#Zaumby Thursday - Project Zomboid

1 messages · Page 2 of 1

swift prism
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Gonna need a tutorial on youtube for new players to navigate the settings by the time Build 43 comes out

tribal harbor
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The point about them not appearing until time has passed made sense & I'm sure the devs have considered this (it's the same today with certain weapons). I'm unsure about your definition of “few” here though

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All it would take is one sizeable post-apocalyptic community falling to create a fair amount spiky zombies. It'd be reasonable for them to have been armored up when it happened, since presumably they would've been defending from a horde

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& that's just one reason among many. There should not be many, but not that small of an amount

merry rover
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Is the electric infastructure going to be repairable now that all types of machines have a user interface?

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connect a few wires and replace a fuse maybe to get a town electricity again

narrow raven
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I think electricity is a bit more complicated than that

rocky hatch
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That's how I'd die during an apocalypse, fry myself trying to get my power back on.

heady kettle
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But why are people paying for electricity monthly if it comes out of pure wires and fuses?

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Maintaining that shouldn't cost much, if anything over such short 30-day periods

rocky hatch
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Why do we even have electricians if I can just connect a few wires and power up my house indefinitely

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ez pz

swift prism
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The Purdue University Reactor Meltdown of 1994

merry rover
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goes back to how much games should imitate real life

rocky hatch
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Well yeah you definitely wouldn't be able to make it fully accurate to real life, but why should they give you the ability to restore a town's power? It's an apocalyptic game, when the power and water goes, it's gone for good.

swift prism
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Where we getting the power from? are the zombies digging up coal?

shy mauve
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Truuee

merry rover
swift prism
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Lol

shy mauve
merry rover
swift prism
rocky hatch
tribal harbor
merry rover
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maybe they require too much power

narrow raven
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The pre-existing power grid was built for a completely different world

shy mauve
merry rover
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you dont have to account for every nut and bolt

rocky hatch
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Uh no, it's not remotely similar. Maintaing a car is far different from maintaining electrical infrastructure

tribal harbor
narrow raven
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The goal is for NPCs to be able to do anything players can

tribal harbor
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NPCs will be able to collect plushies and burn down their safehouses with a microwave confirmed

merry rover
shy mauve
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Electricity is not as easy as you think, especially if you have 0 knowledge about it. I've been studying electricity electricity for 7 years now and it would take me a while to find documentation about every electricity systems and their uses. I would definitely be able to create a small electricity generator since I know how they work but powering up a whole town ? Oh boy that will take more than shitty windmill

merry rover
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and i dont mean in large scale. Maybe just a local switchboard for a building or something

rocky hatch
shy mauve
tribal harbor
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Simply connect generator wire to power grid wire. It's so easy I could do it with my eyes open

merry rover
shy mauve
rocky hatch
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Ok? They're still going for an apocalyptic game, some random dude getting the electrical grid back up seems like it'd be absurd considering the setting.

tribal harbor
shy mauve
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Like boy, PZ has always had this aspect of making sense and beeing hard, you're conscious it would make 0 sense to just reconnect some electrical equipment right ?

merry rover
tribal harbor
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You did say “a town”

rocky hatch
shy mauve
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Even if it's a single house, you need something to produce the electricity and we already have that: a generator

rocky hatch
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Yeah why not just use a generator.

shy mauve
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For a town you can't just have a small generator, you need a bigger one

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And then I agree with you, it's doable definitely

rocky hatch
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I don't see why you'd need to power up an entire area like that

tribal harbor
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So the devs should make a new recipe that allows you to combine 10 generators into Big Generator

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And then you can plug in Big Generator and power the whole map

shy mauve
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But don't say it requires a few wires and fuses connect lol, what a disgrace to the electricity field

shy mauve
tribal harbor
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(That was not serious)

shy mauve
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Some diy craft

rocky hatch
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No I'll just create power for the entire area by fixing up this singular circuit breaker.

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Problem solved, we beat the apocalypse.

tribal harbor
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Next we can fix the phone lines with some twine

merry rover
rocky hatch
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Yes we have, but there's also settings. This game has an apocalyptic setting that has somewhat of a focus on realism in some aspects. I feel like restoring power to entire areas by simply connecting a few wires at some facility goes against that setting quite a bit.

merry rover
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there are many games with fun missions where you just replace a fuse to maintain connection. dying light for example

rocky hatch
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Yeah but Dying Light is going for a completely different approach from Zomboid. Dying Light is trying to go for a fun zombie killing game, PZ can also be that but it's also focusing on being a zombie survival.

tribal harbor
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You're comparing things that aren't really comparable imo. The common thread “is a video game” is not that relevant considering the direction of the game

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There are also many games where you can respawn. PZ isn't one of those (one example among many)

rocky hatch
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You can with PZ though

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In the same world at least.

tribal harbor
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Okay, “there are also many games which aren't permadeath”

merry rover
tribal harbor
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I'd also argue it isn't a respawn if you're a different character but that's a semantic argument

rocky hatch
merry rover
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i think the wire part was the least unrealistic. Where the electricity comes from is a whole different ordeal

rocky hatch
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Exactly, how is that facility going to stay up at all. It isn't designed to stay operstional after the world has ended.

merry rover
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but switchboards for buildings sounds cool, no?

tribal harbor
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I think it'd be interesting and compelling if it were possible, but it would have to be feasible. Switching out a part to power a town wouldn't be, so I don't think it would be done that way

rocky hatch
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How am I gonna use those switchboards when the power grid has shut off?

merry rover
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for individual buildings

tribal harbor
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If it's a single building with a generator that makes sense

rocky hatch
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A generator then.

merry rover
#

itd be cool to control the non primitive machines in your base by flipping switches

rocky hatch
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So just use a generator then?

tribal harbor
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Unless I'm misunderstanding they're proposing both

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That is, a generator-powered building having a working circuit board. Am I understanding you correctly Sauha

merry rover
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you cant control anything individually by turning off your generator

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in the end its going to be a question of wether they add "wiring" for things

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but itd be cool to loot repair shops for parts like relays and use them for your own purposes

hallow lichen
merry rover
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it might be up to modders to make it work

wise bone
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I'm gonna go feral waiting for 42. When the day comes and you see an old-ass man wearing nothing but dirty leopard print briefs wielding a blood-stained hammer in the woods, know that it's too late for me. Do not approach. Gifts of hair dye and smokes left at the edge appreciated, however.

turbid terrace
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Have to ask something

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i saw the ''dodge'' mod in the steam workshop

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will there be any type of dodges we can do in the game in the future?

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are you devs going to add them?

brisk terrace
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i thought you meant a car lol

turbid terrace
shy mauve
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No I highly doubt it

turbid terrace
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Maybe with half the lenght jump backwards would ballance things out? Just enough to dodge zombies

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also description is very clear

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Warnings

  • Dodging is not possible on stairs.
  • If you dodge too late, zombies can still get you.
  • If you dodge too much, your character become tired very quickly
brisk terrace
turbid terrace
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with ballanced it can work very well, maybe a magazine or high survivor level can do that?

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maybe one skill from agility?

