#Build 42 Unstable Out Now
1 messages · Page 22 of 1
Yeah but if you wanted more eggs you could have multiple pens with 1 rooster in pen (with hutches in)
i agree, it shouldnt be made with long sticks
they'll take up valuable resources
Im so excited to be able to have all sorts of different animals at my base 😄
Because as a smart and professional farmer i just shoved a bajillion chicks into 4 hutches in one pen without checking

careful, if you have 2 hutches in the same animal zone, the chickens will use only one for roosting
ill'make a suggestion post on the website
if the hutch is full they will lay eggs on the ground not in the other hutch
Hmmmm
and this is a bug
because I've closed door on the other and they still sleep outside
they don't recognize the other structure as a hutch I guess
Theyre very particular
I've reported this
i feel Chickens+Sheep are the best farming combo
sheep give Wool for tailoring and Milk which can become butter
while Chickens give Eggs for constant Hunger moodle management
Also if hutch dirtiness > 50 % chickens get sick and the rate that dirtiness grows is unrealistic atm
Yeah gotta clean hutches like every day lol
I have reported this as well, can't leave the house for 1-2 days because of this
Dude we have like 40+ chickens IRL and we wait months between cleanings. Even then we just use like a shovel and pitchfork, not a mop and bucket xp
all animals are meta and much needed now
with chickens I keep my crops healthy and free from slugs
oooh Chickens eat slugs?
they don't stomp on them, the droppings are good for fertilizers and same goes for all dungs cows, sheep, pigs
do they also take care of flies or nah?
no, you need treatment
AKA, colelct cigarettes
Smoker mains keep taking Ls lmao
same with crude stone axes
ah another bug to report
Yeah
i think chopping trees staright up doesn't reduce axe condition?
Yeah thats what I meant
I would report it myself but im currently only on my phone
Here's hoping we can make gunpowder from chicken poop.
Basement expansion mod just released. Hell yeah
basements just released officially and these mfs already want more 
Does anyone have any tips for how to deal with 5 zombies early game before I just quit and turn muscle strain off
Correct
Spam Q, circle around them and lead them away
They don't un-lock from me
Or pick em off one by one, 5 isn’t a ton
I lead them around buildings, trees, everything just like in b41 and it's just not working
Their randomized memory is so annoying
link?
Have you been breaking LOS and stuff?
what is LOS?
line if sight
Line of sight, also yeah I somewhat agree on the memory thing
yes around multiple corners
But that's not really my biggest concern
How do you ever train your weapon if you can never use a weapon because of muscle strain
You need to stand still for a couple seconds to drop aggro
Unintuitive but it'll work
If they keep chasing, the best solution would be to bait them over a fence or through a window to get hopefully a one stomp/shot kill to minimize exhaustion
I know, and I do that, and it doesn't work
That tends to be really glitchy from my b41 experience
Also if that's the method when multiplayer comes back it will be impossible with high ping
its not that bad calm down
theyve already buffed it
and if that is not enough, go to sandbox settings and make the multiplier even lower. Mine's at like 0.5
I usually alternate stomping and hitting with a weapon to spread it out. I’ve been able to kill like 30+ zombies in a day with fence and window baiting
The issue is I'm trying to learn how to play with all of this new stuff because I'm gonna need to know in the far future whenever multiplayer is added back
I’ve found that waiting a split second after they hit the ground to swing makes the hit connect most of the time. Swinging immediately makes you potentially not register the hit
So I usually have 500 ping on a good server
Normally you don't notice high ping in Zomboid, because well, it's zomboid... But fenses were always very inconsistent with high ping. I'll literally be 5+ tiles away from a fence on my screen and I'll randomly trip because a zombie that JUST vaulted over registered me as being beside it even though I wasn't, etc. It's worse the more zombies there are
Ohh you’re playing on multiplayer?
I did still used to use fenses anyway, but that's how a lot of my 5K day+ runs ended sadly
No, I'm talking about the future. Relying on fenses isn't that great
I see
If fighting truly isn’t an option, kiting is king if there’s a lot of zombies
So
Even with shamblers or some sprinters, it works fairly well
Earlier yesterday I got grabbed through my pushing animation twice in a row, so kiting is bad now too lmao
I haven't tested it yet but I'm looking forward to it
You don’t need to push the zombies back to kite them, just walk in circle around em usually works
Unless they lag grab you though
Won't that clump them up and make it more dangerous though? I don't think i get what u mean
Surprised I haven't seen any new animal mods or ports of the dog/horses to the new system
Clumping em up is the goal, cause then you can lead the horde away into an unimportant location and you can loot whatever you need to freely. Leading em through a lot of trees and behind fences usually does the trick
Clumps them up so easier to dodge/lose them
that's not what kiting means
Kiting is hitting the enemy, then running away to dodge their attacks, repeat
Nvm I mixed up the definitions then lol
lol
I think they'll arrive eventually but it'll probably be a few months. Plus people might be waiting for Stable to arrive first
But ye, like in Muldraugh I spawned in the two story house area, spammed Q, walked down the street and looped through the woods back and a ton of the zombies got cleared
b42 just dropped a couple days ago yknow
Most mods haven't even updated yet. only the simple ones
They trickled back enough that even with 5 strength 4 fitness I could deal with exhaustion fairly nicely
I’m hoping someone can mod predators so that living in the woods could be a lot more dangerous
1 month char dying to a copperhead
oh really? here I was thinking it dropped today
🤔
yea that'd be cool, seems to be a pretty common request
rosewood school was literally basically empty of zombies thank god
I know a bit about mod development, and adding proper dog and animal mods would be one of the harder ones. That is, if they actually wanted to make it decent
tho an unfortunate thing is now skill books are WAY HARDER TO GET because of all the novels and bullshit
i wouldnt want to be at school in the middle of a outbreak either
makes sense you have zombie hordes at gun stores or gas stations but not schools
atleast i didnt
ngl id expect the towns to have like
not a lot of zombies because so many people tried running away. like significantly less zombies than their original population
as zombies first started going around killing people there'd be an exodus
its already much better than in B41 i think
you have tons of zombies on the main road or in large places of interest
def at least the zombies arent uniformly smattered about everywhere
Bro it's not just skill books that're more rare. I've been to 3 fire departments now and there were 0 axes total
but for example in the residential areas there isnt a whole lot
is muldraughs main road still crowded for literally no reason
YES ROSEWOOD FIRE STATION HAD 0 AXES it had fucking jewlery where the axes should have been
what in tarnation did they do
Yeah it's kinda trash
I'm just out here tryna figure out how to play all over again and I can't even get a decent weapon to help
brooo mine had 2 axes and a few crowbars
inconsistent ahh loot
How the hell are NEW PLAYERS gonna get into this game when new players were already struggling before b42
no one's saying it will stay like this on release
like the loot at least needs to make sense
you know how many axes would REALLY be at a fire station? Easily dozens to like 30-50
too easy
Well my issue is the muscle strain. I don't think it should be a thing at all, but the very fact that it's being tested right now at all means it will stay
I like the idea
i turned it off
Like, game devs never remove features like that even if they're bad
muscle strain should be delayed like it is with exercise
Yeah but there's gotta be a lotta people who keep it on, so joining multiplayer works is gonna be annoying af
it should kick in hours later not mid-combat
I like the idea of muscle strain but it's not involved/doesnt work that well with other mechanics yet, such as fitness/strenght/weapon skills
and by default it may be too high, but thats why we have the multiplier setting for it
you get the power to deal with like 8 zombies, and the game sends 50 at you
also decent weapons are sparse af
yeah i agree
strenght 7 fitness 5 character, muscle strain multiplier is at 0.5 and i can deal with 1-2 dozen
i worry more about the exhaustion moodle than muscle strain
oh
im doing fine now
but i do get very sore leggies after doing squats for 20 mins every evening
how tf am i gonna get feed for these things tho
a scythe
how do you get grass clippings or whatever? i only have what i found at farm
Imagine if they later on add mountains to the game.
