#Tidy Up Time
1 messages Ā· Page 2 of 1
okay bro lets not get ahead of ourselves
oh my gosh, it is so golden 
Thats what I keep saying, b42 has multiple overhauls
"They" it was me
I mean if you really want to, try to develop a game (and engine - no premade engines here) yourself and see how far you get. Guaranteed it is not a quick process.
speaking of NPCs, I love how when the argument that b42 is taking too long gets brought up, those who make that argument also seem to forget the whole team isnt solely working on b42, theres a 2nd team thats working on human NPCs that I recall
there is indeed
to me that tells me the devs are getting ahead of time with b43 as much as they can to make the wait for that release shorter, but theyre human and theyre making a crazy ambitious game, and theyre doing their best with their small team
I can understand the frustration of delays and the long wait, but if youre going to solely focus on that and be upset and not take any of these other factors, including how open the devs have been, youre just bringing yourself down with dissapointment
So yeah, this thursdoid was not depressing in the slightest I reckon
If anything it is exciting, it being pushed to a larger testing group means it is closer to the light at the end of the tunnel sort of deal.
yeah exactly
Not imminent, but getting there š
yay 
i just say its gonna drop in december, in my head, so anything before that is superduperlicious
Im not gonna bother speculating when it'll get released, Ill just chill and wait till I see the word "RELEASED"
Just noticed. If in B42 MP, shouldn't both cars in different screens be side-by-side, rather than one of them being ahead of the other car towing another vehicle?
I do appreciate the desync being reduced with cars towing other cars.
That is the ideal case, however latency is a common issue in MP games
especially considering this is teh devs first every attempt at anything MP related
what is that icon at the very top
Oh, so that's latency.
look at the ping
haha yea
Yeah, 310ms
so it isnt great, there are examples of latency being better handled by other games, but PZ isnt like other games
Foldable Retractable Knife
Yeah that ping is the most telling things as well
are those new cars
Spawned police cars and a pickup
never seen the turd brown one
Theyre the same police cars but remember the devs are adding different skins for the different towns
i want the poo police car
You know since each town has its own police force like irl
In the devs studio
Of course
Just gotta break and enter to find the truth
Always and anywhere
tell all of us fanboys that were all sheep
just a heads up we were picking fun at you
imagine being is a game's discord and not being a fan of the game 
What else is new
lol
troll accounts gotta troll, its their way of life
ok??
yeah
k
That sounds exhausting, I barely have enough hours in the day to do the things I want to do, let alone sit there and troll
Bit off topic: have they said anything on low tech food preservation other than "it'll be a thing and probably tied to pottery"?
I mean if youre a man child and dont want to lift concrete and get paid for it, being a troll is probably the next best thing
Not a whole lot, I reckon we'll see so when the release comes
We have seen meat drying on racks so far
Actually I do recall pickling in barrels along with brewing
and yeah brewing is a method of preservation just fyi
wasnt there a thingie for vinegar or something
Yes
that rare beast lol
man fucking fr
Oh I guess it was hides being tanned
I would love to engage with the jarring system, too bad jars don't exist in b41, must be in the river with the sledge hammers
not drying meat
Yeah thats I ended up adding mods for jars in b41
dude whats weird is this playthrough i have right now i have come across like 4 jars but no vinegar lol
I mean, drying meat is fine but if I can smoke meat then Id be happy
mm smoke meat logs!!
I would love this
food preservation plus mod, it allows you to make ethanol and turn that into vinegar
especially with the tree biomes, being able to smoke with different flavour would be cool
beef ribs in apple wood, damn thats so good
Thanks for the mod tip
np
oh that tree you chopped down was post oak? here we goooo
if y'all ever smoke meat, youll be told to use mustard as a binder, but use ketchup instead
changed my life
š§ I shall have to try this
slightly sweet, slightly acidic, works well with fruit wood and bbq
I just bought a whole bunch of different wood chips to try out the other day š
what'd you get
reupped my Mesquite cause I was running low, some Hickory, and some Apple wood
couldn't find any post oak here sadly, gonna have to order that from somewhere I think
I passed on the hickory personally, but mesquite and apple wood are goated
fair š
boys
with the lighting update do yall think emergency lights will light a wider area around the car?
idk, not that i saw in the blogs so far
cause rn the lightbar gives me like 3 feet around the vehicle
I give it 2 months if there are no big problems, 3 months if there are.
So a November or December Unstable release.
I mean strobe lights irl dont have a crazy large light radius
I would also not try to compare PZ's strobe lights to modern strobe lights, you already know when the game takes place
also it is 93, so the lights are far less efficient
at least yeah
but the lights we have now are insane
However I will say neon lights do have an increase in light radius so strobe lights might end up the same, dont know
when our lights are on I can see the beaming like 5 blocks away on stop signs and stuff
That's pretty hype ngl
I always thought light bars could have looked better or have more intensity
yeah the lighting in louiseville with that neon sign reminded me of blade runner a little bit
they would've been pretty dull back then tbh
this is fair
I miss the days when the flashbang headlights werent a thing
rofl right
bring back , i cant see shit headlights 
Ngl, this along with high angled LED headlights is making driving at night for people with light contrast sensitivity very hard. Never had any problems before their introduction and could always see well in the dark with normal headlights. Now i can barely drive at night because everyones headlights are blindingly bright
florescent light bulbs were better and less bright.
With enough fog, even the driver of said car will have a hard time seeing with their bright as hell headlights
yah , i get headaches from bright lights like that no sure why
yeah it's really unfortunate honestly
modern car headlights make me want to wear sunglasses at night.
its because the bright lights can damage your eyes and can give you an ocular migraine
jeweled headlights and xenon lights make cars too bright.
No mp 
i cant even drive at night , everything looksl ike one sparkle lol , and they add those fancy little lights
except for the rocks glued onto steering wheels for cleaning the soul and vibe of the car, that ones genius
LOL
aligned with the stars
Military be like "No you cant have a claymore" and I be like "hehe redneck invention brain go brrr"
agreed, they'll prolly spend one month on playtesting and then one more on getting rid of all the bugs, so my bet is on November, and then if something goes rlly wrong they might even push it to December but lets hope that wont happen
buys some fertizilier lol
wait lol
I take a visit to the innocent store to acquire my styrofoam and gasoline
So what's new
b42 is mostly feature complete and in bug testing and playtesting phase
š¤
sorry if this is an annoying question, but is there any way to sign up for testing or does indiestone have their own batch of testers? asking bc i am interested in being helpful but i understand if there's no option to sign up!!
Same as the person from above. I would really like to help test the game. I have +400 ingame hours, which aren't much compared to other people who have thousands, but I still think I will be capable of giving good feedback
I imagine there's no option for signing up. The playtesters are probably connected to the devs in some way or they hired professional playtesters.
Yeah probably but man I would absolutely love to be one š
For closed internal testing we already have QA - qualified game testers, unstable release is our public testing once the real major issues are already identified and sorted
that's what i thought - just wanted to ask :D good luck and happy (bug) hunting to all the testers!!!
"for close encounters"
I love this little xeno š
this was the best alien sequel imo
i expect red dead 2 interactions
as long as IGN testers arenāt hired
ā6, Q didnt cure me in tutorialā
Another great blog post, really feels like this thing's getting to the finish line ;3
Love the new weapon video, so many new items this patch I've been wanting Bad
Also version support for workshop mods is a pretty big deal. There's so many mods that have little different changes or divvy up features into More mod pages just because theres no way to separate them. Hoping this applies to things other than just version control (ex. a v42 mod that adds 2 features that allows you to have 1 enabled and not the other)
AMZ be slaying zoms in that video š
Lmao
the video made me smile, trying to identify what each weapon was is also fun
i was telling my friends that seeing someone weild a sledgehammer to fight zombies is incredible and terrifying
the squelching in that video was pleasing to my ears
I very much enjoyed the plunger spear
uhmā¦. soo indie stone
i feel like i should be nominated for playtester since iām a ācontent creatorā
Indie Game Store*
ok but will we be able to slice and dice with these lol
i forgot
probably stands for Spears Too Over-Powered
What will be the new weapon niches when b42 comes out? Think longblade will need high levels to make but will still be the strongest (base stat) weapons?
PZ community when B42 finally drops
LOL
thats the best thing since slice penisham
My gaming backlog's reaction to me binging the same zombie game over and over
Will local MP still be implemented in the unstable beta?
If you mean by local multiplayer, one player joining from keyboard and the other from controller, then yes. If you mean connecting by LAN, I do not know for sure, but chances are no.
Yeah I meant the first thing
Wanted to be able to play it with my girl when the update drops
RAAAAH NEW BLOG POST WOOO
Then yes, the same thing was true when we had B41 IWBUMS
Ok good
You're late, disappointing
Controller gameplay is really bad howeverā¦
Should be noted
just saw it lol 
Alright then
its great on steamdeck
Yeah nah I don't mind controller on PZ, not as good as Keyboard but it goes good on the deck
still cant beat a mouse and keyboard though
Of course
Well there's very few games where controller is better than KB M
yeah
Usually just fighting games
fighting and driving games
Mostly just games designed for consoles then ported to PC (ex. TLOU)
I'd say debatable about TLOU being better on controller than keyboard, since you gotta use guns quite a lot
And it's generally better to use a keyboard and mouse for that
I guess maybe some UI is easier on controller? Like with inventory.
The gameās aiming system was designed by the developers with controller in mind, so itās definitely balanced do and enjoyable too with aiming assist
Switching between stuff and some other mechanics too is easierā¦
Well yeah but if we're talking without aim assist? Mouse and keyboard is usually gonna be better for it.
But on the other hand, a lot of the menus are designed with controller in mind, so it can become a pain in that regard
Yeah, in almost every case thatās true
Like with games having a janky feeling weapon wheel on KB as opposed to just assigning weapons to the number keys by default
Thatās why there are PC ports obviously, but yeah itās kind of a pain
Yeah that sucks
I do love seeing all these crafting stuff knowing that I'm never gonna use most of it just cause I play as a hobo that lives in cars
man i cant wait for the comments on every single mod that has ever been created to get spammed with ten "B42 mod update when" comments every hour
people already be spamming questions that are answered in the first line of the mod description its gonna be so bad lmao
Blocks like town blocks?
yeah full city blocks
our lights are very bright
Thats gorgeous
can we play this rn
Nope
How does this actually work? One player joining from keyboard and another from controller?
I would love to know does even local LAN work since i mostly play with my bf. Kinda disappointed that we need to wait MP for little longer, neither of us want to go try unstable alone in single player.
yah i was wondering too , i wanna play with my sister and hit her on the head with a sauce pan
š„¹ whyyy it look to good
Well i think i can assure you it wouldnt be pretty with like bugs that softlock the entire game
true but w devs
have some cinnamon roll
lol
and @timber egret yea you just start the an SP game, and then you push a button on the controller and it will start splitscreen (up to 4 players) and then add a character creation screen for that player
"devs have some cinnamon roll"
For now, we need to support them and expect they will deliver
and then you are good to go
awesome thanks!
ā¤ļø
yes everyone is lucky i dont know where they live i would send cupcakes

