#One Door OpenZ

1 messages · Page 2 of 1

junior patio
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Its almost like melee weapons dont need overarching levels at all, but rather to be governed by your standard strength/dex type stats. We need to crush skulls and not get bit, not be expert swordsmen

shell coral
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I hope with the introduction of swords, I can find some houses with swords on the mantle

heady hinge
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interested to see if there's suits of armor bunnydance &/or Riot gear

modest gate
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which also leads me into the whole proficiency thing for blacksmiths and other skillsets, like would a blacksmith several years into the apocalypse be better with a sword than someone else?

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so many questions that pop up with the new systems regarded professions and traits

blissful ruin
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being able to find more types of long bladed weapons to help make the skill easier to level up

junior patio
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Only just watched the fluid mixing demonstration. Blown away. This could even be the beginning of chemistry

sly pike
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But a proper bulky vest that's not meant to protect from bullets would be better for that

heady hinge
pallid heart
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Would be cool if leveling weapon skills would unlock special moves or perks

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I guess it already does that to a certain extent but I would like moreso

flint yew
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That feels a bit too gamey

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Virtue should be its own reward

pallid heart
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True, I would consider that a good thing though

shell coral
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Full plate armor would be basically impenetrable to zombies in a realistic scenario. You'd be immobilized by the weight of bodies before you'd be bitten basically every time.

flint yew
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You’d be so tired walking in it though

shell coral
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Yeah, you'd need a lot of physical conditioning to be able to just wear the armor around

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A very practical use for the armor for a not-very-fit person would be to just draw attention and let the others peel off a few zombies at a time.

It would also be insane in a story or real life, where interpersonal drama exists

clever hawk
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If something like plate armor does end up in the game, it won’t be realistic unless it’s basically impossible to put on yourself. That’s why squires were a thing 😆

flint yew
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I think I’d prefer not to have it in game personally

junior patio
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Mm wpuld much prefer post apocalyptic scrap armor, a la fallout/mad max

flint yew
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That would be more believable I suppose

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Idk I still feel iffy about it

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I don’t want the zed threat becoming less interesting

junior patio
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I just want good quality armor to have a more reliable buffer. Like, rn one bad rng roll and your insanely tough and pristine armor can be penetrated instantly. Id love to see zeds have to work a little harder to wear down heavily protected characters

clever hawk
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I’m more interested in it for PVP though

junior patio
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Mostly useful for base defence scenarios than going looting/exploring

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If you saw a massive horde bearing down on your base it could be wise to don some heavy duty protection. Only issue is right now even the best, heaviest armor isnt really any more reliable.

flint yew
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Well the real issue is getting infected

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It makes people want to just be fast rather than protected

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Also why first aid is considered useless

shell coral
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Those people will get their comuppance when NPCs release! In late 2025!

flint yew
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But then what if those guys get bit

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The devs hinted at wanting to revamp

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But it’s a tough position since you want to have the infection spread

shell coral
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I meant more because of human vs human combat

junior patio
flint yew
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Maybe zombies could start hitting you

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That would hurt

shell coral
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I mean, the way that clothes already work, if you get dragged down while wearing 100% resistance clothes you're just going to be held there until they've had enough tries to break the clothes and lower that defense

junior patio
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Wound type rng is fine, but clothing condition should be consistent in its reliability. Like, when well protected you shouldnt feel the need to check your clothings condition after every time you get grabbed. You should feel confident for at least a few grabs (depending on the protection rating of the gear). This raises a lot of questions about things i dont fully understand though. Like how body part targeting works for zeds. Do they have a higher chance to target unprotected parts of the body? If so are they even more likely to do so if they take the player by surprise?

clever hawk
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I like the idea of zeds being drawn to more exposed and less protected parts of the body. Not as much as them beelining to any exposed part but something above average enough for the player to notice. It makes sense lore-wise for them to spot those areas, and it would balance being armoured up by having you be only as strong as your weakest link

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Not sure what the current zed ai does when it comes to that

junior patio
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I defs agree with OP that it could probs do with being simplified a bit, and that the resulting conclusion is that clothing protection is worthless

flint yew
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I’ll admit it’s saved me more than once

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Probably survivorship bias

shell coral
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I mean, clothing protection matters, but it gets ripped more often than it matters

flint yew
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Are we talking clothing in general or like

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Cloth versus leather

gleaming crown
junior patio
clever hawk
junior patio
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Fabric and denim can stay as weak and pathetic as they are. Leather is a lot stronger than the game makes out though.

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But yeah the real protection should come from the tiers above that. The stuff thats designed to protect

junior patio
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Heres how i think you improve it:

  • Make clothing Condition more of a health bar for clothing instead of a direct representation of the number of holes. This condition value now only affects the base chance of getting a hole.
  • Condition is lost in varying amounts every time an item of clothing is succesfully attacked. (more is lost when a hole occurs)
  • Condition is restored in decent chunks when patching holes. Any remaining amounts can be restored in small amounts by using a new "Reinforce" action, requiring needle and thread. Essentially your character just strengthens weakened seams and small tears and such. (Costs more thread and restores less condition at lower levels)
  • Now classify Leather and better materials as "Strong" and make it impossible for them to receive a hole and a wound in the same grab (Also buff their base protection chances a little and maybe nerf fabric and denim)
  • Now give Leather a max condition of 120 and even higher values for better armors
  • As a rule clothing cannot be given holes unless condition is below 100, essentially giving strong clothing a safety net
  • When clothing takes a hit there is a small chance for maximum condition to be reduced by one. This can only be reversed with tailoring 8+

Now for the weird part:

  • Give zeds a much higher chance of targeting exposed flesh but also give Combat Stance powerful protection from this when attacked from in front. The player essentially diverts attacks to their best protected body parts. (the effects getting weaker when many zombies are close)

This way your decent armor/clothing does a better job but once it is damaged Zeds take more advantage of the holes. You can also actively protect your vulnerabilities with Combat Stance. This way if you get bit, its on you for not repairing your gear/paying attention and you cant blame RNGesus as much

heady hinge
junior patio
blissful ruin
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logic of zombie scratches tearing holes in bulletproof vests even though fingernails are not strong enough to tear holes in clothing IRL

vital quarry
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yeah what a stretch that the mythical fictional creature able to rip your intestines out would be unable to damage things made to protect from high velocity impacts

dreamy onyx
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Also aren't they making those holes with their teeth?

junior patio
ornate karma
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Well, regardless of what any studies published by scientist from the academy of scientific zombie facts may state, I've got bad news for anyone who is expecting the crafting rework to feature making a zombie proof suit of armor as well.

