#Zaumby Thursday - Project Zomboid
1 messages · Page 2 of 1
The point about them not appearing until time has passed made sense & I'm sure the devs have considered this (it's the same today with certain weapons). I'm unsure about your definition of “few” here though
All it would take is one sizeable post-apocalyptic community falling to create a fair amount spiky zombies. It'd be reasonable for them to have been armored up when it happened, since presumably they would've been defending from a horde
& that's just one reason among many. There should not be many, but not that small of an amount
Is the electric infastructure going to be repairable now that all types of machines have a user interface?
connect a few wires and replace a fuse maybe to get a town electricity again
I think electricity is a bit more complicated than that
pfft how hard could it be.
That's how I'd die during an apocalypse, fry myself trying to get my power back on.
All good and all
But why are people paying for electricity monthly if it comes out of pure wires and fuses?
Maintaining that shouldn't cost much, if anything over such short 30-day periods
Why do we even have electricians if I can just connect a few wires and power up my house indefinitely
ez pz
The Purdue University Reactor Meltdown of 1994
repairing transformers and AC generators sounds fun, sure
goes back to how much games should imitate real life
Well yeah you definitely wouldn't be able to make it fully accurate to real life, but why should they give you the ability to restore a town's power? It's an apocalyptic game, when the power and water goes, it's gone for good.
Where we getting the power from? are the zombies digging up coal?
Truuee
no they are put on treadmills with a piece of meat hanging in front of them
Lol
I won't reexplain the importance of world building but if you do that you also need to have settlements around the world that you can find
there could be a "set piece" where the electricity infastructure was damaged only slightly, and the player could fix it. Maybe not for an entire town but a small region connected to a separate grid
Like this?
Eh it still seems weird though, those would need tons of experts to maintain and how would it stay operational?
I imagine this will come with NPCs, to some degree. Maybe not in the first phase but I can't imagine finding abandoned safehouses/zones never being a thing
i cant think of a reason why this wouldnt work
maybe they require too much power
The pre-existing power grid was built for a completely different world
And that depends if they make npcs build settlements
i mean similiar to how players can maintain cars
you dont have to account for every nut and bolt
Uh no, it's not remotely similar. Maintaing a car is far different from maintaining electrical infrastructure
I believe it's established that there will at least ultimately be safehouses, unless I'm misremembering. I think settlements are the logical next step
The goal is for NPCs to be able to do anything players can
NPCs will be able to collect plushies and burn down their safehouses with a microwave confirmed
with a car you have everything you need to fix in the same place, but i think its comparable. A car has its own electric devices as well
Electricity is not as easy as you think, especially if you have 0 knowledge about it. I've been studying electricity electricity for 7 years now and it would take me a while to find documentation about every electricity systems and their uses. I would definitely be able to create a small electricity generator since I know how they work but powering up a whole town ? Oh boy that will take more than shitty windmill
and i dont mean in large scale. Maybe just a local switchboard for a building or something
Uh it's still not comparable. That electrical infrastructure needs experts to maintain it and needs quite a lot of resources to keep active. It wasn't built for an apocalypse.
Cars were way simpler back then, the electrical part is fairly simple compared to today
Simply connect generator wire to power grid wire. It's so easy I could do it with my eyes open
i do electrical work also. This is a video game
Man I can't believe you with everything you said
Ok? They're still going for an apocalyptic game, some random dude getting the electrical grid back up seems like it'd be absurd considering the setting.
When it comes to systems they're clearly going for at least feasible, if not always entirely realistic, so this isn't a great excuse
Like boy, PZ has always had this aspect of making sense and beeing hard, you're conscious it would make 0 sense to just reconnect some electrical equipment right ?
how big is the grid you think im talking about?
You did say “a town”
Well you said an entire town so I'm going by that.
Even if it's a single house, you need something to produce the electricity and we already have that: a generator
Yeah why not just use a generator.
For a town you can't just have a small generator, you need a bigger one
And then I agree with you, it's doable definitely
I don't see why you'd need to power up an entire area like that
So the devs should make a new recipe that allows you to combine 10 generators into Big Generator
And then you can plug in Big Generator and power the whole map
But don't say it requires a few wires and fuses connect lol, what a disgrace to the electricity field
No or just create a new one based on a car motor for example
(That was not serious)
Some diy craft
No I'll just create power for the entire area by fixing up this singular circuit breaker.
Problem solved, we beat the apocalypse.
Next we can fix the phone lines with some twine
have you ever heard of video games where things are simplified to the point where they can be fun for the average person?
Yes we have, but there's also settings. This game has an apocalyptic setting that has somewhat of a focus on realism in some aspects. I feel like restoring power to entire areas by simply connecting a few wires at some facility goes against that setting quite a bit.
there are many games with fun missions where you just replace a fuse to maintain connection. dying light for example
Yeah but Dying Light is going for a completely different approach from Zomboid. Dying Light is trying to go for a fun zombie killing game, PZ can also be that but it's also focusing on being a zombie survival.
You're comparing things that aren't really comparable imo. The common thread “is a video game” is not that relevant considering the direction of the game
There are also many games where you can respawn. PZ isn't one of those (one example among many)
Okay, “there are also many games which aren't permadeath”
they are already adding machine UI where you can just replace parts. I imagine those parts are going to be complex, so where do you draw the line?
I'd also argue it isn't a respawn if you're a different character but that's a semantic argument
I'm not saying shit needs to be overly complex, just that restoring power to some entire area just by fixing a few wires seems like it'd be a bit too strange considering the game's setting.
i think the wire part was the least unrealistic. Where the electricity comes from is a whole different ordeal
Exactly, how is that facility going to stay up at all. It isn't designed to stay operstional after the world has ended.
but switchboards for buildings sounds cool, no?
I think it'd be interesting and compelling if it were possible, but it would have to be feasible. Switching out a part to power a town wouldn't be, so I don't think it would be done that way
How am I gonna use those switchboards when the power grid has shut off?
for individual buildings
If it's a single building with a generator that makes sense
A generator then.
itd be cool to control the non primitive machines in your base by flipping switches
So just use a generator then?
Unless I'm misunderstanding they're proposing both
That is, a generator-powered building having a working circuit board. Am I understanding you correctly Sauha
of course, yes
you cant control anything individually by turning off your generator
in the end its going to be a question of wether they add "wiring" for things
but itd be cool to loot repair shops for parts like relays and use them for your own purposes
i'd love to be able to make the streetlights work again
it might be up to modders to make it work
I'm gonna go feral waiting for 42. When the day comes and you see an old-ass man wearing nothing but dirty leopard print briefs wielding a blood-stained hammer in the woods, know that it's too late for me. Do not approach. Gifts of hair dye and smokes left at the edge appreciated, however.
Have to ask something
i saw the ''dodge'' mod in the steam workshop
will there be any type of dodges we can do in the game in the future?
are you devs going to add them?
i thought you meant a car lol
Haha no, i meant dodging zombies
No I highly doubt it
Maybe with half the lenght jump backwards would ballance things out? Just enough to dodge zombies
also description is very clear
Warnings
- Dodging is not possible on stairs.
- If you dodge too late, zombies can still get you.
