#Heat of the Night

1 messages · Page 4 of 1

crisp quail
visual haven
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I need this

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zomsicles

still marlin
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What if there was parody walking dead VHS set called the crawling alive

toxic dragon
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Wires?

Redstone?

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(Nah, please don't take me seriously.)

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Actually, if Project Zomboid has redstone / wiring / logic gate mechanism in the game, what would the game play like?

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Contraptions like setting off molotovs from a far distance would be cool.

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Or, we can route zombies to path towards us, and then trap them in.

crisp quail
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awh shit were getting redstone?!

ashen fossil
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how is maintenance a part of combat???

toxic dragon
toxic dragon
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Fair. I guess "Maintenance" is only weapons-specific.

ashen fossil
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oh wait i see

toxic dragon
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That means, "Maintenance" is the "durability" of your weapons.

ashen fossil
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yeah they shouldve called it weapon maintainance instead

toxic dragon
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Probably the name is too long, so they shortened it to "Maintenance".

ashen fossil
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🤷‍♂️

gaunt cloak
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But don't be like that other guy I argued with on Reddit who couldn't understand the difference between signals and electricity.

sage stump
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Zedstone

nocturne oriole
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Make all the redstone nerds live the electroBOOM experience

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10 year character lost to faulty wiring in an AC

gaunt cloak
twilit bloom
gaunt cloak
twilit bloom
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Aye

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Makes sense for bladed weapons but i feel like its hard to use a blunt object the wrong way 😅

crisp quail
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sheet have stashes?

viscid dirge
twilit bloom
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Tbh id say ditch it altogether and let the relevant combat and crafting stats govern this stuff. Long blunt stat would determine durbility loss of a baseball bat and woodworking or whatever would determine repair amount

final hazel
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You can also throw your voice to move zombies if you have two walkie talkies, so the sort of foundation for electrically powered traps is definitely there

inland mica
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zedstone and remote-detonated traps are inferior. You really just need a couple of rakes

gaunt cloak
flint adder
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I dunno I kinda like the mantinence skill

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It feels like a level up in general combat prowess (even though that's not what it represents haha)

final hazel
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usually duffel stashes just spawn a lootable bag as an item on the ground

inland mica
viscid dirge
viscid dirge
viscid dirge
twilit bloom
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Haha yeah it's always gonna feel that way as long as it levels up from crushin skulls. Partly why it makes sense to me to just hide it all within the respective skills

final hazel
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that a zombie/another player or an animal has infiltrated your base

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Maybe automated drinkers and feeders so that the animals on the base do not die while you are looting somewhere

viscid dirge
young crane
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When are we gonna get NPC squirrels? On occasion when you chop a tree down, a squirrel runs out. squirrel

fiery socket
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Wait that's actually a very good idea

toxic dragon
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Hell no, today is a bad day for me to read.

grizzled goblet
inland mica
quaint finch
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if a pregnant woman becomes zombified, what happens to the baby?

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does the baby become a zombie, die normally, stay alive or some sorta inbetween?

sage stump
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I imagine pregnant women don't exist in the lore & the answer is 🤷🏾

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Curious whether there'll be a more concrete answer though

quick patrol
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There won't be, cheers

gusty kite
sage stump
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Now this, I support

sage stump
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Unrelated to lore, but something I've been thinking abt lately & unsure if I've brought it up: I hope with the reintroduction of NPCs we see more options for customization of character appearances

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I pray that every survivor of the same sex sharing a face will someday be a thing of the past 🙏🏾

cyan quartz
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Kids don't exist in Project Zomboid so I don't see why babies would either. You guys are messed up

flint adder
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I think it started as a joke and somebody took it way too seriously lmao

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It's weird

sage stump
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Nothing was discussed in detail in this conversation so idk what's messed up about this exchange lol

quick patrol
austere pond
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That means making new faces would be really easy

sage stump
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I'd be okay with the faces staying low quality but still being distinctive, but I'm not an artist so idk how difficult that'd be (to make them distinctive)

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I guess it doesn't matter for gameplay, but there is that one Java mod for enhanced zoom

frozen sphinx
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Thats kinda not a priority, right?

crisp quail
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dont take away our oven mitts

sage stump
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Don't be ridiculous, juanse; I speak only of the top priorities of gamers: decoration and customization

crisp quail
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oo yah decor lol

tiny parcel
crude blade
sage stump
austere pond
crude blade
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lmao

quick patrol
quick patrol
tiny parcel
crude blade
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i have it all pretty much fully functioning but i cant really figure out what to do with the vanilla faces because theyre so simple

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i want to have at least a few vanilla ones but i was gonna add the rest in my retexture mod

tiny parcel
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my ideawas to have separate features just like those Mii for the Nintendo Wii, hence the name, where you pick eyes, mouth and so on

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But that's a nigtmare for make up

crude blade
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yeahh

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im planning on just having the option to pick between faces and then another dropdown with stuff like freckles

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i cant really think of anything else to add to the 2nd option though

austere pond
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Scars maybe?

crude blade
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i wanted to do that but its probably better for rp to have scars be makeup and stuff that you can change ingame so im not sure

tiny parcel
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wrinkles

crisp quail
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more clown makeup options?!

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wheres our 90s tribal tattoos too lol

crude blade
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i saw a mod that adds scars as an addon to the tattoo mod but uses its own "character customisation" item which is probably the best way of doing it i think

inland mica
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can you make a headless option? When (or if) horses get added, I would like to RP as the Headless Horseman

visual haven
visual haven
crisp quail
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LOL

austere pond
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Can't believe there's no tattoos in the game yet smh

crisp quail
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wait did we mean the actual barbwire tat or the movie lol

crude blade
visual haven
remote ivy
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B42 WILL be this month I just know it

gaunt cloak
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My bet's still on November, otherwise, December

austere pond
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My bet is 2025. By the way, they won't give us a date. We won't get a "it'll come out next month guy. Promise!". They probably won't tell us until everything is done and the only thing left is putting it on Steam. So don't expect a date in a thursdoid smh

inland mica
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on a more important note: what we can expect this month, however, is our Spiffo 2.0 plushies being delivered

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and we’ll get a can of beans from 1993 like Soul Filcher promised drunk

crisp quail
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better contain each toebean from every tis member or im gonna cry

gaunt cloak
inland mica
viscid dirge
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Would be a fantastic and huge surprise to see it out on Halloween

native wagon
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2 more days and build 41 will be 5 years old

tiny parcel
quaint finch
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wtf time flies

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!roadmap

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:0 its dead, there is no more roadmap

native wagon
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Halloween blog post for this month is going to be very festive

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Trick or treat themed video would be funny

gaunt cloak
pulsar chasm
crisp quail
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unstable ya

final hazel
inland mica
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unstable gamers and unstable build —> two negatives make a positive

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spiffo 👍

visual haven
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Can't wait for real frog physics frog

slate vale
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There wont be B42 this month

slate vale
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B42 is secret

visual haven
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🤫

dense bramble
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If its not coming halloween, then just before Christmas. But this year for Sure.

nova pelican
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I still reckon based of the information I found ages ago that it'll come out this year just maybe mid December

pastel inlet
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february 30th

quaint finch
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October the 14th

native wagon
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If we don’t see build 42 in October we still got November left

viscid dirge
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and December

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well at least half of it

native wagon
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early December before the christmas holidays would logical.

