#Cortman by Night
1 messages · Page 2 of 1
It's just impossible for everyone to work on NPCs tho
And NPCs do cross over into other territories like crafting
See animals and what that means for new items, recipes, etc.
I wonder why it’s taking so long to integrate the National Potato Council. Peels very importot
Game's been out for 10 years already, devs should've added peelers and graters by now smh
Still waiting for Archery to arrive 😁
yeaah, please add archery, it will be 10x cooler
imagine having different kinds of bow 😱
hopefully
Pretty sure they said it wouldn’t be in the initial unstable beta release but come later.
It'll come later but still within b42
You have info?
it is mentioned in the June blog post: https://projectzomboid.com/blog/news/2024/06/the-biomic-man/
As discussed last time, in the interests of getting the 42 Unstable out of the door we are limiting the number of new craft disciplines that will be initially available and then dripfeeding others (alongside polish, balance etc) in updates to the beta. We have done a bit of a stocktake on what we have […]
As seen in this picture, the why this update has taken so long... 💀
I think everyone who uber-wants Archery assumes (probably from playing non PZ-games) that a) bows will be silent b) it will be easy to hit things with arrows and c) when you hit things, arrows will do a lot of damage, all very large assumptions
Best attitude for playing PZ
I keep eating all the potatoes
I'm the entry level writer, stay out of my territory
I don't believe in "Karma" systems but I do believe in a realistic reputation system of NPCs generally treating you as well or as badly as you treat them
I should certainly hope a headshot would provide significant damage but I'm definitely not expecting getting one to be easy
devastating hope crush
One thing im wondering is will we have to unstring our bows to avoid them taking damage when not in use
Not a big deal with modern ILFs or obviously compounds, but a traditional homemade recurve would certainly suffer from being strung for extended periods
Then theres temperature and humidity causing warping
Even penetrating a skull with an arrow would be difficult for an unskilled person I bet
Probably not, don't want to make them too complicated, but who knows, certainly not me!
Sensible responses, both
need you to go back to corn husks or seek out quality alcohol to satiate your hunger! The community really needs the National Potato Councils to be released
haha Pat is national treasure. Gotta protect him at all costs 🫡
Which nation? 👀
I don’t know how to explain the concept of a nation to you or translate grunts so let’s just say the “Irish tribe”
Gaelic mammoth 🤤
Open chat, read this, close chat
Just getting your arrows to sit in your nocking point correctly to shoot at all when your a beginners a pain in the arse lol 😄
Then theres the archers kisse's and fletching cuts you get along the way, Archery hurts folks 😄 lol
I've never even touched a bow but I'm built different so I think I'd get 100% headshots effortlessly I think
Id deffo recommend giving it a go if any of you got the opportuinty to (irl)
Its really fun but deffo not as easy as it looks thats for sure (It aint like it looks in the movies)
You even have the wind to take into account when shooting too
I'm sure I'd suck, but it does look fun so I'll have to try it out someday
just make sure you wear thick stuff on your arms and wear gloves too
Bows and arrows do hurt to shoot, if your doing over a long period of time especially, expect a big old bruise on your fore arm 😄
You've saved future me an injury 🙏🏾
🫡
It is quite fun
Can be hard however
But yeah usually you have a protection at your hand holding the bow
And your hair needs to be tied up if its long as well... learnt that one the hard way 😅
Literally getting graded at my range in the morning on a 3D shoot so its weird af for me that this even came up 😅
Ill remember my hair tie
It is that Good or Evil level, much like the Fable or Black&White moral system from Lionhead Studios.
Crossbows were invented to make the process of murdering people far away easier
But when can we build trebuchets?
Trebucheting corpses over enemy faction walls to swarm them with sickness go
i’m not surprised if the bows and crossbows are literally just gonna be a gun variant and have the same exact shooting method
Probably not. They are getting delayed for a reason
i wish they spent more time overhauling than adding
That is the process. It just so happens that they planned it to be in one update, because the overhaul all interweave together.
wdym? They’re overhauling crafting, some occupations + traits, XP gains, and lighting + view cones. Pretty sure there’s more but doesn’t come to mind atm
So hyped for my neolithic playthrough fr fr

Illiterate, unemployed, gonna have a MOUNTAIN of perk points to play with.
I’m sure a mod will emerge where it’ll change deer to mammoths

i guess we’ll see how many mods they’re gonna eliminate, that’s my reference. 60% of mods are very simple but needed tweaks to the game
Atleast one.
fuel side indicator mod fs
all vanilla cars are on the right iirc
and with the new Spiffo Jarring table/workstation, that mod will be outdated too
IDK how you'd add skill to shooting without it being OP
Cuz advanced trajectory does that and it's very OP
Although the advanced trajectory realistic overhaul does nerf the original mod hard
yeah it feels more rewarding that you’re the one shooting
aiming is already broken at high levels lol who cares
I mean yeah I agree, besides guns are very op irl anyways
I also wanted the devs to make shooting more like advanced trajectory, especially since they're making improvements to shooting in 42
yeah like there’s a lot of new variables to shooting now, but in the end you’re still just holding a direction and clicking
Yeah, it'll be especially good for pvp or for NPCs that want to fight
I think setting up a range with the empty cans and bottles and with excess ammo, a means to train your aiming a little would be nice
I use a mod for that, and it's not just that it's super easy to get lvl 10 aiming, it just makes sense to make a range and gave me another reason to build a second location away from my home to go drive to, giving me more things to do when more and more zombies die
my biggest and forever disappointment comes from the fact that rooftop shooting will always be bad in this style of game
3d zombie games where you can scout out from above and snipe will always be my favorite
MP and SP
I actually do that myself by building hunting towers in open areas near town or I just climb open roofs with a climbing rope, I'll snipe zombies from the rooftop
Cuz people think the hunting rifles are kinda unnecessary, nah it's a good way to pop some skulls from far away even on a roof or second story as long as you have line of sight
i get it exists
It's just kinda jank yeah
Yeah that I understand, we won't be able to snipe from the top of some crane like in DayZ
yep
I get it, it doesn't bum me out too much but I get it
or ghillie suits
Granted vanilla zomboid will never have a high focus on some certain military gear
Since, essentially all the military gear we get are gonna be from the national guard at most
idk why, there’s so many military bases
Well in the vanilla map the only military "base" that's near rosewood isn't even a military base, it's more like a research area
The camps are probably the only actual military bases there are
then wb this
making your own ghillie suit
i think a makeshift one could look makeshift but still fool a guy or 2
I don't see why not, I imagine the average folk wouldn't know too well on how to make a convincing floral ghillie, but a trash ghillie is pretty easy
well these characters aren’t even average folk
lvl 10 any skill you’re pretty much the highest class of that skill
building high tech things, i think some sticks and moss or whatever would be doable
ig it’s up to the modders 
You also gotta consider the in game rendering, 3d sprites don't blend super well in a 2d background even when both sprites have the exact same textures
Although regardless it is actually pretty easy to hide from players if you know what to look for in the game
some places are extremely dark too lol
It's just not super easy to be completely aware of your surroundings since you can only see what's in front of you, so stealth against ppl is pretty hard
wonder how it’ll be with the new blue tone
Yeah exactly, like if you take the time to get to know the environment, a ghillie could help but it'll also likely make your silhouette larger, making you easier to notice anyways
are night vision goggles too high tech gear?
