#42.6.0 UNSTABLE Released

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modest orbit
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u think? u mena about coding?

visual hemlock
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already this is happening

modest orbit
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u think also TIS is using it?

visual hemlock
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some of my friends are programmers and are using AI and a couple lost their jobs to AI

visual hemlock
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I don't know that, but I'm sure there are forms of AI to help them out with coding

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I would use it if it's available

modest orbit
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i never understood but for tis PZ is a full time work or just a second job?

visual hemlock
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as of now I believe it's a full time job as long as they hired staff, more devs and also external help, the team seems to shape up like a full dedicated workgroup

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like you would see in other studios

modest orbit
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i read about they also got some help from external from the blogs like people from famous modding of minecraft......all the time they are taking for this 42 mean is reallly huge

visual hemlock
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they have some external people helping out with 42

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from several studios

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also working on MP and rest of the crafting

modest orbit
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if i'm nt wrong some are also already developing the 43 human npcs and another small team only for mp

visual hemlock
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I haven't found any information of the sort in last year's posts

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could be true, can't say

modest orbit
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it's should be in the one of the 2022

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when they showed the npcs and driving ncps

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they were saying about some of the team already working sideline on the 43 when other were on the 42

visual hemlock
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they are moving very fast with these updates to 42

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41 unstable lasted 2 years.......

modest orbit
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we gonna see....

visual hemlock
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we're past half of the builds as of now, so it's marvelous to see this pace

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let's hope they keep it up

modest orbit
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yep but the 41 reached .78

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so we are still 6

visual hemlock
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different dev cycle and numbering

modest orbit
#

but yes was taking longer

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i remember

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for the 41

raven moss
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Letโ€™s hope multiplayer is soon

vocal radish
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๐Ÿฅณ

visual hemlock
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I wouldn't hope for MP right now

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still some stuff to come before that

vocal radish
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As much as I want MP I wouldn't want it yet, there is a bunch that needs to be cleaned up before then

visual hemlock
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you can play an MP right now with controllers using steam remote play

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I mean only co-op

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but PZ with a controller right now is just a like a new guy starting the game for the first time for me

vocal radish
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My group is like 10ish players so wouldn't work for us, but we are patient ๐Ÿค“

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For people who are just doing 2-4 would be fine

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As long as they can get comfy with controller

visual hemlock
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it's weird as hell for the new user and needs some time before getting used to, MP will drop by then ๐Ÿ˜‰

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there is a scooter mod out just now if you're looking to fool around :))

dry fiber
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I cant tell if im just having real bad luck but.. I set pre looted building chance to 70, and house story chance to "often" but im still seeing less survivor houses than in default apoc settings. Can anyone confirm if pre looted chance is being applied last and overriding chances for house stories?

clear aurora
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they said a majority of the work with b42 was making the game capable of doing such big updates easier

lost shell
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They also grew as a dev team. More hands to work on it definitely helps pace. Let's not forget that PZ was a niche game before MP dropped

sharp bobcat
visual hemlock
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no no

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trust in TIS

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they will deliver now like pros

opaque compass
visual hemlock
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don't be surprised if you see another update with hundreds of lines of additions

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most of the patches were focused on balance and fixes

sharp bobcat
visual hemlock
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bows yes they will probably require intense work

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animation, damage, design

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rest have been teased which means work was done on the matter

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like brewing

sharp bobcat
visual hemlock
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you mean the code

sharp bobcat
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design is nothing compared to having to code a entire new weapons class

visual hemlock
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that can be extended frm regular firearms

sharp bobcat
visual hemlock
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functions on same principals in shooters

sharp bobcat
visual hemlock
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how ?

sharp bobcat
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shooter don't have durability or exhaustion

visual hemlock
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those are affinities that can be added later

sharp bobcat
# visual hemlock how ?

oh idk having to "charge the bow" having a breakable string, having the bow exhaust the player, not beeing hitscan, having a completely different ammo system

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also completely different for having it equipped on the back, drawing the bow, running with the bow etc.

visual hemlock
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you are basically describing design stuff

sharp bobcat
visual hemlock
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I'm talking about that coding to actually get the item into existence, not the code behind modifiers like exhaustion, strings breaking, muscle strain

sharp bobcat
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thats like adding a car and saying "ayep well add the engine later"

visual hemlock
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ok, let's stop here and agree to disagree, my point was that the code behind the car as a whole like framework is hard to get in, after that's done the rest are secondary matters

lethal rover
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personally, if we got bows, i wouldn't give two shits if they fired exactly like a gun XD polish it up later and give me a reskinned bow gun for primitive deer hunting :3

lethal rover
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beautiful

sharp bobcat
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we all know TIS doesn't just halfbake stuff

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especially since it would just be double work

lethal rover
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i knowwwww..... ๐Ÿ˜ฆ but I want bows now

sharp bobcat
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there ^

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mod for you

lethal rover
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but I want vanilla bows now D: (idk what i have against mods but I usually don't like them much. personal preference)

sharp bobcat
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welp sucks to be u then

lethal rover
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sure does XD

sharp bobcat
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https://youtu.be/N3jrJLn0NHw?si=he63t_GCZya7EEoX

perfect video for this discussion btw lol

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Crossbows:
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โ–ถ Play video
hybrid kiln
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things i am expecting in B42 Stable Vanilla once bows drop:

multiple quality "tiers" of bows, including/and composite bows, whether craftable via high level skills or as a rare world loot spawn
multiple quality "tiers" of crossbows, including/and composite crossbows
several types of arrows and bolts

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my wish is that carpentry/carving, welding and metalworking are all skills that are going to be involved in making that stuff

prime ledge
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To each their own

lethal rover
prime ledge
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PZ modding, while definitely not the easiest, doesn't actually require any special toolset, which is definitely good for people new to modding.