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thursday before the christmas holidays would be our final blog post of the year.

viscid dirge
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ofc, first half of December to be more specific

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I honestly don't know why people are relating to thursdoids, they are basically development progress updates.

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Most likely B42 unstable announcement will be made outside of regular thursdoids posts.

native wagon
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build 41 didnt even release on a thurday.

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build 41 released on a Friday back in October of 2019

viscid dirge
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Doesn't matter also relating to B41 unstable, it was a different time. I believe when they feel it can be pushed to steam or other platforms, the announcement will come regardless of the blog or day of the week.

native wagon
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I really hope some content creators will get early access to build 42 that would a good sign the developers are getting more closer to completion

viscid dirge
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They will and most likely they have already but they cannot disclose anything related to it, I'm sure there is some policy regarding this and it's mainly for testing and feedback. You won't see content creators streaming videos of how nice it is to play B42 unstable while the rest boil over here 😉

viscid dirge
fallow dove
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I don't need youtubers to tell me build 42 is ready, the devs can do that in one sentence

native wagon
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maybe they will make an announcement 1 week before the players can finally get thier hands on build 42 unstable

inland mica
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or no announcement. Just drop it whenever then watch the chaos unfold

native wagon
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shadow release build 42

crisp quail
inland mica
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tears of joy I imagine

viscid dirge
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Just imagine waking up, opening reddit or disc and seeing hundreds of messages posts and all that, people unleashing chaos on socials 😛

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Nice experiment

nocturne oriole
tight magnet
# toxic dragon Contraptions like setting off molotovs from a far distance would be cool.

😂it always cracks me up when i see ppl want smth that is obv not being added and are so serious about it and give examples of stuff they’d do with it thinking it’s realistic

like “you should be able to do your own piping from the water plant down the city, it would add a lot of immersion”

or “imagine if you can hijack a plane and pilot it to a new city? i hope it gets added”

and then people reply with “actually, with the new system that was implemented this would be possible!”

not saying you actually hoped it was added cuz it was just a random thought with redstone or whatever but it just reminded me of everytime i see this happen😂

crisp quail
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like space stations?

gleaming ridge
visual haven
inland mica
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hopefully it revives the “posting a [insert popular show or movie]-related Project Zomboid meme every day until I don't feel like it anymore” Reddit posts again or posts like “Day … of locating Spiffo’s Secret Sauce”

young crane
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I'm sure once build 42 comes out we'll get zombie animal mods.

quiet spear
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it will be a surprise drop on the 31st

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i have spoken

patent void
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I remember genuinely thinking spiffo's secret sauce was real for so long 😭

visual haven
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It'll drop October 32nd

crisp quail
visual haven
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🤣

toxic dragon
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Nah, it's on a Thursday.

crisp quail
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thats sunday!!!

inland mica
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they probably meant February, March and/or November 2025

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there's new emotes for the server?

crisp quail
inland mica
crisp quail
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WHAT

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wait i gotta go spam them somewhere lol

inland mica
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I believe they added about 60 new ones. Very cool!

twilit bloom
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Wow there are a lot of em

crisp quail
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lol i love that

twilit bloom
inland mica
twilit bloom
crisp quail
inland mica
crisp quail
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lol

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spot the difference!

inland mica
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someone's shuffling all the emotes lol

crisp quail
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I KNOW Lol

twilit bloom
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B42 definitely impending lol

crisp quail
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im trying to look gosh

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STOP IT lol

inland mica
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bass and basselectricblack

crisp quail
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was that always there, now i dont remember

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Bob_Body wait i thought this was like a desk lol

inland mica
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guitar and guitaracoustic

twilit bloom
crisp quail
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its a human desk

inland mica
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it's bob_body

twilit bloom
crisp quail
twilit bloom
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Yeah defs bobs body texture

inland mica
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Spiffo and spiffo

inland mica
crisp quail
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noo lol

inland mica
crisp quail
austere pond
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These new emojis mean we are close to the release of B42. It was revealed to me in a dream

austere pond
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I literally just realized lol

inland mica
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what's nasKo cooking? Assuming he's the one that added five doors

crisp quail
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lol 5 doors

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which door do we go in

inland mica
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all of them, but in the most discreet way possible as demonstrated below:

crisp quail
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man my dumb self clicked someone profile earlier with a link that had that really loud lol

inland mica
#

you must've taken the Keen Hearing trait during customization

crisp quail
inland mica
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sunballz to fuel our mornings

crisp quail
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gotta eat your morning bowls of ballz

inland mica
viscid dirge
visual haven
granite karma
pastel inlet
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is there gonna be build 42 trailer

tidal nova
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Probably when/after it's fully released

quick patrol
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Old Five Door Nasko we call him

gaunt cloak
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Wait, I think this one was always there

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Why is there a "blank" emoji?

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Between bass and bleachbottlefilledwithwater

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All hail the map egg: map_egg

remote ivy
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Would you trade the life of your firstborn for B42

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I think it’s a good trade

viscid dirge
viscid dirge
inland mica
granite karma
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Yup at first I thought something's wrong with my internet

crisp quail
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lol

inland mica
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if you do five or six spaces initially (before inserting the fork), then Discord invalidates those spaces for some reason

granite karma
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yeah it's really handy sometimes

toxic dragon
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It makes sense since the Markdown syntax of making text italicized or boldfaced can be used in Discord messages. Like this with *asterisks*.

nocturne arrow
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"unstable build" this "unstable build" that
my brother in christ i am the one getting unstable from all the long waiting

crisp quail
inland mica
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a message with typical spacing so it helps to add the "blank" emote/emoji beforehand like in the first message I replied with (the phrase following "perhaps" being shifted to the right)

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blankblankblankjust something worth noting if you want your messages like that but vast majority of us aren't gonna go through all that unless you're doing text/emote art on Discord

inland mica
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and this gets you timed out lol

toxic dragon
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¯\_(ツ)_/¯

inland mica
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(╯°□°)╯︵ ┻━┻

young crane
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Just in time for build 42! My little survivor buddy will protect my desk

inland mica
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awesome! Glad your plush arrived unscathed from the shipping

crisp quail
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i had to buy one i can smother the shit out of

visual haven
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I want one

viscid dirge
nocturne arrow
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did you not read what i said

sage stump
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They referenced things in the message, of course they read it (but misunderstood)

olive iron
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We love the changes! Keep it up. More realistic the better.

pastel inlet
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wheres my cryocamera when i need it

forest wraith
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Are Thursdoids every 4 weeks or last Thursday of the month

cyan quartz
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Last thursday of the month

gaunt cloak
cyan quartz
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Oh really? Cool

native wagon
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Halloween is going to be excellent.

pastel inlet
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if unstable beta will release

nocturne arrow
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It better release before next year, or they will lose all credibility

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That being said, i could easily wait longer, but they've already said it will release before next year, so they should stick ot it

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Even if theres some bugs

fallow dove
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woe to the world, discord user aiden thinks indie stone doesn't have any credibility. what will we do with this development? panic

nocturne arrow
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point being, i'm not the only one who will think that if it happens

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plenty users who think it, videos and articles about it out there

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I'd be moreso worried about the future of development and community interaction from that point onwards

crisp quail
nocturne arrow
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🙏

pastel inlet
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praying for rat king to be in unstable beta

quick patrol
#

Unstable has been delayed due to an outbreak of ligma

crisp quail
#

lol

crisp quail
gaunt cloak
tidal nova
#

😂

crisp quail
#

pz community going from a 0 to 200 in 5

viscid dirge
crisp quail
#

i hope for december !

viscid dirge
strange steppe
#

I heard that with build 42 also animzed will be released.

