#Leapdoid
1 messages · Page 4 of 1
what it is?!
now i have a goal in pz in my games, to make the cake snack easteregg
i have never seen that
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
when tsusoid?
They're monthly, so a month from when this was posted on a Thursday
Every last Thursday of the month
28th of march
With a small chance that it will be on the 21st of March
i will not feed into ur delusions
how are u still just an axe?? feel like ur always talking
I dunno. I'm not that active on this server, and this is probably the server, and its the server I'm most active in.
Idk, maybe I'll get to Specialist sooner than I'll realize
ur close to level 14
Well, guess I'll just keep jabbering.
Um, I think it would be a good idea to use Prof's proc gen woods to lightly redesign some wooded areas inside the permanent map. There are some areas where the vegetation changes drastically that you can see it from map.projectzomboid.com
Like here:
The devs don't need to go and rework empty land like that if they don't want to. I don't think there'd be a downside to just making areas like that procedurally generated as long as it stays a complete, properly-zoned forest
If there are problems, even as small as it not fitting with their vision to have proc-gen areas within their strictly-controlled map boundaries, then I'd still be understanding.
That would be a dream
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Yeah! I'm sure, it's moving!
lol STOP
Remove that command and that graph TIS team I beg you
Every time someone tells it's moving i can see my life leaving my body, so much time waiting and here we are, still waiting XD

arkham asylume levels of insanity
Just checked, hasn't moved
Nope
It's not live service updated, it's just static, and was updated months ago
Could be monthly updated! (I would love!)
sadly i don't think it will happen, given how much time they spent with creating the build already they should just launch it and let us play when it's ready (hope next 4 months at max)
It's not gonna be updated until build 42, y'all can stop checking
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Manly zomboid (real)
Also when build 69, for future reference so kids in 2100 can say in 2024 we were coping for b69
it's not
It's just an useless command they made that just ends up annoying others more than anything else
They don't update it and probably don't plan on updating it soon
At this point let's hope they just release it as 1.0 lol
Look between the F and the T, the blend in the roadmap is always there
the new moodlets
Can say they are better than the last ones for sure
still they are funny to look at hahahaha
also where did you find these?
some tweets somewhere? Reddit?



One thing I actually might enjoy from these new icons is updating their designs to be more distinct and easier to differentiate at a glance.
like the monkey moodle right there lol
People hating the new moodles forget that
exist
*Exactly!
Plus 
fr they all look the same
true

You mean
?
To be fair, the angry one isn't part of the game
build 42 when devs, have a whole group asking when b42 in my discord server, months without playing, everyone already bored from b41
*with mods included i must say
If they released B42 right now, I guarantee the first reply sent in here would be to ask why something was broken lol
Wait people have trouble telling those apart at a glance? Wild.
you'll live
Calm down, sir and/or ma'am.
You need to wait, at max 3.5 months before we get to see it.
I'm betting, at max, mid-June. At min, maybe late April to early May.
i don't know with i will be able to take it anymore 0-0
Please let this be true
Nah, first reply would be "b43, when?"
Ah, true. Honestly, probably both in one order or the other
I mean technically we could be seeing early July as potential release date
On the positive side we can guarantee that the update will not drop for at least one more thursdoid
lmfaoo yes that's the most likely scenario
Indeed. Each day that passes, B42 gets closer and closer…

