#42.7.0 Unstable Released

1 messages · Page 2 of 1

stone echo
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armour shouldn't be a 100% strictly an upgrade, but the best armour you can make should generally be better than running around in a leather jacket and gloves, yknow? armour progression is a little weird with how little improvement there seems to really be between magazine armour and maxed-out plate armour

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though honestly? i wouldn't mind some lighter, less movement-restricting armours like chainmail or the like- leather's kinda there right now but only covers a few parts

limber pelican
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That's the one thing i kinda disliked about the new armors and such. I honestly just find myself running around covered magazines rather than metal armor.

north mica
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the cons of armor should primarily be weight/mobility reduction/both

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discomfort should be a very minor debuff for all armor pieces and should mainly come from your character being bloody/dirty imo

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does not that sound better??

lament lagoon
stone echo
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i mean, so what if they break from an attack or from the rain? they're just magazines and duct tape which are both dirt cheap and super easy to make. there should be better advantages to custom-built plate armour instead of just 'it lasts longer'

lament lagoon
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Last a lot longer is already a good advantage ScaryHehe

stone echo
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not when magazine armour is insanely easy to replace because, as i said, it's literally just magazines and duct tape

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vs plate armour which needs

  • a high-level forge
  • a supply of metal
  • a lot of tools
  • miscellaneous resources
  • high metalworking and tailoring skill
lament lagoon
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When a messy fight happens, it isn't like you can just walk out and replace your broken magazine armor with a new one

stone echo
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it kinda is, though

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magazines can be found everywhere and duct tape is in just about every car, storage closet, and basement

lament lagoon
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Except tailoring skill I will say another things are wrong. I as a metalworking player even I don't make metal armor I can fulfill all those requirements easily

stone echo
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i... don't know what you mean, that was a little word salad-y

lament lagoon
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It's simple, if you never tried metalworking at all, all those requirements you mentioned are of course hard to fulfill

stone echo
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ah! well yeah, that's kind of the point- i have personally done a full-metalworking-levels run and it was for the weapons, not the armour

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it's just not worth all the investment for that high-level armour with how little of an upgrade it is over magazines; it might be worth making if you're metalworking anyways but i'd never level the skill just for armour

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if i remember correctly, magazine armour weighs less, too

lament lagoon
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Let's just say there are similar arguments like this. Like forging weapons is a waste of time when you can pick up branches and turn them into short bat

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For me foraging weapons and armor is just fun

stone echo
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no but see the difference is a forged sword generally performs better than a basic short bat would, right? vs armour where a forged set of armour is barely better than magazine armour

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i do like the forging system, i just think there's not enough incentive for me to ever want to armour up in any circumstance

lament lagoon
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Well maybe they should nerf other armors then

stone echo
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honestly? yeah magazine armour could probably do with a nerf

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what is it, like 80 bite 90 scratch or something?

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yep it is, that's more than the bulletproof vest

lament lagoon
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I will say, if there's one improvement I want to see for metal armor, I want a complete block of being dragged down ssrcow

stone echo
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maybe, though if you're surrounded by that many zombies anyways you're not doing great regardless

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that could be a nice buff actually? the more total pieces of armour you wear, the more zombies are needed to perform a drag-down on you

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gives an actual reason to wear leg armour even though zombies never attack legs outside of crawlers that don't matter

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the more i think about it the more i like that idea actually- you wear light armour, say just gloves, vambraces, and a neck guard to protect against a surprise hit you didn't see coming, and you wear a full suit if you expect to be facing a horde- and since the main threat you expect to face with hordes is drag-down vs the random neck laceration of a stray zombie, you're incentivised to actually put on more armour than you normally would for big fights

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okay hold on, let me write out this idea fully

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  • The default number of zombies required to perform a drag-down is 3.
  • For every 2 pieces of worn limb/groin/neck armour worn, the required number is increased by 1.
  • For every chestpiece/helmet worn, the required number is increased by 1.
  • This does not apply to light armour- ie, magazine armour will not guard you against drag-down. Probably not leather either.
  • With a full suit of armour, covering the entire body, you are protected against drag-down unless you are surrounded by 10 or more zombies. 10.5 if gloves count, though I'd imagine that still rounds down.
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being surrounded by 10 zombies can still happen but you have to make some pretty critical mistakes to wind up in that position, in which case i think it's absolutely fair that you get the instakill drag-down

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they'd probably have to do something about the stunlock zombie animations if that was actually going to matter though... like 5+ zombies attacking you at once and you're not going to be allowed to move anyways

cunning gyro
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can we dried fruit ?

stone echo
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not as far as i've found, no 😔

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honestly i'm really looking forwards to when they add food preservation; i super enjoy stocking up for the winter and whatnot but it'd be nice to have non-freezer alternatives

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more options for growing fruit would be good too; right now it's just strawberries i think? teeeechnically tomatoes and i think bell peppers are fruits as well but, yknow

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ah no, watermelons as well

wise junco
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Pemmican

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Super easy to make and they can last up to 10 years irl if you store it somewhere cool

stone echo
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yeah, pemmican is the obvious choice- on top of that there's jerky, dried fruits like you mentioned

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i know you can jar meat too, albeit in a different way to the current jarred vegetables

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even if i think the current 'jarred vegetables' are technically pickles, heh

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honestly, can't you turn stuff into alcohol to preserve it too? fruit into wine and then it lasts longer

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hmm... i wonder what a renewable way to get salt would be; that tends to be important in preservation

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i'd love if there were some scavengable ways to preserve food too- food dehydrators or the like, though i'm not sure if consumer-sized dehydrators were around in the 90s

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ah, jam would be a good preserving method!

coral oasis
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can't dry out fruits now

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you can build a plant drying rack and check more options there but I believe only vegetables and herbs are good to try out

cunning delta
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does anyone else have floating curtains outside their base and maybe know why

next cargo
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When New update

oak totem
cunning delta
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I can’t pick them up either

oak totem
merry solar
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I had this once, it went away on it's own weirdly. No idea what did it, and save was modded so its of no use, but.. interesting.

cunning delta
merry solar
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Reproduction

cunning delta
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my save is completely vanilla all I have added was a moodle mod texture pack recently

oak totem
cunning delta
oak totem
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Well, I need to know how to get these bugged curtains, but in vanilla game, so you have to unsub from all mods.

merry solar
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Point is, if you cant determine or recall what steps you took to cause the behaviour, the report is of little help

cunning delta
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being subbed enables them?

cunning delta
merry solar
cunning delta
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So I need to go to workshop unsub from all mods make a new run in debug and go to base? Sorry I’ve never done something like that so idk if that’s all

merry solar
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Hmm, unless you and I just happened to be at the same place, that means its not some kind of map placement issue surely. Unfortunately i cant remember where the heck it happened

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All you can do is go vanilla and keep playing and if it happens again try remember the last few things you did down to the smallest detail

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Probs wouldnt hurt to go there though

cunning delta
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ok I will try vanilla debug run and see if curtains are there

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my base is the farmhouse right across the road from ekron

merry solar
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Interesting, i think ive been there once and probably never based there so that hugely reduces the chances that we were in the same place experiencing this bug.

