#D'ya Like Them GrappleZ

1 messages · Page 2 of 1

peak wraith
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carrying corpses going to be interesting

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RIP to build 41 mods once build 42 arrives.

frigid ore
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Any dev here can confirm if the Better Call Saul level up music mod will still work in B42? I can't live without it

velvet pewter
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it shouldnt be too hard to make, if youre that desperate on release

old hare
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dragging corpses was chef's kiss

frigid ore
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Another obsolete mod for B42: That one that shows a corpse when you carry it

peak wraith
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tossing dead bodies out of windows mod will be RIP

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its just like the time when generator to gas pumps used to be a mod feature until it became vanilla.

grave quest
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Maybe if there's also an animation if 2 people drag the corpse, it will become the highest peak update

pine wagon
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Might actually get a good looking implementation of it. That body dragging looks so good. The game is gonna feel so much more immersive in 42

proud tartan
velvet pewter
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I wonder with generators becoming locked behind electrical 3 will all the welded "furniture" be behind magazines still. Always thought it was weird given carpentry doesn't have to do anything to know all of its furniture recipes

timber trellis
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Oh idk why I read that as “any modder”

clever scaffold
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The dragging mechanic was actually really dope to see, including the ability to throw corpses through the window

This also makes me wonder if theres gonna be potential for zombies having the chance to grab onto you to hinder you, increasing the risk of a horde pulling you in

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Since like, if you have a horde on your back in b41, you can have like 50 zombies breathing down your neck and you'll be totally fine and almost not be in any risk as long as your walking away

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That definitely might not be a fun factor as an idea, but that'd make the hordes way, way scarier than they already are

velvet kettle
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I'm very much looking forward to the possibility of zombies grabbing our characters and dragging us through windows

velvet kettle
pale veldt
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ok now give them the ability to operate firearms

verbal sorrel
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what lol no

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you want to give them guns?!

plain depot
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I hope to see that

frigid ore
pale veldt
velvet kettle
# clever scaffold agreed

iirc they're adding distinct vocalizations for sprinters and they sound real scary. Also, the idea of large hordes to knock down fences sounds neat

verbal sorrel
# pale veldt yes

bruh no lmao , youre grounded , i barely live past 2 weeks and you want to ARM THEM

verbal sorrel
velvet kettle
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they're sort of already going to be armed: spiky zombies

pale veldt
velvet kettle
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imagine a zombie impaled with a katana pulls you toward itself and you're impaled along with it

strange mirage
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Let zombies drive

velvet kettle
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let zombies work at TIS so that sprinters become default

frigid ore
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Let zombies break into your base while you sleep, take all of your sledgehammers and throw them into the river

velvet kettle
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let zombies ride hors... nvm too far

verbal sorrel
frigid ore
velvet kettle
gritty mist
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🤓

frigid mason
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does anyone know if the book .3x scaling thing will ever be fixed?

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how you need to read half the book for it to be a positive multiplier

velvet kettle
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hmm… read somewhere that the game ignores any values below 1.0 so no XP is lost

glass viper
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Build 42 sounds like it's gonna be really epic. But also feels like it's gonna come out in 2025. unhappy

velvet kettle
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lol

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they said B42 will be out this year

glass viper
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Yeah, probably in December. 🤣

verbal sorrel
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thats still this year

glass viper
velvet kettle
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December 31, 2024 at 11:59 PM

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WOAH! Look at that: I have been promoted

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I’m a sledge now

winter crag
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If I ever lose this plunger, I will be inconsolable.

velvet kettle
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maybe they’ll add a Recruit Prestige role. I’ll happily go back to plunger if that happens

verbal sorrel
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Plugner best weapon anyways!

orchid pond
velvet kettle
silver urchin
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waiting for healing animations between two players

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with the new animation system

rotund horizon
misty sigil
frigid ore
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The shape of the bones is a bit sus

velvet pewter
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boner

winter crag
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They must weigh a skele-ton

jolly snow
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I am certainly quite excited. At the same time, I know my groups will now demand I move the dumpster constantly to remove corpses as to avoid leaving blood trails.

upper pivot
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So, there is no a gun a long-term after the Knox event? Technology was lost and the rest of civilization return to a medieval era?

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It's a sincere question, because I've seen medieval weapons and armor in the updates, but nothing about firearms 😕

scarlet oak
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I'm not sure if devs will add something like this but i hope modders will

sacred meadow
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I wouldn't worry about it

wise cosmos
misty sigil
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I obsessed build 42 and want now, can't wait

willow geode
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Happy to announce that Build 42 will be a separate feature of our new 300 dollar Project Zomboid Greed of the Year Uninstall Edition

proud tartan
forest grove
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Carrying dead bodies in b42 will allow us to have a pet zombie and hug it if we are scared 😊 🥺

frigid ore
thin bolt
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Guns go pew pew

verbal sorrel
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can we get straws that you can use to make spit wads

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truly a thing of the 90s

deep marsh
upper pivot
verbal sorrel
deep marsh
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"I'm not rejoining the server until you unbarricade my bedroom and remove the rattlesnake."

verbal sorrel
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Lol

stark glade
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i feel like the generators are going to actually differ in weight and power outputs

weak crest
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Maybe the noise made from them could vary as well with some being louder/quieter

stark glade
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i think valutech would be the weakest but very fuel efficient, old takes the most fuel and doesnt produce much power, the og stays the same and premium is very powerful or similar to the default

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and then the valutech and premium ones would need high electrical levels to work on while the old one probably has way higher health and is very easy to repair

thorny raptor
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waltuh

stark glade
orchid pond
stark glade
velvet kettle
thorny raptor
peak wraith
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lol

normal token
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i'm excited that i'll be able to have less mods. it seems that; like all the best games; they've taken inspiration and feedback from the modding community and added some awesome features that i would usually have to mod in. :)

stark glade
normal token
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that's not much of a worry. i'll be treating build 42 as a new game so i'll be on vanilla for a while :)

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my computer is a bit old so mods slow it down and with this update i'll be able to have those mods as features while having all my frames back

stark glade
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so will i, guaranteed gonna get at least 100 hours of vanilla gameplay

crystal gyro
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Whoa! Is it me, or do the corpses look better? Like they remained 3d instead of turning that pixilated 2d? panic

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I'm guessing its the depth buffer making it look 3d

gusty cradle
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They do look better

peak wraith
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zombie corpses putting hand on chest when they die lol

crystal gyro
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Hope they can make a smeared blood trail in the future. That'd be sick! 😝

pine wagon
peak wraith
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if only we could carry bodies like this

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firemans carry

wise cosmos
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In the future?

crystal gyro
orchid pond
verbal sorrel
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more decomposisiton!!!

orchid pond
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MOAR

forest grove
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😳

toxic onyx
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I've been waiting for dragging feature on this game all along. Because manipulating objects in the game can get absurd lol, like picking up gigantic heavy object on two or one hand like nothing, or having to add something into your inventory in order to be able to displace it.
I hope with dragging, pulling and pushing for all objects gets added too.

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It would be really cool if we could just pull and push furniture without getting ourselves crunched under weight

peak wraith
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throwing bodies out of windows is nice

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another logic that needs to change in build 42 is breaking a window with your elbow.

winter crag
peak wraith
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maybe carry a deer corpse you killed.

hoary slate
peak wraith
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putting bodies in the trunk of car to avoid them from dripping blood

wooden spoke
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sew them up so they dont bleed as much

wise cosmos
# toxic onyx It would be really cool if we could just pull and push furniture without getting...