No
I know. I was adding onto the point.
anyone thinking there will be a #knoxevent transmission sometime in July or when B42 unstable drops? Or has that been completely over?
edit: I didn't mean July in conjuction with B42 unstable release. Ik B42 unstable will likely release before July 1st. However, it would be cool if it dropped when the game starts in July lol
cool maneuver
I thought I heard first half of 2024 so at latest late june
actually it'll be released tomorrow
noo im not ready
42 build released in August
Releasing the update on the day the game starts would be funny, I'll admit
me too
I wish the devs didn't announce any kind of estimate cause when it inevitably gets pushed back the community turns into raging lemmings
they havent
true
They said multiple times first half of this year which alot people are taking as an actual release date
they have lol
they said it would come out this year
Well it's not official but Indie atone doesn't really do anything official
They said it will come out first half of the year
check the recent tweets of like 2 weeks ago and a bit more
i dont look at that i look at the this year comment lol
your choice, but doesn't make his point wrong since most people look at the last news
Lol who cares how you look at it that's how they said it and it was dumb
They really should drop the community updates, after a few months people will get use to just having to wait and that's it
Like how it used to work
I mean, it's nice having news about them and that they are alive
What do you mean community updates? Like the blog?
Yeah
i think that would be more detrimental especially being in early access and for how long it has been
No need for the dev team to have that extra work
I agree on that point
Pz has its funding and community, games old it has its base
being in the loop is good pr for the community and future customers
No need for any kind of community updates it just gets people pissy
tbf I don't agree with this point. You will always hear the people who are mad about something before the people who love it
There will always be haters either way and they will always be the only one you'll see
The more positive feedbacks from the community you get is usually videos covering the blog posts
i dont think it is THAT bad to remove community updates, of course you will have some people who just arent happy with things just part of life really
I'm personally happy with the news and I take them well, and 95% of the community will be like that, they will stay silent and just appreciate the stuff they post without changing much to their lives but being more ready to embrace the new update
yea , i really love the new discussion forum for discord its great
Most players see half baked spirtes or mechanics and assume they knks what game dev is like and go rage at the devolves for not doing it right
Community updates are dumb cause community's are dumb it's extra stress and time devs don't need
I would rather shoot myself than be a discord community manager for any game kn the planet
i wouldnt be in this discord if i felt the community was not worth my time, i think pz does a good job with their community
have only seen this a few times and more than not it was people on steam forums who were trolling , the positivity still outweighs the negativity most of the time
If it was really an issue within the devs, I'm sure they would have stopped by now
yeah, you just don't hear the positive feedbacks most of the time
I've seen comments about how they feel about the community sometimes pz is rough
no they said were the bestest so there
they are an indie company who's shown to do their own thing and handle it their own way, I doubt if they were suffering and ready to off themselves they wouldn't have communicated within the team
Will the devs announce when the new build will release or will we wake up one morning and just see they released it?
Just curious how they've done it in the past
they'll most likely announce it
Oh thank goodness. I wanna be able to call out when it drops.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
insanity
No 🤦🏽♂️ it 🤦🏽♂️ is 🤦🏽♂️ not 🤦🏽♂️
its rage bait
It was a mild technicality, as half of july is technically 6.5 months which could be argued to still be the first half
Well uh no 6.5 =~ 7
Anyway, we'll see and stop sniffing the copium so much
Erm, actually, since the current year has 366 days the first half ends on the 183rd day, July 1st. If the reddit comment is accurate—“first half of 2024 for sure”—this means on or before July 1st.
Of course, this assumes the developers are using the Gregorian calendar. In the Ethiopic calendar the current year is 2016. Coptic, 1740. Islamic, 1445. Persian, 1402. So, really, we have no idea when the release will happen. May God rest our tortured souls
I prefer the ones we are already past the year 5000
Byzantine calendar???
if you tell me when build 42 will be released, I will work for you
what can u bring to the indie stone development team
good grief
good question
i dont know
But if you work for me the exact date changes, so we have a paradox.
nope
Make me an indie stone dev I'll get B42-45 Released in 20-28 business days
wow
Want thursdoid
(I know it's not even close to the correct day for that. Want it though)
Then when would b42 😨
Fired.
omg bro just gave hint for 1.0 release (real) 1.0 in year 5000 confirmed
theire also sometimes fridoids for me, because sometimes thursdoids get posted really late for me (18:00 - 1:00 or later)
Australian time-travel technology amazes me
Another fun fact thursdoid(fridoids for Aussies) used to be Mondoid(tuesdoid for Aussies)
Didn't it used to be wednesdoid?
nope it has only ever been on Monday or Thursday. No Wednesdoid.
How many months before monthdoid become weekdoid again?
Maybe after B42 since weekdoids became monthdoids cause there wasn't a lot of progress to show cause almost everything was finished but missing details
I have a feeling it isn't going to go back to weekly... Monthoid allows TIS to cook more without being bogged down by trying to get that done every week. Most other games that do a dev blog like this do it on a monthly cycle as well
quarteroids, yearoids, ghostoids... 
"We decided to change are Thursdoids to Centennialdoids."
its also cuz they have nothing to talk about on their blogs currently
monthly blog posts can help generate more amazing progress
100%, doesn't help for sure.
I mean we literally glossed over the vast majority of discussion points in the last monthdoid because "Yeah it's cool af to see the thing yall have been saying you were doing all this time" isn't a long conversation.
It's not that there's nothing to say, it's that condensing it into a monthly blog post with demo videos wouldn't show much different from weekly blog posts with the same intent, so they can just save time and focus their efforts
From my read of things we're in the obnoxious and overly long part of development where everything that's been worked on has to come together and work in combination.
They said they switched to fortnight-oids simply because it takes like an entire ass day to make a thursdoid and it's a bit stressful meeting quotas whilst also missing out on most of a day for something unrelated

After a century, we'll almost have the stable release of update 42. I'll be there, waiting.
So fuckin' excited for the late game return to medieval times, but with guns.
don't know
Will there be a developer blog on the 28th?
hah fortnight
yes more than likely since they’re making blog posts the last thursday of every month
(which the 28th is)
As someone said before always expect the last one, and possibly be happier if it does come a week earlier
Alternatively, expect it every day and return here daily to ask whether it'll be today
They switched to fortnite?!?!?!?!
Have they said anything about new ways to preserve food without electricity in a previous long-term survival focused thursdoid? I know we already have pickling, but I wonder if we'll get other ways of preserving
like thart?
yar , do you want the link to the blog thingie? i dunno if theres mroe stuff mentioned in tha tone
Yes, please
Happy Christmas if you celebrate it, or if you have your own religious festival in a month’s time and just think it’s nice because you get a few days off while your neighbours drown in eggnog! Happy holidays to you! Here’s the December news round. CRAFTING TEAM UPDATE With the last Thurzdoid some people arrived […]
When Build 42 drops, is it safe to say you should turn off all mods, considering the overhaul to the game it will bring?
all mods will be outdated in b42
lol damn, it's been so long since I've played pure vanilla. It'll be weird noticing all the modded features missing.
Still excited to see all the changes B42 will bring!
best to disable anyways, mods would probably prevent vaniller stuff from spawning
Over half of my mods are maps so, yeah... They won't survive 
This is how your mods died
With how much new stuff there is and the amount of improved systems, it'll feel as good as a moderately modded B41 for a while.
Will just have to wait for a few key mods to be updated.
build 42 will kill all mods until their mods are upgraded lol
all your mods are belong to us
Just like Rimworld 1.5 making one of the most popular mods completely irrelevant
Not just moderately modded, I figure there will be a few mods cooked up within the first month that are going to take heavy advantage of new update tools to make things that never could've been
Can i wear a sheeps' clothes?
will the shrek vhs mod survive?
guess we'll find out.
Yeah, I remember that they showed up something that was a mod for it and I thought: "yay, I'll be able to disable the mod that uses to do that"
It's cool that they add things to vanilla which are just only in mods
Fr. Plus a whole slew of new modding possibilities will be opened up
Not only that but there has been some pretty notable times when a mod has been implemented into the base game because the devs hired that person. A few examples are farming, and In-Game Map.
i hope the admin tools for mp servers get a minor rework or some attention
cuz rn u cant do much even at the highest rank
and with that, theres almost no difference inbetween admin ranks.
What kind of stuff would you want to be able to do
its just u cant even rotate cars with admin tools
unless u activate debug
also the item list viewer is insanely laggy with even a few mods
It's gonna be nuts to see all the stuff following b42's release!
I'm almost certain they'll use the animal AI to make a NPC mod.
Not as much as we could think I believe
There's some mods that will implode that's for sure
Like gun mods for example since they showed they are working on improving them
But some might survive
And a bunch will probably just require a few changes
There's a large amount of restructuring
Many mods will also be defunct
Or unnecessary at the least
Of course, that's normal
Gun mods won't implode.
As long as there's two people in the community one of them will disagree with the other over the balance of guns in zomboid
What I meant by implode is that they will all be broken
Oh that for sure nvm
Call me crazy but I think thrusdoid might be on the 28th...
Thursdoid today? 👉 👈
No 😠
Damn... I didn't think that you of all people would lose hope
Let's cheer for last thursdoid before b42 drops...
Nah Personally I think after this thursdoid we're gonna have to wait for the next one and then we'd be seeing a release
Wait whys that?
perhaps an April B42 unstable release. Why...? searches up an important TIS event/occasion that occurred in April
to mark (if I'm not mistaken) the 13th anniversary of when the game was first released as a tech demo
if not, I hope there's an unforeseen setback that pushes the release date to July 6th
I imagine sometime in june
I really want to see zomboid gamers become desperate enough to start doing numerology to determine the release date
“There are exactly 39 instances of the letter R in this thursdoid. R stands for release. It's 39 days away guys”
We'll outlive you all
There is no numerology or other stuff you can do to predict a specific release date, unless you are actually a psychic and can tell us
well i have predicted natural disasters
How many fingers am I holding up
april 1st indie stone will post something on twitter about adding something but its just an april fools
6 and a half
Lucky guess
I don't think so, unless it's very obviously a joke, jokes don't always go down so well with the more rabid fans
april fools unstable would be crazy lol
have all the new updates been released on thursdoid days?
MAGAZINE ARMOR
Finally
There are exactly 6 Rs in this message. R stands for release. It's 6 days away guys
tomorrow, 9:32PM EST
yez
didnt even realize they were magazines lol
hottiez armour gonna be the new meta
Nice. I'm tired of everyone wearing firefighter gear 
So scrap armor definitely gonna be a thing now
Lol yeah i vould see that not going over well at all
next week that thursdoid will finally be here
Nah that'd be hilarious
LIAR
But on another serious postit i cant wait for wallpaper
Mop mop all day long mop mop
By the way, modders can make NPCs based on animals
?
We can already do that with zombies

