#WhatZ Next
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The AAA Rock is cooking
Uhh the connection is made I think

When build 45 coming ???
tomorrow i asked the devs and they said theyd release it then
numerous Thursdoids have mention of blacksmithing. I found that this one goes considerably in depth about it: https://projectzomboid.com/blog/news/2023/10/cellar-door-doid/
Evening all, here we all are again. Let’s take a stroll through the development Event zone. Crafting Overhaul Recap Now the vast infrastructure overhaul of the crafting systems has been merged and opened up to the rest of the gang, we’ve had a crack team of coders working solidly on implementing the various new post-apocalyptic […]
I know I've said it multiple times, but I'm wondering how basements (both static and rng) will effect base choosing
Will unstable have multiplayer?
probably later. We don't know when
something I find super exciting about this update is way back when all this was announced, I believe I remember them saying that they would start with animals as it would get most of the NPC coding in place, so Im excited that this means things can really start moving forward! Yay Thursdoids!
oh sorry i read over it😭
It's ok
thanks tho
First the animals, then the horses, then the human NPCs.
(this is just me speculating, but to me it makes the msot sense progression wise)
this!
Tired of the blackpilled doomers as well?
absolutely, makes sense, but with animals in place it means the code is there to put in people, Time range wise I would even speculate Human's in another year or so after MP and bug fixes come out, but as a long time player, thats right around the corner!
so tired, yes
Eh, I'd say humans are a bit further down the line than a year. There's still so much other stuff they have planned that I doubt something that complex would be high priority after B42 enters stable.
year or so AFTER the bug fixes and MP update! But I definitely hear you, I'm mostly a solo player so I have my hopeful blinders on 😂
Moths can truly be disgusting, yet beautiful creatures.
Doubtful tbh, think about how much more complex it'd be to program smart human AI
it's actually kind of the other way around, they've talked about how animals are mostly reusing code they've been working on for human npcs for years
(this exerpt is from the 2022 and on Thursdoid is why I say what I said)
Build 43
Worked on concurrently to the balancing and crafting update, as well as discussed and shown within our blogs going forward, will be the first version of NPCs. We’re still deciding what should, could and would be present in the first NPC build. It could include autonomous NPCs that the player can group with, it could primarily include the reintroduction of the story mode, it could have NPC animals, or that could come later.
Bet you another year before MP
Nah not a whole year. A few months sure but not a whole year.
just like humans
They already have most of B42 coming out in Unstable, it's just those last few and something secret they'll be pushing in 2025.
i think they won't push 100% of the blacksmithing into the release of December
like the forge
all good, just want the cows
Probably since the expanded crafting/skills/professions are going to be later
You need to finish your B42 before you can have any B43
what bout b46
We're getting gta6 before b46
gta6 is t r a s h , in comparison of b42
as far as I know only what was announced in the 2022 and Beyond thursdoid with the roadmap tells us anything beyond 42
we will be going to mars before B46
No doubt about it.
gta6 is gonna suck
project zomboid build 42 mentionned
wonder when we'll get it
build 43 to 48 is polish and NPC
https://projectzomboid.com/blog/content/uploads/2022/01/image-5-1024x585.png
theyre adding the Polish to project zomboid????? 🇵🇱
Well if you go over the history of smaller Builds like 30-40 Most of them were done in a year or two. Build 41 was a revamp of whole systems that took 3 years, build 42 has taken two years, so I really don't think its so much of a stretch to say a year or 2 for build42 and beyond as most of the 40 builds seem to be set up for NPCs and their polishing
2030 pz will be finished? wow, that is really fast , much earlier than I expected
are you sure b42 has only been 2 years
pretty sure its been like 5
with stable version, will be 4 years in totall right?
They'd be counting it from when b41 stopped getting patches
Cause for a while after stable, it was still getting sizable updates
when did they remove npcs
keep in mind that (theoretically) no build should ever take this long again
Last PZ update was on 10/4/22
yes correct im counting from when they moved on from B41
NPCs got taken out super early on, cause they weren't good
b42 stable will be on 2026?
multiple builds are now developed in parallel by multiple teams, so the gap between them should be a lot shorter
unless they lose their laptop with all the NPCs coding on it again
they're not starting b43 after b42, they're finishing it
exactly!
Well hopefully there won't be a repeat of that incident
I'm calling it. The week before Christmas we will get B42.
nah its coming out tomorrow
There wouldn't be, there's that many Devs now and that was super early on back when it was a tiny handful of people
They'd have backups
I'd hope so, it'd be a bit hard for a thief to carry multiple desktops out in a wheelbarrow lmao
The thing is the thief would need plane tickets, cause a lot of the devs are in different countries and continents from eachother
Better be a well funded thief
Yeah I'm being a smartass
that's not the kind of mistake you make twice, especially after the public response
i wonder what b43 is gonna be like
NPC
dont call me an npc
Hopefully done the line we get the food and a medical overhaul
??? the update is about NPC
I can't believe you called Ben an NPC like that
A medical overhaul would be exciting
can we kill this guy
Oh god, maybe I shouldn't have read Reddit comments about the upcoming Build 42 and sheeps.
They are hoping for craftable tampons so that players playing as females will have to handle menstrual cycles every helicopter events, creating an additional difficulty on top of the existing Apocalypse difficulty.
omg omg devs please give me gambeson please
Why would we need a food overhaul?
One of these is not like the others lmao
reddit moment
I've definitely seen stuff as unhinged as that said by plungers tbf
redditors trying not to be freaks for 5 minutes (dont go on reddit"
food..?
we just had one lol
i kill u first gg lol , as defense confirmed
Sorry I had a brain fart and thought the thing you were replying to was yours
didnt know this
jokes on you i have thick skin >:3
Pretty sure a food overhaul is going to happen at some point. More ingredients and recipes etc and probably use of tables or other cooking equipment for preparation.
I want medieval zomboid and i want it NOW!
the ingredient based cooking stuff is a build 41 future
i want knight armor!
Why do we need food overhaul? We have quite a lot of food.
Like, I can't remember all those recipes
before that it wasn't much more involved than opening tins and cooking meat
Listen man, all I want is to raise a rat army and begin turf wars against other rat clans and survivor groups, take over Knox Country
I want halberds and spears and swords!
although swords wouldnt be terribly useful against zombies
I feel like a medical update would be better for after the NPCs though, give more reason to have extra supplies lying around. For right now I just want to be in a highrise with my cat :>
Probably wouldn't be that great, yeah
What should we expect in the pottery tech tree ?
