#mod_development

1 messages · Page 496 of 1

willow estuary
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Oh, also some people are using those stupid modpacks that are an entire cut and paste job of existing workshop items.
So when the original workshop item gets updated, some servers/people's version won't match other servers/clients version/

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Server mod reuploads.

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No bueno.

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Well, servers might be.
There's a lot of factors at work here.

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Ah, well then you can eliminate that issue.

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But with reuploads, and people uploading there own versions of mods with the same modID, that can also cause that issue.

weak turtle
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guys can someone help to me about one thing

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I wanna add a item

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but that Item should be placeable

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like Radio and computer

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or TV

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so you can use it

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I wanted to take a look to base codes of TV and computer

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but I dont know wheere are they

shy ermine
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anyone else having trouble with weapons? Equip and go to swing but disarm and shove

amber fossil
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After painstakingly (and inefficiently) combing through my mod list, Coco's liquid overhaul mod was causing the quit-to-desktop-crash when loading a game or trying to start a new. In solo anyway, I'm not sure about multiplayer.

bronze cedar
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Any idea why i get "mod item id is different from game" paraphrasing I dont remember what the exact error is
But it only happens when I try to use authentic Z , even by itself

late hound
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try resubscribing to the mod

bronze cedar
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will dos

cerulean turret
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Hey all. Are there any mods that adds like a rpg style inventory for clothes?

agile mesa
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how hard is it to make a gun mod for zomboid?

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like, if i wanted to make a paintball gun mod

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or if not a paintball, a bebe / pellet gun

fair flax
shy ermine
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I've tried disabling framework mods to no luck

fair flax
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Seems like it's your belt that causes issues
Which is annoying

shy ermine
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britas armors?

fair flax
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Maybe? It's just a regular vanilla belt

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I do have that installed though

shy ermine
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I'm just thinking there is some overwrite there

hushed flint
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Anyone know if Armored Vests (IWBUMS B41) conflicts with BRITA?

iron moth
shy ermine
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AHHHHH

coarse apex
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anyone have a list of mods that are 100% working

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I got like 4 mods to work 100%

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No errors thrown out

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and still testing more

echo coral
coarse apex
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5 now*

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Let me list em

echo coral
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Currently just tried one with some friends and didnt work at all

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In fact it may have just broke our world....Crap

coarse apex
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Filibuster Used Cars Beta
Better Helicopter
Vanilla Firearms Expansion B41
Radial Menu Fix
True Actions. Act 2 - Lying
(^^ Which requires Tsar's Common Library which also works)

coarse apex
echo coral
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We just got settled into a base location and are hoping to salavage it back. Anyone at all know if its possible to remove a mod from a save?

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Do any of the map mods work???

coarse apex
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I think even if you remove it it's going to give you errors, or the game wont let you play in the save iirc

echo coral
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Yup

coarse apex
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Btws

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From my knowledge and all the maps i tested

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none of them work

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Sadly

echo coral
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RIP

coarse apex
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They throw out 2 errors or so

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its playable until you reach the big crossroads

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and people will start lagging out

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before crashing

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So not recommended

echo coral
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Wack

coarse apex
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yup...

echo coral
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Thanks for the tip

coarse apex
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mhm

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so in case anyone else wants atleast some mods, ive listed them up there and they work

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👍

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I think thats all i am testing for now as pretty much any other good mod is broken rn

floral glen
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In vids section ive added my server build, has about 50 mods.

echo coral
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Please explain your magic

floral glen
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It has 10-20 initial errors which seem to be loot spawn based.
i went into solo mode and just slowly added mods, took screen shots for their dependencies... when you add them to the server as a mod, you need to add the steam workshop mod. then go to the next tab below it, aka mods, and configure it. eg, filibustarhymes comes with real names or funny names. you can only have 1, so you need to disable one. just things like that, or you start with over 1000 errors FOREVER. some mods dont even work with it so. give it a week. and we'll be sailing on mod street

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and MP works fine, had 4 mates running around in there for a few hours while i was afk and they said no issues when i shut it down.

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its not dedicated however 😦

echo coral
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Appreciate the info!

floral glen
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If someone can DM me how to put myspecific mods into a dedicated, ill run a server around it ❤️

drowsy needle
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What does this error message mean?

STACK TRACE
-----------------------------------------
function: extraMenu -- file: SFRelaxInventoryPaneContextMenu.lua line # 24
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@5e26cd49
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 761
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1426
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The only mods I have are a number of weapon mods

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Antibodies

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Soul Filcher's mods

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And stuff like PamboS Ultimate Zombie Loot.

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This error seems to pop up when searching for things, I think.

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In containers, more specifically.

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Never mind, I think I found it. One of Soul Filcher's mods isn't working right...

tepid river
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true act

coarse apex
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worked 100% for me, what mods do you have on_

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might be conflicting with others

tepid river
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i have like 15

coarse apex
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Probably why, I did say it 100% works ONLY with the mod list i mentioned

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if you are using other mods with it youre going to have to test it yourself

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Sorry about that

tepid river
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its ok not ur fault

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does it work with bike mod

coarse apex
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Not sure, never tried bike mod

floral glen
drowsy needle
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Huh.

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An error was showing up with the gas cna

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And I think Soul Filcher's drinking time

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Which is intended to make gas cans fillable.

tepid river
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how to use modded maps on mp

honest magnet
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@hollow shadow I don't know if this is just me but I keep finding Travelling Packs everywhere.

hollow shadow
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Also whats your loot settings

honest magnet
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I've only changed Literature and Melee.

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Everything else is the default setting.

willow estuary
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The issue with mods, MP, and the "workshop item version is different than the server's" message is primarily on account of:

  • (as a crucial anticheat measure) The files used by the server and client must be identical.
  • Steam workshop updates seem to have been really unreliable and janky for half a year + now. And it seems like they just don't automatically update for everyone, or update with an unreasonable delay.
  • Mods are gonna be constantly updated, and fixed, by the mod authors, for build 41.6, and subsequent builds.

This means as mods get updated by author, and both the servers and users versions of those mods are updated by steam in an unreliable fashion, the servers and people attempting to connect are going to have different versions of the same mod, and the client will be rejected with the "workshop item version is different than the server's" message.

As well there are a ton of server modpacks on the workshop, that are unauthorized uploads of mods that will not update, as well as re-uploads, which further agitates this problem.

It's possible that there is another factor, or bug, contributing to this issue; this is just what I know could be responsible.

zealous wing
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Yeah. After the 41.6 goes stable, stuff's gonna be crummy for a few weeks at least. Par for the course when dealing with mods for indie titles.

willow estuary
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This doesn't seem to just be a PZ problem? Everytime I play DayZ I have to delete all my workshop items and redownload them to avoid the DayZ version of "workshop items don't match"?

But even without this funkiness, if the workshop was working properly, there still would be issues where a server is running, a mod gets updated, people who aren't connected to the server get their version of the mod automatically updated, and then are unable to connect to the server due to "doesn't match" until the server shuts down and updates it's mods?

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And, as PZ mods are going to be updated a LOT in the near future....

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(modpacks/re-uploads are a terrible solution for this problem, and just aggravate the issue, in that now there's multiple versions of the same mod on the workshop causing more "doesn't match" problems, nevermind that if the original mod author takes issue with the modpack/reupload they can get TIS to remove it)

zealous wing
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At least TIS cares. I play Space Engineers and Keen literally DNGAF about mods being constantly reuploaded/stolen/etc. The popular mods can have a few dozen duplicates on the SE workshop, all with slight tweaks from one another.