but it's done crookedly
I doubt modders do it with zombies
And I don't see how animals will improve those
sorry for my English, I'm just using a translator
my point still stands lol
Half-Life 3 confirmed.
fr
So, no thursdoid today?
last thuesday of the month, so next week
April fools, hear me out: project zomboid in legally distinct tabletop fantasy rpg
"I didn't ask how big the room was, I cast Big Fire Spell."
I recall a mod that actually adds DND to zomboid
yeh
Oooh interesting.
But on the same token, imagine actually casting a fireball at the zomboids to defend your base lol. As I imagine it, loud and destructive - but effective!
I cast lit smirnoff bottle filled with diesel
Honestly, that's probably the effect it'd have LOL
the hydrocraft mod had craftable napalm so that was probably top tier BBQ central
Animal AI might be slightly better than zombie AI idk
We'll have to see but yes it's most likely more flexible
I'm looking forward to messing around with the b43 AI scripting teased in the latest blog (and a long while ago in an interview)
Custom AI that just follows me around telling me how cool I am, stopping only to eat enough to remain alive
hmm
Apparently the interview I was thinking of was 10 years ago and was also not an interview
I thought it was more like 5
glad animals are the 1st form of NPC other than the zombies
I cant wait to have cats and dogs to have around in your home
can't wait to track and hunt down deer
also it'll be pretty cool to see roaches and rats scatter when approaching filthy areas and/or corpses
Are they even confirmed?
no but we can imagine someday from either mods or vanilla they'll be here
the animal ai is gonna make it extemely easy to add animals
like modders could make rhinos if they wanted to probably lol
Same, I like TIS easing players into NPCs by giving us little animal pals first.
We're too irresponsible to handle a survivor group as of now.
I just hope Human NPC wont be annoying overpowered
realistically early zombie apocalypse would have more living human NPC than in the late game.
well yeah of course
dat meme
just hope gang raids would be too many issues
NPC update will make locking the doors feel more useful lol
climb over tall fence and the zombies seems to be smart enough to go around to find the player.
first time i did that i had night sprinters on and forgot and they did a reach around on me while in my spawn house thingie
cant play without it now
then they’ll come raid us with axes or have one carry a sledgehammer to destroy our doors
or maybe some of the NPCs will be expert lock-pickers
playing this in a roleplay server . roleplay within roleplay . Easy
once human NPC's finally get added the super survivors mod will be obsolete
someone mentioned RPGs earlier and it reminded me of a tweet
so much cool little stuff to collects
dungeons and dragons
I wasn't aware they had assets, I spent like a day on those
Weird some of the colors match I guess I just also have a pink d6.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Whats the bet zeds will still be able to get a good roll and bite right through it in one chomp somehow even if it's undamaged lol
they have finger bones for nails
all that’s left is for players to cover themselves in zomboid guts so we can “camouflage”
imagine the smell
zombie guts lol
who needs hawaiian flower necklace when we can have zombie gizzards
Devs already said that it will never be a thing in the game 
what about some sort of camouflage in general?
like perhaps wearing a Spiffo suit will let me live and rule the raccoons in the forest and possibly prevent them from messing with all the crops I'll be growing

Wearing a hoodie should make you basically invisible to zomboids
wearing a racoon hat tricking the racoons into thinking we are one of them

