#Heat of the Night
1 messages · Page 6 of 1
And if its not day one, well you're gonna have a very depressing visit to the pet store 😅
So i guess when animals attract zeds they all just.. hang out? Then what? Something else grabs their attention before the cow moos and brings them back creating and endless loop? I wonder how they handle these issues
animals would just run away i think
probably, tbh
since zombies won't eat animals, they might just have zombie attraction as a downside
also, I'm curious if butchering animals will have any radius to attract zombies based on smell
yeah unless they're in a pen then the zombie would just hang out
curious if zombies sticking around in the animal pens would pose problems, such as tainting the grass so your livestock would then get sick and die
or if hitting a zombie and the blood splattering into their water supply would also result in disease
--
outside of an animal pen tho: the likelihood of finding animals and zombies grouped up throughout the map pretty sure would be very low since (1) animals would likely out run zeds if followed + idt typical animal sounds would be louder than maybe 20 tiles or something (I'm just guessing here) and (2) "random empty spaces will have less zombies, and places of interest and choke points will have far more" according to this Thursdoid. I assume those random empty spaces are mainly referring to forests and the outskirts of towns where animals will likely reside
True, though even with a low chance things could still get weird over time. I guess they could implement something to tell zeds "you've already approached/investigated this cow, its not interesting to you anymore". Or perhaps if they can simply see the source of the sound they only go after it if it's a player, otherwise they'll navigate towards it until it becomes visible
These threads always start out as news discussion, but it quickly turns into a place for speculation
or “release date when?”
A real copium house
then there’s a bit of shitposting and considerable mentions of previous Thursdoid content 
Oh yeah, good find. This is specifically talking about squeals from slaughter though, which are particularly loud so idk if we can say with certainty that it applies to the “idle” sounds
I'd if does it'd certainly be a smaller radius, but I could also see them not having the sounds attract zombies at all. Personally I hope they do though
Yeah, that was referring to the older ones with way fewer messages
nice reached 5k messages
yeah! GhostR getting it at 11:59 AM and the rest of us will play at 12:00 PM
so true
6000 when?
^let’s see if we can get 900+ no-spam messages before Halloween
6000th message gets B42 unstable even earlier at 11:58 AM 
I can contribute to the total, no sweat.
Just give me a GIF showcasing some new features, or old ones, and we can debate about the interesting lore in Project Zomboid because of that GIF.
Next thursdoid title guesses?
“No Release DateZ in Thursdoids”

Lol ratball hair puff
this
golden rule for thursdoids
just hope to see the Building UI teased and you'll know it's very close
that's a hint
Btw, is build 42 still planned for this year?
No one knows, but considering they didn't say nothing until now make sense suppose that it's confirmed.
We will get more info on Halloween anyway
stable no
unstable was stated to be out this year
and it's in closed testing as of last month or so
They haven't suggested the unstable won't be out this year as far as I'm aware
I know this post, but it is so old that I don’t think it’s a good source for estimates 😔
I don’t remember where the message was but I remember a dev stating that „for now, things are looking good for a release this year“
it’s the only official post in terms of a release date
Well, that’s right
the wait is painful now
idt one dev would put that out after the “first half of the year” situation. Perhaps you read it in a Thursdoid?
or was it an official tweet or post from TI||G||S?
I think it was the last one, might have also been the one before
he is referring to Lemmy's comments on Reddit, but that tweet is the official source confirming the release and if that didn't change over time, it means it still stands valid
the wait had gotten a lot shorter we have like 2 more months left so what seemed as a long wait is coming to an end imo
😭
No
Lol
When than? What is the new year of release?
I believe it's time to move on from this subject because it's pointless, untill no further info is given by the devs on this matter, the tweet remains valid with "this year" being the target
for B42 Unstable
Any other information outside the official channel should be treated with skepticism and precaution because most is conspiracy or misleading
don't know if it's a trolling thing, but irritating is all I can say
Yeah I think he is joking
Well considering the madness this topic is giving.. yeah I would avoid to troll about it.
As you said let see what Halloween will bring... The window is closing anyway..
stable won’t release this year, which is disappointing. But disappointment is just another human emotion, don’t take it too seriously
December at the earliest but 2025 definitely
Expect stable to release February
literally no one cares about stable
The Devs do and I do
people just wanna play
yeah but everyone rn is talking about unstable
that’s b42 being out for them
which will be this year
Some features won’t be in unstable plus no multiplayer. All fine but you won’t be getting the hole package yet
¯_(ツ)_/¯
yeah, I said unstable prob releasing December
💀
If stable takes another year, I’d die
we’re getting GTA 6 before stable B42 lmao
b42 stable seems like it’s more work than b41 stable imo
guys, when news about pz?
I guess it’s because it probably is.
To be fair, they are adding in a end game phase, which is like a new 1/3 of the game now
Dev diary definitely dropping on Halloween
Yeah I was talking about unstable... I fear stable will requires three months or so after stable release..
I hope AnimZed will be released with unstable...
That and unstable would be a great update already...
i dont give a single heck about stable
At least people could starting to play with animation mod before stable
give me unstable so i can play XD
i agree stable should have some fleshed out mods by then
Also twitter has been hella inactive bruh
I think more updates will get rolled out to the unstable branch before you'll see a stable release, they need to fill some gaps in the crafting and probably more features or improvements , bug fixing and such, so I believe this will take way more than 3 months
Yeah I think you are probably right.
But if they add missed features time to time than it's perfectly ok
I think that's the intention
after all, the first beta will not feature all of the stuff
Yep, also random basaments Will come probably after, the fixed one should be already on the unstable instead
Ah oki
Yeah
laters
I'm very curious about it, but we have several new items with playing so...
it’s not a small update we’re getting most things off the bat
Yes, I'm particularly interested to animals that will add a lot of immersion and life to environment
Animals should be on unstable
they are
we only don’t have a couple things that we were told about
who knows what we weren’t told about that’s being delayed but that doesn’t matter
atleast we know a huge chunk
i think people also forget that there is a lot of things they dont showcase in the blogs too
people always ask for small updates in small time frames so really this should be exciting for them 😂
yeah exactly that why i’m like from what we do know it’s not much being delayed compared to what’s coming
yah like lol this is just the build thingies from that update
to this .. i wanna explore and see all the thigns they arent showing
what does this represent
i think when they update the build on steam
that stuff
for their testing build
idk what a builds heatmap is
a build is a version of the game
what do the numbers mean
so when they update their version in their testing world, meaning adding an update, it adds 1
yah l;iek this example
ok so its the number of updates published to their build
in other words, they've been updating it like hell this year
yeah but a lot of times it’s like 1 code change lol
it's the number of updates published to a private steam branch
updates can be pushed to builds that aren't on steam
yep, thats what i figured
yay more shtuff
yay
an "update" to the branch doesn't mean "new stuff" mind
lol yay
yayay
its still something! lol
it still means progress is being made, and its cool to see the total number in comparison to the other years
yeah a bug fix is a reason to update the build
awh but i wanna see funny chicken bugs
Where do you see this?
lol where is that
yea i just saw that!
depots and then it is listed under branches
🎉
spiffos secret sauce
lol the sekrit spiffo sauce build
Doesn't really matter that much. It is still the current release window officially given to us. And it is implicitly subject to any changes during development, so there is nothing wrong with it.
I don't see the logic here given that it has not been a year yet
work in progress
snicklefritz
it's funny how people search for clues in all places 😉
who doesnt like a good murder mystery
The murderer.