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I plan to do my part at least with keeping stuff updated. I'll probably even take a day off if a lot of my stuff breaks. 😄

willow estuary
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This is where I'm obligated to spam that the distribution rework, which affects item mods significantly, is still ongoing.

craggy furnace
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somewhat

rare patrol
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Does anyone know any popular map mods that conflict with Louisville?

winter bolt
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i dont think any conflict with louisville specifically but i think some maps cause issues with the new roads not lining up

willow estuary
modern palm
fair frost
willow estuary
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There's no simple answer for that question.
Many things changed with this build.
Modders need to test their mods with the build, and fix new issues with their mod and that build to ensure compatability.
As well, they'll need test their mods in a multiplayer environment to ensure that they work properly in MP.
I have no idea regarding the majority of the specifics, and can't provide any clear answers aside from "a lot of the distribution stuff has changed"

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As well, in addition to forthcoming additional changes to item distribution, there may well be more changes to stuff other than distribution stuff.

weary matrix
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any clue if it's possible to add new key bindings available in options menu?

fair frost
umbral hemlock
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So I was able to host a non dedicated server with all my normal mods and it let me start and no errors popped up but when trying to start a dedicated one I get the "workshop version different from servers/launch terminated" error. Any idea why it works for one but not the other? I apologize if its been asked already of course.

summer herald
umbral hemlock
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I have unistalled then and reinstalled just to get the dedicated server process to finish. I have roughly 20 or so mods I normally used and I was able to spawn in Blackwood when I tried the non dedicated version so I can say it 100% worked. I figure I will just have to cut basically all mods from it till everything is updated but I was curious if I would be able to add them on an already running server or would I need to restart the world?

frail violet
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I am having trouble calling a ground item, I had it randomly working at one point, but I am not sure how it happened. Do I need more than this line? It is dropping the inventory icon rather than the fbx I made to go with the clothing for some reason.

nimble spoke
lyric surge
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Has anyone compiled a list of mods that are working for MP? I understand this might be complicated due to conflicts etc but does such a thing exist?

frail violet
frail violet
stiff scaffold
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have brita's weapons/armor mods been updated yet?

stiff scaffold
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and some mods that normally wouldnt break did actually break so that doesnt make it easier

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like gun mods

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for some reason they stopped working even though its a multiplayer update and naturally nothing weapon wise wouldve been changed

errant meteor
stiff scaffold
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i mean yeah

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im just asking

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cause i dont check the workshop too often

nimble spoke
strong gale
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Does anyone know if there's a mod that adds a roleplay chat? Something that adds /me integrations or stuff like that?

royal ridge
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whats the error?

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might be something overwritting the fuction

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how many mods do you have?

nimble hare
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Why would you use134 mods on a new build then ask for help. A million people have said the mods areny ready yet

summer herald
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Take a step back,
Try like- 10

magic tide
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lol wow 134 mods 😮

void helm
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Does anyone know if there is a mod for unlimited durability?

frail violet
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I thought I would need to do something like this, but alas it doesn't work. Where did I go wrong?

wild oasis
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which mods are known to be working fine in MP? I don't want to try too many at once.

manic portal
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anyone knows if brita/gunfighter is still borked?

mellow oyster
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does super survivors still work on this new update??

errant meteor
mellow oyster
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i hope this fixes your issue too.

weary matrix
mellow oyster
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okay waistbags seems to be causing my rightclick problem, hopefully you have this mod so you can fix that issue.

regal wave
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I just tried the new Update with my mod. Procedualdistribution seems to have some changed code that don´t work with mine.
Anyone else?

mellow oyster
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try disabling 80% of your mods and see if it works after

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if it does, keep enabling mods till it doesnt, then you know which general area its in to test

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just brute force it

weary matrix
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@regal wave What's the symptom?

regal wave
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StackTrace shows an error in my distribution file with the "GarageMechanic" spawn

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does spawn nothing form that distribution file

brittle jewel
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@frail violet In my case at least, I had to add the module name before the model name for the world static model. So you would want WorldStaticModel = Subcultures.BikrVest_Ground

agile bridge
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Anyone have a list with mods working on 41.60 Mp?

weary matrix
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@regal wave show the stack trace

minor snow
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How to fix this?

weary matrix
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@minor snow you need same version on both client and server

weary matrix
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For each mod too ?

minor snow
weary matrix
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Steam is shitty about updates

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Also it only update mods after a restart sometimes

coarse apex
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I am compiling a list of mods that work 100% currently with no errors being logged

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been at it since midnight

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Please give me time while I share it

weary matrix
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@coarse apex well you can add mines 😃

coarse apex
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lemme see

minor snow
wicked grove
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did anyone test hydrocraft with MP?

coarse apex
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Even if you update the mod by re-subbing to it

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it does not matter as it is outdated and more than likely not working with the current build

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you have to wait until the modder updates it

minor snow
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Bruh, it's worked 20 minutes ago, this universe not works like this

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I am modder

coarse apex
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Did you perhaps add other mods?

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That you think might conflict with said mod?

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or are you having the message that says it is outdated

echo leaf
minor snow
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It's try with 1 mod only

echo leaf
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Steam is fucking you and giving your server one version and your client another.

minor snow
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penisham 👺

echo leaf
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I'm having a similar problem despite deleting local mod files, unsubbing, and resubbing.

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Quite frustrating!

coarse apex
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It's a steam issue not you

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Other people are having this same issue as well

minor snow
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So devs have to intervene

echo leaf
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Lol what

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It's a Steam issue, nothing the devs can fix really

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I'm getting that with Blair Algol's ADVANCED GEAR atm despite the fact he's updated it just for this update.

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So I'm stumped.

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Deleted local files.

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Unsubbed.

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Resubbed.

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Still version mismatch between client and server.

weary matrix
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@echo leaf maybe the server has an old version?

echo leaf
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It's a brand new server?

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Not sure how that'd happen.

minor snow
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Update feature not works for me for some reason

weary matrix
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well it could happen if the server gets started, then modder update mod on steam, then you start steam on your box, you end up with different version until the server also update the mod

echo leaf
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Started server at 10:30 am, joined server at 10:35 am

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Mod was last updated at 3:45 am

echo leaf
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@willow estuary I'm pretty confident this is completely out of your hands, so apologies for the ping in advance. But I was wondering if you might have any ideas on how to rectify this error when trying to spin up a server with ADVANCED GEAR enabled?

LOG  : General     , 1639162537679> ConnectToServerState: TestTCP
LOG  : General     , 1639162537691> ConnectToServerState: WorkshopConfirm GetItemState()=Subscribed|Installed ID=2050264961
LOG  : General     , 1639162537691> ConnectToServerState: WorkshopConfirm GetItemState()=Subscribed|Installed ID=2048411289
LOG  : General     , 1639162537691> ConnectToServerState: WorkshopConfirm GetItemState()=Subscribed|Installed ID=2510747487
LOG  : General     , 1639162537692> ConnectToServerState: WorkshopConfirm GetItemState()=Subscribed|Installed ID=710542108
LOG  : General     , 1639162537697> ConnectToServerState: GetItemState()=Subscribed|Installed ID=2050264961
LOG  : General     , 1639162537697> 1639162537697 znet: Java_zombie_core_znet_SteamWorkshop_n_1GetItemInstallTimeStamp
LOG  : General     , 1639162537697> ConnectToServerState: item state CheckItemState -> Fail ID=2050264961
LOG  : General     , 1639162537698> 1639162537698 znet: Java_zombie_core_raknet_RakNetPeerInterface_disconnect
LOG  : General     , 1639162537698> Disconnecting,
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I've tried:

  • Delete local files.
  • Unsubbing and resubbing.
  • and ensured all dependencies are installed.
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Yep, same.

