#D'ya Like Them GrappleZ
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Well, if it happened realistically, it'd take in-game years to see actual erosion.
The trees would have to grow for 10 years to get those sweet 2 logs
This is what I want
I understand from a game perspective why it is the way it is, but I'd really prefer a sandbox option for erosion to be realistically slow
well this whole build is abt long term
it took abt 3-4 years in twd for erosion to rly show
and before that it was minor stuff like roads getting piled on with leaves or something
It's been 8 years for me
even compared to every other aspect of erosion I feel like saplings are faster, it feels like just a couple weeks of survival and theres saplings all over some of the sparse dirt roads
also, random thought, do the plant aspects of erosion respect the seasons?
i.e. less plants popping up in winter
i dont think so
hopefully some etosion changes come with b42
agreed, I had assumed they would be given the alteration of plants to have proper growth times and seasonal growth changes
Understandable.
Do the devs like to make blog posts and go through some of the intricate technologies like the GrappleTech, what obstacles they had to overcome, and all the gotchas?
No, that takes a lot of time better spent on the game, that's why the blogs went monthly
It takes time away from making grappletech and other complicated code, and it's something you can't just pass off to just anyone in that regard or you end up with a poorly explained bit that possibly turns into outright misinformation
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
WE ARE CLOSEEEEE
phennel jr but roadmap version
π
It's the same image as it was 2 days ago, as it was 2 weeks ago.
"heres your daily reminder"
Here's your daily reminder that 999 is divisible by 37.
wow
!hana
Still doesn't feel right, even knowing it's mathematically sound.
5040 is divisable by 60 different numbers
So its 5
square root of 123456789 = approximately 11111.1111
therenfourth july
hell yeah sawblade weapons
lots of amazing things to come to build 42
I NEED IT
111111*111111=
12345654321


lol the exact value is 11111.1110606 so that squared = 123456789.001
Very relevant, it changed my life
thought cat on keyboard was these bunch of numbers
rofl
11111.1111 x 11111.1111 = 1234567890
Duel me so my snot lore may enter holy canon
You better win Pat π
Balance is almost complete, it's just ting that remains to implement
I NEED IT
B42 PT when?
build 42 came out 40 years ago everyone is in a coma
I HATE HAVING TO WAIT 2-3 WEEKS FOR THE NEXT THURSDOID πππ
Rotate it by 90 degrees so the gravity can do it's part
I am thinking the 23rd or 30th of May is when we see this blog post.
No shit Sherlock
why you lying?
30th
What ?
More like 1/54 (today, the remaining days of this month, all of the days next month, and July 9th)
1.85%
Wait, did I see the purple leaning more towards the right, overtaking a tiny portion of the orange on the roadmap???
2024 is going to be a good year for PZ
Another build another popularity spike
It is not.
sthap lol!!!
well 236 days left in the year
higher or lower?
its actually higher, I have proof.
omg lol
only 12 thursdoids in the year due to them being monthly interesting facts lol
I NEEEEEED IT
At least we can state and say the probability is not a 0% flat out.
But anything else is just speculation that we should not pry more into.
It's always 0% except on the day it's released
Will there be a probability that Project Zomboid will introduce April Fool's cosmetic changes for 1 day on a specific date in the future?
Not necessarily true, it's approx 22 days and 5ish hours for b42 (public beta) release, making it ~0,05% chance of coming out today, fingers crossed!
the proof:
https://zomboid.dev/b42
wth
I hope it accomodates for the timezone accurately lol
Huh? Is this official?
look what you did
no lol they said 2024 lol
1st half of 2024
No no no no, stop teasing me. I'm just going to "wait and see".
no twitter said 2024
reddit comment from dev said first half of 2024
lemmy said 1st half https://www.reddit.com/r/projectzomboid/comments/18nlvxc/comment/kecgwst/
is that in vanilla?! we get decorations?!
Yeah, but we also have official refutation about it.
yah you need to give cushion room incase something unforseen comes up gosh
from where?
This i didn't see actually
I gotta go search for it, because it's a post reply to one of the locked threads
It's not easy to browse the Steam discussions. π
true, by any means I respect the devs and the time they need to polish everything. I'm a dev myself and getting rushed is frustrating, same as giving assumptions for "release" dates which is just a random number generator if its a long time ahead lol, let the dev's cook because its worth the wait.
yah
Ok, I didn't know Steam prunes the threads older than 1 month.
huh'
Maybe nasKo's posts got removed somewhere. π¦ But I do recall nasKo refuting that "first half of 2024"
It is going to be released when it is ready
We said This year after Lemmy said that. Why take an older estimate when a more current one is already out.
Ohh, understood
Makes sense
my feeling are mixted between " well you played this game since the first alpha on desura, so you can wait few months" and " ahhh it's so long !!" ^^
None, to be honest. The blogs are what we will find.
yah right lol
Although, it would be nice to see another collab with Tarn Adams (Dwarf Fortress).
If John Zomboid said it, it must be true!!!!11
"Mr Zomboid, come here."
That's not how chance works though
It's 50/50 every day
Either it will be released or it won't
That's not how it works
I know lol
Oh.
lol
But, as excited as I am, take your time guys. As a software developer myself, I understand the feeling of people getting impatient and wanting incomplete things now.
next month is June which means if we dont see build 42 by that that month or maybe end up in the 2nd half. Lol
The Hitchhiker's Guide to the Galaxy already revealed to us the answer.
https://zomboid.dev/b42 should be accurate to the offical date
Lol
What if instead of projectzomboid it was project micheal
I dunno about that one... it's still a bit iffy.
How abt project Sarah
I have never heard of Sarah.
project zomboid christmas edition
cant wait to buy some items from a vending machine in PZ
We call it project Sarah when Iβm at your momβs house π
if there was no zombies in project zomboid this game would just be called "Project"
hell yeah i cant wait to put stuff in them , like chonies
and friendship bracelets!!!
just need the ATM machines to hack or break into for money
where u see this
if banks were more realistic with some cash drawers and even a vault
oh yeah zleigh ride
they have safes u just cant interact with them
theres unfinished tiles in the game
like rn theres a green farm gate u can just drive through
glad eating turkeys in build 42 will make thanksgiving a fun experience
xD
ok but can we put these obn cows
If it wont be included in b42 there will be a mod for it
Uh probably not unless they add ways to put clothing on animals
This is the dream! One day I will have a cat colony
They will hunt mice for me
cute meow meows in PZ would be nice to have.
just need some snakes in PZ to help hunt mice.
Cat mod incoming
having snakes in game and watching out for venomous species.
It would certainly be extremely helpful for that thing that hilarious meme reviews always demand too, but that aint gonna happen π
What are they referring to?
Uh
OH

?
If we have snakes, then we need antivenom. It's not possible to create antivenom without cows / horse / animals, because you need blood samples to create antivenom in the first place before it can be administered to the player.
having to catch venomous snakes and milk them for venom.
rabbit blood is commonly used for antivenom.
hmmm, didn't know about rabbit blood.
good thing snakes are edible IRL you can even eat a venomous snake.
You know antivenom is the most annoying thing to keep around and cost a fucking liver to even get ?
Kentucky is home to 4 different venomous snakes pygmy rattlesnake, Timber rattlesnake and copperhead and Northern cottonmouth.
Sry mate but antivenom isn't available in the apocalypse lmao, also it wasn't a thing before and yet humans are still here
In an apocalypse, money is nil
It does probably cost a human or two
1895 was when antivenom was invented.
You know things cost a lot for a reason ?
Exactly, that's very recent
dead island logic of needing money to repair weapons and upgrade them.

