#I'm ENCOUNTERING issues on a damn rented server.

15 messages · Page 1 of 1 (latest)

random sphinx
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FOR SOME reason, the ZEDS don't give a fuck and they decide to SPAWN around you without even fucking looking.
We hosting on G-portal, and THE respawn is off

hearty knot
hearty knot
# random sphinx 0

Well if you are not editing settings then that's why zombies are spawning

random sphinx
hearty knot
fallow axle
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Do you have any mods enabled? Do you have a video of the issue?

hearty knot
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},
ZombieConfig = {
-- Set by the "Zombie Count" population option. 4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum=0,00 Maximum=4,00 Default=1,00
PopulationMultiplier = 2.0,
-- Adjusts the desired population at the start of the game. Minimum=0,00 Maximum=4,00 Default=1,00
PopulationStartMultiplier = 1.0,
-- Adjusts the desired population on the peak day. Minimum=0,00 Maximum=4,00 Default=1,50
PopulationPeakMultiplier = 1.5,
-- The day when the population reaches it's peak. Minimum=1 Maximum=365 Default=28
PopulationPeakDay = 28,
-- The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. Minimum=0,00 Maximum=8760,00 Default=72,00
RespawnHours = 0.0,
-- The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0,00 Maximum=8760,00 Default=16,00
RespawnUnseenHours = 0.0,
-- The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0,00 Maximum=1,00 Default=0,10
RespawnMultiplier = 0.0,
-- The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0,00 Maximum=8760,00 Default=12,00
RedistributeHours = 8.0,
-- The distance a zombie will try to walk towards the last sound it heard. Minimum=10 Maximum=1000 Default=100
FollowSoundDistance = 100,
-- The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=0 Maximum=1000 Default=20
RallyGroupSize = 40,
-- The distance real zombies travel to form groups when idle. Minimum=5 Maximum=50 Default=20
RallyTravelDistance = 20,
-- The distance between zombie groups. Minimum=5 Maximum=25 Default=15
RallyGroupSeparation = 20,
-- How close members of a group stay to the group's leader. Minimum=1 Maximum=10 Default=3
RallyGroupRadius = 2,

#

You have zombie pop turned up quite a bit

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Zombie culling causes this to happen

It is a built in system to the game to prevent resource runouts

You should either lower your zombie population and manage your settings better

Or look into the "No Mo Culling" mod

hearty knot
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@random sphinx you see the above?

random sphinx
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I actually just fixed it on my own way, but thanks for RECOMMENDING that and telling me what was the issue