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don't know

brisk terrace
turbid terrace
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can't do that too much or survivor becomes tired fast

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and only high level survivors can do that, don't know which hability can it be applied to though

brisk terrace
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with stout and that as a feature i could see it being pretty op

turbid terrace
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maybe they can consider

shy mauve
turbid terrace
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half the lenght of jump and ballancing so players don't do that a lot

turbid terrace
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bro my keyboard is trolling me

shy mauve
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eh

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are you a boxer ?

turbid terrace
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can't do too much because of being tired too fast

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is an interesting idea for sure

coarse scaffold
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In fact the game should have more mechanics associated with skills, or the lack of this

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training your character should be more noticeable

full narwhal
full narwhal
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happy easter btw. thats huge tho wtf

swift prism
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Make bounty hunting NPCs lol

gritty bridge
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Make project zomboid into the sims 5

south dew
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Isn't there a mod doing that lol

brisk terrace
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when can we fold our laundry in the game

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folding mini game lol

swift prism
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Mini game for loading bullets into a revolver lol

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Turn it into WarioWare

coarse scaffold
silent plinth
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i would love more minigames and stuff

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also on top of that

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yknow in twdg theres quick time events for combat? i would love something like if u use something thats prone to getting lodged in a zeds flesh, u gotta press space or spam it (idk either one) to unlodge it. combat needs to be at least slightly more immersive

brisk terrace
silent plinth
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i foward that

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idk man

viral oyster
# narrow raven The pre-existing power grid was built for a completely different world

Yeah, but like if you find enough documentation and are determined enough you could figure out how to isolate parts of the grid and repurpose it for your new needs, right? Gasoline or propane generators aren't even your only option for supplying it, biofuel is a thing- you could repurpose human bodies or excess crops/rotten produce to mulch into fuel. That's pretty post-apocalyptic and metal

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at the very least you could salvage the components and build a smaller grid if you're less ambitious than powering a whole-ass town

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Riverside or Louisville have the advantage of being able to use the Ohio river for a gravity battery, as well

viral oyster
woven warren
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if speed loaders were added for revolvers to reload them faster.

slim mason
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The whole point of revolvers is to not carry magazines tho

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Just use an M9 at that point

woven warren
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reloading a revolver bullet by bullet takes longer to do IRL

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half life 2 uses the speed loader when reloading the colt python.

blissful osprey
silent plinth
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it’d be optional though, either manual or speed loader

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im pretty sure we’ll be getting more gun mods come b42?

woven warren
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indiestone does not like suppressors lol

silent plinth
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and other stuff like muzzle breaks, supressors maybe even, grips

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something i keep thinking about

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when b42 drops and theres all these new skills , how crowded is the skill ui gonna be

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like think, theres gonna be something with animals, masonry, blacksmithing, welding, and maybe other skills for the ability to DIY weapons, ability to make machines, etc

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there would be alot to put in that one ui

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unless they do drop down menus?

woven warren
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maintaining machinery since it will have some wear and tear.

silent plinth
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electrical shouldnt be generalized into one skill lol

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like part of it is robotics, another traps, another electronics

woven warren
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Carpentry skill and the magic of knowing how to make anything without a recipe book

silent plinth
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he just knows cuz “he can build decently”

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dunno, surely it’ll get looked at in b42

chilly vigil
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!roadmap

upbeat cypressBOT
chilly vigil
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AEHOOOOOOOOOOOOOOOOOOOOO

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We are back!!!! now it's moving!!!

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(Thery are moving a pixel each month)

grave void
frank cobalt
solid pond
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can’t wait to see an NPC full on sprint and slam face first into a wall

coarse scaffold
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can´t wait to see an NPC.

silent plinth
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one thursdoid we saw them driving

cobalt bay
south dew
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npcs slowly driving through louisville center in a police car with the sirens on, leading the horde towards some campfires they set up at an intersection

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as a new player, after a long and grueling trek, you get to louisville just to find that the camp has been overrun and... Oh, the NPCs have used molotovs and the skillful art of walking in circles to clear it out of all the zombies, ok then.

cobalt bay
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I doubt fire will be so strong for much longer

solid pond
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hoping NPCs celebrate the penisham festival every September (iirc) in-game

grave void
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Imagine they drop a release date tomorrow as an April Fool's Day joke and get this sub in a twist, making people think that the real joke is that it's actually real.

shy mauve
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Just brainfuck the community basically

woven warren
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lol

smoky lance
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Another way to break people out of their comfort zone

rocky hatch
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except u ofc

smoky lance
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Moreso it should be a sandbox setting for gameplay reasons, IE without that being enabled NPCs wouldn't be able to spread fire but might start it, IE they can make a campfire but if the ai does it in a stupid way where a player doing that thing burns down the entirety of muldraugh, it just doesn't, if the player doesn't want to worry about having their house catch fire in the middle of the night

smoky lance
wise bone
#

They don't want you to know that update 42 was done months ago and the one and only reason it has not been released is because they have been hard at work modeling and animating photorealistic feet onto the player character.

noble atlas
solid pond
smoky lance
wise bone
silent plinth
#

will we get an update onhttps://projectzomboid.com/blog/upcoming-features-b42/ cuz we got some new featurees confirmed in the latest thursdoid

We’re always hard at work on our next Project Zomboid update, as you can see in our Thursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single page. Our next update […]

wise bone
vale plinth
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release b43 for april fools day

hallow lichen
heady kettle
heady kettle
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So it does make sense that there is power and all you need to do to get it to a specific place is fix up wiring etc.

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But here, the world ended - there is no one to give you anything related to power, so you'd have to be a 1-man power plant that does everything from getting fuel to processing it into power, then ensuring the power grid is in good condition

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At which point it becomes plain stupid

heady kettle
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Which makes me wonder why the devs chose 1993 instead of like, 2013

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2013 would allow for so much more cool stuff (including complex weapon attachments)

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Tbh even 2003 would work much better while still staying in a semi-Cold War setting military-stuff-wise

rocky hatch
heady kettle
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The thing is that signal jammers exist...

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So that's a moot point basically

narrow raven
rocky hatch
heady kettle
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Still I doubt that that was the case

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Same as "why would the military be so bad at containing the zombies?"

narrow raven
rocky hatch
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Nostalgia as well maybe. That and the game is set when Mad Cow was infecting shit tons of cattle and starting to infect people over in the UK. So that could be another reason why the setting got chosen.

heady kettle
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UK bias confirmed

narrow raven
heady kettle
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I'd say being able to customize a gun would be a good thing

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Basically the current system but with more options

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And more streamlined due to the attachment rails

narrow raven
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PZ isn't a gun game, guns are always going to be a small part of it

heady kettle
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So it could be done into a nice interface (top, bottom, left and right rails)

narrow raven
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This is a dream free zone

rocky hatch
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accomplish yo dream with mods

smoky sparrow
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man I can't wait to make armor

cobalt relic
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the attachment stuff is primarily for mods atm though. dont expect piles of new things to put on the vanilla firearms.

wise bone
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I wake up, and safely unload my under-the-pillow gun into the ceiling. I make a big breakfast of assorted bullets fried on the stove with Hopps oil. I drive my car who's engine was replaced by a big gun to my job at the pillow factory. I conceal carry my Fairchild-Republic A10 Thunderbolt II just in case because I'm in the bad part of town (a house got TPed). I get home and eat the cleaning rags for dinner in order to balance out my diet, before replacing my under-the-pillow gun with a new one and falling into a deep sleep.