Yeah, they do. But in this game, how does money really work?
its like the work benches have a family to feed.
You can't even use the money to "trade" things with other players.
Because, in the game's context, money is "junk".
dead island logic of workbenches
so far money is only used for vending machines in build 42.
Wait, do we have a blog post mentioning money can be used in vending machines?
i tihkn the money is the resources
as for the blog post itself: https://projectzomboid.com/blog/news/2023/06/snack-attack/
Haylo, hereβs another dev-log sent down from the mothership. Few different things form different areas this time around, starting off with an example system update from one of the four main pillars of Build 42 β which are the crafting improvements, and the sorts of places they could take the game to. CRAFTY BUSINESS For [β¦]
can we put hay in there and make sheep pay for their food
lol sheep give us their wool and in exchange they receive sustenance
charging money to loot weapons from store
GigaMart barricades their doors and the windows become unbreakable until we add money into a cash register
if only plywood could be added for window barricades
newspaper on windows as alternative to sheets curtains. Lol
we should magically get $10 every time we barricade a window and there should be mystery boxes scattered around Knox Country. And every time the mystery box rolls a Spiffo, we have to travel to another town or city to roll the mystery box again
finding military supply boxes from air drops. Lol
Ahhh, so far back. I didn't see this, so I now have dinner! π
We can also have duct tape over glass windows to reinforce the windows.
Florida has these
that would be dangerous and will break into larger pieces
It prevents glass shards on the floor.
Since you said it will break into larger pieces
That's actually better lmao
maybe some glass shard knives
y'all barricade your windows? I just plop one of these signs and the zombies skedaddle
also, I hope we are able to place barbed wire on our fences in a future build like in the image above
watch out. itdoesnt work on children sombies
and if fences will be breakable soon due to large hordes then I imagine gun store windows will no longer be invincible too

gun store base in West Point will be useless
Ooh π
That's an interesting thouht actually
after that's implemented, all that's left to develop are zombies that climb sheet ropes
then we will never be safe
yay
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
MY BROTHERS!!! WE ARE CLOSEEEE
IT MOVED
Is it actually moving?
~~No ~~ Yes
Oh
these kinds of shutters ought to be pretty strong, right?
those kinds generally have a lock on the floor
a bit of showcase of how strong they are^
children zombies
This will never happen.
modders
Fair.
Speaking of the previous blog post about Louisville getting upgrades on the exterior (roof having more detailed ceilings, etc.), does that hint some building locations will be changed? As in, the usual place where the gun store is located in Louisville will now be relocated to a different area within Louisville?
I would guess that locations changing would be unlikely, but who knows?
the only replacement that I recall so far is the Red Brick Restaurant to this beauty of a structure here
if anything, I feel that they'd more so remove or relocate some restaurants given we'll get more crops to grow and hunting now
Probably turned that place into an underground parking garage.
It is unrealistic to have a large city and no parking spaces.
But then again, having a lot of parking spaces makes the city unrealistic as well.
maybe
that's meh tho. The real question is what are the chances of an orange raccoon spawning in our playthroughs?
Probably a bit. Note that, it's better to quickly kill raccoons if you see one, because in an apocalypse, you don't want to risk yourself getting rabies and dying within 2 days, much like getting zombification.
not if we wear a Spiffo suit. Raccoons will want to be our friends and live among us in our safehouses watching the Dog Goblin franchise or something
nah, that's too realistic
I wouldnt use breezewood PA as an example of something like that, its a truckstop on the Pennsylvania turnpike, they expect people to come in, get food and bathroom breaks, then leave
you dont need alot of parking space for that with quick turnaround
I don't think an apocalypse would increase the prevalence of rabiesβunless the theory is that it would run rampant without animal control, but its fatality rate makes me think that's not the caseβso personally it seems wiser to just avoid them. If they appear to be rabid that's a different story
Or just wear a spiffo suit like the other person said. Effective camouflage