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That tells us something i guess

cunning delta
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would a moodle texture mod cause it? idk that seems kinda random

merry solar
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Ive never used any

cunning delta
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I got picture of base location

oak totem
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We need coordinates

cunning delta
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coordinates of my base?

oak totem
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Yes, where you have bugged curtains

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Screenshot would be helpful to know how it looks as well

cunning delta
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(X: 1554, Y: 9945) I used b42 map site coords should be here

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ill get screenshot one sec

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its just floating there menacingly

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there are lots of pink curtains inside the house upstairs and downstairs, idk if one duplicated or something maybe

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should I report it in the bug report? i didnt want to without asking because im not sure if its reallly a bug

wise junco
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Didn't know PZ already dropped the schizophrenia update

sterile karma
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because youre dirty and bloody nearly all the time passively

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yall cant appreciate a fairly balanced armor system

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and it shows

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i say hooray and praises sung to the PZ team on making Armor finally something that isnt the end-all be-all

shy helm
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as long as it protects from lethal wounds in a game where you have permadeath

sterile karma
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"oh no i now have to dress like this- !"

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"instead of this!"

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OH THE HUMANITYYYYYYY

shy helm
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hey I am fine with the debuffs armor offers, but if it only offers debuffs for no protective gain

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thankfully at least tincan armor does have great protection

sterile karma
shy helm
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dont think so

sterile karma
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because i could definitely tell when i used to wear like, kneepads and elbow pads- they would consistently get damaged first before i would

north mica
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armor is not balanced as it is currently, your character starts crying and pissing when youve got more than 2 minor armor pieces on you

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armor should have a discomfort debuff, but nowhere as severe as right now

sterile karma
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nah i disagree, i like the severity.

north mica
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you can disagree

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it doesnt change my opinion on it

sterile karma
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maybe taking it down a notch for elbow and kneepads? yeah sure, im down. But i like it as is.

north mica
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the pads are the least problematic

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theyre the only pieces of gear i keep on 24/7

sterile karma
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as it should be

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the pads being the only thing you can consistently wear is the one item where it makes sense

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everything else? ERRR punish.

north mica
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i sure wonder how police officers or army troops didnt shoot themselves due to discomfort-related depression during the first 2 days of their job

mortal dagger
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Its trying to be a realistic armor system, and in the context of the zombie apocalypse it works

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Its not traditional game armor that just increases defense without any side effects, its a 'pros and negatives' situation

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So yeah, when fighting zombies heavy armor is probably not worth it. PvP would be another story though

sterile karma
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It fucking sucks wearing that shit for hours

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and im saying this out of personal experience

Which btw, doesnt negate the fact it sucks, cause it always sucks. You just get used to it sucking over time. Not like it wont suddenly make your back hurt less or the rash disappear

north mica
# sterile karma **It fucking sucks wearing that shit for hours**

im not denying that it sucks. It however wont make you all sobby and depressed unless you already had a bad day/week to begin with. I would very much rather get additional mobility/pain (yes, something like soreness) debuffs than whatever the hell it is currently

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that, or discomfort as a whole needs tweaks

shy helm
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warped flow of time is a thing, you can realistically loot someones house in minutes real time, but in game it can take an hour or longer. Or walking to a neighbouring house can take an hour, yet in real life...

broken maple
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If you make day length 2 hours it feels like you can do 5x more in a day. Me and two of my friends went on a loot run that would normally take the whole day but it only took 2-3 in-game hours

kindred socket
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Armor should slow you down a lot

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You aren't a fantasy character with 20 strength, you are a dork

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At least I am

candid orbit
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Was there ever a need for a fixed camera mode?

Current: Player camera follows the character and the mouse when aiming.

Feature: A toggle to fix the camera to a location, and not pan the camera until the toggle is disabled.

stone echo
# mortal dagger So yeah, when fighting zombies heavy armor is probably not worth it. PvP would b...

but armour should be worth wearing if you intend to be in a big fight, no? like sure, maybe you should be discouraged from wearing armour everywhere, but if that system is in place then:

  • give me a way to quickly remove/wear all armour because it is insanely annoying clicking each individual piece every time
  • give me any reason to wear armour at all- and no, multiplayer doesn't count. multiplayer might be why you want the bulletproof armour, but metal armour is very clearly meant to be anti-zombie and this is first and foremost a singleplayer game
  • also i will ask... is it fun having to constantly juggle armour? there's a reason most games don't have you do it, and it's player convenience- it gets stale really quick constantly changing in and out of armour
frozen hinge
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i just turn discomfort down a little

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i usually put on the good armor when im going to clear a place that i want or something similar and wear the ones with less discomfort 24/7 but honestly most of the time i kind of just ignore the discomfort from armors lol

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"deal with it"

stone echo
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yeah, i also disable discomfort because it's an annoyance mechanic more than anything fun for me

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i've tried playthroughs with it on and it's just not fun juggling like a dozen different individual armour pieces

frozen hinge
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i just turn it down, im trying to find a sweet spot for me , i dont mind the discomfort considering some of the armor i have come across lol a lot is pretty op

stone echo
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some of it's good but so much of it is just... pointless, yknow? some little bits of armour are usually worth having, but a full suit just never is

shy helm
# kindred socket Armor should slow you down a lot

plenty of real life clothing would simply not break from a human bite either...so a lot of clothing would just not end up in a bite wound on you. Would be funny to see actual experimentation on human bite strenght because after all, I imagine zeds do not really restrain their strenght.

kindred socket
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Thats why leather is best

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Although i can see chainmail which i think is in ?

shy helm
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tbh most clothing in-game should be far more durable, but then we get the endless shitfest that is "how difficult PZ should be"

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hell I could go out with my normal winter clothing and there's no way in hell any human could wound me with their teeth through it

kindred socket
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But also remember these aren't humans, these are zombies

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They have no regard for pain

shy helm
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yeah they can bite without caring about ruining their mouth, but is it enough realistically

kindred socket
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I think for the sake of the gameplay yes

shy helm
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yeh, gotta have some actual threat from a single zed

kindred socket
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Well not one, but many

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Just one slip up

shy helm
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would just prefer that I don't need a full platemail suit to guarantee protection

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careful gameplay of course should be the best mitigation, but a random bite through thick clothing is meh

frozen hinge
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adamantium teeth

plain moon
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any bugs to look out for this patch

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besides doors being weird this round a bout

kindred socket
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I bit myself and I'm wearing a sweatshirt

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I could still feel it

craggy cobalt
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if you are walk-to-ing you cant use the F keybind to toggle a flashlight and i dont like that

coral oasis
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apparently you need a bar half to craft a metalworking chisel but you need the chisel to cut the bar in two halves

vast willow
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Guys what’s up with milk not being able to be put into tea is this normal and also is it the same with coffee

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I swear in build 41 you was able to put milk into tea and coffee?

wise junco
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The devs just want you to down that tea in all its bitter goodness

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So no milk to mask the taste

manic bridge
# kindred socket Well not one, but many

Id prefer that one zombie given proper clothing is a joke, but one zombie near a horde is a death sentence. A zombie should be able under the right circumstances to slow you down for its friends to catch up but alone be more of an annoyance than a threat most time.

sullen otter
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milk has no place anywhere near tea

frozen hinge
stone echo
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so, is there a use to crafting iron into ingots rather than bars? almost all of the recipes seem to only work from bars and ingots don't seem to really be any more weight-efficient for storage or anything

vast willow
merry solar
vast willow
jagged light
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any mods that let you play the drumset?

wooden locust
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Your opinion is invalid

sterile karma
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i wonder

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will they ever use the new projectile system maybe to improve throwing?

