#Hmm, Upgradez
1 messages Ā· Page 2 of 1
And then try not to go beyond a certain level
But hey free strength training
Anyway this guy is a doof
Said it was bad game design and I'm like "okay"
I think it'd be fun to roleplay a dethawed caveman once B42 drops
The AAA Stone
imagine ur doing caveman stuff in the woods and some dude in full military gear rolls up in a tank
low-key shoutouts to the moodles
unchanged since like 2011 
Gonga!! Big loud rock thing!! Spear no work!!!!
Flint to make a fire
Be berry picker
Beginning to starve even though I've been eating berries and cabbage
See hunter trapper with big muscle and healthy weight
We never got any info about the book rework after the pat after reading thursdoid 
the military guy gives you a phone and you just lose your mind
youre just there like

AAA developers aren't even paid that well usually
See morbidly obese fisherman trying to fight off the calories
true. if the zomboid devs were triple a, the employees would be working 23 hour workdays. š„š„
Not necessarily true either, but you'd definitely have a boatload of devs working on things that aren't necessarily core to the product.
e.g. Pat could be spending an entire year's of worth on getting ultra-realistic shoelaces on the shoe models
"you guys don't understand, we NEED to render the individual teeth of the characters"
wait i want shoelaces haha
kinda shit i been on
Swimming when?
So, the video showing the car driving around the parking garage...
Does this mean modders could create maps with proper grade-seperated freeways and interchanges? Could we even make use of the terrain tiles used to make roads on these other "floors"? Could we even see things like this in the vanilla map someday? I'd always thought it'd be interesting to set up a base on freeway overpasses and such with the limited points of access and the separated verticality. Imagine building a base on and making use of stack flyovers!
Here is a picture of downtown Louisville with a freeway interchange that would be an awesome spot for a base (the bridge to the left is the bridge we see in-game crossing the river to the north).
zomboid was so popular they made louisville real.......

cant wait for the day that i get to say "project zomboid was so popular they made zombies real"
Probably won't have anyone to say it to when that day comes 
God that's some fine looking veg. Build 42 is gonna be amazing š„³
Wait hold up lol i never notived the scythe thing , i can rp as the grim reaper stealin yo penishams and puffs?!
Ooo! Good eye!
Scythe sounds like a cool edition.
Also, glad there's a wooden bucket now. Hopefully we can craft are own instead of having to search for those plastic ones
A combat-oriented scythe might make a good addition to the ironically-small "long blade" category, too.
Me watching my baseball bat break off onto a zombie horde 
Holy damn I cannot wait to claim the throne of rat king when 42 hits! They will be my bestest minions and we will flood every inch of the screen with the glory of the rat kingdom!
Lol right, i need it so bad!!

!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
yo matpat is IS doing remote summer internships, its so hard trying to find a summer placement š
/s (cry)
Look at the Roadmap, feel it's lines, its ridges, its squares, yeah feel it, feel the release 48
Chopping heads with scythe
I am become death
if we could chop zombies limbs and head off
It can be seen that the roadmap has not been updated in the last few months
I can't wait to play unstable b42 at the end of this month!
š¤£
I bet it's release is mid year
only devs know, we will see
Just 58 more days to go.
The purple (loose) progress indicator was added less than a month ago, so I'm unsure how you came to this conclusion
Unless you mean the roadmap content. I don't think that necessarily needs updating, though, unless plans change & they decide to communicate those changes
Astounding
Hold up they will update MP?
Most of our gameplay was ending when zombie teleports behind someone when being attacked
We aint respawnin
There are changes that will affect MP, but we can't say at the moment if any of them will change the specific issue you're experiencing
Omg Man is that you? I love your mods! Happy to see they hired you for your hard work. Just one question, will you allow us to have light sources from placed 3d objects together with the lighting update?
Source?
but about the animals their lifespan will be like the charcter or like the farming speed it up?
well for farming they said this in the summary blog "Crops now take a realistic amount of time to grow before they can be harvested. Crops also feature realistic growing seasons, with optimal months to plant your crops, as well as ones where they are doomed to failure."
I imagine animals will also feature realistic growth times (for reference a cow takes 12 months till slaughter, 6 months for a pig, and up to 12 weeks for a chicken)
Crops will have realistic growth times in B42
Or that's what they said a couple thursdoids ago
Im wondering how much effort youll have to put into keeping them, if you can just fence them in a grassy pasture and ignore them until theyre grown thats a pretty good passive source of food.
interested to see all the methods of meat preservation they offer for after slaughter too
I've literally changed it within the last month lol
i'm still wondering about the logs also i hope we gonna have somenthing like the forest
ok sorry it looks more as long planks
Can I ask, it looks like from the roadmap b43 started at the same time as b42. Has that been going on in the background this whole time?
||And does that mean when b42 releases, b43 will be roughly in the same spot of the dev cycle that b42 is currently in? Or is that just purely a visual thing with the roadmap?||
Stuff for B43 is in development in parallel with B42
Neato
I'm curious what the big focus on B44 will be
I hope it's more development with cars
And some development with animations
Wasn't build 43 supposed to be all the ai but they brought some ai forwards to b42 (animals)
I think that the wait b43 will feel much shorter than b42
b42 releases one day later b43 releases
The animals in B42 will have rudimentary AI. By B43 they'll have better developed AI. None of the AI development in B42 intermingles with the AI development in B43.
They mainly just needed animals for B42 for leather and wool.
By B43, I'm guessing we'll get pets, too.
pet cockroach?!
And pet ticks
lol my favorite lyme diease
I remember them saying they weren't planning on animals or any kind of ai at all until they realised how vital it was to gather the meat and tend the sheep
For the crafting update
Exactly
But the AI that they're giving them right now isn't gonna be how their B43 AI will work at all, whatsoever
Don't consider the B42 animal AI to be indicative of the B43 animal AI
That is me. Should be. I'm pretty sure. Thank you, I'm glad you enjoy the mods. Sorry I can't really answer your question at the moment, this is something that the team has deemed desirable, but depends on technical details.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
i just realised the purple advancing bar lol, it looks nice
I mean, it hasn't changed since the last roadmap update, which was like a month ago...
Me heading into the advancing purple bar https://64.media.tumblr.com/189b84cb5f04f2eb83f7d6d6c96f6669/a4b7c2a163fd3869-7a/s540x810/d7550536414a0c8abb6ee0da923ed8093c68dd59.gif
The purple bar moving gives me a great dopamine hit
Where's the Saturdoid?
if we do get a thursdoid on the last thursday of this month its also the same week as my birthday lol
I'm hoping for a Thursdoid on the 15th, but it might come out on the 22nd.
It should be. The devs have said B42 was unusual since they had to rework the depth buffer, lighting and other graphical upgrades. Not as crazy as build 41's overhaul, but still.
What they are doing in build 42 is laying the foundations for a lot of exciting future stuff. So once they build it on solid foundation, they can focus on just adding to it rather building from scratch.
Eager to see future animations now that they can better interact with all that fake 3d tricking your GPU!
Agreed! We'll finally get sitting animations away from the screen!
I'm guessing 22nd but man the 15th would be awesome š„³
It could also come out on the 29th
Glad we've covered all of our bases
Well, actually: what if it comes out on the 8th
Okay, now I'm glad we've covered all of our bases
They will add sitting?
Yeah this can be kinda possible with the new buffer, so why not?