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I'm sure some Professors of Zombie Facts may drop their monocles over that.

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I did have a copy of a peer reviewed study regarding zombie bite force, but my little brother's dog ate it.

junior patio
ornate karma
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I don't know if a movie is capable of exaggerating the effects of zombies on the human body.

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But we're not going to make a game where a player makes a zombie proof suit out of bulletproof vests, or steel armor, because it's not the game we're making.

junior patio
flint yew
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Maybe I’ve heard of it

ornate karma
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"Bacteria Farmers of The Ironsand Bogs Getting Bitten By Zombies Through Armor"

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It's a very niche indie title.

flint yew
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Why not call it: Plan Undead

ornate karma
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"Be The Zombie Food"

junior patio
shell coral
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Anyways, Door Attacks will be fun when they're implimented

coarse oak
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Speaking of armor, with blacksmithing and leather working, is some crafted armor planned, such as something like plate, scales or chainmail?

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And when equipped will they have very high levels or max scratch and bite protection? I imagine a good way to balance that, if a zombie does an attack on you it can severely damage the armor it attacks, and makes you vulnerable to further grabs

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I imagine that, while human teeth and nails can't get through plate, I imagine a walking corpse pulling on your armor with dead weight would put significant strain on straps and fittings on your armor making it less secure

coarse oak
junior patio
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But as someone mentioned earlier, squires were a thing for a reason 😅

flint yew
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Weapons are one thing, but I highly doubt we will be able to make medieval armor

coarse oak
shell coral
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It's perfectly fine if they say "making armor is too complex for our blacksmiths" or "plate armor would be too hard to balance"

coarse oak
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Yeah, I'm all for the game design to keep you vulnerable to zombie attacks, and if we can't make armor that can guarantee to stop at least one bite then oh well

It just feels like, if you spend the time and resources to get metalsmithing, ore smelting, tanning and leatherworking to make some type of armor, if that's even planned, I figured you'd be awarded with something like that regarding the time investment

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Cuz to compare the potential work flow based on their method of iron smithing and steel smithing to another game, that process could take hours and hours to make the tools needed to get there, and zomboid already has a ton of metal to work with lying around compared to the other game im mentioning

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I've also wondered the potential of some type of temporary bite proof armor, because for pvp, and when potentially NPCs show up, smithed armor will not protect you from firearms, and even crossbows anyways

flint yew
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Well firearms won’t be around in medieval

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But I agree with endorb, it’s just too hard to balance

coarse oak
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Yeah in just a medieval world, like the forest map has been mentioned, firearms won't be around

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Idk, making the armor impervious to a bite, but be damaged in the form of being pulled apart to make you susceptible to the next attack doesn't sound too hard to balance, I'm just keeping the crafting time investment in mind to lead up to that kind of armor as a reward for that kind of work

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Cuz like previously, when the kevlar got mentioned yeah it's silly if a zombie bites through it, but that kevlar vest/plate carrier is absolutely not going to keep you safe when a zombie grabs onto you

Also tbh, I've never been bitten when a zombie got through a vest I was wearing, it was always just getting damaged before I get hurt

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Speaking of the vests, is the army vest still a kevlar vest, or is it a plate carrier or will it become one in the future, because all the vests are implied to be kevlar

flint yew
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I think scrap might be a higher likely hood of armor

coarse oak
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Based on the screenshots of the current thrusdoid, yeah there's definitely scrap armor for sure

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I just thought I'd at least ask and see if a dev is willing to answer

flint yew
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I think then pads are probably the “armor”

shell coral
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Also, I thought it was possible to get a body part at 100% bite resistance in vanilla B41?

flint yew
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It’s more beleivesble and can probably take damage

flint yew
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But not all of them 😏

coarse oak
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yeah like the neck, hands and feet, torso, the more likely places that a zombie willl bite you

I think neck protection could only go up to %90

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You know, when I look back at the thursdoid I definitely saw some smithed vambraces, so theres definitely armor making involved for the blacksmith

shell coral
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If you can smith a metal sheet to your torso that breaks in 1 hit, that makes sense.

If you want a full suit of armor that can reliably prevent a dozen bites, that's probably close enough to what Zalgol Blair said wouldn't happen

coarse oak
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Yeah but thats not what Im saying

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The 1 hit solid defence thing is what Im mentioning for armor

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Because what would keep anything not a solid defence in this game is either weaker materials and/or gaps

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So I proposed that when we do make some kind of armor, I reckon it should garuntee protection from at least one bite, but be damaged and not be so safe anymore in the form of physical damage on the armor

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Also, looking at the thursdoid I saw that we can make coal coke out of charcoal, which Im fine with but I dont think that is how that works irl

afaik if you want to make coke fuel, you need to burn coal the same way you burn wood to make charcoal

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As for the quality of materials being used post apocalypse as compared to modern means, yeah the quality of the armor will not be as good as done by a modern smith, especially as the craft is being taken away with any masters as they die in the initial outbreak

ornate karma
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Some of the craftable armor has already been plainly shown in the thurzdoid blog.

flint yew
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Yeah that’s what we’re discussing

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Like the ones in this week

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Tbh I didn’t notice cuz I read too fast

lean steeple
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I need build 42 they need to do leather next I think

flint yew
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Leather working will be in b42

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Or do you mean a spotlight

inland stag
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the forest floor iron is for forest only maps

the default map won't have any like that

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...

