#pzwiki_editing

1 messages Β· Page 72 of 1

urban wave
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I have so far updated the Firearms table in Weapons, however it's missing pictures as I don't know how to export pics from .pack files (where I assume the sprites are stored).

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The melee weapons tables have been updated but only the existing weapons in them. I'm gonna check for new weapons in 41.49 and see if I can add them.

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Also added a Repair/Replace guide in Vehicles Guide

tulip kiln
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Good job, always good to have more contributors.

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I'm active from time to time, currently trying to do the clothing pages although it's very time consuming since I'm trying to put as much detail as I can[which I'm not that good at]

urban wave
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That's awesome. Could you help me with exporting new pictures? The wiki doesn't have the newest item sprites uploaded.

tulip kiln
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I'm a fucking idiot, you mean you need help with uploading a picture?

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left side of the site page, under tools. Click upload file.

urban wave
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Nah, I got uploading down, I need help getting them out of the game

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Like the icon for the M16

tulip kiln
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Ehhh, right I'll have to figure out if I have the icons for weapons, I might just have them for the clothing.

urban wave
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Alright. I'll be available for a bit before I start packaging the gifts for the famiry.

tulip kiln
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M16 already on.

urban wave
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Ah sick

tulip kiln
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It shows all the recently uploaded pngs.

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Not all of the icons are there, but there's quite a bit.

urban wave
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Wicked

tulip kiln
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Yeah, from a quick glance, it looks like all of the weapon icons for b41 have already been uploaded? Unless there's been some new shit that I've forgotten.

urban wave
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I can't find the M14

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Can you link me to the whole gallery?

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Maybe it's not considered "new" anymore?

tulip kiln
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All you have to do is use the from and to date options at the top of the page.

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That way you can see stuff from specific dates.

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Most of these icons are from late 2019- early 2020ish.

urban wave
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Alright got it thank you πŸ™‚

tulip kiln
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No worries, I'm off for the night, or morning I guess.

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Good luck.

steel inlet
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hello can the wiki update about heat source

tulip kiln
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I believe Faalgorn was doing pages like that, you'd have to consult him about it, you could also become a pzwiki contributor and update it instead.

lethal lotus
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https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/

Here's the link to the unpacker, which runs on java. I've used this to unpack the stuff in media/texturepacks/UI2.pak which contains most of the beta build's icon

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And for my troubles of that spam filter, I just had to replace every "support" to its Synonyms. Hope this information can help others.

tulip kiln
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That's sick. I'm hoping Vail can get me more of those 3D clothing item preview thingys so I can make my pages look even cooler.

urban wave
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Wicked

prisma steppe
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Does anyone know the specific values for their health?

spring heart
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Can somebody add more info about skill levels and their benefits, like the info you can get from a plant with each level of farming

urban wave
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Will take a look tmrw after study

dark geyser
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can someone please tell me how to find myself on the map? I can't find where I am, I have 3 maps but none seem to match up to my location

cobalt nebula
dark geyser
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thanks, I figured it out in the end, this game is really fun once you get a few days into it

compact cosmos
frail fossil
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Oh heck it's wrong

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Let me boot up the game to get the actual bonuses

compact cosmos
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πŸ‘

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If you let me know I'll update the spreadsheet I'm working on. I'm working on a new challenge mode

frail fossil
frail fossil
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I opened the game

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Those were the results

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And why would a lumberjack have a level in first aid

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You could say the same with any other profession

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Chefs can get cuts, police officers can get shot, carpenters can hurt their hands with a hammer

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Yet none of them have first aid

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Yes, the same goes for any other profession

vale aspen
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your right

frail fossil
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Alright but don't delete responses so this doesn't get taken out of context please

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We all make mistakes, that's fine

vale aspen
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ok

crimson cave
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hey everyone

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so the game is called project zomboid

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the name sounds very top secret

frail fossil
crimson cave
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perhaps in the game, the us government actually discovered a zombie virus and they decided to release it in kentucky and quarantine the town

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what if it was an experiment all along

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to learn how to make zombie soldiers

vale aspen
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well that would be an idae

crimson cave
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and they called it

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project zomboid

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dun dun dunnn!

vale aspen
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hehehe funny

buoyant swift
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im guessing people didnt learn how to run from a zombie and died lol

weak cape
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it's obvious that lumberjack was just someone typing nurse's skills again

dark geyser
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what is the wooden picket used for? it just looks like a post in the ground with some rope tied around it

frail fossil
dark geyser
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yeah probably

loud zodiac
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Pickets are usually used in conjunction with fences

bright yarrow
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God... beta 41 looks amazing but it crashes so much...

bright yarrow
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I will upload my logs later

timber sorrel
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Muldraugh I'd suggest making the sarrounding area of Cortman medical your base, house itself included

timber sorrel
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It's a bit more populated at least in my experience, most of them come from the fenced off houses above the gas station

frail fossil
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Why do people not read the channel's description

verbal canopy
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because some people

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just cant read

loud kayak
languid kayak
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I'm slowly getting back to adding missing Furniture (Tables and missing containers for now), but before that I'm clearning some thing up and out of curiosity, @digital helm, are the flavor texts for electrical appliances you posted is something you came up with or are these found somewhere in game? E.g. Wide refrigerated shelves found in grocery stores. for Generic Racked Shelves or What was once used in everyday life is now left unused, only to gather dust. for Cash Register.

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The Furniture page is getting large, so it feels heavy while editing, nothing that can't be solved with templates similar to Items page, probably something that needs to be done sooner or later, but I'm currently just leaving it her for posterity πŸ˜›

languid kayak
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Anyone got official mention of upcoming vehicle interiors too? I need a reference for planned features article

languid kayak
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I'm thinking about whether there's a reason to keep "(Non-functional)" for furniture

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Originally that was mainly for electrical items and while I get the point, I'd rather list the items that do serve some function (or at least are supposed to, based on what was announced) – else we can't judge what function they are supposed to get. Also technically every item that is container or blocks zombie path is already serving some purpose anyway πŸ˜‰

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maybe I'm overthinking it, but I'm puzzled at which one should have these in description and which ones should not πŸ˜›

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I was thinking about adding info about functions of each section about items, e.g. that cash registers or vending machines work without electricity or that all of the misc. electronical and medical items don't have any extra functions currently.

languid kayak
languid kayak
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I think other than splitting furniture could use some templates for checkboxes and maybe tools as well, as there's a pattern at which tools are used

vapid narwhal
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I have picked up an antique oven, placed it in my trailer, but now I can not place it down anywhere. Is there a specific way to placing these things?

vapid narwhal
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I see, you need Carpentry level 3 to place it down.

late moth
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i think that items should also have a list of the crafting recipes they are part of

dry hamlet
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Hey so when will zombies have the ability to tip and flip cars?
Like when there's roughly 50 or 100 or more pushing against the car and once they flip it they can crawl under the hood.

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Or bust through the cars windows and enter it to get to the other side?

brave copper
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they can climb under cars now

vapid narwhal
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I got carpentry level 3 now, but still can't place the antique oven. Wiki says you need level 3 and a hammer to pick it up, but how do i put it down?

you need to have it in your inventory, not in your hand, dumbass

rotund jungle
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is there a mod or a setting that i don't know about to change the inventory back to how it was in build 40

vapid narwhal
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What gas changed then?

languid kayak
languid kayak
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If you spot any error or find some table I missed, let me know!

languid kayak
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(unless we include hotfixes as a date)

languid kayak
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πŸ’š

steel inlet
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pls update on the water containers/bottles

frail fossil
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You can edit it yourself, it's what the channel is about

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Reminder for myself to provide updated pictures on the effects of pipe bombs

languid kayak
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πŸ‘Œ

languid kayak
languid kayak
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@digital helm Who's the two extra contributors on Build 41? They aren't listed in the page. Also, who are the contributors in Locations and Maps and Template Documenters (the categories aren't created)

languid kayak
azure geyser
vapid narwhal
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Having to much to carry is not a big deal if you're just in your safe-house.

languid kayak
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Not sure if I should keep it as it or remove it

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Even funnier is that I can't find them anywhere on the map πŸ˜„

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That's Pizza Whirled tileset, but all pizza whirled have only regular ones

echo thistle
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Is it an oversight? like that toilet in the living room?

scarlet yew
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if there is a toilet in the living room you move it with some skill and tools back into the bathroom in game.

frail fossil
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So for hunting how do your raise it up I find it difficult and how the trapping works I never catch anything

dim rock
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How can I translate {{RecipeLookup|XXXX}} into other language?

silver birch
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Well, what ever you did, there are now multiple english artikles only showing up as chinese... Seems like 'fuel' is still chinese and 'farming' is showing up as chinese in articels referencing it

dim rock
languid kayak
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Birchwood Floating Counter
Fancy Counter
Fancy Floating Counter
These are tiles that I couldn't fond anywhere on vanilla map

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feel free to let me know if you spot any errors or anything missing, though keep in mind that some counters are in tables (they have no storage) and the glass ones I moved to "display" (commented for now)

languid kayak
languid kayak
worthy igloo
languid kayak
proven dome
digital helm
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Should be fixed now

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Sorry all for my absence. Had my PC break on me.

digital helm
digital helm
# dim rock I did it... made a big mistake. Already mail the admin try to restore it.

Thanks for your contributions.
Since the wiki has been around since 2011, support for translation hasn't really had any real support.

I've tried to get something working, as you would've seen in the language policy. Unfortunately, implementing proper support for quicker and easier translations has become a major task, which would require a lot of time, that unfortunately I don't have :/

tulip kiln
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Welcome back

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I made a decent amount of progress in the past weeks for the clothing pages but there's still lots left.

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A lot of work went into re-designing/re-structuring some of the existing pages too.

digital helm
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Awesome! I'll take a look at the changes

tulip kiln
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It's mostly just including a bit more detail in the info, more detail on how to obtain the item[I don't know how to find distributions so this was just gathered through my gameplay], if the clothing can be reinforced with tailoring or turned to sheet rope etc.

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I still have to edit some of the hat weight too since last patch changed a bunch of them.

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https://pzwiki.net/wiki/Ranger_Jacket As you can see with this page, for the "see also" category, I've been including links to pages that are related to that clothing item. Such as it linking ranger clothing, etc. That way it's easier to navigate.

tulip kiln
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Oh yeah, forgot to say. A lot of them still don't have galleries yet, I'm trying to get a lot of these pages done first before I start implementing galleries since they can be a bit time consuming. The pages are better than they used to be but they aren't good yet.

languid kayak
digital helm
digital helm
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@languid kayak you've been doing an incredible job on the Furniture page πŸ‘

digital helm
languid kayak
languid kayak
# digital helm <@!270429416155250690> you've been doing an incredible job on the Furniture page...