Damn still can't believe this game is 2D
so you mean that it is outdated? Idk i just realised rn that there's an advancing purple bar so can't tell if it is on the right spot
i read "sh*itting" lmfaooo
My survivor finally sitting down on the toilet in build 42 and realising that nothings happening
I don't believe this was confirmed, just mentioned as something that would be possible
So, maybe
I just want to wait so players can make children with npc
They've said repeatedly they're not putting kids in PZ
š§
NOOOOoooo- well i can understand
Ahh bad info
Even though I want to make a meat soup dish using my chi**'s meat
I've seen worse stuff in rimworld
Actually, 29th would be funny to see. Rare chance to put out a Thursdoid on the Funny Leap Year Day
Dynamic dismemberment could add immersion
i think devs have already a lot of thing to do
blog's great but the wait is soooo immersive, waiting simulator should be called it
doing basic math with we do wait for each build in like 2 years and 1 more year to be fully implemented build 48 will launch in 2042-2043
It ain't that bad tho
cant wait for b42 to baricade myself with sheep
Can't wait to pet all the animals.
Can't wait to go drink water near the river and get eaten by a fucking crocodile
This is how you died
Can't wait for a bunker with 30 underground floors
finding a house with a basement to add more beauty to the game.
What I mean is that it hasn't changed for a few months, even though you're saying it's advancing.
I wonder if we'll find full on backyard doomsday shelters.
I'm working on one right now lol
Modders will be the biggest winners of B42
Like, there'll just be a concrete building in the backyard that leads to a self-sustainable complex with years of canned food.
I still can't believe they really added children to rimworld
And someone made a mod where you can use babies as mortar munitions.
Reason 17 for why I still can't believe they added children to rimworld
I'm a mere mortal and i want to play the final build of the game while i'm still alive, this don't feel good for me att all even with i want to wait for it
They should just follow what AAA devs do and release it unfinished
game's too stable at this point to be a AAA release
This game is going too good and holding it's promises too well and doing updates too reasonable to be a AAA reference
They make great gunners for mounted machine guns
Project zomboid is too niche to be a AAA release
It doesn't have a battle pass or a cash shop or bloated tech tree styled traits
Zomboid battle royale when?
dlc skin packs when
"I'd love to play a police officer but I don't have the Law And Order dlc."
I get it, I didn't even knew that it was moving
Has there ever been any statements on the proper implementation of sprinters in mp?
the game """supports""" 100 player servers for a reason

But would it be possible, though? After being killed, you still have the opportunity to respawn.
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Why do u think b42 is taking this long, they are trying to cram in every form of monetization possible
Mods
Insert your credit card for the cure
Ahhahahahahahag
They're build 44
Pay a cent to move 1 tile.
Whitelist + remove from whitelist on death (DropOffWhiteListAfterDeath setting)
Okay I'm completely blind and didn't see the armor dude
How is armor going to work
Armor and chain mail seems a bit odd to add
Well maybe not THAT odd
But what's the trade off š¤
Weight
Realistically why couldnāt you just cover your arms with duct tape and become unbitable
Probably movement speed
Nobody is biting through like 8 layers of duct tape
That'd probably work for a while but duct tape isn't breathable, and once you take it off it doesn't really go back on. You could make armor panels out of duct tape like you would leather but it'll get worn, for tape it's very abrasion-resistant but it won't stand up to wear like leather, much less metal
I could see armor made of duct tape and cloth being a low-tier armor option though
Or like license plates
it will protect you from bites but you still get stuck in an animation pushing them away so drag downs will still just kill you
also yeah its heavy, even gambisoning currently gets you close to overweight (and overheated in summer)
Duct tape armour would make zombies seem incredibly weak and stupid
Jeans and sweaters give protection, it's very low but I still wear them to "armor up"
I mean they kinda are
How do you plan to avoid being bitten in the neck or groin?
Scarf
imagine duct taping a zombie to the ceiling
Duct tape and license plate kilt
I remembered going to taekwondo class and we had groin protection (no one used it because it looked weird)
Ur just like a hockey cup
At any rate if it's mostly for bite protection that's great
Zombies can still beat your butt, knock you down and make you a sardine can
Well obviously
Man, I just forgot about it
Nothing you can really do to avoid exhaustion other than sleeping
I mean or Iām sorry if that came off as rude
I didnāt mean to type ur
That was really hockey cup of you
theyāll eventually get through since you wont be able to walk around in that squeaky sarcophagus you got in
plus the arms arent just the only biting target
Duct tape their mouths shut
if youāre close enough to duct tape a zombies mouth youāre too close
i personally hope we get more story events like car accidents and suicides with b42
itād be awesome walking into a basement to see a survivors standoff that ended with his death
and with npcās itād be awesome if factions were able to have storylines you can be apart of
like two major groups eventually starting a war that you have to pick a side
itād be hard to implement, especially since it seems groups and other things are going to randomized, but it would be revolutionary for games
whan about breaking zombies jaws like in twd
I mean even if you have plate mail getting piled on is death anyways
Itās more so that the most common risks (arms) are protected for bites and scratches
I think you're not close enough
in 2040 all our dreams will be true, you see, we just need to wait a little longer...
Ok but imagine the funny walk animation we'd get to see if our survivors could wrap themselves head-to-toe in duct tape
Impractical, non-functional? Definitely. Hilarious? Even more so!
didn't know we went back in time
once we get build 42 we will see some frequent updates until build 42 becomes stable
i need punishment for doing silly things in this game , otherwise i would just run around like a happy little shicken looting everything with no risk.
true
Speaking of armor in general, I had a shower idea for armor drawbacks if, say, a full set of HEMA plate mail gets introduced: highly increased trip chance, higher chance of injury from tripping/falling faster endurance loss depending on levels of strength and fitness, can still yield weapons but can't wear backpacks. Just a few spitballs for the trade-off of becoming nearly impervious to bites(but not injuries)
I dont think armor needs more draw backs when drag down is a thing in its current implementation, its just something that protects you from some of the odd fuckups, youll get eaten by a horde all the same while also being overweight and overheated
how do you balance armor like that then? cause i think it would be over powered if drag down was the only negative sideto wearing armor
Are we going to be able to build actual roofs?
I dont think it would be, it protecting you from a screwup with a single zombie is good but you're sacrificing alot of carry weight and during summer(when the game starts) you will overheat and become near useless with the swing speed(especially if combined with overweight tiers). Hordes will still just kill you if you mess up too
I mean armor doesnāt negate the main risks of the zombies which is getting swarmed
Random single zombies donāt normally kill your anyways so armor preventing from that type of attack is like marginally useful
We haven't necessarily had confirmation of building full-on roofs, but roofs were briefly mentioned in the stoneworking section of https://projectzomboid.com/blog/news/2023/10/cellar-door-doid.
...the extended building options from these systems will allow for paths, roofs and decorative elements...
Evening all, here we all are again. Letās take a stroll through the development Event zone. Crafting Overhaul Recap Now the vast infrastructure overhaul of the crafting systems has been merged and opened up to the rest of the gang, weāve had a crack team of coders working solidly on implementing the various new post-apocalyptic [ā¦]
I think I saw shingles being an option when they were showing off a crafting spot in a video
Those are a part of a roof so they must be adding buildable roofs
I think armor should protect from bites bit be very costly
Cuz you are taking away a threat
With full plate armour they could add a new death way which is crushed to death
Have it so you have to strategise not getting knocked over as a horde will pile on you
making a zombies become a crawler by pushing them to the ground some times
You could make the shine make you more conspicuous, maybe on sunny days
It would change tactics in the game, no longer scared of bites but fear the horde
It's also heavy as fuck, I've worn it before and gosh you need to be strong. So it can easily be balanced by requiring level 10 fitness and strength. Big speed penalty, unable to drive cars etc
Longbow are the same you need some serious strength to pull them back (none modern ones I'm talking) so the balance options are definitely there
Playing with smart zombies they could be smart enough ti target uncovered spots for those that like to torture themselves so you're not even safe from bites just a much lower chance
I mean thatās what it is past 5 hours of gameplay anyways
Good players donāt really fear bites
I think you shouldn't be thinking so hard for armor penalties that add virtual difficulty. Let it be realistic, wearing armor can have same cons as real life. Weight and therefore immobilization, quick exhaustion, weather changes, non-bite proof non-armor spots on some armors joints. It is not weird to not get hurt by aggressive mindless people when you cover yourself in full metal. Being crushed might exist as a damage source or death reason but I still think that armor would actually protect you more in situations like tripping, being stepped on than if you were on casual clothes. For fall damage, weight can add up to it. But I mean in real life if you wear a bulletproof vest, you're bulletproof as it serves and it's nothing unbalanced in sense of life.
