#42.6.0 UNSTABLE Released
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already this is happening
u think also TIS is using it?
some of my friends are programmers and are using AI and a couple lost their jobs to AI
uhh....
I don't know that, but I'm sure there are forms of AI to help them out with coding
I would use it if it's available
i never understood but for tis PZ is a full time work or just a second job?
as of now I believe it's a full time job as long as they hired staff, more devs and also external help, the team seems to shape up like a full dedicated workgroup
like you would see in other studios
i read about they also got some help from external from the blogs like people from famous modding of minecraft......all the time they are taking for this 42 mean is reallly huge
they have some external people helping out with 42
from several studios
also working on MP and rest of the crafting
if i'm nt wrong some are also already developing the 43 human npcs and another small team only for mp
I haven't found any information of the sort in last year's posts
could be true, can't say
it's should be in the one of the 2022
when they showed the npcs and driving ncps
they were saying about some of the team already working sideline on the 43 when other were on the 42
they are moving very fast with these updates to 42
41 unstable lasted 2 years.......
we gonna see....
we're past half of the builds as of now, so it's marvelous to see this pace
let's hope they keep it up
different dev cycle and numbering
Letโs hope multiplayer is soon
๐ฅณ
As much as I want MP I wouldn't want it yet, there is a bunch that needs to be cleaned up before then
you can play an MP right now with controllers using steam remote play
I mean only co-op
but PZ with a controller right now is just a like a new guy starting the game for the first time for me
My group is like 10ish players so wouldn't work for us, but we are patient ๐ค
For people who are just doing 2-4 would be fine
As long as they can get comfy with controller
it's weird as hell for the new user and needs some time before getting used to, MP will drop by then ๐
there is a scooter mod out just now if you're looking to fool around :))
I cant tell if im just having real bad luck but.. I set pre looted building chance to 70, and house story chance to "often" but im still seeing less survivor houses than in default apoc settings. Can anyone confirm if pre looted chance is being applied last and overriding chances for house stories?
well yeag
they said a majority of the work with b42 was making the game capable of doing such big updates easier
They also grew as a dev team. More hands to work on it definitely helps pace. Let's not forget that PZ was a niche game before MP dropped
Godamnit now you jinxed it
We still got a lot to be added....
don't be surprised if you see another update with hundreds of lines of additions
most of the patches were focused on balance and fixes
true, especially if they are still planning on adding bows
bows yes they will probably require intense work
animation, damage, design
rest have been teased which means work was done on the matter
like brewing
and literally the entire groundwork
you mean the code
design is nothing compared to having to code a entire new weapons class
that can be extended frm regular firearms
a bow isn't a gun...
functions on same principals in shooters
they are literally completerly different bro
how ?
shooter don't have durability or exhaustion
those are affinities that can be added later
oh idk having to "charge the bow" having a breakable string, having the bow exhaust the player, not beeing hitscan, having a completely different ammo system
also completely different for having it equipped on the back, drawing the bow, running with the bow etc.
you are basically describing design stuff
thats coding
I'm talking about that coding to actually get the item into existence, not the code behind modifiers like exhaustion, strings breaking, muscle strain
thats not a modifier thats literally the basis that a bow works on
thats like adding a car and saying "ayep well add the engine later"
ok, let's stop here and agree to disagree, my point was that the code behind the car as a whole like framework is hard to get in, after that's done the rest are secondary matters
personally, if we got bows, i wouldn't give two shits if they fired exactly like a gun XD polish it up later and give me a reskinned bow gun for primitive deer hunting :3
beautiful
we all know TIS doesn't just halfbake stuff
especially since it would just be double work
i knowwwww..... ๐ฆ but I want bows now
but I want vanilla bows now D: (idk what i have against mods but I usually don't like them much. personal preference)
welp sucks to be u then
sure does XD
https://youtu.be/N3jrJLn0NHw?si=he63t_GCZya7EEoX
perfect video for this discussion btw lol
Get started with Odoo for free today: https://www.odoo.com/r/B5Q
Crossbow Websites:
โข Gogun (US): https://shorturl.at/6IdEl
โข Gogun (Europe): https://shorturl.at/V8AOG
โข Tactical Archery: https://tacticalarchery.co.uk
Crossbows:
โข Interceptor (US): https://shorturl.at/L3yoD
โข Adder (US): https://shorturl.at/KdSAA
โข Interceptor (E...
things i am expecting in B42 Stable Vanilla once bows drop:
multiple quality "tiers" of bows, including/and composite bows, whether craftable via high level skills or as a rare world loot spawn
multiple quality "tiers" of crossbows, including/and composite crossbows
several types of arrows and bolts
my wish is that carpentry/carving, welding and metalworking are all skills that are going to be involved in making that stuff
I mean, personally I generally dislike using mods, but at the same time I create multiple mods ๐
To each their own
lol that's relatable, if i had the skills i'd be creating plenty of balancing mods. XD
PZ modding, while definitely not the easiest, doesn't actually require any special toolset, which is definitely good for people new to modding.
All you really need is some plain text editor, even Windows' base notepad will suffice until you go more advanced
I am in the same boat as you! You are not alone! haha
For me I have no self-control with mods, its either no mods or woops thomas the tank engine is in skyrim
look if b42 hits stable and we have no bows, i'll add a mod, otherwise i'll just wait ๐
loool
AFAIK it would be part of the expanded skills and crafting to be added in unstable
im secretly hoping for horses in the ???? section haha, having passed a horse race track in game and "Pony-Roam-O" with horse stalls in it seems obvious but just hoping it isn't a B43 thing
A large chunk of current vanilla assets, terrain/map and such were once mods that they've incorporated.
- that's heckin neat
- damnit it's modding time isn't it
everybody wants bows, only ranged weapons in vanilla are guns
there are a lot of melee weapons you can craft for now but no ranged ones
I want bows because how else are you supposed to engage with hunting in a wilderness playthrough lol. good luck dooing leatherworking with no farm animals... unless you trap a deer against a lake or something
throwing rocks
you can throw rocks?
joke
awwwww
you will
You know most hunters use guns to hunt in the real world?
dangit i want a slling
don't be disappointed
did you miss the part where i said wilderness playthrough? unless you get lucky and forage a gun and some ammo
Only hunting aficionados and Bow enjoyers use Bows to hunt specifically.