not that much parking
it wouldn't really increase or decrease prevalence, but it would certainly make it more scary
you would need to have the post-bite treatment on your person when it happens
Knox and rabies co-infection --> two negatives = positive
i think rabies could actually be a really interesting ailment
it'd be like an alternate zombification
maybe different diseases you could contract from animals and various bacteria as well.
perhaps carrying a latent form of Knox (whatever it may be) prevents other viruses from hijacking our cells for replication
having more types of disease and maybe some proper malnutrition like scurvery , beri beri, rickets ect
cirrhosis and lung cancer after drinking and smoking too much in-game
maybe not cancer, but i do think zomboid needs more severe complications
as an added incentive to not only survive but maintain your health, having things like that would make long term survival a little more complicated
ringworm
ooo, mad cow diseases would be nice
But I'm pretty sure, by default, Apocalypse settings will have animal diseases turned off.
Zombie animals <-------------- Well, hello there....
zombie animals sounds too goofy for what zomboid is going for
YES!!!! As i always telled!
Untreated wounds (like fractures) should give you permanent penalties to your movement
You can just splint a fracture and keep walking everyday and you'll eventually be able to run again in a couple of weeks
valid. I agree and I do hope more severe health complications will be more of a focus in a future build, although there is already a sandbox setting known as "injury severity" whereby there is an increase and decrease in the impact injuries have on your body, and their healing time.
They are still not severe enough
yeah, injuries just straight up don't matter in 90% of situations
it is either your death or it's an annoyance
these days i dont disinfect my wounds nor do i change bandages
Some people even step on glass to level up first aid
and about long term survival complexity in general (and deviating from diseases and illnesses to an extent), B42 looks like it will have its fair share of that. For instance, zombies will definitely be much more dangerous now that fences will not be indestructible anymore along with the possibility of them spawning with spiked armor on. With the addition of rats and roaches, we will probably have to be more wary of our food and crop supply if we are away for an extended period of time. Snails and slugs threaten our crop supply too and we'll probably have to juggle how much pesticide to utilize. There will likely be more ways to be poison players such as rat poison, animal poop, new foraging items, and whatever else they have in store for us. Going into basements or to the tallest floors in skyscrapers poses obvious risks. We could soon die to bulls lol
Imagine getting food posining if you don't wash your hands before eating
Iron Guts will take care of that
Wild mushrooms, here I go.
I think there also needs to be more ways for the player to receive injuries outside of combat and clumsiness
for example, having a low level in a skill or not having read a book can cause minor injuries
How about random chance you get injured just by walking through trees?
That's not a sign of clumsiness
Smashing your fingers with low carpentry, burning and slicing yourself with low cooking, electrocuting yourself with low electrical, etc
this is like the one exception
lol neck scratch from attempting to walk around trees and failure to bandage it on time
Bug bites, cow/pig/goat/deer bites, chicken pecks and chicken scratches, horse kick, tick bites, mosquito bites (if near water source), spider bites, rat/mice bites, snake bites, raccoon bites, rabies, mad cow diseases, flesh-eating bacteria, and more.
bug bites is a neat idea
being in the wilderness and time of year could affect it, and bug spray can reduce or eliminate it
Makes the wilderness more dangerous than a simple hunger/thirsty death.
ticks that need to be removed with tweezers
0.1% of getting a papercut every time our characters handle a magazine, notebook, our map, etc..
Sunburns
honestly, yeah
I had a more insane injury with trees. My groin deep wound through a small pine tree. π«
And I wasn't even running
Increases if your character is clumsy, all thumbs or thin skinned lol
have a new injury type; "Cut", that doesnt bleed out nearly as fast but causes discomfort
Happens way too much
and you wouldn't need a full bandage, an adhesive bandaid would be plenty
Only if the devs decided to add sun lotions.
But that means, if they do, desert maps are now viable.
That Fallout map mod? It will be great to play with.
1% to trip and fall on stairs and increases when jogging and sprinting. I'm sure we've all taken or miscalculated a step or two on stairs at one point
And 0.1% to roll down a flight of stairs, or two if unlucky.
But 10% chance a zombie will roll down a flight of stairs if pushed back by the player.
GrappleTech will be amazing
Using stairs should tire our characters way more than regular walking
Yeah, and we need another way to train our fitness / strength levels.
Someone going up from basement level 32 to the skyscraper level 32 like should at least net you +1.5 levels in strength and fitness.
0.1% to find and bite on a fish bone even tho you thought you properly filleted the fish
Ugh... choking hazard is not an injury I want to have in this game.
is there already an increased risk of tripping and falling when jogging or running in low lit areas?
lol shoelaces come untied
imagine your friends on your MP server tie the shoelaces of your two shoes together into one knot without you noticing then you sustain a neck injury when you fall
"it's just a prank"
You think there's going to be a new trailer for PZ when B42 drops? Current one will be kinda dated. It doesn't even show Louisville.
https://youtu.be/nPbsDmzZ3Oc?si=V4wh91-vA00ZdxVp
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite...
STEAM: https://store.steampowered.com/app/10...
I hope so, just so I can convince people to buy pz and then they ragequit 2 minutes into apocalypse mode
I forgot how awesome that trailer was
or is I mean. I also hope there's a new trailer soon too
A nice teaser would suffice.
Maybe someone from the community will do the voiceover for the next one
I would love that
if not, then Pat fs
Having a snake spit on me until I become immune and/or become a snake myself
No it's 0
Hindsight is 2020 after all
I wonder how would full wilderness survival work since we can't have bows. Then how players would hunt for meat and animal skins with just a stone or a stick
Are we chasing deers with a spear?
Hell yeah. Chasing a deer across the map for five days so my character can make himself a pants
bow crafting recipes got showed off during one of the devblogs, Id highly doubt b42 would come without them at this point
unless you mean before you can craft a bow
Crafting overhaul and essentially a weapon overhaul... I think it's safe to say they are
Oh my goodness, I would love to tire any NPCs out like that.
Deer get so tired, all they can do is sit down and submit to fate
Lol
bowling pins can be weapons?
Talk about improvised weapons!
If we can drive nails through them like that, I guess so!
just need glass shard improvised weapon
lmao that looks so goofy
idk what you're talking about, this is my go-to weapon
so unwieldy
its gonna slip out our hands after each swing
pin balls are not that durable
maybe the tweet is not what it seems and theyβre in fact alluding to this instead
right lol , only the fun weapons!!
Good thing this is a bowling pin and not a pinball!
That's possibly already implemented for the next build. I would imagine breaking a window can occasionally spawn a glass blade. It can be wielded as-is, but will cause damage to you as you use it. Otherwise, you can craft with a ripped cloth to make a glass shiv.
On second thought, probably just the shiv part.
if we can pick bones out of chicken meat to make a makeshift weapon.
how come u say everything like its a question
what do you mean?
crafting in build 42 will make weapons become the best and late game survival better and livestock making living in rural areas feels more exciting and even hunting wildlife.
Dead Rising kinda thing
just need ability to use chairs as weapons
unlike dead rising combo weapon logic like making a lightsaber from a flashlight and gems.
I NEED IT
Nah this is cringe, use bones for stock bro
good source of collagen
Not sure chicken bones are the best at making weapons lmao
Bird bones overall are not very solid compared to land animals
I want to wear cow skulls as helmets
Chicken Bone shank is totally a thing. Would it last long? Probably not π
Bones decay though
Acid rain also melts bones
1993 rains are acidic due to environment smog
i dont remember acid rain
I heard about this stuff in school in the late 1990s. https://en.wikipedia.org/wiki/Acid_Rain_Program
The Acid Rain Program is a market-based initiative taken by the United States Environmental Protection Agency in an effort to reduce overall atmospheric levels of sulfur dioxide and nitrogen oxides, which cause acid rain. The program is an implementation of emissions trading that primarily targets coal-burning power plants, allowing them to buy ...
So in my mind, there were times when we had acid rain days.
i remember being told about how it was formed but that was it lol
I guess I got mixed up. https://www.justice.gov/archive/opa/pr/2007/September/07_enrd_737.html
Kentucky did get the highest fines imposed for acid rain
But this is 2007, not 1993
nor 1995
Niko its Roman , lets go bowling.
I bet the condition of the weapon isn't as good as a baseball bat.
how about plunger bra
What's that?
theyre so heavy , my dad had one for a trophy from a bowling league lol
It would be nice, if the player holds down the letter Q, change to a "Humor" option in the wheel menu, and then randomly, the player character will choose one of many dad jokes in the game to speak to the player.
It will act like the Mega Man Battle Network 3 "Humor" program on the Net Navi.
i don't know for sure but i would expect that they're probably a little harder to break
they're solid wood, and they're shorter and thicker
probably cant swing them as good as a baseball bat but it'd probably last a good while
i cant wait to hit my friend on the head with one
wym? bows are coming
On one of the earlier B42 devblogs we saw a proposed tech tree, one of the things on it was a whole big section for bowery stuff
Probably what they are referring to
Hello all! Afraid this will be a more hastily put together than usual Thursdoid, usual Thursdoid writer is away this week, and we originally planned to do a stable release today. Last minute, however, literally a couple of hours ago in fact, we concluded that this would be a bad idea not only in the [β¦]
Image showed arrowheads
But that was a very early version of the tech tree, early 2022. It may have changed, it may have been pushed back, who knows - in The Indie Stone we trust 
This is the actual bowery one - and they have a whole section of that devblogs talking about it
Crossbow confirmed
Can't wait for NPCs to come out and someone mod the game so that we can play it as just a life sim with no zombie virus and just have a job and relationships. (Or turn it into postal as your character snaps and starts murdering people.)
Pretty sure that devs sayed that they have some problems with how bows work so they can't implement it right now
I don't recall that but it's entirely possible.
I'd believe it, but I haven't heard anything like that far as I'm aware, yeah
Replace zombies but human, take your pills or kill 
It is the year 40,000. The NPC update is out, and you have frozen yourself until this exact moment. You boot up your beloved game, Project Zomboid.
You load in, kill a few zombies, and meet your first survivor. They immediately insult your hairline, causing you to burst into tears. You uninstall the game to the sound of the AI known as Pat_Bren2 laughing at you.
We assumed the NPCs would be armed with clubs, swords, or guns. But their words were the most hurtful.

