#Heat of the Night

1 messages · Page 6 of 1

native wagon
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find a cute puppy to take home to your base

inland mica
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^^there’s our 5000th message

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spiffo 🎉

crisp quail
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lol

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gj ghost lol

twilit bloom
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So i guess when animals attract zeds they all just.. hang out? Then what? Something else grabs their attention before the cow moos and brings them back creating and endless loop? I wonder how they handle these issues

crude blade
opaque jewel
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since zombies won't eat animals, they might just have zombie attraction as a downside

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also, I'm curious if butchering animals will have any radius to attract zombies based on smell

inland mica
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curious if zombies sticking around in the animal pens would pose problems, such as tainting the grass so your livestock would then get sick and die

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or if hitting a zombie and the blood splattering into their water supply would also result in disease

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--
outside of an animal pen tho: the likelihood of finding animals and zombies grouped up throughout the map pretty sure would be very low since (1) animals would likely out run zeds if followed + idt typical animal sounds would be louder than maybe 20 tiles or something (I'm just guessing here) and (2) "random empty spaces will have less zombies, and places of interest and choke points will have far more" according to this Thursdoid. I assume those random empty spaces are mainly referring to forests and the outskirts of towns where animals will likely reside

twilit bloom
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These threads always start out as news discussion, but it quickly turns into a place for speculation

inland mica
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or “release date when?”

twilit bloom
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A real copium house

inland mica
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then there’s a bit of shitposting and considerable mentions of previous Thursdoid content drunk

sage stump
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Oh yeah, good find. This is specifically talking about squeals from slaughter though, which are particularly loud so idk if we can say with certainty that it applies to the “idle” sounds

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I'd if does it'd certainly be a smaller radius, but I could also see them not having the sounds attract zombies at all. Personally I hope they do though

sage stump
tight magnet
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nice reached 5k messages

tight magnet
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does GhostR get early b42 now

inland mica
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yeah! GhostR getting it at 11:59 AM and the rest of us will play at 12:00 PM

fallow dove
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so true

toxic dragon
visual haven
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slightly less than a week to getter done

inland mica
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6000th message gets B42 unstable even earlier at 11:58 AM drunk

toxic dragon
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I can contribute to the total, no sweat.

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Just give me a GIF showcasing some new features, or old ones, and we can debate about the interesting lore in Project Zomboid because of that GIF.

vast nexus
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Next thursdoid title guesses?

inland mica
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“No Release DateZ in Thursdoids”

crisp quail
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Lol ratball hair puff

viscid dirge
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golden rule for thursdoids

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just hope to see the Building UI teased and you'll know it's very close

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that's a hint

sly vault
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Btw, is build 42 still planned for this year?

strange steppe
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No one knows, but considering they didn't say nothing until now make sense suppose that it's confirmed.

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We will get more info on Halloween anyway

viscid dirge
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stable no

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unstable was stated to be out this year

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and it's in closed testing as of last month or so

inland mica
cyan quartz
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They haven't suggested the unstable won't be out this year as far as I'm aware

sly vault
# inland mica

I know this post, but it is so old that I don’t think it’s a good source for estimates 😔

sly vault
inland mica
sly vault
frozen sphinx
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the wait is painful now

inland mica
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or was it an official tweet or post from TI||G||S?

sly vault
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I think it was the last one, might have also been the one before

viscid dirge
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he is referring to Lemmy's comments on Reddit, but that tweet is the official source confirming the release and if that didn't change over time, it means it still stands valid

viscid dirge
frozen sphinx
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😭

viscid dirge
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?

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thought that would cheer up the mood

gloomy fjord
strange steppe
viscid dirge
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I believe it's time to move on from this subject because it's pointless, untill no further info is given by the devs on this matter, the tweet remains valid with "this year" being the target

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for B42 Unstable

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Any other information outside the official channel should be treated with skepticism and precaution because most is conspiracy or misleading

viscid dirge
strange steppe
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Yeah I think he is joking

viscid dirge
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troll / joke

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troll + joke

strange steppe
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Well considering the madness this topic is giving.. yeah I would avoid to troll about it.

As you said let see what Halloween will bring... The window is closing anyway..

gloomy fjord
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stable won’t release this year, which is disappointing. But disappointment is just another human emotion, don’t take it too seriously

gloomy fjord
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Expect stable to release February

tight magnet
gloomy fjord
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The Devs do and I do

tight magnet
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people just wanna play

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yeah but everyone rn is talking about unstable

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that’s b42 being out for them

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which will be this year

gloomy fjord
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Some features won’t be in unstable plus no multiplayer. All fine but you won’t be getting the hole package yet

twilit bloom
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¯_(ツ)_/¯

gloomy fjord
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yeah, I said unstable prob releasing December

tight magnet
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thought ur talking about stable

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stable is easily 2026

gloomy fjord
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💀

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If stable takes another year, I’d die

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we’re getting GTA 6 before stable B42 lmao

tight magnet
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b42 stable seems like it’s more work than b41 stable imo

hollow pecan
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guys, when news about pz?

gloomy fjord
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To be fair, they are adding in a end game phase, which is like a new 1/3 of the game now

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Dev diary definitely dropping on Halloween

strange steppe
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I hope AnimZed will be released with unstable...

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That and unstable would be a great update already...

nocturne arrow
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i dont give a single heck about stable

strange steppe
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At least people could starting to play with animation mod before stable

nocturne arrow
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give me unstable so i can play XD

tight magnet
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Also twitter has been hella inactive bruh

viscid dirge
strange steppe
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Yeah I think you are probably right.

But if they add missed features time to time than it's perfectly ok

viscid dirge
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I think that's the intention

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after all, the first beta will not feature all of the stuff

strange steppe
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Yep, also random basaments Will come probably after, the fixed one should be already on the unstable instead

viscid dirge
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don't think so

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they have teased some of them in plan in new town.

tight magnet
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random is coming

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all basement stuff coming

viscid dirge
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crafting system won't be finished 100%

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i.e bowery

strange steppe
strange steppe
viscid dirge
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laters

strange steppe
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I'm very curious about it, but we have several new items with playing so...

viscid dirge
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tailoring also

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not 100% from the start

tight magnet
strange steppe
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Yes, I'm particularly interested to animals that will add a lot of immersion and life to environment

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Animals should be on unstable

tight magnet
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they are

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we only don’t have a couple things that we were told about

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who knows what we weren’t told about that’s being delayed but that doesn’t matter