Do you think make sense suppose that we will finally get much more animation mods like several animals and special zombies mods?

Or make complex animations mods will be still complex and a niche thing?

Just curious to see what people (like expert modders) think...

austere pond
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Tf is animzed?

visual haven
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Mod tools

crude blade
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replaces needing to do animation stuff in xml files 💀

austere pond
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Cool. I hope it's easy to use

sage stump
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“What is ligma?” Is what I would say, if I were some kind of fool

viscid dirge
#

sounds*+

sage stump
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I hope it's released on December 31st 2024, 11:59 PM UTC+12

viscid dirge
#

:))

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The most hilarious game launch in history

viscid dirge
#

still a gift, I would like to enjoy it sooner; until xmas, my eyes will have been enhanced biomechanically to withstand the damage

granite karma
final hazel
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With animzed it'll become a project freakyoid in a first week after build's release

nocturne arrow
#

🤫

granite karma
#

It'll get so much worse

crisp quail
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oh noo lool

inland mica
#

AnimZed and GrappleTech

crisp quail
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NOO lol

viscid dirge
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animzed is wild, can't wait to mess around

inland mica
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I wonder what the most popular mod on the workshop will be after those tools drop

viscid dirge
#

it will be a huge influx of all kind of mods

crisp quail
#

lmao

viscid dirge
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there was an insanely funny mod that added horses but it was such a joke, it mainly just generated views for any content creator showcasing it.

crisp quail
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i wouldnt mind a donkey or mule lol, love those little honkers

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but not to ride just to honk !

viscid dirge
#

carry stuff around

viscid dirge
#

yeah loooool

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that one

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:))))))

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good times....

viscid dirge
#

I remember my roommate DM-ing the modder on Steam and asked him where did he get his LSD from.

crisp quail
#

lol

inland mica
gaunt cloak
tiny parcel
nova pelican
#

Very unrelated but I'd like to direct everyone to the steam page for SUBNAUTICA 2, release date for early access next year

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I hope that B42 and SUBNAUTICA don't come out at the same time else I'm figuring out how to play 2 games at once

inland mica
quick patrol
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I had a huge submarine in Subnautica called The Shagmobile but uninstalled the game after a big fish made it blow up

nova pelican
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Relatable

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Also SUBNAUTICA 2 is going to have native multiplayer, I dunno if it will on early access however

(if that's the case then B42 and Subnautica have a lot of similarities...)

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I'm joking for that last part I'm excited to play B42 regardless of multiplayer

flint adder
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Here's hoping it's better than Below Zero!

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Below Zero was ok but the narrative just felt really bland

strange steppe
viscid dirge
nova pelican
viscid dirge
#

Some see this as disappointment but I'm guessing before we even get to play and test all the new mechanics / stuff in B42, the MP update will drop.

nova pelican
inland mica
viscid dirge
#

still with the ton of stuff added in this build, I think I won't miss MP

crisp quail
inland mica
#

gonna be interesting to see how a server is affected when 30+ players each have their own plot of land and are all raising livestock

crisp quail
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going to be like mc server lol

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"you dont need 500 chickens" me: yes

wanton shore
#

Isn't the game somewhat p2p?

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You could create a meta defense against people with weaker computers 🧠

crisp quail
#

lol thats so mean ahhaha

toxic dragon
#

So you're saying our skill attributes can be weakened based on how weak our computers are, with the lowest being 50% if you barely hit the minimum requirements, and 150% boost when you exceeded the recommended requirements?

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I now wanted to know if there are knockback levels when you swing a long blunt weapon at zombies.

native wagon
#

Books for teaching weapon skills and other skills that are lacking.

inland mica
twilit bloom
#

Does make logical sense though for books to provide insights that would increase the characters speed of development in a practical skill, as opposed to just straight up gaining a level or a chunk of XP

native wagon
#

Maintenance skill book

twilit bloom
#

Maybe combat related stuff could come from literature as perks. Could literally even call them "Insights" and it would be specific stuff like "your baseball bats take X amount less durability damage"

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Bit gamey though

austere pond
twilit bloom
#

⬆️

slate vale
#

There wont be B42 today

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Not today

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I saw stars are wrong

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No b42 today

inland mica
# twilit bloom Does make logical sense though for books to provide insights that would increase...

yeah, that does make sense. And I like the idea of “insights.” If one were to read up on literature such as Baseball for Dummies, then surely that would improve one’s form + technique and grant them knowledge on the best angles to swing, diminish strain on the arms, etc.. which would then translate to a slight XP boost to Long Blunt

but then wouldn’t it be too easy to level up Long Blunt in vanilla after that, especially if you take other XP-boosting traits and/or occupations?

twilit bloom
#

Like, just for another example you could have a first aid insight that speeds up bandaging or the increases the efficacy of a splint, stuff like that

spare tusk
#

oh man, I can't wait for my birthday blog post

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on the 23

inland mica
inland mica
twilit bloom
inland mica
crisp quail
#

Nice table

inland mica
#

carpentry 10 table

crisp quail
#

It has a drink rug

inland mica
#

or beermat

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saucers are for tea/coffee

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and I just noticed your pfp is a xenomorph carrying a pupper

inland mica
pastel inlet
crisp quail
crisp quail
inland mica
#

printed/acquired HottieZ magazines in every container should be a basement story

crisp quail
#

Lol ascii hottiez

inland vine
#

Will we have the ability to pet the animals? I just want to pet a cow.

nocturne arrow
#

Cows are for eating

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Not petting

sage stump
#

Here is your True Patriot Fact Check regardless:

inland vine
#

You hav emade my day! thank you

toxic dragon
#

What does the "Adam" mean in the context of Project Zomboid, from the tweet?