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Seems like steam is just being a bit of a dunce atm.

minor snow
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atm lol

echo leaf
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In regards to pushing the correct version to both client and server

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It's just this one mod for me.

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Which is ironically on of the few explicitly updated for 41.60

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The log will tell you which mods are failing to match; search for WorkshopConfirm GetItemState

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Public eww

amber fossil
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its not much better here in singleplayer world either

echo leaf
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Question: Do you need mods enabled from the main menu Mod list in order to join a server with said mods?

Or does joining the server download/enable those mods automatically?

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I know that part.

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Curious if one needs to enable the mods locally as well.

coarse apex
final talon
final talon
coarse apex
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I have compiled a list of mods that I got to work 100% without any error boxes thrown out while loading in. If anyone uses these, please note that they only work as listed, if you decide to add mods to this list and you are given errors, that is not my issue.
-Filibuster Used Cars BETA
-Better Helicopter
-Radial Menu Fix
-Mod Options B41
-True Actions. Act 2 - Lying
-Tsar's Common Library
-Read Faster When Sitting B41
-All of the vehicle mods from KI5 work EXCEPT '92 AM General M998
-MRE Mod B41
-Autotsar Trailers
-Boga's Pizza
-Containers!
-Rain Wash

echo leaf
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Do the scrap guns actually shoot?

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AFAIK none of the gun mods are working atm

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Also do the cars actually drive? I was having issues where they'd spawn but were non-responsive.

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Thanks for the list!

coarse apex
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I have not tested that, if that is the case i will remove it from the list, as I was basing this off of no error boxes thrown out. Yes, the cars do drive and work

echo leaf
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You're sure you've tested the modded cars?

coarse apex
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Yes, Filibusters cars work, same for stuff like the Range Rover

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When you tested them they did not drive?

willow falcon
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Hey all, I’m very new to hosting and managed to get a non-steam dedicated server up for myself and some friends, are there any guides that can walk me through modding said non-steam dedicated server?

glass ravine
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yo yo yo is there a guide anywhere on modeling new clothing for characters/zombies?

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if there is, please @ me

echo leaf
glass ravine
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@@@@@@@@@@@

coarse apex
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But yeah AMKA, if you would like to test out the mod list thoroughly for functionality that would be great, as far as I know, all vehicles spawn and drive. For the Scrap stuff, I am not so sure

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Thank you in advance

brittle jewel
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@willow falcon You can manage settings in game by clicking 'Host', 'Manage settings...', and then 'Edit Selected Settings'. Even though it's a dedicated server, you can still edit settings in game. If you didn't change the name, it'll be 'servertest'. You can add steam workshop mods or local mods, change sandbox settings, etc. Without having to modify it in a text editor.

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If it's on your local machine, that is.

echo leaf
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So the truck may drive but the towing wont work.

coarse apex
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I see, I will remove that from the list thank you

willow falcon
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@brittle jewel perfect thank you, I’ll give that a go. It is in fact on my local machine. Will doing this force my friends to download the mods automatically? Or should I give them a heads up to subscribe to the mods themselves?

brittle jewel
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If you add them via steam workshop, they will auto download. Otherwise, you would all need to ensure you have the same mods locally installed.

willow falcon
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@brittle jewel perfect. Thank you for your help!

coarse apex
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I am going to remove the scrap mods from the list as they are not fully functional yet, I could not craft a workbench which you need to make weapons.

minor snow
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What is even workshop and server versions?

echo leaf
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Are you able to get them driving?

coarse apex
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Are the ones that dont work the filibuster ones?

echo leaf
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Mmm could be

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I wasn't paying much attention to which was which just then, just weren't vanilla.

coarse apex
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I need to know which ones, because I am able to drive them

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if possible can you let me know

echo leaf
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You can drive the filibuster cars?

coarse apex
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yes

echo leaf
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I used CheatMenu to get things going, maybe that breaks things?

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I assume you're not doing that.

coarse apex
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I do not have cheat menu

echo leaf
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Alright lemme try without.

coarse apex
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and perhaps it is breaking it

echo leaf
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Just takes longer to test 😄

coarse apex
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Yea sadly

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:(

echo leaf
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Mods side looks like:

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Workshop side looks like:

coarse apex
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Correct

echo leaf
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Same for you?

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kk

mortal widget
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Last night I spent 4 hours trouble shooting and making a proper mod list and now im getting the same error as last night even though it was just previously working

coarse apex
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perhaps the mod was updated on steam?

mortal widget
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most likely

echo leaf
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@coarse apex lol immediately found a car with a key and it works

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i guess cheat menu mighta been borkin things

coarse apex
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Yea, i was wondering why yours wouldn't work at all

echo leaf
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Although this is the jeep

coarse apex
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You can try others

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I am sure it will 100% work

craggy orbit
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several carmods are working

coarse apex
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Yea, it appears a lot of them work

willow estuary
mortal widget
echo leaf
echo leaf
mortal widget
echo leaf
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I'm sure it'll resolve itself soon. Blair has already updated the mod for MP.

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Just an issue with Steam, really.

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Give it a day or so to iron out 🙂

wild oasis
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When creating a server do you select your desired mods in workshop items or mods?

coarse apex
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workshop

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so it auto adds them into mods

frail violet
brittle jewel
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Yeah, it's "Defecation". I have all the items/recipes/models all defined in \media\scripts\DefecationItems.txt

final talon
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Does anyone know if the pillows spawn mods work?? There’s like 5/6 different variations for it, just wondering if any work

lost yoke
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Rumor has it that one's ok

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Don't know what variation

hollow sphinx
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so, what kind of mods do and don't work in MP?

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and sorryy if this is a question being asked a jilliont imes

final talon
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im currently using raven creek and fashion montage with no errors. im going to implement pillows spawns tonight and ill let yall know which are(n't) working.

lost yoke
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How would I go about adding mods to the "workshop" tab for a dedicated server? So other players are prompted to download them?

final talon
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pls ignore all spelling errors, tryna type and do my class at the same time XDD

mortal crypt
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I want a mod that allows us to do the forknite dance... jk

lost yoke
final talon
lone crow
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Hello is it safe to use mods on this build?

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And what type of mods?

dusk nest
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there is a list above gotta scroll up a lil bit

brittle jewel
lost yoke
lone crow
hollow shadow
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Is there a way to have a script only work if there is a certain mod activated? so i could make mods compatible with mine?

brittle jewel
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getActivatedMods():contains("ModID")

You'll just update 'ModID' to the ID shown on the main menu under mods (above 'Location').

lost yoke
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Anyone teat the new patch for advanced gear and it's requirements yet? Are they working?

bleak halo
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I have a question about mods -- when you set up a multiplayer server with mods enabled, do the other players who join already need to have those mods downloaded as well?

gray granite
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It works that way in Stellaris as well

brittle jewel
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Maybe I'm doing something wrong, but for me, it looks like the mods need to be in both 'Steam Workshop' and 'Mods'. If I only added it to 'Steam Workshop' - the user is prompted to download the mod, but it's not actually enabled in the server once they connect. Adding it to the 'Mods' tab actually enabled the mod.

clear lodge
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Gives me a Rimworld vibe

lost yoke
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Did anyone try the build 41 hydrocraft patch that came out today

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This one?

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I can't tell if it's standalone hydrocraft or if it's a patch for the old one

mellow oyster
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britaas done broke, cant fire gun t-t

manic portal
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yea,he is aware,give it a day or two and a fix might be out

shadow dust
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can the breaksound variable be used on clothing?

final talon
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Ayy I can confirm that the pillows spawn mods are all working (at least for me) with no errors.

lost yoke
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Mod version dosent match sever version? Ed's salvage
Hydrocraft build 41 farming fix
429 boss mustang
Ravens creek

willow estuary
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HC b41 Farming Fix has been updated 7 times already today.

lost yoke
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So, it's possible the server is downloading the wrong version. Anyway to send the servers mod over to users?