I imagine the murderer would quite like to keep the murder a mystery
The victim however...
That is a mystery
are we the bad guys

If the murderer is insane he will like a good story
time to become a zombie sympathizer
insane killers usually like history to remember them so they devise a complex killing habit until they are caught
don't ask why and how I know this
it's work related stuff
there he is! That’s the murderer
be like 
anxious monkey lol
We all do, but discussion about stable version of b42 is way prematurely.
Fist the unstable must land, after that, there will be a time with more updates but to the unstable and maybe, maybe sometime next year we get the first stable, this is so subjectable to change that it's not worth mentioning anymore
:)))))
caught me
A lot of people dont keep up with the blogs and stuff so some questions will be asked.. a lot.
Yes but I believe you must be up to date somewhat before engaging in threads like this
Just writing stuff out of boredom seems childish
if blogs don’t have a release date, we ain’t reading them 
that seems to be the general approach, yes very true
never happens like since i started using discord and steamforums what back in 2020 or 2021 lol so if it bothers you the only thing i can suggest is you block people or just help them
I had ;))
some of them are blocked
I only see "blocked message" ;))
don't bother clicking it
has the lightswitch always had whatever that is on it lol
pretty sure it’ll be new, so that players aren’t stumbling around in the dark trying to find a light switch in a pitch black basement
and if zombies aren’t alive, can they be murdered?
yah cause they shuffle
How did you get this footage of me
zombie decay after months and years seeing them looking more decomposed and moving more slower
zombies that spawn as crawlers and their body missing their legs would be a nice touch to zombie variants and easy to kill with a stomp
Fr
Sprinter zombies should decay over time resulting in them being slower.
Something id love is deeper day/night activity systems, maybe even with a hot/cold activity set
Id love all my zeds to huddle into shade on hot days, then fill the streets in the cool air of night/colder overcast days
Would be interesting cause it would make you generally wanna loot buildings at night
I never loot buildings at night due to risks of getting killed by zombies
Gotta risk it for the biscuit
But yeah rn all those settings really do is downgrade zed stats. Would be great to see some more reactive behaviours to environmental conditions is all
zombies moving slower in the winters
maybe cars having dead batteries during the winter seasons
this is a thing already
they dont get slower but they have less heslth i think
sprinter zombies dont even get slower when they age
Sprinter zombies should only be faster when they are fresh and not aged.
Yeah id love a global setting that keeps zed stats relative to their age but that sounds hefty on memory or whatever
And you'd need ways of consistently introducing fresh turns separately to respawning. Probably just using more scripted events
dying light actually posed this question
if i remember right, the government tells you not to kill zombies outside of self defense
presumably for in case a cure is found
aint no way we finding a cure for that
also imo the infected are a little bit too far gone
a cure would probably kill them
Tire pressure should drop too when it gets cold
I agree with both of these, i feel like vehicles need to be more reactive to the weather and environment
💯
This chat feels a lot livelier these last few days.
Might be because thursdoid is in a few days, so people are excited for news
and each day we are closer and closer to the end of 2024 and we all know what that (likely) will entail
It is likely to entail 
also, it’s an interesting year for Thursdoids. We got one on a leap day (Feb. 29) and we will get the rest on Halloween (Oct. 31), Thanksgiving (Nov. 28), and one right after Christmas (Dec. 26)
crazy people will call it a sign