How I imagine it in a way that might work with the game:

An animation where we push/pull furniture in heaves, and with each heave, we seamlessly slide the furniture into the next cell lol. That way, even if we're interrupted, we're not in a situation where the furniture would need to snap into a cell. Player strength and weight of the furniture could still be accounted for to affect how much time each heave takes. Multi-cell furniture could be stopped by a wall. We could probably even use the card system to rotate furniture the same way, rotating them like a door. Maybe.

Imagine shoving furniture in front of the doors and windows for makeshift barricades.

But the grappling system seems to be for interacting 3D models and anything on a cell is actually just a 2D sprite, but the card system could actually allow for a lot of potential.

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Btw, with how they explained the grappling system, I REALLY hope that PVP can be improved with this.

timid trellis
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attacking another player in zomboid starts an entire fighting game mode

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zomboid tekken

crystal gyro
timid trellis
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I'd especially be concerned about the behavior of moving anything 'solid' like that

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i.e., players becoming stuck between walls and furniture, glitching into unintended locations, etc

wise cosmos
wise cosmos
velvet pewter
wise cosmos
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Like resisting getting pulled down from a zombie

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Imagine being able to block a melee attack...

velvet pewter
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i dont think blocking would want to leverage the grappling system, the only application I see from a pvp perspective is allowing some sort of defense without a weapon.

umbral lagoon
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I love seeing them talk about more animation details and potentially ragdolling in the future. I hope that, even if it takes mods, we get the ability to interact more with zeds. Hang them from trees like we see raider camps do in Days gone. Chain some up in a basement. Tie one to a fence. cut one’s arms off and keep it in a cage. Push them down stairs (like the unused animation).

velvet pewter
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I liked the dumpster comment someone had earlier, having an animation for dumping zombie bodies in the garabge like a mafioso would be funny

green gate
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Cool

orchid pond
verbal sorrel
proud tartan
orchid pond
weak crest
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Could kinda be a good QoL addition to have the options of just pushing furniture like that, picking it up and moving it, or disassembling, carrying the parts and reassembling that furniture, depending on the situation and how big/heavy it is

icy adder
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I am going through TWD once again and seeing the grappling mechanic made me think of something...

toxic onyx
fleet nacelle
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me after killing 300 zombies once: ...... dragging bodies with i don't care music XD

wise cosmos
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And I'm sorry, but i dont think that the game's engine allows for tiles to exist partway between cells.

toxic onyx
# wise cosmos And I'm sorry, but i dont think that the game's engine allows for tiles to exist...

I think that game can allow for a system where graphical rendering systems could actually be used with 3D physical properties. Like things being placed partway between cells. You can, for example, place an item on a cell in 3D way, if that item model is long enough to exceed that one cell and cover two cells while being actually placed on one simple cell, it technically graphically exceeds the cell system. However, going further would require giving collision properties to items. And then, making world objects like walls, furniture and so on would make more sense to be defined as items and they would be seperated from cells while cells would co-exist with dominating new physically bound graphical rendering system.

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I think that the game can utilize 3D graphical features, so I think that it can also utilize physics with them. For example, cars are NEVER limited to tiles. They move 3D, they interact with environments as 3D. They are pure physics. And they don't have anything to do with tiles, they're completely seperated from the tile system.

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To me, the only reason that the game is 2D is because it is made on a 2D engine, yet which you can still perfectly render 3D things on. Hell, we're going to get 3D characters being able to clip through with the right visuals through 2D stairs like in that video. We're going to get 3D characters being completely covered or in front of 2D walls.

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Even the vision system doesn't have to be 2D and tile-based. And they try to make vision 3D too, you can observe that one 1 floor higher roofs and so on. I have a whole suggestion on a completely upgraded and seamless and partially viewable vision system that completely gets rid off of being dependant on tiles. F.E, being able too half of a car. You cannot do that in current tile-based vision system. But my suggested vision system renders everything in dynamic and 3D properties.

wise cosmos
# toxic onyx I think that game can allow for a system where graphical rendering systems could...

Umm....The difference is that the items you place have full 3D models. As are cars. And the players and the zombies. But tiles, like tables and bookshelves and refrigerators and TVs, are 2D.

Sure, the 2D objects have 3D collision boxes, but the placement of 2D tiles is entirely based off of the layered 2D tile system. And TIS would need dive deep into their ancient spaghetti code to rework it to accommodate what you're asking for.

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If a staff member were here, they could probably explain it much better than me.

toxic onyx
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I understand that

shrewd wing
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!roadmap

tardy badgerBOT
gusty cradle
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Doors are bexoming 3D and basically everything will become 3D (tho furnitures will not come on release I believe)

toxic onyx
gusty cradle
toxic onyx
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If you're solely satiated with graphics and fake looks in games, then there are MANY games out there. Even Unreal Engine Projects with few assets would be top-tier game for you. You wouldn't need Project Zomboid.

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B41 is currently not even close to today's standards of games. It has many fundamental flaws and my focus is on that, not graphics. Graphics would eventually improve. B42 will polish the game to a 202x standards of a game and I'm grateful for it, yet I'll still need 400 mods to change game mechanics into something actually good and fulfilling PZ's true potential. Therefore I look further

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Mindset is the biggest limitation, game engine limitation comes later.

gusty cradle
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What are you talking about lmao, never was limited on graphics but changing furnitures in 3D is also a massive engine change that will affect how players, items, zombies and vehicle would ibteract with the world

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First it can allow furnitures to not be centered on a tile, items to be leveled with various height furnitures, players to move furnitures in real time etc

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So wtf are you talking about lmao

toxic onyx
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What are you talking about lmao lmao lol wtf are you talking about lmao!!

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My genuine reaction when people activate fight-or-flee mechanism and consider it a fight on a discussion with no insults

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I got a headache due to my intolerance of poor communication now smh

gusty cradle
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Even doing any graphical changes will have technical aspects being it

timber trellis
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Everything being 3D would be neat in theory (as a far future thing) but I imagine it wouldn't be very friendly to players with lower-end specs

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Not to mention the obvious concern of that being a huge lift in terms of work to recreate tiles as 3D objects, but that's why it'd be an eventual thing anyhow. I don't think that's something really worth focusing on

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Saying that as someone who enjoys decorating, whose dream feature is a second axis of rotation for placed objects. It's not something that would have huge gameplay implications imo

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Also, this isn't that important, but it's not really accurate to say that the 3D objects are “completely separated from the tile system.” Players, vehicles, and placed objects are still on a certain tile (calculated from their position) & I imagine the same would be true of furniture if it were updated as you've described

thin bolt
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Isn't it already 3d

timber trellis
thin bolt
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too much work

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also i like the sprites in the inventory so I hope we keep those

verbal sorrel
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more decomp!!

timber trellis
thin bolt
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Too much work to read

timber trellis
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Oh. Skill issue then

verbal sorrel
balmy mango
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With this new grappling/merging system I would really like a group lift so that multiple people can pick up things like fridges without removing everything from their inventories

verbal sorrel
peak wraith
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hiding a shotgun in a glove box be like

wise cosmos
wise cosmos
wise cosmos
# gusty cradle Doors are bexoming 3D and basically everything will become 3D (tho furnitures wi...

The doors aren't actually 3D from that video. You know that, right?
Where did they ever say that all of this will be made 3D? Why would the team be spending so much freaking time even making soooooo many new tiles just to replace them with 3D models in the future? Why do into so much effort with the depth buffer if they planned to eventually make it 3D, and thus circumventing all issues that the buffer is supposed to deal with, anyway?

gusty cradle
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Doors are becoming 3D, allowing to open and close them easily partially and shit like that, give them animations

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You can easily find videos of them showing that

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For the tiles, this was mentioned alongside the doors and stuff

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I'm not an expert of the blogs but this has been mentioned a lot of time

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Let me try to see if I can find this

gusty cradle
# wise cosmos The doors aren't *actually* 3D from that video. You know that, right? Where did ...

