#One Door OpenZ
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I hope with the introduction of swords, I can find some houses with swords on the mantle
interested to see if there's suits of armor
&/or Riot gear
i hope we get better animations for swords because atm they’re just slightly modified axe animations and while that makes sense for some hillbilly in kentucky to be swinging a katana/sword like any other long weapon, i feel like as you reach the higher levels of long blade, you would probably learn some stab and piercing attacks as well
which also leads me into the whole proficiency thing for blacksmiths and other skillsets, like would a blacksmith several years into the apocalypse be better with a sword than someone else?
so many questions that pop up with the new systems regarded professions and traits
being able to find more types of long bladed weapons to help make the skill easier to level up
Only just watched the fluid mixing demonstration. Blown away. This could even be the beginning of chemistry
Technically SWAT vest & the riot helmet make for a nice riot set
But a proper bulky vest that's not meant to protect from bullets would be better for that
See I was thinking more the medieval route because of smelting. the weight of the armour would drop your speed depending on strength. Both would be stellar to see… TWD did it with Glenn
(riot gear spoilers)
Would be cool if leveling weapon skills would unlock special moves or perks
I guess it already does that to a certain extent but I would like moreso
True, I would consider that a good thing though
Full plate armor would be basically impenetrable to zombies in a realistic scenario. You'd be immobilized by the weight of bodies before you'd be bitten basically every time.
You’d be so tired walking in it though
Yeah, you'd need a lot of physical conditioning to be able to just wear the armor around
A very practical use for the armor for a not-very-fit person would be to just draw attention and let the others peel off a few zombies at a time.
It would also be insane in a story or real life, where interpersonal drama exists
If something like plate armor does end up in the game, it won’t be realistic unless it’s basically impossible to put on yourself. That’s why squires were a thing 😆
I think I’d prefer not to have it in game personally
Mm wpuld much prefer post apocalyptic scrap armor, a la fallout/mad max
That would be more believable I suppose
Idk I still feel iffy about it
I don’t want the zed threat becoming less interesting
I just want good quality armor to have a more reliable buffer. Like, rn one bad rng roll and your insanely tough and pristine armor can be penetrated instantly. Id love to see zeds have to work a little harder to wear down heavily protected characters
Wearing armour would actually be super hard mode because it negates your best tool which is being faster than zombies
I’m more interested in it for PVP though
Mostly useful for base defence scenarios than going looting/exploring
If you saw a massive horde bearing down on your base it could be wise to don some heavy duty protection. Only issue is right now even the best, heaviest armor isnt really any more reliable.
Well the real issue is getting infected
It makes people want to just be fast rather than protected
Also why first aid is considered useless
Those people will get their comuppance when NPCs release! In late 2025!
But then what if those guys get bit
The devs hinted at wanting to revamp
But it’s a tough position since you want to have the infection spread
I meant more because of human vs human combat
Exactly, so if armor could take a set amount of grabs before getting damaged, youd be able to worry less about getting bit, at least for a little bit
I mean, the way that clothes already work, if you get dragged down while wearing 100% resistance clothes you're just going to be held there until they've had enough tries to break the clothes and lower that defense
Yeah the point im trying to make is that the over the top RNG at play can mean that in this situation its possible for even the best gear to be torn in just one grab. You cant have any confidence in your passive protection.
Wound type rng is fine, but clothing condition should be consistent in its reliability. Like, when well protected you shouldnt feel the need to check your clothings condition after every time you get grabbed. You should feel confident for at least a few grabs (depending on the protection rating of the gear). This raises a lot of questions about things i dont fully understand though. Like how body part targeting works for zeds. Do they have a higher chance to target unprotected parts of the body? If so are they even more likely to do so if they take the player by surprise?
I like the idea of zeds being drawn to more exposed and less protected parts of the body. Not as much as them beelining to any exposed part but something above average enough for the player to notice. It makes sense lore-wise for them to spot those areas, and it would balance being armoured up by having you be only as strong as your weakest link
Not sure what the current zed ai does when it comes to that
Totally
I found a very informative reddit post, hold up
I defs agree with OP that it could probs do with being simplified a bit, and that the resulting conclusion is that clothing protection is worthless
I mean, clothing protection matters, but it gets ripped more often than it matters
If you had real agency on protecting all your parts, sure. As of right now that effectively just means you'd roll hand or neck bite more often if you try armoring up, so it'd be even more worthless to bother.
Well Rngesus doesnt always hate you. I still dont think he should be in the drivers seat though. Id be happy for him to back seat drive.
I was thinking more along the lines of full swat gear or mad max armour. So some sort of scaling so it mostly applies to when you're actually armoured vs clothed
Fabric and denim can stay as weak and pathetic as they are. Leather is a lot stronger than the game makes out though.
But yeah the real protection should come from the tiers above that. The stuff thats designed to protect
Heres how i think you improve it:
- Make clothing Condition more of a health bar for clothing instead of a direct representation of the number of holes. This condition value now only affects the base chance of getting a hole.
- Condition is lost in varying amounts every time an item of clothing is succesfully attacked. (more is lost when a hole occurs)
- Condition is restored in decent chunks when patching holes. Any remaining amounts can be restored in small amounts by using a new "Reinforce" action, requiring needle and thread. Essentially your character just strengthens weakened seams and small tears and such. (Costs more thread and restores less condition at lower levels)
- Now classify Leather and better materials as "Strong" and make it impossible for them to receive a hole and a wound in the same grab (Also buff their base protection chances a little and maybe nerf fabric and denim)
- Now give Leather a max condition of 120 and even higher values for better armors
- As a rule clothing cannot be given holes unless condition is below 100, essentially giving strong clothing a safety net
- When clothing takes a hit there is a small chance for maximum condition to be reduced by one. This can only be reversed with tailoring 8+
Now for the weird part:
- Give zeds a much higher chance of targeting exposed flesh but also give Combat Stance powerful protection from this when attacked from in front. The player essentially diverts attacks to their best protected body parts. (the effects getting weaker when many zombies are close)
This way your decent armor/clothing does a better job but once it is damaged Zeds take more advantage of the holes. You can also actively protect your vulnerabilities with Combat Stance. This way if you get bit, its on you for not repairing your gear/paying attention and you cant blame RNGesus as much
The factor that I think would be interesting is putting the armor on Zeds, making them more durable/and/or less likely to fall prone.