In real life, human teeth can't even properly bite through some everyday fabrics that aren't even made for proper protection. It should be no big matter that decayed zombie teeth cannot bite through metal. What makes zombies scary and problematic is their consistency, not their teeth and claws. With enough humans on you, your metal armor will eventually be damaged. Sprinters will already be able to stagger you a lot due to your immobilization
If there was a real zombie apocalypse irl, I'd try to dress as much leather or even better stuff as possible so I instantly eliminate the problem of being bitten
But not horde fights. I'd still need to survive. I mean literally the first goal of mine would be legit dressing up good and never letting my guard down, I'd never take my leather outfit off unless I have a very well secured base with a double-checked entrance that makes sure I wear my outfit before I go out
zombies biting a player despite wearing a mask
unless that zombie was able to take off its mask for a few seconds to bite.
Zombies wearing gloves should not be able to scratch or lacerate the player.
Lmao makes sense
People might say too easy but I stay by reasonable realism whether if it's too hard or too easy, cuz realism is both ways
What if I break the teeth and pull out the tongue of a zombie, cut it's fingers and toes and completely disinfect it's whole body and make it drink bleach so it's a totally safe and functioning member of society?
Ngl I felt bad saying this now. That zombie didn't deserve it. Better make it wear a mask that it cannot pull off nor bite through, and gloves and socks. Then the disinfecting process
Some good shower too. And some required medical assistance on wounds
Now you have a friend
Felt cute
I mean it'd be interesting if they added dismemberment
Although how useful it'd be is questionable
Just wondering are we ever going to have helicopters? Like for real? As the map gets bigger and bigger there should be a way to travel fast. The point with it is that it will be super rare (2-3 heli on the entire map?) and fuel costly (bigger fuel tanks but still somewhat costly to maintain) and would need a skill book to manuever that would also be rare to find (military bases and such). Anyone does agree with it? Why doesn't we have it already?
Would be super cool and realistic to have it
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
The last Thursdoid showed vehicles physics on multiple levels. So, maybe once its been fully tested it would be possible. It's hard to imagine trying to land a helicopter on a roof accurately, though.
i think that going on epic travelling adventures in an apocalyptic kentucky is more fulfilling than just flying over everything
Still is realistic, so many things are missing from the game, tanks, boats, you name it, helicpter isn't something out of this world, we just need to stick it to the game and balance it out, i don't think that's bad business
I don't think they will ever be part of vanilla zomboid
You could ignore the entirety of Louisville, land on the mall, take everything you need and go away without dealing with the army blockade and the hordes on the street. Too overpowered for zomboid
Also remember for armor we are getting leatherworking
Which may provide some leather protection
Which we do have technically
helicopter would be late game material, rare and hard to maintain, or do you guys loves to walk and drive all around? Isn't the game realistic? Or is it just selective realistic? I know zombies are not realistic but come on, stop funneling everything for the sake of 'killing zombies' because ''this is how you died''.
Yeah you could, so many things could happen, you could simulate flying off the map but that's not the point of having a helicopter, also having a car you ''could'' ignore Louisville as well, why not just not visit it at all and call it fair game? It's a sandbox game after all, no need to to or not do anything
just give us means to play the game how we want to
to me is fair and square
the game is selectively realistically yes, otherwise every other house would have a rifle in KY and thered be way more food and melee weapons
theres already a mod for a helicopter iirc if you really want that gameplay, and for the type of game zomboid is it should really stay one.
it would just be kinda stupid in a jumping the shark sort of way
Could install expanded heli
not the same thing that hes asking for, though expanded heli is quite good
(besides being alittle glitchy)
Sometimes you just have to take things into your own hands
If I were to actually be trying to survive in a zombie apocalypse I'm pretty sure I'd rather have a bike than a helicopter
No way would I think I could learn how to drive one from a magazine, it'd be dangerous as hell
really late but i hope its also the opposite also . hostile npc fun or whatever but also what if we could hug other survivors . i think they need hugs
An excellent point
I just had a thought: why don't the gas station pumps need money to operate?
Should the devs add that in the future?
Hell, they should convert Gas Station pumps into complex machines where you select how much gas you want and provide the money to pay for it.
Like the Vending Machines they showed a long time ago.
Pretty sure that would be up to modders rather then TIS
I dont really understand this argument that pops up whenever armor is talked about. Obviously it would be silly to have armor that is 100% bite proof all the time. But i think all people want is armor that's at least close 100% bite proof just for the first couple of grabs/hits. Just, something that's actually reliable but only until it's worn down a little.. or maybe that's just me.
Either way the armor the player is wearing in the latest thursdoid certainly does not look that reliable lol
In Canada, especially back then, it was fill first and then pay
Could it be the same in Knox?
In the 90s it still was in a lot of rural places
Hell modern pumps can still sometimes be operated without paying in advance and it would particularly do this if it was unable to connect to the network
well you see
here in america u pay after gas. even then u can just leave without paying, it would get u fined or arrested tho ofc
maybe it was the different in the 1990ās
idk i wasnt alive
i want something like glenn did in like 4x9-10
where hes in riot gear and hes getting grabbed from all sides but his armour keeps him safe
from walkers*
How does the new physics system work? Will the game keep relying on floors?
I think that the way āfloorsā are floors is kind of restrictive
How does the elevation on stairs work? Is it actually physically going upwards on available floor, or just a visual illusion?
If it's actually physically going upwards, I think that this 3D-imitating 2D game can completely become 3D with everything without even drastically changing engine lol
Like imagine if that elevation factor was now something measured and the game completely broke free from floors system and instead we have elevations, allowing for more physics
But I really cannot comment on it since I don't know how it works, I'm curious
I don't know either but they're actually physically going up the stairs, otherwise a zombie beside the stairs could attack you at the top
yeah i lose runs a lot cuz of it
Maybe zombies can climb broken stairs slowly
Or climb ropes
You would never be safe
If it's actually physically going up the stairs, can't we literally say that we got the Y axis?
Just applying elevator factor to everything, making it a measurable thing, you can literally assign height to characters. Like a character having two points, feet and head, with head having a higher elevation value
And elevation difference between feet and head always being fixed or something
Or something even easier. I think this game can just straight up achieve 3D lol. Like a 2D game that pretends to be 3D, works like 3D, looks like 3D... Literally 3D, just on 2D.
The only thing left to be 2D would just be the isometric camera angle. Only that. Not being able to rotate cameras like in Don't Starve, and I guess it's not going to be made since there's probably no way to make tiles change places like that in visual
But if gone crazy and even that is achieved, the game is literally literally as 3D as a 3D game made in Scratch
The issue isn't just tiles, it's overall a lot of stuff still use sprites
Tho a lot of those are going to change if I understood everything right as many objects, furnitures etc are going to be come 3D instead of 2D sprites with versions for the 4 directions
Like chairs, actually being 3D, meaning if you place an item on the seat the game will understand it but more importantly, sitting animations that actually are available in the 4 directions (tho modded for now)
Hmm, I didn't think about 3D objects actually lol.