they need to add a lawnmower
good luck with that haha,
i think someone made some elevated map but i think it looks weird lol
i dont care much for mountains and other terrain stuff like that, it seems very incompatible with the isometric nature of the game
highly impossible
even if it is possible, why would i want mountains? All it's gonna be is extra obstacles i have to consider
the land generation or whatever how some of the woods look with the different styles of coloration and stuff look great though
this game already runs on a decades worth of JAVA spaghetti code
like i think over by ekron it was
Would make the environment more realistic and perhaps add skies / winter survival challanges to the game.
But just an idea/suggesiton after all.
remember they turned THIS GAME into THIS GAME
zomboid literally became its own sequel
unless it's a factorio/AoE2 like illusion
I just hope they don't ruin my favorite game when this unstable officially released 😔
The 23th of February 🥰
First build looked like a weird mobile game honestly
does anyone know if cows will respawn in fields you have seen dead ones in?
i only find bullshits lol
ive been playing the game since those days
i first played zomboid when it was in kate and baldspot days in 2012
How to attach a barrel to a sink in 42 b?
its broken right now
Oh my god even herding zombies is a CHORE because of how slow they are
This is so unplayable in every single aspect 😭
I understand, thanks for the help.
not unplayable, just requires some adaptation
I don't wanna spend 20 minutes trying to lead all these zombies out of an area if half of them aren't even gonna follow me
and if u dont like the shamblers, turn it off. its a sandbox game
and if u wanna change them in the middle of a run, launch the game in debug
but why are we relying on settings so much
there weren't any annoying features that required u to turn them off in b41
that's not a good thing. period
In b41 people would just turn on or off multi-hit, or zombie respawns
both of which i didnt care either way
its a sandbox, they have a entire preset called "custom sandbox" where u can tweak every setting. indie stone didnt make apocalypse and survivor presets to be the most relied on, they just gave a few already made presets for the people who didnt wanna modify settings
sorry if im yapping a bit, trying to get back on indie stone's good side
i dont wanna play the custom sandbox though
and most people dont usually play that ether sadly
sooo we cant wash clothes and body from rain collectors anymore?
everyone plays sandbox (mostly)
sandbox lets u adjust to ur liking, want less zombies? easy. want more loot? easy. turn on multihit? easy
there are no annoying features, there are just players who don't want to change their habits
think the only skies we getting is the reflection in the dinwos lol
windows lol wth
Every multiplayer server or group ive played with literally only every touched 3 settings: loot spawns (to make things more rare), multi-hit for convenience, and respawn, like i said
and ive literally played with hundreds of people
agreed. im not a huge fan of the randomized zombies in apocalypse preset cuz in b41 i liked apocalypse a bit cuz it felt like the "right way" to play zomboid, but after b42 i realized it doesnt rly matter and its a sandbox and i can play however tf i want
exactly
changing the zombies to be more randomized in apocalypse felt a little unneccessary, but so what lol, just adjust it in sandbox
I'm trying to right now
Someone suggested just lead zombies away instead of killing them in b41 because you can't do that in b42 anymore
But leading zombies away is wrose now too, so there aren't really any options. there are no other ways to deal with things aside from maybe a car????
Apocalypse is apocalypse, the way tis want it to be, if you want to change the settings they offered you the opportunity
Cars are actually more deadly in b42 for some reason. they 1 tap zombies easily rn
pretty sure its glitched right now
i shit a brick when i first saw it was random because i thought that meant there'd be sprinters
the chevelair fart is so fast lol
lol thankfully they made sprinter chance its own setting
You can sneak, rush a store and get out quickly
its scary i have to like use cruise control so i dont crash
it shouldn't be a glitch tbh a car will fuck a human up and make them inoperable very easily
yeah but at 10mph?
just because your brain might not be anihilated doesnt mean the zombie will be functional anymore
sneaking is inconsistent now thanks to randomized zombies. they can see you from across the screen (sometimes farther than I can see fully zoomed out) even while you're crouching next to a wall, so no LOL
if its neck breaks the zombie is gonna uselessly be laying in the road staring up at the sun forever
immobile zombies would be cool
yeah id kinda dig that
yeah slow moving cars shouldn't be insta-killing zombies unless you're running over their head or something crazy
i wish the shooting system actually went the direction they had planned with locational damage, as in like your crosshair pointer would literally determine where your bullet landed on a body
Once again though I don't wanna be forced into a playstyle that forces me to use cars anyway, so that's also bad
Where is the varity :(
so like clicking on zombies heads headshots them and bodies body shot, you could shoot their legs for isntance to cripple them
im trying to find a good balance of zeds between normal and low, normal felt unneccesarrily high in towns, and with low ive only killed 200 zeds in 12 days
id also generally kinda both nerf shotguns but therefore buff the rest of guns with that accuracy system
shotguns should only be multi-killing tightly bunched zombies in a row
is randomized wilderness in b42 yet? i havent seen it just yet
Actually fun fact, usually people don't die when they're hit by a fast moving car because of the way the hood is shaped. All that force usually hits their legs, which isn't deadly on its own. But if we were talking about something bigger, like a truck, all that hood force is higher up and would strike them in the torso, which is very deadly
which is why car companies are making all these gigantic monster trucks that make children literally explode when impacted
mhm
During the New Year holidays, I really wanted to play in the PZ with my friends (for 8 people), but we do not know when the stable version will be released, do you have any guesses about the release date?
they had to pump up their rookie numbers of children murdered to keep up with the firearm manufacturers
probably six months or so
But no, the reason people buy trucks and stuff is because "people feel unsafe driving a normal, small car" because if they crash they're move likely to get killed themselves. So they buy trucks.
few months, like b41
ohhh
i do hope multiplayer is out somewhat soon though, before summer break is over for my friends
nah there's too many bugs and inbalances rn
Even holding books while sitting in a chair is glitched. Lots of work to do
I dunno. I'd like to think they'd focus on balancing things before they add multiplayer?
oi sorry, i cannot find the lab or new place, could you pehaps guide me? :<
WOAH THE WHISTLES WORK IN B42
It's mostly just bugs rn and some tweaks
There will be an unstable multiplayer?
if u equip a whistle as ur primary and press q, u actually use the whistle. thats sick
Granted some of these bugs are game breaking
there's a lot of people upset with muscle strain (not just me i swear lmao)
possible, i dont remember if b41 had unstable mp or not
i dont think so, though.
