#The Connection Is Made
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That and hitting the head of a shambling corpse would arguably be difficult as hell to pull off, I base that from my experience with playing saints and sinners in VR
I think it’s fine cuz otherwise guns would be king
You just have to work your way toward it
its 1993 kentucky, I think an adult would know how a gun works
rosewood has guns in almsot every other house lmfao
in 1995 there were 230,000,000 us citizens
in the same year there was about 180,000,000 guns in the us
i do believe, especially in kentucky of all places, an adult would know how a firearm works and have shot one at least once in their lifetime
I mean, knowing how one works and actually being able to operate one, especially when shooting other people, is an experience hardly any people irl could handle
And let's face it, we know that they're zombies but in the eyes of our survivors those zombies were neighbors and people
That and it's also pretty common for a ton of people in America to not know a whole lot about guns anyways, south Korean citizens know more about guns then like half of america
Ask some people what the AR in AR15 stands for, I guarantee alot of them will get that wrong
ArmaLite Rifle 
Ampitheatre redux 15
Honestly there should be penalties for shooting heavy guns with low strength
Rifles are heavy
And it would make pistols/sawed off more useful
ammo and firearms abundant sandbox option
I understand obviously how he was being, but let's not throw insults still please
Regardless, looks like he's gone now
Like, actually
From the server
And now, he won't be coming back 
Are there efforts going towards preventing the game from being Grindy?
Like my one concern is that with the new qualities and stuff getting anything useful out of crafting will take hours of searching for materials
That response right there is what I've been assuming is the indie stone plan this whole time. Build the foundations so that the basic realistic stuff they're going for 100% works and modders can push it to it's absolute limits that they've already planned for, instead of having to go way off the beaten path
Well imo that’s a good thing. Games gonna be no fun if we can instantly get things
actually all of the grindy staff you can tweak at sandbox settings
you know indie stone, every thing in this game has an option to tweak it
PSA: Players will not be making orange juice factories in their safehouse. Vanilla Zomboid isn't becoming Factorio. The video in the Thursdoid was just showing off power and versatility that functionality of new machines can be developed in a day or so. The text had real examples
I wonder if we could make some vegetable juice.
I'm kinda hoping the ragdoll physics cause players to fly through the windshield GTA 4 style when we hit a small tree sapling at 80 miles and hour.
Then they have a reason to add seatbelt option when driving.
Add the swing set glitch
Well yeah but at a point just adding playtime by making you waste hours gets boring
thats survival baby
I think it’ll be cool bc then it will actually take years to get things which will definitely expand the endgame
If you got all the late game stuff 2 months in you’d get bored bc your base would be all set up and you’d have nothing else to do but at least with the Grindy aspect you’ll have a goal to work towards
The problem is there is no endgame right now
You just become completely sustainable and that it
Nothing can hurt you anymore
living in remote areas where zombie population is small.
swing set glitch? add slideable slides to pz
The fortnite swing set glitch
oh lol
no the gta IV glitch
Fortnite glitch better
im dumb i thought you guys were the same lol i was like im confused
how lol
illiterate trait
fortnite swing set glitch that caused people to banned for cheating.
For anyone who’s complaining about Zomboid becoming factorio this post sums it up very well
noice
yeah if anything, its the exact oppsite lol
i shall make the cows work at the cow factory and bottle their own milk
https://twitter.com/lemmy101/status/1693339959392940453?s=20 this is what he said when I asked about windmills lol
@Jarinex there'll be stuff to make a self sufficient village with medieval or early tech if you have the right people in your group with those skills, but not making high tech mechanical machines etc.
i mean i dont need high tech machines, but I would like the ability to generate electricity and biofuel
at any rate, all this is is a lesson that modern day human species has horrible reading comprehension
including me
Ngl, the whole worry of some players being afraid the game is gonna be a little like Factorio is kind of complimenting the devs even more, Factorio is like a god tier game that people struggle putting away
Thing is tho factorio is a game about grinding
And I don’t see that in project zomboid
Same here , not with how much customization options there are
Idk how people even can relate the two imo
They see one video of a guy using a couple machines and act like it’s gonna lead to this
Overreaction imo
yah , i never got into factorio but just seeing what they are capable of i am excited to see what the workshop creators come up with
its a catch all term.
Because I like bullying the devs Im going to use the orange juice machine as an example.
I dont think people will care if theres a factory in LV that you can get up and running to make orange juice from oranges and the other needed ingreidents. I think that people were worried about something like this
" a crafting recipe to make a machine to bottle Spiffo juice out of three metal plates and a mechanism sat in your crafting window though."
thats why most of my worries are alievated by the dev post on reddit, because thats exactly the type of stuff I was worried about.
woah bro this looks just like louisville
see now we can move back to worrying about them wanting to make this "psuedo medieval" game
I dont mind that actually. I kinda dig it. Most medival occupations were things that one person could do by themselves, its not like factories and the like which require dozens if not hundreds of workers and parts and resources shipped in from all across the globe
And it, imo, makes sense for things to regress back towards almost medival times dozens of years down the line. sure theres knowledge and ruins but almost the entire population is dead
I just want to drive car and shoot gun
Surely the crafting update could add some things to allow upkeep of cars and the creation of biofuel or something
Along with gun ammo, even if it was not as good
I think we'll be going down to crossbows and horses
keep in mind that this is like a second... mode, I guess
theres the post apocolaspe which is what we're used to, and then that can either naturally transition to, or be started as the post post apoc as scavenged resources dry up but people begin to stabalize enough to make communities
People who said the devs are lazy and not making progress this game need to check this
tease !!
most of the progress is uploaded to the steam depot "si" folder
Age of Empires style? lets fucking go 
hah
no more like I think the start dates will stop being like "1 week later / 6 months later" and will start being "1 week later, 1 year later, 10 years later"
I think thats how theyre going to do it
could be wrong tho
But why include cars and guns then if we can’t use them later on
Horses are a chore
Crossbows and archery is cool though illl give you that
But gun also cool
Surely there would be options
i mean they wont just disappear lol
Well yes but they have a “plan” to make them degrade over time
I think we're still gonna have guns, but we're gonna have to build them with parts, making them a much rarer resource in the super late game. Same with ammunition.
Well that’s why I was saying about ammo crafting
Surely the hicks with guns have a desire to make their own
I think the plan is that human-crafted guns will be big investments of resources that will be situationally useful, not the main meta compared to non-gun alternatives.
But like I said before, TIS is definitely gonna give you OPTIONS whether or not you want society to degrade into a medieval society.
cause you can use them for the first 10 years just fine?
Ironic isn’t it? Now I’m the one with the worry 😏
I mean yeah there will be options which is good, but it’s not “intended”.