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atleast we know a huge chunk

crisp quail
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i think people also forget that there is a lot of things they dont showcase in the blogs too

tight magnet
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people always ask for small updates in small time frames so really this should be exciting for them 😂

crisp quail
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lol

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haha theres your small updates ! LOL

tight magnet
crisp quail
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to this .. i wanna explore and see all the thigns they arent showing

nocturne arrow
tight magnet
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i think when they update the build on steam

crisp quail
tight magnet
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for their testing build

nocturne arrow
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idk what a builds heatmap is

tight magnet
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a build is a version of the game

nocturne arrow
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what do the numbers mean

tight magnet
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so when they update their version in their testing world, meaning adding an update, it adds 1

crisp quail
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yah l;iek this example

nocturne arrow
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ok so its the number of updates published to their build

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in other words, they've been updating it like hell this year

tight magnet
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yeah but a lot of times it’s like 1 code change lol

granite karma
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it's the number of updates published to a private steam branch

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updates can be pushed to builds that aren't on steam

nocturne arrow
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yep, thats what i figured

crisp quail
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yay more shtuff

granite karma
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an "update" to the branch doesn't mean "new stuff" mind

crisp quail
tight magnet
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yayay

crisp quail
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its still something! lol

nocturne arrow
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it still means progress is being made, and its cool to see the total number in comparison to the other years

tight magnet
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yeah a bug fix is a reason to update the build

crisp quail
regal blade
visual haven
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This one always makes me laugh

crisp quail
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lol where is that

regal blade
visual haven
crisp quail
visual haven
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spiffo 🎉

crisp quail
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sekrits

visual haven
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spiffos secret sauce

crisp quail
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lol the sekrit spiffo sauce build

toxic dragon
fading burrow
native wagon
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how people feel waiting for build 42

viscid dirge
crisp quail
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snicklefritz

viscid dirge
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it's funny how people search for clues in all places 😉

crisp quail
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who doesnt like a good murder mystery

tiny parcel
crisp quail
cyan quartz
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I imagine the murderer would quite like to keep the murder a mystery

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The victim however...

crisp quail
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if we kill zombers are we murderers?

cyan quartz
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That is a mystery

nocturne arrow
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are we the bad guys

crisp quail
viscid dirge
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If the murderer is insane he will like a good story

crisp quail
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time to become a zombie sympathizer

viscid dirge
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insane killers usually like history to remember them so they devise a complex killing habit until they are caught

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don't ask why and how I know this

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it's work related stuff

inland mica
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there he is! That’s the murderer

crisp quail
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lol

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its jaquez the beaver

visual haven
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jaques_beaver be like stressed

crisp quail
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anxious monkey lol

viscid dirge
# gloomy fjord The Devs do and I do

We all do, but discussion about stable version of b42 is way prematurely.
Fist the unstable must land, after that, there will be a time with more updates but to the unstable and maybe, maybe sometime next year we get the first stable, this is so subjectable to change that it's not worth mentioning anymore

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:)))))

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caught me

crisp quail
viscid dirge
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Yes but I believe you must be up to date somewhat before engaging in threads like this

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Just writing stuff out of boredom seems childish

inland mica
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if blogs don’t have a release date, we ain’t reading them drunk

viscid dirge
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that seems to be the general approach, yes very true

crisp quail
viscid dirge
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I had ;))

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some of them are blocked

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I only see "blocked message" ;))

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don't bother clicking it

crisp quail
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has the lightswitch always had whatever that is on it lol

viscid dirge
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nope don't remember that

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maybe

cyan quartz
inland mica
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and if zombies aren’t alive, can they be murdered?

crisp quail
twilit bloom
native wagon
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zombie decay after months and years seeing them looking more decomposed and moving more slower

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zombies that spawn as crawlers and their body missing their legs would be a nice touch to zombie variants and easy to kill with a stomp

native wagon
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Sprinter zombies should decay over time resulting in them being slower.

twilit bloom
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Something id love is deeper day/night activity systems, maybe even with a hot/cold activity set

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Id love all my zeds to huddle into shade on hot days, then fill the streets in the cool air of night/colder overcast days

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Would be interesting cause it would make you generally wanna loot buildings at night

native wagon
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I never loot buildings at night due to risks of getting killed by zombies

twilit bloom
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Gotta risk it for the biscuit

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But yeah rn all those settings really do is downgrade zed stats. Would be great to see some more reactive behaviours to environmental conditions is all

native wagon
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zombies moving slower in the winters

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maybe cars having dead batteries during the winter seasons

crude blade
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they dont get slower but they have less heslth i think

native wagon
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sprinter zombies dont even get slower when they age

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Sprinter zombies should only be faster when they are fresh and not aged.

twilit bloom
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Yeah id love a global setting that keeps zed stats relative to their age but that sounds hefty on memory or whatever

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And you'd need ways of consistently introducing fresh turns separately to respawning. Probably just using more scripted events

opaque jewel
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if i remember right, the government tells you not to kill zombies outside of self defense

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presumably for in case a cure is found

nocturne arrow
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aint no way we finding a cure for that

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also imo the infected are a little bit too far gone

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a cure would probably kill them

visual haven
opaque jewel
visual haven
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💯

gaunt cloak
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This chat feels a lot livelier these last few days.

inland vine
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Might be because thursdoid is in a few days, so people are excited for news

inland mica
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and each day we are closer and closer to the end of 2024 and we all know what that (likely) will entail

visual haven
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It is likely to entail frog

inland mica
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also, it’s an interesting year for Thursdoids. We got one on a leap day (Feb. 29) and we will get the rest on Halloween (Oct. 31), Thanksgiving (Nov. 28), and one right after Christmas (Dec. 26)

opaque jewel
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crazy people will call it a sign

inland mica
visual haven
quiet spear
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still huffing hopium that we will get a shadow drop on the 31st

native wagon
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5 more days of waiting until the Halloween thursdoid.

still marlin
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Halloween approaches

viscid dirge
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this thread > The History of Unstable 42 release

inland mica
# toxic dragon Just give me a GIF showcasing some new features, or old ones, and we can debate ...


alright, I’ll throw something out there to try to get to that 6000 message mark. It’s not a GIF tho and idk how much can be extracted lore-wise, but here goes: sometime 8 years ago (yup I know), there was a mention of the possibility of the insanity system returning (not specified if or when) upon accumulating too much boredom, unhappiness, and/or stress: https://projectzomboid.com/blog/news/2016/01/survival-impact/

It’s been a really good week hearing your various nuggets of feedback on Build 33, watching streams while we code and constantly thinking that we should probably tone down the noisy dogs. Overall it seems to have gone down well, so on to the next one! Finalizing 33 The delightful EasyPickins has released build 33.15 […]

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I've read that in past builds, the insanity feature would include hallucinations of zombies and audio files containing whispers and other creepy sounds. Some are probably recognizable from certain (in)sanity mods: https://www.youtube.com/watch?v=sNfBX8YC6IY

If you search the Project Zomboid game files, going to media, then to sound, you'll find these sound files. They're not used anywhere ingame.