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All you really need is some plain text editor, even Windows' base notepad will suffice until you go more advanced

crimson isle
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For me I have no self-control with mods, its either no mods or woops thomas the tank engine is in skyrim

lethal rover
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look if b42 hits stable and we have no bows, i'll add a mod, otherwise i'll just wait ๐Ÿ˜›

crimson isle
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AFAIK it would be part of the expanded skills and crafting to be added in unstable

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im secretly hoping for horses in the ???? section haha, having passed a horse race track in game and "Pony-Roam-O" with horse stalls in it seems obvious but just hoping it isn't a B43 thing

viral elk
lethal rover
visual hemlock
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everybody wants bows, only ranged weapons in vanilla are guns

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there are a lot of melee weapons you can craft for now but no ranged ones

lethal rover
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I want bows because how else are you supposed to engage with hunting in a wilderness playthrough lol. good luck dooing leatherworking with no farm animals... unless you trap a deer against a lake or something

visual hemlock
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throwing rocks

lethal rover
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you can throw rocks?

visual hemlock
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joke

lethal rover
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awwwww

visual hemlock
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you will

viral elk
lethal rover
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dangit i want a slling

visual hemlock
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don't be disappointed

lethal rover
viral elk
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Only hunting aficionados and Bow enjoyers use Bows to hunt specifically.
Most just sit in a blind and shoot with a rifle.

visual hemlock
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by the time stable will hit you will be able to throw rocks I believe

lethal rover
visual hemlock
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chill, we don't even know how animals will spawn in an all wilderness map, I'm talking about domestic

viral elk
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Games basically complete in my eyes.
Dog would just be a nice addition so it doesn't feel as lonely

lethal rover
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i need cats! all of the cats to hunt the rats!!!

visual hemlock
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that's on their website as well but I don't know when they will add dogs

viral elk
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Sure I could do with some cats to skin and eat in the game

visual hemlock
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TIS likes dogs

lethal rover
visual hemlock
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and a little pathological as well

stone oak
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Well when youโ€™re in an apocalypse. A manโ€™s gotta eat something

viral elk
viral elk
digital tree
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Guys, no time to watch the patch, is multiplayer ready?

lethal rover
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yes it was ready a month ago

dense valley
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it be that easy!

dense valley
digital tree
hybrid kiln
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indeed

shut solar
pine vessel
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amogus

patent pelican
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happened to me after aiming down on a crawling and knocked down zombie

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iirc pistol and shotgun unaffected

visual hemlock
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this should be fixed by now, strange it still happens

west anvil
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No 42.7? Game has been abandoned

clear aurora
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after around 4 weeks of survival

stone oak
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Wait how do you have an xp boost for nimble..

dense valley
stone oak
dense valley
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any gamebreaking bugs in this 42.6 version?

sharp bobcat
grim basalt
dry fiber
lost shell
dense valley
trail otter
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where is multiplayer version?

lost shell
visual hemlock
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basically on their internal builds

visual hemlock
visual hemlock
# dim nest Bro actually

eh, some of them were working on old C and stuff that's mostly being abandoned and they thought it will never come to that so...choose your career carefully

onyx sky
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Wait guys you know what I just realized? Is that 41 came in multiple parts up to 41.77. Could that be the same for stable, just halfway to that number?

hybrid kiln
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we dont know

visual hemlock
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different numbering back then

dense valley
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the UI is colossal sized now...? settings don't seem to change anything, moodles are giant, left side menu buttons too, the fonts, everything is

visual hemlock
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hmm, they work ok for me

dense valley
dense valley
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interestingly, the oven broke after I swapped from F to C, cannot use it anymore

strong bobcat
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Sorry haven't looked for a while, has multiplayer for build 42 been released yet?

dense valley
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no

strong bobcat
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๐Ÿ‘๐Ÿป PepeCry

dense valley
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likely wont be for a long while

strong bobcat
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Okiiii, already waited 2 years. I guess I can wait another ^^

dense valley
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B42 has been unstable for 3 months, but yeah, if you wait for a future build to have MP, you'll be waiting for a while

strong bobcat
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Yeah yeah, I just meant since we last played build 41, that was a while ago now.

dense valley
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better luck next patch, at least the latter bug has been reported

visual hemlock
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I've taken out the tanks for welding torch refills and seem to work as normal

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some were empty from the start but some were full and remained full

dense valley
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Every propane tank I removed from grills became empty, before removal the tooltip said they had near full amounts (19 hours 55 mins) or similar

desert sparrow
visual hemlock
visual hemlock
cold sky
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I hold out for some faint hope that I will be able to load my 42.5.1 save in 42.7 and it will update in a less broken way.

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One of my better characters ever ๐Ÿ˜ฆ

dense valley
visual hemlock
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they should but I've never experienced anything like that and I'm running pure vanilla

crimson isle
dense valley
visual hemlock
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lol

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what's this new sprite ? cement mixer?

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maaan that would be so freakin cool

solemn ferry
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can i ask ? its Multiplayer or still not :/

crimson isle
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โ€ข The cylindrical container is the crucible where the metal is melted.
โ€ข The gearwheel and handle mechanism on the side suggests it can be tilted to pour molten metal out.
โ€ข The angled support frame keeps it stable during the tilting process.

visual hemlock
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seems plausible

visual hemlock
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I believe that is an arch furnace

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also that electrical box and pipe valve both hint at something very very interesting once b42 stable gets here

visual hemlock
visual hemlock
visual hemlock
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No MP for B42

solemn ferry
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ooh ๐Ÿ˜ฆ

visual hemlock
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later

cobalt apex
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Is it true that the server image flips when their is about to be a patch

visual hemlock
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where did you heard that?

cobalt apex
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Someone told me one time idk who

dense valley
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may or may not continue the trend

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or thats the copium at least

visual hemlock
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we had 5 patches I think this month, some smaller ones but 2-3 were regular updates

dense valley
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like kids waiting for christmas except it comes far more often

visual hemlock
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they have the manpower now

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we shouldn't be surprised if a stable drops in the second half of 2025

dense valley
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what is missing from b42 anyway? Archery and bows, primitive food preservation

visual hemlock
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first half for beta and second half for stable, at least that was the plan for 2024

dense valley
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dunno if farming overhaul is here in any form, like planting different stuff next to each other to boost growth, ward off pests, like with chickens eating pests

visual hemlock
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crafting stations are missing animations and SFX

dense valley
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so at least 2 major systems

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of which we have nothing of, yet

visual hemlock
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seems so

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at least the metal bandsaw is working

dense valley
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don't think we'll get stable at 42.78 ๐Ÿ˜„

visual hemlock
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but the rest of the machines are not

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some electrical rework I think

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those electrical boxes will have some functions

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and I think also those pipes with valves are also intended to have some functions

dense valley
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I saw pipes as crafting recipes, as in proper piping, not sure where they fit in all this

visual hemlock
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I think 4 major systems including the ones we mentioned and who knows what more

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plumbing rework

dense valley
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makes sense

visual hemlock
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I believe plumbing will be reworked with functioning pipes and boilers / pumps