💯 im down for the odd rugby/hockey/swat zed anyday
logic of zombie scratches tearing holes in bulletproof vests even though fingernails are not strong enough to tear holes in clothing IRL
yeah what a stretch that the mythical fictional creature able to rip your intestines out would be unable to damage things made to protect from high velocity impacts
Also aren't they making those holes with their teeth?
No excuse to cop out on making as much sense as possible tho 😊 player's expect armor to work so maybe it should
Well, regardless of what any studies published by scientist from the academy of scientific zombie facts may state, I've got bad news for anyone who is expecting the crafting rework to feature making a zombie proof suit of armor as well.
I'm sure some Professors of Zombie Facts may drop their monocles over that.
I did have a copy of a peer reviewed study regarding zombie bite force, but my little brother's dog ate it.
Yeah the zeds that live in my imagination dont rip out intestines with their hands 😅 that's movie exaggeration for dramatic, horiffic effect.
I don't know if a movie is capable of exaggerating the effects of zombies on the human body.
But we're not going to make a game where a player makes a zombie proof suit out of bulletproof vests, or steel armor, because it's not the game we're making.
I should hope not, that sounds game breaking 😛 good thing nobody asked for that
What game are you making?
Maybe I’ve heard of it
"Bacteria Farmers of The Ironsand Bogs Getting Bitten By Zombies Through Armor"
It's a very niche indie title.
Why not call it: Plan Undead
"Be The Zombie Food"
Accurate
Anyways, Door Attacks will be fun when they're implimented
Speaking of armor, with blacksmithing and leather working, is some crafted armor planned, such as something like plate, scales or chainmail?
And when equipped will they have very high levels or max scratch and bite protection? I imagine a good way to balance that, if a zombie does an attack on you it can severely damage the armor it attacks, and makes you vulnerable to further grabs
I imagine that, while human teeth and nails can't get through plate, I imagine a walking corpse pulling on your armor with dead weight would put significant strain on straps and fittings on your armor making it less secure
Yeah, something like state of decays car door attacks would be really cool
Hmm, if there was gonna be plate armor zeds would have to be able to completely tear it off since there's no chance of putting a hole in it
But as someone mentioned earlier, squires were a thing for a reason 😅
I think their precious comment on not making “zombie proof suits” sort of answers that question
Weapons are one thing, but I highly doubt we will be able to make medieval armor
So as far as we're aware, if you were to make some type of armor from scratch, freshly new, there's still a chance that a zombie can still get through and get you the sicky
It's perfectly fine if they say "making armor is too complex for our blacksmiths" or "plate armor would be too hard to balance"
Yeah, I'm all for the game design to keep you vulnerable to zombie attacks, and if we can't make armor that can guarantee to stop at least one bite then oh well
It just feels like, if you spend the time and resources to get metalsmithing, ore smelting, tanning and leatherworking to make some type of armor, if that's even planned, I figured you'd be awarded with something like that regarding the time investment
Cuz to compare the potential work flow based on their method of iron smithing and steel smithing to another game, that process could take hours and hours to make the tools needed to get there, and zomboid already has a ton of metal to work with lying around compared to the other game im mentioning
I've also wondered the potential of some type of temporary bite proof armor, because for pvp, and when potentially NPCs show up, smithed armor will not protect you from firearms, and even crossbows anyways
Well firearms won’t be around in medieval
But I agree with endorb, it’s just too hard to balance
Yeah in just a medieval world, like the forest map has been mentioned, firearms won't be around
Idk, making the armor impervious to a bite, but be damaged in the form of being pulled apart to make you susceptible to the next attack doesn't sound too hard to balance, I'm just keeping the crafting time investment in mind to lead up to that kind of armor as a reward for that kind of work
Cuz like previously, when the kevlar got mentioned yeah it's silly if a zombie bites through it, but that kevlar vest/plate carrier is absolutely not going to keep you safe when a zombie grabs onto you
Also tbh, I've never been bitten when a zombie got through a vest I was wearing, it was always just getting damaged before I get hurt
Speaking of the vests, is the army vest still a kevlar vest, or is it a plate carrier or will it become one in the future, because all the vests are implied to be kevlar
I think scrap might be a higher likely hood of armor
Based on the screenshots of the current thrusdoid, yeah there's definitely scrap armor for sure
I just thought I'd at least ask and see if a dev is willing to answer
I think then pads are probably the “armor”
Also, I thought it was possible to get a body part at 100% bite resistance in vanilla B41?
It’s more beleivesble and can probably take damage
Probably for certain body parts
But not all of them 😏
yeah like the neck, hands and feet, torso, the more likely places that a zombie willl bite you
I think neck protection could only go up to %90
You know, when I look back at the thursdoid I definitely saw some smithed vambraces, so theres definitely armor making involved for the blacksmith
If you can smith a metal sheet to your torso that breaks in 1 hit, that makes sense.