What I found but there most likely are more recent examples
https://projectzomboid.com/blog/news/2023/02/play-your-cardz-right/

Hey all, let’s chime in with some of the feverish work being done in the musty basements and damp holes in the ground of the Knox Event. First off, some scribbles from the engine room B42 ENGINE To catch up and recap, the main highlights of engine improvements for build 42 are as follows: It’s […]

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Trying to find the doors and gates video

timber trellis
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I think people are using the term 3D differently here

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That is, a distinction between the perception of depth in sprites described in the cardz blog & 3D models. I'm uncertain about whether the doors will be changed to 3D but the blog read to me as if they'll be in the former category, animated to appear 3D

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I don't think the difference matters much from a player perspective, but that may have been what penguin was referring to with “aren't actually 3D.” Again, though, dunno whether that's the case (& not feeling like rereading the blog to try to find out)

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This distinction may also explain the confusion in the earlier discussion with Ahlat

gusty cradle
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So I think the idea is to basically have 3D objects placed on top of sprites to tell the game where things are

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So yeah it's not exactly 3D but very close to it

timber trellis
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I don't disagree that it might as well be 3D—like I said, from a player perspective, it basically is—just trying to clear up the confusion (as best as I can, anyway; I'm a software dev, not a game dev)

gusty cradle
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In game the tiles won't be 3D but the depth map is made via 3D objects

timber trellis
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It's certainly not the same thing on a technical level

gusty cradle
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Considering the camera doesn't move you sort of end up with 3D shapes

timber trellis
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"3D object placed on top of a sprite" != depth texture. I don't mean to be argumentative here & I apologize if that's how this comes across, just saying that's not accurate

gusty cradle
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Tbf would still require the same thing at the end: remaking every tiles as 3D shapes

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Not entirely with the method they describe but you still have to go through every tiles

timber trellis
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Significantly less work than actually creating 3D models for all of the tiles, though, which is what I believe was being suggested by Ahlat

gusty cradle
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yeah like I said still easier

wise cosmos
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Moving on, does anyone know where in LV this is?

frigid ore
peak wraith
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I have never been to Louisville yet

velvet kettle
marble vortex
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!roadmap

tardy badgerBOT
timid trellis
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I always found it obtuse that you had to basically strip down to pick up large furniture

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i get it that you dont want people slinging around fridges and stoves but the caveat for it felt a little much

peak wraith
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its weird having to pickup 2 separate furniture items to place them to another location

crystal gyro
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Hard to make butter if your cattle are dead.

orchid pond
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They do have a whole genetics system going on

velvet kettle
orchid pond
mellow panther
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guys B42 will come out next month right? stressed

orchid pond
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If it is ready.

velvet kettle
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I'm gonna guess July 9 around 9 AM

verbal sorrel
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Haha

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Ya !!!! Get your sparklers ready

sick kindle
hard wolf
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iluv u

mellow panther
thorny raptor
bold elbow
velvet kettle
opaque obsidian
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0.0
7.................

winter crag
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I can't wait until we get NPCs for me to not be able to make direct eye contact with.

wooden spoke
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The roadmap means they are 50% done with 42 right?

timber trellis
wise cosmos
crystal gyro
wise cosmos
verbal sorrel
thorny raptor
proud tartan
proud tartan
proud tartan
deep marsh
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Don't think of the roadmap as a realtime indicator of build completion, just think of it as a marker showing what "era" of development they're currently working on.

If they updated the roadmap more often, people would use that to project their expectations even more than they already do.

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Imagine they updated it and the B42 bar was almost completely filled in-- any form of "restraint" the people repeatedly shouting that they need the game currently have would be completely undone and they'd be flooded across their social media with even more posts of "JUST RELEASE IT NOW!"

Good things come to those who wait

wooden spoke
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because

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and this is the one the bot shows

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im ok i can wait i was just asking

proud tartan
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Obviously it gets updates. It's just that the updates come so rarely and they're usually only giving info we've known about for months. A neat graphic, useless for any actual information

timber trellis
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It was updated once & it led to confusion about whether it was a live update tracker (it is not)

wooden spoke
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alright, thanks

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they should clarify that because i got confused

orchid pond
velvet kettle
deep marsh
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I know it all develops over time, but I'd love to hear if there's any rough plans for what future builds might be based around. 39 was Vehicles, 40 was Weather, 41 was Animation Overhaul, 42 is Expanded Crafting & Balance-- curious whether there's an overview for what each would be, or if that's determined per release based on what major elements they're working on at the time.

wooden spoke
orchid pond
proud tartan
proud tartan
velvet kettle
silver urchin
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further builds are making the game peak if you ask meh

weak crest
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Wonder what they'll focus on down the line though, after NPCs are fully added and polished

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Maybe a vehicle overhaul could come

broken stone
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on the assumption NPCs will also be able to drive

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in which case we can probably crash into them

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and with the current physics engine, its the kentucky space program

weak crest
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Likely yeah

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A honse would be both an NPC and a vehicle 😎

sick kindle
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why would you want to overhaul vehicles?

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they work fine

weak crest
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I love getting bit through an open door that appears closed

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There's likely things they plan to add, like rolling down and up windows, adding a visual interior, and such

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But yeah we already have pretty ok vehicles

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Maybe stuff like trucks, RVs, buses, and so on we see in vehicle mods like KI5, tuning atelier and such

peak wraith
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just hope if hostile NPC in cars dont use rubberbanding.

strange mirage
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I can’t wait to get run over by a random npc

velvet pewter
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remember to look both ways before you cross the road

peak wraith
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waking up to finding a raider at the door step of your base

proud tartan
peak wraith
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having animated car doors opening.

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if car hoods were left open it could affect the vision of the player

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leaving car trunk open causing some items to fall out.

timid trellis
# sick kindle so in like 5 years?
  • Reworked durability behavior. Right now nothing really matters to be in top shape except the engine and trunk. Also, I’d like for engines to stop stalling at nearly max durability.
  • New ways to manipulate car parts and maintain the vehicle to mirror the complexity of the new crafting system. For example, maintaining oil and other fluids.
  • Animated doors and modelled interiors; there exists a driving player animation.
  • Ability to make modifications to cars, from car-culture all the way to apocalypse-themed.
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These are some things I’d like to see, and I think they’re things that seem in tune with other aspects of Zomboid

peak wraith
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I remember this car armor blog post

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I wonder how the front wheels will turn with metal covering it.

timid trellis
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Yeah that design would block steering, you’d have to flare them out to make room

velvet pewter
velvet pewter
umbral lagoon
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bad but not SO bad

peak wraith
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I think armor would make the car slower and use up more fuel

proud tartan
peak wraith
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hopefully some recipe magazines would be added for this

crystal gyro
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Some ragdoll physics would be hilarious

peak wraith
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I remember when this car released but they never added a spare tire rack for the dash rancher.

velvet pewter
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they'll need to revamp that

timid trellis
peak wraith
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push bar for pickup trucks

peak wraith
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snow plow for a pickup truck to ram some zombies.

velvet pewter
# proud tartan it's rpms

its not because I remember sunday driver not giving any benefits to fuel consumption, so it cant be rpm based if thats true

peak wraith
velvet pewter
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i watched the retanaru video forever ago so i could be misremembering, but he covers it in whichever one is about sunday driver/speed demon

peak wraith
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spare tire on back of truck its good to have extra tires in case of a flat.