- If you dodge too much, your character become tired very quickly
im not sure how that would work in pz , would it be over powered?
with ballanced it can work very well, maybe a magazine or high survivor level can do that?
maybe one skill from agility?
don't know
how would you balance something like that
can't do that too much or survivor becomes tired fast
and only high level survivors can do that, don't know which hability can it be applied to though
with stout and that as a feature i could see it being pretty op
In here it explain
maybe they can consider
The issue is that even if a normal human could doing that, it would look janky
half the lenght of jump and ballancing so players don't do that a lot
Could be like boxers dodging punches
bro my keyboard is trolling me
You know what i mean, not being a boxer but after so much time they can develop reflexes
can't do too much because of being tired too fast
is an interesting idea for sure
In fact the game should have more mechanics associated with skills, or the lack of this
training your character should be more noticeable
and survivors dont even have google.......
jesus fucking christ
happy easter btw. thats huge tho wtf
Make bounty hunting NPCs lol
Make project zomboid into the sims 5
Isn't there a mod doing that lol
project rene
i fw that
i would love more minigames and stuff
also on top of that
yknow in twdg theres quick time events for combat? i would love something like if u use something thats prone to getting lodged in a zeds flesh, u gotta press space or spam it (idk either one) to unlodge it. combat needs to be at least slightly more immersive
what
Yeah, but like if you find enough documentation and are determined enough you could figure out how to isolate parts of the grid and repurpose it for your new needs, right? Gasoline or propane generators aren't even your only option for supplying it, biofuel is a thing- you could repurpose human bodies or excess crops/rotten produce to mulch into fuel. That's pretty post-apocalyptic and metal
at the very least you could salvage the components and build a smaller grid if you're less ambitious than powering a whole-ass town
Riverside or Louisville have the advantage of being able to use the Ohio river for a gravity battery, as well
that's prolly way outside the scope of zomboid though... Forklift/digger certification update anyone??
The whole point of revolvers is to not carry magazines tho
Just use an M9 at that point
reloading a revolver bullet by bullet takes longer to do IRL
half life 2 uses the speed loader when reloading the colt python.
yeah but what if u dont have an m9
itd be niche but theres alot of stuff in this game thats niche
yeah i was thinking abt that
it’d be optional though, either manual or speed loader
im pretty sure we’ll be getting more gun mods come b42?
indiestone does not like suppressors lol
fair yeah but i was talking more about attachments like gun lights actually working again
and other stuff like muzzle breaks, supressors maybe even, grips
something i keep thinking about
when b42 drops and theres all these new skills , how crowded is the skill ui gonna be
like think, theres gonna be something with animals, masonry, blacksmithing, welding, and maybe other skills for the ability to DIY weapons, ability to make machines, etc
there would be alot to put in that one ui
unless they do drop down menus?
maintaining machinery since it will have some wear and tear.
yeah i just think maybe there should be more dropdown menus and sorting for skills in b42. maybe even seperate skills like carpentry into multiple branches instead of one general skill yknow
electrical shouldnt be generalized into one skill lol
like part of it is robotics, another traps, another electronics
Carpentry skill and the magic of knowing how to make anything without a recipe book
yeah its weird how ur guy just knows how to build a whole house without a book or magazine
he just knows cuz “he can build decently”
dunno, surely it’ll get looked at in b42
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
AEHOOOOOOOOOOOOOOOOOOOOO
We are back!!!! now it's moving!!!
(Thery are moving a pixel each month)
That looks like a lot more than 3 pixels left.
Will they be able to juggle hoards? I'm thinking I should just keep my NPCs at the base and leave to hoards to players.
can’t wait to see an NPC full on sprint and slam face first into a wall
can´t wait to see an NPC.
erm achtually we have
one thursdoid we saw them driving
never jams
highly doubt we'll have 1000 hour player equivalent NPCs
npcs slowly driving through louisville center in a police car with the sirens on, leading the horde towards some campfires they set up at an intersection
as a new player, after a long and grueling trek, you get to louisville just to find that the camp has been overrun and... Oh, the NPCs have used molotovs and the skillful art of walking in circles to clear it out of all the zombies, ok then.
I doubt fire will be so strong for much longer
hoping NPCs celebrate the penisham festival every September (iirc) in-game
Imagine they drop a release date tomorrow as an April Fool's Day joke and get this sub in a twist, making people think that the real joke is that it's actually real.
Just brainfuck the community basically
lol
Unironically NPC's starting fires should be a thing as a sandbox setting
Another way to break people out of their comfort zone
Humanity never discovered how to make fire setting
except u ofc
Moreso it should be a sandbox setting for gameplay reasons, IE without that being enabled NPCs wouldn't be able to spread fire but might start it, IE they can make a campfire but if the ai does it in a stupid way where a player doing that thing burns down the entirety of muldraugh, it just doesn't, if the player doesn't want to worry about having their house catch fire in the middle of the night
Also I don't think the juice is worth the squeeze here. It's real funny until they get pinged 11 times an hour asking for confirmation of the release date and "Is this true?" even after they rescind it.
Not a good idea
They don't want you to know that update 42 was done months ago and the one and only reason it has not been released is because they have been hard at work modeling and animating photorealistic feet onto the player character.
Aaaaawww sh- They figured it all out, no reason to keep hiding guys

I mean given that they've already discussed the potential of actual content showing up on tv screens due to the update, and a recent partnership with community animators, it only makes sense to give those animators something to work with
I knew it
The clues where all there.
Soul- Sole
Filcher- F (eet)
Project Zomboid- both have an equal number of letters as the average number of toes on a human foot
You can hide nothing from us.
I must suck at math then
will we get an update onhttps://projectzomboid.com/blog/upcoming-features-b42/ cuz we got some new featurees confirmed in the latest thursdoid
We’re always hard at work on our next Project Zomboid update, as you can see in our Thursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single page. Our next update […]
To know one's ignorance is the first step towards understanding. I believe in you, internet stranger.
release b43 for april fools day
omg just like in metal gear
And just from where would said grid get power from? Thin air?
DL's lore is that you are in a city-state and less than half of it is merely under quarantine
So it does make sense that there is power and all you need to do to get it to a specific place is fix up wiring etc.
But here, the world ended - there is no one to give you anything related to power, so you'd have to be a 1-man power plant that does everything from getting fuel to processing it into power, then ensuring the power grid is in good condition
At which point it becomes plain stupid
Sadly it's not modern day
Which makes me wonder why the devs chose 1993 instead of like, 2013
2013 would allow for so much more cool stuff (including complex weapon attachments)
Tbh even 2003 would work much better while still staying in a semi-Cold War setting military-stuff-wise
Don't know the exact reasons. Probably cause it's easier to sell how the military managed to contain most of the info about what was happening in the quarantine since it was harder to communicate with people across the world compared to now.
Don't know. Not something to worry about at this point
Still much harder to stop the media from finding out now though compared to back then.
Still I doubt that that was the case
Same as "why would the military be so bad at containing the zombies?"
That's only meant to show the main features
Nostalgia as well maybe. That and the game is set when Mad Cow was infecting shit tons of cattle and starting to infect people over in the UK. So that could be another reason why the setting got chosen.
