#pzwiki_editing

1 messages · Page 33 of 1

digital helm
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changes to stylesheets just need the browser cache to be cleared

proud cobalt
digital helm
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We looked at this not long ago, and unfortunately I couldn't find a way to get it to translate. This was when we opted to change the default date format to ISO8601.
The option was to either have the date format use user preference with mediawiki's normal functionality, or allow it to be translated. We chose the former.

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This is a secret 🤫 only place to get a wedding dress to my knowledge. It's good trivia, just needs to be rewritten.

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I'm going to revert your revert. It's in the RBBasic randomised building story

proud cobalt
digital helm
rotund echo
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Perhaps just drop facts and basic tips for the players

"Louisville has x loot in y building in z neighborhood"
"Most of the zombies are in x side of Louisville. Y side of Louisville has fewer zombies"
"Having combat and nimble levels with greatly help in fighting large amounts of zombies"

digital helm
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Except this

"Louisville has x loot in y building in z neighborhood"
It could be a bit too much depth for the Louisville article. We have some 'neighbourhood' articles where that could be covered. https://pzwiki.net/wiki/Leafhill_Heights
Keeping it broad and by neighbourhood rather than individual buildings might be enough depth.

rotund echo
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Like, tf? Isn't there is more drinking water in Louisville than anywhere else in the map? You won't find a city that has more taps, toilets, and bathtubs

proud cobalt
rotund echo
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oh, oh

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That original strategy was yours, I did not know XD

proud cobalt
rotund echo
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Hmm, I have knowledges and experiences in some of Louisville (mostly the western side)

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Usually I just want to put down what I've done that works in the strategy section. Noting what I have seen and experienced in-game, what other players can expect to see and experience as well.

quasi thunder
lucid junco
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@naive imp (or @languid kayak and others)
Are these military barracs?

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Doe Valley has a number of them and Im thinking about condensing them all into one page

proud cobalt
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So @digital helm did some investigation and found that the new skin update added 1-2 more elements for each table usage, and because this page had so many tables it was causing an issue. We've updated the page to be one table with extra headers so the table of contents still has each room. And it's back to its... admitedly still not great, 5 second load time

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But its much better than the alternative, which is splitting the page

tawdry steeple
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woah amazing!

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that was fast

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thank you so much!

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and 5 seconds aint bad, ill take that any day

proud cobalt
tawdry steeple
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mapping

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i usually have it open along with the mapping tools

quasi thunder
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Ironically

proud cobalt
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Out of 1800 pages with infobox item theres now only 120 with more than 1 item id

languid kayak
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I think we had a brief discussion about it when discuasing adding general pages with mechanics? I'd say it would be good idea? @digital helm ? I'll take a look later too, just not sure when, on mobile now

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I saw a video explaining it all, but I'd have to take a look (not sure I posted it here)? Also firearms will be revamped in b42, from what was teased in blogs

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what browser are you using btw?

tawdry steeple
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Just chrome. I probably should’ve changed already but been lazy

proud cobalt
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I couldnt find the M36 spawning anywhere like this

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And this too. Taking the references a bit far

naive rock
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guns don't spawn anywhere in schools

languid kayak
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at this point we could add it to trivia I guess to prevent further confusion

languid kayak
digital helm
digital helm
proud cobalt
proud cobalt
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I've added a few more things to the split list that we previously were unsure of, now that chips and pop are done I figure we're going all the way. Bras have individual names so they were easy. T-shirt is going to be hard, especially without proper model images. And @digital helm did such a good job on the throwables that I don't want to do them unless I have the time to match it 😄

proud cobalt
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@languid kayak you may find this useful, it's each item page and the redirects that lead to it. But all in one place. I plan on using it to update redirects specifically item Id redirects

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I can also do one for all wiki pages, if we wanted

digital helm
proud cobalt
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But I'm at work again so wasn't ready

digital helm
lucid junco
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@naive imp (A bit hard to discuss semi-important changes to locations and maps w/o you😅)
Will we expand/reorganize the Businesses navbox?
I think it doesnt handle reflection of business categories within the game currently

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I get that we dont want to have loads of categories with barely any content in them, though we still have them despite that, but I find current ones to be somewhat ambiguous

naive imp
lucid junco
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Aight

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Am I crazy or?

naive rock
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"shady X" is the stereotypical name for most retirement homes

lucid junco
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drunk Going crazy then

drifting seal
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Alright. @proud cobalt I've made more progress, getting the same setup for sprite management in the game in my script. This is now basically ready for me to add the in-game modifications to the property-values of tile definitions. It loads the same exact way as in-game.

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Look familiar? xD

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Once a complete model of the load process is achieved, cleaning & simplification can start.

drifting seal
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Alright off to work. I'll try to get the rest of this done tonight. Maybe this code here can be used for a wider project going forward for loading files for the game in a very similar code structure as to show more of what's going on and the relationship of assets and how they inter-connect in the game's engine.

lucid junco
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@naive imp As far as listing every business in the LV, I think we're done

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Im also partway into checking every page and revamping it to up to date if necessary

naive imp
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I appreciate you picking up the slack brother

quasi thunder
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Where is "For"?

quasi thunder
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NeGat1FF has already replied in DM.

proud cobalt
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New redirect script running

quasi thunder
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Item 🙂

sturdy urchin
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hello

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how to refund players item

quasi thunder
sturdy urchin
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like a player die.. and lost his body

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and he wanted to get his item on body back

quasi thunder
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No way. If you can’t find items are on the corpse, you won’t find them anymore. Not everything can be recovered after death.

sturdy urchin
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ok

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how about if respawn from last save

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how to do that

quasi thunder
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The game has only one save that is constantly updated automatically. And you’re dead in it.unhappy ded

languid kayak
proud cobalt
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I marked a bunch of redirects for deletion

floral tinsel
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Is there a way to make the {{Navbox (random) }} not be included in the reference part of the page? I make the references come before the navbox like this example;

==References==
{{Reflist}}

{{Navbox (random) }}

however when I press to hide the references, the entire navigation box also hides with it.

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Sorry if it is a dumb question.

proud cobalt
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This should work fine

<references />

{{Navbox items}}```
proud cobalt
floral tinsel
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Wonderful, will help a lot in the future. Had trouble trying to fix the issue I had. Still, was fun to seriously edit for the first time even if it was making my brain hurt lol.

proud cobalt
drifting seal
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Hahaha.. My script is around 2K lines now. Might as well separate it.

rotund echo
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So what else do I add 😭

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Thats not "subjective" and won't reverted

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What else do I add that are not simple "objective" tips, strategies are ultimately guides made by people and can't be completely objective. They are meant to tell the player what do to

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If you really wanted to be 100% objective, not telling anyone what do to, not providing any instructions at all, maybe just completely abolish the concept of strategy sections altogether?