The reason I'd hype 3D factor is because
More possibilities for physics
Jumping off from a building? You're not locked with a very linear and straight fall to the ground, you can just also drag with momentum, you can jump from one place to another
With cars, you can physically go everywhere
Not much comes into my mind rn. But 3D would let lots of physics
If you mean like having your character or vehicle move vertically too, it would literally be impossible to actually do with isometric views because you wouldn't be able to see correctly how high you are
No, I mean actually freeing horizontal airborne movement by replacing whole floor system with freestyle elevation
Ah like having a floor be at half height of a floor ?
No. That's about buildings, but that counts as a conclusion too. I'm talking about character movement with free X, Elevation, Z axises
Maybe it's not related to floors system and I misunderstood it
I just don't get what you mean
Same. I struggle to get what I mean. But basically think of being able to jump over gaps without falling. All with physics, actually physically elevating
That's already possible
And already a thing with mods
Through a mod
I don't think it actually physically elevates you though
And you can already visually make the player go up lol
I'm pretty sure you can even make the player actually move upward on the elevation level that way
Because the game still uses coordinates systems based on X Y Z
As I understood of game mechanics, whenever game detects that the tile you're on is on a floor that is lower than your current one, you're locked from movement
And anyway you can do that with animations because these dictate your position
If furnitures had their elevation stats by the way, it'd be cool to be able to vault over them lol
Some parkour mechanics would be epic on PZ
Already doable tho code again
Probably complicated
You can make anything vaultable but it can cause weird stuff like the mod that makes counters vaultable, you can't loot them on two directions
Pretty sure it's not lol
Yeah, mods can do stuff to an extent
But assigning physical elevation levels a.k.a height on objects would be epic
Even player, therefore a math could be made that if some object is below a certain elevation level from your feet, like a height between your legs and feet you can vault
Too much of a future and possibly out-of-focus thing but not harmful to dream of tbh
what about pillow armor
lol , i second this request
I agree
Just one foot thick of bubble wrap all around
death by overheating after the zombies pile on top of you
the bee method
My character moans about the heat when naked, I dread to imagine the sweat
All those poor quality towels in kentucky that fall apart in seconds
imagine bumping into someone at a sprint with these and they get bounced across the room
hype
dont they not generate heat since they are dead though
I desperately want to see the walk cycles that result from all of these big, padded suits of armor lol
imagine if it's just a waddle lol
i imagine that armor can't bend very easily, so you walk around like a stiff spaceman
Idk if the game ever talks about them not having body heat but it could be possible. Them having muscles that move their limbs should at least generate heat though but they're also fictional zombies
Decay from rot generates heat but at certain point you have to assume something is stopping it because else the zombies would rot into mush
Muscles are the primary way in which our bodies generate heat. If the zombies are moving, we can assume that they're still generating heat. As well, blood sprays are a relatively bright shade of red which implies the blood is still oxygenated, that means that circulatory and respiratory systems are both still functioning.
There is also quite a bit of spray when you hit a zombie, implying arterial flow. Lack of decay as Danny pointed out would also imply a functioning lymphatic system.
The symptoms we see when we're infected involve nausea, fever and anxiety. The nausea and fever aren't exactly out of the ordinary, and we can potentially assume the anxiety is our survivor getting worried, but it might be that the knox virus attacks the brain stem. After death, the virus uses that to send electrical signals to restart the other necessary processes.
So, zombies continue to generate heat.
This person is responsible for the knox virus
lol
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
No but they can still insulate. Any solid matter can
People. The roadmap isn't actively updating. It's the same image for the last few months
Maybe they just really like looking at it
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Interestingly someone was playing an old build, 25 I think and it had zombies that decay over time. I wonder why that was removed
And how it worked
My headcanon on this is more that the zombie virus probably has some sort of property similar to World War Z's Solanum virus where it's completely lethal to all non-human organisms, including all of the microorganisms responsible for rot and decay (How the zombies would still smell like death if this were the case might not really make sense, but reality's got to give somewhere in order to make this all possible).
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
wdym
their corpses or acutal zeds???
Build 42 comes out today
Oh my, that is something
today in next year you mean
Next century
Had to dig for the photo the person posted
The way I read it makes me think as time goes on the zombies get slower and weaker
its slow cooking to purrfection :3
By build 46 the game will basically just become dwarf fortress
Hahaha so true
Pf - Project Fortress
or will it turn into DP - Dwarf Zomboid?
imagine dwarfs as zombies, would be terrifying
According to Chinese or Gregorian Calendar?
Something i want to know is will psychological traits be added to the game someday? Like being paranoic, seeing zombies appearing even with they aren't there, going insane and things like that? Saw the video of unused sounds for being insane. Are you guys considering this for which build of the game?
That sounds too scary
I seem to recall a really old list of things they said wonāt be added including physiological stuff, but some other things on that list ended up being included in some form so who knows. I think a phycological component will be important for future builds once we move well past early days survival. A Sims-like āwants/desiresā system could be a solution for end game objectives, like a character really wanting to eat a nice meal. Maybe even something like a guilt system when you murder someone thereās a chance you could send your character into a guilt depression. Could work as a balance mechanic for persistent world MP.
Im already paranoid when its storming in pz, WHY does the wind sound like zombies?!
Zombies are actually no different than us š
Ngl you changed the hopeless way I look at PZ's zombies. I was like āThese guys are just unrealistic and impossible...ā while playing and that broke my immerison a lot
But actually evaluating it again in a biological way is nice
I can forgive the wind, but things that sound like zombies in the soundtrack is too much for me
Is this real? "Smell"??
It's never been used tho
It was buggy, supposedly
Maybe if the devs came up with some kind of decent "gas" mechanic?
But I think screwing with zombie behavior at this stage can lead to a snowball effect with how spaghetti that code must be
I can't confirm if it was real but the person playing it definitely seemed to be playing build 25
Stinky
Ktorr2 posted a few screenshots yesterday and they day before
I'm guessing smell would have caused you to feel sick
Smell, reanimate time and decomposition seem really interesting
I'd love to know more about them from a dev
How they worked, how they were supposed to work, why they were removed etc
Always played with normal zombies, tried random config and i regret everything in my life now, couldn't survive past 5 minutes, sprinters everywhere and shamblers too, came and destroyed me. Best zombie game ever
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
why does it look like that
do u have pz mobile
oh right
old build
seems like each time someone types !roadmap the more the colour unprogress itself like oh my
It's like the opposite of the HL3 meme. Anytime someone mentions it, it draws closer.
!roadmap!roadmap!roadmap!roadmap!roadmap!roadmap!roadmap
!heli
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
just tested and i think i was right lol
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Brought it into a Photoshop editor with a screenshot taken before and after invoking the command
No they didn't go out of the way to use time they could spend finishing the update to troll the fans who are already on a razor thin edge with regards to information about the update
!mapofroad
!mapofroad
I don't even know why you took the time to so carefully disprove this but I suppose I'm glad you did
I feel like it was such an obviously silly claim when we can see it's not decreasing lol
I took time to disprove it because I could have sworn it was further along last I looked
it was a joke but i swear i thought it was happening for real lol
!mapofroad
!mapofroad
https://i.imgur.com/Jy8CCrd.png
By Ash <3
Peak art
bro B43 update when
you said it b43 = before 3/3
Sorry but they're still fake and magical
End game is to actually find the necronomicon and perform a complicated ritual to undo the undead curse
That's actually more plausible than a cure
Halloween update
Pat Bren wrong about the existence of zombies once again
This seems very difficult but having different things in stores depending on the start date would be cool
If zombies aren't real how are there zombie games? Are games not real? Checkmate
Like in the last of us series since the outbreak was end of September all department stores still have Halloween displays in them and it adds to immersion a lot
Dunno how possible that is in zomboid is though
Our apocalypse always starts in early July
I more mean since you can change the date in the game, or you could just add Fourth of July stuff
Fireworks could be useful
Could be an interesting way to lure zombies in like a 5 mile radius lol
Set them off over an enemies base
Lookit all those firetwerks thooo
No they are real. If they were not, how could I see them?