all over the world at this point, but they have an office in the UK
i would i love baking and i love me more a great game
you can has a friendship bracelet
yes
what about cherry pie?
i wish

and breakdance on our porch
Is it that easy? Just make character and click button on controller? Never knew this kind if thing existed
Yup! That easy!
Need that SP character be like in the world already? Need i adjust settings for the splitscreen or does it open automatically after connecting controller?
yo
Hey no clue where to put this but just a heads up; the 'Weapons Showcase' video at the end of the Thursdoid should probably have a flashing lights warning.
I understand the vision with it but if I, someone with a mild sensitivity to flashing lights, is effected by the flashing it's probably wise to just put a flash warning just in-case
Tbh dont even know how to talk to a dev specifically but i'll leave my view here that represents a big part of the community.
1- Yes, people will complain if u release a completely unpolished build as the main version of the game, that being said releasing a beta version on steam settings(like iwbums) for the current state of b42 won't harm, while u guys keep polishing to make it good enough to be implemented into the main game version, not to say people are more likely to report bugs and find problems faster than an internal test only(i think this will slow things out too much compared to thosuands testing the new version, there could even be a thread or a form to report bugs)
2- the constant delay even well intentioned, to put out a 100% quality update out there, will also harm the community as people lose hype, modders stop modding or updating due to near/dont know when update, and bugs takes more time to appear(due to being only internally tested).
I think asking a part of the discord community for help for the testing by making b42 beta available in steam beta settings, will help this go out in the quality u guys want faster and also relieve a bit of the strain some people are having due to the unexpected delays
@sleek vessel please consider š
Also sry for english mistakes
People will complain no matter what
Yes it's a non winnable game, people will always complain, im judging based on the objective: get it out there on the main game asap with the best quality while at the same time giving the more active community a taste of what to expect and a way to test and report bugs on the current state.
well a lot of the community wants to play not "test" things though also
If its released as a beta, like iwbums, you get what you sign for, youre going into the beta settings, fully aware its not finished and probally some big bugs along the way
You... realise thats literally how we're going to get b42 right?
it's not gonna launch with a stable build
Last time during build 41 they tried this and people complained about it and we asked for one big update
hotfixes kept causing problems for people who had servers and mods
then there is no need to strive for perfectionism at this point if people will complain either way, also one of my big points is that having people playing it makes it easier to find bugs, the whole modding community is full of people that will probally even find solutions out of the box if they manage to
He just wants it now, saying things like "delay", delayed from what? this ain't silksong, there was never a release date
and it's not even a perfectionism thing, they've out and out admitted in the thursdoids that the first version we're gonna get aint gonna have everything in it at first
This is just politely begging for an immediate release of the internal build man
But where is that a negative thing.
i dunno id rather have them doublecheck their biscuits, during 41 there was a linux crash that took quite a while to fix before it went out on stable branch, so just shows you anything can really happens
i thnk it was linux
i cant remembers lol
the public build comes out when the public build comes out, do you want a nightly build or something?
a lot of people use mods too , so trying to do bug reports when its a mod issue or vice versa i would think would be kind of silly so i can understand them wanting to do testing in a more controlled enviorment
At this point you sound like someone wanting an argument
Not gonna bite tho
I think inviting a part of the community could be seen as a positive thing tbh, idk how that would work but a way for people to apply to test it raw and offer solutions
Bloop, I am just tired, you are not the first
As i said, there is a part of community legit wanting to help it get out there faster
And not just complaining fiesta
help get it out there faster how?
feature complete doesn't equal anything near release build, the amount of dev between the two points is insane (cause game dev is slow and torturous)
thereās no need to get B42 out faster. We can wait. Itāll come out eventually
I think that is why they have their own internal testing team that is qualified for stress testing and stuff like that, i have no idea what that would even entail and I could see it being a problem with the community if it was made public that some people within the community got access before others. Also would it even be fun for us to test these things on a technical level? So many questions lol. I think I would enjoy the game better just on iwbums
you wanna do some testing in a controlled enviroment before you throw open the floodgates and let the general public swarm you with bug reports
noo thanks lol
reading bug reports and tech support threads is enough for me not to want to be involved in that lol
i am eager to play the game and really want to play it but not at the cost of whatever the word is
Itās good that single player is more focused first before the MP
iirc feature complete is like ya got the pieces in place but you need to actually work on them further before it's ready to even test in open beta. It's like the vry start of beta like there is a few stages between feature complete and an actual release candidate
some people have mixed feelings about that ghost, yanno, the crowd who don't appear to remmember the SP game exists
I mean I get it, to some people the multiplayer is everything
yeah nah I got some mates who really just don't find SP fun
Developers nerfing sheet ropes and risk of falling
I can see why, people and their sheet rope forts
and I mean tbf I don't think I or a lot of people I know could climb up a multi story rope
rope climbing takes some strength yeah, ever rope climbed in school?
kids actually have an advantage there because your legs haven't grown to full size yet
yeah lighter weight, and even then kids fall when doing it
Perhaps when NPC arrive some day single player could get more popular
adults have a lot of mass in their lower body compared to kids, thats why kids can do monkey bars and you want to die when you try it at age 30
just in body overall, like adults are heavy
it's leg mass, which is dead weight when doing that sorta climbing
on the flipside the smaller the child the more their proportions are weighted to the upper body, which is why they can get away with pulling themselves around with their arms so easily
you can blame bipedalism for this
don't you use your legs to grasp on to the rope while you reach your arms up?
that's assuming the rope has knots and your good with those legs
I mean zomboid sheet ropes do, you can see em
I... would trust those for descending more than ascending I'll say that
and I hope the survivor is good at picking the right items to sheetrope with cos cotton can tear rather easily
gonna climb to the 32nd floor with the sheet rope I made from just tearing up socks all while inebriated
when I use sheet ropes from tall places it's usually to bail out of an awkward situation
I would rather much prefer zeds pulling/destroying sheet ropes while you're climbing rather than a random chance to fall for no reason.
Those arenāt mutually exclusive!
Yea you create a world, or use an existing one press a button (A on xbox controller as an example) select new player on the list on the top left hand corner, and then create a new character https://youtu.be/sbjsWgMvVYk
Cheers, thanks for help
is this single player still like own worlds even though its splitscreen? I have never tried this, sorry for too much questions 
i think thats gonna lead to a lot of confusion
No problem! Yea it is still considered a singleplayer world, because it is all local. If the 2nd player(or 3rd or 4th) leaves you can still continue on as if it was a SP world like normal š
Interestingly when B41 didn't have online MP people would do this and then use Steam Remote play to play online together
Lmao i had to read this 8 times
I didn't understand the confusion at first, now I cannot unsee
Please bear in mind though, that weāre a highly moddable java game with at this time no third party anti-cheat software.
In general, there is, of course, it does not work perfectly, but it closes many vulnerabilities https://github.com/Brov3r/Protegon
You mean to tell me this cotton crafted these pants?
T