That's been patched by a reduction to 0.6 of its original value, no?
thanks for the answer
I have no idea
I haven't noticed any difference playing tbh
how long did b41 take to get out of unstable?
It's much less now
i still cant fight 5 zombies without getting max muscle strain :(
like that dude said earlier "gives me the capability to deal with 5 zombies, sends 50 at me"
You get like at worst normal muscle strain from that
Are you just pushing zombies infinitely
are you just relying on fences?
Lab is under military facility in the upper left corner of your screenshot, and the new place is not added yet
hate to be that guy but i hope sling sheet bags are nerfed, far too easy to get a bag with 12 capacity literally everytime
Weapons
i cant use any weapons that's what's killing me every time
Fences are good but straight up pipes and bats
I got a pipe and it'll have my character exhausted and strained in less than a minute
I get minor muscle strain from fighting 5 zombies at once, then you rest for like 30 seconds irl and suddenly you're good

That's a skill issue at that point
I don't even understand how it's possible
Do you start with 1 fitness and strength or sumn
is the not getting xp from woodcraft above lvl 3 a feature or a glitch
have you ever swung a pipe around? it's a quite heavy sir
some runs yes, other runs no
I'm trying a lot of things. I just randomize traits and stuff, so every run is different
But even with high fitness and strenth it's not going well, even with a weapon
Found it pretty light irl tbh
йоу
depends on the pipe
lead pipes r light
the game is set in 1993, so they were probably a lot denser back then
Also is it just me, or is climbing out windows insanely inconsistent now too? Or janky, I guess
I know this is gonna get me killed someday
Sooo, is it possible to have animal zones on the roof or underground?
Oh my god a character with low strength can't climb over a double fence 😭
fences. zombies climb over fences, but they teleport back behind the fence
no im talking about the player jumping through windows, not zombies
im holding E and it does nothing
any news about multiplayer in beta guys?
yeah, the player is bugged too
breh
true
me: trying literally every tip and method possible
14cm in diameter so ig it should be light
It wasn't too long
I went to irvington, a lot of zombies, i get the items i wanted and i escaped
No
yeah i just tried to get into the police station. not to get anything specific, i was just trying to lose the zombies like in b41, cuz they suck at following through buildings usually
let's just say it didn't go well
Imagine entering a building and you don't know where the exit is
lol
im alive i just wish they'd stop following me for 2 seconds so i can actually go somewhere
Wilderness life is harsh. Can't get fish easily and when I do, they're "too tiny to be sliced" and at best -7 hunger. At this point hunger is destroying me, and foraging barely yields any food...even roadkill rabbits are only -1 hunger because "poor cut" xD
I can think of a lot of buildings you could enter to try and "quickly loot", only to get trapped inside because they have no back exit or windows
I say zombie pop in general is making things interesting but I would understand zombies swarm some buildings for a reason but Rosewood's court... jeez. I thought I already cleared it 3 times (well, never bothered to confirm it by going inside but there are like 80 hordes or something)
Another issue is how loud using weapons is now too
You hit a zombie once and you'll get like 20 more trickling in after even if you weren't spotted
I'm in the middle of a GRASSY FIELD IN THE MIDDLE OF NOWHERE. WHERE DID THESE ZOMBIES COME FROM. THEY ONLY APPEARED WHEN I ATTACTED ONE 😭
I have a wife and kids please just leave me alone holy
I was already used to that by a certain mod that made even slight pistol sound spawn more zombies albeit limited thankfully. However, b42 concentration of zombies sometimes but not rarely definitely can top that.
Go in countryside dude @edgy blade
I AM
I just wanted to find a chicken farm and try some things out smh
I hope my surviver gets corpse sickness and dies for being so useless
Can't hit a couple zombies for gods sake it's not that hard
Vet my ass
He has ptsd dont be mean
deserved the ptsd >:(
mission complete
zombies slain
time to shamble my way to a house and run into even more zombies along the way
he deseres PRE traumatic stress disorder, The trauma is only getting started you little bitch
exactly
guns are amazing!!!!
yeah i feel like guns might b the meta
also rpetty cool how interior is like a mini silencer lol , sounds so cool
yah , i never use them but this makes me want to get more
WHERE?!??!?!?!? I looked away for 2 seconds and this zombie appeared
This field was clear a second ago I dont understand smh
omg i stand up and it sees me im going mental rn. leave me alone 😭
If you have "no respawns" turned off, then it's likely a migration.
Or it just walked out of the trees nearby.
Migration isn't that fast. I think it is in order of half a day.
Yeah, so maybe the player didn't see it because of the new line of sight cones.
it's an open field and the only trees are up above me
and if i walked close enough to trees to drag that zombie out it would've followed me like the others I killed
On the bright side I think smoker isn't the meta trait anymore because you'll just randomly cough after smoking. I actually think that's a good change even though it lead to a lot of trouble
me when I finally start having fun then I get bit:
Nah, screw this court. Even if it is just a tiny fraction of what is alive. The fact there were hordes of all corpses you can see in the screenshot (heck even more, it felt like whole hallway was cramped by zombies, every time I step here), like 4 times the same size. Nah, I will just burn this court to the ground. It took so long to get rid of them every time...
Honestly, the true fun is turning off zombies, and just trying to survive with rare loots. I am still dying. It is that hard....
Are you playing on normal settings?
yes
Current default settings (apocalypse) has zombie hearing set to random
I know. All zombies r random
Sometimes zombies can't hear for shit, other times they can hear you crumching a can of beans 3 miles away
I think im just insanely unlucky cuz most zombies have maxed senses for me
But yeah guns aren't that loud
Only if you are firing in a rural area.
famous last words "guns aren't that loud"
Bats are also not that loud. somehow triggers all zombies in street
Your grunts aren't that loud as well. triggers zombies nearby
Nah, surprisingly firing a handgun in the middle of the crossroad in rosewood only attracted those within the main street and the houses close to said crossroad
How do I refill the welding torch
It's not too different from what we had in B41
Holding E now automatically sits you down on a chair????????
No wonder climbing out windows and stuff is so wonky now
Im trying to make a roofed area for my rabbit pen, ive built some support rod things how do i add the roof?
Need stairs to up a Z level
The one from the BBQ doesn't seem to give the option
I need level 6 carpentry just to stop my rabbits getting wet and soaked?? 😭
propane bottle
Wish i could make a rabbit hutch for them to sleep in or something
Depending on how close you are to a nearby 2 story house you can make a "bridge" from it
It moistens them for future cooking, what's so bad about that
sloppy moist bolognaise
Is rain water a good sauce though?
2 years
We just need mp unstable
I thought it was a requirement for keeping animals that they needed a roofed area
I have a question about blacksmithing. Is there anyone who has already tried it that i could inquire to?