I just realized that comment was from a month ago

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whoops

ornate karma
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The game has had taking apart cars, fridges and fences for metal bars and sheets for years now, and people are stampeding to the assumption that you will be gathering iron ore from the forest map only ore outcropping in normal Vanilla Knox map gameplay.

🤷‍♂️

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Sometimes I wonder if people even play the game.

spare abyss
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I'm like 95% sure this has been asked before, but with the basements tech and the iron ore tech going into B42, would a mine area be possible?

ornate karma
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Why would I go into a mine when there's those wrecked cars everywheres full of already refined steel.

spare abyss
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nono, I agree with you on that. Seems rather silly that people are forgetting the existing mechanics

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excuse the pun.

ornate karma
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I guess we'll just replace the iron ore outcroppings on a forest map with wrecked cars, so the forest map is more realistic.

dreamy onyx
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Also metalworking shapes out to be a fairly late game function since it's difficult to level without a lot of the ground floor hierarchy of needs, so it's entirely possible a lot of the concern is from newer players working to live long enough to get there

ornate karma
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So far I gather that PZ needs to have making iron from sand or bacteria, instead of iron ore, in order to be more realistic.

Got it.

dreamy onyx
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Gonna crop that out of context and post it on reddit for free Internet points now ty

livid trellis
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Someone said the release date was in the thursdoid post. Why would you give me hope like that.

earnest fjord
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Add meth

dry cobalt
flint yew
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Do it with the blood of your enemies

ornate karma
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Pushing back build 42 to work out the neolithic bacteria farming system.

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And the "ironsand dunes" biome.

flint yew
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The spice must flow

ornate karma
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PZ is now a game about..... ....caveman mad scientists hacking the table of elements with simple science tricks that the iron ore industry hates.

clever hawk
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The Earth's core is made of iron if the new system allows us to dig that deep. Could solve everything

coarse oak
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Forget that, let me drain the blood from zombies and extract the iron from that since I gotta take a bath every 5 minutes because of their blood

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Also, the exposed iron chunks on the ground are realistic, in Houston if you go for a walk long enough in the swampy areas you can actually find bog iron

Sometimes you can just pick up slabs of that stuff off the ground so you wouldn't even need to shovel it or dig it out with a pick

coarse oak
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Hey Blair, in that screenshot in the thursdoid showing off the steel furnace, that crucible at the bottom center/left with the brownish bars, are those clay bricks or something like bronze/copper?

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Cuz the bars on the left are steel and the ones on the right are iron

ornate karma
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It's iron making bacteria.

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These ones got fat.

shell coral
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Anyways, when will we be able to use suffocation-based fire extinguishers by making our buildings airtight and flipping a switch?

ornate karma
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I once asked for a golden toilet at a job I had years ago.

shell coral
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And as we all know, your boss granted it to you because you're just that amazing :3

lean steeple
ornate karma
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Customers would say, "Why hadn't they added [thing] that I asked the manager for last week?"

And I would always sigh and say, "I hear you, I asked for a golden toilet last year and I'm still waiting"

thorn umbra
modest gate
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has any more work gone into particles and such? i've always thought that with the fire update (with smoke and all) a neat little feature would be the ability to see your breath outside when it's cold out. it's such a small thing that i feel like would add a lot to the colder seasons

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if, of course, the fire update is actually going to be a thing, i vaguely remember it being mentioned a while ago but maybe it's in the shelves again

shell coral
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It was mentioned in this thursdoid, at least

gleaming crown
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Oh boy did we get back into the bog iron discussion again?

ornate karma
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Zomboid is now a game about being a caveman on a forest planet discovering bog iron.

gleaming crown
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You’re on a path in the woods, and at the end of that path, is a cabin. And in the basement of that cabin is some bog iron.

You're here to smelt the bog iron. If you don't, it will be the end of the world.

shell coral
dreamy onyx
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The real project zomboid was the misinformation we spread along the way

humble kite
shell coral
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Also, I'm excited for better fanny packs

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Not something in this update, but I'm gonna enjoy having tactical webbing

ornate karma
humble kite
ornate karma
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My bacteria farm will be too far away.

humble kite
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lol , uh huh

celest gust
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I want to live in the sewers

gleaming crown
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Yep!

inland stag
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I played that once ever lmao

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walked in, stabbed the princess, assured her that "Yes, she is very much dead now' then convinced myself and the hero we were okay with that outcome.

gleaming crown
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Lmao nice. The official release came out late October so there's a lot of routes, options, and dialogue now

split prawn
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And multiple routes are required to get an actual ending.

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The dialogue in that game, especially the comedic dialogue, is just SO well written! The writer(s) definitely knew how make distinct characters and figure out how they'd interact in certain situations!

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Which one is your favorite princess, voice and overall route, @gleaming crown?

gleaming crown
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I really love the Prisoner route overall, for how much that both the princess and voice play their hands.

Other favorites are the Wild and the Thorn

raw jacinth
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I was thinking about the devs and their ideas of middle ages development but also interesting will be developing a native America style community

raw jacinth
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I don't know the native american culture is based on living of the land so tent and bone arrows and spears something like that

shell coral
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Indeed, they didn't believe in disturbing the nature around them with acts like mining or foresting, so they tended to use animal parts whenever they could

raw jacinth
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That will open more possibilities of gameplay!

full sequoia
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10 days

split prawn
# full sequoia 10 days

Until that sumptuous, lip-moistening, spine-tingling, heart-stopping pleasure center, that is a Thursdoid!

clever hawk
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Also, Native American structures like wigwams, earth lodges, and longhouses make way more sense for a player to be able to craft than a wood frame modern house.

digital cedar
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Don't think we'll ever let the player name modern houses, it's just there's not stuff like electrical wiring or plumbing to differentiate player built/pre existing houses. Wigwams aren't really possible due to their round shape which wouldn't really work with our engine. Earth lodges seem similar, and seems like basements would have the same functionality. You can already build a longhouse I suppose, just build a long house.

