that stuff coming later towards B42 full release
fr ppl act like it isnt majorly time consuming and expensive to run a game studio and make a game like pz thankful to TIS for everything they have done and i hope i am still around to see the future of things lol
When were water pumps mentioned? If you're talking about the mechanical ones then it'll come with the rest of the machinery, which will either come tomorrow or any time after that
Idk I heard someone mention it further up and tbh it would make sense if they added stuff like that, and I mean powered water pumps for pumping water from a main water source like a lake or pool etc to a building
Stuff would be perfect especially if they make it rare like generators
Finally no more using rain collectors for late game
If something like that was coming, it'd be with machinery, and it'd be a hell of a lot more rare than generators
I wouldn’t mind the rarity
Forcing the player to look for stuff is such a project zomboid thing
It HAS to be like that
Looking at the buildings, it won't be a thing you apply to your own base, but a place you find with it already installed, and you have to repair and upkeep
I could see there being spots in places like the water treatment plant where it’s easier to get water pumps etc
Plumbing stuff
Making the player go to the plant when usually they would never visit there would be good
For example the fuel station in echo creek has a boiler and whatnot, but not all buildings do, so if you want off the grid basing, you'll have to base up in the building with the facilities for that, not bring the facilities to a building of your choice
Kinda makes me wanna try making a base in the water treatment plant if they do add water pumps and stuff it would be perfect
Yeah echo creek isn’t too far from the huge lake?
I’ve never actually checked how far
I'm not talking about water pumping specifically
What I'm saying is we probably won't be able to bring the machinery to our base like in the past with generators, but have to make arrangements around machinery if we want to use it, as compromise
Not rlly got much chance to visit echo creek besides guns unlimited
Echo creek fuel station was just an example of an appearingly off the grid building
Saying if we want our own boiler etc, we will have to go to it, not have the boiler come to us
Never been there
What’s it look like
Basement with boiler and what looks like a small pump in it
Ground floor is fuel station with auto shop and small cafe, top floor is a surprisingly nice house
this can be done using the engineering / electrical skill and build your own water pump from metal you can find / forge / weld
there is a mod in b41 for water pumps and it's realistic
in b41 the old metalworking is used iirc
yeah sadly i dont play build 41 anymore
i pretty much just play 42 atm
fraud tommrrow for sure
Any reason why it is better to stay on an older Build 42 version somehow?
Because I see all recent PZ videos show their builds are older than 42.7.0
there isn't any reason, apart from doing a new save every new patch
My dad works with the indie stone and he said there is an update today, and anyone who disagrees will be banned from playing the game. It's just the rules.
right-click on it
any workstation can be used using right-click to bring up the UI
archery this Thursday guys I swear it's gonna happen I swear please be true please be true please be true
B42 got my boys acting insane
We’re just a bunch of cope goblins
Look I’m just really excited and looking forward to bows and more ability to start game, walk into wilderness and be able to reasonably craft with relying on foraging to get the essentials
if i host a game and someone joins. and this game is not dedicated. would TIS call that a save, a game, or a server
coop session if you are using Host option
On everyone’s soul except for mine we getting multiplayer tomorrow
!dance
!dance
You...
!dance
!dance
!dance
i cant keep coping bros
And you shouldn't
Embrace the time it takes for an update to release
!dance
!dance
Wdym it’s not interactive I use the forge and it works?