Most just sit in a blind and shoot with a rifle.
by the time stable will hit you will be able to throw rocks I believe
Yea I missed that part
sorry i said that in a really snarky way... but yea lol. slings and bows ๐
chill, we don't even know how animals will spawn in an all wilderness map, I'm talking about domestic
I just want a dog tbh
Games basically complete in my eyes.
Dog would just be a nice addition so it doesn't feel as lonely
i need cats! all of the cats to hunt the rats!!!
that's on their website as well but I don't know when they will add dogs
Sure I could do with some cats to skin and eat in the game
TIS likes dogs
im going to eat your dogs
that's just horrible and cruel
and a little pathological as well
Well when youโre in an apocalypse. A manโs gotta eat something
Ok ๐
Pay no attention.
Obviously overtly sensitive. ๐
Guys, no time to watch the patch, is multiplayer ready?
yes it was ready a month ago
luckily you can just watch the name of the B42 channel to know your answer
it be that easy!
killjoy
connoisseur of the third meowch

Bro actually
wild
indeed
Any one have this? ๐ฅน๐ฅน
amogus
happened to me after aiming down on a crawling and knocked down zombie
iirc pistol and shotgun unaffected
this should be fixed by now, strange it still happens
No 42.7? Game has been abandoned
after around 4 weeks of survival
On that grind
Wait how do you have an xp boost for nimble..
a mod is probable cause
Perhaps
any gamebreaking bugs in this 42.6 version?
Fr, the devs just abandoned ship and took the money smh my head
"the day before" tier scam
Lmao bro zombie behaviour has been a half baked door stop for like 2 stable builds
Feel pretty stable for an unstable TBH
good to know, thought of testing a build, need approx 30 days in-game for it
where is multiplayer version?
We just don't know. There's no hints for a based speculation on that.
in the works
basically on their internal builds
no, plays out smoothly apart from the zombies freezing animation if you kill them while crawling through a window
eh, some of them were working on old C and stuff that's mostly being abandoned and they thought it will never come to that so...choose your career carefully
Wait guys you know what I just realized? Is that 41 came in multiple parts up to 41.77. Could that be the same for stable, just halfway to that number?
we dont know
different numbering back then
the UI is colossal sized now...? settings don't seem to change anything, moodles are giant, left side menu buttons too, the fonts, everything is
hmm, they work ok for me
Managed to fix after few restarts, some settings didnt seem to apply without a restart
interestingly, the oven broke after I swapped from F to C, cannot use it anymore
Sorry haven't looked for a while, has multiplayer for build 42 been released yet?
no
๐๐ป 
likely wont be for a long while
Okiiii, already waited 2 years. I guess I can wait another ^^
B42 has been unstable for 3 months, but yeah, if you wait for a future build to have MP, you'll be waiting for a while
Yeah yeah, I just meant since we last played build 41, that was a while ago now.
2 "gamebreaking" bugs already on my fresh save, oven stopped working entirely and I cannot move propane grills because the tanks become empty when removed, no cooking for me
better luck next patch, at least the latter bug has been reported
I've taken out the tanks for welding torch refills and seem to work as normal
some were empty from the start but some were full and remained full
Every propane tank I removed from grills became empty, before removal the tooltip said they had near full amounts (19 hours 55 mins) or similar
They also had a smaller team back then. TIS has really evolved into a flourishing indie studio over the last 4 years. But it's just conjecture on my part, they might continue to push out larger updates like they have been with similar frequency, but they also may hit a roadblock that'll take them - I dunno - 3 months to jump from 42.6 to 42.7.
All we can do is wait. 
very weird, I'm on apocalypse and seems to be ok
it's not gonna be that long, Q3-Q4 2025 is most likely
I hold out for some faint hope that I will be able to load my 42.5.1 save in 42.7 and it will update in a less broken way.
One of my better characters ever ๐ฆ
I use several mods so of course blame may lie on them, but I don't know if the ones reporting this bug on forums are pure vanilla (they should be!)
they should but I've never experienced anything like that and I'm running pure vanilla
They know about the oven bug, it happens when you open the settings. The workaround atm is to use the timer apparently or just never open the settings (I dont anyway so never encountered the bug)
its been my natural reaction to just set the oven to highest C setting to cook faster, gonna see if theres a mod to fix this
lol
what's this new sprite ? cement mixer?
maaan that would be so freakin cool
can i ask ? its Multiplayer or still not :/
I think itโs a tilting crucible furnace
โข The cylindrical container is the crucible where the metal is melted.
โข The gearwheel and handle mechanism on the side suggests it can be tilted to pour molten metal out.
โข The angled support frame keeps it stable during the tilting process.
seems plausible
I believe that is an arch furnace
also that electrical box and pipe valve both hint at something very very interesting once b42 stable gets here
fire cannot hurt a dragon....
there is no MP now
No MP for B42
ooh ๐ฆ
later
Is it true that the server image flips when their is about to be a patch
where did you heard that?
Someone told me one time idk who
I think patches have been every 2 weeks few times now
may or may not continue the trend
or thats the copium at least
we had 5 patches I think this month, some smaller ones but 2-3 were regular updates
like kids waiting for christmas except it comes far more often
they have the manpower now
we shouldn't be surprised if a stable drops in the second half of 2025
what is missing from b42 anyway? Archery and bows, primitive food preservation
first half for beta and second half for stable, at least that was the plan for 2024
dunno if farming overhaul is here in any form, like planting different stuff next to each other to boost growth, ward off pests, like with chickens eating pests
archery, brewing, those machines I have screen-shoted are just sprites as of now, the challenge maps
crafting stations are missing animations and SFX
don't think we'll get stable at 42.78 ๐
but the rest of the machines are not
some electrical rework I think
those electrical boxes will have some functions
and I think also those pipes with valves are also intended to have some functions
I saw pipes as crafting recipes, as in proper piping, not sure where they fit in all this
I think 4 major systems including the ones we mentioned and who knows what more
plumbing rework
makes sense
I believe plumbing will be reworked with functioning pipes and boilers / pumps
like installing a steam boiler and pipes around your house to have functioning water supply and heat
also maybe, and this is only my opinion, same will happen to the generator, adding wires to hook it up to that electrical box
My body is ready to move water around via pipes
I think it will come to that
I imagine it will be similar to the way it works in Terraria
when some user asked around here what happened to plumbing, Pat mentioned it was being reworked with all the crafting stuff
in the first B42 thread December 2024
and later when it was brought back in recent patches, Spiffo referred to it as B41 plumbing
can't wait to store large amounts of foodstuff for a lenghty period of time, hopefully without gasoline usage...