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like installing a steam boiler and pipes around your house to have functioning water supply and heat

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also maybe, and this is only my opinion, same will happen to the generator, adding wires to hook it up to that electrical box

vocal radish
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My body is ready to move water around via pipes

visual hemlock
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I think it will come to that

vocal radish
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I imagine it will be similar to the way it works in Terraria

visual hemlock
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when some user asked around here what happened to plumbing, Pat mentioned it was being reworked with all the crafting stuff

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in the first B42 thread December 2024

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and later when it was brought back in recent patches, Spiffo referred to it as B41 plumbing

dense valley
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can't wait to store large amounts of foodstuff for a lenghty period of time, hopefully without gasoline usage...

visual hemlock
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brewing

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some fermentation barrels were teased in a vid from last year

dense valley
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sounds weird to store every spoilable food item in a such thing

visual hemlock
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you use them to make vinegar

dense valley
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that just sounds like such a complicated, long time investment thing just to refridgerate food in a primitive manner

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vs digging an earth cellar

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I mean storing meat, fish, everything in vinegar?

visual hemlock
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or salting

dense valley
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curing meat would be damn nice

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at least assuming it saves the proper calories, not turn everything into basic beef jerky

visual hemlock
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smoking food also

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I mean for a primitive run, you won't have access to fridges

dense valley
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solo life is hard, have to keep the homestead going, but also have a chance to travel a bit for whatever reasons

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has not to be a primitive run to forget food preservation existed pre-vinegar, also to not have to rely on gasoline for electricity to store food

visual hemlock
vocal radish
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Yeeee

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They said they want worlds to last like 85ish years so makes sense to have long term stuff going in

visual hemlock
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longer playruns will be required if servers will run realistic growing seasons and no loot etc

vocal radish
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Will be wild when NPCs are in and you will be able to see communities rise and fall

visual hemlock
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so surviving less than 1 year will be kinda useless

dense valley
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would suck to me if an actual primitive run would involve having to hunt food every day since without storage, it spoils

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but perhaps salting and curing will happen

vocal radish
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That would be ideal

visual hemlock
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there is a mod already to solve that issue

dense valley
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I want things in base game of course, would be silly if we have all this talk of primitive features added in B42 but leaving it incomplete entirely to force modders fixing em

visual hemlock
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no I don't think that will happen

vocal radish
visual hemlock
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these mechanics already exist in their internal builds

dense valley
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especially adding complex industrial machinery and systems around that but digging a hole for food storing is "meh, wont happen"

visual hemlock
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if we're talking about the vanilla map

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you have fridges

dense valley
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nothing says you have to either entirely play primitive in deep forest, or embrace modernity

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but gasoline will be spoiled, in reality at very least, or run out

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post-apocalyptic nu-medieval communities were mentioned before regarding how to design the end-game in PZ

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that alone conflicts with the "if you play normal map, use fridges, or play deep forest map without any cities"

visual hemlock
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imagine making fuel from bioethanol

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fridges were given as an example there

dense valley
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I need to see overgrown cities eventually, while living homestead life in my hybrid modernity and primitive community

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embracing older technologies of living as necessity as a world without civilization forces survivors to adapt to post-production world where everything was a matter of getting things ordered and served on a plate

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suppose TWD, Last of Us and such TV shows/games have been part of the design inspiration for Indie Stone

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You don't entirely retire to live in the woods, you utilize old infrastructure to build a community, you don't give up all modern tech but you use the good and old reliable survival skills from hundreds of years past to hybridize and adapt

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I suppose I am the antithesis of "it is what it is" - if you cannot have electricity via gasoline anymore, you don't just give up and ignore all the other ways that could work to get power - human adaptability is why homo sapiens is the apex species

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same for other mechanics, I can't be an armchair dev here but I would believe the developers are not that short-sighted that lack of one thing in the long-term survival means you cannot find workarounds

visual hemlock
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well I don't believe you can get electricity any other way

dense valley
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if solar energy was not a viable tech in 1994, so be it - but you can't just tie your existence around electricity - alternative solutions did exist for many things pre-electricity

visual hemlock
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it's not viable today

dense valley
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I'm pretty sure it is for small communities

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not the entire planet...

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you no longer have a need or use for power-hungry devices in post-apocalyptic world

visual hemlock
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like powering maybe some community buildings or services

dense valley
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simple things like lights, at best, a freezer (if not viable, find an alternative method that even VERY primitive humans used)

visual hemlock
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but powering everything from houses to services is not viable today you need a huge field of solar panels to achieve that

dense valley
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well I am glad this is PZ we talk about, single player is a single human, who probably doesn't need Las Vegas powered to survive ๐Ÿ˜„

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imagine windmill to automate a quern, to grind flour

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hell, maybe some sort of ye olde wooden watermill, for mechanical power

visual hemlock
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that is something I can see added to the base game

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windmill and watermill

dense valley
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I am not american, but you who are can imagine how you got things done around year 1700-1900 whatever

visual hemlock
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nobody wants to be american these days :))

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I'm from the EU

dense valley
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thats probably why my PZ character is a norwegian immigrant

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or something like that

visual hemlock
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no sleep tonight is on the dev menu I'm guessing

dense valley
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tomorrow: b42 MP

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April's Fools!

visual hemlock
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seriously, internal build got updated

dense valley
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perhaps bug fixes...which I would welcome

dim nest
thick hound
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Can we please get custom melee animations for guns. โ€œButtstrokeโ€ for rifles and shotguns and for pistols using it to crack their skull with the handle

vocal radish
thick hound
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The handle with bullets in it would be heavier and do more damage

sharp bobcat
thick hound
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A buttstroke is a blunt force attack and some guns have stocks designed to do so

sharp bobcat
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Spec ops do muzzle jabs so I strongly doubt it's the worse option

thick hound
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Alot of stocks in the military are fitted with metal serrated caps

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So if you slam it into their head or jaw itโ€™ll do extra damage and not damage the wood as much.

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Even a plastic cap will do alot of damage

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Now a solid pure wood stock will be like getting hit with a baseball bat so it can do high damage too and not break for a few good swings or slams

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Some guns have replaceable stocks for a reason.

thick hound
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If youโ€™re a good enough carpenter making a new stock for a gun isnโ€™t hard

visual hemlock
#

late night talk show

crimson isle
dry fiber
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Hope not, im not nearly far enough in my 6 months later test

crimson isle
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Jk Iโ€™d guess next week, they seem to be on a 2-3 week mon/tues cadence but they did have some 1 week release but usually hot fixes. Itโ€™s possible they do a quicker one with some fixes though cause the oven thing

visual hemlock
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also hope not, apart from fixes I want it to be packed with new stuff

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they have been pushing huge fixes within the last patches, I think more content would be nicer to have

prime ledge
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Give us weighed regional/profession vehicle spawns!