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Besides, I'm not in a position where I can think of much "100% objective Louisville strategies that don't provide instructions at all", and maybe rather than complain and revert, try to add on to it yourself?

proud cobalt
lucid junco
rotund echo
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Thanks

lucid junco
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Lv is pretty much all previous towns combined, so the strategy is mostly the same, difference being the pop density which you have pointed out

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And that you need to either break/burn down a fence or roll through the main checkpoint

rotund echo
lucid junco
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@proud cobalt @naive imp Should we include the LV region map somewhere in the LV page?

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Seems like something that can be good for readers and editors to understand where businesses are and what is a part of what

naive imp
rotund echo
lucid junco
rotund echo
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But we don't know exactly how much Leafhill Heights or Evergreen Hill covers

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I don't even know if the horse track can be considered as part of Leafhill Heights

lucid junco
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We don't but we assume we do for convenience sake

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Though that makes for a bit clunky and weird border with Far East LV that looks like a squidward painting, and western LV

rotund echo
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But it seems reasonable enough to subdivide it, maybe each of those can have their own strategies lol

lucid junco
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Each one is quite unique and hardly comparable to each other

rotund echo
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In all honesty my only real Louisville experience is in the "Western", "Leafhill Heights", "Industrial Estate" and "Central Louisville"

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The only one of real noteworthiness is the downtown, its really bad

lucid junco
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Im more of a Far Eastener and Southerner

rotund echo
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I don't know what to there 😭

lucid junco
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They feel like Riverside

rotund echo
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Yeah those suburbs are fairly mellow for the most part

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Meanwhile, the only place in the entire Zomboid map that can make downtown Louisville in terms of population, is Crossroads Mall

lucid junco
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23rd one is not displayed properly

languid kayak
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:D. Easy to fix in template but yeah. Maybe Vail will get to ot before me, on mobile now

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bit if not I'll try to once I'll be back home

languid kayak
lucid junco
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The map is outdated and we dont do this with any other business

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Ill put a deletion notice

languid kayak
lucid junco
languid kayak
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(and in case you wondered where I spend the weekend, I got back to playing contibuting to cataclysm dark days ahead :P)

drifting seal
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Current script:

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It's a sparse-array-like approach to save file-space so check the toJSON() methods for what flags exist. I can make a JSON Schema but it feels a bit overboard.

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Anyways this is a complete restructuring of the tile-definition files when they're loaded and processed in the game's engine.

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@languid kayak Probably good to ping you on this one too.

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I can clean up the script further but this is AFAIK the first comprehensive tile-definitions deconstruction available for research and documentation purposes.

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Didn't think that this project would end up taking a couple weeks but we got there. =)

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Calvy, if you need further clarification on something let me know.

naive imp
lucid junco
naive imp
lucid junco
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Id leave the map image if the map wasn't out of date

naive imp
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Just explaining why I left it on there

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If you wanna delete it idrc go for it

lucid junco
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That definitely will take a while, since it would include all regions and not just the LV and Towns

languid kayak
lucid junco
naive rock
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so the division is pretty much arbitrary?

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I personally don't think that should go on the wiki, but that's just my two cents

lucid junco
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And the division is there already on the businesses and region page, so I don't see the need of making it even more arbitrary for the readers

digital helm
lucid junco
digital helm
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We kinda make up the line ourselves anyway for some places

proud cobalt
proud cobalt
proud cobalt
drifting seal
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It's a fully comprehensive load, just like in-game.

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It even builds an alias map of the files before reloading them fully.

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=)

proud cobalt
drifting seal
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I cut down the size of the JSON files because of a lot of redundant data.

proud cobalt
drifting seal
proud cobalt
proud cobalt
drifting seal
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Not sure.

proud cobalt
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Are the duplicated textures expected?

drifting seal
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I'm also drunk soooooo

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I don't know. Compared them?

proud cobalt
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Ill have a look

proud cobalt
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Some idiot (me) deleted all my work on parsing disassembly and scrap materials. Who would do such a thing.

proud cobalt
lucid junco
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What should I call this?

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Looks like an education center, but its hard to be more specific

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It is the last business Ive found but then lost it somehow

proud cobalt
lucid junco
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@naive imp Asking just in case, do we mark various offices/office buildings if they are unnamed?

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I haven't done that because it feels like it would bloat already big businesses list, but it wouldn't be all that hard to add them if we want to

proud cobalt
drifting seal
proud cobalt
naive imp
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I plan to do stuff with them later but it a business is Unnamed then they don't get an article yet

lucid junco
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As Ive said, there is quite a number of them, both small and big, and they dont hold any value for the player

naive imp
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Just not dedicated article

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We need a way to document them for now

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I plan on doing something with them later tho

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I know it's a lot to look at but we want to include every business, even the ones that may not be the most useful

lucid junco
naive imp
lucid junco
naive imp
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I thought we added them all in?

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Idk

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Feel free to add them then

lucid junco
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Aight

proud cobalt
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Office is so broad you'll never get every one in a table, and the second IWBUMS drops it will all change again

lucid junco
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Ive added in all of the units and buildings Ive seen

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Wast as bad as Ive expected

languid kayak
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or is it the same as with the location interiors?

drifting seal
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The code removes the flag if set.

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Not sure why but that's part of the in-game adaptation of the loaded info from the file.

proud cobalt
proud cobalt
languid kayak
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the individual sprites will add some images, though it may be handy for some? (modders or sledhammering it piece-by-piece). Also some tiles are "assembled", but picked one-by-one (carpets, muldraugh school drawing for example). Would be nice to have other's opinion on it

proud cobalt
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I think if we have the means to show them we should have them on the wiki. It would also be a technical decision as would increase amount of images significantly

rotund echo
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Perhaps this article can be updated? https://pzwiki.net/wiki/Purse I can't really understand the rolls and the chance thing... Its not in percentages like how other item articles loot tables are

proud cobalt
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Its in the old format, currently there is no replacement for it

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It's an uncommon foraging item, it doesnt show up in any of the other files right now. uncommon = { chance = 33, xp = 5, items = { Saw = "Base.Saw", Tote = "Base.Tote", EmptySandbag = "Base.EmptySandbag", Purse = "Base.Purse",
expected to change in B42, but who knows. The distribution tables aren't really getting updated until then

proud cobalt
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From Build 39

digital helm
# proud cobalt Here's how the articles are coming along <@109658126805905408> <@270429416155250...