junior patio
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Never been one to build from scratch in PZ myself. Happy fortifying and extending existing structures. Which is why id love to see barricading with furniture and stuff becoming more doable. Mainly the pushing and pulling of furniture as an alternative to disassembly and reassembly

mystic otter
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Does that means for door animation that zombies can get through now instead of slamming the door in front of them like it is now? Like the door is closing slower

dreamy onyx
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I just hope that the change to doors doesn't affect knocking before entering

proud lance
meager steeple
shell coral
main sorrel
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No need to DM anyone about it either.

flint yew
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Lmao did they dm you

dreamy onyx
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Bruh

digital cedar
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Gombeens

flint yew
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Goomba

digital cedar
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Also true

lean steeple
blissful ruin
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lol

meager steeple
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9 days

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heckle flop we might get one this week

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its alllll part of the process

split prawn
# lean steeple same that would be dope ass heel

I REALLY want to be able to make a sewer base, but I think we should probably accept the reality that the sewers are probably going to be too stinky to live in. It'd be an application for the functional gas masks: ability to traverse the sewers without getting sick.

split prawn
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So fingers crossed for a Thursdoid this week.

digital cedar
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Don't think sewers are planned but if they were in they'd be like one tile wide if they were realistic, and would make you sick to be inside.

vital quarry
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Sewers are something we're considering but are not something we're set on. Current focus are basments instead in that regard, but there's a possibility it will extend to sewers in the future, even if it might not be for the initial beta release of 42 or 42 at all.

We've said as much in past blogposts.

flint yew
celest gust
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If it's not sewers then it shall be mechanical rooms under the skyscrapers!

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and also i have a slight, very very very Veeeeeeeeeerrrrrrrrrrryyyyyyyyy slight suspicion that the secret millitary base in rosewood is majoritarly underground

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Kind of odd to have an elevator in a 1 story garage

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isn't it?

shell coral
split prawn
shell coral
split prawn
shell coral
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Wait, elevators?

digital cedar
split prawn
# shell coral Wait, elevators?

There are elevator doors around the map, but they can't be entered. The interesting this is that there are elevator doors in the secret military base, but it's a single-story building.

celest gust
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yeah it's in cellar door-doid

split prawn
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So I guess it'll probably integrate with the basements and we're just gonna have stairs leading down somewhere in the base.

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I notice there's actually 2 elevators in that building: a big freight elevator in the garage and a small elevator just behind a big cabinet room

meager steeple
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either thursdoid tomorrow or in 8 days

split prawn
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Let us ask en masse tomorrow morning until we get a response confirming or denying we get a Thurdoid on that day. If we get a "No," then we can stop, otherwise, we continue begging until it comes out.

digital cedar
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No begging

jagged pelican
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I beg u to let us beg

meager steeple
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jk pat love you

blissful ruin
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so far only 2 Thursdays left before the christmas holidays

dreamy onyx
main sorrel
split prawn
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You know, I think it'd be neat if we could get a sprawling, interconnected system of sewers, but do you think that'd break game balance?

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Those tunnels will have to be CRAMPED to balance things out. Like 2-3 tiles wide.

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Either that, or we only get isolated underground sewer locations with no connections anywhere else, which, in all honesty, would be kinda boring.

dreamy onyx
# split prawn You know, I think it'd be neat if we could get a sprawling, interconnected syste...

I think the isolated underground sewer locations would be nice in the further-flung pieces of the world, but I actually think that the sprawling sewer tunnels under Louisville would be easy to balance. Not many people had a reason to be down there so there might only be a few zombie maintenance people in the sewers, however,
1: maze like structure
2: no lights.
If you don't have a flashlight or a lantern or something similar, navigating the winding tunnels will get near impossible dangerously fast. Combine that with limited egress points to the surface and you have to work out if using batteries on a flashlight is worth getting to where you're going with the safety of the tunnels, versus just roughing the brawl that walking the streets will be.

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Awful lot of speculation for something that is only a possibility that may be a thing in the indeterminate future tho

split prawn
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Hm, I forgot about lighting. I guess it does balance it out a lot. And a randomized, maze-like structure is DEFINITELY the way to go! Plus, as I've mentioned before, needing a gas mask to brave the sewers. So, essentially, there's a decent cost and inherent risk to traveling by sewer.

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But I'll admit, the idea of a sewer base is pretty cool, like that base you find in The Last of Us Part 1 where you travel through the sewers.

dreamy onyx
junior patio
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Im the opposite of yall. I wanna do crazy rooftop networks between tall buildings. One of the reasons id love to see properly functional fire escapes with retractable ladders and everything.

blissful ruin
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climbing a ladder and even building some ladders as alternatives to stairs.

split prawn
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We're just gonna have to wait and see if we get any development on ladders, but I don't think we'll get anything like that any time soon.

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I think ropes will need a rebalance, first, and I think this crafting update is perfect for that.

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But @ me if they mention ladders within the next 3 months.

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And link this message

junior patio
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I messed around with the ladder mod in a save in West Point where i secured a group of buildings upper floors, destroyed the stairs and built connections between them. It was rad because even though i was pretty much perfectly safe, coming and going was still very risky at times with zeds filling up the lower levels.

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Imagine being able to randomly generate enormous and dense cities to spawn in

digital cedar
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Random cities would be boring and all the same

dreamy onyx
junior patio
gleaming crown
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The amount of research, iteration, and refinement to get interesting procgen cities on the par of say, existing cities would probably be a scope the size of the rest of Project Zomboid itself

dreamy onyx
dreamy onyx
split prawn
shell coral
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The best way to add randomization would probably to have specific buildings randomize between a few prebuilt forms

split prawn
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Although, at the very least, the houses will have some aspect of randomization, given that, in B42, houses will have a randomly assigned "profession" that will affect what spawns in and around them.

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We might be able to derive what kind of loot we can find in a house based on the car outside. A cop or sheriff car might indicate guns, a trades vehicle (construction worker, plumber, etc.) might indicate tools.

junior patio
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I can see such a thing making a fun challenge mode later

lean steeple
shell coral
split prawn
# shell coral It'd be more productive to focus on the stores and municipal buildings first if ...