UK bias confirmed
You mean "so much more pointlessly complicated mechanics that add nothing to the game"
I'd say being able to customize a gun would be a good thing
Basically the current system but with more options
And more streamlined due to the attachment rails
PZ isn't a gun game, guns are always going to be a small part of it
So it could be done into a nice interface (top, bottom, left and right rails)
(let me dream)
This is a dream free zone
accomplish yo dream with mods
man I can't wait to make armor
says the guy not in charge of firearms 😛
let me correct this, its not a gun game, but they should play just as much part of it as they do IRL.
(also, all the attachments options have basically been unlocked - as mentioned in the blog)
the attachment stuff is primarily for mods atm though. dont expect piles of new things to put on the vanilla firearms.
I wake up, and safely unload my under-the-pillow gun into the ceiling. I make a big breakfast of assorted bullets fried on the stove with Hopps oil. I drive my car who's engine was replaced by a big gun to my job at the pillow factory. I conceal carry my Fairchild-Republic A10 Thunderbolt II just in case because I'm in the bad part of town (a house got TPed). I get home and eat the cleaning rags for dinner in order to balance out my diet, before replacing my under-the-pillow gun with a new one and falling into a deep sleep.
Guns are critical to my normal American way of life, and I am excited to see that reflected in Project Zomboid.
Yeah, that's just what I meant, rather than the Call of Duty/PUBG stuff of having big 3d guns with skins and a million parts
But I thought this was Tarkov ????
please add weapon skin crates to zomboid🙏🙏 and make them cost money because we all love micro transactions!!
shots fired
I love how you guys stick with this. The game would have so little personality if it was just about blasting zombies with modern assault rifles riddled with attachments
I think the people asking for guns and ghillie suits and such have no idea about game design and impulsively suggest anything that pops in their mind
but they can play in their modded worlds with all the weapon and armor packs and then figure out why it isnt so enjoyable
I want to live in the woods and die of pneomonia, that's my impulsive ask.
(and tbh the electricity grid idea was somewhat impulsive, but i still think switchboards for individual buildings could work)
Not IRL, obvs. Currently elbow-deep in a fucking furnace trynna get the machine-spirit working.
Not IRL? I was going to make a few calls to help you with that!
lol u would be surprised how many ppl enjoy playing that way. i had a hard time for a bit finding a mp server that didnt use gun mods i dont like. so glad the vanilla game isnt as overrun with guns tho
Different strokes. I personally care more about having a million different guns that have non-interchangable parts and calibers than I do for the gun modification parts. Makes getting guns tedious and awful in a realistic way.
Dunno about you guys but I like just shooting zombies in the face with a gun that doesn’t even exist in the time period
I’m more fond of getting up close and personal, and I’m happy to see there will be more variety to do so with
smashing in zombie skulls is immensely satisfying
The new melee weapons remind me of the scrap weapons mod and I'm all for it
I gonna love seeing my weapon break mid-fight, and then continuing the fight with the broken weapon parts!
waiting for april 1st tweet
all with a Spiffo head on 
all other head gear is inferior
I'm sure they could get away with something not at all plausible, like “in b42 we're getting rid of the zombies”
yea right lol
Maybe a bad example since that's a realistic possibility which I expect and hope for
all zombies transform into sprinting Spiffos
Imagine B42 drops on June 30th 11:59 PM GMT
imagine B42 never drops at all
The real B42 were the friends we made along the way
True
then they
and attempt to eat your brains
Wait til you see the armor
new melee weapons look interesting to find and even craft
I wonder if we'll end up adding the new moodles to the server's emoji list.
Personally, I think we should.
in the end we'll huddle around fires and tell our grand children of the Before Times, and the b42 that was promised. they will wage wars with the descendents of other survivors over what was and was not supposed to be in the update
We need the Avatar to maintaining balance between both realms and acting as a bridge between b41 and b42.
spotted the functional placed candle!!!
sleeping bags making more sense than ever.
nice to see some actual tents insead of the makeshift versions.
YOOOOOOO
Especially being able to bundle sleeping bags onto compatible backpacks. Nomad runs are gonna be so hype!
living in the woods challenges would be a nice feature and making some use of abandoned buildings as bases as well

are radios gonna have audio in b43
"I know a guy that's got the hookup on real cheap pneumonia"
will the map editor in b42 be updated?
They'll always be muffled
hold my true music
What will the ID card be for
identification
Flavour
purchasing alcohol and driving
without it you cant start a car or drink booze
Finally spiky armor
My teammates will no longer shove eachother on the ground constantly
They will. They'll just die from scratch wounds for doing it.
ID cards will likely have information on where somebody lived. So if you see a construction worker at a construction site, you'll be able to find where that person lived, from where you can collect any useful items they might have at home, like various tools or carpentry and welding books.
When NPCs are implemented, you'll be able to provide information on what happened to peoples' loved ones.
I'll provide information with my shotgun
you are the wife of Paul? we'll i "found" him dead inside of his house, here is his ID and all the belongings i stole found on him!
This wounds me more than pneumonia ever could.
What about voice chat?
Id card to checkout skill books
Lol to afford a car
What if there were 2 Pauls?
"Oh, but that's not my Paul!"
its coming soon
As in the muffled pseudo-speech currently heard when the TV or radio is playing?
Sounds completely reasonable, I imagine it’d take quite a while to make a whole range of professionally-mixed radio shows, etc.
However, If B42 empowers modders the way it’s been suggested, I fully expect Shrek and Bee Movie to be fully viewable on the in-game TVs.
I got a question, if it hits too close to home as far as ‘b42 when?’ Feel free to not answer.
What are the major blockers in b42 that are standing between it and a beta candidate build? Or rather whats left to do implementation wise?
dont they share some info with us from the blogs
Somewhat yeah, but from the ones i’ve read they usually focus on individual systems rather than how everything fits together, or rather how many pieces are still missing/being made. Of course i could be completely wrong and that is right infront of my face in a thursdoid.
If the gun deterioration isnt fixed in B42 i am gunna go bonkers
first person update when
Gun deterioration?
durability, most likely
why ? isnt there a lot of zombie games out there already with that
They jest
all not for my liking
whats wrong with isometric?
i guess the jokely manner didn't even approach your brain
yeah i dont recall interacting with you so im probably not going to tell if youre joking or not in a blog discussion lol
my bad im dumb
don't worry about it
Ok but penisham umbrella pls
Loving the the new updated wiki page for Build 42! Nice summery of the major changes coming!
We’re always hard at work on our next Project Zomboid update, as you can see in our Thursdoid blog posts. However, with so much information, it may be difficult to remember just what exactly is in our next update, so we’ve decided to put all the important information on a single page. Our next update […]
Shoutout to all the PZ wiki editors! You folks are awesome! 👍
thanks
Thank you, I put the list together last week using the blog post
yeah fully-acted tv segments would be. a lot on resources i imagine. & fan-made dog goblin sequels wouldnt hit as hard if modders had to pull together those kinds of resources too
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
AEHOOOOOOOOOOOOOOOOO!!! It's moving
I swear yall act like that command is going to show us something they didn't already tell us like 3 months ago
they're trolling
anyway, anyone also excited for this?
even tho we'll probably just be able to break the vending machine glass
plexiglass, pain in the ASS to get through
Yes I am excited for this! The MP ramifications of having these is going to be neat (the modded shops we have now work but can be jank at times)
I can already see vendors making plushies like $20 or something. I might say "no way am I locating every cash register in a town just for a plushy", but I know I'd do so anyway
Or break through :)
I'm existed for this for modding purposes
Can we cannibalize
Which blogpost did they show this again?