If you want a full suit of armor that can reliably prevent a dozen bites, that's probably close enough to what Zalgol Blair said wouldn't happen
Yeah but thats not what Im saying
The 1 hit solid defence thing is what Im mentioning for armor
Because what would keep anything not a solid defence in this game is either weaker materials and/or gaps
So I proposed that when we do make some kind of armor, I reckon it should garuntee protection from at least one bite, but be damaged and not be so safe anymore in the form of physical damage on the armor
Also, looking at the thursdoid I saw that we can make coal coke out of charcoal, which Im fine with but I dont think that is how that works irl
afaik if you want to make coke fuel, you need to burn coal the same way you burn wood to make charcoal
As for the quality of materials being used post apocalypse as compared to modern means, yeah the quality of the armor will not be as good as done by a modern smith, especially as the craft is being taken away with any masters as they die in the initial outbreak
Some of the craftable armor has already been plainly shown in the thurzdoid blog.
Yeah that’s what we’re discussing
Like the ones in this week
Tbh I didn’t notice cuz I read too fast
I need build 42 they need to do leather next I think
What a coincidence
Leather working will be in b42
Or do you mean a spotlight
the forest floor iron is for forest only maps
the default map won't have any like that
...
I just realized that comment was from a month ago
whoops
The game has had taking apart cars, fridges and fences for metal bars and sheets for years now, and people are stampeding to the assumption that you will be gathering iron ore from the forest map only ore outcropping in normal Vanilla Knox map gameplay.
🤷♂️
Sometimes I wonder if people even play the game.
I'm like 95% sure this has been asked before, but with the basements tech and the iron ore tech going into B42, would a mine area be possible?
Why would I go into a mine when there's those wrecked cars everywheres full of already refined steel.
nono, I agree with you on that. Seems rather silly that people are forgetting the existing mechanics
excuse the pun.
I guess we'll just replace the iron ore outcroppings on a forest map with wrecked cars, so the forest map is more realistic.
Why would I play the game when there's so much baseless speculation and misinformation spreading I could be doing?
Also metalworking shapes out to be a fairly late game function since it's difficult to level without a lot of the ground floor hierarchy of needs, so it's entirely possible a lot of the concern is from newer players working to live long enough to get there
So far I gather that PZ needs to have making iron from sand or bacteria, instead of iron ore, in order to be more realistic.
Got it.
Gonna crop that out of context and post it on reddit for free Internet points now ty
Someone said the release date was in the thursdoid post. Why would you give me hope like that.
Add meth
They probably won’t add it in b42, but honestly it would be jarring to not have it when npcs are in and you want to do a wilderness map or start centuries later. I don’t think it should be in until b45 tbh
Do it with the blood of your enemies
Pushing back build 42 to work out the neolithic bacteria farming system.
And the "ironsand dunes" biome.
The spice must flow
PZ is now a game about..... ....caveman mad scientists hacking the table of elements with simple science tricks that the iron ore industry hates.
The Earth's core is made of iron if the new system allows us to dig that deep. Could solve everything
Forget that, let me drain the blood from zombies and extract the iron from that since I gotta take a bath every 5 minutes because of their blood
Also, the exposed iron chunks on the ground are realistic, in Houston if you go for a walk long enough in the swampy areas you can actually find bog iron
Sometimes you can just pick up slabs of that stuff off the ground so you wouldn't even need to shovel it or dig it out with a pick
Definitely going to be someone's mod idea
Hey Blair, in that screenshot in the thursdoid showing off the steel furnace, that crucible at the bottom center/left with the brownish bars, are those clay bricks or something like bronze/copper?
Cuz the bars on the left are steel and the ones on the right are iron
Anyways, when will we be able to use suffocation-based fire extinguishers by making our buildings airtight and flipping a switch?
I once asked for a golden toilet at a job I had years ago.
And as we all know, your boss granted it to you because you're just that amazing :3
thankl you!!
some employers will do that instead of giving people a raise or a promotion
Customers would say, "Why hadn't they added [thing] that I asked the manager for last week?"
And I would always sigh and say, "I hear you, I asked for a golden toilet last year and I'm still waiting"
beautiful idea mae from night in the woods
has any more work gone into particles and such? i've always thought that with the fire update (with smoke and all) a neat little feature would be the ability to see your breath outside when it's cold out. it's such a small thing that i feel like would add a lot to the colder seasons
if, of course, the fire update is actually going to be a thing, i vaguely remember it being mentioned a while ago but maybe it's in the shelves again
It was mentioned in this thursdoid, at least
Oh boy did we get back into the bog iron discussion again?
Zomboid is now a game about being a caveman on a forest planet discovering bog iron.
You’re on a path in the woods, and at the end of that path, is a cabin. And in the basement of that cabin is some bog iron.
You're here to smelt the bog iron. If you don't, it will be the end of the world.
♪He tried to match the ranger with the bog iron on his hip♪
The real project zomboid was the misinformation we spread along the way
so we can use it as a trashcan bog right
Also, I'm excited for better fanny packs
Not something in this update, but I'm gonna enjoy having tactical webbing
You're going to live in the bog like a mud wooky or slime ewok
ill send you mud pies
My bacteria farm will be too far away.
lol , uh huh
I want to live in the sewers
slay the princess?
Yep!
I played that once ever lmao
walked in, stabbed the princess, assured her that "Yes, she is very much dead now' then convinced myself and the hero we were okay with that outcome.
Lmao nice. The official release came out late October so there's a lot of routes, options, and dialogue now
And multiple routes are required to get an actual ending.
The dialogue in that game, especially the comedic dialogue, is just SO well written! The writer(s) definitely knew how make distinct characters and figure out how they'd interact in certain situations!
Which one is your favorite princess, voice and overall route, @gleaming crown?
I really love the Prisoner route overall, for how much that both the princess and voice play their hands.
Other favorites are the Wild and the Thorn
I was thinking about the devs and their ideas of middle ages development but also interesting will be developing a native America style community
How so?
I don't know the native american culture is based on living of the land so tent and bone arrows and spears something like that
Indeed, they didn't believe in disturbing the nature around them with acts like mining or foresting, so they tended to use animal parts whenever they could
That will open more possibilities of gameplay!