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Fr they should do some weighing, at least for police cars - a city police car having the rarity of a state police car while you're literally in the city center doesn't make much sense

crimson isle
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Have you guys noticed a lot of a profession step vans completely empty?

visual hemlock
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diminished loot chance multiplier ?

prime ledge
visual hemlock
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no, because I've found items in those vans

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some are empty indeed

prime ledge
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In that case, probably the default loot multipliers are just not enough for stuff to consistently spawn inside

visual hemlock
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that's why I asked about that diminishing loot stuff

crimson isle
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Ah yeah. So far the tradewinds forge one and rosewood blooms just totally empty

visual hemlock
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If you choose Apocalypse straight up, those multipliers are almost at max, like the looted building is at 90%

granite bloom
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I have been tinkering with b41 multiplayer for a bit but might revisit build 42 soon, itโ€™s been about maybe 2 1/2 months since Iโ€™ve last played. Anything new you all like with the recent update with the build?

crimson isle
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There are a couple new features like better foraging biomes, reverse engineering recipes, more complete crafting tree (shoutout craftable bats) but for the most part everything is just more stable and balanced

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Some things still missing like bowyery etc

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also there are racoons!

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Obviously no MP yet either

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Places like this make me hope they are going to sneaky add horses too haha

modest orbit
thick hound
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Biggest bit of a feedback for this patch i can give is that nightmares and nightterrors happen too often i dont know what changed but they just happen TOO OFTEN now

thick hound
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dogs will be used for hunting and alerting you/guarding you at night while you sleep

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they will retrieve stuff you shoot/follow them when they are injured

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horses will be the late game alternative and wilderness alternative to cars as they will also have functionality with carts and farming

thick hound
wary vigil
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my guess is dogs in b43, given the chart for build progression they showed a while back? they'd make sense for stage 1 of npcs- more complicated than livestock but not human-level

modest orbit
sinful escarp
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Iโ€™m pretty sure they made the second part up

visual hemlock
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they didn't, dogs are on the list but nobody knows when, it's a speculation

hoary crystal
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Predatory animals are going to be really neat

grim basalt
hoary crystal
crimson isle
#

Wild boars too right?

visual hemlock
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no information on the rest besides dogs

modest orbit
#

about cats and dogs i was aware....

sinful escarp
visual hemlock
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I saw that but I was stating that there is no info if dogs will come before npcs or with

vocal radish
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I think dogs and other animals (like cats, and horses etc) will probably use the behavioral tech tree AI that they have been working on for many many moons

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Most predator animals as well tbh

dense valley
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any further internal build updates?

radiant dust
#

April Foolโ€™s joke: devs say they released MP

vocal radish
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They hid the dev branches on steamdb? stressed

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guess we were being too nosy

visual hemlock
#

MP is today

visual hemlock
hybrid kiln
visual hemlock
#

after that chaos in December, I'm not surprised

vocal radish
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MP is canceled

visual hemlock
hybrid kiln
visual hemlock
vocal radish
hybrid kiln
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good, that'll teach them

visual hemlock
#

just like old times

granite bloom
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has anyone noticed you can hit windows from far away?

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esp with long weapons

wary vigil
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yeah, b42 bug

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not totally sure how it happens

granite bloom
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shieeet

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its like that open door from 20 feet bug we had in one release haha

wary vigil
#

actually i should crosspost my ramble on vanilla occupations in here so it doesn't get lost in the flood of the other chat; would love to hear other opinions if anyone's up to read through a text wall

#
  • unemployed: balanced enough i suppose? could give another two points or so given the opportunity cost of not taking a profession.
  • cop: relatively balanced; could do with being a biiiit cheaper but the nimble is a really nice bonus on top of the gun stuff
  • park ranger: it's ffffine? really needs to get the new skills added to it though; foraging is busted so that's a nice boost
  • construction worker: literally just carpenter but worse because who is powerlevelling masonry
  • security guard: too expensive for what it is, but night owl is underrated for singleplayer runs. if you're willing to manage your watch alarms and whatnot you can get by with practically no sleep especially with wakeful. would be nice to toss an aiming level or something their way
  • carpenter: super good right now; wide spread of useful skills and still starts you off with +1 point
  • burglar: wildly overrated actually. hotwiring is good but not remotely worth taking this profession for; the 2 nimble points are the only good part
  • chef: what if burger flipper cost six additional points for practically zero benefit
  • diy expert: it's... okay. i don't consider it worth five points for the extra maintenance level vs carpenter, also losing out on the carpentry levels
  • livestock farmer: just sucks; all of the given skills suck. partially because butchering is broken forever and ever but also just not anything immediately useful, especially for being a -2 start
  • crop farmer: it's a +2 just like burger flipper is and has vastly inferior skills. enough said.
  • angler: way too expensive; the foraging level is nice but fishing levels aren't hard to level or even particularly necessary to jumpstart the skill
  • doctor: worse burger flipper; you're getting short blade for the same cost but trading maintenance for first aid
  • veteran: also overrated; panic gone is nice but not even remotely worth the insane point cost. it's okay though, i suppose.
    (cont'd)
#
  • nurse: again, competing with burger flipper at a +2. first aid sucks and lightfooted is barely worth mentioning. bad. cool youtuber though
  • lumberjack: very good; weirdly cheap for what it is and every single stat it gives is super handy. plus a speed boost to axes; it's probably top 3 with the only downside being you're basically only going to use axes
  • fitness instructor: it's... i mean it's fine. it's definitely too expensive for what it is, but 3 fitness is super good and running's okay too. nutritionist is only useful because calorie values are still really silly for basically everything.
  • burger flipper: genuinely insaneo good. you can take unemployed and blacksmith perk for a +1 maintenance and +2 smithing, or you can take this and get a +1 maintenance and +1 short blade. really just depends on if you like short blades or not? honestly the main issue is just maintenance being super good and most everything else being really expensive for no reason; it's not that overpowered it's just that most everything else is underpowered.
  • electrician: worthless. -4 for a skill that means nothing after level 1. nothing more to say.
  • engineer: same as electrical because improvised bombs suck. technically still better than electrical because one level of carpentry.
  • welder: probably the most comedically overpriced career on this list, -6 for +3 welding is... i mean there's just no world in which that's worth it. you can get scrap weapons reasonably quickly if you also start with a junkyard and a lot of propane and welding stuff i guess but this should be a 0-point start at the most expensive
  • blacksmith: worse than the blacksmith trait and also comedically overpriced.
  • mechanic: why doesn't this have a maintenance level again? anyways it sucks, take carpenter or construction worker instead
#

i think the big issue with so many of these is just that you can take unemployed or burger flipper and a trait instead for a superior result