Haylo, here’s another dev-log sent down from the mothership. Few different things form different areas this time around, starting off with an example system update from one of the four main pillars of Build 42 – which are the crafting improvements, and the sorts of places they could take the game to. CRAFTY BUSINESS For […]
There's already voice chat
Does anyone know the indie stone employee count off the top of their head?
1
https://pzwiki.net/wiki/The_Indie_Stone This page could be helpful, definitely not completely accurate though since I probably forgot a few
My work wifi blocks the wiki or I would've just googled it
Well that I could piece together, it's like 30.
thats not counting the other small studios assisting
Somewhat odd to include moderators
Doesn't seem to include the ones on Reddit (and Steam?) for example
Also pretty sure Faalagorn is also the wiki guy
I'd still say part of the company
Sure but selectively so with other moderators not included
Yeah I did forget a shit load, it wasn't that easy finding out which devs were part of which company.
Typical shoddy detective work, Du Bois
Lore accurate, this is Du Bois before the game started.
Isn't nasko the producer too
I dunno a lot of the mods on the other platforms and it was a pain trying to figure out which roles people had as well. The credits doesn't describe a lot of their roles.
Is EnigmaGrey still with them? Haven't seen them in ages
I'm not entirely sure, I think he still works but he's more behind the scenes now maybe
I forgot which blog it was but they did talk about searching or finding a dude for the animation stuff they had on their jobs page
was it the one hinting at ragdolls or was that just mentioned as a possible thing
dunno, was lazy as fuck with that page, I wanted to get it over and done with so I could get back to that easter eggs page.
a euphemism for booze I assume
I wish, nah just a page I thought would be easy to do, wasn't. Took like a month or 2 to get it somewhat decent cause of how many damn easter eggs there are.
i took a break from the game for a few months & the roadmap looked way different then
i forgot abt the vending machine lmao. btwn this & the paper one omg these users r getting so interfaced 🥳
Don't forget the liquid system 🤩
SO TRUE 💦
Dreaming of a future state in which my clothes can get stained with distinct liquids
Perhaps mod-only territory, since I imagine most gamers aren't too concerned with realistic clothing care
I sure do want to have to sort my laundry and use different detergents to clean them 🥺 jk ofcourse
The only interactions that Fafato has here are always the command of the roadmap lol
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
That's bad, but two can be just as bad.
You're saying "TWOOOOOOO can be as bad as one..."?
Loneliest number since the number one.
Look, if anyone wants real voices for their radios, just invite me or Penguinmanereikal to serenade you until I die of pneomonia. I sound like a baritone cat being stepped on, it'll be great.
since we are now in Q2 of 2024 we could start seeing build 42 some time between April and June.
April is fisical year here in Canada.
The Canadian economic-soothsayers have spoken.
42 is?
April Fools! It's actually coming out in 2052
(it is planned for unstable release this year)
April , May and June are the last months until becoming 2nd half of 2024.
july!!!
public IWBUMS build is going to be amazing for build 42
No chance it drops in April. Late May at the earliest. June 30th 11:59:59 GMT at the latest.
also this year will mark the 5th year anniversary of build 41 being playable for the public.
42 will nourish my soul for years to come
what are you guys going to do first when the 42 dropts
I hope the vehicle improvements become a point of focus for B44. They might return to the Fire upgrade in B43.
Go into debug mode and explore the new territories, of course!
when build 42 drops first thing I will do is look for new loot and even some animals to hunt.
The official position is “2024,” despite the dev comment saying first half
I could never do that, takes away fun from exploring new areas. 😭
Only saying that since I can imagine everyone being very disappointed if plans change. Myself included, considering it said “for sure,” but things happen
if build 42 had animated car doors that would be awesome
It's more than how much I'm gonna see through normal gameplay! I'm gonna be too afraid to look around!
Fix my mods
I hope map.projectzomboid.com doesn't take too long to update once the build comes out.
I only explore new areas once the PZ map is updated
This was a genuine answer lol, ingame I'll probably start a new singleplayer save in Muldraugh with the ultimately goal of achieving “Farmville” mode
omer the farmviller
cant wait to farm new crops like corn
yah i cannot wait to try the new farming, i never really farm much in my games
growing some lettuce , eggplants, hopefully some watermelon
YAH i hope we can name them so i can name them francis
I'm going to name them all Meat
if we could grow some medicinal herbs.
And then never kill nor eat them because I'd feel too bad
meat pop 5000 lol
i wonder if they have lifespan , or will i be able to have 2 pair that i can make the snack factory makers
I'd assume they must have some sort of lifespan since there's gonna be breeding
nooo!!! i need my forever pair!!
I can't imagine the introduction of infinite meat machines
Maybe there'll be sandbox options related to lifespan & if not I'm sure mods will step in
No way there won't be a mod for “pet” farm animals
haha yeah
can we use them as alarm clocks
Now that would be gaming
lol
PLEASE MODS ADD A RULE THAT YOU CANT POST SERVERS IN LFG (OR COMMUNITYS)
I wonder how we will be able to use these bad boys
Probably using the demonstrated crafting systems?
Since there won't be suits of armor in the base map, I wonder if map modders will add a museum to do so.
Well, if the official one takes too long, let's hope map.six.ph gets updated first.
Although, doesn't look like it has for a while
Which is a shame, because it seems to perform so much better than the official one on mobile.
Left is to cut, right is to make holes☝️🤓
Betting on June unstable release then July stable release.
this. Bottoms up!
lol
I thought about it a bit now: might spawn in Rosewood, find a car and get an axe from the fire department, then go straight to the military base and see what the underground structure looks like
oh shit i forgot about that place lol
With the new depth buffer system, did the devs says it would allow sitting in chairs in the future?
yeah, in the most recent blog post
if I survive, then I'll come back to the GigaMart in Rosewood and locate all these snacks
Thank you!
Yeah unstable June 15th, mark it down
And sorry devs i know you dont like clairvoyants
need that in pz hahaha
def gonna be a mod for that to some effect
Now that is some Costco sized bleach
Surprised it doesn't say Kirkland on the side of it
lol that reminded me as to why the devs added canteens and all that. Bleach bottles are all we need
i cant wait to collect them all
b42 releases in 10 min
I think you might as well be reading tea leaves
I mean it's not coming out in April but that's as much as I can gather
april frool1
where is it
But what about wooden fences and military fences and log walls? They gonna breaks too? And finally we gonna have big hoardes of zombies moving together with the new path system?
So many questions!!!!
I hope so
its too easy to make very strong bases using map walls compared to using player walls which can be pretty mediocre, ideally making it so player fences have the same logic as map built ones while also requiring a certain amount of zombies to break it should even out the discrepancy
imagine zombies breaking down prison fences
Won't have to for too long.