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Guns are critical to my normal American way of life, and I am excited to see that reflected in Project Zomboid.

narrow raven
shy mauve
vale plinth
merry rover
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I think the people asking for guns and ghillie suits and such have no idea about game design and impulsively suggest anything that pops in their mind

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but they can play in their modded worlds with all the weapon and armor packs and then figure out why it isnt so enjoyable

wise bone
#

I want to live in the woods and die of pneomonia, that's my impulsive ask.

merry rover
wise bone
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Not IRL, obvs. Currently elbow-deep in a fucking furnace trynna get the machine-spirit working.

noble atlas
wise bone
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"Lemme call my pneumonia guy"

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Lmfao

full narwhal
wise bone
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Different strokes. I personally care more about having a million different guns that have non-interchangable parts and calibers than I do for the gun modification parts. Makes getting guns tedious and awful in a realistic way.

slim stream
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Dunno about you guys but I like just shooting zombies in the face with a gun that doesn’t even exist in the time period

solid pond
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I’m more fond of getting up close and personal, and I’m happy to see there will be more variety to do so with

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smashing in zombie skulls is immensely satisfying

molten thunder
#

The new melee weapons remind me of the scrap weapons mod and I'm all for it

grave void
silent plinth
#

waiting for april 1st tweet

brisk terrace
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cause that would go over well lol

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interweb; wheres we cannot hath nice tings

solid pond
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all other head gear is inferior

tribal harbor
brisk terrace
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yea right lol

tribal harbor
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Maybe a bad example since that's a realistic possibility which I expect and hope for

solid pond
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all zombies transform into sprinting Spiffos

grave void
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Imagine B42 drops on June 30th 11:59 PM GMT

solid pond
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imagine B42 never drops at all

woven warren
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build 42 being a legend

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build 42 being an old wives tale

slim mason
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The real B42 were the friends we made along the way

spark zephyr
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True

solid pond
#

then they zombie and attempt to eat your brains

woven warren
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new melee weapons look interesting to find and even craft

grave void
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I wonder if we'll end up adding the new moodles to the server's emoji list.

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Personally, I think we should.

woven warren
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updated emotes

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I hope we can grow some of thiseggplant

south dew
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in the end we'll huddle around fires and tell our grand children of the Before Times, and the b42 that was promised. they will wage wars with the descendents of other survivors over what was and was not supposed to be in the update

coarse scaffold
tidal python
#

spotted the functional placed candle!!!

woven warren
#

sleeping bags making more sense than ever.

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nice to see some actual tents insead of the makeshift versions.

turbid terrace
#

YOOOOOOO

grave void
woven warren
#

living in the woods challenges would be a nice feature and making some use of abandoned buildings as bases as well

turbid terrace
twin iris
#

are radios gonna have audio in b43

cobalt bay
candid oak
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will the map editor in b42 be updated?

narrow raven
hallow lichen
#

hold my true music

mellow shadow
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What will the ID card be for

twin iris
#

identification

narrow raven
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Flavour

blissful osprey
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without it you cant start a car or drink booze

honest ore
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Finally spiky armor

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My teammates will no longer shove eachother on the ground constantly

grave void
grave void
# mellow shadow What will the ID card be for

ID cards will likely have information on where somebody lived. So if you see a construction worker at a construction site, you'll be able to find where that person lived, from where you can collect any useful items they might have at home, like various tools or carpentry and welding books.

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When NPCs are implemented, you'll be able to provide information on what happened to peoples' loved ones.

dry lodge
sand matrix
wise bone
grave void
brisk terrace
grave void
#

More like a 0 interest credit card

brisk terrace
#

Lol to afford a car

heady kettle
#

"Oh, but that's not my Paul!"

austere flume
#

its coming soon

vague latch
# narrow raven They'll always be muffled

As in the muffled pseudo-speech currently heard when the TV or radio is playing?

Sounds completely reasonable, I imagine it’d take quite a while to make a whole range of professionally-mixed radio shows, etc.

However, If B42 empowers modders the way it’s been suggested, I fully expect Shrek and Bee Movie to be fully viewable on the in-game TVs.

fluid atlas
#

I got a question, if it hits too close to home as far as ‘b42 when?’ Feel free to not answer.

What are the major blockers in b42 that are standing between it and a beta candidate build? Or rather whats left to do implementation wise?

brisk terrace
#

dont they share some info with us from the blogs

fluid atlas
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Somewhat yeah, but from the ones i’ve read they usually focus on individual systems rather than how everything fits together, or rather how many pieces are still missing/being made. Of course i could be completely wrong and that is right infront of my face in a thursdoid.

wicked vault
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If the gun deterioration isnt fixed in B42 i am gunna go bonkers

fluid hedge
#

first person update when

shy mauve
brisk terrace
fluid hedge
#

all not for my liking

brisk terrace
fluid hedge
#

i guess the jokely manner didn't even approach your brain

brisk terrace
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my bad im dumb

fluid hedge
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don't worry about it

brisk terrace
#

Ok but penisham umbrella pls

frank cobalt
#

Loving the the new updated wiki page for Build 42! Nice summery of the major changes coming!

silent plinth
# frank cobalt Loving the the new updated wiki page for Build 42! Nice summery of the major cha...

We’re always hard at work on our next Project Zomboid update, as you can see in our Thursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single page. Our next update […]

frank cobalt
#

Shoutout to all the PZ wiki editors! You folks are awesome! 👍

silent plinth
#

this is a good website to use also to see all things in b42

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not website- article

wheat iris
full narwhal
chilly vigil
#

!roadmap

upbeat cypressBOT
chilly vigil
#

AEHOOOOOOOOOOOOOOOOO!!! It's moving

cobalt bay
#

I swear yall act like that command is going to show us something they didn't already tell us like 3 months ago

solid pond
#

they're trolling

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anyway, anyone also excited for this?

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even tho we'll probably just be able to break the vending machine glass

cobalt bay
spark zephyr
solid pond
#

I can already see vendors making plushies like $20 or something. I might say "no way am I locating every cash register in a town just for a plushy", but I know I'd do so anyway

shy mauve
twin iris
#

Can we cannibalize

grave void
cyan blaze
narrow raven
smoky lance
#

Does anyone know the indie stone employee count off the top of their head?

narrow raven
#

1

rocky hatch
smoky lance
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My work wifi blocks the wiki or I would've just googled it

rocky hatch
#

thats not counting the other small studios assisting

hoary temple
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Doesn't seem to include the ones on Reddit (and Steam?) for example

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Also pretty sure Faalagorn is also the wiki guy

rocky hatch
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I'd still say part of the company

hoary temple
#

Sure but selectively so with other moderators not included

rocky hatch
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Yeah I did forget a shit load, it wasn't that easy finding out which devs were part of which company.

hoary temple
#

Typical shoddy detective work, Du Bois

rocky hatch
hoary temple
#

Isn't nasko the producer too

rocky hatch
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I dunno a lot of the mods on the other platforms and it was a pain trying to figure out which roles people had as well. The credits doesn't describe a lot of their roles.

hoary temple
#

and Ayrton Orio artist + mapping

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Wasn't Fox Team Tanglewood

rocky hatch
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Yeah but they rectruited em.