Thanks! I have yet to add missing containers and then signs and tiles plus some other stuff, but I have some questions about some missing/unknown names. I will probably have to set up a custom map or add the properties based off TileZed for some tiles that aren't found in game but can be spawned – I tried finding a mod that can spawn movables but it's not easy or I'm blind :/

Right now I'm focusing on adding missing content, but there's also a lot on my mind for this page such as:

languid kayak
languid kayak
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some even are offset by one tile (probably by accident)

languid kayak
languid kayak
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After I'll be done with furniture (which will take a while), guess the next step would be https://pzwiki.net/wiki/Containers - I forgot it had images for some containers, but it could use some update as well (it's a nice page)

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Not sure what tool Mash used, but there seems to be the cause; leaving some barely visible alpha transparency πŸ˜›

languid kayak
frail fossil
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PZ wiki has nothing said about m16

languid kayak
languid kayak
lyric tide
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this cracked me up when looking some info on mod making

Modify the base files of Project Zomboid to include malicious code or other naughtiness.

languid kayak
languid kayak
languid kayak
digital helm
digital helm
# languid kayak on this site, I had to write <code>sup''port''</code> to avoid spam protection, ...

After taking a look into .webp - looks like an extension needs to be added for it to display on pages. It's technically a permitted file type to upload, but won't function properly without https://www.mediawiki.org/wiki/Extension:WebP
I'm just not sure it would be worth the trouble (you don't want to see Kirrus trying to update the wiki)

If we were to install an extension, one that has similar functionality is https://www.mediawiki.org/wiki/Extension:JavascriptSlideshow
This creates a "slideshow" of images. This functionality is something I've wanted for a while for infboxes, e.g. https://minecraft.gamepedia.com/Concrete

The WebP extension creates .webp versions of already uploaded images and displays them, if the requesting browser supports WebP images.
This extension requires imagick and libwebp to be installed on the server.

The JavascriptSlideshow extension creates a slideshow which can:

Create a "rotating" slideshow (i.e. one that changes from one picture to another)
Create stop-action animation from multiple images or multiple pieces of text

Minecraft Wiki

Concrete is a solid block available in the 16 regular dye colors.

languid kayak
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Yeah, may not be worth a trouble, but weird it's permitted extension while svg is not πŸ˜› Although apng animations win over by size for animations

frail fossil
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πŸ‘Œ

languid kayak
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I'm almost done with containers now, just gotta add Composter, the nature of the containers that were removed from the map (wheat, corn) and berries as well as finish mannequins (they are 3D now, but I think I'll add an old tile that's still found in-game for now). There's still a lot to do in-general such as adding more info (for now I only added container type as comments, so it's only visible in code and not filled for all containers), but let me know if you spot something off while I'll slowly finish fiddling with minor stuff and move on to adding signs next I guess.

digital helm
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Looks like it's using javascript. Something like that would be awesome to have, but getting it set up looks like a bit of a nightmare... I've never used javascript

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That would definitely be the ideal end goal

languid kayak
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There'd still be some edge cases that TF2 don't have, e.g. how to deal with weapon attachments on 3D models (which I think they are visible) and other item attachments if they ever do so and furniture overlay (filled/empty containers as well as newer mash's overlays for fridges, armchairs etc.) as well as states such as lit campfire – currently they are represented as gifs, could be APNGs to avoid color losses, but if you'd want to combine it with rotation (for different angles), the resulting pngs would be really big

edgy kestrel
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i must know if one of you folks or all of you might work hard on creating Louisville, Kentucky

tulip kiln
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None of us are map designers, the only one here part of the team is Vail and he's a mod.

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We're just random people from the community.

languid kayak
languid kayak
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fun fact: there's 51 different artworks for trash currently plus there's 3 empty spots with the indexes 13, 14 and 15 (not sure if they were ever used or planned to be used)

languid kayak
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I always ignored trash laying around, but actually most of them are highly detailed and nicely done. It would be good if they could have any use, such as making bigger piles at least containers, salvaging them for use or simply picking them for (highly not ecological) fuel.

languid kayak
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Also, do you think it's worth adding content of the recent non-public MP version patchlogs that got posted with two last thursdoids to wiki? If so, where? On https://pzwiki.net/wiki/Build_41 or https://pzwiki.net/wiki/Upcoming_versions ? Here's the logs: https://pastebin.com/yMTZLAuH and https://pastebin.com/Xkae3NBp

languid kayak
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@digital helm Could you look at https://pzwiki.net/wiki/Pencil when you'll have time, too? It seems that you removed one duplicate file some time ago and it caused some errors on a few pages

digital helm
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Essentially, that changelog is an internal changelog that Will prepares every week, whether or not the details are disclosed.

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It wouldn't hurt to include on the build 41 page. Just may end up being overwritten with a more official changelog in the future

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BTW, the moveables changes I imagine will be incredible useful for what you're doing. There's no obvious way to"spawn" in furniture. Unless you mod in a new moveable, defining the sprite name.

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For the rest of it... I'll take a look once I'm off work.

digital helm
# languid kayak <@!109658126805905408> since you took care of planned features capitalization, w...

That is a very old page... That's essentially where the IWBUMS changelogs would go, before they were called IWBUMS. Must've been used for at least one changelog.
Version history page format used be like this, before it was changed end of 2019 https://pzwiki.net/w/index.php?title=Version_history&oldid=33763
Should probably just be deleted/archived. It's not needed anymore, since each page has changelogs on their own dedicated page.

digital helm
# languid kayak <@!109658126805905408> Could you look at https://pzwiki.net/wiki/Pencil when you...

That's fixed.
If you find any issues with recipes in the future, let me know. The current template is a little broken, since there's so many recipes now.
I tried making a new system for it but never finished it. Or managed to come up with a way to make it both neat and easy to use.
A couple of examples using this template: https://pzwiki.net/wiki/Template:Crafting/core
https://pzwiki.net/wiki/Template:Crafting_cooking
https://pzwiki.net/wiki/Template:Crafting_carpentry

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I don't have the time these days to focus on it

languid kayak
digital helm
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Since the wiki's version of mediawiki was updated, an internal wikilink that links to a page with a redirect, will display the text of the page it's redirected to. So for example, if you have an article with just: "crafting a [[crate]] will provide some carpentry experience" - will display as "crafting a wooden crate will provide some carpentry experience". So you have to use [[crate|crate]] or [[wooden crate|crate]], if you want it to display as "crate"

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As you mentioned, it can make things really. Confusing when you want to go to the page with the redirect.

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It broke quite a few pages, even the main page, when it was first updated.

languid kayak
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just not sure about the Generic Racked Shelves - I found there's an item named as such in movable names, but I only found Generic Cooled Shelves

frail fossil
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Hi faalagorn

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Im back

languid kayak
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@frail fossil

hollow dove
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Oh I don't know why I didn't see that channel I'm so confused now I was i the modding channel yesterday... Tiredness I guess.
Anyways! I created this page (stub) yesterday: https://pzwiki.net/wiki/Hand_Fork

tulip kiln
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@digital helm I love the 3D gun models you added to the m9 and m36 page, you got any more lying around?

hollow dove
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Oh yeah by the way I know how to extract the tile (with a tool making it easy) but I don't know how it works for 3D models so I can't render item images in 3D for the wiki.

hollow dove
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Another thing now: Since I don't mod on the game I don't know how to retrieve the values and I wonder if the weapon page is up to date.
The hand fork has 0.5 weight (unequipped) in the game while the wiki says 1.0 . There is something wrong or maybe it changed very recently.
I wonder if the other values such as range and damage that I can't verify myself are up to date even though the version of the article is 41.49

https://pzwiki.net/wiki/Weapons#Short_Blade

tulip kiln
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I'd imagine a typo.

hollow dove
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That's possible but the thing is: If I want to add values to the item page on the wiki it MUST be accurate. So long as I can't make sure all the values are correct I can't edit it.

tulip kiln
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You know how to check the weapon's code yeah?

hollow dove
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What is happening with me...πŸ€¦β€β™‚οΈ Yes of course I'll do it now! xD

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I think it'll be time for a little pause but I'm almost done with the bread knife page. It's different from the butter knife but it's the same picture used in the inventory GUI.

tulip kiln
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Sorry, didn't mean it sarcastically if you thought it was, just wanted to know.

hollow dove
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Oh don't worry I just need a pause at that point I've been here for almost 2 hours already and trying to improve the basic template that I'll use for all the short blade weapons.
I think it could be used as a boilerplate template if it's satisfying enough.

hollow dove
digital helm
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That's what I've managed to do so far.

hollow dove
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Is there a way to find all the recipe lookups easily in the wiki? There are only numbers like that:
{{RecipeLookup|2016}}
and I don't know how to change the recipe lookups as well.

Alright I'll teak break and look into it later thanks! πŸ™‚

digital helm
narrow vine
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do the devs have any plans for terrain?

languid kayak
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basically, unless you only have one line, it shows the effectiveness of planting plants 2 tiles apart vs 2 tiles manhattan distance

hollow dove
hollow dove
# digital helm There is. It's a little broken currently, since we've reached the template limit...

Alright when I said I'll take a look at it later I didn't THAT late, things have gone crazy IRL but here I am again!

So I have quite some good news:
I have optimized the size of the images and recompressed it into a .zip archive as you did with the same name, I'll provide it bellow.

  • Items archive size went down from 44.3 MB to 4.8 MB.
  • Vehicles archive size went down from 21.1 MB to 4.8 MB.

If you want to reduce file size for the server by the way you can use File Optimizer (and if you don't want to download what I did but I took like 6 hours with my CPU to do it just so you know since they were a ton to process) :
https://sourceforge.net/projects/nikkhokkho/files/FileOptimizer/14.60.2600/
I tweaked the optimization level to the max.
Here are your files with an optimized size but now you know how to do it by yourself. I use it all the time for servers to gain some loading speed, especially on big pictures or just to reduce file size for my games or simply for my hard drive's space.
Side note: If like me you're on Linux you can use Flint for duplicate files (not only images) that are exactly the same.

