#mod_development

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abstract raptor
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Well I know how to make them glow green

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XD

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@weary matrix


local lightByZombie = {}
local function onZombieUpdate(zombie)
    if lightByZombie[zombie] ~= nil then
        lightByZombie[zombie]:setActive(false)
        getCell():removeLamppost(lightByZombie[zombie])
    end
    lightByZombie[zombie] = IsoLightSource.new(zombie:getX(), zombie:getY(), zombie:getZ(), 0.0, 1.0, 0.0, 5)
    getCell():addLamppost(lightByZombie[zombie])
end

Events.OnZombieUpdate.Add(onZombieUpdate)```
weary matrix
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nice ๐Ÿ˜„

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How can I display text like when your character is talking, but without making any noise that would attract zombies?

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guess I have to use method Say() the one with MANY parameters

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or maye just SayWhisper could be ok

agile coral
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Not sure if it's visible to other players, but you could use player:setHaloNote(text)

obtuse cloud
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hey yall i know this is probably a stretch and i dont think this is the right channel so im sorry about that but would anyone know what mod is causing this error? I've tried to look a lot but ive no idea what im doing function: Crossbow_stal_swap -- file: CrossbowUpdate_Antiques.lua line # 20.
[05-12-21 10:28:23.806] ERROR: General , 1638660503806> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getType of non-table: null at KahluaThread.tableget line:1689..
[05-12-21 10:28:23.806] ERROR: General , 1638660503806> DebugLogStream.printException> Stack trace:.
[05-12-21 10:28:23.811] LOG : General , 1638660503811> -----------------------------------------
STACK TRACE

weary matrix
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@agile coral thx, no worries it's just a debug thing. Let me try

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@agile coral thx works like a charm ๐Ÿ˜„

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ah but it seems I can't stack them, like every time a new HaloNote is set, it removes the previous one ๐Ÿ˜ฆ

shadow raven
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or whichever one adds the weapons

weary matrix
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@tame mulch Any clue if it's possible to know if something has been printed to the console between two prints from my mod?

obtuse cloud
weary matrix
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mmm or maybe I should print to a custom file instead

cyan fiber
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hey I had a question/request for any modders willing to hear it. I don't know the correct terminology for it, but I'm looking for a fix to an issue I keep having where textures don't render properly depending on the clothing I'm wearing. It's modded outfits, always from paw low loot, but it seems like if you wear certain articles of clothing WITH paw stuff that it makes parts of the paw item textures have a weird no-draw texture kind of effect

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examples:

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looks like this

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should look like this

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it was the pants causing it for some goddamn reason

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either way, I was wondering if anyone knew any fixes? Like, I know in source you can "double face" textures so that it applies to both sides of a 2D thing, is that possible with zomboid?

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another example

ruby urchin
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that's because your set a bad UV mapping on your model

cyan fiber
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so its the mod's fault

cyan fiber
ruby urchin
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it should be something like this, depending on the area you are modeling

ruby urchin
cyan fiber
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and I'd have to do that for each individual broken item I imagine

ruby urchin
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but your clothing will not have blood, holes or dirt

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yeah

cyan fiber
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PAW loot gear doesn't get holes in it anyway so I think I could live with that

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thank you @ruby urchin !

weary matrix
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Any clue how to write a file to the same folder where console.txt is located? I found out how to write to the Lua folder but I'd like to get the parent folder

weary matrix
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oh and I still have to handle server side events also ๐Ÿ˜…

radiant abyss
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how can i find out what mods are causing errors ?

hot patrol
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There will be lots more. That's actually the stage I'm on now.

cobalt rapids
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what method is used to log anything in the main console window?

rare patrol
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Does the map mod Echo Station work with the map mod Kingsmouth in KY?

hollow shadow
north ledge
hollow shadow
north ledge
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i can see that lmao

tepid crown
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why the minimap not working

glass grotto
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anyone got a idea ?

weary matrix
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@royal ridge Running skeleton! ๐Ÿ˜‚

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like you're character looking through a window and he sees a skeleton running ๐Ÿ˜‚

hollow shadow
weary matrix
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@hollow shadow looks like a giant spider with 6 legs missing ๐Ÿ˜‚

hollow shadow
weary matrix
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@hollow shadow what are you trying to achieve btw?

hollow shadow
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spent entire day figureing out how to animate

weary matrix
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oh nice

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@hollow shadow can't wait for the new animation tutorial ;D

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are you using blender?

hollow shadow
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im not a good teacher

weary matrix
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well then just share your screen with me while doing it and I'll write the tutorial ๐Ÿ˜‚

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@hollow shadow btw @eternal girder is also working on animations, guess you could help each other

north ledge
hollow shadow
eternal girder
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you still struggling with animations bro ?

fair frost
eternal girder
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My tutorials will be in French cause of shitty accent but i've try to translate it

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Or i'll just put it in text

hollow shadow
eternal girder
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which version you use ?

hollow shadow
eternal girder
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You work on FBX ?

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You change Rest Pose ?

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Maybe you'll need to take first or last frame then "apply pose as rest pose" ?

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i'm interested on how you've done, you created yourself an armature with same name than game or took an already used one ?

eternal girder
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go to layout

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then click on a bone and switch to pose mod where you can switch between edit or object mod

hollow shadow
eternal girder
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yeah so the problem is probably an issue with the rest pose

hollow shadow
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how do i search on 3.0 ughh

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space doesnt work anymore

eternal girder
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search ?

hollow shadow
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yeah you could use a search and then type "Apply" and then a bunch of buttons that include the word would show up

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like "Apply object transform"

eternal girder
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oh well, i've never used that lol

hollow shadow
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or when unwrapping i can just type "Unwrap" and then choose how to unwrap

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how do i apply new rest pose

eternal girder
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You must have a bone selected, then you click on object/edit mod and switch to Pose mode

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then pose > apply > apply as rest pose

hollow shadow
eternal girder
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how that ?

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ctrl + z then back up lol

hollow shadow
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i have to select all bones right?

eternal girder
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uh yeah

hollow shadow
# eternal girder uh yeah

yeah i do that and then he switches to T pose. and when i go out of pose mode the pose is all messed up

eternal girder
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you did have ea safe back up right ?

hollow shadow
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i have my good pose again but idk how to make it work now

eternal girder
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Maybe that's better to make a back up before but maybe you'll need to "clear transform > all" then "pose as rest pose"

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but maybe that's not a good thing to do when you already have all your keyframes

hollow shadow
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im back to where we was before i applied

eternal girder
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so maybe select all > clear transform all

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in pose mod

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then apply as rest pose

hollow shadow
eternal girder
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that's a good thing ? you can remove it ?

hollow shadow
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i can but then it just does it again when i export

eternal girder
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i'll watch something

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You were at this point when you cleared transform etc ?

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between 10 and 12 ?

hollow shadow
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i was at 12 zes

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yes

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but it doesnt matter where i do it. it always shows up at the start of the animation

eternal girder
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how so that's maybe initial value ?

hollow shadow
eternal girder
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you tried to bake it ?

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pose > animation > bake action

hollow shadow
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but after export it still made a T pose keyframe

eternal girder
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u dont have modifyer ?

hollow shadow
eternal girder
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idk, can you send me file(s) ?

hollow shadow
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i think ill just make a new animation

eternal girder
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try to apply a rest pose from the beginning

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but that's weird

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you created yourself the armature ?

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if you have a clue to make zomboid animating compatible with blender i search for

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oh maybe if you clear parents

abstract raptor
low yarrow
late hound
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Just sharing my results here. Rebuilding the .bank files still work, even post-Noiseworks update. However, there are over 400 sound files for zombie sounds, so if anyone is thinking about making one of those zombie-sound replacement mods, good luck to you.

hot patrol
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Would it not be possible to make it so the game only utilizes the files you want it to so rather than having 400 zombie growls you just have the one Elmo laugh?

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I have no idea how this stuff works just asking

royal ridge
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@weary matrix or a giant Elmo haha

weary matrix
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haha

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guess that would break the immersive part for me though ๐Ÿ˜‚

late hound
hexed arrow
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anyone know if a state of unconsciousness would be possible?

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like for multiplayer for example

weary matrix
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@hexed arrow you mean like a character getting knocked out or in a coma?

agile coral
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I ended up hitting a wall with the coolers and pivoted to another mod idea. It's a "challenge" solo map scenario that is pre-apocalypse and has you working at a convenience store.