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Well just fox, not the whole tanglewood team

hoary temple
#

Is EnigmaGrey still with them? Haven't seen them in ages

rocky hatch
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I'm not entirely sure, I think he still works but he's more behind the scenes now maybe

hoary temple
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I forgot which blog it was but they did talk about searching or finding a dude for the animation stuff they had on their jobs page

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was it the one hinting at ragdolls or was that just mentioned as a possible thing

rocky hatch
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dunno, was lazy as fuck with that page, I wanted to get it over and done with so I could get back to that easter eggs page.

hoary temple
#

a euphemism for booze I assume

rocky hatch
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I wish, nah just a page I thought would be easy to do, wasn't. Took like a month or 2 to get it somewhat decent cause of how many damn easter eggs there are.

full narwhal
full narwhal
full narwhal
tribal harbor
#

Dreaming of a future state in which my clothes can get stained with distinct liquids

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Perhaps mod-only territory, since I imagine most gamers aren't too concerned with realistic clothing care

jolly heron
#

I sure do want to have to sort my laundry and use different detergents to clean them 🥺 jk ofcourse

hallow lichen
#

The only interactions that Fafato has here are always the command of the roadmap lol

heady kettle
#

!roadmap

upbeat cypressBOT
wise bone
grave void
wise bone
#

Look, if anyone wants real voices for their radios, just invite me or Penguinmanereikal to serenade you until I die of pneomonia. I sound like a baritone cat being stepped on, it'll be great.

woven warren
#

since we are now in Q2 of 2024 we could start seeing build 42 some time between April and June.

#

April is fisical year here in Canada.

wise bone
#

The Canadian economic-soothsayers have spoken.

livid bison
tribal harbor
#

(it is planned for unstable release this year)

woven warren
#

April , May and June are the last months until becoming 2nd half of 2024.

brisk terrace
#

july!!!

livid bison
#

What do you mean unstable release...

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I thought it was full release this year

woven warren
#

public IWBUMS build is going to be amazing for build 42

brisk terrace
#

the rat pack build

#

i will backup my ratpak

grave void
woven warren
#

also this year will mark the 5th year anniversary of build 41 being playable for the public.

grave void
brisk terrace
#

what are you guys going to do first when the 42 dropts

grave void
#

I hope the vehicle improvements become a point of focus for B44. They might return to the Fire upgrade in B43.

grave void
woven warren
#

when build 42 drops first thing I will do is look for new loot and even some animals to hunt.

tribal harbor
boreal flare
tribal harbor
#

Only saying that since I can imagine everyone being very disappointed if plans change. Myself included, considering it said “for sure,” but things happen

woven warren
#

if build 42 had animated car doors that would be awesome

grave void
tribal harbor
grave void
woven warren
#

I only explore new areas once the PZ map is updated

brisk terrace
#

cant you humour me sad

tribal harbor
#

This was a genuine answer lol, ingame I'll probably start a new singleplayer save in Muldraugh with the ultimately goal of achieving “Farmville” mode

brisk terrace
#

omer the farmviller

woven warren
#

cant wait to farm new crops like corn

tribal harbor
#

Heck yeah 😎

#

I'm looking forward to animal husbandry

brisk terrace
#

yah i cannot wait to try the new farming, i never really farm much in my games

woven warren
#

growing some lettuce , eggplants, hopefully some watermelon

brisk terrace
tribal harbor
#

I'm going to name them all Meat

woven warren
#

if we could grow some medicinal herbs.

tribal harbor
#

And then never kill nor eat them because I'd feel too bad

brisk terrace
#

i wonder if they have lifespan , or will i be able to have 2 pair that i can make the snack factory makers

tribal harbor
#

I'd assume they must have some sort of lifespan since there's gonna be breeding

brisk terrace
#

nooo!!! i need my forever pair!!

tribal harbor
#

I can't imagine the introduction of infinite meat machines

#

Maybe there'll be sandbox options related to lifespan & if not I'm sure mods will step in

#

No way there won't be a mod for “pet” farm animals

brisk terrace
#

haha yeah

woven warren
#

could imagine how noisy a rooster will be in a zombie apocalypse.

tribal harbor
#

Muzzled rooster

#

Inhumane? Perhaps

brisk terrace
#

can we use them as alarm clocks

tribal harbor
#

Now that would be gaming

brisk terrace
#

lol

fathom perch
#

PLEASE MODS ADD A RULE THAT YOU CANT POST SERVERS IN LFG (OR COMMUNITYS)

merry rover
#

I wonder how we will be able to use these bad boys

grave void
#

Since there won't be suits of armor in the base map, I wonder if map modders will add a museum to do so.

grave void
#

Although, doesn't look like it has for a while

#

Which is a shame, because it seems to perform so much better than the official one on mobile.

slim mason
solid pond
solid pond
brisk terrace
#

lol

solid pond
#

I thought about it a bit now: might spawn in Rosewood, find a car and get an axe from the fire department, then go straight to the military base and see what the underground structure looks like

brisk terrace
#

oh shit i forgot about that place lol

frank cobalt
#

With the new depth buffer system, did the devs says it would allow sitting in chairs in the future?

solid pond
solid pond
frank cobalt
merry rover
#

Yeah unstable June 15th, mark it down

#

And sorry devs i know you dont like clairvoyants

brisk terrace
#

need that in pz hahaha

solid pond
#

def gonna be a mod for that to some effect

spark zephyr
#

Surprised it doesn't say Kirkland on the side of it

solid pond
#

lol that reminded me as to why the devs added canteens and all that. Bleach bottles are all we need

brisk terrace
#

i cant wait to collect them all

cerulean fog
#

b42 releases in 10 min

narrow raven
spark zephyr
#

🫖 tea ☕ I predict...

#

It will be ready when it's ready.

fringe flicker
#

I mean it's not coming out in April but that's as much as I can gather

twin iris
#

april frool1

spice tinsel
#

Spiffo gang

silent plinth
#

uhhhh surprise thursdoid today guys

#

(im losing it)

elfin dagger
radiant hollow
#

But what about wooden fences and military fences and log walls? They gonna breaks too? And finally we gonna have big hoardes of zombies moving together with the new path system?
So many questions!!!!

blissful osprey
woven warren
#

imagine zombies breaking down prison fences

grave void
shy mauve
grave void
#

Wait. This actually makes claiming the Rosewood Prison a lot more problematic.

#

Hordes can break down the fences from the inside, meaning you'll have to fix them later or risk a compromised base.

shy mauve
#

Yeah or it could help take the prison also since zombies could easily be drawn out of it

vague latch
#

I'd be happy if it meant that chainlink fences don't break the zombies line of sight, so that they walk toward targets they can see and get "stuck" up against the fence.