Since, like the real life tactic for ghillies is that you're to go to a designated marksmans spot for a clear line of site and just lay there for hours until your target hopefully shows up
my kind of style 
Let me look something up, they were a thing in the 90s for sure and I know the national guard had some
i could play a game for hours not moving waiting for a moment cuz i love stealth so much lol
I think NODs wouldn't be too out of place for vanilla PZ but they may fall in the devs territory of being too high tech yeah
you ca literally buy some for less than $100 lol it’s just some infrared light
But a good balance would obviously be rarity, as well as a fast battery drain
Well yeah nowadays you can but you just gotta be sure it was just as available in '93
i always say i want more high rarity things
well we’re talking military for 93
here it’s everyone
Everyone does yes, more rare cars, some rare paintings, some rare historical artifacts they're all very nice
Well the reason I'm very adamant of bringing up the national guard in '93 is that I'm assuming these wants we have are to be implemented in vanilla PZ
yeah ik
Like the reason we don't see SMAAWS or M240 Bravos or is not only just a game balance thing but even when things went to shit in the camps in Louisville it's not far from scope that the military pulled out last second when it got hopeless
Especially since zombified soldiers are actually very very rare, like in the whole map you might find a few hundred
actually
since, assuming in pz it’s a planned event, id say having a suspicious array of high military gear isn’t too far fetched
maybe even adding them in the new bunkers?
No it isn't, it is possible to find a HEMTT, a Humvee, maybe an M249 whatever, it is technically possible
I reckon at least one of these bunkers is military or government controlled in some manner
Especially since the cold war wasn't super far behind
can’t tell if u agree
But that's something we'll see whenever 42 lands
My bad, yes I agree it isn't far fetched
the campaign-like update could maybe involve the military more
like for kate and bob
I actually had an idea that the military can be like an antagonist that you gotta survive against, I thought that'd be fun
i really wish there’s more meta events, i think it’s planned though
Since a big lore implication is that you can't trust the government/military since they kept saying the Knox event is contained right before the airborne strain
I reckon they are, though the only purpose of meta event is to move zombies around
yeah but the expanded mod really adds some
and are you saying they only plan to move zombies with each one
i have a feeling there will be many more when human npcs are added
Oh yeah the helicopter events mod, it's so good
No the ones right now pretty only move zombies around, and maybe make the world a little spookier
they have the helicopter shooting at you and everything lol
and jets
loot drop might be a little much but the idea in vanilla that could be there is maybe using a military radio to trick em into dropping. extremely far fetched
We are going to eliminate "some" mods, have fun 😄
phew not too many 😅😅😅
pls keep Elaina Main Menu Background + Music mod
its way too goated to get eliminated
helicopter events are a cool idea but some things are a little off
i really love the detail of the jets flying overhead in the early days, but after that i swear a helicopter would crash every week
Weather has an impact, and there's always sandbox options to lower that %.
They're gonna add Fort Knox at some point.
We need Badass Candles that give badass ambient lighting in B82
hell yeah
oh hell nah my man's got the water candle 
They might
Look at structure east of March ridge
Though there is a chance it's something else and I'm just stupid lmao
i can’t wait to see the new prison if there is one
I would prefer it not to be good or evil. Like, if you massacre a bunch of bandits attacking you, their group will still be mad, even if you were in the "right"
My kind of system 👍
it’s like rumored
Assuming you're drawing inspiration from TWD/similiar media, would indivdual relationships also be a thing along the group relatioship? I.e.: you get into al altercation with 1 group that later merges into another - would those older members still not like you?
Is that a video game? Faction relationships are in FONV too
RIMWORLD*
Ah lol
they said they’re doing it almost rimworld style anyways
Yeah, they have an old blog that I linked that discussed that. It was under takes from the metaverse toward the bottom when they talked about NPCs watching their group get killed and then you recruiting the killer and eventually they both encounter each other. The other time they spoke of it was in the their forums about group politics.
settle down little one
it’ll be here soon
go back to your chamber
Can @anydev confirm if this update is larger or smaller than B41?
Uhhh, imperial or metric system?
😏🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
sauce packets
I do this as a hobby and another big factor that ppl don't often consider is how intensive it can be on your body, you can't just keep shooting endlessly without taking some time to rest
Can I use an absolute system?
i assume they will add gloves for this if they include that feature
Its not just your draw fingers getting sore. Its taxing on nearly all of your muscles
incremental only
That's right
doesn’t the bow straight up hit ur hand sometimes
it should be fairly easy since there’s a lot of exhaustion mechanics
Fs they can make it work easy
i just wonder what exactly takes the bow update so long. Is it new shooting? the crafting? idk
if there’s an arrow projectile that would be cool
Could even get better with repetition (and fitness+strength), since your muscles start to get used to the motions
My guess is its this. Getting the actual projectile to work
i’d assume it would in the bow skill if it’s more practice than fitness
80% certain they’re doing a moving animation rather than physics 💀
Could work, but would make more sense as a skill for aim and speed
eh aiming is diff than good form.