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I'll look into the recipe lookup now.

minor belfry
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There are very little informations about erosion

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I don't know how it works or what it looks like

hollow dove
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@minor belfry Are you trying to edit this page? https://pzwiki.net/wiki/Erosion

You can launch a game in Sanbox mode and changed the number of months after the apocalypse so that you can see how it looks like and maybe upload some screenshots on the page.

After a certain period of time vines start to grow on the walls and you can remove it with an axe. (and maybe some other tools now in the current Build 41.50)
Cracks also start to appear on the walls. I think you need to use some plaster to fix/prevent it IIRC I didn't verify it though.
Vegetation starts to grow so trees become bigger/taller and grow all over the place just like bushes and grass.
I don't know if it does affect structures resistance (player made or not) but the thing is, it can grow IN your garden and it can be on your plants. (I don't know if trees can do that)
Having trees close to your base can also be dangerous since zombies can hide behind it or inside of it. On the other hand you can use it to lure them.
It's up to you if you want to let erosion take over your base, but it requires some maintenance which means you can't fight it on a too large distance, you have to accept it at some point.

The more the time after the apocalypse started (when you play OR when you set it in the sandbox options) the more all of things explained above are common and visible. (bigger cracks, taller trees...)

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Alright so there is a problem and I don't know if it's due to the same limitation problem with the template:

I'm trying to add more tools to the recipe since it has changed in build 41:

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The code is still there in the page if I click edit again after I submited the changes but it only displays what was there before:

digital helm
hollow dove
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Oh indeed it took quite some time. Well, that's a good thing because I really thought it'd be dead-dead to do that lol sorry I didn't think about just waiting since I thought it was the template's fault, my bad.

Today I'll work on adding more items and updating some things with crafting.

digital helm
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There can be a bit of delay sometimes. Particularly when uploading a new version of an image. Usually up to an hour.

minor belfry
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@hollow dove how can I edit it?

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I will try to add a screenshot

hollow dove
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Since I can't preview the recipe lookup page when editing it I guess it's heavy and that's why the server took some time to update it.
What do you mean by a version of a new image? When I uploaded an image it was fast to update it, almost instantly.

minor belfry
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no

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I meant to the erosion thing

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I have an image that I want to add

hollow dove
digital helm
digital helm
hollow dove
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I see. It's funny because I use a quite slow VPN. But I optimize my images before uploading them to the server.

minor belfry
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I edited the erosion page

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But the image is out of the box

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Nevermind

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I improved the Erosion page a bit, still requires work

hollow dove
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@minor belfry Did you also edit the page in the other language?

I wonder if editing for build 41.50 (IWMBUS) is a better idea than the stable version.
Things will change over time since it's a beta build but I think most of the build 40 content will be deprecated.

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It's been a while I was making some smoke bombs yet it was in the wiki until now. I hope some people will discover something haha! ^^

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Where should I report my progress about what I'm doing? I don't know if it's the best idea to do it here.

languid kayak
languid kayak
hollow dove
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@languid kayak I don't know which on is the best between Zopfli and FileOptimizer, maybe I'll test it later. (if the license is good to me)

I think the wiki should be kept up to date for the last version but the "problem" to me was: Things can change a lot more in beta builds.

languid kayak
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FileOptimizer is a GUI tool while zopfli is compression algorithm πŸ˜›

hollow dove
#

I don't know if many people are going the see the user page and I can't create mine due to lack of permissions.

#

Oh so you can run zopfli in CLI? Do you use it with Linux or Windows?

languid kayak
#

When it comes to PNGs, they use DEFLATE algorithm but there are 3 major compressions there: gzip, LZMA (7-zip) and zopfli (Google's) - zopfli is few hundred times slower but yielf extra few percent, not sure what FileOptimizer uses, but I'll take al look

#

Linux, but it should work on Windows too. Here's the fork I use: https://encode.su/threads/2176-Zopfli-amp-ZopfliPNG-KrzYmod https://github.com/MrKrzYch00/zopfli/

hollow dove
#

Due to the question about build 40 vs build 41 I don't know if I should update this page: https://pzwiki.net/wiki/Skills
That means I'd have to delete some categories and merge others.

languid kayak
#

There's also https://css-ig.net/pingo for Windows, but it doesn't strive strictly for size, so images may optimize a little worse (but is designed to be magnitude faster)

hollow dove
#

I don't really like Google so gain it depends on the license, and for the compression options you can go even more hardcore with some file extensions used on linux. But .zip is the best for portability.
FileOptimizer regroups several softwares in itself IIRC.
Working on Windows? Not necessarily with Wine! ^^

languid kayak
#

for JPG I used to use guetzli, but since it's lossy, YMMV.

hollow dove
#

I prefer quality over speed, lossy compression is problematic.

languid kayak
#

I think zopfli is MIT?

#

sorry, it's Apache 2.0

#

Zopfli is data compression software that encodes data into DEFLATE, gzip and zlib formats.
It achieves higher compression than other DEFLATE/zlib implementations, but takes much longer to perform the compression.
It was first released in February 2013 by Google as a free software programming library under the Apache License, Version 2.0.
The nam...

#

Yeah, I'm also a lossless type of guy πŸ˜„

hollow dove
#

I don't know about Guetzli but it makes me think it's cool FileOptimizer supports a ton of file formats. And not only images by the way: videos, sound, pdf, doc, and much more...

languid kayak
#

I used to use pngout before zopfli was even a thing, but that's closed source

#

Yeah, FileOptimizer by the looks of it is a frontend to various CLI tools, I just prefer to use CLI, as it gives me control but it's more tedious πŸ˜›

hollow dove
#

I'll have to read about apache license. It also requires tests to see which one is the best.

languid kayak
#

apache is FOSS license, but it's permissive, not copyleft

#

The Apache License is a permissive free software license written by the Apache Software Foundation (ASF). It allows users to use the software for any purpose, to distribute it, to modify it, and to distribute modified versions of the software under the terms of the license, without concern for royalties. The ASF and its projects release their so...

hollow dove
#

Closed source is a no-no I'm a Linux user after all! 🐧
CLI is great for many reasons but I prefer gui sometimes for more productivity.

languid kayak
#

I don't mind closed source (we are on Discord playing PZ after all :D), but yeah, I prefer open source for various reasons too. I don't really care if the license is permissive or copyleft, I even lean towards permissive but we know how it is and it's good Linux was kept GPL (cf. to BSD) but that's a bit offtopic πŸ˜›

hollow dove
#

That's where you are "wrong" ! πŸ˜› I'm using Lightcord instead of Discord. It's not much of a difference in terms of performances VS Discord but it has more customization and it removes the trackers. It's not very known to this day but I saw people having tremendous performance boost on Windows.

I don't mind licenses permissive too! ^^

languid kayak
#

oh, that's nice. I'm actually logged through browser, but was wondering how you made your currently playing working πŸ˜›

hollow dove
#

Since I can't create my profile page on the wiki and I'm not sure it'll be read from time to time here is what I did today:

PROGRESS:
[b]Recipes added:[/b]

  • Cake slice
  • Tin foil hat
  • Stone knife

[b]Recipes updated:[/b]

  • Bread slices
  • Cake slices
  • Fish fillet
  • Frog meat
  • Ham slice
  • Pie slices
  • Watermelon slices

[b]Pages created:[/b]
https://pzwiki.net/wiki/Stone_Knife

[b]Pages modified:[/b]
https://pzwiki.net/wiki/Aluminum

hollow dove
languid kayak
#

btw, I can't find the source for FileOptimizer, just the binaries in the place you linked – is it hosted somewhere? I was curious what it uses under the hood πŸ˜›

#

Discord's Rich Presense that is πŸ˜‰

hollow dove
#

I don't remember where it is and maybe things have changed since I started to use it TBH. I linked something above on source forge.

#

Ah this, yeah it all works correctly with Lightcord then haha! ^^

languid kayak
#

yeah, but unless I'm blind I just found binaries xD to be frank, I prefer github over sourceforge nowadays

#

(or gitlab, but I don't mind github really :P)

hollow dove
#

Me too, I might consider changing the programs I use for file optimization and RE check the licenses.

#

I like Github but I'd prefer using a Git server for proprietary projects for more security 🐱

#

Oh and FileOptimizer is for Windows so it runs on Wine. One more reason to reconsider all of that.

languid kayak
#

for PNGs there's plethora of tools used, they sometimes are nice in combination, but I tried them and it gave me no advantage vs the settings I use for zopfli – you can also see my discussion on https://github.com/MrKrzYch00/zopfli/issues/21

#

But yeah, the source code is distributed in archive on the page I linked, and it's AGPL but tools included have different licenses, some not open either πŸ˜›

hollow dove
#

PNGWolf is used in FO and this one takes some time to run. However I don't know how efficient it is.

Oh so I see you use Arch Linux? I am on Manjaro ^^

#

The license part is the least fun but I guess I'll have to read it lol!

languid kayak
#

FO uses pngwolf-zopfli, that's why it's slow. I think pngwolf uses only 1 thread though, that's a main speed sacrifice there.

Manjaro have its own packages, but otherwise they are the same, but in the end all Linuxes only differ in packaged files in repos πŸ˜› You don't necessarily need to read all the licenses for most software since they commonly share the licenses (GPLs, MIT, Apache, CC etc...) – still better than EULAs anyway :D?

hollow dove
#

1 thread? Oh I get it now lol!

Its own packages are you sure? It uses the AUR too.
I just like to be as safe as possible with what I do with softwares, that's why I read it! ^^
And yes I'm the kind of guy trying to read EULA sometimes but I simplify it by: open source. πŸ˜„

languid kayak
#

Manjaro adds its own repo, at least last time I chckeded, take a look at /etc/pacman.conf but we're going a bit offtopic now πŸ˜›

hollow dove
#

Yes I guess we're offtopic haha! I'll share the progress I'll make and I reiterate my request about editing the skill page .

languid kayak
#

I'm mostly adding Furniture, so we won't collide but currently I'm lazy to start a new section πŸ˜›

hollow dove
#

There is a conflit in the recipe lookup list.
Sturdy stick only appears in the general crafting menu. (at least in the IWMBUS 41.50 version)

Conflicting IDs:
1009
4006

Should I remove 4006? Is it only linked to the saw, the plank and the carpentry page?

digital helm
#

I think the wiki should be kept up to date for the last version but the "problem" to me was: Things can change a lot more in beta builds.
This is the reason why we never completely went to build 41 at the start of the update. Everything was subject to change. I feel like less will change now... but things are still going to change

hollow dove
#

Alright thanks! πŸ™‚
Does creating count too? I'm curious.
I've been adding/updating crafting recipes a lot so since it is all contained on one page the amount of work is the same but not four the counter I guess.
I've been trying to be more accurate on the first pages I've been working on (editing and creating new ones) so that I have something sturdy enough to have kind of a template for new pages to come so the quantity isn't there, but that's for quality. For now it's far from being complete but a lot of ground work is done.

digital helm
#

Right. You've made 50-100 edits. But edited very few pages.