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currently throwing items is so painfully clunky i never use thrown... anythings because of it

mortal dagger
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Thats the idea, yeah

round knot
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still no new patch? Games gone

dense aspen
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just checked and the game is still there

twin thorn
vast willow
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Even loaded vanilla and spawned in teabags to make sure it wasn’t mod conflictions

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The joy of unstable✨spiffo

ancient scaffold
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Is wilderness survival less grindy with this update?

shy helm
solid osprey
vast willow
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I’ve not tried making beverages in either besides the regular one

sterile karma
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this but in PZ

B43, the only remainder of the bridge in west point / doe valley is just a beam

solid osprey
sterile karma
jagged light
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ive had a fractured shin for 12 days, even with a splint :(

shy helm
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Every lumbering step makes you want to burn the world

jagged light
shy helm
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5 out of 5, best rated experience of playing solo and having a leg fracture for a month

jagged light
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JESUS

shy helm
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That was b41 and me in LV mall

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Thankfully I had killed the 2k zeds already who were inside so I was just looting

vast willow
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Srry if I didn’t describe it better

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I remember always putting water in the cup then creating beverage via context menu either coffee or tea but that doesn’t seem to be the case anymore did it get moved to the craft/cooking menu or smth

solid osprey
vast willow
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If it helps I’m also in latest version Build 42.7.0 with no mods enabled so tbh it’s pretty confusing

solid osprey
vast willow
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From main water supply not plumbed rain collectors either

solid osprey
vast willow
wooden locust
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Why pipobombs are so useless? At the very least, make them knock zombies out and break their legs. Maybe even kill at point blank range.

oak totem
vast willow
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latest build 42 version

oak totem
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Can you create a new save just now and record a video with the issue?

vast willow
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im not currently on pz but honestly i should have already clipped it when i was testing earlier

wooden locust
vast willow
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propane bombs from extra bombs mod are the closest thing

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more explosive stuff for engineer would be pretty cool tbh i hope we get more explosives like maybe handgrenades

wooden locust
vast willow
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pipe bombs set stuff on fire dont they?

wooden locust
wooden locust
vast willow
vast willow
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blow up the gunstore in grand ohio mall straight through the wall

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insane

wooden locust
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And attract every one in 200 meters radius

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Balance

vast willow
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tbh i think hand grenades being found rarely in military camp would be good especially if it doesnt set stuff on fire

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would be the most generally usable explosive

wooden locust
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Could be

vast willow
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it just feels strange having a military camp full of automatic weapons and ammo and there is seemingly no grenades or anything not even smoke grenades, i could understand there being no heavy weapons or grenade launchers etc but handgrenades?

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did the handgrenade police come through and take everything before the louisville checkpoint got abandoned lol

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having mods already add stuff like that is such a w, project zomboids modding community is genuinely the best

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Off topic yapping

merry solar
# wooden locust Those are too op, i would say

They are powerful, but considering how much useful propane and stuff you're expending on it, it seems pretty fair. If you've gone to the trouble to gather up a horde of zombies to use it on.. done all the prep and everything has gone to plan, you deserve it.

twin thorn
twin thorn
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On that note, I still wonder why the game's set in 1993 Kentucky to begin with

sterile karma
wooden locust
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Although, i will not complain rn

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Stuff that we are getting is peak

sterile karma
wooden locust
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Probably

sterile karma
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I imagine it's somewhere behind the rung of priorities that bows are

north mica
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and there is a LOT, clearly

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throwables, fire, medical system, yadda yadda

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but for now, the priority is to expand on the crafting

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the game needs it, i approve

wooden locust
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Expansion and revamp of an existing map

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Traits

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Graphics

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Lore

north mica
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some things are bound to be worked on in tandem

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as players we know very little of their actual development processes

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not really any use thinking too much about it

wooden locust
plain moon
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did they ever fix the loot in march ridge apartments?

humble onyx
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Bet the devs are cooking up something big (No, not the mp stable release), bet it's more breakable tall fences or working devices

humble onyx
plain moon
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😭

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ok

wooden locust
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Aren't tall fences already gotten breakable?

humble onyx
wooden locust
humble onyx
twin thorn
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Whether the damage itself is official or not - I don't know

north mica
wooden locust
wooden locust
nocturne marten
round knot
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MP next week I'm calling it

compact pendant
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You're calling the wrong number then

faint belfry
faint belfry
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Lmao

round knot
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This is how you get infomation from them

coral oasis
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the mistery behind every nasko post / comment is always astonishing

sterile karma
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they probably need a good bit what with animation work and whatnot...

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even just the groundwork will take alot i imagine

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although its probably just wishful thinking on my part

wooden locust
faint belfry
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Hey now I put that /s in there for a reason

dense aspen
humble onyx
vast willow
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like coffee machines and stuff?

humble onyx
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I mean, yeah

vast willow
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damn thats cool i hope they add that to vanilla

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having to use a mod to use a coffee machine and other stuff has grown old

coral oasis
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the coffee machine has it's own UI now

vast willow
coral oasis
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I think he is talking about machines in general

vast willow
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like table saws n stuff

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they mentioned

coral oasis
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yes those

vast willow
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imagine solar panels

coral oasis
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they will be added at some point I believe

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not the solar panel, you need a mod for that

vast willow
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there is no solar panels in 1993?

coral oasis
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no mentions of solar panels in blogs or vids

vast willow
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dang tbh i wouldnt care for solar panels if u can get water pumps

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for easy plumbing of water

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would be fire

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well it would be water but yk

coral oasis
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there were solar panels back then, but it was very uncommon for people to have them like nowadays

vast willow
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u right

coral oasis
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there is a mod to add them

vast willow
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its b41 tho right

coral oasis
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42 also

vast willow
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dang i didnt there was a build 42 solar panel mod

vast willow
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there is no water pump mods?