Tho that's early 2022, that can have changed since then
They must be british zombies then


true. Very cool either way

Don't think it's realistic but I would be fond of a "tamer" version, like a raccoon who doesn't immediately run away if you feed it/hang out with it enough
They won't
Zombies are magical creatures who are simultaneously rotting corpses but can also rip living people's limbs off easily
these zombies also got some sharp teeth if they can bite through thick clothing and leather
and are really strong for that their body gets dismantled by their own bacteria
Bruh they rip my fucking bulletproof armor
They do, it's just how zombies are. You have to accept it and play along.
developers, maybe u add new animations die for zombie??
There are probably bigger fish to fry, in the meantime: https://steamcommunity.com/sharedfiles/filedetails/?id=3147442677
It's all your fault, you should have worn zombie proof armor instead
Lol
yess that would be great
there are some mods for dat..
Still a good question anyway
ark survival evolved entered the chat..
@lyric wadi more on the technical aspect of the game, I'm currently modding a lot with animations. Will there be any changes in how animations are done/handled. Especially for animals, will they base themselves on the same system than zombies and humans by having animSets or will there be technical changes to the whole system to not have to write 30 animSets just for a single animal ?
I was curious about that bcs I realized how tedious it is to many any kind of animation for the game for every single actions of a zombie, and even worse for humans
we need more clothes packs.. T_T
???????????

does that look like I'm working on god damn clothings ??
https://streamable.com/6sn5jb
deeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeem
when it's finished :))))))))))))
probably max in a month
gotta be fire! 
agreed!
You're asking the wrong person there
pat does lore building
👌
what the fuck is he doing here. why do more than 5 people including me know about this man. why is he here. im going to throw up and cry
R u Pat_Bren
Ernest P. Worell is a national Treasure
Do you guys have like British Ernest? Is Mr. Bean the equivalent?
While I'm not part of the art/animations team I believe they will stay separate files
Don't you dare imply I'm British. I guess Mr. Bean would be very similar though.
Is the Queen on your currency? 🗿
Oh wait you're Irish - my apologies
Thought you were Maple-British 🍁
I won my freedom in the Battle of the Bulge in 1916
I only know that battle cause ww2 is pounded into our brains over here - but was there an earlier battle by the same name?
Is build 42 stable confirmed for 2024, or only unstable?
You missed the release, slept right through it
Oh shit. I really need to stop taking mid-day naps that last until the next day
As like a different system for animals than the rest or you mean like animSets + anim_X ?
I lied
I have content for the upcoming thursdoid: https://steamcommunity.com/sharedfiles/filedetails/?id=3196111875
To put it simply, I fixed PZ.
Fixed by tape. S10E08. Homer Simpson in 'Kidney Trouble'
No comment
The mod fixed my 300 errors from my thousand mods modpack !
lol
🧀
🐁
I'm so hyped for the rats 😋
Rats, roaches, and raccoons are going to go a huge way in making the world feel more alive
fr fr
must collect all the roaches
It would be really funny if we could pick up live roaches and release a whole bunch in our friend's bases
can we have fireflies and use them for light source
Pretty sure fireflies are terrible light sources lol
You're better off starting a fire
lol let me boat down my river of delusion
haha
Sabotaging an enemy base by releasing pestilence upon it would be hilariously devious
next week we get another amazing thursdoid again.
lol
all moodles become spiffo
good idea
To be fair, they also said they'd never add a minimap
That was not a confirmed no on the “no” list, according to the key
There was an old list and it was one of the confirmed no, as was named weapons
Plans change and scope evolves
This is the list I was referring to with “no list.” It was not a confirmed no
On that list, anyway. No idea whether the devs confirmed it elsewhere
Man, time flies, doesn't it? Already, next week is gonna be a Thursdoid.
I suspect, by April's Thursdoid, we'll all have a clearer idea of when B42 it will drop onto IWBUMS.
They already mentioned they plan to open B42 for testing within the first half of the year, which is roughly 2 months from now on. Plans can always change however, especially when it's about timelines in software development.
^yes. July 6th
Yeah, but by April, perhaps they'll be able to give us confidence if it will drop in May or June.
hottiez
maybe this week we will find out the release date
Or we get more juicy content for build 42
anything can happen
Build 42 doesn’t need to be released on a Thursday.
I don't think we're getting a release date. I think it'll be more like, we'll be told if things are progressing okay, or if they're progressing speedily. If it's speedily, I'm guessing a late April release. If it's okay, I'm guessing mid- to late June
Was B42 scheduled for this year or this decade?
on their twitter they said this year
I'm gonna guess June. Even if they have something playable, they might as well use the extra time for squashing bugs.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
First half of this year. June at the latest.
doesnt that mean the unstable will be soon and full stable release is june latest
PLACE YOUR BETS PEOPLE
DID THEY ADD ARCHERY LIKE PLANNED OR NAH
I'm exclusively discussing Unstable. It'll be several months before it drops onto Stable.
They probably added bows
They wouldn't put all that effort into the end-game crafting system if they haven't added bows. But it's possible that they aren't even modeled yet.
They haven't shown us a damn thing remotely connected to archery so I wouldn't be surprised if they just didn't. Which would have me piiiissssssssssed.
For all we know, we're getting a sneak peak at bows next Thursday. Perhaps the new firearms tools will help make balancing them quicker.
We better
The last two thursdoids were just filler and disappointing
Didn't we get shown an entire crafting tree? Hold on, gonna go dig.
Yeah we did
Granted this was all the way back in Slapdashdoid
Chream cheese
Pretty sure that says "... Stick"
Crossbow Stick
crossbow stick?
Creamcheese stick?!
you can literally open the picture in high res
why do u do this to me
No
Oh thanks
Cheesemaking confirmed
Kinda random, but I wonder if theres gonna be a good way to make salt as a renewable resource
I know sugar beets are added and thats nice for some preservation, but I want salt for salt preservation, but I wouldnt know of a good way to get salt from nature in KY
Greasy Snack
Salt mines do exist, don't know if there are any in KY though
Finally someone with class 
Quick google confirms that yes, there are in fact salt mines in Kentucky! Neat
Hard to find if they're still operative, but they exist
make it so you need certain amount of strength to pickup antique stoves lol
OR make it so if food is left outside it goes bad
if winter could help preserve food from rotting
make it so we cant put stuff like mattresses in our backpacks
i just put a mattress in my backpack
what about build 49? , SHAME!

