#Hmm, Upgradez

1 messages Ā· Page 2 of 1

lilac spruce
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I just use the actual numbers

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And then try not to go beyond a certain level

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But hey free strength training

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Anyway this guy is a doof

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Said it was bad game design and I'm like "okay"

left roost
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I think it'd be fun to roleplay a dethawed caveman once B42 drops

radiant relic
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The AAA Stone

radiant relic
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low-key shoutouts to the moodles

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unchanged since like 2011 TEN

left roost
vestal spire
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Flint to make a fire

lilac spruce
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Be berry picker

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Beginning to starve even though I've been eating berries and cabbage

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See hunter trapper with big muscle and healthy weight

north crag
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We never got any info about the book rework after the pat after reading thursdoid unhappy

lilac spruce
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Hate him for getting ladies

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Novels can now be read

radiant relic
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youre just there like

fallen glade
fallen glade
radiant relic
fallen glade
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Not necessarily true either, but you'd definitely have a boatload of devs working on things that aren't necessarily core to the product.

e.g. Pat could be spending an entire year's of worth on getting ultra-realistic shoelaces on the shoe models

radiant relic
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"you guys don't understand, we NEED to render the individual teeth of the characters"

wild crow
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wait i want shoelaces haha

radiant relic
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kinda shit i been on

north crag
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Swimming when?

wind sonnet
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So, the video showing the car driving around the parking garage...

Does this mean modders could create maps with proper grade-seperated freeways and interchanges? Could we even make use of the terrain tiles used to make roads on these other "floors"? Could we even see things like this in the vanilla map someday? I'd always thought it'd be interesting to set up a base on freeway overpasses and such with the limited points of access and the separated verticality. Imagine building a base on and making use of stack flyovers!

Here is a picture of downtown Louisville with a freeway interchange that would be an awesome spot for a base (the bridge to the left is the bridge we see in-game crossing the river to the north).

radiant relic
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zomboid was so popular they made louisville real.......

glossy sierra
radiant relic
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cant wait for the day that i get to say "project zomboid was so popular they made zombies real"

oblique sundial
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Probably won't have anyone to say it to when that day comes drunk

tawdry current
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God that's some fine looking veg. Build 42 is gonna be amazing 🄳

wild crow
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Wait hold up lol i never notived the scythe thing , i can rp as the grim reaper stealin yo penishams and puffs?!

tawdry current
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Ooo! Good eye!
Scythe sounds like a cool edition.

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Also, glad there's a wooden bucket now. Hopefully we can craft are own instead of having to search for those plastic ones

ornate trench
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A combat-oriented scythe might make a good addition to the ironically-small "long blade" category, too.

wild crow
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Ooo yah the wooden bucket!!

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Is that blue flower flax

jade sable
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Me watching my baseball bat break off onto a zombie horde panic

serene verge
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Holy damn I cannot wait to claim the throne of rat king when 42 hits! They will be my bestest minions and we will flood every inch of the screen with the glory of the rat kingdom!

solemn thorn
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!roadmap

vast stirrupBOT
spark topaz
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yo matpat is IS doing remote summer internships, its so hard trying to find a summer placement šŸ˜›

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/s (cry)

cinder matrix
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Look at the Roadmap, feel it's lines, its ridges, its squares, yeah feel it, feel the release 48

lilac spruce
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Chopping heads with scythe

proud cosmos
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I am become death

vestal spire
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if we could chop zombies limbs and head off

harsh heath
cloud ridge
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I can't wait to play unstable b42 at the end of this month!

tough kestrel
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I bet it's release is mid year

dim arrow
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only devs know, we will see

icy plover
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Just 58 more days to go.

lavish fractal
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Unless you mean the roadmap content. I don't think that necessarily needs updating, though, unless plans change & they decide to communicate those changes

hollow lake
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Astounding

unborn gyro
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Hold up they will update MP?

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Most of our gameplay was ending when zombie teleports behind someone when being attacked

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We aint respawnin

dense knot
vocal jungle
rapid forum
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but about the animals their lifespan will be like the charcter or like the farming speed it up?

drowsy stirrup
# rapid forum but about the animals their lifespan will be like the charcter or like the farmi...

well for farming they said this in the summary blog "Crops now take a realistic amount of time to grow before they can be harvested. Crops also feature realistic growing seasons, with optimal months to plant your crops, as well as ones where they are doomed to failure."
I imagine animals will also feature realistic growth times (for reference a cow takes 12 months till slaughter, 6 months for a pig, and up to 12 weeks for a chicken)

north crag
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Or that's what they said a couple thursdoids ago

drowsy stirrup
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Im wondering how much effort youll have to put into keeping them, if you can just fence them in a grassy pasture and ignore them until theyre grown thats a pretty good passive source of food.
interested to see all the methods of meat preservation they offer for after slaughter too

silver helm
rapid forum
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i'm still wondering about the logs also i hope we gonna have somenthing like the forest

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ok sorry it looks more as long planks

oblique sundial
# silver helm I've literally changed it within the last month lol

Can I ask, it looks like from the roadmap b43 started at the same time as b42. Has that been going on in the background this whole time?

||And does that mean when b42 releases, b43 will be roughly in the same spot of the dev cycle that b42 is currently in? Or is that just purely a visual thing with the roadmap?||

minor palm
oblique sundial
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Neato

minor palm
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I'm curious what the big focus on B44 will be

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I hope it's more development with cars

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And some development with animations

wild crow
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i want christmas lights !!l

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imagine the tiny lil art for them

spark topaz
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I think that the wait b43 will feel much shorter than b42

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b42 releases one day later b43 releases

minor palm
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They mainly just needed animals for B42 for leather and wool.

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By B43, I'm guessing we'll get pets, too.

wild crow
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pet cockroach?!

minor palm
wild crow
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lol my favorite lyme diease

spark topaz
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For the crafting update

minor palm
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But the AI that they're giving them right now isn't gonna be how their B43 AI will work at all, whatsoever

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Don't consider the B42 animal AI to be indicative of the B43 animal AI

dense knot
viral tide
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!roadmap

vast stirrupBOT
viral tide
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i just realised the purple advancing bar lol, it looks nice

minor palm
cloud ridge
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The purple bar moving gives me a great dopamine hit

zealous lotus
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Where's the Saturdoid?

vestal spire
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if we do get a thursdoid on the last thursday of this month its also the same week as my birthday lol

minor palm
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I'm hoping for a Thursdoid on the 15th, but it might come out on the 22nd.

tawdry current
# spark topaz I think that the wait b43 will feel much shorter than b42

It should be. The devs have said B42 was unusual since they had to rework the depth buffer, lighting and other graphical upgrades. Not as crazy as build 41's overhaul, but still.
What they are doing in build 42 is laying the foundations for a lot of exciting future stuff. So once they build it on solid foundation, they can focus on just adding to it rather building from scratch.

Eager to see future animations now that they can better interact with all that fake 3d tricking your GPU!

minor palm
tawdry current
violet ridge
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It could also come out on the 29th

lavish fractal
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Glad we've covered all of our bases

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Well, actually: what if it comes out on the 8th

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Okay, now I'm glad we've covered all of our bases

unborn gyro
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Yeah this can be kinda possible with the new buffer, so why not?