sounds weird to store every spoilable food item in a such thing
you use them to make vinegar
that just sounds like such a complicated, long time investment thing just to refridgerate food in a primitive manner
vs digging an earth cellar
I mean storing meat, fish, everything in vinegar?
or salting
curing meat would be damn nice
at least assuming it saves the proper calories, not turn everything into basic beef jerky
solo life is hard, have to keep the homestead going, but also have a chance to travel a bit for whatever reasons
has not to be a primitive run to forget food preservation existed pre-vinegar, also to not have to rely on gasoline for electricity to store food
get used to this, they are aiming for more long term stuff
Yeeee
They said they want worlds to last like 85ish years so makes sense to have long term stuff going in
longer playruns will be required if servers will run realistic growing seasons and no loot etc
Will be wild when NPCs are in and you will be able to see communities rise and fall
so surviving less than 1 year will be kinda useless
would suck to me if an actual primitive run would involve having to hunt food every day since without storage, it spoils
but perhaps salting and curing will happen
That would be ideal
there is a mod already to solve that issue
I want things in base game of course, would be silly if we have all this talk of primitive features added in B42 but leaving it incomplete entirely to force modders fixing em
no I don't think that will happen

these mechanics already exist in their internal builds
especially adding complex industrial machinery and systems around that but digging a hole for food storing is "meh, wont happen"
nothing says you have to either entirely play primitive in deep forest, or embrace modernity
but gasoline will be spoiled, in reality at very least, or run out
post-apocalyptic nu-medieval communities were mentioned before regarding how to design the end-game in PZ
that alone conflicts with the "if you play normal map, use fridges, or play deep forest map without any cities"
I need to see overgrown cities eventually, while living homestead life in my hybrid modernity and primitive community
embracing older technologies of living as necessity as a world without civilization forces survivors to adapt to post-production world where everything was a matter of getting things ordered and served on a plate
suppose TWD, Last of Us and such TV shows/games have been part of the design inspiration for Indie Stone
You don't entirely retire to live in the woods, you utilize old infrastructure to build a community, you don't give up all modern tech but you use the good and old reliable survival skills from hundreds of years past to hybridize and adapt
I suppose I am the antithesis of "it is what it is" - if you cannot have electricity via gasoline anymore, you don't just give up and ignore all the other ways that could work to get power - human adaptability is why homo sapiens is the apex species
same for other mechanics, I can't be an armchair dev here but I would believe the developers are not that short-sighted that lack of one thing in the long-term survival means you cannot find workarounds
well I don't believe you can get electricity any other way
if solar energy was not a viable tech in 1994, so be it - but you can't just tie your existence around electricity - alternative solutions did exist for many things pre-electricity
it's not viable today
I'm pretty sure it is for small communities
not the entire planet...
you no longer have a need or use for power-hungry devices in post-apocalyptic world
like powering maybe some community buildings or services
simple things like lights, at best, a freezer (if not viable, find an alternative method that even VERY primitive humans used)
but powering everything from houses to services is not viable today you need a huge field of solar panels to achieve that
well I am glad this is PZ we talk about, single player is a single human, who probably doesn't need Las Vegas powered to survive ๐
imagine windmill to automate a quern, to grind flour
hell, maybe some sort of ye olde wooden watermill, for mechanical power
I am not american, but you who are can imagine how you got things done around year 1700-1900 whatever
no sleep tonight is on the dev menu I'm guessing
seriously, internal build got updated
perhaps bug fixes...which I would welcome
????๐ญ what the hell
Can we please get custom melee animations for guns. โButtstrokeโ for rifles and shotguns and for pistols using it to crack their skull with the handle
hmmm? ๐ฎ
Probably more like muzzle jab
Muzzle jab would do less damage due to the weight being much less.
The handle with bullets in it would be heavier and do more damage
Yeah but a buttstroke would just damage your gun
Muzzle jab damages your gun much more the muzzle isnโt meant to be used like a spear
A buttstroke is a blunt force attack and some guns have stocks designed to do so
The muzzle is prolly more durable than the delicate mechanics in your gun
Spec ops do muzzle jabs so I strongly doubt it's the worse option
The stock isnโt where delicate mechanics are kept in most guns.
Alot of stocks in the military are fitted with metal serrated caps
So if you slam it into their head or jaw itโll do extra damage and not damage the wood as much.
Even a plastic cap will do alot of damage
Now a solid pure wood stock will be like getting hit with a baseball bat so it can do high damage too and not break for a few good swings or slams
Some guns have replaceable stocks for a reason.
Splintering is something to consider too.
If youโre a good enough carpenter making a new stock for a gun isnโt hard
Hope not, im not nearly far enough in my 6 months later test
Jk Iโd guess next week, they seem to be on a 2-3 week mon/tues cadence but they did have some 1 week release but usually hot fixes. Itโs possible they do a quicker one with some fixes though cause the oven thing
also hope not, apart from fixes I want it to be packed with new stuff
they have been pushing huge fixes within the last patches, I think more content would be nicer to have
Give us weighed regional/profession vehicle spawns!
Fr they should do some weighing, at least for police cars - a city police car having the rarity of a state police car while you're literally in the city center doesn't make much sense
Have you guys noticed a lot of a profession step vans completely empty?
diminished loot chance multiplier ?
Maybe the loot is just not defined, thus nothing can spawn in them
In that case, probably the default loot multipliers are just not enough for stuff to consistently spawn inside
that's why I asked about that diminishing loot stuff
Ah yeah. So far the tradewinds forge one and rosewood blooms just totally empty
If you choose Apocalypse straight up, those multipliers are almost at max, like the looted building is at 90%
I have been tinkering with b41 multiplayer for a bit but might revisit build 42 soon, itโs been about maybe 2 1/2 months since Iโve last played. Anything new you all like with the recent update with the build?
There are a couple new features like better foraging biomes, reverse engineering recipes, more complete crafting tree (shoutout craftable bats) but for the most part everything is just more stable and balanced
Some things still missing like bowyery etc
also there are racoons!
Obviously no MP yet either
Places like this make me hope they are going to sneaky add horses too haha
still waiting for a purpose to use this tech tree.......but we have also breakable fences now...at least the metal ones
Biggest bit of a feedback for this patch i can give is that nightmares and nightterrors happen too often i dont know what changed but they just happen TOO OFTEN now
Horses are coming and dogs are too just we don't know when
dogs will be used for hunting and alerting you/guarding you at night while you sleep
they will retrieve stuff you shoot/follow them when they are injured
horses will be the late game alternative and wilderness alternative to cars as they will also have functionality with carts and farming
dogs will most likely come before NPCS are fully implemented because they will be used by npc's and players
my guess is dogs in b43, given the chart for build progression they showed a while back? they'd make sense for stage 1 of npcs- more complicated than livestock but not human-level
where they said that??? i miss it!