You could also just...idk... unalive them
Yeah the pens basically just outside it but ive no sledge yet
I want to have them as a longer term food source
Fridge
Like a breeding line
Freeze them
I plan to, when i breed more of them
Stuff them into little cryogenic chambers that you can fry when hungy
Finally, cat treats and a scratch ticket!!! what more could u ever ask for
a cat
nahhhhhh that's too much work
I can barely survive myself
Yeah but if you die the cat will eat you instead of the zombies, all part of the plan
im eating these my character is already depressive anyway
if the disease doesnt affect animals then it wouldnt be out of the question to find a stray cat or dog in the streets
can we give cat treat to chicken
yeah but pets arent being added for eons
I wish this was multiplayer rn so i could get some help in my struggles
has anyone here tried some blacksmithing yet?
I believe you cannot find iron naturally as of now but you should still be able to smelt stuff
Exactly and the soul is still there
It didn't lose its identity
Do I got to make shelter for animals without one? I think they got pretty stressed during a thunder storm and I'm assuming winter will also stress them out
I have
And it's kinda showstopping atm because the furnace isn't smelting like how you'd expect it to do
Oh my god night time is so insanely dark i cannot see a zombie in front of me wtf
I can't for the life of me get the zombies to stop following me, and then night time set before I could get away, and I just automatically die because I cannot see
i been trying to lose these zombies the entire day and they just will not leave me alone no matter how many houses i duck around
explain
pro tip: reduce zombie pop
sorry but a lot of players play on insanely BS numbers lmao
The primitive furnace has some items flagged as metal to be used as the source but when I add a spoon for instance it does not smelt it
how would that help
im on normal settings
i play on lower than default zombie pop
i believe ive given them bad eyesight aswell
that sucks, are there other items you can find that you can smelt though?
What im asking is whether blacksmithing is completely unusable rn or not
does every single player here not play on default settings lmao
is it really that bad
yes but sometimes they work sometimes they disappear
i'm playing default settings
no infact i see plenty of people playing on higher than default because theyre masochists
i remember my first time playing PZ, i had normal settings on everything and i spawned in muldraugh
it was nigh impossible to lose zombies chasing you there so almost ever since that moment, i play on lower bs settings
i can't even do the most basic things rn
im trying so hard to at least get started and it's not going well at all
I thought I nailed herding these janky randomized zombies away because I managed to clear out a huge area, but the 2nd time I tried it it didn't work
darn thats terrible
atleast its not completely broken though. Can still smelt something. Do you have a growing list of what can and cannot be smelted?
i play on default just vision changes , low respawn and saliva
their pinpoint hearing was flusterating lol let me hit this window in peace dambit
@spare breach
that's not default then lmao
default isnt the most fair experience tbf
not that PZ is meant to be fair to begin with, but sometimes its way too frustrating when it doesnt have to be
@static heart oky thats tons, thanks dude you're a godsend
idk why the unstable released if it's so unfair though
like i just dont think it's ready at all
if at least 40% of those items can be smelted fine, i'll be alright
there a lot more @spare breach
they can all be smelted
because in b41 apocalypse is easy it needs testing thats the point of unstable
its unstable, it will play unstably
the problem is sometimes they work sometimes they don't at least that's what I noticed
im not mad, its good to have released in untable so they can work on it
you can only test soo much with closed and qa testers , more people brings more issues
but even just a few attempts to play it by the devs would've been more than good to realize "yo maybe we should tone this down a bit first"
often i ask myself how come the devs didnt fix a specific issue already when it seems so very much obvious, but whatever
exactly
they're like "nah let's not test this ourselves before we ship. we'll make the players do it for us!!!!"
moody af blacksmithing recipes 😂
thanks for telling me though, in the case that it behaves weird for me too, atleast i wont be caught offguard
easily my biggest problem with B42 is the animals (forced me to delete a game folder to reset my ingame animals and as a result killed my chickens (but otherwise my save wouldve been bricked because everytime i loaded it up, my game froze)
AND the not-very-flexible recipe requirements
@visual trail did you figure out where to craft this ****
i.e. needing a SPADE for a recipe but not being able to use a shovel or a trowel in its place. What? Why?
need to use a pottery wheel then fire it in a kiln
do you mean like apoc default settings?
this one @ornate laurel
ye. that's just like what everyone uses. I mean, used to use
how do you lvl up pottery from 0
with carpentry you can craft a mold
i havent looked my bad
after that you need clay and pottery wheel
also a hand operated press to press clay into mold
advanced kiln > Fire !!
;))
the sandbag is a big problem imo
find a sack, get a shovel, go find a sand tile
Apocalypse is supposed to be their vision of how the game is to be played and that is why we get sandbox settings. I don't think that apoc is supposed to be easy whatsoever. Sure it can and will be balanced over time. But in 41 it was so easy that people just opted to use sandbox settings to make it harder because loot was so abundant and a bunch of other things.
the problem is, in a multiplayer server it will be like this wherever you go
Pottery can be level up from 0 really easy I found, the workstations are easy to build and don't require too much mats
correct
also you have to loot a sandbag...
the clay is the problem
I think the issue is just how unplayable it's gonna be for new players.
Have u ever joined a server with new players in b41? They're already struggling to figure out how to play b41 even though it's not difficult, and most of them just quit the game because it's not obvious or they don't get it. But b42 makes this issue a milion times worse atm
well the clay is renewable at least
People noooormally quit games if they can't figure them out
new players should NOT be playing apocalypse whatsoever lol
yeah but you need to forage for it
oh right, its a bag, not a sack
but i believe ive looted it empty and only had to fill it up
but they always do because the game presents it to you first. bad game design maybe?
bag, sandbag, whatever
So, I did a play using Fear of Blood.
I still didn't like how it ended up affecting some looting runs when I was aggressively clearing out an area.
H O W E V E R, In looking around for a new build setup, I found this from a moodle/trait explainer mod that updated to Build 42:
the point of crafting is to not have to depend on loot @spare breach
Fear of Blood + Brave seems veeeerrry workable if that actually does what's stated
it turns into a bag of sand once its filled up, a "sandbag"
thats on them then there is clear descriptions on difficulties in the gameplay choices you can pick from and humans in nature are curious and i think they will pick whatever and learn from those first experiences what gameplay scenario they should pick or not
yep but you still have to get the bag @spare breach
it's not that easy, particulary in multiplayer
that's my biggest gripe with the current crafting. Too many recipes depend on very few specific tools and things you wouldnt be able to make from scratch
You can use the sheet to craft a bag and use it to collect sand
that's why sand is a bottleneck imo
have you tested this
will the recipe work?
We gotta remember that the crafting isn’t finished yet. They’ll update it, add more and fix any recipes that need it.