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The hardest part, the NPCs, is yet to come

stoic stratus
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Can someone suggest me world map mod if know ?

drowsy island
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minimap?

drowsy island
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ye, but was directed as question to guy above

reef hatch
pearl thistle
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minimap is for nerds

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memory is for chads

fading dove
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Who needs a minimap

pearl thistle
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๐Ÿ˜†

fair frost
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So true

ivory lance
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Hey folks

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I'd like to change music from loading screen and loading screen too :3

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Is it possible?

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If yes is there any tutorial to do so?

weary matrix
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mmh I just read this: https://pzwiki.net/wiki/Modding#Terms_.26_Conditions
So from what I understand it's allowed to share most of the game files, including item scripts, Java class files, music, etc assuming you retain the following information:

Thanks to The Indie Stone for creating Project Zomboid http://projectzomboid.com/), which made this possible. This is an unofficial fan production for non-commercial purposes made under the Indie Stone Terms [link to these terms]
I'm wondering if publishing the decompiled Java code is allowed though, assuming you don't publish it under an OpenSource licensing scheme of course. Any clue about that?

ivory lance
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Idk

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but I'm not planning to publish it

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I'm just doing it for myself

weary matrix
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@ivory lance it's a general inquiry of mine, not related to your question ๐Ÿ˜…

abstract raptor
unkempt tiger
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I'm posting this idea I shared a year ago on the steam forum on here in case any modder wants to make it. I would make it my self but sadly I'm not good with coding or modeling

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**An Idea to make carrying things easier
If this hasn't been suggested already I think a wheel barrow would be a good Idea to ferry items around, Since it would be useful to use without having to use a car and weigh your self/bags down personally even stuff like the platform shopping carts that are usually right outside hardware stores that are meant for heavy use would be good, It would also be good if they wore down over time and use and still needing maintenance so they aren't OP

Suggested Pros/Cons

Pros: A possible quiet version of the car (for a bit) and a non gas/over encumbered way of ferrying items

Cons: Over time it starts to break down getting squeaky and loud, Offers zero protection (But allows you to leave it there for the time being to retreat if needed) and can't be used to ram into hoards of zombies or any thing for offense

Side Note: I know they are adding movable items like wheelie bins and such but I just wanted to share this idea**

halcyon marlin
# ruby urchin you can add this on `ClothingItem` xml file, ```xml <m_MasksFolder>none</m_Mask...

saw this the other day ago and tried it to fix a bug that was making a custom vest mesh i made disappear when it accumulated any dirt or blood, but it didnt seem to work. wondering if you know if there is any documentation that has a list of all the tags that could be on a clothing item? i want to find an elegant fix instead of just manually setting the dirt amount on it to 0 all the time

drifting ore
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Wtf is going on in the tech support chat?

unkempt tiger
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Which then caused them to delete the chat

ruby urchin
# halcyon marlin saw this the other day ago and tried it to fix a bug that was making a custom ve...

These are all the ones that I did find from my old guide

<m_GUID></m_GUID> Generate one in www.guidgenerator.com
<m_MaleModel></m_MaleModel> <- Male model path
<m_FemaleModel></m_FemaleModel> <- Female model path
<m_Static></m_Static> <- Optional, default: false
<m_BaseTextures></m_BaseTextures> <- Optional
<m_AttachBone></m_AttachBone> <- Optional
<m_Masks></m_Masks> <- Optional
<m_MasksFolder></m_MasksFolder> <- Optional, default: "media/textures/Body/Masks"
<m_UnderlayMasksFolder></m_UnderlayMasksFolder> <- Optional, default: "media/textures/Body/Masks"
<textureChoices></textureChoices> Texture path
<m_AllowRandomHue></m_AllowRandomHue> <- Optional, default: false
<m_AllowRandomTint></m_AllowRandomTint> <- Optional, default: false
<m_DecalGroup></m_DecalGroup> <- Optional
<m_Shader></m_Shader> <- Optional
<m_HatCategory></m_HatCategory> <- Optional
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anyway, very weird that it happens only if you get dirt on your clothes

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How look your UV mapping and your xml clothingItem

halcyon marlin
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this is my xml

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the uv mapping is good afaik. in game, all the animations work while it is on, but once it gets dirty at all it just goes 100% transparent

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i have to go to class right now, but i can send a video of it in an hour

winter bolt
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does it have the right blood locations set on the item?

weary matrix
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is it me or the #pz_techsupport channel is gone? ๐Ÿ˜ฎ

sonic pivot
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itll be back dw

reef hatch
unkempt tiger
weary matrix
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OK then ๐Ÿ˜…

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@reef hatch well I would have asked in the #pz_techsupport channel, but not sure what would be the good place since it's gone for now. Any recommendation?

unkempt tiger
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pz_chat and off topic are also on a huge slow down

reef hatch
stark canyon
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Sorry if It has been answered but with the release of MP, will mods like helicopter events and Britas work on release? Or have to be updated to work?

sonic pivot
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depends on the mod and if the update changes how the mod functions. if so, the mod creator would need to update it. so feel free to test your mods and see.

reef hatch
stark canyon
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Alright then, thank you

weary matrix
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@reef hatch well sorry if I disturbed you, but considering the fact the channel relevant for asking the question was gone, I really don't feel bad about doing it any other place. Do you have a recommendation as to where the question should have been asked or will you just tell me again this is not the right channel?

queen fractal
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i appreciate most everyone still respecting the non-slowmode channels
anyway, on a similar vein as zr's question, what kind of mods might not work well with the MP releases?

reef hatch
unkempt tiger
winter bolt
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yeah item mods would probably be fine

ruby urchin
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lmao, tech channel was closed for a few messages, what just happened is nothing in comparison after a horde of spammer bots hit Discord's development server

queen fractal
ruby urchin
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yeah, it's not, but who care what you think

strong gale
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Saw this on the steam workshop:

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sorry I don't have the author's name at hand to give creds

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but imagine this kind of system in game for a MP server

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would be dope

reef hatch
queen fractal
queen fractal
reef hatch
queen fractal
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maybe i should look into learning how to mod

unkempt tiger
strong gale
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I think it's just referring to the plunger item

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not 100% sure

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just a concept anyways

queen fractal
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stick a plunger in your femur

strong gale
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hopefully it's clean

unkempt tiger
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Yeah I was about to say that since I just noticed it's on the plunger it's self which makes me look like a clown for thinking it's uncraftable lel

reef hatch
strong gale
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I could see someone with lvl 10 first aid and lvl 10 electronics being able to craft one of those advanced bionics

queen fractal
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mmmmm probably not, those are pretty high tech pieces of equipment

ruby urchin
queen fractal
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hmm,,, maybe if they have durability, level 8 electronic and level 5 metalworking can repair it?

reef hatch
rancid barn
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Oh boy here we go again

left plank
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whagwannin

queen fractal
spark egret
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Cool artwork and design, he is looking for people who are good at Lua editing ATM

left plank
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what is happening

queen fractal
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anyways, a real life equivalent to the advanced bionics would have like, funky heckin, whatsit

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they can interpret brain thingies so they move realistically and convincingly

unkempt tiger
queen fractal
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that's why i feel it'd be an uncraftable thing

reef hatch
left plank
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aight sweet

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danke

queen fractal
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the brain interface chip

unkempt tiger
queen fractal
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OH

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aluminum

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aluminummmm

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i don't know what other use aluminum has but this'd be PERFECT for it

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because aluminum is lighter than steel, which is what i assume most metal in PZ is

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i think that it'd be neat if the simple arm prosthetic was varied

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looking at it, it seems it's a tool made into a prosthetic

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in that image, a hammer

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what if it could be any of the various one-handed tool weapons things? a literal hand axe, a screwdriver, maybe a gun

halcyon marlin
weary matrix
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When I put Lua files to media/lua/shared, can I require() those files from both server and client folders? If yes then I guess it means I should have different filenames in client and server folder?

teal coral
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question: who uses this mod to put items in your backpack? because for some reason doesn't allow me to attach this water bottle in my schoolbag

weary matrix
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@teal coral don't know but maybe it's because usually school bags don't have a way to attach a bottle? Not sure it's the reason though

winter bolt
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just to test if something with the model might be messing up

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or maybe try copypasting all of the settings from another clothing item just to narrow it down

halcyon marlin
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good idea. i made this about a month and a half ago and just got stumped, so i will need a minute to remember what is going on with it, but i am still trying to cut corners so i have been putting that off lol

tame junco
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hello,every body.i want to keep my donuts food forever,and i find some thing called"FridgeFactor",where can i edit it?

fair frost
harsh sapphire
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@teal coraliirc this is from Authentic Z, you'll first need to upgrade your backpack first. Check the crafting menu, I think it needs Tailoring 2 minimum plus denim/leather strips + a few others to upgrade.

fair frost
regal wave
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I have run into an issue with my mod.