#

New pages 'should' count...

hollow dove
#

So what do we do now with build 41?
I am updating weapon pages since there are a lot added in the weapons category page, I think it'll be used.
I'm more concerned about core game mechanics like the skills, I didn't touch it because I'm not sure how it'd evolve but something tells me it's going to be kinda the way it is now and not come back to what it was in build 40.

#

Oh yeah I do small changes often since I remember some little things and I add it right away... Or if I messed up even though I use the preview. I've had trouble on the recipe lookup page since there is no preview available.
I thought it would count on per page basis.

digital helm
#

I've had trouble on the recipe lookup page since there is no preview available.
I've planned on recreating the RecipeLookup page was such a long time now...

hollow dove
#

I wasn't aware of that page for build 41 specifically. Is there a page listing all of the build 41 additions and not just the weapons?
For now what I can do is just adding /Build_41 to the URL for other types of items.
I don't really understand though why there are weapons from B41 in the regular weapons page AND in the B41 weapons page.

#

For the recipe lookup how is it going to handle for removed crafting recipes and duplicates?

  • As I said before I have found a conflict between IDs 1009 and 4006.
  • If an item is removed then this ID should be claimed later so maybe putting some instructions to take vacant spots would be a good idea.
  • If pages are split how would it be handled then?
  • How are the recipes going to be updated without being dropped? With a program?
river epoch
#

guys, question, do you guys need photos of some items ? where should i put them ? or should i just straight up put them into the wiki ?

#

like, how they look on floor, in menu, equiped

languid kayak
#

@hollow dove if you are adding missing b41 weapons, keep in mind that some names changed since they were added, I wanted to correct them on wiki as well, but never went to it. Most were mine so you can see them https://github.com/TheIndieStone/ProjectZomboidTranslations/pulls?q=author%3AFaalagorn+ but not all so you'd have to take a look at https://github.com/TheIndieStone/ProjectZomboidTranslations/commits/master

#

IceHockey Stick β€’ LaCrosse Stick β€’ PickAxe β€’ Canoe Paddle Double Fishing Rod Without line Golfclub PickAxe Handle β€’ Spiked PickAxe Handle DumbBell - those were changed, maybe more

digital helm
#

You will need to create a user account to edit the wiki.

#

You will generally want to add it to the gallery section of a page. If there isn't one, then you can add it with the below.

<gallery>
Chevalier_D6_Fire.png|Fire Dept. variant
</gallery>```
`Chevalier_D6_Fire.png` This is your file name
`Fire Dept. variant` This is the caption and will display below the image. 

See  https://pzwiki.net/wiki/Chevalier_D6#Gallery for an example
#

I don't really understand though why there are weapons from B41 in the regular weapons page AND in the B41 weapons page.
They may have different values? Or so when build 41 is pushed to stable, it's as simple as deleting the old table, instead of having to incorporate the old table with the new.

languid kayak
#

@digital helm Can you change the sidebar's Bug tracker to bug reports? Since the public tracker is long gone πŸ˜›

languid kayak
#

Replying to a (really) old reply, but do you have spawnpoints.lua for the tutorial? I can't get the game to load and I get errors like java.lancan't create player at x,y,z=483,418,0 because the square is null

#

nvm, I figured it out πŸ™‚

frail fossil
#

Thanks for being silently rad

languid kayak
#

I found two new plants in tutorial though @frail fossil πŸ™‚

#

Bonsai Tree and Violet Flowers

#

now, I'm pretty sure it'd be Cactus but is it to be found anywhere?

#

Also, what is this? Is it to be found anywhere?

frail fossil
#

I don't recognise any of them

#

I might have seen the cactus before but that's a complete guess

#

SHOTGUN

tawdry vortex
#

πŸ‘οΈ

digital helm
#

May also be worth combining the Furniture/Storage page with the Containers page?

quick ginkgo
#

Map?

languid kayak
#

@digital helm thanks for creating the template! It's good idea to keep these pages in line, and make Furniture page more wieldy at the same time, I'll take a look, maybe today πŸ™‚

I also agree about the need to somewhat combine Containers and Furniture (which kinda grew to "Tiles" by now, especially if I ever get to adding stuff I have in my TODO) – the only container that doesn't fit to the rest are corpses, gotta decide what to do with them.

I have a question, however: Items page is split into sections, but some are subpages of Items and some are just the pages in the main namespace –  and which one is preferred, e.g. Storage or Furniture/Storage.

There are some discrepancies in Item pages currently, maybe one style could be decided and remaining pages moved/combined (that would require some administrative work)?

#
#

I think the Items/… and Furniture/… would be a better fit that standalone pages since the names might not be unique, but it's hard to say. On other wikis (PCGW, wikipedia) these pages are called List of …

#

I'm also not 100% sure the Furniture name is the more appropriate now or maybe it should be Tiles?

digital helm
languid kayak
#

yup, It's all on my TODO πŸ™‚

digital helm
#

I'll probably have to do any moving, etc. since it may require deleting some pages.

languid kayak
#

sure, go on. It needs admin rights anyway :). Wanna shuffle around Furniture to Tiles while at it or should I just continue editing it as is? I'm thinking of adding some things to it along with the template you created today

digital helm
#

Yeah, I had some edits archived that I'd forgotten to add. Those were from 41.43, October 2020?. Can't confirm later than that.

digital helm
#

Anything else you want me to do before I head off?

#

Midnight here

digital helm
languid kayak
#

2 PM here, so I'll be for a while πŸ˜›

#

Thanks πŸ™‚

digital helm
#

All good

#

I'll look at all the category stuff tomorrow. It'll be fine for now. Still redirects to tiles.

languid kayak
#

Sure, I'll be using new names since then and update few references till then πŸ™‚

languid kayak
frail fossil
#

πŸ‘€

digital helm
#

We can have "Movables" category, as that's the subclass of these items in-game.
I'm trying to get my head around these categories. It's near impossible to keep it in a hierarchy.
I was looking at overhauling the category index in 2018. https://pzwiki.net/wiki/User:Vaileasys/Sandbox

languid kayak
#

I know the pain; but thanks to how wiki works, it doesn't have to be done in one sitting, as long as you keep it in mind and don't totally ignore it and keep pushing it into right direction, it will come out mostly fine by itself :). I think there's a way to generate category hierarchy, but I'm not sure if it require plugin or not

languid kayak
#

btw @digital helm when you'll be around, could you verify if Generic Racked Shelves from https://pzwiki.net/wiki/Tiles/Appliances#Refrigerators is a separate item or was it just renamed? The only difference is skills to pick up and the name, though they both appear in Moveables_EN.txt file: https://github.com/TheIndieStone/ProjectZomboidTranslations/blob/master/EN/Moveables_EN.txt#L234

#

I scoured the vanilla map looking for them and all (including some 2-tilers in Riverside) were simply called "Generic Cooled Shelves".

digital helm
languid kayak
#

oh, okay

#

Must have been some oldie, as I don't remember when it was exactly, thanks for checking πŸ™‚

digital helm
#

no problem

languid kayak
#

I'm trying to get my head over hanging stuff now – curtains, mirrors, signs, posters/paintings/drawins and other decorations (maps, flags, notices, corkboards, trophies) – do you think it's better to put them in one section or rather group them by function? After all, there are some signs that are standing (road signs, mall map, billboards, spiffo, crated signs…) and some hanging items already have been put in different sections (Air Blower – actually a paper dispenser, Air Conditioner, Wall Clock, Coat Rack, Antique Bar Tap, Wall Vault, Morgue Cold Storage, Medical Mirror, Wall Bin and floating containers).

If the latter (i.e. no "hanging" section, should I just create the Curtains and Mirrors as separate sections and put other stuff to Miscellaneous? (I'm leaning toward it anyway, despite having two extra sections), there'd be more needed anyway for windows, doors (these two might be grouped as entrances), walls (incl. fences I guess), ground tiles (floors, carpets, rugs, nature, crops), maybe stairs and railings too)

digital helm
#

You kind of want to keep mirrors together, since they have a function now.

#

Ideally, we'd keep all functions together. I.e. Fridges, Curtains, Beds (including sleepable surfaces).

#

Everything else is really just decoration, if it has no function, right?

languid kayak
#

There are no standing mirrors I'm aware yet, though Mirrors serve one purpose since Build 41 – they can be used to apply makeup

#

So they are no longer purely decorational per se

languid kayak
#

But you, mainly it's just the Curtains (and wood/metal barricades) and Mirrors that serve purpose now, though some signs emit light, I put two big ones (Diner and Pharmabug) and small Neon Sign into lighting (same as wall sconces)

#

Air Blower, Air Conditioner, Satellite Dish, Wall Clock, Coat Rack, Antique Bar Tap, Wall Vault, Morgue Cold Storage, Medical Mirror and Wall Bin serve no function yet, but they are split into categories now and it's not unlikely they will get some function eventually

digital helm
#

Air Blower, Air Conditioner, Wall Clock <-- these give electrical skill when disassembled iirc

#

Being the reason for adding them to electrical

languid kayak
#

Indeed, except Air Blower which is Metalworking

#

I've been thinking into putting torn noticed into "Trash", too. Ideally we'd have more properties later (they can be extracted from TileZed or seen in debug mode) about tiles that needs to be attached to wall, it'd potentially useful info for modders as well.

languid kayak
#

I'll put the deer trophy into Misc for now, I'll see about posters, paintings, drawings, flags and cork/black/drawing boards etc. when I'll be adding them, at worst they can always be split from misc and other stuff πŸ™‚

#

One question though, should I continue adding images to Category:Furniture (Images)? I guess it shouldn't hurt, as they will most likely be mass-changed by bot eventually anyway if we decide to rename it

digital helm
languid kayak
#

I also like the push toward build 41 in recipes; about time to get them ready for the hopefully upcoming mp tests πŸ˜›

digital helm
digital helm
languid kayak
#

I remember that the naming was to make finding it easier and to appear cleaner in streamer's names, I think iwbums name will remain afterwards but we'll see how it goes after 41 I guess πŸ˜›

languid kayak
languid kayak
#

okay, I think I got hang of it – I added Curtains, Mirrors and Signs (which is the catch-all name for all signs, posters, paintings, flags etc.) and will need 5 more = one line to cover everyry tile (last 5 points on my add to tiles TODO https://pzwiki.net/wiki/User:Faalagorn#TODO) – I'll be going now, but maybe start adding them later today, if not in the coming week or weekend after hopefully

languid kayak
#

Was these tiles ever used? It's the same tileset as traps, but currently you can only lit or extinguish candle and equip it in hand, though it's not shown as of build 41