I think they meant EAC/VAC/BattleEye/Denuvo ect š
When we get Super Mutants
Thanks, added a warning
dang i didnt get pinged again
Denuvo is DRM not Anticheat
Oh wait they have Anticheat lol
Isn't that on Payday 3
I've been waiting for this for a long time. I've even written sheet rope balance suggestions just like what they wrote in Thursdoid threads myself. Now we have incentive to keep stairs.
I do hope that sheet ropes are safe to use 100% of the time (with like 2 floors) with no negative noodles and average strength/fitness, because if you can fall and die when at tip top shape that would be really frustrating
Negative noodles be like šhey fuck youš
They indicated that there will be a sandbox option for it at least; if it's not granular we can always switch it off if it seems too random
They do! It's bad, just like their DRM - From my understanding payday3 dropped any form of anticheat just before launch lol š
I have no idea about now
Oohh alright. Well that's on brand then
For Denuvo that is
I highly doubt that.
Besides, you can turn it off in the Sandbox settings.
𤣠true
mmm negative noodles š
Like being over-encumbered, tired, out of breath, I guess.
yeah that's what they mean, I was just being silly bc they said noodles rather than moodles
But pat pls , i wanna slice n dice in style
yee maggie from twd used a stop sign as a weapon once in the show, and as we all know twd is like the bible for project zomboid /j
Lol SEE
lol yes
ok but when can we4 hit zombers with purse
Imagine you can and the damage increases depending on how many things are in there
Just stuffing a grosery bag with rocks and bludgeoning someone
LOL hell yeah
I hope its overall its influenced by moodles but is mostly a weight thing for the "grace period" referenced
you shouldnt be able to take an over weight character up a rope at all and I think making it something only half or 3/4 carry weight being gaurenteed to climb.
Climbing even 1 storey is a stretch for most people. Some feedback before you fall should be enough to make it feel okay. So you have the option to abort and slide back down, or pushing your luck continuing to climb and risking a fall. As long as thereās a moment where players have to make that choice
That might be too complex for how rope climbing is implemented right now
Also, isn't climbing speed at least already limited by how encumbered you are?
Exactly why it'll never happen. And then stuff has to spill out of it. Nightmare
Let me stuff the tungsten cubes
The zomvoids yearn for the cubes
Don't think so, pretty sure climbing speed is static right now
I thought with this blogpost, climbing speed will be affected by moodles?
Don't think so
lets take a look at that section again
moodles effect if they have a chance to fall, but I don't see anything about speed
Ok, muscle strain and being drunk aren't mentioned to affect speed as well.
Speed is therefore not RNG
Oh yeah, drunkenness will probably affect your rope fall chance.
Look no one wants bag damage to be a thing because the primary penalty for using a bag on low durability is items falling out, and no one needs that in their life
Now if we could craft improvised black jacks using coins or soap bricks or marbles or other heavy small objects, and small bags...
Best of both worlds?
i do , i need to be punished
imagine your bags having durability like car trailers, lower durability means more things falling out
I'm going to beat you with hammers
DUDE that should be a thing
LOL
at least with certain backpacks, i remember mine shitty school bags always ripped in certain parts lol
Probably one of the things they're doing interal play tests for to catch stuff like that
How often does a backbag break in real life? I can't imagine things damaging it, let alone a zombie carrying one and you spearing into one
i always needed a new book bag when i was in school lol
The stitching on the arm straps can come loose
Seriously, though, tailoring could become a lot more important if we can craft any kind of clothing
Oh my bad ignore my reply
i think the only bag i have from the 90s is my stupid cross body cloth one
looting zombies for nice clothing to wear.
Yeah, glad tailoring is getting an overhaul
only after washing
I always wash the clothes before wearing them
its amazing how the zombies have such good condition clothing items.
No
looting money on zombies would be realistic it makes me thing PZ is in a cashless society
yea it was definitely a new one pretty much every year for me lol, I was rough on them I guess
yah same lol , also freaking books back then were so heavy
yea they were!
so from what I gather its coming out tomorrow
Gambling regulations will start to revise the age rating
The table game played in casinos happens to not be what I'm referring to
Then what is "an improvised black jacks"?
I'd like to say something to the devs
Thank you for not selling out
Cuz looking at what is happening to ror2, it's abundantly clear that selling out would be a disaster for this gsme
agreed, every single game that I loved that gets sold turns to crap
and Prison Architect
God it's depressing
At least with ksp the fiest game exists
Cuz gearbox "updated" ror2
And it's baaaaaaad
š
Me:
Everyone: "Sequels are bad, m'kay?"
Except what I'm describing isn't exactly that
Ksp2 was basically abandoned
And ror2 came out amazing
And then gearbox bought the ip from the devs
And then they screwed it up
sequels are fine, selling IPs to big corps who have no actual love for it and just want money is not
I mean I'm always wary of sequels cuz most of the time they don't end up living up to the original
Or sometimes they are just more content for the same game
Like doom and doom 2
Sometimes they blow the original out the water
Like diablo 2
But at any rate
Take a sock
Fill it with the lowest denomination of coin in your region, for example, pennies
You're now carrying something that is illegal to have in most cities these days, because it is excellent at causing internal bleeding and inflicting severe damage without much effort at all.
On second thought, don't do that.
BRUH LOL
Normal Blackjacks still get made, they tend to use metal ball bearings in more professionally made casings, and are sold by their manufacturers where they aren't illegal, and as you might imagine, by third parties where they are.
Now, funnily enough, you could even swap the metal ball bearings for say, zomboid teeth, and steal socks from the same person you're taking the teeth from, and have a short blunt weapon that lasts essentially forever
You could also, in reality, probably make one within seconds of starting a game
So the strongest argument against the implementation of blackjacks is actually balance
Pretty sure a mod added blackjack at some point
The card game and not the improvised melee weapon
russian roulette in PZ
Mods have definitely done that
since we got some revolvers
except do it with berries and mushrooms lol
having mushrooms and berries being called by its species name and not "mushroom" or "berry"
6 bowls of soup
One has bleach
No one took nutritionist
would be fun to do if you all got bit at the same time as a way to succumb to deathies
survives 100 years and not die from old age
would be cool to have a birthday for the survivor to show how old our character is when we survive soo long.
You go to the retirement home
spawns in a as teenager or an old man
We used to have an age section on the character creator/info tab
I would like us actually age though, would be so sick
Think the issue with that is the fact which ones are poison is random each save
lol get arthritis

blow out those elbows from smacking zeds for too many years
Tell you what
Don't shoot the messenger
Buuuuuuut
I really really really really really really really really really really really really really really really really really cannot wait for the new human npcs in B42. I have been waiting forever. I am so glad that they will be out soon.
YIPPEE!
you mean animals
arent those in later builds lol
I don't think so
like build 43 or something
yeah lol , were just getting animals right now
Oh dear me
and crafting overhaul which is the foundation for human ones
I've been waiting for 2 years
And now the beans are spilled that I will have to wait for 3 years more
I'll be old and decrepit by then, no doubt
I am not living forever, I'm sure you'll be aware
This is terrible news.
either will they? lol
hey guys!
yh theyre coming out soon i think!
Not the human ones 
this is me when there are npcs in the game !!
what the update is coming out soon surelly?
yah animals come out in 42
I wonder what they have lined up for B44
i want muh chickens!!
Better be VR support
they should make it rtx and maybe more skins like a lightning skin for the guns or something cool
The last time I saw chickens irl they tried to eat eachother 
Maybe a bit more like COD Zombies idk
what the heck
zombie chicken?!
LOL.
^this
Project Chickenzoid
Well this has certainly sent a beacon of joy into my otherwise rain-sullied life
Egads the thought of a zombie chicken sends me off m'rocker

thats like thet movie pet cementry
rofl
with the zombie cat
watched that as a kid , hell to nahh
didn't see it because my old dog Jasper was eaten by a rogue fox and didn't want to be reminded
Yup, scary as hell. hate zombie stuff
That King fellow ought to stop basing his stories in Maine
Everyone knows that Kentucky is the best city
California is where its at. No joke
I've heard that Bakersfield is proper good
Is that true?
fucking liar lmfao
Is it bad?
i used to lived there hell no lol
Oh :(

How did afford the flight
walked
where do you live???
vegas baby
YOU walked from VEGAS to BAKERSFIELD??