It is a sandbox yes but some could argue it goes against the design that the devs are going for
Not to mention this whole “reliance” on other folks having jobs and shit they plan on
Also guns are instantly common in the USA
Like especially rural areas every household has 1-4 guns
Wouldn’t make sense to have them like disappear all the sudden
Also especially stuff like revolvers and the double barrel shotguns last forever
Just depends on how long a gun lasts
Whats up with the recent backlash on steam forum
one devblog make so many people loses their mind
Like forever
Most are just steel it’s kinda hard to break if you basic maintinence
gun repair manuals to make it easier to repair guns, using less metal or tape, would be s very helpful addition if guns degrade over time
maybe even a gun channel on tv 
Your first mistake was going to the steam forums
Well what I’m asking is like
Yeah I guess it just depends on what maintenance is needed
lmao
i dont know lol its reallllll bad people have hard time reading or maybe they are just skimming through
You expect people to read?
lol if my dumb ass can they can
iliterate trait in real life
Steam forums holding the dev blog: https://m.youtube.com/watch?v=RLY9nw2kRQA&t=60
From Cheer up Candace
Phineas and Ferb arrange a comedy show for Candace and Stacy, they arrive and watch the show. Baljeet has a puppet, and then Buford rummages through his box of things and tries to make a joke about some of the items. Lastly, Ferb gives it a try by saying "How about that airline food?" and everyone burst out laughing but Ca...
Hell, having complex machinery that can engage the Factorio player's brain is the kind of thing that can give high-level electrical an identity. Like, high level first aid makes you a lifesaving surgeon who can help people recover from even the most life threatening injuries (except a bite, because fuck you there's no vaccine). High level construction makes you bob the builder. High level weapon skills make you a threat to be feared if you're armed and prepared for a fight.
High level mechanics makes you the go-to for making cars start again.
Currently, high level electrical makes you an afficionado of dismantling every single watch in kentucky
I mean my statement had less to do with complex machinery and more so that factorio in of itself is a legend of a game, which just makes the posts comparing this thursdoid to factorio and getting upsetti spaghetti about it was just a huge level of irony to me.
Electrical skill levelers being able to move washing machines or ovens is more utility than First Aid in practice atm imho
However, yes, I love that the complex machinery will actually help players who focus on their specific roles in communities to essentially become invaluable is going to be incredible, this is gonna make it feel like barotrauma in a sense that a simple looking mechanic can actually make or break the groups ability to get around long distances
Also, the number of recipes locked behind "take the profession or find a magazine" says this is hogwash
Fair enough, first aid could be enhanced at some point, but for now having a high level first aid does technically influence things more than having over 5 electrical does, and even then there's plenty of bases that have both a washing machine and an oven to fortify around
Plus, every other specialization has utility after everyone is settled up.
Tailors will watch as people continually wear out their clothes, carpenters will be repairing the constructions after they place them on the regular, idiots will keep wrecking their cars, which will keep the mechanic busy.
After an oven and a washing machine are put in place, the electricians work is basically done, making it less of a useful profession and more of a toll to be paid in scavenged watches and screwdriver durability
I think, and this is going to be a hot take and definitely will need to be an option to toggle, that if players recieve injuries and/or illnesses that can literally make them so weak that the best and most effective way to recover is through a ton of rest and upkeep, first aid players can help speed that up
And to punish any cheesing of this idea, trying to do work with a bad injury that you havent given time to heal up could run the risk of making the injury and/or illness worst because youre stressing your body out
Burns are already in the game.
I could easily see fractured bones being given that treatment, even deep wounds.
Yeah but you can still do work without risk of the burns not recovering properly, but I mean if your character is trained well with first aid then they'd be much better with self care
lol someone make a mod with medical and you need to centrifuge ccheck blood
Like, imo and idk how the rest of yall like this idea but I do feel like bad injuries are a little trivial
But im no game dev so this isnt something that I think will be good for the game, just an idea
Just make the toggle something to the tune of "Overworkable injuries" and I dare say on by default, and it's basically set
A reason to make doctor/nurse players much more important
The injuries that are bad enough to where first aid actually has an impact are the kind where you can avoid them by not doing "playing in congested traffic" level of being dumb.
Yeah but sometimes when things get hectic you can hurt yourself easily, like I have a mod that makes me trip over corpses and I can easily mess my leg up by tripping
makes things super tense when I got too many nerds around me
I also think it definitely should be a toggle, because one of the things that makes sandbox toggles so important is that zomboid has two halves.
There's the single player element where you have to fend entirely for yourself, and then there's multiplayer where true specialization is far more practical
Yeah but you basically have to have mods invent reasons to get badly injured, because in vanilla the ways to get severe injuries are... you have to actually be trying to acquire these injuries for the most part.
Yeah, and getting random inuries by accident well get very frustrating, like that kind of gameplay is fun to me because its believable but it wont be good for gameplay
Ye but things like tripping over corpses are fairly realistic, and I also think getting injured should not require that much stupidity.
I realize I could make mods but Im code illiterate
i would disable that feature lol
Thus the importance of sandbox toggles
reminds me of the idea for a medical rework I had
"You know what would be nice?
If wounds not only lasted for much longer than they do now (think like a week for a scratch with no care, and a month with a laceration with no care) but were a significant debuff as well. A leg laceration lowering your movement speed as much as a fracture does now, an arm laceration drastically decreasing attack damage, etc.
But with higher first aid you have extra actions avaliable in order to make yourself heal faster if you have access to the supplies for it, while also making it so that saliva only is the default option for apocalypse.
In effect this would make it so that first aid is more of a factor in your everyday playthrough, and also giving you a reason to actually stockpile all your extra food, since a bad wound would prevent you from looting for a while.
Scratches and Lacerations would still be able to kill you, but it would be through gameplay instead of infection since they're hampering your abilities for significant amounts of time."
Like I said tho, the problem with rebalancing medical is, single player games take a long time to be a professional in every skill. I fully agree with this idea tho, it'd give saliva only runs the right amount of tension, to hold onto the "don't get hit" mentality without having the "being hit" penalty be an instant game over
That said, even without the medical rebalance in mind, electrical needs a glow up and it looks like it can get it from this update
Well the current problem for first aid is that most see it’s as useless
Ya get bit, ya dead
But at the same time, increasing the time of wounds and making it worse will only further increase that “don’t get hit” mentality
yah i always put my injuries on severe
i only play with the saliver zombers so that would be cool for more umm
Which is why the wandering "dice roll instant death" shouldn't be the only source of injuries. Imagine if things like fucking up trying to hotwire or repair a car could roll an injury that wasn't lethal but needed to be dealt with, emphasizing higher skills with those to avoid being injured, but also having some knack for medical so you can quickly treat and deal with any wounds you have
I'd be genuinely surprised if they managed to make First Aid not an "obvious Bottom 1" skill while having Knox infection work as it does, or making changes that just make you sit in base for weeks/months more common.
Hell, another way to fix it is to make it to where zombie injuries, even if they don't kill you with the Knox infection, heal really slowly, starting off as "Badly Inflamed" as your body trying to fight off the Knox takes away all the resources it could be spending on actually healing over the wound, maybe even use how severely inflamed it is as a way to confirm or disconfirm whether the Knox is going to kill you or not
Having knox infection be something you could survive with proper medical care would be a major concession to the zombie lore but would certainly make First Aid not a meme skill
Yeah I think that would be the only way
It would also make it so that there less semi-serious "You should kill yourself" as game advice, which is probably a net good for community and community interaction.