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water trailers n stuff mods not updated?

coral oasis
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don't know

vast willow
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autotsar has working generator trailer so ill probs have to spawn stuff in and check

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it seems to have bugs tho like generator going into ground

frozen hinge
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i command you guys show me your trailers filled with cow milk

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demand lol*

ripe dagger
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Just not present in the patch notes

plain moon
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for this mod

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but doesnt affect walls

coral oasis
empty knot
wooden locust
empty knot
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yeah atleast they added stealth

wooden locust
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Low fences actually hiding player is so peak

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Probably my favorite thing

coral oasis
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we gettin some patch juice today?

wooden locust
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Impatient ahh

coral oasis
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"impatient" I believe is the correct term

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It sounds like there's an N there but it's actually not

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and yes, because I haven't touched it seriously since 42.2.0

dense aspen
ancient scaffold
cunning delta
dense aspen
lavish shore
strong wedge
plain moon
reef hill
coral oasis
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!dance

cunning delta
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!dance

sterile karma
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!dance

heavy meteor
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!dance

latent tulip
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My God you're dancing him to death

faint belfry
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!dance

plain moon
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!dance

twin thorn
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!nodance

remote lily
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!dance

pine holly
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!dance

wooden locust
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!dance

coral oasis
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Spiffo lost all weight today, now has severe muscle strain

twin thorn
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No !dance

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Yaaay, no dance

frozen hinge
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lol

coral oasis
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bot doesn't read the command if other words / punctations are typed before 🙂

lavish shore
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!dance

strong wedge
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!dance

leaden whale
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!dance

plain moon
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!dance

frozen hinge
leaden whale
reef hill
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!heli

buoyant widget
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today is the day ?

reef hill
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I miss thursdoids

ripe dagger
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Multiplayer AND NPCs being released in today's build, build 42.71

remote lily
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it came to me in a dream. raccoons are officially the first raider NPC faction

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they'll turn your trash bins upside down spacer_joy

frozen hinge
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would be nice for pests to become well pests lol

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i ahve raccoons that come to my house and eat my birdseed and cat food i lay out for the stray and its funny listening to them argue with one another

lavish shore
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I wouldn’t mind raccoons scattering items out of trash cans tbh

frozen hinge
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yah

wooden locust
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!despair

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Awwww

coral oasis
coral oasis
frozen hinge
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the spiffo-patch rain dance

coral oasis
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it was nice to hear from them

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they talk plenty in patch notes, but that's technical stuff

lucid anchor
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hey is there still a max limit of 100kg or did they lift it?

coral oasis
frozen hinge
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funny that lol its like cloudy n stuff here too

reef hill
coral oasis
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probably gonna do one when mp will be out

strong wedge
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!dance

strong wedge
coral oasis
heavy meteor
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Let me just....

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!dance

lavish shore
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!dance

remote lily
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!dance

cunning delta
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!heli

wooden locust
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!heli

wooden locust
royal urchin
#

havent been in the loop for some time have they mentioned anything about controller support for shooting yet?

frozen hinge
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lol havent seen that one

#

whers the weierd monkey one

stone echo
#

had a thought that i haven't tested yet- some of the thursdoids mentioned an ability to make indestructible stone/brick walls, right? is that present in b42? i've not gotten around to making the masonry structures yet due to the sheer quantity of wood around

glacial badger
#

i sure hope the brick and stone walls are indestructable.. or close to it. otherwise that's a lot of effort for not much imo

shy helm
coral oasis
#

so I guess they can't be destroyed

glacial badger
#

okay but.... what does that mean. what size is a horde

coral oasis
#

there has to be a type of wall.they can't destroy

coral oasis
glacial badger
coral oasis
#

well last patch they always pathfind away around the wall when they were after me

glacial badger
#

i would hate for stone and brick walls to be the same as wooden ones.... where a single zombie can smash through it with it's skull in a matter of hours

shy helm
coral oasis
#

makes no sense to be the same as.wooden.ones

glacial badger
#

a lot of things in zomboid make no sense, that doesn't stop it from happening

coral oasis
#

why add them in to begin with

#

those things make no sense today cauz of missing features

#

no one would use them if zombies can destroy them easily

fossil ether
#

Do I have zombie corpses frozen in such poses?

shy helm
humble onyx
#

getting weird deja vu vibes

fossil ether
heady coral
#

Stable build this or next week? 8858pepe15 we got chance yet?

shy helm
#

no chance

#

missing major features

shy helm
heady coral
shy helm
#

unfortunately I don't have the exact article to link atm since they kept coming for a long while since B42 unstable was waited

heady coral
shy helm
#

I mean I assume stable means "complete" build 42, any addition after that is just minor changes as far as I remember from build 41

#

MP comes before stable, that was said

#

perhaps you'll get a red name commenting about this at some point if they have a definitive answer

ancient scaffold
#

Chat am I cooked?

teal mortar
#

I precognition that there will be a patch today nyohoho

dense aspen
#

on a wednesday?

ancient scaffold
#

in this economy?

latent tulip
#

On April 23?

buoyant widget
teal mortar
#

Guys

coral oasis
#

it's still bugged in the way that even if you have a pickaxe in inventory it will use a ball-peen hammer, but if you have only the hammer it won't work

latent tulip
remote lily
#

When it's done™️.

#

Part of me wishes multiplayer was out already, but it's gonna be worth the wait. Hopefully after every b42 feature gets play-tested, polished, and reintroduced. spiffo

coral oasis
#

so

#

the brick and stone walls can be destroyed by zombies

#

wayyyy tooo easy

#

basic they are now useless

#

what's the point game devs for those descriptions regarding walls' usage ?

shy helm
#

Imma be over-optimistic and guess "feature not tuned or finished", but am hoping for at least some sandbox settings at very least to make stone/brick constructions invulnerable to zombie damage

wooden locust
#

Naaaaah

latent tulip
#

But it won't break single player as much I think

latent tulip
#

Gotta keep your hope low >:)

#

I'm actually curious what would happen if i pick up a chicken while my other friend try to pick it up

#

Will that cause another chicken ram bomb?

remote lily
#

maybe they'll get two halves of one chicken

latent tulip
#

stressed it gonna be that chicken that survived without a head

strong wedge
#

you’ll mess up the space-time-chicken continuum. A portal will open up and a bunch of chickens from other games will start pouring out

frozen hinge
#

oh gosh that was way up there lol

stone echo
wind wigeon
stone echo
#

i'm aware, what i'm saying should be present is a setting that allows them to attack doors and windows but not walls

#

same rules as prebuilt houses

glacial badger
#

all i want is for wooden walls to follow the same rules as wooden fences, meaning you'd need a certian number of zombies banging on it before it starts taking damage

humble onyx
coral oasis
#

keeps me from shouting at them on their socials tbh

#

so sad, they basically made them irrelevant now that zombies can destroy them, I can agree with the wired metal ones, but brick and stone walls should be indestructible given the skill and amount of mats they require

stone echo
coral oasis
#

no no, only the stone ones

#

and what's the point to build them anyway when you can stick to the usual wooden ones

stone echo
#

oh huh you're right, i swear i remember seeing the phrase keeps out the horde for something or other in b41

coral oasis
#

from that wording one can presume that they will be the ultimate base barricades that no horde can destroy

stone echo
#

also yeah, as much as i conceptually like welding it's comedically worthless beyond like level 2 due to the buildables all being bad and insanely expensive to produce, xp gain being super slow, and the weapons being underwhelming as well as too high-level skill for what's meant to be 'worth blacksmithing'

#

mainly the buildables relevant here

coral oasis
#

apparently zombie strength is god-like

stone echo
#

but at least masonry bricks are easier to mass produce than metal

coral oasis
#

yes but now they are irrelevant

#

why anyone would use that feature

#

useless if it can be destroyed

#

after grinding the skill and looting the mats you end up dead cauz they are worthless now and zombies will destroy them

stone echo
#

really, i said it earlier and i stand by it- zombies should only be able to break through doors and windows; yes you can block off areas that you can still enter by climbing over the walls, but we've already got sheet ropes and stair removal so it's not that absurd