still huffing hopium that we will get a shadow drop on the 31st
5 more days of waiting until the Halloween thursdoid.
Halloween approaches
this thread > The History of Unstable 42 release
—
alright, I’ll throw something out there to try to get to that 6000 message mark. It’s not a GIF tho and idk how much can be extracted lore-wise, but here goes: sometime 8 years ago (yup I know), there was a mention of the possibility of the insanity system returning (not specified if or when) upon accumulating too much boredom, unhappiness, and/or stress: https://projectzomboid.com/blog/news/2016/01/survival-impact/
It’s been a really good week hearing your various nuggets of feedback on Build 33, watching streams while we code and constantly thinking that we should probably tone down the noisy dogs. Overall it seems to have gone down well, so on to the next one! Finalizing 33 The delightful EasyPickins has released build 33.15 […]
I've read that in past builds, the insanity feature would include hallucinations of zombies and audio files containing whispers and other creepy sounds. Some are probably recognizable from certain (in)sanity mods: https://www.youtube.com/watch?v=sNfBX8YC6IY
If you search the Project Zomboid game files, going to media, then to sound, you'll find these sound files. They're not used anywhere ingame.
Back in a much older build of the game, a sanity system existed. This was when NPCs were still in the game. Devs and players back then have said if you spent too much time alone and isolated, and were suf...
what are our thoughts on our characters going cuckoo for Coco Puffs? Would this be something anybody here would want brought back or anything our seasoned players/historians can add to this? 
my God, build 33....
No
Car batteries should drain faster in cold conditions and also gas consumption should increase in hot conditions
Tire friction coefficient should be near 0 on snow or wet surfaces
making steering and handling difficult in harsh weather
also visibility should be reduced in heavy rain / snow
also I remember those car mods in b39 ;))) all good jokes compared to the real deal
As as great fan of Lovecraft universe and atmosphere, I literally died waiting anomaly dlc for RW simply because I love that atmosphere... So I would very happy to se an insanity mehcanic on PZ.
As you see also on TWD people that live something like that probably would adapt after some time, because this is how we are, the evolution selected our capacity di adapt to new threats and contest.. something that initially is unacceptable become normal after some times ..
But make sense that sometimes, on particular stressing situations when you risk your life you lose control and mind go crazy, so I think it could be very interesting bring a sort if allucinations stuff to the game.
This would be interesting both for players that for NPC.
Probably could be nice add new traits, some people could be more or less subscet to "mind break".
Or a gas weapons that could be used by players on multiplayer or by Npc.
I also think this is a very low priority, probably something they should start to take in to account when human NPC will be a mature project with the psychological part already done.
This because also if it will be very nice addition for players, it would benefit a lot on npc.
.... To be honest after B43 and beyond I would also very happy to see cultists in the game.
I'm not talking to make ritual a functional thing obviously but simple make so that returning to medieval time some people start to do this things (like in lord of the flies).
Cultists? Are zombies not difficult enough for you?
Bro that could have been at least 5 extra messages for the post count
If NPCs dont come with dead rising psychos what are we even hyping it for?
Well they would simply Npc that want kill you, but interacting with other normal NPC could open to interesting stories about these crazy people
You are right 😂
That's true
A fireman turned pyromaniac, a nurse trying to look after chained up zeds.. i love the room for these kinds of twisted stories in zombie scenarios
Yeah would be amazing, also if pyromaniac would be easy to do I think, the second one would be very difficult instead, it would probably be more a scripted thing that I suppose we could find on the story mode.
They could just be random scripted events tied to relevant locations. Like a doctors office or fire station
Well the metaverse can handle also complicated scripted things I suppose
Yeah thinking on it should be possible, they could associate several scripted things to metaverse
But it would be way cooler to have some literature leading up to those kind of encounters too. Clues that lead you to these wackos
im like 90% sure insanity wasnt in older builds
the sound files have just been in there for a while
can you make wooden stakes in b42 than can be used to impale zombies? Not like vladislav but as traps that they can walk into
oh well they said they were gonna release it in 2024, and seems like use all of 2024.
We need to wait a little more..and more..and more....
Any info when this month blog gonna come up?
Should be on Thursday
Guys, please feel free to scroll back 300+ messages and you will find the answers you seek
Thank you pat, atleast i'l have a source to base my defense on this halloween
For someone like me who works on weekends and fridays because work hates me it’s a blessing
Darn
kill all ther zombs
5300 comments, can we make it to 6k by next thursdoid?
We must!
Pat, if we will reach 6000 than is unstable granted for Halloween?
Or we will only get ligma interation?
lol the "ligma interation"
All of this would be awesome! I also would love for snow to have layers or thickness, so it isn't so static, like there is a big difference between 5cm of snow vs a metre of snow
should make getting around in a car more difficult, but also on foot
unfortunately guys, all the indie stone devs got ligma so B42 is getting delayed (real)
They just need to press Q for the cure
If I recall "mechanics" isn't receiving updates ?
as well as cooking
didn't see anything related to mechanics in recent posts
I do not believe they have said anything about it
cooking is basic
very
u can craft a lot which makes it seem complex but the system is pretty basic
mechanics also needs some rework, I feel it's too much grind in it
yeah it is fairly basic but i dont see it as much of a problem
t could be better but its not basic to the point its boring imo
theres worse skills out there
like tailoring, or first aid
?
tailoring is receiving updates in b42
the medical system also I believe got some attention
they’ll plan to address food/cooking later on btw
yay
im glad taoiloring is being expanded upon a little, it needs it
but cooking is in a waaay better place than, say, first aid is
or the healing/injury system as a whole
Vegan trait and being punished for eating meat, dairy and even honey.
what would the punishment be? unhappinees cause thats pretty easy to avoid
as a rotten food enjoyer
Ovo Vegetarians for example wont eat dairy and meat products except for eggs.
hopefully
yeah for tailoring you will have workstations
Medical overhaul would be a nice touch so far injuring yourself is the only way to farm first aid skills
i dunno i feel like you would need it to be more punishing if its going to be a "negative" trait
and fibers will come from agriculture
not really. We use a lot of vinegar, so I’d argue cooking is acidic 
Vegan trait would be punishing for winter survival runs but make the only punishment being upset and unhappiness.
but tailoring won't be 100% finished at the beginning
bee allergy trait would be punishing .
some levels will require grinding
i dont think i have ever made it to winter , so if it was just unhappiness/depression you could just read books to balance which would just be a free trait and i tihnk that would be too easy of a trait
anti depressants
oh yeah thats too lol
ice cream
I am surprised we cant overdose on painkillers , Beta blockers, anti depressants.
me eating rotten cake and trash to get fat and reading a magazine to negate the sadness
Only sleeping pills can have overdoses.
where is the new thursdoid 
check back on Halloween
sadge
oh right, seems fitting