That’s why I normally turn off the infection
lol
At the moment.
I’m coming when I’m ready
Well yeah sure but how else would one improve first aid
Your choices are making it more complex and challenging, which can frustrate players
Or Make it more useful somehow (which for the life of me I can’t really think of a way)
Currently I have a toned down “disinfect or die” mod that makes bandages slightly more useful
There’s mods like that “immersive medicine”, but unfortunately it adds a LOT of complexity
rub some dirt in it and slap a bandaid on
I mean as dumb as it sounds, the only way I can think of making first aid better is if it helped wounds healed faster or something
Or get more info out of the wounds I guess 🤷
Either that or first aid just continues to be mostly useless
it does
Does it though? You can just say that the lethal infections that overtake someone involved sufficient innoculation, where the Knox is a superbug that takes so much effort to annihilate that
- Medical treatment still wouldn't affect the percentage chance of a lethal infection overtaking your immune system, IE the 7 percent in a scratch and 25 percent in a laceration
And - Lore wise, you're already just randomly immune to the airborne strain.
Perhaps they should make it so you can get more than just scratches and lacerations from zombies
I don't know what you thought my point was but my point was moreso about "What would be needed for First Aid to be a remotely relevant skill"
Plus, there's also another way to interpret the infection from zombie scratches that takes longer to heal.
See, zombies are dead.
Dead bodies accumulate diseases.
You can just say that while there's only an x percent chance of a wound being laced with the Always Lethal Knox, it's far more likely that the wound will be laced with something mundane that was otherwise feasting in the rotting carcass and is now in your mauled up wound, which greatly prolongs the healing process beyond that of the normal infection that any wound from any source can have
Also yeah, sometimes your best option is to kermit shroomicide but the letters k, y, and s in that order get you timed out for an hour, which can cause otherwise good advice to go to waste as the Convo moves on. Having better advice than the consumption of cleaning product would be nice
But yeah how did we get to "Best ways to buff first aid and remove LTG from the game" from whether or not the game is becoming Factorio again?
9 more thursdoids remaining in 2023 unless delayed by a week.
Probably me
And yeah basically the devs put themselves in a corner with the whole infection thing
Just easier to die than to treat
Immflamuation and dislocation would be a neat addition
"why is my arm dangling"
Lol
Could work with the ragdolls
If you trip on a fence while running and do the roll animation, you have a chance of dislocating your arm
Only way to fix it would be popping it back in which requires painkillers
And inflammation would make it so whatever is affected is weak, and requires you to not do whatever action caused it for a day or two
Bruises and abrasions would also help immerse yourself more
If you trip or fall, you have a 100% chance to develop a bruise depending on what type of animation you did
Abrasions are also likely to happen if you trip on concrete or hit a brick wall
Sometimes it’ll bleed and sometimes not
blisters when using weapons without gloves lol
logic of shirt or pants rip from tripping over fence.
other logic of gloves getting damaged from tripping.
if infections from other injuries could have some danger.
Puncture wounds would also be interesting for PvP combat
Someone has a spear, knife or sword they can puncture you’re skin
blood poisoning would be interesting to have and having to find antibiotics.
Pretty sure blood poisoning is in the game but it’s only for Knox infection
Getting a missing eye or developing blindness or loss of hearing overtime would be a shitty but realistic move
septicemia is blood poisoning and its an infection from cuts
blind in one eye trait
chills illness having to staywarm since body tempiture is feeling cold.
Going deaf overtime from firing guns without proper protection
fire a gun in doors be like.
And blindness from using explosives in close proximity
Temporary and permanent
If you’re close enough you get reduced vision
Do it 10 or more times close enough you get permanent vision reduction
if we could get proper food born illnesses like Salmonella , E coil, liseria ECT.
eating raw insects with no illness penalty.
All the ideas here and what I’ve seen are cool, but I think they put too much complexity
drinking toilet water with no penalties.
That’s just me though
diabetes trait be like in PZ.
But puncture wounds and bruises and stuff would make a lot of sense
animal bites without being infected with zombie virus.
Animal bites def makes sense
Dying to regular rabies in a zombie apocalypse
lol
Rabies “Back to your primal instincts.”
But I really hope there is an expansion to the injury and health category, would give more of an incentive to understand the game and level up medical skill
It wouldn’t have to be much
Just a few more injuries you can get and more medical items you can get or craft
more types of medicinal plants to add to this game to make this more treatment option for various injuries and illnesses.
Drinking contaminated water to contract some cholera.
Lemongrass and ginger for food poisoning and inflammation
if we could use mints to treat nausea symtoms.
if its anything like dayz im uninstalling the game lol
if medicine for the illness were added this would make it more immersive.
I feel like the medical aspects of this game don’t get enough love, so adding these types of injuries, and their respect treatments, would make the game better and more realistic
I mean, I’m not gonna be going around, running full speed into walls and come out with no scratches
There’s a thin line though between realism and fun
thats fine if its immersive just not annoying to the point where im contracting dieases from people im playing with lol
I don’t think you should be getting things like ecoli or cholera, but I do think bruises, abrasions and such should be added
Nothing that makes the game unplayable, but adds that extra sense of realism that makes you weary of not trying to run into things or fall
I think dislocation is a good punishment for being dumb and tripping over a fence
And like i said, it could be easily popped back into place with painkillers
You just get completely stripped tripping over a fence
"i lost my pants"
“Whoops guess I’m shirtless now”
getting holes in shoes after tripping over fence.
im suprised underwear doesn't get holes. lol
sun burns be like in PZ during summer months and frost bite during winter seasons.
dysentary
Hell, copy the limb location damage mechanics whole cloth from fallout new Vegas. They knew what they were doing
You guys sound like you're writing a pr0no lol
Penis ham
annnnd thats why i never go to the reddit lol

i feel attacked
My god, why don’t people read the damn blogs
They quite literally said none of what’s shown is likely to be in the game, other than like the saw mill
It’s just a demonstration to show how machines would work
I rarely read it fully and even I saw that
It’s in big bold letters
“Why do they put their staff on useless things like this”
They don’t, they have multiple people working on multiple things Lmfao
They say this in the blog
They list people by name on what they are working on for christs sake
How dare they add qol things outside of looting killing things lol
Ikr
And his whole argument of them not working on npcs is just stupid, they are working on npcs, just cuz they don’t feel it’s ready enough to show it in a demonstration doesn’t mean it’s not being worked on
When we point out they said, then why the devs make a video about things they are not going to put in?
That guy said "If my boss asked me what I spent today or this week being paid to do and I showed them that they'd sack me for wasting my company's money doing what they didn't pay me to do. Except apparently indie stone did pay them to do that. 😂"
So the guy just admitted he doesn’t do what he’s supposed to at work? Lmfao
Lol what good would adding npcs now yah they gonna trade me aome shoes ? Lol
also they never read the roadmap, npcs dev video literally exists like the npc driving vehicle
Exactly
And btw that video is awesome
Just really cool
I love how yhey italicized testbed and people still overlooked it lol
True but still annoying to see lol
I still posted a reply, since yeah I do get the sentiment of waiting, but the glaring ignorance of alot of the community is pretty frustrating
The devs are clearly working their asses off and they get accused of wasting time
Lately I've been trying to add 1 QOL item, outside of the regular workflow, per workday.