#

maybe low-level carpentry walls too, i suppose

coral oasis
#

I was wrong, I went by the ideea of that description

#

and assumed they were indestructible

stone echo
#

i do like what they've been doing with the tall fences- zombies can't damage them at all until there's a few dozen of them, right? i think that's a good balance between 'a single zombie won't singlehandedly destroy your home' and 'a horde of zombies is a threat you can't just jump a wall to escape forever' and i'd love to see them implement that with other buildables/barricades as well

#

also maybe fix the anxiety stacking from multiple zombies bonking, heh

coral oasis
#

and this can't be the case for the brick and stone ones.....please TIS it just can't....

violet nova
#

In the thursdoid Cellar door-doid they talk about a type of wall "that zombies do not simply attempt to walk through and bash their heads on until they fall over."

So maybe before the stable release they will change it.

coral oasis
#

let's hope so bc they are simply irrelevant now if they can be destroyed, too much time and effort to get brick and stone walls up only to see them go down when zombies smash them

coral oasis
coral oasis
#

yep, same feeling here

#

I hope they will balance this out

faint belfry
#

I like the "barricades hurt zombies" mod for this type of thing

coral oasis
#

I have it and it's very nice but I'm still hoping it's an error or bug or bad design that will be balanced

reef hill
#

When you are looking at kitten space academy dev updates and you see zomboid panic moodles

#

drunk fellow space nerds

sterile karma
#

Because without those, well how are you going to hunt a few rough years into the apocalypse with ammo just... Used up?

wise junco
#

Honorable mention to Starsector as well

reef hill
#

never tried starsector though

empty knot
#

also wonder how did u get chased by that many lol

wooden locust
#

Although

#

I think the new "medium" part lost something compared to the old one

wind wigeon
#

!dance

heavy meteor
#

!dance

next cargo
#

When update

reef hill
#

!rj

reef hill
#

rj is a good boy

oak totem
#

no

plain moon
#

Based

coral oasis
#

I like that gif witj rj, I like how he's petted on the left eye and glasses

reef hill
#

🤣

coral oasis
#

:))

coral oasis
#

updating the hell out of those internal builds are we? the boys sweating and coding there

reef hill
coral oasis
#

yeah seems something like that 😂

round knot
ancient scaffold
#

the building is well barricaded which caught my attention as I was driving by (my base was not far north of there)

sterile karma
ancient scaffold
coral oasis
round knot
fossil ether
#

Tell me how the "zombie population affects loot" parameter works. As I understand it, there will be more loot in places where there are a lot of zombies or vice versa, where there are a lot of zombies, more loot will appear

shy helm
#

so population heat map based loot generation

coral oasis
round knot
#

You can never get a yes out of a PZ dev, but you can definitely get a no

ancient scaffold
#

A no is always a yes somewhere in the world at any given time drunk

sinful ingot
#

Rule of the universe

round knot
#

Statistically, 1 answer is better than 0

sinful ingot
#

Statistically you got 1, no

wise junco
#

According to physics, starting from some specific initial state, any given state that is allowed by the fundamental laws will be reached given an ample finite time

#

So your statistics is wrong

sinful ingot
#

According to physics average energy density will, over a cosmically short amount of time, be crippled so that in time all reactions and changes of state will end

#

If we had infinity, yes, there would be a case or infinite cases of a PZ dev saying yes, but the laws of physics as we understand them tell us no thing is truly infinite

wise junco
#

There are more billions between now and heat death than between the big bang till now so I'd wager there will be more combinations of yes than no

sinful ingot
#

Hard disagree. If you check the universe for a PZ dev saying "yes" every second until the heat death of the universe, logic says you'll get an overwhelmingly larger amount of "no" than "yes"

#

Statistically monkeys on a typewriter wouldn't come up with the works of Shakespeare given till the end of the universe

#

A habitable planet, life on that planet, technologically advanced species, videogames, a game called "PZ", and a developer of that game saying "yes" is unrealistic given a liberal 100 trillion years I feel

glacial badger
#

🤓

#

I kid, this stuff is fascinating. But it’s hilarious that it’s being discussed here XD

coral oasis
#

we down to physics now? what's B0 in an electromagnetic field?

remote lily
#

which one do you mean? the direction or the magnetude of the field?

#

both?

remote lily
#

i cant remember, must've slept during that part in class

coral oasis
#

strength of a field is measured in Gauss or Tesla

#

aka magnitude

#

Earth's magnetic field is expressed in Gauss while MRI magnetic fields are expressed in Tesla

shy helm
# solid osprey Nope.

No patch still even its been over 2 weeks since last one?? Yep, bows and MP incoming.

#

Somethin' big is a-brewing

coral oasis
#

Filcher is messing with you, just like I would if I was in his place 😉

shy helm
#

We do not deal with reality here

#

We ravenously wait

ancient scaffold
shy helm
coral oasis
#

lazy is something from the past

#

I dont think they are lazy

#

not now not since the team grew

ancient scaffold
#

finally going to go past early access

coral oasis
#

you should have been around for 41 unstable

#

it was 2 years of waiting

latent tulip
#

They probably post a new patch on the 13th or something

ancient scaffold
coral oasis
#

the pace of these patches is amazing if you think of 41's beta

ancient scaffold
#

guess I'm lucky I started playing after 41 stable

coral oasis
#

so I am glad they are no longer a handful of devs and have grown into a nice studio

latent tulip
#

I would be completely fine if we only got patches each month.

coral oasis
#

I first made contact with zomboid in b39.....

#

no vehicles there, it was painful

shy helm
#

year 2017, no idea what build was there

coral oasis
#

and those graphics.....the 2D survivors and zombies, a real indie feeling like I was gonna press jump and Mario jumps over the fence

latent tulip
#

I remember when cars came in that was probably when it first pop up on my recommend

#

But i never got the game until multiplayer came out in beta

latent tulip
coral oasis
#

yes but not in first iteration

latent tulip
#

I see i see :3 how long did b41 stayed in beta?

#

I don't remember but it doesn't seem that long

coral oasis
#

2 mfking years...

#

it was long

#

and saves broke etc new save almost everytime it was bad

#

glad that's over

#

and very glad it's not the same for 42

latent tulip
#

2 years? Was it in the unstable branch that long?