The disadvantage of randomizing valuable locations (supermarkets, pharmacies, hardware stores, libraries/bookstores, etc.) like that is that devs lose control of gameplay flow. What if you get a city and the valuable parts are nonsensically distant? Could make the design of the world feel a lot more boring. We Happy Few comes to mind.

Plus it makes long-term survival an even bigger luck of the draw.

shell coral
junior patio
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Cool how minds interpret things differently

gleaming crown
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The more exposure and, generally, disappointment in fully-procedural worlds, the smaller the scope and limitations you put on it when imagining systems utilizing the tech.

static patrol
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I think the map being consistent is what gives it some charm, and it helps reinforce the general vibe of having a zombie apocalypse happen in your hometown

dreamy onyx
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I just don't think the juice is worth the squeeze on randomized level layouts.
Zomboid has never been a game where proc gen is the big selling point and it would just complicate things for new players even further, while doing absolutely nothing for veteran players 9 times out of 10.
I'd rather the effort that could be put into 20 variations on the rosewood fire station instead go into 20 new buildings in a new city, or something else that would be equivalent effort.

#

The point where 20 variations of every building to choose from is worth it is if you had a map generation system that could take advantage of those prefabs and deploy them into fully randomized worlds, but I think one of the great things about zomboid is it's tight world building, to the point that various in game brands are easily recognizable and part of the charm, and proc gen world map would undermine that

#

Not to mention all that proc gen in the background would drag performance down to hell the way it does when Minecraft modpacks have tons of prefab structures to fit into world gen

#

Also not to mention the numerous players who play the same world for hundreds of hours either life to life or all in one life for which absolutely nothing would be achieved from proc gen because it would've already generated

split prawn
#

Plus it's easier to join a multiplayer world and not need to learn the new map where the long-standing players have already gotten used to it.

#

The idea of variations of the same building sounds interesting, though!

#

Maybe the devs can take a look into this idea.

dreamy onyx
#

But again, variations of the same building come out to something that, best case scenario, doesn't do much.

#

It sounds interesting, but I want you to stop and think how it would change your runs

junior patio
split prawn
junior patio
#

For sure, totally different thing. That one church they showed off man

thorn umbra
#

tbh i always thought that houses being for sale/recently moved into were randomized

split prawn
#

Nah, those are fixed

#

For-Sale and For-Lease locations are places where you don't need to build any infrastructure (i.e. walls), but can furnish and decorate as you please, since it's empty.

thorn umbra
#

thumbs_cat2 _ _

#

i should probably try looking for the for sale buildinsg and houses more so i can decorate them from the start . im already starting to set up earlier bases

#

i think a procedurally generated pz map would be cool but as like. a separate optional map . something something wilderness map

#

knowing like. all the buildings and cool locations of a map is fun and then you can also go to a place you havent gone often or even at all but you see all the time on the map . i still havent touched the train place near muldraugh and like most of louisville

iron sandal
#

Are the new signs customizable with text input?

digital cedar
#

No

#

No plans but I wouldn't want text input signs as NPCs couldn't read them, I'd prefer some Dark Souls style "choose from a list of phrases" that NPCs could at least somewhat understand the meaning of

iron sandal
#

If those NPCs could read, they'd be very upset.

dreamy onyx
#

Honestly tho I think a combination of soulsborn "Time for Crab" and a secondary subtitle line that's human readable would be the best way to go, since NPCs have a privilege human players don't, and that's pseudo-omniscience.

If I tell a group "plant carrots here", the NPCs in that group can think, "hmm, where's the nearest owned container with carrot seeds, and which is in walking distance?" And get to stepping.
The humans will want that additional information that I left some in the shed by the gardens.

split prawn
earnest fjord
#

Maybe NPCs will leave the oven on 💯

warm wing
#

Good evening, will the NPCs be added to the game? And may I ask when it will be?

shell coral
warm wing
#

Thanks for answering me, I'm just new here, and I've been waiting for the NPCs in the game for a year.

sly pike
blissful ruin
#

Feels like build 42 is going to be the longest time gap between other builds

split prawn
blissful ruin
#

Waiting for build 41 was the most interesting thing for its time

#

Build 39 and build 40
I remember releasing the same year

shell coral
#

We've reached the steep part of the curve, where each build gets more complex. B 43 will take 3 years. B 44 will take 5 years. B 45 will take almost 9 years

plain furnace
#

So, I have a feeling 9 years isn't quite right

shell coral
#

To be fair, isn't B42 way more feature-rich than B41?

plain furnace
#

Last build of 41 was 2022, for the record

plain furnace
digital cedar
#

Welcome 2 the exciting world of game dev

celest gust
#

muffled screaming

shell coral
#

But yeah, updates will definitely take longer if their scope is bigger. If people want a quicker update cycle, the solution lies in having fewer features per update (although even that can get messy)

blissful ruin
#

!roadmap

outer frostBOT
shell coral
#

Why is this infographic like this?

plain furnace
# shell coral Why is this infographic like this?

Unsure what you mean by “like this” so I'm guessing you mean the overlapping boxes—they're meant to represent stuff being worked on simultaneously, since there are different teams (details in that blog post)

shell coral
#

It has versions that look like headings that are over top of the other versions and all the releases are on the same side, pointing at the existing lines.

#

[wonders what build 49 will look like]

plain furnace
#

The lines that don't align with the right border of the boxes on the bottom align with the borders of the boxes on the top

#

Idt they look like headers but I can see how it'd look that way

plain furnace
shell coral
#

Pffft

dreamy onyx
full sequoia
#

why can't the developers release build 42 as an unstable version?

#

this is weird

digital cedar
#

Because it isn't finished

full sequoia
#

that's why I wrote an unstable version

digital cedar
#

Unstable doesn't mean unfinished, unstable is a bug fixing phase

copper citrus
#

Especially when the mechanic working on that car still has their hands inside the engine

split prawn
#

Here, here @copper citrus

#

Also, as always, I'm excited to read this week's Thursdoid. Anyone else?

clever hawk
#

I’m too cool to get excited. I’ll just read it and nod

raw jacinth
#

@split prawn I'm already shake waiting for Thursday!!!!!

zealous lava
#

Christmas comes early for all the Thursdoid followers

dreamy onyx
# full sequoia why can't the developers release build 42 as an unstable version?