That’s actually great to hear thank you
Yay 
hi, I heard you were a modder before, when did you join the dev team?
I don't understand this NPC desire. no NPC will be more interesting than a player, it seems people don't know that multiplayer exists.
most of the PZ playerbase are playing singleplayer
People are chronically online, they don't have social skills and pretend to never need them, so they'd rather play with NPCs rather than enter a server to play with people, let alone friends.
or there are players live in a place nobody plays this game and they have to join 300ms ping server
Idk, it can go either way, on one hand I understand where you’re coming from, people really act like they can’t hop on a server anytime they want, but then again, half the time you’re either meeting the friendliest people ever, or getting shot in the leg and beat to death by a random spawn camper going around rosewood
I’ve met both
And it can can be off putting
And sometimes people want to play with a couple robots who aren’t willing to call you a slur and t bag on your corpse
also MMO multiplayer games has npc too
i think npcs should have a pop divider, like the opposite for zomboids
over time more and more meet their fate
imagine 4x insane pop for npcs
no zomboids
that’d be funny
But you could be adding npcs with that time!!!!!!!!!!!!! /s
Where did you found this
https://i.imgur.com/VL87SPo.png
Read about it in more detail more here:
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
Oh hey that worked
Nicee
Weird question but does anyone on the team own a steam deck, or are issues with it fixed via bug reports submitted by users?
Gonna chime in my only real concern about the whole connection system that they showed us: I don't think it will anywhere close to even a quarter way implemented by the time B42 drops. They would have to update every machine already in game to work in this system and, honestly, the complexity and intricacies of it would probably rival that of the crafting trees. I'm also estimating it will be further implemented, but possibly not complete, by Build 43. I guess it all depends whether or not this system becomes a major dev branch for B43.
But at the very least, we have a system to make it possible!
I think the system is just an example of what could be done
Who knows how it will be implemented
I hope they add the ability to wire custom built walls, myself. Building my own shack in the woods, combine that with some electrical skill to bring in a Genny and get it running and build your own little slice of paradise
I’m guessing that’s what they might add
It's especially something I hope they add, for one simple reason:
The only reason I bothered to learn complex redstone, is to conceal it while benefitting from it.
If I cannot apply my electrical skill to not have wires randomly scattered about my base, it's going to look ugly as sin.
BUT I DONT WANT THIS GAME TO BECOME FACTORIO /s
Quite cognizant.
Yeah, I hope we can have a system where the pipes and cables can be connected across vertical levels and through walls. I don't think it'd be too hard. Maybe we'd just have to "modify" walls so that pipes and wires can be connected through them? Hm, you know what? Scratch that last part for now. Not that important and could come later down the line. For now, connecting across adjacent walls would suffice.
Hm... what if we had to use pumps to pump liquids UP floors!
We shall see
Not sure how pipes and wiring inside walls could be implemented
maybe make it so we can salvage wires and pipes from walls to build our own. And then buildings work like they do now and get power if a generator is nearby
Welp, we assume that all the prebuilt houses were built to code, and therefore all the walls are wired and piped, however in order to get the same effect in hand built homes, you have to do it yourself.
And the actual appliances that ask for this have to be x distance from a wall... Is the simplest solution. If indie stone implements it, it'll probably be some way that works regardless of anything I say
will our pipes burst during winter?
will we get gas leaks and die
I'm sure puppers has gas leaks all the time.
my meat pit
its a national park blair
Either that, or all existing buildings will be modified to put gas, power and water mains connections underneath the map.
with the addition of basements, those sources could be put in the basement.
build 41 was launched in October of 2019
work on it continued until November of 2022.
that's kinda just how indie stone does things.
Massive update that brings in new frameworks, continue to polish up those frameworks for a few years until it's polished to a nice shine and then moving onto the next one
And break it all over again
Sisyphus
lets hope we do get build 42 this year.
that is the IWBUMS version, the stable version is on December 20, 2021
People kinda take for granted with Zomboid update quality, go check out 7 days to die you will know the devs doesn't give a shit
Heh aint that the truth
At least when an update takes years to come out it includes content that was somewhat worth the wait, or at least impactful enough to justify the delay
As opposed to team fortress two, which consistently takes several years to... Import community made content.
But is 7dtd really that bad
It’s not that bad, it’s just the devs are maroons and keep trying to reinvent the wheel
That and they're going to polish their game when they get it out of early access
That...sounds.......backwards.
Oh yeah
Well see for example
You use to be able to just get water from collecting jars and going to a river and getting water
It was dirty but you could heat it up and clean it
But the devs though “naaaah thats too easy” so now you can’t do that anymore cuz jars are gone
INSTEAD you build dew collectors and collect clean water that way
AND they decided when people built too many of those to add heat generation to those so it attracts zombies and screamers
There’s no logic to it beyond “making it harder”
Who the fuck thought that was a good idea
The devs apperently
There’s a great game in there, but the devs are just……foolish
There’s numerous mods and overhauls, but they change too much
It’d be like adding demons to zomboid
That’s not what I want
On the flip side, allegedly bandits are coming in their next build
Yeah that’ll be the day
I’m not holding my breath anymore for that game
I’ve found zomboid
Ironically the water update didnt make getting water that much harder for me tbh
It just makes it more tedious
And there’s better ways I’m sure
How is the magazine shit
I didn’t like that idea but there is a couple merits to it
I’d rather just level up and put points in
its different, thats for sure, but its not totally RNG as people make it out to be, it encouranges to stick with a build
Like the more points you put into agility for your spears and rifles, you'll find more magazines for those relative skills, but Ive found alot of magazines for the other skills like cooking
I dig the system becuase it encourages scavenging alot more, and as you do jobs for the merchants you can just buy the magazines you need from them, especially from Jen
All in all I like it, keeps me from becoming a meat grinding god within the fiirst 2 weeks, though in my save rn Im getting up there fast regarding spears
I see
Idk I just…. Find it annoying in theory
But there is merit in being able to not have to search for a crucible
And instead get the recipe
The water deal also doesnt feel tedious to me once I got the dew collectors, its just passive water generation and you can still find a good amount of dirty water from looting to purify anyways, and thats not including the amount you can get from traders
This bit definitely burned some peoples butts, that it can take a while to get the forge, I got the forge recipe at like day 5? I think
I mean that’s why you just put one point in intelligence
I havent ngl lmao
Heat generation from water collectors...
makes total sense lol
Clearly water will be hotter than anything around it when left on the sun
It was done to balance their own idiotic change
You have to use this to make water
User makes tons of them to generate plenty of water
Devs:
Who are you lads betting will get NPCs sooner? 7dtd (raiders) or PZ (animals) 
animals, just as the schedule says
allegedly the devs of 7dtd mentioned that the next alpha wont take as long as alpha 21, a few months has been speculated
So both will probably be close since the devs for zomboid said that it wont be done this month but it shouldnt take till next year
If they wanted to make the task of getting water harder there's a really simple way to do it, and it was implemented into a game without a thirst mechanic
You can't collect water from river I heard
Anymore.