no, unstable is for first half, stable is for whenever it is stable so no idea for that
IWBUMS is usually a build during the beta
mammoth cave update?
imagine some coal mining in PZ
lol you said bum
yeah and set it on fire like centralia , pa so its forever silent hill
The thing about coal mining is that any half-decent mine is probably going to have a mountain of coal that would do a group for many years
noice
So we don't even need to mine ourselves 
Not up to me, that's just what I think though
Nah I agree, realistically speaking it makes sense
You could say the same about finding a big truck filled with food though, so things have to be balanced
idk shit about Kentecky tho but if there are coal mines there, then you'd most likely have coal piles at the coal mines yeah
Hmm yeah well that's a world building issue I feel like lol. It's like the reason food stores are almost empty, lore wise it has to make sense
And you have to adapt the lore to fit the gameplay, so like not have food stores completely full or it would be too easy
Tho if there's nothing explaining why food stores are empty, then that's bad world building, and it would be the same for food trucks
I don't think there's a need for the lore to explain every single thing, lore is bad, you can just use your imagination
Having a lore doesn't mean explaining it, but if there's bad world building then no that's really really bad for your game. If things are incoherent, people will see it and that will take them out of the game immersion, and that's not only in immersive games that are fully representative of the world, that counts for any type of game and anything. Things have to be coherent within the game but that stands for any art form involving fiction, like a movie, a serie or even more interestingly, a painting
Let's say you create a fictional universe where everyone disappears out of nowhere in a single minute, you can't just have food stores be empty right because everyone was living their lives normally and there's no reason for them to consume all the food in stores ? Well that's very similar in PZ, there has to be a reason or something coherent that explains why there isn't any food around KY ?
You could say the same about warehouses, supermarkets, gun stores, clothing stores, houses. All of them have incredibly low loot compared to what you could find there irl. Just do the same with mines lol
usually grocery stores would be the 1st places to be looted in a zombie apocalypse
everything is currently clean as ikea showroom
lack of overturned furniture, broken furnature ect
As far as I understand, the people of the four main towns turned into zombies before being able to loot. The ones in Louisville knew that something was happening and they did have time to loot and break stuff. The four main towns should be untouched
I'd love to see more military checkpoints around the city
maybe some buildings converted to alternate care sites like schools , malls, hotels , stadiums ect
Louisville as a whole looks too clean. Like three or four buildings have signs of violence
An alternate care site (ACS) is a medical treatment facility established in a non-traditional setting during a public-health crisis (or other event causing strain on local medical resources) as a means of providing additional capacity to deliver medical care within a given area.: 1 The term encompasses both civilian-operated medical facilities ...
There's a mod that does that. Turns the baseball stadium into an evacuation centre or something
I'd love to see something like this in one of the Louisville schools. Most of them have giant gyms
And schools are quite uninteresting on their own
Yeah that's my issue with the world building currently, there's no reasons for stores to be looted that much
it would be interesting if schools could be survivor house scenes
bio fuel feature in PZ be like
i certainly hope so
no
looking at the walking dead when cars seem to have magical fuel
Zombies are magic
im aware they plan on something with fuel going "bad" but itll be a setting
I hear cars will wear out over time in PZ in build 42
which I think is also a setting
Aparently fridges , generators and other machinery will wear out
if theres a way to fix them to last longer than Im all for it
imagine engines wearing out over time
unless they make transmissions in cars wear out.
there just needs to be a good balance
"you have been zombified because your current character wore out-"
I think all pre apocalypse tech should eventually fail so aspects of the game that are too easy currently like food preservation and transportation become something players have to work for
Make us go back to salting food and horse drawn carriages
I know you always want ez mode game and push back on all ideas that change that. I prefer the opposite
better idea, let us can ourselves
I imagine it'll be all eaten before that happens, they last years
decades 
so far I seem to always find ways of getting perishable food items and eating non perishable food items feels almost useless.
non perishable foods should only be a last resort.
I watched a YouTube video of a guy eating WW1 rations from a can 🤮
It was mostly dust by then
There just needs to be that balance
hunting in build 42 going to make winter survival more fun and being able to have more renewable sources of perishable meat.
i'm curious to know if trapping and hunting can reduce a population
seems fishing might get that
It should. Maybe not to the point of extinction but enough so if you hunt too many deer you start to find fewer and fewer
having to wait for animal mating seasons to reproduce new wild life
I could understand birds since they migrate all over and new birds will take over.
Yes! And we have to decide if we hunt Bambi now or wait for her to grow up
hunting male deers instead of the females
so they must add some (stuff) to know which are different? (not deers , the other animals-)
unless animal respawns off screens balance the survival
age system for humans in project zomboid be like and choosing the age of the player from young adult to middle age.
What I'm curious about is how the shooting mechanics for hunting will be. Will there be a RNG system in place that determines if you hit a vital organ like lung or heart shot, or just a flesh wound? Will you be able to choose to take a sub optimal shot like a rear angle, or wait for a broadside?
A single deer can provide 52 pounds of meat so.. hunting better be hard 😅
cute-
coyote hunting
Or they hunt you 😱
so far the only bird you could catch currently is this American Robin
Throwing corpses into bioreactor for a free methane gas
My character survived almost a month eating nothing but cereals and macncheese
Yeah, could a zombie apocalypse use zombie corpses as an endless supply of fuel?
composting human remains for fertilizer lol
I would assume that the flesh of zombies is "contaminated"
ew that would be horrible lol
What I mean is it wouldnt make good fertilizer
usually viruses and bacteria dont last long outside of a host
your poop is fertilier
good thing we can compost poisonous plants and mushroom
eat 2 billion calories and shit on your crops
chicken poop as fertilizer its very useful for farming IRL
chicken manure is also key to growing some mushroom species
Okay so
From an IRL standpoint:
It's really easy to make gas reusable after even a decade.
Give it all a good ol shake, toss some rocks or smth in the tank/can to help shake the mixture through
Filter that shit through a shirt to get rid of the rough bits of rust
Pour it in a plastic container and let it sit for a while to let the rest of the sediment sink to the bottom
Clear out the tank and fuel lines/carborator/etc while the mixture is chilling for a sec
Fill in the revived gas
Works.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
It's moving!
until we see the bar closer to the end
It's not, as always
Npc stage one development bugs are going to be hilarious
I mean that in the best way. I live for bugs.
Everyone talking about burning zombies for fuel, but no one thinks about capturing a bunch of zombies and making them turn a wheel forever
i cant wait lol
dangerous levels of copium
if zombies could get fatter and move slower
I can already see all the unhappy reddit posts that will crop up as soon as the unstables drop.
"This naked untextured NPC led a massive zombie horde to my base before spontaneously combusting on my lawn, costing me my 2,786 year old run"
That’s actually a really cool idea. Since zombies don’t follow any physical laws and are basically magic, the pz world could become a world where you manipulate zombies for free labour. Tie and bunch of zombies to a turbine, dangle a (figurative) carrot in front of them so they chase it in a circle and you have infinite clean energy 😂
Totally could see this being a thing being done in PZ. They did this in Fear The Walking Dead, was pretty neat to see.
I have to dream I'm playing b42 to cope that it isn't released yet
No
Same. Chaos
No, though zombies are against the laws of physics, I wouldn't push it that far
Agree on this. Zombies are, at worst, biologically implausible, but they're otherwise still mostly grounded in the physical world. Also, zombies in PZ (and in general), only tend to go after living or very fresh meals to eat, and in PZ specifically they will only be going after humans. So, in order for this to work you'd either need an endless supply of human flesh to replace on a very regular basis - which you'd only have if you're a dystopian AF post-apocalyptic empire - or have someone luring the zombies at all times to stop them from losing interest. At best, it'd be very inefficient and not at all "infinite" energy, and at that that point you'd be better off just building a power plant
They also follow sound, so you could just hang a bell
Maybe? It's fair; a noisemaker would probably be the best shot at getting anything like this to work, but it also depends on how the zombies really behave. I think it's pretty unlikely that the zombies would hyperfixate on a ringing bell enough to walk in a circle indefinitely without being distracted, or eventually just ignoring it completely
And even if it did work like that, someone could still so much as walk by the contraption, and the zombies would probably forget about the bell, stop walking in a circle, and start trying to get out. Still way too inefficient imo
Or, hell, they may just prioritize all the sounds of human activity outside over the bell
That zombies could "learn" and start ignoring/prioritizing certain sounds seems interesting
I imagine they likely would get attracted by animal sounds by knowing humans probably are around caring for them looking at b42
I wasn't asking for this to get implemented. Obviously, it'd be OP.
This is the sort of "intelligence" that would make for the most fun gameplay imo, without making zombies seem too bright (another danger)
Sadistic director:sheep
I think the idea that zombies have the capacity for habituation is dubious, but yeah that'd be a problem if they would eventually ignore it. The other parts are easily solvable with soundproofing
Just make sure the zombies can't see anyone ?
I don't think this is something that any reasonable person would set up, but a fun idea to think about nonetheless