There’s actually two
If I recall correctly there is only 2 things that don’t work in that workshop and that’s two machining tools
I’ll go check
Any reason to go to there it’s such a cool place
You think we'll get these fancy interfaces in 42.8? https://www.youtube.com/watch?v=8L4Ib51XGvk
42.8 isn't real
, _ ,
Stop asking then it will materialise
The moment noones looking- bam
maybe, given the fact that most workstations don't have any animations or sfx they could refine even more these UIs
after all they said UIs are still wip
No, feedback wasn't great about those
but they look great 🥲. I would love that personally
sad to hear, they look way better than the current UIs
I hope you haven't given up on the idea completely
what i wish for is that they finally rectify the greatest of all blunders:
You cant wrap baseball bats in barbed wire
unplayable
ill be generally looking forward to mods that make more with the scrapweapon system
feels halfbaked still with how much stuff is either garbage, needs way too high skill levels or is just outright missing for... whatever reason, but who knows how itll be come the full 42
ooh, are we making fun of welding again? shoutout to needing welding 8 which is way harder to level than metalworking for a scrap metal sword that is so, so much worse than any metalworking sword and also you can forge the scrap swords with metalworking anyways and at lower levels
Hey, TIS, can we get ourselves a sandbox option for virus to have a airborne form? Because having so much airway protection gear like medical masks/bandanas/respirators/crafted gas mask/ actual gasmask/scuba and all sorts of face covering clothes ONLY to protect us from bad smell and our own stupidity (indoors gens and campfires) is quite a overkill
So while being in close proximity to zombies or corpses without protection we'll get a chance to get infected
The virus is airborne, you are just not affected by it.
Brings me back to that Susceptible mod
Peak mod
More like there's 2 strains and you're immune to the airborne strain
I sure love arbitrarily needing Carving 7 just to make a shitty bat
Especially when making a long handle and stuffing some nails on that needs 5 less levels in carving and gives me an equally strong weapon
You will carve 5000 spears and you will like it
That's 15000 weapons by the way
5000 spears -> 5000 long sticks -> 5000 stakes
Maximum efficiency
anyone else think we took the 'big on communication' thing for granted and now they won't tell us anything


what do you want them to tell you?
I don't mind them visiting me at home and singing me a lullaby while I sleep
That everything is ok and that daddys home
what else would I possibly want them to tell me
sometimes i wish i could do the classic bamboozle from the last of us where i grab a zombie and throw it at another zombie to stun them or, potentially even just have the zombies take out the other one
crunch
reasons why that should be possible:
1 : Funny
2 : Immersive
3 : Gets your ass out of hot waters
4 : Grapple System could be used for takedowns ( Cool )
This makes me want a mod that uses grapple tech to add WWE moves into the game. So I can just slam zombies and elbow jump from a roof whenever I want
they said in a patch note that their attention is towards the beta and fixing, adding the rest of the stuff and this was when people asked for a thursdoid
I guess this still stands today
someone just please explain this to me dawg
i can carve an entire Spade but i cant whittle down the grip of a chunky branch
honestly if there's one question i really would want to get an answer from the devs about it's... why does b42 seem to lean so much harder into hard-gating recipes instead of letting you make worse versions of the item at lower levels? metalworking and welding especially; needing to grind up to level 9 to unlock all recipes is just... not great. i'm pretty sure metalworking 10 actually doesn't even do anything right now because the only effect of the skill seems to be recipe unlocks. i do love b42 but this is my biggest design issue with it i think
compare to carpentry, where you can make janky versions of most of the buildables by level 4ish
metalworking you need level 6 to even start making a single long blade, and that hardly even counts because it's just the welding-skill scrap shortsword
also, like. having the crude versions of weapons consistently be one level below the better version ensures that they basically never get used.
It would be nice for metalworking or welding for it to be like, you unlock X amount of recipes per level ( besides magazines ) and then at a certain cap, let’s say lvl 5 , after that you don’t gain anything recipe wise, but gain improved strength defense or fortified whatever
Stronger whatever
To give incentive to actually grind the skill
exactly, that's how i've felt about it
maybe you could toss some less core-recipes above that are mainly aesthetic (ie goblets, gold trim for your armour, etc) as nice little bonuses too
I think another problem with vanilla sandbox settings / zombie migration is that you don’t really necessarily need to fortify your base, there’s no really incentive too, maybe if your gone from your base for a week or two maybe
So even if I were to grind carp or metalworking
What do I need to fortify besides maybe cars and weapons
depends on location but yeah, for the most part if you have time to properly fortify a location you will have cleared the local area already
To test this rn I hopped into my carpenter character
I started with lvl 2 in Carving and Fast Learner.