Thats true but its also useless without it
doesn't matter how good I am with a bow if I lack the fitness and strength to use it
Its one of those things where you have to be doing 100 things right for the arrow to even go where you aim
and even then things can go wrong lol
And yeah this
Exactly
there's also the arrows to consider, most often then not they break, bend or become unusable, specially if they hit a hard surface
that’s why i think that they’ll do combination unlocks. like hot wiring taking from mechanical and electrical
example would then be like 2 fitness, 2 aiming, 2 bow to unlock the next animation of how ur guy looks holding a bow, and the next “less exhaustion” feature
just like working out in the game now
Either way i hope its fun and not too oversimulated
While also being somewhat true to life
i can guess that the bone knife shown a lot with carving will probably be used for making the bow
also there should be a feature to collect bones from zombies atp tbh
can’t say they got weak bones if they can get through all my armor to bite me
for the string holes
Indeed, fun often outweighs realism, but given Project Zomboid's existing systems, it's reasonable to assume they'll approach it in a way that consumes endurance, isn't a stealth weapon, and is hard to hit precisely
isn’t a stealth weapon?
have you ever shot a bow?
i knew it
i have lol and i know there’s the whiplash but definitely a LOT quieter
Bone knapping and flint knapping, which do you think will be added? Both?
me go napping
A well made bow will make less noise than a crappy or damaged one
The string hitting your skin or clothes barely makes any noise (from my experience at least), the arrow on the other hand does make a lot of noise
especially if they add compound bows
Assuming we have variants of bows. Flimsy bow, thread bow, rope bow, metal wire bow, military bow, etc.
i’m talking the wind noise, the arrow making noise is fine cuz you’re not centralizing the sound on yourself atleast
Hopefully yeah
It's all-in or none.
You can try use a metal wire for a string if you like but.. say goodbye to yo fingers 😅
Not in Project Zomboid.
pulling this out again, gotta read if there’s a diff bow
there we go
If zombies can take 5 stories drop like it's nothing, then a metal wire bow won't cut fingers.
Just slap a guitar string on a branch and you're good to go
2 different crossbows, and a recurve bow. definitely will be seeing different
behold
harp
lmao
I have a hard time reading the text that small.
.............. That's genius.
crank cocking crossbow, crossbow, recurve bow
I want to go a step further. Piano wire bow.
We have pianos in the game already.
But I don't know about harps.
Frickin dark souls great bow shit
zomboids when I hit em with the cock cranking crossbow 
That's for might and magic, something that won't be in the game.
Lol obvi
And playing the "Baby, You Spin Me Right Round" song?
guitar string bow too
bro invented another helicopter event💀
I wanna go an entire dimension further -- modifying instruments like weapons but only to change how you play them
lemme put piano strings in my guitar like I'm Kurt Cobain
Oh yes, B42 will have 260 different sound effects. We need something with musical instruments.
Like, let people play musical instruments, pluck some sounds, and decrease boredom.
they should add a ui piano when you click it
something basic like Starbound's abc notation system would be kind of cool for multiplayer
Also a great way to attract an audience 😃
Fun lure
like I play hella guitar IRL, I'd love to noodle a bit in a cozy zombie-proof shelter as well
Would give whoever does the music a bit to do
hopping on Louisville stage with an amp and an electric guitar hooked up to it
and the crowd goes "braiiiinnsss...."
so happy devs chose ‘93, with what people wish for, 2013 and above would’ve been hell in the forums
legit would’ve been a forum of rebuilding GTA
They really did nail the look of the 90's at night
The sodium street lights are so iconic lol
only needs an astigmatism filter to make the lights look all shimmery
yeah the videos they showed w new lighting
Great attention to detail from the indie game store
congrats to MadDan for having the great honor of posting this discussion yet another time
Although this was in the revealed plans, it's still possible that some of the finer details in this diagram have been reworked.
Probably a combination of balancing out the crafting logic for both the bows and the arrows, and making the models and sprites, and making the 3D animations on the model when in use, and integrating the whole thing into the existing ranged weapons aiming system, and balancing combat viability through reload time, noise, range, damage, etc., not to mention how these factors may be integrated with the quality-based performance aspect of the crafting system.
Saying it out loud, it makes a lot of sense why they put bows on the back burner. They need to make sure that the systems that it relies on are all working. Plus the artists are probably stacked right now. We're still getting a massive boatload of items that they need to make sprites and models for. Heck, I'm pretty sure paper bags don't have sprites yet.
Time for a spot of practice before the comp
Is this channel what knapping is? https://youtube.com/@lavabladez?si=2r-FKO4a1mIVhld4
Hey, welcome to my channel! This channel is dedicated to educating and entertaining the people of the world with creativity and my passion for history.
Some of you have asked if I sell my crafts, and the answer is yes! I’m very thankful for all of you who are interested in my work, and I don’t take it lightly.
Here is my Etsy shop: https://...
yeah
nice to play some simulations before getting into the real thing in pz 😂
Bows will probably be the first weapon that will actually animate when in use. All other weapons since have been static models rigged to our players' hands. Bows bend when aimed.
yeah and it’d be hilarious if they animate it by making it part of the player instead of a separate object 😂
Another thing I'm sure Grappletech will be useful for!
if its expensive code i dont think it should be used since its moving with the player anyways
Either way, definitely something after B42 unstable release.
maxing out my knapping skill
Fr
damn 😭
i will say i’m fine with it as an idea, however i completely understand the fact that it’ll make things worse with the nails and wood furniture gives
I'm fine with it as an idea so long as changes are made to accomodate it
maybe longer dismantle time?
as I said earlier, because you get very few materials from dismantling it's only going to require you to dismantle more things to then build things
i’m sure if they double or more the dismantle time that no one will be willing to spend that long when there’s trees
So I'd imagine a good way to balance it would be to either increase the amount of materials you get or to increase the xp you get by building
again the building thing is a problem with more exp bc again they just dismantle to get the materials to build
i think this is not a good way to go about it
increasing the time it takes for me to clear out a room is only going to discourage me from engaging with the systems
what systems?
dismantling and building
yeah, dismantling furniture is already time consuming for little reward
(minus big beds)
how long do you think it’d take to make a sofa into planks with a saw than a prebuilt chair?
-that gives exp
i never bothered with leveling up skills because of how boring it was so if there are more hands on approach to leveling im down for that
think carpentry was the only one i ever leveled up?
without exp, it’s simply a time consuming process to get wood. What game even gives you the option of dismantling every piece of furniture? i don’t see it a problem to make it longer to dismantle while also giving the little reward it already does because the devs don’t want them removed anyways unless you’re trying to pick up the whole furniture to place in your own base which if you really care then a little extra time doesn’t hurt
I dont think we're on the same page here
I'm just saying that removing XP from dismantling is a bad decision
For me, I think the best way to go about it is to drastically reduce XP gain from dismantling while drastically increasing XP gain from building
how’s drastically reducing different than removing?