Back in a much older build of the game, a sanity system existed. This was when NPCs were still in the game. Devs and players back then have said if you spent too much time alone and isolated, and were suf...

▶ Play video
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what are our thoughts on our characters going cuckoo for Coco Puffs? Would this be something anybody here would want brought back or anything our seasoned players/historians can add to this? drunk

viscid dirge
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my God, build 33....

quick patrol
viscid dirge
viscid dirge
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making steering and handling difficult in harsh weather

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also visibility should be reduced in heavy rain / snow

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also I remember those car mods in b39 ;))) all good jokes compared to the real deal

strange steppe
# inland mica what are our thoughts on our characters going cuckoo for Coco Puffs? Would this ...

As as great fan of Lovecraft universe and atmosphere, I literally died waiting anomaly dlc for RW simply because I love that atmosphere... So I would very happy to se an insanity mehcanic on PZ.

As you see also on TWD people that live something like that probably would adapt after some time, because this is how we are, the evolution selected our capacity di adapt to new threats and contest.. something that initially is unacceptable become normal after some times ..

But make sense that sometimes, on particular stressing situations when you risk your life you lose control and mind go crazy, so I think it could be very interesting bring a sort if allucinations stuff to the game.

This would be interesting both for players that for NPC.

Probably could be nice add new traits, some people could be more or less subscet to "mind break".
Or a gas weapons that could be used by players on multiplayer or by Npc.

I also think this is a very low priority, probably something they should start to take in to account when human NPC will be a mature project with the psychological part already done.
This because also if it will be very nice addition for players, it would benefit a lot on npc.

.... To be honest after B43 and beyond I would also very happy to see cultists in the game.
I'm not talking to make ritual a functional thing obviously but simple make so that returning to medieval time some people start to do this things (like in lord of the flies).

cyan quartz
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Cultists? Are zombies not difficult enough for you?

twilit bloom
twilit bloom
strange steppe
strange steppe
twilit bloom
strange steppe
twilit bloom
strange steppe
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Well the metaverse can handle also complicated scripted things I suppose

strange steppe
twilit bloom
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But it would be way cooler to have some literature leading up to those kind of encounters too. Clues that lead you to these wackos

crude blade
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the sound files have just been in there for a while

urban lantern
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can you make wooden stakes in b42 than can be used to impale zombies? Not like vladislav but as traps that they can walk into

mystic dagger
fading burrow
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It is still not even november

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They said 2024
It is still 2024

muted plinth
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We need to wait a little more..and more..and more....

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Any info when this month blog gonna come up?

fading burrow
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Should be on Thursday

viscid dirge
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Guys, please feel free to scroll back 300+ messages and you will find the answers you seek

fiery socket
# quick patrol No

Thank you pat, atleast i'l have a source to base my defense on this halloween

gloomy fjord
crisp quail
nocturne arrow
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kill all ther zombs

crisp quail
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can we have titmouse in pz

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or the bird noise!!

vast nexus
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5300 comments, can we make it to 6k by next thursdoid?

strange steppe
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We must!

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Pat, if we will reach 6000 than is unstable granted for Halloween?

Or we will only get ligma interation?

crisp quail
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lol the "ligma interation"

visual haven
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should make getting around in a car more difficult, but also on foot

nocturne arrow
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unfortunately guys, all the indie stone devs got ligma so B42 is getting delayed (real)

visual haven
viscid dirge
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If I recall "mechanics" isn't receiving updates ?

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as well as cooking

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didn't see anything related to mechanics in recent posts

visual haven
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I do not believe they have said anything about it

nocturne arrow
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cooking seems fairly fine atm

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idk about mechanics

tight magnet
viscid dirge
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very

tight magnet
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u can craft a lot which makes it seem complex but the system is pretty basic

viscid dirge
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mechanics also needs some rework, I feel it's too much grind in it

nocturne arrow
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t could be better but its not basic to the point its boring imo

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theres worse skills out there

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like tailoring, or first aid

viscid dirge
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?

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tailoring is receiving updates in b42

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the medical system also I believe got some attention

nocturne arrow
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i dont think the med system got any attention

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i only know of tailoring

inland mica
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they’ll plan to address food/cooking later on btw

crisp quail
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yay yay

nocturne arrow
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im glad taoiloring is being expanded upon a little, it needs it

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but cooking is in a waaay better place than, say, first aid is

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or the healing/injury system as a whole

native wagon
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Vegan trait and being punished for eating meat, dairy and even honey.

nocturne arrow
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Thats way too punishing isnt it

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how about vegetarian

crisp quail
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what would the punishment be? unhappinees cause thats pretty easy to avoid

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as a rotten food enjoyer

native wagon
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Ovo Vegetarians for example wont eat dairy and meat products except for eggs.

viscid dirge
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yeah no info about the medical system

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my bad

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maybe later like cooking

inland mica
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hopefully

viscid dirge
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yeah for tailoring you will have workstations

native wagon
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Medical overhaul would be a nice touch so far injuring yourself is the only way to farm first aid skills

crisp quail
viscid dirge
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and fibers will come from agriculture

inland mica
native wagon
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Vegan trait would be punishing for winter survival runs but make the only punishment being upset and unhappiness.

viscid dirge
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but tailoring won't be 100% finished at the beginning

native wagon
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bee allergy trait would be punishing .

viscid dirge
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some levels will require grinding

crisp quail
native wagon
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anti depressants

crisp quail
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oh yeah thats too lol

inland mica
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ice cream

native wagon
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I am surprised we cant overdose on painkillers , Beta blockers, anti depressants.

crisp quail
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me eating rotten cake and trash to get fat and reading a magazine to negate the sadness

native wagon
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Only sleeping pills can have overdoses.

knotty saffron
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where is the new thursdoid unhappy

inland mica
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check back on Halloween

nocturne arrow
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sadge

knotty saffron
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oh right, seems fitting

inland mica
vast nexus
# viscid dirge as well as cooking

I think there was a mention of a food overhaul as a comment somewhere but not in a dev blog, that will probably coming later down the line.