All I want from them is to let you purify water with bleach
maybe when the water lines are cutoff we should not be able to get anymore water.
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Well then how do we survive
That just doesn’t make sense though
Like why is their this double standard of how grinding is allowed despite being unrealistic while anything that makes the game “easier” and is also realistic needs to change
I feel like so many people here feel the need to remove common sense stuff and add random bs grinding to boost their ego and not let people have an easier time cause they are noobs or whatever
It's realistic that there would still be some water in the pipes. Maybe there could be a sandbox slider dictating how much so that egotistical masochists can set it to 0 and have there be no water at all once the shutoff happens but like, removing the sensible in favor of idiocy ain't it
I agree
Well the game IS a sandbox after all
Do what you want
You don’t have to agree with it, but the options being available is good
realistically getting water is not that hard irl
Yah water to me is one of the easiest things to get most the time
Just make a 1x1 enclosed room, put a sink in there and collector barrel at the top
You got a quick clean water source
setting up some buckets or cooking pots to collect some water.
Just had a thought. Sinks, toilets, etc. could be updated with the new machine system to have a "tank"/"reservoir" so that all of them still have some water in their pipes until the water shuts off
That makes sense and would also give you opportunity to balance with the combined tank. (e.g. each house could have 30-100 units of water in reserve after shutoff for all combined sources). Said water could also get tainted over a longer period of time and need to be purified to be safe again.
I dunno about the tainting system. Realistic and would be balanced, yes, but I'm unsure how it'd be implemented.
You'd be modifying the contents of the machine while it sits in there. Maybe some time after the water shutoff, it automatically starts accumulating "tainted water" from the mains which mixes with the clean water?
And they already have the liquid mixing system!
But directly converting existing water, yeah, I'm not so sure.
I think Water Shutoff and reserves are the rare example that people suggest towards making the game "harder/grindier", because once you know how the reserve system works water scarcity stops being a mechanic functionally and it's impossible to un-learn that.
Usually, common sense suggestions and mods tend to make the game easier, just because the "I should be able to do X" is much more available in mind.
BLEACH
IM BEGGING FOR BLEACH WATER PURIFICATION
There’s easier ways than using chemicals like that
wouldnt that be overpowered ?
even with insanely rare i find bleach pretty easily
It’s realistic
yeah but game balance
I mean water isn’t an issue rn anyways
You can drink tainted water with herbs anyways
Drinking tainted water occasionally isn't lethal either
im not drinking tardigrades
Bro they are harmless
theyre my friends!!!
Like there's several layers of mechanics that make thirst/water supply not a problem that would need to fundamentally change before bleach as a purification tool would be a thing players bother with, let alone be an actual balancing factor
They'll be fine. Tartigrades are great at surviving everything but the things that try to kill them
crafting system be like making multiple iron daggers in skyrim to farm the skill.
100,000 broken spears
i agree, i do like how theres more stuff to do late game, and almost everything will be replenishable. however, i dont want this to be like minecraft with automatic sheep / wool farms, and there should be a “blockade” to do this sort of; like you would need vhs tapes, magazines, to know how to make something such as a triggered pressure plate
of course indie stone cannot control how the players play the game- this is a sandbox after all
i was thinking about how the npcs could help block off building machinery not even before utilties shut off-
theres a character in the walking dead named “georgie” or something, but she was a major moment in twd. she gave the main group blueprints for a windmill, how to make a lumbermill, a silo, etc
so i think something like npcs trading knowledge (likely farthsr into the save, like a few years in if anything) could very much help players building automated machinery to make ammo early game
If the MODDERS want that then that’s there prerogative
cuz realistically, who tf sees zombies walking in the streets one morning and thinks, “uh oh, i need to instantly raid my local library and know how to make my own ammo”
but as i said this is a sandbox, players can play how they want to play
Let me know when they add the ability to make your own ammo
Because I would definitely like that
why would they add machinery to make spiffo plushies but not something important like bullets
i do like that idea but farther into the game ofc
i am super excited to see how indie stone takes this
We’ll see making your own ammo is very challenging
Well*
You need a lot of tools and a lot of components
Most of which you can’t make on your own
I’m not saying it’s impossible
I’m saying it’s going to be very challenging
And likely it won’t be as good as manufactured ammo
But I would like to see it in the game
His save was modded before starting. He pre-loaded it with all the recipe knowledge.
ammo molds are actually in the vanilla game alrrady believe it or not
if ur in debug and go to the item list
u can see it
Maybe will be added with build 42
most liekly
i imagine the launch of b42 will have animals, and basic crafting
nothing extremely fancy
and likely the map expansion ofc
See ammo molds only covers one thing
You need gunpowder and a contact explosive for the primers
The mold itself is not sufficient
Maybe I should just try ammocraft
Im nervous it won’t get updated anymore but dammit it’s the closest thing
They aren’t?
They specifically have said none of what was shown is going in the game, it was just a simple showcase of what it would be like
Please read next time!
wonder if someone will make a new hydrocraft lol
No doubt they would
Hydropower base with water mills
that was like one of the first mods i ever installed
That’s the thing it’s gonna be the modders who make the Factorio stuff, not the devs themselves
I mean, there's also the engine rebuild, the fishing minigame, the revamped fire, liquid mixing, basements, reworked lighting, redesigned building all across the map, the reworked professions system, post-apoc professions, hunting systems, just to name a few major things. Not to mention the devs pounding at server-side MP inventory.
Edit: and the reworked farming
👆
dont forget the journals, hats, house plants , new peeham van , melee weapons so much fun stuff!
house plants!!!

But this isn’t npcs!!!
More crops to grow is something to look forward to.
lmao
ok steam forums go back to your "we were promisedth" land
Good thing animals are the first NPC to get added.
I’m just mimicking the dorks from steam lol
Also yeah new crops is great
I’m hoping for wheat and sugar beets personally
So we can make flour and sugar
I hope we get some wheat!
#SmokeWheatEveryDay
But for real, if I want to have my Spiffo Cult MP faction, we're gonna need to have our own wheat farms to make the burger buns.
I KNOW lol
We're in the American Midwest, we're SUPPOSED to have corn out here!
Growing some beans, peas , lettuce. eggplants
Do you think the farms that currently exist in the game will be updated to have huge, full fields of unattended crops ripe for the taking?
maybe but like infested with bugs!! and pests
Good consideration. After a while, they'd get infested with pests because the farmers aren't around to attend to them!
yah and depending on time of day and month they could be extra crunchy from the sun
Yeah problem is those Unatrender crops will either welts or get bugs and shit
No, they're dead and dried up.
If anything.
What are the chances we can get ammocrafting you think?
CRUNCH factor!!
That would be neat
i wanna smoke some meat
I think that’s coming
I think I heard them talk about butchering as one of the post apoc jobs
Butchering skill where higher levels lead to better quality.