The new path system is most likely only for animals, we'll have to see if it would be usable for zombies tho
Wait. This actually makes claiming the Rosewood Prison a lot more problematic.
Hordes can break down the fences from the inside, meaning you'll have to fix them later or risk a compromised base.
Yeah or it could help take the prison also since zombies could easily be drawn out of it
I'd be happy if it meant that chainlink fences don't break the zombies line of sight, so that they walk toward targets they can see and get "stuck" up against the fence.
I want them lined up so I can strafe the frontline with a spear and headstab the morning's stragglers.
Yay
That what i was mean i hope every big fence will be destroyable by zeds so we are not safe anywhere
yah same, i was way too comfy up in lv hiding between those fences
The only safe place should be the wall 's fenced neighbour in LV
they should at least be far more stronger than other fences
louisville fences will be nerfed and it will make entering that city much easier
this one?
oh i never noticed that! thats cool
tanks for sharing
but that shouldnt be invincible either
In the sever i play we occupied and made our comunity there
all tall fences should be able to be talen down
i do hope zeds dont just randomly get stuck on fences like they do doors and windows tho
like they’re walking hugging the fence and they just randomly start attacking it
i’d say brick would be stronger at least
also thats a thin ass wall lol
I know but this is a brick made the only weak points will be the gates ubgonna build
lol
Also log walls should be virtually very resistant look at jackson in Tlou log wall reinforced by metal sheets
they wanna make it so fences that are there when u first spawn arent unbreakable and dont break zombie pathinf
cuz if u hop a fence thats slightly long
zeds get confused and just stand there
yah but zombies have bones for nails so IN MY HEAD theyre like wolverine and can shred lol
i just hope they at LEAST nerf the damage zombies have to the enviornment
i get one zombie breaking a window
but how is one zombie gonna break a door
Yes is true but same principle will be apply to flesh when rotten if they press should shred the flesh
i think fences shouldn’t be “broken”, but more like just toppled over
like in twd lemme get screenshots
They should fix it
isnt one hour our time like 5 of theirs or something lol , so i always pictured it as a zombie broke a door down or something it was because they were banging on that shit for 5 hours
even then they’re basically just knocking on it
its funny though when they do break like a window they walk off , like a bunch of little hooligans lol
In my opinion only those metal fences and wooden walls should be abble to be destroyable
Lol
like you could enter and bring me dinner first before fucking off after destroying my winder 
they should still at least attack it- maybe not destroy it but at least attack it
cuz why would they see u hop over a brick fence and just.. give up
That will be amazing
same with doors
i mean if theres enough, yes i can see them breaking a door
but 1 shouldnt
If devs will not do maybe modders
There ahould be a channel for suggestion of mod here on the channel
when can we lock windows lol
like instead of full on breaking a door, i mean they are pushing their whole body on the door so surely the door would swing ooen eventually
its really annoying when you give zombies the ability to open shit and they just slide on through lol
well if u lock the door THEN they would break it
but if its unlocked and a dude is slamming their head on the door its gonna swing open sooner or later
i’ll experiment this gimme 5
lol ok
haha
but ok two zombies should push a door open when they’re pushing into a door tho
one zombie prob not but two? surely
dont give tis any ideas wtf lol
no no
dont we suffer enough ?!😆 
i will- i mean its better than ur door breaking open because.. one zombie started attacking it overnight and managed to make it explode into scrap wood
wouldnt u rather have an intact door
AND this is good for the new 3d doors
you know?
lol tin can beaded doors
would we just wake up one day and see b42 IWBUMS out or would we get heads up
10 minutes away
For B41 and before they just dropped it
nobody can drive my car unless they have a DRI LIC
Fillerdoid Nr 5
It's joever guys
Everyone go home.
fr? was it on a thursday even lol
i went into the depths of indie stones twitter and found that thye used to stream b41 prerelease
wonder if we’ll get anything like that
yeah, I mean, like seriously the door latch/knob would break open before the door
maybe the hinges would get pulled off
maybe just doors not… blowing up basically lol
maybe make them fall down? like the hinges break off and the door falls to the ground with the zeds
yeah, that makes sense
maybe something like the different ways a tool can break in a zombie in the upcoming build could be implemented for doors breaking
like, doing a similar roll to see how it’d break given the door type, whether it was locked, if it was blocked off, and all that
also a way to move furniture around via pushing instead of having to disassemble them, pick up half of a table into your inventory, then put them on the tile via a context tab
yeah i like that
u can pick up some stuff
that’s long overdue tbh
"hey carl, can you move that table 2 inches to the left for me?"
"oh yeah sure I've got this"
WHY ARE YOU TAKING THE TABLE LEG OFF CARL??
yeah but moving a bookshelf or dinner table or a couch to use as a barricade against a window or door shouldn’t involve carpentry skill, disassembly, or picking up an item 20 weight large
this
or fucking tools
into your inventory, then clicking a different menu to put it back down
it should all be about two steps with only your character’s body as a tool
what we have to do now to move a couch against a door is a fine example of pz jank
the current system makes sense for moving a queen sized bed up a flight of stairs
but not for most other things
so i did more stuff on IWBUMS release for b41
it was on wednesday so it can happen not on thursdays
and they did tease it a little
with stuff saying a “iwbums” is around the corner in the bloc “zoward” i think i forgot the name
a iwbums is all i need 😔😔
exactly
moving chairs or coffee tables around by putting them into your inv also makes sense, sometimes
like I can pick up a coffee table and tuck it under my arm and hump it over to where I need it
but for other items it makes way more sense to just push them with your body
or characters without any strength points, lol
i think its weird we can do that lol
especially being able to put furniture in backpacks
having to use a hand for it would be neat
and pressing space drops it on the tile you’re standing on
you’d use the context menu or character orientation when dropping to set where it’s angled
wait, you can't put 5 chairs into you backpack at home?
not context menu
fucking, uhh, yk the tab where you currently need to click to do any of that shit
yeah i think it would make more sense if using primary and secondary to hold items like mattresses n stuff but being able to put them in your backpack no lol thats just weird
I’d much rather being able to right click the tile, click on the object on that tile I want, then select which hand I want to hold it in
move with it taking up that hand and weighing my character down then press shove to drop it down where I’m standing with its front facing where my character is facing
that way if you’re attacked with something in your hand you can quickly drop it then do a shove afterwards
thatd be cool
two key presses to free your hands and have your hands do something in your defense
instead of having to open your inventory, click the furniture tab, then stand sill long enough to place it proper
otherwise it’s fucking stuck in your hands permanently
and you just have to run
well i mean id hope you would clear the area before attempting to move something like that, kind of like risk vs reward , reward being that you obtained said item you cleared for
it's still odd that I can't just... drop... the fridge I'm carrying
would people abuse that when zombies are following them lol?
possibly? but if you have the system in place where people can push furniture, I assume the zeds would too. plus if you're moving a fridge or something that can't just be shoved, that's a hefty endurance cost
does player built construction strength work for placed items you pick up and drop ?
never looked into it, I doubt it though?
yeah i dunno , someone mentioned it once a long time ago but wasnt sure if it was true or not
Look at my name, you'll know
no i dont know lol im dumb
SWAT
youre going to be a swat player?