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Ah nvm someone already attached the tweet

viscid dirge
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y

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cleared that out

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way later in the line since it stated post 42

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probably same for mechanics

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I'm glad for tailoring because clothing is vital especially in wilderness survival if you reach the winter

flint adder
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I'd think that the crafting overhaul is a Jumpstart for overhauling cooking and mechanics and stuff

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For instance, maybe being able to more intricately use kitchen appliances and stuff

tight magnet
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and make seasoning more useful

inland mica
tight magnet
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i remember they made pickled eggs

crisp quail
tight magnet
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problem with cooking is that irl the only difference between eating the ingredients alone and eating what it makes is how much you enjoy it. So you can’t be asking for the food to give you buffs or make it extra healthy because that’s game-y

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so as much as i want more complex cooking i can’t really see an incentive except rp

crisp quail
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ok but eating a raw onion and then taking a bite of sausage makes me like

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super happy

twilit bloom
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I guess you could have an overarching "relief" system. Anytime your character is relieved of a neagtive ailment, they get a small happiness boost

tight magnet
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whatever the case is, i’d much rather a medical overhaul or mechanics update first

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i want small scale surgeries

viscid dirge
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yeah they have teased brewing with some vinegar made in the process used for preserving

fiery socket
tight magnet
fiery socket
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Yeah

viscid dirge
tight magnet
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i’m comparing the ingredients vs a cooked meal

native wagon
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!roadmap

tight magnet
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if you take all the ingredients out beforehand and eat them, it’s the same as cooking them together

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unless u can’t eat it raw ofc

viscid dirge
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still not following, the difference between raw food and cooked food if both are safe is that in the cooking process some proteins and compounds brake down

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ie boiling or frying

tight magnet
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ur not following

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thats for 1 ingredient

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i’m talking about mixing different ingredients together to make 1 meal

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it’s the same as eating each ingredient individually

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i’ll just give an example

viscid dirge
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what do you reffer to as ingredients?

tight magnet
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you have tomato, lettuce, cucumber, lemon

u could mix to make a salad, or eat each one individually

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both same outcome

viscid dirge
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if you fry or boil them it's not the same thing

tight magnet
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or you have a steak, rice, broccoli, you could eat each one or mix together

native wagon
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our characters dont have taste buds and think every food taste the same lol

viscid dirge
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that's what I'm saying

digital saffron
tight magnet
native wagon
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eating raw vegetables without any risk of food poisoning logic.

crisp quail
viscid dirge
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raw carrots with broccoli are not the same as fried carrots / brocolli
their nutrients are almost half the value compared to the raw form

tight magnet
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sure but i never mentioned anything needing to be raw

viscid dirge
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any raw vegetable that is proccesed will lose some of it's nutritional value

tight magnet
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a pizza is no different than bread, tomato sauce, cheese individually

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that’s my argument

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nothing about raw stuff

viscid dirge
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let me reiterate any raw food that is proccesed will be altered in terms of nutritional value

native wagon
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growing mushrooms for a new farming skill would add a nice touch to long term survival

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mushrooms that could spawn in stores or canned mushrooms if you are too scared to eat wild ones instead.

tight magnet
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i rly want more multiplayer choices instead of everyone kinda having the same goal

like kenshi

viscid dirge
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?

tight magnet
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nothing to rly trade in mp

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and rly janky to plan raids esp if trying to be sneaky

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only rly works in 3d

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sad

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i’ll see in b42 cuz so far i could see myself trading a cow with great genetics

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but that’s all i could think of rn

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once modular electronics get more worked on and if wine is ever gonna be useful then i could be taking advantage of those too

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same with that one vending machine video if we get anything like that

inland mica
#

sell Spiffos and merch if you can get your hands on all them or the best items if it’s a player that recently joined

crisp quail
inland mica
#

put Christmas hats on our animals when the time comes

native wagon
#

celebrating Christmas in PZ would add a nice touch and wonder if Santa will give us some Christmas gifts

viscid dirge
#

in wilderness survival I think steel and anything metal related will be of high value for traders

#

if a server runs wilderness maps

#

mostly anything high end crafting can produce

tight magnet
#

yeah still yet to see what highest level crafting gets you

#

tho might just be things we can find

viscid dirge
#

and this can become valid for normal servers if no loot or very low loot settings are desired

inland mica
#

cigarettes will always be in demand

tight magnet
#

thats prob easy to farm

#

well and find in general

#

but smoker getting nerfed in b42 pretty surte

viscid dirge
#

depends on the loot setting

tight magnet
viscid dirge
#

mhm

tight magnet
#

atleast thats what was shown in an old b42 video showing trait menu

#

i wonder if Kenshi 2 will come out before stable

inland mica
# tight magnet thats prob easy to farm

exactly. Once you monopolize that business early on in a server then everyone gonna come to you for cigarettes when they run out or there’s no loot respawn enabled

native wagon
#

smoking trait need a withdrawal so that the trait will disappear after not smoking for a while.

tight magnet
native wagon
#

foraging for cigarettes

viscid dirge
#

it can be grown now

inland mica
#

yup

viscid dirge
#

tobacco farming gonna be a thing

tight magnet
#

thast what we're talking abt

#

unless ur asking

#

yes

native wagon
#

chewing tobacco feature

tight magnet
#

they said theyre gonna add things to feed ur urge without actually being addicting

viscid dirge
#

2 points for smoker is fair

native wagon
#

perhaps some medication to treats nicotine withdrawls

viscid dirge
#

it was a free trait

native wagon
#

slow healer is a good trait

tight magnet
#

yeah its just perma infected

#

i still find it extremely crazy that they dont simply tweak some numbers for medical

#

instead of only changing for the overhaul

#

bc its so bad that literally any change helps it a lot

viscid dirge
#

yeah the medical is bad overall and not getting updated now is a little disappointing

#

but we can manage that with mods until they decide to overhaul it

inland mica
#

wait until we all get our hands pecked by aggressive chickens then we’ll all max out First Aid drunk

viscid dirge
#

I desperately believed that it's gonna get some attention but sadly not...

tight magnet
#

could be speaking too soon but if its not in b42 then ig for some reason they think if they wanna fix a little they have to fix the whole thing

#

maybe just to brand it as a huge medical overhaul update lol

viscid dirge
#

probably the same as for cooking and mechanics

#

smaller updates after b42

tight magnet
#

eh thats not as simple as medical

#

what does mechanics need a change for other than training exp?

digital saffron
#

maybe it will drop in november

viscid dirge
#

none are simple if you consider they are intertwined and interracting with the other

#

I am talking about the systems

viscid dirge
#

building different car parts

#

bodyworks

#

your own car from scratch

tight magnet
#

hopefully second part of estimate still gonna hold unhappy

viscid dirge
#

tunning different car parts, installing makeshifts armors and protections

tight magnet
viscid dirge
#

building your own cart / carriages with maybe horses in the future

#

ideas are plenty

#

besides the xp leveling

tight magnet
#

yeah the armor stuff fs

#

they said they plan

native wagon
#

ratmobile

crisp quail
crude blade
tight magnet
#

development started in like 2019

#

almost 6 years ago

#

they talked a while ago about progress moving along quick and features being done

crude blade
#

yeah but theyve not shown any gameplay except for like a few gifs of the base building and stuff like that