10 days
Until that sumptuous, lip-moistening, spine-tingling, heart-stopping pleasure center, that is a Thursdoid!
Also, Native American structures like wigwams, earth lodges, and longhouses make way more sense for a player to be able to craft than a wood frame modern house.
Don't think we'll ever let the player name modern houses, it's just there's not stuff like electrical wiring or plumbing to differentiate player built/pre existing houses. Wigwams aren't really possible due to their round shape which wouldn't really work with our engine. Earth lodges seem similar, and seems like basements would have the same functionality. You can already build a longhouse I suppose, just build a long house.
Never been one to build from scratch in PZ myself. Happy fortifying and extending existing structures. Which is why id love to see barricading with furniture and stuff becoming more doable. Mainly the pushing and pulling of furniture as an alternative to disassembly and reassembly
Does that means for door animation that zombies can get through now instead of slamming the door in front of them like it is now? Like the door is closing slower
I just hope that the change to doors doesn't affect knocking before entering
when will build 42 come out?
let the devs dev. there's not a known date so far.
dont let me catch you chatting again lil acquaintance you dont even have a plunger
damn
I'm missing
When it's done :3
No need to DM anyone about it either.
Lmao did they dm you
Bruh
Gombeens
Goomba
Also true
same that would be dope ass heel
lol
I REALLY want to be able to make a sewer base, but I think we should probably accept the reality that the sewers are probably going to be too stinky to live in. It'd be an application for the functional gas masks: ability to traverse the sewers without getting sick.
Maybe. Otherwise they'll have to write up a Thursdoid 2 days before the Christmas weekend. Some of them would probably be traveling in that time.
So fingers crossed for a Thursdoid this week.
Don't think sewers are planned but if they were in they'd be like one tile wide if they were realistic, and would make you sick to be inside.
Sewers are something we're considering but are not something we're set on. Current focus are basments instead in that regard, but there's a possibility it will extend to sewers in the future, even if it might not be for the initial beta release of 42 or 42 at all.
We've said as much in past blogposts.
But the ninja turtles live in big sewers
If it's not sewers then it shall be mechanical rooms under the skyscrapers!
and also i have a slight, very very very Veeeeeeeeeerrrrrrrrrrryyyyyyyyy slight suspicion that the secret millitary base in rosewood is majoritarly underground
Kind of odd to have an elevator in a 1 story garage
isn't it?
Once sanity is in, that would be a major concern too
If sanity gets back in.
Understood. Thank you!
It's my understanding that Sanity is one of the major features planned for B43 (along with NPCs)
Heck, we don't even know if the developers have even decided what it will contain, let alone if the mappers have started designing it.
Wait, elevators?
I do love a good "grim industrial area with pipes and machines and stuff"
There are elevator doors around the map, but they can't be entered. The interesting this is that there are elevator doors in the secret military base, but it's a single-story building.
i also remeber one of the steam blogs having a mention of secret millitary bases having a set underground that isn't randomized
yeah it's in cellar door-doid
So I guess it'll probably integrate with the basements and we're just gonna have stairs leading down somewhere in the base.
I notice there's actually 2 elevators in that building: a big freight elevator in the garage and a small elevator just behind a big cabinet room
either thursdoid tomorrow or in 8 days
Let us ask en masse tomorrow morning until we get a response confirming or denying we get a Thurdoid on that day. If we get a "No," then we can stop, otherwise, we continue begging until it comes out.
No begging
I beg u to let us beg
so far only 2 Thursdays left before the christmas holidays
Larger sewers would only be a property of major city centers like Louisville, which is also already an excellent candidate for multistory basements
Be careful, there are many Pat clones, it is impossible to know which one you love
I think they said that they only want sewers under Louisville.
You know, I think it'd be neat if we could get a sprawling, interconnected system of sewers, but do you think that'd break game balance?
Those tunnels will have to be CRAMPED to balance things out. Like 2-3 tiles wide.
Either that, or we only get isolated underground sewer locations with no connections anywhere else, which, in all honesty, would be kinda boring.
I think the isolated underground sewer locations would be nice in the further-flung pieces of the world, but I actually think that the sprawling sewer tunnels under Louisville would be easy to balance. Not many people had a reason to be down there so there might only be a few zombie maintenance people in the sewers, however,
1: maze like structure
2: no lights.
If you don't have a flashlight or a lantern or something similar, navigating the winding tunnels will get near impossible dangerously fast. Combine that with limited egress points to the surface and you have to work out if using batteries on a flashlight is worth getting to where you're going with the safety of the tunnels, versus just roughing the brawl that walking the streets will be.
Awful lot of speculation for something that is only a possibility that may be a thing in the indeterminate future tho
Hm, I forgot about lighting. I guess it does balance it out a lot. And a randomized, maze-like structure is DEFINITELY the way to go! Plus, as I've mentioned before, needing a gas mask to brave the sewers. So, essentially, there's a decent cost and inherent risk to traveling by sewer.
But I'll admit, the idea of a sewer base is pretty cool, like that base you find in The Last of Us Part 1 where you travel through the sewers.
I dunno about randomized explicitly, but set up to be easy to get lost in without prior planning.
Im the opposite of yall. I wanna do crazy rooftop networks between tall buildings. One of the reasons id love to see properly functional fire escapes with retractable ladders and everything.
climbing a ladder and even building some ladders as alternatives to stairs.
Ah, the Seraphite route
We're just gonna have to wait and see if we get any development on ladders, but I don't think we'll get anything like that any time soon.
I think ropes will need a rebalance, first, and I think this crafting update is perfect for that.
But @ me if they mention ladders within the next 3 months.