Pots
Pots
kiln, vase, adobe walls, a mud hut, Primitive Technology.
Treading climbing the stairs up though 😅
😡
Early bird gets the worm bud
I’d hate to climb up 32 flights of stairs. Begging the lift works
I wonder how populated the skyscraper buildings are going to be and how that will affect the surrounding population limits
Lol mate that sounds horrendous, you use the lift and the power shutoff occurs, trapping you
uhm ok....
I am more interested in Build 42 new single-player survival strategies.
The end goal is to survive the winter, what will your strategies be when you start the game starting on July 7, 1993?
poop
I think I will avoid getting hit or bitten by zombies
I don't even see anyone talking about how to navigate at night.
"Who the hell puts an evac station up 30 flights of God damn stairs?" -Coach L4D2
Night time while you're stuck in your starter home is the most difficult thing to do in an apocalypse right now.
make some pots
i would love to be able to dig tunnels now that they added underground spaces
The PZ version of waiting it out in a dirt shack in MC
My strategy is to instantly book it and find John Zomboid, he'll protect me
I feel like in b42 you could have medieval RP servers
with blacksmiths and miners and farmers and knights and stuff
you could have wheelbarrows
PZ has got to be one of the only games for which players are excited for wheelbarrows
When B42 multiplayer drops I'll be dwarfmaxxing. Catch me in a basement brewing beer and smithing weapons.
Pfft, medieval RP is kinda cringe, Caveman RP is where it's at
I prefer primordial soup rp
ooh ooh aah ahh
stabs you with a spear
The Rock Reapers vs the Spear Soldiers, a major caveman faction war RP server
Silly monkeys, give them thumbs they make a club and beat their brother down
ooga ooga
Berry pickers vs mammoth hunters
Caveman LARP in zomboid sounds awesome
Imagine running into louisville with fur pelts wrapped around your waist and spears, sprinting and yelling as loud as you can while spearing zombies
Well they are adding bone and animal pelt clothing
Can't wait to spook city slicker survivors by running around just in the tree line while wearing deer bones all over.
Regarding this graphic, I'm kinda surprised that we're not getting those breakable fences on unstable launch. I figured that what they showed us that day was all there was to it.
I'M ALSO VERY HAPPY THAT OUR CHARACTERS CAN FINALLY SIT ON CHAIRS
lol the sheep being picked up noise is so funny
I'm sure there's something more to it than we realize, probably the crowding mechanic or whatever. Also yeah it'll be nice to use furniture without a mod.
so called "free thinkers" when i stab them in the chest with a spear
So called "free thinkers" when I pull out the chair from underneath their character, breaking their leg
So called "free thinkers" when I add muscle strain to the game
Yeah that's gonna be an interesting new mechanic
Also, I think "improved agriculture/crops" is a MAJOR understatement! Like, they didn't even mention contextual tool use, where we could use buttons usually for combat to tend to crops if we have corresponding tools in hand.
They did in a ocuple of Thursdoids awhile back, along with mentioning a handful of new seeds. No names, just new seeds.
The mod couldn't even handle sitting when the chair is faced away from the screen. Now it can...
Hopefully they also include lying in bed.
I've noticed they've incorporated a few mods into the new update, 99% sure it's because they've been hiring some of the better mod devs on the workshop lol
dont the new crops take 9 months to harvest
They said realistic growing times, so it varies
does anyone even play zomboid for 9 months
Not likely. Probably they are all features they always wanted to add. Aint gotta hire the modder that modded features in in order to do that
there's no way realistic growing times are a good idea
Also probably because optimizations have allowed more complex stuff to be implemented with less breakage
yeah whats next realistic animal growing times
I doubt they'd have something SUPER long to grow but from my understanding (or misunderstanding) crops will take a little longer to grow and you'll have to do more than check them for disease once a week
love how they blatantly announced the ability to sit on chairs at the end of the building system video
Yeah they just stared at her for like 10 seconds lmao
Just make them straight up kill you if you take too much lol
Kek
i mean don't they already do that with sleeping pills
You need to drink alcohol
They won’t kill you otherwise
But yeah muscle fatigue has me a little concerned. I'm just glad they indirectly said it could be changed and disabled in sandbox
i thought you had to OD on them
was muscle fatigue announced in this thursdoid or a different one
i think it makes sense for lower strength/ fitness characters and should go away with use
Previous and this one
Hollodoid it was mentioned in passing while quoting a tester, this one they talked about it for a couple of sentences.
My (mis)understanding is that you can't go full terminator and whack down 100 zombies in one sitting anymore.
Thoid
melee nerf was needed
I'm just waiting to see how big of a game changer it is
Yeah you drink alcohol and take sleeping pills to Od
i thought you just had to have a shit ton of thrm
Yeah it was because being able to kill hundreds of zombies in a day is kinda absurd lol
iirc both work, alcohol makes it faster
I’m pretty sure you only die if you also drink alcohol
Micro-Survey: what range of growing times do you think would be best for crops in the game?
For me, it'd be 2-4.5 months
1-2 month
both are pretty lenient lol
"NOOOOOOO you don't udnerstand I NEED to be able to clear out half the town in one day I NEED to be able to bulldoze through piles of zombies with a single crowbar IndieStone is literally killing the game!!!!11!!"
6 tablets a little strong
yeah but that's fun
does muscle strain get easier to handle at higher fitness levels
Yeah it's fun but I'm just making fun of the people who are going to have meltdowns when this is added lol
Don't look at me like that Mr. Ice Cream
so the meta of the ultra-killer 10 fitness 10 strength is still alive
b41 made similar changes by disabling multihit and making swinging weapons slow you, and pretty much everyone plays with those settings now
Most people play with multi hit what lol
if the trait rebalance goes as well as intended, hopefully not
I don't get why people play with multihit, seems a bit too cheesy to me
multihit is still a bit divisive yeah
(Granted this is probably influenced by the bit in the Walking Dead show that made me stop watching it)
it's a bit of a shame because it makes weapon variety more interesting but feels much too strong for me to really consider using
spears are overpowered
No?
i don't need any weapons except a spear and a hunting knife
spears are crazy overpowered
The game becomes much more tedious without it
they're competitive with high skill guns
I think the muscle soreness will fix that
I just hope that can make you level up strenght and endurance faster
i just like using it, i don't want games to be hard. only if i feel like it
I would have them have scaling properties instead of just suddenly being stronger after leveling up
It's a survival game, things will be tedious.