#

It just doesn't seem that long

sullen otter
# coral oasis it was long

I feel like this time around it will be much, much shorter. I think we'll get the last version of stable 42 by the end of 2025

#

most of the stuff seem to be already there. just, machinery, bows, some more expansion to crafting. that's it, I think

round knot
#

Have to remember b41 was a complete and utter overhaul, like pretty much the game from the ground up, that's why it was in unstable for 2 years

#

B42 is more addition based, rather than reworking and rebuilding

vast willow
#

will there be water pumps in .8? or is that stuff coming later towards B42 full release

vast willow
# coral oasis lazy is something from the past

fr ppl act like it isnt majorly time consuming and expensive to run a game studio and make a game like pz thankful to TIS for everything they have done and i hope i am still around to see the future of things lol

round knot
vast willow
#

Stuff would be perfect especially if they make it rare like generators

#

Finally no more using rain collectors for late game

round knot
#

If something like that was coming, it'd be with machinery, and it'd be a hell of a lot more rare than generators

vast willow
#

Forcing the player to look for stuff is such a project zomboid thing

#

It HAS to be like that

round knot
#

Looking at the buildings, it won't be a thing you apply to your own base, but a place you find with it already installed, and you have to repair and upkeep

vast willow
#

I could see there being spots in places like the water treatment plant where it’s easier to get water pumps etc

#

Plumbing stuff

#

Making the player go to the plant when usually they would never visit there would be good

round knot
#

For example the fuel station in echo creek has a boiler and whatnot, but not all buildings do, so if you want off the grid basing, you'll have to base up in the building with the facilities for that, not bring the facilities to a building of your choice

vast willow
#

Kinda makes me wanna try making a base in the water treatment plant if they do add water pumps and stuff it would be perfect

vast willow
#

I’ve never actually checked how far

round knot
#

I'm not talking about water pumping specifically

#

What I'm saying is we probably won't be able to bring the machinery to our base like in the past with generators, but have to make arrangements around machinery if we want to use it, as compromise

vast willow
#

Not rlly got much chance to visit echo creek besides guns unlimited

round knot
#

Echo creek fuel station was just an example of an appearingly off the grid building

#

Saying if we want our own boiler etc, we will have to go to it, not have the boiler come to us

vast willow
#

What’s it look like

round knot
#

Basement with boiler and what looks like a small pump in it

#

Ground floor is fuel station with auto shop and small cafe, top floor is a surprisingly nice house

coral oasis
#

there is a mod in b41 for water pumps and it's realistic

#

in b41 the old metalworking is used iirc

vast willow
#

i pretty much just play 42 atm

royal urchin
#

B42 multiplayer will be out tomorrow for SURE

bitter hornet
meager cliff
#

Dog sipping himself

candid orbit
#

Any reason why it is better to stay on an older Build 42 version somehow?

#

Because I see all recent PZ videos show their builds are older than 42.7.0

coral oasis
#

there isn't any reason, apart from doing a new save every new patch

ancient scaffold
#

My dad works with the indie stone and he said there is an update today, and anyone who disagrees will be banned from playing the game. It's just the rules.

marble lynx
#

how i can use it? its not interactive

#

are there mods that fix this?

coral oasis
#

any workstation can be used using right-click to bring up the UI

sterile karma
#

SCwtf archery this Thursday guys I swear it's gonna happen I swear please be true please be true please be true

glacial badger
#

We’re just a bunch of cope goblins

#

Look I’m just really excited and looking forward to bows and more ability to start game, walk into wilderness and be able to reasonably craft with relying on foraging to get the essentials

craggy cobalt
#

if i host a game and someone joins. and this game is not dedicated. would TIS call that a save, a game, or a server

oak totem
gaunt imp
#

On everyone’s soul except for mine we getting multiplayer tomorrow

heavy meteor
#

!dance

wind wigeon
#

!dance

remote lily
#

!dance

strong wedge
#

!dance

heavy meteor
#

!dance

wooden locust
#

Embrace the time it takes for an update to release

limber pelican
plain moon
#

!dance

toxic current
#

!dance

ancient scaffold
#

!summon 42.8

#

:((

vast willow
#

There’s actually two

#

If I recall correctly there is only 2 things that don’t work in that workshop and that’s two machining tools

#

I’ll go check

#

Any reason to go to there it’s such a cool place

ancient scaffold
sterile karma
#

42.8 isn't real

#

, _ ,

#

Stop asking then it will materialise

#

The moment noones looking- bam

coral oasis
#

maybe, given the fact that most workstations don't have any animations or sfx they could refine even more these UIs

#

after all they said UIs are still wip

solid osprey
ancient scaffold
coral oasis
#

sad to hear, they look way better than the current UIs

ancient scaffold
#

I hope you haven't given up on the idea completely

sterile karma
#

unplayable

sterile karma
#

ill be generally looking forward to mods that make more with the scrapweapon system

feels halfbaked still with how much stuff is either garbage, needs way too high skill levels or is just outright missing for... whatever reason, but who knows how itll be come the full 42

stone echo
#

ooh, are we making fun of welding again? shoutout to needing welding 8 which is way harder to level than metalworking for a scrap metal sword that is so, so much worse than any metalworking sword and also you can forge the scrap swords with metalworking anyways and at lower levels

ebon pivot
#

Hey, TIS, can we get ourselves a sandbox option for virus to have a airborne form? Because having so much airway protection gear like medical masks/bandanas/respirators/crafted gas mask/ actual gasmask/scuba and all sorts of face covering clothes ONLY to protect us from bad smell and our own stupidity (indoors gens and campfires) is quite a overkill

ebon pivot
heavy meteor
#

The virus is airborne, you are just not affected by it.

coral oasis
#

Brings me back to that Susceptible mod

wheat oar
#

Peak mod

wise junco
sterile karma
#

Especially when making a long handle and stuffing some nails on that needs 5 less levels in carving and gives me an equally strong weapon

plain moon
#

You will carve 5000 spears and you will like it

wise junco
#

That's 15000 weapons by the way

#

5000 spears -> 5000 long sticks -> 5000 stakes

#

Maximum efficiency

round knot
#

anyone else think we took the 'big on communication' thing for granted and now they won't tell us anything

ancient scaffold
dense aspen
coral oasis
#

what do you want them to tell you?

wise junco
#

I don't mind them visiting me at home and singing me a lullaby while I sleep

round knot
#

what else would I possibly want them to tell me

sterile karma
#

sometimes i wish i could do the classic bamboozle from the last of us where i grab a zombie and throw it at another zombie to stun them or, potentially even just have the zombies take out the other one

#

crunch

#

reasons why that should be possible:

1 : Funny
2 : Immersive
3 : Gets your ass out of hot waters
4 : Grapple System could be used for takedowns ( Cool )

ancient scaffold
coral oasis
#

they said in a patch note that their attention is towards the beta and fixing, adding the rest of the stuff and this was when people asked for a thursdoid

#

I guess this still stands today

sterile karma
#

someone just please explain this to me dawg

#

i can carve an entire Spade but i cant whittle down the grip of a chunky branch

stone echo
#

honestly if there's one question i really would want to get an answer from the devs about it's... why does b42 seem to lean so much harder into hard-gating recipes instead of letting you make worse versions of the item at lower levels? metalworking and welding especially; needing to grind up to level 9 to unlock all recipes is just... not great. i'm pretty sure metalworking 10 actually doesn't even do anything right now because the only effect of the skill seems to be recipe unlocks. i do love b42 but this is my biggest design issue with it i think

#

compare to carpentry, where you can make janky versions of most of the buildables by level 4ish

#

metalworking you need level 6 to even start making a single long blade, and that hardly even counts because it's just the welding-skill scrap shortsword