And link this message
I messed around with the ladder mod in a save in West Point where i secured a group of buildings upper floors, destroyed the stairs and built connections between them. It was rad because even though i was pretty much perfectly safe, coming and going was still very risky at times with zeds filling up the lower levels.
Imagine being able to randomly generate enormous and dense cities to spawn in
Random cities would be boring and all the same
Half the interest in the world is partially rooted in "Oh I'm at the rusty barrel that means if I need gas the nearest one is that way" but something I've found is that in proc gen game worlds I can't be invested in any one area as a base.
Maybe with that attitude 😝
The amount of research, iteration, and refinement to get interesting procgen cities on the par of say, existing cities would probably be a scope the size of the rest of Project Zomboid itself
Name a game with interesting randomly generated cities in which you are expected to spend lots of time, which does it well then.
Very true
It literally is, go look up streets of rogue 2, that's what the man is doing in essence
The best way to add randomization would probably to have specific buildings randomize between a few prebuilt forms
Maybe randomize the house structures?
Although, at the very least, the houses will have some aspect of randomization, given that, in B42, houses will have a randomly assigned "profession" that will affect what spawns in and around them.
We might be able to derive what kind of loot we can find in a house based on the car outside. A cop or sheriff car might indicate guns, a trades vehicle (construction worker, plumber, etc.) might indicate tools.
For sure its totally doable, just not super worth the amount of work it would take right now
I can see such a thing making a fun challenge mode later
REAL
It'd be more productive to focus on the stores and municipal buildings first if they actually wanted to do it
The disadvantage of randomizing valuable locations (supermarkets, pharmacies, hardware stores, libraries/bookstores, etc.) like that is that devs lose control of gameplay flow. What if you get a city and the valuable parts are nonsensically distant? Could make the design of the world feel a lot more boring. We Happy Few comes to mind.
Plus it makes long-term survival an even bigger luck of the draw.
That's why what I was imagining was more "Here is the rosewood fire station. When you first load it, you'll randomly get one of these 3 fire station buildings we made"
See i was more just imagining a map that is just a completely random unnamed city. Randomised layouts and everything. Just something to play on as a challenge. Nothing integrated to the main kentucky map
Cool how minds interpret things differently
The more exposure and, generally, disappointment in fully-procedural worlds, the smaller the scope and limitations you put on it when imagining systems utilizing the tech.
I think the map being consistent is what gives it some charm, and it helps reinforce the general vibe of having a zombie apocalypse happen in your hometown
I just don't think the juice is worth the squeeze on randomized level layouts.
Zomboid has never been a game where proc gen is the big selling point and it would just complicate things for new players even further, while doing absolutely nothing for veteran players 9 times out of 10.
I'd rather the effort that could be put into 20 variations on the rosewood fire station instead go into 20 new buildings in a new city, or something else that would be equivalent effort.
The point where 20 variations of every building to choose from is worth it is if you had a map generation system that could take advantage of those prefabs and deploy them into fully randomized worlds, but I think one of the great things about zomboid is it's tight world building, to the point that various in game brands are easily recognizable and part of the charm, and proc gen world map would undermine that
Not to mention all that proc gen in the background would drag performance down to hell the way it does when Minecraft modpacks have tons of prefab structures to fit into world gen
Also not to mention the numerous players who play the same world for hundreds of hours either life to life or all in one life for which absolutely nothing would be achieved from proc gen because it would've already generated
Plus it's easier to join a multiplayer world and not need to learn the new map where the long-standing players have already gotten used to it.
The idea of variations of the same building sounds interesting, though!
Maybe the devs can take a look into this idea.
But again, variations of the same building come out to something that, best case scenario, doesn't do much.
It sounds interesting, but I want you to stop and think how it would change your runs
Yeah i dont see much point in just taking the kentucky map and making 20 variations of each building to gen between either. That map is already what it is meant to be and it would serve no purpose that house stories cant cover.
Well, at the very least, I hope some buildings do get redone and I welcome the devs redesigning existing buildings.
Like, we need more variations with the warehouses than the McCoy Logging warehouse template 😅
tbh i always thought that houses being for sale/recently moved into were randomized
Nah, those are fixed
For-Sale and For-Lease locations are places where you don't need to build any infrastructure (i.e. walls), but can furnish and decorate as you please, since it's empty.
_ _
i should probably try looking for the for sale buildinsg and houses more so i can decorate them from the start . im already starting to set up earlier bases
i think a procedurally generated pz map would be cool but as like. a separate optional map . something something wilderness map
knowing like. all the buildings and cool locations of a map is fun and then you can also go to a place you havent gone often or even at all but you see all the time on the map . i still havent touched the train place near muldraugh and like most of louisville
Are the new signs customizable with text input?
No
No plans but I wouldn't want text input signs as NPCs couldn't read them, I'd prefer some Dark Souls style "choose from a list of phrases" that NPCs could at least somewhat understand the meaning of
NPCS 👀
If those NPCs could read, they'd be very upset.
"I tried finger, now what?"
Honestly tho I think a combination of soulsborn "Time for Crab" and a secondary subtitle line that's human readable would be the best way to go, since NPCs have a privilege human players don't, and that's pseudo-omniscience.
If I tell a group "plant carrots here", the NPCs in that group can think, "hmm, where's the nearest owned container with carrot seeds, and which is in walking distance?" And get to stepping.
The humans will want that additional information that I left some in the shed by the gardens.
We don't know if NPCs will be able to sort loot on their own. Maybe we'll get something like Rimworld's stockpile settings to define a container's storage restrictions and priority?
Maybe NPCs will leave the oven on 💯
Good evening, will the NPCs be added to the game? And may I ask when it will be?
It's planned for build 43. Currently were months away from build 42 being finished
Thanks for answering me, I'm just new here, and I've been waiting for the NPCs in the game for a year.