I want them lined up so I can strafe the frontline with a spear and headstab the morning's stragglers.

radiant hollow
brisk terrace
#

yah same, i was way too comfy up in lv hiding between those fences

radiant hollow
silent plinth
woven warren
#

louisville fences will be nerfed and it will make entering that city much easier

radiant hollow
#

No there os one is south west LV

#

Is pointed on the map also

brisk terrace
silent plinth
#

its insanely huge with like 2 entrances

brisk terrace
#

tanks for sharing

silent plinth
#

but that shouldnt be invincible either

radiant hollow
#

In the sever i play we occupied and made our comunity there

silent plinth
#

all tall fences should be able to be talen down

#

i do hope zeds dont just randomly get stuck on fences like they do doors and windows tho

brisk terrace
#

wait

#

so brick will be safe?

silent plinth
#

like they’re walking hugging the fence and they just randomly start attacking it

silent plinth
#

also thats a thin ass wall lol

radiant hollow
brisk terrace
radiant hollow
#

Also log walls should be virtually very resistant look at jackson in Tlou log wall reinforced by metal sheets

silent plinth
#

cuz if u hop a fence thats slightly long

#

zeds get confused and just stand there

brisk terrace
silent plinth
#

i just hope they at LEAST nerf the damage zombies have to the enviornment

#

i get one zombie breaking a window

#

but how is one zombie gonna break a door

radiant hollow
#

Yes is true but same principle will be apply to flesh when rotten if they press should shred the flesh

silent plinth
#

i think fences shouldn’t be “broken”, but more like just toppled over

#

like in twd lemme get screenshots

radiant hollow
silent plinth
brisk terrace
silent plinth
brisk terrace
#

its funny though when they do break like a window they walk off , like a bunch of little hooligans lol

radiant hollow
#

In my opinion only those metal fences and wooden walls should be abble to be destroyable

brisk terrace
#

like you could enter and bring me dinner first before fucking off after destroying my winder flustered

silent plinth
#

cuz why would they see u hop over a brick fence and just.. give up

radiant hollow
#

That will be amazing

silent plinth
#

same with doors

#

i mean if theres enough, yes i can see them breaking a door

#

but 1 shouldnt

radiant hollow
#

If devs will not do maybe modders

silent plinth
#

just make them thud on it, maybe they push it open or something i dunno

#

yeah

radiant hollow
#

There ahould be a channel for suggestion of mod here on the channel

brisk terrace
#

when can we lock windows lol

silent plinth
#

like instead of full on breaking a door, i mean they are pushing their whole body on the door so surely the door would swing ooen eventually

brisk terrace
#

its really annoying when you give zombies the ability to open shit and they just slide on through lol

silent plinth
#

well if u lock the door THEN they would break it

#

but if its unlocked and a dude is slamming their head on the door its gonna swing open sooner or later

#

i’ll experiment this gimme 5

brisk terrace
#

lol ok

silent plinth
#

ok so maybe they couldnt

#

my head hurts

brisk terrace
#

haha

silent plinth
#

but ok two zombies should push a door open when they’re pushing into a door tho

#

one zombie prob not but two? surely

brisk terrace
silent plinth
brisk terrace
#

dont we suffer enough ?!😆 8_

silent plinth
#

i will- i mean its better than ur door breaking open because.. one zombie started attacking it overnight and managed to make it explode into scrap wood

#

wouldnt u rather have an intact door

#

AND this is good for the new 3d doors

#

you know?

brisk terrace
#

lol tin can beaded doors

silent plinth
#

would we just wake up one day and see b42 IWBUMS out or would we get heads up

gritty bridge
spark zephyr
cloud jewel
#

nobody can drive my car unless they have a DRI LIC

vital marsh
#

Fillerdoid Nr 5

It's joever guys
Everyone go home.

silent plinth
#

i went into the depths of indie stones twitter and found that thye used to stream b41 prerelease

#

wonder if we’ll get anything like that

viral oyster
#

maybe the hinges would get pulled off

silent plinth
#

maybe just doors not… blowing up basically lol

#

maybe make them fall down? like the hinges break off and the door falls to the ground with the zeds

viral oyster
#

maybe something like the different ways a tool can break in a zombie in the upcoming build could be implemented for doors breaking

#

like, doing a similar roll to see how it’d break given the door type, whether it was locked, if it was blocked off, and all that

#

also a way to move furniture around via pushing instead of having to disassemble them, pick up half of a table into your inventory, then put them on the tile via a context tab

silent plinth
#

u can pick up chairs, most tables

#

but not bookshelves, couches?

cobalt bay
#

WHY ARE YOU TAKING THE TABLE LEG OFF CARL??

viral oyster
# silent plinth u can pick up some stuff

yeah but moving a bookshelf or dinner table or a couch to use as a barricade against a window or door shouldn’t involve carpentry skill, disassembly, or picking up an item 20 weight large

viral oyster
#

it should all be about two steps with only your character’s body as a tool

#

what we have to do now to move a couch against a door is a fine example of pz jank

#

the current system makes sense for moving a queen sized bed up a flight of stairs

#

but not for most other things

silent plinth
#

so i did more stuff on IWBUMS release for b41

#

it was on wednesday so it can happen not on thursdays

#

and they did tease it a little

#

with stuff saying a “iwbums” is around the corner in the bloc “zoward” i think i forgot the name

#

a iwbums is all i need 😔😔

viral oyster
#

moving chairs or coffee tables around by putting them into your inv also makes sense, sometimes

#

like I can pick up a coffee table and tuck it under my arm and hump it over to where I need it

#

but for other items it makes way more sense to just push them with your body

viral oyster
brisk terrace
#

especially being able to put furniture in backpacks

viral oyster
#

having to use a hand for it would be neat

#

and pressing space drops it on the tile you’re standing on

#

you’d use the context menu or character orientation when dropping to set where it’s angled

cobalt bay
viral oyster
#

fucking, uhh, yk the tab where you currently need to click to do any of that shit

brisk terrace
viral oyster
#

I’d much rather being able to right click the tile, click on the object on that tile I want, then select which hand I want to hold it in

#

move with it taking up that hand and weighing my character down then press shove to drop it down where I’m standing with its front facing where my character is facing

#

that way if you’re attacked with something in your hand you can quickly drop it then do a shove afterwards

viral oyster
#

two key presses to free your hands and have your hands do something in your defense

#

instead of having to open your inventory, click the furniture tab, then stand sill long enough to place it proper

#

otherwise it’s fucking stuck in your hands permanently

#

and you just have to run

brisk terrace
#

well i mean id hope you would clear the area before attempting to move something like that, kind of like risk vs reward , reward being that you obtained said item you cleared for

cobalt bay
brisk terrace
cobalt bay
#

possibly? but if you have the system in place where people can push furniture, I assume the zeds would too. plus if you're moving a fridge or something that can't just be shoved, that's a hefty endurance cost

brisk terrace
#

does player built construction strength work for placed items you pick up and drop ?

cobalt bay
#

never looked into it, I doubt it though?

brisk terrace
#

yeah i dunno , someone mentioned it once a long time ago but wasnt sure if it was true or not

heady kettle
brisk terrace
heady kettle
#

SWAT

brisk terrace
#

youre going to be a swat player?