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Damn still can't believe this game is 2D

viral tide
viral tide
blissful belfry
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My survivor finally sitting down on the toilet in build 42 and realising that nothings happening

lavish fractal
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So, maybe

harsh heath
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I just want to wait so players can make children with npc

earnest coral
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They've said repeatedly they're not putting kids in PZ

viral tide
harsh heath
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Even though I want to make a meat soup dish using my chi**'s meat

north crag
ornate trench
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Actually, 29th would be funny to see. Rare chance to put out a Thursdoid on the Funny Leap Year Day

quartz cargo
dim arrow
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i think devs have already a lot of thing to do

ancient knoll
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blog's great but the wait is soooo immersive, waiting simulator should be called it

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doing basic math with we do wait for each build in like 2 years and 1 more year to be fully implemented build 48 will launch in 2042-2043

quartz cargo
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I’ll still be alive so idrc

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The time will pass anyway

dim arrow
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i had 23 years old when i played this game, now i have 34 ^^

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i became old omg

cinder matrix
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cant wait for b42 to baricade myself with sheep

flat iron
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Can't wait to pet all the animals.

tough kestrel
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Can't wait to go drink water near the river and get eaten by a fucking crocodile
This is how you died

north crag
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Can't wait for a bunker with 30 underground floors

vestal spire
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finding a house with a basement to add more beauty to the game.

minor palm
minor palm
north crag
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Modders will be the biggest winners of B42

minor palm
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Like, there'll just be a concrete building in the backyard that leads to a self-sustainable complex with years of canned food.

deft heart
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I still can't believe they really added children to rimworld

minor palm
deft heart
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Reason 17 for why I still can't believe they added children to rimworld

ancient knoll
# north crag It ain't that bad tho

I'm a mere mortal and i want to play the final build of the game while i'm still alive, this don't feel good for me att all even with i want to wait for it

lilac spruce
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They should just follow what AAA devs do and release it unfinished

oblique sundial
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game's too stable at this point to be a AAA release

ancient knoll
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This game is going too good and holding it's promises too well and doing updates too reasonable to be a AAA reference

midnight furnace
deft heart
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Project zomboid is too niche to be a AAA release

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It doesn't have a battle pass or a cash shop or bloated tech tree styled traits

north crag
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Zomboid battle royale when?

oblique sundial
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dlc skin packs when

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"I'd love to play a police officer but I don't have the Law And Order dlc."

viral tide
cloud ridge
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Has there ever been any statements on the proper implementation of sprinters in mp?

radiant relic
true sequoia
vast stirrupBOT
spark topaz
deft heart
lost roost
dense kettle
lavish fractal
earnest coral
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First half of this year

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For the unstable branch at least

lilac spruce
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Okay I'm completely blind and didn't see the armor dude

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How is armor going to work

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Armor and chain mail seems a bit odd to add

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Well maybe not THAT odd

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But what's the trade off šŸ¤”

earnest coral
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Weight

quartz cargo
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Realistically why couldn’t you just cover your arms with duct tape and become unbitable

earnest coral
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Probably movement speed

quartz cargo
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Nobody is biting through like 8 layers of duct tape

earnest coral
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That'd probably work for a while but duct tape isn't breathable, and once you take it off it doesn't really go back on. You could make armor panels out of duct tape like you would leather but it'll get worn, for tape it's very abrasion-resistant but it won't stand up to wear like leather, much less metal

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I could see armor made of duct tape and cloth being a low-tier armor option though

quartz cargo
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Or like license plates

drowsy stirrup
# lilac spruce But what's the trade off šŸ¤”

it will protect you from bites but you still get stuck in an animation pushing them away so drag downs will still just kill you
also yeah its heavy, even gambisoning currently gets you close to overweight (and overheated in summer)

shell blaze
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Duct tape armour would make zombies seem incredibly weak and stupid

lilac spruce
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Yeah that's what I wondered honestly

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Trade off is weight and fatigue

earnest coral
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Jeans and sweaters give protection, it's very low but I still wear them to "armor up"

quartz cargo
ancient knoll
radiant relic
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imagine duct taping a zombie to the ceiling

quartz cargo
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Duct tape and license plate kilt

ancient knoll
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I remembered going to taekwondo class and we had groin protection (no one used it because it looked weird)

lilac spruce
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At any rate if it's mostly for bite protection that's great

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Zombies can still beat your butt, knock you down and make you a sardine can

quartz cargo
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Well obviously

ancient knoll
quartz cargo
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Nothing you can really do to avoid exhaustion other than sleeping

quartz cargo
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I didn’t mean to type ur

lavish fractal
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That was really hockey cup of you

lone scroll
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plus the arms arent just the only biting target

lavish fractal
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Duct tape their mouths shut

lone scroll
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if you’re close enough to duct tape a zombies mouth you’re too close

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i personally hope we get more story events like car accidents and suicides with b42

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it’d be awesome walking into a basement to see a survivors standoff that ended with his death

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and with npc’s it’d be awesome if factions were able to have storylines you can be apart of

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like two major groups eventually starting a war that you have to pick a side

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it’d be hard to implement, especially since it seems groups and other things are going to randomized, but it would be revolutionary for games

viral tide
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whan about breaking zombies jaws like in twd

quartz cargo
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It’s more so that the most common risks (arms) are protected for bites and scratches

lavish fractal
ancient knoll
ornate trench
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Ok but imagine the funny walk animation we'd get to see if our survivors could wrap themselves head-to-toe in duct tape

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Impractical, non-functional? Definitely. Hilarious? Even more so!

spark topaz
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:0 20 updates since 3pm!

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We must be on b45 now!

radiant relic
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didn't know we went back in time

vestal spire
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once we get build 42 we will see some frequent updates until build 42 becomes stable

wild crow
cinder dawn
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Speaking of armor in general, I had a shower idea for armor drawbacks if, say, a full set of HEMA plate mail gets introduced: highly increased trip chance, higher chance of injury from tripping/falling faster endurance loss depending on levels of strength and fitness, can still yield weapons but can't wear backpacks. Just a few spitballs for the trade-off of becoming nearly impervious to bites(but not injuries)

drowsy stirrup
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I dont think armor needs more draw backs when drag down is a thing in its current implementation, its just something that protects you from some of the odd fuckups, youll get eaten by a horde all the same while also being overweight and overheated

wild crow
unborn vector
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Are we going to be able to build actual roofs?

drowsy stirrup
quartz cargo
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I mean armor doesn’t negate the main risks of the zombies which is getting swarmed

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Random single zombies don’t normally kill your anyways so armor preventing from that type of attack is like marginally useful

lavish fractal
# unborn vector Are we going to be able to build actual roofs?

We haven't necessarily had confirmation of building full-on roofs, but roofs were briefly mentioned in the stoneworking section of https://projectzomboid.com/blog/news/2023/10/cellar-door-doid.

...the extended building options from these systems will allow for paths, roofs and decorative elements...