I hope we one day get weapon proficiencies like axe man is
What if one day every class has a perk that acts like axe man for their class
Nah ,weapon categories are fine as is
I just want more skills like axe man for each class
more unique effects from traits is a wishlist item of mine
They are bunched up at their own weapon skill, but what if you use more a sword than a katana, so when you use a katana its kinda weird to swing? i dont know what im saying btw
Its just not the same so it would feel weird
I get what you're saying, but with the way weapon categories are and the sheer amount of new weapons and combo weapons we're getting in B42 that simply wouldn't be practical.
That'd just be a pain in the ass tbh, it'd make the game even more of a grind
You master a weapon and it breaks and is hard to replace, you're fucked and wasted all that time mastering it
This as well
I could see it being neat with a "global" skill that's general proficiency with a weapon class (which applies to all subclasses) & then more specific experience with subclasses of those weapons building up, but personally I'd rather just have it as it is
I think pain in the ass is the name of the game
Yeah but the grind is a big issue rn, the current system of mastering a weapon type works just fine.
Fine line between being in depth and being a slog.
I want a meta character i have to fuck my strenght endurance and weight to afford all the OP traits and try to stay alive the first two weeks until i get a decent weight and level 3 STR and END
Yeah alright i guess you are right
well, atleast we have sandbox options.
Normal people dont like griding
Bold of you to assume we're normal
Yeah I'm glad they indriectly said that as well
I'm OK with combat becoming harder
If would be more realistic to an actual combat scenario with average joe
I guess me or someone will mod it
Yeah normal people don't play zomboid for hundreds of hours lol
(this is not a tee hee I'm so quirky comment, you seriously need to be a little different to enjoy this game after a certain extent)
Or maybe better is adding a sandbox option to disable it
i cant wait to be a rancher
Because average office worker Joe most likely wouldn't be able to kill an entire town with an umbrella or so.ething in his first week
Yeah
Its like resource management
If you keep your moodles good you can kill the whole city in less than a week
Yeah I feel like the update will punish moodle horders more
It makes sense though right?
Moodle horders?
I was never one so it doesn't bother me but some content creators just pile them up
Having like 6 negative noodles at once
Oh that
Constantly
Yeah man just take care of your character
I just feel like, after a week or two of straineous exercise killing zombies and traversing the city, the character gets into a survival state slowly and becomes more physically capable
Yeah
So it should have a tough start that gets slowly easier
That's kind of simulated through the level system
I dont know about the outrunning zombies part, because even walking without being tired, you will outpace them
Maybe they should make zombies a little more lethal, if you are good and playing solo you never die unless you get cornered by a horde
Oh they can grab you now i remember
The grapple thing
Seems like something that belongs in sandbox settings
Does the "reworked combat" entitle you will get muscle fatigue from fighting?
Yes
i really hope it works just like exercising and you'll eventually get more used to it and stronger, too
theres no reason for it to not work that way
What about charged attacks and blocking? do you think that could fit into this game? or small dodges (for multiplayer combat)
So its more skill based instead of who has more levels
Or who can stunlock the other first
no more going out like a mad man and focusing on small amounts of zombies at a time
Charged attacks wouldn't fit, this isn't Smash Bros
blocking/dodging i could see being added eventually, maybe
charged melee attacks dont seem like they'd do much though
Also unconscious state, so melee fights arent lethal unless they smash your head in
I wonder if some pain killers will be more useful now.
I think that'll still be possible. Small groups should be fine, not bulldozing through half the town in one day
If you get knocked out in a melee fight against someone else, you're fucked anyway
Imagine catching someone off guard and hitting them behind the head, stunning them and taking them hostage against their group
Imagine such good pvp encounters you could have with something like this
It makes so you arent so fragile too
Nah I'm just going to cave their skull in the moment they get knocked out, save myself the trouble
the game does actually have a kind of 'charge' mechanic, it's just not communicated
Also blunt force trauma could work as a temporal inhibitor, like when your arm is injured and you swing slower? it goes away naturally instead of you fixing it
when you sprint with a spear right
staying in the aimed stance for up to two seconds before attacking scales up your crit chance and push force
oh i didnt know that
True, but I think Juanse is talking about something a bit more powerful than that
but instead of it being automatic wouldnt it be better to let the player control it? charging the attack makes you slower thus vulnerable thus you really have to either calculate it or something to use in the last zombie from the horde?
it'd take time to perform the charged attack either way, and an implementation of an actually separate move for that wouldnt be worth it
i think its just something cool so the combat doesnt feel remedial and analog
certainly less of an impact than, say, adding dodging
i do think communicating it to the player might make combat more interesting
most players can't play around it because they don't even know it's a thing
iirc it's not a massive deal either way but it can be helpful
its just too much 1 or 0
I'm against minmaxxing and i dont think this is a huge deal imo
its like you can do it or you cant. no tools for combat only running back and hitting the horde until you kill them
correct, but thats just the combat in general
People are going to find a way to min max anyways
and guns but those kinda suck and are boring in 41
Shotguns dominate in 41
yeah exactly
it's not really min maxing, it's just making combat more engaging by communicating an extra mechanic 😭
i'd have to double check how significant it actually is though, if it's not a big deal it's probably not worth the game making a big deal of
i always talk about manhunt melee combat when i talk about this
Oh so not normal gameplay
idk its just fun and cool
but in that game melee hits are fast and you are also fast so you can kinda dodge them
See this whole time I thought you were talking about tweaking melee combat in general and not just for a specific situation
right, for multiplayer
the only thing that would change fights against zombies would be the charged attack to do extra damage if you wanted
and when you are low dexterity you are slow and a dodge would be cool to kite them better, but thats just me
when the zombies lunge at you
"see yall in a month ig" 🚬 🐺
Are we looking at a November or December reelease?