had to get home to the wife and kids
What?
talk to me when you are at year 13 š
š
Too blimmin' right
š¤ work full time at vegas in the casino
You're like Robert Deniro from Casino
never heard of it
ive never met him at the casino and im a regular
Is that your job?
Its a film silly 
This is me š
at the time we had Human NPCs though, but they would basically instantly kill you
What??
conspiracy? they removed the npcs?
The reactionary faction of the Indie Stone obviously did a military coup
And took us back in time
You're scaring the young'uns
yea in the tech demo there was NPCs, they were removed when they game launched onto steam cause they were not in a good spot
Sorry I am old and jaded LOL
Don't worry
I'll make Project Zomboid 2 on Scratch
basically what I told someone yesterday when they were legit complaining the update was taking too long š
I complain that it takes too long, but I do it alone
fair
I want the update as well, but I would rather it be in a good state before it goes public
Exactly
https://lichess.org/YOiegZ4d just discovered this game apparently its even older than project zomboid
Join the challenge or watch the game here.
No good job has been done with haste as they say
Truth
I never quite grasped chess
I don't know why they have a Pawn Stars reference
If its so old how did they know about the show
Get what I mean?
when you click on the thing it highlts where u can move so u just click on any of the aspaces
Oh.
Is it similar to chqcker!?
checkers
yeah the board is the same but its more boring
oh dear me
ā¹ļø
Speaking of board (bored LOL) games I played my old grandmother at a game of scrabble
She completely thrashed me
Fret not
Play Scrabble online for free on PlayScrabble.com with thousands of members from around the world. Have fun playing with friends or challenging the computer!
Oh boy
have a game on me
I'm gonna practise so that if I still spoke to Nana I could beat her at it
i was too busy laugh taking
You imp
@earnest turret build 42 only has the animals
The animals themselves are however being built up using NPC architecture that will later be able to prop up human NPCs once again in later builds, and I imagine modders will have some kind of field day with it in the current version, but vanilla 42 it's just animals
Animal NPCs are using their own architecture and human NPCs will use Behavioral Trees tech that lemmy has been working on since 2014. Reason being is modders.
you can read about it here https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Howdy survivors! Another crazy week for us, weāre still in a bit of a daze! Just a few more days until the entire team are back together after the various international holiday periods have all come to an end, and weāre looking exceedingly forward to fixing up a few of the big issues that have [ā¦]
Well either way they aren't in 42
100%
how can I show support š excited for new update, don't mind waiting, the dev team has never failed to deliver
Buy more copies of the game š¤
haha need to make more friends to spread the infection 

Spiffo would be proud
š

Pz should make new tracks release soundtrack purchase on steam
i feel like itād do well
Do people actually purchase OSTs on steam?
now I am curious how it works, I have never bought an OST on steam - normally people just listen to them on youtube, or spotify or something from what I have seen
I have a few games where the OST has come with the game
it double works as a supporter purchase
just "installed" one via steam to test, looks like it is .mp3 files
a lot of people say they wish they could support pz more
oh yea for sure, not dismissing it at all, was genuinely curious
We should have a donate dlc like drg
Could there be a simple feature where, in our character creation menu, all you give us is an empty text field where we would put in whatever biographical text we want in there, so that in MP, when people are looking at our profiles, they will read said biography?
Or maybe this isn't really suited for PZ in MP roleplaying?
I reckon it wouldnt, in PZ roleplay if people want to get to know your backstory they'd actually have to ask about your backstory like you would in a normal conversation, at least in the RP servers I played
Making a whole biography for players to read in any RP is kinda against the point of RP in my opinion anyways
I mean, if you wanted to support TIS more you could just buy more copies of PZ and gift it to people you know or random people, I did that with some games before
wat
I checked in steam, yeah you can still gift games
Like being able to buy a copy of the game and then send it to someone through Invdntory
I am not friending some rando and giving them the game
fair, cuz thats what I used to do, if I got accepted I would gift the game, say some cringe and then unfriend
The whole inventory gifting that used to be a thing got cut to stem the cd k*y grift market
They made friending a requirement to slow it down to where it is more tedious to buy a game from a reseller than it is to buy on steam itself
How do, all. CRAFTING CONSOLIDATION At this point the main element of the Build 42 update thatās been holding stuff back has been the substantial crafting overhaul thatās been underway. When we set out with B42 our main ambition has been to fill out the crafting potential of the game to vastly expand the end [ā¦]
probably don't have all the details at this point, but archery is one of them I know that
it feels like its sneakily slid in tho
like bows were a big thing that they were taking out and they felt bad abt it and stuff but now it seems like they keep going with it?
probably going to keep adding things as they push for the internal test build (and then keep adding things as the public unstable goes live)
if I recall correctly Soul Filcher gave us a list in the last blogpost chat
so im guessing we're getting like half the stuff?
honestly i think its just extremely vague wording
its always so hard for me to understand what theyre trying to say every single time they mention whats coming to unstable
cant tell if theyre saying they are or aren't adding something
like here, are they saying butchery isnt coming on release? or is "during unstable" on release and then the mention of bows is when they mention something not on release?
cuz it doesnt make sense for butchery not to be in. we just cant get meat? lol
maybe they will have a temporary thing like you kill the cow and it is just meat to loot for now until they get the rest of it sorted
im assuming theyre saying brewing, glassmaking, butchery ARE coming on release. but i THEN ask, what "crafting disciplines" are not coming?? as stated here
mmmm brewing
I am searching through Soul Filcher's messages let me see if I can find it
they showed off tanning rack and the bucket thing in the tailoring vid. if thats considered the butchering part then i dont see why theyd show it off again if its not coming
Blacksmithing, pottery/masonry, woodworking. I'm npt counting that bowmaking graph as a shown tree
The crafting system will be there, for players and modders
Yes, you're getting crafting that has been shown in the blogs. Other tech trees that would only delay unstable release will come later
I reread what was said it says "Crafting disciplines we WILL be bringing in during Unstable" so that is a go for butchery
thats soul's message^^
i know it says that. but you can also say bows are coming. its about whats being drip fed during the unstable build and whats on RELEASE is what im wondering
cuz either way its coming "during unstable"
glassmaking was never shown in blogs
so is that one? but then it says its coming and we saw a bit of brewing and butchery meaning its weird to mix it with them, so what is going on? lol
its like extremely vague, no way its just me
really hope they can answer this
it hasn't been shown off, so likely hood is they haven't gotten it to a point where it feels good/looks good enough to add
glass? brewing and butchering has been shown off, so we know theyre coming
glass yes
so if they say "glass,brew,butcher are coming"
id only assume glass is also, no?
since 2 of the 3 we know
talking about on release specifically
but on top of that it depends on what their internal play testers feedback, maybe they scrap some of it cause it feels out of place/too much/needs simplifying so they don't want to give too much info yet
my main request i have for the devs
to explain what was already told in the blogs about what isnt coming ON RELEASE. the first mention in the blogs only showed the beginning stage where you werent sure, but then act like we know whats going on in the later blogs. So an update on whats NOT coming yet is appreciated
bows were explicitly told to be delayed, and nothing else was ever mentioned. So where is it told "in previous blogs" that you "decided to release the first beta without the entirety of the ānu-medieval post-apocalypse villageā crafting possibilities we intend in the longer term as with blacksmithing, pottery, smelting, weapon-related carpentry, carving etc"
because i only see it saying blacksmithing, pottery, smelting, weapon-related carpentry, carving ARE coming in their entirety in previous blogs, and never was told about any tree being delayed other than bows
.
first mention, shows that its not worked out on what exactly is coming, and "certain trees" not coming
second mention, shows that the list will be priority to finish. bows are said to be delayed (the only tree said to be delayed)
third mention, suddenly this whole list "as mentioned in previous blogs" ????
im all for being completely grilled on this topic, because all i want is an understanding. not even trying to win an interrogation