I got a sandbag in the inventory
they better work very hard on it in the following few months then
but I hope the stations recognize it
No that's like, most players in every game ever. To make a game u need some understanding of how players will perceive your game. That's just 1 aspect of game design. Take, for example, how most players will understand that the green/red bar in games usually means their health. That's game design. if you made a health bar purple or something random most players might not understand that it means "health" because of the way players understand "health" from most other games
when i first started playing i knew apocalypse is harder. It tells you
really, i tried, it didn't work
I sure didn't
Well that sucks
It just says it's the basic survival experience
wait what ? gathering the sand ?
what the game is meant to be, etc
I dunno , i want apoc to be hard and a challenge and right now in 41 its not. I have to change loot rarity to insane and on apoc right now i dont have to do that
yeah apoc blatantly says that death is frequent and hard to avoid
ye
I have succeeded lmao
yeah, and the base game is meant to be hard
I’m sure they will, but I’d like them to not rush it. They’ll fix a lot of the existing issues before they release mp
are u talking about this one ? @visual trail
It also doesn't tell you that Rosewood is the easiest town to spawn in, so people would just randomly pick a spawn and end up somewhere way harder in b41
?
Fortified base 🙂
Not a fan of games creating metas so im kinda glad they didnt. I had to find out on my own
like b41 isn't even hard if u spawn somewhere chill. but a lot of first time players spawned in mauldraugh or West point and regretted it lmao
Then again everyones different
yes lol
So apparently lacerations infect you, didnt know that
They can, if from zombies, under default settings
i can just pick up dung
25% chance laceration, 7% scratch from zeds. (correct me if wrong)
Survived near death after a neck deep scratch just to die the next day 🥲
Those sound right
do you have a shovel in the inventory ?
look at the screenshot
thanks
yep
I think that is one of the funnest parts about this game is that it doesnt hold your hand like a lot of games do. And now a days with discord a lot of new players seem to join it and ask for help which i think is smarter than using any online guide or wiki. Like in b42 right now its been an experience going to old places like riverside and just getting wrecked in some areas lol but its been really FUN because those places never had any zombies there and it was quite boring
got a goddamned M16 from the (old) westernmost gun store (using 1.0 ranged weapons and ammo loot settings tho)
also have Litature and Bags to 1.0
no
very strange
Ok getting tired of echo, any beginner location suggestions 🙂
maybe you had a bag for sandbags in your inventory lul @visual trail
I'm gonna check this out cauz it's weird
I clearly remember using that bag
cauz I didn't find any sacks when I was checking out pottery
rosewood :)
i usually never go for anything else
old but gold, cozy location
I see rosewood has a gated comunity, im using an online map to scout potential base locations, is that quite an infested area orrr?
Tbqh I think most gripes about B42 on standard Apocalypse settings so far tie back to the skill system. That needs a ground-level rework with traits/occupations and other factors to make everything more enjoyable.
Love having tall fenced surrounded homes makes me feel a lot safer lol, im just not great at fighting big groups yet
Other than molotoving them ofc, but i have bad luck at finding liqour xd
my run in B42 hasnt lead me to there yet, but im nearby. Planning to go there soon. I have lower zombie population but its mainly the big road in the middle thats infested, the gated community itself didnt seem to have many
it's honestly one of the worst Gated Communities because it has 2 entrances not 1, and also lacks a lot of space to keep out of sight and out of earshot of the zombies
Ahh okay thank you both ❤️
i tried making a base there once but got overrun one day and swore off it
(i know this because i was taking my black van down the main road as i was going on a 1-2 day long trip to the historical coalfield near brandenburg
(found a lot of cool stuff there but sadly no blacksmithing apparatuses)

granted i don't know what B42 did to the zombie population there
my base is here, on the outskrits
i've cleared 80% of rosewood by now, its mostly the places near the main road i havent visited
so it might be better but B41 those woods were infested with the dead and they could come out to play at a moments notice
the gas station is swarmed so i had to go for the one at the bottom
that one was considerably less dangerous to go to
the fire station had like 100 zombies for me
low population so it couldve been much worse, but i killed them in the span of a few days
Do we know when MP
its nice how zombies are mostly concentrated around popular and important areas though
no
No.
Ive been trying out apocalypse settings lol its not quite for me so i might go sandbox, turn pop to low and disable respawns as well as decrease the muscle strain a lil bit
i always have respawns off, it feels rewarding to finally have a entire area cleared for good
Im debating riverside, that gated comunity is also tall fenced and i can actually see past them lol
my population is slightly lower than default and also infection only travels through bites
Frrrr, like migration ontop of respawns feels a lil bit much for me imo
After my most recent death, debating that too
The medical system (as weird as it is) is pretty much pointless if you die from a single scratch
Yup
besides, i do like some small room for having mistakes happen
Yeah same here
got scratched and lacerated a few times
it can cripple you real bad in terms of combat performance
Is it cheesy if i enable zombies crawling under cars to crawlers only 😅 cba with carpentry sometimes i can never find nails
Yeah i got a shoulder/arm laceration it slows you a good honest bit
no right or wrong sandbox settings as long as it’s fun and fair to you
you wont often have functional cars you can move to be used as barricades to begin with
good point
but its your preference
i think my setting for it is that normal zombs can crawl under, but very rarely
Still debating seeing the carpentry requirements for a tall double fence gate 😅
❤️
Id pick carpentry anyway because its such a good skill to have
i have the DIY specialist profession with a blacksmithing knowledge perk
DIY specialist gives +2 to carpentry and 1 to maintenance, both of which you will need a lot
especially now, when a lot of improvised weaponry requires maintenance and carpentry
but the skill level requirements for it can be a bit crazy + you will need to read a magzine for lots of the recipes
it's not in a balanced state right now
I think i might actually base up at this farm house, pleanty of room for animals, no big zombie amount and a short drive into riverside
Just curious, is not being able to wash bandages in a sink intentional?
Different pens which make my organisation side smile
Is roofed areas required for animal keeping? like ill probably try and incorporate it anyway else ill feel bad lol
I hope not
don't know but you can clean them with regular water bottles
i recommend using a large container, the bigger the better
allows you to clean more bandages at once before having to manually refill the container
for breeding
because most likely you'll be washing a lot more than just 3 rags
Gotcha, tyy
animals need their privacy, literally 1984 smh
also if the meta predator is enabled in sandbox you need a fenced area to protect them and roofed hangar or something
don't forget to close the hutch door as well
How do I even start with animals, it seems so daunting
for defense yes, but you will need to breed them sometime
Thats only if i specifically enable it in sandbox right??
try to find a working car and a animal trailer > go to farms > sheep and cows are easy upkeeps atm
Is it safe to mix species in the same animal area, ie pigs and cows
just build some feeding throughs
yes they don't fight
my dumbass thought that if i left the eggs inside the hutch for some time, then a chicken would hatch
They didn't ?
tyy
idk how long it takes anyway
but my chickens all died soon after acquiring them due to a workaround i was doing to unbrick my save
so i never found out for sure
ahh the chickens died...
due to a workaround i was doing to unbrick my save
key part
oh ok
also on the top.left of the screen there is an icon, last I believe, that one opens up the animal zone
I would tell u all the nail locations if it was at all possible to GO to those locations in b42
you will need to manually draw a zone for the animals to flag as their home
Is there a way to rotate or disassemble chicken hutches?
I have tried it but it seems to be stucked
can't move it can't rotate it
I built it thinking I could maybe rotate it with the furniture menu and now I think it's gonna be permanently stuck with the entrance against a wall
i keep thinking these are stirpper poles lol
the sexy part of Zomboid, I like 😉
@visual trail Do you think this is still usable?