Iโm pretty sure they made the second part up
they didn't, dogs are on the list but nobody knows when, it's a speculation
Predatory animals are going to be really neat
there's not that many in Kentucky, I think. like, coyotes and bears? that's it, if I'm not wrong
Bears would be nice to run into, another threat out in the wilderness.
Wild boars too right?
lynx and bears
no information on the rest besides dogs
about cats and dogs i was aware....
Iโm talking about npcs using dogs
I saw that but I was stating that there is no info if dogs will come before npcs or with
I think dogs and other animals (like cats, and horses etc) will probably use the behavioral tech tree AI that they have been working on for many many moons
Most predator animals as well tbh
any further internal build updates?
April Foolโs joke: devs say they released MP
MP is today
si
MP is FAKE!!!
you can still check the changenumber and last updates to it
after that chaos in December, I'm not surprised
MP is canceled
it's releasing today

forever, only LAN and Co-op parties from now on

good, that'll teach them
just like old times
actually i should crosspost my ramble on vanilla occupations in here so it doesn't get lost in the flood of the other chat; would love to hear other opinions if anyone's up to read through a text wall
- unemployed: balanced enough i suppose? could give another two points or so given the opportunity cost of not taking a profession.
- cop: relatively balanced; could do with being a biiiit cheaper but the nimble is a really nice bonus on top of the gun stuff
- park ranger: it's ffffine? really needs to get the new skills added to it though; foraging is busted so that's a nice boost
- construction worker: literally just carpenter but worse because who is powerlevelling masonry
- security guard: too expensive for what it is, but night owl is underrated for singleplayer runs. if you're willing to manage your watch alarms and whatnot you can get by with practically no sleep especially with wakeful. would be nice to toss an aiming level or something their way
- carpenter: super good right now; wide spread of useful skills and still starts you off with +1 point
- burglar: wildly overrated actually. hotwiring is good but not remotely worth taking this profession for; the 2 nimble points are the only good part
- chef: what if burger flipper cost six additional points for practically zero benefit
- diy expert: it's... okay. i don't consider it worth five points for the extra maintenance level vs carpenter, also losing out on the carpentry levels
- livestock farmer: just sucks; all of the given skills suck. partially because butchering is broken forever and ever but also just not anything immediately useful, especially for being a -2 start
- crop farmer: it's a +2 just like burger flipper is and has vastly inferior skills. enough said.
- angler: way too expensive; the foraging level is nice but fishing levels aren't hard to level or even particularly necessary to jumpstart the skill
- doctor: worse burger flipper; you're getting short blade for the same cost but trading maintenance for first aid
- veteran: also overrated; panic gone is nice but not even remotely worth the insane point cost. it's okay though, i suppose.
(cont'd)
- nurse: again, competing with burger flipper at a +2. first aid sucks and lightfooted is barely worth mentioning. bad. cool youtuber though
- lumberjack: very good; weirdly cheap for what it is and every single stat it gives is super handy. plus a speed boost to axes; it's probably top 3 with the only downside being you're basically only going to use axes
- fitness instructor: it's... i mean it's fine. it's definitely too expensive for what it is, but 3 fitness is super good and running's okay too. nutritionist is only useful because calorie values are still really silly for basically everything.
- burger flipper: genuinely insaneo good. you can take unemployed and blacksmith perk for a +1 maintenance and +2 smithing, or you can take this and get a +1 maintenance and +1 short blade. really just depends on if you like short blades or not? honestly the main issue is just maintenance being super good and most everything else being really expensive for no reason; it's not that overpowered it's just that most everything else is underpowered.
- electrician: worthless. -4 for a skill that means nothing after level 1. nothing more to say.
- engineer: same as electrical because improvised bombs suck. technically still better than electrical because one level of carpentry.
- welder: probably the most comedically overpriced career on this list, -6 for +3 welding is... i mean there's just no world in which that's worth it. you can get scrap weapons reasonably quickly if you also start with a junkyard and a lot of propane and welding stuff i guess but this should be a 0-point start at the most expensive
- blacksmith: worse than the blacksmith trait and also comedically overpriced.
- mechanic: why doesn't this have a maintenance level again? anyways it sucks, take carpenter or construction worker instead
i think the big issue with so many of these is just that you can take unemployed or burger flipper and a trait instead for a superior result
ie, fitness instructor:
you could start with -6 points, taking fitness instructor for +3 fitness and +2 running
-OR-
you could start with -6, taking burger flipper for +1 maintenance, +2 cooking, +1 short blade, and also taking the athletic trait for +4 fitness which also gives you the crazy-good bonuses that the athletic trait provides
you lose out on the running, sure, but a few running levels is more than a worthy sacrifice for getting athletic, maintenance, and the short blade is really nice if you like them how i do
๐๏ธ
there's a lot of them like that, where you're just better taking the trait versions of the professions
I'm afraid there is still much balancing ahead with the skills and occupations
oh absolutely, i do question the tiny little changes they keep doing to random professions like giving masonry to construction worker when... i mean honestly the whole system needs to be totally rebalanced from the ground up
some of them are indeed a bit hard to balance out
am i allowed to make fun of welder again
welder is a -6 and it doesn't even start off with the welded scrap weapon recipes.
blacksmith the profession? it is not; the trait for blacksmithing is way cheaper for essentially the same buffs
plus no opportunity cost of other professions
occupation has a +4 metalworking and +1 maintenance, plus smithing recipes
the trait only has +2
the perk is a +2 metalworking and +1 maintenance, plus smithing recipes
as someone who just finished a metalworking centric run: i levelled up metalworking within four crafts every single time with only the two starting levels; it is absolutely not worth eight additional points for two more levels in metalworking
because remember, unemployed + blacksmith trait is a +2. blacksmith profession alone is a -6.
gotta consider things vs the other options instead of in a vacuum; that's why i rate burger flipper so high
its not about the points
its about the xp multiplier
yes and i'm saying that the multiplier from 2 levels of metalworking is more than adequate- more than that is beyond overkill, ergo, those eight extra points are better spent elsewhere
xp multipliers are infinitely better than raw skill points imo
oh no i mean perk points
not skill points, sorry, should've clarified that
but 100% blacksmith profession is worse than blacksmith trait
eight points is a ton; that gets you a high-level thing like athletic or hunter
I agree with @wary vigil, when I took the trait and got the books I basically made like 20 pairs of scissors and was level 8 lol
I'm gonna get weird responses with this but here it goes, maybe you won't find the books eh? maybe there will be no books to be found you know ? ever thought of it this way?