What di you think
there's like 2 days left in the month man i don't think it'll be november 😭 they said they're aiming for before christmas
Lol
oops meant december release
december or december
felt like it was oct for some reason
yea that's what i woulda did
Hopefully early december, maybe in 2 weeks
can't imagine they want to work on this over the holidays
From what they've said in the Thursdoid, unless something major happens or a huge bunch of patches need to be worked on, we should get it before Christmas
From what it sounds like it's pretty much ready to go, just some last minute improvements
yippie goated ass game
Build 49 releases tomorrow 🥳
literally yeah
and unstable is meant to be, well, somewhat unstable
I just want to freeze myself like Cartman
build 130 next decade yeeeah
build 1000 in 8 billion years
Every Thursdoid is such a fucking tease
I just want to make blacksmithing spears already
and make my epic basement base
Can you not wait a month
i want to be a rock knapper
no
rocks are such a common resource that i could make so many spears easily
and since its rock weaponry it will be decent too
rather than just carving wood and hardening it under a fire
I hope the Muldraugh house gets a basement
Which house lmao
The famous one with the walls

northeast muldraugh
There will be some static basements and there will be some randomized
next to trailer park
Oh you mean the isolated house on the side of the road?
I hope they add a bunch of small things too, to flesh out thee gam
yeah
Still no npcs though, so when the base is ready there is nothing to do
everytime i think about npcs i wonder how they're even going to implement them
they'll sell the game to Koreans before then
What?
just kidding
it'll be difficult to make them feel anything like a person i feel (was gonna say "player" but it's not like most players act like people)
The hell is that supposed to mean
and as the game currently is in singleplayer it gives the image that immune people (or at least immune that have survived) are extremely rare so i wonder if they'll preserve that
i dunno what he was babblin about
For real. NPCs will feel stupid as fuck or will be a revolution for the entire videogame industry. There's no in between
i think they could work like npcs in Kenshi
there really isn't. i wonder if you'll be able to "talk" to them at all, maybe get some background info on them. it'd be neat if what they tell you would change depending on the actual journey they've taken
Wouldn't the in between be them being smart enough to be passable but not revolutionary
I think it'll be a pain. Rimworld has npcs that feel alive, but the game looks like it came out in the 90s and the entire game revolves around managing their behaviour, giving them tasks and stuff. I don't know what TIS's plans are for npcs, but I can't imagine npcs being satisfactory
The expectations are too high. Passable is a revolution lol
I think they'll be useful in any case
Whether they'll be engaging is a different story (which is not yet written)
I'm excited for prewritten ones in the campaign
i honestly have never been able to get a good hold on what the actual scope and idea for them really is
useful, sure, but i feel like the point is less if they're useful or not and more so if they're "immersive" and lifelike in any degree
But I believe it will be more along the lines of like Crusader Kings 3
The info on them has been scattered over a pretty significant period of time, so that's fair
me neither to be honest
i think (or hope) most people are overestimating them being massively important, a lot of people seem to think it's going to become dwarf fortress when they drop
It's not impossible
They're certainly not going to be groundbreaking in their initial release but with the time put into them I'd hope they're at least interesting enough to add an additional degree of motivation for survival
No probably better than that
i'd hope so
regardless they're a while away and honestly i don't think even the devs really have a set in stone idea for what they're gonna be like considering it's years away
maybe broad strokes at most
But yes I do believe people should temper their initial expectations
People should expect them to be AGI I think
yeah but good luck trying to get the greater pz community to be reasonable
We should be expect to be able to have full, detailed, spoken conversations with every NPC and their entire brain is emulated down to the individual neurons for it
(5000 upvotes)
So true
if i can't do a detailed psychological examination on each and everyone of my crew, ION WANT IT
Project Zomboid will become commonplace in laboratories for neuroscience
The NPCs will be more human than actual humans
NPCs will replace all devs
Ethical concerns are mounting after players discover project zomboid NPCs are actually trapped players
project zomboid will truly go down in history for this one

Obv not detailed but I hope there is some form of psychology beyond basic traits. I've imagined NPCs with the RimWorld psychology mod, essentially
I'd rather have something like that than the more Sims-esque “hot headed”
I want to be able to give a survivor 100 cabbages after meeting her then marrying her 5 seconds afterwards
i definitely want them to have some sort of personality between them and the ability for events to alter them. like imagine one of your crew just shutting down after their close friend dies or something. a survivor goes from able to go with you to gun down a hundred zombies will fall into nervous breakdowns frequently type thing
If I can't trade a gun with ammo for one high quality piece of cheese I refund
That sort of thing would be great, yeah
needed NOW!
i just hope they act somewhat believably. having some survivors be better at like work tasks over combat and being able to recognize that difference between them whether through some form of UI or just discussion with them or just visually would be really cool
every thursdoid blog HAS to have NPC discussion regardless of whether it's brought up in the blog or not
it must be maddening for the devs to hear this nonstop for over a decade
"that's cool but what about npcs"
Once we're into b43 blog territory I wonder what the graph will look like for NPC discussion frequency
Like of course initially it'll be NPC-centric but typically these threads end up on topics that aren't related to the blog
at least 100fold
They confirm the NPCs will have individual neuron emulation and the blog thread will be full of people asking if their blood vessels will also be emulated
this is true i asked them myself
For the thermoregulation it's considered, but not emulated lol
Full emulation of blood flowing throughout the cardiovascular system in build 98 🫵 😯
yep. that's awesome sauce
i uninstall after dying of a random blood clot
they add an age for your character in and if you're old or whatever you just have sudden heart attacks
The jumpscare noise it plays now might as well already kill me
Gets me every goddamn time
eat 10 spiffos burgers in succession and get a blood clot and die
The true American way
don't even think about sitting in a car for too long
get out there and move those legs
The European mind is unable to comprehend the amount of burgers a kentucky resident consumes
it's horrifying when i open a bathroom door and twenty of them all come for me with that sound effect 😭 i have a trait mod that adds panic attacks which play the sound when it occurs too so i always think they're sneaking up on me
that actually made me realize that there's not really a way to lose fitness and strength in vanilla, right? or am i mistaken
You should get the mod that makes it so every bathroom tile has a 50% chance to spawn zombies
i'd sooner electric shock my balls
bro 😭 NOO
Lmao
i said sooner not will
I'm just being a goofy goober
it goes down passively but not fast enough to counteract the experience you get from just doing anything
that's why i never noticed it then i mean when it comes to strength don't you gain xp just from carrying like 60% or more of your carry weight or somethin like that
yeah, and from attacking and stuff
it's harder to level down then level up to 10 i guess
if you gain a weight trait you can't gain strength/fitness xp past certain levels anymore so i guess in that situation you wouldn't be able to counteract it anymore but i don't think it goes down very quickly either way
aren't they making exertion more drastic in b42 so imagine how painful obese will be then
Finally I can play as a Redditor
love the thanksgiving video !!
raccoon hat before raccoon is added

I am genuinely curious as to why raccoons are separate from the rest of the wildlife
Like look at it
Right above the mystery addition
spiffo easter egg must need a lot of work
if there isnt a very small chance of a raccoon being orange
there will be problems
Spiff-0 Bot at theb ottom level of the secret military base!!!11!