Article looks good, but as Faal said, I think the sprite section is a bit unnecessary.
I get the reasoning but still don't think it's entirely necessary to have each individual tile sprite uploaded, even for modding, but I could be wrong.
Not completely against it if others want to keep it.
Should also note that it will increase page length significantly on mobile for multiple sprite and orientation tiles.

proud cobalt
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I'm now parsing the movable definitions into json too, makes them much easier to work with

rotund echo
proud cobalt
rotund echo
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Ohhh

proud cobalt
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They were added by Vail originally in 2018 as an indicator of where it was possible to find items. But too big a task for one person. I automated the process earlier this year, but that has its own flaws

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Vails tables like that purse one were what inspired me to create them

rotund echo
proud cobalt
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This is the equation I use for effective chance. The final chance includes rolls.

final_chance = round((1 - (1 - effective_chance) ** rolls) * 100, 2) ```
rotund echo
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😭ded

proud cobalt
lucid junco
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Sttorage

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A cousin of Stowage

lucid junco
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Ah yes

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Golf store

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Wiki spreads misinformation?

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No way

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And I dont think this was a thing that was broken by modern updates, 41.68 update has the same issue

proud cobalt
lucid junco
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Im not getting the musical references, but the language, the name of the band, the "Londinium" records gets me thinking that it might be a Beatles reference

proud cobalt
quasi thunder
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The code seems identical, but for some reason, there’s no line separating the icons and numbers. The article is Trapping.

proud cobalt
proud cobalt
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Once we're happy with the pages i can start working on the automation of them

languid kayak
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looks good I guess;

Base chance is not a percentage, but can provide a basic idea of rarity.
I mean the higher means higher chance?

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(minor, especially as the notice is supposed to go away eventually :P)

proud cobalt
proud cobalt
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Also open to better wording for "On failed dismantle"

lucid junco
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@proud cobalt Am I missing something?

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This doesn't look like it has Tags = HasMetal

proud cobalt
proud cobalt
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^ Ping @languid kayak too. Others feedback also welcome

quasi thunder
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<br><br>? <br><br><br>? <br>? Why is <br> here and in such numbers?

proud cobalt
quasi thunder
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Here, a space can be placed, no? The result is the same.

proud cobalt
quasi thunder
proud cobalt
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Yeah thats why i said often not, not always not. Can still be force by the editor

languid kayak
# proud cobalt Merged, but wiki treats it the same no?

yup; just a minor nit. Kinda orginated correcting it as AWB has it in its minor fix rules, though for the images I like to have the underscores as they seem to be part of the name.

In the major scale, doesn't matter really, they are served the same, maybe just will confuse editors less if it's more-or-less unified.

languid kayak
languid kayak
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as for making fires in microwave?

languid kayak
languid kayak
# quasi thunder <br><br>? <br><br><br>? <br>? Why is <br> here and in such numbers?

<br> is a html tag, <br><br> is slightly different than an empty line, but generally it's advised to use new empty line/paragraph where possible to avoid html tags for non-technical users, and it will get converted to <p> internally for the browser.

However, in some cases two brs may make text more readable, so I guess it depends 😄

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I generally tend to remove brs when not needed (as in not in tables or things like that)

languid kayak
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spacing is a little different

quasi thunder
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The thing is, in the “Trapping” article, there are spaces and also brs🙂

stray jewel
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nerds

proud cobalt
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It's all over

quasi thunder
proud cobalt
quasi thunder
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Damn...

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Will you create a new character or a new save?

proud cobalt
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Probably a new save, this was my longest run and now the story has an end

lucid junco
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Impossible

proud cobalt
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My first time playing properly since January 😆

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Super rusty, likely why i died

lucid junco
lucid junco
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But Ive not played the game proper since August or even July

deep bridge
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no idea how to determine a civilian from a zomboid (learned that the hard way by shooting a civilian accidently)

  • I spawned in with sprinters
deep bridge
quasi thunder
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It turned out there’s a problem. Since the Ukrainian language has grammatical genders, some templates work incorrectly, like ‘стаття’ (article) being feminine, so ‘this’ is translated as ‘ця,’ while ‘шаблон’ (template) is masculine, so ‘this’ is ‘цей.’ And it looks really bad when it says ‘ця шаблон.’
Is there a way to use different variants for article and template?

quasi thunder
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My almost complete translation of "Trapping" just disappeared😭😭😭

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And the save is outdated😢

last tapir
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rippp

quasi thunder
proud cobalt
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Ok for single tile movables i will add each directional sprite, for multi tile movables i will only keep the combined one (that should already exist on the wiki)

lucid junco
proud cobalt
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Hi @drifting seal, I'm noticing all of the PickUpLevels are 3 for all (except 13 of 3000) tiles, and many of the weights are very far off. e.g. location_restaurant_bar_01_32 has "PickUpWeight": "200", when it's 10 in tilezed and 1 in game. I had a look to try and work it out but i dont get it

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The files themselves show PickUpLevel as 3 but the weights show correctly in the binary tiles file. CustomName CustomName Antique Facing E GroupName Bar Tap IsMoveAble IsSurfaceOffset IsTableTop Material MetalScrap PickUpTool Hammer PickUpWeight 10 PlaceTool Hammer Surface

lucid junco
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How do you get things wrong so badly

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Every beer brewery is said to be a liquor/bourbon brewery with lots of bourbon in them

proud cobalt
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To be fair, Distillery is in the name, and liquor is often used interchangably with alcohol

lucid junco
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Thats only in this case

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BoxPop Brewery is said to be a brewery

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it is a beer brewery, but it for some reason has bourbon in it

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So is Chugg's

proud cobalt
quasi thunder
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What does the 'Vegetation' zone look like?

digital helm
languid kayak
languid kayak
languid kayak
languid kayak
quasi thunder
proud cobalt
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Rolling out the first automated updates for tile infoboxes, will require me to do quite a lot of verification, hopefully tomorrow. But it's looking good so far

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You'll be happy to know this includes fixes to weights ^

rotund echo
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A 0.5 weight chair would be so overpowered...

proud cobalt
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Only the Infobox has been updated, the rest of the page will hopefully be tomorrow

rotund echo
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Damn lol

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But really a 0.5 weight chair would be super OP

flat sun
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we've been waiting so long for b42 we started talking about chair balance

proud cobalt
lucid junco
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Better than no loot ig?