Evening all, here we all are again. Let’s take a stroll through the development Event zone. Crafting Overhaul Recap Now the vast infrastructure overhaul of the crafting systems has been merged and opened up to the rest of the gang, we’ve had a crack team of coders working solidly on implementing the various new post-apocalyptic […]

midnight furnace
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Those are a part of a roof so they must be adding buildable roofs

lilac spruce
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I think armor should protect from bites bit be very costly

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Cuz you are taking away a threat

violet ridge
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With full plate armour they could add a new death way which is crushed to death

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Have it so you have to strategise not getting knocked over as a horde will pile on you

vestal spire
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making a zombies become a crawler by pushing them to the ground some times

violet ridge
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You could make the shine make you more conspicuous, maybe on sunny days

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It would change tactics in the game, no longer scared of bites but fear the horde

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It's also heavy as fuck, I've worn it before and gosh you need to be strong. So it can easily be balanced by requiring level 10 fitness and strength. Big speed penalty, unable to drive cars etc

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Longbow are the same you need some serious strength to pull them back (none modern ones I'm talking) so the balance options are definitely there

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Playing with smart zombies they could be smart enough ti target uncovered spots for those that like to torture themselves so you're not even safe from bites just a much lower chance

quartz cargo
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Good players don’t really fear bites

ancient knoll
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I think you shouldn't be thinking so hard for armor penalties that add virtual difficulty. Let it be realistic, wearing armor can have same cons as real life. Weight and therefore immobilization, quick exhaustion, weather changes, non-bite proof non-armor spots on some armors joints. It is not weird to not get hurt by aggressive mindless people when you cover yourself in full metal. Being crushed might exist as a damage source or death reason but I still think that armor would actually protect you more in situations like tripping, being stepped on than if you were on casual clothes. For fall damage, weight can add up to it. But I mean in real life if you wear a bulletproof vest, you're bulletproof as it serves and it's nothing unbalanced in sense of life.

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In real life, human teeth can't even properly bite through some everyday fabrics that aren't even made for proper protection. It should be no big matter that decayed zombie teeth cannot bite through metal. What makes zombies scary and problematic is their consistency, not their teeth and claws. With enough humans on you, your metal armor will eventually be damaged. Sprinters will already be able to stagger you a lot due to your immobilization

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If there was a real zombie apocalypse irl, I'd try to dress as much leather or even better stuff as possible so I instantly eliminate the problem of being bitten

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But not horde fights. I'd still need to survive. I mean literally the first goal of mine would be legit dressing up good and never letting my guard down, I'd never take my leather outfit off unless I have a very well secured base with a double-checked entrance that makes sure I wear my outfit before I go out

vestal spire
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zombies biting a player despite wearing a mask

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unless that zombie was able to take off its mask for a few seconds to bite.

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Zombies wearing gloves should not be able to scratch or lacerate the player.

ancient knoll
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Lmao makes sense

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People might say too easy but I stay by reasonable realism whether if it's too hard or too easy, cuz realism is both ways

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What if I break the teeth and pull out the tongue of a zombie, cut it's fingers and toes and completely disinfect it's whole body and make it drink bleach so it's a totally safe and functioning member of society?

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Ngl I felt bad saying this now. That zombie didn't deserve it. Better make it wear a mask that it cannot pull off nor bite through, and gloves and socks. Then the disinfecting process

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Some good shower too. And some required medical assistance on wounds

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Now you have a friend

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Felt cute

violet ridge
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I mean it'd be interesting if they added dismemberment

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Although how useful it'd be is questionable

ancient knoll
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Just wondering are we ever going to have helicopters? Like for real? As the map gets bigger and bigger there should be a way to travel fast. The point with it is that it will be super rare (2-3 heli on the entire map?) and fuel costly (bigger fuel tanks but still somewhat costly to maintain) and would need a skill book to manuever that would also be rare to find (military bases and such). Anyone does agree with it? Why doesn't we have it already?

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Would be super cool and realistic to have it

vestal spire
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!roadmap

vast stirrupBOT
frigid sail
ancient knoll
ancient knoll
north crag
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You could ignore the entirety of Louisville, land on the mall, take everything you need and go away without dealing with the army blockade and the hordes on the street. Too overpowered for zomboid

lilac spruce
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Also remember for armor we are getting leatherworking

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Which may provide some leather protection

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Which we do have technically

ancient knoll
ancient knoll
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just give us means to play the game how we want to

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to me is fair and square

drowsy stirrup
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theres already a mod for a helicopter iirc if you really want that gameplay, and for the type of game zomboid is it should really stay one.

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it would just be kinda stupid in a jumping the shark sort of way

lilac spruce
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Could install expanded heli

drowsy stirrup
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not the same thing that hes asking for, though expanded heli is quite good

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(besides being alittle glitchy)

lilac spruce
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Sometimes you just have to take things into your own hands

earnest coral
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If I were to actually be trying to survive in a zombie apocalypse I'm pretty sure I'd rather have a bike than a helicopter

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No way would I think I could learn how to drive one from a magazine, it'd be dangerous as hell

heady nest
lavish fractal
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An excellent point

minor palm
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I just had a thought: why don't the gas station pumps need money to operate?

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Should the devs add that in the future?

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Hell, they should convert Gas Station pumps into complex machines where you select how much gas you want and provide the money to pay for it.

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Like the Vending Machines they showed a long time ago.

sick plank
proud cosmos
# shell blaze Duct tape armour would make zombies seem incredibly weak and stupid

I dont really understand this argument that pops up whenever armor is talked about. Obviously it would be silly to have armor that is 100% bite proof all the time. But i think all people want is armor that's at least close 100% bite proof just for the first couple of grabs/hits. Just, something that's actually reliable but only until it's worn down a little.. or maybe that's just me.

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Either way the armor the player is wearing in the latest thursdoid certainly does not look that reliable lol

dusky spindle
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Could it be the same in Knox?

deft heart
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In the 90s it still was in a lot of rural places

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Hell modern pumps can still sometimes be operated without paying in advance and it would particularly do this if it was unable to connect to the network

zealous breach
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here in america u pay after gas. even then u can just leave without paying, it would get u fined or arrested tho ofc

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maybe it was the different in the 1990’s

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idk i wasnt alive

zealous breach
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where hes in riot gear and hes getting grabbed from all sides but his armour keeps him safe

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from walkers*

ancient knoll
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How does the new physics system work? Will the game keep relying on floors?

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I think that the way ā€œfloorsā€ are floors is kind of restrictive

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How does the elevation on stairs work? Is it actually physically going upwards on available floor, or just a visual illusion?

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If it's actually physically going upwards, I think that this 3D-imitating 2D game can completely become 3D with everything without even drastically changing engine lol

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Like imagine if that elevation factor was now something measured and the game completely broke free from floors system and instead we have elevations, allowing for more physics

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But I really cannot comment on it since I don't know how it works, I'm curious

shell blaze
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I don't know either but they're actually physically going up the stairs, otherwise a zombie beside the stairs could attack you at the top

zealous breach
lilac spruce
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Maybe zombies can climb broken stairs slowly

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Or climb ropes

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You would never be safe

ancient knoll
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Just applying elevator factor to everything, making it a measurable thing, you can literally assign height to characters. Like a character having two points, feet and head, with head having a higher elevation value

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And elevation difference between feet and head always being fixed or something

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Or something even easier. I think this game can just straight up achieve 3D lol. Like a 2D game that pretends to be 3D, works like 3D, looks like 3D... Literally 3D, just on 2D.

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The only thing left to be 2D would just be the isometric camera angle. Only that. Not being able to rotate cameras like in Don't Starve, and I guess it's not going to be made since there's probably no way to make tiles change places like that in visual

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But if gone crazy and even that is achieved, the game is literally literally as 3D as a 3D game made in Scratch

tough kestrel
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Tho a lot of those are going to change if I understood everything right as many objects, furnitures etc are going to be come 3D instead of 2D sprites with versions for the 4 directions

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Like chairs, actually being 3D, meaning if you place an item on the seat the game will understand it but more importantly, sitting animations that actually are available in the 4 directions (tho modded for now)

ancient knoll
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Hmm, I didn't think about 3D objects actually lol.