imagine if the npc could betray you
No spoilers!
I NEED IT
Oooh that'd be interesting
Have a deaf character with NPC
Making communication with them extremely hard
The perfect hunter. They cannot listen to yhe pleas of mercy or surrender. The only sound they hear is the skibidi toilet compilation in the background as they unceremoniously end the hard work of the people who made the NPCs.
Devs*, not people.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Speaking of which, what's the developer's plans for extending their natural lifespans? I kinda assumed each developer would have their own way of casting aside the cloak of time, going through the years slowly becoming more dehumanized with each "when is build x gonna come out" comment until they reach some kind of apotheosis.
Will the Devs look upon their work and be satisfied, content to shepard it throughout the years? Or will they charge themselves with a Sisyphusian task of making the game more and more realistic, until the heat death of the universe prevents the latest build that fully maps out each particle of oxygen within the game world?
They are constructing children and teaching them to learn to program so that their offspring can continue the Project... Zomboid.

Sisyphus was condemned to an eternity of ceaseless toil, yet he continued to push the boulder up the hill, in spite of it rolling back down each time.
yes
I'm still firmly in the belief that the devs are already finished with Build 42, but that they are going to release it on October 30th. "So," you may ask, "What are they working on now?" I think that they have already reached that apotheosis. They have realised that their dream of making a realistic zombie survival game is limited through Java, and have begun work on another game. One with an incredible amount of user interactivity. On October 31st, they will release Project Zomboid 2, a necro virus that makes zombies real.
Think about it, they already patched real life to make eating books something you can do, just like the memes.
i dont think theyre finished
That's what they want you to think
you might be onto something
Bottlenecked by crafting items but everything else is mostly done?

Nah, but to break kayfabe it would be dope as fuck if they released on the 31st of October.
but july!!
I'm waiting on the stable release tbf
oh lol
Seeing that open beta for build 42 is going to be excellent
I think the first few builds of B41 had some kinks (ran very slowly for me, animations states weren't finished) but no crashes or anything
I remember the day build 41 came out and learning the new combat system getting mauled multiple times until learning different techniques to survive longer.
oh man the removal of being able to instantly turn around got me killed SO MANY TIMES
took forever to break that habbit
taking on hoards also became a challenge and took a while to get better at it.
relying on sneaking has helped me get better at playing PZ.
Build 39: π€¨
True it was buggy but I don't recall thaaaat much instability
Fair. I've just never gotten over my car vanishing into the night
π understandable
Just enable debug and spawn a new one
Yeah lemme go back to 2017 and do that
lol
i will never forget the time where travelling to a new town was a massive trek
I remember bringing a tent with me to go to the warehouse southwest of Muldraugh, only to break my leg there and take a month going back home following the train rails
oh man i never used tents
it was either a one day walk or a minifort
there was one time where I waited for time to pass in real mp time for it to become day
Going out of town was always a long trip back then
Does having a pillow with you remove the neck pain if you sleep in a car?
Not currently, that is coming in B42
For tents and actual beds as well
So you can buff the comfort they give
Wotcha survivors. The general pattern for 42 dev is that weβve got four main pillars of Build 42 β all of which are the βbig stuffβ and the fundamental large-scale tech improvements. These are: moving much of the MP system server-side to give servers more control and less hackability, introducing our deeper and more expansive [β¦]
In the section "Under The Stars"
Ah, appreciate it! Damn, now that's just one more reason to wait for b42!
No problem! Yea add it to the list π
I NEED IT
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Use the /rank command to check your rank.
For the top 100, you can use /leaderboard or go here:
https://lurkr.gg/levels/projectzomboid
"Look on our works, ye mighty, and despair" - all of us each time we post a blog
Ah, so I have a ways to go before I can get to Specialist.

For you
First half of the year approaching, seems like b42 will not get delivered by then, hmm, disappointing but expected

id rather wait then have it released in an unfinished state
I think itd be neat when they add the glass shiv if there was a chance of you cutting your hand when you used it
They've been saying that the first half estimate was wrong for a while now
I want it released in such an unfinished state that launching it burns out my motherboard
touchgrass.exe
At least release the new mapping tools and tiles so mappers can upgrade their maps faster 
Go sleep Puppers, you're tired
look at these eyes
restore your energy
wake me up when devblog simulator ends, it will be interesting to play the new game
Eat 20 bottles of vitamins
You will certainly not regret eating 20 bottles of vitamins
Welcome back 
Who are you
can't remember, have we ever talked
Lmao I'll ping you once the unstable version is released, don't worry
thank you
who is pat bren 3
pat bren
A cool dude
excellent person
have they said it's wrong?
I can feel B42 coming this month
Nasko did. Several times
Did... did the roadmap move backwards? Or is it just the hype getting to me? 
the latter
Okay phew, thanks!
you goober, it's a road map, not a progress bar
π
B42! The Crafting update!
β
π° 
Glory be thy penis ham?