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Will we change Perfick Potato Co. name to Perfick P🥔tat🥔 C🥔?

lucid junco
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What does this mean

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Why are there some random barrels in the elevator shafts of both wiskey factories

languid kayak
languid kayak
lucid junco
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The fries room is a lie

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There are no fries to ship

quasi thunder
lucid junco
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The Scarlet Oak Distillery is weird tbh

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Its full of random barrels, like when someone plays gmod and places random props everywhere

quasi thunder
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In Skyrim, under the interiors, the chests were hidden, which were the characters’ inventories. But why is this here, in PZ...

lucid junco
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Didnt you know, a chest appears under each zombie after we kill them

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Its hidden under the map, thats why the game lags when we kill too much zeds due to running out of room for them

quasi thunder
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If that’s the case, then I’m not surprised. But that doesn’t really explain the barrels in the dark rooms...

lucid junco
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Thats some weird laboratory you got there

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And uh

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Opening the lootdistribution bugs out the game

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Like so

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Same goes for the desk with a one off pixel

lucid junco
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Industrial category is now revamped completely

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Hooray

lucid junco
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@languid kayak @digital helm Can I merge two files together?>

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Ive accidentally uploaded essentially two files of the same nature and wonder if I should put a deletion notice or somehow merge them

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@naive imp
(Damn am I writing many messages today aint I)
Have we completely abandoned the Pros and Cons of the Safehouse Potential section of the businesses?

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I thought we did, but asking just in case wouldnt hurt

naive imp
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So like Rosewood fire station cortman medical etc etc are good examples

lucid junco
languid kayak
quasi thunder
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@digital helm Can this be touched or not?

lucid junco
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🦅 🦅 🦅 🇺🇸 🇺🇸 🇺🇸

lucid junco
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Doesn't Jane Doe share a name with a TF2 Soldier?

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... Or female person or corpse whose true identity is unknown or must be withheld.

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I think the former is the one devs possibly went fordrunk

languid kayak
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John Doe and Jane Doe is a term used for unknown male and female respectively

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John Doe (male) and Jane Doe (female) are multiple-use placeholder names that are used in the United States when the true name of a person is unknown or is being intentionally concealed. In the context of law enforcement in the United States, such names are often used to refer to a corpse whose identity is unknown or cannot be confirmed. These n...

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notice how in the contenpt art he's only named "Jack" 😄

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(though actually it is the case for Bob and Kate too; just the "Raider" has it as raider without a name)

digital helm
digital helm
proud cobalt
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I think its just a carry over from the translation files. Would we prefer a new tile list based on the parsed .tiles file? @digital helm @languid kayak

proud cobalt
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Does anyone have a zip file of the extracted 2x images? my tilezed keeps crashing

Edit: NVM i got it

novel roost
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are these barrels used for anything? can i collect water in them

proud cobalt
novel roost
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ty - so they have no use besides deconstruction?

last tapir
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gas barrel mod

lucid junco
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Ah, yes

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American shoes

languid kayak
proud cobalt
languid kayak
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ah, so more of a question to @digital helm then 😄

digital helm
proud cobalt
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Sorry about the recent changes 😆

quasi thunder
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Why are there links to categories on the main page if the article doesn't have those categories?

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So big...

languid kayak
quasi thunder
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Only the article ‘Tables’ does not contain categories, but they are present on the main page :/

languid kayak
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I think it was changed some time ago? Anyway, all the furnitures (ex tiles) are due to be revamped in the future anyway

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Actually, it seems the tables never had the subcategories?

quasi thunder
# languid kayak Actually, it seems the tables never had the subcategories?

Lol. And why was this added to the main page then :/
Although it may have been planned. But it could have been removed since it looks absolutely ridiculous: 5 links that are no different from each other.
In short, it’s unclear why it is this way. Maybe it would be better to move the single link to this article in another category and add a task to update this same article? And when the article is updated, then return these 5 links.

languid kayak
quasi thunder
languid kayak
quasi thunder
lucid junco
rotund echo
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Man, I've been there before, hoping to find a Katana (I didn't)

lucid junco
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You need to both get a military knifes(and/or other one, dont remember it) loot table, and then be lucky for it to spawn

rotund echo
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Meanwhile another pawn shop in that area I found a bunch of machetes and knives

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And another pawn shop, I found a military locker that had 5.56, a magazine, but no M16 (game was absolutely fucking taunting me)

lucid junco
rotund echo
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I looted all of them that were on the same street

lucid junco
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So I think its worth checking them all out

rotund echo
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Where the hell is the last pawn shop though

rotund echo
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Damn...

lucid junco
#

I think thats the only one outside of the Central Louisville

#

Or even outside of that one street

rotund echo
#

And my God I was fucking right about downtown Louisville

lucid junco
#

A literal walking distance away from each other

rotund echo
#

Yep

#

I was surprised to find three pawn shops there

lucid junco
#

To make sure that the message is clear, the entire street is market as Street Poor zombie type

#

Just if someone was not convinced with 3 pawn shops

#

And the unnamed one in the suburbia

rotund echo
#

I want to go to Grand Ohio Mall but unfortunately I have to go though the single highest populated cell in the game...

lucid junco
#

no guaranteed gun/ammo spawns

#

Few shelves, so less loot overall

rotund echo
#

FOUR THOUSAND INDOOR ZOMBIES BRO

#

In just one cell alone

lucid junco
#

Lemme check where is it..

#

Thats a weird place for that many zeds

#

Maybe because its a Central, Central LV?

rotund echo
#

Yeah that's smack dab in the heart of the city

#

Its mostly just offices

#

Big and infested ones, and absolute nightmares to fight in

lucid junco
#

Aight, Im bored but still want to do something creative... So Im updating the maps for towns

#

@digital helm Have you hand drawn your maps?

#

Cause its would be really accurate and impressive for a map that was made by rough estimations

lucid junco
#

Crude schematic done

#

Merely to get my feet wet ig

#

It really isnt up to scale

#

Since in game maps are done in 2400x1400 or 1:1.7

#

And mine is 4000:2000 or 1:2

lucid junco
#

Gah, Its hard to get a grasp of how relative everything to each other on the isometric map

#

If only there was a way to make it less isometric...