Books should be reworked anyway
Leveling is too fast with them and too slow without
Although I don't usually have a problem getting most of the books by the first month, I agree on that. Levelling with them is simple, and levelling without them is pain. I almost feel like it would be better if the books were gone completely and it was just recipes for more complex things you had to find. Like some things it makes sense to learn automatically, but nobody is going to automatically learn to make a sword or a perfect brick wall without some kind of reference.
The next patch was delayed so we can add hair physics
OMG April's Fools joke from the devs!
Eh, it's still a game. Besides our character doesn't even know how to cook or how to bind a knife to a long stick
However he DOES know every single car component, where it is, what tools to use and it's EXACT condition
Haha, and im sure everyone has different ideas on how to do things so its all good! Impossible to satisfy everyone haha
Thats true
But IMO schematics should either be removed or hesvily reworked. They are EVERYWHERE and there are like 100 different types
Just a few schematics for very specific high end things and then a new research mechanic would make far more sense where you basically try out random things to hopefully figure out how to build a new thing
Im not sure it would translate but I liked the system in Kenshi, to get the really advanced things you needed 'ancient science books' which were in incredibly dangerous places but if you got one you could choose what project to apply it to
Yeah I agree, like I could blunder together a crude sword today probably if I had the tools just from knowing what it should look like and sharpening it, but maybe there is a schematic for a true well made sword etc
Yeah basically. Just a better way to get low-medium end things and then less schematics for high end stuff like armour and better versions of some things
Yeah, and I am sure they are working on that stuff! The research thing was a great step I think
Yeah same that was certainly a step in the right direction
For April fools, the moodles should be changed to true emojis
I heard they will be announcing build 43 release today
You should suffer
I heard spiffo mode was being added today
nose hair too
Nose hair is very important, it helps blocking smells from rotting corpses
To be more inclusive, can we add more bald hair colors please?
add more lgtv
Balls hair color? That will wait for the d**k size slider
You will need a new recipe for a magnum codpiece!
Canโt wait!!!
understandable, thank you.
@willow prawn This bug finally happened again, I knew I wasn't crazy! No mods, new 42.6.0 save
can you send the console txt file?
Sure. If it helps, both times it happened I poured untainted water into the barrel, and it worked, but once it rained into same barrel it became tainted. @willow prawn
Well I guess this is the end of Projecct Zomboid! We'll be finishing up our coverage of the game and Getting back to our real love on the channel here: Getting Over It!
Also just for the futures sake it's currently the first of April 2025.
R.I.P. Sanity!
Join this channel to get ...
Rofl 
Lol that was well edited
looks like your game crashed? does this happen if your save doesn't get corrupted?
It didnt crash? Been playing the whole time
also once I empty the barrel completely and it fills with pure rain water it works fine
can you create a new save and record a video from the point you create a new world and then how you get it bugged?
Sure but does it matter if I use debug for that? Might take a while to get a barrel and plumb it haha. Also is my save corrupt? I didn't notice anything weird other than this
I haven't used debug at all this save
Both my last two saves, 42.6.0, I've built a barrel and put some fresh water in myself before it filled with rainwater. Both those times after it rained the water became tainted, and if I empty it and let it fill only with rainwater it is fresh again.
no mods, no debug mode on thoise
no crashes or anything else fishy going on
It also ran fresh from the water I filled if I used the sink before it had rained
It also shows this in the drink menu
this is nice
very well edited I might say :))
@willow prawn my guess without knowing anything about programming is that when you specifically pour untainted water in its marked that way, and when the rain water gets added (which is tainted unless run through pipes) it retains the tainted status through the pipes in a way that doesn't happen if that 'tainted' water is the only kind in the barrel
Or if there is some kind of process that happens to turn the tainted water in a rain barrel into untainted when it comes out the other end of plumbing, maybe that process doesn't run if there is untainted water in the barrel (even if its mixed with tainted) and the result is tainted water because any mix of tainted and untainted, is tainted?
finally a reason to be a male character
Finally I can look at butts
the hair and beard growth is the only reason I keep making male characters, gives me some progress data how long I have suffered
finally I can play naked and hit zombies with my 3rd foot
need me some ballhair leg
err ball hair length
it was designed that way so players can input alco for example and get drunk drinking from toilets. Plumbing will be reworked in the future, but i'll check with the team if we want to make an exception for adding tainted water manually.
best part to read was that sentence with plumbing will be reworked in the future, knew it, didn't make any sense to have those pipes around houses without function
How are yโall finding large bags. Iโve only gotten regular mil bags
I mean theyโre better but I like the plain green one
does running a generator indoors kill you?
yes
lol next we will need nuts , bolts, washers, plumbing tape
That sounds cool! Just to be clear, I was adding untainted water, which worked fine, but once it rained it all became tainted even through the plumbing.
So
- Untainted water in barrel = untainted water in plumbed sink
- Untainted water in barrel + rain = tainted water in plumbed sink
same will be I believe with those electrical boxes, some functions, wires, power bars will be needed to extend range I guess
I get that bag reliably at the brandenburg checkpoint, but its a military bag with 36 slots same as the camo ones
maybe that changed since b41
i found a military bag in my garage that i spawned in
In b41 it was like one slot less
I've never been to the brandenburg checkpoint so i wouldn't know.
I heard it was too overpopulated
its not too bad
They might've changed it
better than the lv one
idk i've just gone straight to the rosewood military base for the backpacks
i used shotgun for first time and got carton of shells and was fun clearing the place
Rain will make it tainted, if you want to keep it fresh you have to place it indoors
Right I get it. If you pour fresh water in a barrel you are commiting to creating a storage of fresh water only, but (currently though subject to change) if you want to plumb rain water into fresh water you have to use rain water only barrel
So not really a bug but rather a feature of how in depth the new liquid system is
Last time I got two M16s! And a fancy military hat
oo yah i found a m16 for 2nd time ever at that place in westpoint on the floor lol
was awesome i dont use guns hardly
guys b42 releases today
April's Fools, it was given to us in December 2024 already!
