#DisableSafehouseWhenPlayerConnected option
6 messages · Page 1 of 1 (latest)
From the blog post https://projectzomboid.com/blog/news/2016/10/swing-state/ it mentions it disables the anti-trespass and anti-looting features but nothing about the other options.
From testing real quick with admin, fire seems to be enabled again. Darn
From what I know, it would disable both of those, since the safehouse should basically no longer exist on connection
But I can confirm for you later
The respawn would work