#

Hold on

lucid junco
quasi thunder
rotund echo
#

I would like to make a table detailing what Aiming level to use which guns effectively, but I have no idea how to make tables xD

Preview, I did not save and publish this!

rotund echo
proud cobalt
lucid junco
#

If you add them in, it would also have to include some rural farms

#

That are definitely not in Riverside

proud cobalt
#

@digital helm @languid kayak I've used a python script to crop and resize the single tile images in https://pzwiki.net/wiki/Category:Tile_images to 64x128 as per the style guide (this should probably be 128x256) then it resizes them to be as large as possible within that frame. Is this what we want? I can have it crop and resize to different sizes based on the size of the usable area. I can do quite a few things, it just depends what we want really. (Also due to caching some of them look stretched right now)

rotund echo
#

Eh I don't think the far western farmlands should be in the map anyway

lucid junco
#

Though maybe we can put a legend over them

#

Im thinking about taking some different approaches to the legend overall

proud cobalt
lucid junco
#

And since we are including useless info like public phones and mailboxes, Id add in atms

#

(Useless for player, but would be something of value on an actual map)

#

Though I should really start thinking about it once the body of the map is done

rotund echo
#

Looks much better, I might make a few tweaks and publish it later

#

Damn, some of the info was wrong

#

Good thing I didn't publish yet

lucid junco
#

Maybe the names could link to their pages

proud cobalt
rotund echo
proud cobalt
#

So long as that's the name of the page ofc

rotund echo
#

Okay

languid kayak
languid kayak
lucid junco
#

The road is straight at 45° angle

#

Maybe I should have just made it that way

#

And not janky round

proud cobalt
languid kayak
#

Also I wonder, why the colors are slightly different?

proud cobalt
#

I did notice the very slight green hue on Vails version. It could have just been from the version they were extracted from

languid kayak
#

I remember encountering issue with some automatic tiling not working right as they was almost transparent pixels here and there, so you may encounter tha too

proud cobalt
#

Yeah the resolution has to be halved technically to follow stule guide 😂

languid kayak
#

I think Vail used unpacker back then, too

proud cobalt
#

Subcategories I should clarify

lucid junco
#

Current progress

flint vapor
#

Why are you remaking the map exactly ?

lucid junco
#

And none of the maps are up to date

flint vapor
#

Really ?

#

I mean, in-game maps ?

lucid junco
#

They leave out a lot of the details

flint vapor
#

I mean, yeah ofc

lucid junco
#

Junkyard

#

A lot of the connecting pathways

flint vapor
#

I see

lucid junco
#

I wont also just redraw the ingame map with corrections

lucid junco
#

With more detailed info and some technically useless for the player, like public phones and mailboxes

flint vapor
flint vapor
#

That's pretty cool

#

If only the in-game map was like that

#

Possibly in b42 ?

lucid junco
#

Where it shows possible loot in the building

#

Though It would either be put into the corner due to a lack of space, or have to be crammed into the building itself

#

Im also thinking showing multiple businesses in one building (strip mall for example)

#

Maybe I should think about it after finishing the v1 version of the map, then do a couple of revision to see how ideas stick together

flint vapor
#

Take for example in LV near the docks the distillery

#

If you're not completely stupid (which you should assume of your players when making a game) you can determine you'll find alcohol there and with well given and spread information without a big sign saying "ALOHOL HERE FOR MOLOTOV MATE" you can give enough hints to what players could get from there

#

It's why the posters and journals etc you can actually read will be amazing, bcs you can get world informations from those that will be useful to you

quasi thunder
#

Now the corners are really 100% rounded.

lucid junco
lucid junco
#

Testing out the Business district

#

The grass green is a park and grey is a parking space

#

||Looks like those tasteless paintings with cubes||

lucid junco
#

Im thinking about what to do with businesses that have a large territory, but a quarter is occupied with something

#

The hotel for example is a large square, but only the lower sides of it are suites

#

So I can either:
Leave it as is(Entire territory marked)
Mark the buildings with the same tone of color, just deeper one
Only mark the buildings

rotund echo
#

I'd say probably just do it like how the game does

#

Only mark the buildings

lucid junco
#

Added in residential

#

Maybe add a small line to show fences?

#

Something like this

#

Though I dont know if it makes sense to mark it on a presumably tourist map

flint vapor
#

That's how I'd see it

#

Like in my city, I think you can find parking markers for larger parkings in the city center, but no marks for any small parking spots you can find everywhere in the city

#

Idk about USA tho

#

Might as well search for a touristic map of Muldraugh lol ?

lucid junco
flint vapor
#

that was not my point lmao

lucid junco
#

I know

#

Its a bit hard to determine if the spot is public or not

flint vapor
#

If it's a store, the marking in front will most likely be for people to mark to go to that store

#

But it's not supposed to be long duration parking

hollow crystal
#

Help, people. I have microfreezes on the server, only on one. In single game or on another server, everything is fine. What can it be connected with?

flint vapor
#

A parking in the back of the store will be for employees

hollow crystal
flint vapor
#

Why do people default to the wiki editing channel for technical questions like that lmao

#

Anyway

lucid junco
#

I think in this case, its fine to leave it as is

#

Most of them are partially public and partially private

flint vapor
#

that big parking sounds like a public parking

#

Top right too

#

These would have the icon imo

lucid junco
#

Will change in the future to something more appropriate

flint vapor
lucid junco
#

I think it would be more clearer in cases like this

#

The left, big one is definitely public, while the small one isnt

#

Maybe I can park all parking spots, but those that are not public will either lack an Icon or be different shade of grey

hollow crystal
flint vapor
# hollow crystal sorry

That's okay, just I find it curious bcs you're the second or third I see in one or two weeks

lucid junco
#

I think thats the style Im going for

#

Of course there will be numbers and proper icons once it gets out of WIP

#

I cant personally judge its looks so let me know if it looks fine

lucid junco
#

The red building is meant to represent that its either under construction or abandoned

#

Vaileasys had marked both the construction site trailer and the underconstruction building with black(industrial)

#

Which I don't find fitting

#

I plan on marking it red, along with any other buildings that is either under construction or abandoned in red, to show that it isn't of any value

unique anvil
#

hey uhh

#

I was reversing the ProjectZomboid64.exe and some other dlls a while ago and I found a param that isn't documented on the Startup parameters page. -pzexeconfig MyJsonFile.json can be used to specify which json file to use for the launcher config. The game by default uses ProjectZomboid64.json if there is none specified. Ideally you'd use this to remove the Xmx arg to let zomboid use as much ram as needed instead of limiting the game to 3gb.

just thought I'd post it here because someone mentioned how I knew it was a param when it wasn't documented on the wiki

#

for context, the json is a config for the ProjectZomboid64.exe launcher. it has stuff in it like Java args to send to the jvm

drifting seal
#

Always love to see modders with the same curiosities I've had.

unique anvil
#

well initially I was only reversing the lighting dll to see if I could make it faster but I ended up opening up all of the things just to have a look around lol

unique anvil
#

why not just let the jvm manage that automatically 😭

drifting seal
unique anvil
#

wdym

#

like individual tile lighting?