Yeah unstable should be read as "all the pieces are in place but it might crash every 12th second because we haven't yet gone through all the qa testing that a full release would have"
It's hard to do that when all the pieces aren't in place, partially because it might not even launch and partially because the hypothetical build would have no value in releasing it.

split prawn
#

While we're waiting for Thursday, anyone want to list out the things they plan to do the moment Build 42 drops?

meager steeple
#

well actually, wipe my server to b42 😆

split prawn
meager steeple
#

well, now that i think about it, wont all mods break to the new build?

split prawn
#

First thing I'm definitely doing is opening a door.

split prawn
#

After opening a door, I'm probably gonna then explore the entirety of the new map expansions

#

Also gonna check if the Secret Military bunker has a basement

#

OH! And I'm gonna check the farmlands for animals!

#

Then I'm probably gonna open the build menu and start building all the crafting machines and see them work.

dreamy onyx
#

I'm gonna end the current save off the side of a skyscraper in lv, then find the tallest building in the new map

#

Yes I could start a new save without that part but why not get a good view of the vertical difference

full sequoia
#

I think this is the latest news, then build 42

junior patio
#

Lmao, wouldn't get my hopes up were I you g

sonic cape
#

planning on maybe starting an insanely rare loot world?

#

not sure if I'm gonna play much without mods so might have to wait a bit...

twin pumice
#

What kind of mods do you have in mind? A lot of them might become obsolete on initial release of B42, and much more throughout the life of the build.

gleaming crown
#

I’m willing to see what various retuning of systems does for B42 before reaching for mods. I don’t think that there’s a mod I could truly live without but some systems and UI could use a lot more polish

humble kite
blissful ruin
#

Waiting for thursdoid each month feels like content drought

#

Maybe the 21st we get a thursdoid blog since next week is the Christmas holidays

prime granite
#

actually, today, at work ,i'm a chef, i was thinking till now they showed us a lot of things but not a single new recipe that we can make with the deer or rabbit or the other animals

#

i don't know like we can make dry sausages? or dry meat ?we gonna have a tanning rack? or we have to hang the deer?

humble kite
#

i wouldnt see why not

prime granite
#

also with the new fishes!!!

#

like we can cured them?

blissful ruin
#

cant wait to catch these fish in build 42

humble kite
#

that would be cool for something that lasts a little longer than fresh food or something but not forevers

blissful ruin
#

imagine if canned food went bad over time

humble kite
#

salt licks

prime granite
#

i hope there will bealso the possibility to hang fishes or the heads!

humble kite
#

like after a year? cause i would never live that long lol

prime granite
#

usualy canned food can have 1 year and the dried one till 5

#

but yes ahould be new recipes for the new hunting system

blissful ruin
#

growing more types of crops is going to be nice instead of just growing cabbages, tomato , potato ect

prime granite
#

about that i already not have problems cause i have a mod

humble kite
#

house plants!!!

prime granite
#

but maybe we can be able to grow fruit trees like they need at least 5 years tobe ready!

blissful ruin
#

hopefully flower pots will useful for growing crops

prime granite
#

or yeah maybe with porttery we can make pots for house plant instead to take dirt and put it on the roofs

blissful ruin
prime granite
#

i would like to know about those new adds

#

at least for me pottery will have a use

ornate karma
humble kite
#

lol

prime granite
#

no sorry blair i mistaken curing the fish meat like with salt

ornate karma
#

Grow your plants in the dirt and be happy with it.

blissful ruin
#

ok

prime granite
#

mybe modder can add recipes to make pot for cultivate

humble kite
#

oo yah flower mod lol

blissful ruin
#

hopefully we could grow some rice in PZ in build 42 so we could have reusable food on the map

prime granite
#

i think more about wheat

blissful ruin
#

maybe even foraging some wild rice would be nice

prime granite
#

or also wild potatoes!

covert iron
#

Do sprinters get some kind of revamp in B42?

blissful ruin
#

wild potatos can be foraged

ornate karma
#

Wild rice isn't found in Kentucky.
You don't need to be upset that one form of starch can't be foraged, there's others.

humble kite
blissful ruin
#

growing some rye to make alcohol and bread

blissful ruin
#

meta event sounds like car speeding by airplane flying over.

covert iron
#

Thought if there is something more in it

prime granite
#

so i hope they gonna show to us in one of the thursdoid some new recipes!

dreamy onyx
#

It's joever. If fish can't be cured that implies they can be infected.
Infinite food was good while it lasted /s

humble kite
#

ok but can we have fishing tourneys and an ability to stuff the winning fisher?!

dreamy onyx
#

Fishing tourney isn't even that hard, you do that the same way people have for decades
Whoever comes back with more/bigger fish gets the prize

prime granite
#

i don't mean cure from infection i mean leave in salt to extend before get rotten

dreamy onyx
#

Blair will see it eventually, and I doubt salting fish would be an absentee feature especially due to how finding more meat after the apocalypse is about to be a big deal

prime granite
#

i hope so

dreamy onyx
#

And besides, if they don't I'm sure at least one modder will think it strange

prime granite
#

that for sure!

blissful ruin
#

putting more lakes on the map for fishing spots

ornate karma
#

Does fishing have any need to be more convenient?
The idea with the map isn't for it to be the homogeneous checkerboard of convenient resources, it's deliberate that there's areas of the map with rivers or lakes.