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You can't be a father in Project Zomboid.

sage stump
#

If you open the tweet in full, you'll see it links to a video. I imagine that has a person named Adam in it (the video is entitled “Chest organization control freak,” which may be a hint)

crisp quail
#

Can we hug them

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I wanna hug a shicken

young crane
crisp quail
#

amz or the other one lol

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the protagonist lol

fiery socket
cyan quartz
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I don't want to know what that means

nocturne arrow
#

ok since we're on the topic of babies/children existing in project zomboid

crisp quail
#

NOOOOO

nocturne arrow
#

i genuinely believe that the presence of child zomboids would make for an even more unsettling, grim experience, imo it'd only add to the gameplay

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imagine fighting off a group of child sprinters though

crisp quail
#

i think something like that should stay as a mod

nocturne arrow
#

or.. you know, a sandbox setting

crisp quail
#

i really dont wanna kill zombie kids

nocturne arrow
#

yes, thats why its a sandbox setting

crisp quail
#

it shoudl stay a mod lol

inland mica
nocturne arrow
#

unfortunate

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perhaps as a mod one day, then

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i dont think theres anything atm

gaunt cloak
nocturne arrow
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yeah

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i mean overall it'd just be great for the variety

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i wouldnt mind zombified dogs/cats either, even if that's a far fetch

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anyway how long do you guys think before unstable B42 releases?

final hazel
twilit bloom
nocturne arrow
#

its what would happen irl, shrug

nocturne arrow
#

but then there'd be no point in them existing

twilit bloom
#

Irl a zombie apocalypse wouldnt be a whole lot of fun. We're all here for fun

final hazel
nocturne arrow
nocturne arrow
#

i havent dabbled in mod stuff much

final hazel
#

Cataclysm: Dark Days Ahead has child zombies lol

inland mica
twilit bloom
#

So did a well known AAA game known as Dying light. Interestingly, the second installment didnt 😅

crisp quail
#

they ended up as a snack

nocturne arrow
#

i swear theres both a mod and a ingame challenge that has the same/similar name

final hazel
# nocturne arrow is that a mod?????

It's a separate game, this is what the vanilla challenge gets its' name from. There's also a mod called "CDDA Zombies" which adds CDDA-styled zombies to the game, which is probably what you're thinking of

nocturne arrow
#

rip

#

i could give the mod a shot, see if its any good

inland vine
inland mica
#

will the action of petting our animals diminish unhappiness? If yes, is it per each animal or is there a cooldown after petting the first animal?

inland mica
#

putting a chicken on my head or backpack then petting it as soon as the unhappiness moodle pops up

#

or I’ll just read Knapping Vol. 1 to my chickens

gaunt cloak
crisp quail
#

oh i aint jokes lol

gaunt cloak
# nocturne arrow rip

I mean, you could just try CDDA. The game's free to download. You just also have to deal with some clunky keyboard-oriented UI.

nocturne arrow
#

yeahi found out its an actual game but

#

i want that stuff to be in project zomboid, thats all

#

the CDDA zombies mod seems decent

final hazel
#

Pretty sure there's a sandbox setting to let a configurable amount of zombies be sprinters or crawlers

inland mica
#

and there will be options like that in B42

hot solstice
#

Когда 42 билд? Уже очень долго ждём.

inland mica
twilit bloom
#

I feel like something would have to go monumentally wrong for that statement not to hold. Even if that did happen, I know i wouldnt hold it against em

visual haven
#

I wouldn't either, but a lot of people would sadly

still marlin
inland mica
#

unstable

cyan quartz
#

I think they meant actual release but even so, development is not something you can clearly predict at all. Not meeting a date set out by one tweet for a free update is a stupid thing to get angry at anyone for. That being said, I do wish devs (for all games) wouldn't give out release estimates so freely, it puts pressure on them and gives people expectations and I don't see the point.

viscid dirge
#

We still have November and December, don't see the point discussing this.

strange steppe
#

Yeah, until they don't say clearly that release is delayed I think we are ok.

October is probably gone unless they are planning a special Halloween suprise..

... If not it will be probably released on November or December.

#

I'm very curious to see what community will bring on mod terms, B42 seems very inclined to enhance this aspects, several aspect of the build are open to various mods possibilities 💪

viscid dirge
#

First, let's hope some of the best mods from B41 will update to 42

strange steppe
#

It add another layer of fear that improve immersion, that obviously was already good previously on vanilla, but I love that increased difficulty.

viscid dirge
#

sadly only vanilla, maybe later some mods will update

strange steppe
#

Yeah but I confident "bandits" will be updated.. author known B42 is coming and is already working on some extra features so It will require time... But I think it will be updated

#

Anyway....
I'm curious to play B42 also only vanilla

#

Without mod, to understand better what is changed ecc

#

Will Basements be part of the unstable, right?

pastel inlet
strange steppe
#

If I remember correctly I read something about this...

I thinks it will not be possible when basament Will come out at first time...

But they didn't said this will be impossible on future.

pastel inlet
#

imagine digging tunnels under the whole map

quick patrol
#

This ain't Minecraft

pastel inlet
#

well

#

maybe a bit

inland mica
#

will Hot/Cold Cuppa return? Rather than players crafting them, maybe make it a rare find and with more unhappiness, stress, and fatigue removal

strange steppe
# pastel inlet well

Found ..

Devs:
"It’s also worth mentioning that in 42, or at least certainly its unstable release, you will not be able to tunnel or break down the external walls of underground structures. This is something it would be healthy for the engine to be able to do (although we’d never have Minecraft-style insta-tunnels in vanilla, clearly) but is probably a can of worms best opened later down the line"

So this will not be part of unstable for sure, but something less complex than what you can do on MC may be will be doable on future builds, or may be will be doable with mods.

https://projectzomboid.com/blog/news/2024/02/leapdoid/

Hey all, a good mix of things this ‘doid. Fun gameplay stuff, and a chunk of info we wanted to flag for modder-awareness and the more tech-minded amongst you. (Feel free to skip that bit to get to the more enticing gun stuff from Fenris that’s become its first application.) Onwards, then. HUNKER INNA BUNKER […]

pastel inlet
strange steppe
#

I wouldn't expect it soon from vanilla..

#

I think they have other priorities and the risk is to break something and you must spend time to fix it...,

...but may be some modders will make a try 👍

#

I'm more intrigued to what modders could do with basaments..🤔

Dreams would be special cities map with:

  • Metro (obviously not functional)
  • Sewers
  • Underground mallet (Toronto have one?)
  • ecc...

All linked... Would be 😎

viscid dirge
#

Sounds cool but maybe some dedicated modded map would be better instead

#

I'm curios if there will be an option to start a world without towns, or without most of them, just wilderness with 1-2 towns or no towns at all.

#

Mostly for wilderness playthroughs or semi-wilderness

nocturne arrow
#

could be you get spawned somewhere in the (almost) endless wilderness, and have to craft your way out of it before going on a journey to hopefully find the civilisation

viscid dirge
#

also very cool ideea

gaunt cloak
viscid dirge
#

there is a map mode for that just underground metro stations and such

gaunt cloak
viscid dirge
#

yes but that's a map, what I'm saying mostly implies an sandbox option to allow for the vanilla map to be generated upon start without any town or maybe just one, i.e Rosewood or Riverside, apart from that, it's all wilderness

strange steppe
strange steppe
# nocturne arrow could be you get spawned somewhere in the (almost) endless wilderness, and have ...