rotund echo
#

I wonder if I should add the requirements to get 100% accuracy with each gun xD

#

I don't think much people would care though

#

And also, don't mind M16 needing TWELVE levels to get 100% accuracy lmaooo

naive rock
#

I feel like this table should also mention the accuracy bonus at close range

languid kayak
languid kayak
rotund echo
rotund echo
naive rock
#

neat

I should do debug testing to find the exact hit bonuses at close range

#

I know for crit chance it's 48%

digital helm
digital helm
proud cobalt
proud cobalt
#

But it seems we're all pretty happy to keep them at a standard size, so I'll go ahead with that when I get the time than

digital helm
lucid junco
unique anvil
flint vapor
#

That's my main barrier personally

#

Also bcs I'm not used to wiki and thus am not familiar with all the different ways to note stuff that is used

#

I'm also not sure how to approach modding on the wiki

unique anvil
#

and also maybe it will be a good idea to have a guide on the wiki to show people how to use that arg with the json config to remove the 3g ram cap because it can cause issues, though I don't know if that would be ok to add in the wiki or if anyone would even see it

flint vapor
#

I'd like to get all the guides in #misc-guides on the modding Discord as wiki pages

unique anvil
#

I don't need spoon feeding i just don't know where to even begin editing the thing

unique anvil
proud cobalt
unique anvil
#

Also what does the wiki mean by "Project Zomboid has customizable startup parameters, as either JVM arguments or game arguments. This can be used to override "vmArgs" in the .json file. JVM arguments must end with a --, even if there are no game arguments."

#

I think this is wrong or misleading (the end part) if it is talking about Steam launch options passed to the pz launcher (ProjectZomboid64.exe)

#

You can clearly see the working set go over 2048m even though the launch options that the wiki say should work don't

#

-Xms1024m -Xmx2048m -- -debug

#

Unless it is talking specifically about shortcut only, which should be under the shortcut subsection imo

#

This is bc despite giving the launcher jvm args, it will just ignore them and prioritise the json config anyway

#

And I'd assume this works the same for shortcuts as well because it's fundamentally doing the same thing.

#

I'm not sure what to do about it or what I am allowed to do, so I just thought I'd bring it up here!

unique anvil
#

nevermind? Just looked at the game and it says it respects the 2048m max memory

#

but then it just goes and uses more anyway I have no idea

#

anyway thats a separate thing and probably an error on my part

#
pzexe: windows version 10.0.19045 -> 10.0.17134
pzexe: vmArg (json) 1: -Djava.awt.headless=true
pzexe: vmArg (json) 2: -Xmx3072m
pzexe: vmArg (json) 3: -Dzomboid.steam=1
pzexe: vmArg (json) 4: -Dzomboid.znetlog=1
pzexe: vmArg (json) 5: -Djava.library.path=win64/;.
pzexe: vmArg (json) 6: -XX:-CreateCoredumpOnCrash
pzexe: vmArg (json) 7: -XX:-OmitStackTraceInFastThrow
pzexe: vmArg (windows) 10: -XX:+UseZGC
pzexe: vmArg (args) 8: -Xms4096
pzexe: vmArg (args) 9: -Xmx4096
-XX:+UseZGC option used but Kernel32.MapViewOfFile3() is undefined. Running on Steam Deck?
#

it does respect it, I was wrong, though im still confused why the total working set goes over the xmx limit

#

unless that's extra because of singleplayer/hosted server and or extra memory for jvm like pregen and stuff

#

also yes I forgot the m im stupid lol but it does work

#

ok I might not be wrong

#

it says it respects it, uses more than the max anyway (but does remove the Xmx limit set by the json config) 😄

#

and xms isn't working for me lol starts at 0 MiB

#

java am I right

#

im gonna do some more testing on this once I update teh wiki with some other unrelated stuff

unique anvil
#

A question I have, what constitutes a major edit vs a minor edit?

#

I will assume minor edit means like nitpicky things like grammar, spelling, etc. But "major" has different levels of meaning.

languid kayak
languid kayak
languid kayak
languid kayak
unique anvil
#

Actually I've got another question, is it preferred to only include the most common/helpful startup parameters or am I allowed to add ones that might not be so useful?

#

I say this because some people like to just have stuff there for just knowledge of it (I lean towards this but I ask anyway since it's not my wiki!), even if it wont be used that frequently

unique anvil
languid kayak
#

Also in case of worrying to do something wrong, I'll probabyl patrol it eventually, just gonna be busy this weekend (going to Poznań Game Arena + GIC in Poznań for the weekend, if someone wants a homemade Spiffo keychain and you're in Poznań Poland in 25-27 July; DM me, I should have some on me spiffo)

unique anvil
#

well I guess people can just remove it anyway if they don't like it, thats a good think about the wiki

languid kayak
#

probably will need a second look after b42 though, but that's what {{page version}} template is for, so we'll know 🙂

unique anvil
#

yeah b42 will definitely change some stuff, that will be a whole separate task for me to learn the b42 java code and I've barely scraped the surface of the b41 code

languid kayak
languid kayak
#

I have some backlog, mind you, will get to it in November mostly, hopefully catching up for the monthly summary 🤞

languid kayak
languid kayak
languid kayak
flint vapor
flat sun
#

i mean, just do it wrong, it can always be fixed later

#

it's better if the information is there than not

#

as long as it's not straight up clutter at least

unique anvil
#

I don't think it's clutter

#

im just updating grammar on the page that I noticed and adding some args

lucid junco
quartz bear
#

As you can probably guess, Xmx is just the heap size.

unique anvil
#

oh I see

#

for some reason I just thought it limited other stuff like pregen and class memory too

unique anvil
#

It'd be nice if the editing portion of the wiki had even just basic syntax highlighting

#

It's not the easiest on the eyes to stare at a grey wall for quite some time

unique anvil
#

Found a vscode extension, alas!!!

unique anvil
#

Is this still true? Can't replicate it at all. (EDIT: Not true for 64-bit server)

#

probably was added a while ago

#

I mean the game also does this with lwjgl too, why is this that bad?

#

Also for 64-bit servers, there is already a sqlitejdbc64.dll inside the natives folder by default, so this must be strictly referring to the 32-bit server which I don't think anyone runs at all. I only ask this because I am contemplating either removing it or idk.