Without books, I had to craft a total of 6 Wooden Forks and 97 Smoking Pipes following level 3 to get to Level 6 which allows me to do literally nothing yet because making a Short Bat ( NOT a long one, JUST a short one! ) needs level 7
To get to level 7 I would have to make approximately 82 more smoking pipes.
Which means I have to make a whopping ~ 180 smoking pipes to make a CUDGEL.
180 Smoking Pipes.
Which takes multiple in-game days mind you. Without timeskip? This would take about 5 hours.
How is this remotely acceptable?
In Multiplayer, there's no timeskip. So you would have to AFK for multiple hours just so you can make the most basic cudgels for yourself and your friends.
yeah some skills are just egregiously boring to level up; carving is a bad offender in that regard
gestures at electrical and mechanics and welding and nimble and
Carving 9 is the kind of shit id expect would be required for an advanced Recurve or masterful Longbow
NOT a whittled down large branch.
with Carving 9 i should be making a statue of my character carving a bat.
in a house, made out of a CARVED TREE.
knapping is suffering the exact same issue except getting stones is an even bigger pain in the ass
the skill so pointless they had to reskin masonry recipes to actually give you a way to level it
We don’t talk about knapping
knapping is silly anways.
knapping is the only currently existing skill that i'd say absolutely should be merged with another skill
i dont get why its not just masonry honestly
just merge it with masonry, whats the point anyways
Let the stone boys cover more stone
genuinely you could not possibly make enough recipes to justify a ten level skill
how many variations on 'sharp rock' can you have
all your basic tools
and thats it.
i mean theres a reason why there were so many more new tools created following the invention of metallurgy
i feel like even in a primitive start knapping just won't be used ever beyond what's required to start basic forging
like make a few crude stone knives and an axe then never bother with it again
if only there was any incentive to stick with it otherwise, but no the tools you can make with it arent even good. And by the time you can make them? You will have foraged and looted WAAAY better ones.
especially with the ability to forage bones now- just level carving instead and make bone knives and whatnot
bones are not at all rare to forage or anything
maybe knapping will have slightly more of a point to it once theres archery
stone arrowheads? i mean maybe but again, kill one animal and now carve bone arrowheads
like i can think of a long list of stone tools from 1-10 but its all kind of just... "what if this metal tool but less convenient"
knapping is at its core kind of stuck being an intermediate skill
maybe if you could make like a macuahuitl or something lmao
that sure is a lot of letters in a particular order. let me google that one moment.
aztec obsidian shard sword/mace
ah! gotcha gotcha, yeah, could be neat
though i question the frequence of obsidian in rural kentucky
eh fuckit just use flint ig-
i mean were using shit like... sawblade boards.
were already using ridiculous useless junk anyways
may as well use semi ridiculous useless junk as well
were already really bordering how ridiculous it is/can be
i sure would love if literally every weapon above 2.5 encumbrance wasn't actively worse than shoving a zombie and stomping their head in
wheres my flintblade tomahawk
1.5 for one-handers
wheres my barbed wire wrapped bat
or my screw studded trench mace
no instead i get... 4 variants of plunger that only a madman would use to kill himself with
barbed wire bat is such an obvious missing item that it makes me wonder if there's some awful copyright issue or something
barbed wire on plungers, brooms, hockey sticks and literally nothing else 👍
im shocked we dont have screw studding as an alternative for "item + nails"
screws are more durable
and it would finally give a point to having all those damn screw boxes.
what, you don't like using them to repair 5% of a car hood while still adding a full 1x to the repair stacks?
shocking, ik
car repair sucks by the way. like just in general.
sorry but all i can give you in this mechanics garage is 1 engine part... which is 3% condition at 10 mechanics.
mechanics is awful to level, car repair having massively-diminishing returns makes it kinda pointless to bother most of the time
like i could literally not play without engine crafting mods.
like half the parts just not being repairable at all
hitting one (1) mouse damaging your car equally as running over a fully grown adult person/zombie
the car explodes from guilt ig
alas 😔
genuinely i think they need to rework how repair stacks work
each repair being half as effective as the last is way too huge of a penalty right away
or let us forge car hoods or something, hah
i would love to spec into being a mechanic who can keep cars going for a long time but you just... can't do that, really
Albeit, I do think it's fair for the durability effectiveness to be halved the next time you use it. Imagine have a bat broken in 2, getting ducttape and having it broken again in the same spot. Your not gonna put ducttape over it again, your gonna have a non lethal weapon there.