I think you may be misreading the text, which I think is reasonable because that section is written in a somewhat unclear way
Here's how I'm interpreting it, which I believe is one of the ways you called out before as what it may actually be saying: ā...decided to release the first beta without the entirety of the ānu-medieval post-apocalypse villageā crafting possibilities we intend in the longer term [because] [with blacksmithing, pottery, smelting, weapon-related carpentry, carving etc. thereāll be plenty still to chew on].ā
i.e., that entire bit at the end starting with āasā (which I substituted for ābecauseā) is one large phrase, stating that those things which will be available will be āplenty still to chew onā without the things that will be initially excluded
On a related note: I've mentioned in the past that proofreading passes on these blogs would be nice, if that process doesn't already exist. I think that bears repeating, given this confusion. It's important to clarify that this isn't intended to insult the blog writerāprogrammers need QA, and writers need editors
It might just mean that we dont get certain things craftable at certain stages as the system wasnt fleshed out for that stage yet fully. Which I am fine with. Means I get more new things once the MP is ready.
After what happened with Risk of Rain 2, I just donāt want another botched release
Rushing things never ends well
The tech trees are a work in progress, as the blogs said some of them are planned for unstable release, others may come during unstable. One good example is tailoring, we didn't have it listed as coming for release but that doesn't mean there is no progress being made. There will be a few recipes and we will add more later
Bowery/archery is the outlier, as people have guessed before, there are technical requirements to make it work properly
Is "Soul Filchers Awesome Time" making it over?
Iām sure Soul Filcher is having an awesome time over at TIGS
I will probably have more free time to think about that during unstable, but I guess some of the mods in there will be obsolete
Sorry I dont mean just the mod itself
I mean like the content lol
A considerable part of the content will be obsolete, for example with masonry coming there is no point in keeping that in the mod. As I said that's for later
All good, just was curious
Amped nonetheless
i see āduring unstableā means in the middle
meaning glass, brewing, butchering is not on release?
n the new tailoring changes, what are the upsides of crafting your own clothes? surely you can get better clothes off of a zombie
it means throughout unstables build
wearable bucket 
clothing acquired from zombies tend to have holes and be in lower condition. Also, if all players in a MP server tear up or burn all the high quality clothing then being able to craft your own clothes would come in handy
It would be nice for once for zombies to have high quality clothing. Just have only one of them spawn in places where they are isolated from others, like restroom stalls.
It makes those types of clothing renewable in a sense that it doesn't make a server completely lose all high quality clothings over time.
cant you get high quality clothing in clothing stores though?
Yeah, hence it will be fine for zombies to sometimes spawn in high quality clothings from time to time, with no holes or anything.
Just gotta use blunt weapons to kill said zombie to obtain them
I feel like this is already in the game. I just wanted a dev to confirm this in B41.
do zombies that spawn in ever have good quality clothing? never really payed much attention
I don't know. That is why I wanted a dev to confirm this in Build 41
I never gotten my answer.
It feels like this should be already in the current game. But I have no evidence.
You could just check that yourself, no? Rather than hoping a dev knows
yah im gonna keep an eye out, i know for shoes theyre in good conditions
and socks lol
Because of how rare to find them, I can't be sure if I wanted to really look for them.
youd think socks would be the first thing to lose condition since theyre shufflin everywhere
Like, I have some hours of playthrough, but I still never seen nor confirm to be the case.
yah i just found some pants that are good quality so , seems random n stuff
God mode and high zombie count, could get through hundreds pretty quick
You have to kill them to be able to inspect their gears in each inventory.
Yeah
Wished there is a debug feature that lets you check what inventory a zombie has while they are still moving around.
I think a good incentive to get into tailoring a little more is to have worn clothing degrade over time, on players and zombies but especially zombies
So the main reason of b42 is to increase time before having a stable source of food, water and power (correct me if I'm wrong)
How is expanded crafting going to fix that?
Or is it just an option that if you have everything you need you don't have to sit on your ass IG and do nothing, instead you can build a fuckin carpet with animal leather or a a handmade weapon
offers sustainability which we dont have right now ,
sustainability?
we need neon cross sign like from romeo and julliette !!!
You are sort of wrong. Sustainable or "stable" food probably will be a bit harder in ways, but it should also be more advanced. Water and power seems to remain pretty much the same. The Devs are pretty much trying to make project zomboid playable if you spawned in a forest with no civilization in sight
So they're making a new way of playing
yah like right now im playing 12 months later and , no way to make bread , milk, butter, anything liek that so would be nice to be able to make those things
or like way to rpeserve food a little longer , i dont really use generators so if theres a way to have like dried snax or something that would be neat
I don't see much of a problem with that since we have mods š
And adding a new recipes shouldn't be this hard
i dont use mods really
Then this update should be a big + for you
But npc's, man I know we have superb survivors but omg
what devs said about them is far ambitious than modders did
But 7dtd-without-cities style sounds good too
The other big point for the crafting overhaul is also for the upcoming NPCs as well, with b41s methods of long term survival, if the NPCs can only do what we do to survive, it'll make things pretty shallow
So on top of the crafting overhaul to give mulitplayer servers eseentially no reason to reset their servers when loot runs dry, the obvious big deal for the crafting overhaul is to give groups of survivors reason to form proper communities and work to be good at what they do best, like you could be the best hunter, or I could be the best blacksmith, puppers could be the best carpenter
So that will obviously translate over to the NPCs as well when they come out, so long term survival for SP can essentially make late game muuuuch more rewarding
yah on my server it was kind of aggravating having to mediate people sharing things, although i enjoy singleplayer more im eager to see how these changes will work for servers long term
Yeah this is why there are mods like Yakis makeshift clothing, the scrap armor/weapons mods etc.
If metalworking (ie blacksmithing and smelting) is coming with first playable b42 iteration, one wonders how to source the materials...just smelting metallic objects or possible to find natural ore?
Yeah in knox county you can obviously source steel from literally everywhere
in the wilderness maps the devs will add iron nodes that you can harvest from
i know they mentioned being able to dismantle train tracks, i forget which blog it was
On top of that, potentially use a strip of the track as a makeshift anvil
Assuming the said ore would exist in the base map wilderness sections. Since we're supposed to be able to source materials without looting towns or civilization in general
yah that lol
I reckon they are not adding any iron nodes in the vanilla map no
then it is not what was "promised", not having to venture into towns at all
I think they're randomgenning some in the woods? it's a bit of a stopgap
It is promised, in the form of randomly generated wilderness maps
having iron nodes in knox county is kind of off putting and pointless
stopgap
forced to play full wilderness maps in PZ to access natural sources of metal is off putting to me
If you say so, but in knox county there is an abundance of raw metal to work with already