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jerry can racks for cars its good to kit up our cars other than just armor

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put a truck bed shell to protect cargo from getting stolen or falling out lol

velvet kettle
crystal gyro
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Can't wait for the drunken masters zomboid challenge. Character has to always be in some form of inebriated the whole playthrough. drunk

wise cosmos
crystal gyro
orchid pond
orchid pond
# broken stone on the assumption NPCs will also be able to drive

Meaty blog today, and then some, but first… some housekeeping! HOUSEKEEPING First item on the agenda: TIS are hiring! HOWEVER it’s not an entry-level position, or even a mid-level one really – the successful candidate will most likely be someone with considerable games development experience already. If you fancy joining our team and being our [...

marble vortex
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!roadmap

tardy badgerBOT
velvet kettle
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you know it doesn't move

marble vortex
crystal gyro
marble vortex
velvet kettle
#

bro

pine wagon
proud tartan
proud tartan
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If you NEED proof,

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that was 2 months ago

marble vortex
proud tartan
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you can certainly look it up yourself, just search roadmap in this server's search bar

woeful grail
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this is so cool

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I cant wait to play build 43 with my kids

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and build 42 when in a couple years

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jokes, take yer time

orchid pond
misty sigil
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I am gonna go into cryogenic sleep, wake me up when build 43 drop

tawdry rapids
willow geode
hard wolf
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who is getting paid to move it

velvet pewter
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they move it forward and everytime right before someone types roadmap they move it back

wise cosmos
winter crag
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Catch me measuring the pixels

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There's atleast one

nova palm
verbal sorrel
mental belfry
proud tartan
willow geode
willow geode
mental belfry
proud tartan
willow geode
#

I dunno, you took an obvious joke seriously already, so what's one more

#

😏

mental belfry
timber trellis
silver urchin
#

!roadmap

tardy badgerBOT
silver urchin
#

build 43 ain't even a major step in the roadmap

#

this ain't going to be a 2027 thing

velvet kettle
#

don't mean to be a party pooper, but the roadmap could change at any point and idt it's to scale or something so that short distance might not equate to a short period of time. Nothing is "set in [the indie] stone" but I do hope the rest of builds don't have long time intervals between them

velvet pewter
#

b43 is supposed our first foray into human npcs, so Itll likely be a pretty long dev time. especially since theyre gonna have to rework the placeholder animal ai

thin bolt
#

Build 48. They will finally add the polish

velvet kettle
proud tartan
timber trellis
#

Not to mention the core code they've mentioned in blogs a few times (which needed reworking, but still)

#

There's a post from all the way back in 2014, I think it was, with a bit of info about how they'll work

peak wraith
#

I hope for some dangerous wildlife to hunt so living in the woods can be more dangerous.

#

perhaps over time animals will move into abandoned buildings.

timber trellis
#

I wish for pets

wise cosmos
timber trellis
#

Of course

#

I wish for base game pets nonetheless

wise cosmos
timber trellis
#

I doubt they'll be in b43 personally

#

I'd bet on one of the later phases. This is all guesswork anyway ofc but I'd assume they'll focus on human NPCs first

#

I'd be happy to be wrong though

bold elbow
#

b43 2027 confirmed

frigid ore
#

Why do you want pets if we already have this?

rustic vault
#

I know lemmy said they would be in b43, but I dont want to go through his thing again to find it.

deep marsh
#

I just want to take a second to appreciate zombies don't run on all fours yet.

willow geode
verbal sorrel
#

Please dont lol, i still

woeful grail
#

it don't got no gas in it

fleet harness
peak wraith
#

needing a key to start a horse

#

honk the horn for horse hearing its neigh sound.

raven perch
#

“As a prototype, and most its likely first application in B42 once the Unstable beta is underway, [...]”

#

Does that mean the Build 42 Unstable release is near?

velvet pewter
proud tartan
#

animals were released separately because they are integral to crafting

velvet pewter
#

Yeah, but they couldn't be put on the NPC base because of how much work integrating that will entail per the boid

#

they got interim AI instead for crafting

velvet kettle
#

if you're taking guesses, I'd say July 9

raven perch
#

I think it's very probable. Since it's a proper release date for most games.

toxic onyx
#

!roadmap

tardy badgerBOT
proud tartan
velvet kettle
#

the unofficial estimate of first half of the year is unrealistic tho. Those extra nine days so that it's released July 9 will make a drastic difference

verbal sorrel
proud tartan
dusty spire
#

IS 42 OUT YET?

#

goes back to sleep

forest grove
#

I have a bottle of wine ready to crack open when beta 42 releases

bold elbow
#

@willow geode the NPCs will respawn in surrounding areas like in GTA and disappear if you are far far away or will it be a finite number in map and will die over time

sick kindle
thin bolt
winter crag
thin bolt
#

Nah this is my hat

vague crag
#

is the roadmap wide enough to drive a car down it?

#

if not then i have some big health and safety concerns

#

i work for the government and will get this road map shut down if it does not follow highway regulations drunk

thin bolt
#

I work for the government too and I'll just happen to lose your request

sick kindle
velvet pewter
#

its because you can make wine in game in b42

thin bolt
#

That'll be fun

#

I want to make my own vinegar to do some preservation

velvet pewter
#

same
I hope they also add alot of options for different types of wine though, and distilling too

#

I dont remember grape vines being listed in the new crops but hopefully they can exist, I wanna make brandy

#

although that also begs the question, is there any crops that will be persistent after harvesting? unlike root vegetables its not like you destroy grape vines by harvesting them

proud tartan
velvet pewter
#

ah, okay that makes sense. Ive never actually grown them in b41 because theyre such a waste of effort lol

#

should be able to make strawberry wine in b42 though, so maybe itll be worth it

velvet kettle
#

should be able to make mushroom alcoholic beverages too

#

and others like jalapeño, avocado, and pumpkin wine

winter crag
#

Stardew Valley, but with zombies lmfao

#

Gonna make platinum quality bathtub gin before I get depressed and start eating books

#

Grandpa passed away and left me his farm, but also I had to put him down again to keep him from busting up my windows.

#

Everyone's showing up to the festivals with M16s and trench clubs.

#

NPCs come out and there's a little dating sim where if you give them gifts, they hate you slightly less

#

I'm expecting NPCs to be either trivial, or absolute PvE monsters.

velvet kettle
#

lol if you give them things they don't like or you mess up a task they sent you to do, there'll be a bounty on you

wise cosmos
peak wraith
#

lol

velvet pewter
#

I hope they add fruit trees eventually, would be neat if there was like an orchard or randomly generated fruit trees in the forests

velvet kettle
# wise cosmos

can’t believe that’s a thing or if there's something similar to it

thin bolt
#

How would the balance of those work

#

Excuse me

#

How would the balance of trees work 🤔

peak wraith
#

foraging for wild fruit trees

#

being able to grow a fruit tree for more food production

thin bolt
#

Yes but how would that work

#

Like once a year they bear fruit?

velvet pewter
#

yeah, probably

#

theres alot of different fruit tree seasons so itd depend on the species

#

even just apples vary in fruiting time, some are like july and some go all the way to November

#

not sure wild apples are something realistic though, but at least in my home state of VA I know of a few wild black cherry trees and black mulberry trees that fruit around june-july

hard wolf
#

why dont zombies bhop to us

#

are they stupd?

velvet pewter
peak wraith
#

if mushrooms could spawn growing on trees that would be nice to have for foraging.