Get ready to wait a couple more years then
Feels like build 42 is going to be the longest time gap between other builds
I thought it was Build 40 & 41
Waiting for build 41 was the most interesting thing for its time
Build 39 and build 40
I remember releasing the same year
We've reached the steep part of the curve, where each build gets more complex. B 43 will take 3 years. B 44 will take 5 years. B 45 will take almost 9 years
2022 And Beyond blog post: “No build will ever take as long as Build 41 did”
So, I have a feeling 9 years isn't quite right
To be fair, isn't B42 way more feature-rich than B41?
Last build of 41 was 2022, for the record
b41 was a huge overhaul
This is the blog I'm referencing, if you'd like to read more: https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Welcome 2 the exciting world of game dev
muffled screaming
But yeah, updates will definitely take longer if their scope is bigger. If people want a quicker update cycle, the solution lies in having fewer features per update (although even that can get messy)
!roadmap
https://i.imgur.com/VL87SPo.png
Read about it in more detail more here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Why is this infographic like this?
Unsure what you mean by “like this” so I'm guessing you mean the overlapping boxes—they're meant to represent stuff being worked on simultaneously, since there are different teams (details in that blog post)
It has versions that look like headings that are over top of the other versions and all the releases are on the same side, pointing at the existing lines.
[wonders what build 49 will look like]
The lines that don't align with the right border of the boxes on the bottom align with the borders of the boxes on the top
Idt they look like headers but I can see how it'd look that way
Since b48 is the Polish update, I think it's fair to speculate that b49 will be the Slovakian update
Pffft
Bigger more meaningful updates give modders more time to recover between version updates.
1.12.2 is the modding graveyard it is because it had so long to work and then 1.13 onwards the update speed suddenly picked way tf up
lithuanian update
Because it isn't finished
that's why I wrote an unstable version
Unstable doesn't mean unfinished, unstable is a bug fixing phase
‘Tis not recommended to drive a shiny car without wheels!
Especially when the mechanic working on that car still has their hands inside the engine
Here, here @copper citrus
Also, as always, I'm excited to read this week's Thursdoid. Anyone else?
I’m too cool to get excited. I’ll just read it and nod
@split prawn I'm already shake waiting for Thursday!!!!!
Christmas comes early for all the Thursdoid followers
Yeah unstable should be read as "all the pieces are in place but it might crash every 12th second because we haven't yet gone through all the qa testing that a full release would have"
It's hard to do that when all the pieces aren't in place, partially because it might not even launch and partially because the hypothetical build would have no value in releasing it.
While we're waiting for Thursday, anyone want to list out the things they plan to do the moment Build 42 drops?
deff go in debug mode, look at everything new there before going straight into a new world
well actually, wipe my server to b42 😆
Yeah, but I mean what you're gonna do in debug mode.
well, now that i think about it, wont all mods break to the new build?
First thing I'm definitely doing is opening a door.
Don't they always?
After opening a door, I'm probably gonna then explore the entirety of the new map expansions
Also gonna check if the Secret Military bunker has a basement
OH! And I'm gonna check the farmlands for animals!
Then I'm probably gonna open the build menu and start building all the crafting machines and see them work.
I'm gonna end the current save off the side of a skyscraper in lv, then find the tallest building in the new map
Yes I could start a new save without that part but why not get a good view of the vertical difference
I think this is the latest news, then build 42
Lmao, wouldn't get my hopes up were I you g
Dying multiple times
planning on maybe starting an insanely rare loot world?
not sure if I'm gonna play much without mods so might have to wait a bit...
What kind of mods do you have in mind? A lot of them might become obsolete on initial release of B42, and much more throughout the life of the build.
I’m willing to see what various retuning of systems does for B42 before reaching for mods. I don’t think that there’s a mod I could truly live without but some systems and UI could use a lot more polish
Find my peham van , plants, rat king !!!
Waiting for thursdoid each month feels like content drought
Maybe the 21st we get a thursdoid blog since next week is the Christmas holidays
its this week anyway
actually, today, at work ,i'm a chef, i was thinking till now they showed us a lot of things but not a single new recipe that we can make with the deer or rabbit or the other animals
i don't know like we can make dry sausages? or dry meat ?we gonna have a tanning rack? or we have to hang the deer?
i wouldnt see why not
that would be cool for something that lasts a little longer than fresh food or something but not forevers
imagine if canned food went bad over time
salt licks
i hope there will bealso the possibility to hang fishes or the heads!
like after a year? cause i would never live that long lol
usualy canned food can have 1 year and the dried one till 5
but yes ahould be new recipes for the new hunting system
growing more types of crops is going to be nice instead of just growing cabbages, tomato , potato ect
about that i already not have problems cause i have a mod
house plants!!!
but maybe we can be able to grow fruit trees like they need at least 5 years tobe ready!
hopefully flower pots will useful for growing crops
or yeah maybe with porttery we can make pots for house plant instead to take dirt and put it on the roofs
We're not adding a cure for the zombie infection in b42.
lol
no sorry blair i mistaken curing the fish meat like with salt
Nope, there's nothing like flower pots or anything like that in b42; with how the plant sprites work it's ground squares or nothing and we have thousands of plant sprites.
Just No Flower Plants For Crops.
Grow your plants in the dirt and be happy with it.
ok
mybe modder can add recipes to make pot for cultivate
oo yah flower mod lol
hopefully we could grow some rice in PZ in build 42 so we could have reusable food on the map
i think more about wheat
maybe even foraging some wild rice would be nice
or also wild potatoes!
Do sprinters get some kind of revamp in B42?
wild potatos can be foraged
Wild rice isn't found in Kentucky.
You don't need to be upset that one form of starch can't be foraged, there's others.
what kind of revamp? i know theyre getting audio effects like screams or something like that was in one of the blogs
growing some rye to make alcohol and bread
That's what I heard too
meta event sounds like car speeding by airplane flying over.