I think there was a mention of a food overhaul as a comment somewhere but not in a dev blog, that will probably coming later down the line.
Ah nvm someone already attached the tweet
y
cleared that out
way later in the line since it stated post 42
probably same for mechanics
I'm glad for tailoring because clothing is vital especially in wilderness survival if you reach the winter
I'd think that the crafting overhaul is a Jumpstart for overhauling cooking and mechanics and stuff
For instance, maybe being able to more intricately use kitchen appliances and stuff
and make seasoning more useful
^iirc we’ll get butchering and brewing too, which has ties with cooking preparation
i remember they made pickled eggs
yah earlier someone said we could use wine for soup so i went n tried and infact you cannot unless its pasta , even tried frying pan with mushrooms and butter!
problem with cooking is that irl the only difference between eating the ingredients alone and eating what it makes is how much you enjoy it. So you can’t be asking for the food to give you buffs or make it extra healthy because that’s game-y
so as much as i want more complex cooking i can’t really see an incentive except rp
ok but eating a raw onion and then taking a bite of sausage makes me like
super happy
I guess you could have an overarching "relief" system. Anytime your character is relieved of a neagtive ailment, they get a small happiness boost
whatever the case is, i’d much rather a medical overhaul or mechanics update first
i want small scale surgeries
food preservation brewing and butchery all nice
yeah they have teased brewing with some vinegar made in the process used for preserving
Head and neck injuries should be more lethal tbh
you also shouldn’t know how bad the wound is only AFTER you take off the bandage
Yeah
mmm don't quite agree with this.
Eating high protein foods can for instance boost your metabolism and increase muscle strength with exercise
duh
i’m comparing the ingredients vs a cooked meal
!roadmap
if you take all the ingredients out beforehand and eat them, it’s the same as cooking them together
unless u can’t eat it raw ofc
still not following, the difference between raw food and cooked food if both are safe is that in the cooking process some proteins and compounds brake down
ie boiling or frying
ur not following
thats for 1 ingredient
i’m talking about mixing different ingredients together to make 1 meal
it’s the same as eating each ingredient individually
i’ll just give an example
what do you reffer to as ingredients?
you have tomato, lettuce, cucumber, lemon
u could mix to make a salad, or eat each one individually
both same outcome
if you fry or boil them it's not the same thing
or you have a steak, rice, broccoli, you could eat each one or mix together
our characters dont have taste buds and think every food taste the same lol
that's what I'm saying
what message did this bot respond to
who said it needs to be raw?
eating raw vegetables without any risk of food poisoning logic.
lol make it so you have to wash ur veggies first
raw carrots with broccoli are not the same as fried carrots / brocolli
their nutrients are almost half the value compared to the raw form
sure but i never mentioned anything needing to be raw
any raw vegetable that is proccesed will lose some of it's nutritional value
a pizza is no different than bread, tomato sauce, cheese individually
that’s my argument
nothing about raw stuff
let me reiterate any raw food that is proccesed will be altered in terms of nutritional value
growing mushrooms for a new farming skill would add a nice touch to long term survival
mushrooms that could spawn in stores or canned mushrooms if you are too scared to eat wild ones instead.
i rly want more multiplayer choices instead of everyone kinda having the same goal
like kenshi
?
nothing to rly trade in mp
and rly janky to plan raids esp if trying to be sneaky
only rly works in 3d
sad
i’ll see in b42 cuz so far i could see myself trading a cow with great genetics
but that’s all i could think of rn
once modular electronics get more worked on and if wine is ever gonna be useful then i could be taking advantage of those too
same with that one vending machine video if we get anything like that
sell Spiffos and merch if you can get your hands on all them or the best items if it’s a player that recently joined
we can finally go show off our prized animals at the county fair!
put Christmas hats on our animals when the time comes
celebrating Christmas in PZ would add a nice touch and wonder if Santa will give us some Christmas gifts
in wilderness survival I think steel and anything metal related will be of high value for traders
if a server runs wilderness maps
mostly anything high end crafting can produce
yeah still yet to see what highest level crafting gets you
tho might just be things we can find
and this can become valid for normal servers if no loot or very low loot settings are desired
cigarettes will always be in demand
thats prob easy to farm
well and find in general
but smoker getting nerfed in b42 pretty surte
depends on the loot setting
2 points i think
mhm
atleast thats what was shown in an old b42 video showing trait menu
i wonder if Kenshi 2 will come out before stable
exactly. Once you monopolize that business early on in a server then everyone gonna come to you for cigarettes when they run out or there’s no loot respawn enabled
smoking trait need a withdrawal so that the trait will disappear after not smoking for a while.
i guess yeah if ur able to literally take every tobacco root and only give out the finished products
foraging for cigarettes
tobacco
it can be grown now
yup
tobacco farming gonna be a thing
chewing tobacco feature
they said theyre gonna add things to feed ur urge without actually being addicting
2 points for smoker is fair
perhaps some medication to treats nicotine withdrawls
it was a free trait
slow healer is a good trait
yeah its just perma infected
i still find it extremely crazy that they dont simply tweak some numbers for medical
instead of only changing for the overhaul
bc its so bad that literally any change helps it a lot
yeah the medical is bad overall and not getting updated now is a little disappointing
but we can manage that with mods until they decide to overhaul it
wait until we all get our hands pecked by aggressive chickens then we’ll all max out First Aid 
I desperately believed that it's gonna get some attention but sadly not...
could be speaking too soon but if its not in b42 then ig for some reason they think if they wanna fix a little they have to fix the whole thing
maybe just to brand it as a huge medical overhaul update lol
eh thats not as simple as medical
what does mechanics need a change for other than training exp?
maybe it will drop in november
none are simple if you consider they are intertwined and interracting with the other
I am talking about the systems
workstations for cars
building different car parts
bodyworks
your own car from scratch
hopefully second part of estimate still gonna hold 
tunning different car parts, installing makeshifts armors and protections
like mechanic shop?
building your own cart / carriages with maybe horses in the future
ideas are plenty
besides the xp leveling
those who know:
with maybe rats*
ratmobile
wait what is that from LOL
definitely stable first i think kenshi 2 is still really early
def not rly early
development started in like 2019
almost 6 years ago
they talked a while ago about progress moving along quick and features being done
yeah but theyve not shown any gameplay except for like a few gifs of the base building and stuff like that
that makes it count as early to me
yeah bc they said they dont wanna show a lot
its not like pz
for them they want the surprise
we'll see tho bc stable could take till late 2025 or more
ohh you think the stuff we see in thursdoids is everything we will get ? there are a lot of things happening in the background and worked on but they're not in a presentable format.
Not everything they are cooking is shown in the post
compare that to kenshi that showed like 5 things
we easily saw like 80% of the big stuff in b42
I lost the link or the tweet is no more 
it was over a year ago at least
was too valuable to keep
i remember the rat with hair
i love ratball hairpuff lol
thanks lol
yeah!!! lol
is the rat wearing underwear too or am i crazy
yeah because kenshi is pushing for full release of a finished game
exactly
that's not the same with early access
im confused all i said was just bc kenshi didnt show much doesnt mean its early
I like to think this means they were testing horses at some point