weapons are more reasonable, yeah, moreso car parts are my issue especially since you're likely repairing those with a welding torch and steel sheets vs duct tape
Also vehicle parts are a limited resource and until there are horses, there's no viable alternative to a car.
limited and extremely heavy, annoying to lug back to base resource
SP? Not as big a problem because there's more cars than you by factor of hundreds
But in MP? Give a decent sized server a month and they're struggling.
also mechanic shops don't spawn nearly enough car parts, imo
1 engine part per is ridiculously low lmao
That's nothing at all
i love destroying an entire car engine to loot like seven engine parts; surely this ability will have no negative effects on the car population of a multiplayer server 👍
like i get not making this into my summer car, but also i would like it to be remotely viable to fix up a junker car
there's not even a sandbox setting to change spawnrate of car parts, right?
i dont even remember tbh i eventually just adopted a "im going to X, ill find a car over there for sure." strategy
It came to me in a dream. Not multiplayer, not bows, but truth. The truth behind the virus. The truth behind its spread. It all began with... with... Raccoons. Orange, greasy, happy, dancing raccoons. They were the winds rattling open the doors of hell, unleashing Judgment Day upon rural Kentucky first - then the world.
They unleashed the damned upon the world. Laughing, dancing, smirking in a furious, furry, orange conflagration of break-dancing raccoons ushering the end times.
!dance

!dance

drew up a couple of concepts for scrap weapons- the welding skills really needs a couple more options to fill out the tree i thought, though the can mace there is more likely maintenance
crude scrap blade is intended to be a level-0 craft so welding has an actual way to level besides car dismantling/window barricades! less refined than the existing scrap large knife, moreso just cutting out a jagged piece of metal and wrapping a cloth around it for a handle
can mace is probably a maintenance-1 thing? like a slightly more practical version of the kettle/bucket mauls. screws jabbed through a tin can, working as spikes and also sitting in the concrete to keep the can attached
two tiers of spears seemed appropriaate too- a simple one that's literally just a sharpened metal rod, and another one with a proper welded-on spearhead and hand guards. welding 1/welding 6, maybe?
aaand the stop sign is a little goofy but given how common street signs are, it'd be cool to be able to use them as kinda poorly-performing axes by hitting with the sharp side instead of the flat bit. somewhere between light 2.0 weapons and 6.0 mauls, i think
Looks more like metal working, rather than welding tbh, but I do like the stop sign, bonking something with a stop sign to get em to stop never gets old
neat drawings! 
!dance
thank you :)
!dance
yeah, in general i'd love to see more 'scrap' weapons, ideally easier to actually get than the current ones or at least moderately viable early game
gestures at the various bucket/kettle mauls which are hard to make and completely useless- the can mace in there is meant to be a practical version of that
medium handle, tin can/soda can, concrete powder/clay cement, and some screws means the only tough thing to acquire is likely to be the concrete
there's also a weird number of 'tree branch with x' weapons for what is a barely usable weapon, hah
they cooking up something large for 42.8 i swear
me too, and just more improvised weaponry in general
but i dont think any of the ones we already have strike me as too "weird" to be worthy of existing
maybe just the kettle maul and such, they definitely stand out, but it isn't something i wouldn't see someone making in a zombie apocalypse if they had no other materials to work with
or not
i'd hope so atleast
they've been keeping up this pace of providing juicy updates every few weeks
In before "additions: 2 more baseball cap colors"
what pisses me off is that theres still not a recipe for a barbed wire bat
you can wrap it around a piece of wood but somehow its too hard to do the same to a bat
they cooking the equivalent to finding shiny pokemons. 1 in 8192 chance for an orange raccoon to spawn in your backyard, who'll also set your house on fire


i mean, that would be pretty epic
broom/plunger with barbed wire
but no long handles, baseball bats, or otherwise
i dont think its weird, theyre still big sticks to put stuff on. The character is just saving their time and energy by not getting rid of the broom head or the plunger tip
exactly, this is what i do not like
also every variation of possibly thing in existance studded with nails, but not screws
which still means screws are as useful as pebbles
actually kinda less now
screws have some use but far less than nails
which sucks because i imagine if you had a big sturdy wooden stick, you could just drill a few screws into it to increase its lethality
or i dunno, drill them into a cudgel instead
theyre alot more durable than nails at the very least.