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The reason I'd hype 3D factor is because

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More possibilities for physics

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Jumping off from a building? You're not locked with a very linear and straight fall to the ground, you can just also drag with momentum, you can jump from one place to another

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With cars, you can physically go everywhere

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Not much comes into my mind rn. But 3D would let lots of physics

tough kestrel
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If you mean like having your character or vehicle move vertically too, it would literally be impossible to actually do with isometric views because you wouldn't be able to see correctly how high you are

ancient knoll
tough kestrel
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Ah like having a floor be at half height of a floor ?

ancient knoll
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No. That's about buildings, but that counts as a conclusion too. I'm talking about character movement with free X, Elevation, Z axises

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Maybe it's not related to floors system and I misunderstood it

tough kestrel
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I just don't get what you mean

ancient knoll
tough kestrel
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And already a thing with mods

ancient knoll
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Through a mod

ancient knoll
tough kestrel
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And you can already visually make the player go up lol

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I'm pretty sure you can even make the player actually move upward on the elevation level that way

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Because the game still uses coordinates systems based on X Y Z

ancient knoll
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As I understood of game mechanics, whenever game detects that the tile you're on is on a floor that is lower than your current one, you're locked from movement

tough kestrel
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And anyway you can do that with animations because these dictate your position

ancient knoll
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Some parkour mechanics would be epic on PZ

tough kestrel
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Already doable tho code again

ancient knoll
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Probably complicated

tough kestrel
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You can make anything vaultable but it can cause weird stuff like the mod that makes counters vaultable, you can't loot them on two directions

tough kestrel
ancient knoll
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But assigning physical elevation levels a.k.a height on objects would be epic

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Even player, therefore a math could be made that if some object is below a certain elevation level from your feet, like a height between your legs and feet you can vault

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Too much of a future and possibly out-of-focus thing but not harmful to dream of tbh

oblique sundial
wild crow
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lol , i second this request

lilac spruce
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I agree

earnest coral
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Just one foot thick of bubble wrap all around

drowsy stirrup
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the bee method

violet ridge
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All those poor quality towels in kentucky that fall apart in seconds

radiant relic
cosmic torrent
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hype

quartz cargo
ornate trench
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I desperately want to see the walk cycles that result from all of these big, padded suits of armor lol

radiant relic
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imagine if it's just a waddle lol

#

i imagine that armor can't bend very easily, so you walk around like a stiff spaceman

drowsy stirrup
violet ridge
#

I think decaying bodies generate heat still

#

Maybe

shell rune
oblique sundial
#

Muscles are the primary way in which our bodies generate heat. If the zombies are moving, we can assume that they're still generating heat. As well, blood sprays are a relatively bright shade of red which implies the blood is still oxygenated, that means that circulatory and respiratory systems are both still functioning.

#

There is also quite a bit of spray when you hit a zombie, implying arterial flow. Lack of decay as Danny pointed out would also imply a functioning lymphatic system.

The symptoms we see when we're infected involve nausea, fever and anxiety. The nausea and fever aren't exactly out of the ordinary, and we can potentially assume the anxiety is our survivor getting worried, but it might be that the knox virus attacks the brain stem. After death, the virus uses that to send electrical signals to restart the other necessary processes.

So, zombies continue to generate heat.

lavish fractal
#

This person is responsible for the knox virus

wild crow
#

lol

ancient knoll
#

!roadmap

vast stirrupBOT
proud cosmos
minor palm
#

People. The roadmap isn't actively updating. It's the same image for the last few months

lavish fractal
#

Maybe they just really like looking at it

oblique heath
#

!roadmap

vast stirrupBOT
violet ridge
#

Interestingly someone was playing an old build, 25 I think and it had zombies that decay over time. I wonder why that was removed

#

And how it worked

shell rune
# oblique sundial There is also quite a bit of spray when you hit a zombie, implying arterial flow...

My headcanon on this is more that the zombie virus probably has some sort of property similar to World War Z's Solanum virus where it's completely lethal to all non-human organisms, including all of the microorganisms responsible for rot and decay (How the zombies would still smell like death if this were the case might not really make sense, but reality's got to give somewhere in order to make this all possible).

solemn thorn
#

!roadmap

vast stirrupBOT
zealous breach
#

their corpses or acutal zeds???

wild crescent
#

April 1. Confirmed

quartz cargo
#

Build 42 comes out today

ancient knoll
#

today in next year you mean

lost roost
violet ridge
#

Had to dig for the photo the person posted

#

The way I read it makes me think as time goes on the zombies get slower and weaker

chilly oxide
#

how long does it take for each build update

#

is build 46 make the game FPS

wild crow
chilly oxide
#

i just want an npc

#

to build an army

#

or having a wife in zombie apocalypse

worthy snow
ancient knoll
#

Pf - Project Fortress

#

or will it turn into DP - Dwarf Zomboid?

#

imagine dwarfs as zombies, would be terrifying

ancient knoll
#

Something i want to know is will psychological traits be added to the game someday? Like being paranoic, seeing zombies appearing even with they aren't there, going insane and things like that? Saw the video of unused sounds for being insane. Are you guys considering this for which build of the game?

lilac spruce
#

That sounds too scary

dusky spindle
# ancient knoll Something i want to know is will psychological traits be added to the game somed...

I seem to recall a really old list of things they said won’t be added including physiological stuff, but some other things on that list ended up being included in some form so who knows. I think a phycological component will be important for future builds once we move well past early days survival. A Sims-like ā€œwants/desiresā€ system could be a solution for end game objectives, like a character really wanting to eat a nice meal. Maybe even something like a guilt system when you murder someone there’s a chance you could send your character into a guilt depression. Could work as a balance mechanic for persistent world MP.

wild crow
ancient knoll
#

Ngl you changed the hopeless way I look at PZ's zombies. I was like ā€œThese guys are just unrealistic and impossible...ā€ while playing and that broke my immerison a lot

#

But actually evaluating it again in a biological way is nice

lavish fractal
proud cosmos
minor palm
#

It was buggy, supposedly

#

Maybe if the devs came up with some kind of decent "gas" mechanic?

But I think screwing with zombie behavior at this stage can lead to a snowball effect with how spaghetti that code must be

violet ridge
lilac spruce
#

Stinky

violet ridge
#

Ktorr2 posted a few screenshots yesterday and they day before

#

I'm guessing smell would have caused you to feel sick

#

Smell, reanimate time and decomposition seem really interesting

#

I'd love to know more about them from a dev

#

How they worked, how they were supposed to work, why they were removed etc

ancient knoll
#

Always played with normal zombies, tried random config and i regret everything in my life now, couldn't survive past 5 minutes, sprinters everywhere and shamblers too, came and destroyed me. Best zombie game ever

solemn thorn
#

!roadmap

vast stirrupBOT
zealous breach
#

do u have pz mobile

#

oh right

#

old build

ancient knoll
#

seems like each time someone types !roadmap the more the colour unprogress itself like oh my

gilded forum
#

It's like the opposite of the HL3 meme. Anytime someone mentions it, it draws closer.

deft heart
vestal spire
#

!heli

ancient knoll
#

!roadmap

vast stirrupBOT
ancient knoll
deft heart
#

!roadmap

vast stirrupBOT
deft heart
#

No they didn't go out of the way to use time they could spend finishing the update to troll the fans who are already on a razor thin edge with regards to information about the update

radiant relic
#

!mapofroad

minor palm
#

!mapofroad

lavish fractal
#

I feel like it was such an obviously silly claim when we can see it's not decreasing lol

deft heart
#

I took time to disprove it because I could have sworn it was further along last I looked

ancient knoll
minor palm
#

!mapofroad

icy plover
#

!mapofroad

vast stirrupBOT
proud cosmos
#

Peak art

chilly oxide
#

bro B43 update when

icy plover
shell blaze
proud cosmos
shell blaze
lavish fractal
quartz cargo
#

This seems very difficult but having different things in stores depending on the start date would be cool

lavish fractal
#

If zombies aren't real how are there zombie games? Are games not real? Checkmate

quartz cargo
#

Like in the last of us series since the outbreak was end of September all department stores still have Halloween displays in them and it adds to immersion a lot