Thought if there is something more in it
so i hope they gonna show to us in one of the thursdoid some new recipes!
It's joever. If fish can't be cured that implies they can be infected.
Infinite food was good while it lasted /s
ok but can we have fishing tourneys and an ability to stuff the winning fisher?!
Fishing tourney isn't even that hard, you do that the same way people have for decades
Whoever comes back with more/bigger fish gets the prize
i don't mean cure from infection i mean leave in salt to extend before get rotten
Blair will see it eventually, and I doubt salting fish would be an absentee feature especially due to how finding more meat after the apocalypse is about to be a big deal
i hope so
And besides, if they don't I'm sure at least one modder will think it strange
that for sure!
putting more lakes on the map for fishing spots
Does fishing have any need to be more convenient?
The idea with the map isn't for it to be the homogeneous checkerboard of convenient resources, it's deliberate that there's areas of the map with rivers or lakes.
If you want to fish, you have to choose to be where you can fish.
I assumed that was why riverside had river in the name
"Want river, spawn here"
Also the map isn't that hard to navigate once you can fight decently well, so it's not like you're ever too far from a fishing hole
Exactly, it's more fun to have to move around than there just being "every spot is optimal" design.
yah i love having one main base but little outposts or move depending on season yar
Just like retired parents!
Different play styles being incentivized to diversify geographically as well as on the stats page helps keep runs from homogenizing and I'd prefer updates increase this variety rather than decrease it
I personally agree 🙂
I don't like "every town must have X, Y, and Z, because convenience" stuff, and hopefully b42 will have some randomization re important crafting stuff so people don't fall into the rote OP meta routine of basing at spot X on the map to do Y.
yah i like being forced to go out and risk it for the biscuit for items and traveling !
I mean if you're wanting to add crafting spot randomization I could see fine tuned equipment getting smashed up in the middle of looting season by people who just need a sturdy metal pipe to bash zombie skulls in the first few days before the player can arrive
It would mean "meta" locations may not always be all that great, but some effort could repair those locations for those who love the meta
I can't wait for people to tear apart hydraulic presses and grindstones that can be used for crafting to get 1.5 metalworking xp 😄
ugh i dont want more bed dissasembled lol
tahts soo annoying lol, i had to walk like half muldrag to find a freaking bed cause LEON ate every bed in a radius lol
I truly hope for a skill revamp for training
10,000 watches for a skill that currently exists to hotwire a car is only a little tedious
good thing for electricity books to solve the electricity skill
currently metalworking feel useless perhaps once we could use blacksmithing we could have more renewable metal sources from ores
That said one other thing I'm holding out for is swimming.
Great way to handle boredom, sanitation, etc
playing with childrens toys to reduce bordom
playing a video game console for bordon reduction
lol box forts
It has its use, it's just so far into late game before you can practically start with it because you need so many resources gathered to do anything with it
yo why cant we swing on swings blair
But it's one of the few ways to make a genuinely unassailable fortress in the current version
farting in PZ and attracting zombies with smell and sound
I think there's already enough other zombie games out there where you can play a child.
lol
coloring books in PZ to color in to reduce bordom lol
Also Legos are trademarked
ok but
unless building blocks would be better logic
lmao yah wherd the coloring books
Wouldn't this just end up being another version of the word search
LMAO , builds your intellect skill up
I work on a hardcore zombie apocalypse survival game, and IMO the game has enough children's toys in it, and no more attention needs to be paid to "kids stuff"
I could see coloring books as another iteration of word search but that wouldn't add that much aside from some flavor to kids rooms in some houses
https://pzwiki.net/wiki/Bell if we could use this to distract zombies with noise
If we want real hardcore features, I want to use fish as a melee weapon against zombie
I don't hate adding coloring books, but it better end there and not turn into adding choose your own adventures or sweet valley high books.
lol not going to lie id be so annoying with such power
gimem bell dingers!!!!!
I'm not the guy to suggest power goblin tricks to cheeze zombies at.
You can just press Q anyways.
but a dingle :c
reilgion in PZ be like
Oh yeah I forgot the antidote button!
It's 1980/90s Kentucky what else would there be?
bibles for reading and imagine speaking various bible verses
Listen the fact that we got raps for Christ is prolly about as close as it'll get
reads a books and its disapears like the character ate the book
lol
Faith is an important thing to some people, and we don't need to add mechanics that could be perceived as trivializing or making fun of people's faith, or allowing people to easily make toktiks doing so.
why would it need tro be snaked lol
crazy PZ logic
can we have chia pets
Didn't even consider the controversy angle. And if that's a concern, adding verses that your character randomly reads off while presumably chewing the pages also commits to a specific version which is like 11 layers of controversy among Christians basically at all times
If you commit to KJV that pisses off one group if you commit to NKJV that's another one that's mad
I just don't want my parents seeing people doing weird stuff with the bibles when they look up the game their son is working on 😄
My mom already doesn't like all the violence and blood.
I'm a good Catholic, my Good balances out Blair's Evil
My parents barely even know computer games exist, they are to them foolish toys, and they are right
Did Blair add all the blood?
I don't live with my parents Pat, so they actually are interested in my doings.
Don't be mean
It's that time of the day.