I guess I can just leave it open and find out
Near as I can tell chickens don't use the door they just kind of poof in and out of existance.
Thats good to know. It hurts me to look at placed incorrectly, but if it still functions I won't bother building a second one.
It is a little unfortunate that my character has to walk outside of the fence to interact with it though
On this - I always tow junk cars to act as barricades. Often ones I stripped/plan to strip for parts.
can i copter see us in here lol?
According to the wiki it can't see you in the forest. Just stay there for a few hours
WHO SAID GUNS AREN'T LOUD
You're actually delusional I just tested it
roleplaying the vietnamese lmao
yeah nice setup there
Adding on, if you do decide to go full "Grand Theft Livestock"
Be sure to get 1 Male and 2 Females. And ideally 1 of those females should be pregnant or have a baby (in which case also nab the baby)
Taking Sheep and Cow milk and turning it into Butter is the best way to secure long term Calories
Even better than B41 Fishing
or you could use -debug, delete it and then spawn it a tile away from the fence
yup but try leaving the egg doors open just for testing
if the main door is closed chickens won't get out if they are inside
That is correct - but I don't know if it matters if it is blocked
Aside from the new chokers for neck protection, I don't dig the new armor
why for not?
Too heavy, too hot, and they slow you way down
Don't get hit is still the best strategy for B42
that's what I was trying to find out with his situation
and that's why I've told him about the egg hatch doors
This is a save I'm actually playing on so I'm not trying too hard to test, but I have opened both doors and played 2 in-game days. Still no eggs. Found one of my roosters dead (probably killed by the other).
Looks like none of the chickens have entered so far.
I have a feeling heavy armor would be better for pvp
I could see a case use for it for preplanned horde clearings
But eh, naked choker with military boots it is
Hell yeah
i love finding a safe house with no weapons inside :)
B42 is so fun
imagine just making a base in the middle of a cornfield lol its SO SLOW
you'd need to be clinically insane to do that
lmao totttally going to try it when mp comes out , lets see my friends come in my sector then haha
actually genius defense against z'ds tbh
Fill it with traps
what traps
M*ds
@visual trail hey, have you tried the bag ?

top seller lesgoo
hell yeah
nope not at computer atm
was researching this
XP gains boosted in B42 on all skills
and wanted to see if this stands so Im comparing b41 and 42 at the same time on two instances of the game to see if it holds up
ooo nice dem sales ;)) next time we need to keep an eye out for future sales to predict the next major updates
Just found a magazine called 'Shorts Illustrated' lol
You should let me know if it’s true
lmao thats great
Im liking the direction of being able to loot a lot of what was previously considered 'junk' to melt into usable materials
I doubled engine loudness in sandbox and even with normal hearing, zeds wont hear me driving past more than 8 tiles away at 30mph
Gonna have to play with this. What i really want is for zeds miles away to be able to hear it, but be less pinpoint about the position the further away they are
What hearing do you have zombies on?
Normal
Other problem is memory. I want zeds to remember louder distant noises for longer than they remember seeing my character
does the prision have anything new in b42? im clearing it out, just to see there is no gun spawn in the armory
My main gripe is scrap metal
I don't think there's a way to craft them
And there definitely should be. They're core to a lot of recipes
What uses scrap metal again?
Almost all the good welding stuff
Anyone know if there is a mod that just disables Zeds ability to cheat and know where you are? I want them to have long memories and great hearing, but to only be able to navigate to where i was last seen or heard, and not be able to see me through walls
So you want them to have good hearing but also bad hearing?
why are there deer in my chicken coop bruh
I can't say zombies 'cheat', at least in my experience
No i want them to have good hearing and no xray vision 😂
Then do that in the settings lul
Its been proven. They do
zombies shouldn't be able to hear u through a solid brick wall obviously
Ohhh that haha
That's for B41
even humands cant do that unless you're loud
There is no setting to turn off xray vision lul
Thats just kinda a problem with zombies entirely atm...
It seems like they're fairer at B42
Sooo, where did they say this changed in b42?. Afaik it hasnt
Or maybe that's a consequence of functional stealth
definitely not if they can hear me when they're outside and im inside a sealed building eating chips
I agree that walls need to be way more soundproofed
But as of now I just think thats something we have to deal with before more substantial fixes come in
Ever end up in one of those terminator moments where the zombies never stop chasing you? Here is how to escape them.
This video shows how they essentially cheat
I just clear the perimeter of a house before looting it to deal with that
Never ever loot a house before checking the sides of it
u can't just go around killing every zombie around the house in b42 u dingus
Yeah I knew that. I just noticed they're easier to lose now than back then so maybe it needs a second look
Echo Creek is easy mode though. so u could do that there. Any other town though? no
Well im doing it in Muld rn
apocalypse has random zombie stats which is probably why
¯_(ツ)_/¯
I'm thinking its a combo of random zeds and functioning stealth
max strength build goes sooooo craaaazy and soooooo fun to play over and over
Its almost like the game is built for a variety of different playstyles
yeah, playstyles that aren't urs
Anyway, cars are the meta now it seems
Let's go full weak traits and VROOM VROOM!!!! WHEEEEEE
Im just saying how I do it lol
they have sonic hearing lol
me when i drop a cig on the floor and the whole neighborhood comes to kill me
Yeah default apoc settings are pretty rough
yah i consider apoc default like challenge mode lol
Dropped a generator at a gas station after clearing it and turning it on had them coming from the woods
default settings disallow differing playstyles
which is cool , i just changed their hearing to normal-poor to try that and see how it is for me .. so far its kind of easy but i think i like it for me personally
Sandbox with 10% sprinters
the game now really punishes you for suceeding now too. you kill like 20 zombies and your character is gonna get sick really quickly around all those bodies
I did the same, its certainly easier but I feel its more fair
i dont mind the vision one but the hearing one was so annoying lol
i think i hit a door on accident once and a zomber from like 2 houses down heard it or something
like stahp im doing stuff n scrounge
i dont think zombies should be able to see you outside of your own sight range
No lol
when im fully zoomed out (not panning camera) zombies from OUTSIDE my screen's range can sometimes see me depending on their randomized sight
well right now i have them on normal to poor for vision and i had one stand like pretty close to me and they couldnt see my and i was kind of annoyed they didnt see me lol and forgot i changed the setting
Oh I thought you meant zombies you can't see in ur view cone shouldnt be able to see you haha
LOL
I want to be able to set it to pinpoint but i know that if i do that will make their xray vision intolerable
I mean I feel like thats the point of pinpoint hearing, its a challenge
It would be a fair challenge.. if zeds couldnt also see through walls
Thats why it felt silly to have some zombies have it by default
ya it is nice having the different walking speeds though , really helps with prioritizing certain zombers
No mate. Watch the video i posted before
Maybe they go around house to house doing this
https://tenor.com/view/spying-scott-robinson-neighbours-glass-to-wall-gif-20992624
it literally just makes herding them a chore that takes 20mins+
I mean the design of the game is more slow paced, this update is contributing to that
i like it gives me time to manage pain levels and fatigue
complete waste of my time
I like to play games when I actually play games, yknow
While in pursuit, they just magically know where you are, regardless of sight and sound
im taking a car to every location to mow them down from now on
the settings are, in fact, on "normal"
no setting turns this off
Im talking about movement speed
this guy kinda dumb fr
???