im surprised fire rewokr isnt anywhere here
man will fear the day that Raccoons enter the game and terrorize the survivors. The Raccoon Coalition, upon first launching the world, will target a large urban center and begin constructing homes and defenses, their HQ being the nearest Spiffo's restaurant.
we got one post abt it and never again, then half a year later one small bluesky post saying discontinued/later into b42 but its not even on here
You know I completely forgot about that. All I remember is that they updated the visuals. Did they even say anything about changing how it worked?
it's all very secretive you see they're worried what the player reception for the Raccoon Coalition will be
yeah, it would change temperature and explode gas cans for example
I don't see bows and crossbows 
it was a good idea but i dont think they followed along with it
It's right there in the ???
It might fall under the "Imrpoved Hunting" category in Later but it's not a guarantee
it's too bad. maybe it'll come in one of the 42.xx versions
yeah thats what i thought but it wasnt on the unstable plan so
I just wanna be Daryl 😔
i really hope the fire rework is in there, the way it works now really bugs me
Now that I think about it, I imagine bows fall under “Expanded crafting / skills / professions,” since we know bowyer had a crafting tree but won't be in the initial unstable
the devs lurking in chat are gonna really quickly scrub all trace of it from the blogs and channel
I scrolled twice and still have no idea what feature you guys are talking about
Oh I replied to something on accident, sorry cesariou
Ah fire
Fire was worked on by someone who is on MP
MP just wins priority there
What later means? 🤔 How long it will take to have mp in the unstable or does it release when game comes out of unstable? Would like to go play the new map with friends ☹️
I just want to set the world on fire with good visuals smh
wait, will we get directional audio in zomboid? i dont think its a thing yet. like if something happens on the left side of ur screen the audio will play on the left headphone ear
makes sense, i thought i remembered a bluesky post on it
best I can do is basically the only remaining graphic from the tech demo days lol
Isn't this a thing already???
i dont think so
it is already a thing and very noticeable because it is way too polarised 😭
Maybe I'm going crazy
wait now i gotta go ingame and see
it is very much a thing
most of it sounds good honestly but sometimes you have something just to the left of you playing exclusively out of the left ear
do you somehow have your zomboid js set to mono?
maybe i turned it off or something by mistake
Directional audio not being a thing in PZ? My friend, are we playing the same game?
let me see
Yeah directional audio is very much a thing
I'm so confused too, like how do y'all not get bitten by zombies behind you without noticing their directions
btw what does the music library do? im guessing adds/removes music tracks right
if i remember correctly it doesn't actually do anything
i thiiiink it's not functional right now
it's supposed to use the old soundtrack before they remastered it but it doesnt do anything
Але
damn
кода 41 билд
i made out one part of that message
the switch to disable dynamic music also does not work
it doesn't? i swear it worked for me a couple months back when i tried it
i could be mixing it up with the library option which i know definitely doesn't work
it's been probably a couple years since i tried it so i won't say anything with confidence lol
i'm like as sure as you can be without being sure
i wonder who made the "this cake is a lie" easter egg in zomboid
(for those who dont know if u add blueberries and oranges to cake batter it will automatically change the name of the cake to "this cake is a lie)
i never knew that probably because i never made cake in this game
i WANT to but i get too busy being chomped on
I don't live long enough to cook
there's supposed to be one for tomato soup too but it's programmed wrong lol
what's it meant to do
ok after i tested directional audio it is very much a thing sorry fellers
silly goose
if you make a soup with four tomatoes it's supposed to get a bonus to unhappiness and boredom reduction (and get renamed to Tomato Soup, but i think the game would've named it that automatically anyway?)
I'll find it in my heart to forgive you someday, Miles. But not today. Spreading misinformation on the internet is truly diabolical and I would NEVER do that
that's neat
Shame on you. Shame
Okay only because you asked nicely
dude i forgot abt the mall music event
its so eerie , the echo throughout the building is crazy well done props to whoever made it
wait what? mall music event?? i've never been to the mall it does that?
is it all major malls or like a specific one
yeah, i'll find a v ideo
i think its the two
Made this video since I couldn't find a video with all the full tracks playing, hope you enjoy this.
These tracks play inside a mall if you wait long enough.
00:00 Let The Night In
02:28 Best Of Times
05:16 Everlasting Kiss
08:06 Orange Launch
Project Zomboid is made by The Indie Stone, check it out here: https://store.steampowered.com/app/108...
heres a soundtrack, not ingame tho, its kinda rare to happen
does it still occur after power outage or no (and thanks for sending)
not sure
that's so cool i never knew that was in the game
were you muted? lol
I just remembered in the last Thursdoid there was a quote from a tester that said smoking is no longer op
it means we are finally getting lung cancer 
im guessing it'll either make it so cigarattes spawn less, more side effects from smoking, or more negatives when u dont smoke as a smoker
Probably the last two
its silly how cigarattes always spawn 20 or more
i get thats prob how many are in a pack but like not all packs are full
I mean if you go to a gas station or behind the counter at a grocery store...
My server wanted to use cigarettes as a currency, but by the end of the month we had so many that they basically had no value lmao
Lol
nopers holiday stuff going on lol
Should've gone the Metro route and use bullets
🦃
am i deciding between eating a spiffo or a turkey here
we shall eat both
the feast is ready
STOP EDGING ME
I hope the first patch after the unstable release is destructable metal fences
it will actually be “???”
you mean like the ones they have already shown? https://www.youtube.com/watch?v=zB-EFFMhS-c
yeah I know
that's literally what i'm talking about
they said that's coming later, and I'm hoping that is one of the first updates, not the last
the snacky dugout table!
i didn't remember it looking this rough, i guess that's why it's still in the oven
definitely an exciting feature though
no more indestructible gun store windows (probably)
I doubt that's included in the feature
it was posted in march so I imagine they have done a bunch of work to it since
so we play unstable next thursday?
since the last update ive sold a house married owned a dog divorced raised 3 kids went to college sold 3 cars robbed a bank
,
Just out here excited screaming at all my non-PZ friends. 😂 I think they're getting sick of getting updates on whatever I'm most excited about each month.
