#Server Cleanup List not working

15 messages · Page 1 of 1 (latest)

frozen juniper
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The keyring item is spelled "Base.KeyRing"

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Not Keyring

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Since you said it stops at Maggots, that would likely be the cause

deep totem
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Thanks for your response!

We did actually try removing Base.KeyRing (even though we spelt it wrong we thought maybe because it was a container that it was somehow messing something up) So we ran this without the keyring in there and it still had the same issue

frozen juniper
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How exactly did you test that it stops at the Maggots part?

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Does every item added before that work and every item after that not work?

deep totem
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Our original clean up list was:

"Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses,Base.SpearCrafted,Base.Twigs,Base.TreeBranch,Base.UnusableWood,Base.SheetRope,Base.RippedSheets,SM.SMButt2,SM.SMButt,SM.SMEmptyPackMethol,SM.SMEmptyPackLight,SM.SMEmptyPackGold,SM.SMEmptyPack,Greenfire.GFEmptyCigaretteCarton,SM.SMFilter,CRod.CombatRod,EHE.EvacuationFlyer,EHE.EmergencyFlyer,EHE.QuarantineFlyer,EHE.PreventionFlyer,EHE.NoticeFlyer,Base.Maggots

This has worked from the start of the season. When we have added anything additional, no matter the combination of where we put the items in the list, it does not work for some reason.

For example we did add some items into the list to test if they removed before Base.Maggots and they did not get removed but everything else in the list did

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We have just run another test just now and changed our cleanup list to something completely different (below)

WorldItemRemovalList = "Base.WaterBottleEmpty,Base.PopBottleEmpty,Base.PopEmpty,Base.TinCanEmpty,Base.TinCanWater,Radio.WalkieTalkie3,Base.PercedWood,SWeapons.2x4Nail,Base.ElectronicsScrap,Radio.RadioReceiver,Radio.RadioTransmitter,Base.DenimStrips,Base.DenimStripsDirty,Base.LeatherStrips,Base.LeatherStripsDirty",

It removed none of the above and reverted to cleaning up the below list

WorldItemRemovalList = "Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses,Base.SpearCrafted,Base.Twigs,Base.TreeBranch,Base.UnusableWood,Base.SheetRope,Base.RippedSheets,SM.SMButt2,SM.SMButt,SM.SMEmptyPackMethol,SM.SMEmptyPackLight,SM.SMEmptyPackGold,SM.SMEmptyPack,Greenfire.GFEmptyCigaretteCarton,SM.SMFilter,CRod.CombatRod,EHE.EvacuationFlyer,EHE.EmergencyFlyer,EHE.QuarantineFlyer,EHE.PreventionFlyer,EHE.NoticeFlyer,Base.Maggots",

frozen juniper
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I am not exactly sure what the commonality is in that case, how are you doing the removal tests?

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Setting the removal time to something low and just waiting?

deep totem
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We're now thinking that any changes made within our SandboxVars file aren't actually being applied

frozen juniper
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Might be an issue, how is the server hosted exactly?

deep totem
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Through a dedicated provider

deep totem
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We fixed it! It was that we need to change in game sandbox settings for it to change!