This would be interesting also for "Indie Stone" purpose:

This would open on "B42 multiplayer" and on "B43 and beyond single player" to medieval cities builded on the nowhere from ground up by players (or npc after B43).

I mean if all map would be wilderness all buildings and villages that you would find on that persistent server would be raised from players on months of playing.

Each building would have an history...

Sound cool.

digital saffron
#

is there still a chance for it to drop this month

#

i dont think it will

nocturne arrow
#

probably not

fading burrow
viscid dirge
#

and all the items that can be looted, to otherwise be crafted on workstations and machines

#

but all of this I think would be possible maybe later in a stable version since not all will make it in from the first unstable, they will add more down the line.

gaunt cloak
crisp quail
#

dejavu

digital saffron
#

Itll be kinda funny if it wont drop in 2024 tho there will be a lot of butthurt ppl

crisp quail
#

theyd never do that lol

#

theres no way lol

digital saffron
#

I mean if theyre gonna push it to december why not at this point

crisp quail
viscid dirge
crisp quail
#

after saying it is coming out in 2024

digital saffron
#

Imagine all the ppl raging here

viscid dirge
#

chaos unfolded

crisp quail
#

i dont think it would be funny

digital saffron
#

Remember how they said it was gonna come out in the first half of 2024 keeeek

#

That seemed plausible now 2024 in general seems plausible but you cant be sure about anything anymore

viscid dirge
#

Dude, read the blog posts

digital saffron
viscid dirge
#

In what state is the build now?

#

It's in closed testing. It went from internal build to closed testing build in one month.

regal blade
#

And that is good?

viscid dirge
#

I guess you have your answer for when / how / if it's coming

regal blade
#

I mean closed testing is one of the last fases before unstable release right?

#

Im not that up too date of things

crisp quail
digital saffron
regal blade
#

Or the usual order of things with game developing

digital saffron
#

It could stretch out for months tbh

regal blade
crisp quail
#

tis already doesnt give etas so i dont know why people think when they say its coming out in 2024 they wouldnt release it for unstable in 2024 lol

viscid dirge
#

unstable versions means perpetual open beta up until it reaches a stable version.

regal blade
#

OW yea same!

crisp quail
#

lol

quick patrol
crisp quail
#

😆

viscid dirge
digital saffron
#

Like animal pathing and heatmaps and animations and other sthff

#

So its definitely november at least i think...

viscid dirge
#

Ok, I see you read the blog posts but didn't understand them.

crisp quail
# viscid dirge can't make sense of this

The indiestone is known for not giving out estimated time of arrivals for their updates so when I said that officially they stated that in 2024 build 42 is coming out, for me personally I trust them because they have never in the past said they were going to release an update and miss their deadline. If that makes sense. lol

#

im bad at explaining

viscid dirge
#

All that text at the beginning is fine tunning and calibrating different aspects of the game that the wider closed beta testers found to be annoying / bad / unrealistic / showstopping

#

When the map approaches final the heatmap is one the last things that needs tweaking

viscid dirge
crisp quail
#

they told you that ? lol

viscid dirge
#

that's what I understand from that text

viscid dirge
crisp quail
#

prolly lots of things under the hood we dont undernan

viscid dirge
#

I do agree they are adding one more feature in the last month or so, that is the Building UI / Menu so no more right clicks for building stuff.

viscid dirge
icy orbit
tiny parcel
#

New animations being shown in the blog doesn't mean animations or other similar additions delay the release. It is not like the animator could instead work on code or whatever.

#

It should be obvious but the build has a list of things that must be in a minimally functional state, not to mention free of major, game-breaking bugs or it doesn't really make sense to release it.

nocturne arrow
#

Only thing we can reasonably hope for is B42 not being delayed into 2025

native wagon
#

we got 12 days left in October until the next dev blog arrives

austere pond
#

Last thursday of the month is halloween panic

cyan quartz
#

Spooky

native wagon
#

5 years of playing build 41 which is a nice update compared to other older builds

cyan quartz
#

They should add zombies or something to the game to celebrate

native wagon
#

trick or treat and gets mauled by zombies when you knock at the door or use the door bell

cyan quartz
#

There needs to be a movie about zombies taking over on Halloween

#

Like everyone just thinks it's a dress-up party wandering around

native wagon
#

zombies in Halloween costumes would be awesome

cyan quartz
#

Zombies in zombie costumes would be hilarious

native wagon
#

We got November and December left in 2024 for a promise of build 42.

inland mica
#

more emotes

crisp quail
inland mica
#

I hope they got plans to add some server stickers. Here’s one they can add:

nocturne arrow
#

make it have transparent background and it would be more fitting

native wagon
#

halloween themed candy for PZ would add some nice level of immersion

tiny parcel
cyan quartz
#

Glad to see you're getting into the Halloween spirit

native wagon
#

zombie house a is a spawn trap

native wagon
#

an excellent choice

crisp quail
#

we suffer enough sad

#

more oddball ways to die !!!!

native wagon
#

water shutoffs should be more punishing and make the player have to stock pile to surive more longer.

#

having no water in the pipes so that having to build rain collector barrels and having water dispensers have better uses.

nocturne arrow
#

i really wonder if we could eventually get primitive dew traps as yet another way to collect water

#

you know, those contraptions that collect moisture from the air

#

They'd be very effective in summer

#

or spring

tiny parcel
#

There will be a few changes related to water, don't worry I want to nerf everything during unstable

nocturne arrow
#

lol

#

im just saying, it'd be cool

#

as to build water collectors you need a fairly high carpentry skill, which you wont have unless youre starting with the proper profession/traits

#

It'd be cool to maybe have something thats less demanding on the skill levels, still capable of collecting water but being less effective with a lesser capacity aswell

tiny parcel
#

Items can do that

nocturne arrow
#

What do you mean

tiny parcel
nocturne arrow
#

you mean containers? saucepans? mugs and such? Yeah i know that, but i meant something thats more passive but still can collect water in spring/summer without rain

#

wait can you melt snow in winter to get water? I havent actually played through winter yet

crisp quail
#

dont tink so

nocturne arrow
#

:C

inland mica
#

it’s a mod atm

inland mica
# tiny parcel Items can do that

speaking of water, are those pipes circled in red for decoration or can I put/attach my Spiffo Mug a rain collector barrel there too?

young crane
crisp quail
#

when can we collect soda tabs

inland mica
#

or put pipe bombs in a hollow pumpkin, mailbox, or in a present to surprise our friends?

twilit bloom
#

Downpipe water, yuck

crisp quail
#

lol downpipe water

#

never heard that before

native wagon
#

rain water being poisonous logic

#

Courtman medical looks like it will be a good base with all those fences

twilit bloom
inland mica
#

true. I just want the spare drainage pipe water for my crops/plants tho

still marlin
gaunt cloak
# native wagon rain water being poisonous logic

Rainwater is bad for you, at least until it washes out the air pollution. Same with snow. (Don't catch snow on your tongues until it's been snowing for a long time. Also, purportedly, freshly fallen snow after like a snow storm is good enough to consume)

toxic dragon
#

Maybe even more ways to collect water / purify water / do some chemical class with water + agents. 😄

#

OOOooo! Possibly, we can finally use the microscopes scattered in labs in Project Zomboid? 😄

inland mica
#

I wonder how they’re gonna go about sprinkler systems, if that were to be added

#

or whether soil tiles closer to a body of water will be more fertile/boost growth speed and health of crops. Probably won’t even have to water those particular soil tiles as frequently

opaque jewel
inland mica
viscid dirge
strange steppe
#

Do you thinks would be possible with the new "wilderness random gen" that will expand "map size", use both mods like "poject Russia" and "project France" on same game?