#

that makes it count as early to me

tight magnet
#

yeah bc they said they dont wanna show a lot

#

its not like pz

#

for them they want the surprise

#

we'll see tho bc stable could take till late 2025 or more

viscid dirge
#

ohh you think the stuff we see in thursdoids is everything we will get ? there are a lot of things happening in the background and worked on but they're not in a presentable format.
Not everything they are cooking is shown in the post

tight magnet
#

compare that to kenshi that showed like 5 things

#

we easily saw like 80% of the big stuff in b42

inland mica
#

it was over a year ago at least

crisp quail
#

was too valuable to keep

crude blade
#

i remember the rat with hair

crisp quail
inland mica
crisp quail
#

yeah!!! lol

crude blade
#

is the rat wearing underwear too or am i crazy

viscid dirge
viscid dirge
#

that's not the same with early access

tight magnet
#

im confused all i said was just bc kenshi didnt show much doesnt mean its early

austere pond
inland mica
viscid dirge
#

I don't know if it's early or not but most companies don't show much of a game that's gonna release in a full format, they tease and hype but it's carefully planned out

crude blade
#

theres tons of animations in the files that they wouldnt even be able to use until build 45 or something like the funny pillow one

crisp quail
viscid dirge
#

you won't see much or maybe nothing from GTA VI

inland mica
#

Occurred on October 15, 2022 / Saint-Sauveur, Quebec, Canada

Rocky a rescued raccoon was spending a few days inside the house to recover from an injury. As he was recovering he was getting very naughty. You can't keep raccoons inside for very long, they are not pets. And here is why! Rocky has since been released outside and now lives in the Ca...

▶ Play video
visual haven
crisp quail
visual haven
#

But I am proud of you for quitting spiffo ❤️

crisp quail
#

just weird , kind of like when u see people on tv smoke in some settings it looks like it would be good or something

visual haven
#

Ohhh fair

native wagon
#

glad I never smoked anything in my life

visual haven
#

I luckily never started

crisp quail
#

ya, I PROUD of you guys

native wagon
#

I dont even drink alcohol

visual haven
#

I stopped drinking in 2019 (not because I had a problem but because I hated hangovers)

crisp quail
#

bruh i stopped too like right before covid lol

visual haven
#

😁

crisp quail
visual haven
#

Probably for the best, it is so expensive

#

Stopped drinking pop/soda in 2016

#

So worth

tight magnet
#

Like 40g sugar in 1 can lol

visual haven
#

Yea it is insane

crisp quail
#

yah theyre so sugary

#

could it at least come with our own sugar to add lol

#

now lets make sparkle water in pz

tight magnet
#

honestly why not

visual haven
#

PZ soda fountain when drunk

crisp quail
#

lol

tight magnet
#

alteast should add some functionality to some sprites like popcorn machines

visual haven
#

That would be neat

#

Need a functional cotton candy machine 😁

crisp quail
#

like some crumbs of popcorn

native wagon
#

popcorn maker machines would be excellent

#

soda dispenser being functional would also add some nice quality of life .

crisp quail
#

for the rat dairy farm and the 3 cheeses

opaque jewel
austere pond
#

We could fill them with beer

inland mica
#

fluid dispenser roulette. Bleach, clean water, tainted water, soda, juice, or alcohol

crisp quail
#

lol

#

that would be fun

#

then berry roulette

inland mica
#

mushroom roulette

native wagon
#

psychadellic mushrooms in pz would be funny to have and make characters have a trip of thier own

tight magnet
native wagon
#

you would think smell or taste will give it away

viscid dirge
#

long time ago

crisp quail
#

that would be horrible lol

viscid dirge
#

It was

tight magnet
#

chat should i start

#

sounds trendy

crisp quail
inland mica
#

I started taking pills, smoking, and drinking back in July 2022 but then I stopped playing PZ sometime in the middle of 2024

tight magnet
#

everyone here got some lore bruh

crisp quail
#

Lmao

#

Our pz char lore

viscid dirge
#

I knew it

#

It's either true or the wiki is misleading

#

but I clearly remember reading somewhere about it

#

and the page was updated this month

tight magnet
#

don’t remember ever reading about it

#

besides them saying they plan to

#

but never a time

#

for overhaul^

#

never seen anything on tweaks tho

inland mica
#

pretty sure we would’ve read in the Thursdoids about details of a medical overhaul unless it’s a surprise or it was really in between the lines

#

perhaps the description was written early on and derived from here: https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/

Beyond this, however, is a much ‘smaller’ but still extremely cool update that’ll drop before NPCs, that will release during the push toward an NPC release… It will serve several important purposes: 1) To balance a lot of the existing mechanics, particularly in relation to traits, professions, skills and other areas of the game that have been neglected or suffered some degradation during the years of development since they were introduced. Balancing traits and professions, medical system, and other stuff where it comes down to essentially tweaking numbers to make more builds viable or close up ‘free points’ exploits in character creation. Loot balancing and anything else that’s an easy balance but will help improve the game also fits in here…

still doesn’t indicate if or when the medical overhaul will happen since they were still planning out everything when the blog post was written

Howdy survivors! Another crazy week for us, we’re still in a bit of a daze! Just a few more days until the entire team are back together after the various international holiday periods have all come to an end, and we’re looking exceedingly forward to fixing up a few of the big issues that have […]

vast nexus
#

4 days remaining until next dev blog

#

5.6k comments 👀

tight magnet
#

i don’t think it ever reached 6k

vast nexus
#

If we make it to 6k they should totally release b42

visual haven
#

Maybe

#

but I will settle for a

nocturne arrow
#

Release B43 first

inland mica
inland mica
visual haven
#

RJ IS a good boy 😁

viscid dirge
#

Yeah I know that's why I said either the wiki editor has better inside infor

#

or it's wrong and misleading

#

should be checked

#

that's why it sprung to mind in last night discussion

still marlin
#

3 days remain

strange steppe
#

Generally they relese a video trailer when a new build is released, but I don't remember if this happen in unstable or stable.

viscid dirge
#

some announcement will be made before release I guess

strange steppe
#

If we need to achieve 6000..

As they said we should have a team that is working on B42 and one that is working on human NPC ai.

Working on B42 also imply working on NPC ai too at moment animals are a kind of NPC.

I'm wondering if they will talk and give some news about the progress of this second team (that is working on NPC) before stable drop or they will update us only after 42 is ufficial released.

I mean I know don't make to much sense talk about something that theorically is part of 43, but at the moment the "two works" are going forward at same time could be cool have some news, like know if all are going as expected or they encounter some difficulties.

vast nexus
#

We probably won’t get any further updates on human npcs until after b42 hits stable

viscid dirge
#

if it's not in a somewhat polished / finished state, you ain't gonna see it

#

Everything that you see in blog posts are mostly finished stuff

#

Like the UIs for crafting, the skills, player animation at the workstations, glow-ups, etc.

