#Spiffo Trading Cards help

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fossil drift
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trying to figure out how to Improve Spawning with the Spiffo Trading Card Packs by adding them to the vanilla items Paperbag_Spiffos.

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Also am trying to Improve Trading Card Pack Card Results by making the cards spawn 3 cards each time but with a lower chance for "rare" and/or "epic" cards.

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here is my file for the Spawning, this all works fine just need figure out how to add the proper code to make them also spawn inside the of the Paperbag_Spiffos, but they aren't the same as making it spawn in like say a KitchenCabinet since the Paper Bags also spawn inside of items, but spawn with things inside of them like hamburgers and such. Similar to how Gun Cases or other items that can hold items can spawn with items inside of them.

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here is my file for the Spiffo Trading Card Packs and the recipe/ what you get when u open them. It all works/ worked fine. But cant figure out how to improve it to work how i want with giving 3 every time but varying in rarity.

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any help would be awesome as this is all I need figure out in the mean time for the mod and cant rlly move forward until i get these two things figured out. Thank you to anyone who can figure it out!

brittle thistle
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maybe a zombrand to iterate over this? so it has a chance to do any of these

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essentially if it only runs one of these lines it should pull the pack for that line only right?

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if it's random of which line it calls then technically that will cause it to give a random rarity

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with how it's written atm though it would give all items from that line with same rarity as each other so if you want that changed you'd probably have to lower the amount of cards spawned and then just randomize the actual lines themselves only

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or have it choose a few lines diff statements here but also lower the amount of cards of each type per pack so you can choose for it to randomize spawning each rarity

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hald brain so maybe not great explain nation but that should fix it

fossil drift
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hmm im not very good understanding coding terms or any that kinda stuff so i dont rlly get what u mean tbh.

like i have the dif pools they can pull from, common, rare so on. and then i got the code that give you the items. im just no understanding how to set it to have varying rarity. like im guessing i need change the numbers, bc when i had 1 it would give one of each but changing them does dif things i dont understand

fossil drift
brittle thistle
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ayy gjgj