Maybe some of you can help me? I want to make a "drainable" item be able to be filled with single items until it is full.

Iยดm explaining it in detail in the forum.

https://theindiestone.com/forums/index.php?/topic/42353-how-to-fill-a-drainable-item/

ruby urchin
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I also recommend making sure the UV map nodes are overlaid on the texture

halcyon marlin
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@ruby urchin i made this video to show what is going on. i dont really know what else to try here. how can i check if the uv map nodes are on the texture properly?

ruby urchin
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you can send me your blender file?

halcyon marlin
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named after authenticpeach who helped me ages ago lol

weary matrix
tardy knoll
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does anyone have the prostetic mod?

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i couldn't find it anywhere

blissful meteor
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It's just a concepr

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Concept

tardy knoll
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ahh

ruby urchin
# halcyon marlin

Try with this, they should load correctly, I did notice you're modeling a female vest for a male, I added both either way, I thought maybe they could serve you, you just need add the armature to the model

halcyon marlin
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what did you change?

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just so i can have it for future reference if i make more custom meshes

ruby urchin
weary matrix
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do I have to do something particular to get my Lua code from lua/server to be called?

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it seems it's just ignored

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for example in console.txt I can see this:

LOG  : Mod ...> loading DebugLuaEvents
LOG  : Lua ...> Loading: ~/Zomboid/mods/DebugLuaEvents/media/lua/shared/DebugLuaEvents/DebugLuaEvents_Callbacks.lua
LOG  : Lua ...> Loading: ~/Zomboid/mods/DebugLuaEvents/media/lua/shared/DebugLuaEvents/DebugLuaEvents_Config.lua
LOG  : Lua ...> Loading: ~/Zomboid/mods/DebugLuaEvents/media/lua/shared/DebugLuaEvents/DebugLuaEvents_Register.lua
``` but I also have a file in lua/server/DebugLuaEvents except I don't see it loaded
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is it only loaded when running a MP/Coop server ?

thorn horizon
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wheres the bridge in over the river

dark shuttle
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Especially when they get relatively obscure like a Ravencreek Transit PD

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Imagine a Railroad Police car that spawns around the depot or something

fair frost
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i actually did consider making Railroad Police

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for area like Valley Station and few others

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but for now its more on the back burner

drifting ore
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All cars in my save have no seats any ideas which mod can cause it?

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might not be right chat sorry

winged comet
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How do I get mods on my pz? Like so I can use them ?

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I found a few mods I want to use on steam but canโ€™t figure out how to use them

drifting ore
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Subscribe to them on steam, and then open the game and enable them in the mods option on the main menu

supple shoal
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how does PZ deal with mods enabled mid-save?
to be more precise: if I get a mod that gives a backpack more capacity and weight reduction, does the backpack in my inventory update or do I need to find a freshly spawned version?

winged comet
ruby urchin
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Anyone have some snippet about add a tile in a specific square?

grizzled grove
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I believe azakaela does

ruby urchin
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No worries, I already found it in ISMoveableSpriteProps

abstract raptor
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@ruby urchin

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This works pretty pretty good

weary matrix
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@ruby urchin do you need to remove the tile at some point?

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any clue if it's possible to write binary files to a save folder? Like zomboid/Saves/Apocalypse/07-12-2021_12-22-17/

weary matrix
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I'm getting close to have a mod that when the game auto-save or when you press F5 it backups your current saved game ๐Ÿ˜„

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(couldn't find yet how to write the backup over the save though)

hollow shadow
weary matrix
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@hollow shadow still have to fix a few issues but it should really be doable

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could you show me that journal mod you're talking about?

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is it Skill Recovery Journal?

hollow shadow
weary matrix
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ah yeah, better indeed ๐Ÿ˜„

hollow shadow
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@sour island Skill recovery journal can be read multiple times by anyone right?

terse matrix
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can someone give me the text files for the Bible CDs?

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I wish to do some voice work with them.

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Even though i have a bit of a gay lisp. the bible is something i have a very deep connection with.

hollow shadow
terse matrix
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thank you, i merely wish to do an audio book of them and someone if they choose can add them to the game

weary matrix
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@terse matrix check here maybe? lua/shared/Translate/EN/Recorded_Media_EN.txt

terse matrix
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thanks.

weary matrix
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any clue how to instanciate a byte[] array from Lua?

terse matrix
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thank you co. I'm gonna go ahead and read them over and send them in this chat so you guys can add them

weary matrix
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@terse matrix add what where?

terse matrix
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some people may want to add audio to the CDs in PZ

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I feel my voice is very unfitting for the bible readings but none the less i wish to be the one who reads them

weary matrix
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oh ok

terse matrix
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here is my reading of genesis

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Yes i know my voice is terribley unfitting for this, but you know my connection with the bible is deep and rich and thats why i wanted to do it

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You'd honstly expect a middle aged pastor with a deep voice instead of little old me with my femine voice.

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people do say its very calming thought

hollow shadow
terse matrix
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thank you djvirus it means alot.

signal hollow
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Wow, no it actually sounds pretty nice

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good job mate

kindred wind
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I'm trying to start modding and I am having some troubles getting the item to spawn. it loads it then just doesn't have it spawn. I've been looking across the internet for help but haven't been able to find any. I was following a video from 8 months ago but I cant tell if its outdated or i just missed something. even in the console it just acts like it is loaded but I cant find it in the necro forge devtool or where it should have been.

terse matrix
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do you have debug on?

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and do you check the error logs?

kindred wind
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Ive checked the console.txt and it says LOG : Lua , 1638879841398> Loading: C:/Users/Fling/Zomboid/mods/Monster/Media/lua/server/items/Monst-Distributions.lua

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then acts like everything is fine

terse matrix
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You know you might wanna check for typos

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when your modding those typos cqan get ya

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one missing comma and nothing works.

kindred wind