#

And this information can be given to us, because we ca see the end results of that work, it's not just a wall of text

tired granite
#

But did they say anything about durability of the tools?

strange steppe
#

Do you mean items we must use to craft others one?

#

Also I wonder if crafting stations will need maintenance or will have a anche to break 🤔

strange steppe
#

May be is talking about items used in crafting, like hammer 🔨 ecc

viscid dirge
#

some primitive tools will have low durability example wooden tongs used in blacksmithing / smelting

#

breaks after first use

#

if that answers your question

viscid dirge
strange steppe
#

Yes, I think it makes sense.

Hope in a way to "repair" or "maintain" them without a reduction of their total life.

viscid dirge
#

again, don't this so

#

just like repair works on weapons should work on other items / stations as well

sage stump
#

If there is such a thing I doubt it would apply to every station

#

I don't think people typically have to worry about their table suddenly collapsing unless they've had it for years

sage stump
viscid dirge
#

yeah because I was gonna say I was mostly talking about machines

#

like generators that run non-stop

sage stump
#

Yeah, machines make sense to need maintenance but tables don't really

vast nexus
#

I think there was something about the new makeshift weapons, where parts can break off?

sage stump
#

Beyond replenishing supplies, but that's separate from the station itself

vast nexus
#

I forgot there was new generators coming too

#

The new newspaper articles are going to be interesting

inland mica
#

can’t wait to read the newspaper Pat wrote about of a separate Ligma outbreak within the Exclusion Zone

crisp quail
#

lol

#

make brand of beans called PAT ligma beans

viscid dirge
#

tables no, seems not relevant to require maintenance

fallow dove
#

drunk thursdoid this week

inner idol
#

Gib next thursdoid, can't wait anymore 👉👈

gaunt cloak
crisp quail
viscid dirge
#

next blog should be interesting

crisp quail
inner idol
#

What's ligma?

strange steppe
#

Wrong question

#

I live others answer to that 😄

crisp quail
#

lol im not doing it

strange steppe
#

Pat should...

crisp quail
#

one of you guys explain it lol

inland mica
#

was waiting for someone to tell them ded

crisp quail
#

Yea lmao

native wagon
#

would be funny if the next blog post turns out to be a public build

icy orbit
inland mica
crisp quail
strange steppe
crisp quail
#

lol someone would take it so personally

#

i was gonna say do it for april fools but

strange steppe
# crisp quail i was gonna say do it for april fools but

I was 🤔thinking that's too😁...

But technically should be the last thursdoid of the month... That limitation make this difficult.

Unless they said this on end of March saying it will released on 1 April without doing it and than they go in totally radio silence until the end of April, when Pat release is LIGMA Thursodid.

visual haven
#

LigmaZ

#

Is gonna be the title

tired granite
inland mica
#

low condition hammers will probably decrease crafting speed or the chance of something being successfully crafted/repaired

visual haven
#

We getting 'er done

crisp quail
#

we need 6666

native wagon
#

mark of the beast

tight magnet
#

can we all agree to stop messages at 6666

crisp quail
tight magnet
#

well prob won’t even make it

crude blade
#

we must start more controversy

inland mica
#

or they'll be genuinely unaware that we want the message count to stick to 6666

#

we should spam a bunch of Spiffo emotes to get us to the finish line

tight magnet
crisp quail
#

noo that doesnt count lol!!

#

also wed probably get grounded lol

inland mica
tight magnet
viscid dirge
inland mica
#

gonna give some of these out to players in MP servers

viscid dirge
#

bomb this thread with all the wrong, misleading information you can find

crisp quail
visual haven
tight magnet
#

i wonder if we will see the new drunk effect

inland mica
#

and if we can pass out after excess consumption

#

then the zombies will come and feed

tight magnet
#

that would be cool

viscid dirge
#

seriously

tight magnet
#

is there any benefit rn to drinking in pz

viscid dirge
#

stress

visual haven
#

insta-sleepy

viscid dirge
#

and boredom reduction

crisp quail
austere pond
viscid dirge
#

fatigue gets up, yeah

inland mica
#

calories too

tight magnet
#

i don’t mind it being more negative than positive

austere pond
#

I have never drink alcohol in my life. Is it true that it makes you super tired in like five minutes or is the game lying to me?

viscid dirge
#

boosts unhappiness

#

that's a lie right there

visual haven
#

also fun things happen when you are drunk and you try to drive in project zomboid

visual haven
crisp quail
#

im already bad driver in pz cause of the iso view lol

tight magnet
#

still have no idea why the stat is called unhappiness and not happiness

visual haven
#

holy moly

inland mica
viscid dirge
#

up I drink and drive

tight magnet
#

“lowers happiness” is way easier sounding than “highers unhappiness”

visual haven
crisp quail
#

rofl

#

i already has that irl

viscid dirge
#

yeah

#

died 7-8 times in game that way

visual haven
#

that is wild

inland mica
#

I hope there’s more tripping and falling when our characters are drunk (similar to sprinters)

visual haven
#

if I am drinking in PZ I don't leave the safehouse

viscid dirge
#

yes been playing it a long time now and while we had our own server going, we had drink and drive events

#

fun times

viscid dirge
tight magnet
#

my point is still there

inland mica
#

anybody remember if they mentioned that the alcoholic trait would be brought back? Was it like "free points," which is why they removed it?

visual haven
#

I don't think they mentioned it specifically, but I do know they are doing sweeping changes to the traits to fix free point traits

#

so I'd imagine if it came back it would no longer be the case

bitter hare
#

Besides conspicuous, what traits are considered free points?

vast nexus
#

Make characters who take the smoker trait, have a smoker cough

inland mica
#

high thirst and unlucky too

bitter hare
#

Really? I stopped using smoker because I found it annoying

#

I do love high thirst though

viscid dirge
#

prone to ilness

crude blade
#

i started taking it and then immediately forgetting and wondering why my character keeps getting anxious lol

visual haven
#

most traits are about how much you want to micro manage

crude blade
#

slow healer is also pretty free

inland mica
#

thin skinned is another free trait

viscid dirge
#

short sighted

#

the malus can be nullified with glasses

inland mica
#

slow reader if playing SP

visual haven
#

also slow reader if playing MP on a server with quick read speed 😄

viscid dirge
#

most have and it's free points there

#

in SP it will take some time especially with higher level skillbooks

inland mica
viscid dirge
#

there was a mod with a trait called allergic which made you sneeze randomly

inland mica
#

weak stomach is also free points

crisp quail
#

but my rotten and burnt meals!

visual haven
inland mica
#

trying to sneak by a horde then you let one rip unintentionally

visual haven
inland mica
#

200 tile sound radius

crisp quail
#

people would be so annoying in mp with that

viscid dirge
#

ohh the laughter

crisp quail
#

"banned because of abusing flatulence"

viscid dirge
#

if this happens while someone streams

crisp quail
#

lol theres no way

viscid dirge
#

it will be the legendary horde summoning fart

inland mica
#

since they're adding dynamic sounds, they can make the fart echo in a basement

#

that'll be one way to lure all the zombies out lol

crisp quail
#

lol

inland mica
viscid dirge
#

playing in MP and not seeing the chars only to hear then the farts behind the woods and zombie smashing sounds alongside

visual haven
#

😂

inland mica
#

could have players let out silent, but deadly farts too then the characters around them will get nauseous. "Blame it on the dead corpses around us!"