That'd be tricky, too, as maintenance and general check-ups would likely still need to be performed on the likely, many occasions that something could go wrong with it. It'd basically need to be sealed off completely to stop the zombies from being distracted. Not impossible, but it would be a logistical nightmare for such a niche source of energy when literally anything else would work better
I could see some wacky zombie-worshipping cult being crazy enough to do something like this, but it would never be worth the time and resources for a regular community to create
Well I don't agree with that at all. Creating a windmill or an electrical powerplant isn't easy at all and when you need something to let's say, power a wheel to grind wheat into flour for example, instead of having to rely on a donkey or a windmill (which isn't easy to build by itself) you could just take the same system that uses horses to power a wheel but instead put a bunch of zombies
It's not that far fetched
This is a fair point; I'll concede that it could potentially work on a way smaller scale with enough tinkering to stop the zombies from being such a loose cannon, but definitely not as a large-scale, permanent energy source
Let us make biofuel pat
Nah it'll most likely not be large scale but who knows tbf
you don't need to feed them
Let's say you make a piston system so zombies push on it to make water flow through a turbine and produce electricity, it would only require going back and forth
and you trigger sound 1 and sound 2 one after the other
While it's not easy to make such mechanical system efficient, it's extremely easy to install tbf
Barring the work needed to prevent distractions and/or zombies growing used to the sounds, I could see this working. Really depends on circumstance as to how practical it would be to actually use it, or anything "zombie-powered"
yup that's another issue in itself
There's also general safety concerns when it comes to the zombies themselves. To minimize possible harm, you would need to do the Michonne thing and remove their teeth and/or arms, and keeping walking corpses in and/or around your home generally wouldn't pass a lot of health codes
Speaking of power, is there a potential of building windmills
Since we're going to get so many new workstations and structures to build
If not, mods will happen
Iirc it's not canon/anymore, but I remember the description of the mall scenario being extra freaky. Implication that there's still some semblance of memory of their past lives in the zomboids, leading them back to the mall you're set to defend in the scenario. Sends a chill down my spine.
to exploit zombies for free labor, we hang a constant and fresh supply of brains on a stick for them
brains as decoys to distract zombies
Dawn of the Dead rip-off
You can all debate what you want, zombie powered stuff ain't happening tho
if only the opening hours challenge returned
“zombie powered stuff ain't happening” you're gonna feel real silly when you see the zombie-powered flashlight mod
zombie slaves
Ah, fair enough. I need to work on my zombie media literacy a bit, I've got some good ones up my sleeve but obviously there are always more (as many as the horde, even!)
Ironically, I have seen Shawn of the Dead which I find funny in combination with not having seen Dawn of the Dead. But I digress, it was more an observation of previous (no-longer-canon of course) indications of zomboid "intelligence". A freaky example on top of that, given it implies some semblance of the person the zomboid once was.
Like the walker lady in TWD S1 trying to turn the doorknob to her former home. They're gone, but with eerie echoes of their former selves
In this thursdoid i would like to see if we can place candles and lantern on the ground and if they will be still on or not
Request denied
Is not a request is just an hope
It would be very immersive instead of camping and going around with the flashlight
Or even be able to build a lamp street light
That u can refill with animal fat or petrol
You can't stop modders
We're gonna feel real silly when Pat takes down every mod on the workshop with a snap of his fingers
being able to turn on flashlights that are placed on the ground for lighting purpose
aalso
We should be able to put pencils and pens on our ears for quick access
pen on shirt pocket
this u can ever mae accesible with put pencils in the hot keys
the idea of the lantern on a pole is coming about being able to live without batteries and having somenthing similar to 1700
corkscrew to open a bottle of wine
that is amazing!
climb walls and roofs
parkour in PZ would be nice
there is a mod for thatr
if u are interested
There's a mod for that
popping bottle caps in PZ
might not need so many pens
randomly saw this and i wanted to agree and add onto this
I think mines can be balanced really easily
unstable ground or roofs, darkness, getting lost in a maze, gas..?
could also make it so that the resources have been mostly mined up
also if they make water a more tangible thing swimming, moving in it etc you could have a flooded mine perhaps..
(maybe you climb down somewhere and the old ladder breaks leaving you stranded or worse you fell climbing down)
I think mines could 100% be done by the devs but would probably be better in a distant future of the game than its current state
And all that complexity just to make getting coal harder? Why not just spawn less coal instead? While all you've said is nice, it doesn't really make sense given no other places in game use similar systems.
Also take a look at sawmill, there are lots of wood log containers but most of them are empty despite it being... sawmill.
sawmill/lumbermill
whatever the correct word is, lol
I guess in the most simplistic way yeah you're right
It's easy to find in minecraft
They mentioned metal etc. spawning as on-ground nodes though, didn't they?
I don't remember where I heard that from but someone said something about metal nodes
Let me look through older thursdoids, I think that's where it was mentioned
They did but only for nature starts
Metal nodes would be cool for smiths but not necessary for blacksmithing
Considering how much metal is all over the place
Ah, yeah - you're right. I believe they wanted to make it a sandbox setting toggle as well.
yeah true
Cannot wait for the new patch
actually follow the lore the knox county i mean muldraugh westpoint march ridge and riverside been ground zero and evacuated is normal to be full of things but LV should be more emprty and looted
yeah
and with the expansion of th emap same should be for irvington and the new town
i always left a suggestion about make more a battlefield LV and brandeburg cause by the lore they should be attacked by the infected
I feel like not all that much would be destroyed tbh
not as much as you'd expect, at least
Since everyone's infected, there didn't need to be a warzone in the city to turn everyone
Yeah id maybe expect about bit more mess (which we are pretty much gonna get) but, not really a whole lot of destruction.
I hope this game never turns into knockoff factorio else I'd be pissed
No game thus far besides map simulators managed to bore me as much and quickly as Factorio
Completely different games lol
I hope it does itll be cool
just imagine we make huge factories
thats what we need for zomboid
Zombie milk factory
it should but only as a mod, a la modded minecraft
quest modpacks for zomboid in 2073
I was talking to a friend about how nice it is to be able to make things like nails in the new update, but honestly it occurred to us that if you're playing on the main map right as the apocalypse starts, it already takes talent to use up every possible nail you could loot on the map. It's good to have an option of course, but it made me realize that as is best in a game like zomboid, you have options. Would you like to loot more nails? Or perhaps scrap a bunch of desks to pull the nails out, or scrap chairs to melt down and forge more? The choice shall be ours for the taking
Crafting nails will very likely be a possible with upcoming crafting overhaul.
It's unlikely it'll be as easy as clicking one button to convert metal scrap to pack of nails though, you'd have to smelt the metal first etc.
Yeah im interested to see how its gonna work out. The point of most of it seems to be about increasing world longevity and reducing/removing the need to wipe, but it'll be interesting to see how players handle the transition to the "alexandria days" as games go for longer and looting gets replaced with crafting/farming/hunting.
I like it from a story perspective but not a gameplay/lore perspective, it raises too many questions
Not my arena at all but I believe this can't work atm due to technical limits but may in the future
Officially I mean
No parkour, it's supposed to be about average survivors
Same, I think everyone's on the same page, we're not turning into a "production" game and in fact I think we could have lots of opportunities for fun things in this regard, like workers rebelling or made products being shit and so on, to keep it all interesting
I should point out I'm being facetious. I don't really want that lol
would u rather fight one pat sized modder or 10 modder sized pat's
I think modders and Pat are the same size
Pat == Modder confirmed!!!
Sure i don't expect total destruction of Lv or Brandenburg but u know few house burned down, or police's cars blocks and more car accidents not those burnt cars, at least not all! And while in west point muldraugh and fallas lake and riverside nearly nothing cause there where an evacuation so those town remain nearly untouched
Don't you mean 2023?
was a typo
Maybe the tech guys can use the same scripts of the lamp when upgraded with the battery switch
But that's a tile, not an object ☝️ 🤓
U mean the table lamp? The one u can upgrade when u have 5 in electrical?
ok but can when can we wear buckets as hat
B42 and streets of rogue 2 is unironically motivation enough to keep going in life
tomato factory in project zomboid?
will there be armour in b42, at least scrap metal plate armour
there'll be something even better: magazine armor
increased luck by +2
Build 42 announced tomorrow or what
Will wait with hope
really?
lol
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Less
why
Some bastard invented the Gregorian calender like 500 years ago so now we have this thing called a month
More like less than 2 days
I am Australian
It always comes out about mid friday
TOMORROWE
Sorry everyone but I'm afraid the devs have to delay the thursoid until next week
-_-
dear god...
Stop trolling, isn't funny -_-
What makes you think I'm trolling
If we hear it from the developers then we would know
Thursoid is super serial, please do not make jokes lmao
Serial killers in PZ
Pretty much what any survivor has to become.
in thursdoid we trust
thursdoid is the only thing i wish for
Bad news guys, the devs announced that they're adding a day to the week and the blog will come out that day instead
@slender furnace💀
I got stupid and that's why I deleted it
I just hope no one conjures the roadmap from now until the blog post
I figured you just reread it and realized that it won't be today, but instead the new day of the week will be in July
It's definitely going to happen
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
You my sir, failed
Of course it will
Wait a minute... It moved! It moved! 🫵 😲