I don't know if it's early or not but most companies don't show much of a game that's gonna release in a full format, they tease and hype but it's carefully planned out
i think martin just made a lot of animation stuff in advance at least
theres tons of animations in the files that they wouldnt even be able to use until build 45 or something like the funny pillow one
yah lol and a bra i think
you won't see much or maybe nothing from GTA VI
raccoons in PZ bathroom sinks when? https://youtube.com/shorts/yOqeZrhrJFs?si=8woOP5o3b2KhA3YD
Occurred on October 15, 2022 / Saint-Sauveur, Quebec, Canada
Rocky a rescued raccoon was spending a few days inside the house to recover from an injury. As he was recovering he was getting very naughty. You can't keep raccoons inside for very long, they are not pets. And here is why! Rocky has since been released outside and now lives in the Ca...
Should never really go away though, maybe I am being too drawn to realism but as an example my mother quit smoking like 15 years ago and still gets cravings - so maybe it should lessen over time but should still be a thing that pops up and if you give in brings you back to where you were
yah i quit in 2008 and sometimes ill get weird craving or some weird thing
Oof that is brutal
But I am proud of you for quitting
❤️
just weird , kind of like when u see people on tv smoke in some settings it looks like it would be good or something
Ohhh fair
glad I never smoked anything in my life
I luckily never started
ya, I PROUD of you guys
I dont even drink alcohol
I stopped drinking in 2019 (not because I had a problem but because I hated hangovers)
bruh i stopped too like right before covid lol
😁

Probably for the best, it is so expensive
Stopped drinking pop/soda in 2016
So worth
Like 40g sugar in 1 can lol
Yea it is insane
yah theyre so sugary
could it at least come with our own sugar to add lol
now lets make sparkle water in pz
honestly why not
PZ soda fountain when 
lol
alteast should add some functionality to some sprites like popcorn machines
ah yeah! that would be awesome lol
like some crumbs of popcorn
popcorn maker machines would be excellent
soda dispenser being functional would also add some nice quality of life .
for the rat dairy farm and the 3 cheeses
with fluid systems i could see this being feasible
We could fill them with beer
fluid dispenser roulette. Bleach, clean water, tainted water, soda, juice, or alcohol
mushroom roulette
psychadellic mushrooms in pz would be funny to have and make characters have a trip of thier own
do you see the poison symbol anytime it’s poisonous?
you would think smell or taste will give it away
I had dreams I was smoking after I quitted
long time ago
that would be horrible lol
It was

I started taking pills, smoking, and drinking back in July 2022 but then I stopped playing PZ sometime in the middle of 2024
everyone here got some lore bruh
I knew it
It's either true or the wiki is misleading
but I clearly remember reading somewhere about it
and the page was updated this month
don’t remember ever reading about it
besides them saying they plan to
but never a time
for overhaul^
never seen anything on tweaks tho
pretty sure we would’ve read in the Thursdoids about details of a medical overhaul unless it’s a surprise or it was really in between the lines
perhaps the description was written early on and derived from here: https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Beyond this, however, is a much ‘smaller’ but still extremely cool update that’ll drop before NPCs, that will release during the push toward an NPC release… It will serve several important purposes: 1) To balance a lot of the existing mechanics, particularly in relation to traits, professions, skills and other areas of the game that have been neglected or suffered some degradation during the years of development since they were introduced. Balancing traits and professions, medical system, and other stuff where it comes down to essentially tweaking numbers to make more builds viable or close up ‘free points’ exploits in character creation. Loot balancing and anything else that’s an easy balance but will help improve the game also fits in here…
still doesn’t indicate if or when the medical overhaul will happen since they were still planning out everything when the blog post was written
i don’t think it ever reached 6k
If we make it to 6k they should totally release b42
Release B43 first
on December 31 