Not that I'm a nasKo historian or anything, but I only remember seeing the one time, very recently
As in this past week. Maybe I've just been out of the loop but before that it was just β2024β as the official timeframe which isn't itself incompatible w βfirst halfβ (i.e., it was still possible, but seen as less likely)
When nasKo sent the message saying the updated estimate is more appropriate, that did imply the other one is inaccurate
We said This year after Lemmy said that. Why take an older estimate when a more current one is already out?
this, right?
Yeah, that's the message I was thinking of. Just a few days ago I believe
I remember that nasko has been telling people that the first half of 2024 won't happen for a long time. But yes, last week he said that
source?
It was revealed to them in a dream that b42 will come out in December 2027
Also I searched & did see something from last month that did seem like saying it won't be the first half, so I did miss that one. But 2 months ago even he was saying the current plan (which is less misleading wording than the reddit commentβlikely unintentionallyβwas) is first half, though, so it couldn't have been for that long lol
I am aware this isn't an important point at all but counterpoint to that: let me have my pedantry
the night terrors our B41 characters have
They had one with a sheep
I WILL command an army of rats
The colour blur has never moved from between the F and T in crafting
Did you know you can customize the progress bar in your leveling card? Use /colour to learn more!
jeez louise
Your accent colour is already set to role.
Want to get a free 20% leveling boost? Use /vote to vote for Lurkr and enjoy the boost for 24 hours!
Here's what a real rat king looks like:
The ongoing theory on how these things form is that, when it's Winter, rats will huddle together in their nests to stay warm. But some rats might get their tails stuck together with skin oils. With their tails stuck, they just keep pulling on one another, preventing them from going anywhere. They ultimately die a slow, agonizing death via starvation.
Holy crap! There's a video of a real one from a few years ago and some of them were still alive!
Credit: Pen News/Johan Uibopuu
A GRUESOME βrat kingβ that's said to be an omen of an impeding plague has been caught on camera in an βextremely rare" encounter.
The stomach-churning phenomenon was recorded near Tartu, Estonia, where Johan Uibopuu was alerted to a grotesque discovery in his motherβs chicken coop.
βI was making the most of a qui...
they made a ratatouille
i would unironically eat rat
just skin it and it probably like any other meat
You can now call it an "even more unofficial estimate"
or just "wrong" can't give em any hope
Bah, hope is overrated. Sheer, grinding tenacity is where it's at. Aswell as a creative interpretation of the truth.
youβll be retired from your job before build 42 releases
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
We are really close! My friends!
we still have 1 quarter
We just need the orange to push the blue further back and then we will win!
neither of which most people have
roadmap =/= progress bar
we need to flip the image on its lefty to help gravitationally!
Fr fr
Nah, I'm still seeing the faint blur inching towards the right. /s
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
It's practically done. I say release it now. Who's with me!? 
I think when the devs release NPCs in the unstable release, instead of having placeholder text or something, their sole interaction with the player should be pestering them about the next update. Like, shouting outside the players' windows and breaking in to whisper it next to your bed, that kind of thing.
I always thought that rat king it's a cannibalistic supersolder rat whom been trained by sailers to hunt down other rats
Tuesdoid educational
lol
Dude, we're all excited for it-- at least contribute to the conversation.
What are you most excited about in regards to the new update content?
!hana
the race to get the rat king and peham van
The community finally stopping from asking "when is build 42"
Only to immediately graduate to asking "when is build 43"
hunting for turkeys to have multiple thanksgivings
all the new and revamped weapons to undead the unalive
My excitement is for when they release the unstable build and all the questions are "where animal?where craft?" But they are on the wrong branch. Over and over.
I NEED IT
"Dude, they added NPCs in the latest build!"
π€£
"Dude, they added maces, ominous basements, and bogged zombies in Build 1.42!"
What will happen if someone suggest to add humvee in vannila zomboid with copy style texture. I think that project zomboid needs military cars. I know that my opinion won t change anything. (My English isnt perfect, but i believe Indie Stone)
(Writer/Cool Dude)
I imagine NPCs will actually be pretty complex when they get around to making them, seeing as just the animals have a genetics and specialty system
Awhile back they did say NPC will have their own individual stories, families, goals. So I would agree they will be super complex.
Oh yeah that's right
Very much looking forward to those
I like to imagine you could run into settled survivors or whole communities that got themselves set up without you ever interfering
Having your base raided by a group would be scary,,,,
I hope so. My theory is there will be some NPC storylines that wont start until you enter certain areas.
this would keep them all from playing through before you ever encounter them.
Yeah that does sound interesting as well
That is the dream!! I really want to go from settlement to settlement as a trader
2.5 more weeks
NPC factions won't be in B43. That's for like B45.
Nah. B43 will include human NPC's too.
But they won't form factions until B45.
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
OH, I legit apologize! I got my builds mixed up π π π
Thank you.
Sorry, I got my build numbers mixed up.
Oh no problem really
I remember they said that each home will have a family of NPCs tied to it
something I'm really curious about is how many of these families will be spawned at the start of a world, and if they will spawn IN their homes
Ngl they probably haven't even started any work on this kind of thing so I would be surprised if any of these info stay true
We'll probably not know for a while
Unless i'm misremembering the thursdoids that said it, I think they do actually have some kind of framework for it
when yall think this is gonna drop
this year
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Does anyone doubt it's moving? It's more than obvious that it's moving!
Suggests they have had a team working on B43 since they started moving people off B41 builds
genetics and specialty system
Did I miss this in a blog post? If it's true, then I want to try to breed the fattest pig in my pig farm.
Supposedly different kinds will have specialties, like say in cows "Angus" would provide better meat, and another would provide the better milk, or certain sheep would make for the best wool
https://projectzomboid.com/blog/news/2022/03/milky-milky/ section animal breeding
How do, all. Letβs visit a few different PZ departments to see whatβs cooking. 41 PATCHING We are currently partway through the journey to the 41.69 patch. Planned patches to Build 41 are intended to be, generally, not feature-led and instead focus on balance, QOL, fixes and polish. The current contents of 41.69 includes: New [β¦]
Oh. Growth rates will be realistic, meaning it will need 2 full in-game years before a calf grows into adult cows.
It's fine, but woooo, this is going to start to become Harvest Moon + zombies.
Isn't it already? π
Well, B42 isn't out, so the answer is no.
I mean my friends literally call this stardew with zombies (yes stardew has zombies already)
More so when B42 comes out though
It's a bit different, in that you can speed up the growth process in Stardew / Harvest Moon.
But here in Project Zomboid, it's realistically long. No speed growth
Sandbox settings make it so you can grow things super quick (not that I would)
I do the opposite and stretch that grow time out
True, but then the challenge maps would be different to play.
I think the max would be 2 years.
Since that is typically how long it takes for a calf to grow up in real life.
I more meant for crops yea 2 years is a good time
Crops with genetics won't be in for Bulid 42, according to the blog post above.
Probably be options for animals though
Correct just animals have genetics
For the moment? Unless they have that as a treat for us
Frost resistant cabbage lets goooo
Oh, I completely forgot about winter survival in Build 42. Most likely none of the farm crops will grow, so you will only be relying on farm animals to sustain yourself if all non-perishable food items are gone.
Do hope that they find ways of making default winter scarier
But maybe that is just me
The not being able to grow things is a step in the right direction for sure
do a 24 hour irl = 1 in-game day playthrough
I have actually been tempted by this but haven't yet
Also, I just realized, if we have farm animals, multiplayer will be interesting, to say the least.
You would have a dedicated team of farmers breeding animals and keeping them safe. Teamwork would also be required because some farmers would be strong with metalworking, while weak to mechanics. And zombies being everywhere...
by the time your first carrot is ready for harvest in 2 or 3 months (and if you're lucky a wabbit doesn't eat it first), the unstable build will likely have transitioned to stable lol
on top of that, groups will also have take into account who prefers fishing, hunting, looting, foraging, constructing, and among other things as well! Or you could do rotations each day or week so everyone gets the best of all worlds lol
Even if you do rotations, with the update changing how you level your skills to be leaning towards specific skillsets by occuptation, they wouldn't make the players be incentivized to work.
yea that would be something for when it goes stable for sure xD
perhaps. I'm sure a mod will provide a workaround if you combine it with a fair XP multiplier in the sandbox settings tho
we'll have to see how drastic the changes will be
I have a feeling that the next Thursdoid will briefly mention of UI changes in the main menu / multiplayer menus.
they've had a dedicated NPC team since the start of B42's development
To add to that it was mostly lemmy working on NPCs behaviours+the various systems for them for the past decade from what Ive gathered.
There a metric TON of blog posts from 2014 era talking about NPC systems and how they will work, not all of it will be used but I am sure there is a lot there that we can draw from for sure
Dude I need B42 to come out so badly
What they meant is that people started playing on stage 1 of AI which is just the animals
The animal AI isn't actually stage one from my understanding. The animals are being added as a stopgap for crafting because a lot of things require leathers and such. Stage 1 doesn't actual start until B43 when Human NPCs come in, and the old animal AI is replaced with the proper npc code. Note in the roadmap it actually says B43 is Stage one π https://i.imgur.com/Q5tdnLW.png
First off, our apologies for the delay to the 41.66 patch. Thereβs a fair amount of new checks and balances being added under the PZ hood, and a few of them have been throwing up errors and unwarranted user kicks. Thereβs been a lot of testing, and back-and-forth between coders and QA folk, but it [β¦]
Found the section I was looking for it was actually in 2022 and beyond. Part of it aged like milk lol
The thing is that all that info you are giving is old asf ngl. While yes they do prepare development of stuff, there's a fuck ton of stuff that can change, especially on the AI part once they got into the technical aspect of it and it's highly possible everything changed and how they will handle the subject
So perhaps this is true, but it is highly possible they completely changed how they would handle AI introduction to PZ and directly consider animal AI to be a good base to create more complex AI, who knows
Oh of course it is old, not disputing that all I am saying is they work in a three team system. One for current patch, one for the next patch and MP team. I am pretty sure it has been mentioned on the Discord prior by the devs. Everything is always subject to change, that is the joys of game dev.
I really hope the MP is cooking on the zombie sync aspect of the MP 
Bcs it has to be the worst thing ever invented rn 
that would be delicious
I like how we congregate around this Thursdoid, like caveman around a fire, and are basically praying to the gods, to drop a gift from above.
You could form a religion around b42.
ngl I just want cheese
I want to form a B52βs cover band that exclusively writes zombie-themed songs and call ourselves βThe B42βsβ
I have a feeling that the NPCs will "spawn" at the start of the outbreak and have a couple of weeks simulated of them trying to survive. They also said that NPCs will be designated a home (probably works in conjunction with the profession home system they mentioned before) and I think they said that they're going to initially spawn in their homes as their survivor bases.
Yβall know how the Louisville checkpoint gets overrun n stuff, what if you could just like go see that happen in real time with the npcs, if you arenβt shot down before that. Prolly never gonna happen but itβs cool to think abt
They're changing the lore so the Fall of Louisville already happened by the start of the game.
I think that would be a lot of work to make feel right
You would essentially need scripted zombies to appear
Or just basic scenario where the military just cannot defeat the zombie army
Not true
Oh. I thought that's what was said. Thank you, Pat!
Nvm I was wrong
I take what I said. It's possible we're gonna see crowds of zeds on the Louisiville border fence.
It's easier to see said crowds in Kingsmouth map. Just shout "HEY!", and then 4000+ zombies swarm out from the hotel.
No way to beat that without heavy artillery.
One spear at a time
Each spear can only kill up to 8 zombies before breaking. You need at least 500 spears.
There is a lot of trees around
You know the World Record holder in kills is a spear user right? MrLampreyUK does roughly 392~ kills daily on his current run
Almost entirely with spears
Can be done, just gotta slay π€
Problem is I'm not MrLampreyUK.
Strive to become your own murder machine πͺ
I believe in you
I guess I can. But no guarantees I will make it without dying less than 10 times.
imagine if u get there before it all goes down and you can like, make it into the checkpoint
Heheh. The Iron Man scene comes to my head.
Ecn: "MRLAMPREYUK WAS ABLE TO KILL 392 IN A DAY! WITH LOTS OF STICKS!
asperatology: "I'm sorry, sir. I'm not MrLampreyUK"
I imagine we won't be allowed in and will be shot on sight.
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png