#

Dunno how possible that is in zomboid is though

shell blaze
quartz cargo
#

Fireworks could be useful

#

Could be an interesting way to lure zombies in like a 5 mile radius lol

#

Set them off over an enemies base

hexed panther
ancient knoll
ancient knoll
hexed panther
#

So the song "Everytime we touch" is just a whole buncha lies!

lavish fractal
lavish fractal
hexed panther
lavish fractal
#

I don't know who Robert is and I certainly don't smell him

lone scroll
#

B42 in 2024

tough kestrel
#

My bet is mid year ShibaNom

lavish fractal
lavish fractal
tough kestrel
#

So my bet was sort of correct

#

Coming up mid year sort of

lone scroll
#

next four months

wild crow
#

jnjuly!!!

lone scroll
#

me until then

zealous breach
#

surprise biweekly thursdoid today

radiant relic
#

source: trust me bro

ancient knoll
ancient knoll
lavish fractal
# ancient knoll ''For sure''

Yeah I'm sure the devs who famously don't do ETAs would drop a loose ETA if they thought there was a chance they wouldn't meet it

#

Perhaps when they said 2024 they were operating on a different calendar altogether

lone scroll
ancient knoll
wild crow
ancient knoll
proud cosmos
tough kestrel
#

I don't either but I think it was at the end of the year it happened

violet ridge
#

So probably a bit early for Halloween decorations in last of us, although I have a vague memory of Ellie putting on a mask in a costume shop

proud cosmos
violet ridge
#

You'd expect some things for sale

proud cosmos
#

Mm i guess if theyd over done it it mightve been distracting

violet ridge
#

It's very odd however that there's no July 4th decs in pz

#

As the infection starts between July 2nd and 6th according to the wiki

#

I guess people could have still been working up until the 9th

#

That would be very American

#

So they'd have taken the decorations down

proud cosmos
#

Mmm and as someone said above, fireworks be hella useful in a zed apoc

violet ridge
#

Gta firework launcher when

quartz cargo
#

Halloween stuff goes up early September

#

Usually right after Labor Day since they take that stuff down and need something to replace it

violet ridge
#

I'm British so I haven't

proud cosmos
#

Yeah few countries care for halloween as much as murica. Aus is shocking for it actually

flat iron
violet ridge
#

The older generations definitely don't like it much, see it as a silly American holiday

oblique sundial
#

it's the objective best holiday and the only one that matters šŸ™

ancient knoll
#

If it does not, they are going to be catched by Batman and arrested by cops.

ancient knoll
ancient knoll
#

Everyday they will work or Batman will appear from shadows

#

0,5 meal (no drink) and 1L water a day per individual

#

Modders will be jailed and forced to work too. Modders will be interrogated for source codes of mods

ancient knoll
ancient knoll
solemn thorn
#

!roadmap

vast stirrupBOT
lavish fractal
#

Whoever @ me with ā€œyou're sure about thatā€: whatever I said, yes I'm sure

ancient knoll
zealous breach
#

i get what ur tryna say tho

ancient knoll
quartz cargo
#

Build 42 comes out Feb 31st

shell blaze
#

The lousy Smarch weather will delay the build

ancient knoll
alpine trout
#

Step 1.kidnap family...Step 2.get the update in the same day

shell blaze
#

Why do you want to wait for the cake to bake when you can just pull a bunch of hot dough from the oven and eat that

ancient knoll
spark topaz
#

u telling me that Pat Bren is anti zombie smh

#

its 2024, time to cancel Pat we cant have this

wild crow
#

can we have clown noses that honk

#

asking for a friend

quartz cargo
#

I will die unless I eat 4000 calories immediately

violet ridge
lilac spruce
#

Should have done overweight

violet ridge
#

Why has the cake been in the oven so long, is the power still on, did you turn the oven on? Is that a helicopter I hear

dense knot
#

Because it is a huge ass wedding cake and the cake boss does not underdeliver wedding cakes

dusky spindle
#

We should be able to choose to eat wheat off the stalk while sucking on a sugar cane

wild crow
#

that would hurt

#

chance for mouth laceration :3

radiant relic
#

imagine finding one of those like

#

cattails
and biting into one

#

i forgot what they were called for a second, nearly called them "wild glizzies"

violet ridge
ancient knoll
violet ridge
#

Never it's a trick, they're actually Miss Havisham

cloud ridge
#

I can feel build 42 unstable coming on feb 29! God I can't WAIT to play it with my friends

wild crow
#

nooo lol im playing other games stilll

ancient knoll
#

!roadmap

vast stirrupBOT
proud cosmos
#

Bloody hope not at least

lost roost
ancient knoll
viral tide
#

Hmm, Upgradez

spark topaz
#

Help discord is diffetent

#

I can't see!

shell blaze
ancient knoll
lavish fractal
#

Food, water, shelter, and project zomboid are the essential needs for sustaining human life

violet ridge
#

I mean really b42 is just a layer of the cake

#

We've been baking layers since 2013

#

And we get to eat each layer

#

So will there ever be a full cake

#

Thank you for coming to my philosophical talk

wild crow
#

yah but its made in merica and shelf life with microplastic and chemical compounds make it last forever and a half since lasteryear

violet ridge
#

It's like a McDonald's burger that never seems to go mouldy

ancient knoll
# shell blaze When it's ready

Can i make a suggestion? With we are going to have more weapons and smithing/ armor, what about shields? Not something op but sufficient to block max 2 zombies from the front, with they come from the rear or side you're screewed and can be combined with spear, machetes, swords and pretty much any one handed weapons buuuut they will take a little percentage (-20%) max damage when combined with melee weapons so that can be balanced. Is that a good suggestion?

#

Also, they can reduce to a max of -10% dmg from incoming bullets, the more powerful the gun the less the shield can block, agains m4a4 type gun they offer almost no protection at all, as the bullets will shread the shield to pieces

wild crow
#

can we have road cone hats

#

soulsnacker

ancient knoll
#

also they need to be a little heavy, there could be two sizes, small and big shields, small have less hp and are lighter but can only protect against 1 zombie from the front, heavy can protect against two but well, will be heavier

oblique sundial
#

With the way zombies "fight", shields just feel like a liability. Sure they can't bite you through a shield but one or two zombies hanging off that shield, and you either need to drop it or you're not going anywhere. It's more surface area for them to grab onto and drag you down

proud cosmos
# oblique sundial With the way zombies "fight", shields just feel like a liability. Sure they can'...

Well said. It could be useful for a quick attempt to charge through a small group. But indeed if you tried to fight a group off with it, you'd just end up getting dragged down more easily. I do very much like the idea of using objects with large surface areas to sprint and push through zeds hard and fast though. But there would have to be plenty of ways it can go wrong too (tripping over, zeds too dense etc)

minor palm
ancient knoll
#

Project Zomboid can get a good movement and controls overhaul imo

#

Like being able to turn your head and eyes seperately as much as possible without turning your body to not lose your speed while moving and get a vision for behind.
A control to make whole body or vision automatically follow cursor without combat stance, and looking further away without having to go combat stance.
Stealth-jog in order to jog but stealthily, slightly faster than crouch + shift with same noise.
Being able to move and (min. crouch-walk, max. jog) sideways and backwards without combat stance on when body follows cursor, and still being able to do the same on combat stance
Faster and gradually accelerating pivot speed and combat stance transition speed on higher skill levels of movement

#

There'd be some different preferences. Like one would play Zomboid as it is right now, having to right-click just for sightmaxxing around.