orchid pond
hard wolf
timber trellis
#

Good

#

I'd want it to be at least somewhat realistic, esp since iirc they're changing crop times to be a bit more realistic

velvet pewter
#

with 6 years

#

again, i dont oppose that but i dont consider that practicle

#

(for the average player and server)

timber trellis
#

Ultimately mods will exist to both shorten and lengthen times—for crops, generally—if the sandbox options aren't sufficient

hard wolf
#

the longest server i ever played on was 7 months irl

#

22 yers ingame

velvet pewter
#

my math must be bad then, someone needs to do it 4 me cause im fried from work

timber trellis
#

It depends on the sandbox setting for day length

velvet pewter
#

yeah but i am talking about the default, which is 10 in game mins = 1 min irl iirc

timber trellis
#

The default is 1 irl hour per ingame day

peak wraith
#

having wild apple trees that naturally spawn

weak crest
#

Apple trees would be nice

#

Though maybe not the most ideal food source, growing one yourself and watching it grow as you play and start bearing fruits like a year or so later would be cool

peak wraith
#

growing some berry bushes like blue berries or black berries

glass viper
#

Aren't all wild apples tiny and sour? Afaik, apples have to be grafted in order to produce a sweet fruit.

orchid pond
#

they can add grafting drunk

#

we are already seeing genetics in animals, why not veggies and trees!

#

I wanna make super cold resistant telecorn

strange mirage
#

Honestly a simple genetics system like RUST could be a lot of fun

#

Just like 6 simple genes you mix and match

velvet kettle
# velvet pewter again, i dont oppose that but i dont consider that practicle

I agree. Perhaps they can make it so apple and other fruit trees don’t start growing when we initiate the game but more so that they have already been growing for 3 or 4 years (assuming a 6 year growth period for apple trees but could be adjusted if growth time is longer) when we spawn instead so we wouldn’t have to wait as long. For balancing, maybe they can only be picked once every season (depending on the fruit) unless they add a system for tree maintenance such as pruning, water, soiling, and idk what else but it would be pretty time-consuming

#

and if my math is right then 365 irl hours = 15 irl days = 0.5 irl months = 1 in-game year therefore if apple trees took 6 in-game years to grow, that means three months irl so 10 years in-game = five months irl and 20 years in-game = 10 months irl

proud tartan
timber trellis
#

What about existing grafted apple trees

#

Like, someone realistically would've had an apple tree growing in their backyard. Multiple someones

crystal gyro
timid trellis
#

There would be all sorts of personal or commercial crops like that

#

It’s not uncommon for people to grow their own herbs, too

pine wagon
#

More common now than in the 90s but, probably not unheard of

#

Unless we are talking a specific type of herb 😏

timid trellis
#

But I don’t think, for vanilla, growing fruit trees is something that would be worth implementing

#

It would take far too long to grow at a realistic pace and shortening the pace might make it feel out of place

#

I suppose there’s no real reason to disallow people from having six year long crops, but it’s something almost nobody is going to experience legitimately

orchid pond
#

I mean they are implementing a crafting system where a big part of it won't be seen by most people

timid trellis
#

But having already matured fruit trees and such would be a cool way to allow players to access unique foods, and their scarcity would make them extremely sacred

thin bolt
#

With fruit the only thing is you gotta make it worth it

#

Also planting apple seeds irl would only give you crabapples

#

So either you don't implement it or do something

#

But just depends how complex they wanna go

wise cosmos
velvet kettle
wise cosmos
velvet kettle
velvet pewter
#

they should add it and just make it kill you

velvet kettle
#

I’m sure there’ll be bleach + alcohol mixtures at least

#

and with plans to add rat poison and animal poop. Well.. who knows what concoctions we’ll get

balmy mango
toxic onyx
#

PZ is secretly a road trip game

#

who even needs a base when you have a fully fuelled station wagon, some modded cassettes, and a tent in the trunk

velvet kettle
#

might be more so a fishing and farming game soon

orchid pond
#

Already is 😁

#

Just more so

#

I suppose

velvet kettle
#

I mean with even more crops and the new fishing minigame in B42, I’ll definitely be forgetting zombies exist for some time

velvet kettle
#

even if that happens, I’ll just transform into

toxic onyx
#

lol

fluid kindle
#

I NEED IT

#

I NEED IT SO BAD

frigid ore
#

Where's May's thursdoid?

orchid pond
fluid kindle
toxic onyx
velvet kettle
#

we are all waiting for TIS to be like

gusty cradle
#

That's actually pretty cool

silver urchin
thorny raptor
sick kindle
#

it will never come out because they just keep adding shit in

wise cosmos
sick kindle
#

then stop working on it and release the damn build

timber trellis
tepid fractal
#

i doubt we’d see lots of animals on first release

#

but as i say often i believe the more animals they add the easier and faster it’ll be to make more

#

since they’ll have morr framework to go off of as time goes

gusty cradle
# sick kindle then stop working on it and release the damn build

They already said that anything they show in the blogs is something that was meant to be worked on for b42 and is nothing added at the last minute. And if you've ever worked on a project and planned stuff you know that any competent work on a project works by planning stuff

#

So while there is most likely 1 or 2 things of them exploring possible stuff, there's a high chance mlst of the features were planned for a while

#

I myself have a planning of features I want to work on for my mods

winter crag
verbal sorrel
#

"We"

peak wraith
#

lol

proud tartan
proud tartan
minor moss
#

lets be real

#

if next thursdoid has no release date

#

i'll uninstall pz until release date

frigid ore
#

There won't be a release date

hard wolf
#

uninstall it now.

#

there is no release date

frigid ore
#

No B42 release date. Billions must refund

orchid pond
#

It is ready when it's ready

velvet kettle
willow geode
#

We've never put a release date in at any point, we're not starting to

crystal gyro
#

*Me when the new amputation system drops

final dew
#

Um, is there anything about powerplants and networking in b42? Also should emergency buildings have their own power generator built in that could be operating without a portable generator? Like hospitals should have their own power plant kicks in and provide extra couple days when lost of power. Instead of falling with the others.

proud tartan
velvet kettle
velvet kettle
verbal sorrel
final dew
#

Basically just a car with extra electronic parts.

peak wraith
#

animals in build 42 will make living isolated feel more enjoyable and not boring.

toxic onyx
#

might work well with the key spawning improvements so you actually have to rummage through specific employee lockers and stuff

final dew
#

That sounds great, but maybe also could be lock picking without the key.

toxic onyx
#

absolutely

thorny otter
#

Will we be able to pick up chickens with our hands?

timber trellis
#

No, only with your feet

tepid fractal
#

i do hope they either add emergency generators and backup lights for when power goes out in the base game or a mod adds it eventually

velvet pewter
#

I would be surprised if some of the basements that aren't randomized didn't have guaranteed generators. Something like a hospital basement

graceful cosmos
#

I have to say - I'm a software engineer - not game development, but I understand tech. I am a lurker, I come here every couple weeks to see where the devs are at. I just wanna give the devs a shout out here, I see tons of complaints that the devs are flaky or inconsistent, across the discussions for all the updates. but the fact of the matter is, they have been consistently honest about how long these things will take and never provide incorrect estimates even when the fanbase would love to hear a guess, let alone being unrealistic about release dates and delaying. People that think these devs are inconsistent are not ever getting their hands dirty and making games themselves. These are some of the most trustworthy and consistent devs of any EA game I play. It is unreal to me when the devs give a cursory and unofficial estimate and some people latch onto it like it is a promise. You guys are the reason we don't get more detail!