RJ IS a good boy 😁
Yeah I know that's why I said either the wiki editor has better inside infor
or it's wrong and misleading
should be checked
that's why it sprung to mind in last night discussion
3 days remain
Generally they relese a video trailer when a new build is released, but I don't remember if this happen in unstable or stable.
some announcement will be made before release I guess
If we need to achieve 6000..
As they said we should have a team that is working on B42 and one that is working on human NPC ai.
Working on B42 also imply working on NPC ai too at moment animals are a kind of NPC.
I'm wondering if they will talk and give some news about the progress of this second team (that is working on NPC) before stable drop or they will update us only after 42 is ufficial released.
I mean I know don't make to much sense talk about something that theorically is part of 43, but at the moment the "two works" are going forward at same time could be cool have some news, like know if all are going as expected or they encounter some difficulties.
We probably won’t get any further updates on human npcs until after b42 hits stable
if it's not in a somewhat polished / finished state, you ain't gonna see it
Everything that you see in blog posts are mostly finished stuff
Like the UIs for crafting, the skills, player animation at the workstations, glow-ups, etc.
And this information can be given to us, because we ca see the end results of that work, it's not just a wall of text
But did they say anything about durability of the tools?
Tools?
Do you mean items we must use to craft others one?
Also I wonder if crafting stations will need maintenance or will have a anche to break 🤔
what?
May be is talking about items used in crafting, like hammer 🔨 ecc
some primitive tools will have low durability example wooden tongs used in blacksmithing / smelting
breaks after first use
if that answers your question
generators have their own condition so I don't see why they shouldn't have
Yes, I think it makes sense.
Hope in a way to "repair" or "maintain" them without a reduction of their total life.
again, don't this so
just like repair works on weapons should work on other items / stations as well
If there is such a thing I doubt it would apply to every station
I don't think people typically have to worry about their table suddenly collapsing unless they've had it for years
Probably should've clarified, I'm replying to this
yeah because I was gonna say I was mostly talking about machines
like generators that run non-stop
Yeah, machines make sense to need maintenance but tables don't really
I think there was something about the new makeshift weapons, where parts can break off?
Beyond replenishing supplies, but that's separate from the station itself
Yeah
I forgot there was new generators coming too
The new newspaper articles are going to be interesting
can’t wait to read the newspaper Pat wrote about of a separate Ligma outbreak within the Exclusion Zone
tables no, seems not relevant to require maintenance
thursdoid this week
Gib next thursdoid, can't wait anymore 👉👈
Nah. A brand of nuts
no it has to be like lima beans lol
next blog should be interesting
What's ligma?
lol im not doing it
Pat should...
one of you guys explain it lol
was waiting for someone to tell them 
Yea lmao
would be funny if the next blog post turns out to be a public build
Everyone has been saying this over and over and I'd be highly surprised
BREAKING NEWS
TIGS writer, Pat_Bren, tells community members to…

Imagine if they give as a specific date for B42 unstable release, saying they are perfectly sure that it will be released on that day...
... But then Pat write his first Thursdoid with that WORD as TITLE explaining that the unstable have been delayed indefinitely...
That would be perfect...
I was 🤔thinking that's too😁...
But technically should be the last thursdoid of the month... That limitation make this difficult.
Unless they said this on end of March saying it will released on 1 April without doing it and than they go in totally radio silence until the end of April, when Pat release is LIGMA Thursodid.
Exactly I don't see the reason to craft a new hammer if the old don't broke
low condition hammers will probably decrease crafting speed or the chance of something being successfully crafted/repaired
we need 6666
mark of the beast
can we all agree to stop messages at 6666
well prob won’t even make it
we must start more controversy
someone gonna troll and make it 6667
or they'll be genuinely unaware that we want the message count to stick to 6666
we should spam a bunch of Spiffo emotes to get us to the finish line



more conspiracy
gonna give some of these out to players in MP servers
bomb this thread with all the wrong, misleading information you can find
lol i waws liek is tha tmilk
next patch will have advanced frog ai 

i wonder if we will see the new drunk effect
that would be cool
this should be adressed
seriously
is there any benefit rn to drinking in pz
stress
insta-sleepy
and boredom reduction
yah , i use it when need to sleep
Roleplaying reasons
fatigue gets up, yeah
calories too
i don’t mind it being more negative than positive
I have never drink alcohol in my life. Is it true that it makes you super tired in like five minutes or is the game lying to me?
really?
ohoo, lost 7 chars to that
7!?
im already bad driver in pz cause of the iso view lol
still have no idea why the stat is called unhappiness and not happiness
holy moly
depends on the body mass of the person, what you’ve eaten beforehand, one’s alcohol tolerance, bit of genetics, etc.. but yeah it can make you drowsy quickly
up I drink and drive
“lowers happiness” is way easier sounding than “highers unhappiness”
it causes a delay in your actions when driving
that is wild
I hope there’s more tripping and falling when our characters are drunk (similar to sprinters)
if I am drinking in PZ I don't leave the safehouse
yes been playing it a long time now and while we had our own server going, we had drink and drive events
fun times
highers is wrong, it's either boosts or increases
my point is still there
anybody remember if they mentioned that the alcoholic trait would be brought back? Was it like "free points," which is why they removed it?
I don't think they mentioned it specifically, but I do know they are doing sweeping changes to the traits to fix free point traits
so I'd imagine if it came back it would no longer be the case
Besides conspicuous, what traits are considered free points?
Make characters who take the smoker trait, have a smoker cough
smoker trait no doubt
high thirst and unlucky too
Really? I stopped using smoker because I found it annoying
I do love high thirst though
prone to ilness
i started taking it and then immediately forgetting and wondering why my character keeps getting anxious lol
most traits are about how much you want to micro manage
slow healer is also pretty free
thin skinned is another free trait
slow reader if playing SP
also slow reader if playing MP on a server with quick read speed 😄
most have and it's free points there
in SP it will take some time especially with higher level skillbooks
imagine smoking in a skyscraper and your character letting out a cough. All the zeds coming for you!
there was a mod with a trait called allergic which made you sneeze randomly
weak stomach is also free points
but my rotten and burnt meals!
there is also the smoker cough mod https://steamcommunity.com/sharedfiles/filedetails/?id=3101368286
would be pretty neat if TIGS added farting
trying to sneak by a horde then you let one rip unintentionally
eat a can of beans and just be farting up a storm
200 tile sound radius
lol no lmfao
people would be so annoying in mp with that
:)))
ohh the laughter
"banned because of abusing flatulence"
if this happens while someone streams
lol theres no way
it will be the legendary horde summoning fart
since they're adding dynamic sounds, they can make the fart echo in a basement
that'll be one way to lure all the zombies out lol
lol
"what happened to all the can of beans in this MP server"? "Why are players only growing beans"? No more cabbage meta
playing in MP and not seeing the chars only to hear then the farts behind the woods and zombie smashing sounds alongside
😂
could have players let out silent, but deadly farts too then the characters around them will get nauseous. "Blame it on the dead corpses around us!"
"what corpses?"
every time a fart is let out, a child laughs
farting leading to zombies knowing where you are
burping after eating
Make Loz's ring tone your ringtone at https://shonkybrothers.bandcamp.com/ - FREE DOWNLOAD!
Ruin your Spotify algorithm: https://open.spotify.com/track/7u0t7VxYacxIYnoscTSDQM
To use this video in a commercial player or in broadcasts, please email licensing@storyful.com
^TOP