I got a question regarding darker nights, what about moonlight? No more moonlight? :(
We don't know yet, but probably will not come. But i think it will be somenthing with brigther ou darker night cicle.
What does more Romero like zombie spawns mean?
Watch more John Romero's zombie movies and you will understand.
Not familiar with the movies
Hence. ^^^
That's not very helpful
“Romero-like zombie spawns”? Where’s that located? Idt that’s a concept
you’re probably referring to rebalanced zombie spawns? Just means there will be a greater zed presence in high-value areas and it’s gonna be more like Project Zomvoid in rural areas and remote locations
is there no multiplayer for this or are they referring to server usage
No multiplayer in the initial unstable release
they spoke about the heatmap changes a couple thursdoids ago if you want more detail about it
initial unstables never have MP tbh
In other words they gonna make it even harder to live in certain places 
How do you get farm animals? They just around? In paddocks?
And do you lure them Minecraft style by holding food in your hand or something
I know you can pick up lambs
pretty sure some animals will roam the forests and I speculate that farm animals will be found chilling in remote farms on the map such as https://map.projectzomboid.com/#14824x3716x8775
I don’t think it would be unreasonable to assume that there will have to be a minimum acceptance score (feeding and petting them first, etc..) before we are able to attach a rope onto the livestock and lure them into a trailer to take them wherever we’d like
I specifically meant farm animals
As someone who likes to live in the woods, the new zombie spawning is gonna be great. it's always so stressful worrying about those handful of stragglers hanging around in the thick woods because they always get you when your guard is down
So true
yeah, that’s what I was referring to
I wonder what's going to happen to farm animals months in? I'm guessing if you don't manage to get them safe quickly, zombies are going to eat them all in a matter of time
fortifying is gonna be more important than ever
I suppose it only takes 1 zombie to wander into the farm and start devouring while you're gone
iirc it’s been mentioned before that zeds won’t eat animals
zeds will be attracted to animal noises tho
I'm sure there will be mods for them to attack animals because there has been interest for it
Or maybe a sandbox option
Tech tree....
I wonder how much customization the new weapon crafting system has. Can I attach a carpentry hammer to the end of a pole to make a polehammer, or break off a shovel head and turn it sideways to make an axe?
Yeah I know just wanted to specify
I doubt itll get Zelda amount, but we shall see.
Where?
couple of months back when showing off the gun rework
told ya, when we will see it teased, the build is ready
all features for launch are finished so it's any day now
in the next month at least
the next weeks
hoepfullu
I'm dying to play zomboid again
I'm actually so hyped it's not funny
I've been holding off on a single player run for my whole entire zomboid career until b42 came around
my 800 hours are pure multilayer but with all the new stuff I'm gonna take a break and finally play some singleplayer
Also the build UI is nice and slick I am confident it will be a huge improvement over the right click context menu
good job guys !
100%
taking thr building off right click is good for clutter and all that aswell
plus just making it more intuitive for new players aswell
honestly the most hype bit is that b42 is releasing in time for the christmas holiday
To be able to search for a specific recipe, and filter by category 🤌
honestly best Christmas present might be b42
maybe later
and not have it crash or freeze every time you open it
bc it's not integrated with recipes example you don't know what mats are required
Its right there in the clip of it lol
it needs more integration
I know that
it's close to the craft helper continued mod
then you are in for a treat
most thing I'm excited for is lighting system and animations
some reason I am just obsessed with lighting in most games
O P T I M I Z A T I O N S 
I am hoping that when MP comes out they give us easier ways to do scheduled restarts on dedicated servers
Cause it is such a pain at the moment
Im just craving for that smooth map and view cone
No
hoe lee she it
Is something like fully animated vehicles possible in forseen future?
That might be mod territory
best thursdoid this year imo
someones already been doing that for all teh vanilla vehicles
Yeah but vanilla itself is very smooth now, it would fit awesome into the vanilla game
curious about lockpicking too. Maybe it’s part of the “???”
I think the code is there for the animations of vehicles and will probs be picked up again in future and put into future update of some sort. Well I read this on a car mod so that's where I got this info.
you know is possible to mod the game ?
A nice surprise that the date is still before christmas!
I read the blogpost, but did wonder about a few things. On the list of Launch and Later. a fair few things aren't mentioned. Like the 'cleaning' feature we've been shown, and the brewing of alchohol, pickling and such.
Are those under the "initial crafting"? Or do we not get those until after the unstable?
this thursdoid has me salivating for the update even more than i already was
i'm so excited 😭
Curious and maybe a dev will answer this > did "machines" make it in the first Unstable?
it's confirmed boys, 12/31/24 11:59PM
;)) vaguely phrased but much needed nonetheless
I want to see the new clothes
Just a friendly reminder to always maintain tempered expectations, just in case 😉
can’t expect much from them anyway
And here's your unfriendly reminder ^^^
where
What to you think about modapocalypse that will start with this new build?
That you shouldn't even care about mods on release
You're literally getting twice the current content of B41, you'll have things to do
The modapocalypse mostly involves a restructuration of how us modders need to organize files. Then there's core things changing which will truly break some mods for sure but overall we suppose it's mostly a need to repost the mod
And some of these might need one or two tweaks, and then there's the big mods that involve a lot of big stuff which will need to be rewrote on some parts possibly. There are mostly suppositions tho, it's not like they are rewriting the entire game
this is how your mods died
Hey - what's known about the b42 expanded fishing mechanics? I actually like how it is XD
fishing minigame
I think this is the end for fishing strategy in cdda
actually or?
if its an AC style minigame ima blow my brains out
if i remember right, the thursdoid about it was at least a year ago so i don't remember the details
damn, thanks anyways
recent blog would indicate that its went down well so here's hoping it don't stink ahah
Its more like SW
You throw you wait
You try not to break the thread
I think there will be some minor annoying bugs
But that's about it when it comes to negatives
Oh also you won't be able to see shit at night now
I wish they make flashlight last longer
Not my concern
What this mean? (Zombie apocalypse that start with this new build)
He's just talking about how every mod is going to need updating to work with b42
It's neither surprising or really that big a concern, this happened when b41 came out too
I say not really b41 was is unstable branch for some years so it was WAY smoothed
If anything that made it worse because the mods all needed pretty frequent updates but shrug
do i understand it right? multiplayer wont be a thing on realease of the patch
Yer we have 2 opposite problems: either live with bug untill new build releases or wait for mods to update
Not really
I think its a question of a few month
This time i don't think dev will be remaking MP foundation
I only wish that they'll make mp radios more anonymous
Ah ok thanks.