The intent is to reduce reliance on looting in towns, iron nodes is not a permanent solution and not what they want to have in the end, it's just something to source iron from
if you wanted to play in a wilderness map with ore, again the devs are adding that option
Sleip, you gotta understand, in MP servers which they are catering for with the systems, towns get stripped bare in a matter of a couple weeks
relying on scavenging in urban areas is all well and good in SP runs
foraging for scrap woudl be fun
not only just reduce reliance on looting in town, you obviously will still feel compelled to loot towns especially for materials/tools/food
I imagine that with the crafting overhaul all of those are possible, but as the game sticks with its realism, making your own off of the wild would be time consuming, difficultm, and obviously nowhere near as effective as modern equivalents
something like this at minimum would be dreamy, I don't like pretending that the USA doesnt exist in PZ at all so I can harvest some ore
the idea is that there will be ways to get up the wholeass tech tree without having to relying on scaveging in buildings, though obviously looting in town is a fast track and modern power tools probably aren't be handcrafted
like theres lots of places i dont even bother going to because theyre just useless to me like that railyard by muldrag, dismantling train tracks will def give me more reason to visit theres
yeah like, already the crafting overhaul is really reminding me of CDDA's crafting, not in the sense that you can put a laser minigun on a humvee, more like if you want to live solely in the woods with no civiliation, youre gonna hate it and youll probably starve to death if you even dare to try
this crustball lol
anyways the iron nodes sticking out the ground concept is very much a placeholder for a future method of mining
don't need a fully fledged iron mine or something, as they might not exist in Kentucky in real life at all, but some super desperate sources for metals as last resort would do it for me
yeah even the devs agreed that random iron nodes poking out of the grass is very video gamey
ie making it very inefficient
and very time consuming, but its there if you are in no place to visit a town for any reason
optimally looting the hell out of the civilization for mass production
yeah thats one thing that i dont like in valheim lol is the freaking mining
but if you wanna willingly suffer as caveman, you can enjoy your negative IQ sourcing
I always keep thinking back to Vintage Story (thanks PrivateLime), where you have to start your metal production by doing that goddamn slow river sand sifting to get minimal scraps to get tools to get to the real deal
and foraging, I get what those devs are getting at but its a time sink
yah its cool theyre giving people options , pretty neat they think about all the different playstyles
ayyy vintage story, great game
it is
I keep referring to it a lot when thinking what PZ could have
because that game sure gives you some hell of a primitive time
and it doesn't seem to have real civilization in that one specific game mode, so you HAVE to live like the world never had metallurgy to begin with
meanwhile you can get a bronze pick from a surface ruin but yeah
once you get going and get basic tools from bare minimum scrap, you can upscale the production
I play the mode where there are no ruins, whatever it was called
I mean, so far from the blogs Ive read, B42 will have quite alot of parrallels when it comes to primitive survival much like VS does, I even think theres going to be even more options for crafting in B42 than VS has as well
homo sapiens
Fuck jutting iron nodes, industrial mines, gimme some absolutely hellish scrap ore sources that makes me want to gouge my eyes out, so the option is there, so I can utterly be a caveman
...can you forage utensils or paperclips via foraging in game atm?
yeah you can find random junk in PZ
i have no idea , i have never foraged hard core befores
i saw someone on my server forage a purse before by that lake near muldrag lol
deep forest its currently possible to find some random junk, but its stupidly rare and you need to be near high level
who was out there dropping their purse 
probably some poor lady that got chased by the undead
eh, I'm gonna stick to the dream of tiny scraps of natural ore via giga effort and low efficiency for those bad days
what good is living if you cannot compliment it with suffering to make it worth it
Yeah if thats your playstyle, go for it
I thought of making massive zed population and other harder settings than I am used to, so I can take the cowards way out and suffer in the woods
omg lol , id feel horrible
yeah its the games story telling at work
yah i love that , love the house stories n stuff and making up little scenarios in ym head of what happend
toilet paper houses felt horrible until I realized the value in 200+ TP rolls equal to godly amount of tinder and fuel
each toilet paper ark being what, 15 mins of fuel, and how many arks per roll??
toilet paper houses are a treasure trove since I play with the lifestyle mod
lol yea tp rolls are op
I can top that, a single log gives you a consistent 6 hours of fuel
its weird how theres no limit for fuel lol
Its just another one of those small things that probably needs a nip and tuck from the devs
I want to know where solar power is in the year 1993
maybe "too easy" but realistic
somehow tying myself around gasoline sources doesnt tickle my post apocalyptic new world senses right
I wouldnt say too easy, like they do fit in PZ buts not like you can just be a novice with electrical work and just know how to set them up, much like with the generator
and solar panels also wouldnt always provide a consistent source of power so I wouldnt even rely on them to keep my freezers on
or things like storing food in ground cellars (hello new underground layers)
yeah cellars are nice
Spiffo what
lol
I should play Vintage Story
cold ground cellars somehow please me more than they should
there's just something right when food stored below ground level has an expiration timer of "3 years" and then thinking back to PZ about even surviving 3 years, let alone have enough gasoline to power a freezer for 3 years straight
Gas Gangers
lol thought you said gangsters rofl
nothing wrong with gas, or maintaining a generator, but vanilla PZ doesnt have best options for storing the said gas
wheres me big gas tankers??
That works too
sounds likes ome npc faction lol
That's the idea
"Is that a gas canister in your pocket or are you just happy to see me?"
lol
12 gas cans
let me get a slice
You can have a bottle
npcs gonna be stingy lol
I give you: A pint of gas
You give me: All your food
lmao
a world war between me and npc factions is no biggie when I already have to deal with zeds
sure they might have guns and vehicles, but by the time we have npcs, I should get a ghillie suit and throwing spears
me sending in my chicken that i trained to steal food
Chicken bomb
bruh lol
Engineering, live chicken combined with remote controlled flame bomb
noise maker chickens as a distraction lol
A meal and a murder
its not animal cruelty if you yell "THEYRE COMING RIGHT AT US"
Oh, could we possibly get better projectiles for weapons like RPGs? I remember playing around with them a while back and they had some wonky flight paths
Sometimes, when you see a zombie horde, you just might feel like some Surfin' Bird and heavy weaponry
I don't see devs adding military mass destruction types of things to the vanilla game, but a guerrilla style spike traps and so on (that currently can be done via some mods?) to become a one man army would be fun
bear trap to put infront of my friends house pls
me: lol wat happen? howd that get thar
a little bit of severe wounding in the feetsies didnt kill anyone
im surprised not wearing socks with shoes doesnt damage feet or something
dont give them ideas, filing feet crust is something I dont need in a game
There is a mod that makes use of graves, you can dig up a grave and put in 5 spears that instant kills a zombie when it walks over it, but this breaks the spear
yeah that mod
traps like that for zeds so we dont have to hope for grenade launchers
Are there any fixes for the bombs on MP? I heard that there was a bug with the remote detonator or something like that
feet crust
Ah great. Now I'm hungry.