#

ie, fitness instructor:
you could start with -6 points, taking fitness instructor for +3 fitness and +2 running
-OR-
you could start with -6, taking burger flipper for +1 maintenance, +2 cooking, +1 short blade, and also taking the athletic trait for +4 fitness which also gives you the crazy-good bonuses that the athletic trait provides

#

you lose out on the running, sure, but a few running levels is more than a worthy sacrifice for getting athletic, maintenance, and the short blade is really nice if you like them how i do

granite bloom
#

๐Ÿ‘๏ธ

wary vigil
#

there's a lot of them like that, where you're just better taking the trait versions of the professions

visual hemlock
#

I'm afraid there is still much balancing ahead with the skills and occupations

wary vigil
#

oh absolutely, i do question the tiny little changes they keep doing to random professions like giving masonry to construction worker when... i mean honestly the whole system needs to be totally rebalanced from the ground up

visual hemlock
#

some of them are indeed a bit hard to balance out

wary vigil
#

am i allowed to make fun of welder again

#

welder is a -6 and it doesn't even start off with the welded scrap weapon recipes.

visual hemlock
#

I don't agree with welder either

#

too much to balance out

#

Blacksmith is ok

wary vigil
#

blacksmith the profession? it is not; the trait for blacksmithing is way cheaper for essentially the same buffs

#

plus no opportunity cost of other professions

visual hemlock
#

no

#

the occupation has +3 metalworking and +1 or +2 in maintenance

wary vigil
#

occupation has a +4 metalworking and +1 maintenance, plus smithing recipes

visual hemlock
#

the trait only has +2

wary vigil
#

the perk is a +2 metalworking and +1 maintenance, plus smithing recipes

#

as someone who just finished a metalworking centric run: i levelled up metalworking within four crafts every single time with only the two starting levels; it is absolutely not worth eight additional points for two more levels in metalworking

#

because remember, unemployed + blacksmith trait is a +2. blacksmith profession alone is a -6.

#

gotta consider things vs the other options instead of in a vacuum; that's why i rate burger flipper so high

clear aurora
#

its about the xp multiplier

wary vigil
#

yes and i'm saying that the multiplier from 2 levels of metalworking is more than adequate- more than that is beyond overkill, ergo, those eight extra points are better spent elsewhere

clear aurora
#

xp multipliers are infinitely better than raw skill points imo

wary vigil
#

oh no i mean perk points

#

not skill points, sorry, should've clarified that

#

but 100% blacksmith profession is worse than blacksmith trait

#

eight points is a ton; that gets you a high-level thing like athletic or hunter

crimson isle
#

I agree with @wary vigil, when I took the trait and got the books I basically made like 20 pairs of scissors and was level 8 lol

visual hemlock
#

I'm gonna get weird responses with this but here it goes, maybe you won't find the books eh? maybe there will be no books to be found you know ? ever thought of it this way?

sharp bobcat
#

Leveling is too fast with them and too slow without

crimson isle
#

Although I don't usually have a problem getting most of the books by the first month, I agree on that. Levelling with them is simple, and levelling without them is pain. I almost feel like it would be better if the books were gone completely and it was just recipes for more complex things you had to find. Like some things it makes sense to learn automatically, but nobody is going to automatically learn to make a sword or a perfect brick wall without some kind of reference.

solid nebula
#

The next patch was delayed so we can add hair physics

prime ledge
#

OMG April's Fools joke from the devs!

sharp bobcat
#

However he DOES know every single car component, where it is, what tools to use and it's EXACT condition

crimson isle
#

Haha, and im sure everyone has different ideas on how to do things so its all good! Impossible to satisfy everyone haha

sharp bobcat
#

But IMO schematics should either be removed or hesvily reworked. They are EVERYWHERE and there are like 100 different types

#

Just a few schematics for very specific high end things and then a new research mechanic would make far more sense where you basically try out random things to hopefully figure out how to build a new thing

crimson isle
#

Im not sure it would translate but I liked the system in Kenshi, to get the really advanced things you needed 'ancient science books' which were in incredibly dangerous places but if you got one you could choose what project to apply it to

crimson isle
sharp bobcat
crimson isle
sharp bobcat
#

Yeah same that was certainly a step in the right direction

round shore
#

For April fools, the moodles should be changed to true emojis

cobalt apex
#

I heard they will be announcing build 43 release today

mystic fog
mystic fog
#

๐Ÿ˜‚

cobalt apex
willow prawn
solid nebula
#

Nose hair is very important, it helps blocking smells from rotting corpses

sinful escarp
hybrid kiln
#

add more lgtv

solid nebula
crimson isle
sinful escarp
turbid rose
radiant dust
crimson isle
#

@willow prawn This bug finally happened again, I knew I wasn't crazy! No mods, new 42.6.0 save

willow prawn
crimson isle
#

Sure. If it helps, both times it happened I poured untainted water into the barrel, and it worked, but once it rained into same barrel it became tainted. @willow prawn

vocal radish
#

Rofl drunk

crimson isle
#

Lol that was well edited

willow prawn
crimson isle
#

It didnt crash? Been playing the whole time

#

also once I empty the barrel completely and it fills with pure rain water it works fine

willow prawn
#

can you create a new save and record a video from the point you create a new world and then how you get it bugged?

crimson isle
#

Sure but does it matter if I use debug for that? Might take a while to get a barrel and plumb it haha. Also is my save corrupt? I didn't notice anything weird other than this

willow prawn
#

without debug

#

or it happens with debug only?

crimson isle
#

I haven't used debug at all this save

#

Both my last two saves, 42.6.0, I've built a barrel and put some fresh water in myself before it filled with rainwater. Both those times after it rained the water became tainted, and if I empty it and let it fill only with rainwater it is fresh again.