heady kettle
#

I'll be checking SWAT gear out

#

And vehicles

#

Once I evaluate their usefulness I'll do some retexturing with them

brisk terrace
#

thatll be fun !

heady kettle
viral oyster
#

the swatpack mod mp5 is kinda op and there are frankly way too many swat zombies at police locations for rural areas but I do really like being able to do a glenn and armor up for the hordes

#

stabproof clothing layered up with other stuff giving you 85% protection doesn’t feel that unbalanced or unrealistic to me, even if it does make random bite deaths way less likely and essentially give you a way to obtain easy mode

tidal python
#

maybe can be balanced by a debuff of moviment and fatigue

viral oyster
#

oh the swatpack clothes make you sweat in winter xD

#

they also have combat speed and run speed debuffs, but they’re way less than the firefighter suit

candid nimbus
hoary temple
#

Actually not sure why that was ever removed all the way back

#

It was a thing in the old techdemo and early versions before Steam

#

the meta of pushing around a wheelie bin with your loot in it

spark zephyr
#

Wheelie bin was dope though

#

I am sure there was other reasons it was removed but that was always my thought on it when they removed it

silent plinth
#

surely it’ll come back someday

#

next thursdoid “wheelz”

shy mauve
#

We probably won't see any vehicle changes in early b42

silent plinth
#

and car physics on all 64 floors

shy mauve
shy mauve
#

And I don't remember anything about vehicle models and decals

silent plinth
#

penn s. ham company

shy mauve
silent plinth
#

theyre basically adding way more vehicles for local buisnesses

shy mauve
silent plinth
#

like we saw a plumbing co. truck, the penn s. ham truck, etc

silent plinth
shy mauve
#

yeah, doesn't deserve a whole thursdoy lol

#

Could be part of one tho

silent plinth
#

hope TIS takes note of the stuff i said abt changes to how zombies destroy doors 😔

shy mauve
#

Sorry to drop your expectations, but they most likely won't follow it, and that's even if they actually saw what you said

silent plinth
shy mauve
#

Of course but know that this is the kind of behavior that usually leads to toxic behaviors against devs lol

#

"How dare you don't follow what I say", doesn't mean you'll fall in it but some do

silent plinth
#

i just seriously think theres room for improvement, especialy with the new 3d doors, with how zeds destroy them

silent plinth
#

im a dreamer

shy mauve
shy mauve
silent plinth
shy mauve
#

Of course

#

And I'm sure they have a fuck ton of shit to work on lol

silent plinth
#

fair enough they got enough in b42 already

silent plinth
cobalt bay
#

smart animals are going to take some time

silent plinth
#

theres prob only gonna be the few animals we’ve seen on release

slim mason
#

The only evidence of horses we have is that weird pic of a player riding a giant rat

shy mauve
silent plinth
#

the sheep, rats, cows, (did we see pigs?), rabbits, turkeys,

shy mauve
silent plinth
#

oh yea chickens

shy mauve
#

deers too

#

Don't forgot those

silent plinth
#

those will come release probsbly, but only in future builds will we see aggressive animals like bears and such etc

#

surely as builds come we get more animals

shy mauve
#

Especially once they have the framework to add those

silent plinth
#

yeah

#

once they add one animal it gets faster

shy mauve
#

Modders adding lions in the game after 1 week of b42 lol

silent plinth
#

and one smart animal like a dog opens way more

shy mauve
#

Cats that run away from zombies and alert them 👀

slim mason
# shy mauve wait wat

They posted an image of a player riding a rat on twitter as a joke once. But I want to believe that it was the player animation for horse riding

silent plinth
shy mauve
wise bone
#

The dumbest animal: man

shy mauve
brisk terrace
#

lol

silent plinth
#

im mostly excited for animals if anything

brisk terrace
#

same

cobalt bay
#

bunker!

silent plinth
#

isnt erosion gonna get a small update ?

cobalt bay
#

LORE!

silent plinth
#

with the new grass n such?

shy mauve
cobalt bay
shy mauve
#

Since they are making a years later scenario, I wouldn't be surprised

silent plinth
#

i hope so- erosion feels unfinished

silent plinth
shy mauve
#

They didn't plan to have players survive ages I guess lol

tough badge
#

Love you

cobalt bay
#

no reason to currently, boring af

silent plinth
#

erosion, first off, maxs out in 100 days- the world would not get overgrown with grass in that short lol

#

and two all it rly does is add cracks and some vines

#

hopefully it gets a look at in b42

cobalt bay
#

it maxes out so fast so that people actually get to see it happen

cobalt bay
#

main thing is trees though

silent plinth
#

if. we’re being realistic

cobalt bay
#

it was always an issue of goals. you run out before then

silent plinth
#

i would say like, 5-6 years? until erosion actually is a problem?

#

at least irl

cobalt bay
#

depends on what you mean by problem. roads will basically stop deteriorating. houses will stay intact for a LONG time

silent plinth
cobalt bay
#

ye, that's why it hasn't been updated yet

silent plinth
#

ik its impossible but map changes would be SIXK

#

like a building collapsing or something lol its impossible but it’d be cool

cobalt bay
#

roads last way longer than people realize. cars are the #1 contributer to degradation, weather doesn't even come close. animals might start venturing into cites but there aren't many reasons for them to. no food and all that

shy mauve
#

Like this idea is definitely possible

cobalt bay
#

100%

silent plinth
#

i mean, how they gonna show a building crumble and fall?

shy mauve
#

Easy to do ? No
Would take some time ? Yeah
Doable ? Absolutely

silent plinth
#

that would mean making all tiles 3d

shy mauve
#

Look at how you can find burning buildings

cobalt bay
#

make a couple of support calculations, add a few "broken" tile sprites and after 19 months of dedicated work they'd have an almost functional system!

shy mauve
#

There's nothing stopping you from doing such a system

shy mauve
#

Even a modder alone could create it

cobalt bay
cobalt bay
silent plinth
#

just the world changing over the years is a way to give the “late-game” more challenge

#

buildings crumble, droughts, floods, car crashes appear overtime (setting up for b43?)

shy mauve
#

Any modder with a bit of experience with buildings and shit can pull it off

silent plinth
cobalt bay
#

gotcha, so you have no idea the limitations of the current engine. got it

shy mauve
#

I could pull it off, I could definitely pull of a system that makes buildings be a bit deteriorated

silent plinth
#

maybe even just giving tiles a chance to turn into a destroyed version of the tile as the years go

cobalt bay
#

unless you're just making random tiles fall and turn into debris over time this would be a SERIOUS undertaking

shy mauve
shy mauve
#

Also realistically buildings just don't crumble out of nowhere

cobalt bay
#

I mean the whole topic was buildings falling over

shy mauve
#

They deteriorate very slowly

shy mauve
cobalt bay
#

thats the issue "a bit janky" isn't complete

shy mauve
#

Like literally anything is possible with modding rn, the issue is what tool do you have to pull it off and sometimes it's a bit lacking

cobalt bay
#

for a modder maybe yeah, but not for a base game addition

vague latch
#

I have no expectations for this isometric game to introduce collapsing buildings, but finding collapsed buildings in the Many Years Later scenario would be really neat, like scavenging in The Last of Us

shy mauve
#

yez

#

Dane already kind of did that with his rework of the vanilla map

#

with 10 years later

lone shale
#

Speaking of modding, how bout that spotlight

spark zephyr
heady kettle
#

Decals - yes, but no models

#

Also the extent of those decals is a big question mark

#

F.e. we know about "local sheriffs" and such, but only ever saw the KSP and "CLPD" SWAT (both fictionalized)