#

If anyone can provide some insight as to why this is even brought up in the first place let me know. I don't see anything wrong with storing native dlls in the temp folder.

serene sage
#

think today's a good day to come out of retirement

#

going to go ahead and finish the annotated map articles

unique anvil
#

Anyone know why the table seems to just not extend even with the width being at what it was set to before (50%)?

#

It has plenty of space to expand but it just refuses I guess..

serene sage
unique anvil
#

first time editing wiki so I've no clue why or how

serene sage
#

hmmm

unique anvil
#

I hope it's not something I did lol, but I didn't edit any of the table headers unless it was accidental

serene sage
#

my guess is that the text in the first table is too short

unique anvil
#

Are we allowed to specify custom style rules for that specific table? I'd be able to set the minimum width to expand it a little more

serene sage
#

hmmm

#

got it

#

so basically if you put style="width: 100%" to the first line where the table is defined the table fills the entire width of the page properly

#

I've saved the change so if you reload the table should fill the entire width

unique anvil
#

ok ty

#

Hasn't changed on my end, not loading from cache either

#

Disabling citizen-overflow-wrapper's max-width: max-content returns the size to normal. For some reason, max-content is being short but only on this specific table

#

so weird

#

Even making it longer (I was going to do that anyway dw) it remains at the exact same size

serene sage
unique anvil
#

hmm

#

I don't know what to do about it

#

because even if we try to set the width of the table, the page's style overrules our custom styles in the markdown

serene sage
#

strange

#

what I'm still confused about is how the table looks fine for me and not for you

#

I've refreshed the page with my "fix" on it and it looks fine

unique anvil
#

I am on Edge browser, based on chromium, it's possible that flex is behaving differently for different browser but generally shouldn't be the case

#

oh well, it's probably just my issue dont worry about it

serene sage
#

so it's something to do with the browser

#

it works on Firefox but that's a completely different browser engine so I'm checking Google Chrome

#

it also doesn't work on Chrome

#

so it seems Chromium renders the page differently

unique anvil
#

ye then it's definitely issue with flexbox rendering and the max-content

#

I feel like it's hard to balance the page specifically

#

because I am trying to make it cater to regular users, while also providing enough technical details about the arguments so it's not just "does some stuff"

#

I mean what regular users stare at jvm args anyway

serene sage
#

I don't even know how you could end up on this page apart from searching it up

unique anvil
#

ik that's why I am kinda leaning towards more documentation than ease of readability, but im not the most creative so I can only think of small things to increase the readability

#

My eyes are bleeding though this grey wall of text is fun

#

btw is steamport1 and -steamport2 old args? I cant find these in the launcher nor java code

#

I can only think maybe they are passed to Steam API somehow? But if so, we'd see it in the java

#

Going to remove them for now, feel free to add it back if I am wrong.

#

I ltierally can't find a single (at all) use case anywhere, not in the code not even on google

serene sage
#

I have zero clue about how the game's code actually works

#

i have no idea how to even define an outfit in a mod

unique anvil
#

you don't really need to honestly

#

this wiki stuff over the past couple hours has been refreshing

serene sage
#

I agree

#

it's a nice distraction from the B42 wait

unique anvil
#

It will be funny if I start working on my java mod and then they proceed to release b42

#

but that wont even matter in terms of the scale of lua incompatibility if they choose to not deprecate stuff and instead just completely remove it which honestly I would do as a dev outright

flat sun
#

they definitely won't deprecate anything this time, there is a very clear assumption that all previous mods will not be compatible

#

like, to the point where it will literally refuse to load mods that haven't been moved to the new structure

unique anvil
#

that's a good thing for the long run imo

#

they have so much dead weight in their codebase I wouldn't be surprised that it's hindering their efficiency to work

#

it's time for the garbage truck to come around and empty the bins

flat sun
#

the problem is definitely partly them not clearly marking most things as deprecated but there is a lot of ancient deprecated crap that just confuses modders

serene sage
#

as in -steamport?

unique anvil
#

-steamport1 -steamport2

#

cant find a single thing

#

it had to have been in an older version

serene sage
#

yeah so basically it's likely part of the trash that needs picking up

#

on another note I finished the last annotated maps article

#

they're technically done, but since they've been worked on by two different people with different styles there might have to be some cleanup to make them consistent

#

over multiple months as well

unique anvil
#

can we not define custom styles in the page?

#

I tried doing some style tag but it didn't work

#

please dont tell me that I have to put heaps of spans with each of their styles set ...

#

just trying to add some colour to text but it no likey

#

the only way I got it to work was doing this <span style="color: grey;">mytext</span> but I really dont want to repeat that for every single element to colour

proud cobalt
serene sage
unique anvil
#

😦

#

span a man of fortune I guess

serene sage
#

I was going to say you can put certain text in a custom class but that requires a custom stylesheet so 🙃

unique anvil
#

yep I tried inline style too but no luck

#

I saw someone get green "Future" text by doing [sup|Future] but idk how or what sup is

serene sage
#

it's defined in the site's code so that's why referencing it is easy

unique anvil
#

oh

#

I see someone else using font tag, I guess thats the only way 😦

proud cobalt
unique anvil
#

hmm that is tricky

#

I use the default theme, I was going to make certain text grey as it's not important as the text next to it (makes the text beside it stand out more), though I guess I wouldn't know how to do it properly

#

I mean I could use bold underline as a temporary fix

proud cobalt
#

Emphasis should be made with italics

unique anvil
#

bold italics sounds better than underline

#

ill do that

#

oh well can always change it later

proud cobalt
#

Not bold just italics

unique anvil
#

hmm

#

it says emphasis

#

I don't know if I could call it that, it's not like emphasis like in english writing

#

I will still use just italic though

#

ok I removed all "your" on the page

#

I'm not the best at wiki stuff and this is the only thing I plan on updating unless someone wants me to update something else more technical but yeah

proud cobalt
#

Nah youre doing fine dw. Most of us aren't really into the hardcore technical side of pz, hence the lack of work on the modding section of the wiki. This year has been a huge push on item information

unique anvil
#

can we force italic inside of codeblock without using html tag? doing 'test' in a codeblock just displays the text as is and doesn't format it, or do I just have to do <i>test</i> in the codeblock

proud cobalt
unique anvil
#

oh I am dumb lol

#

I am used to discord markdown where it's like *italic* and **bold** etc

proud cobalt
#

Yeah discord is very slightly different

unique anvil
#

I feel like italics don't make it much more readable but it doesn't matter htat much

unique anvil
#

One more thing before im done

#

I am linking to a wikipedia page, how do I make it so the link goes to the correctly translated page?