Regarding metal harvesting discourse, I think the devs said that they didn't want people relying on looting and/or scavenging for everything, not entirely allowing players to stay in the deepest areas of the woods.
give me digging the riverbeds for scrap, or give me death
latter more likely to happen if I have to spend entire day on it but it is what it...might be
You'll probably have to rely on mods for that.
I'll never stop dreaming
but in a pinch I can start collecting spoons
hardly an unreasonable ask if its similar to same inefficiency than it is to find boxes of shotgun shells in deep forest forage loot table š
I actually think the main reason for B42 is to improve the late-game gameplay loop. Everything you said is right, and they all are improvements to the gameplay.
I've been almost everywhere, know each item that exists, know most of the bugs and glitches and other things
yet I never really tried trapping nor fishing
So new fishing system would change that š
yeah fishing in b41 is pretty much just runescape fishing
One thing that's been bugging me about the new fishing
So, we have this new minigame when we're throwing a fishing rod towards a lake, and that's all well and good, but what about spear fishing?
We have not seen the spear fishing mini game, hopefully it is good
Unless they change it, spear finish is best until you have leveled up your finish so your lines are less likely to snap
If there is one implemented yet. Imagine B42 drops and the team realizes they forgot to add the fishing minigame for spear fishing, and either it's incompatible, maybe even crashes the game on trying, or we have to endure standard fishing before we can actually do the fishing minigame.
I hope they keep spear fishing automatic in a sense and I would prefer that it didnāt have a mini-game
being able to speed up time when it comes to certain tasks such as fishing would be great
Feel like that would come up in internal QA
š
Right lol, can't imagine a crash from that
I think the worst case if untested (unlikely) is that it'd just behave like the regular fishing minigame
If I would have to guess it would look pretty similar but instead of trying to hold that white triangle on green... thing, you would just have to click in the right timing
something like crowbar minigame in better lockpicking mod
Would make sense, it is the same dev š
Really?
most of the devs actually came from the modding community at some point or another
That reminds me, they also wanted to add a new lockpicking minigame to the game. I'm guessing something similar to like Skyrim and Fallout. Or maybe even Oblivion.
Yeah I heard that about what was his name... Soul fincher?
yup Soul Filcher is from the modding community as well originally
And now he's working with others
Another good example would be RJ
!RJ
D: They removed RJ!?
Anyway RobertJohnson made a farming mod during the tech demo days and was hired by TIGS and implemented it into the game as a full system
A significant amount of the Devs were former modders
Erosion was originally mod too
The first ones too
Idea about making their own game was later
Technically yea, they were Sims 3 modders
So that's why zomboid is as it is...