If someone lets out a fart the cod zombies teddy bear laugh, from the random box plays. Except zombies in a 200 tile radius then smell your location.
and they're all spiky sprinters
Can of beans becoming the new mp raiding meta
also hoping the devs add Whoopie Cushions so we can use those as a detection system or superior noise makers to attract zombies when players inadvertently step on them
oo like a terraria reference the whoopie cushion lol
Spinfo
whoopie cushion as a distraction tool if a zombie steps on one
Because there's no such thing as happiness in the apocalypse
To be fair
“this is how you lived happily ever after”
"this is how your curled up in a ball and ceased existence"
So in discord I have a folder filled with game discords, but PZ discord does not live there. PZ discord usually holds a spot near the top of the list 🥰
Mine is in the game folder
No special treatment for anyone, nothing trumps organization
Cayse were the bestest
Top of the zombie folder
truth
I have one serious Discord account dedicated to PZ then I have another account for everything else
edit: I merely jest 
Knox theories!
I can't be bothered to have multiple accounts, that sounds like way too much effort
1 Steam account with only PZ in the game library too 
I was thinking about doing this
I kind of want to have a second account running so I can admin on a separate computer while I am playing with friends
I don't like having admin on the character I am playing so I have a seperate admin login and it is a pain to go back and forth
You can use virtual machine to run another zomboid with another acc, if your pc is good enough
i just play zomboid mobile with admin running on pc 
yeee could do that, would probably just use the second computer sitting next to me though 😉
just need to buy another copy of PZ
Or another way, take another monitor and output PZ from virtual machine there
lovely 

I totally forgot that the devs talked about pre apocalypse professions retiring into post apocalypse professions as time ticks on in game. I hope that feature is in the unstable build
they said that they are revamping the occupations and traits as well
for this 42
unstable release
some traits will be nerfed
ex smoker
Yeah I knew about the traits but forgot about the professions, it'll be great to have servers that run years into the apocolypse with post apocolypse professions
more on that maybe later in beta phase
after MP drops sometime hopefully next year, but that's pure speculation on my part
I do think it will but likely 6+ months after initial unstable release, but I guess it depends how many bugs and changes they need to fix, plus all the other stuff they need to implement before MP
But ill be happy with SP for the time being.
before anyone takes on MP, I always suggest exploring the game in SP and understanding it first.
Honeslty "B42 unstable with animals" and "Bandits mod" would be already an epic upgrade until multiplayer will be available again.
(Also if bandits as other mods will require some times to be updated first..)
I cant wait to see what sort of modded maps are going to pop up with basements and skyscrapers
There is a map that add metro and sewer but is a standalone...
That woudl be very cool as "basament sub map" and I think author will try to implement this in b42.
Yeah ive played the metro map, its decent
In my opinion would be cool a way to randomise the position of modded maps in wilderness area.. on away that also the position of these modded map would be always random.
So coding something on a way that when X maps mods are loaded, than these maps are assigned to random coordinates one for time, and avoiding region already taken.
(Talking about random wilderness out of vanilla map limit).
But I don't think Devs have talked about something like that, I wonder if would possible implement something like this coding wise.
How good is it 1-10
In my opinion a solid 7-8 I think, depends on your playstyle if you'll like it or not.
Bandits upgraded with new AI code in b42
- other NPC mods with new AI
Damn man...
Yes I quote this ☝️
bandits with animals like wolfs and dogs that hunt you down
all on the new AI
ideas are endless
game can be blown way outta proportions
Thank you might try it sometime
This is what I hope happens, would make the world feel even more threatening. I love making playthroughs be survival, hard to find loot, so having animals threats would be cherry on top
I don't know if the modder will do that but it will be a nice thing to see for sure
yup, we run the hardest survival playthroughs on our server way back last year with mostly no loot and all the hardcore mods
Yeah...
Wolfs and bear for that purpose would be awesome, for that reason I really really hope to see AnimZed released with unstable.
May be the author of "dogs mod" will make a try to implement this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2980870692&searchtext=Dogs
With the new animals ai code this should get a big uograde
Pretty much confirmed tbh, unless something changes by next dev blog
Yeah I'm pretty sure will go out with B42, but I don't know if will be with stable or unstable...
Yeah not sure when but it seems it will definetly come to b42 at some point
let
let's wait for the next thursdoid, we will get a better picture and more info on the build
keeping my fingers crossed for a chunky dev blog this week
I've said it before, imo, the feature still being worked / polished / tested on is the Building UI
Mhm, I think there might be a good chance we will see it this week
there is hope
If not this blog then likely the next if the build isnt complete
well besides that feature, it's mostly closed beta testing so I think the build is complete
depends on the amount of serious bugs they need to fix I guess
can'
Not sure how long theve been doing wider closed testing, but I can see them needing another month of testing
can't roll out a beta that breaks every 10 mins
it won't be fun or enjoyable to anyone
as I said, depends on the amount of stuff that needs fixing
2 more days until we find out
We'll get it on new years eve
I was thinking on how much could be interesting the "persistent server" and "spefcilized profession" in multiplayer when it will be on...
I prefer single player but imagine players that craft stuff and keep them on their base, protected by other players that collaborate with these players to obtain andvances crafted stuff.
Now imagine these players that must defend what they craft form other players that want assault it for take that stuff that they are not able to craft.
Players that act like bandits to one side and players collaborate together to create more advanced stuff, defending it with walls ecc...
This will open to interesting stories..
Also players that attire zombies orde to assault well protected base... (TWD)....
It seems all interesting...
what if build 42 never actually existed
Maybe the real build 42 was the friends we made along the way
In that case as other said "ligma z" would be a perfect title for the next thurdoid if they confirm that build 42 never actually existed...
But I prefer think to what Pat said...
B42 is ready from months... But IS is keeping it unreleased playing it because they are greedy.
Also every time someone ask "when B42 release?" The build is delayed by two weeks so that we can learn the importance of waiting...
It's an important lesson..
in that case we ain’t ever seeing it lol