#

no mods, no debug mode on thoise

#

no crashes or anything else fishy going on

#

It also ran fresh from the water I filled if I used the sink before it had rained

#

It also shows this in the drink menu

visual hemlock
#

very well edited I might say :))

crimson isle
#

@willow prawn my guess without knowing anything about programming is that when you specifically pour untainted water in its marked that way, and when the rain water gets added (which is tainted unless run through pipes) it retains the tainted status through the pipes in a way that doesn't happen if that 'tainted' water is the only kind in the barrel

#

Or if there is some kind of process that happens to turn the tainted water in a rain barrel into untainted when it comes out the other end of plumbing, maybe that process doesn't run if there is untainted water in the barrel (even if its mixed with tainted) and the result is tainted water because any mix of tainted and untainted, is tainted?

teal mortar
round shore
#

Finally I can look at butts

dense valley
visual hemlock
#

finally I can play naked and hit zombies with my 3rd foot

teal mortar
#

err ball hair length

dense valley
#

help is what you need!

#

or a new patch hopium

willow prawn
visual hemlock
#

best part to read was that sentence with plumbing will be reworked in the future, knew it, didn't make any sense to have those pipes around houses without function

stone oak
#

I mean theyโ€™re better but I like the plain green one

dim nest
#

does running a generator indoors kill you?

desert sparrow
#

yes

teal mortar
crimson isle
#

So

  1. Untainted water in barrel = untainted water in plumbed sink
  2. Untainted water in barrel + rain = tainted water in plumbed sink
visual hemlock
#

same will be I believe with those electrical boxes, some functions, wires, power bars will be needed to extend range I guess

crimson isle
#

maybe that changed since b41

teal mortar
#

i found a military bag in my garage that i spawned in

stone oak
stone oak
#

I heard it was too overpopulated

teal mortar
#

its not too bad

stone oak
#

They might've changed it

teal mortar
#

better than the lv one

stone oak
#

idk i've just gone straight to the rosewood military base for the backpacks

teal mortar
#

i used shotgun for first time and got carton of shells and was fun clearing the place

solid nebula
crimson isle
#

So not really a bug but rather a feature of how in depth the new liquid system is

vocal radish
#

people are wild

crimson isle
teal mortar
#

oo yah i found a m16 for 2nd time ever at that place in westpoint on the floor lol

#

was awesome i dont use guns hardly

thick hound
#

guys b42 releases today

dense valley
radiant dust
#

B42 is real?

wary vigil
#

sorry guys they have to start b42 over again i got hungry ๐Ÿ˜”

bleak bobcat
#

Strapping a timed bomb to my head and every time they drop a patch i set back the timer by 2 weeks, your move indie stone...

dense valley
granite bloom
granite bloom
#

has anyone noticed that propane tanks when removed from bbqs they are ALWAYS empty despite them saying they have certain hours left before removing from bbq?

visual hemlock
#

it is a known bug

granite bloom
#

shieeeeet

#

are all empty or just bbq stuff rn

timid sigil
#

i saw an upate on april 1st and winced that it was gonna be a fake mp release

visual hemlock
#

I've found empty as well as full in both bbq and containers didn't encounter it in this save

#

but it was discussed here

crimson isle
#

Dang I tried to plumb an antique bar tap to a barrel of beer and no luck, and not even a sink can do it! haha

lyric kayak
#

the amount of beer in that barrel would make an alcoholic

#

tremble

crude rapids
#

B42 MP WILL release this month ๐Ÿ™

visual hemlock
#

I'm gonna save that GIF in case more situations like that pop up

viral dock
prime ledge
toxic viper
#

Make wounds get the knox infection if you got scratched in bloody clothing.

#

Would be so real.

#

Maybe a little too much

#

But wash yourself for God's sake

dim nest
#

Does bloody clothing even do anything

stone oak
#

B41 i used to see them all the time

lethal rover
#

anyone else feel like tires exploding is bugged? or overtuned? I don't get it, i keep having tires explode when their pressure is fine and condition is around/above 50%. am imissing something

sinful escarp
lethal rover
#

honestly imo aiming still needs some serious work. at aiming 5 an msr788 can't consistantly kill zombies with less than 3/4 bullets at point blank range, despite the tooltip saying it's got amazing range and good damage lol. gun damage and chance to damage and everything needs a serious buff across the board methinks. it's seriously shit XD we're given a pistol on spawn to test out the new system and even a police officer can't kill a zombie at point blank range with an entire magazine. it feels awful

pine vessel
#

you're probably not aiming correctly

#

I could 1-2 tap zombies at close range with a pistol with a random survivor char at 0 aim.

lethal rover
#

define "aiming correctly"

#

that wasn't a hypothetical question ๐Ÿ˜ญ because if i'm doing something really wrong i'd kinda like to know

#

but i kinda don't think i am. perfectly rested, no panic moodles, point blank range, aiming at the head.... takes like 3 shots with the 788 to kill a zombie at 4 aiming.

solid nebula
#

Aim for the head

lethal rover
#

i'll admit the first bit I wasn't aiming at the head. Still felt awful. But with the 788 i was aiming at the head to the best of my ability.

And. personal opinion here, why have an aiming skill when the player skill has such a large impact? are we evaluating my characters ability to aim, or mine?

#

do stress or unhappiness impact aiming/damage/guns at all?

#

am i at skill 4? yea. am i also at point blank range? yea. imo anyone above skill 0 should be able to one shot a zombie by aiming at the head when they're literally in lunging distance.

charred anvil
#

Is there any natural clay deposits around Muldraugh? I checked the lake nearby, but couldn't find anything.

crimson isle
#

Your char is one step away from turning the gun on themselves lol, in my experience negative moodles hugely impact guns

lethal rover
crimson isle
#

My go to is a JS2000 with a full choke and a x2 scope, it one shots almost every zombie from mid range reliably even at 3-4 aiming

#

plus you can hit more if they bunch up

lethal rover
#

ye the shotguns preform fantastic. but I would like to use something that isn't a shotgun at some point lol

#

sadness doesn't seem to have an effect, it's still taking 2/3 shots within lunging distance, in the head, to kill zombies. that's with no moodles at all except bad smell

#

aiming 5 now btw

sharp bobcat
lethal rover
sharp bobcat
#

that I agree with

lethal rover
#

pretty much my point (at this point) is guns aren't balanced. I shouldn't need to be level 5+ to use any gun that isn't a shotgun outside of melee range

#

and i'm sorry for sounding so annoyed. but imo a gun should basically always one shot a zombie in melee range with no moodles.