#

Also EMS and fire services should also get their own set of liveries imo

#

I really think that this topic should get more coverage in one of the thursdoids

fringe flicker
#

Can't wait for this month's thursdoid I think that may be the last one before update

heady kettle
#

Definitely not the last imo

blissful osprey
#

yeah it sounded like they still have a decent amout of integration to go

hallow lichen
#

In the sandbox settings, there is a "sadistic AI director" tab now; it was the "meta events" before that change (Idk if it is changed because of a mod)

south dew
#

Changed because of the zuck iirc

#

They mentioned in a thursdoid needing to find a new name for the meta stuff, even though that's a word with its own meaning

tribal harbor
#

I think the change predated that, unless my memory is faulty. The blog post you're referring to is https://projectzomboid.com/blog/news/2022/03/the-zuckerverse

Meaty blog today, and then some, but first… some housekeeping! HOUSEKEEPING First item on the agenda: TIS are hiring! HOWEVER it’s not an entry-level position, or even a mid-level one really – the successful candidate will most likely be someone with considerable games development experience already. If you fancy joining our team and being our [...

#

And I definitely remember "sadistic AI director" from well before then, but maybe it was just spoken about elsewhere

twin iris
#

this is the 10 thousandth message

#

good jbo omar

grave void
#

I hope that when B42 comes out, someone makes a video that goes through all the new additions, but casually in a playthrough, not simply in compilation style, like heading out to the new towns, camping out in the woods, running from a massive, non-laggy horde, hopping a fence and watching it come down, hunting some deer, coming home to the farm, going fishing at a nearby pond, going down to a basement full of crafting benches, mixing some drinks, etc.

#

Just to sort of say, "This is Project Zomboid in 2024" in a way that would make people from 2021 go "WOW!"

twin iris
#

omg NON laggy hordes??!

#

thats incredible

spark zephyr
#

Like 2012/2013 era

silent plinth
#

its called offroader i believe

#

its ingame already

spark zephyr
#

Not sure I have ever seen it in game to be honest

spark zephyr
grave void
vague latch
#

First heard about AI directors in Left 4 Dead (2008), where the game controls when random events like horde attacks would occur--trying to create a balance between moments of calm & moments of panic.

tight pine
#

Rimworld makes very good use of this sort of system, though the game refers to it as the Storyteller.

And of course it all harkens back to the classic tabletop, with a DM sitting across the table behind a screen, mapping dungeons and rolling up encounters

spark zephyr
tight pine
#

Ah lol

spark zephyr
#

I have a feeling Rimworld's AI director was inspired by PZ

#

And the devs of PZ said early on L4D was partly inspiration for theirs 😀

smoky lance
#

L4D director AI is a good thing to take inspiration from, seeing as it's like the best thing in that game

grave void
fringe flicker
#

Kinda yeah

#

It'd control when and where zombies appear, how many zombies, special zombies and more

#

And in very very limited capacity it could change the map in 2 I think

heady kettle
#

That was cool

#

But calling that "AI director" is kinda weird imo, because it's really just a pile of code

fringe flicker
#

It was pretty advanced for the time

#

Even these days it felt so natural that most of my friends didn't notice til I told them after I googled it

#

Plus it's the same type of ai an NPC would have, just a bit more complex

#

As for the director part, all the L4D and L4D2 levels are based around old cheesy zombie indie flicks, so every level has a movie poster and what not

#

So he is quote unquote the director

smoky lance
cyan blaze
# heady kettle But calling that "AI director" is kinda weird imo, because it's really just a pi...

I mean everything is a pile of code, really 😄
It's called a director similar to how Alien Isolation kind of works. In L4D, (not overly familiar with how deep it goes) there's the director that determines how the game is going, and helps or hinders depending on that. It literally decides on the fly whether next point you need a horde as you're doing far too well, or need some ammo so the game is both challenging, not frustrating, but also not too easy.

Alien Isolation has two AI's, one of them is a director that interacts with the alien. The alien itself never knows where the player is, but the director knows where the player is at all times. I believe the director relays some information, but I can't remember what. It also makes sure that you don't see the alien frequently by knowing when you last saw it etc etc to keep the game interesting and replayable, as well as "man I keep dying at this part because the alien is always there".

deep gust
#

Would be great to see a configurable sandbox option where, once destroyed/burned, tiles and furniture respawn over time. Would make it so we can enable fire and enable disassembling in MP without messing up the map in the long term

vague latch
# heady kettle But calling that "AI director" is kinda weird imo, because it's really just a pi...

The first time I understood "AI" in a gaming sense, someone explained that it's not "Artificial Intelligence" as we've come to know it from media & generative LLMs, but a series of logical decisions meant to make the game fair or challenging.

The best example was managing enemy intelligence/skill in a shooter; you don't want them to have perfect aim and ruin the fun, but you still want a challenge.

"AI Director" is a collective name for all of the decisions the game's code makes on the fly in response to how you're playing; have you been kicking ass? Expect a swarm of enemies. Barely scraping by and haven't healed all round? Enemies might suddenly start shooting as if they're storm troopers.

heady kettle
#

I'd say that's the best description

vague latch
#

❤️ Very simplified, and each game has their own spin, but it gets the point across.

MadDan's point about Alien Isolation is really cool; having 2 directors playing off eachother makes for that much more dynamic gameplay. Sometimes without realizing it, gamers test the boundaries of how the director will respond and meta-game things ("if I spend too long in this hallway, a swarm is likely to attack", "make sure you don't heal until you're ready to fight", etc), but having another system respond dynamically to the first director, it's that much harder to predict.

smoky lance
# cyan blaze I mean everything is a pile of code, really 😄 It's called a director similar to...

The alien isolation Alien AI is programmed to sweep the halls searching for you, but it never teleports except for specific cutscenes. The director is programmed to try to keep it on task, by passing along general areas like "check the mess hall" every once in a while.
The alien is never told your exact IP address and it isn't told your AO very often. The director is also far more passive, but that's because the alien AI itself is otherwise fairly competent. It serves sort of like a security guard watching the cameras telling the guard on patrol that there's a shoplifter in the mall in a specific store and lazily keeping them up to date

The l4d2 director AI is vastly more involved in every area of gameplay, and this is partly because the game released in 2009 and simply can't afford to run a super competent ai within every single zombie, and doesn't even need to. It serves like a player of an RTS game microing units to determine aggro while also placing just enough supplies to keep players on edge but not out of the game entirely.

brisk terrace
main meteor
smoky lance
# vague latch The first time I understood "AI" in a gaming sense, someone explained that it's ...