#

If you want to fish, you have to choose to be where you can fish.

dreamy onyx
#

I assumed that was why riverside had river in the name

#

"Want river, spawn here"

#

Also the map isn't that hard to navigate once you can fight decently well, so it's not like you're ever too far from a fishing hole

ornate karma
#

Exactly, it's more fun to have to move around than there just being "every spot is optimal" design.

humble kite
#

yah i love having one main base but little outposts or move depending on season yar

ornate karma
#

Just like retired parents!

dreamy onyx
#

Different play styles being incentivized to diversify geographically as well as on the stats page helps keep runs from homogenizing and I'd prefer updates increase this variety rather than decrease it

ornate karma
#

I personally agree 🙂

#

I don't like "every town must have X, Y, and Z, because convenience" stuff, and hopefully b42 will have some randomization re important crafting stuff so people don't fall into the rote OP meta routine of basing at spot X on the map to do Y.

humble kite
#

yah i like being forced to go out and risk it for the biscuit for items and traveling !

dreamy onyx
#

I mean if you're wanting to add crafting spot randomization I could see fine tuned equipment getting smashed up in the middle of looting season by people who just need a sturdy metal pipe to bash zombie skulls in the first few days before the player can arrive

#

It would mean "meta" locations may not always be all that great, but some effort could repair those locations for those who love the meta

ornate karma
#

I can't wait for people to tear apart hydraulic presses and grindstones that can be used for crafting to get 1.5 metalworking xp 😄

humble kite
#

ugh i dont want more bed dissasembled lol

#

tahts soo annoying lol, i had to walk like half muldrag to find a freaking bed cause LEON ate every bed in a radius lol

dreamy onyx
#

I truly hope for a skill revamp for training

#

10,000 watches for a skill that currently exists to hotwire a car is only a little tedious

blissful ruin
#

good thing for electricity books to solve the electricity skill

#

currently metalworking feel useless perhaps once we could use blacksmithing we could have more renewable metal sources from ores

dreamy onyx
#

That said one other thing I'm holding out for is swimming.
Great way to handle boredom, sanitation, etc

blissful ruin
#

playing with childrens toys to reduce bordom

#

playing a video game console for bordon reduction

humble kite
#

lol box forts

dreamy onyx
blissful ruin
#

playing with lego bricks

#

stepping on a lego

humble kite
#

yo why cant we swing on swings blair

dreamy onyx
#

But it's one of the few ways to make a genuinely unassailable fortress in the current version

blissful ruin
blissful ruin
#

farting in PZ and attracting zombies with smell and sound

ornate karma
#

I think there's already enough other zombie games out there where you can play a child.

humble kite
#

lol

blissful ruin
#

coloring books in PZ to color in to reduce bordom lol

dreamy onyx
#

Also Legos are trademarked

humble kite
#

ok but

blissful ruin
#

unless building blocks would be better logic

humble kite
#

pzcoloringbooks lmao yah wherd the coloring books

dreamy onyx
humble kite
ornate karma
#

I work on a hardcore zombie apocalypse survival game, and IMO the game has enough children's toys in it, and no more attention needs to be paid to "kids stuff"

dreamy onyx
#

I could see coloring books as another iteration of word search but that wouldn't add that much aside from some flavor to kids rooms in some houses

blissful ruin
dreamy onyx
#

If we want real hardcore features, I want to use fish as a melee weapon against zombie

ornate karma
#

I don't hate adding coloring books, but it better end there and not turn into adding choose your own adventures or sweet valley high books.

humble kite
#

gimem bell dingers!!!!!

ornate karma
#

You can just press Q anyways.

humble kite
#

but a dingle :c

blissful ruin
#

reilgion in PZ be like

dreamy onyx
#

Oh yeah I forgot the antidote button!

#

It's 1980/90s Kentucky what else would there be?

blissful ruin
#

bibles for reading and imagine speaking various bible verses

dreamy onyx
#

Listen the fact that we got raps for Christ is prolly about as close as it'll get

blissful ruin
#

reads a books and its disapears like the character ate the book

humble kite
#

lol

ornate karma
#

Faith is an important thing to some people, and we don't need to add mechanics that could be perceived as trivializing or making fun of people's faith, or allowing people to easily make toktiks doing so.

humble kite
#

why would it need tro be snaked lol

blissful ruin
#

crazy PZ logic

humble kite
#

can we have chia pets

dreamy onyx
#

Didn't even consider the controversy angle. And if that's a concern, adding verses that your character randomly reads off while presumably chewing the pages also commits to a specific version which is like 11 layers of controversy among Christians basically at all times

#

If you commit to KJV that pisses off one group if you commit to NKJV that's another one that's mad

ornate karma
#

I just don't want my parents seeing people doing weird stuff with the bibles when they look up the game their son is working on 😄

#

My mom already doesn't like all the violence and blood.

digital cedar
#

I'm a good Catholic, my Good balances out Blair's Evil

#

My parents barely even know computer games exist, they are to them foolish toys, and they are right

dreamy onyx
#

Did Blair add all the blood?

ornate karma
#

I don't live with my parents Pat, so they actually are interested in my doings.

digital cedar
#

Don't be mean

ornate karma
#

It's that time of the day.

dreamy onyx
humble kite
ornate karma
#

Hopefully not, it's nice having areas on the map that isn't infested with people fishing.

humble kite
#

nothing like getting hooked by some person youre standing next too

blissful ruin
#

imagine if PZ took place in a coastal state

dreamy onyx
#

The real plague is this hat

blissful ruin
#

locust plague eating crops

mystic otter
#

So that the animal escaped into the forest and distracted the horde to follow

blissful ruin
#

hunting some raccoons and making a fur hat with it

mystic otter
#

Imagine zombies chasing it hopelessly

blissful ruin
#

making bunny slippers from rabbits you killed

mystic otter
blissful ruin
#

hunting some bears would be nice and using its fure as carpet or a coat

#

making character look like a royal guard in the UK

#

bear skin hat looking like a royal guard

dreamy onyx
#

Hunting bears with what?

blissful ruin
#

guns

#

bear traps would be logical

dreamy onyx
#

You know they'll shrug off most bullets from your more typical guns right?

#

The shotgun most vanilla players love would tickle.

blissful ruin
#

unless you shoot the bear in the head or lungs or heart

#

people who hunt deer usually shoot the deer in the chest

ornate karma
#

If you look up studies you will find that bears are surprisingly vulnerable to 9mm and .38 special. Was shocked to read it.

dreamy onyx
#

38 I wouldn't doubt, that puts dinner plate holes in people

#

But 9mm?

ornate karma
#

I imagine most of the cases in the study were at short range.