Because i totally understand where TIS is coming from for the change, I agree that dismantling ruins the map in long term servers
because in environments or situations where chopping wood is either inconvenient or impossible, leveling up carpentry is extremely difficult
if someone is min maxing, then even if something gives exp, they’re gonna choose whatever is fastest
i guess yeah
but in that case what is carpentry gonna do for you?
if you can’t chop wood why are u leveling it?😂
Carpentry is currently objectively the best skill to level
8x barricaded windows, cheap structures, universal furniture options
i’m saying that in that spot where you can’t chop wood, for example let’s say you can’t find an axe anywhere
you will want carpentry no matter where you are on the map
Simply chop with your hands
drastically reducing vs removing is almost no different
because you just get the materials from the dismantled furniture
and build from there to get the most exp
you get almost zero materials from dismantling, even at level 10
no one is gonna actually dismantle and leave the wood if the building gives so much exp
while you need 4 planks for one wall, you get MAYBE 1 plank from a desk
because there is still failure at level 10
do you not see a problem here? by drastically reducing exp and giving players just a bit of hope of exp gain in the scenario where there is no axe, they will GRIND THE HELL out of dismantling bc of how much more work it needs. Obviously they have nothing to lose if they can’t chop trees, so this is their only hope
i dont think you're getting my point
this scenario id say it’s even better to keep the exp how it is
players are currently ALREADY encouraged to ravage the map for XP
but TIS wants to encourage building over destroying
yes, and you’re saying to reduce it instead of removing just in case someone needs exp with no way of chopping wood
but because only building is very costly, allowing for a slight amount of XP for dismantling allows players to still develop skills in suboptimal situations
So if they INCREASE xp gain for building; to encourage leveling via construction, all the while DECREASING xp gain from destroying; to discourage it while still allowing it
you create a dynamic where it is objectively advantageous to BUILD rather than DESTROY, while maintaining the ability to dismantle for xp
and what does the first scenario do in this new dynamic? the one where it’s hard to build bc no axe spawns
you dont need an axe to build
i mean for the materials
you can engage with carpentry with as little as a hammer and a saw
that's the other end of the problem
if TIS wants to prevent you from destroying the map, but trees aren't immediately available, you're just straight screwed for carpentry
because dismantling yields next to zero materials
but when you include exp into it like you said, it’s a worth it case
that's the entire crux of what I'm saying. current carpentry REQUIRES dismantling to level up within a human lifetime
and will cause dismantling from people who have time on their hands
so removing that neuters carpentry
not if building is more efficient, which is why I said to increase xp gain
i think we're talking in circles now
Okay, look. We know the problem with the current state
dismantling is a why not for free exp
it's not a 'why not', it's the best way to do it
they wanna save the map by just removing exp and possibly highering building exp
this will cause people to remove it anyway if they don’t have an axe or need nails
to then build with the new high exp gain
From here i don’t know what to do to help it
to completely eliminate it while giving very niche reasons to dismantle if necessary
option: higher dismantle time
right now it takes what, 4 seconds?
if we’re talking realistically, it would take like 10 minutes if it’s not cared for
i think that’s like 40 seconds in game time so nvm. But 10 seconds seems perfectly fine since we’re talking zero exp and only for niche cases
so far i only see a better addition assuming the change is going through anyway 🤷♂️ if you care for the dismantling, 10 seconds is nothing, if you’re doing it for free materials in every house, find an axe instead and get to chopping
I wonder if they will slightly increase XP gain from sawing logs and barricading windows or doors to further compensate as well
barricading and sawing logs doesn’t really make sense to be a reliable source of carpentry exp
learning to make stairs and strong crates from hammering nails 😂 whatever it is it shouldn’t be increased
yeah, idt those two activities should be the prime or best ways to level up XP, but given that disassembling (one of the best methods to level up carpentry) will soon be removed, then idt it would hurt to also slightly boost XP for these two activities to further encourage barricading and sawing at early levels then transition to building items at higher levels
oh and any MP server should auto-ban players who will still disassemble furniture for carpentry XP and leave all the scrap wood on the floor without cleaning up after themselves
Did they ever say with knapping skills at level 10, you can create a makeshift sledgehammer?
thats more metalworking
Or is the sledgehammer forever going to be the exclusive weapon to demolish walls?
Ok, swap knapping with metalworking, please.
more or less, i'd imagine. you don't use it for anything else
unless TIS intends to allow us to forge railroad tracks
Hello
Being able to automate transportation of goods will be "mine"-blowing.
(Makeshift minecarts)
Yes it was in a blog
automation is something they will neverrrrrr add
wasn’t that dismantling
dismantling the railroad
to use it as an anvil
Yah to make anvils n stuff, my bad
yes your bad
cuz it ain’t mine
they should take advantage of radial menus more
i love how it is for cars it’s so useful
we need a general radial for eating or first aid
Radial for brishing my chickens
would be extremely useful. I hate looking for my food in my inventory. don’t even say it’s realistic cuz i’m sure you’d know where food is in your pocket. it’s all one menu here
patting sheep radial
and spiders ofc
Radial menus are bloody fantastic. They work on muscle memory so once you know em well enough its super quick to interface with. Plus they are perfect for controller support
fr imagine shooting and needing to go to ur inventory and right clicking gun and all
to reload and unjam
So they're finally doing something about the education system in Kentucky
No more learning woodworking via taking a sledgehammer to every single double bed in the area
I literally have no idea, but I imagine so. Lemmy always talks about Crusader Kings, and that has so many opinion modifiers and such that makes fun storytelling
It is 13 feet
Fun and not oversimulated? You're in the wrong place mate!
😍 
Over simulated is how we like it!
Well, that's real life too. No trees means less wood. Get welding instead.
Not at all. I think you guys tend to hit a pretty good sweet spot overall
build 41 was 2 feets?
Hell no, all of those opinion modifiers do a poor job for role play since there's no limitations or logic to them
It's so easy to get your rival who hates you for murdering his entire family to end up liking you due to a nice and shiny piece of metal you own
Tldr; please don't use CK3 as a reference for role playing aspect, it's horrible and superficial and it's one of the biggest community complaints for a few years now
you can also try a find a hardware store
Have you read any of the NPC blogs out of curiousity? CK is a huge inspiration for Lemmy and has been since the start of PZ pretty much
Never played CK, but aren't those games more in line of directly interacting with countries rather than individuals?