I'll be checking SWAT gear out
And vehicles
Once I evaluate their usefulness I'll do some retexturing with them
thatll be fun !
To be specific:
Trumbull County Sheriff SWAT (from State of Decay)
Raccoon Police SWAT (from Resident Evil)
the swatpack mod mp5 is kinda op and there are frankly way too many swat zombies at police locations for rural areas but I do really like being able to do a glenn and armor up for the hordes
stabproof clothing layered up with other stuff giving you 85% protection doesn’t feel that unbalanced or unrealistic to me, even if it does make random bite deaths way less likely and essentially give you a way to obtain easy mode
maybe can be balanced by a debuff of moviment and fatigue
oh the swatpack clothes make you sweat in winter xD
they also have combat speed and run speed debuffs, but they’re way less than the firefighter suit
Furniture pushing/pulling would be dope for barricading/rearranging. Id be happy just to have the actions triggered in the context menu, and have the direction just based on where you're standing relative to the furniture. One tile at a time is probs fine
Actually not sure why that was ever removed all the way back
It was a thing in the old techdemo and early versions before Steam
the meta of pushing around a wheelie bin with your loot in it
The push-pull mechanic in the tech demo was removed because eventually any room that has been touch by zombies was a complete mess, and the furniture looked like it was on ice skating around when it was being pushed
Wheelie bin was dope though
I am sure there was other reasons it was removed but that was always my thought on it when they removed it
We probably won't see any vehicle changes in early b42
i mean we are getting more vehicle models and decals
and car physics on all 64 floors
They said that won't come at the start of the build
rly?
And I don't remember anything about vehicle models and decals
penn s. ham company
Yeah, that was just a small proof of concept and what is possible
theyre basically adding way more vehicles for local buisnesses
I mean yeah okay this
like we saw a plumbing co. truck, the penn s. ham truck, etc
yea but they arent adding a whole new car sadly
hope TIS takes note of the stuff i said abt changes to how zombies destroy doors 😔
Sorry to drop your expectations, but they most likely won't follow it, and that's even if they actually saw what you said
yeah i can still have my dreams tho
Of course but know that this is the kind of behavior that usually leads to toxic behaviors against devs lol
"How dare you don't follow what I say", doesn't mean you'll fall in it but some do
i just seriously think theres room for improvement, especialy with the new 3d doors, with how zeds destroy them
nah i get a no i just like suggesting things lol
im a dreamer
And I'm sure they will change how it is handled, you really shouldn't worry about it
Just the way you said it "TIS takes note of the stuff I said" is what is deranging
i’ve played the game for 3000 hours so i have a lot to suggest lol , i mean everyone has SOME feature they would like in zomboid
fair enough they got enough in b42 already
Like horses
surely those will come in future b42 builds
smart animals are going to take some time
theres prob only gonna be the few animals we’ve seen on release
The only evidence of horses we have is that weird pic of a player riding a giant rat
If they don't ever introduce those, I think it would be a huge miss for the game and the animals
the sheep, rats, cows, (did we see pigs?), rabbits, turkeys,
wait wat
oh yeah lol
I think we saw pigs yeah, also chickens
oh yea chickens
those will come release probsbly, but only in future builds will we see aggressive animals like bears and such etc
surely as builds come we get more animals
Especially once they have the framework to add those
Modders adding lions in the game after 1 week of b42 lol
and one smart animal like a dog opens way more
Cats that run away from zombies and alert them 👀
They posted an image of a player riding a rat on twitter as a joke once. But I want to believe that it was the player animation for horse riding
we already have a horse mod silly
Damn didn't see that, tho I'm fairly recent in the community and wasn't looking to much at the news back then
Literally me in B42
The dumbest animal: man
The horse mod at home:
lol
im mostly excited for animals if anything
same
bunker!
isnt erosion gonna get a small update ?
LORE!
with the new grass n such?
Sort of I believe
nothing has been said about it so far
Since they are making a years later scenario, I wouldn't be surprised
i hope so- erosion feels unfinished
ah i forgot abt that
They didn't plan to have players survive ages I guess lol
Love you
no reason to currently, boring af
erosion, first off, maxs out in 100 days- the world would not get overgrown with grass in that short lol
and two all it rly does is add cracks and some vines
hopefully it gets a look at in b42
it maxes out so fast so that people actually get to see it happen
Perfect gif
main thing is trees though
they gotta live long enough to see it 😁
if. we’re being realistic
it was always an issue of goals. you run out before then
depends on what you mean by problem. roads will basically stop deteriorating. houses will stay intact for a LONG time
well in b42 the whole focus is “late-game” and erosion is, technically, late game.
ye, that's why it hasn't been updated yet
i mean ecosystems taking over. maybe deers getting comfortable in cities, maybe bushes growing on roads
ik its impossible but map changes would be SIXK
like a building collapsing or something lol its impossible but it’d be cool
roads last way longer than people realize. cars are the #1 contributer to degradation, weather doesn't even come close. animals might start venturing into cites but there aren't many reasons for them to. no food and all that
Technically, everything is possible
Like this idea is definitely possible
100%
i mean, how they gonna show a building crumble and fall?
Easy to do ? No
Would take some time ? Yeah
Doable ? Absolutely
that would mean making all tiles 3d
Move the tiles, walls, change them with destroyed ones and shit
Look at how you can find burning buildings
make a couple of support calculations, add a few "broken" tile sprites and after 19 months of dedicated work they'd have an almost functional system!
There's nothing stopping you from doing such a system
Would probably take less than 19 months to make lmao
Even a modder alone could create it
or add a bunch of occlusion dust
I was being hyperbolic but I think you underestimate the amount of time this would take
just the world changing over the years is a way to give the “late-game” more challenge
buildings crumble, droughts, floods, car crashes appear overtime (setting up for b43?)
No I don't lmao, I'm 100% sure this is doable within 2 months max of work lol
Any modder with a bit of experience with buildings and shit can pull it off
again, its difficult, but it would be so cool
gotcha, so you have no idea the limitations of the current engine. got it
I could pull it off, I could definitely pull of a system that makes buildings be a bit deteriorated
maybe even just giving tiles a chance to turn into a destroyed version of the tile as the years go
unless you're just making random tiles fall and turn into debris over time this would be a SERIOUS undertaking
Limitations ? You can already change tiles, walls and shit
You can keep track of a counter for any building and have it tick down and once it reaches a random amount of time you can set you can start have walls be changed into destroyed ones
Well yeah I'm not talking fucking Battlefield level of destruction lmao
Also realistically buildings just don't crumble out of nowhere
I mean the whole topic was buildings falling over
They deteriorate very slowly
Visually it would most likely not be doable in 2 months no but even that you can pull it off lol, tho my idea of how it would be done would be a bit janky but doable
thats the issue "a bit janky" isn't complete
Like literally anything is possible with modding rn, the issue is what tool do you have to pull it off and sometimes it's a bit lacking
for a modder maybe yeah, but not for a base game addition
I have no expectations for this isometric game to introduce collapsing buildings, but finding collapsed buildings in the Many Years Later scenario would be really neat, like scavenging in The Last of Us
yez
Dane already kind of did that with his rework of the vanilla map
with 10 years later
Speaking of modding, how bout that spotlight
Highly delicious 🍒
We are not getting any new vehicle models tho
Decals - yes, but no models
Also the extent of those decals is a big question mark
F.e. we know about "local sheriffs" and such, but only ever saw the KSP and "CLPD" SWAT (both fictionalized)
Also EMS and fire services should also get their own set of liveries imo
I really think that this topic should get more coverage in one of the thursdoids
Can't wait for this month's thursdoid I think that may be the last one before update
Definitely not the last imo
yeah it sounded like they still have a decent amout of integration to go
In the sandbox settings, there is a "sadistic AI director" tab now; it was the "meta events" before that change (Idk if it is changed because of a mod)
Changed because of the zuck iirc
They mentioned in a thursdoid needing to find a new name for the meta stuff, even though that's a word with its own meaning
I think the change predated that, unless my memory is faulty. The blog post you're referring to is https://projectzomboid.com/blog/news/2022/03/the-zuckerverse
Meaty blog today, and then some, but first… some housekeeping! HOUSEKEEPING First item on the agenda: TIS are hiring! HOWEVER it’s not an entry-level position, or even a mid-level one really – the successful candidate will most likely be someone with considerable games development experience already. If you fancy joining our team and being our [...