#

"what corpses?"

viscid dirge
#

every time a fart is let out, a child laughs

native wagon
#

farting leading to zombies knowing where you are

native wagon
#

burping after eating

viscid dirge
#

^TOP

inland mica
vast nexus
#

If someone lets out a fart the cod zombies teddy bear laugh, from the random box plays. Except zombies in a 200 tile radius then smell your location.

inland mica
#

and they're all spiky sprinters

vast nexus
#

Can of beans becoming the new mp raiding meta

inland mica
#

also hoping the devs add Whoopie Cushions so we can use those as a detection system or superior noise makers to attract zombies when players inadvertently step on them

crisp quail
#

oo like a terraria reference the whoopie cushion lol

visual haven
quick patrol
#

Spinfo

native wagon
#

whoopie cushion as a distraction tool if a zombie steps on one

tiny parcel
cyan quartz
#

To be fair

inland mica
#

“this is how you lived happily ever after”

visual haven
#

"this is how your curled up in a ball and ceased existence"

#

So in discord I have a folder filled with game discords, but PZ discord does not live there. PZ discord usually holds a spot near the top of the list 🥰

sage stump
#

Mine is in the game folder

#

No special treatment for anyone, nothing trumps organization

twilit bloom
#

Top of the zombie folder

visual haven
inland mica
#

I have one serious Discord account dedicated to PZ then I have another account for everything else

edit: I merely jest drunk

crisp quail
#

Knox theories!

visual haven
#

I can't be bothered to have multiple accounts, that sounds like way too much effort

inland mica
#

1 Steam account with only PZ in the game library too drunk

visual haven
#

I was thinking about doing this

#

I kind of want to have a second account running so I can admin on a separate computer while I am playing with friends

#

I don't like having admin on the character I am playing so I have a seperate admin login and it is a pain to go back and forth

gaunt cloak
#

Just need to wait for three days until the next Thursdoid

slate vale
tight magnet
#

i just play zomboid mobile with admin running on pc drunk

visual haven
#

just need to buy another copy of PZ

slate vale
inland mica
visual haven
vast nexus
#

I totally forgot that the devs talked about pre apocalypse professions retiring into post apocalypse professions as time ticks on in game. I hope that feature is in the unstable build

viscid dirge
#

they said that they are revamping the occupations and traits as well

#

for this 42

#

unstable release

#

some traits will be nerfed

#

ex smoker

vast nexus
#

Yeah I knew about the traits but forgot about the professions, it'll be great to have servers that run years into the apocolypse with post apocolypse professions

viscid dirge
#

more on that maybe later in beta phase

#

after MP drops sometime hopefully next year, but that's pure speculation on my part

vast nexus
#

I do think it will but likely 6+ months after initial unstable release, but I guess it depends how many bugs and changes they need to fix, plus all the other stuff they need to implement before MP

#

But ill be happy with SP for the time being.

viscid dirge
#

before anyone takes on MP, I always suggest exploring the game in SP and understanding it first.

strange steppe
#

Honeslty "B42 unstable with animals" and "Bandits mod" would be already an epic upgrade until multiplayer will be available again.

(Also if bandits as other mods will require some times to be updated first..)

vast nexus
#

I cant wait to see what sort of modded maps are going to pop up with basements and skyscrapers

strange steppe
#

There is a map that add metro and sewer but is a standalone...

That woudl be very cool as "basament sub map" and I think author will try to implement this in b42.

vast nexus
#

Yeah ive played the metro map, its decent

strange steppe
#

In my opinion would be cool a way to randomise the position of modded maps in wilderness area.. on away that also the position of these modded map would be always random.

So coding something on a way that when X maps mods are loaded, than these maps are assigned to random coordinates one for time, and avoiding region already taken.
(Talking about random wilderness out of vanilla map limit).

But I don't think Devs have talked about something like that, I wonder if would possible implement something like this coding wise.

still marlin
vast nexus
viscid dirge
#
  • other NPC mods with new AI
strange steppe
#

Damn man...

Yes I quote this ☝️

viscid dirge
#

bandits with animals like wolfs and dogs that hunt you down

#

all on the new AI

#

ideas are endless

#

game can be blown way outta proportions

still marlin
vast nexus
viscid dirge
#

I don't know if the modder will do that but it will be a nice thing to see for sure

#

yup, we run the hardest survival playthroughs on our server way back last year with mostly no loot and all the hardcore mods

strange steppe
vast nexus
#

Pretty much confirmed tbh, unless something changes by next dev blog

strange steppe
#

Yeah I'm pretty sure will go out with B42, but I don't know if will be with stable or unstable...

vast nexus
#

Yeah not sure when but it seems it will definetly come to b42 at some point

viscid dirge
#

let

#

let's wait for the next thursdoid, we will get a better picture and more info on the build

vast nexus
#

keeping my fingers crossed for a chunky dev blog this week

viscid dirge
#

I've said it before, imo, the feature still being worked / polished / tested on is the Building UI

vast nexus
#

Mhm, I think there might be a good chance we will see it this week

viscid dirge
#

if we get to see it, then it's mostly finished

#

which brings us closer to a release

vast nexus
#

If not this blog then likely the next if the build isnt complete

viscid dirge
#

well besides that feature, it's mostly closed beta testing so I think the build is complete

#

depends on the amount of serious bugs they need to fix I guess

#

can'

vast nexus
#

Not sure how long theve been doing wider closed testing, but I can see them needing another month of testing

viscid dirge
#

can't roll out a beta that breaks every 10 mins

#

it won't be fun or enjoyable to anyone

#

as I said, depends on the amount of stuff that needs fixing

vast nexus
#

2 more days until we find out

knotty saffron
#

We'll get it on new years eve

toxic dragon
strange steppe
#

I was thinking on how much could be interesting the "persistent server" and "spefcilized profession" in multiplayer when it will be on...