#

Not very good game balance of reality though 😄

#

Someone should report it as a bug.

dreamy onyx
#

Well most cases of self defense will be up close
Also I looked it up and apparently it is a thing, although You're better off with/need hard cast rounds to really do much

blissful ruin
#

hunting a deer with a pistol

dreamy onyx
#

In other words, you need to hand select the best armor piercing a 9mm round can have to get away with it.
Balance wise the 38 should be the ground floor for killing a bear, although in summer season lower calibers should at least frighten it into finding other prey if it's on the attack

#

Now a deer will die to just about anything. Even a BB can kill a deer if it's not having a good day

#

I'm also against bears being easy to kill just because, irl, they're high priority for conservation even though they aren't technically endangered per se

icy nexus
#

I had a good friend that hunted bear with a .38, he did have something bigger that he could switch to if only made it mad.

coarse oak
zealous lava
#

Hopefully once NPCs are introduced and factions are a thing, you can come across a death cult of cannibals.
......Or be able to start your own cult.

digital cedar
#

No cannibal death cults. There's like 3 people left to eat

gleaming crown
#

This is what the devs meant by no cures in B42; no curing the meat of the 3 people left

blissful ruin
#

settlement groups that welcome people in

main sorrel
#

Real bad luck getting answers from the Blair-Pat anti-fun tornado

ornate karma
#

I can say that there is no knight armor in b42.

humble kite
#

haha

humble kite
#

so were getting tornados?

#

i cant wiat to wash stuff!!

ornate karma
#

I can say that the silly hats and neon bags will be fun!

blissful ruin
#

no plot armor in PZ

meager steeple
#

🍅

#

get him off the stageeee

blissful ruin
#

just need some amazing food recipes with existing food items like potato skins

split prawn
gleaming crown
dense drift
#

Any bullet caliber will kill a bear

#

Even a .22

#

So long as you actually hit him in vital areas

digital cedar
#

I could kill a bear with a spoon, but I wouldn't, as bears are my friend

dense drift
#

not a joke

#

There is a study that shows how like 95+% of bear attacks end with the bear dying or going away by getting shot with a handgun

#

point is i feel like we should be able to 1 shot a bear with any bullet at close range given like at least 9 in aiming

digital cedar
#

Okay

#

Guarantee if/when we get horses, 0.1 second later there'll be a unicorn mod

meager steeple
#

good idea for yall - listen to this

sonic cape
meager steeple
#

in the winter makke squirels fatter like irl

sonic cape
#

and of course all the qol stuff lol, gonna be hard to play without it

meager steeple
#

bird migration in winter

#

just weather events change animal impact 🔥

split prawn
meager steeple
#

small stuff like that does a lot

warm wing
#

Superb Survivors does it work in multiplayer? or maybe there is another NPC mod

meager steeple
#

not one npc mod works in mp, they just dont go well with mp

warm wing
#

(

humble kite
blissful ruin
#

spear with spoon attachment

split prawn
#

2 MORE DAYS

blissful ruin
#

maybe december 21st will be day for a good blog post

split prawn
#

After Thursday, I think the discussion thread should just run down the greatest hits from this year's Thursdoids.

blissful ruin
#

hopefully once build 42 arrives in a public beta we could see Thursdoid blog posts go back to bi weekly

zealous lava
#

All I want for Christmas is a beefy Thursdoid! Maybe throw in some future features they plan on for beyond b42.
Just so it feels like the Thursdoid never stops scrolling with info....

full sequoia
#

finally tomorrow

true birch
#

thursdoid tomorrow?

#

I need my fix

flint yew
#

For Christmas I don't want any thursoid 😈

split prawn
blissful ruin
#

waiting for that thursdoid is like drug addicts waiting for their next fix

split prawn
flint yew
#

Well your fix is confirmed by tweet

dense drift
#

wait

#

tomorrow is thursday

flint yew
#

Yes

dense drift
#

so

#

what is early supposed to mean, today?

flint yew
#

Probably meant it would have been next week

blissful ruin
#

due to the Christmas holidays we are getting an early blog post

dense drift
#

i dont get it

#

we're supposed to get it tomorrow anyways

blissful ruin
#

due to monthly thursdoids we only get them near the end of the month

dense drift
#

yes

#

and last one was 1 month ago

blissful ruin
#

I dont count the mod spotlight blogs

dense drift
#

me neither

#

last one was nov 23rd

flint yew
#

Why can't you just be happy you are getting one

dense drift
#

i am

#

its just that they shouldnt praise the fact that its coming sooner when its actually due

flint yew
#

Implying it's "due"

#

You aren't owed anything lol

dense drift
#

im not implying its due, im stating it, and by im stating it i mean the devs explicitly said it would be monthly

flint yew
#

Well they could also release it next week

#

That would be within the month

dense drift
#

im starting to doubt you know what a month is

flint yew
#

Well yeah the month is December

split prawn
#

Children, children, no need to fight.

lean steeple
#

jesus dude it's obvious this guy is getting withdrawal symptoms

blissful ruin
#

lets hope the blog posts is going to have some good content shown

zealous lava
#

At the end of this Thursdoid, the devs will confirm Santa will visit your base if you leave cookies out on Dec 24th (homemade, not that prepackaged shit.)

split prawn
lean steeple
blissful ruin
#

monthly thursdoids create a blog post drought

split prawn
#

You know a really good mod that should be made vanilla? There's a mod that adds screen overlays according to your moodlets. I really think adding something like that would add a lot to the game's feel. Right now, just having moodlets pop up in the corner doesn't really convey how your character's feeling, especially intense feelings, like sudden pain, discomfort, heat, cold, sickliness, panic, anxiety, hunger, thirst, etc.
An overlay on the screen and ambient music/sfx would amplify the vibe we should be feeling. Like sudden bursts of red when you get hurt, and intense heartbeat sounds when you're panicked.

#

But aspects affecting moodlets are getting overhauled when NPCs drop, so it can wait.

dreamy onyx