It's good that it's an inspiration, I'm just highlighting the bad parts of it
NGL it's a good inspiration to have in general, it's just that the opinion stacking is the worst part of the game so not something that should be modelled against
You play a character that may hold titles so you are meant to interact with other characters on the map
It's a good game if you play it heavily modded, the base game, especially with DLCs, is far from challenging and you just snowball by doing what the game tells you to do without any need to think anything through
it looks like evenings will be more fun with the new light system
yes
The player models and zombie models in the Grappletech video look improved, at-least
wait
Im surprised that no one has adressed this but Muldraugh is supposed to be a low-income town. Even the wiki says: "Muldraugh is a particularly low wealth and low income town, with much of its infrastructure noticeably old and in poor shape." "Many residents lived below the poverty line, relying on Muldraugh's soup kitchen on Dixie Hwy and the large amount of mobile homes for shelter. "
The new buildings look sick and i can't wait to check them out don't get me wrong but i feel like it doesnt give that old rugged town look and feel that the wiki says. The police station, cortman medical and school look brand new. But hey we can always change the wiki and it doesnt have to be as accurate as possible to the real world. Hell we have 3 fictional towns (Riverside, March Ridge, Rosewood). I love this game and i appreciate the developers for what they are planning to do and they should keep these awesome changes. I just wanted to point that out.
yay no more floor pancake zombies?!
it has been addressed, it was talked about last blog
cant find anything related to this
oh found it
yes well how should i say this... that is not the last blog
? it is

the last blog is cortman by night
bruh
lol
this is the one before
😭
alright buckaroo
anyways i think its awesome theyre fixing it up since that was the first town we spawned in , like the heart of pz towns
yeah
now do rosewood!!
pretty sure they’re doing more places
rosewood is prob getting overhaul as well
ooo and fartridge
i think every spawn town is getting upgrade
hey dont get me wrong thanks for correcting me but doesnt the last one mean the newest?
me and marchridge have beef
i mean yeah but you can also say current (this one) and last one (the biomic man)
but lets not argue. ples
generally tend to use last as the one before and this for the one we’re on
not a big deal 😂
rosewood could actually benefit from a more modern setting as its considered a wealthy town
the real issue with cortman isn’t how it looks
it’s how there’s only 3 parking spots 😂
where would the workers park
you could argue that most of the workers go on foot to their job
bicycles.... i sure hope we see that
is tha tir ?
yeah i would too if i wouldn’t find parking 💀
it
bravens mod doesnt look that appealing to me but hey thats just my opinion
theres mod for it and it works so well so idk why they wouldnt just borrow da code and use it
maybe they live there !
yeah just watch the video at the end
yeah wheels look lil weird and the sitting animations
but its functional atleast👍🏾
but the fact you get tired is pretty cool
yep
maybe the coworkers with cars take the workers without the cars ? 😅
you know something like commuting
could be possible. small communities often help each other out
yo i just tought about something
when the npcs are added they could drive us to other towns
thats by the riverboat right?
they said they were going to work on driving npcs
you mean the basement?
no the map
maybe. but i think they are mostly used for gathering materials, protection and slavery😭
yeah it’s still there in the pic too
but it would be cool if thats possible
something like trading some stuff and they could get you anywhere you want but only if its discovered on your map
WE NEED TO DISCUSS SOMETHING IMPORTANT
sporks?
what the hell is b42 gonna do for end game challenge wise?
oh. well thats cool but personally wouldnt trust my car on npc in world full of zombies
also why the hell do you spawn with no knowledge of your hometown
negative trait: tourist - no knowledge of the map whatsoever -1 point 💀
brushing cows
lowkey new negative traits like this would be cool. i want something with mental health as well. there is many physical negatives in game😭
like depression, ptsd, anxiety, paranoia
i saw a dude comment that if you get too depressed your character could try to end their lives
that would be cool also but kinda annoyning if u dont know how to manage your pz character depression😭
animals prolly gonna help with that
maybe get a pet and give you like -20 every day
but only once tho
maybe
it would be cool if our normal character gets depression later on even tho we dont pick the trait.
that could also work great with gunslingers redemption mod
(you can prevent it with pets and other stuff)
i would disable that lol
yea.. i mean imagine surviving 5 years and going for a bathroom break accidentally leaving your game open and returning to your character dead 💀
depression: character takes 5 years to get out of bed, just lays in bed , and just sits there with no motivation to do anything
😭
no way dude lol my char i had lived for a month id be so bittersworth
the one thing im super exited for this update is the lore
IMAGINE all the bug reports and steam forums people crying lol
schizophrenia would be cool also. maybe more than +8 trait points like in that mod but make it balanced
real
im so invested in this game's lore like scrolling a good couple minutes through the wiki
(someone will make among us mod about it and then its ruined)
when do you guys think the update will come out
october-november
i think somwhere around middle of autumn
just because of halloween theme😭
pretty sure they wouldn’t care about that lol
worst thing is that it is when school is in full motion 💀
yeah maybe they wont
they would only care about that for stable release. Unstable doesn’t matter
yeah
maybe unstable in 1-2 months. next thursdoid we could get unstable release date
😈
that would be pretty sick
if we would get a release date it would be like a week before
yep
but they said its coming somewhere in 2024 many times so i believe wait is coming to the end
31 december 11:59
its either august's thurdoid or september thursdoid
it’s weird though
including bows, it would’ve been 2024 release, just longer wait time
once unstable comes out,
are we expecting bows just a month or 2 later?
there should be no reason to have bows over 6 months later if it was originally planned and planned for 2024
well isnt unstable like all of the things but its kinda buggy and such?
or unstable is like the most wanted things first and then the rest
unstable is usually the whole build but less polished
hopefully not next month or the month after , so many games n stuff are coming out next month
so many thinsg so little time!!!
september-october have all the games
they better not wait for november
just do august
noo wow and diablo and helldivers come stuff comes out!
next month lol
august has all the indie games coming out lol i noticed
it can easily overpower them
anyway i just hope it comes out this year
it will
well unless they say something
id be way more thankful getting a good unstable even tho some things arent polished rather than having a half completed update
they can take all the time they want
idk if it’s just me but i feel like this update is only gonna add optional quests for you to do if you really want to from boredom, like making a sword or smth.
But for someone who has it all, like literally every playthrough, there’s no reason to make a sword or carve a spoon.
Even animals are gonna produce hella food when we already had a great source with farming. you can just freeze it all and have infinite food.