B42 is real?
sorry guys they have to start b42 over again i got hungry ๐
Strapping a timed bomb to my head and every time they drop a patch i set back the timer by 2 weeks, your move indie stone...
How long is it set for now
Thankfully your genius ensures Indie Stone can only fail you once. The rest of us are not so lucky!

has anyone noticed that propane tanks when removed from bbqs they are ALWAYS empty despite them saying they have certain hours left before removing from bbq?
it is a known bug
i saw an upate on april 1st and winced that it was gonna be a fake mp release
I've found empty as well as full in both bbq and containers didn't encounter it in this save
but it was discussed here
Dang I tried to plumb an antique bar tap to a barrel of beer and no luck, and not even a sink can do it! haha
B42 MP WILL release this month ๐
I'm gonna save that GIF in case more situations like that pop up
Devs missed out on a good april fools joke
Randomly found on survivor zombies, or on desert military zombies
Make wounds get the knox infection if you got scratched in bloody clothing.
Would be so real.
Maybe a little too much
But wash yourself for God's sake
Does bloody clothing even do anything
Never seen a large bag on a survivor zombie. At least in b42
B41 i used to see them all the time
anyone else feel like tires exploding is bugged? or overtuned? I don't get it, i keep having tires explode when their pressure is fine and condition is around/above 50%. am imissing something
Yes, if you have fear of blood
honestly imo aiming still needs some serious work. at aiming 5 an msr788 can't consistantly kill zombies with less than 3/4 bullets at point blank range, despite the tooltip saying it's got amazing range and good damage lol. gun damage and chance to damage and everything needs a serious buff across the board methinks. it's seriously shit XD we're given a pistol on spawn to test out the new system and even a police officer can't kill a zombie at point blank range with an entire magazine. it feels awful
you're probably not aiming correctly
I could 1-2 tap zombies at close range with a pistol with a random survivor char at 0 aim.
define "aiming correctly"
that wasn't a hypothetical question ๐ญ because if i'm doing something really wrong i'd kinda like to know
but i kinda don't think i am. perfectly rested, no panic moodles, point blank range, aiming at the head.... takes like 3 shots with the 788 to kill a zombie at 4 aiming.
Aim for the head
i'll admit the first bit I wasn't aiming at the head. Still felt awful. But with the 788 i was aiming at the head to the best of my ability.
And. personal opinion here, why have an aiming skill when the player skill has such a large impact? are we evaluating my characters ability to aim, or mine?
do stress or unhappiness impact aiming/damage/guns at all?
what exactly am i doing wrong here :/
am i at skill 4? yea. am i also at point blank range? yea. imo anyone above skill 0 should be able to one shot a zombie by aiming at the head when they're literally in lunging distance.
Is there any natural clay deposits around Muldraugh? I checked the lake nearby, but couldn't find anything.
I am reasonably sure its that sadness moodle, try again with no negative moodles
Your char is one step away from turning the gun on themselves lol, in my experience negative moodles hugely impact guns
XD lol aight i'll give that a shot
My go to is a JS2000 with a full choke and a x2 scope, it one shots almost every zombie from mid range reliably even at 3-4 aiming
plus you can hit more if they bunch up
ye the shotguns preform fantastic. but I would like to use something that isn't a shotgun at some point lol
sadness doesn't seem to have an effect, it's still taking 2/3 shots within lunging distance, in the head, to kill zombies. that's with no moodles at all except bad smell
aiming 5 now btw
eh it's a game. Characters also lack the most basic skills and are more like unpaid interns in term of skill instead of actual professionals
games should be balanced though
that I agree with
pretty much my point (at this point) is guns aren't balanced. I shouldn't need to be level 5+ to use any gun that isn't a shotgun outside of melee range
and i'm sorry for sounding so annoyed. but imo a gun should basically always one shot a zombie in melee range with no moodles.
- because ammo is finite, unlike melee weapons, so guns should be strong at any level
- they're incredibly loud. if they preform worse than melee weapons in melee range, why bother using a gun at all. it's a literal waste of finite ammo
yeah I agree. The whole point of guns (and crosbows) is that they were able to be used by practically anyone without having to train them for 10 years.
The current hitchance would be more fitting for a bow than a gun
okay nah something's up. aiming 10, no moodles, 788 still struggles at any range. literally took 3 shots to kill a prone zombie while aiming at the head lmfao
I feel like a good way of balancing would be to give debuffs for weapons if you are below the required skill. So for example if I find a semi auto or even full auto weapon then the recoil would be uncontrolable for me and the gun practically unusable for me so there could be a debuff for precision for that gun and a chance of injury till I hit level 5 for example
There is a recoil penalty and you can counter it with strength levels
or by waiting a little longer before shooting again
the hell? I think that should be made a bit more obvious
oh that kinda recoil penalty... nvm then
Well, it is obvious that right after shooting crosshairs expand, suggesting there's a higher chance to miss
ik ik I thought you talked about like some kind of hidden mechanic or something
eitherway I think aiming should be a bit more balanced too
Okay
- I am stupid
- I think the threshold for effectivly using weapons should be lowered. 5 skill is pretty dang good and it's a shame that non shotgun weapons still kinda suck at that level
Also another thing. I think it would be pretty cool to have targets to be able to somewhat train aiming. Like sure I could search for some zombies but just using a target would be convenient. Would also be great for bows in the future
A target could even show you the points you got so you can do target shooting with friends
please :3
Still no news abt mp huh? ๐ญ
1- Place bottles on a table 2- Shoot them 3- ??? 4- Profit ๐
I mean it works but a actual target would be great. Maybe a little active minigame or somethin
Does this actually give aim skill?
even if, it would still be a huge waste of bottles
nuh uh theres so many
Its a pretty substantial trade, 1 potential molotov for 1 bullets worth of aiming xp
Bottles canโt be that rare
shooting already is an active mingame tho
eh, not really. It's just pointing and clicking on a stationary object there is no skill involved
this is zomboid my friend...
a minigame wouldn't make any sense imo. i mean, yea you're just shooting bottles. could do an "x number shot in y time" sort of challanges rather thansome kind of... arbitrariy minigame
Same feelings towards fishing minigames, if pz had a stardew style fishing minigame i would hate the fuck out of it because it feels like a game, it doesn't feel like fishing.
