#Dedicated Server Issues

105 messages · Page 1 of 1 (latest)

hollow mural
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I'm going absolutely insane setting up a dedicated server. Firewall is open for 16261, server is set to 16261, ports are open on modem for 16261. Still not able to connect and while server is up open port checker doesn't see my port as open. Any ideas?

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16262 is also open

worn otter
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Are you able to connect to it using your Local IP?

hollow mural
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Good to know about the port checkers. And I can indeed connect with the local IP.

hollow mural
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Which is forwarded on the modem as well as in my W11 Firewall

worn otter
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The main problem would be with port forwarding or the ports being otherwise inaccessible

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Did you open those ports in your firewall as well?

hollow mural
worn otter
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The game uses the UDP protocol

hollow mural
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there's another rule for UDP

worn otter
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Remote port should also be marked as All ports

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Can you screenshot your router config as well?

hollow mural
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Of course, one moment

worn otter
# hollow mural

Do you know whether you have a public IP assigned to you by your internet provider?

hollow mural
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I don't know whether it is static or not no

worn otter
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A public IP is required to be able to host a dedicated server

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You may need to look into that

hollow mural
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Whatismyip does show an ip though

worn otter
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It will always show an IP

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However, does it show your actual address?

hollow mural
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Shows my town

worn otter
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Close to your address when you select to show more info?

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Generally addresses can be directed to the ISP, which forwards it to you, or they can be directed straight to your home

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If the address is the ISP address, it would mean you do not have a public IP

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Though, you may need to call your internet provider about more info

hollow mural
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I don't see any way to get more details on the address

worn otter
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It is a button on the website

hollow mural
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Yeah it's a whole area shown and not my direct location

worn otter
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You may need to call your internet provider about more info in that case

hollow mural
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Got it. I will reach out the my isp. Is there anything specific I should mention, other than requesting a public IP address?

worn otter
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Mostly asking if you do have one. And whether people will be able to connect in case you host a server.

hollow mural
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Is there any reliability in this purevpn website stating that I need to have these ports open

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Steam

TCP: 27015-27030, 27036-27037

UDP: 4380, 27000-27031, 27036, 34197
PC

TCP/UDP: 34197

worn otter
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Do you use PureVPN..?

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Since for the game, you just need to have 16261 and 16262 open

hollow mural
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I do not, it was just an article linked to me by someone who used it to host a server prior

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I just wanted to verify

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Used the article to forward ports that is not used purevpn

worn otter
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The game just needs those two ports

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Unless your internet provider has special rules to forward UDP ports

hollow mural
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I will see what they say. Thank you for all the help today

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It's just so annoying lol. I don't know why people can connect to my other servers but not zomboid

hollow mural
worn otter
hollow mural
worn otter
# hollow mural

Something seems wrong with binding to the port, how exactly are you starting the server?

hollow mural
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Launching StartServer64.bat

worn otter
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Can you try restarting your PC?

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Then start the server again and connect with the public IP

hollow mural
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I will try that

hollow mural
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I am back trying to create the server again as we decided to want to play zomboid for sure. Multiple restarts since and I have actually been able to connect using my local IP, but not with the public IP

hollow mural
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It'll ocassionally show server info with the public IP put in, but when I refresh or try to join it won't connect.

worn otter
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Can also be called 'Hotspot'

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Or OpenJDK

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Actually, specifically for the firewall it should be called Zulu

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Zulu Platform specifically

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The name can be confusing since its called Azul Zulu Hotpot JDK, which is based on OpenJDK

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But they call it Zulu in the Firewall

hollow mural
hollow mural
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Yeah looks like that's it when I try to add that java file to the server. One thing to note is that when I launch the game and look at the server list, it'll show the information for it, and if I refresh it'll say it's not responding.

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Made some progress. Ran the server with the nosteam bat. Connecting to it with -nosteam in steam launch arguments seems to let me connect to the server. So something is happening with the steam connection.

hollow mural
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Loading list

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Oh the workshop IDs are missing now...

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After readding the workshop IDs it continues to say the mods are not found

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Is there a way to set up the server in game for the ini and then use that for the dedicated server?

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Oh since it's a nosteam server that means no mods unless I manually add them

hollow mural
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So what's the troubleshooting I can do to deal with steam servers not working and nonsteam servers working

worn otter
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Check whether these are opened as both incoming and outgoing

hollow mural
hollow mural
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I managed to somehow connect once and I'm back to it saying that 12626 is closed again

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And now I can't connect again, I think i might just buy a server at this point, this is so frustrating

hollow mural
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@worn otter Is there any consideration for using my router? I currently have a router connected that I only use for wifi, but I imagine if the port fowarding isn't working on the modem, connecting through the router isn't going to make a difference?

worn otter
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It wouldnt make sense for the port forwarding to not work, since if that was the case then you would not be able to connect

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But maybe it would keep dropping out or have other issues

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You may need to contact your internet provider to look into the router / network issues

hollow mural
worn otter
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But you used SteamCMD, so that should work perfectly fine

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Hm

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I wonder if the router has a problem allowing two ports at once..?

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Since the game does need to use 16261 and 16262

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And if you only start the game in Steam mode, only 16261 is used..

hollow mural
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It doesn't give me a "this server doesn't have 16262 unforwarded" if I run it with nosteam. And I also have a few unrelated ports forwarded at the same time that do seem to be functioning correctly

worn otter
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Steam uses both 16261 and 16262

hollow mural
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Ah right right

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What if I put them in the same forwarding rule

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Base port of 16261 and port range of 16261 - 16262

worn otter
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You can try that, I have actually seen the opposite be a problem, where if they are in the same rule then the router would fail to open it

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But maybe your router is reverse in that case..? Though it doesnt make sense to me either way