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Ohhhh I see

willow estuary
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This might be the worst possible time for servers to be relying on using mods.

brittle oyster
lost yoke
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The weird part is that Ed's salvage and Ravens creek haven't had updates in a while

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Why would they throw they error like that

willow estuary
# brittle oyster is there a way to ensure mods update, like would reinstalling them work? i've no...

DayZ has the same issue IME, and what I do is unsubscirbe from the entire DayZ workshop every time I play DayZ and let the servers handle updating the mods for me.

However the mods being used by a server don't update on that server until the server updates itself.

So if HC Farming Fix is updating 7 times in one day here, and a server is running when those updates happen, ain't nobody going to be able to connect to that server aside from dumb luck with their own install being the same one.

Again, this may be the worst possible time for servers to depend on using mods.

lost yoke
#

I get it. So possible fix is remove that mod from list and then have everyone resub through the context box from the server?

willow estuary
# lost yoke Why would they throw they error like that

There's a ton of modpacks on the workshop where people have uploaded a mod that's just a bunch of other author's mods.
That's a silly thing to do, since those mods don't update.
It's possible that some people are having issues on account of having downloaded modpacks.

brittle oyster
#

the host and some of the players just installed all the mods fresh, and those players are able to connect. seems like the issue does stem from mods not updating, possibly the host could share their workshop files and let the players install mods manually that way? or players could do what Mauware just said above

willow estuary
#

Or the server is using a modpack (since I saw a ton of server modpacks) and the client is using a non-modpack version.

#

At this point, with what a cluster fuck it is, with mods being updated, modpacks, steam being janky, all I can do is repeat the party line in regards to MP

mods are on your own responsibility currently, they are not recommended

#

My personal suggestion is that clients unsubscribe from the entire workshop before attempting to connect to servers.

And that servers attempt to both use a few mods as possible, and resign themselves to regularly shutting down and updating.

lost yoke
#

Any advice for updating mods on a dedicated server? Like how to go about it

willow estuary
#

I'd ask Beard in tech support, been over 2 years since I did any of that stuff.

lost yoke
#

Thank you for your help!

brittle oyster
#

^

willow estuary
#

👍

hollow shadow
#

A modpack that doesn’t update is a good thing since it guarantees that the server and player always have the same version. The modpack can be updated weekly with all the mods that received a mod in that week.

#

At the moment mods get updated insanely often and that desyncs the player and server mod version way too often

final talon
#

Anyone know why I can’t set the speed of zombies to sprinters?? Everytime I click save it resets as fast shambles

quasi geode
willow estuary
hollow shadow
willow estuary
willow estuary
# final talon any clue on how to do that..?

I'm really not good at talking people though the specifics of stuff like that? The admin interface ingame has options to change server/sandbox setting however. I'm just not in a position right now where I can fire up a server and take screenshots.
Beard, in tech support, is the guy to go for with nuts and bolts server admin questions of that nature.

#
  • I can't guarantee that will work? I know I was able to enable sprinters in a test server, but I was using my own mod stuff and debug mode.
final talon
#

No worries I’ll just increase other stats, thanks anyway tho!

shadow dust
#

Is there a mod that has a crafting recipe with two results?

#

So I can see how they did it

errant meteor
#

Anyone know many "points" of health there are in PZ or where to find that info?

regal zodiac
#

So uhh ...MP time controls when(either admin control or like RimWorld MP even)?
Anybody out there trying yet?

zealous wing
#
recipe Make Item A
  {
    Item_B,
    
    Result:Item_A,
    Time:10.0,
  }

recipe Make Item A
  {
    Item_C,
    
    Result:Item_A,
    Time:10.0,
  }```
Both are valid, and will show up in the crafting menu.
#

In both case the outputs are identical.

#

You could go a step farther and use an OnCreate function to execute lua as well when performing the recipe.

wild oasis
#

anyone tried Autotsar Trailer's in MP yet?

#

it's the only thing telling me workshop item is different than the servers

#

I love those trailers ):

errant meteor
wild oasis
#

Ahh what’s up with the workshop item being different than the servers?

willow estuary
# wild oasis Ahh what’s up with the workshop item being different than the servers?

The issue with mods, MP, and the "workshop items don't match" message is complicated by:

  • (as a crucial anticheat measure) The files used by the server and client must be identical.
  • Steam workshop updates seem to have been really unreliable and janky for half a year + now. And it seems like they just don't automatically update for everyone, or update with an unreasonable delay.
  • Mods are gonna be constantly updated, and fixed, by the mod authors, for build 41.6, and subsequent builds.

This means as mods get updated by author, and both the servers and users versions of those mods are updated by steam in an unreliable fashion, the servers and people attempting to connect are going to have different versions of the same mod, and the client will be rejected with the "workshop item doesn't match" message.

shy ermine
#

LOG : General , 1639193265682> ConnectToServerState: GetItemState()=Subscribed|Installed ID=2489148104
LOG : General , 1639193265683> 1639193265683 znet: Java_zombie_core_znet_SteamWorkshop_n_1GetItemInstallTimeStamp
LOG : General , 1639193265683> ConnectToServerState: item state CheckItemState -> Ready ID=2489148104

#

is what you mean by the mismatch of mods for servers?

#

and probably the best solution would be to wait for the mod authors to update the mods as well?

willow estuary
#

This is the message I'm referring to; I don't even know if that log snippet even indicates that there is a problem?

shy ermine
#

I am getting that message and other messages from the log are just the top line, bottom 2 seem to be towards the end of the log before the server disconnects

willow estuary
#

In regards to using mods for MP, IMO, given the multiple factors, this is the worst possible time to depend on mods.
The "official" stance on the matter is
mods are on your own responsibility currently, they are not recommended

grizzled grove
#

you're a trooper, Blair.

willow estuary
#

I don't know if I'm a masochist, or if this is some stockholm syndrome business from playing too many punishment hardmode games? 😄

tepid river
#

can someone tell me how to use modded maps in my mp server

willow estuary
#

Vanilla MP is damn fun though? Don't really feel like anything "crucial" is lacking, and it's enjoyable, even if it's not my preferred experience.

verbal sparrow
#

is there a mod that lets you choose your spawn point?

drifting ore
#

it'll work that way, don't know why

rich current
#

here i am just hoping that mod options is updated for the mp branch
bunch of cool mods i want add in my server but i can't configure them

anyone making a mp working version?

final talon
drifting ore
thick lance
#

Trying to set up modded server. Can't get the server running without - nosteam but without that we can't get the mods working

echo apex
#

This is what i have managed to get running on my ping perfect server with no issues so far with arsenals working if you follow the notes on the workshop page.

versed helm
echo apex
#

Im no expert but i assume it should work the same

undone crag
#

I tried running the new Project Zomboid but it said I needed steam, so I ran it on steam. :/

sour island
#

Incase any modders realized setting zombies to sprint with the MP update broke:

require "luautils"
local function setZombieSpeed(zombie, speedVal)
    for i = 0, getNumClassFields(zombie) - 1 do
        ---@type Field
        local javaField = getClassField(zombie, i)
        if luautils.stringEnds(tostring(javaField), '.' .. "speedType") then
            javaField:setInt(zombie,speedVal)
        end
    end
end
#

Thanks to @weary matrix for the brain storming

weary matrix
#

you're welcome!