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yea I thought that but I've checked a few times with no results

terse matrix
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have you checked the error logs though?

kindred wind
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is that different from the console.txt?

terse matrix
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yes.

kindred wind
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ok ill see if i can find it.

terse matrix
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Go into your user folder then find the zmobid file

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then check logs

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The dates are europian so the day goes first

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also do you have debug on?

kindred wind
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yea the debug files are here

terse matrix
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No i mean do you have debug on in game?

kindred wind
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im pretty sure but ill check

terse matrix
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if you don't have the little bug icon then its not there

hollow shadow
kindred wind
#

yea no debug mode but i just turned it on.

terse matrix
#

its ok fling, we love to help

winter bolt
#

maybe try turning the spawn rate to something ridiculously high just to test if it works?

kindred wind
#

the video looked much diff then the dist files that i had so i just did about what i thought was right but i thought i may have messed something up.

#

oof now looking at it im 100% sure i did

winter bolt
#

i think you might be overwriting the original dist tables?

#

you have to use the "insert" function im pretty sure

hollow shadow
winter bolt
#

i dont have an example on me but try looking at the scripts from another item mod

hollow shadow
#

theres lots of holes in there :v

#

you need to put {

kindred wind
#

https://www.youtube.com/watch?v=N6tZujOPnDw&t=1245s&ab_channel=Blackbeard this is the guide i was following as a base line but im pretty sure the way they do the spawning since has changed

This tutorial video will show you how to make a simple drink in Project Zomboid. I will go into the steps involved from start to finish. Read more below.

0:00 intro
1:08 Start
1:44 Searching for images to use in game
2:30 Searching for the Sound Effect
3:06 Creating mod file directory
3:54 Creating mod.info
4:34 Creating a poster
7:14 Adding ne...

โ–ถ Play video
kindred wind
#

yea i thought so. i was just hoping it didnt lol.

hollow shadow
kindred wind
#

well its a monster energy since it was the first drink that i could see a use for in game

#

so like gas stations and breakrooms

#

thanks for the help i think i can figure it out now.

hollow shadow
kindred wind
#

yeas im looking at the mre one right now

#

would you know if there is a way to see the distribution lists?

#

never mind i found it

hollow shadow
#

@maiden elk Do you still want to use these in your mod?

kindred wind
#

@hollow shadow thanks for the help i got everything working but the icons.

hollow shadow
hollow shadow
kindred wind
#

the poster into the poster and the icon into textures under/in media

hollow shadow
#

and the name of the icon picture?

hollow shadow
#

and the name of your icon in the texture folder?

kindred wind
#

Its item monster full with underscores between the words

hollow shadow
#

uhh

#

screenshot it too pls

terse matrix
#

@kindred wind maybe try all one word

hollow shadow
#

i think i almost know the issue i just need the exact name of the icon.png

hollow shadow
#

there we go

#

issue found

#

add Item_

#

infront of the picture name

#

so it would be Item_Item_Monster_Full

#

or you can remove "Item_" in the script

hollow shadow
kindred wind
#

i chnaged the name to item_monsterfull in the png and then the script to monsterfull and it still didnt work

terse matrix
#

@kindred wind remove the Item_

hollow shadow
#

Item not item

kindred wind
#

oh well it is still not working. its just gonna be a mod i use unless i fix it and the most someone will see if my friend when we remote play

hollow shadow
kindred wind
#

imma double check but im pretty sure i did

#

yea nothing.

#

imma look more into it thanks for trying yall

#

i saw something about 3d modeling would i need those fore the icon ? it just says that youll need blender or the sorts then doesnt say anything else on the subject

#

i feel dumb about just diving into the deep end of modding

hollow shadow
#

thats vanilla when you have first aid level 4

idle prawn
#

but thanks anyway dj

#

il get on lua when i get an new pc

hollow shadow
#

๐Ÿค“

lime hollow
#

I'm wondering how to start with a mod I want to make, all the modding help stuff I'm finding is just for making custom items

#

I want to make pullable fire alarms for all non residential buildings, in the place that would be legal fire code standard.

#

I've poked around the files and tried to wade through the wiki but I'm not very good at working off of documentation

#

i thought about using the code/texture/models for light switches and modifying but idk I've never done much modding apart from some basic Bethesda game stuff

minor island
dark shuttle
#

I see pineapple already

#

Can of sardines maybe

#

Chicken

minor island
#

i'll get sardines & chicken added tonight ty ๐Ÿ˜„

dark shuttle
#

You can forage mushrooms

#

So maybe that too

#

Ham slices

minor island
#

Oh in fact I do have ham as a topping it's on the hawaiian one but mushrooms is another good shout i'll definitely be adding that

hollow shadow
minor island
minor island
#

Definitely adding that too I didn't have time this morning. Just full pizzas so far

#

also ingredients/recipes will probably be swapped about a bit depending on what ends up being too easy/difficult to find etc all that jazz

hollow shadow
blissful escarp
#

Which is weird, you should be able to farm wheat

minor island
dark shuttle
#

There are mods that add yeast and wheat

slate dagger
#

yeast is in vanilla

#

but wheat could be argued is flour using vanilla

#

since it doesnโ€™t say what kind of flour it is, but as far as growing wheat that would be neat.

#

that would require some modeling expertise

teal rampart
#

ahoi, wasn't there some mod that visualises how containers are being filled in the game upon opening them? (gives rolls etc)

minor snow
#

Is there a way to spawn container?

teal rampart
#

uhm... probably using the debug mode.

minor snow
teal rampart
#

Can't tell right off my head... but you can probably spawn furniture using it

minor snow
#

Bruh, I know there may be a way, that's why I asking how...

teal rampart
#

ah, necroforge can do that for you

#

and i was looking for DistributionXposed B41.51

brittle jewel
#

I wasn't able to find much about 'UseForPoison', so I did some experimenting. This controls how much of the total poison is used each time the poison is added. For example: Bleach has 120 'PoisonPower' and 38 'UseForPoison' - 38 poison will be added each time, so a single bleach container will get 4 uses (3 full 38 power uses, and 1 use of 6 power). If you create an item with 10 'PoisonPower' and set 'UseForPoison' to 1, you will get 10 uses and each will add 1 poison.

winged comet
#

How do I even use mods? I have them subscribed and activated but they donโ€™t work

bright acorn
#

Hey guys maybe a stupid question but does anyone know what's the meaning of the value returned from the IsoGridSquare:getVertLight() function? It returns some ints but I cant figure out what they represent because it doesn't seem as simple as higher # = more light

ruby urchin
bright acorn
bright acorn
ruby urchin
#

if you look higher in this same channel, you will find them, I think I posted them a couple of times

bright acorn
sullen fog
#

Hopefully I am correct here. I am using several weapons mods and somehow they are acting weird using a suppressor. The suppressor works, as example for the FN SCAR-SC Extended Stock, fine with full auto, but not for single shot. Not sure if it's still working even if the sound is like a non-suppressed SCAR. Anyone had this issue before?

EDIT: Found the issue. A mod which changes the silencer volume killed the single-fire silencer.

kindred wind
#

@sullen fog what mod was it ?

sullen fog
kindred wind
#

@sullen fog yea that sucks thanks for the info

weary matrix
#

I still have a problem with the location of the character, but otherwise I'm pretty satisfied with this ๐Ÿ˜„

#

unfortunately it seems it's not doable with pure Lua though ๐Ÿ˜ฆ

#

I couldn't find any way to overwrite the saved files from Lua

hollow shadow
weary matrix
#

@hollow shadow well I'm not sure I can publish it at all cause I had to modify a java .class file

#

like added some global LuaMethod that does the saving and loading, and calling that from mod

#

the mod itself is really short in return

#

50 lines of code, including frequent blank lines

#

want the patch? ๐Ÿ˜…

#

if you know how to compile Java stuff I can just send you the diff of the Java class I modified and the Lua code

slate dagger
#

interesting, so are you saving on load then loading that file?

weary matrix
#

well I do a forced save when pressing F5, but also backup the save OnPostSave (that is when the game quits or when you sleep basically)

slate dagger
#

ah

weary matrix