I mean there will be a way to make so various "mod maps" could be automatically allocated on cells out of the primary map (the vanilla one) without overlap (may be on a random way)?

quaint finch
#

anyone have a clue when the #knoxevent will continue

#

  — The Knox Event in Real Time (@TheKnoxEvent)
  Aug 8, 2023```
#

bro has been gone for a glass of water for a long time...

quick patrol
#

It's on hiatus until a cure is found

plain pier
#

Just install a mod smh

flint adder
#

Press Q

crisp quail
#

can we have animal crackers

knotty saffron
#

b42 only after WW3

quiet spear
#

so, how unstable are the unstable builds usually? like, game breaking, save corrupting unstable?

#

B42 is the first update I will see released, which is funny because I have been playing for over a year now

#

and yet I have no idea how it works

sage stump
#

That said, in my experience it should be playable without constant fear of things suddenly exploding on you. If it does happen that's just a bug to report so it can be fixed & not happen on stable

crisp quail
#

I dont really recall how "unstable" past builds were and i dont remember corrupt saves because i played with mods on iwbums , eish i could halp

toxic dragon
opaque jewel
#

some things didn't work too great, i had the occasional situation where trying to sit down wouldn't work, and menus not doing things as intended, but to actually play it wasn't that distracting

#

B42 unstable will likely be very playable

inland mica
opaque jewel
#

all reservoir water should go bad after some time

#

i find it odd that we can drink perfectly safe water from plumbing months after it's gone stagnant

#

having it stay potable forever makes water far less of a concern, especially when entering unexplored territory

toxic dragon
#

Maybe the plumbing no longer makes magically filtered fresh water from rain collectors above. And now one must require boiling the water even after obtaining from plumbing.

#

Hooray for realism

twilit bloom
opaque jewel
#

plumbing collectors can be annoying depending on the situation but being able to instantly start pouring swimming pools of clean water is very powerful for little effort

#

maybe if we could have water barrels that need to be filled with clean water, that can then be plumbed

#

either that, or require a filtration system to be a result of a skill / crafting recipe

inland mica
# twilit bloom I dont see how disallowing anything helps. Like kachowski said, just need a stag...

I agree with the stagnation system. However, I think it would also be reasonable to disallow certain water sources only after many months or a year. For instance: water from sinks, toilets, and bathtubs. After a year or so, the pipes would be filled with lead, mold, and bacteria that requires much more than boiling to purify + drink.

Also, rain collector barrels (which is crafted with garbage bags) should be changed every few months due to too much accumulation of microorganisms, bird poop, leaves, spores, and whatever else.

After reading all this again tho, I realize it would likely be too much micromanaging

opaque jewel
#

honestly, having degrees of water sterilization could be cool

#

now that liquids have ratios and specific contents, i could see it being possible for there to be different contaminants that may require more effort than boiling to remove

#

like you said with bird poop, there could be solid matter in the water that needs to be physically filtered

inland mica
#

engaging with that would indeed be very cool! If it’s too tedious tho, I’ll just hand the toilet-bathtub-bleach-water cocktail to unsuspecting players in MP servers drunk

#

also, we can’t forget to boil the milk we acquire from our cows! (random and related thought that popped into my head rn)

crisp quail
inland mica
visual haven
final hazel
final hazel
crisp quail
inland mica
#

^probably. Would be neat if we acquired gradual bleach tolerance too

viscid dirge
#

When I played first time B41 unstable it was really not that different from what was released on stable.
Unstable version is pretty much playable without major game breaking bugs, hence the wait for it.
And this is what should be understandable by everyone, bug fixing is very serious, not gonna enjoy the build if every 10 minutes it crashes and breaks.

#

and for water, a systems that governs over the state of liquids, after a predefined period of time, it drains or becomes tainted; time which can be adjusted in the sandbox settings

#

more in depth details can be achieved but the overall feeling is that water, as of now, is really easy to manage

viscid dirge
vast wind
# final hazel Wouldn't very small doses of bleach clean the water and make it safer?

To clean with aye, to drink no
Like you can have 'Bleach baths' for different types of dermatitis conditions but it is usually a VERY small amount your adding to the bathwater.
Its never really safe to drink bleach no matter how diluted it is tbh, it contains sodium hypochlorite which is the poisonous chemical they use in most bleaches, cleaners and disinfectants, if you were to keep ingesting this over time you'll more than likely feel sick consistently & die from it eventually, as it damages most of the soft tissue it touches, so mouth, throat, oesophagus, stomach, bowels
(hydrochloric acid is that acid our stomachs produce, mix that with bleach and you get chlorine gas)

nocturne arrow
#

just thug it out

pastel inlet
#

i hope that water purification tablets are in b42

twilit bloom
final hazel
#

Bleaches bathwater? As zomboid fan I'm highly invested

nocturne arrow
#

should be a thing for sure

#

dont see why not

viscid dirge
#

Don't know if that's medical info but for most of the cases of dermatitis, a topical steroid combined with a numbing agent is prescribed in most of the cases

#

an atypical dermatitis cause by an underlying systemic disease can't be cured with skin oils or creams, it needs oral or IV administration of different combinations of immunosuppressant drugs.

pastel inlet
twilit bloom
nocturne arrow
#

If theyre ever being added, purif tablets would probably be a consumable item with a drainable amount like duct tape

#

That is, one package gets you multiple uses

#

You'd definitely find many of them in hospitals/military bases

#

and occasionally in households

pastel inlet
#

and camping places

twilit bloom
#

I dont suppose life straws were around in the early 90s

#

Wow, 2005

inland mica
#

def gonna use plenty of those purifying tablets in my rain collector barrels if I find raccoons bathing in my barrels

vast wind
still marlin
#

Will b42 have more injury types

twilit bloom
#

Just gimme meaningful wound infections tbh

icy orbit
still marlin
icy orbit
#

shotgun + 5head = 🤯

icy orbit
twilit bloom
#

Meaningful doesnt necessarily have to mean fatal

crude blade
#

i think the funny gun animation might be one of the few things i can think of that wasnt added to the game despite being kind of advertised as part of the animation update?

#

i definitely remember they showed it in one of the old showcase videos

icy orbit
inland mica
#

isn’t the pillow smothering animation still in the files somewhere too?

crude blade
#

yeah

peak musk
#

Yoo

#

I know there are going to be a TON of new items to build, find etc

#

But what if I would like to see the list of all those items?