#

also, like. having the crude versions of weapons consistently be one level below the better version ensures that they basically never get used.

plain moon
#

It would be nice for metalworking or welding for it to be like, you unlock X amount of recipes per level ( besides magazines ) and then at a certain cap, let’s say lvl 5 , after that you don’t gain anything recipe wise, but gain improved strength defense or fortified whatever

#

Stronger whatever

#

To give incentive to actually grind the skill

stone echo
#

exactly, that's how i've felt about it

#

maybe you could toss some less core-recipes above that are mainly aesthetic (ie goblets, gold trim for your armour, etc) as nice little bonuses too

plain moon
#

I think another problem with vanilla sandbox settings / zombie migration is that you don’t really necessarily need to fortify your base, there’s no really incentive too, maybe if your gone from your base for a week or two maybe

#

So even if I were to grind carp or metalworking

#

What do I need to fortify besides maybe cars and weapons

stone echo
#

depends on location but yeah, for the most part if you have time to properly fortify a location you will have cleared the local area already

sterile karma
# stone echo honestly if there's one question i really would want to get an answer from the d...

To test this rn I hopped into my carpenter character

I started with lvl 2 in Carving and Fast Learner.

Without books, I had to craft a total of 6 Wooden Forks and 97 Smoking Pipes following level 3 to get to Level 6 which allows me to do literally nothing yet because making a Short Bat ( NOT a long one, JUST a short one! ) needs level 7

To get to level 7 I would have to make approximately 82 more smoking pipes.

Which means I have to make a whopping ~ 180 smoking pipes to make a CUDGEL.

#

180 Smoking Pipes.

Which takes multiple in-game days mind you. Without timeskip? This would take about 5 hours.

#

How is this remotely acceptable?

In Multiplayer, there's no timeskip. So you would have to AFK for multiple hours just so you can make the most basic cudgels for yourself and your friends.

stone echo
#

yeah some skills are just egregiously boring to level up; carving is a bad offender in that regard

#

gestures at electrical and mechanics and welding and nimble and

sterile karma
#

Carving 9 is the kind of shit id expect would be required for an advanced Recurve or masterful Longbow

#

NOT a whittled down large branch.

#

with Carving 9 i should be making a statue of my character carving a bat.

#

in a house, made out of a CARVED TREE.

stone echo
#

well hey

#

at least it's not knapping

sterile karma
#

knapping is suffering the exact same issue except getting stones is an even bigger pain in the ass

stone echo
#

the skill so pointless they had to reskin masonry recipes to actually give you a way to level it

plain moon
#

We don’t talk about knapping

sterile karma
#

knapping is silly anways.

stone echo
#

knapping is the only currently existing skill that i'd say absolutely should be merged with another skill

sterile karma
#

i dont get why its not just masonry honestly

#

just merge it with masonry, whats the point anyways

Let the stone boys cover more stone

stone echo
#

genuinely you could not possibly make enough recipes to justify a ten level skill

#

how many variations on 'sharp rock' can you have

sterile karma
#

all your basic tools

#

and thats it.

#

i mean theres a reason why there were so many more new tools created following the invention of metallurgy

stone echo
#

i feel like even in a primitive start knapping just won't be used ever beyond what's required to start basic forging

#

like make a few crude stone knives and an axe then never bother with it again

sterile karma
#

if only there was any incentive to stick with it otherwise, but no the tools you can make with it arent even good. And by the time you can make them? You will have foraged and looted WAAAY better ones.

stone echo
#

especially with the ability to forage bones now- just level carving instead and make bone knives and whatnot

#

bones are not at all rare to forage or anything

sterile karma
#

maybe knapping will have slightly more of a point to it once theres archery

stone echo
#

stone arrowheads? i mean maybe but again, kill one animal and now carve bone arrowheads

sterile karma
#

like i can think of a long list of stone tools from 1-10 but its all kind of just... "what if this metal tool but less convenient"

stone echo
#

knapping is at its core kind of stuck being an intermediate skill

sterile karma
#

maybe if you could make like a macuahuitl or something lmao

stone echo
#

that sure is a lot of letters in a particular order. let me google that one moment.

sterile karma
#

aztec obsidian shard sword/mace

stone echo
#

ah! gotcha gotcha, yeah, could be neat

sterile karma
stone echo
#

though i question the frequence of obsidian in rural kentucky

sterile karma
#

eh fuckit just use flint ig-

#

i mean were using shit like... sawblade boards.

#

were already using ridiculous useless junk anyways

#

may as well use semi ridiculous useless junk as well

remote lily
#

make ridiculous useless junk slightly more ridiculous and slightly less useless

sterile karma
#

were already really bordering how ridiculous it is/can be

stone echo
#

i sure would love if literally every weapon above 2.5 encumbrance wasn't actively worse than shoving a zombie and stomping their head in

sterile karma
#

wheres my flintblade tomahawk

stone echo
#

1.5 for one-handers

sterile karma
#

wheres my barbed wire wrapped bat
or my screw studded trench mace

#

no instead i get... 4 variants of plunger that only a madman would use to kill himself with

stone echo
#

barbed wire bat is such an obvious missing item that it makes me wonder if there's some awful copyright issue or something

#

barbed wire on plungers, brooms, hockey sticks and literally nothing else 👍

sterile karma
#

im shocked we dont have screw studding as an alternative for "item + nails"

#

screws are more durable

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and it would finally give a point to having all those damn screw boxes.

stone echo
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what, you don't like using them to repair 5% of a car hood while still adding a full 1x to the repair stacks?

sterile karma
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shocking, ik

stone echo
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car repair sucks by the way. like just in general.

sterile karma
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sorry but all i can give you in this mechanics garage is 1 engine part... which is 3% condition at 10 mechanics.

stone echo
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mechanics is awful to level, car repair having massively-diminishing returns makes it kinda pointless to bother most of the time

sterile karma
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like i could literally not play without engine crafting mods.

stone echo
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like half the parts just not being repairable at all

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hitting one (1) mouse damaging your car equally as running over a fully grown adult person/zombie

sterile karma
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the car explodes from guilt ig

stone echo
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alas 😔

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genuinely i think they need to rework how repair stacks work

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each repair being half as effective as the last is way too huge of a penalty right away

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or let us forge car hoods or something, hah

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i would love to spec into being a mechanic who can keep cars going for a long time but you just... can't do that, really

humble onyx
stone echo
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weapons are more reasonable, yeah, moreso car parts are my issue especially since you're likely repairing those with a welding torch and steel sheets vs duct tape

sterile karma
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Also vehicle parts are a limited resource and until there are horses, there's no viable alternative to a car.

stone echo
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limited and extremely heavy, annoying to lug back to base resource

sterile karma
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SP? Not as big a problem because there's more cars than you by factor of hundreds

But in MP? Give a decent sized server a month and they're struggling.

stone echo
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also mechanic shops don't spawn nearly enough car parts, imo

sterile karma
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That's nothing at all

stone echo
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i love destroying an entire car engine to loot like seven engine parts; surely this ability will have no negative effects on the car population of a multiplayer server 👍

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like i get not making this into my summer car, but also i would like it to be remotely viable to fix up a junker car

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there's not even a sandbox setting to change spawnrate of car parts, right?

sterile karma
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i dont even remember tbh i eventually just adopted a "im going to X, ill find a car over there for sure." strategy

remote lily
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It came to me in a dream. Not multiplayer, not bows, but truth. The truth behind the virus. The truth behind its spread. It all began with... with... Raccoons. Orange, greasy, happy, dancing raccoons. They were the winds rattling open the doors of hell, unleashing Judgment Day upon rural Kentucky first - then the world.