Same thing with shooting bottles imo
well this is a game it doesn't have to make sense. And it would btws since shooting a rifle isn't that easy you still gotta stabilize and keep it under control after firing
I mean the hell you want? Click on that target 5 times? oooooh how fun
well there's already that mechanic ingame with shooting. Just compete on speed rather than just accuracy and it adds more challange. If chance to damage doesn't succeed, then you failed to shoot the bottle. shrug
tbh, what do you think of the fishing minigame? I love it personally, but it is very simple and probably boring for a lot of people. we could just have different opinions on what's good XD
sure setting up a single target and shooting it would be boring, but setting up 5 targets and testing both speed and accuracy? much better imo
like, if you set up a bunch of maniquinss and practiced getting all headshots in x ammount of time
accuracy? This is a isometric game there is no accuracy in there. Thats like saying a point and click adventure needs skill
there is accuracy. shooting zombies requires player accuracy now
see all my complaining above XD
you would either have to have parkinson or some other kinda sickness for it to be hard for you
dude. come on. i keep saying accuracy and speedy
it's literally pointing your mouse at a target itรs literally the same thing you do when navigating a website
speed
well you can do that right now if you find it so interesting. I personally would like a small craftable target stand with some basic minigames like maybe a quick time event thingy
difference of opinion then. i fucking hate quicktime events that don't relate to other ingame mechanics
it is yeah, I find them fun tho.
For example in WWE, hitting those quick time events just felt insanely good
๐คทโโ๏ธ I just don't find them as immersive as just using like... the same mechanics that you use to play the rest of the game. idk if i'm explaing it well
I know what you mean, but if I wanted a point and click adventure I'd play tone in titanfall 2
like the difference between fishing in rdr2, and stardew valley. one feels like fishing, and the other feels like a minigame
or like those really old balloon popper games which were fun for like 2 minutes
alas we'll never agree ๐ i'd like my shooting to feel consistant with shooting in the rest of the game, rather than it feeling like a minigame if you get me
well you can do that already thats why I said a dedicated target
yea and that's why i would be against a quicktime minigame
it is optional like pretty much all other things
......so? I'm just saying what i would prefer, same as you.
theres nothing to prefer tho, what you are describing is perfectly possible already afaik
it's not perfectly possible, there is no points system. And just because it's possible doesn't mean i can't oppose the addition of a quicktime minigame
why would anyone ever oppose a optional system?
would you oppose adding rainboww sparkle fairies into zomboid if they're optional?
And also who needs a points system? You have your brain and 2 (hopefully) functioning eyes. Take glass bottles those should be destroyed when shot
nope, if I can turn em off I have absoloutely no problem with it
also a terrible example btw
well there comes our disagreement then.
add the ability to wear a backpack on your front instead of your back (takes away front fanny pack slot and back slot) only benifit being you can take things out of the backpack quicker then if it was on your back
immediate +100 bite/scratch and bullet protection
That is very, very unlikely as it would clip with a whole lot of animations
just treat it like power armor and let us only walk and do nothing else
backpack armor
two backpacks and two duffel bags that is maximum mule energy
put a metal weight inside and you got the ribcage destroyer 9000
two backpacks, two duffel bags, an alice harness and a fanny pack between your teeth XD
Can we add the ability to like roll up your sleeves with the lumberjack shirts and such ๐ฅบ
unbutton jackets
There are spongies clothing mods for that, sort of. Just doesnt seem to work on vanilla clothing, only the versions added by the mod
Rolling up sleeves is so easy to add (but very time consuming). IMO vanilla should have it some day, same as many other "cosmetic" things like that. F.e.: tucking pants into butts, untucking shirts from trousers, removing helmet covers from... well, helmets (so that you can wear a solid-color helmet without having to find one that specifically has no cover attached - this would allow for f.e. adding helmet covers as separate items more common than helmets themselves, so that rare helmets (f.e. the old army helmet/M1 helmet) could have more common helmet covers to personalize the item you find), etc. All this is 100% doable, but it does take a significant amount of time.
That's the thing, it's all just details - no actual gameplay benefit. In case of the helmet covers I mentioned, it'd require (at least if the devs wanted to do a proper implementation for it) a whole new minisystem that they'd have to balance (f.e. where to spawn helmet covers, their spawn chances, etc.), as well as models for helmet covers in the world (specifically the item on the ground model) - at least implementing attachment of helmet covers can be abstracted into some craft recipe (f.e. "detach helmet cover" -> remove old helmet, give helmet + its cover, "attach helmet cover" -> remove helmet and helmet cover items, give helmet with camo cover attached), and helmets don't take damage so there's little room for bugs here.
As much of all of that would be awesome, I'd rather know Devs adding mechanics and depth to the gameplay, and spending time in balancing. I'm more than happy to "leave" this cosmetics addition (which are of course very valuable as they add to immersion), to modders.
ok but when can my cow wear a summer hat
poke it with love and a knife, Place Item summer hat on it when it goes to lie down permanently
does hitting them with my trailer count as love taps
like a beloved aunt/grandma who has not seen her grandchildren for a while
a big smooch
โค๏ธ

too fast, more cooking time
I never knew how much i wanted to dress up my cows in silly hats until now. I want this so bad XD
lads is know bug, that i cannot use the sink to make pancakes?
Allow you to reattach axe heads using a stick and carpentry 1 (turns it into a crude version) โcrude fireaxeโ
You can use carpentry 1 and a mallet to take axe heads off (handaxe isnโt detachable like a normal axe head so this wouldnโt work on handaxe)
This allows you to use better handles for more durability on the axe and by sharpening the axe head works the same as always depending on the materials used for the handle it will be classified as โcrude fireaxeโ โFireaxeโ โDIY fireaxeโ etc (also add a chance for axeheads to spawn inside of a zomboid without the handle or with a broken handle texture)
Would also allow for improved woodaxes
A woodaxe with a shorter handle would be faster and do less damage to the tree a slightly longer handle would be slower but do more damage and exhaust you quicker
tbh i wish they buffed the axe head durability in general. I'll have a lumberjack character with level 4+ maintenance and it wears down pretty badly after a couple zomboids ๐ญ
Axes went from meta to โokayโ in b42
Add the function of slipping when having the soaking wet moodle + wearing shoes and running (higher chance when sprinting). Inside of a building (minus concrete tiles and tiles with high grip irl)
If i slip and fall and lose it alll will you laugh at meee
I honestly just use a mod for realistic durability F those playdough ahhhh weapons
๐ญ
This is fire
eerie easteregg in westpoint
not really an 'easter egg', the initial panic probably had lots of people suffer paranoid hysteria
Have they added destructible fences yet?