C'mon, start of the game is only 3 days since the Knox evacuation started! Plenty of crops would be out there in that time! Maybe a tad water-starved and a bit pest-infested and nowhere near actually ready for harvest, but still growing!
I'm not sure about skills that are this specific...
The game already has too much food available.
Blaiiiir
Okay... 😔😔😔
plonkies
Don’t make me start cringe posting more than usual
we need more food
I feel like I remember the map saying there was a field with crops that actually grow and stuff
Near a farm or something
Speculation time
I wonder how we will learn these crafting recipes
Will they be through magazines and books?
How will that work for their little “medieval” communities
bob vila books!
What’s a bob vila book
hee had a bunch of books in the 80s of hhow to do things lol
OooooooOooohhh
maybe they will have theirr own version
Isn’t that basically what we read
Wtf you need to share that brain cell
Also idk I’m just guessing lol
I was just curious about how they would implement it in the societies that start in the forest with nothing
Unless it’s like
You start with some knowledge
And maybe you know the recipes
Idk speculation for now
I don’t want them pulling a 7days and just completely mess the game up by changing things
Reinventing the wheel instead of improving on what’s here
My guess: some recipes will be unlocked at certain skill levels, some recipes will require reading a magazine, some will require both. Some recipes we might be able to learn just by watching someone do it, either bypassing a magazine and/or skill level limitation.
It won't be a single, blanket system for every recipe. It'll be a mish-mash of different things depending on what it is.
Recipe magazines or even some blueprints would be a logical solution.
We need a book for project zomboid to teach us to make bombs.
theres a mod that lets you learn the basic enginer mods
be fr r u gonna find books on how to make bombs in the real world 😭
people gatekeep that info for a reason
but yea we should still be able to
It's super easy to find
old declassified army handbook has everything
For those who don't know, the anarchist cookbook details how to make lots of illegal shit, like drugs, bombs, zip guns, etc.
Game is set in 93. That info wasn't nearly as gatekept as it is today
But how does one get a hold of it in that time period
it was pretty easy lol
I was but a wee bab
Isn't it easier nowadays to find that information thanks to the internet? You can even find 3d-printable models for things like gun parts.
Sure you'll probably end up a list somewhere if you're not smart about it but the information doesn't even need you venturing out of your own home to get nowadays.
Not really. The internet makes it easier to get in theory, but distribution of that info is illegal and it gets taken down faster than it gets put up
Back then, the book wasn't even illegal, and if you could send a letter with cash or check in it the publisher would straight up ship it to your house
its fine as long as you dont have previous uhh wahts that called law stuff, i think the book is just so old it doesnt matter anymore
It might be harder to find in the post apocalypse than say, a magazine on how to use a generator, but there would realistically be at least one copy of it somewhere in Kentucky
Looking at wikipedia, it is outlawed in the UK and Australia, and probably other countries, but in also searching to get to that point I got ads for purchasing it on Amazon and E-Bay.
So they adding factorio but I still can't get down and dirty with a zomboid with a spiffo suit on
they already said no to adding "redacted" in the suggestions you can find on the steam forums and tis website
Best to just ignore them
Sax update when 
Also they're doing the absolute opposite of "adding Factorio"
Anyways I can't wait for Factorio to get put on the time-out word list, it would honestly enrich the conversation greatly if anyone who said it couldn't repeat dumb shit they heard someone else who had no clue what they were talking about for an hour
And at this rate no I don't care about 1984 because all the people who say it are plungers who just joined the server
Yeah but distributing the information it contains online is illegal, is the issue.
The book itself, however, is in a weird flux state where it can be redistributed online because of the first amendment but if you were to make a blogspot where you upload up-to date recipes based on it like a corrupted cooking blog run by Walter white you could have your blog taken down
Gun maintenance books
Ammo crafting books 😏
Lotsa people gonna burn Bibles in PZ to be edgy.
Religion would be interesting to see and if character dies they go to heaven.
Let's be honest. If the zombie apocalypse happened a lot of people would find themselves rather unfond of religion
I don't think the afterlife should be a component of the games perview. Let people decide for themselves if their character went to heaven or not, because no games' moral judgement mechanic has ever been good
Say that to father Grigoro
God bless father grigoro
That man got me out of the worst section of half life
The zombies were JUMPING
skill issue
Zombie priest be like in PZ
A lot does not equal all
A lot of people would have their faith "tested", some will break, some will anchor further down
Hearing some bible verses would be amazing
I had a bible reading on a pz server before
Quite fun
Having access to religious material would make for a great roleplaying addition. Also highly lore accurate for Kentucky residents to see some unholy shit and cling to their bibble
Religion cult be like for PZ
Wouldn’t it be more fun to be an incomprehensible redneck
punish player if they kill innocent people too many times and be rejected by other groups
I still want to do my Cult of Spiffo faction roleplay when Build 42 drops. Every Spiffo's location is our Church and Chapel! Trips to Louisville are dubbed Pilgrimages to Spiffo World! The only food we eat are those on the Spiffo's menu! Our soldiers wear Spiffo heads, and our ambassadors wear full Spiffo suits! All members wear Spiffo employee outfits! Our trade deals come with a complimentary Double XL Bacon Upgrade Extra! PAWS plushies decorate our altars! Our only permitted entertainment is Enchanted Woodland or "Employee Training Videos." I think I'd have to improvise a "Holy Book," though. Also, expect every other fast food place to be looted and torched.
The theme of the cult is a cross between consumerism and corporate worship.
I mean, in the pz world PAWS was a huge success, it seems to have filled in the role of Disney. To think it wouldn't spawn a children's book or 30 is uh, foolishness
imagine a priest npc, akin to Gabriel from twd
if you bring him onto your team he could boost moral in your group
Or could borderline screw everything for your group. But then, of course, redeem themself!
lol
bruh, my medieval blacksmith ambitions will require metal, if i hve to mine for that metl so be it, the more content the better, not like any mechnics are getting removed
still full of metal from carwrecks and appliaces and metal sheets so wich is the sense of implementing mining?
Forest-only maps.
You guys hear the news?
https://x.com/lemmy101/status/1697210727969264084?s=46&t=cZLPZW5TaAElVPsilJErIg
Making executive decision due to the delay we had getting the crafting systems overhauled, until we make some significant crafting tech tree progress to show off, we gonna temporarily move to monthly Thursdoids.
NOOOOOO
Monthoids?