#

food for example

#

(only the ones that comes with b42)

inland mica
#

my guess: I’m sure the Wiki Editors will be hard at work revising the game files, patch notes, and playing the unstable build to provide a comprehensive list of items. I imagine that’ll take a good while tho

peak musk
#

Yeah I have this scenario in head

#

Just looking for something quicker

#

Maybe with help of debug mode?

sage stump
#

Would be entirely possible to generate a list of items in b41 & then diff it against a similarly generated list in b42

#

But depending on implementation some of those items may be stuff like “handle”

crisp quail
#

yah im curious to see how many items were added in comparison

visual haven
#

I'd take a look after playing for a while, gotta explore the new stuff myself drunk

inland mica
#

I’d wager at least 1000 new items we can manipulate and/or craft. They’ve revealed a lot in the previous Thursdoids already

native wagon
#

10 days left until the monthly thursdoid arrives

nocturne arrow
#

approx. 200 new items usable as weapons btw

#

perhaps a little more, considering the time since the last thursdoid post that talked about it

pure bane
#

Hallowoid drunk

nocturne arrow
#

dude how awesome it'd be if we got build 42 on halloween

#

probably not happening though

still marlin
#

what if we got it tommorow

#

How rad would that be

native wagon
#

halloweendoid

#

it would be interesting if build 42 released in October like build 41.

inland mica
#

I imagine the plan is gonna be to shadow drop unstable around mid-December then the team “disappears” for the holidays except Pat who will stick around for bug fixing

#

then the team will all return in mid-January thinking they’ll have to undo Pat’s mess but turns out everything is going great and he has it under control

nocturne arrow
#

lmao

flint adder
#

I'd feel bad if the team had to work through the holidays fixing shit so hopefully if it releases around then the launch goes well

inland mica
#

if launch doesn’t go well, blame it on the community drunk

crisp quail
strange steppe
# flint adder I'd feel bad if the team had to work through the holidays fixing shit so hopeful...

That's a good point...
if they launch it this year (as they should do) probably this would happen on November.

They would have some time for a first patch of bug fixing before holidays start...without live the community with game breaking bugs.. because I think they will not plan to work on holiday obviously, work will probably resume next year.

So if they released the unstable always on thursdoid in past (I have no idea about this because I dont remeber), than the end of November is the best catch probably...

strange steppe
quick patrol
#

Absolutely

visual haven
strange steppe
tidal nova
#

might be too late to say this, but I hope the devs haven't been losing sleep(too badly at least) over it

strange steppe
#

Well will be when it will be...

If come out this year good, if will be delayed it will be for good reasons and anyway don't make sense release something isn't ready...

So... Everything is ok... If it will be delayed we still get it in January probably, if not and come out on 2024 than good for us..

strange steppe
visual haven
nocturne arrow
#

its been a long time since B41 now

#

i think there would be a lot of outrage if B42 didnt end up releasing this year

#

even in unstable

crude blade
strange steppe
crude blade
#

i mean for b42 they would obviously announce it in a thursdoid but i dont remember them ever shadowdropping a b41 patch before

onyx eagle
#

next thursdoid is next week right?

inland mica
#

yeah, should be on Halloween if all goes well

toxic dragon
#

What will the title be called? "Water is wet"?

#

Since we were given the hint that the water system is getting a change, nerf or buff regardless.

crisp quail
#

lol i was looking for something in a old tweet

toxic dragon
#

Mall ninja?

#

Having an actual profession called "Mall ninja" would make the game sound serious.

crisp quail
#

lmao

inland mica
#

sa-mall-rai drunk

#

probably sounds better in my head

vast wind
crisp quail
#

😆

vast wind
#

I have a whole video complation of these lol

crisp quail
#

lmao thats so glorious, i was looking up tweets to see something and came across this lol

visual haven
# crude blade i remember them always announcing it in the previous thursdoid unless im mistake...

Looking back, looks like you are right, they did make a blog post, but it was on the wednesday not the thursdoidhttps://projectzomboid.com/blog/2019/10/build-41-iwbums-out/

The public ‘I Will Back Up My Save’ beta for the long-awaited Build 41 is now open for testing by the Project Zomboid community. HOW? The IWBUMS beta is accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit “Properties”. Then, navigate to the betas tab and select […]

vast wind
# crisp quail lmao thats so glorious, i was looking up tweets to see something and came across...

😄 Lmao
Soooo many videos through all that time

Heres the compilation of most of the ones that never made it into blog posts/tweets 😄

https://youtu.be/wWGRGiVc4As

Amz

Quite a fancy long one this one :D
It's pretty much a full compilation of all the silly & fun testing highlights from throughout this last year of pre release testing.
Many of the clips included were some of the ones we didn't need, couldn't use on the blogs (due to copyrighted music, already having to many or just simply not needing them) tho...

▶ Play video
visual haven
#

hoping you will do one for B42 when it releases 😉

vast wind
vast wind
visual haven
#

spiffo 🎉

crude blade
#

i totally forgot about that fire lol

visual haven
#

gosh been waiting for that fire rework and visuals for so long lol

#

sad it won't make it into unstable

#

but ah well, maybe at some point

toxic dragon
#

OH WAIT, do we have Build 42 testing compilation video footages?

crisp quail
#

its so funny lol

crude blade
#

i think the person working on it moved to work on b41 multiplayer?

sage stump
#

Pretty sure it was in a blog either last year or very early this year if I'm thinking of the same thing

#

https://projectzomboid.com/blog/news/2023/01/my-zeds-is-on-fire not this year, but early last year. I think the news of it not coming to b42 unstable was either via tweet or discord idk

How do all. Here’s a check-in from a few different Build 42 departments, that also occurs in the lead-up to the first in-person meet-up for the wider PZ team since 2018. We’re all aflutter about it (and trying to remember everyone’s real world names instead of online handles) and hope to have lots of good […]

visual haven
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It was indeed, yuri was working on it and then moved back to mp team again

inland mica
visual haven
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Hey thats me!

inland mica
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that was back in January of this year

visual haven
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that is actually wild

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doesn't feel that long ago

inland mica
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I hope the future fire rework means we can get flamethrowers (I think the image below show spray containers of some sort)

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then players can be like

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(artist unknown; saw it on a Reddit post)

crude blade
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man the fire video in the blog got privated lol

tiny parcel
crisp quail
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contour 101

inland mica
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hope the next Thursdoid title contains the letter Z in it. Last one was “Glowing Onez” back in May

native wagon
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halloweenz

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9 days until Halloween and our monthly thursdoid

nocturne arrow
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yes

strange steppe
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B42 + bandits ❤️

tiny parcel
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HorZeless Headman

gaunt cloak
crisp quail
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😆

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spoiler alert, gorsh

inland mica
viscid dirge
visual haven
viscid dirge
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yis

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good times

visual haven
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It's funny cause I had been waiting and excited for B41 since they first talked about it in the dev blogs in 2015

inland mica
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Ecn, PZ historian

gaunt cloak
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Man, I just wanna go around the revamped and new areas of the map in debug mode. I wanna see try out the new crafting system and everything. I wanna see the animals. I wanna try the new fishing minigame.