  1. because ammo is finite, unlike melee weapons, so guns should be strong at any level
  2. they're incredibly loud. if they preform worse than melee weapons in melee range, why bother using a gun at all. it's a literal waste of finite ammo
sharp bobcat
lethal rover
#

okay nah something's up. aiming 10, no moodles, 788 still struggles at any range. literally took 3 shots to kill a prone zombie while aiming at the head lmfao

sharp bobcat
#

I feel like a good way of balancing would be to give debuffs for weapons if you are below the required skill. So for example if I find a semi auto or even full auto weapon then the recoil would be uncontrolable for me and the gun practically unusable for me so there could be a debuff for precision for that gun and a chance of injury till I hit level 5 for example

lethal rover
#

okay look i'm a lot dumb. it's foggy.

#

I am stupid

solid nebula
#

There is a recoil penalty and you can counter it with strength levels

#

or by waiting a little longer before shooting again

sharp bobcat
#

oh that kinda recoil penalty... nvm then

solid nebula
sharp bobcat
#

eitherway I think aiming should be a bit more balanced too

lethal rover
#

Okay

  1. I am stupid
  2. I think the threshold for effectivly using weapons should be lowered. 5 skill is pretty dang good and it's a shame that non shotgun weapons still kinda suck at that level
sharp bobcat
#

Also another thing. I think it would be pretty cool to have targets to be able to somewhat train aiming. Like sure I could search for some zombies but just using a target would be convenient. Would also be great for bows in the future

#

A target could even show you the points you got so you can do target shooting with friends

limber grove
#

Still no news abt mp huh? ๐Ÿ˜ญ

solid nebula
sharp bobcat
crimson isle
sharp bobcat
teal mortar
#

nuh uh theres so many

dry fiber
#

Its a pretty substantial trade, 1 potential molotov for 1 bullets worth of aiming xp

dim nest
lethal rover
sharp bobcat
sharp bobcat
lethal rover
#

Same feelings towards fishing minigames, if pz had a stardew style fishing minigame i would hate the fuck out of it because it feels like a game, it doesn't feel like fishing.
Same thing with shooting bottles imo

sharp bobcat
#

I mean the hell you want? Click on that target 5 times? oooooh how fun

lethal rover
# sharp bobcat well this is a game it doesn't have to make sense. And it would btws since shoo...

well there's already that mechanic ingame with shooting. Just compete on speed rather than just accuracy and it adds more challange. If chance to damage doesn't succeed, then you failed to shoot the bottle. shrug
tbh, what do you think of the fishing minigame? I love it personally, but it is very simple and probably boring for a lot of people. we could just have different opinions on what's good XD

#

sure setting up a single target and shooting it would be boring, but setting up 5 targets and testing both speed and accuracy? much better imo

#

like, if you set up a bunch of maniquinss and practiced getting all headshots in x ammount of time

sharp bobcat
lethal rover
#

see all my complaining above XD

sharp bobcat
lethal rover
sharp bobcat
#

it's literally pointing your mouse at a target itร„s literally the same thing you do when navigating a website

sharp bobcat
#

well you can do that right now if you find it so interesting. I personally would like a small craftable target stand with some basic minigames like maybe a quick time event thingy

lethal rover
#

difference of opinion then. i fucking hate quicktime events that don't relate to other ingame mechanics

sharp bobcat
lethal rover
sharp bobcat
lethal rover
#

like the difference between fishing in rdr2, and stardew valley. one feels like fishing, and the other feels like a minigame

sharp bobcat
#

or like those really old balloon popper games which were fun for like 2 minutes

lethal rover
#

alas we'll never agree ๐Ÿ˜› i'd like my shooting to feel consistant with shooting in the rest of the game, rather than it feeling like a minigame if you get me

sharp bobcat
#

well you can do that already thats why I said a dedicated target

lethal rover
#

yea and that's why i would be against a quicktime minigame

sharp bobcat
#

it is optional like pretty much all other things

lethal rover
#

......so? I'm just saying what i would prefer, same as you.

sharp bobcat
#

theres nothing to prefer tho, what you are describing is perfectly possible already afaik

lethal rover
#

it's not perfectly possible, there is no points system. And just because it's possible doesn't mean i can't oppose the addition of a quicktime minigame

sharp bobcat
lethal rover
sharp bobcat
#

And also who needs a points system? You have your brain and 2 (hopefully) functioning eyes. Take glass bottles those should be destroyed when shot

sharp bobcat
#

also a terrible example btw

lethal rover
thick hound
#

add the ability to wear a backpack on your front instead of your back (takes away front fanny pack slot and back slot) only benifit being you can take things out of the backpack quicker then if it was on your back

sharp bobcat
solid nebula
sharp bobcat
sharp bobcat
#

two backpacks and two duffel bags that is maximum mule energy

sharp bobcat
lethal rover
#

two backpacks, two duffel bags, an alice harness and a fanny pack between your teeth XD

stone oak
#

Can we add the ability to like roll up your sleeves with the lumberjack shirts and such ๐Ÿฅบ

burnt adder
#

unbutton jackets

dry fiber
#

There are spongies clothing mods for that, sort of. Just doesnt seem to work on vanilla clothing, only the versions added by the mod

prime ledge
#

Rolling up sleeves is so easy to add (but very time consuming). IMO vanilla should have it some day, same as many other "cosmetic" things like that. F.e.: tucking pants into butts, untucking shirts from trousers, removing helmet covers from... well, helmets (so that you can wear a solid-color helmet without having to find one that specifically has no cover attached - this would allow for f.e. adding helmet covers as separate items more common than helmets themselves, so that rare helmets (f.e. the old army helmet/M1 helmet) could have more common helmet covers to personalize the item you find), etc. All this is 100% doable, but it does take a significant amount of time.

hybrid kiln
#

one day perhaps

#

it's a lot of fine details

prime ledge
#

That's the thing, it's all just details - no actual gameplay benefit. In case of the helmet covers I mentioned, it'd require (at least if the devs wanted to do a proper implementation for it) a whole new minisystem that they'd have to balance (f.e. where to spawn helmet covers, their spawn chances, etc.), as well as models for helmet covers in the world (specifically the item on the ground model) - at least implementing attachment of helmet covers can be abstracted into some craft recipe (f.e. "detach helmet cover" -> remove old helmet, give helmet + its cover, "attach helmet cover" -> remove helmet and helmet cover items, give helmet with camo cover attached), and helmets don't take damage so there's little room for bugs here.