#

I tried to do [[wikipedia:{{ll}}:Valve_Anti-Cheat|Valve Anti-Cheat]] but it didn't work, nor did {{lc}} (just randomly looking around trying to find something lol)

proud cobalt
#

{{ll is used like a normal link, so {{ll|Test}} would act like [[Test/Tr]] for example

unique anvil
#

ok good to know thanks!

#

I got timed out on accident lol but I am done now, lmk if I need to make changes

languid kayak
unique anvil
#

dont worry! someone sugested to just use italics so it works for the time being, though I still think it's hard to read but maybe that's just me

proud cobalt
#

I don't understand. Am I missing something or am I still waiting for cache 3 days later? @digital helm @languid kayak

lucid junco
#

M14 is as rare as js2000?

#

Thats interesting

rotund echo
#

AssaultRifle2

#

M14 is referred as "AssaultRifle"

#

This goes to show that TIS are.... to say the least.... not very knowledgeable in guns....

rotund echo
serene sage
#

I'm going over the annotated maps articles to ensure consistency, but there's already a problem I've found with the Muldraugh article

#

specifically, the muldraugh maps are really large compared to the text

#

I'm not sure how this should be laid out

#

I'm thinking the map would be placed sideways below the text

#

but then the annotations would be seen sideways

#

if we leave it vertical it takes up a horrendous amount of vertical space

lucid junco
#

Have you tried making it smaller overall?

serene sage
#

yes, and it looks awkward

lucid junco
#

So the marked location and the small area around it

serene sage
proud cobalt
#

So I've had a bit of a breakthrough in foraging Distributions. It's possible we get distribution table V4 before B42

serene sage
#

I doubt it's a race if you're going against B42

lucid junco
#

Ive looked into the jujubes and cant get if they are a brand or just a type of candy

proud cobalt
lucid junco
#

And I think they were made by Henry Heide

proud cobalt
#

It's definitely a brand, like M&Ms. But they're owned by another company

lucid junco
#

I cant find any info on them

#

Apart from that they were discontinued

#

Ill put them as an in game equivalent of real live candy

languid kayak
languid kayak
languid kayak
proud cobalt
languid kayak
#

hm, looks fine to me? Have you tried different browser/private mode?

#

or I am missing something 😄

proud cobalt
#

Does yours not look like this?

lucid junco
proud cobalt
#

Has this been local cache the whole time

#

Im gonna lose my mind

languid kayak
# lucid junco https://tenor.com/view/penguinz0-moistcritical-gun-mag-clip-gif-27706596

Clips? Magazines? Macaronis? Class 3 Licenses? Phuc Long gets into an argument with a Koch's Sporting Goods employee.

Thanks to:

Boeh T., Kevin M., James N., Jason H., Peter Z., Khoi N., Bryan A., David N., and Danny M.


Special thanks to TFB:
https://www.youtube.com/channel/UCnKbs5xffaEzzdKdPZvfhdQ

Alex C., Nathaniel F., and, Patrick R...

▶ Play video
lucid junco
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Why does this looks like a Lock, Stock and Two Smoking Barrels reference to me

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map_bullets What yall think?

lucid junco
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Thats a weird candy

serene sage
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try it with peanut butter

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it’s good

serene sage
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I think the long maps aren't that big of a deal, so I'll leave them be, unless anyone has any better ideas

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in that case the Muldraugh article is done

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I checked over all the articles and they seem to all be fine

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one thing is that the writing style for each article are a little different since another user (Blevita) wrote quite a bit while I was away

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@robust latch I don't think I will change their work too much, so annotated maps are basically done

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wait nvm Discord is banned where Ksilem is

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to the talk page it is

serene sage
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are books considered media?

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they're definitely literature

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but not sure if they're media

lucid junco
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They dont even have text inside

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Wait

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I dont know what the fuck am I talking about drunk

serene sage
lucid junco
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Its media in that context includes literature

serene sage
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ok

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so newspapers and flyers also count

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great

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time to edit the categories

lucid junco
serene sage
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true

rotund echo
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😮 I collected that CD

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Pretty sure I have that one at my base lol

serene sage
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nice

round flume
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Engineer wiki is beyond lackluster and doesnt show what you start off knowing

serene sage
round flume
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I gotta learn how to set it up right

serene sage
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will make a note to add them in someday

round flume
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I see alot of issues but dont wanna accidentally fuck up a page

serene sage
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we've had a bunch of people stop by afraid to make edits

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it's pretty much impossible to mess up a mediawiki site as a normal user

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I'd say just go for it

round flume
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If I do something someone will likely polish it up right?

serene sage
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if worst comes to worst someone will just revert the changes with a single click

serene sage
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that's just the magic of community wikis

round flume
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Good to know thank you :). I see so much under info things or straight up misinformation and i wanna fix it but worried ill screw up the formating

serene sage
round flume
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Oh neat

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ok 🙂

serene sage
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the 16th LV annotated map's house has a different exterior color from the rest of the neighborhood

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strange

rotund echo
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What is that, crazy gun guy?

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Ah wait, the Crazy-Gun-Guy Neighborhood doesn't have blue houses

serene sage
serene sage
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just a random guy who thought it was safe to camp out in LV for a few days

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now we get to profit off of their mistake

rotund echo
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Tbf he was in the eastern Louisville

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not in the downtown part

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Oh well, at least Louisville doesn't have an annotated map that turns a giant office building into a huge boarded up, fckin zombie hell hole

serene sage
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imagine if one exists in B42

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32 floors full of zombies and paperclips

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windows impossibly boarded up several stories in the air

rotund echo
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Yes... ded

serene sage
rotund echo
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If its a survivor home, I'm always interested

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36 zombies is nuthin to me

serene sage
rotund echo
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So, 39?

serene sage
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yeah

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actually there's a map of West Point worst than that office

rotund echo
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Wait what

serene sage
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the booby-trapped house

rotund echo
serene sage
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smoke bombs

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pipe bombs

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noise makers

rotund echo
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Is this loot you found, or is this actual trap that was set up?

serene sage
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no

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can't loot them

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they just explode in your face when you open the door

rotund echo
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WHAT

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That's fckin evil bro

serene sage
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it's the only map in the whole game to be an absolute negative

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I've done so much testing on these maps yet none of them are as bad as this one

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I'm convinced there will be more of these "prank" maps in B42

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maybe a marker reading "free sledgehammers and generator mags here"

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go there and the run ends

rotund echo
serene sage
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because I can’t find any in my current run

proud cobalt
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@serene sage Which files handle random stories? Interested to see if they're parseable for location tables

serene sage
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in any case the files I checked don’t seem to have locations defined in them

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could be wrong though