They unleashed the damned upon the world. Laughing, dancing, smirking in a furious, furry, orange conflagration of break-dancing raccoons ushering the end times.

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!dance

heavy meteor
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!dance

limber pelican
stone echo
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drew up a couple of concepts for scrap weapons- the welding skills really needs a couple more options to fill out the tree i thought, though the can mace there is more likely maintenance

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crude scrap blade is intended to be a level-0 craft so welding has an actual way to level besides car dismantling/window barricades! less refined than the existing scrap large knife, moreso just cutting out a jagged piece of metal and wrapping a cloth around it for a handle

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can mace is probably a maintenance-1 thing? like a slightly more practical version of the kettle/bucket mauls. screws jabbed through a tin can, working as spikes and also sitting in the concrete to keep the can attached

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two tiers of spears seemed appropriaate too- a simple one that's literally just a sharpened metal rod, and another one with a proper welded-on spearhead and hand guards. welding 1/welding 6, maybe?

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aaand the stop sign is a little goofy but given how common street signs are, it'd be cool to be able to use them as kinda poorly-performing axes by hitting with the sharp side instead of the flat bit. somewhere between light 2.0 weapons and 6.0 mauls, i think

eternal field
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Looks more like metal working, rather than welding tbh, but I do like the stop sign, bonking something with a stop sign to get em to stop never gets old

stone echo
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thank you :)

heavy meteor
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!dance

stone echo
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yeah, in general i'd love to see more 'scrap' weapons, ideally easier to actually get than the current ones or at least moderately viable early game

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gestures at the various bucket/kettle mauls which are hard to make and completely useless- the can mace in there is meant to be a practical version of that

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medium handle, tin can/soda can, concrete powder/clay cement, and some screws means the only tough thing to acquire is likely to be the concrete

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there's also a weird number of 'tree branch with x' weapons for what is a barely usable weapon, hah

north mica
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they cooking up something large for 42.8 i swear

north mica
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but i dont think any of the ones we already have strike me as too "weird" to be worthy of existing

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maybe just the kettle maul and such, they definitely stand out, but it isn't something i wouldn't see someone making in a zombie apocalypse if they had no other materials to work with

buoyant widget
north mica
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i'd hope so atleast

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they've been keeping up this pace of providing juicy updates every few weeks

twin thorn
north mica
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what pisses me off is that theres still not a recipe for a barbed wire bat

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you can wrap it around a piece of wood but somehow its too hard to do the same to a bat

remote lily
north mica
remote lily
eternal field
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i mean, that would be pretty epic

sterile karma
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but no long handles, baseball bats, or otherwise

north mica
north mica
sterile karma
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which still means screws are as useful as pebbles

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actually kinda less now

north mica
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screws have some use but far less than nails

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which sucks because i imagine if you had a big sturdy wooden stick, you could just drill a few screws into it to increase its lethality

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or i dunno, drill them into a cudgel instead

sterile karma
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theyre alot more durable than nails at the very least.

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... would also be nice if you could use screws in carpentry by using a handdrill as well

stone echo
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only major uses of screws i can think of are like... the can-reinforced bat

jagged light
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Yall would tell me when miltiplayer comes right

coral oasis
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no no, we keep it to ourselves

stone echo
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multiplayer actually came out weeks ago, we're just hoarding it. no multiplayer for you only for us

coral oasis
stone echo
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genuinely though i can't wait for multiplayer- i know we're not likely to get it for months at least, probably not until after most of the major b42 features are present, but man am i looking forwards to playing with my partner again

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actually asked him out while we were playing back in b41, heh, so a little bit of a connection with this game's multiplayer :)

coral oasis
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everybody is waiting for MP atm but I agree it will be the last part of unstable

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I'm mostly curious about the next patch

stone echo
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yeah, biggest current theory is that bows are coming, right?

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not that it's like. a substantiated theory. but still.

coral oasis
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bows are at the back of the queue as stated by the devs in a blog post from last year

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so it can be basically everything else before bows, except MP

stone echo
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advanced machines then, maybe? like the vending machine ui or sawmills

coral oasis
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maybe, yes

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drill press, arch furnace, etc

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blower forge since we have a blower fan to loot already

stone echo
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perhaps electrical will finally be a skill worth using

coral oasis
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if you have seen the Christmas vid, the electrical boxes on houses will have some functions

stone echo
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oh? i'd heard about it but didn't know there was a video, let me check that out

coral oasis
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the survivor is installing Christmas lights on the house using that box

stone echo
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i would totally love to see a rework of how generators function

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low-skill you can directly plug in a device or two, high-skill you can directly power an entire building

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be good for those huge buildings that are a pain to power too with generator radius

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i do wonder how it'll work with gas pumps though

coral oasis
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maybe and this is my guess, you will need wiring and power bars to extend electricity

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generator + electrical wires / power bars - electrical output

stone echo
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ooh, that'd be a neat way to do it and a use for a small junk item

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stack too many power bars and you'd probably risk a fire

coral oasis
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I guess those items are not just for fun giving the crafting overhaul

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just like plumbing, you will need pipes and some pump / boiler to bring back water to you house

stone echo
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i do wonder what skill plumbing would fall under? maintenance maybe?

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i think i've already said my piece to you on why maintenance shouldn't be a combat skill though

coral oasis
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depends

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could also be part welding part maintenance

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and pottery for clay pipes

stone echo
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true true

stone echo
coral oasis
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they also mentioned brewing from the first release and it's not here

stone echo
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ah, gotcha gotcha

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some of the new bars do actually have huge brewing rooms; it'd be nice to be able to use those

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the one in southern muldraugh comes to mind- rusty rifle, i think

buoyant widget
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i thought 42.7 would fix it

round knot
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Still no patch? MP is never coming

shy helm
stone echo
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hm... has anyone seen some of these containers in b42? i don't think i've ever seen the cookie jar, the larger leftovers container, or the halloween basket among some others

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image from the 'glowing onez' thursdoid

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oh wow no wonder, wiki says it's a 0.1% chance in fridges

untold latch
stone echo
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yeah, 0.1% chance in fridges, slightly higher ~6% percent chance in office fridges for the takeout container

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weird, i've only ever seen the chinese takeout one

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also i refuse to believe that only one in 1000 houses has takeout in their fridge

untold latch
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Nice 🙂 It's good to have ultra rare stuff, makes the find special. It's a gamification that I am more than happy to be on board with

stone echo
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ultra rare is fine for some stuff like the halloween bucket, it's just a little odd with stuff like takeout that spoils if you don't find it week 1