Who can see the truth, can see that line it's moving!
Specially breeding a cow to use an M16
Yes... YES...
π€£
Another interesting thing about Build 42, is whether the game will maximize the usage of the concept of liminal spaces.
Liminal, meaning to linger, to stay in a place as intended.
Thanks to what could be terrain procedural generation near the edges of the map, perhaps the game will give the players many liminal spaces to explore.
However, it will not be a space the developers would intentionally want to keep you in. It would be a liminal space where the players travel to, under the subconsciousness of wanting to see what is there.
Most players don't leave their spawning town so wouldn't make a lot of sense
That is not what liminal space means. I think the concept you've described in that last bit exists in the game already in some ways, though, like forests or edges of (small) towns
I want to join a multiplayer game and not interact with anybody ever.
Somebody so much as knocks on my shitty tent, I am detonating all 30 of the remote pipebombs I have laid around my camp.
if you're playing MP and you're not the literal first person in there you wont find a tent
or anything
lol yeah and outside the houses that youβll spawn in, thereβll be hordes of zombies waiting for you
Hordes of zombies are far less intimidating than social interaction.
I believe procedural generation is for nature only
At least it's the intended use for it rn
Procgen towns would be pretty lifeless imo
Plus, the consistent map layout helps make it feel like youβre actually in the apocalypse in your hometown
yeah, procgen is for the farther parts of the map so we can stretch the map out further . if we used it for towns it would surely make the game feel less lifeless and enjoyable. probably cause bugs too
proc gen for towns outside the currently playable knox area might be interesting, but the purpose built map is one of the more appealing things about PZ for me.
Same here
I wouldn't mind some proc gen personally
I have to concur, procgen shouldn't be a replacement for handmade maps
Now with basement and "story" randomization for each new map, I'm all for it
Probably won't be towns. At most, it will probably be rest stops and random farm neighborhoods of like 6 houses.
You guys gotta remember, in the real world, outside of a city area, there's almost nothing out there.
Wouldn't that count as liminal space?
After looking up what "liminal space" is about, it means it's a location in transition between "states". Here we have a transition between a "map" and a "procgen area".
Eeehh
The thing is that they plan on using procedural generation to auto generate any nature spot from what they talked about for easier mapping for example or in the future for more complex stuff
I don't think you understood the concept of liminal space completely right. Nature being liminal is not easy to do unless it has something anormal to it I feel like
How tf could you call a forest a liminal space if it's basic. But give it something you know about like trees tend to look like something you know or maybe they are abnormaly aligned for example and I guess that could be liminal
Nature is probably easier than towns
I should clarify that my βnot what a liminal space isβ was referring to βLiminal, meaning to linger, to stay in a place as intendedβ & the concept you described in the rest of the message
What you said in this later message is more accurate & I can see the argument you're making. I'd disagree that it'd would be a transitional area (in practice), though, unless it were done poorly
in simcity 4 u could make sims 2 maps, and using tree-generation tools would generate trees in ts2 maps. however this isnt recommended bc the outcome can be finicky & unpredictable. one time i had a town full of just tree stumps
idk what that was my point is nature is probably pretty easy to procedurally generate, comparatively
u dont have to account for how a tree is placed & used. real life trees dont do that. but if u were building a bathroom u would need to make sure ppl could shit in it, if ur building a house u need to make sure the front door is accessible, if ur building a street u need to make sure it goes somewhere
lots of considerations that nature straight-up doesnt have
Yeah id be interested to see it done. Not as an entire sandbox map but rather as some kind of scenario. A challenge with some serious randomness to it
nope
bit late, but the border guards will open fire until the fence is breached
makes me wonder what they'll do as it's breaking down. will they just suddenly not shoot at you, or will you hear the commotion?
Or maybe they gone through magazines full of bullets, and the guns all jammed. And then panic sets in.
I see. Then I guess we will need to see them ourselves to decide.
I wouldn't mind specific buildings or arrangements being like.. maybe more randomized slightly? Like, particular houses or buildings might have a form A or form B depending what the game decides on world gen
eh, now that we have randomized basements something like that feels a bit excessive to me
That's actually why I think of it lol
I am not sure you do
I wonder if the bayonet will be functional in B42, would be pretty neat
wondering about the chainsaw too
I can't wait to be Denji and go ham in a modded PZ. 
Did they confirm the chainsaw?
i believe it was mentioned at some point, not necessarily for this update.
its basically already in the game
With the sort of weapon overhaul we're being shown, I imagine it is coming
only in the sense that it has a model and a scrappy kill animation
i wonder how fast chainsaw blades would dull through zombies realistically. In my expereincr cutting logs lasts awhile but once you start accidently cutting things not intended (i.e. dirt below the log) it gets dulled pretty fast. There alot of different materials in a corpse
devs really out here making spiked bowling pins
is that a sign v2 is near completion
By v2 do you mean b42?
Bro just spawned IRL
I don't know what this means but I'll pretend I do: so true
Take his backpack; he probably has a baseball bat, chips, hammer, and a water bottle!
I was referring to how b42 has been in the works for 2 years and since someone was not aware of it first thing I thought was that they must have spawned in real life at this very moment
I see, thank you for the explanation
It's technically already in the game
Biggest problem is gumming up the internals.
I guess ive never tried chainsawing anything squishy like a zombie so Ill take your word for it
I'd probably save the chainsaw for tree myself
I doubt it would dull quickly from going through flesh, we're mostly water. Technically calcium is a metal, but a very soft one. Earth is full of hard minerals.
The chainsaw was designed to preform rapid field amputations during war, I think it'd be fine
Yeah. A buzzsaw would probably work better.
I think the problem is soft, rotting flesh gunking up the machine internals, not blade sharpness.
Or a comically large pair of scissors 
Possibly. But there is that.....one video.... From the early internet, which shows......things. You know. Let's just say the chainsaw didn't jam. π
It will be a sign, if all of a sudden, the Thursdoid blog has nothing to say, meaning, it's in the polishing phase and the B42 update would be imminent.
But no, nothing of this sort has happened yet.
they keep deciding to add more things so it's not exactly a fullproof idea
I'm thinking v2 is coming july or october
i wanna live in a sewer
It's not that they keep adding more things just for the heck of it.. While they wait for certain things to be finished IE the big bottle neck that is producing the crafting bits and bobs. Other devs that aren't working on that aren't just sitting around twiddling their thumbs..
Not all devs have expertise in the same thing so everyone is doing their thing
which is why I said it could be a sign that things are starting to wrap up at least for the modelers
Yup yup
Wait, you keep using v2. What is v2?
I don't think Build 42 has version 1 and version 2.
I think they're under the impression that the current build, build 41, is βv1β and b42 will be βv2β
But that's just a guess from context
Two more weeks
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Thursdoid could be on the 23rd or the 30th of May
I thought you were done with thursdoids?
yeah
i am, just want to make sure the build hasn't released
but i think it has not
so i will go back to sleep
bye