#

Would be nice to have ability to place candles though, nice alternative to flashlight when electricity goes off

languid kayak
#

These are nice too, but I believe not used anywhere πŸ˜›

#

and this

#

These tiles are not used too – one is for Flame Trap and second one is for placed Smoke Bomb, but despite having 4 angles, it's always placed backwards

languid kayak
#
languid kayak
#

(sorry for spam, I didn't cut them :P)

#

not sure if they assemble

#

compare to this one

#

Actually, found the missing tiles for the rotated tile, so it's just 6-tiler with two sides

#

When assembled, It'd be something like this:

languid kayak
#

Funnily, even if they look half-tile, they are treated as a full fense so you can climb them πŸ˜› You can't interact with back ones (EDIT: you can, but floor must be behind it, which is odd actually) at all and there's no tile on the right

languid kayak
#

I corrected the scaffolding, the light tiles were supposed to be in front btw πŸ˜›

hot crow
#

reeeeeeeeeeee

frail fossil
#

"Many people believe something in the Spiffo's meat is the cause of the outbreak; the next evolutionary step for Mad Cow disease.
"I've been warning people for years. It's in the meat. We've been feeding our cows on their own kind. Misfolded prions. Brain matter fed back into the food chain. These prions have been building up in countless generations of cattle. This is quite clearly a neurological disorder." - Professor Peter Endsleigh"

#

uh oh

languid kayak
#

@hot crow πŸ˜‰ go go go πŸ™‚

dry hamlet
#

man I just want multiplayer

#

and official servers

#

play with the boys n random people

frail fossil
#

we all doo..

languid kayak
frigid basalt
#

im sorry if this is not the right place to ask this, but have indie stone ever mentioned adding any special zombies to the game? those that have unique mechanics and work a little different from normal zombies? will they ever be added or are they a nono?

tulip kiln
languid kayak
#

(and NPCs/ non-zombie animals when they are added)

frail fossil
#

Greetings, what do you guys think about cutting limbs feature? Why? For example zombie bitten you and only the way to survive is cutting this limb

carmine lily
#

I think that's cool because it adds a new layer of desperation. It can either prolong the inevitable, or bring it right to you.

frail fossil
languid kayak
#

@digital helm minor nitpick: https://pzwiki.net/w/index.php?title=Build_41&curid=11250&diff=51129&oldid=48359

Along with the new animation system, the update will also include new player models, [[weapons]] and tools (models), [[skills]], [[clothing]], a new/updated combat system, [[Controls#Controller|gamepad/controller]] improvements, two new challenge maps, reflective and animated [[water]], dynamic puddles, a new fitness mechanic, more in-depth player temperature, improved fog and tailoring.
Isn't tailoring additions already covered by skills? Though I guess it's the whole mechanic so can stay the way it is I guess.

Thanks for fixing some of the weapon names though! πŸ™‚

digital helm
#

Yeah, tailoring is a whole new mechanic, with a corresponding skill.

#

The skills were initially referring to the combat skills.

steel inlet
#

how the AXEMAN trait works ? only +speed for axe on trees only or also on zombies?

languid kayak
#

Should be both, but I always take it anyways so I have no comparison πŸ˜›

halcyon breach
#

Weak Stomach Trait - is it possible to eat food which does not have title (fresh, but also not has spoiled)?

languid kayak
#

yes. It's actually possible to eat rotten and poisonous food in small doses, it won't kill you if done sparsely.

buoyant forge
#

Eating lemon grass after would make you prone to anything @halcyon breach

digital helm
tulip kiln
#

Hard to say since it would really clutter up the navbox

languid kayak
digital helm
languid kayak
untold ginkgo
#

Hey dev, why don't you release multiplay for small group such as 3 or 4

#

I want to play 41. with my friends right now

frail fossil
golden ledge
frail fossil
#

Well, keep waiting then

#

Or go back to b40

humble flame
#

you all are acting like two year olds, give the devs their time and wait, they do weekly updates (which is pretty lovely from em as most dev studios just release a roadmap ._.) and just asking on a unrelated channel is just autism

timber sorrel
#

@digital helm Sorry for pinging you Vail. I was just wondering how do you update an already uploaded image with a new one. Every time I try to it says it's a duplicate implying that I am uploading the same file twice?

digital helm
#

Feel free to ping me any time. Especially if it's wiki related.

#

Is it because the file name you've chosen already exists, or is it a duplicate image?

#

File name already exists warning

#

Duplicate image warning

digital helm
#

I've finally added a better temporary fix for the RecipeLookup template. Documentation template is causing a template exceeded error. I've just removed the template and made it transclude RecipeLookup/doc without it.

#
edgy kestrel
#

i was wondering if in a future update, all of the car parts when dismantled can be turned into 3d car parts

frail fossil
#

May I suggest changing the channel name to "pzwiki_editing" to avoid further confusion

buoyant swift
#

^

wheat jacinth
#

Added some additional landmarks to the Louisville page based on the business signs available in the existing pack file. Mainly kept to the signs that had the word 'Louisville' in them or assumed big gov locations. Im also drawing an assumption that the bowling and roller rink will be showcase structures in Louisville

#

@digital helm

digital helm
#

Awesome, looks pretty accurate/likely

#

I don't see any of those locations as not being a thing.

wheat jacinth
#

i was tempted to add more, but cant assume they will be in louisville or nearby towns. plus there are some new signs for existing towns as well not ingame

#

i gather the whole map will be getting a makeover in b42

languid kayak
#

I've yet to add signs to Tiles page (and plethora of other stuff that's on my talk page), but signs are the most interesting one πŸ™‚

stiff granite
#

I don't know how to fix this myself, but the Forage section of the Items article has the Base ID column offset to the left, taking the place of "time to burn"

#

Wait, actually, looking at it now, the problem is that either the hunger or thirst column is missing and being replaced by the next one over

languid kayak
#

That's how wiki does when the column is missing yeah. I might take a look later, but no promises unless @digital helm makes it fasters πŸ˜„

buoyant swift
#

maybe black sage should get a pain moodle icon

languid kayak
#

I removed effect column as it was the one offsetting stuff

digital helm
#

Oops...

#

Looks like I forgot to remove the thirst column. None of them provide any thirst, so that was suppose to be removed and the effect column added.

#

I've fixed it now

#

Thanks @languid kayak @stiff granite πŸ™‚

#

also added Pain moodle icon to black sage

languid kayak
#

oh, so it was thirst, my bad xD Thanks for figuring out @digital helm

digital helm
#

well... I'm the one that broke it 😰

wheat jacinth
#

seems the wiki lost my changes to the louisville page 😦

languid kayak
carmine glacier
#

can the wiki embed youtube videos?

keen gorge
#

is this right?

buoyant forge
#

Iirc it's 50

alpine kraken
#

Should be 64 or 65. The wall lockers are also this IIRC.

#

Unless I have a mod that's doing something.

languid kayak
#

Organized affects it; can't check in the game right now but might have been copypaste. If anyone sends me a screenshot I can fix it from here, else someone else here or I do it later if I won't forget πŸ˜›

#

There's both naturally placed ones and metalwork ones, but they should be the same physical tiles

languid kayak
thorny pike
thorny pike
#

spiffo is right - 50, without organised

languid kayak
#

should be fixed now, thanks @keen gorge for spotting and @thorny pike for veryfing!

vital raptor
#

If embedded videos are a thing that people would make plenty use of, it's something we could add.
If not, its negatives of an additional plugin for it outweigh just having the option.

languid kayak
#

Not sure if I'm up for doing it now, but while I understand why someone added XP gains here: https://pzwiki.net/wiki/Traits it's probably worth noting that every skill point you start changes how fast you level up

languid kayak
#

@digital helm I made some minor additions from past Thursdoids to https://pzwiki.net/wiki/Upcoming_versions - I'm gonna add modding tools update from one of the latest ones to the b41, but are you sure all the controller updates from https://theindiestone.com/forums/index.php?/topic/24800-improved-gamepad-control-test-build-free-pz-steam-codes-for-active-participants/ I guess are going to make it to b41 or some are planned for later?

Also, I've been thinking of making a new section, "Unspecified update" or something like that, as I'm not sure it was said directly that stuff like Noiseworks, UI overhaul, more farming improvements (some minor ones are scheduled to b41 tho), and now tattoos are added to be spcifically after 1.0

languid kayak
languid kayak
languid kayak
# languid kayak <@!109658126805905408> I made some minor additions from past Thursdoids to https...

Hey all, here’s the latest. WEATHER BETA Overall we’ve been getting some great feedback from the weather beta, with a few favourable mentions of it feeling a bit Silent Hill which is nice, and we’re looking forward to getting it properly into IWBUMS testing. In the mean-time though Turbo has just updated the public test […]

languid kayak
#

Also, about Wilderness 2.0, are we sure it's still to come @digital helm? We got large trees since and sloped terrain while not totally ruled out proved to be complicated

#

We also got lakes and rivers scattered around the map

languid kayak
digital helm
languid kayak
#

Thanks <3. You can read through my previous posts as well, as I probably won't do anything today (almost midnight), but I'm thinking of taking closer look at those pages and probably merging the planned features if no one minds?

digital helm
digital helm
digital helm
# languid kayak I've been also thinking about combining https://pzwiki.net/wiki/Upcoming_version...

"Planned features" and "Upcoming versions" can be very similar. They were really different prior to having the 5 step roadmap, since we had no idea about future versions, other than: "Here's the next version", "Here's everything we need to add prior to Version 1.0" and "Here's stuff we'd like to add..."

I guess they could be merged, but I'm hesitant to do so, since there's a lot of features we have no idea when it's coming. For example: armour-plating for vehicles. That could come out during any one of build 43, 44 or 45, or even after 1.0.

tulip kiln
#

Cause Lemmy did mention on reddit a few weeks prior that it seems likely that Louisville and Fort Knox could be coming in b42.

languid kayak
# digital helm There's no confirmation for this at this point. Might've just been "this is what...