lost shell
#

As much of all of that would be awesome, I'd rather know Devs adding mechanics and depth to the gameplay, and spending time in balancing. I'm more than happy to "leave" this cosmetics addition (which are of course very valuable as they add to immersion), to modders.

teal mortar
#

ok but when can my cow wear a summer hat

dense valley
teal mortar
#

does hitting them with my trailer count as love taps

dense valley
#

a big smooch

teal mortar
vocal radish
#

spiffo โค๏ธ

granite bloom
visual hemlock
#

too fast, more cooking time

lethal rover
modest orbit
#

lads is know bug, that i cannot use the sink to make pancakes?

thick hound
#

Allow you to reattach axe heads using a stick and carpentry 1 (turns it into a crude version) โ€œcrude fireaxeโ€

#

You can use carpentry 1 and a mallet to take axe heads off (handaxe isnโ€™t detachable like a normal axe head so this wouldnโ€™t work on handaxe)

#

This allows you to use better handles for more durability on the axe and by sharpening the axe head works the same as always depending on the materials used for the handle it will be classified as โ€œcrude fireaxeโ€ โ€œFireaxeโ€ โ€œDIY fireaxeโ€ etc (also add a chance for axeheads to spawn inside of a zomboid without the handle or with a broken handle texture)

#

Would also allow for improved woodaxes

#

A woodaxe with a shorter handle would be faster and do less damage to the tree a slightly longer handle would be slower but do more damage and exhaust you quicker

stone oak
thick hound
stone oak
#

They destroyed them ๐Ÿ˜”

thick hound
#

If i slip and fall and lose it alll will you laugh at meee

sharp bobcat
thick hound
#

eerie easteregg in westpoint

timid sigil
#

not really an 'easter egg', the initial panic probably had lots of people suffer paranoid hysteria

manic plume
#

Have they added destructible fences yet?

dry fiber
#

I set it to 10

toxic viper
#

Never in my life have i tried to continue my survival playthrough after losing my first character

#

There is just no point spawning a second dude after 2 mouths or something

strange ridge
charred anvil
#

Is it worth it to construct the blast furnace? The simple one seems to smelt iron and steel just fine.

hybrid kiln
#

has anyone tested the stone maces yet

#

how good are they

visual hemlock
nimble hollow
#

why did my generator disappear? :(

viral dock
hybrid kiln
granite bloom
#

Yes this

vocal radish
#

๐Ÿ˜†

visual hemlock
#

updated the new save maybe?

vocal radish
#

Zombie slaying section has all the essentials today

granite bloom
vocal radish
keen creek
#

Hopiumโ„ข๏ธ

lethal rover
#

I hope the update improves performance ๐Ÿ˜” literally just crashed into a pole in LV because of lag/ input delay lol. i'm not coping well.

willow prawn
keen creek
blazing belfry
dusky locust
#

and the same for others

inland parrot
#

mp?

prime ledge
#

no

inland parrot
prime ledge
visual hemlock
modest orbit
#

i'm curious if they gonna add any predator, those predators will hunt the animals around the map?

lethal rover
dusky locust
teal mortar
#

i wish these had funny covers we could see like fliers

lost shell
sharp bobcat
lost shell
#

B42 modding scene will be insane

visual hemlock
#

but nonetheless I hope you prove me wrong ๐Ÿ˜›

teal mortar
visual hemlock
#

I'm craving to start a new run also afraid if it will still work when the new update drops

lost shell
#

I'm using this time to mess with sandbox settings and make my next run exactly the way I want it to be (changes putting stuff upside down notwithstanding)

prime ledge
#

For now the real issue is the lack of people working on mods, but the possibilities are 100% there

supple moth
#

so i would really be surprised if noone is going to do it

lost shell
#

All I'm saying is that B42 is opening up new modding possibilities (i.e. the flyers that have been mentioned above). But for vast majority of modders game is still a. too unstable to make worth the time investment or b. still lacks official modding tools (maps)

prime ledge
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'Cause I know of a place to get them

lost shell
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Pretty confident TIS haven't released them yet

supple moth
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they are on github, they work but are experimental, there have been maps built with them already

prime ledge
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That's right, but there is an unofficial version of the tools (which is plain out better than any standard/official version)

supple moth
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but its also been like what, 3-4months, creating maps and large mods really takes time

teal mortar
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just would be neat for vanilla, i dont use mods on unstable

lost shell
prime ledge
teal mortar
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alot of the comic titles are so funny , would be neat to see their art for that

prime ledge
supple moth
prime ledge
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There aren't any truly significant changes to mapping in B42, so I'm doing stuff I'll 100% be able to reuse when B42 stable is released (things like buildings, base map image, etc.)

lost shell
supple moth
lost shell
visual hemlock
lost shell
prime ledge
#

I'm practically ignoring that aspect at this moment

lost shell
visual hemlock
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did they say anything about the mapping tools?

prime ledge
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I'm actually planning to have very tall buildings - I already have 1 "skeleton" building like that, which has about 15 aboveground and 2 underground floors (don't know what I'll use the underground floors for just yet, but they are there)

supple moth
prime ledge
supple moth
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you just sadly wouldnt get vehicle spawning down there yet

prime ledge
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Underground parking lot? Now that's a nice idea

prime ledge
visual hemlock
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ahh the wait continues....

prime ledge
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Also my map has an aboveground highway planned out, but I won't be including it until aboveground car spawning is in the game (so that I can add some traffic jams to it)

visual hemlock
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I saw some maps for b42, new maps and I was thinking they're out but now that you mentioned the forked ones, that's what they have been using...

supple moth
prime ledge
visual hemlock
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can you update the RV interior mod with those?

prime ledge
cobalt apex
modest orbit
modest orbit
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i am the only one that hens doesn't produce eggs?

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they are well feed, and looks like they don't eat or drink

#

but they are well feed and not thirsty

hoary crystal
visual hemlock
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hmm, I'll check it out later anyway

dim nest
lethal rover
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well i'm glad i can pull the animal trailer at all but... it's like towing a balloon. take a corner at 30kmph and the thing flips lmao

lost shell
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That's what I meant by B42 adding framework for modders. Video support wasn't a thing in B41

visual hemlock
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a little unrealistic for the 90's but good overall

cobalt apex
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This probably gonna be a big patch

visual hemlock
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hope they hear you

#

fingers crossed