Literally Sims with zombies
If that happens, I don't even think it will make the devs feel relieved to release to Unstable.
It will grind their intestines.
Have you SEEN the tile editor tool? It's practically just Sims 1 build mode
I've seen a lot of debug mode things I accidentaly opened
yea check out TileZed
and WorldEd
In this short video I will quickly show where you can find the project zomboid mapping tools, both on steam and on the indiestone forums.
For a link to the forums please click here:
https://theindiestone.com/forums/index.php?/forum/64-mapping/
And if you want to support me here is a link to my patreon:
https://www.patreon.com/DaddyDirkieDirk
Another person who was a modder (map maker) and now works for TIGS
ah there he is! Good boy RJ!
Does anybody know if wolves, dogs and bears are going to be added later on?
Just pretend the railways are a line of iron ore rocks then, problem solved
Spear fishing is dead in the water
Possibly, first animal release is the ones that give leather/meat rather than more complicated stuff/combat etc.
Imagine you survive 10 years into the apocalypse just to die to a rabid dog
Used to

Oh, so no spear fishing whatsoever going forwards?
Spear fishing probably wasn't very realistic to do as a novice fisherman with wooden spears
Still sad. It was a dynamic use for our spears.
Humans throughout history: š§
Like I get what you mean, but that just means it wouldn't be realistic to initially be good at it
I'm curious as to what the hypothetical wilderness start would look like for developing fishing if we don't have that. Straight to rods seems odd
also needs certain kindsa water
good luck doing traditional spearfishing in the ohio river
Not saying we're never going back to it, but we're fine with modders reintroducing it until we can add tech that'll make it cooler than what we were able to feasibly do with it until higher priority tasks took uh priority
it strikes me as partially a gameplay thing since wooden spears are easy to make
you'd want a trident of some kind really
I'm surprised it gets straight up removed too
Understood. Eager to see what you guys come up with sometime down the line!
Oh... š„ŗ
I liked spear fishing, hopefully one day you guys figure out a fun way to do it
Aside from spear fishing
Imagine noodling for fish
Is it possible to leave the existing gameplay functionality as a sandbox option disabled by default or is it just dead dead?
Pan fishing where you smack the water with a frying pan and pray to smack a fish
this reminds me of how the most "successful" way to spearfish is to do it at night and then blast the water with high power lights so all the fish are just dazzled
and you spear the blinded fish
the centralized block of italicized text is looking very un-italicized today
Looks fine to me

weird, maybe its just me?
Yeah, totally just you, I didn't do anything right now 
i cant believe you would gaslight me like this
i swear thats a different image
italic lighting
they leenin
On Steam I call it the italized block of text lol
Like Brendan Fraser?
Yep
just hold e
i think till reaches the tippy top
hmm
with the new change imagine holding e then realizing ur moodles but itās too late
you should be able to go up and down
lol y i fall
Agreed
There's a mod to be able to change direction mid-climb at least
yea
Huh, beta out?
not yet
Oh, news regarding about it when it will be out


This is me when b43 is released
This is me rn

