when starting a server via co-op "host" in the main menu, it stops loading partway through. DebugLog for the server contains this at the end.
Initialising RakNet....
[05-10-22 20:19:36.902] > ZNet: [-> CZombienet: RakNetPeerInterface_Init.
[05-10-22 20:19:36.902] > ZNet: g_peer = 0x63fa0a0.
[05-10-22 20:19:36.902] > ZNet: [-> CZombienet: RakNetPeerInterface_SetMaximumIncomingConnections.
[05-10-22 20:19:36.902] > ZNet: [-> CZombienet: RakNetPeerInterface_SetServerPort.
[05-10-22 20:19:36.902] > ZNet: SetServerPort: port=16261 UDPPort=16262.
[05-10-22 20:19:36.902] > ZNet: [-> CZombienet: RakNetPeerInterface_SetIncomingPassword.
[05-10-22 20:19:36.903] > ZNet: [-> CZombienet: RakNetPeerInterface_SetOccasionalPing.
[05-10-22 20:19:36.903] > ZNet: [-> CZombienet: RakNetPeerInterface_Startup.
[05-10-22 20:19:36.903] > ZNet: Startup version 41.77.3.
[05-10-22 20:19:36.904] > ZNet: Startup: serverPort=16261 serverUDPPort=16262.
[05-10-22 20:19:36.904] > ZNet: Zomboid Steam Server started, ports 16262 and 16261 must be open on the router.
RakNet.Startup() return code: 5 (0 means success).
java.net.ConnectException: Connection Startup Failed. Code: 5.
at zombie.core.raknet.UdpEngine.<init>(UdpEngine.java:80).
at zombie.network.GameServer.startServer(GameServer.java:1449).
at zombie.network.GameServer.main(GameServer.java:740).
The dedicated loads fine, which is odd since I thought "hosting" just launched the dedicated server as a sub-process.