All these changes feel like stuff to do only to relieve boredom, and not actually needing to do anything
this build only sounds good for the wilderness map. Everything else has easy looting
yea but the new locations offer a big amount to the exciting stuff
well yea swords and such
like relieving your endgame experience
they said theres gonna be 300 or so new melee weapons
but it’s only stuff you would choose to do out of boredom
you could try crafting them all
Now use all 3 slots to park a bus - boom, you have at least 20 people delivered to work
yeah out of boredom. there’s always stuff to do in PZ if all it is is “quests to do”
yea....
there is probably options or something
at least i hope , i always put my farming harvest on very poor in my games
and i still get quite a lot of stuff
well almost all games are boring after you get good/reach the endgame
the thing is you need to find determination
set yourself some goals
ik that’s always a thing in pz, im saying what does this update do to help. i dont see it solving
for example my longest surviving character had a bucketlist of things to do
from finding a chevalier cossete and repairing it to the max to clearing out whole towns
its the mentality you choose to play with
i mean its a sandbox game kind of like minecraft im not sure if there really is a way other than to have options for it being difficult to achieve
gregtech in pz when lol
for example farming or looking for guns and ammo
that’s stuff that are needed and are most fun
because without it you won’t survive
see i dont use guns , anytime i do i die so i just avoid them
but after having everything all you do are bucket lists
any gun is good the problem is the ammo
yeah i honestly dont know how you combat that , farming i guess add pests?
whatever ammo u think u have it’s not enough
if you dont have ammo? yes avoid them as much as possible but if you have like 4 boxes of shotgun shells dont be afraid to blast
well bandits sure do
yah i tried on my last save to use some sniper rifle i found and i used so much ammo aiming at nothing lol
you could be advanced in ur base but bandits would come
i feel like the vanilla game needs more guns in terms of variety
see im a puss id rather have them steal it and avoid combat , but try and steal an animal ill beat you with my spork
i mean its kentucky
but not over the top like britas
vanilla firearms expansion is a good example of a great mod
it adds a pretty decent amount while not being op
and supressed guns are extremely rare
tis is usually really good at implementing their own style and version of stuff like that , actually interested in checking guns out
normally i just avoid them
the most common being the mark2 SD variant which uses 22lr and its not that powerful in game
exactly
wonder why they avoid using real guns
JS-2000 is a great example
well trademarks first of all
dirst sounded better lol
that’s a thing?
yes lol
thought its general
can we have potato guns?!
go ask them
lol
Resident Evilmington
every game has real guns it shouldn’t be too hard
whatever they said they aren’t doing that
COD a major FPS doesnt use real guns name
well they use it after a common name
like 1911 or m9
potato gun pls tis
not the exact specific name
Real guns or real gun names?
For the former - most of it seems to be directly based off of real guns, just low poly.
For the latter - likely trademarks but dunno at that point
well yea thats not trademark
Nowadays there's both games that go all in for fictional names (even CS:GO/CS2, despite having 90% real world names), and also games that go full on real names (f.e. Arma Reforger)
the Avtomat Khalashnikov prolly is
I don't believe most games acquired rights to use the names
you can drive by shoot? lol
also the devs stated that they wont add any specific named weapons
You need to be a passenger I think
yah i like when they use their own names for stuff , its usually funny
Named as in "golden AK" etc.?
yeah and if you use a 2 handed weapon u can’t steer i’m pretty sure😂
no
wait i can send you the link if i find it
dang , time to tell my friend ill pick them up on the corner and just drive by and crash into a tree
Please do 🙏🏽
while i look for it i can remember it said that they wont add any specific named weapons like the m14 or the ak47
but they added the m14
and it also contained a lot of other confired yes and no's from TIS
Instead of "only if it's discovered on your map", it should be "only if it's discovered on your or the NPC's map"
I like the idea tho
one more time like im 5
Oh right I think I know what you're talking about
i was thinking about the npc also but i figured you would show the location from your map
Make knowledge sharing a thing 🤔
"Oh yeah you knew about that town to the south of Louisville?" etc.
If either the player OR the NPC has the location marked on their map, the player can tell the NPC to take the player there
Isn't it pretty much just a "we won't spoil the fun and add stuff when and if we feel like it", instead of "those guns 100% won't be added"?
That would also line up with the fact M14 is in the game
yea well i said earlier they did add the m14
hell even the m16
Yes, you did
we could maybe see some more guns?
Just saying that they might've meant that they won't tell us what they'll add
i sure hope so
military as a ocupation wouldnt make sense
You know, stuff like autorifleman (player) + assistant (ammo carrier, NPC) (or the other way around)
since you would be deployed somwhere
"You were on leave and the virus caught you off-guard..."
LOL
But yeah generally speaking it doesn't make much sense
i just saw that one of the confirmed no's was voiceover
but we are getting something similar with the grunts
And I mean dynamically - so you start out as you normally would (random house in Rosewood with no occupation for example), then as you gear up and join (lead) a group, you assign specific roles to NPCs
So that you can have a basic "squad" structure etc.
well they are going to add fort knox and maybe you could become a "soldier" there
but that is after the first stage of npcs
But that would require in-depth hierarchy, when there's the main leader(s), then some higher ranking NPCs/players, then some less higher ranking, then the "grunts"
A little late but the devs showed an amp sprite a while back in one of the basements showcase 
If I understand the plans correctly that should be possible, at least up to squad level
Fingers crossed platoons will also be possible, maybe even up to company strength
But that all depends on how many NPCs there will be
If it's 10 per map, for example, then that's already out of question
If it's 100, squads will be possible (remember there will be multiple groups on the map, not necessarily friendly with each other)
If it's 1000, then God help us all because our PCs will explode we might just get a frontline going in a 2-to-3-sided war over the entire map
it would be cool that you could disobey orders and maybe become an outcast and even an enemy if it has bad consequences (or however you write it) and the opposite (become a liked person and maybe get a higher rank) if it has a good consequejnashfk-
off topic but i’m not so sure i really like the muldraugh updates im seeing. they look amazing and all that but i just really dont think they fit in with what muldraugh is supposed to be. cortman looks like a plantation house now and it to me just doesnt look right
prolly somwhere around 50-100 at first
just discussed it earlier
At first the NPCs will be non-persistent tho (random encounters)
it has been adressed by the team
ah i haven’t scrolled tbh
Only NPCs stage 2 will add persistence + basic grouping
Then stage 3 will add the fancy mechanics
And with those fancy mechanics I hope for full-scale combat being possible
to me the new cortman would look perfect in rosewood or west point rather than muldraugh, because muldraugh is meant to be a typical southern “this town hasn’t seen any rich people since the 1800s” kinda thing
i had the same issue saying that it wont fit the old low income town look but the devs stated in "the bionic man" they are working on it
very true yeah
- multi-group groups (i.e. factions, with a single leader or a few leaders (council-like) gathering multiple groups together)
i see you enjoy strategy games
the rusty rifle looks AMAZING tho, i gotta say
You got me lol
yea that one actually fits in
steel division or hoi 4 am i right?
Ngl that's what I'd very gladly do in PZ
a little more wear and tear on the walls and all and it’s perfect
HOI4
But it's not my favorite game nor my most played
the only big issue i have is the police station. Looks too modern
i hope they add the kind of branching dialogue i’ve always dreamt of in survival games where you can just make a fire with some random group you meet on the highway and you can discuss how the apocalypse has been for you and hear their stories
it looks like it got teleported from louisville
agreed, it looks like a 21st century police station too lol
If I may...