Yeah its only chainwire so far though. And takes 50 zombies before it even starts
I set it to 10
Never in my life have i tried to continue my survival playthrough after losing my first character
There is just no point spawning a second dude after 2 mouths or something

Is it worth it to construct the blast furnace? The simple one seems to smelt iron and steel just fine.
I only build the simple furnace but the advanced forge is needed to craft the most important stuff
why did my generator disappear? :(
Probably broke
it would sooner explode than actually break
Yes this
๐
updated the new save maybe?
Zombie slaying section has all the essentials today
Shinies
๐
I hope the update improves performance ๐ literally just crashed into a pole in LV because of lag/ input delay lol. i'm not coping well.
Does your pc meet requirements and you play without any mods?
I think the stutters and lags will hopefully get fixed once they add back the uncapping fps option
je l'attends avec impatiente cette update
this, there is a mod out there to uncap it for now though, I've had no issues using it and it smoothed out my game a lot
and the same for others
mp?
no


I'll have some hatchets please, dual wielding
i'm curious if they gonna add any predator, those predators will hunt the animals around the map?
Unfortunately it didnโt help all that much/ at all for me
Ah that might be related to something else then, hopefully it smoothes things out for you then
fingers crossed!
i wish these had funny covers we could see like fliers
modders will do that. B42 has added a lot of content, but more than content, it added framework for new crazy mods. Can't wait to see an underground system as modded map, for instance.
I wish there would be collectable poster likr subnautica
B42 modding scene will be insane
people are resting, it's Sunday, no updates to SI
but nonetheless I hope you prove me wrong ๐
awh yeah!! i loved collecting those
I'm craving to start a new run also afraid if it will still work when the new update drops
on the fence too. It's been a couple weeks since last update...not sure wrth investing time in a new run now
I'm using this time to mess with sandbox settings and make my next run exactly the way I want it to be (changes putting stuff upside down notwithstanding)
You do realize we can already make mods for B42, right? And that includes underground maps, with the right tools
For now the real issue is the lack of people working on mods, but the possibilities are 100% there
yeah i messed around with adding new types of custom literature, its relatively easy to do
so i would really be surprised if noone is going to do it
Mapping modding tools for B42 haven'e been released yet. Also, yes I do realise that, but I also realise that modders won't mess as much with mods in early stages of a new build development. Just look at the workshop. Only a fraction of *existing *B41 mods have been ported to B42. That says the story
All I'm saying is that B42 is opening up new modding possibilities (i.e. the flyers that have been mentioned above). But for vast majority of modders game is still a. too unstable to make worth the time investment or b. still lacks official modding tools (maps)
Are you suuure that there aren't mapping tools for B42? ๐
'Cause I know of a place to get them
Pretty confident TIS haven't released them yet
they are on github, they work but are experimental, there have been maps built with them already
That's right, but there is an unofficial version of the tools (which is plain out better than any standard/official version)
Yup
but its also been like what, 3-4months, creating maps and large mods really takes time
just would be neat for vanilla, i dont use mods on unstable
Yeah... Of all modding, mapping is one of the most time consuming aspects. If I were a mapper, I would not waste a moment playing with unofficial unstable tools for an unstable branch ๐
Indeed, any mapping project will take at the VERY least a couple of months if it's really a proper map
alot of the comic titles are so funny , would be neat to see their art for that
I literally have a project going with the unofficial tools right now ๐
they are a fork of the original tools, just compiled and given extra functionality that are nice to have for mappers, but might not be needed for people that professionally work with these tools and have other solution internally
There aren't any truly significant changes to mapping in B42, so I'm doing stuff I'll 100% be able to reuse when B42 stable is released (things like buildings, base map image, etc.)
Good! If you're doing it conscious of the fact that you may need to change quite a bit when official tols release, happy you wanna go for it ๐
i could imagine that this is something that might come later when most of the build is finished as "nice to have"
Probably not a whole lot if you're not planning a map on top of procedurally generated terrain, I guess ๐
no, not worth it, not until 7.0 drops it will most likely break the save or make some items vanish etc
I agree. But hell, Im so ready for 42.7 ๐
I'm doing a small, standalone map, so proc-gen terrain is really not a concern for me (+ I've no idea how the system works so yeah)
I'm practically ignoring that aspect at this moment
Fair ๐ as long as you're doing a B41 style map No tall buildings or deep underground system, you should be golden ๐
did they say anything about the mapping tools?
I'm actually planning to have very tall buildings - I already have 1 "skeleton" building like that, which has about 15 aboveground and 2 underground floors (don't know what I'll use the underground floors for just yet, but they are there)
nothing official yet, just the unofficial compiled forks floating around
Nothing official as of now, they'll come out when B42 goes stable
...i do know that the ramp tiles are already in the game... 
you just sadly wouldnt get vehicle spawning down there yet
Underground parking lot? Now that's a nice idea
... unfortunately, yes
ahh the wait continues....
Also my map has an aboveground highway planned out, but I won't be including it until aboveground car spawning is in the game (so that I can add some traffic jams to it)
I saw some maps for b42, new maps and I was thinking they're out but now that you mentioned the forked ones, that's what they have been using...
maybe a fallen survivers shelter that used the underground garage as a place of storage and maybe a little mechanics shop? could be used as a tie in as to why there would be no cars down there 
Indeed, all we can work with right now are unofficial forks
can you update the RV interior mod with those?
I mean, the building is under construction in-lore (quite literally an eternal skeleton building), so no car spawns there just yet 100% makes sense. My biggest issue is with the highway I had in mind, which I won't include until aboveground car spawning is added.
I think I asked nasko once and he said there will be more predator animals
Mostly because now i am 8 months in the apocalypse and i have storms of rabbits running around my base but like groups of 20/25๐๐๐
i am the only one that hens doesn't produce eggs?
they are well feed, and looks like they don't eat or drink
but they are well feed and not thirsty
Not likely. If it has mapping related stuff youโd need the original mapping files from the author.
hmm, I'll check it out later anyway
thats a new one!
well i'm glad i can pull the animal trailer at all but... it's like towing a balloon. take a corner at 30kmph and the thing flips lmao
that one mod that adds immersive electronic's hud?? holy moly banger mod.
Yes I am aware and it's part of my collection ๐
That's what I meant by B42 adding framework for modders. Video support wasn't a thing in B41
very nice mod
a little unrealistic for the 90's but good overall
This probably gonna be a big patch