RIP
What will we complain about now
We will only see 1 thursdoid every month
This is going to mean we will only see 4 more thursdoid s this year
But I want to complain about Factorio mods
sucks

It won't make sense, which is why no one will do it. Except those resources are finite, eventually mining will make sense and it will be utilized
assuming they even add mining
the sense of a survival game is not also in the managment of the resources? if u gonna make them infinite so where is the challenge? and with this huge map i don't think will run out of metal from wrecks or any metal appliance but mine is jusst an opnion
I think you underestimate the amount of steel we have in everything. It would be enough to rebuild civilization and then some
true, but remember the idea of B42 is that servers have the option to never reset. think real life years running, people slowly chipping away at pre zomboid resources
i think the idea of developing a sort of trading with resources should be the base of every long run server or even resources wars if u put infinite resources like metal what will reamain to do? self sufficients enclaves ? and after u get that what remain to do? and also in real life metal is not present everywhere and we ca not going out of the map in real life we move resources from very long distances i think the idea of mining is ok for a challenge map in the middle of a forest but,sorry, stupid in the classic sandbox game where wherever u turn there is a metal object, plus in this area of kentucky there is no metal but mostly furnaces
and they are not even operating from like the start of 1900
louisville area is rich of clay limestone and gravel they also have a huge mega cavern in the south developed by a company specialized in crushed stone
so will be innatural jump on a rock full of iron, copper or else instead fighting zeds to get a carwreck or town a car to dismantle to get metal or catch any metal appliance at my pov will push players out of their bases to scavenge, and server developing more naturally but this is my opinion
without forget a iron mine is a huge investment of man power and resources and technology
Skill should be the most important resource in long running multiplayer servers. Scavenging resources could easily be put behind skill walls as well which makes them both infinite and scarce.
I’m guessing metalworking would be phased out or something
Idk that’s for The devs to figure out
Although there’s tons of steel in the cities and towns so
Not to mention with the expansion
Foraging and finding some ore
Oh no the dreaded mining
I mean mining may be the only way 🤷
Cuz one isn’t gonna find more that easily above ground with foraging
Maybe some gold sifting near rivers.
Gold isn’t exactly useful though
It’s a malleable metal
Not very strong at all
That gets back to the bog iron I suppose
Wasn't this a Thursoid day?
They are making them monthdoids now
Every month
very useful in electronics
also rivers can supply a ton of varied metals if you know what you're doing
Enough for a community?
People is getting mad for the development cycle
yh we know
Oh for sure but you ain’t gonna be whacking zombies with gold much
Bold assumption
I will craft the diamond studded pimp crowbar if I'm permitted to mine gold and diamonds from the earth.
Purportedly, panning for metal won't yield much around these parts. Might not be a sustainable option.
awh i want butter pants though
So i guess even less info on dev cycle now?
its only temp
They got tired of sharing After people freaked out over Factorio
lol
it's hard when your community loves the illiterate trait
I still think some other solution like trello would give more info on state of development and keep people much more content with longer dev cycle if people can track what changed on bi-daily/tri-daily basis
Why trello
people would still complain about the long development times , i dont think trrello would stop that
if they used that instead of blogs wouldnt it still b e updated like once a month?
Cheking some checkmars/giving small updates would take a bit less than full devblog, but giv a bit more insight on current stage of feature/update
But it's just my take after working with some gamedevs who use it as to keep peeps updated
Yet i still can be wrong
might not work for everyone , maybe i am just used to the blogs but they feel more personal i guess
Maybe it's just prefferential, i'm more of percentage completion/list checkmarking guy
Unlikely that would work for pz, there have been multiple times when they look into something and decide to add that as well or take back a feature, without actual converse we wouldn't understand what's really happening
You can kind of manage in that way with art assets if that's the main bottleneck. If you're doing foundational software work (e.g. the NPC work going through with animals, machines and design work/testing there) there isn't a way to estimate that in a way that fits reality
The truth is, no matter what method they try to switch to, idiots will still be illiterate. Switching to monthly blog posts lets them iron out what's going to actually be there instead of taking extra time to make up little demonstration bits that immediately get misinterpreted as something they're not and cloud the lines even further, and hopefully come the first monthoid they'll have what the people want to hear instead of yet another confusing mess.
I wasn't even talking about NPCs, I meant more how those crafting systems will actually sit in the main game as opposed to the orange juice line made to demonstrate functionality.
We can have grass lemonade stand and sell to cows for milk
Then we eat the cows
so when it'll be the next thursdoid?
Guys
I had a brilliant inspiration just now while helping my dad
We can get metal scrap and shit
From the dump
This would solve everything!
That’s how one could find it when there’s no city
The whole world's a dump after the apocalypse 🤫 🤯
That or forage 🤔
in the middle of the forest is not possible find metal and even if u find a rock with metal mnerals still u need a oven to separate the iron
think about the native americans they was use bones or stones or shells to make arrows the flint and the metal arrived later using scrap iron from european barels
even u find a vein ok still u have to dig and use a pick axe to mine metal basically u have to work a month in the mine and oven to have a bunch of metal
for now the only good attempt is bog iron from swamps
pz is set in its own universe apart from ours though so its possible for really anything
its in a pz verse!
the only thing different from pzverse and ours are only zombies
in my pov i think add somenthing like mining will make the game easier and broke
i still dream about the possibility to cut a car in half to make a carriage😍
I can say a dump would be likely
Either that or you’re getting mining
And I know your opinion on that
One month later, the metal acquisition debate rages on
lol
If the devs want players to be able to start in an isolated island with no access to the modern world and climb the tech tree somehow, mining will become a necessary sacrifice.
And the best way to do that, is to have meteors strike periodically, causing modest devastation away from the players location. Having 5 drop on the start day will mean nothing to a player starting a normal save in a normal map connected to Kentucky, but having a metal meteorite strike in that isolated island, that is a primary source of metal for those people and will be sufficient.
I mean it’s a debate until it comes out
does anyone know if they changed the thursdoids to bi weekly to once every 3 weeks?
cuz we were supposed to get one last thursday
and last thursdoid was a week late also
its monthly temporairirly
Devs divided to give the thursdoid guy a break and wanted to focus hard on the crafting tree
makes sense tbh
more time on update
we do get one this week tho right?
i dont think they have said when it might be on the twitter but not surres
i’ll check
ermmmm u mean X?? 😪
honestly i dont use it enough to remember
That’s why he’s going to mars
To buy candy bars
And wage wars
I hope there’s a monthdoid today 🤞
if there is there will be a new factorio pandemic
factorioids when they realize they didnt even read the blog and are complaining about literally nothing
Guess we are stuck for another week at least with Factorio 😏
unless we get a thursdoid at the end of the month.
I remember tha days of when Project zomboid dev blogs were on weekly monday blog posts before becoming thursdoids.
this could mean we would only have 4 more blogs left this year.
Best case scenario, they're back by December.
some day it will be bi weekly thursdoid since the monthly dev blogs are not a permanent change.
1/ Hey all, we’ve made the decision to temporarily make Thursdoids monthly rather than every 2 weeks. Much of our current work is ‘completing what we’ve already shown’ – and much of it isn’t flashy, it’s just stuff we need to get done that isn’t always suitable for a news post.
365
so far we only have 3 more weeks in this month for our next thursdoid
I meant, hopefully, bi-weekly Thursdoids are back by December.
hopefully be december or early 2024.
If they're wrapping up features then maybe we have an IWBUMS by those times.
that could be a possibilty.
maybe late 2023 or early 2024 for build 42 to be available for the public in IWBUMS
seems a bit odd for them to announce this temporary change on their Twitter account rather than on steam or their discord.
steam would just whine
so far any week from now we could see our next thursdoid.