And I definitely remember "sadistic AI director" from well before then, but maybe it was just spoken about elsewhere
Isn't the jeep from the last Thursdoid new? https://youtu.be/HZ4ftcmAtCU?si=_cq5JTXarmBIVLPz
I hope that when B42 comes out, someone makes a video that goes through all the new additions, but casually in a playthrough, not simply in compilation style, like heading out to the new towns, camping out in the woods, running from a massive, non-laggy horde, hopping a fence and watching it come down, hunting some deer, coming home to the farm, going fishing at a nearby pond, going down to a basement full of crafting benches, mixing some drinks, etc.
Just to sort of say, "This is Project Zomboid in 2024" in a way that would make people from 2021 go "WOW!"
Yea Sadistic AI director aka "The Governor" has been around since the early days
Like 2012/2013 era
no, that ones been shown before
its called offroader i believe
its ingame already
Not sure I have ever seen it in game to be honest

It's what controls meta events, like hearing distant gunshots or screams or the helicopter events.
First heard about AI directors in Left 4 Dead (2008), where the game controls when random events like horde attacks would occur--trying to create a balance between moments of calm & moments of panic.
Rimworld makes very good use of this sort of system, though the game refers to it as the Storyteller.
And of course it all harkens back to the classic tabletop, with a DM sitting across the table behind a screen, mapping dungeons and rolling up encounters
I mean the jeep, not the Sadistic AI director... I know that one intimately. 😂
Ah lol
I have a feeling Rimworld's AI director was inspired by PZ
And the devs of PZ said early on L4D was partly inspiration for theirs 😀
L4D director AI is a good thing to take inspiration from, seeing as it's like the best thing in that game
What was Left 4 Dead's AI director? Did it control what special zombies show or something?
Kinda yeah
It'd control when and where zombies appear, how many zombies, special zombies and more
And in very very limited capacity it could change the map in 2 I think
Oh yeah
That was cool
But calling that "AI director" is kinda weird imo, because it's really just a pile of code
It was pretty advanced for the time
Even these days it felt so natural that most of my friends didn't notice til I told them after I googled it
Plus it's the same type of ai an NPC would have, just a bit more complex
As for the director part, all the L4D and L4D2 levels are based around old cheesy zombie indie flicks, so every level has a movie poster and what not
So he is quote unquote the director
All AI is a pile of code
It also decides where those zombies would aggro to. For example, if you were doing very poorly, the zombies might be less likely to aggro to you
I mean everything is a pile of code, really 😄
It's called a director similar to how Alien Isolation kind of works. In L4D, (not overly familiar with how deep it goes) there's the director that determines how the game is going, and helps or hinders depending on that. It literally decides on the fly whether next point you need a horde as you're doing far too well, or need some ammo so the game is both challenging, not frustrating, but also not too easy.
Alien Isolation has two AI's, one of them is a director that interacts with the alien. The alien itself never knows where the player is, but the director knows where the player is at all times. I believe the director relays some information, but I can't remember what. It also makes sure that you don't see the alien frequently by knowing when you last saw it etc etc to keep the game interesting and replayable, as well as "man I keep dying at this part because the alien is always there".
Would be great to see a configurable sandbox option where, once destroyed/burned, tiles and furniture respawn over time. Would make it so we can enable fire and enable disassembling in MP without messing up the map in the long term
God i love ai directors
The first time I understood "AI" in a gaming sense, someone explained that it's not "Artificial Intelligence" as we've come to know it from media & generative LLMs, but a series of logical decisions meant to make the game fair or challenging.
The best example was managing enemy intelligence/skill in a shooter; you don't want them to have perfect aim and ruin the fun, but you still want a challenge.
"AI Director" is a collective name for all of the decisions the game's code makes on the fly in response to how you're playing; have you been kicking ass? Expect a swarm of enemies. Barely scraping by and haven't healed all round? Enemies might suddenly start shooting as if they're storm troopers.
I'd say that's the best description
❤️ Very simplified, and each game has their own spin, but it gets the point across.
MadDan's point about Alien Isolation is really cool; having 2 directors playing off eachother makes for that much more dynamic gameplay. Sometimes without realizing it, gamers test the boundaries of how the director will respond and meta-game things ("if I spend too long in this hallway, a swarm is likely to attack", "make sure you don't heal until you're ready to fight", etc), but having another system respond dynamically to the first director, it's that much harder to predict.
The alien isolation Alien AI is programmed to sweep the halls searching for you, but it never teleports except for specific cutscenes. The director is programmed to try to keep it on task, by passing along general areas like "check the mess hall" every once in a while.
The alien is never told your exact IP address and it isn't told your AO very often. The director is also far more passive, but that's because the alien AI itself is otherwise fairly competent. It serves sort of like a security guard watching the cameras telling the guard on patrol that there's a shoplifter in the mall in a specific store and lazily keeping them up to date
The l4d2 director AI is vastly more involved in every area of gameplay, and this is partly because the game released in 2009 and simply can't afford to run a super competent ai within every single zombie, and doesn't even need to. It serves like a player of an RTS game microing units to determine aggro while also placing just enough supplies to keep players on edge but not out of the game entirely.
that alien made me ragequit last night lol
randy random, despite being random, has made some of the best stories on my saves
Was scrolling down but this is a perfect summation. One thing I always find interesting is the unique decisions the design teams make, to make their games sing the song they're looking for to a T.
AI is less like a tactician thinking like you or I might, and more like a cashier following orders from middle management.
"Sir, I can't sell you that many gift cards. You'll have to take it up with my manager."
"Sir. You've gone for an hour and a half without seeing the alien, I'm gonna have to give it a hint."