We don't even know when b42 comes out and you want b43? Maybe in 2026 but who knows
We live in a simulation?
Fun fact, you will never actually be able to touch stuff, in fact, no single part of you is touching any other given part of you! The fake feeling of touch you're experiencing is just electrons repelling each other, but they never actually boop each other!
So the song "Everytime we touch" is just a whole buncha lies!

If touch isn't real then how is it so unpleasant to be touched š checkmate
Yeah zombies, games, and touch aren't real
Because you smell Robert
jkjk
I don't know who Robert is and I certainly don't smell him
2026 okay noted
what about b44
within the year is the most we know
B42 in 2024
My bet is mid year 
āFirst half of 2024ā was confirmed
https://www.reddit.com/r/projectzomboid/comments/18nlvxc/comment/kecgwst. āfirst half of 2024 for sure.ā

next four months
jnjuly!!!
me until then
surprise biweekly thursdoid today
source: trust me bro
''For sure''
Someone here loves lying
Next four *years š
Yeah I'm sure the devs who famously don't do ETAs would drop a loose ETA if they thought there was a chance they wouldn't meet it
Perhaps when they said 2024 they were operating on a different calendar altogether
shut it plunger šŖ
You're hurting my feelings now, i will turn into survivor any day now
yay and we get to be apart of it!
I need that cryogen sleep asap, you know, so i can be alive to see b48
Goddam now that you mention it, that's everywhere. Fallout 4 did exactly the same with Halloween. I dont actually remember seeing Halloween decorations in the last of us though
I don't either but I think it was at the end of the year it happened
I looked it up September 23rd is last of us outbreak day and bomb drop day in fallout was October 23rd
So probably a bit early for Halloween decorations in last of us, although I have a vague memory of Ellie putting on a mask in a costume shop
I guess the costume shop was specifically pretty equipped for Halloween, but honestly i just took at as a normal costume shop when i played. Makes sense though, just weird you don't see any other evidence of it i guess
You'd expect some things for sale
Mm i guess if theyd over done it it mightve been distracting
It's very odd however that there's no July 4th decs in pz
As the infection starts between July 2nd and 6th according to the wiki
I guess people could have still been working up until the 9th
That would be very American
So they'd have taken the decorations down
Mmm and as someone said above, fireworks be hella useful in a zed apoc
Gta firework launcher when
You clearly have never been to American grocery stores
Halloween stuff goes up early September
Usually right after Labor Day since they take that stuff down and need something to replace it
I'm British so I haven't
Yeah few countries care for halloween as much as murica. Aus is shocking for it actually
The noise and light makers we need
Yeah same, it's spread a lot more recently but at most shops have a small display for it
The older generations definitely don't like it much, see it as a silly American holiday
it's the objective best holiday and the only one that matters š
= It must release until June. If not June, at max. until 32nd of June
If it does not, they are going to be catched by Batman and arrested by cops.
With they are who is gonna continue updating the game? Maybe forced work from prison? 
Exactly.
Everyday they will work or Batman will appear from shadows
0,5 meal (no drink) and 1L water a day per individual
Modders will be jailed and forced to work too. Modders will be interrogated for source codes of mods
The plan is complete then, needs to be in course now
It will apply after the deadline of July 32th if certain conditions are not met until then
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
the 32nd?
Whoever @ me with āyou're sure about thatā: whatever I said, yes I'm sure
To guarantee it is the complete end of the month
theres no 32nd in any month
i get what ur tryna say tho
That's it
Build 42 comes out Feb 31st
The lousy Smarch weather will delay the build
How could you be in the pz community and not release build 42? This is outrageous, it's unfair.
Step 1.kidnap family...Step 2.get the update in the same day
Why do you want to wait for the cake to bake when you can just pull a bunch of hot dough from the oven and eat that
if its edible
With it's infected i can turn into zomboid and spread the virus to everyone, you do not want that
u telling me that Pat Bren is anti zombie smh
its 2024, time to cancel Pat we cant have this
honestly smart wording
I need calories I chose underweight as a perk and I am starving
I will die unless I eat 4000 calories immediately
Because life and living is on and I don't want the cake to burn
Should have done overweight
Why has the cake been in the oven so long, is the power still on, did you turn the oven on? Is that a helicopter I hear
Because it is a huge ass wedding cake and the cake boss does not underdeliver wedding cakes
We should be able to choose to eat wheat off the stalk while sucking on a sugar cane
imagine finding one of those like
cattails
and biting into one
i forgot what they were called for a second, nearly called them "wild glizzies"
Can I be the cake topper please
When will the wedding be? XD
Never it's a trick, they're actually Miss Havisham
I can feel build 42 unstable coming on feb 29! God I can't WAIT to play it with my friends
nooo lol im playing other games stilll
source trust me bro
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Sure, feb 29 of 2029
Same day as ff7 rebirth? Doubt it
Bloody hope not at least
Cakes aren't baked for 2 years
You should have compared it to a house
Because you don't want to live in the house that is poorly built and maintained. What if zomboids get through 
Can I be the cake stripper šš?
Yes
Hmm, Upgradez
Zomboid is not as important to anyone's life as a house is
When will the cake be ready for consumption? I want to eat the cake so bad
When it's ready
That's where you're wrong, Mr. Bren
Food, water, shelter, and project zomboid are the essential needs for sustaining human life
Alright mum
I mean really b42 is just a layer of the cake
We've been baking layers since 2013
And we get to eat each layer
So will there ever be a full cake
Thank you for coming to my philosophical talk
yah but its made in merica and shelf life with microplastic and chemical compounds make it last forever and a half since lasteryear
Tasty
It's like a McDonald's burger that never seems to go mouldy
Can i make a suggestion? With we are going to have more weapons and smithing/ armor, what about shields? Not something op but sufficient to block max 2 zombies from the front, with they come from the rear or side you're screewed and can be combined with spear, machetes, swords and pretty much any one handed weapons buuuut they will take a little percentage (-20%) max damage when combined with melee weapons so that can be balanced. Is that a good suggestion?
Also, they can reduce to a max of -10% dmg from incoming bullets, the more powerful the gun the less the shield can block, agains m4a4 type gun they offer almost no protection at all, as the bullets will shread the shield to pieces
also they need to be a little heavy, there could be two sizes, small and big shields, small have less hp and are lighter but can only protect against 1 zombie from the front, heavy can protect against two but well, will be heavier
With the way zombies "fight", shields just feel like a liability. Sure they can't bite you through a shield but one or two zombies hanging off that shield, and you either need to drop it or you're not going anywhere. It's more surface area for them to grab onto and drag you down
Well said. It could be useful for a quick attempt to charge through a small group. But indeed if you tried to fight a group off with it, you'd just end up getting dragged down more easily. I do very much like the idea of using objects with large surface areas to sprint and push through zeds hard and fast though. But there would have to be plenty of ways it can go wrong too (tripping over, zeds too dense etc)
Useful for a quick attempt to change through a small group
I want to see that with a bunch of spears.