Pad, not u lol
i know but dont call people dumb when theyre just having a discussion
is long handle with nails the best weapon now?
Its really not worth arguing with them
he's not discussing anything he's just saying "nuh-uh" to everyone's points as if they aren't valid
as in good damage/reliability
True, but still, be nice
I appreciate it but I have enough self confidence to not be crushed when somebody on the funny zombie game forum calls me dum
Game's not in a good state as is atm. Unstable needs a lot of work
The fact that almost everyone here (except 1 guy ig) has to change the settings to make the game bearable isn't a great sign when nobody had to do that in b41
I haven't changed the settings yet >:(
YOU'RE THE SECOND GUY!!! WOOOOOH LET'S GO
Granted I am the odd one out in the community because I only ever play Apocalypse difficulty
I mean same
I'm getting the hang of it, but it's def not fun
i havent had to either lol
I mean I feel like the default settings being bad is a common consensus. I changed them. Its all a part of the unstable process
I am also doing apoc, no changed settings
YESSSS STAND TOGETHER MEN
APOC GAMERS ONLY
been having a pretty good time
the only setting i ever change is respawns off
My only real complaint with the new zombies so far is that hitting one with a melee weapon draws in half the town
i guess i wont count that since that's common in b41
yeah i hate that too
in the future I will probably start doing 8x-16x runs with respawns off
but I like being able to give feedback on apoc cause it is baseline for devs
Isn't the normal zombie base pop umultiplier like .65 now? I feel like x16 is going to be a fucking NIGHTMARE lol
that is what I strive for 🙂
Hell yeah
Seriously though, they should stop using cheap tricks to make things work. Instead of zeds just magically knowing where you are during a pursuit (which gets worse the longer their memory is) they should cause a chain reaction and follow each other. If a zed can see a zed in pursuit, they pursue that zed. That's how you keep their navigation going once they've reached your last known location. Not by just telling them where we actually are if their memory is still running
Eh just spawn in echo creek, get loaded on guns, then unload on a horde somewhere else. guns are easier to use now. op
I feel like that would cause every zombie in a chain to follow you which feels worse, but I do get where youre going at
Zombie aggro does need tuning
So like ants
Until the chain breaks, which happens quite easy once you get out of eye and earshoy
i think just not telling them where the players are if they can't see the player is good enough to solve this
In Louisville that would cause a hivemind situation haha
Not really though cause then zeds become too dumb. They need to stir each other up. "Oh this guy sees food!? Follow him"
So... get rid of hearing?
why dont u understand anything about this topic. no. second time we've said no
Omfg dude you still do not understand the mechanic. For the second time: Go watch the video i posted if you want to understand the discussion
i wouldnt really count that video since its for build 41
Possibly, but nothing has changed as far as i can tell
Only detection radius and rates
You don't really need to do the same B41 shenanigans to lose them now
That's what I observed
there is a sealth system now though
and i noticed some of the way zombie pathfind to people is different
It certainly feels different
Thats all to do with getting spotted afaik. Not so much pursuit behaviour
Zombies high dif humans, just that simple
They certainly hear you halfway across town
if you dont like it, DEAL WITH IT.
lol
I am dealing with it!
Really? I got hearing on normal and they cant hear me driving past from 8 tiles away lol
Well yeah, you changed it to normal
Its on normal by default?
Nope
no
Random between bad hearing and pinpoint hearing
I kill one zombie with a melee weapon and I have zombies from the opposite side if a house on the other side of the street swarming me
Apocalyse randomizes speed and senses
Yeah and random is no good for testing things lol.

they could be testing those settings along with the new stealth system stuffs
I really enjoy the random senses myself, I keep being able to thin a pretty good medium size horde by getting the sharper ones to come my way
I got no issues with detection rn. Only tracking
I just think pinpoint hearing zombies spawn too often. Other than that I'm fine with the randomized zombies
yah , i wish i could turn at least vision back to random instead random to poor
I think the random senses are great, but I think the setting of them being between 'bad and normal' is the real sweet spot
yea that might be good
I like the random senses, but the random movement speed I absolutely hate
Like fast shamblers are the perfect default movement speed
Haha I can see that
Slow shamblers mixed in is kinda lame for me
i like the randomized speeds but i can see how the slow shamblers might annoy people lol
I find the random movement more visually appealing
I personally like the slow shamblers mixed in but its definently a preference
sometimes im like waitin for this shuffling turd to come to me
Yeah i think its rlly just preference
Like every zombie moving the exact same speed takes me out of it
Again thats why I love sandbox
yah i really love it ill never change it , i just adapt to the slower shufflers
I don't really get when people argue with others who change the game to best fit their liking, thats the point :-)
maybe when you select 'random' - it could pop a slider to let you select what's in random.
That would be cool. More UI improvements to the sandbox setting are always welcome
Got a timeout for calling a zed smart
So unreal
They've already done a similar thing for sprinters, just add the option for the two other speeds now
i like slow shamblers for making stuff more complicated tbh
it makes it harder to pied piper a horde away from where you want
Sprinters were originally meant to be "normal base settings" but everyone hated them so much they just removed them and made them an option you could turn on for a challenge
has anyone figured out a way to power a basement yet?
wait seriously lol i dont remember that
Its not possible atm
Patches will fix it
That doesn't sound right, they've always said they wanted to stay away from "fast zombies"
Yeah I heard random sprinters were in base hame when they were added initially
they gave it a lil test
tested but they wanted to keep a “romero” zombie type
There's a mod that fixes it in a roundabout way
I'm hoping the same thing will happen to muscle strain. Or hoping they at least change it to make more sense in a realistic setting
hence why they dont have sprinters in default settings whatsoever
Which one?
I like that random sprinters are now an option tho
Not my style but certainly good for challenge runs
yah
wym
I only like sprinters if they're night sprinters. Yknow that mod that makes them all run at u during nighttime
Makes me not wanna be outside at night
So you want nighttime muscle strain
I mean muscle strain doesn't just set in after swinging a bat like 10 times
It sets in the next day like excursive fatigue. it's gradual, not sudden
There's nothing realistic about Zomboid's current muscle strain, so idk why people r like "they added it to be realistic"
i dunno i notice im clearing a little too fast for my liking so i need to tinker with muscle strain, its too easy for me right now
at least make muscle strain realistic instead of annoying
I'm in the same boat
I think they added in muscle strain like that to stop people from killing hordes in 1 go
They really over nerfed muscle strain, I was starting to enjoy being forced into more stealth
they failed because cars exist
ysah same
I feel they over course corrected because so many people were upset with the change, like the artwork as well
Artwork was suspicious lets be real here
I kinda agree
they might have turned it down to let people play more of the game while xmas n stuff and theyll fine tune it laters
Yeah, bad balance should be expected with a beta buuld
I would love the artwork to be 3d renders of player models, like the pictures ingame
Especially with first release
Theyve said it multiple times too
Would be cool yeah
they toned it down cuz the community is so split on it
50/50. u either dont mind it or hate it
yah thats why i havent really done much crafting , gonna wait for a couple hot fixes , so just been doing other things first
It was fine as it was, just needed to turn the value down to 0.5ish
People just too lazy to look at sandbox settings 🤷🏻♂️
Also there was so much misinformation going around
Crafting seems fun but i cannot do it because you need so much damn clay 😆
Stop relying on settings. that's not a good thing
Like YouTubers straight up fearmongering
yeah its just im not even getting it after killing like a lot of zombies now
Its a sandbox game. Why not use them?
lmfao , youtube and reddit are two places of the community i just avoid at all costs
what's ur strngeth?
