#Server Cleanup List not working
15 messages · Page 1 of 1 (latest)
Thanks for your response!
We did actually try removing Base.KeyRing (even though we spelt it wrong we thought maybe because it was a container that it was somehow messing something up) So we ran this without the keyring in there and it still had the same issue
How exactly did you test that it stops at the Maggots part?
Does every item added before that work and every item after that not work?
Our original clean up list was:
"Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses,Base.SpearCrafted,Base.Twigs,Base.TreeBranch,Base.UnusableWood,Base.SheetRope,Base.RippedSheets,SM.SMButt2,SM.SMButt,SM.SMEmptyPackMethol,SM.SMEmptyPackLight,SM.SMEmptyPackGold,SM.SMEmptyPack,Greenfire.GFEmptyCigaretteCarton,SM.SMFilter,CRod.CombatRod,EHE.EvacuationFlyer,EHE.EmergencyFlyer,EHE.QuarantineFlyer,EHE.PreventionFlyer,EHE.NoticeFlyer,Base.Maggots
This has worked from the start of the season. When we have added anything additional, no matter the combination of where we put the items in the list, it does not work for some reason.
For example we did add some items into the list to test if they removed before Base.Maggots and they did not get removed but everything else in the list did
We have just run another test just now and changed our cleanup list to something completely different (below)
WorldItemRemovalList = "Base.WaterBottleEmpty,Base.PopBottleEmpty,Base.PopEmpty,Base.TinCanEmpty,Base.TinCanWater,Radio.WalkieTalkie3,Base.PercedWood,SWeapons.2x4Nail,Base.ElectronicsScrap,Radio.RadioReceiver,Radio.RadioTransmitter,Base.DenimStrips,Base.DenimStripsDirty,Base.LeatherStrips,Base.LeatherStripsDirty",
It removed none of the above and reverted to cleaning up the below list
WorldItemRemovalList = "Base.Vest,Base.Shirt,Base.Blouse,Base.Skirt,Base.Shoes,Base.Hat,Base.Glasses,Base.SpearCrafted,Base.Twigs,Base.TreeBranch,Base.UnusableWood,Base.SheetRope,Base.RippedSheets,SM.SMButt2,SM.SMButt,SM.SMEmptyPackMethol,SM.SMEmptyPackLight,SM.SMEmptyPackGold,SM.SMEmptyPack,Greenfire.GFEmptyCigaretteCarton,SM.SMFilter,CRod.CombatRod,EHE.EvacuationFlyer,EHE.EmergencyFlyer,EHE.QuarantineFlyer,EHE.PreventionFlyer,EHE.NoticeFlyer,Base.Maggots",
I am not exactly sure what the commonality is in that case, how are you doing the removal tests?
Setting the removal time to something low and just waiting?
Yes exactly that
We're now thinking that any changes made within our SandboxVars file aren't actually being applied
Might be an issue, how is the server hosted exactly?
Through a dedicated provider
We fixed it! It was that we need to change in game sandbox settings for it to change!