Project Zomboid can get a good movement and controls overhaul imo
Like being able to turn your head and eyes seperately as much as possible without turning your body to not lose your speed while moving and get a vision for behind.
A control to make whole body or vision automatically follow cursor without combat stance, and looking further away without having to go combat stance.
Stealth-jog in order to jog but stealthily, slightly faster than crouch + shift with same noise.
Being able to move and (min. crouch-walk, max. jog) sideways and backwards without combat stance on when body follows cursor, and still being able to do the same on combat stance
Faster and gradually accelerating pivot speed and combat stance transition speed on higher skill levels of movement
There'd be some different preferences. Like one would play Zomboid as it is right now, having to right-click just for sightmaxxing around.
And then vision that follows cursor, or whole body follows cursor
Anyways it'd be really epic. I hate it when a whole big horde of zombie is behind me very close with some sprinters in them, I just have to take a little sight during my run so I can decide what to do, so I have to completely stand still (to turn faster) and turn around at the speed of a tank barrel, and then get almost grabbed when I turn back to run
Controlling Zomboid character is like controlling a vehicle
Just these fast, practicaly quality-of-life things would incredibly drastically help the whole gameplay
In the same vein as eyesight: it bothers me how close you have to get to the far side of a building for it to cut away and reveal what's back there. Despite it all being inside your character's FoV. Its a tricky issue though because the game cant know when you want to look at the roof versus the ground on the occluded side of the building
The part of vision thats been bothering me is that leafless deciduous trees in winter blocks you from seeing zombies, very silly
I think that the burnt trees do the same thing
Ohh never noticed that. Thats a good point
A simpler solution to this issue (now that ive read it properly) would just be a "look behind" button. Like Dying Light. Would be cool if it increased your chance of tripping. Higher lvls of nimble could perhaps negate that though
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
nooo
No that'd just make it more vehicle-like and looking back doesn't require to be attended on a key. I'm talking about seperate head and eye movement without losing your speed and coordination, different and more human-like turning and movement mechanics. I mean what is the point if you can look straight behind with a special button taking up more space on keyboard when lots of keys are busy already, when you could do the same just by your mouse and by having more control over where you look at
I never use āinstant-turnā or ālook behindā in games to be honest
It makes sense to not lose speed but I want to do it manually and wherever I want to look at just like in real life, not like driving a car
LMAO
I... how are you planning to seperate head and eye movement without using any extra inputs then? š
You already see almost 180 degrees anyway? You sure you dont mean seperating head and body?
You're so right abıut that one. As a solution, maybe actually always making the roof somewhat transparent and ignoring the tiles that you don't see and are out of your sight, and show inside instead
Toggling keys, settings to change movement ways
Always turn the face to cursor [X], Toggle on/off or Hold with key
Eyes follow cursor (Your whole body will turn after you hover your mouse at a larger angle than like 210° or whatever) [X]
Head&Eyes follow cursor (Your upper body will lean sideways backwards after you hover your mouse at a larger angle than 300°, your running will be limited to jogging) [X]
And these two options will turn your sight around faster than turning your whole body
And then
Whole body follows cursor [X]
In real life, you can toggle between if your body will always face the same direction where you're looking at but can also instantly move your head and eyes seperately
Seems unnecessary and complicated when really all you need is to be able to glance behind you imo š but interesting nonetheless
Re-ordering the keys and settings to be able to do that would not be complicated
Not complicated actually, it just sounds like. But in reality, it'll just be one usual toggle key that will be really fast, one preference, and you'll have control on your body like in real life
No but like. Its complicated to implement for what you get out of it in comparison
Like for example imagine pressing a key on keyboard or a button on mouse to toggle face cursor
It would not make the gameplay too busy or hard imo. Actually the years you spend just to take a glance around makes the gameplay too busy for me
Im not saying it would
Like why do I have to actually slow down like special operations guy when I just want to take a little far sight
But yeah kind of complicated to implement
But would it be worth it? Hell yeah, just more control. Game mechanics are your capability to enjoy the game. If a game cannot make me feel the control, the story and theme can be about my life and I'd still not be immersed
Just like how PZ sometimes becomes an experience where you are busy with lots of UI and cannot feel the action of what you're doing
It feels like working on office sometimes lmao
But since they're adding more and differentiating menus and UI stuff, it'll be better
isometric balance?
Add toes
Can't wait for a new update 
cant wait to eat dead rats
Qwop but for your characters head
The not being able to look at walls your character can see is annoying
I guess the solution in my eyes would be a sims approach
Where you can toggle your view, walls down, cutaway, up, second floor, roof
Approaching the northwestern edge of some buildings right now is a nailbiter because there could be a whole bunch of zombies and you, the player, cannot see them even if your character can because of the walls. Some way at least to do that would be nice.
Also, can be a bit of a pain to check the status of outside barricades on those walls for the same reason.
That's... Already possible lol
that too but chaos of keybinds
lots of keys are attached to panel menus unfortunately tbh
Agreed
eh not so hard to just... unbind some of those panels
how often does anyone hit 'p' to view their protection?
No one
But doesn't mean the dev should require you to unbind all the keys to bind new ones, that would be terrible game design
There's still the issue that you don't have that many keys to play around, especially on the main ones close to your hand
Also switching views mid combat is terrible and would require to be able to be performed quickly, so you need buttons around your main hand
That's basic game design that is kind of required to take into account when adding such feature
I think in the sims 1 it's one single key that you tap to toggle or at least in later iterations. So it shouldn't be too much but I can see for people that use the keybinds it could be a bit much
But then the ui needs an overhaul anyway which I think the devs are working on so it could all factor in
I guess toggling in combat could be tricky, but you wouldn't really be using any other keybinds I don't think
Most are used during down time (if you use them I don't really)
Just remembered I think it's two keys one for toggling down and one for toggling up
I believe the sims 1 ran on an isometric engine so it should be doable layers wise but could cause a lot of lag for players on some computers
But I'm also not a sexy game dev
probably not an issue of lag but more of an issue of how the game is currently coded if it wasn't doable
I wish aiming at ground in front of those walls would give you a cutaway view, letting you see the area behind the wall.
Or, maybe better, if there's a zombie there that we can see, just cutaway the wall.
There's some objects I wish the character could see behind such as trees and gas pumps but I guess that might be difficult to implement
Gaspumps would probably not be hard
Make them like counters, can't hop above but can watch above, just don't add the inventory part and boom you can see
Reminds me of a few modded tiles that you can't see behind even through you clearly should be able to
Some modded maps are criminal for that
I hope the UI overhaul comes sooner rather than later. Hopefully it's not included in the āpolishā bucket
Mm could work. The way i see it, it might be best being contextual. So, when you're in combat stance and mouse over a building, it cuts away the walls. Unless you hold/tap a key to prevent the cut away (or vice versa). This way if you're trying to multi task between shooting at a gunman that's on a roof/in a window and dealing with zeds at ground level, you can do that.
This way you aren't cutting away the walls of the entire map, only whichever building your cursor is resting on
hey, why can't we choose how many sprinters/ shamblers/ fast shamblers spawn in random config?
Can you guys add it please? So we can modify to our liking?
Random is too many runners
Would be nice to have
theres a mod called random zombies, It does exactly that and will support you until it gets added to official sandbox options
Yep I actually plan on using that
But is there any mention to them adding this to sandbox
the less mods the btter, should be vanilla at this point
Yeah but probably obscurely hidden in a reddit, discord, or steam comment somewhere.
Have a faint memory of discussing its mention in a blog, but can't remember if we did end up mentioning it.
B42 "Random" has an even split between fast shamblers, slow shamblers, and sprinters.