#

Thank you so much, this is one of my favorite games and I am so excited to see what y'all put out next. I'm excited, too, to hear that you guys have enjoyed some success and were able to expand the team! Really looking forward to whatever you're able to release this year and I hope everyone can be a bit more appreciative and a bit less negative!

#

oh, and these updates are my favorite dev updates; the only ones that even remotely compare are the CK3 devs and the Factorio devs. Thank you again for providing all the intel you provide :)

forest grove
forest grove
young karma
#

theyre still on a "last thursday of the month" schedule or someth right

peak wraith
#

if hospitals in PZ had backup generators since they do IRL

orchid pond
pine wagon
velvet kettle
#

likely along with that one research center in LV, wealthy family homes, and communication stations

timid trellis
#

Residential backup generators aren’t that common, you’d be unlikely to find one in the 90s even among the wealthy

#

You have to really really want one

final dew
#

I know that collages and high schools back in the era would have one, back then they were used for emergency gathering spots, also police station should also had a 24 hours back up power supply as in case of emergency, but there were no proof if LVPD headquarters had been up to standards. LVFD had two pumptrucks with mobile generator modules back in the 90s though, not sure if they are still in service, can't find records of them pass 96.

#

Also according to some documents I had stumbled across, the water treatment plant at the west of Louisville should have a small steam turbine powerplant built in with a 60kW capabilities but it was more like 1960s/70s records, probably was disabled and demolished since.

#

Though the water treatment plant buildings was never existed in PZ, its location was replaced by a patch of forest

gusty cradle
#

there's still chances for it to be added in anyway tho

tepid fractal
#

so a backup generator in prepper basements doesnt sound too far fetched

timid trellis
#

Oh I was moreso talking entire dedicated generator units

tepid fractal
#

speaking of generators inside, would be nice if we could get one of those pipe things that moves the carbon dioxide from the generators thru the pipes and outside

timid trellis
#

Like the real deal stuff

#

But having a regular portable gas generator lying around not hooked up isn’t that weird

proud tartan
proud tartan
hearty osprey
#

!roadmap

tardy badgerBOT
tepid fractal
#

would be nice to have larger generators that’re like 4 tiles wide rather than only the one tile ones

crystal gyro
#

Wow, so thursdoids are actually good for my mental health!

peak wraith
#

thursdoids save lives

final dew
#

So you mean shock and awe tactics should be use in PZO?

peak wraith
#

dead rising 2 spiked bat in PZ be like

marble vortex
#

!roadmap

tardy badgerBOT
peak wraith
#

any month from now we could see build 42.

wise cosmos
peak wraith
#

almost past the first half of 2024

orchid pond
glass viper
#

Oh yeah, it's coming. Any day now. I can feel it. ded

radiant eagle
#

plot twist: first half of 2024 by the new calendar (since the development began)

glass viper
#

So if I understood correctly, the reason b42 took so long is because they were rewriting a huge chunk of the engine, and the following builds won't take as long?

pale veldt
#

mmmmaybe

rustic vault
wooden spoke
#

These guys are very talented

hearty osprey
#

That was the reason, when B41 was coming

fluid kindle
#

I NEED IT

orchid pond
#

set them back about a month or two at the time

velvet kettle
#

idk how drastic it was, but I’m glad that that event did not prevent them from further developing PZ

orchid pond
#

at the time it was pretty awful, we thought it was going to be abandoned

#

and it was in a time before consistant devblogs so we basically got a post explaining what happened and then we just waited

#

actually think it was one of the things to help push that eventual consistency going forward

hearty osprey
#

Did they actually say B42 release day or release period ?

orchid pond
willow geode
orchid pond
#

😆

velvet kettle
orchid pond
#

100%

#

That whole video is great

#

I haven't watched it in many years

velvet kettle
toxic onyx
# willow geode 2024.

So the first half of 2024 for unstable thing isn't true anymore? Or was never considered?

#

Want to know so i can come back in 6 months when the update drops lol

forest grove
toxic onyx
#

I mean i'm done reading Monthdoid and just want to play the game so i will come back when it launches

#

even with it's unstable

timber trellis
#

So we know it's coming this year & the unstable may be in the first half

toxic onyx
timber trellis
#

The devs are people & things happen, so ultimately something said months ago could turn out to be untrue. Unfortunate if so, but it is what it is

patent parcel
#

Love the corpse dragging animations! Would be awesome to have animations for pushing/pulling furniture too.

proud tartan
crystal gyro
graceful cosmos
#

New question, how many times this year has the only lord asked exactly when its coming out and received exactly the same response

sick kindle
#

i can't count that high

mellow panther
#

I just KNOW B42 is coming out this month

glass viper
hoary slate
#

It would be funny to experiment, how many beta layers deep can we go?

deep marsh
deep marsh
orchid pond
thin bolt
tepid fractal
velvet kettle
#

lol

toxic onyx
verbal sorrel
velvet kettle
#

Puppers reaction

marble vortex
#

!roadmap

tardy badgerBOT
velvet kettle
graceful cosmos
glass viper
#

!rodemap

#

It's done guys. Kappa

graceful cosmos
#

OMG

#

AMAZE

glass viper
velvet kettle
graceful cosmos
#

I heard the ultra rich have had b42 for years already

graceful cosmos
#

LMAOOOO

final dew
#

Wait wait wait wait wait............B42?

sick kindle
#

i kinda got used to waiting ngl

#

i can wait 2 more years but after that i will be pissed

toxic onyx
#

My grammar might be weird but ask me about the parts you don't understand. But I'd be really happy if you considered my idea for real

#

Project Zomboid would be just peak at visual mechanics

#

For soundwaves feedback, you can imagine silent steps' visual feedbacks like a radiating circle that is actually hard to see. Just like rain drops on terrain, it will be even harder to notice during rain. It'll be even cooler when rain is not updated/seen outside of your sight cone but you see the visual sound feedbacks of them form an exact shape raindrop makes when it hits the ground.

#

Sound physics might work well with visual sound feedbacks too. Like bouncing soundwaves. Once chosen an effect that does not bother the screen much, its fine.

#

But partial view with strict vision updates and memorisation system will just be the greatest things ever to happen to project zomboid imo.

#

They just require visual effects, categorization (items), formula.

Visual sound feedbacks might be more complicated due to how sound physics interact with environment and how visual soundwaves will have to change just accordingly, sources of soundwaves, maybe partial soundwave hearing etc..

#

But an inner sound of mine says that it could all just be simple statistics of basic properties, screen visual effects, counting numbers with a rule and a little complicated scripting without having to interfere into the game too much, and it would be near real life experience.

#

The best part of it is that it'll be more like an addition as light as a calculator working yet completely be a game mechanic

#

It should NOT be client-side customizable imo. It should only be changed with server-side configurations.

toxic onyx
# toxic onyx REALLY?? IS IT REAL??

Everything aside, I hope doors actually physically touch characters and we be able to seperately open, lock-unlock doors as prompt and push them with our characters

glass viper
#

My guy, this avatar is a war crime. Please reconsider. stressed

hard wolf
#

its just a transparent png

timber trellis
# toxic onyx REALLY?? IS IT REAL??

First: see the follow-up conversation. Probably not 3D in the same sense as placed items, cars, and players. Also, I believe the blog called out that partial opening and closing would be something potentially for later (uncertain, worth checking the blog)

timber trellis
#

The mod for visual sound indicators has a per-player way to turn them off in multiplayer, for example, which I know because I turned it off ASAP when playing in a server using it. I see the value, but for me it's super distracting. More processing of information means more difficulty reacting to the sound, for me

toxic onyx
timber trellis
#

Ah, I meant "value as a feature"

#

"Purpose", I suppose. As in, I'm content with how it is currently

toxic onyx
# timber trellis The vision changes sound neat. Unsure about the value of the “memorizing” bit. T...

