In the last few days, I have been playing co-op campaign with my friends, but I have encountered two problems that still persist. Problem number 1 is that my character doesn't save when I exit. After researching on forums, I was told it was because I was exiting the game incorrectly. Now, I take my time to close the game properly, yet the error still persists. Problem number 2 is related to the first one. Once the first problem occurs, I can no longer re-enter my co-op campaign. I get stuck on a black screen, and no matter how long I wait, the typical messages "This is how you died" or "Click to play" never appear. I need help, please. I appreciate it.
#Persistent Issues in Co-op Campaign: Character Saving and Black Screen
61 messages · Page 1 of 1 (latest)
Both problems have been reported to be caused by mods that edit the character, such as trait mods, occupations and similar
Do you have any such mods?
Yes, you could say that I have just one trait mod, the Dynamic Traits mod.
I will try playing my co-op game without the mod.
Is there a compatible mod of the same style?
I am not familiar with any unfortunately, but you can ask in #mod_support
Update: Unfortunately, it's not the mod's fault; it must be something in the game itself. I've tried everything at this point: playing vanilla, and it still doesn't save my character; playing with a few mods, and it works the first time, but then the same problems reappear when I exit and re-enter. I'm so disheartened that I think it's something personal against me XD
I just tried playing a co-op campaign in vanilla again, and now if I don't have the Tsarslib mod, it won't let me play.
That would mean that its not a vanilla server if it doesnt let you play without a mod.
Can you share your logs.zip file found in C:\Users\YourUserName\Zomboid?
okey
This is what happens when I play without any mods.
I absolutely need TsarLib.
Mods=tsarslib_ES;tsarslib;UndeadSuvivor;Arsenal(26)GunFighter;modoptions;Arsenal(26)GunFighter[MAIN MOD 2.0];Brita_2;Brita;BritaArmorInsulationFix;eggonsHaveIFoundThisBook;eggonsModdingUtils;EliazBetterBagsBackpacks;ExpandedHelicopterEvents;EasyConfigChucked;FuelAPI;NoLighterNeeded;ItemConditionIndicator;TheStar;MoreBuilds;Silencer;TheyKnew;TMC_TrueActions;TrueActionsDancing;WaterDispenser;UnderCoverOfDarkness;Guns93OpenAmmoWalk;B41OpenAmmoWalk;ArsenalOpenAmmoWalk;SkillRecoveryJournal;RenameContainers;REORDER_CONTAINERS;REORDER_THE_HOTBAR;ProximityInventory;MoreDescriptionForTraits4166;MiniHealthPanel;fuelsideindicator;FixCapacityOverlap;MoreCLR_desc4mood;CatsReadMod;VISIBLE_BACKPACK_B
Straight from your server settings file
This is not modless
But why is this happening then?
It only gets resolved if I add that mod.
I don't understand what you're trying to tell me.
Ah, I understand now. It's a saved configuration, but I've tested removing all the mods, and what happens is shown in the image.
I need the logs with all the mods removed in that case
Since as said, you sent a log with several mods enabled in the list
Because it would not make sense for a mod error to show up if you have mods enabled
I don't know how to do what you're asking for, I only know how to play the game
Alright, lets start from the beginning
okey perfect
You said that you encountered a problem with a mod, and that the issue continues to happen even when you remove mods
Is this correct?
yes
Okay, I then asked for logs of the game without mods to confirm the issue
You sent logs which had a ton of mods enabled
Meaning it is still a mod issue
I need the logs without the mods to confirm if its a different issue
Okay, how and where can I find a log without mods? Do I create it from within the game?
You replicate the issue without any mods loaded
Then share the same file
The last file you sent had no attempt to replicate the issue without mods
I'm going to try it, it might take me quite some time, around 30 to 40 minutes.
How about we try something else? Tell me the correct way to completely delete everything from Project Zomboid, as if it were the first time.
Including your saves?
yes
You simply delete the contents of the Zomboid folder
Where you got the logs.zip file from
Since that is the location of all the game settings
okey
I'm going to try creating a server with nothing. If it doesn't have any issues, I'll still send the logs from that attempt. Then I'll include the exact same mods, and if issues continue to occur, could you figure out what's going wrong?
so you could compare and see whatever you need to see and find the problem. It's tedious for both of us but I see it as a feasible solution.
The issue is mainly just a mod mismatch
You mentioned you reinstalled all your mods, right?
yes
"It's a weird issue currently, my friends are playing with the same mods or even more and they aren't experiencing these errors that I'm having
"They are literally playing right now XD"
And you are hosting your own server or joining someone elses?
in two cases a has the same problem
"The truth is I'm about to give up. In the last attempt, after doing what I said, it happened again. This error also occurred."
attempted index: isLocalPlayer of non-table: null
function: OnLocalPlayerDisconnect -- file: Minimal Display Bars (A).lua line # 2239 | MOD: Minimal Display Bars
java.lang.RuntimeException: attempted index: isLocalPlayer of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.network.GameClient.update(GameClient.java:355)
at zombie.GameWindow.logic(GameWindow.java:232)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
I removed the mod from my co-op game, but it seems like I can never join again and I might have to reinstall everything.