Well mods will benefit a lot from the new code, so it's ok... And anyway is inevitable so...
I just want anon radios so i dont need to constantly change my nickname
(Im a rp guy)
I think most mods that just want to update to work with b42 won't take long, a bunch of mod authors have been waiting for b42 though so I think a bunch of them will be scrapping the old versions of their mods and doing a big fancypants new version
Can we have info about animZed?
If I'm right it isn't mentioned on the table of the last thursoid.
I wonder if is possible that it will be released alongside with the unstable, or make more sense think it will come during the unstable fixing.
Would be a nice toy to play during the unstable to experimenting with some new mods.
Sorry, don't know
Ok no problem 🙂
Will Inconspicuous trait be more... useful? (50% chance of angro just dont work)
Probably since stealth is getting overhauled to actually function
was just in this thursdoid didn't you see it
Stealth overhauled but theyay forgor about traits
*may
previously it was kinda useless because zombies would look in your direction for 1 second, make about 50 spot checks in that second, and then instantly see you after succeeding any of them
Only relative to changes in light and weather though. No word on wether zed vision checks are still gatling fast or not
I think traits are getting some work done but they haven't said much
Still Inconspicuous trait is just not worth it in any way
Same goes tp eagle eye...
Unless its been mentioned in a previous doid
Its better that Inconspicuous but too expensive for its effects
if nothing else I know point costs were getting looked at? cos that was real unbalanced before
cough farmer cough
No real benefits but it somehow exist
I dont care if it gets more expensive give it unique trait!
It is possible to mod the game
What is a "mod"?
Its useless even if you specialize in farming
Give it aome foraging
At least
Btw corn?
Corn seeds?
er
You got everything wrong
Late game food
if you don’t know how to farm you can’t trap can’t eat and more in the late game
As a skill farmimg isn't that of a dealbreaker is you want to farm
Yes its inconvinient but its not like metalworking or carpentry
You get same yeld on lvl 1 and lvl 10 or farming
- the sick ones wich just removes <5% of the yeld
Dont forget trapping is a different skill
btw its way to easy to cap farming
Even with no books
Even at halved exp rate
As a part-time gardener i say the farmer needs to have foraging because it is one of the skill that develops when you farm
There is literally a still screenshot in the blogpost with higher quality than your image:
lol
Also, given all the statements from the blogpost, if they manage to make the Unstable Build (with time for initial patches) before Christmas, then the latest I can expect for B42 is around December 16th, that way they have a week to make major patches before everyone leaves for the holidays. A day later, and I'll 100% expect it to be the first or second week of January.
Earliest I expect is probably December 11th.
In any case, I just don't expect B42 to drop next week.
imagine it will
i wonder in what time frame later features will be released
like 6 months or a year
genuine question will the resting animations for sitting on chairs also allow you to lay down on beds or will you just sit on beds too?
stand on beds
I don't think laying on beds has been confirmed
I hope it's included, later in unstable if not initially
if they have implemented sitting I am sure they can implement laying down at some point durning unstable
do you think the developers of project zomboid replace the letter S wit Z?
If not, what exactly happening?
I readed someplace above laying anims comes along sitting? From somr players, no proof or source though
Lying down is a bit more complicated so isn't in yet
Yet? Sounds fine enough
That sleep action finally gonna have anim, yey
i think we will get a lot of features during unstable
Like a second axis of rotation for placed items, perhaps
(I didn't forget. I was biding my time)
Such sinister words, Omar(Evil)
Hello, it would be nice if modders could add dogs as animals, like German shepherds to accompany us.
Like, if we could breed German shepherds for the multiplayer mode, that would be great.
I am not ready to grow attached to a dog on a screen, only to watch it get mauled.
I hadn't thought about it 
It would also be a good idea to add a power station for each town, which could be refueled with a tanker truck so that the new lighting system could be used.
B42 WILL be next month
Btw are you (as a team or someone from the team) going to remaster farmer occupation?
Because it useless (skillwise)
They are most likely reworking every occupations tbf
I know but... they didnt say directly about em
Noo!!!!
yoo dogs and horses would be so cool
sad it isnt a feature of the animal update
they should add selective breeding for the animal husbandry fr
get the fattest plumpest meaty sheep to breed
u get the most meat
and for dogs and horses u can get certain patterns or breeds this way
Great, he jinxed it
everytime someone states the release date, it is increased by 1 year
Will we have a crawling animation? Would be cool to have your characters foot so badly answer he has to crawl
Use the surroundings to help move. Would take a lot of work would further cement pz as the most aesthetically pleasing zombies game ever
I mean I believe they've said amputation will be a thing in the future
And I assume that'll be a part of that
That would also be aswome
that guy that laughed at me back in early spring for saying that the beta wouldn't come until right before Christmas
“But who's laughing now?” Gassenger cackled, the edges of his lips curled into a sinister grin
What happened to working vending machines and industrial machines by the way
I firmly remember seeing them in a blog post about b42
One for later
I bet BUILD 42 will be released on a Thursday, can it be Nasko? I'm sure it's on the 12-16th or 19th. 
If I'm right, I agree to volunteer for the testing of Build 42. lol 😳

I'm sure this came up when high rises were discussed but I'm curious as to whether zombie perception will take height into account. I imagine so since it'd be odd for a zombie 32 floors up to hear a shout
How much later? B43? I want to make a post apocalyptic logging company
If you read the blogs, you'll understand quite easily that those will come out during updates of B42......
I do read the blogs, no need to be an arsewipe
can you believe it guys? b42 is in a week!
woohoo! i am so happy about this information!