!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
You set yourself up so easily
I'm about 24 hours, we're getting a new Thursdoid.... 🤤
Thursdoid predictions, anyone?
we are gonna get news
Trapping and hunting
I'm desperately hoping we get some news on pipes and wires
All I want is pipes and wires
It feels a bit late in development for new feature drops. Prob just expanding on features already mentioned
Pipes and wires were already show off in "The Connection is Made"
maybe some more crafting shown , perhaps some basements and underground
more cute animals to hunt and domesticate
I’m hoping they’ll give us a glimpse of the Spiffo HQ skyscraper
We're not gonna get any more on that after "The Connection is Made"
They made it possible, but they're not gonna actively develop it right now. Especially not this close to IWBUMS release.
Honestly, I literally don't know what I want from this week's Thursdoid beyond maybe a status report for the last month. Are things moving smoothly and we might be able to expect B42 in May? Or are things taking a while and we should expect it in June?
Happy Thursdoid eve, hope Spiffo brings you everything you asked for
I think it'd be cool if this week's thursdoid focused on how the NPCs are going to be powered by the computerized duplicate consciousnesses of “research participants,” trapped in the game and convinced it's reality. They briefly touched on it in a past blog, but I'd be curious to know more about how that'll work
Every time we play the game we are imprinting our consciousness onto it and once they've collected enough of our consciousness, that is when NPCs will be added. We are the NPCs! 
I mean, it probably isn't an unheard-of concept to use player behavior to model non-player behavior in the gaming industry, but I don't think the game's EULA specified data collection permissions.
unfortunatelt i used an editor combining the roadmap from a month ago and today and it did not move
😔
Maybe it will move tomorrow 
the only thing i really want to see is them saying they have finally expanded the foraging system to cover the whole map
Still waiting on a little peek at archery... maybe
Thursdoid better be release date
No
im starving for update
good
What if the thursdoid is actually the release?! 
how'd they even come up with thursday
did some dude go up to a group and yell "YO TODAY'S UHH THURSDAY" and they decided to go with that
i wanna see more of the moodles NGL, they're nice
I dont wanna
because I dont wanna see the same arguments as last month again
I believe true hilarity would be to receive a Mondoid instead, this round. Just because it enables funnies, and I'm always game for a good laugh
Is everyone excited to discuss the new thursdoid for two minutes and then complain about something that only took up a very small part of the thursdoid again?