wild oasis
#

am I able to teleport a player to me ingame or would that require a mod?

weary matrix
#

if you're playing MP and are admin of the server I think yes

astral geode
#

Hey, new here. Working on a little mod and I was wondering where I could find where the functions like getMaxStressFromCigarettes from the stats object are defined so I can see how they are done and add my own.

found this in recipecode.lua

    local script = food:getScriptItem()
    percent = percent * (food:getStressChange() * 100) / script:getStressChange()
    local bodyDamage = character:getBodyDamage()
    local stats = character:getStats()
    if character:HasTrait("Alcoholic") then
        bodyDamage:setUnhappynessLevel(bodyDamage:getUnhappynessLevel() - 10 * percent);
        if bodyDamage:getUnhappynessLevel() < 0 then
            bodyDamage:setUnhappynessLevel(0);
        end
        stats:setStress(stats:getStress() - 10 * percent);
        if stats:getStress() < 0 then
            stats:setStress(0);
        end
        local reduceSFC = stats:getMaxStressFromCigarettes()
        stats:setStressFromCigarettes(stats:getStressFromCigarettes() - reduceSFC * percent);
        character:setTimeSinceLastSmoke(stats:getStressFromCigarettes() / stats:getMaxStressFromCigarettes());
    else
--        bodyDamage:setUnhappynessLevel(bodyDamage:getUnhappynessLevel() + 5);
--        if bodyDamage:getUnhappynessLevel() > 100 then
--            bodyDamage:setUnhappynessLevel(100);
--        end
        bodyDamage:setFoodSicknessLevel(bodyDamage:getFoodSicknessLevel() + 14 * percent);
        if bodyDamage:getFoodSicknessLevel() > 100 then
            bodyDamage:setFoodSicknessLevel(100);
        end
    end
end```
weary matrix
#

@astral geode it might be on the java side

astral geode
#

thats what I was thinking

weary matrix
#

@astral geode but reliable Java Mods are on the way 😄

astral geode
#

excellent 😄

weary matrix
#

still have to fix a few things before I release it

zealous wing
#

So Gunfighter is completely fucked now. Anyone know of a quick fix for it?

sour island
#

Whats wrong with it?

patent violet
zealous wing
#

Bleh, I was hoping to get some time in tonight. 😛
Par for the course though with this game.

sour island
#

But like, what's wrong with it?

#

did it not work for b40 MP this whole time?

minor snow
#

Will be trash with steam workshop versions be fixed?

willow estuary
#

That's a steam issue and not anything that TIS can do anything about aside from complaining to them?

#

Other than that, my only suggestion is to uninstall all PZ mods before joining servers. But there's still the possibility that the server's mod is out of date/from a modpack or re-upload.

minor snow
#

And we can't do anything, so maybe there is a sense to just turn off versions check?

willow estuary
#

That opens the door to people being able to perform all sorts of malicious hacks? Not sure what the possible extent of it could be, but definitely not good practices.

minor snow
#

Lol beter than not having way to play at all

willow estuary
#

The major concern being that if people start doing that as a quick fix, and it becomes common practice, well, that's gonna become a huge problem.

#

Myself, when I play DayZ I do uninstall every DayZ mod with one button before joining servers, because IME it's a problem with DayZ as well.

sour island
#

Is the issue being that servers have outdated mods on?

minor snow
#

I am host, server and player at same time, didn't saw more stupid problem in my life

sour island
#

clarify

minor snow
#

I cant have different versions

sour island
#

ok?

#

Are you saying the game doesn't let you connect to yourself due to a mod mismatch?

minor snow
#

Yes

sour island
#

Are you using the workshop options section or the Mods section

#

cause Mods is local

#

and you should be using the workshop section unless you're a modder

#

if you're a modder and need to test then you use the mods section

minor snow
#

Will players download local mods from my pc?

sour island
#

I'm not sure

#

but the workshop section forces downloads

minor snow
#

Test what then if nobody can connect?

sour island
#

as a modder you'd be testing if the mod works'

#

I assume if you host with local mods you'd provide a place for users to download the mods

minor snow
#

So I have to find workarounds because steam workshop bugged 👍

sour island
#

Which mods are causing the issue?

#

You should try resubbing to them

#

steam does not trigger updates in a timely manner

#

resubbing forces an update

minor snow
#

I tried everything already

sour island
#

could be the game is trying to match versions and you're out of date

sour island
#

does it tell you which mods are causing the problem?

minor snow
#

Worked yesterday

sour island
#

And you're subbed to it?

minor snow
#

I am author, ofc

sour island
#

I don't sub to my own mods cause it prevents me from working on them

#

the game loads workshop content after local

#

that being said - in your host menu

#

are you putting the mods needed in the workshop section or mods section

#

Sorry if you answered that already

#

didn't catch it

minor snow
#

We aren't fixing it anyway

sour island
#

?

minor snow
#

I don't know what a difference between versions and how to fix it

#

So it's useless error anyway

sour island
#

Can you clarify which section your setting the mod to

#

cause if your setting it under mods that's probably the issue

minor snow
sour island
#

You probably shouldn't put them on both

minor snow
#

Probably?

#

This is how it works btw

sour island
#

?

#

I'm able to put them on 1 list at a time

golden coral
#

Are there any vehicle mods working for the new patch?

sour island
#

Oh I see - the workshop content adds it to the mod list

#

that's... odd

minor snow
#

Everything odd bro

thin hornet
#

Will need your feedback if anything i will fix.

sour island
#

Afaik Mods is loading local

#

so if workshop is adding mods to the mods list it could be creating a conflict

golden coral
#

i mainly wanted Filibusters and Britta's

minor snow
#

Until I made update to mod I suppose

sour island
#

you updated your own mod?

minor snow
#

Yes -_-

sour island
#

Have you resubscribed to it?

minor snow
#

I tried everything as I said

sour island
#

Yes, but people tend to say stuff like that with out reading what's exactly being said

minor snow
#

Just install mod and try host with it

sour island
#

not to keep asking the same thing

minor snow
#

So we would know

sour island
#

the tailor one?

minor snow
#

Yes

sour island
#

I'm actually getting the same error with my own mods

#

because I wasn't subscribed to them

#

and added their IDs directly

#

my guess is there's something going on with the local folder

#

doesn't seem to be an issue with steam

minor snow
#

I tried delete EVERYTHING yesterday

#

That's why the plebelopers could step in and help us

dusky fossil
#

Can someone tell me how to format adding a second trait to an occupation? I'm trying to add gourmand from more traits to chef but it keeps overwriting cook.

sour island
#

@minor snow I got it working

minor snow
sour island
#

testing something first

#

ok so... don't use the workshop section

#

it's def bugged

#

the mods section includes subscribed mods anyway

#

so idk if the game will prompt users to DL the mods but you can include a list or something for the time being

minor snow
#

It prompts to download from workshop if in workshop section

sour island
#

I removed my upload folder and the workshop section still reported mismatch versions

sour island
#

The mods listed in my mods section include subscribed mods

#

so I suggest just not using the workshop section at all

harsh willow
#

So if I launch my server without using the workshop section. Are people going to be prompted to download the mods?

brittle oyster
#

host updated their filibuster rhymes just after it updated on steam, now they can't load the save

#

because it's now a different version from the save

#

how to fix?

sour island
sinful beacon
#

so for some reason my server wont boot up today, there was a couple of mod updates and now it wont start

#

it keeps giving me a message reading workshop item different than servers but im the one who is hosting the server

#

so i am quite confused

sour island
#

You'll atleast be able to connect - it's uncertain if others will be prompted to download anything.