#

but I also hook OnPlayerDeath, in the handler I just set a flag playerIsDead = true, and in OnPostSave handler, if player is dead I load previous backup, otherwise I just save a new backup

slate dagger
#

ah

weary matrix
#

it's just this + the patch of the Java class Literature

slate dagger
#

so you modified the class to take F5 as a quick save

weary matrix
#

not really, I modified the class to add two global Java method (with the decorator LuaMethod), one is QuickSave(), the other is QuickLoad() (check the Lua you'll see)

slate dagger
#

cool, will do when at my pc

#

on my phone atm

weary matrix
#

the line Literature.QuickSave() should be a bit suspicious ๐Ÿ˜‚

hollow shadow
#

Does it work with split screen?

weary matrix
#

I have no idea

slate dagger
#

probably

weary matrix
#

but I don't see a reason why it wouldn't

#

I just copy the save folder to another location, and overwrite it for loading the backed up game

slate dagger
#

yeah, seems pretty simple but neat

weary matrix
#

@hollow shadow what would I have to do to make it work for MP/Coop etc?

slate dagger
#

probably modifying the save location for the server

#

assuming there is a difference

weary matrix
#

well I retrieve the current save with the global LuaMethod getLastSave() or something

slate dagger
#

but split is just a hosted save

weary matrix
#

so it just takes the current game

hollow shadow
weary matrix
#

@hollow shadow well I know how to code but I have no idea what's required for MP

hollow shadow
#

Me too I dont have it

weary matrix
#

any clue if it's OK to publish mods that require modification of .class files?

#

i guess no but I don't have a clue really

#

at least the modification is safe, I just add some static method to an existing class, shouldn't interfere with anything

#

worst case the use check integrity with steam and it restore the game files

slate dagger
#

the big problem is an update

willow estuary
#

It's not against the rules as far as I know.
But be aware that any mod that requires the end user to modify/install/etc files seems to result in a lot of headaches for the mod publisher on account of people not reading/understanding/following the instructions.

slate dagger
#

would break it

weary matrix
#

@willow estuary good to know it's not a definitive no hehe

#

@slate dagger well for now I modified the Literature class cause it's the first one I found where it was not too hard

#

but there should be better class to patch, like some class that will probably not change much over time

rough birch
#

how i can create animation combat mod?

#

is possible?

weary matrix
#

and the Lua part could detect something is wrong (missing the methods) and display a message to explain what to do for example

#

@rough birch if you feel like learning how to animate characters I guess everything is possible, but it's not easy

willow estuary
#

Like, in this instance in particular, a "respawn character after death" mod, that will attract a lot of attention from people.
Including a lot of people that are new to PZ, etc, and even stuff like simply navigating the file structure directory can require a lot of instruction and hand holding from some users?

weary matrix
#

@willow estuary sure I understand that

willow estuary
#

Some modders have had bad experiences publishing mods that require that sort of end users involvement.

weary matrix
#

but at the same time I;m not sure TIS would agree to modify the game to allow modders to make backup mods

#

also maybe I could find a way that doesn't require patching an existing class, I'm not sure yet

#

playing with classloaders etc

#

so you'd have to run a script that set some variables and parameters and start the game, so no modification of the game files basically

#

@willow estuary big problem for example, to backup the save from Lua it's possible, but I couldn't find a better way than to copy every file in the save folder one byte at a time, and for loading the game you'd have to be able to write files to the save folder but I couldn't find any way to do that from Lua

#

TIS really seem to NOT want people to mess with the save files ๐Ÿ˜…

#

btw any clue how to get the coordinates of a cell? I tried with square:getCell().wx/wy but both are always zero in my case

slate dagger
#

i thought square had a getX()?

#

but I could be wrong

willow estuary
weary matrix
#

@slate dagger not for a square, for a cell

#

@willow estuary they just return the value of wx/wy and they were zero when I tried it

#

but some files in the save folder, have some cell coordinates

#

like zpop_X_Y.bin

#

the x/y are always very low, between 0 and 50 max from my tests

ruby urchin
#

Why self.items is a table in ISPlace3DItemCursor, is it possible drag more than one object at the same time?

#

Oh I see now, it's possible

weary matrix
#

yeah stacked items

#

also you can select multiple items from inventory panel

craggy igloo
#

So I have a question

#

Can someone help me find this mod? Iโ€™m certain I checked my mods and I donโ€™t have a mod related to this

solar peak
#

didn't someone post it above?

#

sorry, in PZ chat

craggy igloo
#

None of them I had the mod of

#

No, your good I know what mods they showed itโ€™s just that none of them I had the mod of

solar peak
#

just look up cure on the steam workshop and look for the little grey checkmark

#

you've downloaded one of them

#

XD

craggy igloo
#

Alrighty

#

Sorry sir

#

Donโ€™t see any of the mods I downloaded

slate dagger
#

i know the source of that pic

#

More Traits

craggy igloo
#

Gasp

#

My savior

#

Finally

#

I know

#

I wonder what a trait mod is doing with powerful knowledge like this

slate dagger
#

good question

#

lots of items were added too

#

mostly that you learn how to craft

teal rampart
#

@weary matrix sorry for having you let down, i've not tested your decompiler

#

i have an uncanny feeling about overwriting distribution luas of mods

#

i reduced spawn rates of many items considerably

#

yet, when i load my modmod and their mod it seems like they are synergetic and increase spawn rate....

#

but that might be a false impression, yet, given i went from 1 to 0.01 the random number generator shouldnt be THAT funny

#

(and my modmod is last in the load order)

#

mhm

slate dagger
#

@teal rampart depends on how their mod and your mod is working honestly. How is your mod working?

supple briar
#

so , i want to retexture a shirt in game , i wanna put a pattern all over it , is their a way to save the shading on the shirt

winter bolt
#

theres another method i can think of to put the shading back on top but its kind of complicated

fresh geyser
#

Sorry for the unrelated thing but once a server has mods and workshop IDs added how would one do a restart?

supple briar
winter bolt
#

actually i think camo shirts have the same shading as regular ones

#

you could take a white shirt texture and set it to multiply and see if it works

fresh geyser
warm yacht
#

Does anybody here play with Brita

dark shuttle
warm yacht
#

Has he/she messed around the loot spawns do you find?

dark shuttle
#

In what way

#

It works on the latest beta just fine and there are mod options to adjust the loot spawn rates etc.

warm yacht
#

Well I found a medium ammo box with 26 boxes of 5.56 it's over 500 rounds kinda of ruined my save lol

dark shuttle
#

That's how brita is

#

I was actually just wondering why there aren't 3D placeable models for the ammo canisters in the arsenal mod. They appear in your hands.

warm yacht
#

Oh really I just remember it being a bit or scarce that's all

dark shuttle
#

They're so big and bulky id prefer to stack them in a corner vs stuffing them in a shelf

dark shuttle
#

But if you find an ammo canister there is usually several boxes inside it

warm yacht
#

I don't mind 4 to 7 boxes, but 26 literally just go hot pickle every where xD

dark shuttle
#

That's like 17 full mags. It seems like a lot but I could burn through it pretty quick

hollow shadow
warm yacht
#

Might just up the zeds to compensate I guess

#

Yeah ill have a play with the settings when I get home

#

I'm looking at vanilla + looks awesome

#

Craftable suppressors is a must tho, even if you could get 10-30 shots out of it

supple shoal
#

do the suppressors work?

There's someone on steam who commented that they don't on a bunch of weapon mods, including Brita's

haven't gotten around to crafting some in my run (using the Firearms mod) to test myself...

dark shuttle
#

Arsenal or brita or whatever come with its own suppressors and stuff

#

You can't mix and match suppressor and weapons mods with brita/arsenal if that's what you mean

supple shoal
#

let me grab a screenshot

that's from the Firearms B41 mod page (the only one I'm using)

Kinda made me worry there's something borked in general with suppressors...

hollow shadow
supple shoal
#

well, I guess I'll see once I dare shooting in my current run

amber fossil
#

Is it possible to change what category an item belongs to or would that mess up recipes/cause errors in other places etc.,?

weary matrix
#

@teal rampart hey no worrie man

winter bolt
#

i'm not sure about recipes but most mods that change item categories seem to work fine

amber fossil
#

@winter bolt I was mainly wanting to change the item category for organization purposes. For example, one mod adds a few different medicines however all of them fall under the 'item' category rather than the 'medical' or 'drugs' categories.

winter bolt
#

ohh thats what you meant

#

yeah i think it works fine

#

you could download this mod and see how they did it

#

1 sec

amber fossil