fiery socket
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I want to live in a nuclear bunker off in the woods

visual haven
austere pond
inland mica
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first, I will spend hours on the customization menu trying to figure the best occupation + traits along with what’s “free points”

once I spawn in, I will find some money and use the vending machines to get and eat some chips (with the new chips eating animation; no sour cream chips tho), then I’ll go to the secret military base near Rosewood and see what they’ve got underground (take the elevators if I can). Maybe the same thing with Finnegan Research Lab in LV

Afterwards, I’ll go seek out Spiffo’s Secret Sauce and Huge/Mega Spiffo with an encumbrance of 10 and try to find the ultra rare orange raccoon spawn in the forest. If all that is a bust, I’ll become a carrot farmer and overbreed rabbits and bunnies until my PC explodes

crisp quail
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lol

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ahh i forgot about that base

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the uhh by rosewood base lol

gaunt cloak
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Oh yeah, I wanna check out the basements and bunkers, too!

toxic dragon
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Oooohh, we got confirmation that booby-trapped houses found in Build 41 are temporarily disabled in Build 42.

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Scratch that, it's completely removed for Build 42. No more booby-trapped houses.

flint adder
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Whaddya mean?

inland mica
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no more buckets filled with water falling on one’s head when opening a door (no idea what they mean)

nocturne arrow
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i dont remember any booby trapped houses in b41

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but if they mean survivor houses that have traps in them, that sounds cool

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but ive never seen anything like that

native wagon
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steps on a false floor with a spike pit

twilit bloom
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I just hope the second floor stairless base approach dont get nerfed too hard. Ive had some really fun and challenging runs playing like that

inland mica
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nerf: zombies throw rocks at you

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imagine demolishing the first floor stairs of a skyscraper lol the rest of the 31 floors are all yours

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build a few sky bridges to adjacent buildings and have plenty of sheet rope entrance/escape routes and zombies can’t lay a finger on you

native wagon
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floating bases in the sky

final hazel
toxic dragon
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Sometimes, I feel happy that I'm a genius. Other times, I fear my ingenuity.

inland mica
toxic dragon
toxic dragon
inland mica
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you learn something new everyday

twilit bloom
# inland mica build a few sky bridges to adjacent buildings and have plenty of sheet rope entr...

I had something like this going on in a commercial area (cant remember where now) and using the ladder mod, but it was far from an overpowered set up. Coming and going was often challenging, with zeds filling up the lower floors. Having different ways up and down all around the block of buildings was vital as i could lure em to one side and use another side to climb. The balance between having total safety in base but having trouble coming and going is fun

viscid dirge
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hence, I think I will play it normally and use the debug command only in buggy situations where no other option is available (I.e stuck in car / RV etc)

final hazel
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Guys is it just me or female character's model looks like she's about to die from severe anorexia?

final hazel
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Oh and he would be an engineer so it all seems realistic

strange steppe
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Do we know if AnimeZed will be released with stable or unstable build?

sage stump
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Unless that was intended to be exaggeration & I just didn't get that—“die from severe anorexia” is a bit much to express that the model is thin

crude blade
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i think the female model just has really scuffed shoulder weighting which makes it look thin ingame

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like theres a really wide gap between the arms and the torso

strange steppe
ivory merlin
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Just wipe maldraugh off the map

inland mica
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gotta see the Muldraugh glow-up first

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either we’ll love it or hate it. Based off what they’ve shown us in previous Thursdoids, seems like most players are fond of the changes

viscid dirge
inland mica
pastel inlet
final hazel
final hazel
nocturne arrow
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yea

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i agree

crude blade
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yeah i wanted to try and fix it but i cant be bothered to make the clothes work

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the female model has tons of seams as well its really annoying

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cant wear tank tops because the texture stretches like crazy and then has a line down the back lol

final hazel
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Every time I try to pronounce it I end up swearing in polish

native wagon
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lol

strange steppe
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Probably would be cool have other shapes, both for male and female

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Like fat, skinny, taller etc... but I suppose this would make animations compatibility difficult..

inland mica
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need some Gargantuan zombies then I’ll grow two squashes for my safety

flint adder
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There's a chance I'll be close to Muldraugh irl in the near future so I'll make a pit stop and judge how faithful the changes are 😎

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I'll also be able to apologize to any of the residents there whos zombified versions i have digitally murdered hundreds of times over

cyan quartz
inland mica
strange steppe
# cyan quartz Sounds extremely difficult and also why lol?

Yeah, sound difficult for compatibility reasons, I suppose modders should do various different model and this would be an obstacle.

The reason is the fat trait for example, it's not immersive that if you get fat /obesity condition (I don't remember) you look exactly like others, it break immersion in my opinion.

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But again.... This is something that could be left to mod I suppose...

Invest time on other game part give more interesting contents actually...

strange steppe
viscid dirge
nocturne arrow
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its 100% immersion breaking

native wagon
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having a chubby zombie that moves slower and takes longer to get back up on its feet

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skinny zombie that would make them have them move little faster

cyan quartz
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Well that's a bit messed up

native wagon
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glad zombies in build 42 will have some spikes on them adding a better logic to the game

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spiked armor to cause injuries to the player if they push them

viscid dirge
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And let's hope that comes around for zombies as well / other players, if they push or lunge at you. they take damage.

vast nexus
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Im wondering if modders will be able to create other animals like wolves or bears.

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Would be great to have wolves hunt the player like a random event or stumble upon a pack of them and they attack the player.

strange steppe
strange steppe
inland mica
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I’ll craft some dog houses for my pet wolves

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then we’ll hunt down some xenomorphs

strange steppe
strange steppe
strange steppe
inland mica
strange steppe
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Do you mean use raccoon as tank for escape from wolves and build statue to them in their memory for help you survive? 🙂

vast nexus
inland mica
strange steppe
# vast nexus Bears and wolves would be amazing, and of course rideable horses

In this episode of Project Zomboid Mods Done Quick, we check out Horsin' Around! This mod adds horses to Project Zomboid... But not like you might think.

Enjoy!

------------------------------------- Important Links -----------------------------------------

The Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2787602743&searchtext=h...

▶ Play video
vast nexus
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I was waiting for someone to send that 😂

inland mica
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"we have horses at home"

crude blade
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the game already has too many clothing items at this point to make it not a giant pain in the ass

nocturne arrow
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still sucks.

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I guess all we can hope for is some modders to do it

crude blade
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dynamic body mod already exists but its a java mod so you have to manually replace files

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also not really mod compatible

flint adder
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It would take a lot of effort for something that's not super vital. I do think that visual differences based on the characters weight would be cool but that's probably further down the line

visual haven
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One day I do hope that is a standard part of the game for sure

quiet spear
twilit bloom
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My first run ill probably base somewhere familiar as that should highlight all the little changes to the gameplay

inland mica
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wonder if we can spawn in a basement

twilit bloom
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The idea of basements scares me

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One way in, one way out