IRL Muldraugh has a combo fire-police station
that’s true
And getting the address for the police station is kinda hard because the building figures as "Fire Station" on Google
the town is so small they didn’t bother building both
Yeah
thats actually pretty interesting
And they have only like 1 police car
Currently an SUV but I know they also wrecked a Ford CVPI
Yes, wrecked (in a road accident)
ekron is going to have a fire station if we take it from google maps
they would
Muldraugh doesn't so ye
Might not get it, might get it - hard to say
Oh riiight it's 1993 forgor 💀
ekron i think is probably the furthest reach from an irl location any of the towns are based upon, i looked it up and its not even close
aside from that lake yeah
Which makes me wonder: what kinda vehicle livery did they use back in 1993? I know the modern livery (easy to find on Google), but the 90s one is literally not available anywhere
in terms of actual locations within the town ekron i don’t think is based on anything
hamburger lake
if i had to guess probably a pretty basic one
my friends and i always call it cashew pond
Currently they have black + blue stripe through the sides + nicely stylized "POLICE" on the sides + smaller, non-stylized "POLICE" on the back
its pretty faithful to the one we are being shown in the dev blogs
That's KSP, personally I'm talking about MPD (Muldraugh Police Department)
one thing i love about the dev team is that they pay good attention to that kind of thing
ooh
well i dont think they are going to add specifically town liveries
back then muldraugh probably just had county police cars instead of town-specific ones
that might be somthing similar to the green ones
that town was probably quite a bit smaller back then
If ChatGPT is to be trusted (it's not as I've learned on multiple occasions), MPD is quite old
Park Ranger
fair point
its a rural kentucky town, prolly nothing changed
also this put me on toughts. What if we have buildings in game that were built in the 2000's and devs prolly dont know
in the law enforcement overhaul mod (whatever it’s specifically called, i don’t remember) they have the meade county police cars and i think that’s probably the most accurate that we’d see to what muldraugh had back in the day
i doubt very many people say muldraugh back in 1993 so it’s probably not a discernible issue but you never know
Actually I'm wrong, GPT refuses to provide a date 🤣
maybe the town had some sort of miraculous glow up before google maps. who knows
yea
And I'm unable to look for this info myself because I'm European and American sites don't like me
actually there was something that let you saw satellite pics from like the 80-90's
but i highly doubt we could see muldraugh
all i know is that i grew up an hour and a half north of louisville and we’d drive through it every winter to go see family and the real city is borderline disgusting near all the freeway bridges and such. most of it’s a slum (that i’ve seen from a distance, in a moving vehicle lol)
dayum you from near there?
it’s not the same without the ugly ass highway bridges everywhere
thats cool dude
prolly think about what happens if pz becomes real every day
yep, i probably drove through the muldraugh area a time or two as well and didn’t know it
thats awesome dude
all the small highway towns in the south all look the same tho. wouldn’t surprise me if we did and i just didn’t bother enough to look up at the signs
then again that was way before i even knew of zomboid, i now live on the other side of the country lol
now i’d have my face slammed against the window drooling at every tree “woahhhh it’s just like zomboid!!!!!!”
thats so cool dude i wonder if there is at least one person from west point/muldraugh that plays pz
maybe, i do know that looking up muldraugh shows zomboid before the actual town itself and the mayor pointed it out which i thought was funny
yea
if i remember right he said he might consider doing a zomboid event thing on july 9th some year
genuinely i would fly out there for that
who wants to meet at the rusty rifle ⁉️
that actually reminds me that someone that can acces and edit wikipedia pages should add to Brandenburg a "in popular media" page that says it is in project zomboid
since we have west point and muldraugh with that info
it’s not technically polished in the game yet but i’m sure it will be once it’s added fully
i’ve yet to look up brandenburg, is it somewhat faithful to the real location?
the boat doesnt exist
and the bridge is a bit close to the city as opposed to the real one
cant wait to explore there
not too far off id say
yea maybe its because of the point of view
that bridge they showed in-game is interesting, i wonder if it’s gonna be destroyed or blocked off
do you ever think they re going to add something over the river
i mean in the lore it spread everywhere
i would fucking love to go visit my home state in zomboid but i doubt they’re gonna add indiana
when i first found this game i tought you were actually in a contained zone 🤣
and that you could go to the louisville bridge and find soldiers
then again, how do you know you’re not? what if all the radio people are lying
some truman show type thing
food for thought
yoo thats actually a
i hope that will be the case soon
idk how to say
but the tutorial actually has you contained and you can hear from spiffo all sorts of "we" things and that building in the left and also the body storage
i can’t wait until someone makes a proper “before the infection” mod with all the npcs and you get to live out the first few days of the sickness and you get to see the chaos with crazy npc populations and stuff
maybe it was the goverment all along
exactly, and if you do stuff in the wrong order he’ll say “don’t break the cycle” and stuff like that
i mean really, how did they get those proper military fences set up all around the entire damn countryside so fast?
even in the forests?
that is true but that doesn’t explain the sheer amount of man power that would take to build fences like that that quickly around the entire map
i actually play with that one map mod that came out recently that adds the louisville border wall and even in singleplayer it’s really cool
maybe they knew before it got on the news
they definetely knew
oh 100% they knew yeah
i mean the military base and all
spiffo sekrit sauce notes
plus with the basements upcoming i really think there will be something underneath the base
something big
my favorite contributor to the “only the playable area is truly infected and the news is lying to you and you’re basically in the truman show” theory is that if you leave the playable area and walk, even tho it’s obviously just unfinished playable space there are no zombies or anything
i dont think spiffo meat is the cause. i mean its really funny to think about it but the game is gritty in nature so i dont think it is
no people or cars either, but still interesting choice in design nonetheless
yea and also the burned cars on the road
its like they dont want you to try and leave
to be fair people talk about vaccines causing all sorts of stuff irl so it’s not even far-fetched
they don’t want you to know
there was also the raileigh infection in the lore dont know if you know about that
happened 3 years before the knox event
that’s always how it is in games tho. having out of bounds areas with actual stuff (like rdr2) are fascinating to me because you get to make all these special theories
yeah i did hear about that
lol thought you meant the droid from starwars i was like WHAT LOER
have a great day and good night!
sounds good brother
Hey, guys. Have the devs ever mention if domesticated animals will be turned into zombie animals if infected?
they won’t turn
Thanks, was wondering about that
if i remember correctly the zombies don’t even care about the animals, they won’t even look at them but they will respond to sounds they make and move towards them if they’re loud
so there’s no way for them to be infected in the first place
Oh, so the animals won't even be attacked
I wonder if it will be possible to use animals as decoys then. Like walking sound generators
aparently zombies wont even eat the animal corpses I guess they cannot use them as distractions
Yea they won't attack them nor interact with them which tbh is probably for the best
You'd have hordes of zombies chasing animals EVERYWHERE
True
imagine using RC cars as distractions against zombies
Soon
I'm so so so excited to see what new stuff modders can do, the things they cook up now are already quite impressive
not many distraction items like flares , fireworks , firecrackers , sparklers ect
Seems like caves are gonna be a thing?!
mining for ore 😮
I like using boomboxes as distractions lol
the noise will attract zombies
imagine getting bit cause sgt. cluckers
I wish zombies didn't only spawn once you interact with a building tho, makes clearing an area with that method really pointless
looking for some barns or other farm areas to look for some livestock to take home to your base.