Although in tune with this whole question, does the Western area have a river or water source of some kind? I remember going to one of those as a kid and being shown how to pan for gold (there wasn't gold in them thar hills)

Hopefully not, it's nice having areas on the map that isn't infested with people fishing.
lol could be like combat fishing in alaska
nothing like getting hooked by some person youre standing next too
imagine if PZ took place in a coastal state
The real plague is this hat
locust plague eating crops
Hear me out! I remember the developers showed a video where the player traps an animal and then releases it. It would be cool to keep a caught raccoon or hare in a cage, and if necessary, hang a bell on it and release it
So that the animal escaped into the forest and distracted the horde to follow
hunting some raccoons and making a fur hat with it
Imagine zombies chasing it hopelessly
making bunny slippers from rabbits you killed
Only if I can paint it orange. (Spiffo will pay for making me click Q)
hunting some bears would be nice and using its fure as carpet or a coat
making character look like a royal guard in the UK
bear skin hat looking like a royal guard
Hunting bears with what?
You know they'll shrug off most bullets from your more typical guns right?
The shotgun most vanilla players love would tickle.
unless you shoot the bear in the head or lungs or heart
people who hunt deer usually shoot the deer in the chest
If you look up studies you will find that bears are surprisingly vulnerable to 9mm and .38 special. Was shocked to read it.
I imagine most of the cases in the study were at short range.
Not very good game balance of reality though 😄
Someone should report it as a bug.
Well most cases of self defense will be up close
Also I looked it up and apparently it is a thing, although You're better off with/need hard cast rounds to really do much
hunting a deer with a pistol
In other words, you need to hand select the best armor piercing a 9mm round can have to get away with it.
Balance wise the 38 should be the ground floor for killing a bear, although in summer season lower calibers should at least frighten it into finding other prey if it's on the attack
Now a deer will die to just about anything. Even a BB can kill a deer if it's not having a good day
I'm also against bears being easy to kill just because, irl, they're high priority for conservation even though they aren't technically endangered per se
I had a good friend that hunted bear with a .38, he did have something bigger that he could switch to if only made it mad.
yeah especially when you dump a mag into them, but its recommended to bring a 10mm or a .454 irl if you can afford it
Hopefully once NPCs are introduced and factions are a thing, you can come across a death cult of cannibals.
......Or be able to start your own cult.
No cannibal death cults. There's like 3 people left to eat
This is what the devs meant by no cures in B42; no curing the meat of the 3 people left
settlement groups that welcome people in
Real bad luck getting answers from the Blair-Pat anti-fun tornado
I can say that there is no knight armor in b42.
haha
I can say that the silly hats and neon bags will be fun!
no plot armor in PZ
boooooo
🍅
get him off the stageeee
just need some amazing food recipes with existing food items like potato skins
Woo! We're recreating the 2021 Western Kentucky tornado!
I was so looking forward to people getting overheated, encumbered, exhausted, and then dragged down for wearing extremely heavy plate mail in Kentucky summers
Any bullet caliber will kill a bear
Even a .22
So long as you actually hit him in vital areas
I could kill a bear with a spoon, but I wouldn't, as bears are my friend
not a joke
There is a study that shows how like 95+% of bear attacks end with the bear dying or going away by getting shot with a handgun
point is i feel like we should be able to 1 shot a bear with any bullet at close range given like at least 9 in aiming
add unicorn
good idea for yall - listen to this
stuff like zombies slowing down the player on grab, tripping over corpses, food like chips expiring
in the winter makke squirels fatter like irl
and of course all the qol stuff lol, gonna be hard to play without it
OOH AND
bird migration in winter
just weather events change animal impact 🔥
First, we need birds.
im sure we'll at least get shadows lol or maybe some vultures or crows eating a corpse 🤷
small stuff like that does a lot
Superb Survivors does it work in multiplayer? or maybe there is another NPC mod
npcs dont work in mp, fair and simple
not one npc mod works in mp, they just dont go well with mp
(
I should make this
That would be unbearable
spear with spoon attachment
2 MORE DAYS
maybe december 21st will be day for a good blog post
After Thursday, I think the discussion thread should just run down the greatest hits from this year's Thursdoids.
hopefully once build 42 arrives in a public beta we could see Thursdoid blog posts go back to bi weekly
All I want for Christmas is a beefy Thursdoid! Maybe throw in some future features they plan on for beyond b42.
Just so it feels like the Thursdoid never stops scrolling with info....
finally tomorrow
For Christmas I don't want any thursoid 😈
Calm down, Satan.
waiting for that thursdoid is like drug addicts waiting for their next fix
YOU'RE GODDAMN RIGHT IT IS!
Well your fix is confirmed by tweet
Yes
Probably meant it would have been next week
due to the Christmas holidays we are getting an early blog post
due to monthly thursdoids we only get them near the end of the month
I dont count the mod spotlight blogs
Why can't you just be happy you are getting one
i am
its just that they shouldnt praise the fact that its coming sooner when its actually due
im not implying its due, im stating it, and by im stating it i mean the devs explicitly said it would be monthly
im starting to doubt you know what a month is
Well yeah the month is December
Children, children, no need to fight.
jesus dude it's obvious this guy is getting withdrawal symptoms
lets hope the blog posts is going to have some good content shown
At the end of this Thursdoid, the devs will confirm Santa will visit your base if you leave cookies out on Dec 24th (homemade, not that prepackaged shit.)
What 0 Thursdoid does to a mf
real
monthly thursdoids create a blog post drought
You know a really good mod that should be made vanilla? There's a mod that adds screen overlays according to your moodlets. I really think adding something like that would add a lot to the game's feel. Right now, just having moodlets pop up in the corner doesn't really convey how your character's feeling, especially intense feelings, like sudden pain, discomfort, heat, cold, sickliness, panic, anxiety, hunger, thirst, etc.
An overlay on the screen and ambient music/sfx would amplify the vibe we should be feeling. Like sudden bursts of red when you get hurt, and intense heartbeat sounds when you're panicked.
But aspects affecting moodlets are getting overhauled when NPCs drop, so it can wait.
I don't think that should be a high priority, especially since half the time games that do this implement it annoyingly.
It's great as a mod where people who want it will seek it out but as a built in feature it would need a toggle