Players can then either select the amount of sprinters from a preset dropdown or change the percentage number through the advanced sandbox settings.
nasko being epic as usual
I could swear I've heard something about that somewhere, but I can't remember whether it was a thursdoid, let alone which one lol
relatable
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Idk if this is planned, but one thing Ive added in my server is the lifestyle mod and the game night mod, so in me and my friends downtime we'll play guitars, dance to the jukebox, play some chess/uno/monopoly etc.
idk if its just me, but having things like this to play with has been awesome when we have days when there isnt much to do
I had a random thought, but with basements being added will it be possible to softlock yourself in SP (and others in MP) by destroying the staircase?
I believe they said "if you do that it's your fault, so don't do that"
Just curious for everyone planning on playing build 42 on day one:
Where you going to explore all the changes on your own in singleplayer, or were you gonna jump into multiplayer instantly?
Solo for sure. Wanna be able to explore things at my own pace
Well, probably co-op with the missus, but defs not online multi
so many roadmap looks
dont you realise it dosent change every second?
anyway
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
will we get a new roadmap blog as the last one was at the start of 2022 š¢
I'm going to create a closed server and play there alone and sometimes let my friends in. Something like when in minecraft a friend connects to your world, you play together for a while, and then you
And then you go back to the single player game. Without changing the world in which you play
Oh thanks for replying, going ''random'' and having so many runners is annoying, my trip from Rosewood to Louisville was a nightmare, SO MANY RUNNERS
I want to see the underground complex in [REDACTED]
Big problem. CotD came out today. This leads me to believe that we're not getting a Thursdoid this week :(
GOTTA see the basement in the military facility out in the southwest. Gonna stop by the abandoned industrial building near riverside(?). Iāll be doing this with a very low population just to explore really. Just enough to keep me on my toesies.
theres a chance weāll see caves somewhere but iām not counting on it this update since they havent specifically mentioned caves.
Three Thursdays left in the month
guys its not changing š
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
Call of the duty?
!sporfo
isn't it each 4 weeks? it will be next one
also
when will thursdoid become weekly again
many months is monthoid now
not until we get into the B43 cycle, the reasoning they gave on their twitter for the monthoid is we're mostly in the build integration phase and not the interesting for blog phase of B42 anymore
end of the month
Probably when B42 drops onto unstable. Maybe even a month after that, since players will be sending in endless big reports.
Yeah, it's not going to. It's not a live feed of the developers' progress, even though some people are acting like it is. They updated the roadmap a long time back to let us know how far progress was at that point. It hasn't changed since.
In actuality, the purple line would probably be further long. Probably where "g" in crafting is.
I don't know why the image was updated with the purple at all, but I guess it was difficult to predict that it would lead to the belief that it's a live progress update
Because the old version didn't show any progress on B42, only the completion of B41.
The old image still had the arrow on Build 41 polish...
Yeah, I understand the purpose of such an indicator, but I don't know why the image needed to be updated when the roadmap is from a blog entitled ā2022 and Beyond.ā That is, could've just indicated that it's an older image
We updated it like 5 weeks ago
Ah, I forgot the old one had an arrow. Nonetheless, I think it could've avoided confusion to indicate it's an outdated imageāsince that ship has sailed, might be ideal to include that it doesn't indicate live progress
I don't really care about the handful of people who treat it like a live update feed tbh
Certainly not worth losing any breath about or arguing that it would have been better to not update the pic lol
Breaking News: nasKo doesn't care about you?? he also called you a gamer??
I'm not arguing at all lol, I'm just saying it could help avoid confusion
Certainly not something that would affect me either way, just thoughts abt how it could be made clearer. Understandable that it isn't a priority
2024 is going to be a good year for project zomboid
https://theindiestone.com/forums/index.php?/topic/70315-this-game-has-too-much-food-in-general/ this thread is something interesting but people realize that sandbox mode is a thing
It is hard to advocate for making game harder but I will try. I have never-never ever starved to death in this game. Also this game never forced me to do something bad or dangerous to avoid starving. And the most notable: I have never starved even when I was new to the game. As everybody else, I ...
Tbf there are entire mods centered around creating more scarcity since the lowest settings still don't satisfy some people. Saying that as someone who isn't too bothered by that anyhow
just need water shutoffs where the pipes go dry rather than always being water in the pipes
I mean, I think a datestamp in the corner would probably suffice, idk just spitballing
But have you considered adding āOLDā in big red letters covering the whole image
You will not keep me away from my toilet water
drinking toilet water and not getting sick from it
Yeah using mods you can pretty much get it just right, not too much and not too little. Starting months later/years later is always good too since most food is rotten by then
Id love to see that better lockpicking mod made vanilla and more types of doors brought into play. Doors that cant be picked because they dont have a traditional lock and doors that are too strong for the crowbar. Egress doors and stuff. Its too easy to break into storerooms and armories
Yummy
You're not drinking from the bowl! You're drinking from the cistern!
some how we can drink out of these toilets without any consequences looks like no cistern.
this toilet has a cistern but the lower toilet has non
But the yummy stuff is in the toilet bowl
drinking animation from the toilet looks like the character is drinking from the toilet
I really need b42 in my life.... Any day now...
Don't worry, by next year you'll be wondering when b43 is.
By then i will have b42 to play, but... you're right, still we need b42
Most unrealistic thing is that my character who has a week stomach often drinks from toilets, and he feels great about it
As long as the toilet isn't currently... "full", I think I could drink from one in a zombie survival situation.
does anyone wanna see a wooden club i found irl in a river?
drink from the tank you animal
WE DRINKIN STRAIGHT FROM THE PIPES WITH THIS ONE BOYS
nerf water shutoff were you cant find much water in the pipes or pipes go dry.
having no water in the pipes after water cutoff would make more sense than having water in the pipes.
I wish there was a way to fill ur bathtub up with water before the shutoff happens in zomboid
thats a pretty common tip when it comes to disaster survival
would be nice if that came along with your suggestion about less water in the pipes
The whole fill the tub bit would be cool
Counterpoint: that's obviously a meta strat that it probably doesn't need to actually be implemented beyond for the sake of visuals, as giving the bathtubs a huge post-shutoff capacity mechanically fulfills the same thing.
leave nasko alone
they already do
ah I see what you meant, nvm then
While we're waiting for Build 42, I just found another zombie game that reminds me of PZ: https://store.steampowered.com/app/2093920/Dread_Dawn/
This is an open-world zombie survival sandbox game set in a city quarantined due to an unknown virus. You will play as a student in the city who failed to catch the evacuation convoy to escape the disaster and was forced to stay. As a modern metropolis, the city is fully equipped with public facilities including hospitals, subway stations, priso...
Coming soon
It's got a free demo, but no MP
And the hordes are absolutely MASSIVE
I mean... If it was only utilized in small relieving, then yes because thats sterile unless you have a problem with your kidneys. For big you have to find a way to kill the germs on it so you should boil it first...
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
hm, yes it looks stuck
Static images tend to do that
^ he gets it š
copycats
not as good as us š
This is just wrong though
Water does stay in pipes when water shuts off
What would make more sense is water stays in the pipes until the first winter when they would freeze and break
Source is Iāve had to deal with burst pipes in a shut off house and itās not fun
Each month the development of B42 does not finish until June, one more thousand dollars I get from PZ staff š¤šµ
(joke purposes)
So the post about this blog mentions "GPU memory" and "video memory" an awful lot, and states that systems with lower VRAM may experience issues.
What exactly would be in the ballpark of VRAM required to not have issues?