Was scrolling down but this is a perfect summation. One thing I always find interesting is the unique decisions the design teams make, to make their games sing the song they're looking for to a T.
AI is less like a tactician thinking like you or I might, and more like a cashier following orders from middle management.
"Sir, I can't sell you that many gift cards. You'll have to take it up with my manager."
"Sir. You've gone for an hour and a half without seeing the alien, I'm gonna have to give it a hint."

grave void
main meteor
#

f.e.a.r. type horror sweeps

main meteor
#

yeah you've got control over your situation, but shit can still be scary

smoky lance
#

F.e.a.r. is more in the vein of a half life game imo

brisk terrace
#

but i love that ai , such a great game its my favorite ever

main meteor
#

also, s.t.a.l.k.e.r. is peak

#

TIS agrees on that one

smoky lance
#

It has horror set dressing, and do not get me wrong, it is horrifying at times, but I don't think of it as a horror game

#

Stalker is 100% peak

main meteor
#

heart of chornobyl is gonna go so hard

main meteor
smoky lance
chilly vigil
#

!roadmap

upbeat cypressBOT
chilly vigil
#

It's close to launch!

#

AEHOOOOOOOOOOOOO

smoky lance
main meteor
#

if u like f.e.a.r., you'll also probably like trepang2

#

they have a couple of inspirations from f.e.a.r.

smoky lance
#

Wish listed, thank you for the heads up but also why do I never get these good recommendations when I have money

smoky lance
main meteor
silent plinth
#

i swear something broke night terrors in this game cuz i havent gotten one in abt a irl year

lone shale
#

You almost have to go out of your way to get one.

silent plinth
#

i play apocalypse

#

and also- i have fear of blood and smoker so im going to bed stressed enough

lone shale
#

If I recall you also have to sleep for longer than 4 hours.

rocky hatch
main meteor
#

f.e.a.r. ai still triumphs over a lot of modern day triple-a ai

turbid terrace
#

Even with breakable fences will have toggles on sandbox mode, what about them being enabled on survival mode? You know? Hardest mode?

silent plinth
cobalt bay
slim mason
#

Isn't apocalypse the intended way of playing the game?

cobalt bay
cobalt bay
slow swallow
#

🇵🇱 LETS GOOOO

grave void
#

🇮🇩🇮🇩🇮🇩

fringe flicker
grave void
#

I thought it was the ɥsᴉloԀ flag

solid pond
upper perch
#

When? 😦
I want to play it before I go to the military..

cobalt bay
upper perch
cobalt bay
upper perch
#

See you in a year then🫡
Maybe then it'll surely come out

cobalt bay
#

tf you gone for a year for

shy mauve
turbid terrace
# shy mauve They said first half

The only thing i'm wondering is when, we're heading towards mid april, with they do not say when it's going to release next devblog then i'm sure it's coming in june or being postponed

turbid terrace
cobalt bay
turbid terrace
shy mauve
grave void
main meteor
#

nah there's actually gonna be 24 months in this year

gritty bridge
main meteor
#

so first december 31st 2024 at 11:59:59.9-

heady kettle
grave void
turbid terrace
solid pond
slim mason
cobalt bay
slim mason
cobalt bay
#

2026 is a bit longer than a month...

slim mason
#

Well... We don't even have a IWBUMS for B42, so full release of B42 is over a year away, judging by B41 release schedule

#

Maybe the real NPCs were the friends we made along the way

vague latch
#

Regardless of placement on the roadmap, I don't expect NPCs for a while. There's a very wide gap between Minecraft-style NPCs hopping around a village and what the average player will expect from NPC behaviour.

Let's be honest, 95% of people don't sign up for beta tests to actually give beta feedback and help improve the end result-- they just want quicker access to the new content, and will voice their complaints about beta content just as loudly as a regular release.

I imagine a huge issue in making NPCs is a similar issue in maintaining public servers ; "How do you give players the ability to interact violently, while still keeping it fair and fun for everyone".

#

In the early builds, I didn't fear the walking dead, I feared NPCs literally kicking my door in, sprinting in and murdering me.

slim mason
#

NPCs will either be an absolute disappointment or the most ground breaking NPCs ever made for a videogame. No in-between. Player expectations are too high lol

brisk terrace
#

hoenestly lol , like im iffy about human npcs , i dont want them to steal my stuff and pillage my sector ill cry

gritty bridge
#

I imagine there would be sandbox options for that

dry lodge
#

Same

#

That would make locks more useful though

#

And traps

smoky lance
#

If this is the stance everyone takes they will be a dissapointment

dry lodge
#

I tend to set myself up for disappointment

brisk terrace
noble atlas
#

What if you can ba a disappointment to them?

solid pond
#

like forgetting to remove the fork from the microwave and burning my base down?

brisk terrace
woven warren
#

Rock in a blender

pastel rain
#

every now and then i check

twin iris
#

ahe

grave void
spark zephyr
#

Going to be so much fun

upper perch
fringe flicker
#

Oh

#

Oh no

heady kettle
heady kettle
#

Also, once NPCs are added, it will actually be possible to "play" as a zombie after you die - because the world doesn't stop

#

Pretty much "this is what happened after you died"

tribal harbor
#

I wonder how NPCs will react in the moment to their loved ones (incl. the player, potentially) dying and becoming zombies

#

That is, will they immediately try to kill them, or hesitate? Run? Different behavior depending on how much of an immediate threat they are, or different behavior based on personality?

#

I imagine this question has been considered; looking forward to seeing how it's handled

upper perch
# heady kettle Welp, then I hope you will come back after a year

It's alright, man, I will. The military service here is mandatory for all male citizens by the Constitution. We have this, mandatory service (don't know what it's properly called in English) and the contract service. All contract servicemen and volunteers go to Ukraine. The people in, I believe it's called reserve, keep on living their lives after serving their country for one year and are only mobilized if it's an all-out war.

glossy notch
#

it's usually called mandatory service but obligatory service means exactly the same thing

smoky lance
#

Wait so, is Ukraine not considered an all out war?

vague latch
smoky lance
#

So it's the equivalent of a US "police action" but instead of non-annex annexing some oil country they're just annexing a neighbor

vague latch
#

This probably belongs in general chat, but there's a lot of different facets to consider. Not a bad comparison, though.

smoky lance
#

Not that interested in continuing that discussion further, risks the opinionated getting involved

vague latch
#

Agreed.

In other news, my wife just got hooked on Zomboid-- she's even more excited when I told her that B42 will basically allow us to live out the Primitive Technology youtube channel we watch

smoky lance
smoky lance
#

An x86 model ayaneo handheld might but I haven't looked into those much

coarse scaffold
tribal harbor
#

Same, it'd be neat to see an NPC react realistically after I or another NPC die

#

Instead of the normal gamey “get a negative status/mood buff but continue behaving normally”

twin iris
#

they would scream

#

attract more zeds, and die

slim mason
#

Rimworld moment

#

Playing Rimworld set my NPC expectations too high

dry lodge
#

Speaking of rimworld

#

New dlc this week, hope it's good

jolly heron
#

scp dlc

dry lodge
#

It literally is isn't it lol

#

Still wish they improved bugs

#

Insectoids need love like the bots got

silent plinth
#

hoping for more screenshots/videos of the new survivor stories coming in B42

vague latch
dry lodge
#

Oh yeah if anything I heard that was a great improvement

#

Did it already come out?