Twitter wouldn't? Discord wouldn't? How many people did we get just in this channel to whine over something they actively went to every length possible to disconfirm, and that announcement can't be debunked
I can’t wait for goats bc then I can make cheese like Eastman from the walking dead
I love eastman
Pretty sure mammals actually only lactate after they've given birth. So either you're gonna have to get her a lover or go the way of the factory farm.
Im a mammal, can you milk me?
im no mammal, but i will milk you
Drinking all that B42 cow milk?
Pasteurized milk.
Gotta drink that milk before you hit the mines
being able to grow some sugar beets to make more sugar.
That’s the hope
Or be able to brew wine and cultures to make vinegar and shit
Self sufficient when it runs out
You know what I wonder
I wonder if we can grow peanuts
Cuz then we can make peanut butter
God when will this update be out i I can finally make my own stuff
Less reliance on mods for certain farming things
please infinite salt and flour
NOO
Hope you brought gloves
https://www.youtube.com/watch?v=K8nfYMuBzuE chicken farming in PZ be like
Lyrics of the 1st ad
"Cock a doodle doo it's time for chicken!
Cock a doodle doo it's time for a feast!
Eat a 90 piece bucket, you can tell,
He's been to Cluckin' Bell!
The chicken is a bird with a tiny brain,
So we assume he doesn't feel any pain,
We shrink their heads and we breed 'em fast,
Six wings, forty breasts, then they're gassed,
Coc...
"If you enjoyed it, the chicken didn't die in vain!"
maybe we could see a thursdoid tomorrow.
Maybe. I hope so. My brain is tweaking out, man. I need my Thursdoid fix. 
My uncle works for zomboid
So thursdoids are no longer releasing on thursdays?
Monthly schedule now, which could mean either today, next week, or the week after depending on what updates they have
we got the 21st and 28th left this month for a possible thursdoids.
Thursdays are cancelled
deep down all I want is functional 3d model movers in lua
indiestone has abandoned us!!!!!

NGL every time I check back here seeing a new message, I hope there's another debate about mining
the connection is lost
I raise you this: what are our options for getting metal on complete wilderness maps?
Foraging
kill animals, distill iron from their blood
Stab-self, distill iron from own blood.
Depends on if there are rivers or not
I’m still going for a potential dump area to grab metal
According to some people here, you don't get that much metal from that.
I mean don't expect to build a car, but depending on the method you can definitely make a fair few tools
I know child labor is bad, but hear me out...
bring back weekly thursdoids lol
bog iron
Right. Okay. That could be an option, but we don't even have swampland as a map tile category. They'd have to make one, but even then, there probably nowhere in Kentucky to use such tiles. And wilderness-only mappers are gonna need to ensure plenty of swamps. And how would the bog iron be harvested, exactly? Via foraging? Will if visibly spawn on the ground?
But bog iron might be the best option TIS has got if they don't want players to mine ore directly.
People are too fixated on mining and ore and stuff when it makes more sense to endlessly find metal items like spoons, fenders, and other random metal scrap even in the most remote places
Also iron is not present in this area of ky, the wilderness map should be a challenge map with swamp tiles and able ro find bog iron via foraging after reach a certail skill's level in the normal map doesn't have such sense cause all the metal u have around
project zomboid getting leeches be like.
isn't this update gonna take much longer since it's similar to the Minecraft redstone update with those juice extractors
Lmao
community estimates had it around winter of this year or early to mid next year. it still seems like a fairly accurate estimate
gets excited
My estimates were December 2023 to March 2024, but now, I'm not so sure. With the announcement of monthly Thursdoids, who knows when they'll be ready. Nobody knows how many months they'll need before development blogs ramp back up and we get bi-weekly Thursdoids again. Could be January - May ☹️
I don't think you understand why they went to monthly thursdoids
When I saw the monthly thursdoid news I got some hype
Monthly thursdoid will make PZ feel dead
Bah, it'll be fine
Dead like a zombie?
we only got 2 more thursdays left in this month for a dev blog.
We may just have to accept that we might not get a thursoid soon
Well idk about y'all, but the fact that they're solely focusing on the game instead of taking time to write down what theyre working every two weeks is a great thing imo
Ok, to be real the fact that they are making this a temporary deal also makes perfect sense, since they gotta make their gargantuan crafting tier lists and stuff, that's gonna take a lot of work lol
I mean who knows maybe less focus on thursoid allows b42 to come out quicker
Maybe that's exactly why they did it, especially when most of 42 is underlying changes that don't represent easily for a blog post until it all comes together
Well their biggest reason is now they're in the stage of making the actual crafting lists, they felt like that alone wouldnt give them a whole lot of exciting stuff to show off in the first place, so they're firing all pistons to get that part done
At least thats what I got from that one tweet
they felt like that alone wouldnt give them a whole lot of exciting stuff to show off in the first place
Well, then they sorely underestimate people like me. I want to start mentally organizing my crafting rooms as soon as possible! 😃
it's not that they're diverting resources to development, more so that the development is just finishing what they've already been talking about, and so there isn't much to show. Definitely a good thing though, means they've begun work on most everything "tangible" and are now just finishing what they've started
Least, that's how I understood it
they need more time to actually make updates than posting thursdoids
also they’ll be double the amount of content we normally since its once a month and not bi weekly
so we have more stuff and time to think about stuff before next thursdoid
awesome we are finally going to have a thursdoid tomorrow
Yeah I saw that too, hype
I was gonna say copium but yeah you right
must be a big thursdoid that shows us some good news.
Finally: Factorio 2
Finally: Minecraft 2
Imma freaking inhale that Thursdoid as hard as I'll ingest that rat poison!
I also gotta redesign my murder cocktail. It'll have bleach, paint, gasoline, some floating mushrooms, and now I gotta add some rat poison seasoning.
Watch someone completely misinterpret the post, annoying the devs again that they switch to quarterly thursdoids 😅
Don't incentivize me to try a real murder cocktail. 
imagine thursdoids every 6 months lol
Happy New Yearsdroid
thursdoid that becomes every week lol
So long to this discussion Chanel
It lived the longest of them all
daily thursdoid
Here’s hoping more crafting stuff is shown I wanna see the whole crafting tree
I need to see the crafting trees 😳
so so hyped for Thursdoid today, i think the monthlys will bring good hype. I felt with the biweeklys going for so long made it seem like the release was imminent
Microtransactions update i need this ASAP 🗣️‼️🔥
Microtransaction we dont need another EA company
Microtransactions would be awesome for the game
microtransactions is pure greed.
Microtransactions make the game more interactive and enjoyable
You’re just friend
Ive spent time staring at the screen wishing i could give TIS $5 for a funny hat
spend $20 for extra ammo to survive longer in project zomboid lol
Thursdoid update let's goooooo!!!! 🥳
THURSDOIDS ARE MY CRACK!
WHEN WHEN WHEN WHEN WHEN
WHEN WHEN WHEN WHEN WHEN
Check back in 5 minutes
Y’all just gonna whine when it comes out