For Sound Visuals, turning them off would completely be a disadvantage due to being disconnected from sounds of world.
But do not imagine it as colorful or eye-tiring circles all around. Not that Windows cursor CTRL type thing.
Imagine it as soundwave that warps the screen in a certain frequency and thickness with very accurate settings. It won't even cover content. Imagine it as like how the air looks warped when it's too hot, f.e. the air above a fire.
Practically, a silent step will be like a raindrop, and when a really fast aircraft passes, you'd get a shockwave-ish visual effect that is accurately depicted without replacing an actual shockwave.
Near a really loud generator, you'd constantly get those soundwaves but at a rate that would only disturb you as much as it would if you heard it.
Of course, a setting to configure in-game visual volume would be good.

toxic onyx
#

The main idea is that kinda thing

timber trellis
#

It would not be a disadvantage in my eyes, because I can just use my ears 😄 If that were a feature I'd immediately try to mod it out

#

Not saying I'd be against it, just not for me. It's a neat idea

toxic onyx
#

For example I scream, but it plays a sound file. I don't have any idea on how far it went. There's no echoing mechanic too

toxic onyx
#

But still would be functional

toxic onyx
peak wraith
#

doors in build 42 opening slower and not door flashing exploits anymore.

winter crag
hard wolf
#

scihzophrenic is speaking..

#

listen and learn 🗣️ ❌

graceful cosmos
winter crag
#

Entirely fair.

tepid fractal
#

maybe make it like interactive with ur cursor??

#

so u can drag the door at ur own pace with the mouse?

#

wait

#

is it kentuckys or kentuckies 🤔

peak wraith
#

having a way to open a door slower to be a little more stealthy

hard wolf
graceful cosmos
#

I love the immersive element of physical interactions for mundane small stuff like looting and stuff like that

fleet harness
peak wraith
#

that would make the stealth mechanic feel more useful

fleet harness
#

Yeah kinda like the way when you crouch and press q it comes out as a whisper

velvet kettle
#

lol just imagine a slight door creak attracting every zombie in the building

graceful cosmos
#

I like the idea of being able to peek

#

Always wished I could look thru the keyhole for zomboids like I was Nancy drew or something

peak wraith
#

if you are in a motel or hotel room they would have a hole in the door to look through to see what is on the other side

hoary slate
#

Ooo, one-way vision through certain objects. That'd be fun to see

timber trellis
#

One-way mirror, that'd be neat

weak crest
#

Would make for some interesting scenarios or uses in MP

deep marsh
odd totem
deep marsh
#

Rule of cool, Pat. Rule of cool.

odd totem
#

Are keyholes cool

winter crag
deep marsh
fleet harness
fluid kindle
#

I NEED IT

zealous gyro
#

I get it’s for balance

#

But it is weird how something blacksmithed with crude tools would be better than like industry produced steel items

#

would be cool if we could utilize more of the pre apocalypse infrastructure once npcs roll out and we could create mini societies

thin bolt
#

im getting the feeling it wont be as good

#

based on what is being said in these blogs

marble vortex
#

!roadmap

tardy badgerBOT
deep marsh
# marble vortex !roadmap

Huh. Hasn't moved in a while; must either mean that the roadmap isn't updated in real time, or the devs haven't made any progress in a long time.

marble vortex
verbal sorrel
#

stahp lol

velvet pewter
proud tartan
zealous gyro
#

And steel/iron quality will be down

proud tartan
#

maybe? we're going to be recycling high quality steel

zealous gyro
#

It will be contaminated…

#

And those impurities cause issues in the steel

proud tartan
#

with what? you're just melting it

zealous gyro
proud tartan
#

not like we're using open flames

#

the steel was made with air, and clean it

zealous gyro
#

You need a good environment to make good quality steel

#

🤦‍♂️

proud tartan
#

thing is, you aren't making it, just melting. the process will net FAR less impurities

proud tartan
#

in neglegible quantities, yes

zealous gyro
#

there’s a reason a factory is far more controlled

proud tartan
#

for making steel, not repurposing

zealous gyro
#

If you are merely cutting it then that’s fine

#

But if you melt it there is a lot that can go wrong from temperature controls, contamination, cooling, etc

#

factories have tight controls for them to ensure the steel is good quality

winter crag
#

You're both making decent points, but Stealth's right. When repurposing steel, it's not gonna be as good as the original. Will it turn good steel bad? Prolly not, but quality forging takes a lot of specialized instruments that are a bit too hungry and heavy to load into a garage.

But, we also don't have to worry about no bottom line.

proud tartan
#

steel is made by blasting air, you're adding a tiny amount more, and with clean material. you have no impurities

zealous gyro
#

If you do it improperly the cooling will cause structural issues

proud tartan
#

a non issue

zealous gyro
#

It is a BIG issue

proud tartan
#

we're assuming perfect crafting

#

else the whole argument is mute

zealous gyro
#

wut

#

👀

proud tartan
#

nvm, this whole conversation is brain numbing

winter crag
#

Yeah, PZ devs prolly aren't going to get into the specifics of shit like concrete mixes or specific types of steel alloys. It's mostly skub.

zealous gyro
#

I get the balance reason for boosting player made items but realistically that wouldn’t be the case

#

Like in an apocalypse the best stuff will still be the places left over from the before times

#

Be it structures and tools

#

Like my instinct on my first run is to leave populated area for the farms

#

And was really excited to see the crop fields

#

Only to learn we can’t use it at all

winter crag
#

I like the idea of balancing pre-made items as more durable because it makes them feel a bit more special as a finite resource. They'd be the first items you can get, but if not properly managed you'll suffer later on when you're starting up tool crafting, before being fine once you can make solid weapons and tools.

#

Though, thinking on it it is made kinda redundant with skills making that happen anyways.

zealous gyro
#

But the timescale of the game and like some of the difficulty in getting to that late game makes rusting a bit impractical

winter crag
#

That would give a solid incentive to pursue blacksmithing and carpentry. But yeah, hard to implement.

#

What weapons are y'all most excited to see?

zealous gyro
#

Tbh carpentry doesn’t really make that much sense rp wise imo

winter crag
zealous gyro
#

Like go to this house, proceeds to disassemble everything

#

personally I probably would just use furniture as barricades

winter crag
#

Yeah... it's not perfect. I can't really think of a better alternative, though. Disassembling furniture grants resources, so it makes sense that as time goes on you start smashing up chairs and bookcases for firewood and construction material.

zealous gyro
#

Maybe I’m over thinking things but there are definitely a few difficulties in rp

#

like collecting books for game mechanics reasons

#

Tbh I wish they would change zombie placement to be more contextual to the word and how they supposedly got infected and died

weak crest
#

That and the machete I imagine would be the hardest weapons to manufacture yourself

winter crag
#

Def harder than putting a few nails in a bat.

tepid osprey
#

When is all of this content going to be adedd

weak crest
#

When it's ready this year

oak willow
#

I was wondering about hunting and trapping, now the rabbits will be visible right so, once u hunted them all, we have to wait them to respawn?

forest grove
sick kindle
#

only limiting thing will be your own laziness in gathering the ingredients

#

i wonder if we will have tanning leather

velvet pewter
# sick kindle i wonder if we will have tanning leather

"After that, nearby, is the tanning bucket where you soak the leather in a brain tan or bark tan. After that, the leather goes off to the drying rack you can see on the top of the screen. Leave the leather here for a nice long time, and then you’re good."