#

And then vision that follows cursor, or whole body follows cursor

#

Anyways it'd be really epic. I hate it when a whole big horde of zombie is behind me very close with some sprinters in them, I just have to take a little sight during my run so I can decide what to do, so I have to completely stand still (to turn faster) and turn around at the speed of a tank barrel, and then get almost grabbed when I turn back to run

#

Controlling Zomboid character is like controlling a vehicle

#

Just these fast, practicaly quality-of-life things would incredibly drastically help the whole gameplay

proud cosmos
drowsy stirrup
#

The part of vision thats been bothering me is that leafless deciduous trees in winter blocks you from seeing zombies, very silly

#

I think that the burnt trees do the same thing

proud cosmos
#

Ohh never noticed that. Thats a good point

proud cosmos
solemn thorn
#

!roadmap

vast stirrupBOT
radiant relic
#

nooo

ancient knoll
# proud cosmos A simpler solution to this issue (now that ive read it properly) would just be a...

No that'd just make it more vehicle-like and looking back doesn't require to be attended on a key. I'm talking about seperate head and eye movement without losing your speed and coordination, different and more human-like turning and movement mechanics. I mean what is the point if you can look straight behind with a special button taking up more space on keyboard when lots of keys are busy already, when you could do the same just by your mouse and by having more control over where you look at

#

I never use ā€œinstant-turnā€ or ā€œlook behindā€ in games to be honest

#

It makes sense to not lose speed but I want to do it manually and wherever I want to look at just like in real life, not like driving a car

proud cosmos
#

You already see almost 180 degrees anyway? You sure you dont mean seperating head and body?

ancient knoll
ancient knoll
# proud cosmos I... how are you planning to seperate head and eye movement without using any ex...

Toggling keys, settings to change movement ways
Always turn the face to cursor [X], Toggle on/off or Hold with key
Eyes follow cursor (Your whole body will turn after you hover your mouse at a larger angle than like 210° or whatever) [X]
Head&Eyes follow cursor (Your upper body will lean sideways backwards after you hover your mouse at a larger angle than 300°, your running will be limited to jogging) [X]

#

And these two options will turn your sight around faster than turning your whole body

#

And then
Whole body follows cursor [X]

#

In real life, you can toggle between if your body will always face the same direction where you're looking at but can also instantly move your head and eyes seperately

proud cosmos
#

Seems unnecessary and complicated when really all you need is to be able to glance behind you imo šŸ˜… but interesting nonetheless

ancient knoll
#

Re-ordering the keys and settings to be able to do that would not be complicated

ancient knoll
proud cosmos
#

No but like. Its complicated to implement for what you get out of it in comparison

ancient knoll
#

Like for example imagine pressing a key on keyboard or a button on mouse to toggle face cursor

ancient knoll
ancient knoll
#

Like why do I have to actually slow down like special operations guy when I just want to take a little far sight

ancient knoll
#

But would it be worth it? Hell yeah, just more control. Game mechanics are your capability to enjoy the game. If a game cannot make me feel the control, the story and theme can be about my life and I'd still not be immersed

#

Just like how PZ sometimes becomes an experience where you are busy with lots of UI and cannot feel the action of what you're doing

ancient knoll
#

But since they're adding more and differentiating menus and UI stuff, it'll be better

jolly sapphire
#

Add toes

burnt bear
#

Can't wait for a new update rat

ancient knoll
#

cant wait to eat dead rats

violet ridge
#

Qwop but for your characters head

#

The not being able to look at walls your character can see is annoying

#

I guess the solution in my eyes would be a sims approach

#

Where you can toggle your view, walls down, cutaway, up, second floor, roof

oblique sundial
#

Approaching the northwestern edge of some buildings right now is a nailbiter because there could be a whole bunch of zombies and you, the player, cannot see them even if your character can because of the walls. Some way at least to do that would be nice.

#

Also, can be a bit of a pain to check the status of outside barricades on those walls for the same reason.

tough kestrel
ancient knoll
#

lots of keys are attached to panel menus unfortunately tbh

tough kestrel
#

Agreed

oblique sundial
#

eh not so hard to just... unbind some of those panels

#

how often does anyone hit 'p' to view their protection?

tough kestrel
#

No one

#

But doesn't mean the dev should require you to unbind all the keys to bind new ones, that would be terrible game design

#

There's still the issue that you don't have that many keys to play around, especially on the main ones close to your hand

#

Also switching views mid combat is terrible and would require to be able to be performed quickly, so you need buttons around your main hand

#

That's basic game design that is kind of required to take into account when adding such feature

violet ridge
#

I think in the sims 1 it's one single key that you tap to toggle or at least in later iterations. So it shouldn't be too much but I can see for people that use the keybinds it could be a bit much

#

But then the ui needs an overhaul anyway which I think the devs are working on so it could all factor in

#

I guess toggling in combat could be tricky, but you wouldn't really be using any other keybinds I don't think

#

Most are used during down time (if you use them I don't really)

#

Just remembered I think it's two keys one for toggling down and one for toggling up

#

I believe the sims 1 ran on an isometric engine so it should be doable layers wise but could cause a lot of lag for players on some computers

#

But I'm also not a sexy game dev

tough kestrel
#

probably not an issue of lag but more of an issue of how the game is currently coded if it wasn't doable

violet ridge
#

We'll get pat to code it

#

Trust in pat

minor palm
violet ridge
#

There's some objects I wish the character could see behind such as trees and gas pumps but I guess that might be difficult to implement

tough kestrel
#

Make them like counters, can't hop above but can watch above, just don't add the inventory part and boom you can see

#

Reminds me of a few modded tiles that you can't see behind even through you clearly should be able to

violet ridge
#

Some modded maps are criminal for that

tough kestrel
#

yup

#

I know a modded map is not that great whenever I see this kind of issue

lavish fractal
#

I hope the UI overhaul comes sooner rather than later. Hopefully it's not included in the ā€œpolishā€ bucket

proud cosmos
# violet ridge I think in the sims 1 it's one single key that you tap to toggle or at least in ...

Mm could work. The way i see it, it might be best being contextual. So, when you're in combat stance and mouse over a building, it cuts away the walls. Unless you hold/tap a key to prevent the cut away (or vice versa). This way if you're trying to multi task between shooting at a gunman that's on a roof/in a window and dealing with zeds at ground level, you can do that.
This way you aren't cutting away the walls of the entire map, only whichever building your cursor is resting on

ancient knoll
#

hey, why can't we choose how many sprinters/ shamblers/ fast shamblers spawn in random config?

#

Can you guys add it please? So we can modify to our liking?

#

Random is too many runners

lilac spruce
#

Would be nice to have

drowsy stirrup
#

theres a mod called random zombies, It does exactly that and will support you until it gets added to official sandbox options

lilac spruce
#

Yep I actually plan on using that

ancient knoll
#

the less mods the btter, should be vanilla at this point

lilac spruce
#

None that I'm aware of

#

But yes having it vanilla is good

silver helm
# ancient knoll But is there any mention to them adding this to sandbox

Yeah but probably obscurely hidden in a reddit, discord, or steam comment somewhere.
Have a faint memory of discussing its mention in a blog, but can't remember if we did end up mentioning it.