sinful beacon
#

word ill try that

hollow shadow
# brittle jewel ```lua getActivatedMods():contains("ModID") ``` You'll just update 'ModID' to th...

getActivatedMods():contains("AquatsarYachtClub")
module TW
{
imports
{
Base,
}

recipe Deconstruct Boat Items
{

    Compass/BoatPropeller/ManualStarter,
    keep MetalWorkbench,

    NoBrokenItems            : false,
    AllowDestroyedItem      : true,
    Result                   : MetalParts=5,
    Time                     : 200.0,
    Sound                     : ScrapStuff,
    OnGiveXP                 : Give10MWXP,
    Category                 : Scrapping,
    AnimNode                 : Disassemble,
    Prop1                    : Screwdriver,
    Prop2                    : Source=1,
    CanBeDoneFromFloor      : TRUE,
    NeedToBeLearn: false,
}

}

#

like that?

gloomy void
#

Hello, does expanded helicopter events work for mp? Thanks in advance

sullen fog
#

Does someone know here if there is a specific mod that always gives 1 error when right-clicking an item in the inventory? It's not BetterSorting. 😄

fair crater
#

So quick question, would the new build break all mods? Map and regular mods? Or would a lot of them still function?

I'm not sure how PZ works in terms of mods, whether they need to be updated for each new version of if they can still function even with a new build

sullen fog
fair crater
#

Alright, good to know, thank you

#

Is there a way to view mods which create errors?

ebon peak
#

"Workshop item version is different than the servers" - how does one fix this ?

#

i get that without running any mods 😄

hollow shadow
#

also i think he wanted to have 2 items as result xD

hollow shadow
gloomy void
#

Aight thanks

#

These +Britas armor pack and ORGM (guns)

#

mods that work

#

for me at least

drifting ore
#

we couldnt get them to work

gloomy void
#

yuh

drifting ore
#

(britas armor pack)

gloomy void
#

you sure you aren't talking about the weapon pack?

#

because that one doesnt work

#

but the armor pack seems to work fine for me

drifting ore
#

hmm

#

we have the armor pack but it doesnt work for us

#

wait

#

if theres one non-working mod in the mod pack we use, will the rest not work too?

#

friend was looking on youtube and all but couldnt find anything about mp mods

gloomy void
#

I think if one mod didnt work then it would just crash the server or wouldnt even let you start the server

drifting ore
#

strange

#

no mods loaded at all for us

gloomy void
#

Also make sure you check if the mods are compatible

#

which mods are you using?

#

and how many

#

keep in mind that the mod devs haven't made any patches for their mods to be stable on the newest build

#

so if you add mods that drastically change the game

#

you'll come across a lot of errors

drifting ore
#

alright

willow estuary
# drifting ore hmm

Don't use mod packs. That's your problem.
You will have a huge problem with the server and client versions of mods not matching.

gloomy void
#

Keep it light on the mods themselves

willow estuary
#

Not the only problem, but using modpacks is throwing gasoline on a dumpster fire.

gloomy void
#

a lot of them fuck up the performance

gloomy void
drifting ore
#

he just put some mods in a pack idk what you call it

gloomy void
#

show us the mod pack

drifting ore
willow estuary
drifting ore
#

ah i meant collection sorry

#

we dont use modpacks

gloomy void
#

Yeah I think you're using too many mods

#

britas weapon pack doesnt work

willow estuary
#

No worries, good to hear you aren't shooting yourself in the foot using those silly modpacks.

drifting ore
#

our problem is basically when we launch the server it just loads the vanilla game

#

no errors, nothing

#

as if we didnt have them at all

shrewd quartz
#

does anyone know if infinite wather works in multiplayer?

dusk nest
#

are you guys getting workshop version isnt the same as server for any mods that have recently been updated it broke filibuster for a bunch of people

willow estuary
#

!mpmods

slow graniteBOT
#

With the first experimental test release of MP we ask for your understanding that we can't provide support for making mods work on your server. Many mod authors also have not had the time to update their mods for the new build yet, so please be patient with them, too.

Many instances of mismatching mod versions have been fixed by unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s).

Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point.

dusk nest
#

yeah did all of that

#

unsubscribing from the mod(s), restarting Steam, and then resubscribing to the mod(s)

#

even reinstalled the game and reinstalled server

#

im guessing its a workshop problem rn

shrewd quartz
#

im getting it too

prisma sierra
#

same

willow estuary
#

You probably also need to update the mods on the server.
It's been over two years since I've done that, so I'm completely out out lunch on how to do that.

shrewd quartz
#

techsupport is useless

dusk nest
#

yeah I restared the server re downloaded and re configed it

willow estuary
#

tech support doesn't support mod issues. mods are made by an unconnected third party.

dusk nest
#

its most probs a steam community workshop issue

#

gut what mods arent work now

shrewd quartz
#

yea, eccept that rn everyone is asking support for mod issues there

shrewd quartz
dusk nest
#

i fixed my server after i removed filibuster

shrewd quartz
#

but it worked just fine yesterday

willow estuary
#

Mods are being constantly updated as 41.6 was just released, this may be the worst possible time for people to depend on mods for their servers.

dusk nest
#

i guess any mods that are updated

#

are broken

#

by workshop

#

not by the creators

willow estuary
#

The issue with mods, MP, and the "workshop item version is different than the server's" message is primarily on account of:

  • (as a crucial anticheat measure) The files used by the server and client must be identical.
  • Steam workshop updates seem to have been really unreliable and janky for half a year + now. And it seems like they just don't automatically update for everyone, or update with an unreasonable delay.
  • Mods are gonna be constantly updated, and fixed, by the mod authors, for build 41.6, and subsequent builds.

This means as mods get updated by author, and both the servers and users versions of those mods are updated by steam in an unreliable fashion, the servers and people attempting to connect are going to have different versions of the same mod, and the client will be rejected with the "workshop item version is different than the server's" message.

As well there are a ton of server modpacks on the workshop, that are unauthorized uploads of mods that will not update, as well as re-uploads, which further agitates this problem.

It's possible that there is another factor, or bug, contributing to this issue; this is just what I know could be responsible.

dusk nest
#
  • Steam workshop updates seem to have been really unreliable and janky for half a year + now. And it seems like they just don't automatically update for everyone, or update with an unreasonable delay. yeah this is probs it
#

guess just gotta wait

shrewd quartz
#

idk , this one seems to not have been update since 2020, but it still worked fine yesterday, maybe it's a problem with the server

#

or dependencies

dusk nest
#

im gonna test if the better lock picking works

willow estuary
#

Even if steam is working properly, if a mod is updated when a server is running, the people whose mods have updated will not be able to connect to that server until that server also updates it's mods.

dusk nest
#

that got updated for 41.6

shrewd quartz
#

oh, i see, it was using an item tweaker version from 2015

dusk nest
#

did u just update it?

#

also blair how do i update the servers version of the mod?

#

i saw in the commets of filibuster they just moved the workshop files into the mod folder

shrewd quartz
#

i installed the modern one

dusk nest
#

fixed ur server?

#

or is weather still broken

shrewd quartz
#

ill check now

willow estuary
dusk nest
#

it seems better lockpicking works

#

gut u got brita guns working?

#

it got updated for 41.6 i think

gloomy void
#

Anyone know any decent gun mods for b41

#

besides britas and orgm

#

imma test them on a server

sour island
#

the workshop item issue isn't steam related if the host can't connect to themselves?