#

I actually already use that lol, I'll have to open it up and take a look

#

@winter bolt It looks like, based on how Better Sorting does support for mods, I can just copy the lua template used and input the relevant data very easily. Thank you for the suggestion to check that mod out this looks to be far easier than I thought.

bold cobalt
bold cobalt
craggy isle
#

Is there a gun mod for MP rn? I host a server and I've been looking to add something like that

warm yacht
#

B40?

craggy isle
#

yes

warm yacht
#

Not sure buddy

warm yacht
hot patrol
#

Out of curiosity is is possible to have a weapon weigh the same on your back as it does in your hands? I had someone ask me to do this for my mod but I don't even see that in the configs

winter bolt
#

its still on the workshop so you can find it and check

craggy isle
craggy isle
weary matrix
#

@hot patrol not sure, have you checked about WeightModifier?

hot patrol
#

just weight

weary matrix
#

@hot patrol ``` item x2Scope
{
Type = WeaponPart,
DisplayName = x2 Scope,
Icon = Scope2x,
Weight = 0.3,
WeightModifier = 0.3,
MaxRangeModifier = 7,
MinRangeModifier = 6,
MountOn = HuntingRifle; VarmintRifle; AssaultRifle; AssaultRifle2,
PartType = Scope,
Tooltip = Tooltip_Scope,
MetalValue = 22,
WorldStaticModel = Rifle_2XScope_Ground,
}

hot patrol
#

ah, alright. Nice

#

thank you

weary matrix
#

not sure it's what you're looking for though

#

let us know

hot patrol
#

I think it is. I imagine that is the weight reduction modifier. If so I can just reduce the overall weight and have 0 reduction to the modifier

#

I will have to test it

weary matrix
#

@hot patrol I'm thinking it might just be the modifier for the weight of the weapon, like a weapon with a weight of 10 will weight 13 with this equipped?

hollow shadow
#

Firearms b41

hot patrol
#
    {
        MaxRange    =    2,
        WeaponSprite    =    DragonSlayer,
        MinAngle    =    0.8,
        Type    =    Weapon,
        MinimumSwingTime    =    0.5,
        HitFloorSound    =    clang,
        ImpactSound    =    clang,
        DoorHitSound = clang,
        HitSound    =    clang,
        SwingSound = KatanaSwing,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact    =    0.02,
        Categories    =    LongBlade,
        Weight    =    50,
        ConditionLowerChanceOneIn    =    100,
        PushBackMod    =    0.5,
        SubCategory    =    Swinging,
        ConditionMax    =    10,
        MaxHitCount    =    10,
        DoorDamage    =    999,
        SwingAnim    =    Bat,
        CriticalChance    =    35,
        CritDmgMultiplier = 6,
        DisplayName    =    Dragon Slayer,
        MinRange    =    0.98,
        SwingTime    =    2,
        HitAngleMod    =    -30,
        KnockdownMod    =    0,
        Icon    =    DragonSlayer,
        RunAnim    =    Run_Weapon2,
        BreakSound  =   KatanaBreak,
        TreeDamage  =   999,
        CriticalChance    =    30,
        CritDmgMultiplier = 10,
        MinDamage    =    999,
        MaxDamage    =    999,
        BaseSpeed = 0.9,
        WeaponLength = 0.3,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        TwoHandWeapon = TRUE,
        WeaponLength = 0.4,
        AttachmentType = Shovel,
    }
} ```
hollow shadow
#

It was perfectly balanced

#

Like all things should be

#

You would find balanced loot spawns

weary matrix
#

@hot patrol in HandWeapon.java:

this.setWeight(this.getWeight() + weaponPart.getWeightModifier());```
hollow shadow
#

But i didnt use it since b41

winter bolt
#

idk i never used it lol

#

i just recognised the name

#

the only gun mods i use are vanilla+ type ones

hot patrol
weary matrix
#

@hot patrol why would you need this anyway?

hot patrol
# weary matrix <@!234323630178304000> why would you need this anyway?

The person commenting on the mod asked if I could have the sheathed weight the same as the in hand weight because the sword is far too heavy. Thing is that is kind of the point. You see the stats, the think is a beast and I thought the best way to balence it is to make is only really usable with good strength and carrying little to no loot

#

so honestly I don't think it's worth changing it but I thought I should at least look into it

#

maybe I will tweak the weight

craggy isle
#

Quick question guys and I'll be out of your hair. When installing multiple mods on a server host (this case Nitrado), you sperate the mods with a ";" not a "," and a space correct? In the config file?

hot patrol
#

ok so I modified the weight of my sword from 50 to 40. This puts puts you to only a heavy load when it is on your back with no gear at level 10 strength. Obviously that is still insane but it does make it much more usable in that special use case.

#

What do you guys think?

#

again this is super OP so I think it needs to be very heavy to match. at the end of the day it's a meme mod.

#

I don't really expect most people to actually use it on a normal run

#

but idk maybe I am better off toning it all down so it is more viable

weary matrix
#

@hot patrol Make it a bit less op maybe?

hot patrol
#

yea, it's certainly a thought. I'm kinda torn on it tho. On one hand I like it being just absolutely ridiculous since it's very much in line with how it is in the manga but on the other hand it does really limit it's use case to only being a meme which I think is where the problem lies with people who want to actually use it on a normal run.

hollow shadow
#

altho i think spaces might not affect it at all

craggy isle
hollow shadow
craggy isle
#

Is there a tutorial for setting up a count down? I saw one on GODz server but idk how to do that (sorry, I'm new to this)

hollow shadow
craggy isle
winter bolt
#

nice

low crest
#

anyone know if this game would support a mechanic to dig tunnels into the ground and actually affect the map??

hot patrol
#

100% no

#

I highly doubt it

low crest
#

ok but if it can't actually affect the map it could teleport you to a "tunnel" where there are functions to "dig" in any direction

hot patrol
#

this is possible. Someone is actually working on it

low crest
#

oh!

#

who?

worldly olive
#

The reason why there are not undergrounds is because of map limitations.
The only "possible" way is what you just mentioned of doing a teleport to some empty place in the map.
There's a mod that's actually in progress If I'm not wrong by Azakaela and Aiteron that uses that logic

hot patrol
#

I can't remember off the top of my head but they've posted footage on here a few times

low crest
#

oh okay, sorry if my question was redundant

hot patrol
#

of course it would be the modding powerhouses

#

how couldI forget

sharp crystal
#

Hi. Is it possible to adjust the position of the hot bar which is on the bottom of the screen? I have looked for it in C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\lua\client\ISUI

#

But with no luck

craggy isle
#

Which is the mod that lets players claim cars?

abstract raptor
#

It prolly won'

#

t be ready for a while

weary matrix
#

assuming I create a new item, let's say Grass Clippings, would it be easy/doable to change the "Remove Herb" action so that you gain grass clippings whenever you remove herb without modifying the action itself?

abstract raptor
#

You'll basically be able to dig a hole anywhere, and it'll teleport you to a 1 cell underground area where you'll be able to dig the walls

#

and you'll be able to find stuff like ores

#

and you'll also be able to dig back up to make a tunnel to the surface

ruby urchin
#

lol zomboidcraft

craggy isle
#

What is the best car mod for B40 multiplayer?

#

or military/police vehicles

echo leaf
sudden vigil
#

you think it's possible to make a ragdoll physics on zomboid?

craggy isle
ruby urchin
sudden vigil
#

well would it be possible to mod it into lua?

tame mulch
sudden vigil
#

rip

zealous wing
#

So, I have 410 installed mods. ๐Ÿ˜„

#

I think that might be a record.

hollow shadow
winter bolt
craggy isle
#

thank you

zealous wing
#

Like 1/5th are patches to get the other 4/5ths to work but still ๐Ÿ˜„

drifting ore
#

Hello frands.

#

I'm looking at modifying some mods for a server I want to host, keeping the traditional credits to those that deserve it.

#

But for example the Dragon Slayer mod, admits it OP and made absurdly heavy.

#

I want to more streamline it.

drifting ore
#

B41.

#

Should I wait?

hollow shadow
drifting ore
#

The Cosmic Principles.

#

Time really is just an illusion.

#

Seriously speaking, its all preparing for it being released. We live stream and watch each other while playing atm.

hollow shadow
#

and for this you would have to ask the mod creator if its ok

drifting ore
#

No I would not.

#

That implies they copy righted anything, I am more versed in LAW than you.

#

Lets try this again -- honestly.

#

This time respond to me with integrity on the original question.

#

If I intended to 'charge' I would care about that.

#

If I intended to take credit for their work, or their lives, I might care.

#

I'll be alive long after all this, that's silly.

willow estuary
#

The Indie Stone has removed unauthorized reuploads of mods from the steam workshop at the original author's request.

drifting ore
#

Adorable, It'd hardly pause or stop anything.

#

As a server join request will auto-redownload that servers' mods.

#

"Try harder".

#

I mean, i've crushed your kinds' Gods.

#

At least amuse me if you intend to be defiant.

#

Or learn to be truly civil and courteous.

#

In either arena, you're losing as we speak.

#

I have three people that want a seamless experience.