... would also be nice if you could use screws in carpentry by using a handdrill as well
only major uses of screws i can think of are like... the can-reinforced bat
Yall would tell me when miltiplayer comes right
no no, we keep it to ourselves
multiplayer actually came out weeks ago, we're just hoarding it. no multiplayer for you only for us
why the doubt? got dem blues?
genuinely though i can't wait for multiplayer- i know we're not likely to get it for months at least, probably not until after most of the major b42 features are present, but man am i looking forwards to playing with my partner again
actually asked him out while we were playing back in b41, heh, so a little bit of a connection with this game's multiplayer :)
everybody is waiting for MP atm but I agree it will be the last part of unstable
I'm mostly curious about the next patch
yeah, biggest current theory is that bows are coming, right?
not that it's like. a substantiated theory. but still.
bows are at the back of the queue as stated by the devs in a blog post from last year
so it can be basically everything else before bows, except MP
advanced machines then, maybe? like the vending machine ui or sawmills
maybe, yes
drill press, arch furnace, etc
blower forge since we have a blower fan to loot already
perhaps electrical will finally be a skill worth using
if you have seen the Christmas vid, the electrical boxes on houses will have some functions
oh? i'd heard about it but didn't know there was a video, let me check that out
the survivor is installing Christmas lights on the house using that box
i would totally love to see a rework of how generators function
low-skill you can directly plug in a device or two, high-skill you can directly power an entire building
be good for those huge buildings that are a pain to power too with generator radius
i do wonder how it'll work with gas pumps though
maybe and this is my guess, you will need wiring and power bars to extend electricity
generator + electrical wires / power bars - electrical output
ooh, that'd be a neat way to do it and a use for a small junk item
stack too many power bars and you'd probably risk a fire
I guess those items are not just for fun giving the crafting overhaul
just like plumbing, you will need pipes and some pump / boiler to bring back water to you house
i do wonder what skill plumbing would fall under? maintenance maybe?
i think i've already said my piece to you on why maintenance shouldn't be a combat skill though
true true
where was this, by the way? didn't see it in the b42 release thing
As discussed last time, in the interests of getting the 42 Unstable out of the door we are limiting the number of new craft disciplines that will be initially available and then dripfeeding others (alongside polish, balance etc) in updates to the beta. We have done a bit of a stocktake on what we have […]
they also mentioned brewing from the first release and it's not here
ah, gotcha gotcha
some of the new bars do actually have huge brewing rooms; it'd be nice to be able to use those
the one in southern muldraugh comes to mind- rusty rifle, i think
i dunno buddy, i hope it's gonna fix blacksmithing, but it might not
i thought 42.7 would fix it
Still no patch? MP is never coming
I had a dream MP was out and there was only tranquil harmony and joy
hm... has anyone seen some of these containers in b42? i don't think i've ever seen the cookie jar, the larger leftovers container, or the halloween basket among some others
image from the 'glowing onez' thursdoid
oh wow no wonder, wiki says it's a 0.1% chance in fridges
Easy to check if they're in the game through debug I guess. That said, nope never seen
yeah, 0.1% chance in fridges, slightly higher ~6% percent chance in office fridges for the takeout container
weird, i've only ever seen the chinese takeout one
also i refuse to believe that only one in 1000 houses has takeout in their fridge
Nice 🙂 It's good to have ultra rare stuff, makes the find special. It's a gamification that I am more than happy to be on board with
ultra rare is fine for some stuff like the halloween bucket, it's just a little odd with stuff like takeout that spoils if you don't find it week 1