#

unless the game is relying on a database to compare versions

dusk nest
#

yeah i cant connect

#

to my own server

#

it just its mismatching version

shrewd quartz
#

the mod still does not work

sour island
#

don't put anything in workshop items

#

only put in mods

#

then it works

dusk nest
#

will that fix it

sour island
#

🤷‍♂️

shrewd quartz
#

it literally worked a day ago

dusk nest
#

so what is the issue

#

yeah it used to work

#

yesterday

shrewd quartz
#

im talking about inf weather

dusk nest
#

im talking about filibuster

sour island
#

well considering Mods also includes workshop items

#

and workshop allows you to enter IDs manually

dusk nest
#

yeah thats how i found the problem it said the filibusters mod id wasnt was mismatching

sour island
#

I would wager someone got mixed up with the directories when designing the menu

dusk nest
#

ahh ok

hollow shadow
#

Hey chuckk

dusk nest
#

u think its a ingame bug?

#

developer issue?

sour island
#

I have a strong feeling yes

hollow shadow
#

How does your journal mod work with other players?

sour island
#

uh

hollow shadow
#

in multiplayer

sour island
#

there wasn't a reliable way to prevent co-op cheese but it should be trying to match online player's steamID

#

I have no idea if it worked

hollow shadow
#

lol ok nice

sour island
#

I wrote it like 4 months ago

#

Does anyone have the exact text for version mismatch?

#

I can browse the code

dusk nest
#

u want the exact text

#

it shows

#

?

sour island
#

yeah

#

so I can look for it

dusk nest
#

let me reactivate the mod

#

well this is the mod

#

but ill get the error

#

message

#

brb

#

@sour island

#

i reinstalled the game

#

unsubscribed

#

re subscribed

#

deleted the mod folder manually

#

and verified files

#

ends up like this

#

if I deactivate the mod

#

it works fine

#

even though this mod was working fine yesterday

sour island
#

again, if you don't use the workshop item section and instead use the Mods section you should be fine

dusk nest
#

so

#

do i edit that

#

in the

#

servertest.ini

#

?

sour island
#

remove everything from the workshop section in the settings

#

and select the subscribed mod from the drop down list in Mods

dusk nest
#

so how about my friends?

sour island
#

I'm not sure

dusk nest
#

will they have to download

sour island
#

they may need a list of the same mods

dusk nest
#

my mod folder?

sour island
#

I'm not sure if the game prompts them to download the mods or not

#

no

#

in the MP settings

dusk nest
#

is it a setting

#

let me give it a shot

#

so remove all the workshop ids

#

and just keep the mod names

sour island
#

yes

#

no

#

just to be safe clear all of it

#

reslect the mods from the mod menu

dusk nest
#

then i wont have any mods

#

ahh ok

#

ok let me test this brb

#

ill make a back up of my current server first

sour island
#

ConnectToServerState.java

drifting ore
#

Having the same workshop different from server or whatever. Did the thing of only selecting the items from the mod list and they uh, don't seem to be loading at all

#

So that's fun

shrewd quartz
#

now that i take a better look, the server does not load the mods at all

#

it just skips right tru

dusk nest
#

oh

#

what

sour island
#
      void CheckItemState() {
         long var1 = SteamWorkshop.instance.GetItemState(this.ID);
         String var10000 = SteamWorkshopItem.ItemState.toString(var1);
         ConnectToServerState.noise("GetItemState()=" + var10000 + " ID=" + this.ID);
         if (!SteamWorkshopItem.ItemState.Subscribed.and(var1)) {
            if (SteamWorkshop.instance.SubscribeItem(this.ID, this)) {...}
         } else if (SteamWorkshopItem.ItemState.NeedsUpdate.and(var1)) {...}
         } else if (SteamWorkshopItem.ItemState.Installed.and(var1)) {
            long var3 = SteamWorkshop.instance.GetItemInstallTimeStamp(this.ID);
            if (var3 == 0L) {
               this.error = "GetItemInstallTimeStamp";
               this.setState(ConnectToServerState.WorkshopItemState.Fail);
            } else if (var3 != this.serverTimeStamp) {
               this.error = "VersionMismatch";
               this.setState(ConnectToServerState.WorkshopItemState.Fail);
            } else {
               this.setState(ConnectToServerState.WorkshopItemState.Ready);
            }
         } else {
            this.error = "UnknownItemState";
            this.setState(ConnectToServerState.WorkshopItemState.Fail);
         }
      }
drifting ore
#

Whazzat

dusk nest
#

can u use that

#

in the server

#

to check?

sour island
#

that's the java code

dusk nest
#

for the server?

sour island
#

for the game

dusk nest
#

oh ok

#

is there any issue with it

sour island
#

it's comparing an install time to the server's timestamp

#

Idk if that's intended

drifting ore
#

There a problem with it?

sour island
#

well a server's time stamp would be - I assume the time

#

or when the server was hosted?

dusk nest
#

i tried to hosting the server with only using the mod folder only

#

none of the mods

#

loaded

#

into server

sour island
#

that's odd

dusk nest
#

i just retested

#

the only mod

#

that loaded

#

was the one

#

i loaded in the workshop

sour island
#

so there's a local copy?

dusk nest
#

i did as u said only using the mod menu

#

for a cheatmenu

#

that works in mp

#

it didnt load

#

i tried again with workshop

#

menu

#

it loaded

sour island
#

I'm able to load mods from the Mods menu fine

dusk nest
#

damn

#

uhm

sour island
#

Are you using the main menu mods menu or the server settings mods menu?

dusk nest
#

the main menu

sour island
#

use the server settings'?

dusk nest
#

oh

sour island
#

lol

dusk nest
#

i just dont know

#

the mod

#

ids

sour island
#

you don't need them

dusk nest
#

wait

#

are you talking about

#

when u press host

sour island
#

yes

dusk nest
#

yeah

#

i was doing

#

that the whole time

#

i thought u meant editing the servertest.ini

#

when u said server settings

sour island
dusk nest
#

yyupp

#

that

#

it doesnt

sour island
#

This works fine for me

dusk nest
#

work for me

drifting ore
#

Mine aren't loading either

#

Weird

sour island
#

let me test again

dusk nest
#

it seems only workshop stuff is loading

sour island
#

and this is true for all mods?

drifting ore
#

None of the ones i've tried have loaded

dusk nest
#

yeah i loaded like 6 or 7

#

none worked

#

but if i load with workshop

#

it all works

drifting ore
#

Like lockpicking and fashion montage

dusk nest
#

im testing britas rn

sour island
#

strange - now it's not working for me

dusk nest
#

something must have happened

drifting ore
#

Fuuuuuuuun

shrewd quartz
#

for me they dont work from workshop either

drifting ore
#

Well, things like these were bound to happen anyways

#

I'm sure it'll get fixed soon

dusk nest
#

yeah

#

i mean its day 2

#

haha

shrewd quartz
#

damn, i wanted my infinite toxic fog deadly playtrought 😐

drifting ore
#

Vanilla is still a blast though, enjoying the game to it's fullest even without my extensive mod list

dusk nest
#

yuppp

#

i mean i got a list of mods that work with my server rn

#

just had to remove

#

fillibuster

#

sad

drifting ore
#

It works without filibuster?

shrewd quartz
#

man, i just need those two mods to work and i'd have a ton of fun

dusk nest
#

yup

#

just gotta take out the mods

#

that got recently updated

#

and it works

#

for me

#

so all my other mods are working fine

#

padded armor

#

scrap armor

#

scrap weapons

#

etc

warm yacht
#

You need to load it from steamwork shop

#

not mods

dusk nest
#

yeah did that

#

just some mods

#

broke recently

#

which were working

#

yesterday

warm yacht
#

oh

drifting ore
#

Yup

warm yacht
#

thats sucks

dusk nest
#

yeah they got updated to work for mp

#

but

#

some issue

#

causes the server

#

to think the files are mismatched

#

even though i reinstalled the game

#

resubscribed

#

manually deleted the mod

shrewd quartz
dusk nest
#

also chuck did u find out why the loading with mod menu setting isnt working

#

hey gutwpc can u test this

#

can u add firearms b41

#

and tell me if it works for u

sour island
#

you mean the custom options menus?