Gonna see so many farmstead type location mods I'm thinking
some people do keep chickens in the city and have them on their own yard
Half of the map is farmstead locations already
chicken rotisserie only if indiestone allows for whole chicke bodies as food
can we feed chicken eggs
That's a war crime
proper chicken egg colors for PZ since RIR chicken breeds lay brown eggs
But I believe baby birds can eat cooked egg yolks
feeding chickens insects or some grain
NPC spawnrate: 100000%
🤤
pecker machine 5000s
Rimworld core
More on topic:
Dying Light 1 had pretty extensive out of bounds areas, too bad they literally shifted shapes between locations
They should make an entire game out of out-of-bounds areas
agreed. why haven’t we thought of this yet
And you can see the real game happening in the distance but you're stuck behind an invisible wall
very immersive
see now THAT would actually be a really cool experience
it’s called homeless simulator
truly the “you’re not that guy” experience
i’m not familiar what’s that?
ur stuck in a 1 by 1 and every achievement you get pushes the border out by a block on each side
first achievement open your inventory
very popular back then
I remember being able to hit a wall in Driver on PS1 at the right angle and you end up being able to drive on the sea and see all sorts of weird stuff/glitches. Also going through the ceiling in the Ganton gym in San Andreas and finding hidden interiors. RT if you remember
just play literally any n64 game 😂
i like that fairly new new vegas ARG where the guy gets out of bounds and finds indev areas that are super creepy
Apparently it's very similar to the themes of Mad God
Which is not an opinion I came to on my own lol
Also u guys think we'll be able to interact with NPC stories through dialogue? Like I can see basic stuff like "we need help our friend is dying" sort of stuff, but if I come across a survivor (eventually) i wonder if I'd be able to ask them about their past and stuff
I'm not sure if the devs have spoken about this before so feel free to let me know if I'm re-treading old ground lol
All I know if that generating lots of believable dialogue is very difficult. Having said that, characters will definitely have pasts/backgrounds and stuff, no matter who they are. I just have no idea how that information will be conveyed in-game.
They will have to earn their bed. Trees won't chop themselves down
i’d only want a shelter needs system after a building overhaul
Is building overhaul in plans?
no clue
I hope we will have a Kenshi like shelter, where we can assign jobs for NPCs
They've talked about super complex relations between characters to generate interesting zombies and houses etc
I was thinking maybe they could do a simplified way of having characters explain their backstory upon request in dialogue, where different values are filled by whatever these lore events are
Could look like
What's your story?
I'm a [Profession] I used to live in [Town name]. [NPC name ] is my brother
Something like that would be really cool
It sounds really simple but, I feel like indie stone would be able to turn something simple like that into something a little more advanced to suit their needs, if they decide that's the sort of interactions they want to include
using animal pelts to help make a bed.
Looting during the day when the power shuts off will be much harder and scarier now.
Nice QOL the devs added honestly.
I really like the new lighting system cringe ik
i just hope it doesn’t make it so bright
having flashlights is going to be more useful instead of just using them at night.
Hope they make batteries last longer too, though there’s a sandbox option for it i’m pretty sure, so even if they don’t it’s an effortless fix.
different quality and brand batteries for flashlights and other electronics that require them
packs of batteries for example to find them in bulk instead of just one or 2 of them
any plans on ever expanding on the last stand accumulator challenge?
yeah i hope we can get some new maps on it
like skyscraper (with new height expansion), mall or military base
or maybe island with swimming zombies
Imagine a challenge where we have to travel up a zombie-infested, 100-storey building
maybe
or protect it from huge waves with zombies and have unique weapons/tools to protect it
like fire hose (like in movies spraying them off stairs) or minigun
that would be cool if roof top has helicopter that gets you out
rogue-like building maybe?
if u die u go back to floor 1 with no special weapons
u get loot from every floor
or money to buy new weapons/loots per each floor
idk if its too weird but last few floors would have some boss zombies, like with military armor or steroid pumped so they would be strong af
because fighting more basic zombies per floor doesnt sound fun to me lol
Would be cool
Even better if that's a building in a regular world so that you can set up a base there
But first that requires more Z levels than both the current 7/8 and upcoming 32
Don't forget that we can finally light candles now.
Wait, maybe this is wrong.
I just though
How are animals going to interact with zombies? If they even will. Can they get bit or will they run away?
It's been said they will not be attacked by zeds
But they can attract them with their noise
The main map will have a max/min of 32/-31. But the cells can be configured to allow up to 100 floors in a custom map, so what's to say that they can't set it to 100 in a challenge map?
I wasn't saying that. I wasn't saying ANYTHING like that!
No special zombies
yeah ik it was my own idea
i was thinking more ideas to expand your thing
I was just thinking that the building would be too tall and maze-like to finish in a day, so you'd have to camp every few floors or so.
yeah your idea sounds good too
Did the devs say eventually all old tech will eventually decay? Will that mean you gotta use lanterns and torches when all batteries stop working?
Boo onto them, I say. Boo!
First time I hear it'll be configurable
Also "100" sounds like too made up of a number
It's either going to be 128 or another power of 2
Hmm i could be wrong or misremembering something. Mentions of it were like over 2 years ago
Dunno
Either way devs should 100% further increase the build limit above the ground to at least 64 levels
I want my juicy 58 floor skyscraper in the game 🤤 (still need to make its interior tho)
Lmao was just catching up and I have to say I'm surprised how many people care that dismantling does or does not give exp
lol
yea , its like they think they dont have another system or alternative for it or something , either way we wont know until we get in there and see how it pans out
Yeah I mean just mod it back in? But also, ok now dismantling you're only doing for a particular crafting material, and building is more xp. Isn't that more realistic anyways?