Thanks, that's why I think it's best to add one more section for items that were planned/announced but not yet assigned to a patch and merge the content of the planned features, as the line between "announced" and "planned" is blured; e.g. we got the teaser of various electrical systems that will surely get reworked if/when added as we got animations since, so e.g. there won't be a character shovin a machine I guess πŸ™‚ (speaking about this video: https://www.youtube.com/watch?v=z4wknM0z8oE)

languid kayak
tulip kiln
#

The top comment section.

steel inlet
open tulip
#

Trying to learn something about skill mechanics with losing obese and xp %, and during testing found that Stats decrease doesn't directly increase/decrease weight change. Same character with fast and slow took the same time on average to lose a point of weight the only noticeable change was number of zombies killed/rooms entered while looking for a clock - the fast stat decrease character was also starving by the time they lost a point - not the slow stat change.

https://pzwiki.net/w/index.php?title=Custom_Sandbox
'''Stats Decrease:''' How fast character's [[hunger]], [[thirst]] and [[fatigue]] will decrease.

Proposed:
'''Stats Decrease:''' How fast character's [[hunger]], [[thirst]] and [[fatigue]] will decrease. Affects weight loss indirectly by impacting consumption.

#

Thoughts?

languid kayak
#

I think heavy eater only affects hunger as well, so you can more easily stuff more food, too

#

Didn't test that though

halcyon cape
#

hello, is there a list of weapons that has their durability listed?

tawny zenith
#

On Vanilla PZ ? i found the wiki with "Condition Max" stats but nothing else

fallen wren
#

maybe tomorrow, if i have the time, I'll edit and maybe add some new pages for the wiki, as i noticed there are so much that is still missings like links for example

edgy kestrel
#

hmph, i was wondering if you folks can work hard on an animation about when a survivos wants to get in and get out of a vehicle, for example; a Van

frail fossil
#

This channel is about editing the wiki

#

And from the looks of it this is not the first time you do this

frail fossil
#

Wait, it's the only thing you do

languid kayak
#

Challenges page could use some rework still, I'm not sure if the (Challenge) notation is needed for each page, and we have some relinks here and there, some could be stubbed or renamed appropriately and pages could use some style unification or templates

#

Beside there's some discrepancy about the challenges "maps" and actual challenges, e.g. some challenges use new maps (hence their presence in the nabvox) while some such as CDDA don't. There's also Tutorial map that's not in the navbox.

#

Also things such as Kingsmouth already being in the game πŸ™‚

languid kayak
languid kayak
#

Hi @elder estuary – great job on updating the items with latest data from 41.50 on wiki! πŸ™‚

elder estuary
#

Thanks! Joining this will probably help me find stuff to keep doing πŸ˜›

languid kayak
#

If you will want, you can take a look at those two pages I linked above – just adding the template and leaving the description would make them much easier to look at, isn't too hard but I just never got to this; I gotta finish more stuff for Tiles pages, including the missing stuff from https://pzwiki.net/wiki/User:Faalagorn/Unused_tiles

#

I have a clue about Foot Bench, but gotta verify it on custom map

junior trout
#

The Contact Us link on Meet the team page is not directing to the correct website:
https://projectzomboid.com/blog/about-us/#contactus

The Indie Stone TIS began as four people working out of the UK and Canada to create their vision of the ideal zombie survival game. During the hair-raising rollercoaster ride of Zomboid’s development the core initial team gained a raft of contributors, zed enthusiasts, technical support boffins and close friends who were similarly dedicated to [...

#

I apologize for posting here, but I didn't know where else to

tulip kiln
junior trout
#

I am just reporting the problem here, I don't need help with navigating the website

tulip kiln
#

Yeah, just informing that we here cannot help since pzwiki is community-run. It's best to just mention it on the indie stone forums since devs are more active there.

junior trout
# tulip kiln Yeah, just informing that we here cannot help since pzwiki is community-run. It'...
elder estuary
frail fossil
#

They can be used to holster handguns only, and they can be found on zombie cops too

wild salmon
#

don't think theres much to add tbh

#

they're as simple as that

frail fossil
#

Yeah, that's true

#

You did great

elder estuary
#

Cool, I see that they have a value for slots provided, so maybe I'll put that in text in there as well and remove the stub

#

I've looked through a few different clothing files and I can't find a value that relates to either of them, unfortunately

quasi quest
elder estuary
languid kayak
elder estuary
#

What do people think about changing the Distribution section to Obtaining with potentially a Distribution subsection? Not all items can be found by world distribution - some must be crafted or given in other ways such as an empty tin can.
I know it would be a lot of changing things over, just curious to hear opinions on it. If it's worth it is another question.
https://pzwiki.net/wiki/Empty_Tin_Can

languid kayak
languid kayak
#

Okay, I finally got myself to make a custom map with tiles; due to various issues it took a while to set up but it paid out!

#

Gonna update properties for some of the otherwise unavailable tiles

languid kayak
languid kayak
prisma dune
#

@languid kayak Hey do you think the electrical page needs to be trimmed down?

#

I was thinking about doing it since it feels like a guide for no reason

languid kayak
elder estuary
#

I've never been much of a fan of the guides in general, save for the more 'guidable' skills. I have noticed that a lot of information about items (especially their usage) can only be found in the guides though... Feel free to trim it down as you see fit, in my opinion. I'll review what changes you make just to ensure that the info stays available!

digital helm
#

I have to agree.
They've only been that way, as their was never an alternative.
See the first iteration of the Carpentry page in 2013: https://pzwiki.net/w/index.php?title=Carpentry&oldid=11521

If you can remove the guide format without losing information, then feel free. All the skill pages ideally wouldn't be a guide... Maybe have a guide as a single section?

digital helm
#

You should be able to add #Redirect at the top of pages without blanking the page. Should still work the same?

languid kayak
#

thanks anyway!

#

nvm, I'm stupid, just understood what you wrote, good idea for the future!

elder estuary
languid kayak
elder estuary
#

I'll push that change later today then!

languid kayak
#

btw, do we know whether the bed quality affec rest mechanic? Also, how resting and sitting (via right click -> sit on ground) works, do the benefits sum? I guess it can be tested in debug, I might do that unles ssomeone find appropriate code

elder estuary
languid kayak
#

the sleep mechanics was explained in this post, it should still be up to date. That info is in lua file, forgot which one, prior to the game showing the quality, I used a mod to show it

elder estuary
#

Hey does anyone know if spears can be used for fishing? Apparently they used to be able to, but I cannot find anything in the LUA files for it. Further, the old ID was WoodenLance, but the new one in Build 41 is SpearCrafted.

#

This leads me to believe that they can no longer be used to do so. Also the WoodenLance is not obtainable through crafting or looting it seems.

prisma dune
#

Yes you are right

#

SpearCrafted can be used to fish

#

And WoodenLance is unobtainable

languid kayak
#

That's what I do at least, but I'm at work now πŸ˜›

elder estuary
# languid kayak That's what I do at least, but I'm at work now πŸ˜›

Honestly, I hardly have time to launch the game and test things lol. Most of the stuff I find comes from the lua files using findstr to see where item IDs appear in the PZ directory lol. That's extra unfortunate, since, for example, no proper campfire definitions appear for burn times in the lua files that I could find. The ones in media/lua/server/Camping/camping_fuel.lua are just wrong. I just tested them on my own when I actually had time to.
https://pzwiki.net/wiki/Campfire

#

I might start work on the Exercise page. The button in game is called Fitness, but that can be ambiguous with the passive skill Fitness - I figure people would be likely to search for Exercise when Fitness doesn't get them there? Perhaps also a disambiguation under the Fitness passive.
I don't know a ton about the system - like if proteins affect the rate of skill gain, for example. But I can see the base gain rate under the fitness definitions.

languid kayak
#

I think the fitness is confusing too, maybe I will submit a PR to change it in English strings for maybe @vital raptor to pull in GitHub πŸ˜›

elder estuary
languid kayak
thorny pike
languid kayak
#

if you know which areas they cover, you can write that somewhere in text in the meantime

elder estuary
#

Also, if anyone wants to check out the classic wrist watch page, I'm unsure of if this is the best way to display the code sections for many items fit into a single page. Some feedback would be nice - it's a tad ugly for editors, but looks decent for the casual viewer.
https://pzwiki.net/wiki/Classic_Wrist_Watch

digital helm
#

I think that looks fine. That'd be how I'd do it.

languid kayak
#

good idea with the tooltip! While ideally the value for organized would be filled automatically, it's a good start to have it. I imagine other uses for it, such as displaying how much items (most notably weapons) weight when held in hands

languid kayak
#

I don't think it's possible without plugins sadly :/

#

It's a known issue, it is like that for all pages. It was discussed before, not sure if I find the place now, let me see

#

I think it's up for the update, but some admin have to do it, @digital helm might know more

digital helm
#

Should be able to do some simple maths using the #expr funciton. The ParserFunctions extension is installed https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions##expr

The ParserFunctions extension provides eleven additional parser functions to supplement the "magic words ", which are already present in MediaWiki.
(It may be configured to provide additional parser functions for string handling; these string functions are documented elsewhere .)
All the parser functions provided by this extension take the form...

#

My question is when would you use one over the other? They both seem to complete the same function.

languid kayak
#

The last addition was cruise control, not sure when it was added

languid kayak
#

yeah, mp is the last stand of 40.x :P. I'd love all the wiki to be updated to 41, but people still play multiplayer and we'll have to wait till the end of the year before it happens πŸ™‚

prisma dune
#

Well how are pictures even taken for the wiki?

#

I know ui and icons are in the files

#

But what about weapon models?

languid kayak
#

I think it's from the official modding tools, but @digital helm might know more @prisma dune

digital helm
#

Models are stored as X files. You'll need to import the file into a program of your choosing then render an image. I use blender now, but have used 3ds max for them in the past.

#

Note the textures and models are packaged separately. So import the model, then add the texture.

prisma dune
#

For some reason, the wiki adds any number from days_fresh onto days_rotten for every food item

#

Yeah I looked at the pages of a couple of food items and it seems most of them might be wrong

dusk finch
#

I was wondering how you would link to a specific point on a page, for example i want to link to the 'heavy load' segment on the moodles page but if i just link to moodles it doesn't really make sense, anyone know?

#

(or is it just not possible)

dusk finch
#

just tried that and it worked, thanks!