B42 "Random" has an even split between fast shamblers, slow shamblers, and sprinters.
Players can then either select the amount of sprinters from a preset dropdown or change the percentage number through the advanced sandbox settings.

lilac spruce
#

nasko being epic as usual

ornate trench
#

I could swear I've heard something about that somewhere, but I can't remember whether it was a thursdoid, let alone which one lol

solemn thorn
#

!roadmap

vast stirrupBOT
restive flume
#

Idk if this is planned, but one thing Ive added in my server is the lifestyle mod and the game night mod, so in me and my friends downtime we'll play guitars, dance to the jukebox, play some chess/uno/monopoly etc.

idk if its just me, but having things like this to play with has been awesome when we have days when there isnt much to do

drowsy stirrup
#

I had a random thought, but with basements being added will it be possible to softlock yourself in SP (and others in MP) by destroying the staircase?

brittle ether
tawdry current
#

Just curious for everyone planning on playing build 42 on day one:
Where you going to explore all the changes on your own in singleplayer, or were you gonna jump into multiplayer instantly?

proud cosmos
#

Solo for sure. Wanna be able to explore things at my own pace

#

Well, probably co-op with the missus, but defs not online multi

spark topaz
#

so many roadmap looks

#

dont you realise it dosent change every second?

#

anyway

#

!roadmap

vast stirrupBOT
spark topaz
#

will we get a new roadmap blog as the last one was at the start of 2022 😢

ancient knoll
#

And then you go back to the single player game. Without changing the world in which you play

spark topaz
#

Who @'Ted me!

#

WHO DUN IT

ancient knoll
brittle ether
minor palm
#

Big problem. CotD came out today. This leads me to believe that we're not getting a Thursdoid this week :(

velvet cairn
#

theres a chance we’ll see caves somewhere but i’m not counting on it this update since they havent specifically mentioned caves.

north crag
zealous breach
#

!roadmap

vast stirrupBOT
oblique sundial
#

!sporfo

ancient knoll
#

also

#

when will thursdoid become weekly again

#

many months is monthoid now

drowsy stirrup
minor palm
minor palm
# zealous breach guys its not changing 😭

Yeah, it's not going to. It's not a live feed of the developers' progress, even though some people are acting like it is. They updated the roadmap a long time back to let us know how far progress was at that point. It hasn't changed since.

#

In actuality, the purple line would probably be further long. Probably where "g" in crafting is.

lavish fractal
#

I don't know why the image was updated with the purple at all, but I guess it was difficult to predict that it would lead to the belief that it's a live progress update

minor palm
silver helm
#

The old image still had the arrow on Build 41 polish...

lavish fractal
#

Yeah, I understand the purpose of such an indicator, but I don't know why the image needed to be updated when the roadmap is from a blog entitled ā€œ2022 and Beyond.ā€ That is, could've just indicated that it's an older image

silver helm
#

We updated it like 5 weeks ago

lavish fractal
#

Ah, I forgot the old one had an arrow. Nonetheless, I think it could've avoided confusion to indicate it's an outdated image—since that ship has sailed, might be ideal to include that it doesn't indicate live progress

vestal spire
#

lol

#

3 more thursdays left in this month

silver helm
#

I don't really care about the handful of people who treat it like a live update feed tbh

#

Certainly not worth losing any breath about or arguing that it would have been better to not update the pic lol

lavish fractal
#

Breaking News: nasKo doesn't care about you?? he also called you a gamer??

#

I'm not arguing at all lol, I'm just saying it could help avoid confusion

#

Certainly not something that would affect me either way, just thoughts abt how it could be made clearer. Understandable that it isn't a priority

vestal spire
#

2024 is going to be a good year for project zomboid

#

https://theindiestone.com/forums/index.php?/topic/70315-this-game-has-too-much-food-in-general/ this thread is something interesting but people realize that sandbox mode is a thing

The Indie Stone Forums

It is hard to advocate for making game harder but I will try. I have never-never ever starved to death in this game. Also this game never forced me to do something bad or dangerous to avoid starving. And the most notable: I have never starved even when I was new to the game. As everybody else, I ...

lavish fractal
#

Tbf there are entire mods centered around creating more scarcity since the lowest settings still don't satisfy some people. Saying that as someone who isn't too bothered by that anyhow

vestal spire
#

just need water shutoffs where the pipes go dry rather than always being water in the pipes

minor palm
silver helm
lavish fractal
#

But have you considered adding ā€œOLDā€ in big red letters covering the whole image

lavish fractal
vestal spire
#

drinking toilet water and not getting sick from it

proud cosmos
#

Id love to see that better lockpicking mod made vanilla and more types of doors brought into play. Doors that cant be picked because they dont have a traditional lock and doors that are too strong for the crowbar. Egress doors and stuff. Its too easy to break into storerooms and armories

minor palm
#

You're not drinking from the bowl! You're drinking from the cistern!

vestal spire
#

some how we can drink out of these toilets without any consequences looks like no cistern.

#

this toilet has a cistern but the lower toilet has non

lilac spruce
#

But the yummy stuff is in the toilet bowl

vestal spire
#

drinking animation from the toilet looks like the character is drinking from the toilet

violet ridge
# silver helm

Wow it's like EA and Blizzard all over again, let's cancel him!!

ancient knoll
#

I really need b42 in my life.... Any day now...

left roost
ancient knoll
ancient knoll
left roost
#

As long as the toilet isn't currently... "full", I think I could drink from one in a zombie survival situation.

frigid vine
#

does anyone wanna see a wooden club i found irl in a river?

brittle ether
brittle ether
vestal spire
#

nerf water shutoff were you cant find much water in the pipes or pipes go dry.

#

having no water in the pipes after water cutoff would make more sense than having water in the pipes.

drowsy stirrup
#

I wish there was a way to fill ur bathtub up with water before the shutoff happens in zomboid

#

thats a pretty common tip when it comes to disaster survival

#

would be nice if that came along with your suggestion about less water in the pipes

deft heart
#

The whole fill the tub bit would be cool

minor palm
glossy sierra
#

leave nasko alone

brittle ether
#

ah I see what you meant, nvm then

minor palm
#

While we're waiting for Build 42, I just found another zombie game that reminds me of PZ: https://store.steampowered.com/app/2093920/Dread_Dawn/

This is an open-world zombie survival sandbox game set in a city quarantined due to an unknown virus. You will play as a student in the city who failed to catch the evacuation convoy to escape the disaster and was forced to stay. As a modern metropolis, the city is fully equipped with public facilities including hospitals, subway stations, priso...