Can you believe it guys? Wow!
b42! just a week away!
Someone get on that with the PZ models in Blender
If nobody does I will take up the mantle
B42 tonight, can you believe that guys
Tokyo
Getting stuck in Shibuya when the zombies apocalypse breaks out would be a death sentence lol
On other hand syberia would be chill place if z not airborn
And realisticly speaking 70% of z population would die withing 6-12 month since... well... cold...
there will be mini propane cans in build 42
I saw them in the construction video in this thursdoid
Industrial machines are definitely later down the line
They said that they need to get the Build out onto Unstable in time so that they'll be able to make patches before everyone goes on vacation for the holidays.
26th is definitely a no. I theorize the earliest that we can expect is like the 11th, and the latest is the 16th (possibly the 17th). News definitely did not indicate "next-week" release, but the 16th gives them time to make patches.
Yes
The multiplayer was released around the 9th, if I'm not mistaken, so it will probably come out around that range of the 12th-19th.
I forgot about this detail about the holidays.
Just as the trees and grass tiles moves, isn't there any possibility of using the same tec to give a little movement to crafting stations?

I'm sure if you're 4/5 floors up or higher it would be hard for them to detect you
Beyond wiggling the tile sprite? Probably not
I hope so
I agree, I also expect it somewhere between 9-16 December if it's before Christmas
Random Q: Is B42 going to be single-player initially? My friend just saw that the thurzoid had multiple in the later category.
also sad no machines from the start
Yeah it will be singleplayer at first
Is the wilderness only map on for first unstable or later?
yes
is it true that with the new animation tools, that kinda of animation could be added with less effort ? like, wasting less time making then and see how it works ?
I think so, they are laying a lot of groundwork this update
Yes. I think that b42 also is for give better tools to the devs work on it.
They made b42 walk so b43 can run (it'll still take years)
Game runs just fine idkwym
i WANT BUILD 42!
!
Same, i wasnt around when b41 dropped idk how they release updates
i dont wanna play until it gets released
Do they release it same time as thursdoid?
they said before Christmas
unstable
i dont really care if its unstable i just wanna play it 😭
Tbh same idc about how many bugs there are, aslong as they're not gamebreaking i'l still play it
animals might be the buggiest part
i wonder if its going to be really hard to take care of livestock
It will
Good question
cause you gotta feed them, protect them from walkers, and make sure they dont get sick.
I'm usually bad at keeping things alive
It can be hard to take care of yourself
not really
not when you have 390 hours
food isnt usually an issue ever
they should make canned food more rare
Depends where you settle
canned food is too op
Canned food is realistic tho
I often go into secluded wooden areas so canned food doesnt spawn that much
it would go back after like 2 or 3 years
bad*
also one thing that gets pretty annoying in zomboid is just getting bored
for all my play time ive never got to winter
because it gets too boring and then i run out and do something stupid and die
or i just start a new save
b42 might improve that
yes
if food were more of a problem it would give players more time to collect food
having a full pantry of canned food prevents me from looting
That's my exact problem after a month i start a new save because i want to try something else over and over
build 42 is awesome and its adding so many new things
yeah i really wanna make it to winter becuase it looks challenging and new but i just get too bored
im on a save rn and im about to hit october
I must have like 4 characters with more than a month survived that i just dont continue their run
Nice
also ive started to play a little with random zombies including sprinters since im getting really good at combat and i sweep through normal zombies on apocalypse
its hard to believe i used to struggle with multi hit
cant play with it on anymore
its way too easy
but sprinters make the game way way way harder
Ive never turned it on to begin with
they lit tactical sprint at you
Melee combat is easy when you get the hang of it and you play with shamblers
Sprinters would absolutely obliterate me though
if you run and decide to hit only one they will all lure you in
you gotta run if they run at you
you gotta plan a entire plan to kill just like 5 of them
No they release it when it's ready they don't wait for Thursday/thursdoid
i've always set canned goods to insanely rare in sandbox mode, makes sm of a difference like you say
i don't think most peoples cupboards are 90% canned food
PZ taught me to keep a ton of cans stocked irl 
just in case of disaster
I also have a bugout bag, but that is because of a very severe wildfire last year
would probably be a part of the "randomised wilderness and biomes, new grass" under the Launch category
I hope
I understand machines are pushed for later, so I assumed the same since there is no mention of if or the many years later part
Good
❤️
There will be a giant enemy Spiffo mech at the very bottom level of the secret military base
New meta! /s
plus it would be looted by looters even tho there isnt any npcs in pz
Did anyone else notice this?
I was hoping for wilderness survival we'd just be able to build a floor above us.
Anyone recall if there's been any mention of traps? Like, not animal trapping.. More Kevin Mcallister level shit
that's either for testing or a really shoddy staircase using a regular stair icon
tho no matter the quality i feel like stairs should be lvl 4 atleast
Raises the question of how one learns new recipes in a wilderness map with no magazines or anything. I feel like they mentioned how they're handling that but cant for the life of me recall
they said most things now get auto unlocked at a high level
or well certain levels
Makes sense
so a lvl 10 electrical dude not knowing how to handle generators is no more
Riiight i feel like that might even be the example they gave haha
yeah they talked about reducing bottlenecks
So i can't coop with my friends on this unstable build when released ?
nope
But yeah, shit. You'd think itd be easier to make ladders than stairs.
yeah especially when you can barricade at any level lol
u simply barricade the walls and u have a ladder
Mmm. And not only that, without any guidance its probably the first idea for vertical ascension one would have
i would jump and place under me instead
sadly no height system besides floors
parkouring to some extent would be cool
Yeah, nothing crazy. Just something like that humanitz
god forbid theres a missing tile between you and the next building
Yeah being able to jump a couple tiles would be pretty sweet. Could depend on fitness level i guess
They're adding new animation tools, so maybe?
TLOU style planks to bridge gaps would be lit
If you want to know when the B42 will be released just ask Chat GPT
it could work by jumping automatically if ur holding alt (sprinting)
Sure. Most ppl take ages to even discover sprinting so should be safe haha
I'm kinda surprised we're not getting the new vending machines, but the industrial machines not being in yet makes sense.
They said that they're not going to be adding connected machines at the start. In fact, we might not get those until late B42, if we get it in B42 at all!
Source?
Chat GPT