For example my GPU has 6GB of VRAM. I'm assuming that would be fine, right?
it wouldnt stay good tho
pipes would rust leading to rusty water
i think i dont know im not too smart
That usually takes long
By the time where itās not viable to drink itās probably just leaking everywhere anyways
heard it eats people from the inside out
where people devote their life to rust
Also pvc exists
lets get lead poisoning
I mean during the zombie apocalypse you most likely wonāt suffer the effects of lead poisoning due to it being more long term
And you are severely lacking in long term
The game?
This is a good question but I don't think the devs will know until much closer to release
Realistically it's hard to answer until after the iwbums release since, in practice, different gpus make different amounts of vram be effective to a different degree
It's called a rifle
Who's snake is that on twitter!
There's a snake in my boot
Before checking the twitter and seeing it was just the picture of someones snake IRL I thought they were gonna say theyre adding snakes this update
Imagine surviving zeds for years only to die to a snake bite
gets bitten by venomous snake and end up dying due to not finding any antivenom
I was a survivor like you once, until I was bitten by a spiffo
Oh dude, yeah. Youd be absolutely fucked if the dose is lethal. Getting the correct antivenom in time is rare enough when the world is up and running, let alone mid apocolypse.
Mash
news about the PZ today?
thursdoid today guys i said so
they got to listen to me š im a server booster, veteran, and pz wiki editor
also the womb thing looks nice
loom*

next week not today
May i ask, will there be buffs to careers like medic and nursing? You know, first aid and medic skills do almost nothing, they don't slown the turning to zombie, they don't produce vaccines for cold and other sickness, they don't act like doing much as pretty much a bite is fatal. How can they buff professions like this one?
last thursday of the month
they have talked about a medical rework but I don't believe it's going to be in 42 release
who runs the twitter account, pat?
if so may god be with us
because pat certainly wont
well that's a shame, shoud be reworked asap, such a lost potential
i wouldnt consider it a priority, first the crafting system then the NPC's then maybe medicals to better care for the NPC's
its only good if you get into car crashes/fall off buildings way too often tbh
that fast fracture recovery is a life saver
i know the devs said no to amputations but i think the game would be great if we had to remove a buddies arm to save them
it's a shame the only cure is incompatible with most mods
i'm hoping it'll get updated in B42 tho
I do really like the art previews
The style is very consistent while giving a taste for the new mechanics
Linen vs Cotten will be the new Axe vs Crowbar!
No
What do you do except maps and look good
I heard he breakdances
all the zombies are based off hjs likeness
"Additional writing"
I'm pretty excited for the new books ngl
New books ?
The ones with unique titles that will be rereadable
And the pamphlets for businesses, but I'm more excited to make a proper apocalypse library
I'm hoping they'll still stack together so I don't have a long ass inventory window full of the same item with a different name
Same. I'm kinda tired of the red books
Each zombie within its category (Fast shamblers, slow shamblers and sprinters) should have a unique speed variable among themselves, so that not all of them walk at the same speed, and it would avoid predicting and systematizing clean orders
providing more variability

The new cloth chair from that tweet look like an electric chair
Will nature's abundance affect the amount of wild animal npcs on the map, or will they have their own category separate from natures abundance?
Oh right forgot about that
They will probably have their own category
That's a loom
What's a small absolutely unimportant change you'd like added
For me it'd be making knives and fork models smaller, they're huge when stuck in zombies and always a disappointment when you think it's a proper weapon
I'd also like outdoorsman to be a skill rather than a trait
fishing with hands
it would be an even lower yield than spear fishing
I'd like the ability to learn trapping recipes from a trait I can choose at the beginning
Mainly box trap
I also wouldn't mind a chance to autokill a zombie when you push them over, like if their head hits something
The ability to fuck with zeds using a laser pointer, like you do a cat
Must also relieve boredom
Haha that would be funny
A more engine intensive thing I'd like to see are reflections of the sky
Ohh yeah thats nice
Ki5s cars reflect the stars at night and it really just adds something special and atmospheric to the game
Definitely
that's not a cloth chair that's a loom lmao
Zombies would be smart enough to know the source
Depends on your headcanon
My headcanon is canon
The sandbox settings and my mod list begs to differ
PZ is what the player makes it thanks to yall being so open to customisation
I decided to make all my zombies wear spiffo outfits!
Do they also have spiffo backpacks?
right you wouldnt wear a human backpack would you!
thats not very cool dude
I guess not all of us can carry the team 
pretty sure they already reflect a skybox
Now that's exciting
That's basically a stake from a broken guitar
If your weapon breaks in your hand, you will still be left with something
So you can imagine fighting a zombie and your weapon breaks, now you're fighting for your life trying to stab that zombie with the broken piece of wood you're left with
stabbing time
Imagine not having 5 backup weapons
!roadmapstuck
what??
All these pics are great, what is not is that we don't have build 42 yet...
I just want to be able to use my shotgun as a baseball bat if I'm out of shells
Oooh that's a cool idea for a mod
You can find or make stakes now, if you'd like
What happens when the stake breaks š§
we have that
in debug u can view the skybox and u can see the sky on cars
I haven't played with debug mode yet
I wonder if that's how ki5 got it to work
It's so pretty. It'd be great on lakes and puddles as well
looks like the guitar neck would become a a weapon noice
yup
glad weapons can be salvaged for thier parts
Super cool. Might be cool if broken weapons acted like TLOU shivs. Always an insta-kill execution but you lose it on use
I could imagine firearm mainteence needing new parts to repair specific components.
breaking the firing pin on your pistol and cant shoot it until you find a replacement part.
!roadmap
Read about the roadmap in more detail here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Current Roadmap simplified:
https://i.imgur.com/Q5tdnLW.png
hey i have questions, how will metalwork skills be related with blacksmith? Will you need to level up the two in order to build advanced tools? Will we be able to build metal doors and many metal things we can't currently in build 41?
I can't help but laugh at the mental image of your weapon breaking mid-fighr and you just holding a broken chunk of it (and proceed to use it further as a weapon)
Don't know the specifics but the old metalwork skill is now called "Welding" as that's all you did with it, and will continue to do with it as far as I know
Rip and tear!
its weldin time
Shouldn't it be incorporated into one big ''metalworking'' skill then? With the two can work with metal and it's all round skill maybe one fully skill with bunch of things to learn can be better?
Instead of 2 of them
Idk, just wondering
still metalworking profession would become useless
hope we can build metal doors and many other things with welding skill now
Maybe the two can intertwine to have a more well rounded skill set, would be great
Why is it laughable? If you break a spear in half you've still got a pointy stick? Hell if you break a wooden mop or broom in half, you might even find it a more useful weapon š
Yeah the skill list is already cluttered and in need of consolidation. Does welding need to be its own skill really? I get that it is its own discipline but it doesnt have that many layers of understanding compared to smithing. Maybe it should just work like generators in that you just need to learn how to use the equipment from a magazine
Or should be only one skill but professions will suffer from it like metalworker
nobody will want to be a metalworker anymore
so that's why i suggested to make them need each other, i think it would be cool but who knows
Dunning-Kruger effect lol
Pshh mk if you know more about welding explain why it's complicated enough to deserve 10 levels. The skill list is still cluttered and needs the least versatile skills simplified/culled/consolidated.
Pretty sure you'll find welding is a far more straight forward task than actually smithing something from scratch
armored cars and vehicles should be a thing by now, they need to make these into the game
zombie traps too
with wood and metal
maybe level 10 welding with level 10 blacksmith could lead to early type of guns
But all we use it for is attaching metal to metal. Like, the only improvements you can really get on that is how fast you can do it. Yay i reached level 2.. 10% faster welding...
so armored cars and metal traps then
should be in welding