Release Date

Coming soon

ā–¶ Play video
#

It's got a free demo, but no MP

#

And the hordes are absolutely MASSIVE

full field
icy plover
#

!roadmap

vast stirrupBOT
icy plover
#

hm, yes it looks stuck

proud cosmos
#

Static images tend to do that

icy plover
#

^ he gets it šŸ™‚

zealous breach
#

not as good as us šŸ˜‰

quartz cargo
#

Water does stay in pipes when water shuts off

#

What would make more sense is water stays in the pipes until the first winter when they would freeze and break

#

Source is I’ve had to deal with burst pipes in a shut off house and it’s not fun

ancient knoll
#

Each month the development of B42 does not finish until June, one more thousand dollars I get from PZ staff šŸ¤‘šŸ’µ

#

(joke purposes)

queen river
#

So the post about this blog mentions "GPU memory" and "video memory" an awful lot, and states that systems with lower VRAM may experience issues.
What exactly would be in the ballpark of VRAM required to not have issues?
For example my GPU has 6GB of VRAM. I'm assuming that would be fine, right?

zealous breach
#

pipes would rust leading to rusty water

#

i think i dont know im not too smart

quartz cargo
#

By the time where it’s not viable to drink it’s probably just leaking everywhere anyways

radiant relic
zealous breach
#

where people devote their life to rust

quartz cargo
#

Also pvc exists

radiant relic
quartz cargo
#

I mean during the zombie apocalypse you most likely won’t suffer the effects of lead poisoning due to it being more long term

#

And you are severely lacking in long term

lilac spruce
deft heart
#

Realistically it's hard to answer until after the iwbums release since, in practice, different gpus make different amounts of vram be effective to a different degree

wild crescent
deft heart
#

It's called a rifle

spark topaz
#

Who's snake is that on twitter!

radiant relic
#

next indie stone mascot confirmed

#

office snake

lilac spruce
#

There's a snake in my boot

drowsy stirrup
proud cosmos
vestal spire
#

gets bitten by venomous snake and end up dying due to not finding any antivenom

spark topaz
#

I was a survivor like you once, until I was bitten by a spiffo

proud cosmos
shell blaze
bright burrow
#

news about the PZ today?

zealous breach
#

thursdoid today guys i said so

#

they got to listen to me šŸ˜Ž im a server booster, veteran, and pz wiki editor

#

also the womb thing looks nice

#

loom*

radiant relic
ancient knoll
#

May i ask, will there be buffs to careers like medic and nursing? You know, first aid and medic skills do almost nothing, they don't slown the turning to zombie, they don't produce vaccines for cold and other sickness, they don't act like doing much as pretty much a bite is fatal. How can they buff professions like this one?

brittle ether
brittle ether
spark topaz
#

who runs the twitter account, pat?

#

if so may god be with us

#

because pat certainly wont

ancient knoll
spark topaz
#

i wouldnt consider it a priority, first the crafting system then the NPC's then maybe medicals to better care for the NPC's

warped hound
#

its only good if you get into car crashes/fall off buildings way too often tbh

#

that fast fracture recovery is a life saver

spark topaz
#

i know the devs said no to amputations but i think the game would be great if we had to remove a buddies arm to save them

warped hound
#

it's a shame the only cure is incompatible with most mods

#

i'm hoping it'll get updated in B42 tho

earnest coral
#

I do really like the art previews

#

The style is very consistent while giving a taste for the new mechanics

dusky spindle
#

Linen vs Cotten will be the new Axe vs Crowbar!

shell blaze
violet ridge
jade sable
spark topaz
#

all the zombies are based off hjs likeness

north crag
violet ridge
#

So like maths

earnest coral
#

I'm pretty excited for the new books ngl

tough kestrel
earnest coral
#

The ones with unique titles that will be rereadable

#

And the pamphlets for businesses, but I'm more excited to make a proper apocalypse library

brittle ether
#

I'm hoping they'll still stack together so I don't have a long ass inventory window full of the same item with a different name

north crag
warm isle
#

providing more variability

covert heart
#

The new cloth chair from that tweet look like an electric chair

tawdry current
#

Will nature's abundance affect the amount of wild animal npcs on the map, or will they have their own category separate from natures abundance?

tough kestrel
tough kestrel
violet ridge
#

What's a small absolutely unimportant change you'd like added

#

For me it'd be making knives and fork models smaller, they're huge when stuck in zombies and always a disappointment when you think it's a proper weapon

#

I'd also like outdoorsman to be a skill rather than a trait

radiant relic
#

it would be an even lower yield than spear fishing

oblique sundial
#

let me fish like a bear

lilac spruce
#

I'd like the ability to learn trapping recipes from a trait I can choose at the beginning

#

Mainly box trap

violet ridge
#

I also wouldn't mind a chance to autokill a zombie when you push them over, like if their head hits something

proud cosmos
#

The ability to fuck with zeds using a laser pointer, like you do a cat

#

Must also relieve boredom

violet ridge
#

Haha that would be funny

#

A more engine intensive thing I'd like to see are reflections of the sky

proud cosmos
#

Ohh yeah thats nice

violet ridge
#

Ki5s cars reflect the stars at night and it really just adds something special and atmospheric to the game

proud cosmos
#

Plus you could include the heli

#

Be amazing to actually see it

violet ridge
#

Definitely

shell blaze
shell blaze
proud cosmos
#

Depends on your headcanon

shell blaze
#

My headcanon is canon

proud cosmos
#

The sandbox settings and my mod list begs to differ

#

PZ is what the player makes it thanks to yall being so open to customisation

spark topaz
#

I decided to make all my zombies wear spiffo outfits!

hexed panther
spark topaz
#

thats not very cool dude

hexed panther
radiant relic
tough kestrel
#

Now that's exciting

radiant relic
#

is that a stake

#

will we be stabbing zombies like vampires

tough kestrel
#

That's basically a stake from a broken guitar

#

If your weapon breaks in your hand, you will still be left with something

#

So you can imagine fighting a zombie and your weapon breaks, now you're fighting for your life trying to stab that zombie with the broken piece of wood you're left with

radiant relic
#

stabbing time

lilac spruce
#

Imagine not having 5 backup weapons

harsh heath
#

!roadmapstuck

ancient knoll
#

All these pics are great, what is not is that we don't have build 42 yet...

north crag
tough kestrel
earnest coral
#

What happens when the stake breaks 🧐

zealous breach
#

in debug u can view the skybox and u can see the sky on cars

violet ridge
#

I haven't played with debug mode yet

#

I wonder if that's how ki5 got it to work

#

It's so pretty. It'd be great on lakes and puddles as well

vestal spire
tough kestrel
#

yup

vestal spire
#

glad weapons can be salvaged for thier parts

proud cosmos
#

Super cool. Might be cool if broken weapons acted like TLOU shivs. Always an insta-kill execution but you lose it on use

vestal spire
#

I could imagine firearm mainteence needing new parts to repair specific components.

#

breaking the firing pin on your pistol and cant shoot it until you find a replacement part.

ancient knoll
#

!roadmap

vast stirrupBOT
ancient knoll
#

hey i have questions, how will metalwork skills be related with blacksmith? Will you need to level up the two in order to build advanced tools? Will we be able to build metal doors and many metal things we can't currently in build 41?

flat iron
shell blaze
#

Don't know the specifics but the old metalwork skill is now called "Welding" as that's all you did with it, and will continue to do with it as far as I know

ancient knoll
#

Instead of 2 of them

#

Idk, just wondering

#

still metalworking profession would become useless

#

hope we can build metal doors and many other things with welding skill now

#

Maybe the two can intertwine to have a more well rounded skill set, would be great

proud cosmos
proud cosmos
ancient knoll
#

nobody will want to be a metalworker anymore

#

so that's why i suggested to make them need each other, i think it would be cool but who knows

proud cosmos
# north crag Dunning-Kruger effect lol

Pshh mk if you know more about welding explain why it's complicated enough to deserve 10 levels. The skill list is still cluttered and needs the least versatile skills simplified/culled/consolidated.

proud cosmos
ancient knoll
#

armored cars and vehicles should be a thing by now, they need to make these into the game

#

zombie traps too

#

with wood and metal

#

maybe level 10 welding with level 10 blacksmith could lead to early type of guns

proud cosmos
ancient knoll
#

should be in welding