Nah it is always on the last Thursday, we especially learned this during the leap year thursdoid
What a viral snuff film?
Keep sleeping until you're pinged then
A bunch of Zomboid players boutta wake up and ask when Build 43 releases the second they get pinged like a bunch of cicadas.

I have a vacation coming up in June and I'm scared 42 will release while I'm far far away from my PC. Id almost wish I wouldn't know until I get back π
100% sure it won't release in June. And even if it does, it would be unstable, which means constant updates that will delete your save
Oohhh, didn't know we can have this role.
I don't know about updates breaking your save other than the initial release
We got some serious sign experts aroumd here. Probably with a success rate as high as astrologers
You say 'bye' as if you won't be back here in a couple days passive-aggressively commenting on how you 'just want to play the game already'.
I'll save a seat at the table for you, buddy. β€οΈ
lol
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
On the bright side if it does release while you were away it will be in a better state when you get back.
Damn.....Ecn, you have amazing bedside manner. π
β€οΈ
B42 ainβt coming out this year. They delayed b41 by like 6months. Theyβre going to do the same with b42
twitter says 2024
Itβs an up in the air date
nope
Until they give an exact date, thatβs just there to hype the game
I wonder why they wont give an exact date lol
You donβt think devs do this? lol thatβs naive.
These devevlopererprpes? No
They know b42 might not be ready this year
okdie dokie
Indie Game Store is like every other dev. Theyβre a business, not your friend
What a lovely conversation
"Indie Game Store"
(Implied) attitude aside, the sentiment of that last message isn't untrue. They are a business. That doesn't mean they can't have a good relationship with their community, though, or that the devs (the people, not the company) aren't trustworthy
I mean they dont give etas lol so its just weird to me people would assume the game isnt going to release this year when they said on their twitter its coming out in 2024
π€·πΎ I agree, the public announcement has a high level of confidence. Not everyone sees it that way but that's alright
Ultimately they're likely just going to be proven wrong, or we are. Until then I'd prefer remaining neutral than being pessimistic (or too optimistic)
Well they did confirm it's coming this year and still keep showing stuff every month, I think that's pretty friendly of em
Not to mention it used to be every week
? lol
???? lol
Maybe the pessimism is affecting everyone.
Release build 42 by 3024 or I will shit my jorts
If my demands are not met, I will go on a hunger strike unless I get the tummy rumbles.
his uncle works for indie stone bro
Indie Game Store*
π
I got a good laugh out of Indie Game Store lol
It was solid.
Even if it does turn out that B42 gets delayed, you say it like it's some kind of malicious, scummy tactic to manipulate the market. Having a vague timeframe and urging people to temper release date expectations; while ALSO being crystal clear on what's happening in development is probably the most absolute community-friendly way to handle this. It's also worth mentioning that TIS has stated that their workflow is comparatively relaxed to other studios.
If you want to suggest that TIS is strategically playing its community, do you not think that they would rush out more releases more often? Historically, Project Zomboid has had massive surges when releases happen. Would you agree that they would theoretically also spew out hard release dates and hype campaigns instead of dropping releases spontaneously?
There are far too many things that TIS could be doing that they aren't for you to convince me that they are playing you for your wallet
"Comparitively relaxed" is a funny sentence to me. I think if a company doesn't chain employees to their desks they are doing better than 99% of other game development studios.
Thank goodness. I was worried gamers would find it controversial that I make my employees wear shock collars, but I would never chain them to their desks
π
This is art
I like y'all.
It's ok guys I can FEEL B42 this month
what about the Thursdoid? Can you feel if it'll be the 23rd or the 30th?
I FUCKING NEED IT I NEED IT SO GOD DAMN BAD
I like some of y'all.
It's always the last Thursday of each month. So, May 30.
I NEED IT
I need pie.
Def the 30th
just kidding. Here you go, buddy