#

yeah was confused cause someone did it with [[T|Occupations#Park Ranger]] and didn't understand why the T was needed, I've just been learning from reading other peoples edits and testing how to get them working with what I want to do

#

yeah defo done a bit of that but also a lot of jamming together and trying and retrying new things πŸ˜†

dusk finch
#

if youre playing on the old version not sure, for example I started the broken glass page but that's only in newer versions

#

will have a look and a think and let you know

languid kayak
dusk finch
#

how do you create a sandox??

#

its a lower case c, thank you though! is it just that you go to the web page then make it a page? as if it was already linked to but doesn't exist yet?

#

got it working, thanks!

#

pretty fun that its a simple as making a link and just going to it and creating the page

dusk finch
#

just wanna clarify cause i cant play, havent tried myself and theres conflicting info on the wiki, can you stack metal crates or not? I thought you couldnt but sometimes it says you can and others you cant

dusk finch
#

are you sure? Sorry don't mean to be rude just wanna know for sure

#

alright, if anyone knows any different please let me know cause imma change it to make sure that info is the same everywhere

#

what did you want to change about the infoboxes?

#

yeah havent even tried that, think itd be impossible πŸ˜†

elder estuary
#

It basically has no information 😦

#

?

#

That infobox doc seems to be lacking anyways - if you wanted to, you could also make it a bit better πŸ˜›

dusk finch
#

(at gf's house without all my stuff, playing project zomboid on a trackpad seems like a 1 way trip to an aneurysm)

#

but will also have a general look

elder estuary
languid kayak
dusk finch
languid kayak
elder estuary
#

The item code exists, not sure if it spawns or anything though - never seen one but I probably have the fewest play hours of any contributor lol.

#

It spawns in electronic stores

#

Not in a place to update anything, but heres the spawn rates, if you wanted to

dusk finch
elder estuary
dusk finch
dusk finch
#

added some info and headers to katana btw

tame thicket
#

I heard trackpad and PZ ? It's pure hell

#

Like a new difficulty setting

dusk finch
tame thicket
elder estuary
dusk finch
#

or do you put it in the infobox as well as write it down

elder estuary
elder estuary
dusk finch
#

i agree with the idea completely but almost every weapons page has that same format, if thats the case will change them accordingly

dusk finch
languid kayak
dusk finch
languid kayak
#

I'm at work and will take a closer look when I get home or during the weekend, as I usually patrol the changes, but you mean the tree and door damage? I'd put that in infobox, yea

#

we had a discussion somewhere on the wiki with @elder estuary indeed πŸ™‚

#

Not sure what @digital helm thinks, but all the changes are reversable at worst case, but better to get agreemeend indeed πŸ˜›

dusk finch
#

just having a quick look now, I can't actually find any weapons that have the tree and door damage in the infobox

elder estuary
#

@dusk finch Btw, I think repairing anything has that effect, not just spiked bats. I could be wrong though.

#

Also, would anyone use a tool for finding item distributions? I've been working to include vehicle and procedural distribution files in it as well.

#

If anyone is interested, I will work on it a bit harder and have a workable version by tonight. If not, I'll continue at this pace πŸ˜›

elder estuary
#

Yeah, the tool I'd make would also format it for pasting right into the wiki

#

Well, it already does - just not as well as I'd like

digital helm
digital helm
elder estuary
# digital helm A tool would certainly fix the issue of being time consuming, but I'm concerned ...

That's almost exactly what my application outputs, except it uses the rooms IDs and would need a map to convert them to proper names. Theres also the issue that some items can spawn in many, many places which would make the distribution section crazy huge. Could do a dropdown with the tables and use the Template:Retrieved to show the version and also have a general one above it that isnt collapsed. But that's a lot of work on the wiki contributors.

dusk finch
frail fossil
#

I doesn't find wiki about 9mm pistol and otherunhappy

elder estuary
#

That being said, the gun pages are pretty dated...

tulip kiln
#

It tells you about the stats of the weapon.

elder estuary
#

I guess I can work on those tomorrow - get some model captures and make some skeleton pages

#

There's a lot of gun pages missing for build 41

tulip kiln
#

Sounds sick

#

I was working on the clothing pzwiki pages[still tons to go], I gotta get back into doing it again.

elder estuary
#

Luckily the models dont render properly for clothing, so that takes half of the time out of it πŸ˜› Then again, there's about 100x more clothing items than weapons...

tulip kiln
#

Most of the pages I've done don't really have pics yet.

#

Just so I can get the pages done way quicker.

elder estuary
#

I'd add infoboxes at least and just use Image.png (I haven't seen what you've been doing)

tulip kiln
#

They have the icons, just not the ingame pics yet.

elder estuary
#

Oh gotcha, like gallery stuff

tulip kiln
#

I'd say I do a decent job with the descriptions of most of them though.

elder estuary
#

For sure - and even if it wasn't, literally anything is better than nothing

#

But I'm sure it's sufficient πŸ™‚

tulip kiln
#

Aye, it's good enough. Main issue is that there's so much to do even without the clothing and weapon pages.

#

Wiki is very outdated.

elder estuary
#

One page at a time tired

elder estuary
elder estuary
elder estuary
#

@digital helm What do you think of my changes for pages like https://pzwiki.net/wiki/Classic_Wrist_Watch#Code, with the collapsed code sections? Does the code for each of these need to be here in the first place? Is it better to remove or to leave it as I have it?

#

I haven't heard from anyone about those πŸ˜› They're also on the throwable bomb pages

languid kayak
elder estuary
elder estuary
languid kayak
#

Let me check on debug, as I don't remember now

#

They do @elder estuary

elder estuary
languid kayak
#

I just updated the key ring to say that packlocks are (currently) able to be put there πŸ™‚

elder estuary
languid kayak
#

Nah, just had to check that before updating the page πŸ™‚

elder estuary
#

The page could definitely use some work though - like any sections mentioning 'prior to build 30' can almost certainly be removed

languid kayak
#

Guess the version could be bumped eventually, but it requires some rework, same with translation, as I think the next oldest pages are 37?

#

Don't have or don't want to? As the 41.50, the one most recent on wiki is available on both Steam and GOG πŸ€” It requires β‰ˆ700 or so MB download on Steam though, and a new save, on GOG might require redownloading

#

Ah. You should buy it someday when you get a chance, ideally on 4-pack when it's on sale, depending on region might not be that costly πŸ™‚

#

If you have Steam and some games with inventory or cards you can also get some pocket money through Steam market, that's a good way to buy it yourself as well πŸ˜›

#

Especially as b41 is a huge upgrade over 40 πŸ˜›

elder estuary
#

@quartz bear When I get some cash from work, I'll drop you a copy

#

Nah, I'd rather the devs get the money for the game for one, and for two, you help the community

#

definitely worth it imo

#

I'll keep you posted spiffo

languid kayak
elder estuary
#

cool, I have the infobox done

#

in a game tho πŸ˜›

#

It does, it's under media/lua/Server/recipecode.lua I believe

#

So a while ago there was a conversation about rotten days being added to fresh days in the infobox food template? Is that an issue? Like if something is fresh for 1 day and has rotten at 3, does it rot at 3 or 4?

languid kayak
#

4

#

at least it should be like that

#

there was one recipe that had issues in game files, but I think it was fixed

elder estuary
elder estuary
languid kayak
#

The whole cooking needs to be somewhat cleaned up I guess, I used to use wiki for evolved cooking ingredients lookup, then I got to make spreadsheets myself – first using regexes to make a google spreadsheet, then using python scripts we talked about on GitHub

prisma dune
#

If you brave souls want to update the cooking pages, I wont stop you

#

The whole page looks like it needs to be scrapped

prisma dune
#

So is anyone allowed to edit templates or are they untouchable by anyone other than the author

elder estuary
#

I'd say it's recommended to sandbox them first before making any changes

prisma dune
#

Sandbox?

elder estuary
#

link me to your wiki account

prisma dune
#

Dont have a page for my account

elder estuary
#

Do you have an account?

prisma dune
#

Yeah

elder estuary
#

just click that link and create the page

prisma dune
#

Alright I understand it now

#

Appreciate it

elder estuary
prisma dune
#

I only changed the icon for fatigue under the drainable infobox

languid kayak
digital helm
digital helm
#

Unless of course, it's fixing something.

#

If the access is abused, we would have to lock editing them. Which hasn't been an issue yet.

#

They're in the scripts folder. Not in lua. "recipes.txt" for most items

#

recipecode.lua is referenced in there when needed. E.g. OnGiveXP

elder estuary
#

Yeah, I gave you the wrong file, like Vaileasys said. Sorry!

#

One cool thing that isnt in the wiki - spears increase in durability when crafted based on the player's carpentry skill it seems.

dusk finch
#

anyone know of a bag template page?

#

can try and botch one together

dusk finch
#

nah havent done it yet, can use that one just thought there might be a placeholder one or something I could just fill in the info

#

slight issue, i dont know how to do the images or the code so i might have to leave those sections blank

dusk finch
dusk finch
digital helm
dusk finch
#

been doing a lot of work on the survival guide, just linking everything cause i reckon if youre a new player youre gonna be interested in all the different things *mentioned

dusk finch
#

so tried to create a page for satchel and its got most of the relevant info but i have no idea how to access model images etc and no one has uploaded one so is there a way I could find out how to do this? or is it extensive?

elder estuary
elder estuary
dusk finch
dusk finch
#

How do you access these images? cause i was hoping to get the smaller one (for the backpack disambiguation page) but no clue how to get the images

digital helm
dusk finch
digital helm
#

The whole process of getting the 3D models from the game and rendering an image can be extensive. Ping me if you ever have issues, I'll try to help.

dusk finch
digital helm
#

Only if you're after one that's not already in that drive.

dusk finch
#

ahh perfect, thank you!

digital helm
#

nope

dusk finch
#

I was trying to get this icon, I felt if i used the normal model it would look out of place, should i just do it or is there a way to find this inventory icon?

digital helm
#

I use PZ Unpacker https://theindiestone.com/forums/index.php?/topic/3511-pz-unpacker/
The file you'd need to select is in ProjectZomboid\media\texturepacks
Most icons are in UI.pack or UI2.pack

dusk finch
#

amazing, thanks so much for teaching me all this, means a lot ❀️

digital helm
#

The icon would be any of these 3: Satchel_Leather, Satchel_Green, Satchel_Khaki

#

i.e. File:Satchel_Leather.png

steel inlet
#

is there a page for exercise ?

languid kayak
#

Could probably use a hatnote in Fitness page though πŸ€”

steel inlet
steel inlet
#

pls do detail the exercise

digital helm
# elder estuary That's almost exactly what my application outputs, except it uses the rooms IDs ...
languid kayak
#

Unless it does make it invulnerable πŸ˜›

#

The user was just created for that, so it's probably best to banπŸ”¨

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There's also image to remove they uploaded

digital helm
tulip kiln
#

Fuck, I better get back to the clothing pages soon.

languid kayak
digital helm
#

Yeah I did. Just takes some time for pictures to be removed. An hour usually.

languid kayak
#

oh wait, indeed, thanks πŸ™‚

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was in cache, now it's fine

tulip kiln
#

Wow, what an asshole.

tulip kiln
#

@digital helm Regarding the weapon pages, should I change it up and add advantage and disadvantage sections for them?

