#Safehouse destroy disabled when turning on "Disable safehouse when player online setting"

10 messages · Page 1 of 1 (latest)

thorn zephyr
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So we have pin pointed the problem apologies for not being able to reply in the old thread. so our settings would be


# Both admins and players can claim safehouses
PlayerSafehouse=true

# Only admins can claim safehouses
AdminSafehouse=false

# Allow non-members to enter a safehouse without being invited
SafehouseAllowTrepass=true

# Allow fire to damage safehouses
SafehouseAllowFire=false

# Allow non-members to take items from safehouses
SafehouseAllowLoot=true

# Players will respawn in a safehouse that they were a member of before they died
SafehouseAllowRespawn=true

# Players must have survived this number of in-game days before they are allowed to claim a safehouse\nMinimum=0 Maximum=2147483647 Default=0
SafehouseDaySurvivedToClaim=2

# Players are automatically removed from a safehouse they have not visited for this many real-world hours\nMinimum=0 Maximum=2147483647 Default=144
SafeHouseRemovalTime=144

# Governs whether players can claim non-residential buildings.
SafehouseAllowNonResidential=false

# Allow players to destroy world objects with sledgehammers
AllowDestructionBySledgehammer=true

# Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true).
SledgehammerOnlyInSafehouse=true





# Safehouse acts like a normal house if a member of the safehouse is connected (so secure when players are offline)
DisableSafehouseWhenPlayerConnected=false
#

Sledgehammer would not work in the server when turning on "DisableSafehouseWhenPlayerConnected"

shrewd belfry
thorn zephyr
warm night
#

Can you explain your issue exactly?

#

I tested this and I can destroy anything just fine in the safehouse

#

I see your second comment now, this is intended behavior though?

#

So I am not exactly sure what the problem may be

thorn zephyr
#

Thanks! so the idea was to have players still be able to destroy stuff in sh even tho it the protection is off mostly for pvp servers
I know the intended behavior of it is to "make it a normal house to turn off all protection" but it's still a safehouse so the two allow destruction by sledgehammers should still apply

#

but thanks for clearing that this is the intended behavior of it 🙂