dusk nest
#

yes

#

sorry

#

yeah u said the mods arent loading

#

now

#

for u aswell

sour island
#

for easy chuck config I had to set require()'s properly

#

the UI seems to get overwritten to default now if the mod isn't written with file order in mind

warm yacht
#

works me

sour island
#

which is weird - cause I had my changes occurring on game boot - but it was somehow not being flagged

#

well the mod I tested with was FM

#

so if they're having the UI issue too then it wouldn't have shown up

dusk nest
#

so eventually do we got any idea why stuff is mismatching when it shouldnt be

#

most likely developer issue right

sour island
#

I've entered in IDs to workshop and got prompted to download the mods as I wasn't subscribed and got the error

#

so most likely yes

dusk nest
#

alright thats all good then

sour island
#

I was trying to figure out how to version checks mods to avoid steam being funky

brittle jewel
#

@hollow shadow Sorry for the confusion. The 'getActivatedMods' is Lua so it will not work in a txt file.

hollow shadow
sour island
#

you can

#

but you'd have to load the script in lua

#

getScriptManager():ParseScript(String)

#

Where string is the entire script block

#

you can also inject changes to scripts using scriptmanager - that's how itemtweaker works

drifting ore
#

So we're sticking with vanilla until the workshop thing is fixed, then?

#

Bummer

sour island
#

to be fair

#

the "mods in mods don't load" could also be the mods don't actually work in MP

#

as mine work fine

#

but I had to shift most of the files to shared

#

instead of client

quaint maple
#

From reading a little and to confirm, are the mods not working with the latest update?

willow estuary
#

Some work, some don't.

#

Some would work if the server and clients were using the same version of the mod.

dusk nest
#

yeah u just gotta test and find out which ones do

#

i got a server running like 9-10 mods

#

it works

#

just some broke recently

brittle oyster
#

my host lost a multiplayer save last night because filibuster rhyme updated his mod, when he managed to get everything working, all cars on the map are now basegame. is there a specific loophole to get mods to stop updating for now entirely, like dragging the files into a non-steam equivalent of a mod folder or?

#

or how would we go about making a modpack

dusk nest
#

yup filibuster is broken

#

it was working yesterday

#

that was one of the mods i had to take out

willow estuary
#

Modpacks are explicitally NOT reccomended by the developers themselves

#

"Please also make sure you are not subscribing to random mod packages that simply upload an unedited version of a mod. When the original mod authors update their mods, you will have to rely on whoever uploaded that modpack to keep the mods up to date. Instead, use the workshops "Collections" feature. Modpacks that upload mods without the approval of the mod authors are also subject to be removed from the workshop at any point."

brittle oyster
#

did some research and that's the case

#

that's unfortunate

willow estuary
#

Just to make sure, you guys do understand that when a mod updates, the server has to update the mod?

quaint maple
#

anyone test "craft helper"?

brittle oyster
#

yes, but when that happened, the host couldn't load the save because of a mod incompatibility after he updated, when he finally got everything working, the cars were all basegame and everything was messed up

brittle oyster
quaint maple
#

@brittle oyster Was that issue applicable to all, or just newer items?

brittle oyster
#

all items, don't know what happened there

#

it might also throw more errors when clicking on certain newer clothes added to the game

#

but i'm not sure if that was another thing or the fault of craft helper, just something we experienced when we clicked on some things

quaint maple
#

Thanks for the heads-up

sour island
#

The version mismatch isn't caused by clients and host

#

not sure why that keeps getting mentioned when people can't connect to their own-from-game-client-servers

#

but yes - depending on the mod it may not register

hollow shadow
#

How do i make it so custom sounds dont stutter when im moving?

sour island
#

for weapons?

hollow shadow
#

yea

sour island
#

hmm

hollow shadow
#

im making a cordless drill but the sounds are realy hurting my ears

#

unless im standing still

sour island
#

are you hosting it on your own machine or are you connecting to a server?

#

EHE's sounds move around the map fine so Im curious if it has to do with weapons or with custom sounds

hollow shadow
#

it feels like the sounds are connected directly to the player

#

and they stutter arround when trying to follow

sour island
#

guess I should update vanilla weapons expanded rip

hollow shadow
sour island
#

do you have sounds scripted?

hollow shadow
#

yes

sour island
#

to be clear - not just scripted in the item script but as sounds too?

hollow shadow
#

module TW
{
sound CordlessDrillSwing
{

    clip
    {
        file = media/sound/CordlessDrillSwing.ogg,
        
    }
    clip
    {
        file = media/sound/CordlessDrillSwing1.ogg,
        
    }
    clip
    {
        file = media/sound/CordlessDrillSwing2.ogg,
        
    }
    clip
    {
        file = media/sound/CordlessDrillSwing3.ogg,
        
    }

}    

}

sour island
#

is the cordless drill the only issue?

hollow shadow
#

nah its been there for all my guns, weapons, etc but its realy noticeable on the drill becouse the sounds are not as short

#

The guy that makes new firearms mod has the same issue

sour island
#

back when the sound update came out the way custom sounds were handled was still different to vanilla

hollow shadow
#

the issue was even before the sound update

sour island
#

so they probably missed it with MP testing

#

do you mean the left ear right ear thing?

hollow shadow
#

it was there since i first added custom sounds 1 year ago

#

yes

sour island
#

ah that's not stuttering

hollow shadow
#

ah

sour island
#

it's basically playing left/right based on position but it can't decide which cause it's on the player

hollow shadow
#

yep thats exactly the problem rn

sour island
#

some fmod sounds do the same thing

#

I could offer a solution but you won't like it

hollow shadow
#

what is it

sour island
#

null the sounds in script and try to cast sounds yourself OnWeaponSwing

#

or decipher FMOD and figure out what it's doing

#

or wait for the devs

hollow shadow
#

are those just guesses or is does that definately work?

sour island
#

it would work but you'd have to cast it to the owner directly and to other's dynamically

#

it'd be reinventing the wheel for a minor problem

#

what happens if you add is3D = true, to the sound script?

hollow shadow
sour island
#

yes

hollow shadow
#

1 sec ill etst

hollow shadow
#

clip
{
file = media/sound/CordlessDrillSwing3.ogg,
is3D = true,
}

quaint maple
#

CraftHelper41 seems to be working fine for me, didn't test extensively though

rich current
sour island
#

the is3D goes outside

#

it's on par with clip

#
    sound eAirRaid {
        category = EHE: Main,
        loop = true,
        is3D = true,
        clip { file = media/sound/siren.ogg, distanceMax = 5000, volume = 0.069, }
      }
#

there's a few parameters to play around with I haven't really looked into it

hollow shadow
echo apex
#

it appears in the ingame menu

#

while in the server so idk

rich current
#

it should be updated to be shown before the server starts and the configuration menu, idk

#

at* the config menu of the sv, where u choose everything

sour island
#

for easy config I'm just preventing non hosts from seeing it

#

lets admins change in-game settings

#

I don't have a solution for non-main menu settings yet

rich current
#

but there's the problem, some mods require a new game when u change some settings in the mod options

sour island
#

also can't figure out how to identify a host

rich current
#

for example sandbox +

hollow shadow
sour island
#

isServer and isAdmin doesn't seem to work

sour island