I just made a max strength build and it doesn't exist anymore
Thought it was redditors?
YouTube, Reddit and the steam forums. 💀
is that why lol i picked stout on this char
Is getting clay a problem? I haven't tried a lot of crafting yet
Lota of YouTubers were calling this update like Jesus's next coming when it is just a basic good update haha
yes the scaling on strength is stupid
Ive been foraging the woods behind my house in Rosewood and Ive found LOTS of clay
Reckon we just forage for the stuff and get it tbh
ahh i always pick stout , i think i did test for like 5 mins a char with no traits and i could kill ike 6 zombers no issues. ill have to make a new one and do some wandering around and see
Thata the problem with communities overhyping themselves, reality is often much less sexy than what is in our heads
thats steam forums to a T lol
The potential for this game and what they’ve set it up to be is massive, hence the overhype tbh
make a weak or average character and you'll understand how bad it is. basically unplayable
Yeah this update is great but i feel people were treating the beta release like the final release
ew i aint picking weak LOL
man never wants to just randomize their traits to have fun
that doesnt even sound fun lmfao, i did notice that negative traits are finally more negative even high thirst is thirstier lol
Thats why I just click ‘Ignore’ on their discord profile
Haha
Complaining is good for this game to become balanced but i dont wanna see people complaining over and over lol
lmao bro i been playing since 2014 and i die ALLL THE TIME i just wanna collect rat turd
The only traits I think are bad-bad that ruin the fun is something like...
All thumbs, or clumsy
damn unc 😭😭😭😭
clumsy is fun , doesnt that make you trip more? lol
I just hope TIS is able to ween out the constructive criticism from some of the less than helpful people
someone go paly clumsy and short sighted lol
yeah but if u have bad ping it can get u randomly killed in b41 multiplayer. idk about b42 i haven't used it yet
We shouldn't HAVE to worry about their mental health, but I've been following them for 10 years...
Feels a bit too random though. Like most things in PZ tbh haha
All thumbs makes me wanna punch my survivor in the face. like wdym u require 1 minute to pick up a cigarate off the floor??????
It's tough to not feel bad for them imo
I do feel a bit bad for them. Theyre doing a great job making a product and being way more transparwnt about it than most, yet they get more backlash
Agreed
Its an interesting case study
When my character is more taken care of than me irl 
You don't understand the game needs to be absolutely perfect they need to stop breaking and start perfecting bro!!!!!!!11!!11
I can't imagine being in the headspace of bullying a group that has so much passion
ur so right bro
Lol
yah , i feel sorry for a lot of games in dev and have to see review bombs and stuff of todays toxic internet bullshit
The one thing I like the most about the PZ devs is how they give us devlogs and updates about their game.
But that's dangerous.
Other games typically don't give updates or insight on their games because fanbases go feral over it. They start giving backlash and hating on features that aren't even released. Or they set unrealistic standards and lash out if certain features they saw in testing aren't added
Yall have any good recipes now that we have access to animals for cooking
Bro you don't get it bro all devices have triple A funding bro
LOL my animals ingame
Meanwhile Bethesda still gets praised like kings for doing jack shit lol
Game industry is weird
I love being cucked by god Howard
to be fair people kept holding out hope on unofficial release dates by devs themselves
Fan boys will fan
Love me my Bethesda slop
its wierd though because you will see people who dont even read the blogs and make up weird fairy tails up lol its a win lose situation when it comes to community
Really this entire dev cycle is a big lesson in managing hype

I mean that goes for anything, not even games lol
People r dum
lmao i love bethesda games idc , their glitches are so funny
true
Its ok to like Bethesda games ~~but i personally despise them lol
~~
yeah the internet really is a gift and a fucking curse lol
Bethesda needs to update their old ass engine
and most people dont even know these things cuz they dont make games 😭
Too much money and effort
Morrowind was peak lore
This is how you get Starfield having Oblivion bugs








I know, I was being a smartass
If they make enough money from this next release, i wouldn't blame them for going completely dark until their next update
You are right tho even tho they have essentially unlimited money they wont fix it 😭
LOL "have you seen arman christophe?!" and hes right there lol
I can't say Id blame them either, but it would make me sad
As long as they don't guilt trip the community by threatening to sell the ip. I understand not wanting to deal with a toxic group but saying "if you don't behave we'll sell" was a bit of a low blow
Yeah didnt like that
Imagine PZ under Ubisoft
Especially since I feel the vast majority of people who play PZ love it and the devs, and the assholes were just the most vocal
"But muh mental health made me post it"
I understand mental health is a serious issue, but don't hide behind it like it's an excuse
apparently you dont because imagine dealing with that part of the ungrateful community for 10 years, like im a frequent visitor on steam forums and i have seen people say some shitty shit that doesnt include the other bullshit people do outside of other platforms
how do u even get mental health issues if you're 1 cog in a machine for game development
Any hate isn't going directly toward you. it goes toward the game you're making. there's a barrier there
I respect Lemmy a lot as a creative, but I cringe so hard at some of his posts
The thing is the community frequently voices their opinion on slow dev times, and are very harsh with the things they say and they allow that. Yet the one time when a dev does it people are even more dickish about it
Nah man I do. Mental health plays a role in a lot of things, but reflecting criticism by claiming mental health just seems like a cheap cop out. Because look at us, I say one thing about it and suddenly I'm the bad guy.
that makes sense
People don't realize it takes minimum of 4 years to make a normal game though
srry guys i really hate to ask but do we have any info on when b42 will come to main branch with multiplayer? just curious
No
probably not for a couple months im guessing
thanks
Do you know about split screen and remote desktop?
My guess is half a year, but theres no concrete answer
they probably want to get crafting things more added
Yeah crafting has a lot of potential but its got a while to go
Please add arts supplies stores so I can find clay more lol
If I have to predict, second half of 2025 at the earliest
yah i tried getting into pottery cause that sounded fun to me but i gave up trying to look for it lol , i heard that school storage things might carry some and foraging, i tried foraging by the lake in muldrag but didnt find anything maybe i have to level foraging up?
Im kinda to the point I might just cheat some clay in to test the new blacksmithing, its so hard to find
I like that thing in pottery that allows you to store liquids
I forgot what its called. Starts with an A