#

from this boid

deep marsh
oak willow
#

So if there will be something like the destroyng the population will be more balanced

woeful hearth
#

Does anyone know if animals will interact with each other? Not sure if there are any predators planned yet but it would be cool if we had that as well
Imagine if you found a stray dog on your supply run and it had rabies so it decides to attack you

Additionally I wonder if zeds would interact with animals in any way, they could eat roadkill or even try and eat our livestock

hard wolf
#

zombies will not interact with animals on launch of b42

#

however animals can kill you.

woeful hearth
woeful hearth
hard wolf
#

bulls

fleet harness
young karma
#

i could be wrong & that decision is purely for lore reasons but itd be a lot to be forced to put dogs down all the time lol

bold elbow
young karma
#

^ this is how you died

bold elbow
#

wild animals are so scary

young karma
#

anyone else excited for more lore. idr how that was gonna work out w the patch

odd totem
#

There'll be more lore than you can shake a sturdy stick at

young karma
#

ooh i'll have much to think abt while im getting my arm gnawed off

deep marsh
odd totem
#

No it isn't, lore is awful

deep marsh
#

I might have thrown that a little too high for you to notice, sorry.

odd totem
#

Oh, thank goodness!

young karma
#

partly i want the "what are pz zombies" debates to get better but some part of me hopes - and knows this hope will be validated - that more lore means theyll get worse

#

but i can think of a few reasons why they go the particular way they r now beyond just like. the culture.

odd totem
#

Midichlorians

fleet harness
#

I want packs of doggies

#

Like the little dogs and the big dogs are running around town together

young karma
woeful hearth
#

Does two characters grapple interaction mean we'll be able to see zeds grab us from the back?
Or even better I'd love zeds to be able to grab my bag so I have to let it go if I want to survive

static spade
woeful hearth
static spade
woeful hearth
hallow orchid
#

Ooohh, new channel.

hallow orchid
# odd totem No it isn't, lore is awful

Fan lores are sometimes incorporated into official lore, so that it can keep the community engaged more into the game. Sometimes, they can be done as ARGs.

#

Perhaps it can be an idea for thought?

timber trellis
#

Which fan lore do you have in mind

#

I can't imagine telecorn would become official lore, for example, unless it were done as a reference in a way that would make sense (like, in some in-game fictional media)

hallow orchid
# timber trellis Which fan lore do you have in mind

I was thinking about a conspiracy of how the Zomboid came to be. It all started at a time before July 7, at a certain Spiffo Corp. fast food chain where a team of scientists and a secret villainous mercenary group meet together to obtain a sample of the Zomboid virus. And then somehow, a scuffle broke out, and one of the scientist took the sample and hid it in the warehouse.

Unbeknownst to a delivery person, the package containing the sample was delivered to the headquarters of Spiffo Corp., and triggered the release of the sample (and how this came to be is up to the Indie Stone devs to decide), spawning the spread of infection and zombication of the Zomboid virus.

And then, this is where John "Baldspot" and Kate come into the story. They are both hanging out outside, enjoying their activities, when they are attacked. The original tutorial progresses to a point where both John and Kate are alive and are recovering from injuries. NPCs would come and slowly tells the new lore and other fan conspiracies to the player for world-building. This includes random safehouses, new map locations, brochures and lore-related tidbits.

Eventually, rumors spread about how the Zomboid came to be from the Spiffo Corp Headquarters. And then, with John investigating this, comes across hostile NPCs from the same mercenary group. And then Indie Stone devs can iterate upon this.

#

Unrelated to what was said above....

This is about the recent info about 345+ weapons.

Do the new weapons include things like one-time use weapons or throwable items that the player can do when engaging in combat?

For example, a sturdy stick. I would love it if I can use a sturdy stick as a one-time use weapon only item when engaging in combat during a really high-tense situation.

timber trellis
#

I figured you meant shared fan lore rather than your own thing 😄 “virus came from spiffo burger” is certainly a common theory, though

hallow orchid
timber trellis
#

I should also note that I doubt pat genuinely believes “lore is awful” from the message you responded to, but in context of the earlier conversation lore was jokingly referred to as the be-all-end-all (in contrast to an article about how inexperienced writers think too highly of “lore”)

hallow orchid
#

It would also be really nice if there is an NG+ mode where, after you beat the game's main story, you unlock the Spiffo character, and you play as the racoon mascot in NG+.

But this time, some story elements are changed to accommodate Spiffo, like Spiffo is a solo protagonist, and not one of the protagonist duo John and Kate, and the worldbuilding would revolve around Spiffo and other mascot characters.

hallow orchid
timber trellis
#

The old tutorial was a tutorial, not really a “story mode”

#

I could be wrong about no planning for a main story, as evidenced by the uncertainty in that first sentence, but it doesn't seem like something that'd be in PZ

hallow orchid
timber trellis
#

I imagine they'll just be NPCs you can encounter

hallow orchid
timber trellis
#

I don't know what else they'd be other than reintroduction as a scenario

hallow orchid
#

And that's the inspiration of how I intertwined them into the "fanfic".

orchid pond
#

It is Bob and Kate not John 🤓

#

Bob "Bald Spot" Smith

velvet kettle
#

Bob Spot

nova palm
#

Seems that you all need to read Dr Endsleigh's book, the spiffo theory is self explanatory, it doesn't need a mercenary group 😉

frigid ore
#

I just hope they keep adding more possible cliche explanations for the zombies but never confirming them. We have the secret government facility, the meteor shower, the evil corporation in Louisville, tainted meat from spiffo's. We need aliens now

hallow orchid
hallow orchid
verbal sorrel
#

lol

hallow orchid
#

I'm technically new to Project Zomboid.

#

(I still want my newbie flair back.)

hallow orchid
velvet kettle
# hallow orchid Is that book in the game somewhere? Or is that a VHS?

I don't recall there being a book so I could be wrong (maybe next build? Who knows?) but there is a TV interview on July 14 on the WBLN News channel in which Professor Endsleigh says (spoiler warning): ||"I've been warning people for years. It's in the meat. We've been feeding our cows on their own kind. Misfolded prions. Brain matter fed back into the food chain. These prions have been building up in countless generations of cattle. This is quite clearly a neurological disorder." In other words, many people believe something in the Spiffo's meat is the cause of the outbreak or the next evolutionary step for Mad Cow disease||

winter crag
#

The sneeze guards at salad bars are what caused the outbreak. People need snot in their food to be healthy.

verbal sorrel
#

lol i thought you meant there was actual guards for sneezes

orchid pond
hallow orchid
#

Thanks

verbal sorrel
winter crag
#

Armed with fully loaded M16s and body armour, yeah.

verbal sorrel
#

REALLY?!

#

the sneezle police haha

winter crag
#

||No, not actually|| Served with them for 6 years before I left when I learned the truth, but it was too late. I tried to tell the media, but that "Endsleigh" fella covered it up. He's not even a professor, he's an interpretive dancer that managed to score a cushy gig as an actor playing a scientist.

#

Ever since then, I've been living in the woods. Hiding my past failures with the occasional zany thursoid blog post.

willow geode
haughty fiber
#

will there be a new erosion in version 42?

tepid fractal
#

all it does is add cracks and some vines

#

i wanna see trees and buildings fall over or just roads being more eroded

velvet pewter
#

I just want saplings to grow at a reasonable rate compared to the rest of the erosion

tepid fractal