Originally it was Monday (Mondoid) but it was causing issues (if I recall trying to gather info after a weekend proved s struggle?) so they moved it to Thursday.
I wanna see the overly complicated orange juice machine again
I would be ok with this 
Like one of those giant Costco bears that were a meme one year
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
@eberyone can we have the Thursdoid a day early, as a treat?
i hope we see more moodles in the new blogpost
im sure the community reaction will be fair and balanced
forgot who said it but they mentioned to turn all moodles into Spiffo. Sounds like a good idea
Nuh uh

awooga
new thursdoid soon??
hopefully today
100% today
Ye know too much
Err... that would be an extremely privacy-invading step, without it being some sort of explicit opt-in
Spiffo's beautiful face is too hard to read in moodle form though, needs to be simpler

We Can Have Little a Devblog early. We are expert readers and have a keen sense ofupdate especially in the case of B42. ... We should be just fine with a devblog a few hours early as a treat.
Gonna assume this is some shite meme I'm not aware of
grandpa nasko is out of touch with the youngins
You can have a cake early if you like eating a bunch of raw flour and eggs and sugar
Sauce

Obviously.
devblog simulator then? Still no release
I will continue to make cursed Spiffos until the release date is announced. Rest assured fellow survivors.
Today?
god bless you sir
Maybe
Oldie cursed Spiffo
Chewing on jerky, cause of how cursed the sodium levels are in jerky.
😋
Thursdoid must be today. I will eat nasKo's left arm if we don't get it today.

Aren't thursdoids bimonthly?

Every leap year
Annualdoid
Bruh
I would write it as annuoid, but it's be pretty hard to say based on the spelling lol.
"Annuoid" -> "Anyuwoid"
Annudoid
thursdoid today
No Thursdoid? 
more likely we are waiting later in the day for that amazing thursdoid
last thursday of this month
Thuwursdowoid today?
not with that attitude
imagine fisical thursdoids every fisical year
don't do this to me
Thursdoid today!!!
Gonna get a nice lunch with my favorite beverage and leisurely read it 🥳
Quarterly thursdoids
Same, going to crack open a cold one to read it
imagine once a year thursdoids that would cause a dev blog drought
Nah don’t give them ideas
Yearly thursdoids would just be a book
If the money would go to support development I would consider it
I’m still waiting for the supporter pack
ok