I prefer single player but imagine players that craft stuff and keep them on their base, protected by other players that collaborate with these players to obtain andvances crafted stuff.
Now imagine these players that must defend what they craft form other players that want assault it for take that stuff that they are not able to craft.

Players that act like bandits to one side and players collaborate together to create more advanced stuff, defending it with walls ecc...

This will open to interesting stories..

Also players that attire zombies orde to assault well protected base... (TWD)....

It seems all interesting...

young ivy
#

what if build 42 never actually existed

still marlin
#

Maybe the real build 42 was the friends we made along the way

strange steppe
#

In that case as other said "ligma z" would be a perfect title for the next thurdoid if they confirm that build 42 never actually existed...

#

But I prefer think to what Pat said...

B42 is ready from months... But IS is keeping it unreleased playing it because they are greedy.

Also every time someone ask "when B42 release?" The build is delayed by two weeks so that we can learn the importance of waiting...

It's an important lesson..

still marlin
#

in that case we ain’t ever seeing it lol

granite karma
gaunt cloak
viscid dirge
#

there is no point in talking about it as long as 2024 is not over

still marlin
#

if every time someone’s ask it gets added two weeks

viscid dirge
#

people indeed will get angry and talk everywhere about it if no unstable is released this year

still marlin
#

My bad if that came across wrong

viscid dirge
#

that's a joke at best

#

he was trolling it think

#

so imo any further discussions on the matter are pointless

strange steppe
#

I was joking, I think he was too... But yes, Halloween is coming so we'll get some info soon.

granite karma
tight magnet
viscid dirge
#

I guess the team behind it are UI designers

tight magnet
#

yeah but like nothing is on hold bc of the build menu

viscid dirge
#

the build is on hold bc of that lol

#

it'st he final must have feature they stated it must be in the unstable

granite karma
#

It doesn't need to be 100% finished, mind

#

Just up to a state of being usable

#

The polish can come later, never too late for an edit

sage stump
#

Polish language confirmed, too late for an edit

tight magnet
#

TIGS waiting in the corner for the ui to be finished to go home while they did all their work already unhappy

viscid dirge
#

no ofc not but it still was being worked on last month the blog rolled out

#

and I guess if it was operational we should have seen it

tight magnet
#

my biggest worry for unstable release is how many people will think its the full release and treat it like that lol

#

like forget its unstable

viscid dirge
#

like the rest of the UIs we saw in last posts

tight magnet
#

complaining in and out

viscid dirge
#

mostly finished I believe

vast nexus
#

we are 69 comments away from 6k

viscid dirge
#

for their minds

flint adder
#

There will be people who complain about literally anything, justified or not

proud osprey
flint adder
#

I am excited to see UI improvements tho! I'm curious about if it'll be more stylized than the generic style we have now, but in all honesty I like the generic style

still marlin
#

I keep hearing talks of build menu, is this like the mod build menu? A new UI where we can build new items

viscid dirge
#

new structures yes

#

atm you need to right click for the context menu to appear

still marlin
#

sounds pretty cool

viscid dirge
#

yup

#

that's what this discussion is about

#

this new feature needs to be operational for b42 beta

bold prawn
#

(don't mind me, just doing my part so we can reach 6k comments)

tight magnet
#

sad don’t think we’ll reach 6666

proud osprey
#

We yap, not because we can but because we must

granite karma
#

Please don't just spam the channel for the sake of the post count

tight magnet
proud osprey
#

I did intend that comment to mean actual discussion, to clarify

granite karma
proud osprey
#

thinking I'm getting mixed messages here, nasKo...

#

oh those are two separate images omegalul

#

Also, question for people proficient with modding, how feasible would it be to change thrown objects like molotovs and pipe bombs to a 3d model instead of the current pngs?

austere pond
#

I kinda want to see how easy it is to make new newspapers and stuff like that. Could be a fun thing to mod

austere pond
tight magnet
#

for ui

austere pond
#

I think I saw it like... Months ago. I don't remember how it works lol

tight magnet
# austere pond I think I saw it like... Months ago. I don't remember how it works lol

Hey all, here again for the March Thursdoid. Lots of stuff from lots of different areas of the game this time, we do hope you enjoy. STRIKE A POSE We’ve mentioned the fact that Build 42 will have a variety of readable materials that you can loot and inspect, but we hadn’t shown them off […]

proud osprey
tight magnet
#

wait till shot arrows become a thing then ask

proud osprey
# crude blade i dont think its possible yet

I figure for a model with movement it wouldn't be possible since there's nothing like it in the game currently but even a static model floating like the current png wouldn't be possible?

proud osprey
crude blade
#

the only things that can be 3d in the game are vehicles and dropped objects i think

#

throwing objects is so old that im pretty sure its impossible to really do anything with them

proud osprey
#

Aaah, yeah that makes sense

#

It really doesn't seem like it's had much work done on it since it's addition based on how it currently operates

tight magnet
#

i wanna make clay bricks with pottery and throw them

crude blade
#

i think the fire update might have included updates to thrown objects but i cant remember

#

and the fire stuff has been on hold for a while

crisp quail
#

i told you guys we dget grounded!!!

#

i wonder if animals make foraging locations scarce , will they eat our sage?!

tidal nova
#

I have a question for the devs that doesn't pertain to B42 necessarily. Let me know if it's already been addressed in a previous news blog or etc.

Will the zombies, at some point in the future, get an upgrade on their attacks? By that I mean, instead of trying the old lunge at the player with both arms and going in for the bite they will, for example: attempt to grab the player by the arm with one hand, or both, to either slow them down/pull them back into a lagging horde?

Just an interesting thought experiment I had while on the shower.

flint adder
#

I mean the only thing I can think of for throwing 3D objects is creating a 'car' from the player that travels in a direction then explodes lol

tight magnet
flint adder
tidal nova
#

I'll have to read back on GrappleTech, in that case!

flint adder
#

I would love for more zombie threats too. There are mods that do this, but we need hordes to fuck shit up for the player

spiral python
#

so I'd say we are getting that for sure, just no word on when

#

but eventually

tidal nova
#

Yeah, hopefully. Thanks for the replies!

flint adder
#

Ragdolls would be fun ☺️

crisp quail
flint adder
#

When a zombie is killed it could ragdoll, then after it has fallen into place the 'dead body image cache' can do its magic

spiral python
#

until the body gets interacted with again

#

gulp

#

I fear for the sanity

crisp quail
#

ragdoll chickens !

spiral python
#

because of the insanity

flint adder
#

Well Ideally for performance reasons you probably cant walk into ragdolls Elden Ring style lol

#

I've noticed in the recent videos that the dead bodies are rendered at full resolution, so maybe that's an option or corpses are full proper 3D models now?

crisp quail
#

yah i noticed that too , they look so good