#

That is all I care about presenting.

#

A few seams were uneven due to poor design.

#

Troubling the original creator is silly for so few.

hollow shadow
#

you could try setting the mod visibility to "friends-only" but im not sure if that would work either

weary matrix
#

YESSSSSS ๐Ÿ˜„

hollow shadow
weary matrix
#

I found a way to make a Java mod that does not break on game update!!!! And that does not break either when the user checks integrity of files through Steam ๐Ÿ˜„

fallow bridge
#

Wtf happened in here

hollow shadow
weary matrix
#

and my QuickSave mod is working!!!!!!

hollow shadow
weary matrix
#

oh man I'm sooooo happy ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

fallow bridge
#

Oh btw he left

hollow shadow
fallow bridge
#

Unsure if it was a ban or just left

hollow shadow
#

you thought i meant co xD?

fallow bridge
#

Yee

hollow shadow
fallow bridge
hollow shadow
fallow bridge
#

He doesnโ€™t have any mutual servers and I canโ€™t ping him

hollow shadow
#

i see

fallow bridge
#

He went from zero to โ€œIโ€™m more VERSEDโ€ than you real quick

hollow shadow
fallow bridge
#

Iโ€™m not sure either

hollow shadow
#

anyone know if its possible to make a belt where you can attach weapons or items, but they dont add hotkeys? @willow estuary maybe you know?

#

also wondering if its possible to increase or decrease their weight reduction when attached?

weary matrix
#

@hollow shadow I still have to write a .bat file to make it work on Windows

#

gnite all

quick oyster
#

Does nocturnal zombies still work?

hollow trail
#

Has anyone gotten the playable skeleton thing working?

ruby urchin
winter bolt
narrow delta
#

I have a problem using a sledgehammer. I get an error when I try to destroy anything. Yes, I play mods, I can link to the mod package I'm using

weary matrix
#

Hello

#

@slate dagger I did it! ๐Ÿ˜„

errant meteor
#

Get ready modders, you will now be flooded with will it work with 41.60 :]

winter bolt
#

i'm already testing mine lmao

hollow oyster
#

Do you guys know where to find Louisville?

bronze tapir
teal forum
bronze tapir
#

Mummy

#

I are...

#

feerce

full bramble
#

Is It ThE MoDaCoLyPsE NoW LiKe OmG UpDaTe pLs wOrK fOr FrEe

thin junco
blazing radish
#

holy shit

#

finally

weary matrix
#

Oh my

#

HO HO HO

#

๐Ÿ˜‚

#

Cool my Beautiful-Java decompiler still works with 41.60 ๐Ÿ˜„

mortal widget
#

I have no idea how modding works for this game, are a lot of these previous mods going to need updating or should some still work? I plan on playing vanilla until everybody is all caught up but yeah I don't know

weary matrix
#

@mortal widget hard to say without trying actually, but its a very focused update, so hopefully it should just add new stuff, not breaking existing stuff

slate dagger
#

@weary matrix congratz!

weary matrix
#

@slate dagger so to sum it up:
โœ… Find a way to inject custom Java code in pz without touching any game file
โœ… Find a way to survive file integrity check from Steam
โœ… Add global Java functions accessible from Lua
โœ… Implement QuickSave mod

#

๐Ÿฅณ ๐ŸŽ„ ๐Ÿคถ

lost yoke
#

So are you guys currently testing mods on multi-player servers?

weary matrix
#

For now I'm just checking if any of my mod breaks with new update ๐Ÿ˜…

#

SP

lost yoke
#

I loaded my old save with like 80 mods and 8 manual installed on SP and it loaded fine...but then in pz tech support they said dont

#

Then I have this

mortal widget
weary matrix
#

OK, Out the window, still working, quick item action too, but the spear traps no ๐Ÿ˜ฆ

willow estuary
lost yoke
#

Fair enough...my apologies

late hound
#

AuthenticZ and the Fashion Montage mod have been tested to be functional with MP. They just have to be enabled by the Host. Make sure you have them downloaded yourself.

brittle jewel
#

Having issues with the ini file for my mod. I think I'll just convert it over to work with the sandbox settings...

weary matrix
bronze cedar
#

Custom zombies doesn't seem to work :( hope it gets updated . I like to have mostly fast shambles with a sprinkle of sprinters

errant meteor
#

Hey shark is your stuff good?

hot patrol
weary matrix
#

new Lua events:

+       AddEvent("OnWeatherPeriodStart");
+       AddEvent("OnWeatherPeriodStage");
+       AddEvent("OnWeatherPeriodComplete");
+       AddEvent("OnWeatherPeriodStop");
+       AddEvent("OnWorldSound");```
ruby urchin
#

I would like devs add more events

unreal carbon
#

Have a good amount of mods. All adding new cars and new locations. Came across an issue where I'm able to walk through police barricades. Was able to patch that by adding eerie county a while ago but now that mod doesn't seem to fix the barriers. Anyone know what could be the issue here? Also discovered using a shotgun on a 100 zeds levels up my aiming skill by 4 so not sure if that is a bug or apart of a patch

willow estuary
#

That's a vanilla issue AFAIK; sometime spawned in barricades, like the ones from vehicle stories, can be walked through.

unreal carbon
#

I see.

lost yoke
#

@unreal carbon is your mod list stable besides noclipping barricades

late hound
weary matrix
#

All right just fixed my spear traps mod ๐Ÿ˜…

summer stump
#

Probably someone already said this but: Mods from the latest IWBUMS build will need to be updated for multiplayer or they'll work as normal? Did too many things change that they'll need to have major coding overhauls or something?

bronze cedar
#

Depends on mod

summer stump
#

Which kind of mods will need to be updated?

#

No need to get too deep, just a quick information about it should suffice

lost yoke
#

@summer stump

summer stump
#

Thank you @lost yoke

lost yoke
#

Of course!

bronze cedar
#

Only the creators of the mods will really know at this point until the masses starts reporting whats broke and what's not

lost yoke
#

I'm going to be testing mods tonight after 9pm pst

#

I'm not a mod maker but I dabble

bronze cedar
#

some mods wont even let you launch server , others let you launch but don't function at all

lost yoke
#

Good to know

#

Any update about manual installation mods?

#

Like how to get them on server?

bronze cedar
#

I know nothing about manual mods

lost yoke
#

Shite

hot patrol
unreal carbon
#

Certain I'm able to max my aiming skill in a day if i decide to blast zombie with the shotgun so that skill is unbalanced but have not crashed and everything else in the game works fine

lost yoke
#

@unreal carbon do you have brittas?

unreal carbon
#

Nope have only vanilla weapon

#

Sorry, lied. Have weapons added by swatpack

slender wraith
#

I hope someone makes a quick LV or quarantine spawn point mod, i arrived to the gates all fucked up

clear lodge
#

Is the multiplayer patch supporting mod support at the moment?

craggy isle
#

Anyone install b41 on a hosted served like nitrados? I'm trying to convert my 24/7 server to the new MP build and was wondering if anyone had success yet

stiff scaffold
#

some things broke or became obsolete i.e eris' minimap mod

#

now theres an actual map and minimap in the game

#

arsenal26's gunfighter mod also has a conflicting hotkey (M)

#

though its a non issue and you can easily rebind either the map key or the mod's M key

pearl echo
#

has the games optimization been fixed? cause with zombies i doubt anyones gonna be able to play in louisville or the area around it since it will just be frozen forever

stiff scaffold
#

what do you mean?

#

i think it's okay optimization wise? i know you need to lower the blood decal setting cause for some reason it can cause quite a hit

#

not too sure about louisville though

#

but i doubt its gonna be bad unless you crank up the zombie pop modifier to the max

#

im curious if the fast reading mod broke, though. it works in singleplayer but for some reason doesn't seem to work in multiplayer

vocal ivy
#

what mods are working for some people so far? maps should be fine no?

stiff scaffold
#

supposedly

#

maps, cars, weapons, weapons

#

addons, basically

late hound
#

So there was a new tag that got applied to all vanilla items in the MP update. It's nothing major. It seems that this tag provides an additional layer of categorization to items. I logged them all in this list below:

        DisplayCategory = Cooking, (cooking items)
        DisplayCategory = ToolWeapon, (handaxe, etc)
        DisplayCategory = Food, (canned to fresh)
        DisplayCategory = Cartography, (maps)
        DisplayCategory = Household, (umbrellas, soaps, towels, extinguisher etc)
        DisplayCategory = Material, (paperclips, tape, glues etc)
        DisplayCategory = Junk, (dolls, cd, toothbrush, misc) 
        DisplayCategory = Accessory, (watches, rings)
        DisplayCategory = FirstAid, (med items
        DisplayCategory = Appearance, (makeups and dyes)
        DisplayCategory = Communications, (radios)
        DisplayCategory = Raccoon, (for spiffos)
        DisplayCategory = WaterContainer, (for water bottles)
        DisplayCategory = Water, (For water paint bucket,)
        DisplayCategory = Bag, (for regular bags)
        DisplayCategory = Container, (For hand bags)
        DisplayCategory = Trapping, (traps)
        DisplayCategory = Fishing, (fishing tools and tackles)
        DisplayCategory = Camping, (firekits)
        DisplayCategory = Gardening, (seeds
        DisplayCategory = WeaponPart, (firearm attachments)
        DisplayCategory = Security, (keys and locks)
        DisplayCategory = Devices, (bombs/molotovs)
        DisplayCategory = Electronics, (for phones, lightbulbs, video games)