No need to be a dick two days from Thursdoid
there is no point in talking about it as long as 2024 is not over
I meant like
if every time someone’s ask it gets added two weeks
people indeed will get angry and talk everywhere about it if no unstable is released this year
My bad if that came across wrong
that's a joke at best
he was trolling it think
so imo any further discussions on the matter are pointless
I was joking, I think he was too... But yes, Halloween is coming so we'll get some info soon.
It was in jest and in reference to the joke of it being delayed whenever someone asks, no dickage 🙂
Ah k
not everyone is a ui designer tho
I guess the team behind it are UI designers
yeah but like nothing is on hold bc of the build menu
the build is on hold bc of that lol
it'st he final must have feature they stated it must be in the unstable
It doesn't need to be 100% finished, mind
Just up to a state of being usable
The polish can come later, never too late for an edit
Polish language confirmed, too late for an edit
TIGS waiting in the corner for the ui to be finished to go home while they did all their work already 
no ofc not but it still was being worked on last month the blog rolled out
and I guess if it was operational we should have seen it
my biggest worry for unstable release is how many people will think its the full release and treat it like that lol
like forget its unstable
like the rest of the UIs we saw in last posts
complaining in and out
mostly finished I believe
we are 69 comments away from 6k
sorry but I offer my deepest condolences in general to that kind of people
for their minds
There will be people who complain about literally anything, justified or not
Nice
I am excited to see UI improvements tho! I'm curious about if it'll be more stylized than the generic style we have now, but in all honesty I like the generic style
I keep hearing talks of build menu, is this like the mod build menu? A new UI where we can build new items
sounds pretty cool
yup
that's what this discussion is about
this new feature needs to be operational for b42 beta
sad don’t think we’ll reach 6666
Quitter talk
We yap, not because we can but because we must
Please don't just spam the channel for the sake of the post count
thank you for your contribution to the number
I did intend that comment to mean actual discussion, to clarify
I'm getting mixed messages here, nasKo...
oh those are two separate images 
Also, question for people proficient with modding, how feasible would it be to change thrown objects like molotovs and pipe bombs to a 3d model instead of the current pngs?
I kinda want to see how easy it is to make new newspapers and stuff like that. Could be a fun thing to mod
As a modder who specializes in mapping and clothing mods I can confidently say I have no clue
you saw the tool they showed?
for ui
I think I saw it like... Months ago. I don't remember how it works lol
Instructions unclear now wearing pipe bombs while I explore molotov cocktails
i dont think its possible yet
wait till shot arrows become a thing then ask
I figure for a model with movement it wouldn't be possible since there's nothing like it in the game currently but even a static model floating like the current png wouldn't be possible?
Oh for sure that'll be important tech I'm just talking for visuals I'm not curious about physics or retrievability I know that's so far from our current tech
the only things that can be 3d in the game are vehicles and dropped objects i think
throwing objects is so old that im pretty sure its impossible to really do anything with them
Aaah, yeah that makes sense
It really doesn't seem like it's had much work done on it since it's addition based on how it currently operates
i wanna make clay bricks with pottery and throw them
i think the fire update might have included updates to thrown objects but i cant remember
and the fire stuff has been on hold for a while
i told you guys we dget grounded!!!
i wonder if animals make foraging locations scarce , will they eat our sage?!
I have a question for the devs that doesn't pertain to B42 necessarily. Let me know if it's already been addressed in a previous news blog or etc.
Will the zombies, at some point in the future, get an upgrade on their attacks? By that I mean, instead of trying the old lunge at the player with both arms and going in for the bite they will, for example: attempt to grab the player by the arm with one hand, or both, to either slow them down/pull them back into a lagging horde?
Just an interesting thought experiment I had while on the shower.
I mean the only thing I can think of for throwing 3D objects is creating a 'car' from the player that travels in a direction then explodes lol
i think they said that with grapple tech that maybe some new moves can be added or dragging down
Yeah I remember reading about being dragged through windows or something
I'll have to read back on GrappleTech, in that case!
I would love for more zombie threats too. There are mods that do this, but we need hordes to fuck shit up for the player
they talked about something they called grapple tech before and thats something that puts them on the road to ragdolls too
so I'd say we are getting that for sure, just no word on when
but eventually
Yeah, hopefully. Thanks for the replies!
Ragdolls would be fun ☺️
ragdoll trees!!
When a zombie is killed it could ragdoll, then after it has fallen into place the 'dead body image cache' can do its magic
ragdoll chickens !
because of the insanity
Well Ideally for performance reasons you probably cant walk into ragdolls Elden Ring style lol
I've noticed in the recent videos that the dead bodies are rendered at full resolution, so maybe that's an option or corpses are full proper 3D models now?
yeah 3d
yah i noticed that too , they look so good