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Seems like it'd be important for weapons.

digital helm
#

It'd be the same for clothing

tulip kiln
#

Nah, I feel like going for a brief description at the start just mentioning what the weapon is and whatever then having the advantages/disadvantages then the distributions.

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I'll try and drum up an example.

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It could also work for clothing too.

digital helm
#

that'd probably be fine. Just having a dedicated section for Pros/Cons might be wasteful.

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I suspect a lot of people would want a quick rundown of the pros/cons though... Maybe briefly in the description would be fine

tulip kiln
#

It could be. I'm just thinking that it'd be better to list all this stuff out with dot-points rather than just cram it in all into paragraphs.

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It'd also be a quick rundown, yeah.

digital helm
tulip kiln
#

I use chrome

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Also that's just a preview of what I thought up, still need to think of more if you like it. I could restructure it too if u want.

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I like it since it's straight to the point but I understand that it kinda bloats up the page a bit.

digital helm
#

That's good. Might be best under a single section? Maybe in a table? Would be easy to make a template for it

tulip kiln
#

Dunno how to make a table/template.

#

What about the main page needs a redesign too?

digital helm
#
!Pros
!Cons
|-
| <!-- add pros below -->
*Pros go here
*Pro 2
| <!-- add cons below -->
*Cons go here
*Con 2
|}```
#

Try that

digital helm
#

It's caused by the news section

tulip kiln
#

Yep, I do

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I tested it out in another browser, seems like it's just for chrome?

digital helm
#

yeah...

tulip kiln
#

@digital helm I'm liking it, how do ya feel about it?

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I think I still gotta think up more pros and cons for it though.

digital helm
#

I like it. Needs to be in a section though... Best in a "Usage" section?

tulip kiln
#

Yep, looks way better.

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But yeah, definitely feeling like this could be added to the clothing and weapon pages. Makes it feel kinda more accessible?

digital helm
#

I'll make a template. Any suggestions for a template name? i.e. Pros-cons,

tulip kiln
#

I can't think of any names.

#

The only issues I'd find with it is for some clothing that seem like they're mostly for cosmetic purposes.

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As in hardly any pros or cons to mention.

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Definitely not needed for stuff like jewelry though.

digital helm
#

It's not something that has to be added to every page. Just where it's useful

tulip kiln
languid kayak
#

Does table have any advantage over the list? Maybe we could make it in columns just like Wikipedia does

tulip kiln
#

I feel like the table doesn't bloat the page as much as the list concept thingy I did.

languid kayak
tulip kiln
#

tbh, I prefer the look of these tables instead.

languid kayak
#

Maybe I'm overthinking it then. Just one thing I'd do is to align the text to the top

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Or dunno; that's how it'd look, you decide πŸ€”

digital helm
#

I'm just not too familiar with unordered lists

languid kayak
tulip kiln
#

Fucking hell, I have nearly nothing good to say about this gun.

#

This page is definitely going to make people not want to use the DE.

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I'd like to say more pros about it but there's like nothing else good to say about it.

tulip kiln
#

Now that I think about it. Should I even include "requires magazines" and "capable of jamming" as cons for these weapons? Considering that a decent amount of the weapons use magazines and most weapons can jam. Although it could be good to include it so people can easily know which ones jam and which ones don't.

digital helm
#

Every weapons that needs a magazine can jam?

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could add "requires magazine (chance of jamming)"

tulip kiln
#

That could work. I believe that every gun except the revolvers can jam.

digital helm
#

which don't use magazines

tulip kiln
#

Yeah but don't forget that shotguns and hunting rifles can jam and they don't use magazines.

digital helm
#

right. Forgot about those

digital helm
#

Use that instead of the table

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Let me know if you have any issues

steel inlet
#

can yall update the cleaver n scythe

tulip kiln
#

We'll get there but we have so much pages to create and update.

digital helm
#

It's currently very messy... but I'm working on it...

elder estuary
digital helm
#

Ah, awesome

#

I know it hasn't been easy to find :/

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It used to make sense. Until build 41 added 3 or 4 different types of pipes

languid kayak
# digital helm could add "requires magazine (chance of jamming)"

There's more drawbacks to magazine, you have to find it, not lose it and load it with ammo. The indirect drawback are usually that the magazines carry more ammo and are quicker to replace if you have multiple but technically a quick loading revolver wins with slow-loading magazine-fed gun. Also magazine-fed pistols can have +1 round in chamber vs revolvers

languid kayak
languid kayak
digital helm
#

Not the type of feedback we're after...

#

the main page sandbox has been there since literally 2011

tulip kiln
#

Page looks good to me.

languid kayak
#

No issues as well (Firefox)

languid kayak
#

Just realized PZWiki isn't included here: https://en.wikipedia.org/wiki/List_of_wikis (Fandom/Wikia incl. Gamepedia are all under one entry but things such as WoWwiki are separate)

This article contains a list of notable websites that use a wiki model. These websites will sometimes use different software in order to provide the best content management system for their users' needs, but they all share the same basic editing and viewing website model.

digital helm
#

The new Crafting/Recipe template to replace Template:RecipeLookup has finally been finished along with documentation/guides.
Going forward, please use the new system, which uses Template:Crafting/core. The "recipe lookup" has been split into several different pages, organised by categories, as they appear in-game. This is to avoid the issue we encountered with the previous RecipeLookup. All the pages can be found here: https://pzwiki.net/wiki/Category:Crafting_templates

For an example of the usage of each, please see the crafting pages: https://pzwiki.net/wiki/Crafting
There is also a guide on each of the lookup pages, e.g.: https://pzwiki.net/wiki/Template:Crafting_general

To clarify, please DON'T use Template:RecipeLookup anymore. Use one of the below instead:
Template:Crafting general : https://pzwiki.net/wiki/Template:Crafting_general
Template:Crafting survivalist : https://pzwiki.net/wiki/Template:Crafting_survivalist
Template:Crafting farming : https://pzwiki.net/wiki/Template:Crafting_farming
Template:Crafting cooking : https://pzwiki.net/wiki/Template:Crafting_cooking
Template:Crafting carpentry : https://pzwiki.net/wiki/Template:Crafting_carpentry
Template:Crafting health : https://pzwiki.net/wiki/Template:Crafting_health
Template:Crafting hunting : https://pzwiki.net/wiki/Template:Crafting_hunting
Template:Crafting electrical : https://pzwiki.net/wiki/Template:Crafting_electrical
Template:Crafting metalworking : https://pzwiki.net/wiki/Template:Crafting_metalworking
Template:Crafting fishing : https://pzwiki.net/wiki/Template:Crafting_fishing

Use the below for the table header/styling:
Template:Crafting header : https://pzwiki.net/wiki/Template:Crafting_header

If you're having any issues, please ping me. I'll try to help/fix.

digital helm
#

3 years in the making... on-and-off obviously. Will probably take another 3 years to replace Template:RecipeLookup on every page.

languid kayak
digital helm
#

Ah yeah. Only 400

digital helm
#

@languid kayak Thanks for all the work on the wiki over the years. This is best suited for you. Even if you're not actively working on it.

languid kayak
digital helm
#

I know. We can't always be around. I mean I've taken a 6-12+ month break from the wiki

languid kayak
#

I'm kinda waiting for 41.51 to hit so appropriate pages could be updated as well, be it furniture or not, there are some interesting additions as indicated in patchlogs. Also I'm glad build 41 items are being worked on, there were some renames stated for 41.51 as well

digital helm
#

Me too. Without the updates, it's been harder to stay motived, personally.

languid kayak
#

Well, since MP is delayed, 41.51 will be quite big content-wise πŸ˜›

digital helm
#

If you have a list of renamed items in 41.51 when it comes out. Let me know and I'll move them around

languid kayak
tulip kiln
#

Congrats my dude

languid kayak
# languid kayak I can make one, though it can be achieved easily by comparing https://github.com...
GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

GitHub

Translation files for Project Zomboid. Contribute to TheIndieStone/ProjectZomboidTranslations development by creating an account on GitHub.

#

Most notable are bullets β†’ rounds, but there are still some bourbons let and some minor fixes like Bonnie Hat or Credit Card etc. Let me take a look in a sec actually

languid kayak
tulip kiln
#

Damnn

#

My todos are clothing, weapons and after all that, the businesses lore.

digital helm
tulip kiln
#

Those are the only things I've ever really done on the wiki.

#

The businesses one is going to be a bitch to do. I gotta manually count all of the mall parking spaces again cause I forgot where I wrote the number down.

digital helm
#

The "Paper-towel Dispenser" will make much less sense with the electronics you get from it

digital helm
tulip kiln
#

Guess I'd say dozens or some shit.

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Although I ain't going to be doing businesses for ages.

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Clothing and weapons are way more of a priority.

digital helm
#

Nah, I'd only focus on notable buildings/businesses anyway. E.g. Twiggy's and Cortman's

#

I'm still hesitant to get into adding a lot of the values, I'm worried they'll just change again in a few updates.

tulip kiln
#

Aye, it can be quite an issue with those businesses that you only see like once and have no info about em.

digital helm
#

for clothing and weapons that is

tulip kiln
#

Yeah, there's still the issue that I'll have to go back to all of my finished pages and add galleries, distribution info and account for updates nerfing/buffing.

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I feel like it's best I try and avoid galleries for a bit to get more pages done since they slow down the process quite a bit.

digital helm
#

Agreed. Gallery is the lesser important section of a page

tulip kiln
#

I still gotta figure out how to get the distribution info since I'm stupid but even then it's probably going to be re-balanced in future 41 updates.

digital helm
#

Also, don't worry about adding the history to pages. There's far too few people updating the wiki to keep a record of all the history.

tulip kiln
#

That wasn't me doing history.

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I just couldn't be bothered getting rid of it.