        DisplayCategory = Sports, (balls)
        DisplayCategory = Tool, (tongs, saws, needles etc)
        DisplayCategory = Ammo,
#
        DisplayCategory = Hidden, (Metal drum)
        DisplayCategory = LightSource, (for flashlights, matches/lighters)
        DisplayCategory = Furniture, (for movable furniture)
        DisplayCategory = SkillBook, (For skill books and magazines)
        DisplayCategory = VehicleMaintenance, (gas cans, car parts
        DisplayCategory = Instrument, (instruments)
        DisplayCategory = WeaponCrafted, (spear attachments)
        DisplayCategory = Literature, (For normal books, magazines, comics)
        DisplayCategory = Corpse, (for zombie bodies)
        DisplayCategory = ZedDmg, (Zombie damage textures)
        DisplayCategory = Bandage , (Bandage textures)
        DisplayCategory = Wound, (wound textures)

Here is an example of how you can utilize this tag in your mods:

    item KatePic
    {
        DisplayCategory = Junk,
        Weight    =    0.2,
        Type    =    Normal,
        DisplayName    =    Picture of Kate,
        Icon    =    PictureKate,
        WorldStaticModel = KatePic,
    }
willow estuary
full bramble
#

@stiff scaffold what do you mean by these? Or, whats an example of not this? like expanded helicopter?

drifting ore
#

has anyone been able to get the Autotsar mods working? I'm getting a missing file error: AutotsarFixing.txt missing

stiff scaffold
drifting ore
#

I'm assuming we just need to wait for an update though

stiff scaffold
#

but in theory it should work

#

like i said

#

addon type mods should work if their systems dont interfere/work in conjunction with multiplayer systems

#

like guns for example

drifting ore
#

but there's plenty that are working great. Raven Creek is working, so is Grapeseed, Camp Hill (and the other 3/4 by that author) etc

stiff scaffold
#

ive narrowed our mod list

#

arsenal26 gunfighter
brita's weapon pack
brita's armor pack
CC faster reading
Health bars
Mod Options
Spawn Car Windows
Weapon condition indicator
filibuster rhymes used cars BETA
arsenal26 vehicle addon (an addon for Fillbuster's cars)

#

its only missing sandbox+, expanded helicopters, craft helper, radial menu fix and some cars

#

so nothing game changing

drifting ore
#

all of the KI5 vehicle mods are working for me also, fyi. ('90 Lada Niva, etc)

stiff scaffold
#

i'd love to get those

#

but i really hate downloading stuff individually

#

i'd rather have them bundled

#

too lazy lol

#

1 issue though

#

mod versions and game versions might be an issue

#

for example brita's weapon pack

#

it doesnt allow you to join if versions mismatch

#

even though... it doesnt really need an update lol

late hound
#

re-sub to the mod

stiff scaffold
#

i just redownloaded them all

#

so theyre quite up to date

unreal carbon
#

Expanded helicopter events works fine for me in singleplayer

late hound
stiff scaffold
#

nope

#

he redownloaded them as well

sullen fog
stiff scaffold
#

is it not?

#

lemme try

sullen fog
#

oh.. then I just read it wrong. ๐Ÿ˜„

stiff scaffold
#

yeah like i said i havent got the chance to test all of them

#

hmm

#

health bar, brita's weapons and weapon condition indicator

#

these dont work

sullen fog
#

Ah, good to know. Kinda bad that I only have britas weapons in my storage. RIP

stiff scaffold
#

dont worry lol

#

dude woke up to fix it

drifting ore
#

Fillbuster's cars are broken?

stiff scaffold
#

gonna test that rn

sullen fog
#

Anyone using a lot of map mods here? If yes.. do you know any map mods giving issues with Louisville?

drifting ore
#

Raven Creek working fine for me

stiff scaffold
drifting ore
#

Brita gotta be fixed ASAP.

stiff scaffold
#

well

#

all we can do is wait

#

the author literally just got around to it

drifting ore
#

yea

#

lmfao

stiff scaffold
#

they woke up the homie and got him to work

#

๐Ÿ—ฟ

drifting ore
#

When we least expect it, the update arrived, not complaining but totally took most of us by surprise yknow lol

drifting ore
stiff scaffold
drifting ore
#

Dayum lmao every mod author on the workshop getting tons of requests and messages to update their mods

stiff scaffold
#

its like a mob of black friday shoppers approaching

drifting ore
#

yes

sullen fog
craggy isle
#

does ORGM mod work with the new MP?

quasi geode
lyric surge
#

Has anyone figured out how to fix the version mismatch error?

lost yoke
#

Or tested any vehicle mods?

stiff scaffold
#

wait for modders to update their mods

patent violet
#

Anyone know if the Cheat Menu works? I'm trying to test out all my mods, but i would like to spawn the items i want to check in to see if they work

drowsy pilot
#

Yโ€™all got zero patience

verbal oxide
patent violet
worldly olive
#

Does somebody knows what could this be? It is triggered once a player swings the weapon, I'm calling that function with the Events.OnWeaponSwing.Add(tweaksToSwingWeapon);
Let's say that I swing the weapon, the lua error doesn't occur to me, it does occur to other player in the server, if the other player swings the weapon the error is for me

function: tweaksToSwingWeapon -- file: DTGeneralTweaks.lua line # 85

ERROR: General , 1639097524316> 33.943.992> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1639097524317> 33.943.992> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __lt not defined for operand

#

This does not occur in a splitscreen game

lost yoke
#

@stiff scaffold @drifting ore did you two come up with an idea of what works and what doesn't? I realize hydrocraft, britas and arsenal dont

stiff scaffold
#

health bars and weapon condition indicator dont either

#

plenty of mods broke

drifting ore
# lost yoke <@311318305564655637> <@456226577798135808> did you two come up with an idea of ...

here's the list of what we're using on my server currently. only 3 errors pop up in the error notification upon hosting the server, I believe they are 2x texture errors but haven't confirmed yet. one friend has been able to successfully connect to the server with this mod list, we're waiting on really digging in to the game until the rest of our group gets home from work though

#

expect this list to be very tentative, things may break between when I posted this list and when you read it. chances are things are going to be up and down as far as mod stability over the next few weeks

lost yoke
#

If you could keep me posted I would much appreciate you

drifting ore
#

unfortunately the Autotsar mods are not working, or they weren't when I tested them an hour or two ago. they load in the mod list fine, but when you try to connect to the server you get a missing file error (autotsarfixing.txt i believe)

#

I've also removed about 20-30 others from my usual modlist that weren't working, including (sadly) bedford falls, xonic's mega mall, lake ivy township, and lots more

#

also, just fyi, the list I posted above is NOT a comprehensive list of all working B41 MP mods. these are just the ones I've personally tested and confirmed to be working on my server

oak ocean
#

All map mods working here, Xonics, lake ivy, bedford. redstone, knox, over the river, west point expansion. grapeseed, eds auto garage + more.

drifting ore
#

multiplayer server, using the dedicated tool? or are you single player on the new build?

#

I've heard confirmation that they work in SP

oak ocean
#

MP server with 3 people

drifting ore
#

interesting, thanks for the info

oak ocean
#

Are they appearing in your "Map" section when you add them?

drifting ore
#

OTR, bedford, redstone, xonics, and lake ivy all gave me version mismatch errors, even after unsubbing to them, restarting steam, and resubbing

oak ocean
#

how odd

#

That's you connecting to a server? or hosting?

drifting ore
#

hosting, via dedicated tool. I set it up using the in-game "Host" option, launch the server to confirm it works correctly, and then close it up to launch in dedicated with the appropriate settings

oak ocean
#

Ah, i'm just hosting using ingame and friends connecting that way.

#

No dedicated tool.

drifting ore
#

I'll try them out again later in the week after the dust has settled, and after our group has inevitably died gruesome deaths and is ready for a fresh world ๐Ÿ˜„

#

appreciate the insight! I'm off to try surviving, our group is READY. have fun all

final talon
#

anyone know if fashion montage works?

late hound
#
I am pasting this, as this question is being repeated:
AuthenticZ and the Fashion Montage mod have been tested to be functional with MP. They have to be enabled by the Host. Make sure you have them downloaded yourself.
carmine brook
#

All my mods that are not map mods or animation mods seem to work error free

worldly olive
#

This seems to be failing on MP
player:getModData().DTObtainLoseActiveSedentary = player:getModData().DTObtainLoseActiveSedentary + 1;

Weird thing is, I have others modData and they seems to work fine. This is the only one that throws lua error ๐Ÿค” What could be wrong here?

autumn valley
#

Is there any way to MOD and bring back foraging?

marsh beacon
#

This channel really became tech support 2

willow estuary
#

Steam updating of mods seems to have gone really downhill over the past half year IMO?

#

Well, servers versions not matching clients version for anticheat wasn't an issue until MP was released?
It's a MP only thing.

#
  • half of the mods people are using are being randomly updated as the modders catch up, so servers + clients not having matching versions will be a product of that aggravated by the sluggish workshop uploads?