As much as I'd like to get my rat paws on B42, I don't understand the "GIVE IT TO ME NOW!!!!" mentality. They're not keeping the build in a vault, underneath Rosslyn Chapel. Twirling their mustache over our lamentation. It simply isn't ready. It's buggy. You'd end up with half-baked garbage that doesn't work, has textures missing, with an added bonus of losing all your mods.
It may not be finished, but Soul Filcher has not released any information saying that Build 42 is not in a vault underneath Rosslyn Chapel.
As for the twirling mustaches,
C'mon. You know that atleast one or two are twirling up a storm. You went through the tutorial same as any other Zomboider.
On a different note, I wonder if Build 42 will have more connected side narratives.
We can see in the current version that things like the TP house and annotated survivor's notes are there, but it would be neat to have a random chance of reading the name of a familiar survivor who made it to another town, sorta like Left 4 Dead's graffiti. One could say that without each sidestory being compartmentalized on their own, players wouldn't be able to start from the beginning to get a full understanding of the narrative, but you can already miss chunks of the story from a cloudy day or a shitty TV/radio and a more linear story doesn't seem to be the game's MO anyhow.
I'm all for making Pat_Bren's work harder, is what I think I'm getting at here.
Also, despite me saying that, I am also rabidly excited to have more neolithic-focused for the wannabe cave dwellers. Which begs the question, why isn't there for terrain like hills? It'd may be janky, but I think it could be done fairly effectively with grass-textured ramps.
@Silent Oo, another point, it would make sense if TIS was like every other dev to just say the game is 'finished' and move on to Project Zomboid 2, this time with new hair styles. Updates don't make money. There's definitely a point to be made about parasocial relationships and hiding our shrines of nasKo, but it is also just regular folks making this game, for better or worse. We can call them soulless corpo bastards once they do something genuinely harmful to their playerbase, like adding in microtransactions or if they let the writer into my fucking granary again.
I'll run a vanilla-style playthrough once Build42 comes out, a 'The Long Dark' inspired run in case I don't make it to winter for whatever reason, and then a neolithic run for a chaser.
Bah, a Nicolai text wall to greet you all in the morning.
I stand corrected. I forgot about the tutorial, it's been a while. They are definitely twirling mustaches. But for what purpose? Remains a mystery...
My mustache cannot be twirled, it is never long enough for that. Can't say for all members of the team but that is also true for most of them.
It can't really though, how do different levels work, how do south/east facing hills work etc.
Blair 
I NEED IT I NEED IT SO FUCKING BAD
Two weeks until the next Fillerdoid
Ah, bugger. I forgot about that to be perfectly honest.
A mystery we will solve, gang!
i am going to work and get 10 million dollar a day and onvest in the indigo rock
I need your diamond hands though
A taste is enough man, BUT I NEED IT
I NEED IT
Have you guys ever played The Independent Game Store's first game, Animal Hands?
π
I haven't played it, but all the characters are super cute. I see why they picked Spongo as the mascot for PZ though
I NEED IT
When Build 42 comes, you will be left behind. For your haste has left you aimless, your desire for speed ultimately getting you nowhere.
Patience is a virtue that all hunters must have, lest they become prey.
BUT I NEED IT
As do we all. But one must put effort into what they can change rather than what they cannot. For example, I have been slowly building a homemade cryo device in my basement using a chest freezer. This will safely carry me to when Build 42 Stable is estimated to come out according to the seers. Sure, the power draw makes my lights flicker, but it should be safe enough.
Sure, the seers have gotten the other dates wrong, but failure is a learning moment that ultimately brings mastery. Statistically, they are bound to be right sooner or later.
It's kind of a cute Easter Egg that they got included as plush mascots; I found Spongo the Wombat in the restaurant, I found Crepe the Fennec Fox while foraging, but I won't rest until I find Bart the Wolverine to complete the set π«‘
Godspeed, harber.
I love it when they put egg nogs in games. It's a little treat for those that know.
I'm always happy when I find Kate's photo. I can't wait to revisit their story π₯²
I've got almost 400h in the game, I've never found Kate's photo. 
thats not a lot
Kate photo from the PZ profile background on Steam
Project zomboid the movie
I NEED BUILD 42 SO BAD CMON MAN
No
@ Jarinex? 'No' to the photo of Kate, to the penisham reaction to her, or to the concept of Zomboid the movie?
to "I need it now"
Absolutely no idea what you're talking about, sad to say.
If we're creating our fan-casts of Zomboid : The Movie, do we still need to include one of the Chris', or have we moved onto Pedro Pascal now?
Baldspot has one too
And the raider
Chris?
Dragging chris nuts across your face lmao
Pine, Evans, Pratt
So Baldspot is Jay Bauman? That's pretty cool to see the RedLetterMediaverse expanding
As much as I enjoy his work, Pedro already has is fungus zombie apocalypse show, need someone different to really make it seperate and stand out.
They should cast me as john zomboid
Madness has afflicted the chat. I will fetch my trepanning needles to balance the humours.
No the blog is too scary

Nicholas Cage will be Baldspot, making Nicholas Cage faces as he swings hos frying pan at the horde
I am weirdly ok with this
Sean Bean will be Kate, marking his triumphant return to dying characters, and grabbingtwo oscars
Spoilers!
The question remains though, is it a death by
,
, or 
COMING SOON TO A THEATRE NEAR YOU
who will be the raider
π
It's staring at the beautiful deer prancing around on the screen.
I NEED IT
@willow geode ah crap, I tried to do a cool thing like you, and now I got grease all over my safari flaps-- I'm not supposed to get grease on this hat.
lmao this made me bark laughing
Always trust a guy who doesn't know the name of the developer and jumps into a thread to sow distrust
why is it so easy to pick out fans who have never developed anything in their lives
As if I'd ever trust someone as untrustworthy as you to tell me who to trust 
Atleast I can trust that Pat_Breen guy. Says he's from Eyeland, and needs to look at my credit cards.
Nat Green from Indie Game Store?? He's a shill
π
he actually has the deed to my house
It better be a shop in b42
hope so too. Similar to
being implemented in the game
The Indie Store Construction