A problem with horror games is that the tension often comes from how hard you're struggling just to get by, but that tension can turn to frustration if it's too hard and you're just seeing the jumpscares a whole bunch lol
f.e.a.r. type horror sweeps
i just get impatient lol
yeah you've got control over your situation, but shit can still be scary
F.e.a.r. is more in the vein of a half life game imo
but i love that ai , such a great game its my favorite ever
It has horror set dressing, and do not get me wrong, it is horrifying at times, but I don't think of it as a horror game
Stalker is 100% peak
heart of chornobyl is gonna go so hard
honestly yeah i was having too much fun to be scared

The other issue is, the tension is very dependent on player skill, and I think this is true of zomboid as well. Some AI directors try to patch over this as best they can, but a bad player is going to get frustrated eventually. Even a good player in a particularly tough segment will get frustrated.
Please do not mistake this as me saying Skill Issue tho, because it's not just that
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
And that's fine, it's the tone they were going for and I guess it's still a landmark game that won many awards and did propel the horror genre forwards in many ways during years where cod and cod clones were all harassing the market
if u like f.e.a.r., you'll also probably like trepang2
they have a couple of inspirations from f.e.a.r.
Wish listed, thank you for the heads up but also why do I never get these good recommendations when I have money
It hasn't moved slightly since a month or two ago
i shill for this game everywhere that i can, it's that good 
i swear something broke night terrors in this game cuz i havent gotten one in abt a irl year
You have to go to bed stressed for that to trigger. Not to mention the sandbox option enabled.
You almost have to go out of your way to get one.
theres a sandbox option for it??
i play apocalypse
and also- i have fear of blood and smoker so im going to bed stressed enough
If I recall you also have to sleep for longer than 4 hours.
Nah, I loved the combat in it, but the horror was soo bad. Condemned was way better at making the game actually scary.
f.e.a.r. ai still triumphs over a lot of modern day triple-a ai
Even with breakable fences will have toggles on sandbox mode, what about them being enabled on survival mode? You know? Hardest mode?
do u mean apocalypse mode?? they more than likely will be enabled in apocalypse mode
I'm not sure that option still exists, but it was more for gunshots while you sleep. night terrors are always on
Isn't apocalypse the intended way of playing the game?
it's only if you're stressed already
it has the "lore accurate" zomboids
🇵🇱 LETS GOOOO
🇮🇩🇮🇩🇮🇩
me when Indonesian flag
I thought it was the ɥsᴉloԀ flag

When? 😦
I want to play it before I go to the military..
few more months, you'll have to play it after basic
But they said before Juuuune
twas an estimate, not a promise. could still be but dont expect it
See you in a year then🫡
Maybe then it'll surely come out
tf you gone for a year for
They said first half
The only thing i'm wondering is when, we're heading towards mid april, with they do not say when it's going to release next devblog then i'm sure it's coming in june or being postponed
Sorry, i meant apocalypse mode
it's either coming or it's not, yes thats how releases work
They need to release it, i'm dying to play next build and want so bad the npcs, come on bro
SHUT
NPCs will most likely take another 2 years at a minimum lmao
They said first half of 2024.
Meaning we have until June 30th, 2024, 11:59:59.99999999999 PM UTC+14:00
nah there's actually gonna be 24 months in this year
Technically until 2 July because leap year
so first december 31st 2024 at 11:59:59.9-
What country?
Dangit. You right.
NO
zombies at our windows moaning and groaning actually translates to them saying that they'll eat our livers with some fava beans and a nice chianti

I'm sure NPCs won't be released before 2026 lmao
;-;
honestly who knows, they've been quietely working on them in the background for a LONG time
We don't even have B42 yet. They won't release B43 one month after B42
2026 is a bit longer than a month...
Well... We don't even have a IWBUMS for B42, so full release of B42 is over a year away, judging by B41 release schedule
Maybe the real NPCs were the friends we made along the way
Regardless of placement on the roadmap, I don't expect NPCs for a while. There's a very wide gap between Minecraft-style NPCs hopping around a village and what the average player will expect from NPC behaviour.
Let's be honest, 95% of people don't sign up for beta tests to actually give beta feedback and help improve the end result-- they just want quicker access to the new content, and will voice their complaints about beta content just as loudly as a regular release.
I imagine a huge issue in making NPCs is a similar issue in maintaining public servers ; "How do you give players the ability to interact violently, while still keeping it fair and fun for everyone".
In the early builds, I didn't fear the walking dead, I feared NPCs literally kicking my door in, sprinting in and murdering me.
NPCs will either be an absolute disappointment or the most ground breaking NPCs ever made for a videogame. No in-between. Player expectations are too high lol
hoenestly lol , like im iffy about human npcs , i dont want them to steal my stuff and pillage my sector ill cry
I imagine there would be sandbox options for that
Too much hype
If this is the stance everyone takes they will be a dissapointment
I tend to set myself up for disappointment

What if you can ba a disappointment to them?
like forgetting to remove the fork from the microwave and burning my base down?
that would just be funny and wouldnt put it past me to be a pz thing lol
Rock in a blender
every now and then i check
ahe
Wouldn't that be less time than the time between B41's IWBUMS release and B42's IWBUMS release?
Yes
Gosh I can't wait to disappoint my NPC group
Going to be so much fun
Russia
Welp, then I hope you will come back after a year
Just lead a giant horde to them, problem solved 
Also, once NPCs are added, it will actually be possible to "play" as a zombie after you die - because the world doesn't stop
Pretty much "this is what happened after you died"
I wonder how NPCs will react in the moment to their loved ones (incl. the player, potentially) dying and becoming zombies
That is, will they immediately try to kill them, or hesitate? Run? Different behavior depending on how much of an immediate threat they are, or different behavior based on personality?
I imagine this question has been considered; looking forward to seeing how it's handled
It's alright, man, I will. The military service here is mandatory for all male citizens by the Constitution. We have this, mandatory service (don't know what it's properly called in English) and the contract service. All contract servicemen and volunteers go to Ukraine. The people in, I believe it's called reserve, keep on living their lives after serving their country for one year and are only mobilized if it's an all-out war.
it's usually called mandatory service but obligatory service means exactly the same thing
Wait so, is Ukraine not considered an all out war?
No, "special military operation" utilizing the extent of the country's military resources.
So it's the equivalent of a US "police action" but instead of non-annex annexing some oil country they're just annexing a neighbor
This probably belongs in general chat, but there's a lot of different facets to consider. Not a bad comparison, though.
Not that interested in continuing that discussion further, risks the opinionated getting involved
Agreed.
In other news, my wife just got hooked on Zomboid-- she's even more excited when I told her that B42 will basically allow us to live out the Primitive Technology youtube channel we watch
On the flip side when you get back you'll have full release to look forward to. I'd recommend a steam deck but I think steam stopped selling to Russia for a handful of reasons so the only ones you'd find would be scalped to hell and back
An x86 model ayaneo handheld might but I haven't looked into those much
I would love to see new animations and reactions ❤️
Same, it'd be neat to see an NPC react realistically after I or another NPC die
Instead of the normal gamey “get a negative status/mood buff but continue behaving normally”
scp dlc
It literally is isn't it lol
Still wish they improved bugs
Insectoids need love like the bots got
hoping for more screenshots/videos of the new survivor stories coming in B42
1.5 has some decent improvements, I've been enjoying the hell out of it!


☕ I predict...
